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<refentry id="glVertexAttribPointer">
    <refmeta>
    <refentrytitle>glVertexAttribPointer</refentrytitle>
    <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
    <refname>glVertexAttribPointer</refname>
    <refpurpose>define an array of generic vertex attribute data</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
    <funcsynopsis>
        <funcprototype>
        <funcdef>void <function>glVertexAttribPointer</function></funcdef>
        <paramdef>GLuint <parameter>index</parameter></paramdef>
        <paramdef>GLint <parameter>size</parameter></paramdef>
        <paramdef>GLenum <parameter>type</parameter></paramdef>
        <paramdef>GLboolean <parameter>normalized</parameter></paramdef>
        <paramdef>GLsizei <parameter>stride</parameter></paramdef>
        <paramdef>const GLvoid * <parameter>pointer</parameter></paramdef>
        </funcprototype>
        <funcprototype>
        <funcdef>void <function>glVertexAttribIPointer</function></funcdef>
        <paramdef>GLuint <parameter>index</parameter></paramdef>
        <paramdef>GLint <parameter>size</parameter></paramdef>
        <paramdef>GLenum <parameter>type</parameter></paramdef>
        <paramdef>GLsizei <parameter>stride</parameter></paramdef>
        <paramdef>const GLvoid * <parameter>pointer</parameter></paramdef>
        </funcprototype>
        <funcprototype>
        <funcdef>void <function>glVertexAttribLPointer</function></funcdef>
        <paramdef>GLuint <parameter>index</parameter></paramdef>
        <paramdef>GLint <parameter>size</parameter></paramdef>
        <paramdef>GLenum <parameter>type</parameter></paramdef>
        <paramdef>GLsizei <parameter>stride</parameter></paramdef>
        <paramdef>const GLvoid * <parameter>pointer</parameter></paramdef>
        </funcprototype>
    </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
    <variablelist>
        <varlistentry>
        <term><parameter>index</parameter></term>
        <listitem>
            <para>Specifies the index of the generic vertex
            attribute to be modified.</para>
        </listitem>
        </varlistentry>
        <varlistentry>
        <term><parameter>size</parameter></term>
        <listitem>
            <para>Specifies the number of components per
            generic vertex attribute. Must
            be 1, 2, 3, 4. Additionally, the symbolic constant <constant>GL_BGRA</constant>
            is accepted by <function>glVertexAttribPointer</function>. The initial value is 4.</para>
        </listitem>
        </varlistentry>
        <varlistentry>
        <term><parameter>type</parameter></term>
        <listitem>
            <para>Specifies the data type of each component in
            the array. The symbolic constants
            <constant>GL_BYTE</constant>,
            <constant>GL_UNSIGNED_BYTE</constant>,
            <constant>GL_SHORT</constant>,
            <constant>GL_UNSIGNED_SHORT</constant>,
            <constant>GL_INT</constant>, and
            <constant>GL_UNSIGNED_INT</constant> are accepted by <function>glVertexAttribPointer</function> and <function>glVertexAttribIPointer</function>. Additionally
            <constant>GL_HALF_FLOAT</constant>,
            <constant>GL_FLOAT</constant>,
            <constant>GL_DOUBLE</constant>,
            <constant>GL_FIXED</constant>,
            <constant>GL_INT_2_10_10_10_REV</constant>,
            <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant> and
            <constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant> are accepted by <function>glVertexAttribPointer</function>.
            <constant>GL_DOUBLE</constant> is also accepted by <function>glVertexAttribLPointer</function> and is
            the only token accepted by the <parameter>type</parameter> parameter for that function.
            The initial value is <constant>GL_FLOAT</constant>.</para>
        </listitem>
        </varlistentry>
        <varlistentry>
        <term><parameter>normalized</parameter></term>
        <listitem>
            <para>For <function>glVertexAttribPointer</function>, specifies whether fixed-point data values
            should be normalized (<constant>GL_TRUE</constant>)
            or converted directly as fixed-point values
            (<constant>GL_FALSE</constant>) when they are
            accessed.</para>
        </listitem>
        </varlistentry>
        <varlistentry>
        <term><parameter>stride</parameter></term>
        <listitem>
            <para>Specifies the byte offset between consecutive
            generic vertex attributes. If <parameter>stride</parameter>
            is 0, the generic vertex attributes are
            understood to be tightly packed in the
            array. The initial value is 0.</para>
        </listitem>
        </varlistentry>
        <varlistentry>
        <term><parameter>pointer</parameter></term>
        <listitem>
            <para>Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the
            buffer currently bound to the <constant>GL_ARRAY_BUFFER</constant> target. The initial value is 0.</para>
        </listitem>
        </varlistentry>
    </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            <function>glVertexAttribPointer</function>, <function>glVertexAttribIPointer</function> and <function>glVertexAttribLPointer</function>
            specify the
            location and data format of the array of generic vertex attributes at index <parameter>index</parameter>
            to use when rendering. <parameter>size</parameter> specifies the number of components per attribute and
            must be 1, 2, 3, 4, or <constant>GL_BGRA</constant>. <parameter>type</parameter> specifies the data type
            of each component, and <parameter>stride</parameter> specifies the byte stride from one attribute to the next,
            allowing vertices and attributes to be packed into a single array or stored in separate arrays.
        </para>
        <para>
            For <function>glVertexAttribPointer</function>, if <parameter>normalized</parameter> is set to <constant>GL_TRUE</constant>,
            it indicates that values stored in an integer format are to be mapped to the range [-1,1] (for signed values) or [0,1] (for
            unsigned values) when they are accessed and converted to floating point. Otherwise, values will
            be converted to floats directly without normalization.
        </para>
        <para>
            For <function>glVertexAttribIPointer</function>, only the integer types <constant>GL_BYTE</constant>,
            <constant>GL_UNSIGNED_BYTE</constant>, <constant>GL_SHORT</constant>, <constant>GL_UNSIGNED_SHORT</constant>,
            <constant>GL_INT</constant>, <constant>GL_UNSIGNED_INT</constant> are accepted. Values are always left as integer values.
        </para>
        <para>
            <function>glVertexAttribLPointer</function> specifies state for a generic vertex attribute array associated
            with a shader attribute variable declared with 64-bit double precision components. <parameter>type</parameter>
            must be <constant>GL_DOUBLE</constant>. <parameter>index</parameter>, <parameter>size</parameter>, and
            <parameter>stride</parameter> behave as described for <function>glVertexAttribPointer</function> and
            <function>glVertexAttribIPointer</function>.
        </para>
        <para>
            If <parameter>pointer</parameter> is not <code>NULL</code>, a non-zero named buffer object must be bound to the
            <constant>GL_ARRAY_BUFFER</constant> target (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>),
            otherwise an error is generated. <parameter>pointer</parameter> is treated as a byte offset into the buffer object's data store.
            The buffer object binding (<constant>GL_ARRAY_BUFFER_BINDING</constant>) is saved as generic vertex attribute array
            state (<constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant>) for index <parameter>index</parameter>.
        </para>
        <para>
            When a generic vertex attribute array is specified,
            <parameter>size</parameter>, <parameter>type</parameter>,
            <parameter>normalized</parameter>,
            <parameter>stride</parameter>, and
            <parameter>pointer</parameter> are saved as vertex array
            state, in addition to the current vertex array buffer object binding.
        </para>

        <para>
            To enable and disable a generic vertex attribute array, call
            <citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry> and
            <citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry> with <parameter>index</parameter>.
            If enabled, the generic vertex attribute array is used when <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>, or  <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>
            is called.
        </para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para>
            Each generic vertex attribute array is initially disabled and isn't accessed when
            <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>
            is called.
        </para>
        <para>
            <constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant> is accepted for <parameter>type</parameter>
            only if the GL version is 4.4 or higher.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
    <para><constant>GL_INVALID_VALUE</constant> is generated if
    <parameter>index</parameter> is greater than or equal to
    <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>

    <para><constant>GL_INVALID_VALUE</constant> is generated if
    <parameter>size</parameter> is not 1, 2, 3, 4 or (for <function>glVertexAttribPointer</function>),
    <constant>GL_BGRA</constant>.</para>

    <para><constant>GL_INVALID_ENUM</constant> is generated if
    <parameter>type</parameter> is not an accepted value.</para>

    <para><constant>GL_INVALID_VALUE</constant> is generated if
    <parameter>stride</parameter> is negative.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated if <parameter>size</parameter>
    is <constant>GL_BGRA</constant> and <parameter>type</parameter> is not <constant>GL_UNSIGNED_BYTE</constant>,
    <constant>GL_INT_2_10_10_10_REV</constant> or <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated if <parameter>type</parameter>
    is <constant>GL_INT_2_10_10_10_REV</constant> or <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>
    and <parameter>size</parameter> is not 4 or <constant>GL_BGRA</constant>.</para>
    
    <para><constant>GL_INVALID_OPERATION</constant> is generated if <parameter>type</parameter>
    is <constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant> and <parameter>size</parameter>
    is not 3.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated by <function>glVertexAttribPointer</function>
    if <parameter>size</parameter> is <constant>GL_BGRA</constant> and <parameter>noramlized</parameter>
    is <constant>GL_FALSE</constant>.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated if zero is bound to the
    <constant>GL_ARRAY_BUFFER</constant> buffer object binding point and the
    <parameter>pointer</parameter> argument is not <constant>NULL</constant>.</para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
    <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
    with argument <constant>GL_MAX_VERTEX_ATTRIBS</constant></para>

    <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
    with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_ENABLED</constant></para>

    <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
    with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_SIZE</constant></para>

    <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
    with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_TYPE</constant></para>

    <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
    with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</constant></para>

    <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
    with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_STRIDE</constant></para>

    <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
    with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant></para>

        <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument 
        <constant>GL_ARRAY_BUFFER_BINDING</constant></para>

    <para><citerefentry><refentrytitle>glGetVertexAttribPointerv</refentrytitle></citerefentry>
    with arguments <parameter>index</parameter> and
    <constant>GL_VERTEX_ATTRIB_ARRAY_POINTER</constant></para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
        <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry>
    </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>
