<Type Name="Render" FullName="Art.Render"> <TypeSignature Language="C#" Value="public sealed struct Render" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>art-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>System.ValueType</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName="Zero"> <MemberSignature Language="C#" Value="public static Art.Render Zero;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Art.Render</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="New"> <MemberSignature Language="C#" Value="public static Art.Render New (IntPtr raw);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Render</ReturnType> </ReturnValue> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="raw">a <see cref="T:System.IntPtr" /></param> <returns>a <see cref="T:Art.Render" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GradientRadial"> <MemberSignature Language="C#" Value="public void GradientRadial (Art.GradientRadial gradient, Art.FilterLevel level);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="gradient" Type="Art.GradientRadial" /> <Parameter Name="level" Type="Art.FilterLevel" /> </Parameters> <Docs> <summary>To be added</summary> <param name="gradient">a <see cref="T:Art.GradientRadial" /></param> <param name="level">a <see cref="T:Art.FilterLevel" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Invoke"> <MemberSignature Language="C#" Value="public void Invoke ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GradientLinear"> <MemberSignature Language="C#" Value="public void GradientLinear (Art.GradientLinear gradient, Art.FilterLevel level);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="gradient" Type="Art.GradientLinear" /> <Parameter Name="level" Type="Art.FilterLevel" /> </Parameters> <Docs> <summary>To be added</summary> <param name="gradient">a <see cref="T:Art.GradientLinear" /></param> <param name="level">a <see cref="T:Art.FilterLevel" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AddImageSource"> <MemberSignature Language="C#" Value="public void AddImageSource (Art.ImageSource image_source);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="image_source" Type="Art.ImageSource" /> </Parameters> <Docs> <summary>To be added</summary> <param name="image_source">a <see cref="T:Art.ImageSource" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="MaskSolid"> <MemberSignature Language="C#" Value="public void MaskSolid (int opacity);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="opacity" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="opacity">a <see cref="T:System.Int32" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AddMaskSource"> <MemberSignature Language="C#" Value="public void AddMaskSource (Art.MaskSource mask_source);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="mask_source" Type="Art.MaskSource" /> </Parameters> <Docs> <summary>To be added</summary> <param name="mask_source">a <see cref="T:Art.MaskSource" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Svp"> <MemberSignature Language="C#" Value="public void Svp (Art.SVP svp);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="svp" Type="Art.SVP" /> </Parameters> <Docs> <summary>To be added</summary> <param name="svp">a <see cref="T:Art.SVP" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="alphagamma"> <MemberSignature Language="C#" Value="public Art.AlphaGamma alphagamma { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Art.AlphaGamma</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:Art.AlphaGamma" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="run"> <MemberSignature Language="C#" Value="public Art.RenderMaskRun run { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Art.RenderMaskRun</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:Art.RenderMaskRun" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="New"> <MemberSignature Language="C#" Value="public static Art.Render New (int x0, int y0, int x1, int y1, out byte pixels, int rowstride, int n_chan, int depth, Art.AlphaType alpha_type, Art.AlphaGamma alphagamma);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Render</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x0" Type="System.Int32" /> <Parameter Name="y0" Type="System.Int32" /> <Parameter Name="x1" Type="System.Int32" /> <Parameter Name="y1" Type="System.Int32" /> <Parameter Name="pixels" Type="System.Byte&" RefType="out" /> <Parameter Name="rowstride" Type="System.Int32" /> <Parameter Name="n_chan" Type="System.Int32" /> <Parameter Name="depth" Type="System.Int32" /> <Parameter Name="alpha_type" Type="Art.AlphaType" /> <Parameter Name="alphagamma" Type="Art.AlphaGamma" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x0">a <see cref="T:System.Int32" /></param> <param name="y0">a <see cref="T:System.Int32" /></param> <param name="x1">a <see cref="T:System.Int32" /></param> <param name="y1">a <see cref="T:System.Int32" /></param> <param name="pixels">a <see cref="T:System.Byte&" /></param> <param name="rowstride">a <see cref="T:System.Int32" /></param> <param name="n_chan">a <see cref="T:System.Int32" /></param> <param name="depth">a <see cref="T:System.Int32" /></param> <param name="alpha_type">a <see cref="T:Art.AlphaType" /></param> <param name="alphagamma">a <see cref="T:Art.AlphaGamma" /></param> <returns>a <see cref="T:Art.Render" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ClearRgb"> <MemberSignature Language="C#" Value="public void ClearRgb (uint clear_rgb);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="clear_rgb" Type="System.UInt32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="clear_rgb">a <see cref="T:System.UInt32" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="X0"> <MemberSignature Language="C#" Value="public int X0;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Y0"> <MemberSignature Language="C#" Value="public int Y0;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="X1"> <MemberSignature Language="C#" Value="public int X1;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Y1"> <MemberSignature Language="C#" Value="public int Y1;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Rowstride"> <MemberSignature Language="C#" Value="public int Rowstride;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NChan"> <MemberSignature Language="C#" Value="public int NChan;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Depth"> <MemberSignature Language="C#" Value="public int Depth;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AlphaType"> <MemberSignature Language="C#" Value="public Art.AlphaType AlphaType;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Art.AlphaType</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ClearColor"> <MemberSignature Language="C#" Value="public byte [] ClearColor;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Byte[]</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Opacity"> <MemberSignature Language="C#" Value="public uint Opacity;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="CompositingMode"> <MemberSignature Language="C#" Value="public Art.CompositingMode CompositingMode;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Art.CompositingMode</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="BufDepth"> <MemberSignature Language="C#" Value="public int BufDepth;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="BufAlpha"> <MemberSignature Language="C#" Value="public Art.AlphaType BufAlpha;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Art.AlphaType</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NRun"> <MemberSignature Language="C#" Value="public int NRun;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NSpan"> <MemberSignature Language="C#" Value="public int NSpan;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NeedSpan"> <MemberSignature Language="C#" Value="public int NeedSpan;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="InvokeCallbacks"> <MemberSignature Language="C#" Value="public byte InvokeCallbacks (int y);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Byte</ReturnType> </ReturnValue> <Parameters> <Parameter Name="y" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="y">a <see cref="T:System.Int32" /></param> <returns>a <see cref="T:System.Byte" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ImageSolid"> <MemberSignature Language="C#" Value="public byte ImageSolid ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Byte</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Byte" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Mask"> <MemberSignature Language="C#" Value="public byte Mask (int x0, int y0, int x1, int y1, int rowstride);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Byte</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x0" Type="System.Int32" /> <Parameter Name="y0" Type="System.Int32" /> <Parameter Name="x1" Type="System.Int32" /> <Parameter Name="y1" Type="System.Int32" /> <Parameter Name="rowstride" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x0">a <see cref="T:System.Int32" /></param> <param name="y0">a <see cref="T:System.Int32" /></param> <param name="x1">a <see cref="T:System.Int32" /></param> <param name="y1">a <see cref="T:System.Int32" /></param> <param name="rowstride">a <see cref="T:System.Int32" /></param> <returns>a <see cref="T:System.Byte" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Clear"> <MemberSignature Language="C#" Value="public byte Clear ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Byte</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Byte" /></returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>