1991-2006
Silicon Graphics, Inc.
glDeleteTextures
3G

# glDeleteTextures

delete named textures

## C Specification

                    void glDeleteTextures
                    GLsizei n
                    const GLuint * textures

## Parameters

`n`

  Specifies the number of textures to be deleted.

`textures`

  Specifies an array of textures to be deleted.

## Description

`glDeleteTextures` deletes `n` textures named by the elements of the array `textures`. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

`glDeleteTextures` silently ignores 0's and names that do not correspond to existing textures.

## Notes

`glDeleteTextures` is available only if the GL version is 1.1 or greater.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

`GL_INVALID_OPERATION` is generated if `glDeleteTextures` is executed between the execution of glBegin and the corresponding execution of glEnd.

## Associated Gets

glIsTexture

## See Also

glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter, glPrioritizeTextures, glTexImage1D, glTexImage2D, glTexParameter

## Copyright

Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.