<Type Name="FontSelectionDialog" FullName="Gtk.FontSelectionDialog"> <TypeSignature Language="C#" Value="public class FontSelectionDialog : Gtk.Dialog, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Lee Mallabone" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>A FontSelectionDialog is a widget that opens a window requesting the user to select a font</summary> <remarks> <para>The FontSelectionDialog widget displays a window listing the available fonts, styles and sizes, allowing the user to select a font. It effectively places a <see cref="T:Gtk.FontSelection" /> widget in a <see cref="T:Gtk.Dialog" />.</para> </remarks> </Docs> <Base> <BaseTypeName>Gtk.Dialog</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>Atk.Implementor</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="SetFontName"> <MemberSignature Language="C#" Value="public bool SetFontName (string fontname);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="fontname" Type="System.String" /> </Parameters> <Docs> <summary>Sets the name of the font that is selected in this widget.</summary> <param name="fontname">The name of a system font to select.</param> <returns> <see langword="true" /> if <paramref name="fontname" /> was a valid font, <see langword="false" /> otherwise.</returns> <remarks> <para>If this property is used to alter the widget's font name to a font that could not be found, the widget will retain its original font selection.</para> </remarks> </Docs> </Member> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected override void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public FontSelectionDialog (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of FontSelectionDialog, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public FontSelectionDialog (string title);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="title" Type="System.String" /> </Parameters> <Docs> <summary>Create a new FontSelectionDialog</summary> <param name="title">A title that will appear in the window's title bar.</param> <returns>A new FontSelectionDialog</returns> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected FontSelectionDialog ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Internal constructor. Should not be used.</summary> <returns /> <remarks /> </Docs> </Member> <Member MemberName="FontName"> <MemberSignature Language="C#" Value="public string FontName { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <summary>The name of the font that is selected in this widget</summary> <returns>The name of the currently selected font.</returns> <remarks /> </Docs> </Member> <Member MemberName="PreviewText"> <MemberSignature Language="C#" Value="public string PreviewText { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>The text used to display a preview of the selected font.</summary> <param name="value">Text that should be displayed using the selected font.</param> <returns>The text currently displaying the selected font.</returns> <remarks> <para>This property determines the exact string that is displayed in the 'preview area' of the FontSelectionDialog.</para> </remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:GLib.GType" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected FontSelectionDialog (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>To be added</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <returns>a <see cref="T:Gtk.FontSelectionDialog" /></returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>