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<refentry id="glBindBuffer">
    <refmeta>
        <refmetainfo>
            <copyright>
                <year>2005</year>
                <holder>Sams Publishing</holder>
            </copyright>
        </refmetainfo>
        <refentrytitle>glBindBuffer</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glBindBuffer</refname>
        <refpurpose>bind a named buffer object</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glBindBuffer</function></funcdef>
                <paramdef>GLenum <parameter>target</parameter></paramdef>
                <paramdef>GLuint <parameter>buffer</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>target</parameter></term>
            <listitem>
                <para>
                    Specifies the target to which the buffer object is bound.
                    The symbolic constant must be
                    <constant>GL_ARRAY_BUFFER</constant> or
                    <constant>GL_ELEMENT_ARRAY_BUFFER</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>buffer</parameter></term>
            <listitem>
                <para>
                    Specifies the name of a buffer object.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            <function>glBindBuffer</function> lets you create or use a named buffer object. Calling <function>glBindBuffer</function> with
            <parameter>target</parameter> set to
            <constant>GL_ARRAY_BUFFER</constant> or <constant>GL_ELEMENT_ARRAY_BUFFER</constant>
            and <parameter>buffer</parameter> set to the name
            of the new buffer object binds the buffer object name to the target.
            When a buffer object is bound to a target, the previous binding for that
            target is automatically broken.
        </para>
        <para>
            Buffer object names are unsigned integers. The value zero is reserved, but
            there is no default buffer object for each buffer object target. Instead, <parameter>buffer</parameter> set to zero
            effectively unbinds any buffer object previously bound, and restores client memory usage for that buffer object target.
            Buffer object names and the corresponding buffer object contents are local to
            the shared object space of the current GL rendering context.
        </para>
        <para>
            You may use <citerefentry><refentrytitle>glGenBuffers</refentrytitle></citerefentry> to generate a set of new buffer object names.
        </para>
        <para>
            The state of a buffer object immediately after it is first bound is a zero-sized memory buffer with
            <constant>GL_STATIC_DRAW</constant> usage.
        </para>
        <para>
            While a non-zero buffer object name is bound, GL operations on the target to which it is
            bound affect the bound buffer object, and queries of the target to which it is bound return state 
            from the bound buffer object. While buffer object name zero is bound, as in the initial state,
            attempts to modify or query state on the target to which it is bound generates an 
            <constant>GL_INVALID_OPERATION</constant> error.
        </para>
        <para>
            When vertex array pointer state is changed by a call to 
            <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry>, 
            the current buffer object binding (<constant>GL_ARRAY_BUFFER_BINDING</constant>) is copied into the 
            corresponding client state for the vertex attrib array being changed, one of the indexed 
            <constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant>s. While a non-zero buffer object is bound to the 
            <constant>GL_ARRAY_BUFFER</constant> target, the vertex array pointer parameter that is traditionally
            interpreted as a pointer to client-side memory is instead interpreted as an offset within the
            buffer object measured in basic machine units.
        </para>
        <para>
            While a non-zero buffer object is bound to the <constant>GL_ELEMENT_ARRAY_BUFFER</constant> target, 
            the indices parameter of <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry> that is traditionally
            interpreted as a pointer to client-side memory is instead interpreted as an offset within the
            buffer object measured in basic machine units.
        </para>
        <para>
            A buffer object binding created with <function>glBindBuffer</function> remains active until a different
            buffer object name is bound to the same target, or until the bound buffer object is
            deleted with <citerefentry><refentrytitle>glDeleteBuffers</refentrytitle></citerefentry>.
        </para>
        <para>
            Once created, a named buffer object may be re-bound to any target as often as needed. However,
            the GL implementation may make choices about how to optimize the storage of a buffer object based
            on its initial binding target.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the allowable
            values.
        </para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_ARRAY_BUFFER_BINDING</constant>
        </para>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_ELEMENT_ARRAY_BUFFER_BINDING</constant>
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glDeleteBuffers</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGenBuffers</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glIsBuffer</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2005 Addison-Wesley. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>
