gtk-sharp0.0.0.0Gtk# is thread aware, but not thread safe; See the Gtk# Thread Programming for details.To be addedTo be addedGtk.BinAtk.ImplementorGLib.IWrapperGLib.IWrapperSystem.IDisposableMethodGLib.ListTo be addedTo be added: an object of type 'GLib.List'To be addedMethodSystem.UInt32To be addedTo be added: an object of type 'uint'To be addedMethodSystem.UInt32To be addedTo be added: an object of type 'uint'To be addedMethodSystem.VoidTo be added
To be added: an object of type 'int'
To be added: an object of type 'int'
To be added: an object of type 'int'
To be added: an object of type 'uint'
To be addedMethodSystem.VoidTo be added
To be added: an object of type 'int&'
To be added: an object of type 'int&'
To be added: an object of type 'int&'
To be added: an object of type 'int&'
To be addedMethodSystem.VoidTo be addedTo be addedMethodSystem.VoidTo be addedTo be addedMethodSystem.VoidTo be addedTo be addedMethodSystem.VoidTo be added
To be added: an object of type 'int&'
To be added: an object of type 'int&'
To be addedMethodSystem.VoidTo be added
To be added: an object of type 'int&'
To be added: an object of type 'int&'
To be addedMethodSystem.VoidTo be added
To be added: an object of type 'int'
To be added: an object of type 'int'
To be addedMethodSystem.BooleanTo be addedTo be added: an object of type 'bool'To be addedMethodSystem.BooleanTo be added
To be added: an object of type 'string'
To be added: an object of type 'bool'To be addedMethodSystem.VoidTo be added
To be added: an object of type 'Gtk.AccelGroup'
To be addedMethodSystem.VoidTo be addedTo be addedMethodSystem.VoidTo be added
To be added: an object of type 'int'
To be added: an object of type 'int'
To be added: an object of type 'int'
To be added: an object of type 'int'
To be addedMethodSystem.VoidTo be added
To be added: an object of type 'uint'
To be added: an object of type 'Gtk.Widget'
To be addedMethodSystem.VoidTo be added
To be added: an object of type 'Gdk.WindowEdge'
To be added: an object of type 'int'
To be added: an object of type 'int'
To be added: an object of type 'int'
To be added: an object of type 'uint'
To be addedMethodSystem.VoidTo be added
To be added: an object of type 'int&'
To be added: an object of type 'int&'
To be addedMethodSystem.VoidTo be addedTo be addedMethodSystem.BooleanTo be added
To be added: an object of type 'uint'
To be added: an object of type 'Gdk.ModifierType'
To be added: an object of type 'bool'To be addedMethodSystem.BooleanTo be addedTo be added: an object of type 'bool'To be addedMethodSystem.VoidTo be addedTo be addedMethodSystem.VoidTo be added
To be added: an object of type 'uint'
To be added: an object of type 'Gtk.Widget'
To be addedMethodSystem.VoidTo be added
To be added: an object of type 'uint'
To be addedMethodSystem.VoidTo be added
To be added: an object of type 'string'
To be added: an object of type 'string'
To be addedMethodSystem.VoidTo be added
To be added: an object of type 'uint'
To be addedMethodSystem.VoidSets the default size of an object, with the specified width and height arguments.
To be added: an object of type 'int'
To be added: an object of type 'int'
It is used for setting the default size an object will have. The first argument,
int width, defines the default width of the object ( in pixels ). A similar situation
happens with the second argument, int height.
It only affects the initial size of the Window, so the user can resizes it. If the
Window is hidden and re-shown, it will remmeber the size it had before get hidding.
MethodSystem.VoidTo be addedTo be addedMethodSystem.VoidTo be addedTo be addedMethodSystem.VoidTo be added
To be added: an object of type 'int'
To be added: an object of type 'int'
To be addedMethodSystem.VoidSets the position for a Window, based on the Gtk.WindowPosition position argument.
To be added: an object of type 'Gtk.WindowPosition'
Is is used for placing the Window in some area, depending on the Gtk.WindowPosition position argument.
MethodSystem.VoidTo be added
To be added: an object of type 'Gtk.AccelGroup'
To be addedMethodSystem.VoidTo be added
To be added: an object of type 'Gtk.Widget'
To be added: an object of type 'Gdk.Geometry'
To be added: an object of type 'Gdk.WindowHints'
To be addedMethodSystem.VoidDisposes the resources associated with the object.ConstructorInternal constructor
GLib type for the type
Creates a new instance of Window, using the GLib-provided typeThis is a constructor used by derivative types of that would have their own GLib type assigned to it. This is not typically used by C# code.ConstructorInternal constructor
Pointer to the C object.
An instance of Window, wrapping the C object.This is an internal constructor, and should not be used by user code.ConstructorCreates a new Window object, based on the Gtk.WindowType type argument.
To be added: an object of type 'Gtk.WindowType'
To be added: an object of type 'Gtk.Window'
Creates a new Window object, wich can be of type TopLevel ( most of the cases )
or PopUp. Take care with the use of PopUp type, since it is not controlled by the window
manager.
ConstructorTo be addedTo be added: an object of type 'Gtk.Window'To be addedConstructorCreates a new TopLevel Window object, with the specified string argument as the title.
To be added: an object of type 'string'
To be added: an object of type 'Gtk.Window'
Creates a new TopLevel Window object, using the string title argument to specify the Window title.
You get the same if you use the public Window ( Gtk.WindowType type ) constructor and later
set the string Title property.
PropertyGLib.ListTo be added
To be added: an object of type 'GLib.List'
To be added: an object of type 'GLib.List'To be addedPropertySystem.UInt32The GLib Type for Gtk.WindowThe GLib TYpe for the Gtk.Window class.PropertySystem.Drawing.SizeTo be addedTo be added: an object of type ''To be addedPropertySystem.Drawing.SizeTo be addedTo be added: an object of type ''To be addedPropertySystem.Drawing.SizeTo be added
To be added: an object of type ''
To be added: an object of type ''To be addedPropertyGtk.WidgetTo be added
To be added: an object of type 'Gtk.Widget'
To be added: an object of type 'Gtk.Widget'To be addedPropertySystem.BooleanTo be added
To be added: an object of type 'bool'
To be added: an object of type 'bool'To be addedPropertyGdk.GravityTo be added
To be added: an object of type 'Gdk.Gravity'
To be added: an object of type 'Gdk.Gravity'To be addedPropertyGdk.ModifierTypeTo be added
To be added: an object of type 'Gdk.ModifierType'
To be added: an object of type 'Gdk.ModifierType'To be addedPropertyGdk.WindowTypeHintTo be added
To be added: an object of type 'Gdk.WindowTypeHint'
To be added: an object of type 'Gdk.WindowTypeHint'To be addedPropertyGtk.WindowTo be added
To be added: an object of type 'Gtk.Window'
To be added: an object of type 'Gtk.Window'To be addedPropertyGtk.WidgetTo be added
To be added: an object of type 'Gtk.Widget'
To be added: an object of type 'Gtk.Widget'To be addedPropertyGLib.ListTo be added
To be added: an object of type 'GLib.List'
To be added: an object of type 'GLib.List'To be addedPropertySystem.StringTo be added
To be added: an object of type 'string'
To be added: an object of type 'string'To be addedPropertySystem.BooleanSets if a Window will be decorated or not ( borderless ).
To be added: an object of type 'bool'
To be added: an object of type 'bool'With this property you control if a window will be decorated or not.
By default, windows are decorated with a title bar and resize controls. Some window managers
allow to disable these decorations, creating a borderless Window. If you set this property as false,
Gtk# will try to convince the window manager not to decorate the Window.
PropertySystem.BooleanSets if a Window will be resizable by the user or not.
To be added: an object of type 'bool'
To be added: an object of type 'bool'
By default, windows are resizable, so you can change the size of them. But if you set this property
to false, the user won't be able to change the size of them.
PropertyGtk.WindowPositionProperty used for setting/getting the window position.
To be added: an object of type 'Gtk.WindowPosition'
To be added: an object of type 'Gtk.WindowPosition'
This property will alow you to define where a Window must be displayed on the screen.
It work with the Gtk.WindowPosition enum, soy maybe you should check it before use it.
PropertySystem.Int32Property used for defining the default height of a window.
To be added: an object of type 'int'
To be added: an object of type 'int'
This property will allow you to define the default height for your Window.
It only define the default one, so if the Window is resized, it won't be able to do
anything.
PropertySystem.BooleanTo be added
To be added: an object of type 'bool'
To be added: an object of type 'bool'To be addedPropertySystem.BooleanTo be added
To be added: an object of type 'bool'
To be added: an object of type 'bool'To be addedPropertySystem.BooleanTo be added
To be added: an object of type 'bool'
To be added: an object of type 'bool'To be addedPropertySystem.StringProperty used for setting the Window Title.
To be added: an object of type 'string'
To be added: an object of type 'string'
This property will allow you to set the Window Title. The Title of a window
will be displayed in its title bar. Since the title bar is rendered by the window managers on
X Window System, the way it appears will depend on the user preferences. This title should help
the users to distinguish a window from others opened. A good title will have the application name
an the actual document, for example.
PropertyGtk.WindowTypeTo be addedTo be added: an object of type 'Gtk.WindowType'To be addedPropertySystem.Int32To be added
To be added: an object of type 'int'
To be added: an object of type 'int'To be addedPropertyGdk.PixbufTo be added
To be added: an object of type 'Gdk.Pixbuf'
To be added: an object of type 'Gdk.Pixbuf'To be addedPropertySystem.BooleanTo be added
To be added: an object of type 'bool'
To be added: an object of type 'bool'To be addedEventTo be addedTo be addedEventTo be addedTo be addedEventTo be addedTo be addedEventTo be addedTo be addedEventTo be addedTo be addedEventTo be addedTo be added