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<refentry id="glBindVertexBuffer">
    <refmeta>
        <refmetainfo>
            <copyright>
                <year>2012</year>
                <holder>Khronos Group</holder>
            </copyright>
        </refmetainfo>
        <refentrytitle>glBindVertexBuffer</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glBindVertexBuffer</refname>
        <refpurpose>bind a buffer to a vertex buffer bind point</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glBindVertexBuffer</function></funcdef>
                <paramdef>GLuint <parameter>bindingindex</parameter></paramdef>
                <paramdef>GLuint <parameter>buffer</parameter></paramdef>
                <paramdef>GLintptr <parameter>offset</parameter></paramdef>
                <paramdef>GLintptr <parameter>stride</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>bindingindex</parameter></term>
            <listitem>
                <para>
                    The index of the vertex buffer binding point to which to bind the buffer.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>buffer</parameter></term>
            <listitem>
                <para>
                    The name of an existing buffer to bind to the vertex buffer binding point.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>offset</parameter></term>
            <listitem>
                <para>
                    The offset of the first element of the buffer.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>stride</parameter></term>
            <listitem>
                <para>
                    The distance between elements within the buffer.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            <function>glBindVertexBuffer</function> binds the buffer named <parameter>buffer</parameter>
            to the vertex buffer binding point whose index is given by <parameter>bindingindex</parameter>.
            <parameter>offset</parameter> and <parameter>stride</parameter> specify the offset of the first
            element within the buffer and the distance between elements within the buffer, respectively, and
            are both measured in basic machine units. <parameter>bindingindex</parameter> must be less than
            the value of <constant>GL_MAX_VERTEX_ATTRIB_BINDINGS</constant>. <parameter>offset</parameter>
            and <parameter>stride</parameter> must be greater than or equal to zero. If <parameter>buffer</parameter>
            is zero, then any buffer currently bound to the specified binding point is unbound.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVAILD_VALUE</constant> is generated if <parameter>bindingindex</parameter> is greater than
            or equal to the value of <constant>GL_MAX_VERTEX_ATTRIB_BINDINGS</constant>.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>offset</parameter> or <parameter>stride</parameter>
            is less than zero.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>buffer</parameter> is not the name of an
            existing buffer object.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if no vertex array object is bound.
        </para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_MAX_VERTEX_ATTRIB_BINDINGS</constant>.
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glVertexAttribBinding</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glVertexAttribFormat</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glVertexBindingDivisor</refentrytitle></citerefentry>.
        </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2012 Khronos Group. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>
