2005
Sams Publishing
glDeleteFramebuffers
3G

# glDeleteFramebuffers

delete named framebuffer objects

## C Specification

                    void glDeleteFramebuffers
                    GLsizei n
                    const GLuint * framebuffers

## Parameters

`n`

  Specifies the number of framebuffer objects to be deleted.

`framebuffers`

  Specifies an array of framebuffer objects to be deleted.

## Description

`glDeleteFramebuffers` deletes `n` framebuffer objects named by the elements of the array `framebuffers`. After a framebuffer object is deleted, it has no attachments, and its name is free for reuse (for example by glGenFramebuffers). If a framebuffer object that is currently bound is deleted, the binding reverts to 0 (the window-system-provided framebuffer).

`glDeleteFramebuffers` silently ignores 0's and names that do not correspond to existing framebuffer objects.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsFramebuffer

## See Also

glBindFramebuffer, glGenFramebuffers, glIsFramebuffer

## Copyright

Copyright 2008 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.