<Type Name="Keymap" FullName="Gdk.Keymap"> <TypeSignature Language="C#" Value="public class Keymap : GLib.Object, IWrapper, IDisposable" Maintainer="ct" /> <AssemblyInfo> <AssemblyName>gdk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Object for keyboard code manipulation</summary> <remarks> <para> Defines translations from keyboard states to a `keyval`. Two phase translation: determine keyboard group and level for keyboard state, then lookup the keycode/group/level triplet in the keymap and get the corresponding keyval. Keycode is the hardware/keyboard code for that key. Keygroup is used for language and horizontal tracking [ "group 1" is english, "group 2" is hebrew]. Keylevel is used to track letter case/alternate representation and vertical movement [ level 0 is "a", level 1 is "A" ; alternately, level 0 is "1" and level 1 is "!" ]. </para> </remarks> </Docs> <Base> <BaseTypeName>GLib.Object</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="LookupKey"> <MemberSignature Language="C#" Value="public uint LookupKey (Gdk.KeymapKey key);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters> <Parameter Name="key" Type="Gdk.KeymapKey" /> </Parameters> <Docs> <summary> Looks up a keyval mapped to a keycode/group/level triplet. If no keyval is bound to `key`, the method returns 0. </summary> <param name="key">An object of type 'Gdk.KeymapKey', initalized keycode/group/level triplet.</param> <returns>An object of type 'uint', a keyval or 0 if none was found.</returns> <remarks> None </remarks> </Docs> </Member> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected override void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Keymap (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of Keymap, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName="Default"> <MemberSignature Language="C#" Value="public static Gdk.Keymap Default { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Keymap</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gdk.Keymap'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Direction"> <MemberSignature Language="C#" Value="public Pango.Direction Direction { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Pango.Direction</ReturnType> </ReturnValue> <Docs> <summary> Member that represents the current direction of the keymap. </summary> <returns>An object of type 'Pango.Direction', current keymap direction.</returns> <remarks> None </remarks> </Docs> </Member> <Member MemberName="DirectionChanged"> <MemberSignature Language="C#" Value="public event EventHandler DirectionChanged;" /> <MemberType>Event</MemberType> <ReturnValue> <ReturnType>System.EventHandler</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary> An event handler that fires when the direction of a keymap has been changed. </summary> <remarks> None </remarks> </Docs> </Member> <Member MemberName="KeysChanged"> <MemberSignature Language="C#" Value="public event EventHandler KeysChanged;" /> <MemberType>Event</MemberType> <ReturnValue> <ReturnType>System.EventHandler</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetForDisplay"> <MemberSignature Language="C#" Value="public static Gdk.Keymap GetForDisplay (Gdk.Display display);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Gdk.Keymap</ReturnType> </ReturnValue> <Parameters> <Parameter Name="display" Type="Gdk.Display" /> </Parameters> <Docs> <summary>To be added</summary> <param name="display">a <see cref="T:Gdk.Display" /></param> <returns>a <see cref="T:Gdk.Keymap" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="TranslateKeyboardState"> <MemberSignature Language="C#" Value="public bool TranslateKeyboardState (uint hardware_keycode, Gdk.ModifierType state, int group, out uint keyval, out int effective_group, out int level, out Gdk.ModifierType consumed_modifiers);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="hardware_keycode" Type="System.UInt32" /> <Parameter Name="state" Type="Gdk.ModifierType" /> <Parameter Name="group" Type="System.Int32" /> <Parameter Name="keyval" Type="System.UInt32&" RefType="out" /> <Parameter Name="effective_group" Type="System.Int32&" RefType="out" /> <Parameter Name="level" Type="System.Int32&" RefType="out" /> <Parameter Name="consumed_modifiers" Type="Gdk.ModifierType&" RefType="out" /> </Parameters> <Docs> <summary>Translates the contents of a Gdk.KeymapKey into a keyval/group/level. Modifiers affecting the translation are returned in `consumed_modifiers`. `effective_group` is the group used in translation. Key level is determined by `state`.</summary> <param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param> <param name="state">An object of type <see cref="T:Gdk.ModifierType" />, a modifier state.</param> <param name="group">An object of type <see cref="T:System.Int32" />, active keyboard group.</param> <param name="keyval">An object of type <see cref="T:System.UInt32" />, return reference for `keyval`.</param> <param name="effective_group">An object of type <see cref="T:System.Int32" />, return reference for `effective group`.</param> <param name="level">An object of type <see cref="T:System.Int32" />, return reference for the new level.</param> <param name="consumed_modifiers">An object of type <see cref="T:Gdk.ModifierType" />, return reference for modifiers used to determine group/level.</param> <returns>An object of type <see cref="T:System.Boolean" />, return <see langword="true" /> if keys were found and returned.</returns> <remarks> </remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType Property.</summary> <returns>a <see cref="T:GLib.GType" /></returns> <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.Keymap" />.</remarks> </Docs> </Member> <Member MemberName="OnDirectionChanged"> <MemberSignature Language="C#" Value="protected virtual void OnDirectionChanged ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Default handler for the <see cref="M:Gdk.Keymap.DirectionChanged" /> event.</summary> <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Keymap.DirectionChanged" /> event.</remarks> </Docs> </Member> <Member MemberName="OnKeysChanged"> <MemberSignature Language="C#" Value="protected virtual void OnKeysChanged ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Default handler for the <see cref="M:Gdk.Keymap.KeysChanged" /> event.</summary> <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Keymap.KeysChanged" /> event.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Keymap (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <returns>a <see cref="T:Gdk.Keymap" /></returns> <remarks>This is a constructor used by derivative types of <see cref="T:Gdk.Keymap" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Keymap ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:Gdk.Keymap" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetEntriesForKeycode"> <MemberSignature Language="C#" Value="public void GetEntriesForKeycode (uint hardware_keycode, out Gdk.KeymapKey[] keys, out uint [] keyvals);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="hardware_keycode" Type="System.UInt32" /> <Parameter Name="keys" Type="Gdk.KeymapKey[]&" RefType="out" /> <Parameter Name="keyvals" Type="System.UInt32[]&" RefType="out" /> </Parameters> <Docs> <summary>Stores in <paramref name="keys" /> a reference to a list of the keys bound to <paramref name="hardware_keycode" />. The nth Gdk.KeymapKey in <paramref name="keys" /> is associated with the nth keyval in <paramref name="keyvals" />. When a keycode is pressed by the user, the keyval from <paramref name="keys" /> is selected.</summary> <param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param> <param name="keys">An object of type <see cref="T:Gdk.KeymapKey" />, return reference for the list of keys.</param> <param name="keyvals">An object of type <see cref="T:System.UInt32" />, return reference for the list of corresponding keyvals for <paramref name="keys" /></param> <remarks> </remarks> </Docs> </Member> <Member MemberName="GetEntriesForKeyval"> <MemberSignature Language="C#" Value="public Gdk.KeymapKey[] GetEntriesForKeyval (uint keyval);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Gdk.KeymapKey[]</ReturnType> </ReturnValue> <Parameters> <Parameter Name="keyval" Type="System.UInt32" /> </Parameters> <Docs> <summary>Gets a list of keycode/group/level combinations that generate a <paramref name="keyval" />.</summary> <param name="keyval">An object of type <see cref="T:System.UInt32" />, such as GDK_a, GDK_up, GDK_RETURN, etc.</param> <returns>the list of key sequences.</returns> <remarks> </remarks> </Docs> </Member> </Members> </Type>