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<refentry id="glGetTexImage">
    <refmeta>
        <refmetainfo>
            <copyright>
                <year>1991-2006</year>
                <holder>Silicon Graphics, Inc.</holder>
            </copyright>
        </refmetainfo>
        <refentrytitle>glGetTexImage</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glGetTexImage</refname>
        <refpurpose>return a texture image</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glGetTexImage</function></funcdef>
                <paramdef>GLenum <parameter>target</parameter></paramdef>
                <paramdef>GLint <parameter>level</parameter></paramdef>
                <paramdef>GLenum <parameter>format</parameter></paramdef>
                <paramdef>GLenum <parameter>type</parameter></paramdef>
                <paramdef>GLvoid * <parameter>img</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <!-- eqn: ignoring delim $$ -->
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>target</parameter></term>
            <listitem>
                <para>
                    Specifies which texture is to be obtained.
                    <constant>GL_TEXTURE_1D</constant>,
                    <constant>GL_TEXTURE_2D</constant>,
                    <constant>GL_TEXTURE_3D</constant>,
                    <constant>GL_TEXTURE_1D_ARRAY</constant>,
                    <constant>GL_TEXTURE_2D_ARRAY</constant>,
                    <constant>GL_TEXTURE_RECTANGLE</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, and
                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant> 
                    are accepted.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>level</parameter></term>
            <listitem>
                <para>
                    Specifies the level-of-detail number of the desired image.
                    Level 0 is the base image level.
                    Level 
                    <inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>
                    is the 
                    <inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>th
                    mipmap reduction image.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>format</parameter></term>
            <listitem>
                <para>
                    Specifies a pixel format for the returned data.
                    The supported formats are
                    <constant>GL_STENCIL_INDEX</constant>,
                    <constant>GL_DEPTH_COMPONENT</constant>,
                    <constant>GL_DEPTH_STENCIL</constant>,
                    <constant>GL_RED</constant>,
                    <constant>GL_GREEN</constant>,
                    <constant>GL_BLUE</constant>,
                    <constant>GL_RG</constant>,
                    <constant>GL_RGB</constant>,
                    <constant>GL_RGBA</constant>,
                    <constant>GL_BGR</constant>,
                    <constant>GL_BGRA</constant>,
                    <constant>GL_RED_INTEGER</constant>,
                    <constant>GL_GREEN_INTEGER</constant>,
                    <constant>GL_BLUE_INTEGER</constant>,
                    <constant>GL_RG_INTEGER</constant>,
                    <constant>GL_RGB_INTEGER</constant>,
                    <constant>GL_RGBA_INTEGER</constant>,
                    <constant>GL_BGR_INTEGER</constant>,
                    <constant>GL_BGRA_INTEGER</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>type</parameter></term>
            <listitem>
                <para>
                    Specifies a pixel type for the returned data.
                    The supported types are
                    <constant>GL_UNSIGNED_BYTE</constant>,
                    <constant>GL_BYTE</constant>,
                    <constant>GL_UNSIGNED_SHORT</constant>,
                    <constant>GL_SHORT</constant>,
                    <constant>GL_UNSIGNED_INT</constant>,
                    <constant>GL_INT</constant>,
                    <constant>GL_HALF_FLOAT</constant>,
                    <constant>GL_FLOAT</constant>,
                    <constant>GL_UNSIGNED_BYTE_3_3_2</constant>,
                    <constant>GL_UNSIGNED_BYTE_2_3_3_REV</constant>,
                    <constant>GL_UNSIGNED_SHORT_5_6_5</constant>,
                    <constant>GL_UNSIGNED_SHORT_5_6_5_REV</constant>,
                    <constant>GL_UNSIGNED_SHORT_4_4_4_4</constant>,
                    <constant>GL_UNSIGNED_SHORT_4_4_4_4_REV</constant>,
                    <constant>GL_UNSIGNED_SHORT_5_5_5_1</constant>,
                    <constant>GL_UNSIGNED_SHORT_1_5_5_5_REV</constant>,
                    <constant>GL_UNSIGNED_INT_8_8_8_8</constant>,
                    <constant>GL_UNSIGNED_INT_8_8_8_8_REV</constant>,
                    <constant>GL_UNSIGNED_INT_10_10_10_2</constant>,
                    <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>,
                    <constant>GL_UNSIGNED_INT_24_8</constant>,
                    <constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant>,
                    <constant>GL_UNSIGNED_INT_5_9_9_9_REV</constant>, and
                    <constant>GL_FLOAT_32_UNSIGNED_INT_24_8_REV</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>img</parameter></term>
            <listitem>
                <para>
                    Returns the texture image.
                    Should be a pointer to an array of the type specified by <parameter>type</parameter>.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            <function>glGetTexImage</function> returns a texture image into <parameter>img</parameter>.
            <parameter>target</parameter> specifies whether the desired texture image is one specified by
            <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_1D</constant>),
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_1D_ARRAY</constant>, <constant>GL_TEXTURE_RECTANGLE</constant>,
            <constant>GL_TEXTURE_2D</constant> or any of
            <constant>GL_TEXTURE_CUBE_MAP_*</constant>),
            or
            <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_2D_ARRAY</constant>,
            <constant>GL_TEXTURE_3D</constant>).
            <parameter>level</parameter> specifies the level-of-detail number of the desired image.
            <parameter>format</parameter> and <parameter>type</parameter> specify the format and type of the desired image array.
            See the reference page for <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>
            for a description of the acceptable values for the <parameter>format</parameter> and <parameter>type</parameter>
            parameters, respectively.
        </para>
        <para>
            If a non-zero named buffer object is bound to the <constant>GL_PIXEL_PACK_BUFFER</constant> target 
            (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a texture image is
            requested, <parameter>img</parameter> is treated as a byte offset into the buffer object's data store.
        </para>
        <para>
            To understand the operation of <function>glGetTexImage</function>, consider the selected internal
            four-component texture image to be an RGBA color buffer the size of the image.
            The semantics of <function>glGetTexImage</function> are then identical to those of <citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry>,
            with the exception that no pixel transfer operations are performed,
            when called with the same <parameter>format</parameter> and <parameter>type</parameter>,
            with <emphasis>x</emphasis> and <emphasis>y</emphasis> set to 0,
            <emphasis>width</emphasis> set to the width of the texture image
            and <emphasis>height</emphasis> set to 1 for 1D images,
            or to the height of the texture image
            for 2D images.
        </para>
        <para>
            If the selected texture image does not contain four components,
            the following mappings are applied.
            Single-component textures are treated as RGBA buffers with red set
            to the single-component value,
            green set to 0, blue set to 0, and alpha set to 1.
            Two-component textures are treated as RGBA buffers with red set to
            the value of component zero,
            alpha set to the value of component one,
            and green and blue set to 0.
            Finally,
            three-component textures are treated as RGBA buffers with red set to
            component zero,
            green set to component one,
            blue set to component two,
            and alpha set to 1.
        </para>
        <para>
            To determine the required size of <parameter>img</parameter>,
            use <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> to determine the dimensions of the
            internal texture image,
            then scale the required number of pixels by the storage required for
            each pixel,
            based on <parameter>format</parameter> and <parameter>type</parameter>.
            Be sure to take the pixel storage parameters into account,
            especially <constant>GL_PACK_ALIGNMENT</constant>.
        </para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para>
            If an error is generated,
            no change is made to the contents of <parameter>img</parameter>.
        </para>
        <para>
            <function>glGetTexImage</function> returns the texture image for the active texture unit.
        </para>
        <para>
            <constant>GL_STENCIL_INDEX</constant> is accepted for <parameter>format</parameter> only if the GL
            version is 4.4 or greater.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter>, <parameter>format</parameter>, or <parameter>type</parameter> is not
            an accepted value.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>level</parameter> is less than 0.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> may be generated if <parameter>level</parameter> is greater
            than 
            <inlineequation><mml:math>
                <!-- eqn: log sub 2 (max): -->
                <mml:mrow>
                    <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
                    <mml:mn>2</mml:mn>
                    </mml:msub>
                    <mml:mo>&af;</mml:mo>
                    <mml:mfenced open="(" close=")">
                        <mml:mi mathvariant="italic">max</mml:mi>
                    </mml:mfenced>
                </mml:mrow>
            </mml:math></inlineequation>,
            where 
            <inlineequation><mml:math><mml:mi mathvariant="italic">max</mml:mi></mml:math></inlineequation>
            is the returned value of <constant>GL_MAX_TEXTURE_SIZE</constant>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>type</parameter> is one of
            <constant>GL_UNSIGNED_BYTE_3_3_2</constant>,
            <constant>GL_UNSIGNED_BYTE_2_3_3_REV</constant>,
            <constant>GL_UNSIGNED_SHORT_5_6_5</constant>,
            <constant>GL_UNSIGNED_SHORT_5_6_5_REV</constant>, or
            <constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant> and <parameter>format</parameter> is not <constant>GL_RGB</constant>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>type</parameter> is one of
            <constant>GL_UNSIGNED_SHORT_4_4_4_4</constant>,
            <constant>GL_UNSIGNED_SHORT_4_4_4_4_REV</constant>,
            <constant>GL_UNSIGNED_SHORT_5_5_5_1</constant>,
            <constant>GL_UNSIGNED_SHORT_1_5_5_5_REV</constant>,
            <constant>GL_UNSIGNED_INT_8_8_8_8</constant>,
            <constant>GL_UNSIGNED_INT_8_8_8_8_REV</constant>,
            <constant>GL_UNSIGNED_INT_10_10_10_2</constant>,
            <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>, or
            <constant>GL_UNSIGNED_INT_5_9_9_9_REV</constant> and <parameter>format</parameter> is neither <constant>GL_RGBA</constant>
            or <constant>GL_BGRA</constant>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>format</parameter> is
            <constant>GL_STENCIL_INDEX</constant> and the base internal format is not <constant>GL_STENCIL_INDEX</constant>
            or <constant>GL_DEPTH_STENCIL</constant>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
            <constant>GL_PIXEL_PACK_BUFFER</constant> target and the buffer object's data store is currently mapped.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
            <constant>GL_PIXEL_PACK_BUFFER</constant> target and the data would be packed to the buffer 
            object such that the memory writes required would exceed the data store size.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
            <constant>GL_PIXEL_PACK_BUFFER</constant> target and <parameter>img</parameter> is not evenly divisible 
            into the number of bytes needed to store in memory a datum indicated by <parameter>type</parameter>.
        </para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para>
            <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_WIDTH</constant>
        </para>
        <para>
            <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_HEIGHT</constant>
        </para>
        <para>
            <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_INTERNAL_FORMAT</constant>
        </para>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with arguments <constant>GL_PACK_ALIGNMENT</constant> and others
        </para>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_PACK_BUFFER_BINDING</constant>
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 1991-2006
            Silicon Graphics, Inc. Copyright <trademark class="copyright"></trademark> 2010-2013
            Khronos Group. This document is licensed under the SGI
            Free Software B License. For details, see
            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
        </para>
    </refsect1>
</refentry>
