2010-2013
Khronos Group
glProgramBinary
3G

# glProgramBinary

load a program object with a program binary

## C Specification

                    void glProgramBinary
                    GLuint program
                    GLenum binaryFormat
                    const void *binary
                    GLsizei length

## Parameters

`program`

  Specifies the name of a program object into which to load a program binary.

`binaryFormat`

  Specifies the format of the binary data in binary.

`binary`

  Specifies the address an array containing the binary to be loaded into `program`.

`length`

  Specifies the number of bytes contained in `binary`.

## Description

`glProgramBinary` loads a program object with a program binary previously returned from glGetProgramBinary. `binaryFormat` and `binary` must be those returned by a previous call to glGetProgramBinary, and `length` must be the length returned by glGetProgramBinary, or by glGetProgram when called with `pname` set to `GL_PROGRAM_BINARY_LENGTH`. If these conditions are not met, loading the program binary will fail and `program`'s `GL_LINK_STATUS` will be set to `GL_FALSE`.

A program object's program binary is replaced by calls to glLinkProgram or `glProgramBinary`. When linking success or failure is concerned, `glProgramBinary` can be considered to perform an implicit linking operation. glLinkProgram and `glProgramBinary` both set the program object's `GL_LINK_STATUS` to `GL_TRUE` or `GL_FALSE`.

A successful call to `glProgramBinary` will reset all uniform variables to their initial values. The initial value is either the value of the variable's initializer as specified in the original shader source, or zero if no initializer was present. Additionally, all vertex shader input and fragment shader output assignments that were in effect when the program was linked before saving are restored with `glProgramBinary` is called.

## Errors

`GL_INVALID_OPERATION` is generated if `program` is not the name of an existing program object.

`GL_INVALID_ENUM` is generated if `binaryFormat` is not a value recognized by the implementation.

## Notes

A program binary may fail to load if the implementation determines that there has been a change in hardware or software configuration from when the program binary was produced such as having been compiled with an incompatible or outdated version of the compiler.

## Associated Gets

glGetProgram with argument `GL_PROGRAM_BINARY_LENGTH`

glGet with argument `GL_NUM_PROGRAM_BINARY_FORMATS`

glGet with argument `GL_PROGRAM_BINARY_FORMATS`

## See Also

glGetProgram, glGetProgramBinary

## Copyright

Copyright 2010-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.