<Type Name="CellRendererText" FullName="Gtk.CellRendererText"> <TypeSignature Language="C#" Maintainer="John Luke" Value="public class CellRendererText : Gtk.CellRenderer" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.12.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Renders text in a cell</summary> <remarks>Used to add text to a <see cref="T:Gtk.TreeView" />.</remarks> </Docs> <Base> <BaseTypeName>Gtk.CellRenderer</BaseTypeName> </Base> <Interfaces> </Interfaces> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public CellRendererText (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public CellRendererText ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Creates a new <see cref="T:Gtk.CellRendererText" />.</summary> <remarks>The default constructor.</remarks> </Docs> </Member> <Member MemberName="FixedHeightFromFont"> <MemberSignature Language="C#" Value="public int FixedHeightFromFont { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Sets the height of a renderer to explicitly be determined by the <see cref="P:Gtk.CellRendererText.Font" />.</summary> <value>an object of type <see cref="T:System.Int32" /></value> <remarks> </remarks> </Docs> </Member> <Member MemberName="Size"> <MemberSignature Language="C#" Value="public int Size { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Font size.</summary> <value>an object of type <see cref="T:System.Int32" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("size")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Scale"> <MemberSignature Language="C#" Value="public double Scale { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Font scaling factor.</summary> <value>an object of type <see cref="T:System.Double" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("scale")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Foreground"> <MemberSignature Language="C#" Value="public string Foreground { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Foreground color as a string.</summary> <value>an object of type <see cref="T:System.String" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("foreground")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Strikethrough"> <MemberSignature Language="C#" Value="public bool Strikethrough { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Whether to strike through the text.</summary> <value>an object of type <see cref="T:System.Boolean" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("strikethrough")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="FontDesc"> <MemberSignature Language="C#" Value="public Pango.FontDescription FontDesc { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Pango.FontDescription</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>The font description as a <see cref="T:Pango.FontDescription" /></summary> <value>an object of type <see cref="T:Pango.FontDescription" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("font-desc")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Font"> <MemberSignature Language="C#" Value="public string Font { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Font description as a <see cref="T:System.String" />.</summary> <value>an object of type <see cref="T:System.String" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("font")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="SizePoints"> <MemberSignature Language="C#" Value="public double SizePoints { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Font size in points.</summary> <value>an object of type <see cref="T:System.Double" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("size-points")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Rise"> <MemberSignature Language="C#" Value="public int Rise { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Offset of text above the baseline (below the baseline if rise is negative).</summary> <value>an object of type <see cref="T:System.Int32" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("rise")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Text"> <MemberSignature Language="C#" Value="public string Text { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Text to render.</summary> <value>an object of type <see cref="T:System.String" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("text")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Weight"> <MemberSignature Language="C#" Value="public int Weight { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Font weight.</summary> <value>an object of type <see cref="T:System.Int32" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("weight")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Background"> <MemberSignature Language="C#" Value="public string Background { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Background color as a <see cref="T:System.String" />.</summary> <value>an object of type <see cref="T:System.String" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("background")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Editable"> <MemberSignature Language="C#" Value="public bool Editable { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Whether the text can be modified by the user.</summary> <value>an object of type <see cref="T:System.Boolean" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("editable")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Variant"> <MemberSignature Language="C#" Value="public Pango.Variant Variant { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Pango.Variant</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Font variant.</summary> <value>an object of type <see cref="T:Pango.Variant" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("variant")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="BackgroundGdk"> <MemberSignature Language="C#" Value="public Gdk.Color BackgroundGdk { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Color</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Background color as a <see cref="T:Gdk.Color" />.</summary> <value>an object of type <see cref="T:Gdk.Color" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("background-gdk")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Family"> <MemberSignature Language="C#" Value="public string Family { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Name of the font family, e.g. Sans, Helvetica, Times, Monospace.</summary> <value>an object of type <see cref="T:System.String" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("family")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Attributes"> <MemberSignature Language="C#" Value="public Pango.AttrList Attributes { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Pango.AttrList</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>A list of style attributes to apply to the text of the renderer.</summary> <value>an object of type <see cref="T:Pango.AttrList" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("attributes")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Stretch"> <MemberSignature Language="C#" Value="public Pango.Stretch Stretch { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Pango.Stretch</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Font stretch.</summary> <value>an object of type <see cref="T:Pango.Stretch" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("stretch")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Markup"> <MemberSignature Language="C#" Value="public string Markup { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Marked up text to render.</summary> <value>an object of type <see cref="T:System.String" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("markup")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Style"> <MemberSignature Language="C#" Value="public Pango.Style Style { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Pango.Style</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Font style.</summary> <value>an object of type <see cref="T:Pango.Style" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("style")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Underline"> <MemberSignature Language="C#" Value="public Pango.Underline Underline { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Pango.Underline</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Style of underline for this text.</summary> <value>an object of type <see cref="T:Pango.Underline" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("underline")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="ForegroundGdk"> <MemberSignature Language="C#" Value="public Gdk.Color ForegroundGdk { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Color</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Foreground color as a <see cref="T:Gdk.Color" />.</summary> <value>an object of type <see cref="T:Gdk.Color" /></value> <remarks /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("foreground-gdk")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Edited"> <MemberSignature Language="C#" Value="public event Gtk.EditedHandler Edited;" /> <MemberType>Event</MemberType> <ReturnValue> <ReturnType>Gtk.EditedHandler</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Emitted when the cell is edited.</summary> <remarks> </remarks> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Signal("edited")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType Property.</summary> <value>a <see cref="T:GLib.GType" /></value> <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.CellRendererText" />.</remarks> </Docs> </Member> <Member MemberName="OnEdited"> <MemberSignature Language="C#" Value="protected virtual void OnEdited (string path, string new_text);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="path" Type="System.String" /> <Parameter Name="new_text" Type="System.String" /> </Parameters> <Docs> <summary>Default handler for the <see cref="M:Gtk.CellRendererText.Edited" /> event.</summary> <param name="path">a <see cref="T:System.String" /></param> <param name="new_text">a <see cref="T:System.String" /></param> <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.CellRendererText.Edited" /> event.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected CellRendererText (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Protected Constructor.</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="SingleParagraphMode"> <MemberSignature Language="C#" Value="public bool SingleParagraphMode { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Whether or not to keep all text in a single paragraph.</summary> <value>a <see cref="T:System.Boolean" /></value> <remarks> </remarks> <since version="Gtk# 2.4" /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("single-paragraph-mode")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Language"> <MemberSignature Language="C#" Value="public string Language { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The language this text is in, as an ISO code. </summary> <value>a <see cref="T:System.String" /></value> <remarks> Pango can use this as a hint when rendering the text. If you don't understand this parameter, you probably don't need it. </remarks> <since version="Gtk# 2.4" /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("language")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="Ellipsize"> <MemberSignature Language="C#" Value="public Pango.EllipsizeMode Ellipsize { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Pango.EllipsizeMode</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Specifies the preferred place to ellipsize the string, if the cell renderer does not have enough room to display the entire string.</summary> <value>A <see cref="T:Pango.EllipsizeMode" />.</value> <remarks>Setting it to <see cref="E:Pango.EllipsizeMode.None" /> turns off ellipsizing. See the <see cref="P:Gtk.CellRendererText.WrapWidth" /> property for another way of making the text fit in a given width.</remarks> <since version="Gtk# 2.6" /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("ellipsize")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="WidthChars"> <MemberSignature Language="C#" Value="public int WidthChars { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The desired width of the cell, in characters.</summary> <value>A <see cref="T:System.Int32" /> that is equal or greater than -1.</value> <remarks>If this property is set to -1, the width will be calculated automatically, otherwise the cell will request either 3 characters or the property value, whichever is greater. It's default value is -1.</remarks> <since version="Gtk# 2.6" /> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property("width-chars")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="WrapWidth"> <MemberSignature Language="C#" Value="public int WrapWidth { set; get; };" /> <MemberType>Property</MemberType> <Attributes> <Attribute> <AttributeName>GLib.Property("wrap-width")</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>The width at which text is wrapped.</summary> <value>a width >= -1, where -1 denotes no wrapping.</value> <remarks /> <since version="Gtk# 2.8" /> </Docs> </Member> <Member MemberName="WrapMode"> <MemberSignature Language="C#" Value="public Pango.WrapMode WrapMode { set; get; };" /> <MemberType>Property</MemberType> <Attributes> <Attribute> <AttributeName>GLib.Property("wrap-mode")</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>Pango.WrapMode</ReturnType> </ReturnValue> <Docs> <summary>Wrapping mode.</summary> <value>a <see cref="T:Pango.WrapMode" /> indicating how text is wrapped.</value> <remarks>Defaults to <see cref="M:Pango.WrapMode.Char" />.</remarks> <since version="Gtk# 2.8" /> </Docs> </Member> <Member MemberName="Alignment"> <MemberSignature Language="C#" Value="public Pango.Alignment Alignment { set; get; };" /> <MemberType>Property</MemberType> <Attributes> <Attribute> <AttributeName>GLib.Property("alignment")</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>Pango.Alignment</ReturnType> </ReturnValue> <Docs> <summary>Identifies the Alignment of text within the renderer.</summary> <value>a <see cref="Pango.Alignment" />.</value> <remarks /> <since version="Gtk# 2.10" /> </Docs> </Member> </Members> </Type>