<Type Name="Render" FullName="Art.Render">
  <TypeSignature Language="C#" Value="public sealed struct Render" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>art-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyCulture>neutral</AssemblyCulture>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>System.ValueType</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes />
  <Members>
    <Member MemberName="Zero">
      <MemberSignature Language="C#" Value="public static Art.Render Zero;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.Render</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="New">
      <MemberSignature Language="C#" Value="public static Art.Render New (IntPtr raw);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.Render</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="raw">a <see cref="T:System.IntPtr" /></param>
        <returns>a <see cref="T:Art.Render" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GradientRadial">
      <MemberSignature Language="C#" Value="public void GradientRadial (Art.GradientRadial gradient, Art.FilterLevel level);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="gradient" Type="Art.GradientRadial" />
        <Parameter Name="level" Type="Art.FilterLevel" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="gradient">a <see cref="T:Art.GradientRadial" /></param>
        <param name="level">a <see cref="T:Art.FilterLevel" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Invoke">
      <MemberSignature Language="C#" Value="public void Invoke ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GradientLinear">
      <MemberSignature Language="C#" Value="public void GradientLinear (Art.GradientLinear gradient, Art.FilterLevel level);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="gradient" Type="Art.GradientLinear" />
        <Parameter Name="level" Type="Art.FilterLevel" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="gradient">a <see cref="T:Art.GradientLinear" /></param>
        <param name="level">a <see cref="T:Art.FilterLevel" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AddImageSource">
      <MemberSignature Language="C#" Value="public void AddImageSource (Art.ImageSource image_source);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="image_source" Type="Art.ImageSource" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="image_source">a <see cref="T:Art.ImageSource" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="MaskSolid">
      <MemberSignature Language="C#" Value="public void MaskSolid (int opacity);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="opacity" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="opacity">a <see cref="T:System.Int32" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AddMaskSource">
      <MemberSignature Language="C#" Value="public void AddMaskSource (Art.MaskSource mask_source);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="mask_source" Type="Art.MaskSource" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="mask_source">a <see cref="T:Art.MaskSource" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Svp">
      <MemberSignature Language="C#" Value="public void Svp (Art.SVP svp);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="svp" Type="Art.SVP" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="svp">a <see cref="T:Art.SVP" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="alphagamma">
      <MemberSignature Language="C#" Value="public Art.AlphaGamma alphagamma { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Art.AlphaGamma</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Art.AlphaGamma" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="run">
      <MemberSignature Language="C#" Value="public Art.RenderMaskRun run { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Art.RenderMaskRun</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Art.RenderMaskRun" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="New">
      <MemberSignature Language="C#" Value="public static Art.Render New (int x0, int y0, int x1, int y1, out byte pixels, int rowstride, int n_chan, int depth, Art.AlphaType alpha_type, Art.AlphaGamma alphagamma);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.Render</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="x0" Type="System.Int32" />
        <Parameter Name="y0" Type="System.Int32" />
        <Parameter Name="x1" Type="System.Int32" />
        <Parameter Name="y1" Type="System.Int32" />
        <Parameter Name="pixels" Type="System.Byte&amp;" RefType="out" />
        <Parameter Name="rowstride" Type="System.Int32" />
        <Parameter Name="n_chan" Type="System.Int32" />
        <Parameter Name="depth" Type="System.Int32" />
        <Parameter Name="alpha_type" Type="Art.AlphaType" />
        <Parameter Name="alphagamma" Type="Art.AlphaGamma" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="x0">a <see cref="T:System.Int32" /></param>
        <param name="y0">a <see cref="T:System.Int32" /></param>
        <param name="x1">a <see cref="T:System.Int32" /></param>
        <param name="y1">a <see cref="T:System.Int32" /></param>
        <param name="pixels">a <see cref="T:System.Byte&amp;" /></param>
        <param name="rowstride">a <see cref="T:System.Int32" /></param>
        <param name="n_chan">a <see cref="T:System.Int32" /></param>
        <param name="depth">a <see cref="T:System.Int32" /></param>
        <param name="alpha_type">a <see cref="T:Art.AlphaType" /></param>
        <param name="alphagamma">a <see cref="T:Art.AlphaGamma" /></param>
        <returns>a <see cref="T:Art.Render" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ClearRgb">
      <MemberSignature Language="C#" Value="public void ClearRgb (uint clear_rgb);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="clear_rgb" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="clear_rgb">a <see cref="T:System.UInt32" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="X0">
      <MemberSignature Language="C#" Value="public int X0;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Y0">
      <MemberSignature Language="C#" Value="public int Y0;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="X1">
      <MemberSignature Language="C#" Value="public int X1;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Y1">
      <MemberSignature Language="C#" Value="public int Y1;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Rowstride">
      <MemberSignature Language="C#" Value="public int Rowstride;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="NChan">
      <MemberSignature Language="C#" Value="public int NChan;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Depth">
      <MemberSignature Language="C#" Value="public int Depth;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AlphaType">
      <MemberSignature Language="C#" Value="public Art.AlphaType AlphaType;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.AlphaType</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ClearColor">
      <MemberSignature Language="C#" Value="public byte [] ClearColor;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte[]</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Opacity">
      <MemberSignature Language="C#" Value="public uint Opacity;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="CompositingMode">
      <MemberSignature Language="C#" Value="public Art.CompositingMode CompositingMode;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.CompositingMode</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="BufDepth">
      <MemberSignature Language="C#" Value="public int BufDepth;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="BufAlpha">
      <MemberSignature Language="C#" Value="public Art.AlphaType BufAlpha;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.AlphaType</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="NRun">
      <MemberSignature Language="C#" Value="public int NRun;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="NSpan">
      <MemberSignature Language="C#" Value="public int NSpan;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="NeedSpan">
      <MemberSignature Language="C#" Value="public int NeedSpan;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="InvokeCallbacks">
      <MemberSignature Language="C#" Value="public byte InvokeCallbacks (int y);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="y" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="y">a <see cref="T:System.Int32" /></param>
        <returns>a <see cref="T:System.Byte" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ImageSolid">
      <MemberSignature Language="C#" Value="public byte ImageSolid ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:System.Byte" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Mask">
      <MemberSignature Language="C#" Value="public byte Mask (int x0, int y0, int x1, int y1, int rowstride);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="x0" Type="System.Int32" />
        <Parameter Name="y0" Type="System.Int32" />
        <Parameter Name="x1" Type="System.Int32" />
        <Parameter Name="y1" Type="System.Int32" />
        <Parameter Name="rowstride" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="x0">a <see cref="T:System.Int32" /></param>
        <param name="y0">a <see cref="T:System.Int32" /></param>
        <param name="x1">a <see cref="T:System.Int32" /></param>
        <param name="y1">a <see cref="T:System.Int32" /></param>
        <param name="rowstride">a <see cref="T:System.Int32" /></param>
        <returns>a <see cref="T:System.Byte" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Clear">
      <MemberSignature Language="C#" Value="public byte Clear ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:System.Byte" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>