diff --git a/Source/Examples/OpenAL/Test/TestAudioContext.cs b/Source/Examples/OpenAL/Test/TestAudioContext.cs
index 5200bad8..4fc44aea 100644
--- a/Source/Examples/OpenAL/Test/TestAudioContext.cs
+++ b/Source/Examples/OpenAL/Test/TestAudioContext.cs
@@ -22,10 +22,7 @@ namespace Examples
         public static void PrintOpenALErrors( IntPtr device )
         {
             ALError AlErr = AL.GetError();
-            // AudioContext should throw on errors, so no need to test them manually.
-            //AlcError AlcErr = Alc.GetError(device);
-            AlutError AlutErr = Alut.GetError();
-            Console.WriteLine("Al: " + AlErr + " Alut: " + Alut.GetErrorString(AlutErr));
+            Console.WriteLine("OpenAL error: {0}", AlErr);
         }
 
         public static void Main()
diff --git a/Source/Examples/OpenGL/1.1/DisplayLists.cs b/Source/Examples/OpenGL/1.1/DisplayLists.cs
index 304941c1..196de4d7 100644
--- a/Source/Examples/OpenGL/1.1/DisplayLists.cs
+++ b/Source/Examples/OpenGL/1.1/DisplayLists.cs
@@ -97,14 +97,15 @@ namespace Examples.Tutorial
 
         protected override void OnResize(EventArgs e)
         {
-            GL.Viewport(0, 0, Width, Height);
+            GL.Viewport(ClientRectangle);
 
-            double ratio = 0.0;
-            ratio = this.Width / (double)this.Height;
+            float aspect = this.ClientSize.Width / (float)this.ClientSize.Height;
+
+			Matrix4 projection_matrix;
+			Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 4, aspect, 1, 64, out projection_matrix);
 
             GL.MatrixMode(MatrixMode.Projection);
-            GL.LoadIdentity();
-            Glu.Perspective(45.0, ratio, 1.0, 64.0);
+            GL.LoadMatrix(ref projection_matrix);
         }
 
         #endregion
diff --git a/Source/Examples/OpenTK/GLControl/SimpleGLControl.Designer.cs b/Source/Examples/OpenTK/GLControl/SimpleGLControl.Designer.cs
index e8e1e2ac..1b3ab67c 100644
--- a/Source/Examples/OpenTK/GLControl/SimpleGLControl.Designer.cs
+++ b/Source/Examples/OpenTK/GLControl/SimpleGLControl.Designer.cs
@@ -69,11 +69,9 @@
             // 
             // glControl1
             // 
-            this.glControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
-                        | System.Windows.Forms.AnchorStyles.Left)
-                        | System.Windows.Forms.AnchorStyles.Right)));
+			this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
             this.glControl1.BackColor = System.Drawing.SystemColors.ControlDarkDark;
-            this.glControl1.Location = new System.Drawing.Point(1, 0);
+            this.glControl1.Location = new System.Drawing.Point(0, 0);
             this.glControl1.Name = "glControl1";
             this.glControl1.Size = new System.Drawing.Size(629, 565);
             this.glControl1.TabIndex = 0;