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<refentry id="glCompileShader">
    <refentryinfo>
        <copyright>
            <year>2003-2005</year>
            <holder>3Dlabs Inc. Ltd.</holder>
        </copyright>
        <copyright>
            <year>2010-2013</year>
            <holder>Khronos Group</holder>
        </copyright>
    </refentryinfo>
    <refmeta>
        <refentrytitle>glCompileShader</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glCompileShader</refname>
        <refpurpose>Compiles a shader object</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
    <funcsynopsis>
        <funcprototype>
        <funcdef>void <function>glCompileShader</function></funcdef>
        <paramdef>GLuint <parameter>shader</parameter></paramdef>
        </funcprototype>
    </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
    <variablelist>
        <varlistentry>
        <term><parameter>shader</parameter></term>
        <listitem>
            <para>Specifies the shader object to be
            compiled.</para>
        </listitem>
        </varlistentry>
    </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
    <para><function>glCompileShader</function> compiles the source
    code strings that have been stored in the shader object
    specified by <parameter>shader</parameter>.</para>

    <para>The compilation status will be stored as part of the
    shader object's state. This value will be set to
    <constant>GL_TRUE</constant> if the shader was compiled without
    errors and is ready for use, and <constant>GL_FALSE</constant>
    otherwise. It can be queried by calling
    <citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
    with arguments <parameter>shader</parameter> and
    <constant>GL_COMPILE_STATUS</constant>.</para>

    <para>Compilation of a shader can fail for a number of reasons
    as specified by the OpenGL Shading Language Specification.
    Whether or not the compilation was successful, information about
    the compilation can be obtained from the shader object's
    information log by calling
    <citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>.</para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
    <para><constant>GL_INVALID_VALUE</constant> is generated if
    <parameter>shader</parameter> is not a value generated by
    OpenGL.</para>

    <para><constant>GL_INVALID_OPERATION</constant> is generated if
    <parameter>shader</parameter> is not a shader object.</para>

    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
    <para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
    with argument <parameter>shader</parameter></para>

    <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
    with arguments <parameter>shader</parameter> and
    <constant>GL_COMPILE_STATUS</constant></para>
    <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
    <para><citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
    <citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
            Copyright <trademark class="copyright"></trademark> 2010-2013 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>
