<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glBindTexture">
    <refentryinfo>
        <copyright>
            <year>1991-2006</year>
            <holder>Silicon Graphics, Inc.</holder>
        </copyright>
        <copyright>
            <year>2010-2013</year>
            <holder>Khronos Group</holder>
        </copyright>
    </refentryinfo>
    <refmeta>
        <refentrytitle>glBindTexture</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glBindTexture</refname>
        <refpurpose>bind a named texture to a texturing target</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glBindTexture</function></funcdef>
                <paramdef>GLenum <parameter>target</parameter></paramdef>
                <paramdef>GLuint <parameter>texture</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>target</parameter></term>
            <listitem>
                <para>
                    Specifies the target to which the texture is bound.
                    Must be one of
                    <constant>GL_TEXTURE_1D</constant>,
                    <constant>GL_TEXTURE_2D</constant>,
                    <constant>GL_TEXTURE_3D</constant>,
                    <constant>GL_TEXTURE_1D_ARRAY</constant>,
                    <constant>GL_TEXTURE_2D_ARRAY</constant>,
                    <constant>GL_TEXTURE_RECTANGLE</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant>,
                    <constant>GL_TEXTURE_BUFFER</constant>,
                    <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> or
                    <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>texture</parameter></term>
            <listitem>
                <para>
                    Specifies the name of a texture.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            <function>glBindTexture</function> lets you create or use a named texture. Calling <function>glBindTexture</function> with
            <parameter>target</parameter> set to
            <constant>GL_TEXTURE_1D</constant>,
            <constant>GL_TEXTURE_2D</constant>,
            <constant>GL_TEXTURE_3D</constant>,
            <constant>GL_TEXTURE_1D_ARRAY</constant>,
            <constant>GL_TEXTURE_2D_ARRAY</constant>,
            <constant>GL_TEXTURE_RECTANGLE</constant>,
            <constant>GL_TEXTURE_CUBE_MAP</constant>,
            <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant>,
            <constant>GL_TEXTURE_BUFFER</constant>,
            <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> or
            <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>
            and <parameter>texture</parameter> set to the name of the new texture binds the texture name to the target.
            When a texture is bound to a target, the previous binding for that target is automatically broken.
        </para>
        <para>
            Texture names are unsigned integers. The value zero is reserved to
            represent the default texture for each texture target.
            Texture names and the corresponding texture contents are local to
            the shared object space of the current GL rendering context;
            two rendering contexts share texture names only if they
            explicitly enable sharing between contexts through the appropriate GL windows interfaces functions.
        </para>
        <para>
            You must use <citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry> to generate a set of new texture names.
        </para>
        <para>
            When a texture is first bound, it assumes the specified target:
            A texture first bound to <constant>GL_TEXTURE_1D</constant> becomes one-dimensional texture, a
            texture first bound to <constant>GL_TEXTURE_2D</constant> becomes two-dimensional texture, a
            texture first bound to <constant>GL_TEXTURE_3D</constant> becomes three-dimensional texture, a
            texture first bound to <constant>GL_TEXTURE_1D_ARRAY</constant> becomes one-dimensional array texture, a
            texture first bound to <constant>GL_TEXTURE_2D_ARRAY</constant> becomes two-dimensional arary texture, a
            texture first bound to <constant>GL_TEXTURE_RECTANGLE</constant> becomes rectangle texture, a
            texture first bound to <constant>GL_TEXTURE_CUBE_MAP</constant> becomes a cube-mapped texture, a
            texture first bound to <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant> becomes a cube-mapped array texture, a
            texture first bound to <constant>GL_TEXTURE_BUFFER</constant> becomes a buffer texture, a
            texture first bound to <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> becomes a two-dimensional multisampled texture, and a
            texture first bound to <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant> becomes a two-dimensional multisampled array texture.
            The state of a one-dimensional texture immediately after it is first bound is equivalent to the state of the
            default <constant>GL_TEXTURE_1D</constant> at GL initialization, and similarly for the other texture types.
        </para>
        <para>
            While a texture is bound, GL operations on the target to which it is
            bound affect the bound texture, and queries of the target to which it
            is bound return state from the bound texture.
            In effect, the texture targets become aliases for the textures currently
            bound to them, and the texture name zero refers to the default textures
            that were bound to them at initialization.
        </para>
        <para>
            A texture binding created with <function>glBindTexture</function> remains active until a different
            texture is bound to the same target, or until the bound texture is
            deleted with <citerefentry><refentrytitle>glDeleteTextures</refentrytitle></citerefentry>.
        </para>
        <para>
            Once created, a named texture may be re-bound to its same original target as often as needed.
            It is usually much faster to use <function>glBindTexture</function> to bind an existing named
            texture to one of the texture targets than it is to reload the texture image
            using <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry> or another similar function.
        </para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para>
            The <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> and <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant> targets are available
            only if the GL version is 3.2 or higher.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the allowable
            values.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>target</parameter> is not a name returned from
            a previous call to <citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>texture</parameter> was previously created with a target
            that doesn't match that of <parameter>target</parameter>.
        </para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_BINDING_1D</constant>,
            <constant>GL_TEXTURE_BINDING_2D</constant>, <constant>GL_TEXTURE_BINDING_3D</constant>, <constant>GL_TEXTURE_BINDING_1D_ARRAY</constant>,
            <constant>GL_TEXTURE_BINDING_2D_ARRAY</constant>, <constant>GL_TEXTURE_BINDING_RECTANGLE</constant>,
            <constant>GL_TEXTURE_BINDING_BUFFER</constant>, <constant>GL_TEXTURE_BINDING_CUBE_MAP</constant>, <constant>GL_TEXTURE_BINDING_CUBE_MAP</constant>,
            <constant>GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</constant>,
            <constant>GL_TEXTURE_BINDING_2D_MULTISAMPLE</constant>,
            or <constant>GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY</constant>.
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glDeleteTextures</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glIsTexture</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage2DMultisample</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage3DMultisample</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexBuffer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 1991-2006 Silicon Graphics, Inc.
            Copyright <trademark class="copyright"></trademark> 2010-2013 Khronos Group.
            This document is licensed under the SGI
            Free Software B License. For details, see
            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
        </para>
    </refsect1>
</refentry>
