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<refentry id="glDeleteFramebuffers">
    <refmeta>
        <refmetainfo>
            <copyright>
                <year>2010</year>
                <holder>Khronos Group</holder>
            </copyright>
        </refmetainfo>
        <refentrytitle>glDeleteFramebuffers</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glDeleteFramebuffers</refname>
        <refpurpose>delete framebuffer objects</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glDeleteFramebuffers</function></funcdef>
                <paramdef>GLsizei <parameter>n</parameter></paramdef>
                <paramdef>GLuint *<parameter>framebuffers</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <!-- eqn: ignoring delim $$ -->
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>n</parameter></term>
            <listitem>
                <para>
                    Specifies the number of framebuffer objects to be deleted.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>framebuffers</parameter></term>
            <listitem>
                <para>
                    A pointer to an array containing <parameter>n</parameter> framebuffer objects to be deleted.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            <function>glDeleteFramebuffers</function> deletes the <parameter>n</parameter> framebuffer objects whose names are stored in
            the array addressed by <parameter>framebuffers</parameter>. The name zero is reserved by the GL and is silently ignored, should it
            occur in <parameter>framebuffers</parameter>, as are other unused names. Once a framebuffer object is deleted, its name is again
            unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets <constant>GL_DRAW_FRAMEBUFFER</constant>
            or <constant>GL_READ_FRAMEBUFFER</constant> is deleted, it is as though <citerefentry><refentrytitle>glBindFramebuffer</refentrytitle></citerefentry>
            had been executed with the corresponding <parameter>target</parameter> and <parameter>framebuffer</parameter> zero.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>n</parameter> is negative.
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glBindFramebuffer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCheckFramebufferStatus</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2010 Khronos Group. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>
