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<refentry id="glIsShader">
    <refmeta>
    <refentrytitle>glIsShader</refentrytitle>
    <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
    <refname>glIsShader</refname>
    <refpurpose>Determines if a name corresponds to a shader object</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
    <funcsynopsis>
        <funcprototype>
        <funcdef>GLboolean <function>glIsShader</function></funcdef>
        <paramdef>GLuint <parameter>shader</parameter></paramdef>
        </funcprototype>
    </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
    <variablelist>
        <varlistentry>
        <term><parameter>shader</parameter></term>
        <listitem>
            <para>Specifies a potential shader object.</para>
        </listitem>
        </varlistentry>
    </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
    <para><function>glIsShader</function> returns
    <constant>GL_TRUE</constant> if <parameter>shader</parameter> is
    the name of a shader object previously created with 
        <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry> 
        and not yet deleted with <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>. 
        If <parameter>shader</parameter> is
    zero or a non-zero value that is not the name of a shader
    object, or if an error occurs, <function>glIsShader </function> returns
    <constant>GL_FALSE</constant>.</para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
    <para>No error is generated if <parameter>shader</parameter> is
    not a valid shader object name.</para>

    <para>A shader object marked for deletion with <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>
        but still attached to a program object is still considered 
        a shader object and <function>glIsShader</function> will return <constant>GL_TRUE</constant>.</para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
    <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
    with a valid program object</para>

    <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
    with arguments <parameter>shader</parameter> and a parameter to
    be queried</para>

    <para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
    with argument <parameter>object</parameter></para>

    <para><citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry>
    with argument <parameter>object</parameter></para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
    <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>
