diff --git a/src/OpenTK.GLControl/GLControl.cs b/src/OpenTK.GLControl/GLControl.cs
index 2bb74976..8704c48f 100644
--- a/src/OpenTK.GLControl/GLControl.cs
+++ b/src/OpenTK.GLControl/GLControl.cs
@@ -6,7 +6,7 @@
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights to
+// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
@@ -104,7 +104,7 @@ namespace OpenTK
{
Backend = PlatformBackend.PreferNative
});
-
+
SetStyle(ControlStyles.Opaque, true);
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
@@ -273,7 +273,7 @@ namespace OpenTK
return;
}
- if (Configuration.RunningOnMacOS)
+ if (Configuration.RunningOnMacOS)
{
DelayUpdate delay = PerformContextUpdate;
BeginInvoke(delay); //Need the native window to resize first otherwise our control will be in the wrong place.
@@ -480,38 +480,6 @@ namespace OpenTK
{
get { return implementation.WindowInfo; }
}
-
- #endregion
-
- #region public Bitmap GrabScreenshot()
-
- ///
- /// Grabs a screenshot of the frontbuffer contents.
- /// When using multiple GLControls, ensure that
- /// is current before accessing this property.
- ///
- ///
- ///
- /// A System.Drawing.Bitmap, containing the contents of the frontbuffer.
- ///
- /// Occurs when no OpenTK.Graphics.GraphicsContext is current in the calling thread.
- ///
- [Obsolete("This method will not work correctly with OpenGL|ES. Please use GL.ReadPixels to capture the contents of the framebuffer (refer to http://www.opentk.com/doc/graphics/save-opengl-rendering-to-disk for more information).")]
- public Bitmap GrabScreenshot()
- {
- ValidateState();
- ValidateContext("GrabScreenshot()");
-
- Bitmap bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height);
- System.Drawing.Imaging.BitmapData data =
- bmp.LockBits(this.ClientRectangle, System.Drawing.Imaging.ImageLockMode.WriteOnly,
- System.Drawing.Imaging.PixelFormat.Format24bppRgb);
- GL.ReadPixels(0, 0, this.ClientSize.Width, this.ClientSize.Height, PixelFormat.Bgr, PixelType.UnsignedByte,
- data.Scan0);
- bmp.UnlockBits(data);
- bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
- return bmp;
- }
#endregion