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<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glCompileShader">
    <info>
        <copyright>
            <year>2003-2005</year>
            <holder>3Dlabs Inc. Ltd.</holder>
        </copyright>
        <copyright>
            <year>2010-2014</year>
            <holder>Khronos Group</holder>
        </copyright>
    </info>
    <refmeta>
        <refentrytitle>glCompileShader</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glCompileShader</refname>
        <refpurpose>Compiles a shader object</refpurpose>
    </refnamediv>
    <refsynopsisdiv>
        <title>C Specification</title>
    <funcsynopsis>
        <funcprototype>
        <funcdef>void <function>glCompileShader</function></funcdef>
        <paramdef>GLuint <parameter>shader</parameter></paramdef>
        </funcprototype>
    </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 xml:id="parameters"><title>Parameters</title>
    <variablelist>
        <varlistentry>
        <term><parameter>shader</parameter></term>
        <listitem>
            <para>Specifies the shader object to be
            compiled.</para>
        </listitem>
        </varlistentry>
    </variablelist>
    </refsect1>
    <refsect1 xml:id="description"><title>Description</title>
    <para><function>glCompileShader</function> compiles the source
    code strings that have been stored in the shader object
    specified by <parameter>shader</parameter>.</para>

    <para>The compilation status will be stored as part of the
    shader object's state. This value will be set to
    <constant>GL_TRUE</constant> if the shader was compiled without
    errors and is ready for use, and <constant>GL_FALSE</constant>
    otherwise. It can be queried by calling
    <citerefentry><refentrytitle>glGetShaderiv</refentrytitle></citerefentry>
    with arguments <parameter>shader</parameter> and
    <constant>GL_COMPILE_STATUS</constant>.</para>

    <para>Compilation of a shader can fail for a number of reasons
    as specified by the OpenGL ES Shading Language Specification.
    Whether or not the compilation was successful, information about
    the compilation can be obtained from the shader object's
    information log by calling
    <citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>.</para>
    </refsect1>
    <refsect1 xml:id="errors"><title>Errors</title>
    <para><constant>GL_INVALID_VALUE</constant> is generated if
    <parameter>shader</parameter> is not a value generated by
    OpenGL.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated if
    <parameter>shader</parameter> is not a shader object.</para>

    </refsect1>
    <refsect1 xml:id="associatedgets"><title>Associated Gets</title>
    <para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
    with argument <parameter>shader</parameter></para>

    <para><citerefentry><refentrytitle>glGetShaderiv</refentrytitle></citerefentry>
    with arguments <parameter>shader</parameter> and
    <constant>GL_COMPILE_STATUS</constant></para>
    <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 xml:id="versions">
        <title>API Version Support</title>
        <informaltable>
            <tgroup cols="4" align="left">
                <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
                <tbody>
                    <row>
                        <entry>glCompileShader</entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='es20']/*)"/>
                    </row>
                </tbody>
            </tgroup>
        </informaltable>
    </refsect1>
    <refsect1 xml:id="seealso"><title>See Also</title>
    <para><citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 2003-2005 3Dlabs Inc. Ltd.
            Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
        </para>
    </refsect1>
</refentry>
