#AccumOp,*,*,			    GLenum,*,*
#AlphaFunction,*,*,		    GLenum,*,*
#AttribMask,*,*,			    GLbitfield,*,*
#BeginMode,*,*,			    GLenum,*,*
#BinormalPointerTypeEXT,*,*,	    GLenum,*,*
!BlendEquationMode,*,*,		    GLenum,*,*
#BlendEquationModeEXT,*,*,	    GLenum,*,*
!BlendFuncSeparateParameterEXT,*,*,  GLenum,*,*
#BlendingFactorDest,*,*,		    GLenum,*,*
#BlendingFactorSrc,*,*,		    GLenum,*,*
#Boolean,*,*,			    GLboolean,*,*
#BooleanPointer,*,*,		    GLboolean*,*,*
#Char,*,*,			    GLchar,*,*
#CharPointer,*,*,		    GLchar*,*,*
#CheckedFloat32,*,*,		    GLfloat,*,*
#CheckedInt32,*,*,		    GLint,*,*
!ClampColorTargetARB,*,*,	    GLenum,*,*
!ClampColorModeARB,*,*,		    GLenum,*,*
#ClampedColorF,*,*,		    GLclampf,*,*
#ClampedFloat32,*,*,		    GLclampf,*,*
#ClampedFloat64,*,*,		    GLclampd,*,*
#ClampedStencilValue,*,*,	    GLint,*,*
#ClearBufferMask,*,*,		    GLbitfield,*,*
#ClientAttribMask,*,*,		    GLbitfield,*,*
#ClipPlaneName,*,*,		    GLenum,*,*
#ColorB,*,*,			    GLbyte,*,*
#ColorD,*,*,			    GLdouble,*,*
#ColorF,*,*,			    GLfloat,*,*
#ColorI,*,*,			    GLint,*,*
#ColorIndexValueD,*,*,		    GLdouble,*,*
#ColorIndexValueF,*,*,		    GLfloat,*,*
#ColorIndexValueI,*,*,		    GLint,*,*
#ColorIndexValueS,*,*,		    GLshort,*,*
#ColorIndexValueUB,*,*,		    GLubyte,*,*
#ColorMaterialParameter,*,*,	    GLenum,*,*
#ColorPointerType,*,*,		    GLenum,*,*
#ColorS,*,*,			    GLshort,*,*
!ColorTableParameterPName,*,*,	    GLenum,*,*
#ColorTableParameterPNameSGI,*,*,    GLenum,*,*
!ColorTableTarget,*,*,		    GLenum,*,*
#ColorTableTargetSGI,*,*,	    GLenum,*,*
#ColorUB,*,*,			    GLubyte,*,*
#ColorUI,*,*,			    GLuint,*,*
#ColorUS,*,*,			    GLushort,*,*
#CombinerBiasNV,*,*,		    GLenum,*,*
#CombinerComponentUsageNV,*,*,	    GLenum,*,*
#CombinerMappingNV,*,*,		    GLenum,*,*
#CombinerParameterNV,*,*,	    GLenum,*,*
#CombinerPortionNV,*,*,		    GLenum,*,*
#CombinerRegisterNV,*,*,		    GLenum,*,*
#CombinerScaleNV,*,*,		    GLenum,*,*
#CombinerStageNV,*,*,		    GLenum,*,*
#CombinerVariableNV,*,*,		    GLenum,*,*
#CompressedTextureARB,*,*,	    GLvoid,*,*
#ControlPointNV,*,*,		    GLvoid,*,*
#ControlPointTypeNV,*,*,		    GLenum,*,*
!ConvolutionParameter,*,*,	    GLenum,*,*
#ConvolutionParameterEXT,*,*,	    GLenum,*,*
!ConvolutionTarget,*,*,		    GLenum,*,*
#ConvolutionTargetEXT,*,*,	    GLenum,*,*
#CoordD,*,*,			    GLdouble,*,*
#CoordF,*,*,			    GLfloat,*,*
#CoordI,*,*,			    GLint,*,*
#CoordS,*,*,			    GLshort,*,*
#CullFaceMode,*,*,		    GLenum,*,*
!CullParameterEXT,*,*,		    GLenum,*,*
#DepthFunction,*,*,		    GLenum,*,*
#DrawBufferMode,*,*,		    GLenum,*,*
!DrawElementsType,*,*,		    GLenum,*,*
#ElementPointerTypeATI,*,*,	    GLenum,*,*
#EnableCap,*,*,			    GLenum,*,*
#ErrorCode,*,*,			    GLenum,*,*
#EvalMapsModeNV,*,*,		    GLenum,*,*
#EvalTargetNV,*,*,		    GLenum,*,*
#FeedbackElement,*,*,		    GLfloat,*,*
#FeedbackType,*,*,		    GLenum,*,*
#FenceNV,*,*,			    GLuint,*,*
#FenceConditionNV,*,*,		    GLenum,*,*
#FenceParameterNameNV,*,*,	    GLenum,*,*
#FfdMaskSGIX,*,*,		    GLbitfield,*,*
#FfdTargetSGIX,*,*,		    GLenum,*,*
#Float32,*,*,			    GLfloat,*,*
#Float32Pointer,*,*,		    GLfloat*,*,*
#Float64,*,*,			    GLdouble,*,*
#Float64Pointer,*,*,		    GLdouble*,*,*
#FogParameter,*,*,		    GLenum,*,*
!FogPointerTypeEXT,*,*,		    GLenum,*,*
!FogPointerTypeIBM,*,*,		    GLenum,*,*
#FragmentLightModelParameterSGIX,*,*,GLenum,*,*
#FragmentLightNameSGIX,*,*,	    GLenum,*,*
#FragmentLightParameterSGIX,*,*,     GLenum,*,*
#FrontFaceDirection,*,*,		    GLenum,*,*
FunctionPointer,*,*,		    _GLfuncptr,*,*
#GetColorTableParameterPName,*,*,    GLenum,*,*
#GetColorTableParameterPNameSGI,*,*, GLenum,*,*
!GetConvolutionParameterPName,*,*,   GLenum,*,*
!GetHistogramParameterPName,*,*,     GLenum,*,*
#GetHistogramParameterPNameEXT,*,*,  GLenum,*,*
#GetMapQuery,*,*,		    GLenum,*,*
!GetMinmaxParameterPName,*,*,	    GLenum,*,*
#GetMinmaxParameterPNameEXT,*,*,     GLenum,*,*
#GetPName,*,*,			    GLenum,*,*
#GetPointervPName,*,*,		    GLenum,*,*
#GetTextureParameter,*,*,	    GLenum,*,*
#HintMode,*,*,			    GLenum,*,*
#HintTarget,*,*,			    GLenum,*,*
!HintTargetPGI,*,*,		    GLenum,*,*
!HistogramTarget,*,*,		    GLenum,*,*
#HistogramTargetEXT,*,*,		    GLenum,*,*
#IglooFunctionSelectSGIX,*,*,	    GLenum,*,*
IglooParameterSGIX,*,*,		    GLvoid,*,*
!ImageTransformPNameHP,*,*,	    GLenum,*,*
!ImageTransformTargetHP,*,*,	    GLenum,*,*
!IndexFunctionEXT,*,*,		    GLenum,*,*
!IndexMaterialParameterEXT,*,*,	    GLenum,*,*
#IndexPointerType,*,*,		    GLenum,*,*
#Int16,*,*,			    GLshort,*,*
#Int32,*,*,			    GLint,*,*
#Int8,*,*,			    GLbyte,*,*
#InterleavedArrayFormat,*,*,	    GLenum,*,*
#LightEnvParameterSGIX,*,*,	    GLenum,*,*
#LightModelParameter,*,*,	    GLenum,*,*
#LightName,*,*,			    GLenum,*,*
#LightParameter,*,*,		    GLenum,*,*
#LightTextureModeEXT,*,*,	    GLenum,*,*
#LightTexturePNameEXT,*,*,	    GLenum,*,*
#LineStipple,*,*,		    GLushort,*,*
#List,*,*,			    GLuint,*,*
#ListMode,*,*,			    GLenum,*,*
#ListNameType,*,*,		    GLenum,*,*
#ListParameterName,*,*,		    GLenum,*,*
#LogicOp,*,*,			    GLenum,*,*
#MapAttribParameterNV,*,*,	    GLenum,*,*
#MapParameterNV,*,*,		    GLenum,*,*
#MapTarget,*,*,			    GLenum,*,*
#MapTargetNV,*,*,		    GLenum,*,*
#MapTypeNV,*,*,			    GLenum,*,*
#MaskedColorIndexValueF,*,*,	    GLfloat,*,*
#MaskedColorIndexValueI,*,*,	    GLuint,*,*
#MaskedStencilValue,*,*,		    GLuint,*,*
#MaterialFace,*,*,		    GLenum,*,*
#MaterialParameter,*,*,		    GLenum,*,*
!MatrixIndexPointerTypeARB,*,*,	    GLenum,*,*
#MatrixMode,*,*,			    GLenum,*,*
#MatrixTransformNV,*,*,		    GLenum,*,*
#MeshMode1,*,*,			    GLenum,*,*
#MeshMode2,*,*,			    GLenum,*,*
!MinmaxTarget,*,*,		    GLenum,*,*
#MinmaxTargetEXT,*,*,		    GLenum,*,*
#NormalPointerType,*,*,		    GLenum,*,*
#NurbsCallback,*,*,		    GLenum,*,*
NurbsObj,*,*,			    GLUnurbs*,*,*
#NurbsProperty,*,*,		    GLenum,*,*
#NurbsTrim,*,*,			    GLenum,*,*
#OcclusionQueryParameterNameNV,*,*,  GLenum,*,*
#PixelCopyType,*,*,		    GLenum,*,*
#PixelFormat,*,*,		    GLenum,*,*
#PixelInternalFormat,*,*,	    GLenum,*,*
#PixelMap,*,*,			    GLenum,*,*
#PixelStoreParameter,*,*,	    GLenum,*,*
#PixelTexGenModeSGIX,*,*,	    GLenum,*,*
#PixelTexGenParameterNameSGIS,*,*,   GLenum,*,*
#PixelTransferParameter,*,*,	    GLenum,*,*
#PixelTransformPNameEXT,*,*,	    GLenum,*,*
#PixelTransformTargetEXT,*,*,	    GLenum,*,*
#PixelType,*,*,			    GLenum,*,*
!PointParameterNameARB,*,*,	    GLenum,*,*
#PolygonMode,*,*,		    GLenum,*,*
ProgramNV,*,*,			    GLuint,*,*
ProgramCharacterNV,*,*,		    GLubyte,*,*
#ProgramParameterNV,*,*,		    GLenum,*,*
#QuadricCallback,*,*,		    GLenum,*,*
#QuadricDrawStyle,*,*,		    GLenum,*,*
#QuadricNormal,*,*,		    GLenum,*,*
QuadricObj,*,*,			    GLUquadric*,*,*
#QuadricOrientation,*,*,		    GLenum,*,*
#ReadBufferMode,*,*,		    GLenum,*,*
#RenderingMode,*,*,		    GLenum,*,*
ReplacementCodeSUN,*,*,		    GLuint,*,*
#ReplacementCodeTypeSUN,*,*,	    GLenum,*,*
#SamplePassARB,*,*,		    GLenum,*,*
#SamplePatternEXT,*,*,		    GLenum,*,*
#SamplePatternSGIS,*,*,		    GLenum,*,*
#SecondaryColorPointerTypeIBM,*,*,   GLenum,*,*
#SelectName,*,*,			    GLuint,*,*
!SeparableTarget,*,*,		    GLenum,*,*
#SeparableTargetEXT,*,*,		    GLenum,*,*
#ShadingModel,*,*,		    GLenum,*,*
#SizeI,*,*,			    GLsizei,*,*
#SpriteParameterNameSGIX,*,*,	    GLenum,*,*
#StencilFunction,*,*,		    GLenum,*,*
!StencilFaceDirection,*,*,	    GLenum,*,*
#StencilOp,*,*,			    GLenum,*,*
#StencilValue,*,*,		    GLint,*,*
#String,*,*,			    GLstring,*,*
#StringName,*,*,			    GLenum,*,*
#TangentPointerTypeEXT,*,*,	    GLenum,*,*
#TessCallback,*,*,		    GLenum,*,*
#TessContour,*,*,		    GLenum,*,*
#TessProperty,*,*,		    GLenum,*,*
TesselatorObj,*,*,		    GLUtesselator*,*,*
#TexCoordPointerType,*,*,	    GLenum,*,*
#Texture,*,*,			    GLuint,*,*
#TextureComponentCount,*,*,	    GLint,*,*
#TextureCoordName,*,*,		    GLenum,*,*
#TextureEnvParameter,*,*,	    GLenum,*,*
#TextureEnvTarget,*,*,		    GLenum,*,*
!TextureFilterSGIS,*,*,		    GLenum,*,*
#TextureGenParameter,*,*,	    GLenum,*,*
#TextureNormalModeEXT,*,*,	    GLenum,*,*
#TextureParameterName,*,*,	    GLenum,*,*
#TextureTarget,*,*,		    GLenum,*,*
!TextureUnit,*,*,		    GLenum,*,*
#UInt16,*,*,			    GLushort,*,*
#UInt32,*,*,			    GLuint,*,*
#UInt8,*,*,			    GLubyte,*,*
#VertexAttribEnumNV,*,*,		    GLenum,*,*
#VertexAttribPointerTypeNV,*,*,	    GLenum,*,*
#VertexPointerType,*,*,		    GLenum,*,*
#VertexWeightPointerTypeEXT,*,*,     GLenum,*,*
#Void,*,*,			    GLvoid,*,*
VoidPointer,*,*,		    GLvoid*,*,*
#ConstVoidPointer,*,*,		    GLvoid* const,*,*
!WeightPointerTypeARB,*,*,	    GLenum,*,*
#WinCoord,*,*,			    GLint,*,*
#void,*,*,			    *,*,*
#ArrayObjectPNameATI,*,*,	    GLenum,*,*
#ArrayObjectUsageATI,*,*,	    GLenum,*,*,
ConstFloat32,*,*,		    GLfloat,*,*
ConstInt32,*,*,			    GLint,*,*
ConstUInt32,*,*,		    GLuint,*,*
ConstVoid,*,*,			    GLvoid,*,*
#DataTypeEXT,*,*,		    GLenum,*,*
#FragmentOpATI,*,*,		    GLenum,*,*
#GetTexBumpParameterATI,*,*,	    GLenum,*,*
#GetVariantValueEXT,*,*,		    GLenum,*,*
#ParameterRangeEXT,*,*,		    GLenum,*,*
#PreserveModeATI,*,*,		    GLenum,*,*
!ProgramFormatARB,*,*,		    GLenum,*,*
!ProgramTargetARB,*,*,		    GLenum,*,*
!ProgramPropertyARB,*,*,		    GLenum,*,*
!ProgramStringPropertyARB,*,*,	    GLenum,*,*
#ScalarType,*,*,			    GLenum,*,*
#SwizzleOpATI,*,*,		    GLenum,*,*
#TexBumpParameterATI,*,*,	    GLenum,*,*
#VariantCapEXT,*,*,		    GLenum,*,*
!VertexAttribPointerPropertyARB,*,*, GLenum,*,*
!VertexAttribPointerTypeARB,*,*,     GLenum,*,*
!VertexAttribPropertyARB,*,*,	    GLenum,*,*
#VertexShaderCoordOutEXT,*,*,	    GLenum,*,*
#VertexShaderOpEXT,*,*,		    GLenum,*,*
#VertexShaderParameterEXT,*,*,	    GLenum,*,*
#VertexShaderStorageTypeEXT,*,*,     GLenum,*,*
#VertexShaderTextureUnitParameter,*,*,	GLenum,*,*
#VertexShaderWriteMaskEXT,*,*,	    GLenum,*,*
#VertexStreamATI,*,*,		    GLenum,*,*
#PNTrianglesPNameATI,*,*,	    GLenum,*,*

# ARB_vertex_buffer_object types and core equivalents for new types
VertexBufferOffset,*,*,		    GLintptr,*,*
#VertexBufferSize,*,*,		    GLsizeiptr,*,*
!VertexBufferAccessARB,*,*,	    GLenum,*,*
#VertexBufferOffsetARB,*,*,	    GLintptrARB,*,*
!VertexBufferPNameARB,*,*,	    GLenum,*,*
!VertexBufferPointerNameARB,*,*,     GLenum,*,*
VertexBufferSizeARB,*,*,	    GLsizeiptrARB,*,*
!VertexBufferTargetARB,*,*,	    GLenum,*,*
!VertexBufferUsageARB,*,*,	    GLenum,*,*

# APPLE_fence
#ObjectTypeAPPLE,*,*,		    GLenum,*,*

# APPLE_vertex_array_range
#VertexArrayPNameAPPLE,*,*,	    GLenum,*,*

# ATI_draw_buffers
!DrawBufferModeATI,*,*,		    GLenum,*,*

# NV_half
#Half16NV,*,*,			    GLhalfNV,*,*

# NV_pixel_data_range
#PixelDataRangeTargetNV,*,*,	    GLenum,*,*

# Generic types for as-yet-unspecified enums
!GLenum,*,*,			    GLenum,*,*
#handleARB,*,*,			    GLhandleARB,*,*
#charARB,*,*,			    GLcharARB,*,*
#charPointerARB,*,*,		    GLcharARB*,*,*