1991-2006
Silicon Graphics, Inc.
glTranslate
3G

# glTranslate

multiply the current matrix by a translation matrix

## C Specification

                    void glTranslated
                    GLdouble x
                    GLdouble y
                    GLdouble z

                    void glTranslatef
                    GLfloat x
                    GLfloat y
                    GLfloat z

## Parameters

`x`
`y`
`z`

  Specify the x, y, and z coordinates of a translation vector.

## Description

`glTranslate` produces a translation by x y z . The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:

1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1

If the matrix mode is either `GL_MODELVIEW` or `GL_PROJECTION`, all objects drawn after a call to `glTranslate` are translated.

Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

## Errors

`GL_INVALID_OPERATION` is generated if `glTranslate` is executed between the execution of glBegin and the corresponding execution of glEnd.

## Associated Gets

glGet with argument `GL_MATRIX_MODE`

glGet with argument `GL_COLOR_MATRIX`

glGet with argument `GL_MODELVIEW_MATRIX`

glGet with argument `GL_PROJECTION_MATRIX`

glGet with argument `GL_TEXTURE_MATRIX`

## See Also

glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale

## Copyright

Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.