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<refentry id="glInitNames">
    <refmeta>
        <refmetainfo>
            <copyright>
                <year>1991-2006</year>
                <holder>Silicon Graphics, Inc.</holder>
            </copyright>
        </refmetainfo>
        <refentrytitle>glInitNames</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glInitNames</refname>
        <refpurpose>initialize the name stack</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glInitNames</function></funcdef>
                <paramdef> <parameter>void</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="description"><title>Description</title>
        <para>
            The name stack is used during selection mode to allow sets of rendering
            commands to be uniquely identified.
            It consists of an ordered set of unsigned integers.
            <function>glInitNames</function> causes the name stack to be initialized to its default empty state.
        </para>
        <para>
            The name stack is always empty while the render mode is not <constant>GL_SELECT</constant>.
            Calls to <function>glInitNames</function> while the render mode is not <constant>GL_SELECT</constant> are ignored.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <function>glInitNames</function>
            is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding execution of
            <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
        </para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_NAME_STACK_DEPTH</constant>
        </para>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_MAX_NAME_STACK_DEPTH</constant>
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glLoadName</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glPushName</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glSelectBuffer</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 1991-2006
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
        </para>
    </refsect1>
</refentry>
