<Type Name="Arrow" FullName="Gtk.Arrow"> <TypeSignature Language="C#" Value="public class Arrow : Gtk.Misc, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Kevin Breit" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Produces an Arrow pointing in one of four cardinal directions.</summary> <remarks> <para> Arrow should be used to draw simple arrows that need to point in one of the four cardinal directions ( <see cref="P:Gtk.ArrowType.Up" />, <see cref="P:Gtk.ArrowType.Down" />, <see cref="P:Gtk.ArrowType.Left" />, or <see cref="P:Gtk.ArrowType.Right" />). The style of the arrow can be one of the following: <see cref="P:Gtk.ShadowType.None" />, <see cref="P:Gtk.ShadowType.In" />, <see cref="P:Gtk.ShadowType.Out" />, <see cref="P:Gtk.ShadowType.EtchedIn" /> and <see cref="P:Gtk.ShadowType.EtchedOut" />. Note that these directions and style types may be ammended in versions of Gtk to come. </para> <para> Arrow will fill any space alloted to it, but since it is inherited from <see cref="C:Gtk.Misc" />, it can be padded and/or aligned, fill exactly the space the programmer desires. </para> <para> The direction or style of an arrow can be changed after creation by using <see cref="P:Gtk.Arrow.ArrowType" />. </para> </remarks> </Docs> <Base> <BaseTypeName>Gtk.Misc</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>Atk.Implementor</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected override void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Arrow (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of Arrow, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Arrow (Gtk.ArrowType arrow_type, Gtk.ShadowType shadow_type);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="arrow_type" Type="Gtk.ArrowType" /> <Parameter Name="shadow_type" Type="Gtk.ShadowType" /> </Parameters> <Docs> <summary>Constructor</summary> <param name="arrow_type">A valid ArrowType.</param> <param name="shadow_type">A valid ShadowType.</param> <returns>A new Arrow</returns> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Arrow ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Constructor</summary> <returns>A new Arrow</returns> <remarks /> </Docs> </Member> <Member MemberName="ShadowType"> <MemberSignature Language="C#" Value="public Gtk.ShadowType ShadowType { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gtk.ShadowType</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Used to change the appearance of an outline typically provided by a Frame.</summary> <param name="value">A valid Shadow type.</param> <returns>Returns a new ShadowType.</returns> <remarks> <para> Changes the appearance of an outline typically provided by a <see cref="T:Gtk.Frame" />. </para> <para> The shadow types are: <see cref="P:Gtk.ShadowType.None" />, <see cref="P:Gtk.ShadowType.In" />, <see cref="P:Gtk.ShadowType.Out" />, <see cref="P:Gtk.ShadowType.EtchedIn" /> and <see cref="P:Gtk.ShadowType.EtchedOut" />. </para> </remarks> </Docs> </Member> <Member MemberName="ArrowType"> <MemberSignature Language="C#" Value="public Gtk.ArrowType ArrowType { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gtk.ArrowType</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Used to change the direction of an Arrow.</summary> <param name="value">A valid ArrowType.</param> <returns>A new Arrow.</returns> <remarks> <para> Changes the direction of an Arrow. </para> <para> The cardinal directions are: <see cref="P:Gtk.ArrowType.Up" />, <see cref="P:Gtk.ArrowType.Down" />, <see cref="P:Gtk.ArrowType.Left" /> and <see cref="P:Gtk.ArrowType.Right" />. </para> </remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:GLib.GType" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Arrow (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>To be added</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <returns>a <see cref="T:Gtk.Arrow" /></returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>