<Type Name="EventDND" FullName="Gdk.EventDND"> <TypeSignature Language="C#" Maintainer="auto" Value="public class EventDND : Gdk.Event" /> <AssemblyInfo> <AssemblyName>gdk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.6.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Generated during DND operations.</summary> <remarks> </remarks> </Docs> <Base> <BaseTypeName>Gdk.Event</BaseTypeName> </Base> <Interfaces /> <Members> <Member MemberName="Context"> <MemberSignature Language="C#" Value="public Gdk.DragContext Context { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.DragContext</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The <see cref="T:Gdk.DragContext" /> for the current DND operation.</summary> <value>The Gdk.DragContext for the current DND operation.</value> <remarks>None.</remarks> </Docs> </Member> <Member MemberName="Time"> <MemberSignature Language="C#" Value="public uint Time { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The time of the event in milliseconds.</summary> <value>The time of the event in milliseconds.</value> <remarks>None.</remarks> </Docs> </Member> <Member MemberName="XRoot"> <MemberSignature Language="C#" Value="public short XRoot { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int16</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary> <value>The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</value> <remarks>None.</remarks> </Docs> </Member> <Member MemberName="YRoot"> <MemberSignature Language="C#" Value="public short YRoot { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int16</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary> <value>The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</value> <remarks>None.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public EventDND (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor.</summary> <param name="raw">raw unmanaged pointer.</param> <remarks>This constructor is internal and should not be used.</remarks> </Docs> </Member> </Members> </Type>