diff --git a/Source/OpenTK/OpenGL/Bindings/GL.cs b/Source/OpenTK/OpenGL/Bindings/GL.cs index a5ecd6a1..833bf57c 100644 --- a/Source/OpenTK/OpenGL/Bindings/GL.cs +++ b/Source/OpenTK/OpenGL/Bindings/GL.cs @@ -1,31 +1,19 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Runtime Version:2.0.50727.312 -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - namespace OpenTK.OpenGL { using System; - using System.Runtime.InteropServices; - using System.Text; + using GLsizei = System.Int32; using GLsizeiptr = System.IntPtr; using GLintptr = System.IntPtr; using GLboolean = System.Boolean; - using GLbitfield = System.Int32; - using GLvoid = System.Object; + using GLbitfield = System.UInt32; using GLchar = System.Char; - using GLbyte = System.Byte; + using GLbyte = System.SByte; using GLubyte = System.Byte; using GLshort = System.Int16; - using GLushort = System.Int16; + using GLushort = System.UInt16; using GLint = System.Int32; - using GLuint = System.Int32; + using GLuint = System.UInt32; using GLfloat = System.Single; using GLclampf = System.Single; using GLdouble = System.Double; @@ -33,49854 +21,64011 @@ namespace OpenTK.OpenGL using GLstring = System.String; using GLsizeiptrARB = System.IntPtr; using GLintptrARB = System.IntPtr; - using GLhandleARB = System.Int32; - using GLhalfARB = System.Int16; - using GLhalfNV = System.Int16; + using GLhandleARB = System.UInt32; + using GLhalfARB = System.UInt16; + using GLhalfNV = System.UInt16; using GLcharARB = System.Char; using GLint64EXT = System.Int64; - using GLuint64EXT = System.Int64; + using GLuint64EXT = System.UInt64; using GLint64 = System.Int64; - using GLuint64 = System.Int64; - - #region GL class - public partial class GL + using GLuint64 = System.UInt64; + + public static partial class GL { - #pragma warning disable 1591 + static GL() { } - #region Private Constants - - #region string GL_NATIVE_LIBRARY - /// - /// Specifies OpenGl's native library archive. - /// - /// - /// Specifies opengl32.dll everywhere; will be mapped via .config for mono. - /// - internal const string GL_NATIVE_LIBRARY = "opengl32.dll"; - #endregion string GL_NATIVE_LIBRARY - - #endregion Private Constants - - #region OpenGL functions - public static void Accum(Enums.AccumOp op, GLfloat value) + public static + void NewList(Int32 list, GL.Enums.ListMode mode) { - Delegates.glAccum(op, value); + Delegates.glNewList((GLuint)list, (GL.Enums.ListMode)mode); } - public static void ActiveStencilFaceEXT(Enums.EXT_stencil_two_side face) + + [System.CLSCompliant(false)] + public static + void NewList(GLuint list, GL.Enums.ListMode mode) { - Delegates.glActiveStencilFaceEXT(face); + Delegates.glNewList((GLuint)list, (GL.Enums.ListMode)mode); } - public static void ActiveTexture(Enums.VERSION_1_3 texture) - { - Delegates.glActiveTexture(texture); - } - public static void ActiveTextureARB(Enums.ARB_multitexture texture) - { - Delegates.glActiveTextureARB(texture); - } - public static void ActiveVaryingNV(GLuint program, string name) - { - Delegates.glActiveVaryingNV(program, name); - } - public static void AlphaFragmentOp1ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) - { - Delegates.glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod); - } - public static void AlphaFragmentOp2ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) - { - Delegates.glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); - } - public static void AlphaFragmentOp3ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) - { - Delegates.glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); - } - public static void AlphaFunc(Enums.AlphaFunction func, GLclampf @ref) - { - Delegates.glAlphaFunc(func, @ref); - } - public static void ApplyTextureEXT(Enums.EXT_light_texture mode) - { - Delegates.glApplyTextureEXT(mode); - } - public static GLboolean AreProgramsResidentNV(GLsizei n, GLuint[] programs, Enums.Boolean[] residences) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreProgramsResidentNV(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreProgramsResidentNV(GLsizei n, GLuint[] programs, [In, Out()] System.IntPtr residences) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - residences = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreProgramsResidentNV(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (System.IntPtr)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreProgramsResidentNV(GLsizei n, System.IntPtr programs, out Enums.Boolean residences) - { - residences = default(Enums.Boolean); - GCHandle h0 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreProgramsResidentNV(n, programs, h0.AddrOfPinnedObject()); - residences = (Enums.Boolean)h0.Target; - return retval; - } - finally - { - h0.Free(); - } - } - public static GLboolean AreProgramsResidentNV(GLsizei n, GLuint[] programs, out Enums.Boolean residences) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - residences = default(Enums.Boolean); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreProgramsResidentNV(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (Enums.Boolean)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreProgramsResidentNV(GLsizei n, ref GLuint programs, out Enums.Boolean residences) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - residences = default(Enums.Boolean); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreProgramsResidentNV(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (Enums.Boolean)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreProgramsResidentNV(GLsizei n, ref GLuint programs, Enums.Boolean[] residences) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreProgramsResidentNV(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreProgramsResidentNV(GLsizei n, ref GLuint programs, [In, Out()] System.IntPtr residences) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - residences = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreProgramsResidentNV(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (System.IntPtr)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreProgramsResidentNV(GLsizei n, System.IntPtr programs, [In, Out()] System.IntPtr residences) - { - return Delegates.glAreProgramsResidentNV(n, programs, residences); - } - public static GLboolean AreProgramsResidentNV(GLsizei n, System.IntPtr programs, Enums.Boolean[] residences) - { - GCHandle h0 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreProgramsResidentNV(n, programs, h0.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - } - } - public static GLboolean AreTexturesResident(GLsizei n, GLuint[] textures, Enums.Boolean[] residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResident(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResident(GLsizei n, System.IntPtr textures, [In, Out()] System.IntPtr residences) - { - return Delegates.glAreTexturesResident(n, textures, residences); - } - public static GLboolean AreTexturesResident(GLsizei n, System.IntPtr textures, Enums.Boolean[] residences) - { - GCHandle h0 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResident(n, textures, h0.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - } - } - public static GLboolean AreTexturesResident(GLsizei n, GLuint[] textures, out Enums.Boolean residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - residences = default(Enums.Boolean); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResident(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (Enums.Boolean)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResident(GLsizei n, ref GLuint textures, out Enums.Boolean residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - residences = default(Enums.Boolean); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResident(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (Enums.Boolean)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResident(GLsizei n, ref GLuint textures, Enums.Boolean[] residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResident(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResident(GLsizei n, ref GLuint textures, [In, Out()] System.IntPtr residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - residences = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResident(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (System.IntPtr)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResident(GLsizei n, System.IntPtr textures, out Enums.Boolean residences) - { - residences = default(Enums.Boolean); - GCHandle h0 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResident(n, textures, h0.AddrOfPinnedObject()); - residences = (Enums.Boolean)h0.Target; - return retval; - } - finally - { - h0.Free(); - } - } - public static GLboolean AreTexturesResident(GLsizei n, GLuint[] textures, [In, Out()] System.IntPtr residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - residences = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResident(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (System.IntPtr)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResidentEXT(GLsizei n, GLuint[] textures, out Enums.Boolean residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - residences = default(Enums.Boolean); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResidentEXT(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (Enums.Boolean)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResidentEXT(GLsizei n, GLuint[] textures, Enums.Boolean[] residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResidentEXT(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResidentEXT(GLsizei n, ref GLuint textures, [In, Out()] System.IntPtr residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - residences = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResidentEXT(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (System.IntPtr)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResidentEXT(GLsizei n, ref GLuint textures, Enums.Boolean[] residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResidentEXT(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResidentEXT(GLsizei n, System.IntPtr textures, [In, Out()] System.IntPtr residences) - { - return Delegates.glAreTexturesResidentEXT(n, textures, residences); - } - public static GLboolean AreTexturesResidentEXT(GLsizei n, GLuint[] textures, [In, Out()] System.IntPtr residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - residences = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResidentEXT(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (System.IntPtr)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResidentEXT(GLsizei n, System.IntPtr textures, Enums.Boolean[] residences) - { - GCHandle h0 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResidentEXT(n, textures, h0.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - } - } - public static GLboolean AreTexturesResidentEXT(GLsizei n, ref GLuint textures, out Enums.Boolean residences) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - residences = default(Enums.Boolean); - GCHandle h1 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResidentEXT(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - residences = (Enums.Boolean)h1.Target; - return retval; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLboolean AreTexturesResidentEXT(GLsizei n, System.IntPtr textures, out Enums.Boolean residences) - { - residences = default(Enums.Boolean); - GCHandle h0 = GCHandle.Alloc(residences, GCHandleType.Pinned); - try - { - GLboolean retval; - retval = Delegates.glAreTexturesResidentEXT(n, textures, h0.AddrOfPinnedObject()); - residences = (Enums.Boolean)h0.Target; - return retval; - } - finally - { - h0.Free(); - } - } - public static void ArrayElement(GLint i) - { - Delegates.glArrayElement(i); - } - public static void ArrayElementEXT(GLint i) - { - Delegates.glArrayElementEXT(i); - } - public static void ArrayObjectATI(Enums.EnableCap array, GLint size, Enums.ATI_vertex_array_object type, GLsizei stride, GLuint buffer, GLuint offset) - { - Delegates.glArrayObjectATI(array, size, type, stride, buffer, offset); - } - public static void AsyncMarkerSGIX(GLuint marker) - { - Delegates.glAsyncMarkerSGIX(marker); - } - public static void AttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) - { - Delegates.glAttachObjectARB(containerObj, obj); - } - public static void AttachShader(GLuint program, GLuint shader) - { - Delegates.glAttachShader(program, shader); - } - public static void Begin(Enums.BeginMode mode) - { - Delegates.glBegin(mode); - } - public static void BeginFragmentShaderATI() - { - Delegates.glBeginFragmentShaderATI(); - } - public static void BeginOcclusionQueryNV(GLuint id) - { - Delegates.glBeginOcclusionQueryNV(id); - } - public static void BeginQuery(Enums.VERSION_1_5 target, GLuint id) - { - Delegates.glBeginQuery(target, id); - } - public static void BeginQueryARB(Enums.ARB_occlusion_query target, GLuint id) - { - Delegates.glBeginQueryARB(target, id); - } - public static void BeginTransformFeedbackNV(Enums.GLenum primitiveMode) - { - Delegates.glBeginTransformFeedbackNV(primitiveMode); - } - public static void BeginVertexShaderEXT() - { - Delegates.glBeginVertexShaderEXT(); - } - public static void BindAttribLocation(GLuint program, GLuint index, string name) - { - Delegates.glBindAttribLocation(program, index, name); - } - public static void BindAttribLocationARB(GLhandleARB programObj, GLuint index, string name) - { - Delegates.glBindAttribLocationARB(programObj, index, name); - } - public static void BindBuffer(Enums.VERSION_1_5 target, GLuint buffer) - { - Delegates.glBindBuffer(target, buffer); - } - public static void BindBufferARB(Enums.ARB_vertex_buffer_object target, GLuint buffer) - { - Delegates.glBindBufferARB(target, buffer); - } - public static void BindBufferBaseNV(Enums.GLenum target, GLuint index, GLuint buffer) - { - Delegates.glBindBufferBaseNV(target, index, buffer); - } - public static void BindBufferOffsetNV(Enums.GLenum target, GLuint index, GLuint buffer, GLintptr offset) - { - Delegates.glBindBufferOffsetNV(target, index, buffer, offset); - } - public static void BindBufferRangeNV(Enums.GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) - { - Delegates.glBindBufferRangeNV(target, index, buffer, offset, size); - } - public static void BindFragDataLocationEXT(GLuint program, GLuint color, string name) - { - Delegates.glBindFragDataLocationEXT(program, color, name); - } - public static void BindFragmentShaderATI(GLuint id) - { - Delegates.glBindFragmentShaderATI(id); - } - public static void BindFramebufferEXT(Enums.EXT_framebuffer_object target, GLuint framebuffer) - { - Delegates.glBindFramebufferEXT(target, framebuffer); - } - public static GLuint BindLightParameterEXT(Enums.LightName light, Enums.LightParameter value) - { - return Delegates.glBindLightParameterEXT(light, value); - } - public static GLuint BindMaterialParameterEXT(Enums.MaterialFace face, Enums.MaterialParameter value) - { - return Delegates.glBindMaterialParameterEXT(face, value); - } - public static GLuint BindParameterEXT(Enums.EXT_vertex_shader value) - { - return Delegates.glBindParameterEXT(value); - } - public static void BindProgramARB(Enums.ARB_vertex_program target, GLuint program) - { - Delegates.glBindProgramARB(target, program); - } - public static void BindProgramNV(Enums.NV_vertex_program target, GLuint id) - { - Delegates.glBindProgramNV(target, id); - } - public static void BindRenderbufferEXT(Enums.EXT_framebuffer_object target, GLuint renderbuffer) - { - Delegates.glBindRenderbufferEXT(target, renderbuffer); - } - public static GLuint BindTexGenParameterEXT(Enums.EXT_vertex_shader unit, Enums.TextureCoordName coord, Enums.TextureGenParameter value) - { - return Delegates.glBindTexGenParameterEXT(unit, coord, value); - } - public static void BindTexture(Enums.TextureTarget target, GLuint texture) - { - Delegates.glBindTexture(target, texture); - } - public static void BindTextureEXT(Enums.TextureTarget target, GLuint texture) - { - Delegates.glBindTextureEXT(target, texture); - } - public static GLuint BindTextureUnitParameterEXT(Enums.EXT_vertex_shader unit, Enums.EXT_vertex_shader value) - { - return Delegates.glBindTextureUnitParameterEXT(unit, value); - } - public static void BindVertexArrayAPPLE(GLuint array) - { - Delegates.glBindVertexArrayAPPLE(array); - } - public static void BindVertexShaderEXT(GLuint id) - { - Delegates.glBindVertexShaderEXT(id); - } - public static void Binormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz) - { - Delegates.glBinormal3bEXT(bx, by, bz); - } - public static void Binormal3bvEXT(ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glBinormal3bvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Binormal3bvEXT(System.IntPtr v) - { - Delegates.glBinormal3bvEXT(v); - } - public static void Binormal3bvEXT(GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glBinormal3bvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Binormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz) - { - Delegates.glBinormal3dEXT(bx, by, bz); - } - public static void Binormal3dvEXT(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glBinormal3dvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Binormal3dvEXT(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glBinormal3dvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Binormal3dvEXT(System.IntPtr v) - { - Delegates.glBinormal3dvEXT(v); - } - public static void Binormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz) - { - Delegates.glBinormal3fEXT(bx, by, bz); - } - public static void Binormal3fvEXT(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glBinormal3fvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Binormal3fvEXT(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glBinormal3fvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Binormal3fvEXT(System.IntPtr v) - { - Delegates.glBinormal3fvEXT(v); - } - public static void Binormal3iEXT(GLint bx, GLint by, GLint bz) - { - Delegates.glBinormal3iEXT(bx, by, bz); - } - public static void Binormal3ivEXT(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glBinormal3ivEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Binormal3ivEXT(System.IntPtr v) - { - Delegates.glBinormal3ivEXT(v); - } - public static void Binormal3ivEXT(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glBinormal3ivEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Binormal3sEXT(GLshort bx, GLshort by, GLshort bz) - { - Delegates.glBinormal3sEXT(bx, by, bz); - } - public static void Binormal3svEXT(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glBinormal3svEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Binormal3svEXT(System.IntPtr v) - { - Delegates.glBinormal3svEXT(v); - } - public static void Binormal3svEXT(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glBinormal3svEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void BinormalPointerEXT(Enums.EXT_coordinate_frame type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glBinormalPointerEXT(type, stride, pointer); - } - public static void BinormalPointerEXT(Enums.EXT_coordinate_frame type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glBinormalPointerEXT(type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte[] bitmap) - { - GCHandle h0 = GCHandle.Alloc(bitmap, GCHandleType.Pinned); - try - { - Delegates.glBitmap(width, height, xorig, yorig, xmove, ymove, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, System.IntPtr bitmap) - { - Delegates.glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); - } - public static void Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, ref GLubyte bitmap) - { - GCHandle h0 = GCHandle.Alloc(bitmap, GCHandleType.Pinned); - try - { - Delegates.glBitmap(width, height, xorig, yorig, xmove, ymove, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) - { - Delegates.glBlendColor(red, green, blue, alpha); - } - public static void BlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) - { - Delegates.glBlendColorEXT(red, green, blue, alpha); - } - public static void BlendEquation(Enums.VERSION_1_2 mode) - { - Delegates.glBlendEquation(mode); - } - public static void BlendEquationEXT(Enums.BlendEquationModeEXT mode) - { - Delegates.glBlendEquationEXT(mode); - } - public static void BlendEquationSeparate(Enums.BlendEquationModeEXT modeRGB, Enums.BlendEquationModeEXT modeAlpha) - { - Delegates.glBlendEquationSeparate(modeRGB, modeAlpha); - } - public static void BlendEquationSeparateEXT(Enums.BlendEquationModeEXT modeRGB, Enums.BlendEquationModeEXT modeAlpha) - { - Delegates.glBlendEquationSeparateEXT(modeRGB, modeAlpha); - } - public static void BlendFunc(Enums.BlendingFactorSrc sfactor, Enums.BlendingFactorDest dfactor) - { - Delegates.glBlendFunc(sfactor, dfactor); - } - public static void BlendFuncSeparate(Enums.VERSION_1_4 sfactorRGB, Enums.VERSION_1_4 dfactorRGB, Enums.VERSION_1_4 sfactorAlpha, Enums.VERSION_1_4 dfactorAlpha) - { - Delegates.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); - } - public static void BlendFuncSeparateEXT(Enums.EXT_blend_func_separate sfactorRGB, Enums.EXT_blend_func_separate dfactorRGB, Enums.EXT_blend_func_separate sfactorAlpha, Enums.EXT_blend_func_separate dfactorAlpha) - { - Delegates.glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); - } - public static void BlendFuncSeparateINGR(Enums.GLenum sfactorRGB, Enums.GLenum dfactorRGB, Enums.GLenum sfactorAlpha, Enums.GLenum dfactorAlpha) - { - Delegates.glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); - } - public static void BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, Enums.ClearBufferMask mask, Enums.GLenum filter) - { - Delegates.glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); - } - public static void BufferData(Enums.VERSION_1_5 target, GLsizeiptr size, object data, Enums.VERSION_1_5 usage) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glBufferData(target, size, h0.AddrOfPinnedObject(), usage); - } - finally - { - h0.Free(); - } - } - public static void BufferData(Enums.VERSION_1_5 target, GLsizeiptr size, System.IntPtr data, Enums.VERSION_1_5 usage) - { - Delegates.glBufferData(target, size, data, usage); - } - public static void BufferDataARB(Enums.ARB_vertex_buffer_object target, GLsizeiptrARB size, object data, Enums.ARB_vertex_buffer_object usage) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glBufferDataARB(target, size, h0.AddrOfPinnedObject(), usage); - } - finally - { - h0.Free(); - } - } - public static void BufferDataARB(Enums.ARB_vertex_buffer_object target, GLsizeiptrARB size, System.IntPtr data, Enums.ARB_vertex_buffer_object usage) - { - Delegates.glBufferDataARB(target, size, data, usage); - } - public static void BufferParameteriAPPLE(Enums.GLenum target, Enums.GLenum pname, GLint param) - { - Delegates.glBufferParameteriAPPLE(target, pname, param); - } - public static void BufferSubData(Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, System.IntPtr data) - { - Delegates.glBufferSubData(target, offset, size, data); - } - public static void BufferSubData(Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glBufferSubData(target, offset, size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void BufferSubDataARB(Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glBufferSubDataARB(target, offset, size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void BufferSubDataARB(Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, System.IntPtr data) - { - Delegates.glBufferSubDataARB(target, offset, size, data); - } - public static void CallList(GLuint list) - { - Delegates.glCallList(list); - } - public static void CallLists(GLsizei n, Enums.ListNameType type, object lists) - { - GCHandle h0 = GCHandle.Alloc(lists, GCHandleType.Pinned); - try - { - Delegates.glCallLists(n, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CallLists(GLsizei n, Enums.ListNameType type, System.IntPtr lists) - { - Delegates.glCallLists(n, type, lists); - } - public static Enums.GLenum CheckFramebufferStatusEXT(Enums.EXT_framebuffer_object target) - { - return Delegates.glCheckFramebufferStatusEXT(target); - } - public static void ClampColorARB(Enums.ARB_color_buffer_float target, Enums.ARB_color_buffer_float clamp) - { - Delegates.glClampColorARB(target, clamp); - } - public static void Clear(Enums.ClearBufferMask mask) - { - Delegates.glClear(mask); - } - public static void ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) - { - Delegates.glClearAccum(red, green, blue, alpha); - } - public static void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) - { - Delegates.glClearColor(red, green, blue, alpha); - } - public static void ClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) - { - Delegates.glClearColorIiEXT(red, green, blue, alpha); - } - public static void ClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) - { - Delegates.glClearColorIuiEXT(red, green, blue, alpha); - } - public static void ClearDepth(GLclampd depth) - { - Delegates.glClearDepth(depth); - } - public static void ClearDepthdNV(GLdouble depth) - { - Delegates.glClearDepthdNV(depth); - } - public static void ClearIndex(GLfloat c) - { - Delegates.glClearIndex(c); - } - public static void ClearStencil(GLint s) - { - Delegates.glClearStencil(s); - } - public static void ClientActiveTexture(Enums.VERSION_1_3 texture) - { - Delegates.glClientActiveTexture(texture); - } - public static void ClientActiveTextureARB(Enums.ARB_multitexture texture) - { - Delegates.glClientActiveTextureARB(texture); - } - public static void ClientActiveVertexStreamATI(Enums.ATI_vertex_streams stream) - { - Delegates.glClientActiveVertexStreamATI(stream); - } - public static void ClipPlane(Enums.ClipPlaneName plane, System.IntPtr equation) - { - Delegates.glClipPlane(plane, equation); - } - public static void ClipPlane(Enums.ClipPlaneName plane, GLdouble[] equation) - { - GCHandle h0 = GCHandle.Alloc(equation, GCHandleType.Pinned); - try - { - Delegates.glClipPlane(plane, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ClipPlane(Enums.ClipPlaneName plane, ref GLdouble equation) - { - GCHandle h0 = GCHandle.Alloc(equation, GCHandleType.Pinned); - try - { - Delegates.glClipPlane(plane, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3b(GLbyte red, GLbyte green, GLbyte blue) - { - Delegates.glColor3b(red, green, blue); - } - public static void Color3bv(ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3bv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3bv(GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3bv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3bv(System.IntPtr v) - { - Delegates.glColor3bv(v); - } - public static void Color3d(GLdouble red, GLdouble green, GLdouble blue) - { - Delegates.glColor3d(red, green, blue); - } - public static void Color3dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3dv(System.IntPtr v) - { - Delegates.glColor3dv(v); - } - public static void Color3f(GLfloat red, GLfloat green, GLfloat blue) - { - Delegates.glColor3f(red, green, blue); - } - public static void Color3fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3fv(System.IntPtr v) - { - Delegates.glColor3fv(v); - } - public static void Color3fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glColor3fVertex3fSUN(r, g, b, x, y, z); - } - public static void Color3fVertex3fvSUN(ref GLfloat c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color3fVertex3fvSUN(System.IntPtr c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3fVertex3fvSUN(c, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3fVertex3fvSUN(ref GLfloat c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color3fVertex3fvSUN(ref GLfloat c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void Color3fVertex3fvSUN(GLfloat[] c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color3fVertex3fvSUN(GLfloat[] c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void Color3fVertex3fvSUN(GLfloat[] c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color3fVertex3fvSUN(System.IntPtr c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3fVertex3fvSUN(c, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3fVertex3fvSUN(System.IntPtr c, System.IntPtr v) - { - Delegates.glColor3fVertex3fvSUN(c, v); - } - public static void Color3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) - { - Delegates.glColor3hNV(red, green, blue); - } - public static void Color3hvNV(System.IntPtr v) - { - Delegates.glColor3hvNV(v); - } - public static void Color3hvNV(ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3hvNV(GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3i(GLint red, GLint green, GLint blue) - { - Delegates.glColor3i(red, green, blue); - } - public static void Color3iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3iv(System.IntPtr v) - { - Delegates.glColor3iv(v); - } - public static void Color3s(GLshort red, GLshort green, GLshort blue) - { - Delegates.glColor3s(red, green, blue); - } - public static void Color3sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3sv(System.IntPtr v) - { - Delegates.glColor3sv(v); - } - public static void Color3sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3ub(GLubyte red, GLubyte green, GLubyte blue) - { - Delegates.glColor3ub(red, green, blue); - } - public static void Color3ubv(GLubyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3ubv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3ubv(ref GLubyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3ubv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3ubv(System.IntPtr v) - { - Delegates.glColor3ubv(v); - } - public static void Color3ui(GLuint red, GLuint green, GLuint blue) - { - Delegates.glColor3ui(red, green, blue); - } - public static void Color3uiv(GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3uiv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3uiv(System.IntPtr v) - { - Delegates.glColor3uiv(v); - } - public static void Color3uiv(ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3uiv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3us(GLushort red, GLushort green, GLushort blue) - { - Delegates.glColor3us(red, green, blue); - } - public static void Color3usv(GLushort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3usv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color3usv(System.IntPtr v) - { - Delegates.glColor3usv(v); - } - public static void Color3usv(ref GLushort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor3usv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) - { - Delegates.glColor4b(red, green, blue, alpha); - } - public static void Color4bv(GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4bv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4bv(ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4bv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4bv(System.IntPtr v) - { - Delegates.glColor4bv(v); - } - public static void Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) - { - Delegates.glColor4d(red, green, blue, alpha); - } - public static void Color4dv(System.IntPtr v) - { - Delegates.glColor4dv(v); - } - public static void Color4dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) - { - Delegates.glColor4f(red, green, blue, alpha); - } - public static void Color4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z); - } - public static void Color4fNormal3fVertex3fvSUN(GLfloat[] c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(GLfloat[] c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(GLfloat[] c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(GLfloat[] c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(ref GLfloat c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(GLfloat[] c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(GLfloat[] c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(GLfloat[] c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(GLfloat[] c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(GLfloat[] c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(ref GLfloat c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(ref GLfloat c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(System.IntPtr c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(c, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(System.IntPtr c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(ref GLfloat c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(System.IntPtr c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(System.IntPtr c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(System.IntPtr c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(c, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(System.IntPtr c, System.IntPtr n, System.IntPtr v) - { - Delegates.glColor4fNormal3fVertex3fvSUN(c, n, v); - } - public static void Color4fNormal3fVertex3fvSUN(System.IntPtr c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(c, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(System.IntPtr c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(c, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(ref GLfloat c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(ref GLfloat c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(System.IntPtr c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(ref GLfloat c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(ref GLfloat c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4fNormal3fVertex3fvSUN(ref GLfloat c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void Color4fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4fv(System.IntPtr v) - { - Delegates.glColor4fv(v); - } - public static void Color4fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) - { - Delegates.glColor4hNV(red, green, blue, alpha); - } - public static void Color4hvNV(System.IntPtr v) - { - Delegates.glColor4hvNV(v); - } - public static void Color4hvNV(GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4hvNV(ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4i(GLint red, GLint green, GLint blue, GLint alpha) - { - Delegates.glColor4i(red, green, blue, alpha); - } - public static void Color4iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4iv(System.IntPtr v) - { - Delegates.glColor4iv(v); - } - public static void Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) - { - Delegates.glColor4s(red, green, blue, alpha); - } - public static void Color4sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4sv(System.IntPtr v) - { - Delegates.glColor4sv(v); - } - public static void Color4sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) - { - Delegates.glColor4ub(red, green, blue, alpha); - } - public static void Color4ubv(GLubyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4ubv(ref GLubyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4ubv(System.IntPtr v) - { - Delegates.glColor4ubv(v); - } - public static void Color4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) - { - Delegates.glColor4ubVertex2fSUN(r, g, b, a, x, y); - } - public static void Color4ubVertex2fvSUN(ref GLubyte c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex2fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4ubVertex2fvSUN(System.IntPtr c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex2fvSUN(c, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4ubVertex2fvSUN(GLubyte[] c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex2fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void Color4ubVertex2fvSUN(System.IntPtr c, System.IntPtr v) - { - Delegates.glColor4ubVertex2fvSUN(c, v); - } - public static void Color4ubVertex2fvSUN(System.IntPtr c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex2fvSUN(c, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4ubVertex2fvSUN(ref GLubyte c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex2fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void Color4ubVertex2fvSUN(ref GLubyte c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex2fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4ubVertex2fvSUN(GLubyte[] c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex2fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4ubVertex2fvSUN(GLubyte[] c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex2fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glColor4ubVertex3fSUN(r, g, b, a, x, y, z); - } - public static void Color4ubVertex3fvSUN(GLubyte[] c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4ubVertex3fvSUN(ref GLubyte c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4ubVertex3fvSUN(ref GLubyte c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4ubVertex3fvSUN(ref GLubyte c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void Color4ubVertex3fvSUN(GLubyte[] c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Color4ubVertex3fvSUN(System.IntPtr c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex3fvSUN(c, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4ubVertex3fvSUN(System.IntPtr c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex3fvSUN(c, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4ubVertex3fvSUN(System.IntPtr c, System.IntPtr v) - { - Delegates.glColor4ubVertex3fvSUN(c, v); - } - public static void Color4ubVertex3fvSUN(GLubyte[] c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) - { - Delegates.glColor4ui(red, green, blue, alpha); - } - public static void Color4uiv(GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4uiv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4uiv(ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4uiv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4uiv(System.IntPtr v) - { - Delegates.glColor4uiv(v); - } - public static void Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) - { - Delegates.glColor4us(red, green, blue, alpha); - } - public static void Color4usv(ref GLushort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4usv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4usv(GLushort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glColor4usv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Color4usv(System.IntPtr v) - { - Delegates.glColor4usv(v); - } - public static void ColorFragmentOp1ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) - { - Delegates.glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod); - } - public static void ColorFragmentOp2ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) - { - Delegates.glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); - } - public static void ColorFragmentOp3ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) - { - Delegates.glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); - } - public static void ColorMask([MarshalAs(UnmanagedType.Bool)] bool red, [MarshalAs(UnmanagedType.Bool)] bool green, [MarshalAs(UnmanagedType.Bool)] bool blue, [MarshalAs(UnmanagedType.Bool)] bool alpha) - { - Delegates.glColorMask(red, green, blue, alpha); - } - public static void ColorMaskIndexedEXT(GLuint index, [MarshalAs(UnmanagedType.Bool)] bool r, [MarshalAs(UnmanagedType.Bool)] bool g, [MarshalAs(UnmanagedType.Bool)] bool b, [MarshalAs(UnmanagedType.Bool)] bool a) - { - Delegates.glColorMaskIndexedEXT(index, r, g, b, a); - } - public static void ColorMaterial(Enums.MaterialFace face, Enums.ColorMaterialParameter mode) - { - Delegates.glColorMaterial(face, mode); - } - public static void ColorPointer(GLint size, Enums.ColorPointerType type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glColorPointer(size, type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorPointer(GLint size, Enums.ColorPointerType type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glColorPointer(size, type, stride, pointer); - } - public static void ColorPointerEXT(GLint size, Enums.ColorPointerType type, GLsizei stride, GLsizei count, System.IntPtr pointer) - { - Delegates.glColorPointerEXT(size, type, stride, count, pointer); - } - public static void ColorPointerEXT(GLint size, Enums.ColorPointerType type, GLsizei stride, GLsizei count, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glColorPointerEXT(size, type, stride, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorPointerListIBM(GLint size, Enums.ColorPointerType type, GLint stride, System.IntPtr pointer, GLint ptrstride) - { - Delegates.glColorPointerListIBM(size, type, stride, pointer, ptrstride); - } - public static void ColorPointervINTEL(GLint size, Enums.VertexPointerType type, System.IntPtr pointer) - { - Delegates.glColorPointervINTEL(size, type, pointer); - } - public static void ColorSubTable(Enums.VERSION_1_2 target, GLsizei start, GLsizei count, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr data) - { - Delegates.glColorSubTable(target, start, count, format, type, data); - } - public static void ColorSubTable(Enums.VERSION_1_2 target, GLsizei start, GLsizei count, Enums.PixelFormat format, Enums.PixelType type, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glColorSubTable(target, start, count, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorSubTableEXT(Enums.EXT_color_subtable target, GLsizei start, GLsizei count, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr data) - { - Delegates.glColorSubTableEXT(target, start, count, format, type, data); - } - public static void ColorSubTableEXT(Enums.EXT_color_subtable target, GLsizei start, GLsizei count, Enums.PixelFormat format, Enums.PixelType type, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glColorSubTableEXT(target, start, count, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTable(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, object table) - { - GCHandle h0 = GCHandle.Alloc(table, GCHandleType.Pinned); - try - { - Delegates.glColorTable(target, internalformat, width, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTable(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr table) - { - Delegates.glColorTable(target, internalformat, width, format, type, table); - } - public static void ColorTableEXT(Enums.EXT_paletted_texture target, Enums.PixelInternalFormat internalFormat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, object table) - { - GCHandle h0 = GCHandle.Alloc(table, GCHandleType.Pinned); - try - { - Delegates.glColorTableEXT(target, internalFormat, width, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTableEXT(Enums.EXT_paletted_texture target, Enums.PixelInternalFormat internalFormat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr table) - { - Delegates.glColorTableEXT(target, internalFormat, width, format, type, table); - } - public static void ColorTableParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params) - { - Delegates.glColorTableParameterfv(target, pname, @params); - } - public static void ColorTableParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glColorTableParameterfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTableParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glColorTableParameterfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTableParameterfvSGI(Enums.ColorTableTargetSGI target, Enums.ColorTableParameterPNameSGI pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glColorTableParameterfvSGI(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTableParameterfvSGI(Enums.ColorTableTargetSGI target, Enums.ColorTableParameterPNameSGI pname, System.IntPtr @params) - { - Delegates.glColorTableParameterfvSGI(target, pname, @params); - } - public static void ColorTableParameterfvSGI(Enums.ColorTableTargetSGI target, Enums.ColorTableParameterPNameSGI pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glColorTableParameterfvSGI(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTableParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glColorTableParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTableParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params) - { - Delegates.glColorTableParameteriv(target, pname, @params); - } - public static void ColorTableParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glColorTableParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTableParameterivSGI(Enums.ColorTableTargetSGI target, Enums.ColorTableParameterPNameSGI pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glColorTableParameterivSGI(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTableParameterivSGI(Enums.ColorTableTargetSGI target, Enums.ColorTableParameterPNameSGI pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glColorTableParameterivSGI(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTableParameterivSGI(Enums.ColorTableTargetSGI target, Enums.ColorTableParameterPNameSGI pname, System.IntPtr @params) - { - Delegates.glColorTableParameterivSGI(target, pname, @params); - } - public static void ColorTableSGI(Enums.ColorTableTargetSGI target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, object table) - { - GCHandle h0 = GCHandle.Alloc(table, GCHandleType.Pinned); - try - { - Delegates.glColorTableSGI(target, internalformat, width, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ColorTableSGI(Enums.ColorTableTargetSGI target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr table) - { - Delegates.glColorTableSGI(target, internalformat, width, format, type, table); - } - public static void CombinerInputNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners variable, Enums.NV_register_combiners input, Enums.NV_register_combiners mapping, Enums.NV_register_combiners componentUsage) - { - Delegates.glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage); - } - public static void CombinerOutputNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners abOutput, Enums.NV_register_combiners cdOutput, Enums.NV_register_combiners sumOutput, Enums.NV_register_combiners scale, Enums.NV_register_combiners bias, [MarshalAs(UnmanagedType.Bool)] bool abDotProduct, [MarshalAs(UnmanagedType.Bool)] bool cdDotProduct, [MarshalAs(UnmanagedType.Bool)] bool muxSum) - { - Delegates.glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum); - } - public static void CombinerParameterfNV(Enums.NV_register_combiners pname, GLfloat param) - { - Delegates.glCombinerParameterfNV(pname, param); - } - public static void CombinerParameterfvNV(Enums.NV_register_combiners pname, System.IntPtr @params) - { - Delegates.glCombinerParameterfvNV(pname, @params); - } - public static void CombinerParameterfvNV(Enums.NV_register_combiners pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glCombinerParameterfvNV(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CombinerParameterfvNV(Enums.NV_register_combiners pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glCombinerParameterfvNV(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CombinerParameteriNV(Enums.NV_register_combiners pname, GLint param) - { - Delegates.glCombinerParameteriNV(pname, param); - } - public static void CombinerParameterivNV(Enums.NV_register_combiners pname, System.IntPtr @params) - { - Delegates.glCombinerParameterivNV(pname, @params); - } - public static void CombinerParameterivNV(Enums.NV_register_combiners pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glCombinerParameterivNV(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CombinerParameterivNV(Enums.NV_register_combiners pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glCombinerParameterivNV(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CombinerStageParameterfvNV(Enums.NV_register_combiners2 stage, Enums.NV_register_combiners2 pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glCombinerStageParameterfvNV(stage, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CombinerStageParameterfvNV(Enums.NV_register_combiners2 stage, Enums.NV_register_combiners2 pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glCombinerStageParameterfvNV(stage, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CombinerStageParameterfvNV(Enums.NV_register_combiners2 stage, Enums.NV_register_combiners2 pname, System.IntPtr @params) - { - Delegates.glCombinerStageParameterfvNV(stage, pname, @params); - } - public static void CompileShader(GLuint shader) - { - Delegates.glCompileShader(shader); - } - public static void CompileShaderARB(GLhandleARB shaderObj) - { - Delegates.glCompileShaderARB(shaderObj); - } - public static void CompressedTexImage1D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CompressedTexImage1D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); - } - public static void CompressedTexImage1DARB(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data); - } - public static void CompressedTexImage1DARB(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CompressedTexImage2D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); - } - public static void CompressedTexImage2D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CompressedTexImage2DARB(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data); - } - public static void CompressedTexImage2DARB(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CompressedTexImage3D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CompressedTexImage3D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); - } - public static void CompressedTexImage3DARB(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CompressedTexImage3DARB(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data); - } - public static void CompressedTexSubImage1D(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CompressedTexSubImage1D(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); - } - public static void CompressedTexSubImage1DARB(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CompressedTexSubImage1DARB(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data); - } - public static void CompressedTexSubImage2D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); - } - public static void CompressedTexSubImage2D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CompressedTexSubImage2DARB(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CompressedTexSubImage2DARB(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data); - } - public static void CompressedTexSubImage3D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); - } - public static void CompressedTexSubImage3D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CompressedTexSubImage3DARB(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data) - { - Delegates.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); - } - public static void CompressedTexSubImage3DARB(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, GLsizei imageSize, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionFilter1D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr image) - { - Delegates.glConvolutionFilter1D(target, internalformat, width, format, type, image); - } - public static void ConvolutionFilter1D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, object image) - { - GCHandle h0 = GCHandle.Alloc(image, GCHandleType.Pinned); - try - { - Delegates.glConvolutionFilter1D(target, internalformat, width, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionFilter1DEXT(Enums.ConvolutionTargetEXT target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr image) - { - Delegates.glConvolutionFilter1DEXT(target, internalformat, width, format, type, image); - } - public static void ConvolutionFilter1DEXT(Enums.ConvolutionTargetEXT target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, object image) - { - GCHandle h0 = GCHandle.Alloc(image, GCHandleType.Pinned); - try - { - Delegates.glConvolutionFilter1DEXT(target, internalformat, width, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, object image) - { - GCHandle h0 = GCHandle.Alloc(image, GCHandleType.Pinned); - try - { - Delegates.glConvolutionFilter2D(target, internalformat, width, height, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr image) - { - Delegates.glConvolutionFilter2D(target, internalformat, width, height, format, type, image); - } - public static void ConvolutionFilter2DEXT(Enums.ConvolutionTargetEXT target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, object image) - { - GCHandle h0 = GCHandle.Alloc(image, GCHandleType.Pinned); - try - { - Delegates.glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionFilter2DEXT(Enums.ConvolutionTargetEXT target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr image) - { - Delegates.glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image); - } - public static void ConvolutionParameterf(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLfloat @params) - { - Delegates.glConvolutionParameterf(target, pname, @params); - } - public static void ConvolutionParameterfEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, GLfloat @params) - { - Delegates.glConvolutionParameterfEXT(target, pname, @params); - } - public static void ConvolutionParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params) - { - Delegates.glConvolutionParameterfv(target, pname, @params); - } - public static void ConvolutionParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glConvolutionParameterfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glConvolutionParameterfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionParameterfvEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, System.IntPtr @params) - { - Delegates.glConvolutionParameterfvEXT(target, pname, @params); - } - public static void ConvolutionParameterfvEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glConvolutionParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionParameterfvEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glConvolutionParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionParameteri(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLint @params) - { - Delegates.glConvolutionParameteri(target, pname, @params); - } - public static void ConvolutionParameteriEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, GLint @params) - { - Delegates.glConvolutionParameteriEXT(target, pname, @params); - } - public static void ConvolutionParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glConvolutionParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glConvolutionParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params) - { - Delegates.glConvolutionParameteriv(target, pname, @params); - } - public static void ConvolutionParameterivEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glConvolutionParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionParameterivEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glConvolutionParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ConvolutionParameterivEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, System.IntPtr @params) - { - Delegates.glConvolutionParameterivEXT(target, pname, @params); - } - public static void CopyColorSubTable(Enums.VERSION_1_2 target, GLsizei start, GLint x, GLint y, GLsizei width) - { - Delegates.glCopyColorSubTable(target, start, x, y, width); - } - public static void CopyColorSubTableEXT(Enums.EXT_color_subtable target, GLsizei start, GLint x, GLint y, GLsizei width) - { - Delegates.glCopyColorSubTableEXT(target, start, x, y, width); - } - public static void CopyColorTable(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width) - { - Delegates.glCopyColorTable(target, internalformat, x, y, width); - } - public static void CopyColorTableSGI(Enums.ColorTableTargetSGI target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width) - { - Delegates.glCopyColorTableSGI(target, internalformat, x, y, width); - } - public static void CopyConvolutionFilter1D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width) - { - Delegates.glCopyConvolutionFilter1D(target, internalformat, x, y, width); - } - public static void CopyConvolutionFilter1DEXT(Enums.ConvolutionTargetEXT target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width) - { - Delegates.glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width); - } - public static void CopyConvolutionFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height) - { - Delegates.glCopyConvolutionFilter2D(target, internalformat, x, y, width, height); - } - public static void CopyConvolutionFilter2DEXT(Enums.ConvolutionTargetEXT target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height) - { - Delegates.glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height); - } - public static void CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, Enums.PixelCopyType type) - { - Delegates.glCopyPixels(x, y, width, height, type); - } - public static void CopyTexImage1D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLint border) - { - Delegates.glCopyTexImage1D(target, level, internalformat, x, y, width, border); - } - public static void CopyTexImage1DEXT(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLint border) - { - Delegates.glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border); - } - public static void CopyTexImage2D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) - { - Delegates.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); - } - public static void CopyTexImage2DEXT(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) - { - Delegates.glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border); - } - public static void CopyTexSubImage1D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) - { - Delegates.glCopyTexSubImage1D(target, level, xoffset, x, y, width); - } - public static void CopyTexSubImage1DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) - { - Delegates.glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width); - } - public static void CopyTexSubImage2D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) - { - Delegates.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); - } - public static void CopyTexSubImage2DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) - { - Delegates.glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height); - } - public static void CopyTexSubImage3D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) - { - Delegates.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); - } - public static void CopyTexSubImage3DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) - { - Delegates.glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height); - } - public static GLuint CreateProgram() - { - return Delegates.glCreateProgram(); - } - public static GLhandleARB CreateProgramObjectARB() - { - return Delegates.glCreateProgramObjectARB(); - } - public static GLuint CreateShader(Enums.VERSION_2_0 type) - { - return Delegates.glCreateShader(type); - } - public static GLhandleARB CreateShaderObjectARB(Enums.ARB_shader_objects shaderType) - { - return Delegates.glCreateShaderObjectARB(shaderType); - } - public static void CullFace(Enums.CullFaceMode mode) - { - Delegates.glCullFace(mode); - } - public static void CullParameterdvEXT(Enums.EXT_cull_vertex pname, [In, Out()] System.IntPtr @params) - { - Delegates.glCullParameterdvEXT(pname, @params); - } - public static void CullParameterdvEXT(Enums.EXT_cull_vertex pname, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glCullParameterdvEXT(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CullParameterdvEXT(Enums.EXT_cull_vertex pname, out GLdouble @params) - { - @params = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glCullParameterdvEXT(pname, h0.AddrOfPinnedObject()); - @params = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void CullParameterfvEXT(Enums.EXT_cull_vertex pname, [In, Out()] System.IntPtr @params) - { - Delegates.glCullParameterfvEXT(pname, @params); - } - public static void CullParameterfvEXT(Enums.EXT_cull_vertex pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glCullParameterfvEXT(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void CullParameterfvEXT(Enums.EXT_cull_vertex pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glCullParameterfvEXT(pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void CurrentPaletteMatrixARB(GLint index) - { - Delegates.glCurrentPaletteMatrixARB(index); - } - public static void DeformationMap3dSGIX(Enums.FfdTargetSGIX target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeformationMap3dSGIX(Enums.FfdTargetSGIX target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, System.IntPtr points) - { - Delegates.glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points); - } - public static void DeformationMap3dSGIX(Enums.FfdTargetSGIX target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, ref GLdouble points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeformationMap3fSGIX(Enums.FfdTargetSGIX target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, System.IntPtr points) - { - Delegates.glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points); - } - public static void DeformationMap3fSGIX(Enums.FfdTargetSGIX target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, ref GLfloat points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeformationMap3fSGIX(Enums.FfdTargetSGIX target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeformSGIX(Enums.FfdMaskSGIX mask) - { - Delegates.glDeformSGIX(mask); - } - public static void DeleteAsyncMarkersSGIX(GLuint marker, GLsizei range) - { - Delegates.glDeleteAsyncMarkersSGIX(marker, range); - } - public static void DeleteBuffers(GLsizei n, GLuint[] buffers) - { - GCHandle h0 = GCHandle.Alloc(buffers, GCHandleType.Pinned); - try - { - Delegates.glDeleteBuffers(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteBuffers(GLsizei n, System.IntPtr buffers) - { - Delegates.glDeleteBuffers(n, buffers); - } - public static void DeleteBuffers(GLsizei n, ref GLuint buffers) - { - GCHandle h0 = GCHandle.Alloc(buffers, GCHandleType.Pinned); - try - { - Delegates.glDeleteBuffers(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteBuffersARB(GLsizei n, System.IntPtr buffers) - { - Delegates.glDeleteBuffersARB(n, buffers); - } - public static void DeleteBuffersARB(GLsizei n, ref GLuint buffers) - { - GCHandle h0 = GCHandle.Alloc(buffers, GCHandleType.Pinned); - try - { - Delegates.glDeleteBuffersARB(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteBuffersARB(GLsizei n, GLuint[] buffers) - { - GCHandle h0 = GCHandle.Alloc(buffers, GCHandleType.Pinned); - try - { - Delegates.glDeleteBuffersARB(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteFencesAPPLE(GLsizei n, ref GLuint fences) - { - GCHandle h0 = GCHandle.Alloc(fences, GCHandleType.Pinned); - try - { - Delegates.glDeleteFencesAPPLE(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteFencesAPPLE(GLsizei n, System.IntPtr fences) - { - Delegates.glDeleteFencesAPPLE(n, fences); - } - public static void DeleteFencesAPPLE(GLsizei n, GLuint[] fences) - { - GCHandle h0 = GCHandle.Alloc(fences, GCHandleType.Pinned); - try - { - Delegates.glDeleteFencesAPPLE(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteFencesNV(GLsizei n, ref GLuint fences) - { - GCHandle h0 = GCHandle.Alloc(fences, GCHandleType.Pinned); - try - { - Delegates.glDeleteFencesNV(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteFencesNV(GLsizei n, GLuint[] fences) - { - GCHandle h0 = GCHandle.Alloc(fences, GCHandleType.Pinned); - try - { - Delegates.glDeleteFencesNV(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteFencesNV(GLsizei n, System.IntPtr fences) - { - Delegates.glDeleteFencesNV(n, fences); - } - public static void DeleteFragmentShaderATI(GLuint id) - { - Delegates.glDeleteFragmentShaderATI(id); - } - public static void DeleteFramebuffersEXT(GLsizei n, GLuint[] framebuffers) - { - GCHandle h0 = GCHandle.Alloc(framebuffers, GCHandleType.Pinned); - try - { - Delegates.glDeleteFramebuffersEXT(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteFramebuffersEXT(GLsizei n, ref GLuint framebuffers) - { - GCHandle h0 = GCHandle.Alloc(framebuffers, GCHandleType.Pinned); - try - { - Delegates.glDeleteFramebuffersEXT(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteFramebuffersEXT(GLsizei n, System.IntPtr framebuffers) - { - Delegates.glDeleteFramebuffersEXT(n, framebuffers); - } - public static void DeleteLists(GLuint list, GLsizei range) - { - Delegates.glDeleteLists(list, range); - } - public static void DeleteObjectARB(GLhandleARB obj) - { - Delegates.glDeleteObjectARB(obj); - } - public static void DeleteOcclusionQueriesNV(GLsizei n, System.IntPtr ids) - { - Delegates.glDeleteOcclusionQueriesNV(n, ids); - } - public static void DeleteOcclusionQueriesNV(GLsizei n, ref GLuint ids) - { - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glDeleteOcclusionQueriesNV(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteOcclusionQueriesNV(GLsizei n, GLuint[] ids) - { - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glDeleteOcclusionQueriesNV(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteProgram(GLuint program) - { - Delegates.glDeleteProgram(program); - } - public static void DeleteProgramsARB(GLsizei n, ref GLuint programs) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - try - { - Delegates.glDeleteProgramsARB(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteProgramsARB(GLsizei n, System.IntPtr programs) - { - Delegates.glDeleteProgramsARB(n, programs); - } - public static void DeleteProgramsARB(GLsizei n, GLuint[] programs) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - try - { - Delegates.glDeleteProgramsARB(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteProgramsNV(GLsizei n, ref GLuint programs) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - try - { - Delegates.glDeleteProgramsNV(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteProgramsNV(GLsizei n, System.IntPtr programs) - { - Delegates.glDeleteProgramsNV(n, programs); - } - public static void DeleteProgramsNV(GLsizei n, GLuint[] programs) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - try - { - Delegates.glDeleteProgramsNV(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteQueries(GLsizei n, ref GLuint ids) - { - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glDeleteQueries(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteQueries(GLsizei n, System.IntPtr ids) - { - Delegates.glDeleteQueries(n, ids); - } - public static void DeleteQueries(GLsizei n, GLuint[] ids) - { - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glDeleteQueries(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteQueriesARB(GLsizei n, ref GLuint ids) - { - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glDeleteQueriesARB(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteQueriesARB(GLsizei n, GLuint[] ids) - { - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glDeleteQueriesARB(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteQueriesARB(GLsizei n, System.IntPtr ids) - { - Delegates.glDeleteQueriesARB(n, ids); - } - public static void DeleteRenderbuffersEXT(GLsizei n, GLuint[] renderbuffers) - { - GCHandle h0 = GCHandle.Alloc(renderbuffers, GCHandleType.Pinned); - try - { - Delegates.glDeleteRenderbuffersEXT(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteRenderbuffersEXT(GLsizei n, System.IntPtr renderbuffers) - { - Delegates.glDeleteRenderbuffersEXT(n, renderbuffers); - } - public static void DeleteRenderbuffersEXT(GLsizei n, ref GLuint renderbuffers) - { - GCHandle h0 = GCHandle.Alloc(renderbuffers, GCHandleType.Pinned); - try - { - Delegates.glDeleteRenderbuffersEXT(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteShader(GLuint shader) - { - Delegates.glDeleteShader(shader); - } - public static void DeleteTextures(GLsizei n, ref GLuint textures) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glDeleteTextures(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteTextures(GLsizei n, GLuint[] textures) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glDeleteTextures(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteTextures(GLsizei n, System.IntPtr textures) - { - Delegates.glDeleteTextures(n, textures); - } - public static void DeleteTexturesEXT(GLsizei n, ref GLuint textures) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glDeleteTexturesEXT(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteTexturesEXT(GLsizei n, GLuint[] textures) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glDeleteTexturesEXT(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteTexturesEXT(GLsizei n, System.IntPtr textures) - { - Delegates.glDeleteTexturesEXT(n, textures); - } - public static void DeleteVertexArraysAPPLE(GLsizei n, ref GLuint arrays) - { - GCHandle h0 = GCHandle.Alloc(arrays, GCHandleType.Pinned); - try - { - Delegates.glDeleteVertexArraysAPPLE(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteVertexArraysAPPLE(GLsizei n, System.IntPtr arrays) - { - Delegates.glDeleteVertexArraysAPPLE(n, arrays); - } - public static void DeleteVertexArraysAPPLE(GLsizei n, GLuint[] arrays) - { - GCHandle h0 = GCHandle.Alloc(arrays, GCHandleType.Pinned); - try - { - Delegates.glDeleteVertexArraysAPPLE(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DeleteVertexShaderEXT(GLuint id) - { - Delegates.glDeleteVertexShaderEXT(id); - } - public static void DepthBoundsdNV(GLdouble zmin, GLdouble zmax) - { - Delegates.glDepthBoundsdNV(zmin, zmax); - } - public static void DepthBoundsEXT(GLclampd zmin, GLclampd zmax) - { - Delegates.glDepthBoundsEXT(zmin, zmax); - } - public static void DepthFunc(Enums.DepthFunction func) - { - Delegates.glDepthFunc(func); - } - public static void DepthMask([MarshalAs(UnmanagedType.Bool)] bool flag) - { - Delegates.glDepthMask(flag); - } - public static void DepthRange(GLclampd near, GLclampd far) - { - Delegates.glDepthRange(near, far); - } - public static void DepthRangedNV(GLdouble zNear, GLdouble zFar) - { - Delegates.glDepthRangedNV(zNear, zFar); - } - public static void DetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) - { - Delegates.glDetachObjectARB(containerObj, attachedObj); - } - public static void DetachShader(GLuint program, GLuint shader) - { - Delegates.glDetachShader(program, shader); - } - public static void DetailTexFuncSGIS(Enums.TextureTarget target, GLsizei n, System.IntPtr points) - { - Delegates.glDetailTexFuncSGIS(target, n, points); - } - public static void DetailTexFuncSGIS(Enums.TextureTarget target, GLsizei n, ref GLfloat points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glDetailTexFuncSGIS(target, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DetailTexFuncSGIS(Enums.TextureTarget target, GLsizei n, GLfloat[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glDetailTexFuncSGIS(target, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Disable(Enums.EnableCap cap) - { - Delegates.glDisable(cap); - } - public static void DisableClientState(Enums.EnableCap array) - { - Delegates.glDisableClientState(array); - } - public static void DisableIndexedEXT(Enums.GLenum target, GLuint index) - { - Delegates.glDisableIndexedEXT(target, index); - } - public static void DisableVariantClientStateEXT(GLuint id) - { - Delegates.glDisableVariantClientStateEXT(id); - } - public static void DisableVertexAttribArray(GLuint index) - { - Delegates.glDisableVertexAttribArray(index); - } - public static void DisableVertexAttribArrayARB(GLuint index) - { - Delegates.glDisableVertexAttribArrayARB(index); - } - public static void DrawArrays(Enums.BeginMode mode, GLint first, GLsizei count) - { - Delegates.glDrawArrays(mode, first, count); - } - public static void DrawArraysEXT(Enums.BeginMode mode, GLint first, GLsizei count) - { - Delegates.glDrawArraysEXT(mode, first, count); - } - public static void DrawArraysInstancedEXT(Enums.BeginMode mode, GLint start, GLsizei count, GLsizei primcount) - { - Delegates.glDrawArraysInstancedEXT(mode, start, count, primcount); - } - public static void DrawBuffer(Enums.DrawBufferMode mode) - { - Delegates.glDrawBuffer(mode); - } - public static void DrawBuffers(GLsizei n, System.IntPtr bufs) - { - Delegates.glDrawBuffers(n, bufs); - } - public static void DrawBuffers(GLsizei n, Enums.VERSION_2_0[] bufs) - { - GCHandle h0 = GCHandle.Alloc(bufs, GCHandleType.Pinned); - try - { - Delegates.glDrawBuffers(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DrawBuffers(GLsizei n, ref Enums.VERSION_2_0 bufs) - { - GCHandle h0 = GCHandle.Alloc(bufs, GCHandleType.Pinned); - try - { - Delegates.glDrawBuffers(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DrawBuffersARB(GLsizei n, Enums.ARB_draw_buffers[] bufs) - { - GCHandle h0 = GCHandle.Alloc(bufs, GCHandleType.Pinned); - try - { - Delegates.glDrawBuffersARB(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DrawBuffersARB(GLsizei n, System.IntPtr bufs) - { - Delegates.glDrawBuffersARB(n, bufs); - } - public static void DrawBuffersARB(GLsizei n, ref Enums.ARB_draw_buffers bufs) - { - GCHandle h0 = GCHandle.Alloc(bufs, GCHandleType.Pinned); - try - { - Delegates.glDrawBuffersARB(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DrawBuffersATI(GLsizei n, System.IntPtr bufs) - { - Delegates.glDrawBuffersATI(n, bufs); - } - public static void DrawBuffersATI(GLsizei n, Enums.ATI_draw_buffers[] bufs) - { - GCHandle h0 = GCHandle.Alloc(bufs, GCHandleType.Pinned); - try - { - Delegates.glDrawBuffersATI(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DrawBuffersATI(GLsizei n, ref Enums.ATI_draw_buffers bufs) - { - GCHandle h0 = GCHandle.Alloc(bufs, GCHandleType.Pinned); - try - { - Delegates.glDrawBuffersATI(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DrawElementArrayAPPLE(Enums.BeginMode mode, GLint first, GLsizei count) - { - Delegates.glDrawElementArrayAPPLE(mode, first, count); - } - public static void DrawElementArrayATI(Enums.BeginMode mode, GLsizei count) - { - Delegates.glDrawElementArrayATI(mode, count); - } - public static void DrawElements(Enums.BeginMode mode, GLsizei count, Enums.GLenum type, object indices) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glDrawElements(mode, count, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DrawElements(Enums.BeginMode mode, GLsizei count, Enums.GLenum type, System.IntPtr indices) - { - Delegates.glDrawElements(mode, count, type, indices); - } - public static void DrawElementsInstancedEXT(Enums.BeginMode mode, GLsizei count, Enums.EXT_draw_instanced type, System.IntPtr indices, GLsizei primcount) - { - Delegates.glDrawElementsInstancedEXT(mode, count, type, indices, primcount); - } - public static void DrawElementsInstancedEXT(Enums.BeginMode mode, GLsizei count, Enums.EXT_draw_instanced type, object indices, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glDrawElementsInstancedEXT(mode, count, type, h0.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - } - } - public static void DrawMeshArraysSUN(Enums.BeginMode mode, GLint first, GLsizei count, GLsizei width) - { - Delegates.glDrawMeshArraysSUN(mode, first, count, width); - } - public static void DrawPixels(GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glDrawPixels(width, height, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DrawPixels(GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glDrawPixels(width, height, format, type, pixels); - } - public static void DrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, GLint first, GLsizei count) - { - Delegates.glDrawRangeElementArrayAPPLE(mode, start, end, first, count); - } - public static void DrawRangeElementArrayATI(Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count) - { - Delegates.glDrawRangeElementArrayATI(mode, start, end, count); - } - public static void DrawRangeElements(Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, Enums.VERSION_1_2 type, object indices) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glDrawRangeElements(mode, start, end, count, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DrawRangeElements(Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, Enums.VERSION_1_2 type, System.IntPtr indices) - { - Delegates.glDrawRangeElements(mode, start, end, count, type, indices); - } - public static void DrawRangeElementsEXT(Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, Enums.EXT_draw_range_elements type, object indices) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glDrawRangeElementsEXT(mode, start, end, count, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void DrawRangeElementsEXT(Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, Enums.EXT_draw_range_elements type, System.IntPtr indices) - { - Delegates.glDrawRangeElementsEXT(mode, start, end, count, type, indices); - } - public static void EdgeFlag([MarshalAs(UnmanagedType.Bool)] bool flag) - { - Delegates.glEdgeFlag(flag); - } - public static void EdgeFlagPointer(GLsizei stride, System.IntPtr pointer) - { - Delegates.glEdgeFlagPointer(stride, pointer); - } - public static void EdgeFlagPointer(GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glEdgeFlagPointer(stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void EdgeFlagPointerEXT(GLsizei stride, GLsizei count, ref Enums.Boolean pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glEdgeFlagPointerEXT(stride, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void EdgeFlagPointerEXT(GLsizei stride, GLsizei count, System.IntPtr pointer) - { - Delegates.glEdgeFlagPointerEXT(stride, count, pointer); - } - public static void EdgeFlagPointerEXT(GLsizei stride, GLsizei count, Enums.Boolean[] pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glEdgeFlagPointerEXT(stride, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void EdgeFlagPointerListIBM(GLint stride, ref GLboolean pointer, GLint ptrstride) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glEdgeFlagPointerListIBM(stride, h0.AddrOfPinnedObject(), ptrstride); - } - finally - { - h0.Free(); - } - } - public static void EdgeFlagPointerListIBM(GLint stride, GLboolean[] pointer, GLint ptrstride) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glEdgeFlagPointerListIBM(stride, h0.AddrOfPinnedObject(), ptrstride); - } - finally - { - h0.Free(); - } - } - public static void EdgeFlagPointerListIBM(GLint stride, System.IntPtr pointer, GLint ptrstride) - { - Delegates.glEdgeFlagPointerListIBM(stride, pointer, ptrstride); - } - public static void EdgeFlagv(ref Enums.Boolean flag) - { - GCHandle h0 = GCHandle.Alloc(flag, GCHandleType.Pinned); - try - { - Delegates.glEdgeFlagv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void EdgeFlagv(Enums.Boolean[] flag) - { - GCHandle h0 = GCHandle.Alloc(flag, GCHandleType.Pinned); - try - { - Delegates.glEdgeFlagv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void EdgeFlagv(System.IntPtr flag) - { - Delegates.glEdgeFlagv(flag); - } - public static void ElementPointerAPPLE(Enums.APPLE_element_array type, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glElementPointerAPPLE(type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ElementPointerAPPLE(Enums.APPLE_element_array type, System.IntPtr pointer) - { - Delegates.glElementPointerAPPLE(type, pointer); - } - public static void ElementPointerATI(Enums.ATI_element_array type, System.IntPtr pointer) - { - Delegates.glElementPointerATI(type, pointer); - } - public static void ElementPointerATI(Enums.ATI_element_array type, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glElementPointerATI(type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Enable(Enums.EnableCap cap) - { - Delegates.glEnable(cap); - } - public static void EnableClientState(Enums.EnableCap array) - { - Delegates.glEnableClientState(array); - } - public static void EnableIndexedEXT(Enums.GLenum target, GLuint index) - { - Delegates.glEnableIndexedEXT(target, index); - } - public static void EnableVariantClientStateEXT(GLuint id) - { - Delegates.glEnableVariantClientStateEXT(id); - } - public static void EnableVertexAttribArray(GLuint index) - { - Delegates.glEnableVertexAttribArray(index); - } - public static void EnableVertexAttribArrayARB(GLuint index) - { - Delegates.glEnableVertexAttribArrayARB(index); - } - public static void End() - { - Delegates.glEnd(); - } - public static void EndFragmentShaderATI() - { - Delegates.glEndFragmentShaderATI(); - } - public static void EndList() + + public static + void EndList() { Delegates.glEndList(); } - public static void EndOcclusionQueryNV() + + public static + void CallList(Int32 list) { - Delegates.glEndOcclusionQueryNV(); + Delegates.glCallList((GLuint)list); } - public static void EndQuery(Enums.VERSION_1_5 target) + + [System.CLSCompliant(false)] + public static + void CallList(GLuint list) { - Delegates.glEndQuery(target); + Delegates.glCallList((GLuint)list); } - public static void EndQueryARB(Enums.ARB_occlusion_query target) + + [System.CLSCompliant(false)] + public static + unsafe void CallLists(GLsizei n, GL.Enums.ListNameType type, void* lists) { - Delegates.glEndQueryARB(target); + unsafe { Delegates.glCallLists((GLsizei)n, (GL.Enums.ListNameType)type, (void*)lists); } } - public static void EndTransformFeedbackNV() + + public static + void CallLists(GLsizei n, GL.Enums.ListNameType type, object lists) { - Delegates.glEndTransformFeedbackNV(); - } - public static void EndVertexShaderEXT() - { - Delegates.glEndVertexShaderEXT(); - } - public static void EvalCoord1d(GLdouble u) - { - Delegates.glEvalCoord1d(u); - } - public static void EvalCoord1dv(GLdouble[] u) - { - GCHandle h0 = GCHandle.Alloc(u, GCHandleType.Pinned); - try + System.Runtime.InteropServices.GCHandle lists_ptr = System.Runtime.InteropServices.GCHandle.Alloc(lists, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - Delegates.glEvalCoord1dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + try + { + Delegates.glCallLists((GLsizei)n, (GL.Enums.ListNameType)type, (void*)lists_ptr.AddrOfPinnedObject()); + } + finally + { + lists_ptr.Free(); + } } } - public static void EvalCoord1dv(ref GLdouble u) + + public static + void DeleteLists(Int32 list, GLsizei range) { - GCHandle h0 = GCHandle.Alloc(u, GCHandleType.Pinned); - try + Delegates.glDeleteLists((GLuint)list, (GLsizei)range); + } + + [System.CLSCompliant(false)] + public static + void DeleteLists(GLuint list, GLsizei range) + { + Delegates.glDeleteLists((GLuint)list, (GLsizei)range); + } + + public static + Int32 GenLists(GLsizei range) + { + return Delegates.glGenLists((GLsizei)range); + } + + public static + void ListBase(Int32 @base) + { + Delegates.glListBase((GLuint)@base); + } + + [System.CLSCompliant(false)] + public static + void ListBase(GLuint @base) + { + Delegates.glListBase((GLuint)@base); + } + + public static + void Begin(GL.Enums.BeginMode mode) + { + Delegates.glBegin((GL.Enums.BeginMode)mode); + } + + [System.CLSCompliant(false)] + public static + unsafe void Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap) + { + unsafe { Delegates.glBitmap((GLsizei)width, (GLsizei)height, (GLfloat)xorig, (GLfloat)yorig, (GLfloat)xmove, (GLfloat)ymove, (GLubyte*)bitmap); } + } + + public static + void Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte[] bitmap) + { + unsafe { - Delegates.glEvalCoord1dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLubyte* bitmap_ptr = bitmap) + { + Delegates.glBitmap((GLsizei)width, (GLsizei)height, (GLfloat)xorig, (GLfloat)yorig, (GLfloat)xmove, (GLfloat)ymove, (GLubyte*)bitmap_ptr); + } } } - public static void EvalCoord1dv(System.IntPtr u) + + public static + void Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, ref GLubyte bitmap) { - Delegates.glEvalCoord1dv(u); - } - public static void EvalCoord1f(GLfloat u) - { - Delegates.glEvalCoord1f(u); - } - public static void EvalCoord1fv(System.IntPtr u) - { - Delegates.glEvalCoord1fv(u); - } - public static void EvalCoord1fv(GLfloat[] u) - { - GCHandle h0 = GCHandle.Alloc(u, GCHandleType.Pinned); - try + unsafe { - Delegates.glEvalCoord1fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLubyte* bitmap_ptr = &bitmap) + { + Delegates.glBitmap((GLsizei)width, (GLsizei)height, (GLfloat)xorig, (GLfloat)yorig, (GLfloat)xmove, (GLfloat)ymove, (GLubyte*)bitmap_ptr); + } } } - public static void EvalCoord1fv(ref GLfloat u) + + public static + void Color3b(Byte red, Byte green, Byte blue) { - GCHandle h0 = GCHandle.Alloc(u, GCHandleType.Pinned); - try + Delegates.glColor3b((GLbyte)red, (GLbyte)green, (GLbyte)blue); + } + + [System.CLSCompliant(false)] + public static + void Color3b(GLbyte red, GLbyte green, GLbyte blue) + { + Delegates.glColor3b((GLbyte)red, (GLbyte)green, (GLbyte)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3bv(Byte* v) + { + { + Delegates.glColor3bv((GLbyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3bv(GLbyte* v) + { + unsafe { Delegates.glColor3bv((GLbyte*)v); } + } + + public static + void Color3bv(Byte[] v) + { + unsafe { - Delegates.glEvalCoord1fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (Byte* v_ptr = v) + { + Delegates.glColor3bv((GLbyte*)v_ptr); + } } } - public static void EvalCoord2d(GLdouble u, GLdouble v) + + [System.CLSCompliant(false)] + public static + void Color3bv(GLbyte[] v) { - Delegates.glEvalCoord2d(u, v); - } - public static void EvalCoord2dv(System.IntPtr u) - { - Delegates.glEvalCoord2dv(u); - } - public static void EvalCoord2dv(ref GLdouble u) - { - GCHandle h0 = GCHandle.Alloc(u, GCHandleType.Pinned); - try + unsafe { - Delegates.glEvalCoord2dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLbyte* v_ptr = v) + { + Delegates.glColor3bv((GLbyte*)v_ptr); + } } } - public static void EvalCoord2dv(GLdouble[] u) + + public static + void Color3bv(ref Byte v) { - GCHandle h0 = GCHandle.Alloc(u, GCHandleType.Pinned); - try + unsafe { - Delegates.glEvalCoord2dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (Byte* v_ptr = &v) + { + Delegates.glColor3bv((GLbyte*)v_ptr); + } } } - public static void EvalCoord2f(GLfloat u, GLfloat v) + + [System.CLSCompliant(false)] + public static + void Color3bv(ref GLbyte v) { - Delegates.glEvalCoord2f(u, v); - } - public static void EvalCoord2fv(ref GLfloat u) - { - GCHandle h0 = GCHandle.Alloc(u, GCHandleType.Pinned); - try + unsafe { - Delegates.glEvalCoord2fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLbyte* v_ptr = &v) + { + Delegates.glColor3bv((GLbyte*)v_ptr); + } } } - public static void EvalCoord2fv(GLfloat[] u) + + public static + void Color3d(GLdouble red, GLdouble green, GLdouble blue) { - GCHandle h0 = GCHandle.Alloc(u, GCHandleType.Pinned); - try + Delegates.glColor3d((GLdouble)red, (GLdouble)green, (GLdouble)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3dv(GLdouble* v) + { + unsafe { Delegates.glColor3dv((GLdouble*)v); } + } + + public static + void Color3dv(GLdouble[] v) + { + unsafe { - Delegates.glEvalCoord2fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLdouble* v_ptr = v) + { + Delegates.glColor3dv((GLdouble*)v_ptr); + } } } - public static void EvalCoord2fv(System.IntPtr u) + + public static + void Color3dv(ref GLdouble v) { - Delegates.glEvalCoord2fv(u); - } - public static void EvalMapsNV(Enums.NV_evaluators target, Enums.NV_evaluators mode) - { - Delegates.glEvalMapsNV(target, mode); - } - public static void EvalMesh1(Enums.MeshMode1 mode, GLint i1, GLint i2) - { - Delegates.glEvalMesh1(mode, i1, i2); - } - public static void EvalMesh2(Enums.MeshMode2 mode, GLint i1, GLint i2, GLint j1, GLint j2) - { - Delegates.glEvalMesh2(mode, i1, i2, j1, j2); - } - public static void EvalPoint1(GLint i) - { - Delegates.glEvalPoint1(i); - } - public static void EvalPoint2(GLint i, GLint j) - { - Delegates.glEvalPoint2(i, j); - } - public static void ExecuteProgramNV(Enums.NV_vertex_program target, GLuint id, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glExecuteProgramNV(target, id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glColor3dv((GLdouble*)v_ptr); + } } } - public static void ExecuteProgramNV(Enums.NV_vertex_program target, GLuint id, System.IntPtr @params) + + public static + void Color3f(GLfloat red, GLfloat green, GLfloat blue) { - Delegates.glExecuteProgramNV(target, id, @params); + Delegates.glColor3f((GLfloat)red, (GLfloat)green, (GLfloat)blue); } - public static void ExecuteProgramNV(Enums.NV_vertex_program target, GLuint id, GLfloat[] @params) + + [System.CLSCompliant(false)] + public static + unsafe void Color3fv(GLfloat* v) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { Delegates.glColor3fv((GLfloat*)v); } + } + + public static + void Color3fv(GLfloat[] v) + { + unsafe { - Delegates.glExecuteProgramNV(target, id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor3fv((GLfloat*)v_ptr); + } } } - public static void ExtractComponentEXT(GLuint res, GLuint src, GLuint num) + + public static + void Color3fv(ref GLfloat v) { - Delegates.glExtractComponentEXT(res, src, num); + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor3fv((GLfloat*)v_ptr); + } + } } - public static void FeedbackBuffer(GLsizei size, Enums.FeedbackType type, [In, Out()] System.IntPtr buffer) + + public static + void Color3i(GLint red, GLint green, GLint blue) { - Delegates.glFeedbackBuffer(size, type, buffer); + Delegates.glColor3i((GLint)red, (GLint)green, (GLint)blue); } - public static void FeedbackBuffer(GLsizei size, Enums.FeedbackType type, out GLfloat buffer) + + [System.CLSCompliant(false)] + public static + unsafe void Color3iv(GLint* v) + { + unsafe { Delegates.glColor3iv((GLint*)v); } + } + + public static + void Color3iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glColor3iv((GLint*)v_ptr); + } + } + } + + public static + void Color3iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glColor3iv((GLint*)v_ptr); + } + } + } + + public static + void Color3s(GLshort red, GLshort green, GLshort blue) + { + Delegates.glColor3s((GLshort)red, (GLshort)green, (GLshort)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3sv(GLshort* v) + { + unsafe { Delegates.glColor3sv((GLshort*)v); } + } + + public static + void Color3sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glColor3sv((GLshort*)v_ptr); + } + } + } + + public static + void Color3sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glColor3sv((GLshort*)v_ptr); + } + } + } + + public static + void Color3ub(GLubyte red, GLubyte green, GLubyte blue) + { + Delegates.glColor3ub((GLubyte)red, (GLubyte)green, (GLubyte)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3ubv(GLubyte* v) + { + unsafe { Delegates.glColor3ubv((GLubyte*)v); } + } + + public static + void Color3ubv(GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glColor3ubv((GLubyte*)v_ptr); + } + } + } + + public static + void Color3ubv(ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glColor3ubv((GLubyte*)v_ptr); + } + } + } + + public static + void Color3ui(Int32 red, Int32 green, Int32 blue) + { + Delegates.glColor3ui((GLuint)red, (GLuint)green, (GLuint)blue); + } + + [System.CLSCompliant(false)] + public static + void Color3ui(GLuint red, GLuint green, GLuint blue) + { + Delegates.glColor3ui((GLuint)red, (GLuint)green, (GLuint)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3uiv(Int32* v) + { + { + Delegates.glColor3uiv((GLuint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3uiv(GLuint* v) + { + unsafe { Delegates.glColor3uiv((GLuint*)v); } + } + + public static + void Color3uiv(Int32[] v) + { + unsafe + { + fixed (Int32* v_ptr = v) + { + Delegates.glColor3uiv((GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color3uiv(GLuint[] v) + { + unsafe + { + fixed (GLuint* v_ptr = v) + { + Delegates.glColor3uiv((GLuint*)v_ptr); + } + } + } + + public static + void Color3uiv(ref Int32 v) + { + unsafe + { + fixed (Int32* v_ptr = &v) + { + Delegates.glColor3uiv((GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color3uiv(ref GLuint v) + { + unsafe + { + fixed (GLuint* v_ptr = &v) + { + Delegates.glColor3uiv((GLuint*)v_ptr); + } + } + } + + public static + void Color3us(Int16 red, Int16 green, Int16 blue) + { + Delegates.glColor3us((GLushort)red, (GLushort)green, (GLushort)blue); + } + + [System.CLSCompliant(false)] + public static + void Color3us(GLushort red, GLushort green, GLushort blue) + { + Delegates.glColor3us((GLushort)red, (GLushort)green, (GLushort)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3usv(Int16* v) + { + { + Delegates.glColor3usv((GLushort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3usv(GLushort* v) + { + unsafe { Delegates.glColor3usv((GLushort*)v); } + } + + public static + void Color3usv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glColor3usv((GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color3usv(GLushort[] v) + { + unsafe + { + fixed (GLushort* v_ptr = v) + { + Delegates.glColor3usv((GLushort*)v_ptr); + } + } + } + + public static + void Color3usv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glColor3usv((GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color3usv(ref GLushort v) + { + unsafe + { + fixed (GLushort* v_ptr = &v) + { + Delegates.glColor3usv((GLushort*)v_ptr); + } + } + } + + public static + void Color4b(Byte red, Byte green, Byte blue, Byte alpha) + { + Delegates.glColor4b((GLbyte)red, (GLbyte)green, (GLbyte)blue, (GLbyte)alpha); + } + + [System.CLSCompliant(false)] + public static + void Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) + { + Delegates.glColor4b((GLbyte)red, (GLbyte)green, (GLbyte)blue, (GLbyte)alpha); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4bv(Byte* v) + { + { + Delegates.glColor4bv((GLbyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4bv(GLbyte* v) + { + unsafe { Delegates.glColor4bv((GLbyte*)v); } + } + + public static + void Color4bv(Byte[] v) + { + unsafe + { + fixed (Byte* v_ptr = v) + { + Delegates.glColor4bv((GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color4bv(GLbyte[] v) + { + unsafe + { + fixed (GLbyte* v_ptr = v) + { + Delegates.glColor4bv((GLbyte*)v_ptr); + } + } + } + + public static + void Color4bv(ref Byte v) + { + unsafe + { + fixed (Byte* v_ptr = &v) + { + Delegates.glColor4bv((GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color4bv(ref GLbyte v) + { + unsafe + { + fixed (GLbyte* v_ptr = &v) + { + Delegates.glColor4bv((GLbyte*)v_ptr); + } + } + } + + public static + void Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) + { + Delegates.glColor4d((GLdouble)red, (GLdouble)green, (GLdouble)blue, (GLdouble)alpha); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4dv(GLdouble* v) + { + unsafe { Delegates.glColor4dv((GLdouble*)v); } + } + + public static + void Color4dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glColor4dv((GLdouble*)v_ptr); + } + } + } + + public static + void Color4dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glColor4dv((GLdouble*)v_ptr); + } + } + } + + public static + void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) + { + Delegates.glColor4f((GLfloat)red, (GLfloat)green, (GLfloat)blue, (GLfloat)alpha); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fv(GLfloat* v) + { + unsafe { Delegates.glColor4fv((GLfloat*)v); } + } + + public static + void Color4fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4fv((GLfloat*)v_ptr); + } + } + } + + public static + void Color4fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4fv((GLfloat*)v_ptr); + } + } + } + + public static + void Color4i(GLint red, GLint green, GLint blue, GLint alpha) + { + Delegates.glColor4i((GLint)red, (GLint)green, (GLint)blue, (GLint)alpha); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4iv(GLint* v) + { + unsafe { Delegates.glColor4iv((GLint*)v); } + } + + public static + void Color4iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glColor4iv((GLint*)v_ptr); + } + } + } + + public static + void Color4iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glColor4iv((GLint*)v_ptr); + } + } + } + + public static + void Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) + { + Delegates.glColor4s((GLshort)red, (GLshort)green, (GLshort)blue, (GLshort)alpha); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4sv(GLshort* v) + { + unsafe { Delegates.glColor4sv((GLshort*)v); } + } + + public static + void Color4sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glColor4sv((GLshort*)v_ptr); + } + } + } + + public static + void Color4sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glColor4sv((GLshort*)v_ptr); + } + } + } + + public static + void Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) + { + Delegates.glColor4ub((GLubyte)red, (GLubyte)green, (GLubyte)blue, (GLubyte)alpha); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4ubv(GLubyte* v) + { + unsafe { Delegates.glColor4ubv((GLubyte*)v); } + } + + public static + void Color4ubv(GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glColor4ubv((GLubyte*)v_ptr); + } + } + } + + public static + void Color4ubv(ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glColor4ubv((GLubyte*)v_ptr); + } + } + } + + public static + void Color4ui(Int32 red, Int32 green, Int32 blue, Int32 alpha) + { + Delegates.glColor4ui((GLuint)red, (GLuint)green, (GLuint)blue, (GLuint)alpha); + } + + [System.CLSCompliant(false)] + public static + void Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) + { + Delegates.glColor4ui((GLuint)red, (GLuint)green, (GLuint)blue, (GLuint)alpha); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4uiv(Int32* v) + { + { + Delegates.glColor4uiv((GLuint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4uiv(GLuint* v) + { + unsafe { Delegates.glColor4uiv((GLuint*)v); } + } + + public static + void Color4uiv(Int32[] v) + { + unsafe + { + fixed (Int32* v_ptr = v) + { + Delegates.glColor4uiv((GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color4uiv(GLuint[] v) + { + unsafe + { + fixed (GLuint* v_ptr = v) + { + Delegates.glColor4uiv((GLuint*)v_ptr); + } + } + } + + public static + void Color4uiv(ref Int32 v) + { + unsafe + { + fixed (Int32* v_ptr = &v) + { + Delegates.glColor4uiv((GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color4uiv(ref GLuint v) + { + unsafe + { + fixed (GLuint* v_ptr = &v) + { + Delegates.glColor4uiv((GLuint*)v_ptr); + } + } + } + + public static + void Color4us(Int16 red, Int16 green, Int16 blue, Int16 alpha) + { + Delegates.glColor4us((GLushort)red, (GLushort)green, (GLushort)blue, (GLushort)alpha); + } + + [System.CLSCompliant(false)] + public static + void Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) + { + Delegates.glColor4us((GLushort)red, (GLushort)green, (GLushort)blue, (GLushort)alpha); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4usv(Int16* v) + { + { + Delegates.glColor4usv((GLushort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4usv(GLushort* v) + { + unsafe { Delegates.glColor4usv((GLushort*)v); } + } + + public static + void Color4usv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glColor4usv((GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color4usv(GLushort[] v) + { + unsafe + { + fixed (GLushort* v_ptr = v) + { + Delegates.glColor4usv((GLushort*)v_ptr); + } + } + } + + public static + void Color4usv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glColor4usv((GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color4usv(ref GLushort v) + { + unsafe + { + fixed (GLushort* v_ptr = &v) + { + Delegates.glColor4usv((GLushort*)v_ptr); + } + } + } + + public static + void EdgeFlag(GL.Enums.Boolean flag) + { + Delegates.glEdgeFlag((GL.Enums.Boolean)flag); + } + + [System.CLSCompliant(false)] + public static + unsafe void EdgeFlagv(GL.Enums.Boolean* flag) + { + unsafe { Delegates.glEdgeFlagv((GL.Enums.Boolean*)flag); } + } + + public static + void End() + { + Delegates.glEnd(); + } + + public static + void Indexd(GLdouble c) + { + Delegates.glIndexd((GLdouble)c); + } + + [System.CLSCompliant(false)] + public static + unsafe void Indexdv(GLdouble* c) + { + unsafe { Delegates.glIndexdv((GLdouble*)c); } + } + + public static + void Indexdv(GLdouble[] c) + { + unsafe + { + fixed (GLdouble* c_ptr = c) + { + Delegates.glIndexdv((GLdouble*)c_ptr); + } + } + } + + public static + void Indexdv(ref GLdouble c) + { + unsafe + { + fixed (GLdouble* c_ptr = &c) + { + Delegates.glIndexdv((GLdouble*)c_ptr); + } + } + } + + public static + void Indexf(GLfloat c) + { + Delegates.glIndexf((GLfloat)c); + } + + [System.CLSCompliant(false)] + public static + unsafe void Indexfv(GLfloat* c) + { + unsafe { Delegates.glIndexfv((GLfloat*)c); } + } + + public static + void Indexfv(GLfloat[] c) + { + unsafe + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glIndexfv((GLfloat*)c_ptr); + } + } + } + + public static + void Indexfv(ref GLfloat c) + { + unsafe + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glIndexfv((GLfloat*)c_ptr); + } + } + } + + public static + void Indexi(GLint c) + { + Delegates.glIndexi((GLint)c); + } + + [System.CLSCompliant(false)] + public static + unsafe void Indexiv(GLint* c) + { + unsafe { Delegates.glIndexiv((GLint*)c); } + } + + public static + void Indexiv(GLint[] c) + { + unsafe + { + fixed (GLint* c_ptr = c) + { + Delegates.glIndexiv((GLint*)c_ptr); + } + } + } + + public static + void Indexiv(ref GLint c) + { + unsafe + { + fixed (GLint* c_ptr = &c) + { + Delegates.glIndexiv((GLint*)c_ptr); + } + } + } + + public static + void Indexs(GLshort c) + { + Delegates.glIndexs((GLshort)c); + } + + [System.CLSCompliant(false)] + public static + unsafe void Indexsv(GLshort* c) + { + unsafe { Delegates.glIndexsv((GLshort*)c); } + } + + public static + void Indexsv(GLshort[] c) + { + unsafe + { + fixed (GLshort* c_ptr = c) + { + Delegates.glIndexsv((GLshort*)c_ptr); + } + } + } + + public static + void Indexsv(ref GLshort c) + { + unsafe + { + fixed (GLshort* c_ptr = &c) + { + Delegates.glIndexsv((GLshort*)c_ptr); + } + } + } + + public static + void Normal3b(Byte nx, Byte ny, Byte nz) + { + Delegates.glNormal3b((GLbyte)nx, (GLbyte)ny, (GLbyte)nz); + } + + [System.CLSCompliant(false)] + public static + void Normal3b(GLbyte nx, GLbyte ny, GLbyte nz) + { + Delegates.glNormal3b((GLbyte)nx, (GLbyte)ny, (GLbyte)nz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3bv(Byte* v) + { + { + Delegates.glNormal3bv((GLbyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3bv(GLbyte* v) + { + unsafe { Delegates.glNormal3bv((GLbyte*)v); } + } + + public static + void Normal3bv(Byte[] v) + { + unsafe + { + fixed (Byte* v_ptr = v) + { + Delegates.glNormal3bv((GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Normal3bv(GLbyte[] v) + { + unsafe + { + fixed (GLbyte* v_ptr = v) + { + Delegates.glNormal3bv((GLbyte*)v_ptr); + } + } + } + + public static + void Normal3bv(ref Byte v) + { + unsafe + { + fixed (Byte* v_ptr = &v) + { + Delegates.glNormal3bv((GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Normal3bv(ref GLbyte v) + { + unsafe + { + fixed (GLbyte* v_ptr = &v) + { + Delegates.glNormal3bv((GLbyte*)v_ptr); + } + } + } + + public static + void Normal3d(GLdouble nx, GLdouble ny, GLdouble nz) + { + Delegates.glNormal3d((GLdouble)nx, (GLdouble)ny, (GLdouble)nz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3dv(GLdouble* v) + { + unsafe { Delegates.glNormal3dv((GLdouble*)v); } + } + + public static + void Normal3dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glNormal3dv((GLdouble*)v_ptr); + } + } + } + + public static + void Normal3dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glNormal3dv((GLdouble*)v_ptr); + } + } + } + + public static + void Normal3f(GLfloat nx, GLfloat ny, GLfloat nz) + { + Delegates.glNormal3f((GLfloat)nx, (GLfloat)ny, (GLfloat)nz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3fv(GLfloat* v) + { + unsafe { Delegates.glNormal3fv((GLfloat*)v); } + } + + public static + void Normal3fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glNormal3fv((GLfloat*)v_ptr); + } + } + } + + public static + void Normal3fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glNormal3fv((GLfloat*)v_ptr); + } + } + } + + public static + void Normal3i(GLint nx, GLint ny, GLint nz) + { + Delegates.glNormal3i((GLint)nx, (GLint)ny, (GLint)nz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3iv(GLint* v) + { + unsafe { Delegates.glNormal3iv((GLint*)v); } + } + + public static + void Normal3iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glNormal3iv((GLint*)v_ptr); + } + } + } + + public static + void Normal3iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glNormal3iv((GLint*)v_ptr); + } + } + } + + public static + void Normal3s(GLshort nx, GLshort ny, GLshort nz) + { + Delegates.glNormal3s((GLshort)nx, (GLshort)ny, (GLshort)nz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3sv(GLshort* v) + { + unsafe { Delegates.glNormal3sv((GLshort*)v); } + } + + public static + void Normal3sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glNormal3sv((GLshort*)v_ptr); + } + } + } + + public static + void Normal3sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glNormal3sv((GLshort*)v_ptr); + } + } + } + + public static + void RasterPos2d(GLdouble x, GLdouble y) + { + Delegates.glRasterPos2d((GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos2dv(GLdouble* v) + { + unsafe { Delegates.glRasterPos2dv((GLdouble*)v); } + } + + public static + void RasterPos2dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glRasterPos2dv((GLdouble*)v_ptr); + } + } + } + + public static + void RasterPos2dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glRasterPos2dv((GLdouble*)v_ptr); + } + } + } + + public static + void RasterPos2f(GLfloat x, GLfloat y) + { + Delegates.glRasterPos2f((GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos2fv(GLfloat* v) + { + unsafe { Delegates.glRasterPos2fv((GLfloat*)v); } + } + + public static + void RasterPos2fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glRasterPos2fv((GLfloat*)v_ptr); + } + } + } + + public static + void RasterPos2fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glRasterPos2fv((GLfloat*)v_ptr); + } + } + } + + public static + void RasterPos2i(GLint x, GLint y) + { + Delegates.glRasterPos2i((GLint)x, (GLint)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos2iv(GLint* v) + { + unsafe { Delegates.glRasterPos2iv((GLint*)v); } + } + + public static + void RasterPos2iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glRasterPos2iv((GLint*)v_ptr); + } + } + } + + public static + void RasterPos2iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glRasterPos2iv((GLint*)v_ptr); + } + } + } + + public static + void RasterPos2s(GLshort x, GLshort y) + { + Delegates.glRasterPos2s((GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos2sv(GLshort* v) + { + unsafe { Delegates.glRasterPos2sv((GLshort*)v); } + } + + public static + void RasterPos2sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glRasterPos2sv((GLshort*)v_ptr); + } + } + } + + public static + void RasterPos2sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glRasterPos2sv((GLshort*)v_ptr); + } + } + } + + public static + void RasterPos3d(GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glRasterPos3d((GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos3dv(GLdouble* v) + { + unsafe { Delegates.glRasterPos3dv((GLdouble*)v); } + } + + public static + void RasterPos3dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glRasterPos3dv((GLdouble*)v_ptr); + } + } + } + + public static + void RasterPos3dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glRasterPos3dv((GLdouble*)v_ptr); + } + } + } + + public static + void RasterPos3f(GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glRasterPos3f((GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos3fv(GLfloat* v) + { + unsafe { Delegates.glRasterPos3fv((GLfloat*)v); } + } + + public static + void RasterPos3fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glRasterPos3fv((GLfloat*)v_ptr); + } + } + } + + public static + void RasterPos3fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glRasterPos3fv((GLfloat*)v_ptr); + } + } + } + + public static + void RasterPos3i(GLint x, GLint y, GLint z) + { + Delegates.glRasterPos3i((GLint)x, (GLint)y, (GLint)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos3iv(GLint* v) + { + unsafe { Delegates.glRasterPos3iv((GLint*)v); } + } + + public static + void RasterPos3iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glRasterPos3iv((GLint*)v_ptr); + } + } + } + + public static + void RasterPos3iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glRasterPos3iv((GLint*)v_ptr); + } + } + } + + public static + void RasterPos3s(GLshort x, GLshort y, GLshort z) + { + Delegates.glRasterPos3s((GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos3sv(GLshort* v) + { + unsafe { Delegates.glRasterPos3sv((GLshort*)v); } + } + + public static + void RasterPos3sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glRasterPos3sv((GLshort*)v_ptr); + } + } + } + + public static + void RasterPos3sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glRasterPos3sv((GLshort*)v_ptr); + } + } + } + + public static + void RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glRasterPos4d((GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos4dv(GLdouble* v) + { + unsafe { Delegates.glRasterPos4dv((GLdouble*)v); } + } + + public static + void RasterPos4dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glRasterPos4dv((GLdouble*)v_ptr); + } + } + } + + public static + void RasterPos4dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glRasterPos4dv((GLdouble*)v_ptr); + } + } + } + + public static + void RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glRasterPos4f((GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos4fv(GLfloat* v) + { + unsafe { Delegates.glRasterPos4fv((GLfloat*)v); } + } + + public static + void RasterPos4fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glRasterPos4fv((GLfloat*)v_ptr); + } + } + } + + public static + void RasterPos4fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glRasterPos4fv((GLfloat*)v_ptr); + } + } + } + + public static + void RasterPos4i(GLint x, GLint y, GLint z, GLint w) + { + Delegates.glRasterPos4i((GLint)x, (GLint)y, (GLint)z, (GLint)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos4iv(GLint* v) + { + unsafe { Delegates.glRasterPos4iv((GLint*)v); } + } + + public static + void RasterPos4iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glRasterPos4iv((GLint*)v_ptr); + } + } + } + + public static + void RasterPos4iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glRasterPos4iv((GLint*)v_ptr); + } + } + } + + public static + void RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) + { + Delegates.glRasterPos4s((GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void RasterPos4sv(GLshort* v) + { + unsafe { Delegates.glRasterPos4sv((GLshort*)v); } + } + + public static + void RasterPos4sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glRasterPos4sv((GLshort*)v_ptr); + } + } + } + + public static + void RasterPos4sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glRasterPos4sv((GLshort*)v_ptr); + } + } + } + + public static + void Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) + { + Delegates.glRectd((GLdouble)x1, (GLdouble)y1, (GLdouble)x2, (GLdouble)y2); + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectdv(GLdouble* v1, GLdouble* v2) + { + unsafe { Delegates.glRectdv((GLdouble*)v1, (GLdouble*)v2); } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectdv(GLdouble* v1, GLdouble[] v2) + { + fixed (GLdouble* v2_ptr = v2) + { + Delegates.glRectdv((GLdouble*)v1, (GLdouble*)v2_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectdv(GLdouble* v1, ref GLdouble v2) + { + fixed (GLdouble* v2_ptr = &v2) + { + Delegates.glRectdv((GLdouble*)v1, (GLdouble*)v2_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectdv(GLdouble[] v1, GLdouble* v2) + { + fixed (GLdouble* v1_ptr = v1) + { + Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2); + } + } + + public static + void Rectdv(GLdouble[] v1, GLdouble[] v2) + { + unsafe + { + fixed (GLdouble* v1_ptr = v1) + fixed (GLdouble* v2_ptr = v2) + { + Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2_ptr); + } + } + } + + public static + void Rectdv(GLdouble[] v1, ref GLdouble v2) + { + unsafe + { + fixed (GLdouble* v1_ptr = v1) + fixed (GLdouble* v2_ptr = &v2) + { + Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectdv(ref GLdouble v1, GLdouble* v2) + { + fixed (GLdouble* v1_ptr = &v1) + { + Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2); + } + } + + public static + void Rectdv(ref GLdouble v1, GLdouble[] v2) + { + unsafe + { + fixed (GLdouble* v1_ptr = &v1) + fixed (GLdouble* v2_ptr = v2) + { + Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2_ptr); + } + } + } + + public static + void Rectdv(ref GLdouble v1, ref GLdouble v2) + { + unsafe + { + fixed (GLdouble* v1_ptr = &v1) + fixed (GLdouble* v2_ptr = &v2) + { + Delegates.glRectdv((GLdouble*)v1_ptr, (GLdouble*)v2_ptr); + } + } + } + + public static + void Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) + { + Delegates.glRectf((GLfloat)x1, (GLfloat)y1, (GLfloat)x2, (GLfloat)y2); + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectfv(GLfloat* v1, GLfloat* v2) + { + unsafe { Delegates.glRectfv((GLfloat*)v1, (GLfloat*)v2); } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectfv(GLfloat* v1, GLfloat[] v2) + { + fixed (GLfloat* v2_ptr = v2) + { + Delegates.glRectfv((GLfloat*)v1, (GLfloat*)v2_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectfv(GLfloat* v1, ref GLfloat v2) + { + fixed (GLfloat* v2_ptr = &v2) + { + Delegates.glRectfv((GLfloat*)v1, (GLfloat*)v2_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectfv(GLfloat[] v1, GLfloat* v2) + { + fixed (GLfloat* v1_ptr = v1) + { + Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2); + } + } + + public static + void Rectfv(GLfloat[] v1, GLfloat[] v2) + { + unsafe + { + fixed (GLfloat* v1_ptr = v1) + fixed (GLfloat* v2_ptr = v2) + { + Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2_ptr); + } + } + } + + public static + void Rectfv(GLfloat[] v1, ref GLfloat v2) + { + unsafe + { + fixed (GLfloat* v1_ptr = v1) + fixed (GLfloat* v2_ptr = &v2) + { + Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectfv(ref GLfloat v1, GLfloat* v2) + { + fixed (GLfloat* v1_ptr = &v1) + { + Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2); + } + } + + public static + void Rectfv(ref GLfloat v1, GLfloat[] v2) + { + unsafe + { + fixed (GLfloat* v1_ptr = &v1) + fixed (GLfloat* v2_ptr = v2) + { + Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2_ptr); + } + } + } + + public static + void Rectfv(ref GLfloat v1, ref GLfloat v2) + { + unsafe + { + fixed (GLfloat* v1_ptr = &v1) + fixed (GLfloat* v2_ptr = &v2) + { + Delegates.glRectfv((GLfloat*)v1_ptr, (GLfloat*)v2_ptr); + } + } + } + + public static + void Recti(GLint x1, GLint y1, GLint x2, GLint y2) + { + Delegates.glRecti((GLint)x1, (GLint)y1, (GLint)x2, (GLint)y2); + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectiv(GLint* v1, GLint* v2) + { + unsafe { Delegates.glRectiv((GLint*)v1, (GLint*)v2); } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectiv(GLint* v1, GLint[] v2) + { + fixed (GLint* v2_ptr = v2) + { + Delegates.glRectiv((GLint*)v1, (GLint*)v2_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectiv(GLint* v1, ref GLint v2) + { + fixed (GLint* v2_ptr = &v2) + { + Delegates.glRectiv((GLint*)v1, (GLint*)v2_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectiv(GLint[] v1, GLint* v2) + { + fixed (GLint* v1_ptr = v1) + { + Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2); + } + } + + public static + void Rectiv(GLint[] v1, GLint[] v2) + { + unsafe + { + fixed (GLint* v1_ptr = v1) + fixed (GLint* v2_ptr = v2) + { + Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2_ptr); + } + } + } + + public static + void Rectiv(GLint[] v1, ref GLint v2) + { + unsafe + { + fixed (GLint* v1_ptr = v1) + fixed (GLint* v2_ptr = &v2) + { + Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectiv(ref GLint v1, GLint* v2) + { + fixed (GLint* v1_ptr = &v1) + { + Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2); + } + } + + public static + void Rectiv(ref GLint v1, GLint[] v2) + { + unsafe + { + fixed (GLint* v1_ptr = &v1) + fixed (GLint* v2_ptr = v2) + { + Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2_ptr); + } + } + } + + public static + void Rectiv(ref GLint v1, ref GLint v2) + { + unsafe + { + fixed (GLint* v1_ptr = &v1) + fixed (GLint* v2_ptr = &v2) + { + Delegates.glRectiv((GLint*)v1_ptr, (GLint*)v2_ptr); + } + } + } + + public static + void Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) + { + Delegates.glRects((GLshort)x1, (GLshort)y1, (GLshort)x2, (GLshort)y2); + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectsv(GLshort* v1, GLshort* v2) + { + unsafe { Delegates.glRectsv((GLshort*)v1, (GLshort*)v2); } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectsv(GLshort* v1, GLshort[] v2) + { + fixed (GLshort* v2_ptr = v2) + { + Delegates.glRectsv((GLshort*)v1, (GLshort*)v2_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectsv(GLshort* v1, ref GLshort v2) + { + fixed (GLshort* v2_ptr = &v2) + { + Delegates.glRectsv((GLshort*)v1, (GLshort*)v2_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectsv(GLshort[] v1, GLshort* v2) + { + fixed (GLshort* v1_ptr = v1) + { + Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2); + } + } + + public static + void Rectsv(GLshort[] v1, GLshort[] v2) + { + unsafe + { + fixed (GLshort* v1_ptr = v1) + fixed (GLshort* v2_ptr = v2) + { + Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2_ptr); + } + } + } + + public static + void Rectsv(GLshort[] v1, ref GLshort v2) + { + unsafe + { + fixed (GLshort* v1_ptr = v1) + fixed (GLshort* v2_ptr = &v2) + { + Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Rectsv(ref GLshort v1, GLshort* v2) + { + fixed (GLshort* v1_ptr = &v1) + { + Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2); + } + } + + public static + void Rectsv(ref GLshort v1, GLshort[] v2) + { + unsafe + { + fixed (GLshort* v1_ptr = &v1) + fixed (GLshort* v2_ptr = v2) + { + Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2_ptr); + } + } + } + + public static + void Rectsv(ref GLshort v1, ref GLshort v2) + { + unsafe + { + fixed (GLshort* v1_ptr = &v1) + fixed (GLshort* v2_ptr = &v2) + { + Delegates.glRectsv((GLshort*)v1_ptr, (GLshort*)v2_ptr); + } + } + } + + public static + void TexCoord1d(GLdouble s) + { + Delegates.glTexCoord1d((GLdouble)s); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord1dv(GLdouble* v) + { + unsafe { Delegates.glTexCoord1dv((GLdouble*)v); } + } + + public static + void TexCoord1dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glTexCoord1dv((GLdouble*)v_ptr); + } + } + } + + public static + void TexCoord1dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glTexCoord1dv((GLdouble*)v_ptr); + } + } + } + + public static + void TexCoord1f(GLfloat s) + { + Delegates.glTexCoord1f((GLfloat)s); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord1fv(GLfloat* v) + { + unsafe { Delegates.glTexCoord1fv((GLfloat*)v); } + } + + public static + void TexCoord1fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord1fv((GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord1fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord1fv((GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord1i(GLint s) + { + Delegates.glTexCoord1i((GLint)s); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord1iv(GLint* v) + { + unsafe { Delegates.glTexCoord1iv((GLint*)v); } + } + + public static + void TexCoord1iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glTexCoord1iv((GLint*)v_ptr); + } + } + } + + public static + void TexCoord1iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glTexCoord1iv((GLint*)v_ptr); + } + } + } + + public static + void TexCoord1s(GLshort s) + { + Delegates.glTexCoord1s((GLshort)s); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord1sv(GLshort* v) + { + unsafe { Delegates.glTexCoord1sv((GLshort*)v); } + } + + public static + void TexCoord1sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glTexCoord1sv((GLshort*)v_ptr); + } + } + } + + public static + void TexCoord1sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glTexCoord1sv((GLshort*)v_ptr); + } + } + } + + public static + void TexCoord2d(GLdouble s, GLdouble t) + { + Delegates.glTexCoord2d((GLdouble)s, (GLdouble)t); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2dv(GLdouble* v) + { + unsafe { Delegates.glTexCoord2dv((GLdouble*)v); } + } + + public static + void TexCoord2dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glTexCoord2dv((GLdouble*)v_ptr); + } + } + } + + public static + void TexCoord2dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glTexCoord2dv((GLdouble*)v_ptr); + } + } + } + + public static + void TexCoord2f(GLfloat s, GLfloat t) + { + Delegates.glTexCoord2f((GLfloat)s, (GLfloat)t); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fv(GLfloat* v) + { + unsafe { Delegates.glTexCoord2fv((GLfloat*)v); } + } + + public static + void TexCoord2fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fv((GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fv((GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2i(GLint s, GLint t) + { + Delegates.glTexCoord2i((GLint)s, (GLint)t); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2iv(GLint* v) + { + unsafe { Delegates.glTexCoord2iv((GLint*)v); } + } + + public static + void TexCoord2iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glTexCoord2iv((GLint*)v_ptr); + } + } + } + + public static + void TexCoord2iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glTexCoord2iv((GLint*)v_ptr); + } + } + } + + public static + void TexCoord2s(GLshort s, GLshort t) + { + Delegates.glTexCoord2s((GLshort)s, (GLshort)t); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2sv(GLshort* v) + { + unsafe { Delegates.glTexCoord2sv((GLshort*)v); } + } + + public static + void TexCoord2sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glTexCoord2sv((GLshort*)v_ptr); + } + } + } + + public static + void TexCoord2sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glTexCoord2sv((GLshort*)v_ptr); + } + } + } + + public static + void TexCoord3d(GLdouble s, GLdouble t, GLdouble r) + { + Delegates.glTexCoord3d((GLdouble)s, (GLdouble)t, (GLdouble)r); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord3dv(GLdouble* v) + { + unsafe { Delegates.glTexCoord3dv((GLdouble*)v); } + } + + public static + void TexCoord3dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glTexCoord3dv((GLdouble*)v_ptr); + } + } + } + + public static + void TexCoord3dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glTexCoord3dv((GLdouble*)v_ptr); + } + } + } + + public static + void TexCoord3f(GLfloat s, GLfloat t, GLfloat r) + { + Delegates.glTexCoord3f((GLfloat)s, (GLfloat)t, (GLfloat)r); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord3fv(GLfloat* v) + { + unsafe { Delegates.glTexCoord3fv((GLfloat*)v); } + } + + public static + void TexCoord3fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord3fv((GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord3fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord3fv((GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord3i(GLint s, GLint t, GLint r) + { + Delegates.glTexCoord3i((GLint)s, (GLint)t, (GLint)r); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord3iv(GLint* v) + { + unsafe { Delegates.glTexCoord3iv((GLint*)v); } + } + + public static + void TexCoord3iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glTexCoord3iv((GLint*)v_ptr); + } + } + } + + public static + void TexCoord3iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glTexCoord3iv((GLint*)v_ptr); + } + } + } + + public static + void TexCoord3s(GLshort s, GLshort t, GLshort r) + { + Delegates.glTexCoord3s((GLshort)s, (GLshort)t, (GLshort)r); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord3sv(GLshort* v) + { + unsafe { Delegates.glTexCoord3sv((GLshort*)v); } + } + + public static + void TexCoord3sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glTexCoord3sv((GLshort*)v_ptr); + } + } + } + + public static + void TexCoord3sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glTexCoord3sv((GLshort*)v_ptr); + } + } + } + + public static + void TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) + { + Delegates.glTexCoord4d((GLdouble)s, (GLdouble)t, (GLdouble)r, (GLdouble)q); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4dv(GLdouble* v) + { + unsafe { Delegates.glTexCoord4dv((GLdouble*)v); } + } + + public static + void TexCoord4dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glTexCoord4dv((GLdouble*)v_ptr); + } + } + } + + public static + void TexCoord4dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glTexCoord4dv((GLdouble*)v_ptr); + } + } + } + + public static + void TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) + { + Delegates.glTexCoord4f((GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)q); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fv(GLfloat* v) + { + unsafe { Delegates.glTexCoord4fv((GLfloat*)v); } + } + + public static + void TexCoord4fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fv((GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fv((GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4i(GLint s, GLint t, GLint r, GLint q) + { + Delegates.glTexCoord4i((GLint)s, (GLint)t, (GLint)r, (GLint)q); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4iv(GLint* v) + { + unsafe { Delegates.glTexCoord4iv((GLint*)v); } + } + + public static + void TexCoord4iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glTexCoord4iv((GLint*)v_ptr); + } + } + } + + public static + void TexCoord4iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glTexCoord4iv((GLint*)v_ptr); + } + } + } + + public static + void TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) + { + Delegates.glTexCoord4s((GLshort)s, (GLshort)t, (GLshort)r, (GLshort)q); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4sv(GLshort* v) + { + unsafe { Delegates.glTexCoord4sv((GLshort*)v); } + } + + public static + void TexCoord4sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glTexCoord4sv((GLshort*)v_ptr); + } + } + } + + public static + void TexCoord4sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glTexCoord4sv((GLshort*)v_ptr); + } + } + } + + public static + void Vertex2d(GLdouble x, GLdouble y) + { + Delegates.glVertex2d((GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex2dv(GLdouble* v) + { + unsafe { Delegates.glVertex2dv((GLdouble*)v); } + } + + public static + void Vertex2dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertex2dv((GLdouble*)v_ptr); + } + } + } + + public static + void Vertex2dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertex2dv((GLdouble*)v_ptr); + } + } + } + + public static + void Vertex2f(GLfloat x, GLfloat y) + { + Delegates.glVertex2f((GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex2fv(GLfloat* v) + { + unsafe { Delegates.glVertex2fv((GLfloat*)v); } + } + + public static + void Vertex2fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertex2fv((GLfloat*)v_ptr); + } + } + } + + public static + void Vertex2fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertex2fv((GLfloat*)v_ptr); + } + } + } + + public static + void Vertex2i(GLint x, GLint y) + { + Delegates.glVertex2i((GLint)x, (GLint)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex2iv(GLint* v) + { + unsafe { Delegates.glVertex2iv((GLint*)v); } + } + + public static + void Vertex2iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertex2iv((GLint*)v_ptr); + } + } + } + + public static + void Vertex2iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertex2iv((GLint*)v_ptr); + } + } + } + + public static + void Vertex2s(GLshort x, GLshort y) + { + Delegates.glVertex2s((GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex2sv(GLshort* v) + { + unsafe { Delegates.glVertex2sv((GLshort*)v); } + } + + public static + void Vertex2sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertex2sv((GLshort*)v_ptr); + } + } + } + + public static + void Vertex2sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertex2sv((GLshort*)v_ptr); + } + } + } + + public static + void Vertex3d(GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glVertex3d((GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex3dv(GLdouble* v) + { + unsafe { Delegates.glVertex3dv((GLdouble*)v); } + } + + public static + void Vertex3dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertex3dv((GLdouble*)v_ptr); + } + } + } + + public static + void Vertex3dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertex3dv((GLdouble*)v_ptr); + } + } + } + + public static + void Vertex3f(GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex3fv(GLfloat* v) + { + unsafe { Delegates.glVertex3fv((GLfloat*)v); } + } + + public static + void Vertex3fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertex3fv((GLfloat*)v_ptr); + } + } + } + + public static + void Vertex3fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertex3fv((GLfloat*)v_ptr); + } + } + } + + public static + void Vertex3i(GLint x, GLint y, GLint z) + { + Delegates.glVertex3i((GLint)x, (GLint)y, (GLint)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex3iv(GLint* v) + { + unsafe { Delegates.glVertex3iv((GLint*)v); } + } + + public static + void Vertex3iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertex3iv((GLint*)v_ptr); + } + } + } + + public static + void Vertex3iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertex3iv((GLint*)v_ptr); + } + } + } + + public static + void Vertex3s(GLshort x, GLshort y, GLshort z) + { + Delegates.glVertex3s((GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex3sv(GLshort* v) + { + unsafe { Delegates.glVertex3sv((GLshort*)v); } + } + + public static + void Vertex3sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertex3sv((GLshort*)v_ptr); + } + } + } + + public static + void Vertex3sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertex3sv((GLshort*)v_ptr); + } + } + } + + public static + void Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glVertex4d((GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex4dv(GLdouble* v) + { + unsafe { Delegates.glVertex4dv((GLdouble*)v); } + } + + public static + void Vertex4dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertex4dv((GLdouble*)v_ptr); + } + } + } + + public static + void Vertex4dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertex4dv((GLdouble*)v_ptr); + } + } + } + + public static + void Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glVertex4f((GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex4fv(GLfloat* v) + { + unsafe { Delegates.glVertex4fv((GLfloat*)v); } + } + + public static + void Vertex4fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertex4fv((GLfloat*)v_ptr); + } + } + } + + public static + void Vertex4fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertex4fv((GLfloat*)v_ptr); + } + } + } + + public static + void Vertex4i(GLint x, GLint y, GLint z, GLint w) + { + Delegates.glVertex4i((GLint)x, (GLint)y, (GLint)z, (GLint)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex4iv(GLint* v) + { + unsafe { Delegates.glVertex4iv((GLint*)v); } + } + + public static + void Vertex4iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertex4iv((GLint*)v_ptr); + } + } + } + + public static + void Vertex4iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertex4iv((GLint*)v_ptr); + } + } + } + + public static + void Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w) + { + Delegates.glVertex4s((GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex4sv(GLshort* v) + { + unsafe { Delegates.glVertex4sv((GLshort*)v); } + } + + public static + void Vertex4sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertex4sv((GLshort*)v_ptr); + } + } + } + + public static + void Vertex4sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertex4sv((GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ClipPlane(GL.Enums.ClipPlaneName plane, GLdouble* equation) + { + unsafe { Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation); } + } + + public static + void ClipPlane(GL.Enums.ClipPlaneName plane, GLdouble[] equation) + { + unsafe + { + fixed (GLdouble* equation_ptr = equation) + { + Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation_ptr); + } + } + } + + public static + void ClipPlane(GL.Enums.ClipPlaneName plane, ref GLdouble equation) + { + unsafe + { + fixed (GLdouble* equation_ptr = &equation) + { + Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation_ptr); + } + } + } + + public static + void ColorMaterial(GL.Enums.MaterialFace face, GL.Enums.ColorMaterialParameter mode) + { + Delegates.glColorMaterial((GL.Enums.MaterialFace)face, (GL.Enums.ColorMaterialParameter)mode); + } + + public static + void CullFace(GL.Enums.CullFaceMode mode) + { + Delegates.glCullFace((GL.Enums.CullFaceMode)mode); + } + + public static + void Fogf(GL.Enums.FogParameter pname, GLfloat param) + { + Delegates.glFogf((GL.Enums.FogParameter)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void Fogfv(GL.Enums.FogParameter pname, GLfloat* @params) + { + unsafe { Delegates.glFogfv((GL.Enums.FogParameter)pname, (GLfloat*)@params); } + } + + public static + void Fogfv(GL.Enums.FogParameter pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glFogfv((GL.Enums.FogParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void Fogfv(GL.Enums.FogParameter pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glFogfv((GL.Enums.FogParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void Fogi(GL.Enums.FogParameter pname, GLint param) + { + Delegates.glFogi((GL.Enums.FogParameter)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void Fogiv(GL.Enums.FogParameter pname, GLint* @params) + { + unsafe { Delegates.glFogiv((GL.Enums.FogParameter)pname, (GLint*)@params); } + } + + public static + void Fogiv(GL.Enums.FogParameter pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glFogiv((GL.Enums.FogParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void Fogiv(GL.Enums.FogParameter pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glFogiv((GL.Enums.FogParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void FrontFace(GL.Enums.FrontFaceDirection mode) + { + Delegates.glFrontFace((GL.Enums.FrontFaceDirection)mode); + } + + public static + void Hint(GL.Enums.HintTarget target, GL.Enums.HintMode mode) + { + Delegates.glHint((GL.Enums.HintTarget)target, (GL.Enums.HintMode)mode); + } + + public static + void Lightf(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLfloat param) + { + Delegates.glLightf((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void Lightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLfloat* @params) + { + unsafe { Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params); } + } + + public static + void Lightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void Lightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void Lighti(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLint param) + { + Delegates.glLighti((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void Lightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLint* @params) + { + unsafe { Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params); } + } + + public static + void Lightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void Lightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void LightModelf(GL.Enums.LightModelParameter pname, GLfloat param) + { + Delegates.glLightModelf((GL.Enums.LightModelParameter)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void LightModelfv(GL.Enums.LightModelParameter pname, GLfloat* @params) + { + unsafe { Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (GLfloat*)@params); } + } + + public static + void LightModelfv(GL.Enums.LightModelParameter pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void LightModelfv(GL.Enums.LightModelParameter pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void LightModeli(GL.Enums.LightModelParameter pname, GLint param) + { + Delegates.glLightModeli((GL.Enums.LightModelParameter)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void LightModeliv(GL.Enums.LightModelParameter pname, GLint* @params) + { + unsafe { Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (GLint*)@params); } + } + + public static + void LightModeliv(GL.Enums.LightModelParameter pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void LightModeliv(GL.Enums.LightModelParameter pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void LineStipple(GLint factor, Int16 pattern) + { + unsafe + { + { + Delegates.glLineStipple((GLint)factor, (GLushort)pattern); + } + } + } + + [System.CLSCompliant(false)] + public static + void LineStipple(GLint factor, GLushort pattern) + { + Delegates.glLineStipple((GLint)factor, (GLushort)pattern); + } + + public static + void LineWidth(GLfloat width) + { + Delegates.glLineWidth((GLfloat)width); + } + + public static + void Materialf(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat param) + { + Delegates.glMaterialf((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void Materialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat* @params) + { + unsafe { Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params); } + } + + public static + void Materialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void Materialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void Materiali(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint param) + { + Delegates.glMateriali((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void Materialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint* @params) + { + unsafe { Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params); } + } + + public static + void Materialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void Materialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void PointSize(GLfloat size) + { + Delegates.glPointSize((GLfloat)size); + } + + public static + void PolygonMode(GL.Enums.MaterialFace face, GL.Enums.PolygonMode mode) + { + Delegates.glPolygonMode((GL.Enums.MaterialFace)face, (GL.Enums.PolygonMode)mode); + } + + [System.CLSCompliant(false)] + public static + unsafe void PolygonStipple(GLubyte* mask) + { + unsafe { Delegates.glPolygonStipple((GLubyte*)mask); } + } + + public static + void PolygonStipple(GLubyte[] mask) + { + unsafe + { + fixed (GLubyte* mask_ptr = mask) + { + Delegates.glPolygonStipple((GLubyte*)mask_ptr); + } + } + } + + public static + void PolygonStipple(ref GLubyte mask) + { + unsafe + { + fixed (GLubyte* mask_ptr = &mask) + { + Delegates.glPolygonStipple((GLubyte*)mask_ptr); + } + } + } + + public static + void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) + { + Delegates.glScissor((GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height); + } + + public static + void ShadeModel(GL.Enums.ShadingModel mode) + { + Delegates.glShadeModel((GL.Enums.ShadingModel)mode); + } + + public static + void TexParameterf(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLfloat param) + { + Delegates.glTexParameterf((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexParameterfv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLfloat* @params) + { + unsafe { Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLfloat*)@params); } + } + + public static + void TexParameterfv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void TexParameterfv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void TexParameteri(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLint param) + { + Delegates.glTexParameteri((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexParameteriv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLint* @params) + { + unsafe { Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params); } + } + + public static + void TexParameteriv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params_ptr); + } + } + } + + public static + void TexParameteriv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexImage1D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glTexImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void TexImage1D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexImage2D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glTexImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void TexImage2D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } + } + } + + public static + void TexEnvf(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLfloat param) + { + Delegates.glTexEnvf((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLfloat* @params) + { + unsafe { Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params); } + } + + public static + void TexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void TexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void TexEnvi(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLint param) + { + Delegates.glTexEnvi((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLint* @params) + { + unsafe { Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params); } + } + + public static + void TexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void TexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void TexGend(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLdouble param) + { + Delegates.glTexGend((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLdouble* @params) + { + unsafe { Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params); } + } + + public static + void TexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params_ptr); + } + } + } + + public static + void TexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref GLdouble @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params_ptr); + } + } + } + + public static + void TexGenf(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLfloat param) + { + Delegates.glTexGenf((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLfloat* @params) + { + unsafe { Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params); } + } + + public static + void TexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void TexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void TexGeni(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLint param) + { + Delegates.glTexGeni((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLint* @params) + { + unsafe { Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params); } + } + + public static + void TexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void TexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void FeedbackBuffer(GLsizei size, GL.Enums.FeedbackType type, GLfloat* buffer) + { + unsafe { Delegates.glFeedbackBuffer((GLsizei)size, (GL.Enums.FeedbackType)type, (GLfloat*)buffer); } + } + + public static + void FeedbackBuffer(GLsizei size, GL.Enums.FeedbackType type, GLfloat[] buffer) + { + unsafe + { + fixed (GLfloat* buffer_ptr = buffer) + { + Delegates.glFeedbackBuffer((GLsizei)size, (GL.Enums.FeedbackType)type, (GLfloat*)buffer_ptr); + } + } + } + + public static + void FeedbackBuffer(GLsizei size, GL.Enums.FeedbackType type, out GLfloat buffer) { buffer = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(buffer, GCHandleType.Pinned); - try + unsafe { - Delegates.glFeedbackBuffer(size, type, h0.AddrOfPinnedObject()); - buffer = (GLfloat)h0.Target; + fixed (GLfloat* buffer_ptr = &buffer) + { + Delegates.glFeedbackBuffer((GLsizei)size, (GL.Enums.FeedbackType)type, (GLfloat*)buffer_ptr); + buffer = *buffer_ptr; + } } - finally - { - h0.Free(); - } - } - public static void FeedbackBuffer(GLsizei size, Enums.FeedbackType type, GLfloat[] buffer) - { - GCHandle h0 = GCHandle.Alloc(buffer, GCHandleType.Pinned); - try - { - Delegates.glFeedbackBuffer(size, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FinalCombinerInputNV(Enums.NV_register_combiners variable, Enums.NV_register_combiners input, Enums.NV_register_combiners mapping, Enums.NV_register_combiners componentUsage) - { - Delegates.glFinalCombinerInputNV(variable, input, mapping, componentUsage); - } - public static void Finish() - { - Delegates.glFinish(); - } - public static GLint FinishAsyncSGIX([In, Out()] System.IntPtr markerp) - { - return Delegates.glFinishAsyncSGIX(markerp); - } - public static GLint FinishAsyncSGIX(GLuint[] markerp) - { - GCHandle h0 = GCHandle.Alloc(markerp, GCHandleType.Pinned); - try - { - GLint retval; - retval = Delegates.glFinishAsyncSGIX(h0.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - } - } - public static GLint FinishAsyncSGIX(out GLuint markerp) - { - markerp = default(GLuint); - GCHandle h0 = GCHandle.Alloc(markerp, GCHandleType.Pinned); - try - { - GLint retval; - retval = Delegates.glFinishAsyncSGIX(h0.AddrOfPinnedObject()); - markerp = (GLuint)h0.Target; - return retval; - } - finally - { - h0.Free(); - } - } - public static void FinishFenceAPPLE(GLuint fence) - { - Delegates.glFinishFenceAPPLE(fence); - } - public static void FinishFenceNV(GLuint fence) - { - Delegates.glFinishFenceNV(fence); - } - public static void FinishObjectAPPLE(Enums.APPLE_fence @object, GLint name) - { - Delegates.glFinishObjectAPPLE(@object, name); - } - public static void FinishTextureSUNX() - { - Delegates.glFinishTextureSUNX(); - } - public static void Flush() - { - Delegates.glFlush(); - } - public static void FlushMappedBufferRangeAPPLE(Enums.GLenum target, GLintptr offset, GLsizeiptr size) - { - Delegates.glFlushMappedBufferRangeAPPLE(target, offset, size); - } - public static void FlushPixelDataRangeNV(Enums.NV_pixel_data_range target) - { - Delegates.glFlushPixelDataRangeNV(target); - } - public static void FlushRasterSGIX() - { - Delegates.glFlushRasterSGIX(); - } - public static void FlushVertexArrayRangeAPPLE(GLsizei length, [In, Out()] System.IntPtr pointer) - { - Delegates.glFlushVertexArrayRangeAPPLE(length, pointer); - } - public static void FlushVertexArrayRangeAPPLE(GLsizei length, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glFlushVertexArrayRangeAPPLE(length, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FlushVertexArrayRangeNV() - { - Delegates.glFlushVertexArrayRangeNV(); - } - public static void FogCoordd(GLdouble coord) - { - Delegates.glFogCoordd(coord); - } - public static void FogCoorddEXT(GLdouble coord) - { - Delegates.glFogCoorddEXT(coord); - } - public static void FogCoorddv(ref GLdouble coord) - { - GCHandle h0 = GCHandle.Alloc(coord, GCHandleType.Pinned); - try - { - Delegates.glFogCoorddv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoorddv(GLdouble[] coord) - { - GCHandle h0 = GCHandle.Alloc(coord, GCHandleType.Pinned); - try - { - Delegates.glFogCoorddv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoorddv(System.IntPtr coord) - { - Delegates.glFogCoorddv(coord); - } - public static void FogCoorddvEXT(System.IntPtr coord) - { - Delegates.glFogCoorddvEXT(coord); - } - public static void FogCoorddvEXT(GLdouble[] coord) - { - GCHandle h0 = GCHandle.Alloc(coord, GCHandleType.Pinned); - try - { - Delegates.glFogCoorddvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoorddvEXT(ref GLdouble coord) - { - GCHandle h0 = GCHandle.Alloc(coord, GCHandleType.Pinned); - try - { - Delegates.glFogCoorddvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoordf(GLfloat coord) - { - Delegates.glFogCoordf(coord); - } - public static void FogCoordfEXT(GLfloat coord) - { - Delegates.glFogCoordfEXT(coord); - } - public static void FogCoordfv(System.IntPtr coord) - { - Delegates.glFogCoordfv(coord); - } - public static void FogCoordfv(ref GLfloat coord) - { - GCHandle h0 = GCHandle.Alloc(coord, GCHandleType.Pinned); - try - { - Delegates.glFogCoordfv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoordfv(GLfloat[] coord) - { - GCHandle h0 = GCHandle.Alloc(coord, GCHandleType.Pinned); - try - { - Delegates.glFogCoordfv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoordfvEXT(ref GLfloat coord) - { - GCHandle h0 = GCHandle.Alloc(coord, GCHandleType.Pinned); - try - { - Delegates.glFogCoordfvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoordfvEXT(System.IntPtr coord) - { - Delegates.glFogCoordfvEXT(coord); - } - public static void FogCoordfvEXT(GLfloat[] coord) - { - GCHandle h0 = GCHandle.Alloc(coord, GCHandleType.Pinned); - try - { - Delegates.glFogCoordfvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoordhNV(GLhalfNV fog) - { - Delegates.glFogCoordhNV(fog); - } - public static void FogCoordhvNV(ref GLhalfNV fog) - { - GCHandle h0 = GCHandle.Alloc(fog, GCHandleType.Pinned); - try - { - Delegates.glFogCoordhvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoordhvNV(GLhalfNV[] fog) - { - GCHandle h0 = GCHandle.Alloc(fog, GCHandleType.Pinned); - try - { - Delegates.glFogCoordhvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoordhvNV(System.IntPtr fog) - { - Delegates.glFogCoordhvNV(fog); - } - public static void FogCoordPointer(Enums.VERSION_1_4 type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glFogCoordPointer(type, stride, pointer); - } - public static void FogCoordPointer(Enums.VERSION_1_4 type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glFogCoordPointer(type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoordPointerEXT(Enums.EXT_fog_coord type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glFogCoordPointerEXT(type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogCoordPointerEXT(Enums.EXT_fog_coord type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glFogCoordPointerEXT(type, stride, pointer); - } - public static void FogCoordPointerListIBM(Enums.IBM_vertex_array_lists type, GLint stride, System.IntPtr pointer, GLint ptrstride) - { - Delegates.glFogCoordPointerListIBM(type, stride, pointer, ptrstride); - } - public static void Fogf(Enums.FogParameter pname, GLfloat param) - { - Delegates.glFogf(pname, param); - } - public static void FogFuncSGIS(GLsizei n, ref GLfloat points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glFogFuncSGIS(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogFuncSGIS(GLsizei n, GLfloat[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glFogFuncSGIS(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FogFuncSGIS(GLsizei n, System.IntPtr points) - { - Delegates.glFogFuncSGIS(n, points); - } - public static void Fogfv(Enums.FogParameter pname, System.IntPtr @params) - { - Delegates.glFogfv(pname, @params); - } - public static void Fogfv(Enums.FogParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFogfv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Fogfv(Enums.FogParameter pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFogfv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Fogi(Enums.FogParameter pname, GLint param) - { - Delegates.glFogi(pname, param); - } - public static void Fogiv(Enums.FogParameter pname, System.IntPtr @params) - { - Delegates.glFogiv(pname, @params); - } - public static void Fogiv(Enums.FogParameter pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFogiv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Fogiv(Enums.FogParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFogiv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentColorMaterialSGIX(Enums.MaterialFace face, Enums.MaterialParameter mode) - { - Delegates.glFragmentColorMaterialSGIX(face, mode); - } - public static void FragmentLightfSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, GLfloat param) - { - Delegates.glFragmentLightfSGIX(light, pname, param); - } - public static void FragmentLightfvSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentLightfvSGIX(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentLightfvSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentLightfvSGIX(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentLightfvSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, System.IntPtr @params) - { - Delegates.glFragmentLightfvSGIX(light, pname, @params); - } - public static void FragmentLightiSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, GLint param) - { - Delegates.glFragmentLightiSGIX(light, pname, param); - } - public static void FragmentLightivSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentLightivSGIX(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentLightivSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentLightivSGIX(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentLightivSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, System.IntPtr @params) - { - Delegates.glFragmentLightivSGIX(light, pname, @params); - } - public static void FragmentLightModelfSGIX(Enums.FragmentLightModelParameterSGIX pname, GLfloat param) - { - Delegates.glFragmentLightModelfSGIX(pname, param); - } - public static void FragmentLightModelfvSGIX(Enums.FragmentLightModelParameterSGIX pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentLightModelfvSGIX(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentLightModelfvSGIX(Enums.FragmentLightModelParameterSGIX pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentLightModelfvSGIX(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentLightModelfvSGIX(Enums.FragmentLightModelParameterSGIX pname, System.IntPtr @params) - { - Delegates.glFragmentLightModelfvSGIX(pname, @params); - } - public static void FragmentLightModeliSGIX(Enums.FragmentLightModelParameterSGIX pname, GLint param) - { - Delegates.glFragmentLightModeliSGIX(pname, param); - } - public static void FragmentLightModelivSGIX(Enums.FragmentLightModelParameterSGIX pname, System.IntPtr @params) - { - Delegates.glFragmentLightModelivSGIX(pname, @params); - } - public static void FragmentLightModelivSGIX(Enums.FragmentLightModelParameterSGIX pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentLightModelivSGIX(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentLightModelivSGIX(Enums.FragmentLightModelParameterSGIX pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentLightModelivSGIX(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentMaterialfSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, GLfloat param) - { - Delegates.glFragmentMaterialfSGIX(face, pname, param); - } - public static void FragmentMaterialfvSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params) - { - Delegates.glFragmentMaterialfvSGIX(face, pname, @params); - } - public static void FragmentMaterialfvSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentMaterialfvSGIX(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentMaterialfvSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentMaterialfvSGIX(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentMaterialiSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, GLint param) - { - Delegates.glFragmentMaterialiSGIX(face, pname, param); - } - public static void FragmentMaterialivSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentMaterialivSGIX(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentMaterialivSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glFragmentMaterialivSGIX(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void FragmentMaterialivSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params) - { - Delegates.glFragmentMaterialivSGIX(face, pname, @params); - } - public static void FramebufferRenderbufferEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.EXT_framebuffer_object renderbuffertarget, GLuint renderbuffer) - { - Delegates.glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); - } - public static void FramebufferTexture1DEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.GLenum textarget, GLuint texture, GLint level) - { - Delegates.glFramebufferTexture1DEXT(target, attachment, textarget, texture, level); - } - public static void FramebufferTexture2DEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.GLenum textarget, GLuint texture, GLint level) - { - Delegates.glFramebufferTexture2DEXT(target, attachment, textarget, texture, level); - } - public static void FramebufferTexture3DEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.GLenum textarget, GLuint texture, GLint level, GLint zoffset) - { - Delegates.glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset); - } - public static void FramebufferTextureEXT(Enums.NV_geometry_program4 target, Enums.NV_geometry_program4 attachment, GLuint texture, GLint level) - { - Delegates.glFramebufferTextureEXT(target, attachment, texture, level); - } - public static void FramebufferTextureFaceEXT(Enums.NV_geometry_program4 target, Enums.NV_geometry_program4 attachment, GLuint texture, GLint level, Enums.TextureTarget face) - { - Delegates.glFramebufferTextureFaceEXT(target, attachment, texture, level, face); - } - public static void FramebufferTextureLayerEXT(Enums.NV_geometry_program4 target, Enums.NV_geometry_program4 attachment, GLuint texture, GLint level, GLint layer) - { - Delegates.glFramebufferTextureLayerEXT(target, attachment, texture, level, layer); - } - public static void FrameZoomSGIX(GLint factor) - { - Delegates.glFrameZoomSGIX(factor); - } - public static void FreeObjectBufferATI(GLuint buffer) - { - Delegates.glFreeObjectBufferATI(buffer); - } - public static void FrontFace(Enums.FrontFaceDirection mode) - { - Delegates.glFrontFace(mode); - } - public static void Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) - { - Delegates.glFrustum(left, right, bottom, top, zNear, zFar); - } - public static GLuint GenAsyncMarkersSGIX(GLsizei range) - { - return Delegates.glGenAsyncMarkersSGIX(range); - } - public static void GenBuffers(GLsizei n, out GLuint buffers) - { - buffers = default(GLuint); - GCHandle h0 = GCHandle.Alloc(buffers, GCHandleType.Pinned); - try - { - Delegates.glGenBuffers(n, h0.AddrOfPinnedObject()); - buffers = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenBuffers(GLsizei n, [In, Out()] System.IntPtr buffers) - { - Delegates.glGenBuffers(n, buffers); - } - public static void GenBuffers(GLsizei n, GLuint[] buffers) - { - GCHandle h0 = GCHandle.Alloc(buffers, GCHandleType.Pinned); - try - { - Delegates.glGenBuffers(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenBuffersARB(GLsizei n, out GLuint buffers) - { - buffers = default(GLuint); - GCHandle h0 = GCHandle.Alloc(buffers, GCHandleType.Pinned); - try - { - Delegates.glGenBuffersARB(n, h0.AddrOfPinnedObject()); - buffers = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenBuffersARB(GLsizei n, GLuint[] buffers) - { - GCHandle h0 = GCHandle.Alloc(buffers, GCHandleType.Pinned); - try - { - Delegates.glGenBuffersARB(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenBuffersARB(GLsizei n, [In, Out()] System.IntPtr buffers) - { - Delegates.glGenBuffersARB(n, buffers); - } - public static void GenerateMipmapEXT(Enums.GLenum target) - { - Delegates.glGenerateMipmapEXT(target); - } - public static void GenFencesAPPLE(GLsizei n, [In, Out()] System.IntPtr fences) - { - Delegates.glGenFencesAPPLE(n, fences); - } - public static void GenFencesAPPLE(GLsizei n, GLuint[] fences) - { - GCHandle h0 = GCHandle.Alloc(fences, GCHandleType.Pinned); - try - { - Delegates.glGenFencesAPPLE(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenFencesAPPLE(GLsizei n, out GLuint fences) - { - fences = default(GLuint); - GCHandle h0 = GCHandle.Alloc(fences, GCHandleType.Pinned); - try - { - Delegates.glGenFencesAPPLE(n, h0.AddrOfPinnedObject()); - fences = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenFencesNV(GLsizei n, GLuint[] fences) - { - GCHandle h0 = GCHandle.Alloc(fences, GCHandleType.Pinned); - try - { - Delegates.glGenFencesNV(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenFencesNV(GLsizei n, out GLuint fences) - { - fences = default(GLuint); - GCHandle h0 = GCHandle.Alloc(fences, GCHandleType.Pinned); - try - { - Delegates.glGenFencesNV(n, h0.AddrOfPinnedObject()); - fences = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenFencesNV(GLsizei n, [In, Out()] System.IntPtr fences) - { - Delegates.glGenFencesNV(n, fences); - } - public static GLuint GenFragmentShadersATI(GLuint range) - { - return Delegates.glGenFragmentShadersATI(range); - } - public static void GenFramebuffersEXT(GLsizei n, [In, Out()] System.IntPtr framebuffers) - { - Delegates.glGenFramebuffersEXT(n, framebuffers); - } - public static void GenFramebuffersEXT(GLsizei n, out GLuint framebuffers) - { - framebuffers = default(GLuint); - GCHandle h0 = GCHandle.Alloc(framebuffers, GCHandleType.Pinned); - try - { - Delegates.glGenFramebuffersEXT(n, h0.AddrOfPinnedObject()); - framebuffers = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenFramebuffersEXT(GLsizei n, GLuint[] framebuffers) - { - GCHandle h0 = GCHandle.Alloc(framebuffers, GCHandleType.Pinned); - try - { - Delegates.glGenFramebuffersEXT(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static GLuint GenLists(GLsizei range) - { - return Delegates.glGenLists(range); - } - public static void GenOcclusionQueriesNV(GLsizei n, GLuint[] ids) - { - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glGenOcclusionQueriesNV(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenOcclusionQueriesNV(GLsizei n, [In, Out()] System.IntPtr ids) - { - Delegates.glGenOcclusionQueriesNV(n, ids); - } - public static void GenOcclusionQueriesNV(GLsizei n, out GLuint ids) - { - ids = default(GLuint); - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glGenOcclusionQueriesNV(n, h0.AddrOfPinnedObject()); - ids = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenProgramsARB(GLsizei n, out GLuint programs) - { - programs = default(GLuint); - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - try - { - Delegates.glGenProgramsARB(n, h0.AddrOfPinnedObject()); - programs = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenProgramsARB(GLsizei n, GLuint[] programs) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - try - { - Delegates.glGenProgramsARB(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenProgramsARB(GLsizei n, [In, Out()] System.IntPtr programs) - { - Delegates.glGenProgramsARB(n, programs); - } - public static void GenProgramsNV(GLsizei n, out GLuint programs) - { - programs = default(GLuint); - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - try - { - Delegates.glGenProgramsNV(n, h0.AddrOfPinnedObject()); - programs = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenProgramsNV(GLsizei n, GLuint[] programs) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - try - { - Delegates.glGenProgramsNV(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenProgramsNV(GLsizei n, [In, Out()] System.IntPtr programs) - { - Delegates.glGenProgramsNV(n, programs); - } - public static void GenQueries(GLsizei n, [In, Out()] System.IntPtr ids) - { - Delegates.glGenQueries(n, ids); - } - public static void GenQueries(GLsizei n, out GLuint ids) - { - ids = default(GLuint); - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glGenQueries(n, h0.AddrOfPinnedObject()); - ids = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenQueries(GLsizei n, GLuint[] ids) - { - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glGenQueries(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenQueriesARB(GLsizei n, [In, Out()] System.IntPtr ids) - { - Delegates.glGenQueriesARB(n, ids); - } - public static void GenQueriesARB(GLsizei n, GLuint[] ids) - { - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glGenQueriesARB(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenQueriesARB(GLsizei n, out GLuint ids) - { - ids = default(GLuint); - GCHandle h0 = GCHandle.Alloc(ids, GCHandleType.Pinned); - try - { - Delegates.glGenQueriesARB(n, h0.AddrOfPinnedObject()); - ids = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenRenderbuffersEXT(GLsizei n, [In, Out()] System.IntPtr renderbuffers) - { - Delegates.glGenRenderbuffersEXT(n, renderbuffers); - } - public static void GenRenderbuffersEXT(GLsizei n, GLuint[] renderbuffers) - { - GCHandle h0 = GCHandle.Alloc(renderbuffers, GCHandleType.Pinned); - try - { - Delegates.glGenRenderbuffersEXT(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenRenderbuffersEXT(GLsizei n, out GLuint renderbuffers) - { - renderbuffers = default(GLuint); - GCHandle h0 = GCHandle.Alloc(renderbuffers, GCHandleType.Pinned); - try - { - Delegates.glGenRenderbuffersEXT(n, h0.AddrOfPinnedObject()); - renderbuffers = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static GLuint GenSymbolsEXT(Enums.EXT_vertex_shader datatype, Enums.EXT_vertex_shader storagetype, Enums.EXT_vertex_shader range, GLuint components) - { - return Delegates.glGenSymbolsEXT(datatype, storagetype, range, components); - } - public static void GenTextures(GLsizei n, GLuint[] textures) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glGenTextures(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenTextures(GLsizei n, [In, Out()] System.IntPtr textures) - { - Delegates.glGenTextures(n, textures); - } - public static void GenTextures(GLsizei n, out GLuint textures) - { - textures = default(GLuint); - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glGenTextures(n, h0.AddrOfPinnedObject()); - textures = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenTexturesEXT(GLsizei n, [In, Out()] System.IntPtr textures) - { - Delegates.glGenTexturesEXT(n, textures); - } - public static void GenTexturesEXT(GLsizei n, out GLuint textures) - { - textures = default(GLuint); - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glGenTexturesEXT(n, h0.AddrOfPinnedObject()); - textures = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GenTexturesEXT(GLsizei n, GLuint[] textures) - { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glGenTexturesEXT(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenVertexArraysAPPLE(GLsizei n, [In, Out()] System.IntPtr arrays) - { - Delegates.glGenVertexArraysAPPLE(n, arrays); - } - public static void GenVertexArraysAPPLE(GLsizei n, GLuint[] arrays) - { - GCHandle h0 = GCHandle.Alloc(arrays, GCHandleType.Pinned); - try - { - Delegates.glGenVertexArraysAPPLE(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GenVertexArraysAPPLE(GLsizei n, out GLuint arrays) - { - arrays = default(GLuint); - GCHandle h0 = GCHandle.Alloc(arrays, GCHandleType.Pinned); - try - { - Delegates.glGenVertexArraysAPPLE(n, h0.AddrOfPinnedObject()); - arrays = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static GLuint GenVertexShadersEXT(GLuint range) - { - return Delegates.glGenVertexShadersEXT(range); - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, [In, Out()] System.IntPtr size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, [In, Out()] System.IntPtr size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, GLint[] size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (System.IntPtr)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - Delegates.glGetActiveAttrib(program, index, bufSize, length, size, type, name); - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, GLint[] size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, [In, Out()] System.IntPtr size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, out GLint size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, out GLint size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, [In, Out()] System.IntPtr size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttrib(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, GLint[] size, Enums.ARB_vertex_shader[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, GLint[] size, out Enums.ARB_vertex_shader type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_vertex_shader); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - type = (Enums.ARB_vertex_shader)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, [In, Out()] System.IntPtr size, Enums.ARB_vertex_shader[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, out Enums.ARB_vertex_shader type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_vertex_shader); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - type = (Enums.ARB_vertex_shader)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, Enums.ARB_vertex_shader[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, [In, Out()] System.IntPtr size, out Enums.ARB_vertex_shader type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_vertex_shader); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - type = (Enums.ARB_vertex_shader)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, Enums.ARB_vertex_shader[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, out Enums.ARB_vertex_shader type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_vertex_shader); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - type = (Enums.ARB_vertex_shader)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, out GLint size, out Enums.ARB_vertex_shader type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_vertex_shader); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - type = (Enums.ARB_vertex_shader)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, Enums.ARB_vertex_shader[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, out Enums.ARB_vertex_shader type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_vertex_shader); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - type = (Enums.ARB_vertex_shader)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name); - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, Enums.ARB_vertex_shader[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, out Enums.ARB_vertex_shader type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_vertex_shader); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - type = (Enums.ARB_vertex_shader)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, Enums.ARB_vertex_shader[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, out Enums.ARB_vertex_shader type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_vertex_shader); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (System.IntPtr)h1.Target; - type = (Enums.ARB_vertex_shader)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, out GLint size, Enums.ARB_vertex_shader[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, [In, Out()] System.IntPtr size, out Enums.ARB_vertex_shader type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_vertex_shader); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - type = (Enums.ARB_vertex_shader)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, [In, Out()] System.IntPtr size, Enums.ARB_vertex_shader[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveAttribARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, out GLint size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, out GLint size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, [In, Out()] System.IntPtr size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, [In, Out()] System.IntPtr size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (System.IntPtr)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - Delegates.glGetActiveUniform(program, index, bufSize, length, size, type, name); - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, GLint[] size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, GLint[] size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, [In, Out()] System.IntPtr size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, [In, Out()] System.IntPtr size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, out Enums.VERSION_2_0 type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.VERSION_2_0); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - type = (Enums.VERSION_2_0)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, Enums.VERSION_2_0[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniform(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, Enums.ARB_shader_objects[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, out Enums.ARB_shader_objects type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_shader_objects); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - type = (Enums.ARB_shader_objects)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, [In, Out()] System.IntPtr size, Enums.ARB_shader_objects[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, [In, Out()] System.IntPtr size, out Enums.ARB_shader_objects type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_shader_objects); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - type = (Enums.ARB_shader_objects)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, GLint[] size, Enums.ARB_shader_objects[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, GLint[] size, out Enums.ARB_shader_objects type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_shader_objects); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - type = (Enums.ARB_shader_objects)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name); - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, Enums.ARB_shader_objects[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, out Enums.ARB_shader_objects type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_shader_objects); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (System.IntPtr)h1.Target; - type = (Enums.ARB_shader_objects)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, out GLint size, out Enums.ARB_shader_objects type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_shader_objects); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - type = (Enums.ARB_shader_objects)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, out Enums.ARB_shader_objects type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_shader_objects); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - type = (Enums.ARB_shader_objects)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, Enums.ARB_shader_objects[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, out Enums.ARB_shader_objects type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_shader_objects); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - type = (Enums.ARB_shader_objects)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, Enums.ARB_shader_objects[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, [In, Out()] System.IntPtr size, out Enums.ARB_shader_objects type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_shader_objects); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - type = (Enums.ARB_shader_objects)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, Enums.ARB_shader_objects[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, out GLint size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, out GLint size, Enums.ARB_shader_objects[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, [In, Out()] System.IntPtr size, Enums.ARB_shader_objects[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, out Enums.ARB_shader_objects type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLint); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.ARB_shader_objects); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveUniformARB(programObj, index, maxLength, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLint)h1.Target; - type = (Enums.ARB_shader_objects)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLsizei size, out Enums.GLenum type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.GLenum); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLsizei)h1.Target; - type = (Enums.GLenum)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, out GLsizei size, out Enums.GLenum type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.GLenum); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLsizei)h1.Target; - type = (Enums.GLenum)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, out GLsizei size, Enums.GLenum[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLsizei)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, [In, Out()] System.IntPtr size, out Enums.GLenum type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.GLenum); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - type = (Enums.GLenum)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, [In, Out()] System.IntPtr size, Enums.GLenum[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, out GLsizei size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (GLsizei)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, out Enums.GLenum type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.GLenum); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (System.IntPtr)h1.Target; - type = (Enums.GLenum)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, Enums.GLenum[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, length, size, type, name); - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, GLsizei[] size, out Enums.GLenum type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.GLenum); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - type = (Enums.GLenum)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, GLsizei[] size, Enums.GLenum[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, GLsizei[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (System.IntPtr)h0.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, [In, Out()] System.IntPtr size, out Enums.GLenum type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.GLenum); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - type = (Enums.GLenum)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei[] size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, [In, Out()] System.IntPtr size, Enums.GLenum[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLsizei size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLsizei)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLsizei size, Enums.GLenum[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - size = (GLsizei)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei[] size, Enums.GLenum[] type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei[] size, out Enums.GLenum type, [In, Out()] System.Text.StringBuilder name) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.GLenum); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - length = (GLsizei)h0.Target; - type = (Enums.GLenum)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLsizei size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLsizei)h1.Target; - type = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLsizei size, Enums.GLenum[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLsizei)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, out Enums.GLenum type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.GLenum); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - type = (Enums.GLenum)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLsizei size, out Enums.GLenum type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - size = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - type = default(Enums.GLenum); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - size = (GLsizei)h1.Target; - type = (Enums.GLenum)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, Enums.GLenum[] type, [In, Out()] System.Text.StringBuilder name) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(size, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(type, GCHandleType.Pinned); - try - { - Delegates.glGetActiveVaryingNV(program, index, bufSize, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), name); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetArrayObjectfvATI(Enums.EnableCap array, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetArrayObjectfvATI(array, pname, @params); - } - public static void GetArrayObjectfvATI(Enums.EnableCap array, Enums.ATI_vertex_array_object pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetArrayObjectfvATI(array, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetArrayObjectfvATI(Enums.EnableCap array, Enums.ATI_vertex_array_object pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetArrayObjectfvATI(array, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetArrayObjectivATI(Enums.EnableCap array, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetArrayObjectivATI(array, pname, @params); - } - public static void GetArrayObjectivATI(Enums.EnableCap array, Enums.ATI_vertex_array_object pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetArrayObjectivATI(array, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetArrayObjectivATI(Enums.EnableCap array, Enums.ATI_vertex_array_object pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetArrayObjectivATI(array, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei[] count, GLhandleARB[] obj) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedObjectsARB(containerObj, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei[] count, out GLhandleARB obj) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - obj = default(GLhandleARB); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedObjectsARB(containerObj, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - obj = (GLhandleARB)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei[] count, [In, Out()] System.IntPtr obj) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - obj = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedObjectsARB(containerObj, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - obj = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, [In, Out()] System.IntPtr count, GLhandleARB[] obj) - { - count = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedObjectsARB(containerObj, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - count = (System.IntPtr)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, [In, Out()] System.IntPtr count, out GLhandleARB obj) - { - count = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - obj = default(GLhandleARB); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedObjectsARB(containerObj, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - count = (System.IntPtr)h0.Target; - obj = (GLhandleARB)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, out GLsizei count, [In, Out()] System.IntPtr obj) - { - count = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - obj = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedObjectsARB(containerObj, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - count = (GLsizei)h0.Target; - obj = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, [In, Out()] System.IntPtr count, [In, Out()] System.IntPtr obj) - { - Delegates.glGetAttachedObjectsARB(containerObj, maxCount, count, obj); - } - public static void GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, out GLsizei count, out GLhandleARB obj) - { - count = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - obj = default(GLhandleARB); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedObjectsARB(containerObj, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - count = (GLsizei)h0.Target; - obj = (GLhandleARB)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, out GLsizei count, GLhandleARB[] obj) - { - count = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedObjectsARB(containerObj, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - count = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei[] count, out GLuint obj) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - obj = default(GLuint); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedShaders(program, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - obj = (GLuint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei[] count, GLuint[] obj) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedShaders(program, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedShaders(GLuint program, GLsizei maxCount, out GLsizei count, [In, Out()] System.IntPtr obj) - { - count = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - obj = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedShaders(program, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - count = (GLsizei)h0.Target; - obj = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedShaders(GLuint program, GLsizei maxCount, out GLsizei count, GLuint[] obj) - { - count = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedShaders(program, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - count = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedShaders(GLuint program, GLsizei maxCount, out GLsizei count, out GLuint obj) - { - count = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - obj = default(GLuint); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedShaders(program, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - count = (GLsizei)h0.Target; - obj = (GLuint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei[] count, [In, Out()] System.IntPtr obj) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - obj = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedShaders(program, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - obj = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedShaders(GLuint program, GLsizei maxCount, [In, Out()] System.IntPtr count, [In, Out()] System.IntPtr obj) - { - Delegates.glGetAttachedShaders(program, maxCount, count, obj); - } - public static void GetAttachedShaders(GLuint program, GLsizei maxCount, [In, Out()] System.IntPtr count, GLuint[] obj) - { - count = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedShaders(program, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - count = (System.IntPtr)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetAttachedShaders(GLuint program, GLsizei maxCount, [In, Out()] System.IntPtr count, out GLuint obj) - { - count = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - obj = default(GLuint); - GCHandle h1 = GCHandle.Alloc(obj, GCHandleType.Pinned); - try - { - Delegates.glGetAttachedShaders(program, maxCount, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - count = (System.IntPtr)h0.Target; - obj = (GLuint)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static GLint GetAttribLocation(GLuint program, string name) - { - return Delegates.glGetAttribLocation(program, name); - } - public static GLint GetAttribLocationARB(GLhandleARB programObj, string name) - { - return Delegates.glGetAttribLocationARB(programObj, name); - } - public static void GetBooleanIndexedvEXT(Enums.GLenum target, GLuint index, Enums.Boolean[] data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetBooleanIndexedvEXT(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetBooleanIndexedvEXT(Enums.GLenum target, GLuint index, out Enums.Boolean data) - { - data = default(Enums.Boolean); - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetBooleanIndexedvEXT(target, index, h0.AddrOfPinnedObject()); - data = (Enums.Boolean)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetBooleanIndexedvEXT(Enums.GLenum target, GLuint index, [In, Out()] System.IntPtr data) - { - Delegates.glGetBooleanIndexedvEXT(target, index, data); - } - public static void GetBooleanv(Enums.GetPName pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetBooleanv(pname, @params); - } - public static void GetBooleanv(Enums.GetPName pname, Enums.Boolean[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetBooleanv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetBooleanv(Enums.GetPName pname, out Enums.Boolean @params) - { - @params = default(Enums.Boolean); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetBooleanv(pname, h0.AddrOfPinnedObject()); - @params = (Enums.Boolean)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetBufferParameteriv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetBufferParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetBufferParameteriv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetBufferParameteriv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetBufferParameteriv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetBufferParameteriv(target, pname, @params); - } - public static void GetBufferParameterivARB(Enums.ARB_vertex_buffer_object target, Enums.ARB_vertex_buffer_object pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetBufferParameterivARB(target, pname, @params); - } - public static void GetBufferParameterivARB(Enums.ARB_vertex_buffer_object target, Enums.ARB_vertex_buffer_object pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetBufferParameterivARB(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetBufferParameterivARB(Enums.ARB_vertex_buffer_object target, Enums.ARB_vertex_buffer_object pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetBufferParameterivARB(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetBufferPointerv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetBufferPointerv(target, pname, @params); - } - public static void GetBufferPointervARB(Enums.ARB_vertex_buffer_object target, Enums.ARB_vertex_buffer_object pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetBufferPointervARB(target, pname, @params); - } - public static void GetBufferSubData(Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetBufferSubData(target, offset, size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetBufferSubData(Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, [In, Out()] System.IntPtr data) - { - Delegates.glGetBufferSubData(target, offset, size, data); - } - public static void GetBufferSubDataARB(Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, [In, Out()] System.IntPtr data) - { - Delegates.glGetBufferSubDataARB(target, offset, size, data); - } - public static void GetBufferSubDataARB(Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetBufferSubDataARB(target, offset, size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetClipPlane(Enums.ClipPlaneName plane, [In, Out()] System.IntPtr equation) - { - Delegates.glGetClipPlane(plane, equation); - } - public static void GetClipPlane(Enums.ClipPlaneName plane, out GLdouble equation) - { - equation = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(equation, GCHandleType.Pinned); - try - { - Delegates.glGetClipPlane(plane, h0.AddrOfPinnedObject()); - equation = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetClipPlane(Enums.ClipPlaneName plane, GLdouble[] equation) - { - GCHandle h0 = GCHandle.Alloc(equation, GCHandleType.Pinned); - try - { - Delegates.glGetClipPlane(plane, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetColorTable(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr table) - { - Delegates.glGetColorTable(target, format, type, table); - } - public static void GetColorTable(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, object table) - { - GCHandle h0 = GCHandle.Alloc(table, GCHandleType.Pinned); - try - { - Delegates.glGetColorTable(target, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetColorTableEXT(Enums.EXT_paletted_texture target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr data) - { - Delegates.glGetColorTableEXT(target, format, type, data); - } - public static void GetColorTableEXT(Enums.EXT_paletted_texture target, Enums.PixelFormat format, Enums.PixelType type, object data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableEXT(target, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetColorTableParameterfv(target, pname, @params); - } - public static void GetColorTableParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameterfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameterfv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameterfvEXT(Enums.EXT_paletted_texture target, Enums.EXT_paletted_texture pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameterfvEXT(Enums.EXT_paletted_texture target, Enums.EXT_paletted_texture pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameterfvEXT(Enums.EXT_paletted_texture target, Enums.EXT_paletted_texture pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetColorTableParameterfvEXT(target, pname, @params); - } - public static void GetColorTableParameterfvSGI(Enums.ColorTableTargetSGI target, Enums.GetColorTableParameterPNameSGI pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetColorTableParameterfvSGI(target, pname, @params); - } - public static void GetColorTableParameterfvSGI(Enums.ColorTableTargetSGI target, Enums.GetColorTableParameterPNameSGI pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameterfvSGI(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameterfvSGI(Enums.ColorTableTargetSGI target, Enums.GetColorTableParameterPNameSGI pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameterfvSGI(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetColorTableParameteriv(target, pname, @params); - } - public static void GetColorTableParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameteriv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameterivEXT(Enums.EXT_paletted_texture target, Enums.EXT_paletted_texture pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameterivEXT(Enums.EXT_paletted_texture target, Enums.EXT_paletted_texture pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameterivEXT(Enums.EXT_paletted_texture target, Enums.EXT_paletted_texture pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetColorTableParameterivEXT(target, pname, @params); - } - public static void GetColorTableParameterivSGI(Enums.ColorTableTargetSGI target, Enums.GetColorTableParameterPNameSGI pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetColorTableParameterivSGI(target, pname, @params); - } - public static void GetColorTableParameterivSGI(Enums.ColorTableTargetSGI target, Enums.GetColorTableParameterPNameSGI pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameterivSGI(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetColorTableParameterivSGI(Enums.ColorTableTargetSGI target, Enums.GetColorTableParameterPNameSGI pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableParameterivSGI(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetColorTableSGI(Enums.ColorTableTargetSGI target, Enums.PixelFormat format, Enums.PixelType type, object table) - { - GCHandle h0 = GCHandle.Alloc(table, GCHandleType.Pinned); - try - { - Delegates.glGetColorTableSGI(target, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetColorTableSGI(Enums.ColorTableTargetSGI target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr table) - { - Delegates.glGetColorTableSGI(target, format, type, table); - } - public static void GetCombinerInputParameterfvNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetCombinerInputParameterfvNV(stage, portion, variable, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetCombinerInputParameterfvNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetCombinerInputParameterfvNV(stage, portion, variable, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetCombinerInputParameterfvNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetCombinerInputParameterfvNV(stage, portion, variable, pname, @params); - } - public static void GetCombinerInputParameterivNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetCombinerInputParameterivNV(stage, portion, variable, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetCombinerInputParameterivNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetCombinerInputParameterivNV(stage, portion, variable, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetCombinerInputParameterivNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetCombinerInputParameterivNV(stage, portion, variable, pname, @params); - } - public static void GetCombinerOutputParameterfvNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetCombinerOutputParameterfvNV(stage, portion, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetCombinerOutputParameterfvNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetCombinerOutputParameterfvNV(stage, portion, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetCombinerOutputParameterfvNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetCombinerOutputParameterfvNV(stage, portion, pname, @params); - } - public static void GetCombinerOutputParameterivNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetCombinerOutputParameterivNV(stage, portion, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetCombinerOutputParameterivNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetCombinerOutputParameterivNV(stage, portion, pname, @params); - } - public static void GetCombinerOutputParameterivNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetCombinerOutputParameterivNV(stage, portion, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetCombinerStageParameterfvNV(Enums.NV_register_combiners2 stage, Enums.NV_register_combiners2 pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetCombinerStageParameterfvNV(stage, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetCombinerStageParameterfvNV(Enums.NV_register_combiners2 stage, Enums.NV_register_combiners2 pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetCombinerStageParameterfvNV(stage, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetCombinerStageParameterfvNV(Enums.NV_register_combiners2 stage, Enums.NV_register_combiners2 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetCombinerStageParameterfvNV(stage, pname, @params); - } - public static void GetCompressedTexImage(Enums.TextureTarget target, GLint level, object img) - { - GCHandle h0 = GCHandle.Alloc(img, GCHandleType.Pinned); - try - { - Delegates.glGetCompressedTexImage(target, level, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetCompressedTexImage(Enums.TextureTarget target, GLint level, [In, Out()] System.IntPtr img) - { - Delegates.glGetCompressedTexImage(target, level, img); - } - public static void GetCompressedTexImageARB(Enums.TextureTarget target, GLint level, [In, Out()] System.IntPtr img) - { - Delegates.glGetCompressedTexImageARB(target, level, img); - } - public static void GetCompressedTexImageARB(Enums.TextureTarget target, GLint level, object img) - { - GCHandle h0 = GCHandle.Alloc(img, GCHandleType.Pinned); - try - { - Delegates.glGetCompressedTexImageARB(target, level, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetConvolutionFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr image) - { - Delegates.glGetConvolutionFilter(target, format, type, image); - } - public static void GetConvolutionFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, object image) - { - GCHandle h0 = GCHandle.Alloc(image, GCHandleType.Pinned); - try - { - Delegates.glGetConvolutionFilter(target, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetConvolutionFilterEXT(Enums.ConvolutionTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, object image) - { - GCHandle h0 = GCHandle.Alloc(image, GCHandleType.Pinned); - try - { - Delegates.glGetConvolutionFilterEXT(target, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetConvolutionFilterEXT(Enums.ConvolutionTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr image) - { - Delegates.glGetConvolutionFilterEXT(target, format, type, image); - } - public static void GetConvolutionParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetConvolutionParameterfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetConvolutionParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetConvolutionParameterfv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetConvolutionParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetConvolutionParameterfv(target, pname, @params); - } - public static void GetConvolutionParameterfvEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetConvolutionParameterfvEXT(target, pname, @params); - } - public static void GetConvolutionParameterfvEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetConvolutionParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetConvolutionParameterfvEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetConvolutionParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetConvolutionParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetConvolutionParameteriv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetConvolutionParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetConvolutionParameteriv(target, pname, @params); - } - public static void GetConvolutionParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetConvolutionParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetConvolutionParameterivEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetConvolutionParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetConvolutionParameterivEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetConvolutionParameterivEXT(target, pname, @params); - } - public static void GetConvolutionParameterivEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetConvolutionParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetDetailTexFuncSGIS(Enums.TextureTarget target, GLfloat[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glGetDetailTexFuncSGIS(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetDetailTexFuncSGIS(Enums.TextureTarget target, out GLfloat points) - { - points = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glGetDetailTexFuncSGIS(target, h0.AddrOfPinnedObject()); - points = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetDetailTexFuncSGIS(Enums.TextureTarget target, [In, Out()] System.IntPtr points) - { - Delegates.glGetDetailTexFuncSGIS(target, points); - } - public static void GetDoublev(Enums.GetPName pname, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetDoublev(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetDoublev(Enums.GetPName pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetDoublev(pname, @params); - } - public static void GetDoublev(Enums.GetPName pname, out GLdouble @params) - { - @params = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetDoublev(pname, h0.AddrOfPinnedObject()); - @params = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static Enums.GLenum GetError() - { - return Delegates.glGetError(); - } - public static void GetFenceivNV(GLuint fence, Enums.NV_fence pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFenceivNV(fence, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetFenceivNV(GLuint fence, Enums.NV_fence pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFenceivNV(fence, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetFenceivNV(GLuint fence, Enums.NV_fence pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetFenceivNV(fence, pname, @params); - } - public static void GetFinalCombinerInputParameterfvNV(Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFinalCombinerInputParameterfvNV(variable, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetFinalCombinerInputParameterfvNV(Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFinalCombinerInputParameterfvNV(variable, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetFinalCombinerInputParameterfvNV(Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetFinalCombinerInputParameterfvNV(variable, pname, @params); - } - public static void GetFinalCombinerInputParameterivNV(Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetFinalCombinerInputParameterivNV(variable, pname, @params); - } - public static void GetFinalCombinerInputParameterivNV(Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFinalCombinerInputParameterivNV(variable, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetFinalCombinerInputParameterivNV(Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFinalCombinerInputParameterivNV(variable, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetFloatv(Enums.GetPName pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetFloatv(pname, @params); - } - public static void GetFloatv(Enums.GetPName pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFloatv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetFloatv(Enums.GetPName pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFloatv(pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetFogFuncSGIS(GLfloat[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glGetFogFuncSGIS(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetFogFuncSGIS(out GLfloat points) - { - points = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glGetFogFuncSGIS(h0.AddrOfPinnedObject()); - points = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetFogFuncSGIS([In, Out()] System.IntPtr points) - { - Delegates.glGetFogFuncSGIS(points); - } - public static GLint GetFragDataLocationEXT(GLuint program, string name) - { - return Delegates.glGetFragDataLocationEXT(program, name); - } - public static void GetFragmentLightfvSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFragmentLightfvSGIX(light, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetFragmentLightfvSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetFragmentLightfvSGIX(light, pname, @params); - } - public static void GetFragmentLightfvSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFragmentLightfvSGIX(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetFragmentLightivSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetFragmentLightivSGIX(light, pname, @params); - } - public static void GetFragmentLightivSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFragmentLightivSGIX(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetFragmentLightivSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFragmentLightivSGIX(light, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetFragmentMaterialfvSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFragmentMaterialfvSGIX(face, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetFragmentMaterialfvSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFragmentMaterialfvSGIX(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetFragmentMaterialfvSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetFragmentMaterialfvSGIX(face, pname, @params); - } - public static void GetFragmentMaterialivSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFragmentMaterialivSGIX(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetFragmentMaterialivSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetFragmentMaterialivSGIX(face, pname, @params); - } - public static void GetFragmentMaterialivSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFragmentMaterialivSGIX(face, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetFramebufferAttachmentParameterivEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.GLenum pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, @params); - } - public static void GetFramebufferAttachmentParameterivEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.GLenum pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetFramebufferAttachmentParameterivEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.GLenum pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static GLhandleARB GetHandleARB(Enums.ARB_shader_objects pname) - { - return Delegates.glGetHandleARB(pname); - } - public static void GetHistogram(Enums.VERSION_1_2 target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, object values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glGetHistogram(target, reset, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetHistogram(Enums.VERSION_1_2 target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr values) - { - Delegates.glGetHistogram(target, reset, format, type, values); - } - public static void GetHistogramEXT(Enums.HistogramTargetEXT target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr values) - { - Delegates.glGetHistogramEXT(target, reset, format, type, values); - } - public static void GetHistogramEXT(Enums.HistogramTargetEXT target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, object values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glGetHistogramEXT(target, reset, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetHistogramParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetHistogramParameterfv(target, pname, @params); - } - public static void GetHistogramParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetHistogramParameterfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetHistogramParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetHistogramParameterfv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetHistogramParameterfvEXT(Enums.HistogramTargetEXT target, Enums.GetHistogramParameterPNameEXT pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetHistogramParameterfvEXT(target, pname, @params); - } - public static void GetHistogramParameterfvEXT(Enums.HistogramTargetEXT target, Enums.GetHistogramParameterPNameEXT pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetHistogramParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetHistogramParameterfvEXT(Enums.HistogramTargetEXT target, Enums.GetHistogramParameterPNameEXT pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetHistogramParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetHistogramParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetHistogramParameteriv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetHistogramParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetHistogramParameteriv(target, pname, @params); - } - public static void GetHistogramParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetHistogramParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetHistogramParameterivEXT(Enums.HistogramTargetEXT target, Enums.GetHistogramParameterPNameEXT pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetHistogramParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetHistogramParameterivEXT(Enums.HistogramTargetEXT target, Enums.GetHistogramParameterPNameEXT pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetHistogramParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetHistogramParameterivEXT(Enums.HistogramTargetEXT target, Enums.GetHistogramParameterPNameEXT pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetHistogramParameterivEXT(target, pname, @params); - } - public static void GetImageTransformParameterfvHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetImageTransformParameterfvHP(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetImageTransformParameterfvHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetImageTransformParameterfvHP(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetImageTransformParameterfvHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetImageTransformParameterfvHP(target, pname, @params); - } - public static void GetImageTransformParameterivHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetImageTransformParameterivHP(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetImageTransformParameterivHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetImageTransformParameterivHP(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetImageTransformParameterivHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetImageTransformParameterivHP(target, pname, @params); - } - public static void GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei[] length, [In, Out()] System.Text.StringBuilder infoLog) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glGetInfoLogARB(obj, maxLength, h0.AddrOfPinnedObject(), infoLog); - } - finally - { - h0.Free(); - } - } - public static void GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, out GLsizei length, [In, Out()] System.Text.StringBuilder infoLog) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glGetInfoLogARB(obj, maxLength, h0.AddrOfPinnedObject(), infoLog); - length = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.Text.StringBuilder infoLog) - { - Delegates.glGetInfoLogARB(obj, maxLength, length, infoLog); - } - public static GLint GetInstrumentsSGIX() - { - return Delegates.glGetInstrumentsSGIX(); - } - public static void GetIntegerIndexedvEXT(Enums.GLenum target, GLuint index, [In, Out()] System.IntPtr data) - { - Delegates.glGetIntegerIndexedvEXT(target, index, data); - } - public static void GetIntegerIndexedvEXT(Enums.GLenum target, GLuint index, GLint[] data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetIntegerIndexedvEXT(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetIntegerIndexedvEXT(Enums.GLenum target, GLuint index, out GLint data) - { - data = default(GLint); - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetIntegerIndexedvEXT(target, index, h0.AddrOfPinnedObject()); - data = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetIntegerv(Enums.GetPName pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetIntegerv(pname, @params); - } - public static void GetIntegerv(Enums.GetPName pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetIntegerv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetIntegerv(Enums.GetPName pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetIntegerv(pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetInvariantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data) - { - Delegates.glGetInvariantBooleanvEXT(id, value, data); - } - public static void GetInvariantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, Enums.Boolean[] data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetInvariantBooleanvEXT(id, value, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetInvariantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, out Enums.Boolean data) - { - data = default(Enums.Boolean); - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetInvariantBooleanvEXT(id, value, h0.AddrOfPinnedObject()); - data = (Enums.Boolean)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetInvariantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data) - { - Delegates.glGetInvariantFloatvEXT(id, value, data); - } - public static void GetInvariantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, GLfloat[] data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetInvariantFloatvEXT(id, value, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetInvariantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, out GLfloat data) - { - data = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetInvariantFloatvEXT(id, value, h0.AddrOfPinnedObject()); - data = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetInvariantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data) - { - Delegates.glGetInvariantIntegervEXT(id, value, data); - } - public static void GetInvariantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, GLint[] data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetInvariantIntegervEXT(id, value, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetInvariantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, out GLint data) - { - data = default(GLint); - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetInvariantIntegervEXT(id, value, h0.AddrOfPinnedObject()); - data = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetLightfv(Enums.LightName light, Enums.LightParameter pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetLightfv(light, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetLightfv(Enums.LightName light, Enums.LightParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetLightfv(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetLightfv(Enums.LightName light, Enums.LightParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetLightfv(light, pname, @params); - } - public static void GetLightiv(Enums.LightName light, Enums.LightParameter pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetLightiv(light, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetLightiv(Enums.LightName light, Enums.LightParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetLightiv(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetLightiv(Enums.LightName light, Enums.LightParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetLightiv(light, pname, @params); - } - public static void GetListParameterfvSGIX(GLuint list, Enums.ListParameterName pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetListParameterfvSGIX(list, pname, @params); - } - public static void GetListParameterfvSGIX(GLuint list, Enums.ListParameterName pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetListParameterfvSGIX(list, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetListParameterfvSGIX(GLuint list, Enums.ListParameterName pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetListParameterfvSGIX(list, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetListParameterivSGIX(GLuint list, Enums.ListParameterName pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetListParameterivSGIX(list, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetListParameterivSGIX(GLuint list, Enums.ListParameterName pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetListParameterivSGIX(list, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetListParameterivSGIX(GLuint list, Enums.ListParameterName pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetListParameterivSGIX(list, pname, @params); - } - public static void GetLocalConstantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, out Enums.Boolean data) - { - data = default(Enums.Boolean); - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetLocalConstantBooleanvEXT(id, value, h0.AddrOfPinnedObject()); - data = (Enums.Boolean)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetLocalConstantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data) - { - Delegates.glGetLocalConstantBooleanvEXT(id, value, data); - } - public static void GetLocalConstantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, Enums.Boolean[] data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetLocalConstantBooleanvEXT(id, value, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetLocalConstantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, out GLfloat data) - { - data = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetLocalConstantFloatvEXT(id, value, h0.AddrOfPinnedObject()); - data = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetLocalConstantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data) - { - Delegates.glGetLocalConstantFloatvEXT(id, value, data); - } - public static void GetLocalConstantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, GLfloat[] data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetLocalConstantFloatvEXT(id, value, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetLocalConstantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data) - { - Delegates.glGetLocalConstantIntegervEXT(id, value, data); - } - public static void GetLocalConstantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, GLint[] data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetLocalConstantIntegervEXT(id, value, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetLocalConstantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, out GLint data) - { - data = default(GLint); - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetLocalConstantIntegervEXT(id, value, h0.AddrOfPinnedObject()); - data = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMapAttribParameterfvNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetMapAttribParameterfvNV(target, index, pname, @params); - } - public static void GetMapAttribParameterfvNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMapAttribParameterfvNV(target, index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMapAttribParameterfvNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMapAttribParameterfvNV(target, index, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMapAttribParameterivNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMapAttribParameterivNV(target, index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMapAttribParameterivNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetMapAttribParameterivNV(target, index, pname, @params); - } - public static void GetMapAttribParameterivNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMapAttribParameterivNV(target, index, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMapControlPointsNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, [MarshalAs(UnmanagedType.Bool)] bool packed, [In, Out()] System.IntPtr points) - { - Delegates.glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points); - } - public static void GetMapControlPointsNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, [MarshalAs(UnmanagedType.Bool)] bool packed, object points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMapdv(Enums.MapTarget target, Enums.GetMapQuery query, out GLdouble v) - { - v = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glGetMapdv(target, query, h0.AddrOfPinnedObject()); - v = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMapdv(Enums.MapTarget target, Enums.GetMapQuery query, [In, Out()] System.IntPtr v) - { - Delegates.glGetMapdv(target, query, v); - } - public static void GetMapdv(Enums.MapTarget target, Enums.GetMapQuery query, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glGetMapdv(target, query, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMapfv(Enums.MapTarget target, Enums.GetMapQuery query, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glGetMapfv(target, query, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMapfv(Enums.MapTarget target, Enums.GetMapQuery query, [In, Out()] System.IntPtr v) - { - Delegates.glGetMapfv(target, query, v); - } - public static void GetMapfv(Enums.MapTarget target, Enums.GetMapQuery query, out GLfloat v) - { - v = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glGetMapfv(target, query, h0.AddrOfPinnedObject()); - v = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMapiv(Enums.MapTarget target, Enums.GetMapQuery query, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glGetMapiv(target, query, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMapiv(Enums.MapTarget target, Enums.GetMapQuery query, out GLint v) - { - v = default(GLint); - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glGetMapiv(target, query, h0.AddrOfPinnedObject()); - v = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMapiv(Enums.MapTarget target, Enums.GetMapQuery query, [In, Out()] System.IntPtr v) - { - Delegates.glGetMapiv(target, query, v); - } - public static void GetMapParameterfvNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetMapParameterfvNV(target, pname, @params); - } - public static void GetMapParameterfvNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMapParameterfvNV(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMapParameterfvNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMapParameterfvNV(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMapParameterivNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMapParameterivNV(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMapParameterivNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMapParameterivNV(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMapParameterivNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetMapParameterivNV(target, pname, @params); - } - public static void GetMaterialfv(Enums.MaterialFace face, Enums.MaterialParameter pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMaterialfv(face, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMaterialfv(Enums.MaterialFace face, Enums.MaterialParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetMaterialfv(face, pname, @params); - } - public static void GetMaterialfv(Enums.MaterialFace face, Enums.MaterialParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMaterialfv(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMaterialiv(Enums.MaterialFace face, Enums.MaterialParameter pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMaterialiv(face, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMaterialiv(Enums.MaterialFace face, Enums.MaterialParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetMaterialiv(face, pname, @params); - } - public static void GetMaterialiv(Enums.MaterialFace face, Enums.MaterialParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMaterialiv(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMinmax(Enums.VERSION_1_2 target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr values) - { - Delegates.glGetMinmax(target, reset, format, type, values); - } - public static void GetMinmax(Enums.VERSION_1_2 target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, object values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glGetMinmax(target, reset, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMinmaxEXT(Enums.MinmaxTargetEXT target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr values) - { - Delegates.glGetMinmaxEXT(target, reset, format, type, values); - } - public static void GetMinmaxEXT(Enums.MinmaxTargetEXT target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, object values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glGetMinmaxEXT(target, reset, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMinmaxParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMinmaxParameterfv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMinmaxParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMinmaxParameterfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMinmaxParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetMinmaxParameterfv(target, pname, @params); - } - public static void GetMinmaxParameterfvEXT(Enums.MinmaxTargetEXT target, Enums.GetMinmaxParameterPNameEXT pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMinmaxParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMinmaxParameterfvEXT(Enums.MinmaxTargetEXT target, Enums.GetMinmaxParameterPNameEXT pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMinmaxParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMinmaxParameterfvEXT(Enums.MinmaxTargetEXT target, Enums.GetMinmaxParameterPNameEXT pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetMinmaxParameterfvEXT(target, pname, @params); - } - public static void GetMinmaxParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMinmaxParameteriv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetMinmaxParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMinmaxParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMinmaxParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetMinmaxParameteriv(target, pname, @params); - } - public static void GetMinmaxParameterivEXT(Enums.MinmaxTargetEXT target, Enums.GetMinmaxParameterPNameEXT pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMinmaxParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetMinmaxParameterivEXT(Enums.MinmaxTargetEXT target, Enums.GetMinmaxParameterPNameEXT pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetMinmaxParameterivEXT(target, pname, @params); - } - public static void GetMinmaxParameterivEXT(Enums.MinmaxTargetEXT target, Enums.GetMinmaxParameterPNameEXT pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetMinmaxParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetObjectBufferfvATI(GLuint buffer, Enums.ATI_vertex_array_object pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetObjectBufferfvATI(buffer, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetObjectBufferfvATI(GLuint buffer, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetObjectBufferfvATI(buffer, pname, @params); - } - public static void GetObjectBufferfvATI(GLuint buffer, Enums.ATI_vertex_array_object pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetObjectBufferfvATI(buffer, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetObjectBufferivATI(GLuint buffer, Enums.ATI_vertex_array_object pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetObjectBufferivATI(buffer, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetObjectBufferivATI(GLuint buffer, Enums.ATI_vertex_array_object pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetObjectBufferivATI(buffer, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetObjectBufferivATI(GLuint buffer, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetObjectBufferivATI(buffer, pname, @params); - } - public static void GetObjectParameterfvARB(GLhandleARB obj, Enums.ARB_shader_objects pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetObjectParameterfvARB(obj, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetObjectParameterfvARB(GLhandleARB obj, Enums.ARB_shader_objects pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetObjectParameterfvARB(obj, pname, @params); - } - public static void GetObjectParameterfvARB(GLhandleARB obj, Enums.ARB_shader_objects pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetObjectParameterfvARB(obj, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetObjectParameterivARB(GLhandleARB obj, Enums.ARB_shader_objects pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetObjectParameterivARB(obj, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetObjectParameterivARB(GLhandleARB obj, Enums.ARB_shader_objects pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetObjectParameterivARB(obj, pname, @params); - } - public static void GetObjectParameterivARB(GLhandleARB obj, Enums.ARB_shader_objects pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetObjectParameterivARB(obj, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetOcclusionQueryivNV(GLuint id, Enums.NV_occlusion_query pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetOcclusionQueryivNV(id, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetOcclusionQueryivNV(GLuint id, Enums.NV_occlusion_query pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetOcclusionQueryivNV(id, pname, @params); - } - public static void GetOcclusionQueryivNV(GLuint id, Enums.NV_occlusion_query pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetOcclusionQueryivNV(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetOcclusionQueryuivNV(GLuint id, Enums.NV_occlusion_query pname, GLuint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetOcclusionQueryuivNV(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetOcclusionQueryuivNV(GLuint id, Enums.NV_occlusion_query pname, out GLuint @params) - { - @params = default(GLuint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetOcclusionQueryuivNV(id, pname, h0.AddrOfPinnedObject()); - @params = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetOcclusionQueryuivNV(GLuint id, Enums.NV_occlusion_query pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetOcclusionQueryuivNV(id, pname, @params); - } - public static void GetPixelMapfv(Enums.PixelMap map, out GLfloat values) - { - values = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glGetPixelMapfv(map, h0.AddrOfPinnedObject()); - values = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetPixelMapfv(Enums.PixelMap map, GLfloat[] values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glGetPixelMapfv(map, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetPixelMapfv(Enums.PixelMap map, [In, Out()] System.IntPtr values) - { - Delegates.glGetPixelMapfv(map, values); - } - public static void GetPixelMapuiv(Enums.PixelMap map, out GLuint values) - { - values = default(GLuint); - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glGetPixelMapuiv(map, h0.AddrOfPinnedObject()); - values = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetPixelMapuiv(Enums.PixelMap map, [In, Out()] System.IntPtr values) - { - Delegates.glGetPixelMapuiv(map, values); - } - public static void GetPixelMapuiv(Enums.PixelMap map, GLuint[] values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glGetPixelMapuiv(map, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetPixelMapusv(Enums.PixelMap map, [In, Out()] System.IntPtr values) - { - Delegates.glGetPixelMapusv(map, values); - } - public static void GetPixelMapusv(Enums.PixelMap map, GLushort[] values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glGetPixelMapusv(map, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetPixelMapusv(Enums.PixelMap map, out GLushort values) - { - values = default(GLushort); - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glGetPixelMapusv(map, h0.AddrOfPinnedObject()); - values = (GLushort)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetPixelTexGenParameterfvSGIS(Enums.PixelTexGenParameterNameSGIS pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetPixelTexGenParameterfvSGIS(pname, @params); - } - public static void GetPixelTexGenParameterfvSGIS(Enums.PixelTexGenParameterNameSGIS pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetPixelTexGenParameterfvSGIS(pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetPixelTexGenParameterfvSGIS(Enums.PixelTexGenParameterNameSGIS pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetPixelTexGenParameterfvSGIS(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetPixelTexGenParameterivSGIS(Enums.PixelTexGenParameterNameSGIS pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetPixelTexGenParameterivSGIS(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetPixelTexGenParameterivSGIS(Enums.PixelTexGenParameterNameSGIS pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetPixelTexGenParameterivSGIS(pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetPixelTexGenParameterivSGIS(Enums.PixelTexGenParameterNameSGIS pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetPixelTexGenParameterivSGIS(pname, @params); - } - public static void GetPointerv(Enums.GetPointervPName pname, out object @params) - { - @params = default(System.Object); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetPointerv(pname, h0.AddrOfPinnedObject()); - @params = (System.Object)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetPointerv(Enums.GetPointervPName pname, object[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetPointerv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetPointerv(Enums.GetPointervPName pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetPointerv(pname, @params); - } - public static void GetPointervEXT(Enums.GetPointervPName pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetPointervEXT(pname, @params); - } - public static void GetPolygonStipple([In, Out()] System.IntPtr mask) - { - Delegates.glGetPolygonStipple(mask); - } - public static void GetPolygonStipple(GLubyte[] mask) - { - GCHandle h0 = GCHandle.Alloc(mask, GCHandleType.Pinned); - try - { - Delegates.glGetPolygonStipple(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetPolygonStipple(out GLubyte mask) - { - mask = default(GLubyte); - GCHandle h0 = GCHandle.Alloc(mask, GCHandleType.Pinned); - try - { - Delegates.glGetPolygonStipple(h0.AddrOfPinnedObject()); - mask = (GLubyte)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramEnvParameterdvARB(Enums.ARB_vertex_program target, GLuint index, out GLdouble @params) - { - @params = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramEnvParameterdvARB(target, index, h0.AddrOfPinnedObject()); - @params = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramEnvParameterdvARB(Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramEnvParameterdvARB(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramEnvParameterdvARB(Enums.ARB_vertex_program target, GLuint index, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramEnvParameterdvARB(target, index, @params); - } - public static void GetProgramEnvParameterfvARB(Enums.ARB_vertex_program target, GLuint index, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramEnvParameterfvARB(target, index, @params); - } - public static void GetProgramEnvParameterfvARB(Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramEnvParameterfvARB(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramEnvParameterfvARB(Enums.ARB_vertex_program target, GLuint index, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramEnvParameterfvARB(target, index, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramEnvParameterIivNV(Enums.NV_gpu_program4 target, GLuint index, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramEnvParameterIivNV(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramEnvParameterIivNV(Enums.NV_gpu_program4 target, GLuint index, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramEnvParameterIivNV(target, index, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramEnvParameterIivNV(Enums.NV_gpu_program4 target, GLuint index, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramEnvParameterIivNV(target, index, @params); - } - public static void GetProgramEnvParameterIuivNV(Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramEnvParameterIuivNV(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramEnvParameterIuivNV(Enums.NV_gpu_program4 target, GLuint index, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramEnvParameterIuivNV(target, index, @params); - } - public static void GetProgramEnvParameterIuivNV(Enums.NV_gpu_program4 target, GLuint index, out GLuint @params) - { - @params = default(GLuint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramEnvParameterIuivNV(target, index, h0.AddrOfPinnedObject()); - @params = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramInfoLog(GLuint program, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.Text.StringBuilder infoLog) - { - Delegates.glGetProgramInfoLog(program, bufSize, length, infoLog); - } - public static void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei[] length, [In, Out()] System.Text.StringBuilder infoLog) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glGetProgramInfoLog(program, bufSize, h0.AddrOfPinnedObject(), infoLog); - } - finally - { - h0.Free(); - } - } - public static void GetProgramInfoLog(GLuint program, GLsizei bufSize, out GLsizei length, [In, Out()] System.Text.StringBuilder infoLog) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glGetProgramInfoLog(program, bufSize, h0.AddrOfPinnedObject(), infoLog); - length = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramiv(GLuint program, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramiv(program, pname, @params); - } - public static void GetProgramiv(GLuint program, Enums.VERSION_2_0 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramiv(program, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramiv(GLuint program, Enums.VERSION_2_0 pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramiv(program, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramivARB(Enums.ARB_vertex_program target, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramivARB(target, pname, @params); - } - public static void GetProgramivARB(Enums.ARB_vertex_program target, Enums.ARB_vertex_program pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramivARB(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramivARB(Enums.ARB_vertex_program target, Enums.ARB_vertex_program pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramivARB(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramivNV(GLuint id, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramivNV(id, pname, @params); - } - public static void GetProgramivNV(GLuint id, Enums.NV_vertex_program pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramivNV(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramivNV(GLuint id, Enums.NV_vertex_program pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramivNV(id, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramLocalParameterdvARB(Enums.ARB_vertex_program target, GLuint index, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramLocalParameterdvARB(target, index, @params); - } - public static void GetProgramLocalParameterdvARB(Enums.ARB_vertex_program target, GLuint index, out GLdouble @params) - { - @params = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramLocalParameterdvARB(target, index, h0.AddrOfPinnedObject()); - @params = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramLocalParameterdvARB(Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramLocalParameterdvARB(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramLocalParameterfvARB(Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramLocalParameterfvARB(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramLocalParameterfvARB(Enums.ARB_vertex_program target, GLuint index, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramLocalParameterfvARB(target, index, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramLocalParameterfvARB(Enums.ARB_vertex_program target, GLuint index, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramLocalParameterfvARB(target, index, @params); - } - public static void GetProgramLocalParameterIivNV(Enums.NV_gpu_program4 target, GLuint index, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramLocalParameterIivNV(target, index, @params); - } - public static void GetProgramLocalParameterIivNV(Enums.NV_gpu_program4 target, GLuint index, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramLocalParameterIivNV(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramLocalParameterIivNV(Enums.NV_gpu_program4 target, GLuint index, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramLocalParameterIivNV(target, index, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramLocalParameterIuivNV(Enums.NV_gpu_program4 target, GLuint index, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramLocalParameterIuivNV(target, index, @params); - } - public static void GetProgramLocalParameterIuivNV(Enums.NV_gpu_program4 target, GLuint index, out GLuint @params) - { - @params = default(GLuint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramLocalParameterIuivNV(target, index, h0.AddrOfPinnedObject()); - @params = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramLocalParameterIuivNV(Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramLocalParameterIuivNV(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramNamedParameterdvNV(GLuint id, GLsizei len, ref GLubyte name, [In, Out()] System.IntPtr @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - @params = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterdvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - @params = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramNamedParameterdvNV(GLuint id, GLsizei len, GLubyte[] name, out GLdouble @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - @params = default(GLdouble); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterdvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - @params = (GLdouble)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramNamedParameterdvNV(GLuint id, GLsizei len, ref GLubyte name, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterdvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramNamedParameterdvNV(GLuint id, GLsizei len, ref GLubyte name, out GLdouble @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - @params = default(GLdouble); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterdvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - @params = (GLdouble)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramNamedParameterdvNV(GLuint id, GLsizei len, GLubyte[] name, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterdvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramNamedParameterdvNV(GLuint id, GLsizei len, System.IntPtr name, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterdvNV(id, len, name, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramNamedParameterdvNV(GLuint id, GLsizei len, System.IntPtr name, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramNamedParameterdvNV(id, len, name, @params); - } - public static void GetProgramNamedParameterdvNV(GLuint id, GLsizei len, GLubyte[] name, [In, Out()] System.IntPtr @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - @params = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterdvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - @params = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramNamedParameterdvNV(GLuint id, GLsizei len, System.IntPtr name, out GLdouble @params) - { - @params = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterdvNV(id, len, name, h0.AddrOfPinnedObject()); - @params = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramNamedParameterfvNV(GLuint id, GLsizei len, GLubyte[] name, [In, Out()] System.IntPtr @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - @params = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterfvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - @params = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramNamedParameterfvNV(GLuint id, GLsizei len, GLubyte[] name, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterfvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramNamedParameterfvNV(GLuint id, GLsizei len, System.IntPtr name, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterfvNV(id, len, name, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramNamedParameterfvNV(GLuint id, GLsizei len, System.IntPtr name, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramNamedParameterfvNV(id, len, name, @params); - } - public static void GetProgramNamedParameterfvNV(GLuint id, GLsizei len, System.IntPtr name, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterfvNV(id, len, name, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramNamedParameterfvNV(GLuint id, GLsizei len, GLubyte[] name, out GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - @params = default(GLfloat); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterfvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - @params = (GLfloat)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramNamedParameterfvNV(GLuint id, GLsizei len, ref GLubyte name, out GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - @params = default(GLfloat); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterfvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - @params = (GLfloat)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramNamedParameterfvNV(GLuint id, GLsizei len, ref GLubyte name, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterfvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramNamedParameterfvNV(GLuint id, GLsizei len, ref GLubyte name, [In, Out()] System.IntPtr @params) - { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - @params = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramNamedParameterfvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - @params = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void GetProgramParameterdvNV(Enums.NV_vertex_program target, GLuint index, Enums.NV_vertex_program pname, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramParameterdvNV(target, index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramParameterdvNV(Enums.NV_vertex_program target, GLuint index, Enums.NV_vertex_program pname, out GLdouble @params) - { - @params = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramParameterdvNV(target, index, pname, h0.AddrOfPinnedObject()); - @params = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramParameterdvNV(Enums.NV_vertex_program target, GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramParameterdvNV(target, index, pname, @params); - } - public static void GetProgramParameterfvNV(Enums.NV_vertex_program target, GLuint index, Enums.NV_vertex_program pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramParameterfvNV(target, index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramParameterfvNV(Enums.NV_vertex_program target, GLuint index, Enums.NV_vertex_program pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetProgramParameterfvNV(target, index, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramParameterfvNV(Enums.NV_vertex_program target, GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetProgramParameterfvNV(target, index, pname, @params); - } - public static void GetProgramStringARB(Enums.ARB_vertex_program target, Enums.ARB_vertex_program pname, object @string) - { - GCHandle h0 = GCHandle.Alloc(@string, GCHandleType.Pinned); - try - { - Delegates.glGetProgramStringARB(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramStringARB(Enums.ARB_vertex_program target, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr @string) - { - Delegates.glGetProgramStringARB(target, pname, @string); - } - public static void GetProgramStringNV(GLuint id, Enums.NV_vertex_program pname, out GLubyte program) - { - program = default(GLubyte); - GCHandle h0 = GCHandle.Alloc(program, GCHandleType.Pinned); - try - { - Delegates.glGetProgramStringNV(id, pname, h0.AddrOfPinnedObject()); - program = (GLubyte)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetProgramStringNV(GLuint id, Enums.NV_vertex_program pname, GLubyte[] program) - { - GCHandle h0 = GCHandle.Alloc(program, GCHandleType.Pinned); - try - { - Delegates.glGetProgramStringNV(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetProgramStringNV(GLuint id, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr program) - { - Delegates.glGetProgramStringNV(id, pname, program); - } - public static void GetQueryiv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryiv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetQueryiv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryiv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetQueryiv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetQueryiv(target, pname, @params); - } - public static void GetQueryivARB(Enums.ARB_occlusion_query target, Enums.ARB_occlusion_query pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryivARB(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetQueryivARB(Enums.ARB_occlusion_query target, Enums.ARB_occlusion_query pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryivARB(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetQueryivARB(Enums.ARB_occlusion_query target, Enums.ARB_occlusion_query pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetQueryivARB(target, pname, @params); - } - public static void GetQueryObjecti64vEXT(GLuint id, Enums.GLenum pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetQueryObjecti64vEXT(id, pname, @params); - } - public static void GetQueryObjecti64vEXT(GLuint id, Enums.GLenum pname, GLint64EXT[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjecti64vEXT(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjecti64vEXT(GLuint id, Enums.GLenum pname, out GLint64EXT @params) - { - @params = default(GLint64EXT); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjecti64vEXT(id, pname, h0.AddrOfPinnedObject()); - @params = (GLint64EXT)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjectiv(GLuint id, Enums.VERSION_1_5 pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjectiv(id, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjectiv(GLuint id, Enums.VERSION_1_5 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetQueryObjectiv(id, pname, @params); - } - public static void GetQueryObjectiv(GLuint id, Enums.VERSION_1_5 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjectiv(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjectivARB(GLuint id, Enums.ARB_occlusion_query pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjectivARB(id, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjectivARB(GLuint id, Enums.ARB_occlusion_query pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjectivARB(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjectivARB(GLuint id, Enums.ARB_occlusion_query pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetQueryObjectivARB(id, pname, @params); - } - public static void GetQueryObjectui64vEXT(GLuint id, Enums.GLenum pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetQueryObjectui64vEXT(id, pname, @params); - } - public static void GetQueryObjectui64vEXT(GLuint id, Enums.GLenum pname, GLuint64EXT[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjectui64vEXT(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjectui64vEXT(GLuint id, Enums.GLenum pname, out GLuint64EXT @params) - { - @params = default(GLuint64EXT); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjectui64vEXT(id, pname, h0.AddrOfPinnedObject()); - @params = (GLuint64EXT)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjectuiv(GLuint id, Enums.VERSION_1_5 pname, out GLuint @params) - { - @params = default(GLuint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjectuiv(id, pname, h0.AddrOfPinnedObject()); - @params = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjectuiv(GLuint id, Enums.VERSION_1_5 pname, GLuint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjectuiv(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjectuiv(GLuint id, Enums.VERSION_1_5 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetQueryObjectuiv(id, pname, @params); - } - public static void GetQueryObjectuivARB(GLuint id, Enums.ARB_occlusion_query pname, GLuint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjectuivARB(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjectuivARB(GLuint id, Enums.ARB_occlusion_query pname, out GLuint @params) - { - @params = default(GLuint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetQueryObjectuivARB(id, pname, h0.AddrOfPinnedObject()); - @params = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetQueryObjectuivARB(GLuint id, Enums.ARB_occlusion_query pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetQueryObjectuivARB(id, pname, @params); - } - public static void GetRenderbufferParameterivEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetRenderbufferParameterivEXT(target, pname, @params); - } - public static void GetRenderbufferParameterivEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetRenderbufferParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetRenderbufferParameterivEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetRenderbufferParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetSeparableFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr row, object column, object span) - { - row = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilter(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - row = (System.IntPtr)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, object row, [In, Out()] System.IntPtr column, object span) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - column = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilter(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - column = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr row, [In, Out()] System.IntPtr column, [In, Out()] System.IntPtr span) - { - Delegates.glGetSeparableFilter(target, format, type, row, column, span); - } - public static void GetSeparableFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, object row, [In, Out()] System.IntPtr column, [In, Out()] System.IntPtr span) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - column = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - span = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilter(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - column = (System.IntPtr)h1.Target; - span = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr row, [In, Out()] System.IntPtr column, object span) - { - row = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - column = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilter(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - row = (System.IntPtr)h0.Target; - column = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr row, object column, [In, Out()] System.IntPtr span) - { - row = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - span = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilter(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - row = (System.IntPtr)h0.Target; - span = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, object row, object column, [In, Out()] System.IntPtr span) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - span = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilter(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - span = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, object row, object column, object span) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilter(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilterEXT(Enums.SeparableTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, object row, [In, Out()] System.IntPtr column, object span) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - column = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilterEXT(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - column = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilterEXT(Enums.SeparableTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, object row, [In, Out()] System.IntPtr column, [In, Out()] System.IntPtr span) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - column = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - span = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilterEXT(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - column = (System.IntPtr)h1.Target; - span = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilterEXT(Enums.SeparableTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, object row, object column, object span) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilterEXT(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilterEXT(Enums.SeparableTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, object row, object column, [In, Out()] System.IntPtr span) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - span = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilterEXT(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - span = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilterEXT(Enums.SeparableTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr row, [In, Out()] System.IntPtr column, object span) - { - row = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - column = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilterEXT(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - row = (System.IntPtr)h0.Target; - column = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilterEXT(Enums.SeparableTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr row, [In, Out()] System.IntPtr column, [In, Out()] System.IntPtr span) - { - Delegates.glGetSeparableFilterEXT(target, format, type, row, column, span); - } - public static void GetSeparableFilterEXT(Enums.SeparableTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr row, object column, object span) - { - row = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilterEXT(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - row = (System.IntPtr)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetSeparableFilterEXT(Enums.SeparableTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr row, object column, [In, Out()] System.IntPtr span) - { - row = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - span = default(System.IntPtr); - GCHandle h2 = GCHandle.Alloc(span, GCHandleType.Pinned); - try - { - Delegates.glGetSeparableFilterEXT(target, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - row = (System.IntPtr)h0.Target; - span = (System.IntPtr)h2.Target; - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void GetShaderInfoLog(GLuint shader, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.Text.StringBuilder infoLog) - { - Delegates.glGetShaderInfoLog(shader, bufSize, length, infoLog); - } - public static void GetShaderInfoLog(GLuint shader, GLsizei bufSize, out GLsizei length, [In, Out()] System.Text.StringBuilder infoLog) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glGetShaderInfoLog(shader, bufSize, h0.AddrOfPinnedObject(), infoLog); - length = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei[] length, [In, Out()] System.Text.StringBuilder infoLog) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glGetShaderInfoLog(shader, bufSize, h0.AddrOfPinnedObject(), infoLog); - } - finally - { - h0.Free(); - } - } - public static void GetShaderiv(GLuint shader, Enums.VERSION_2_0 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetShaderiv(shader, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetShaderiv(GLuint shader, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetShaderiv(shader, pname, @params); - } - public static void GetShaderiv(GLuint shader, Enums.VERSION_2_0 pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetShaderiv(shader, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetShaderSource(GLuint shader, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.Text.StringBuilder source) - { - Delegates.glGetShaderSource(shader, bufSize, length, source); - } - public static void GetShaderSource(GLuint shader, GLsizei bufSize, out GLsizei length, [In, Out()] System.Text.StringBuilder source) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glGetShaderSource(shader, bufSize, h0.AddrOfPinnedObject(), source); - length = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei[] length, [In, Out()] System.Text.StringBuilder source) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glGetShaderSource(shader, bufSize, h0.AddrOfPinnedObject(), source); - } - finally - { - h0.Free(); - } - } - public static void GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, out GLsizei length, [In, Out()] System.Text.StringBuilder source) - { - length = default(GLsizei); - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glGetShaderSourceARB(obj, maxLength, h0.AddrOfPinnedObject(), source); - length = (GLsizei)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei[] length, [In, Out()] System.Text.StringBuilder source) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glGetShaderSourceARB(obj, maxLength, h0.AddrOfPinnedObject(), source); - } - finally - { - h0.Free(); - } - } - public static void GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.Text.StringBuilder source) - { - Delegates.glGetShaderSourceARB(obj, maxLength, length, source); - } - public static void GetSharpenTexFuncSGIS(Enums.TextureTarget target, out GLfloat points) - { - points = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glGetSharpenTexFuncSGIS(target, h0.AddrOfPinnedObject()); - points = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetSharpenTexFuncSGIS(Enums.TextureTarget target, GLfloat[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glGetSharpenTexFuncSGIS(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetSharpenTexFuncSGIS(Enums.TextureTarget target, [In, Out()] System.IntPtr points) - { - Delegates.glGetSharpenTexFuncSGIS(target, points); - } - public static string GetString(Enums.StringName name) - { - return Marshal.PtrToStringAnsi(Delegates.glGetString(name)); - } - public static void GetTexBumpParameterfvATI(Enums.ATI_envmap_bumpmap pname, GLfloat[] param) - { - GCHandle h0 = GCHandle.Alloc(param, GCHandleType.Pinned); - try - { - Delegates.glGetTexBumpParameterfvATI(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexBumpParameterfvATI(Enums.ATI_envmap_bumpmap pname, [In, Out()] System.IntPtr param) - { - Delegates.glGetTexBumpParameterfvATI(pname, param); - } - public static void GetTexBumpParameterfvATI(Enums.ATI_envmap_bumpmap pname, out GLfloat param) - { - param = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(param, GCHandleType.Pinned); - try - { - Delegates.glGetTexBumpParameterfvATI(pname, h0.AddrOfPinnedObject()); - param = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexBumpParameterivATI(Enums.ATI_envmap_bumpmap pname, out GLint param) - { - param = default(GLint); - GCHandle h0 = GCHandle.Alloc(param, GCHandleType.Pinned); - try - { - Delegates.glGetTexBumpParameterivATI(pname, h0.AddrOfPinnedObject()); - param = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexBumpParameterivATI(Enums.ATI_envmap_bumpmap pname, GLint[] param) - { - GCHandle h0 = GCHandle.Alloc(param, GCHandleType.Pinned); - try - { - Delegates.glGetTexBumpParameterivATI(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexBumpParameterivATI(Enums.ATI_envmap_bumpmap pname, [In, Out()] System.IntPtr param) - { - Delegates.glGetTexBumpParameterivATI(pname, param); - } - public static void GetTexEnvfv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexEnvfv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexEnvfv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexEnvfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexEnvfv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTexEnvfv(target, pname, @params); - } - public static void GetTexEnviv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTexEnviv(target, pname, @params); - } - public static void GetTexEnviv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexEnviv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexEnviv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexEnviv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexFilterFuncSGIS(Enums.TextureTarget target, Enums.SGIS_texture_filter4 filter, [In, Out()] System.IntPtr weights) - { - Delegates.glGetTexFilterFuncSGIS(target, filter, weights); - } - public static void GetTexFilterFuncSGIS(Enums.TextureTarget target, Enums.SGIS_texture_filter4 filter, GLfloat[] weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glGetTexFilterFuncSGIS(target, filter, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexFilterFuncSGIS(Enums.TextureTarget target, Enums.SGIS_texture_filter4 filter, out GLfloat weights) - { - weights = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glGetTexFilterFuncSGIS(target, filter, h0.AddrOfPinnedObject()); - weights = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexGendv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, out GLdouble @params) - { - @params = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexGendv(coord, pname, h0.AddrOfPinnedObject()); - @params = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexGendv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexGendv(coord, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexGendv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTexGendv(coord, pname, @params); - } - public static void GetTexGenfv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTexGenfv(coord, pname, @params); - } - public static void GetTexGenfv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexGenfv(coord, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexGenfv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexGenfv(coord, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexGeniv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexGeniv(coord, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexGeniv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexGeniv(coord, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexGeniv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTexGeniv(coord, pname, @params); - } - public static void GetTexImage(Enums.TextureTarget target, GLint level, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glGetTexImage(target, level, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexImage(Enums.TextureTarget target, GLint level, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr pixels) - { - Delegates.glGetTexImage(target, level, format, type, pixels); - } - public static void GetTexLevelParameterfv(Enums.TextureTarget target, GLint level, Enums.GetTextureParameter pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexLevelParameterfv(target, level, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexLevelParameterfv(Enums.TextureTarget target, GLint level, Enums.GetTextureParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexLevelParameterfv(target, level, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexLevelParameterfv(Enums.TextureTarget target, GLint level, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTexLevelParameterfv(target, level, pname, @params); - } - public static void GetTexLevelParameteriv(Enums.TextureTarget target, GLint level, Enums.GetTextureParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexLevelParameteriv(target, level, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexLevelParameteriv(Enums.TextureTarget target, GLint level, Enums.GetTextureParameter pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexLevelParameteriv(target, level, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexLevelParameteriv(Enums.TextureTarget target, GLint level, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTexLevelParameteriv(target, level, pname, @params); - } - public static void GetTexParameterfv(Enums.TextureTarget target, Enums.GetTextureParameter pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexParameterfv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexParameterfv(Enums.TextureTarget target, Enums.GetTextureParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexParameterfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexParameterfv(Enums.TextureTarget target, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTexParameterfv(target, pname, @params); - } - public static void GetTexParameterIivEXT(Enums.TextureTarget target, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTexParameterIivEXT(target, pname, @params); - } - public static void GetTexParameterIivEXT(Enums.TextureTarget target, Enums.GetTextureParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexParameterIivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexParameterIivEXT(Enums.TextureTarget target, Enums.GetTextureParameter pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexParameterIivEXT(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexParameterIuivEXT(Enums.TextureTarget target, Enums.GetTextureParameter pname, out GLuint @params) - { - @params = default(GLuint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexParameterIuivEXT(target, pname, h0.AddrOfPinnedObject()); - @params = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTexParameterIuivEXT(Enums.TextureTarget target, Enums.GetTextureParameter pname, GLuint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexParameterIuivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexParameterIuivEXT(Enums.TextureTarget target, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTexParameterIuivEXT(target, pname, @params); - } - public static void GetTexParameteriv(Enums.TextureTarget target, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTexParameteriv(target, pname, @params); - } - public static void GetTexParameteriv(Enums.TextureTarget target, Enums.GetTextureParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTexParameteriv(Enums.TextureTarget target, Enums.GetTextureParameter pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTexParameteriv(target, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTrackMatrixivNV(Enums.NV_vertex_program target, GLuint address, Enums.NV_vertex_program pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTrackMatrixivNV(target, address, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetTrackMatrixivNV(Enums.NV_vertex_program target, GLuint address, Enums.NV_vertex_program pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetTrackMatrixivNV(target, address, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTrackMatrixivNV(Enums.NV_vertex_program target, GLuint address, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetTrackMatrixivNV(target, address, pname, @params); - } - public static void GetTransformFeedbackVaryingNV(GLuint program, GLuint index, [In, Out()] System.IntPtr location) - { - Delegates.glGetTransformFeedbackVaryingNV(program, index, location); - } - public static void GetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint[] location) - { - GCHandle h0 = GCHandle.Alloc(location, GCHandleType.Pinned); - try - { - Delegates.glGetTransformFeedbackVaryingNV(program, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetTransformFeedbackVaryingNV(GLuint program, GLuint index, out GLint location) - { - location = default(GLint); - GCHandle h0 = GCHandle.Alloc(location, GCHandleType.Pinned); - try - { - Delegates.glGetTransformFeedbackVaryingNV(program, index, h0.AddrOfPinnedObject()); - location = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static GLint GetUniformBufferSizeEXT(GLuint program, GLint location) - { - return Delegates.glGetUniformBufferSizeEXT(program, location); - } - public static void GetUniformfv(GLuint program, GLint location, [In, Out()] System.IntPtr @params) - { - Delegates.glGetUniformfv(program, location, @params); - } - public static void GetUniformfv(GLuint program, GLint location, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetUniformfv(program, location, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetUniformfv(GLuint program, GLint location, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetUniformfv(program, location, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetUniformfvARB(GLhandleARB programObj, GLint location, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetUniformfvARB(programObj, location, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetUniformfvARB(programObj, location, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetUniformfvARB(GLhandleARB programObj, GLint location, [In, Out()] System.IntPtr @params) - { - Delegates.glGetUniformfvARB(programObj, location, @params); - } - public static void GetUniformiv(GLuint program, GLint location, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetUniformiv(program, location, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetUniformiv(GLuint program, GLint location, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetUniformiv(program, location, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetUniformiv(GLuint program, GLint location, [In, Out()] System.IntPtr @params) - { - Delegates.glGetUniformiv(program, location, @params); - } - public static void GetUniformivARB(GLhandleARB programObj, GLint location, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetUniformivARB(programObj, location, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetUniformivARB(GLhandleARB programObj, GLint location, [In, Out()] System.IntPtr @params) - { - Delegates.glGetUniformivARB(programObj, location, @params); - } - public static void GetUniformivARB(GLhandleARB programObj, GLint location, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetUniformivARB(programObj, location, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static GLint GetUniformLocation(GLuint program, string name) - { - return Delegates.glGetUniformLocation(program, name); - } - public static GLint GetUniformLocationARB(GLhandleARB programObj, string name) - { - return Delegates.glGetUniformLocationARB(programObj, name); - } - public static GLintptr GetUniformOffsetEXT(GLuint program, GLint location) - { - return Delegates.glGetUniformOffsetEXT(program, location); - } - public static void GetUniformuivEXT(GLuint program, GLint location, out GLuint @params) - { - @params = default(GLuint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetUniformuivEXT(program, location, h0.AddrOfPinnedObject()); - @params = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetUniformuivEXT(GLuint program, GLint location, GLuint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetUniformuivEXT(program, location, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetUniformuivEXT(GLuint program, GLint location, [In, Out()] System.IntPtr @params) - { - Delegates.glGetUniformuivEXT(program, location, @params); - } - public static void GetVariantArrayObjectfvATI(GLuint id, Enums.ATI_vertex_array_object pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVariantArrayObjectfvATI(id, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVariantArrayObjectfvATI(GLuint id, Enums.ATI_vertex_array_object pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVariantArrayObjectfvATI(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVariantArrayObjectfvATI(GLuint id, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVariantArrayObjectfvATI(id, pname, @params); - } - public static void GetVariantArrayObjectivATI(GLuint id, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVariantArrayObjectivATI(id, pname, @params); - } - public static void GetVariantArrayObjectivATI(GLuint id, Enums.ATI_vertex_array_object pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVariantArrayObjectivATI(id, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVariantArrayObjectivATI(GLuint id, Enums.ATI_vertex_array_object pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVariantArrayObjectivATI(id, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVariantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, out Enums.Boolean data) - { - data = default(Enums.Boolean); - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetVariantBooleanvEXT(id, value, h0.AddrOfPinnedObject()); - data = (Enums.Boolean)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVariantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, Enums.Boolean[] data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetVariantBooleanvEXT(id, value, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVariantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data) - { - Delegates.glGetVariantBooleanvEXT(id, value, data); - } - public static void GetVariantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data) - { - Delegates.glGetVariantFloatvEXT(id, value, data); - } - public static void GetVariantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, GLfloat[] data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetVariantFloatvEXT(id, value, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVariantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, out GLfloat data) - { - data = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetVariantFloatvEXT(id, value, h0.AddrOfPinnedObject()); - data = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVariantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, out GLint data) - { - data = default(GLint); - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetVariantIntegervEXT(id, value, h0.AddrOfPinnedObject()); - data = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVariantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, GLint[] data) - { - GCHandle h0 = GCHandle.Alloc(data, GCHandleType.Pinned); - try - { - Delegates.glGetVariantIntegervEXT(id, value, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVariantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data) - { - Delegates.glGetVariantIntegervEXT(id, value, data); - } - public static void GetVariantPointervEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data) - { - Delegates.glGetVariantPointervEXT(id, value, data); - } - public static GLint GetVaryingLocationNV(GLuint program, string name) - { - return Delegates.glGetVaryingLocationNV(program, name); - } - public static void GetVertexAttribArrayObjectfvATI(GLuint index, Enums.ATI_vertex_attrib_array_object pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribArrayObjectfvATI(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribArrayObjectfvATI(GLuint index, Enums.ATI_vertex_attrib_array_object pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribArrayObjectfvATI(index, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribArrayObjectfvATI(GLuint index, Enums.ATI_vertex_attrib_array_object pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribArrayObjectfvATI(index, pname, @params); - } - public static void GetVertexAttribArrayObjectivATI(GLuint index, Enums.ATI_vertex_attrib_array_object pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribArrayObjectivATI(index, pname, @params); - } - public static void GetVertexAttribArrayObjectivATI(GLuint index, Enums.ATI_vertex_attrib_array_object pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribArrayObjectivATI(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribArrayObjectivATI(GLuint index, Enums.ATI_vertex_attrib_array_object pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribArrayObjectivATI(index, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribdv(GLuint index, Enums.VERSION_2_0 pname, out GLdouble @params) - { - @params = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribdv(index, pname, h0.AddrOfPinnedObject()); - @params = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribdv(GLuint index, Enums.VERSION_2_0 pname, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribdv(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribdv(GLuint index, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribdv(index, pname, @params); - } - public static void GetVertexAttribdvARB(GLuint index, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribdvARB(index, pname, @params); - } - public static void GetVertexAttribdvARB(GLuint index, Enums.ARB_vertex_program pname, out GLdouble @params) - { - @params = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribdvARB(index, pname, h0.AddrOfPinnedObject()); - @params = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribdvARB(GLuint index, Enums.ARB_vertex_program pname, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribdvARB(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribdvNV(GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribdvNV(index, pname, @params); - } - public static void GetVertexAttribdvNV(GLuint index, Enums.NV_vertex_program pname, out GLdouble @params) - { - @params = default(GLdouble); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribdvNV(index, pname, h0.AddrOfPinnedObject()); - @params = (GLdouble)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribdvNV(GLuint index, Enums.NV_vertex_program pname, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribdvNV(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribfv(GLuint index, Enums.VERSION_2_0 pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribfv(index, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribfv(GLuint index, Enums.VERSION_2_0 pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribfv(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribfv(GLuint index, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribfv(index, pname, @params); - } - public static void GetVertexAttribfvARB(GLuint index, Enums.ARB_vertex_program pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribfvARB(index, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribfvARB(GLuint index, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribfvARB(index, pname, @params); - } - public static void GetVertexAttribfvARB(GLuint index, Enums.ARB_vertex_program pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribfvARB(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribfvNV(GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribfvNV(index, pname, @params); - } - public static void GetVertexAttribfvNV(GLuint index, Enums.NV_vertex_program pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribfvNV(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribfvNV(GLuint index, Enums.NV_vertex_program pname, out GLfloat @params) - { - @params = default(GLfloat); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribfvNV(index, pname, h0.AddrOfPinnedObject()); - @params = (GLfloat)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribIivEXT(GLuint index, Enums.NV_vertex_program4 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribIivEXT(index, pname, @params); - } - public static void GetVertexAttribIivEXT(GLuint index, Enums.NV_vertex_program4 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribIivEXT(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribIivEXT(GLuint index, Enums.NV_vertex_program4 pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribIivEXT(index, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribIuivEXT(GLuint index, Enums.NV_vertex_program4 pname, out GLuint @params) - { - @params = default(GLuint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribIuivEXT(index, pname, h0.AddrOfPinnedObject()); - @params = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribIuivEXT(GLuint index, Enums.NV_vertex_program4 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribIuivEXT(index, pname, @params); - } - public static void GetVertexAttribIuivEXT(GLuint index, Enums.NV_vertex_program4 pname, GLuint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribIuivEXT(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribiv(GLuint index, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribiv(index, pname, @params); - } - public static void GetVertexAttribiv(GLuint index, Enums.VERSION_2_0 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribiv(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribiv(GLuint index, Enums.VERSION_2_0 pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribiv(index, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribivARB(GLuint index, Enums.ARB_vertex_program pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribivARB(index, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribivARB(GLuint index, Enums.ARB_vertex_program pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribivARB(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribivARB(GLuint index, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribivARB(index, pname, @params); - } - public static void GetVertexAttribivNV(GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params) - { - Delegates.glGetVertexAttribivNV(index, pname, @params); - } - public static void GetVertexAttribivNV(GLuint index, Enums.NV_vertex_program pname, out GLint @params) - { - @params = default(GLint); - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribivNV(index, pname, h0.AddrOfPinnedObject()); - @params = (GLint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribivNV(GLuint index, Enums.NV_vertex_program pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glGetVertexAttribivNV(index, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void GetVertexAttribPointerv(GLuint index, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr pointer) - { - Delegates.glGetVertexAttribPointerv(index, pname, pointer); - } - public static void GetVertexAttribPointervARB(GLuint index, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr pointer) - { - Delegates.glGetVertexAttribPointervARB(index, pname, pointer); - } - public static void GetVertexAttribPointervNV(GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr pointer) - { - Delegates.glGetVertexAttribPointervNV(index, pname, pointer); - } - public static void GlobalAlphaFactorbSUN(GLbyte factor) - { - Delegates.glGlobalAlphaFactorbSUN(factor); - } - public static void GlobalAlphaFactordSUN(GLdouble factor) - { - Delegates.glGlobalAlphaFactordSUN(factor); - } - public static void GlobalAlphaFactorfSUN(GLfloat factor) - { - Delegates.glGlobalAlphaFactorfSUN(factor); - } - public static void GlobalAlphaFactoriSUN(GLint factor) - { - Delegates.glGlobalAlphaFactoriSUN(factor); - } - public static void GlobalAlphaFactorsSUN(GLshort factor) - { - Delegates.glGlobalAlphaFactorsSUN(factor); - } - public static void GlobalAlphaFactorubSUN(GLubyte factor) - { - Delegates.glGlobalAlphaFactorubSUN(factor); - } - public static void GlobalAlphaFactoruiSUN(GLuint factor) - { - Delegates.glGlobalAlphaFactoruiSUN(factor); - } - public static void GlobalAlphaFactorusSUN(GLushort factor) - { - Delegates.glGlobalAlphaFactorusSUN(factor); - } - public static void Hint(Enums.HintTarget target, Enums.HintMode mode) - { - Delegates.glHint(target, mode); } - public static void HintPGI(Enums.PGI_misc_hints target, GLint mode) + + [System.CLSCompliant(false)] + public static + unsafe void SelectBuffer(GLsizei size, Int32* buffer) { - Delegates.glHintPGI(target, mode); + buffer = default(Int32*); + { + Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer); + } } - public static void Histogram(Enums.VERSION_1_2 target, GLsizei width, Enums.PixelInternalFormat internalformat, [MarshalAs(UnmanagedType.Bool)] bool sink) + + [System.CLSCompliant(false)] + public static + unsafe void SelectBuffer(GLsizei size, GLuint* buffer) { - Delegates.glHistogram(target, width, internalformat, sink); + unsafe { Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer); } } - public static void HistogramEXT(Enums.HistogramTargetEXT target, GLsizei width, Enums.PixelInternalFormat internalformat, [MarshalAs(UnmanagedType.Bool)] bool sink) + + public static + void SelectBuffer(GLsizei size, Int32[] buffer) { - Delegates.glHistogramEXT(target, width, internalformat, sink); - } - public static void IglooInterfaceSGIX(Enums.GLenum pname, System.IntPtr @params) - { - Delegates.glIglooInterfaceSGIX(pname, @params); - } - public static void IglooInterfaceSGIX(Enums.GLenum pname, object @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glIglooInterfaceSGIX(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ImageTransformParameterfHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, GLfloat param) - { - Delegates.glImageTransformParameterfHP(target, pname, param); - } - public static void ImageTransformParameterfvHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glImageTransformParameterfvHP(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ImageTransformParameterfvHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glImageTransformParameterfvHP(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ImageTransformParameterfvHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, System.IntPtr @params) - { - Delegates.glImageTransformParameterfvHP(target, pname, @params); - } - public static void ImageTransformParameteriHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, GLint param) - { - Delegates.glImageTransformParameteriHP(target, pname, param); - } - public static void ImageTransformParameterivHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glImageTransformParameterivHP(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ImageTransformParameterivHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glImageTransformParameterivHP(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ImageTransformParameterivHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, System.IntPtr @params) - { - Delegates.glImageTransformParameterivHP(target, pname, @params); - } - public static void Indexd(GLdouble c) - { - Delegates.glIndexd(c); - } - public static void Indexdv(System.IntPtr c) - { - Delegates.glIndexdv(c); - } - public static void Indexdv(GLdouble[] c) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glIndexdv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Indexdv(ref GLdouble c) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glIndexdv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Indexf(GLfloat c) - { - Delegates.glIndexf(c); - } - public static void IndexFuncEXT(Enums.EXT_index_func func, GLclampf @ref) - { - Delegates.glIndexFuncEXT(func, @ref); - } - public static void Indexfv(GLfloat[] c) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glIndexfv(h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (Int32* buffer_ptr = buffer) + { + Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer_ptr); + } } } - public static void Indexfv(System.IntPtr c) + + [System.CLSCompliant(false)] + public static + void SelectBuffer(GLsizei size, GLuint[] buffer) { - Delegates.glIndexfv(c); - } - public static void Indexfv(ref GLfloat c) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glIndexfv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Indexi(GLint c) - { - Delegates.glIndexi(c); - } - public static void Indexiv(System.IntPtr c) - { - Delegates.glIndexiv(c); - } - public static void Indexiv(GLint[] c) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glIndexiv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Indexiv(ref GLint c) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glIndexiv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void IndexMask(GLuint mask) - { - Delegates.glIndexMask(mask); - } - public static void IndexMaterialEXT(Enums.MaterialFace face, Enums.EXT_index_material mode) - { - Delegates.glIndexMaterialEXT(face, mode); - } - public static void IndexPointer(Enums.IndexPointerType type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glIndexPointer(type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void IndexPointer(Enums.IndexPointerType type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glIndexPointer(type, stride, pointer); - } - public static void IndexPointerEXT(Enums.IndexPointerType type, GLsizei stride, GLsizei count, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glIndexPointerEXT(type, stride, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void IndexPointerEXT(Enums.IndexPointerType type, GLsizei stride, GLsizei count, System.IntPtr pointer) - { - Delegates.glIndexPointerEXT(type, stride, count, pointer); - } - public static void IndexPointerListIBM(Enums.IndexPointerType type, GLint stride, System.IntPtr pointer, GLint ptrstride) - { - Delegates.glIndexPointerListIBM(type, stride, pointer, ptrstride); - } - public static void Indexs(GLshort c) - { - Delegates.glIndexs(c); - } - public static void Indexsv(GLshort[] c) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + unsafe { - Delegates.glIndexsv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLuint* buffer_ptr = buffer) + { + Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer_ptr); + } } } - public static void Indexsv(ref GLshort c) + + public static + void SelectBuffer(GLsizei size, out Int32 buffer) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glIndexsv(h0.AddrOfPinnedObject()); - } - finally + buffer = default(Int32); + unsafe { - h0.Free(); + fixed (Int32* buffer_ptr = &buffer) + { + Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer_ptr); + buffer = *buffer_ptr; + } } } - public static void Indexsv(System.IntPtr c) - { - Delegates.glIndexsv(c); - } - public static void Indexub(GLubyte c) - { - Delegates.glIndexub(c); - } - public static void Indexubv(System.IntPtr c) + + [System.CLSCompliant(false)] + public static + void SelectBuffer(GLsizei size, out GLuint buffer) { - Delegates.glIndexubv(c); - } - public static void Indexubv(ref GLubyte c) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glIndexubv(h0.AddrOfPinnedObject()); - } - finally + buffer = default(GLuint); + unsafe { - h0.Free(); + fixed (GLuint* buffer_ptr = &buffer) + { + Delegates.glSelectBuffer((GLsizei)size, (GLuint*)buffer_ptr); + buffer = *buffer_ptr; + } } } - public static void Indexubv(GLubyte[] c) + + public static + GLint RenderMode(GL.Enums.RenderingMode mode) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glIndexubv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + return Delegates.glRenderMode((GL.Enums.RenderingMode)mode); } - public static void InitNames() + + public static + void InitNames() { Delegates.glInitNames(); } - public static void InsertComponentEXT(GLuint res, GLuint src, GLuint num) + + public static + void LoadName(Int32 name) { - Delegates.glInsertComponentEXT(res, src, num); + Delegates.glLoadName((GLuint)name); } - public static void InstrumentsBufferSGIX(GLsizei size, GLint[] buffer) + + [System.CLSCompliant(false)] + public static + void LoadName(GLuint name) { - GCHandle h0 = GCHandle.Alloc(buffer, GCHandleType.Pinned); - try - { - Delegates.glInstrumentsBufferSGIX(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glLoadName((GLuint)name); } - public static void InstrumentsBufferSGIX(GLsizei size, out GLint buffer) + + public static + void PassThrough(GLfloat token) { - buffer = default(GLint); - GCHandle h0 = GCHandle.Alloc(buffer, GCHandleType.Pinned); - try - { - Delegates.glInstrumentsBufferSGIX(size, h0.AddrOfPinnedObject()); - buffer = (GLint)h0.Target; - } - finally - { - h0.Free(); - } + Delegates.glPassThrough((GLfloat)token); } - public static void InstrumentsBufferSGIX(GLsizei size, [In, Out()] System.IntPtr buffer) - { - Delegates.glInstrumentsBufferSGIX(size, buffer); - } - public static void InterleavedArrays(Enums.InterleavedArrayFormat format, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glInterleavedArrays(format, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void InterleavedArrays(Enums.InterleavedArrayFormat format, GLsizei stride, System.IntPtr pointer) - { - Delegates.glInterleavedArrays(format, stride, pointer); - } - public static GLboolean IsAsyncMarkerSGIX(GLuint marker) - { - return Delegates.glIsAsyncMarkerSGIX(marker); - } - public static GLboolean IsBuffer(GLuint buffer) - { - return Delegates.glIsBuffer(buffer); - } - public static GLboolean IsBufferARB(GLuint buffer) - { - return Delegates.glIsBufferARB(buffer); - } - public static GLboolean IsEnabled(Enums.EnableCap cap) - { - return Delegates.glIsEnabled(cap); - } - public static GLboolean IsEnabledIndexedEXT(Enums.GLenum target, GLuint index) - { - return Delegates.glIsEnabledIndexedEXT(target, index); - } - public static GLboolean IsFenceAPPLE(GLuint fence) - { - return Delegates.glIsFenceAPPLE(fence); - } - public static GLboolean IsFenceNV(GLuint fence) - { - return Delegates.glIsFenceNV(fence); - } - public static GLboolean IsFramebufferEXT(GLuint framebuffer) - { - return Delegates.glIsFramebufferEXT(framebuffer); - } - public static GLboolean IsList(GLuint list) - { - return Delegates.glIsList(list); - } - public static GLboolean IsObjectBufferATI(GLuint buffer) - { - return Delegates.glIsObjectBufferATI(buffer); - } - public static GLboolean IsOcclusionQueryNV(GLuint id) - { - return Delegates.glIsOcclusionQueryNV(id); - } - public static GLboolean IsProgram(GLuint program) - { - return Delegates.glIsProgram(program); - } - public static GLboolean IsProgramARB(GLuint program) - { - return Delegates.glIsProgramARB(program); - } - public static GLboolean IsProgramNV(GLuint id) - { - return Delegates.glIsProgramNV(id); - } - public static GLboolean IsQuery(GLuint id) - { - return Delegates.glIsQuery(id); - } - public static GLboolean IsQueryARB(GLuint id) - { - return Delegates.glIsQueryARB(id); - } - public static GLboolean IsRenderbufferEXT(GLuint renderbuffer) - { - return Delegates.glIsRenderbufferEXT(renderbuffer); - } - public static GLboolean IsShader(GLuint shader) - { - return Delegates.glIsShader(shader); - } - public static GLboolean IsTexture(GLuint texture) - { - return Delegates.glIsTexture(texture); - } - public static GLboolean IsTextureEXT(GLuint texture) - { - return Delegates.glIsTextureEXT(texture); - } - public static GLboolean IsVariantEnabledEXT(GLuint id, Enums.EXT_vertex_shader cap) - { - return Delegates.glIsVariantEnabledEXT(id, cap); - } - public static GLboolean IsVertexArrayAPPLE(GLuint array) - { - return Delegates.glIsVertexArrayAPPLE(array); - } - public static void LightEnviSGIX(Enums.LightEnvParameterSGIX pname, GLint param) - { - Delegates.glLightEnviSGIX(pname, param); - } - public static void Lightf(Enums.LightName light, Enums.LightParameter pname, GLfloat param) - { - Delegates.glLightf(light, pname, param); - } - public static void Lightfv(Enums.LightName light, Enums.LightParameter pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glLightfv(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Lightfv(Enums.LightName light, Enums.LightParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glLightfv(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Lightfv(Enums.LightName light, Enums.LightParameter pname, System.IntPtr @params) - { - Delegates.glLightfv(light, pname, @params); - } - public static void Lighti(Enums.LightName light, Enums.LightParameter pname, GLint param) - { - Delegates.glLighti(light, pname, param); - } - public static void Lightiv(Enums.LightName light, Enums.LightParameter pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glLightiv(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Lightiv(Enums.LightName light, Enums.LightParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glLightiv(light, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Lightiv(Enums.LightName light, Enums.LightParameter pname, System.IntPtr @params) - { - Delegates.glLightiv(light, pname, @params); - } - public static void LightModelf(Enums.LightModelParameter pname, GLfloat param) - { - Delegates.glLightModelf(pname, param); - } - public static void LightModelfv(Enums.LightModelParameter pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glLightModelfv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LightModelfv(Enums.LightModelParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glLightModelfv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LightModelfv(Enums.LightModelParameter pname, System.IntPtr @params) - { - Delegates.glLightModelfv(pname, @params); - } - public static void LightModeli(Enums.LightModelParameter pname, GLint param) - { - Delegates.glLightModeli(pname, param); - } - public static void LightModeliv(Enums.LightModelParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glLightModeliv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LightModeliv(Enums.LightModelParameter pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glLightModeliv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LightModeliv(Enums.LightModelParameter pname, System.IntPtr @params) - { - Delegates.glLightModeliv(pname, @params); - } - public static void LineStipple(GLint factor, GLushort pattern) - { - Delegates.glLineStipple(factor, unchecked((GLushort)pattern)); - } - public static void LineWidth(GLfloat width) - { - Delegates.glLineWidth(width); - } - public static void LinkProgram(GLuint program) - { - Delegates.glLinkProgram(program); - } - public static void LinkProgramARB(GLhandleARB programObj) - { - Delegates.glLinkProgramARB(programObj); - } - public static void ListBase(GLuint @base) - { - Delegates.glListBase(@base); - } - public static void ListParameterfSGIX(GLuint list, Enums.ListParameterName pname, GLfloat param) - { - Delegates.glListParameterfSGIX(list, pname, param); - } - public static void ListParameterfvSGIX(GLuint list, Enums.ListParameterName pname, System.IntPtr @params) - { - Delegates.glListParameterfvSGIX(list, pname, @params); - } - public static void ListParameterfvSGIX(GLuint list, Enums.ListParameterName pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glListParameterfvSGIX(list, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ListParameterfvSGIX(GLuint list, Enums.ListParameterName pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glListParameterfvSGIX(list, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ListParameteriSGIX(GLuint list, Enums.ListParameterName pname, GLint param) - { - Delegates.glListParameteriSGIX(list, pname, param); - } - public static void ListParameterivSGIX(GLuint list, Enums.ListParameterName pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glListParameterivSGIX(list, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ListParameterivSGIX(GLuint list, Enums.ListParameterName pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glListParameterivSGIX(list, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ListParameterivSGIX(GLuint list, Enums.ListParameterName pname, System.IntPtr @params) - { - Delegates.glListParameterivSGIX(list, pname, @params); - } - public static void LoadIdentity() - { - Delegates.glLoadIdentity(); - } - public static void LoadIdentityDeformationMapSGIX(Enums.FfdMaskSGIX mask) - { - Delegates.glLoadIdentityDeformationMapSGIX(mask); - } - public static void LoadMatrixd(ref GLdouble m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadMatrixd(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadMatrixd(System.IntPtr m) - { - Delegates.glLoadMatrixd(m); - } - public static void LoadMatrixd(GLdouble[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadMatrixd(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadMatrixf(System.IntPtr m) - { - Delegates.glLoadMatrixf(m); - } - public static void LoadMatrixf(ref GLfloat m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadMatrixf(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadMatrixf(GLfloat[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadMatrixf(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadName(GLuint name) - { - Delegates.glLoadName(name); - } - public static void LoadProgramNV(Enums.NV_vertex_program target, GLuint id, GLsizei len, ref GLubyte program) - { - GCHandle h0 = GCHandle.Alloc(program, GCHandleType.Pinned); - try - { - Delegates.glLoadProgramNV(target, id, len, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadProgramNV(Enums.NV_vertex_program target, GLuint id, GLsizei len, GLubyte[] program) - { - GCHandle h0 = GCHandle.Alloc(program, GCHandleType.Pinned); - try - { - Delegates.glLoadProgramNV(target, id, len, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadProgramNV(Enums.NV_vertex_program target, GLuint id, GLsizei len, System.IntPtr program) - { - Delegates.glLoadProgramNV(target, id, len, program); - } - public static void LoadTransposeMatrixd(GLdouble[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadTransposeMatrixd(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadTransposeMatrixd(ref GLdouble m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadTransposeMatrixd(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadTransposeMatrixd(System.IntPtr m) - { - Delegates.glLoadTransposeMatrixd(m); - } - public static void LoadTransposeMatrixdARB(ref GLdouble m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadTransposeMatrixdARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadTransposeMatrixdARB(System.IntPtr m) - { - Delegates.glLoadTransposeMatrixdARB(m); - } - public static void LoadTransposeMatrixdARB(GLdouble[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadTransposeMatrixdARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadTransposeMatrixf(System.IntPtr m) - { - Delegates.glLoadTransposeMatrixf(m); - } - public static void LoadTransposeMatrixf(ref GLfloat m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadTransposeMatrixf(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadTransposeMatrixf(GLfloat[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadTransposeMatrixf(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadTransposeMatrixfARB(ref GLfloat m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadTransposeMatrixfARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LoadTransposeMatrixfARB(System.IntPtr m) - { - Delegates.glLoadTransposeMatrixfARB(m); - } - public static void LoadTransposeMatrixfARB(GLfloat[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glLoadTransposeMatrixfARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void LockArraysEXT(GLint first, GLsizei count) - { - Delegates.glLockArraysEXT(first, count); - } - public static void LogicOp(Enums.LogicOp opcode) - { - Delegates.glLogicOp(opcode); - } - public static void Map1d(Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint stride, GLint order, System.IntPtr points) - { - Delegates.glMap1d(target, u1, u2, stride, order, points); - } - public static void Map1d(Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glMap1d(target, u1, u2, stride, order, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Map1d(Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint stride, GLint order, ref GLdouble points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glMap1d(target, u1, u2, stride, order, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Map1f(Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint stride, GLint order, System.IntPtr points) - { - Delegates.glMap1f(target, u1, u2, stride, order, points); - } - public static void Map1f(Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glMap1f(target, u1, u2, stride, order, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Map1f(Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint stride, GLint order, ref GLfloat points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glMap1f(target, u1, u2, stride, order, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Map2d(Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, System.IntPtr points) - { - Delegates.glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); - } - public static void Map2d(Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, ref GLdouble points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Map2d(Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Map2f(Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Map2f(Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, ref GLfloat points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Map2f(Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, System.IntPtr points) - { - Delegates.glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); - } - public static IntPtr MapBuffer(Enums.VERSION_1_5 target, Enums.VERSION_1_5 access) - { - return Delegates.glMapBuffer(target, access); - } - public static IntPtr MapBufferARB(Enums.ARB_vertex_buffer_object target, Enums.ARB_vertex_buffer_object access) - { - return Delegates.glMapBufferARB(target, access); - } - public static void MapControlPointsNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, [MarshalAs(UnmanagedType.Bool)] bool packed, object points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MapControlPointsNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, [MarshalAs(UnmanagedType.Bool)] bool packed, System.IntPtr points) - { - Delegates.glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points); - } - public static void MapGrid1d(GLint un, GLdouble u1, GLdouble u2) - { - Delegates.glMapGrid1d(un, u1, u2); - } - public static void MapGrid1f(GLint un, GLfloat u1, GLfloat u2) - { - Delegates.glMapGrid1f(un, u1, u2); - } - public static void MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) - { - Delegates.glMapGrid2d(un, u1, u2, vn, v1, v2); - } - public static void MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) - { - Delegates.glMapGrid2f(un, u1, u2, vn, v1, v2); - } - public static IntPtr MapObjectBufferATI(GLuint buffer) - { - return Delegates.glMapObjectBufferATI(buffer); - } - public static void MapParameterfvNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glMapParameterfvNV(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MapParameterfvNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glMapParameterfvNV(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MapParameterfvNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, System.IntPtr @params) - { - Delegates.glMapParameterfvNV(target, pname, @params); - } - public static void MapParameterivNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glMapParameterivNV(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MapParameterivNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glMapParameterivNV(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MapParameterivNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, System.IntPtr @params) - { - Delegates.glMapParameterivNV(target, pname, @params); - } - public static void Materialf(Enums.MaterialFace face, Enums.MaterialParameter pname, GLfloat param) - { - Delegates.glMaterialf(face, pname, param); - } - public static void Materialfv(Enums.MaterialFace face, Enums.MaterialParameter pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glMaterialfv(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Materialfv(Enums.MaterialFace face, Enums.MaterialParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glMaterialfv(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Materialfv(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params) - { - Delegates.glMaterialfv(face, pname, @params); - } - public static void Materiali(Enums.MaterialFace face, Enums.MaterialParameter pname, GLint param) - { - Delegates.glMateriali(face, pname, param); - } - public static void Materialiv(Enums.MaterialFace face, Enums.MaterialParameter pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glMaterialiv(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Materialiv(Enums.MaterialFace face, Enums.MaterialParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glMaterialiv(face, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Materialiv(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params) - { - Delegates.glMaterialiv(face, pname, @params); - } - public static void MatrixIndexPointerARB(GLint size, Enums.ARB_matrix_palette type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glMatrixIndexPointerARB(size, type, stride, pointer); - } - public static void MatrixIndexPointerARB(GLint size, Enums.ARB_matrix_palette type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glMatrixIndexPointerARB(size, type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MatrixIndexubvARB(GLint size, System.IntPtr indices) - { - Delegates.glMatrixIndexubvARB(size, indices); - } - public static void MatrixIndexubvARB(GLint size, GLubyte[] indices) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMatrixIndexubvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MatrixIndexubvARB(GLint size, ref GLubyte indices) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMatrixIndexubvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MatrixIndexuivARB(GLint size, GLuint[] indices) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMatrixIndexuivARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MatrixIndexuivARB(GLint size, ref GLuint indices) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMatrixIndexuivARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MatrixIndexuivARB(GLint size, System.IntPtr indices) - { - Delegates.glMatrixIndexuivARB(size, indices); - } - public static void MatrixIndexusvARB(GLint size, GLushort[] indices) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMatrixIndexusvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MatrixIndexusvARB(GLint size, ref GLushort indices) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMatrixIndexusvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MatrixIndexusvARB(GLint size, System.IntPtr indices) - { - Delegates.glMatrixIndexusvARB(size, indices); - } - public static void MatrixMode(Enums.MatrixMode mode) - { - Delegates.glMatrixMode(mode); - } - public static void Minmax(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, [MarshalAs(UnmanagedType.Bool)] bool sink) - { - Delegates.glMinmax(target, internalformat, sink); - } - public static void MinmaxEXT(Enums.MinmaxTargetEXT target, Enums.PixelInternalFormat internalformat, [MarshalAs(UnmanagedType.Bool)] bool sink) - { - Delegates.glMinmaxEXT(target, internalformat, sink); - } - public static void MultiDrawArrays(Enums.BeginMode mode, GLint[] first, out GLsizei count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - count = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArrays(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - count = (GLsizei)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArrays(Enums.BeginMode mode, out GLint first, [In, Out()] System.IntPtr count, GLsizei primcount) - { - first = default(GLint); - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - count = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArrays(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - first = (GLint)h0.Target; - count = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArrays(Enums.BeginMode mode, out GLint first, GLsizei[] count, GLsizei primcount) - { - first = default(GLint); - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArrays(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - first = (GLint)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArrays(Enums.BeginMode mode, GLint[] first, [In, Out()] System.IntPtr count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - count = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArrays(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - count = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArrays(Enums.BeginMode mode, [In, Out()] System.IntPtr first, out GLsizei count, GLsizei primcount) - { - first = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - count = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArrays(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - first = (System.IntPtr)h0.Target; - count = (GLsizei)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArrays(Enums.BeginMode mode, [In, Out()] System.IntPtr first, GLsizei[] count, GLsizei primcount) - { - first = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArrays(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - first = (System.IntPtr)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArrays(Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArrays(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArrays(Enums.BeginMode mode, [In, Out()] System.IntPtr first, [In, Out()] System.IntPtr count, GLsizei primcount) - { - Delegates.glMultiDrawArrays(mode, first, count, primcount); - } - public static void MultiDrawArrays(Enums.BeginMode mode, out GLint first, out GLsizei count, GLsizei primcount) - { - first = default(GLint); - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - count = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArrays(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - first = (GLint)h0.Target; - count = (GLsizei)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArraysEXT(Enums.BeginMode mode, [In, Out()] System.IntPtr first, out GLsizei count, GLsizei primcount) - { - first = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - count = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArraysEXT(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - first = (System.IntPtr)h0.Target; - count = (GLsizei)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArraysEXT(Enums.BeginMode mode, GLint[] first, [In, Out()] System.IntPtr count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - count = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArraysEXT(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - count = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArraysEXT(Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArraysEXT(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArraysEXT(Enums.BeginMode mode, [In, Out()] System.IntPtr first, [In, Out()] System.IntPtr count, GLsizei primcount) - { - Delegates.glMultiDrawArraysEXT(mode, first, count, primcount); - } - public static void MultiDrawArraysEXT(Enums.BeginMode mode, [In, Out()] System.IntPtr first, GLsizei[] count, GLsizei primcount) - { - first = default(System.IntPtr); - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArraysEXT(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - first = (System.IntPtr)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArraysEXT(Enums.BeginMode mode, out GLint first, GLsizei[] count, GLsizei primcount) - { - first = default(GLint); - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArraysEXT(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - first = (GLint)h0.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArraysEXT(Enums.BeginMode mode, out GLint first, out GLsizei count, GLsizei primcount) - { - first = default(GLint); - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - count = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArraysEXT(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - first = (GLint)h0.Target; - count = (GLsizei)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArraysEXT(Enums.BeginMode mode, GLint[] first, out GLsizei count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - count = default(GLsizei); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArraysEXT(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - count = (GLsizei)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawArraysEXT(Enums.BeginMode mode, out GLint first, [In, Out()] System.IntPtr count, GLsizei primcount) - { - first = default(GLint); - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - count = default(System.IntPtr); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawArraysEXT(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - first = (GLint)h0.Target; - count = (System.IntPtr)h1.Target; - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawElementArrayAPPLE(Enums.BeginMode mode, ref GLint first, System.IntPtr count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElementArrayAPPLE(mode, h0.AddrOfPinnedObject(), count, primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawElementArrayAPPLE(Enums.BeginMode mode, GLint[] first, ref GLsizei count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElementArrayAPPLE(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawElementArrayAPPLE(Enums.BeginMode mode, ref GLint first, ref GLsizei count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElementArrayAPPLE(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawElementArrayAPPLE(Enums.BeginMode mode, ref GLint first, GLsizei[] count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElementArrayAPPLE(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawElementArrayAPPLE(Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElementArrayAPPLE(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawElementArrayAPPLE(Enums.BeginMode mode, System.IntPtr first, GLsizei[] count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElementArrayAPPLE(mode, first, h0.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawElementArrayAPPLE(Enums.BeginMode mode, System.IntPtr first, System.IntPtr count, GLsizei primcount) - { - Delegates.glMultiDrawElementArrayAPPLE(mode, first, count, primcount); - } - public static void MultiDrawElementArrayAPPLE(Enums.BeginMode mode, GLint[] first, System.IntPtr count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElementArrayAPPLE(mode, h0.AddrOfPinnedObject(), count, primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawElementArrayAPPLE(Enums.BeginMode mode, System.IntPtr first, ref GLsizei count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElementArrayAPPLE(mode, first, h0.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawElements(Enums.BeginMode mode, System.IntPtr count, Enums.VERSION_1_4 type, ref object indices, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElements(mode, count, type, h0.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawElements(Enums.BeginMode mode, GLsizei[] count, Enums.VERSION_1_4 type, System.IntPtr indices, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElements(mode, h0.AddrOfPinnedObject(), type, indices, primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawElements(Enums.BeginMode mode, System.IntPtr count, Enums.VERSION_1_4 type, System.IntPtr indices, GLsizei primcount) - { - Delegates.glMultiDrawElements(mode, count, type, indices, primcount); - } - public static void MultiDrawElements(Enums.BeginMode mode, System.IntPtr count, Enums.VERSION_1_4 type, object[] indices, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElements(mode, count, type, h0.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawElements(Enums.BeginMode mode, GLsizei[] count, Enums.VERSION_1_4 type, object[] indices, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElements(mode, h0.AddrOfPinnedObject(), type, h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawElements(Enums.BeginMode mode, ref GLsizei count, Enums.VERSION_1_4 type, object[] indices, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElements(mode, h0.AddrOfPinnedObject(), type, h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawElements(Enums.BeginMode mode, ref GLsizei count, Enums.VERSION_1_4 type, ref object indices, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElements(mode, h0.AddrOfPinnedObject(), type, h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawElements(Enums.BeginMode mode, GLsizei[] count, Enums.VERSION_1_4 type, ref object indices, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElements(mode, h0.AddrOfPinnedObject(), type, h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawElements(Enums.BeginMode mode, ref GLsizei count, Enums.VERSION_1_4 type, System.IntPtr indices, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElements(mode, h0.AddrOfPinnedObject(), type, indices, primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawElementsEXT(Enums.BeginMode mode, System.IntPtr count, Enums.EXT_multi_draw_arrays type, System.IntPtr indices, GLsizei primcount) - { - Delegates.glMultiDrawElementsEXT(mode, count, type, indices, primcount); - } - public static void MultiDrawElementsEXT(Enums.BeginMode mode, GLsizei[] count, Enums.EXT_multi_draw_arrays type, System.IntPtr indices, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElementsEXT(mode, h0.AddrOfPinnedObject(), type, indices, primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawElementsEXT(Enums.BeginMode mode, ref GLsizei count, Enums.EXT_multi_draw_arrays type, System.IntPtr indices, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawElementsEXT(mode, h0.AddrOfPinnedObject(), type, indices, primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, ref GLint first, ref GLsizei count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawRangeElementArrayAPPLE(mode, start, end, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, System.IntPtr first, System.IntPtr count, GLsizei primcount) - { - Delegates.glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount); - } - public static void MultiDrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, ref GLint first, System.IntPtr count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawRangeElementArrayAPPLE(mode, start, end, h0.AddrOfPinnedObject(), count, primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, ref GLint first, GLsizei[] count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawRangeElementArrayAPPLE(mode, start, end, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, System.IntPtr first, GLsizei[] count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, h0.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, GLint[] first, GLsizei[] count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawRangeElementArrayAPPLE(mode, start, end, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, GLint[] first, ref GLsizei count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawRangeElementArrayAPPLE(mode, start, end, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiDrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, System.IntPtr first, ref GLsizei count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, h0.AddrOfPinnedObject(), primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiDrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, GLint[] first, System.IntPtr count, GLsizei primcount) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - try - { - Delegates.glMultiDrawRangeElementArrayAPPLE(mode, start, end, h0.AddrOfPinnedObject(), count, primcount); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawArraysIBM(System.IntPtr mode, ref GLint first, System.IntPtr count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(mode, h0.AddrOfPinnedObject(), count, primcount, modestride); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawArraysIBM(System.IntPtr mode, GLint[] first, ref GLsizei count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawArraysIBM(System.IntPtr mode, ref GLint first, ref GLsizei count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawArraysIBM(System.IntPtr mode, ref GLint first, GLsizei[] count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawArraysIBM(System.IntPtr mode, GLint[] first, GLsizei[] count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(mode, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawArraysIBM(System.IntPtr mode, System.IntPtr first, GLsizei[] count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(mode, first, h0.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawArraysIBM(System.IntPtr mode, System.IntPtr first, System.IntPtr count, GLsizei primcount, GLint modestride) - { - Delegates.glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride); - } - public static void MultiModeDrawArraysIBM(System.IntPtr mode, GLint[] first, System.IntPtr count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(first, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(mode, h0.AddrOfPinnedObject(), count, primcount, modestride); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawArraysIBM(System.IntPtr mode, System.IntPtr first, ref GLsizei count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(mode, first, h0.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawArraysIBM(Enums.BeginMode[] mode, System.IntPtr first, System.IntPtr count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), first, count, primcount, modestride); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawArraysIBM(ref Enums.BeginMode mode, GLint[] first, System.IntPtr count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), count, primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawArraysIBM(ref Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawArraysIBM(ref Enums.BeginMode mode, System.IntPtr first, GLsizei[] count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), first, h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawArraysIBM(ref Enums.BeginMode mode, System.IntPtr first, ref GLsizei count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), first, h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawArraysIBM(ref Enums.BeginMode mode, ref GLint first, GLsizei[] count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawArraysIBM(ref Enums.BeginMode mode, ref GLint first, ref GLsizei count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawArraysIBM(ref Enums.BeginMode mode, GLint[] first, ref GLsizei count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawArraysIBM(ref Enums.BeginMode mode, ref GLint first, System.IntPtr count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), count, primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawArraysIBM(ref Enums.BeginMode mode, System.IntPtr first, System.IntPtr count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), first, count, primcount, modestride); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawArraysIBM(Enums.BeginMode[] mode, GLint[] first, System.IntPtr count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), count, primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawArraysIBM(Enums.BeginMode[] mode, GLint[] first, GLsizei[] count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawArraysIBM(Enums.BeginMode[] mode, System.IntPtr first, GLsizei[] count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), first, h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawArraysIBM(Enums.BeginMode[] mode, System.IntPtr first, ref GLsizei count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), first, h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawArraysIBM(Enums.BeginMode[] mode, GLint[] first, ref GLsizei count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawArraysIBM(Enums.BeginMode[] mode, ref GLint first, ref GLsizei count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawArraysIBM(Enums.BeginMode[] mode, ref GLint first, GLsizei[] count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawArraysIBM(Enums.BeginMode[] mode, ref GLint first, System.IntPtr count, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(first, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawArraysIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), count, primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawElementsIBM(Enums.BeginMode[] mode, System.IntPtr count, Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), count, type, h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawElementsIBM(Enums.BeginMode[] mode, GLsizei[] count, Enums.IBM_multimode_draw_arrays type, System.IntPtr indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), type, indices, primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawElementsIBM(Enums.BeginMode[] mode, System.IntPtr count, Enums.IBM_multimode_draw_arrays type, System.IntPtr indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), count, type, indices, primcount, modestride); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawElementsIBM(System.IntPtr mode, ref GLsizei count, Enums.IBM_multimode_draw_arrays type, System.IntPtr indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(mode, h0.AddrOfPinnedObject(), type, indices, primcount, modestride); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawElementsIBM(System.IntPtr mode, ref GLsizei count, Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(mode, h0.AddrOfPinnedObject(), type, h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawElementsIBM(Enums.BeginMode[] mode, ref GLsizei count, Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), type, h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawElementsIBM(ref Enums.BeginMode mode, System.IntPtr count, Enums.IBM_multimode_draw_arrays type, System.IntPtr indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), count, type, indices, primcount, modestride); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawElementsIBM(ref Enums.BeginMode mode, ref GLsizei count, Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), type, h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawElementsIBM(Enums.BeginMode[] mode, GLsizei[] count, Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), type, h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawElementsIBM(Enums.BeginMode[] mode, ref GLsizei count, Enums.IBM_multimode_draw_arrays type, System.IntPtr indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), type, indices, primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawElementsIBM(System.IntPtr mode, GLsizei[] count, Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(mode, h0.AddrOfPinnedObject(), type, h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawElementsIBM(ref Enums.BeginMode mode, GLsizei[] count, Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), type, h2.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void MultiModeDrawElementsIBM(ref Enums.BeginMode mode, GLsizei[] count, Enums.IBM_multimode_draw_arrays type, System.IntPtr indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), type, indices, primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawElementsIBM(System.IntPtr mode, System.IntPtr count, Enums.IBM_multimode_draw_arrays type, System.IntPtr indices, GLsizei primcount, GLint modestride) - { - Delegates.glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride); - } - public static void MultiModeDrawElementsIBM(ref Enums.BeginMode mode, ref GLsizei count, Enums.IBM_multimode_draw_arrays type, System.IntPtr indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), type, indices, primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiModeDrawElementsIBM(System.IntPtr mode, GLsizei[] count, Enums.IBM_multimode_draw_arrays type, System.IntPtr indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(count, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(mode, h0.AddrOfPinnedObject(), type, indices, primcount, modestride); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawElementsIBM(System.IntPtr mode, System.IntPtr count, Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(mode, count, type, h0.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - } - } - public static void MultiModeDrawElementsIBM(ref Enums.BeginMode mode, System.IntPtr count, Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) - { - GCHandle h0 = GCHandle.Alloc(mode, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(indices, GCHandleType.Pinned); - try - { - Delegates.glMultiModeDrawElementsIBM(h0.AddrOfPinnedObject(), count, type, h1.AddrOfPinnedObject(), primcount, modestride); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void MultiTexCoord1d(Enums.VERSION_1_3 target, GLdouble s) - { - Delegates.glMultiTexCoord1d(target, s); - } - public static void MultiTexCoord1dARB(Enums.ARB_multitexture target, GLdouble s) - { - Delegates.glMultiTexCoord1dARB(target, s); - } - public static void MultiTexCoord1dv(Enums.VERSION_1_3 target, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1dv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1dv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord1dv(target, v); - } - public static void MultiTexCoord1dv(Enums.VERSION_1_3 target, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1dv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1dvARB(Enums.ARB_multitexture target, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1dvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1dvARB(Enums.ARB_multitexture target, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1dvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1dvARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord1dvARB(target, v); - } - public static void MultiTexCoord1f(Enums.VERSION_1_3 target, GLfloat s) - { - Delegates.glMultiTexCoord1f(target, s); - } - public static void MultiTexCoord1fARB(Enums.ARB_multitexture target, GLfloat s) - { - Delegates.glMultiTexCoord1fARB(target, s); - } - public static void MultiTexCoord1fv(Enums.VERSION_1_3 target, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1fv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1fv(Enums.VERSION_1_3 target, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1fv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1fv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord1fv(target, v); - } - public static void MultiTexCoord1fvARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord1fvARB(target, v); - } - public static void MultiTexCoord1fvARB(Enums.ARB_multitexture target, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1fvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1fvARB(Enums.ARB_multitexture target, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1fvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1hNV(Enums.NV_half_float target, GLhalfNV s) - { - Delegates.glMultiTexCoord1hNV(target, s); - } - public static void MultiTexCoord1hvNV(Enums.NV_half_float target, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1hvNV(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1hvNV(Enums.NV_half_float target, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1hvNV(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1hvNV(Enums.NV_half_float target, System.IntPtr v) - { - Delegates.glMultiTexCoord1hvNV(target, v); - } - public static void MultiTexCoord1i(Enums.VERSION_1_3 target, GLint s) - { - Delegates.glMultiTexCoord1i(target, s); - } - public static void MultiTexCoord1iARB(Enums.ARB_multitexture target, GLint s) - { - Delegates.glMultiTexCoord1iARB(target, s); - } - public static void MultiTexCoord1iv(Enums.VERSION_1_3 target, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1iv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1iv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord1iv(target, v); - } - public static void MultiTexCoord1iv(Enums.VERSION_1_3 target, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1iv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1ivARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord1ivARB(target, v); - } - public static void MultiTexCoord1ivARB(Enums.ARB_multitexture target, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1ivARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1ivARB(Enums.ARB_multitexture target, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1ivARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1s(Enums.VERSION_1_3 target, GLshort s) - { - Delegates.glMultiTexCoord1s(target, s); - } - public static void MultiTexCoord1sARB(Enums.ARB_multitexture target, GLshort s) - { - Delegates.glMultiTexCoord1sARB(target, s); - } - public static void MultiTexCoord1sv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord1sv(target, v); - } - public static void MultiTexCoord1sv(Enums.VERSION_1_3 target, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1sv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1sv(Enums.VERSION_1_3 target, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1sv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1svARB(Enums.ARB_multitexture target, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1svARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1svARB(Enums.ARB_multitexture target, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord1svARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord1svARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord1svARB(target, v); - } - public static void MultiTexCoord2d(Enums.VERSION_1_3 target, GLdouble s, GLdouble t) - { - Delegates.glMultiTexCoord2d(target, s, t); - } - public static void MultiTexCoord2dARB(Enums.ARB_multitexture target, GLdouble s, GLdouble t) - { - Delegates.glMultiTexCoord2dARB(target, s, t); - } - public static void MultiTexCoord2dv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord2dv(target, v); - } - public static void MultiTexCoord2dv(Enums.VERSION_1_3 target, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2dv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2dv(Enums.VERSION_1_3 target, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2dv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2dvARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord2dvARB(target, v); - } - public static void MultiTexCoord2dvARB(Enums.ARB_multitexture target, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2dvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2dvARB(Enums.ARB_multitexture target, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2dvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2f(Enums.VERSION_1_3 target, GLfloat s, GLfloat t) - { - Delegates.glMultiTexCoord2f(target, s, t); - } - public static void MultiTexCoord2fARB(Enums.ARB_multitexture target, GLfloat s, GLfloat t) - { - Delegates.glMultiTexCoord2fARB(target, s, t); - } - public static void MultiTexCoord2fv(Enums.VERSION_1_3 target, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2fv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2fv(Enums.VERSION_1_3 target, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2fv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2fv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord2fv(target, v); - } - public static void MultiTexCoord2fvARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord2fvARB(target, v); - } - public static void MultiTexCoord2fvARB(Enums.ARB_multitexture target, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2fvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2fvARB(Enums.ARB_multitexture target, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2fvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2hNV(Enums.NV_half_float target, GLhalfNV s, GLhalfNV t) - { - Delegates.glMultiTexCoord2hNV(target, s, t); - } - public static void MultiTexCoord2hvNV(Enums.NV_half_float target, System.IntPtr v) - { - Delegates.glMultiTexCoord2hvNV(target, v); - } - public static void MultiTexCoord2hvNV(Enums.NV_half_float target, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2hvNV(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2hvNV(Enums.NV_half_float target, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2hvNV(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2i(Enums.VERSION_1_3 target, GLint s, GLint t) - { - Delegates.glMultiTexCoord2i(target, s, t); - } - public static void MultiTexCoord2iARB(Enums.ARB_multitexture target, GLint s, GLint t) - { - Delegates.glMultiTexCoord2iARB(target, s, t); - } - public static void MultiTexCoord2iv(Enums.VERSION_1_3 target, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2iv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2iv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord2iv(target, v); - } - public static void MultiTexCoord2iv(Enums.VERSION_1_3 target, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2iv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2ivARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord2ivARB(target, v); - } - public static void MultiTexCoord2ivARB(Enums.ARB_multitexture target, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2ivARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2ivARB(Enums.ARB_multitexture target, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2ivARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2s(Enums.VERSION_1_3 target, GLshort s, GLshort t) - { - Delegates.glMultiTexCoord2s(target, s, t); - } - public static void MultiTexCoord2sARB(Enums.ARB_multitexture target, GLshort s, GLshort t) - { - Delegates.glMultiTexCoord2sARB(target, s, t); - } - public static void MultiTexCoord2sv(Enums.VERSION_1_3 target, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2sv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2sv(Enums.VERSION_1_3 target, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2sv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2sv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord2sv(target, v); - } - public static void MultiTexCoord2svARB(Enums.ARB_multitexture target, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2svARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2svARB(Enums.ARB_multitexture target, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord2svARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord2svARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord2svARB(target, v); - } - public static void MultiTexCoord3d(Enums.VERSION_1_3 target, GLdouble s, GLdouble t, GLdouble r) - { - Delegates.glMultiTexCoord3d(target, s, t, r); - } - public static void MultiTexCoord3dARB(Enums.ARB_multitexture target, GLdouble s, GLdouble t, GLdouble r) - { - Delegates.glMultiTexCoord3dARB(target, s, t, r); - } - public static void MultiTexCoord3dv(Enums.VERSION_1_3 target, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3dv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3dv(Enums.VERSION_1_3 target, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3dv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3dv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord3dv(target, v); - } - public static void MultiTexCoord3dvARB(Enums.ARB_multitexture target, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3dvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3dvARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord3dvARB(target, v); - } - public static void MultiTexCoord3dvARB(Enums.ARB_multitexture target, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3dvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3f(Enums.VERSION_1_3 target, GLfloat s, GLfloat t, GLfloat r) - { - Delegates.glMultiTexCoord3f(target, s, t, r); - } - public static void MultiTexCoord3fARB(Enums.ARB_multitexture target, GLfloat s, GLfloat t, GLfloat r) - { - Delegates.glMultiTexCoord3fARB(target, s, t, r); - } - public static void MultiTexCoord3fv(Enums.VERSION_1_3 target, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3fv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3fv(Enums.VERSION_1_3 target, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3fv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3fv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord3fv(target, v); - } - public static void MultiTexCoord3fvARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord3fvARB(target, v); - } - public static void MultiTexCoord3fvARB(Enums.ARB_multitexture target, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3fvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3fvARB(Enums.ARB_multitexture target, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3fvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3hNV(Enums.NV_half_float target, GLhalfNV s, GLhalfNV t, GLhalfNV r) - { - Delegates.glMultiTexCoord3hNV(target, s, t, r); - } - public static void MultiTexCoord3hvNV(Enums.NV_half_float target, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3hvNV(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3hvNV(Enums.NV_half_float target, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3hvNV(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3hvNV(Enums.NV_half_float target, System.IntPtr v) - { - Delegates.glMultiTexCoord3hvNV(target, v); - } - public static void MultiTexCoord3i(Enums.VERSION_1_3 target, GLint s, GLint t, GLint r) - { - Delegates.glMultiTexCoord3i(target, s, t, r); - } - public static void MultiTexCoord3iARB(Enums.ARB_multitexture target, GLint s, GLint t, GLint r) - { - Delegates.glMultiTexCoord3iARB(target, s, t, r); - } - public static void MultiTexCoord3iv(Enums.VERSION_1_3 target, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3iv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3iv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord3iv(target, v); - } - public static void MultiTexCoord3iv(Enums.VERSION_1_3 target, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3iv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3ivARB(Enums.ARB_multitexture target, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3ivARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3ivARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord3ivARB(target, v); - } - public static void MultiTexCoord3ivARB(Enums.ARB_multitexture target, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3ivARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3s(Enums.VERSION_1_3 target, GLshort s, GLshort t, GLshort r) - { - Delegates.glMultiTexCoord3s(target, s, t, r); - } - public static void MultiTexCoord3sARB(Enums.ARB_multitexture target, GLshort s, GLshort t, GLshort r) - { - Delegates.glMultiTexCoord3sARB(target, s, t, r); - } - public static void MultiTexCoord3sv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord3sv(target, v); - } - public static void MultiTexCoord3sv(Enums.VERSION_1_3 target, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3sv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3sv(Enums.VERSION_1_3 target, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3sv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3svARB(Enums.ARB_multitexture target, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3svARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord3svARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord3svARB(target, v); - } - public static void MultiTexCoord3svARB(Enums.ARB_multitexture target, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord3svARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4d(Enums.VERSION_1_3 target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) - { - Delegates.glMultiTexCoord4d(target, s, t, r, q); - } - public static void MultiTexCoord4dARB(Enums.ARB_multitexture target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) - { - Delegates.glMultiTexCoord4dARB(target, s, t, r, q); - } - public static void MultiTexCoord4dv(Enums.VERSION_1_3 target, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4dv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4dv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord4dv(target, v); - } - public static void MultiTexCoord4dv(Enums.VERSION_1_3 target, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4dv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4dvARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord4dvARB(target, v); - } - public static void MultiTexCoord4dvARB(Enums.ARB_multitexture target, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4dvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4dvARB(Enums.ARB_multitexture target, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4dvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4f(Enums.VERSION_1_3 target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) - { - Delegates.glMultiTexCoord4f(target, s, t, r, q); - } - public static void MultiTexCoord4fARB(Enums.ARB_multitexture target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) - { - Delegates.glMultiTexCoord4fARB(target, s, t, r, q); - } - public static void MultiTexCoord4fv(Enums.VERSION_1_3 target, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4fv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4fv(Enums.VERSION_1_3 target, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4fv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4fv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord4fv(target, v); - } - public static void MultiTexCoord4fvARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord4fvARB(target, v); - } - public static void MultiTexCoord4fvARB(Enums.ARB_multitexture target, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4fvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4fvARB(Enums.ARB_multitexture target, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4fvARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4hNV(Enums.NV_half_float target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) - { - Delegates.glMultiTexCoord4hNV(target, s, t, r, q); - } - public static void MultiTexCoord4hvNV(Enums.NV_half_float target, System.IntPtr v) - { - Delegates.glMultiTexCoord4hvNV(target, v); - } - public static void MultiTexCoord4hvNV(Enums.NV_half_float target, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4hvNV(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4hvNV(Enums.NV_half_float target, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4hvNV(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4i(Enums.VERSION_1_3 target, GLint s, GLint t, GLint r, GLint q) - { - Delegates.glMultiTexCoord4i(target, s, t, r, q); - } - public static void MultiTexCoord4iARB(Enums.ARB_multitexture target, GLint s, GLint t, GLint r, GLint q) - { - Delegates.glMultiTexCoord4iARB(target, s, t, r, q); - } - public static void MultiTexCoord4iv(Enums.VERSION_1_3 target, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4iv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4iv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord4iv(target, v); - } - public static void MultiTexCoord4iv(Enums.VERSION_1_3 target, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4iv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4ivARB(Enums.ARB_multitexture target, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4ivARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4ivARB(Enums.ARB_multitexture target, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4ivARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4ivARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord4ivARB(target, v); - } - public static void MultiTexCoord4s(Enums.VERSION_1_3 target, GLshort s, GLshort t, GLshort r, GLshort q) - { - Delegates.glMultiTexCoord4s(target, s, t, r, q); - } - public static void MultiTexCoord4sARB(Enums.ARB_multitexture target, GLshort s, GLshort t, GLshort r, GLshort q) - { - Delegates.glMultiTexCoord4sARB(target, s, t, r, q); - } - public static void MultiTexCoord4sv(Enums.VERSION_1_3 target, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4sv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4sv(Enums.VERSION_1_3 target, System.IntPtr v) - { - Delegates.glMultiTexCoord4sv(target, v); - } - public static void MultiTexCoord4sv(Enums.VERSION_1_3 target, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4sv(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4svARB(Enums.ARB_multitexture target, System.IntPtr v) - { - Delegates.glMultiTexCoord4svARB(target, v); - } - public static void MultiTexCoord4svARB(Enums.ARB_multitexture target, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4svARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultiTexCoord4svARB(Enums.ARB_multitexture target, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glMultiTexCoord4svARB(target, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultMatrixd(System.IntPtr m) - { - Delegates.glMultMatrixd(m); - } - public static void MultMatrixd(GLdouble[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultMatrixd(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultMatrixd(ref GLdouble m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultMatrixd(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultMatrixf(ref GLfloat m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultMatrixf(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultMatrixf(GLfloat[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultMatrixf(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultMatrixf(System.IntPtr m) - { - Delegates.glMultMatrixf(m); - } - public static void MultTransposeMatrixd(GLdouble[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultTransposeMatrixd(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultTransposeMatrixd(System.IntPtr m) - { - Delegates.glMultTransposeMatrixd(m); - } - public static void MultTransposeMatrixd(ref GLdouble m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultTransposeMatrixd(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultTransposeMatrixdARB(System.IntPtr m) - { - Delegates.glMultTransposeMatrixdARB(m); - } - public static void MultTransposeMatrixdARB(GLdouble[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultTransposeMatrixdARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultTransposeMatrixdARB(ref GLdouble m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultTransposeMatrixdARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultTransposeMatrixf(ref GLfloat m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultTransposeMatrixf(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultTransposeMatrixf(GLfloat[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultTransposeMatrixf(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultTransposeMatrixf(System.IntPtr m) - { - Delegates.glMultTransposeMatrixf(m); - } - public static void MultTransposeMatrixfARB(ref GLfloat m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultTransposeMatrixfARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultTransposeMatrixfARB(GLfloat[] m) - { - GCHandle h0 = GCHandle.Alloc(m, GCHandleType.Pinned); - try - { - Delegates.glMultTransposeMatrixfARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void MultTransposeMatrixfARB(System.IntPtr m) - { - Delegates.glMultTransposeMatrixfARB(m); - } - public static void NewList(GLuint list, Enums.ListMode mode) - { - Delegates.glNewList(list, mode); - } - public static GLuint NewObjectBufferATI(GLsizei size, System.IntPtr pointer, Enums.ATI_vertex_array_object usage) - { - return Delegates.glNewObjectBufferATI(size, pointer, usage); - } - public static GLuint NewObjectBufferATI(GLsizei size, object pointer, Enums.ATI_vertex_array_object usage) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - GLuint retval; - retval = Delegates.glNewObjectBufferATI(size, h0.AddrOfPinnedObject(), usage); - return retval; - } - finally - { - h0.Free(); - } - } - public static void Normal3b(GLbyte nx, GLbyte ny, GLbyte nz) - { - Delegates.glNormal3b(nx, ny, nz); - } - public static void Normal3bv(System.IntPtr v) - { - Delegates.glNormal3bv(v); - } - public static void Normal3bv(ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3bv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3bv(GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3bv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3d(GLdouble nx, GLdouble ny, GLdouble nz) - { - Delegates.glNormal3d(nx, ny, nz); - } - public static void Normal3dv(System.IntPtr v) - { - Delegates.glNormal3dv(v); - } - public static void Normal3dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3f(GLfloat nx, GLfloat ny, GLfloat nz) - { - Delegates.glNormal3f(nx, ny, nz); - } - public static void Normal3fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3fv(System.IntPtr v) - { - Delegates.glNormal3fv(v); - } - public static void Normal3fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glNormal3fVertex3fSUN(nx, ny, nz, x, y, z); - } - public static void Normal3fVertex3fvSUN(System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3fVertex3fvSUN(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3fVertex3fvSUN(GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void Normal3fVertex3fvSUN(ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Normal3fVertex3fvSUN(ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Normal3fVertex3fvSUN(ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void Normal3fVertex3fvSUN(GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Normal3fVertex3fvSUN(GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void Normal3fVertex3fvSUN(System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3fVertex3fvSUN(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3fVertex3fvSUN(System.IntPtr n, System.IntPtr v) - { - Delegates.glNormal3fVertex3fvSUN(n, v); - } - public static void Normal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) - { - Delegates.glNormal3hNV(nx, ny, nz); - } - public static void Normal3hvNV(ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3hvNV(GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3hvNV(System.IntPtr v) - { - Delegates.glNormal3hvNV(v); - } - public static void Normal3i(GLint nx, GLint ny, GLint nz) - { - Delegates.glNormal3i(nx, ny, nz); - } - public static void Normal3iv(System.IntPtr v) - { - Delegates.glNormal3iv(v); - } - public static void Normal3iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3s(GLshort nx, GLshort ny, GLshort nz) - { - Delegates.glNormal3s(nx, ny, nz); - } - public static void Normal3sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glNormal3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Normal3sv(System.IntPtr v) - { - Delegates.glNormal3sv(v); - } - public static void NormalPointer(Enums.NormalPointerType type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glNormalPointer(type, stride, pointer); - } - public static void NormalPointer(Enums.NormalPointerType type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glNormalPointer(type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalPointerEXT(Enums.NormalPointerType type, GLsizei stride, GLsizei count, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glNormalPointerEXT(type, stride, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalPointerEXT(Enums.NormalPointerType type, GLsizei stride, GLsizei count, System.IntPtr pointer) - { - Delegates.glNormalPointerEXT(type, stride, count, pointer); - } - public static void NormalPointerListIBM(Enums.NormalPointerType type, GLint stride, System.IntPtr pointer, GLint ptrstride) - { - Delegates.glNormalPointerListIBM(type, stride, pointer, ptrstride); - } - public static void NormalPointervINTEL(Enums.NormalPointerType type, System.IntPtr pointer) - { - Delegates.glNormalPointervINTEL(type, pointer); - } - public static void NormalStream3bATI(Enums.ATI_vertex_streams stream, GLbyte nx, GLbyte ny, GLbyte nz) - { - Delegates.glNormalStream3bATI(stream, nx, ny, nz); - } - public static void NormalStream3bvATI(Enums.ATI_vertex_streams stream, GLbyte[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glNormalStream3bvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalStream3bvATI(Enums.ATI_vertex_streams stream, ref GLbyte coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glNormalStream3bvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalStream3bvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glNormalStream3bvATI(stream, coords); - } - public static void NormalStream3dATI(Enums.ATI_vertex_streams stream, GLdouble nx, GLdouble ny, GLdouble nz) - { - Delegates.glNormalStream3dATI(stream, nx, ny, nz); - } - public static void NormalStream3dvATI(Enums.ATI_vertex_streams stream, GLdouble[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glNormalStream3dvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalStream3dvATI(Enums.ATI_vertex_streams stream, ref GLdouble coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glNormalStream3dvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalStream3dvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glNormalStream3dvATI(stream, coords); - } - public static void NormalStream3fATI(Enums.ATI_vertex_streams stream, GLfloat nx, GLfloat ny, GLfloat nz) - { - Delegates.glNormalStream3fATI(stream, nx, ny, nz); - } - public static void NormalStream3fvATI(Enums.ATI_vertex_streams stream, ref GLfloat coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glNormalStream3fvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalStream3fvATI(Enums.ATI_vertex_streams stream, GLfloat[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glNormalStream3fvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalStream3fvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glNormalStream3fvATI(stream, coords); - } - public static void NormalStream3iATI(Enums.ATI_vertex_streams stream, GLint nx, GLint ny, GLint nz) - { - Delegates.glNormalStream3iATI(stream, nx, ny, nz); - } - public static void NormalStream3ivATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glNormalStream3ivATI(stream, coords); - } - public static void NormalStream3ivATI(Enums.ATI_vertex_streams stream, GLint[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glNormalStream3ivATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalStream3ivATI(Enums.ATI_vertex_streams stream, ref GLint coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glNormalStream3ivATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalStream3sATI(Enums.ATI_vertex_streams stream, GLshort nx, GLshort ny, GLshort nz) - { - Delegates.glNormalStream3sATI(stream, nx, ny, nz); - } - public static void NormalStream3svATI(Enums.ATI_vertex_streams stream, GLshort[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glNormalStream3svATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalStream3svATI(Enums.ATI_vertex_streams stream, ref GLshort coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glNormalStream3svATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void NormalStream3svATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glNormalStream3svATI(stream, coords); - } - public static void Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) - { - Delegates.glOrtho(left, right, bottom, top, zNear, zFar); - } - public static void PassTexCoordATI(GLuint dst, GLuint coord, Enums.ATI_fragment_shader swizzle) - { - Delegates.glPassTexCoordATI(dst, coord, swizzle); - } - public static void PassThrough(GLfloat token) - { - Delegates.glPassThrough(token); - } - public static void PixelDataRangeNV(Enums.NV_pixel_data_range target, GLsizei length, [In, Out()] System.IntPtr pointer) - { - Delegates.glPixelDataRangeNV(target, length, pointer); - } - public static void PixelDataRangeNV(Enums.NV_pixel_data_range target, GLsizei length, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glPixelDataRangeNV(target, length, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelMapfv(Enums.PixelMap map, GLint mapsize, GLfloat[] values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glPixelMapfv(map, mapsize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelMapfv(Enums.PixelMap map, GLint mapsize, ref GLfloat values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glPixelMapfv(map, mapsize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelMapfv(Enums.PixelMap map, GLint mapsize, System.IntPtr values) - { - Delegates.glPixelMapfv(map, mapsize, values); - } - public static void PixelMapuiv(Enums.PixelMap map, GLint mapsize, System.IntPtr values) - { - Delegates.glPixelMapuiv(map, mapsize, values); - } - public static void PixelMapuiv(Enums.PixelMap map, GLint mapsize, GLuint[] values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glPixelMapuiv(map, mapsize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelMapuiv(Enums.PixelMap map, GLint mapsize, ref GLuint values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glPixelMapuiv(map, mapsize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelMapusv(Enums.PixelMap map, GLint mapsize, ref GLushort values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glPixelMapusv(map, mapsize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelMapusv(Enums.PixelMap map, GLint mapsize, GLushort[] values) - { - GCHandle h0 = GCHandle.Alloc(values, GCHandleType.Pinned); - try - { - Delegates.glPixelMapusv(map, mapsize, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelMapusv(Enums.PixelMap map, GLint mapsize, System.IntPtr values) - { - Delegates.glPixelMapusv(map, mapsize, values); - } - public static void PixelStoref(Enums.PixelStoreParameter pname, GLfloat param) - { - Delegates.glPixelStoref(pname, param); - } - public static void PixelStorei(Enums.PixelStoreParameter pname, GLint param) - { - Delegates.glPixelStorei(pname, param); - } - public static void PixelTexGenParameterfSGIS(Enums.PixelTexGenParameterNameSGIS pname, GLfloat param) - { - Delegates.glPixelTexGenParameterfSGIS(pname, param); - } - public static void PixelTexGenParameterfvSGIS(Enums.PixelTexGenParameterNameSGIS pname, System.IntPtr @params) - { - Delegates.glPixelTexGenParameterfvSGIS(pname, @params); - } - public static void PixelTexGenParameterfvSGIS(Enums.PixelTexGenParameterNameSGIS pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPixelTexGenParameterfvSGIS(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelTexGenParameterfvSGIS(Enums.PixelTexGenParameterNameSGIS pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPixelTexGenParameterfvSGIS(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelTexGenParameteriSGIS(Enums.PixelTexGenParameterNameSGIS pname, GLint param) - { - Delegates.glPixelTexGenParameteriSGIS(pname, param); - } - public static void PixelTexGenParameterivSGIS(Enums.PixelTexGenParameterNameSGIS pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPixelTexGenParameterivSGIS(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelTexGenParameterivSGIS(Enums.PixelTexGenParameterNameSGIS pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPixelTexGenParameterivSGIS(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelTexGenParameterivSGIS(Enums.PixelTexGenParameterNameSGIS pname, System.IntPtr @params) - { - Delegates.glPixelTexGenParameterivSGIS(pname, @params); - } - public static void PixelTexGenSGIX(Enums.SGIX_pixel_texture mode) - { - Delegates.glPixelTexGenSGIX(mode); - } - public static void PixelTransferf(Enums.PixelTransferParameter pname, GLfloat param) - { - Delegates.glPixelTransferf(pname, param); - } - public static void PixelTransferi(Enums.PixelTransferParameter pname, GLint param) - { - Delegates.glPixelTransferi(pname, param); - } - public static void PixelTransformParameterfEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, GLfloat param) - { - Delegates.glPixelTransformParameterfEXT(target, pname, param); - } - public static void PixelTransformParameterfvEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPixelTransformParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelTransformParameterfvEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, System.IntPtr @params) - { - Delegates.glPixelTransformParameterfvEXT(target, pname, @params); - } - public static void PixelTransformParameterfvEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPixelTransformParameterfvEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelTransformParameteriEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, GLint param) - { - Delegates.glPixelTransformParameteriEXT(target, pname, param); - } - public static void PixelTransformParameterivEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, System.IntPtr @params) - { - Delegates.glPixelTransformParameterivEXT(target, pname, @params); - } - public static void PixelTransformParameterivEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPixelTransformParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelTransformParameterivEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPixelTransformParameterivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PixelZoom(GLfloat xfactor, GLfloat yfactor) - { - Delegates.glPixelZoom(xfactor, yfactor); - } - public static void PNTrianglesfATI(Enums.ATI_pn_triangles pname, GLfloat param) - { - Delegates.glPNTrianglesfATI(pname, param); - } - public static void PNTrianglesiATI(Enums.ATI_pn_triangles pname, GLint param) - { - Delegates.glPNTrianglesiATI(pname, param); - } - public static void PointParameterf(Enums.VERSION_1_4 pname, GLfloat param) - { - Delegates.glPointParameterf(pname, param); - } - public static void PointParameterfARB(Enums.ARB_point_parameters pname, GLfloat param) - { - Delegates.glPointParameterfARB(pname, param); - } - public static void PointParameterfEXT(Enums.EXT_point_parameters pname, GLfloat param) - { - Delegates.glPointParameterfEXT(pname, param); - } - public static void PointParameterfSGIS(Enums.SGIS_point_parameters pname, GLfloat param) - { - Delegates.glPointParameterfSGIS(pname, param); - } - public static void PointParameterfv(Enums.VERSION_1_4 pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameterfv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointParameterfv(Enums.VERSION_1_4 pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameterfv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointParameterfv(Enums.VERSION_1_4 pname, System.IntPtr @params) - { - Delegates.glPointParameterfv(pname, @params); - } - public static void PointParameterfvARB(Enums.ARB_point_parameters pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameterfvARB(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointParameterfvARB(Enums.ARB_point_parameters pname, System.IntPtr @params) - { - Delegates.glPointParameterfvARB(pname, @params); - } - public static void PointParameterfvARB(Enums.ARB_point_parameters pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameterfvARB(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointParameterfvEXT(Enums.EXT_point_parameters pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameterfvEXT(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointParameterfvEXT(Enums.EXT_point_parameters pname, System.IntPtr @params) - { - Delegates.glPointParameterfvEXT(pname, @params); - } - public static void PointParameterfvEXT(Enums.EXT_point_parameters pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameterfvEXT(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointParameterfvSGIS(Enums.SGIS_point_parameters pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameterfvSGIS(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointParameterfvSGIS(Enums.SGIS_point_parameters pname, System.IntPtr @params) - { - Delegates.glPointParameterfvSGIS(pname, @params); - } - public static void PointParameterfvSGIS(Enums.SGIS_point_parameters pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameterfvSGIS(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointParameteri(Enums.VERSION_1_4 pname, GLint param) - { - Delegates.glPointParameteri(pname, param); - } - public static void PointParameteriNV(Enums.NV_point_sprite pname, GLint param) - { - Delegates.glPointParameteriNV(pname, param); - } - public static void PointParameteriv(Enums.VERSION_1_4 pname, System.IntPtr @params) - { - Delegates.glPointParameteriv(pname, @params); - } - public static void PointParameteriv(Enums.VERSION_1_4 pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameteriv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointParameteriv(Enums.VERSION_1_4 pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameteriv(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointParameterivNV(Enums.NV_point_sprite pname, System.IntPtr @params) - { - Delegates.glPointParameterivNV(pname, @params); - } - public static void PointParameterivNV(Enums.NV_point_sprite pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameterivNV(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointParameterivNV(Enums.NV_point_sprite pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glPointParameterivNV(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PointSize(GLfloat size) - { - Delegates.glPointSize(size); - } - public static GLint PollAsyncSGIX(GLuint[] markerp) - { - GCHandle h0 = GCHandle.Alloc(markerp, GCHandleType.Pinned); - try - { - GLint retval; - retval = Delegates.glPollAsyncSGIX(h0.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - } - } - public static GLint PollAsyncSGIX([In, Out()] System.IntPtr markerp) - { - return Delegates.glPollAsyncSGIX(markerp); - } - public static GLint PollAsyncSGIX(out GLuint markerp) - { - markerp = default(GLuint); - GCHandle h0 = GCHandle.Alloc(markerp, GCHandleType.Pinned); - try - { - GLint retval; - retval = Delegates.glPollAsyncSGIX(h0.AddrOfPinnedObject()); - markerp = (GLuint)h0.Target; - return retval; - } - finally - { - h0.Free(); - } - } - public static GLint PollInstrumentsSGIX(out GLint marker_p) - { - marker_p = default(GLint); - GCHandle h0 = GCHandle.Alloc(marker_p, GCHandleType.Pinned); - try - { - GLint retval; - retval = Delegates.glPollInstrumentsSGIX(h0.AddrOfPinnedObject()); - marker_p = (GLint)h0.Target; - return retval; - } - finally - { - h0.Free(); - } - } - public static GLint PollInstrumentsSGIX([In, Out()] System.IntPtr marker_p) - { - return Delegates.glPollInstrumentsSGIX(marker_p); - } - public static GLint PollInstrumentsSGIX(GLint[] marker_p) - { - GCHandle h0 = GCHandle.Alloc(marker_p, GCHandleType.Pinned); - try - { - GLint retval; - retval = Delegates.glPollInstrumentsSGIX(h0.AddrOfPinnedObject()); - return retval; - } - finally - { - h0.Free(); - } - } - public static void PolygonMode(Enums.MaterialFace face, Enums.PolygonMode mode) - { - Delegates.glPolygonMode(face, mode); - } - public static void PolygonOffset(GLfloat factor, GLfloat units) - { - Delegates.glPolygonOffset(factor, units); - } - public static void PolygonOffsetEXT(GLfloat factor, GLfloat bias) - { - Delegates.glPolygonOffsetEXT(factor, bias); - } - public static void PolygonStipple(System.IntPtr mask) - { - Delegates.glPolygonStipple(mask); - } - public static void PolygonStipple(GLubyte[] mask) - { - GCHandle h0 = GCHandle.Alloc(mask, GCHandleType.Pinned); - try - { - Delegates.glPolygonStipple(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PolygonStipple(ref GLubyte mask) - { - GCHandle h0 = GCHandle.Alloc(mask, GCHandleType.Pinned); - try - { - Delegates.glPolygonStipple(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void PopAttrib() - { - Delegates.glPopAttrib(); - } - public static void PopClientAttrib() - { - Delegates.glPopClientAttrib(); - } - public static void PopMatrix() - { - Delegates.glPopMatrix(); - } - public static void PopName() + + public static + void PopName() { Delegates.glPopName(); } - public static void PrimitiveRestartIndexNV(GLuint index) + + public static + void PushName(Int32 name) { - Delegates.glPrimitiveRestartIndexNV(index); + Delegates.glPushName((GLuint)name); } - public static void PrimitiveRestartNV() + + [System.CLSCompliant(false)] + public static + void PushName(GLuint name) { - Delegates.glPrimitiveRestartNV(); + Delegates.glPushName((GLuint)name); } - public static void PrioritizeTextures(GLsizei n, ref GLuint textures, System.IntPtr priorities) + + public static + void DrawBuffer(GL.Enums.DrawBufferMode mode) { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTextures(n, h0.AddrOfPinnedObject(), priorities); - } - finally - { - h0.Free(); - } + Delegates.glDrawBuffer((GL.Enums.DrawBufferMode)mode); } - public static void PrioritizeTextures(GLsizei n, GLuint[] textures, ref GLclampf priorities) + + public static + void Clear(GL.Enums.ClearBufferMask mask) { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTextures(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glClear((GL.Enums.ClearBufferMask)mask); } - public static void PrioritizeTextures(GLsizei n, ref GLuint textures, ref GLclampf priorities) + + public static + void ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTextures(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glClearAccum((GLfloat)red, (GLfloat)green, (GLfloat)blue, (GLfloat)alpha); } - public static void PrioritizeTextures(GLsizei n, ref GLuint textures, GLclampf[] priorities) + + public static + void ClearIndex(GLfloat c) { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTextures(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glClearIndex((GLfloat)c); } - public static void PrioritizeTextures(GLsizei n, GLuint[] textures, GLclampf[] priorities) + + public static + void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTextures(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glClearColor((GLclampf)red, (GLclampf)green, (GLclampf)blue, (GLclampf)alpha); } - public static void PrioritizeTextures(GLsizei n, System.IntPtr textures, GLclampf[] priorities) + + public static + void ClearStencil(GLint s) { - GCHandle h0 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTextures(n, textures, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glClearStencil((GLint)s); } - public static void PrioritizeTextures(GLsizei n, System.IntPtr textures, System.IntPtr priorities) + + public static + void ClearDepth(GLclampd depth) { - Delegates.glPrioritizeTextures(n, textures, priorities); + Delegates.glClearDepth((GLclampd)depth); } - public static void PrioritizeTextures(GLsizei n, GLuint[] textures, System.IntPtr priorities) + + public static + void StencilMask(Int32 mask) { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTextures(n, h0.AddrOfPinnedObject(), priorities); - } - finally - { - h0.Free(); - } + Delegates.glStencilMask((GLuint)mask); } - public static void PrioritizeTextures(GLsizei n, System.IntPtr textures, ref GLclampf priorities) + + [System.CLSCompliant(false)] + public static + void StencilMask(GLuint mask) { - GCHandle h0 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTextures(n, textures, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glStencilMask((GLuint)mask); } - public static void PrioritizeTexturesEXT(GLsizei n, ref GLuint textures, System.IntPtr priorities) + + public static + void ColorMask(GL.Enums.Boolean red, GL.Enums.Boolean green, GL.Enums.Boolean blue, GL.Enums.Boolean alpha) { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTexturesEXT(n, h0.AddrOfPinnedObject(), priorities); - } - finally - { - h0.Free(); - } + Delegates.glColorMask((GL.Enums.Boolean)red, (GL.Enums.Boolean)green, (GL.Enums.Boolean)blue, (GL.Enums.Boolean)alpha); } - public static void PrioritizeTexturesEXT(GLsizei n, GLuint[] textures, ref GLclampf priorities) + + public static + void DepthMask(GL.Enums.Boolean flag) { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTexturesEXT(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glDepthMask((GL.Enums.Boolean)flag); } - public static void PrioritizeTexturesEXT(GLsizei n, ref GLuint textures, ref GLclampf priorities) + + public static + void IndexMask(Int32 mask) { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTexturesEXT(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glIndexMask((GLuint)mask); } - public static void PrioritizeTexturesEXT(GLsizei n, ref GLuint textures, GLclampf[] priorities) + + [System.CLSCompliant(false)] + public static + void IndexMask(GLuint mask) { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTexturesEXT(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glIndexMask((GLuint)mask); } - public static void PrioritizeTexturesEXT(GLsizei n, GLuint[] textures, GLclampf[] priorities) + + public static + void Accum(GL.Enums.AccumOp op, GLfloat value) { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTexturesEXT(n, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glAccum((GL.Enums.AccumOp)op, (GLfloat)value); } - public static void PrioritizeTexturesEXT(GLsizei n, System.IntPtr textures, GLclampf[] priorities) + + public static + void Disable(GL.Enums.EnableCap cap) { - GCHandle h0 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTexturesEXT(n, textures, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glDisable((GL.Enums.EnableCap)cap); } - public static void PrioritizeTexturesEXT(GLsizei n, System.IntPtr textures, System.IntPtr priorities) + + public static + void Enable(GL.Enums.EnableCap cap) { - Delegates.glPrioritizeTexturesEXT(n, textures, priorities); + Delegates.glEnable((GL.Enums.EnableCap)cap); } - public static void PrioritizeTexturesEXT(GLsizei n, GLuint[] textures, System.IntPtr priorities) + + public static + void Finish() { - GCHandle h0 = GCHandle.Alloc(textures, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTexturesEXT(n, h0.AddrOfPinnedObject(), priorities); - } - finally - { - h0.Free(); - } + Delegates.glFinish(); } - public static void PrioritizeTexturesEXT(GLsizei n, System.IntPtr textures, ref GLclampf priorities) + + public static + void Flush() { - GCHandle h0 = GCHandle.Alloc(priorities, GCHandleType.Pinned); - try - { - Delegates.glPrioritizeTexturesEXT(n, textures, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glFlush(); } - public static void ProgramBufferParametersfvNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, ref GLfloat @params) + + public static + void PopAttrib() { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + Delegates.glPopAttrib(); + } + + public static + void PushAttrib(GL.Enums.AttribMask mask) + { + Delegates.glPushAttrib((GL.Enums.AttribMask)mask); + } + + [System.CLSCompliant(false)] + public static + unsafe void Map1d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points) + { + unsafe { Delegates.glMap1d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)stride, (GLint)order, (GLdouble*)points); } + } + + public static + void Map1d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble[] points) + { + unsafe { - Delegates.glProgramBufferParametersfvNV(target, buffer, index, count, h0.AddrOfPinnedObject()); + fixed (GLdouble* points_ptr = points) + { + Delegates.glMap1d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)stride, (GLint)order, (GLdouble*)points_ptr); + } } - finally + } + + public static + void Map1d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint stride, GLint order, ref GLdouble points) + { + unsafe { - h0.Free(); + fixed (GLdouble* points_ptr = &points) + { + Delegates.glMap1d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)stride, (GLint)order, (GLdouble*)points_ptr); + } } } - public static void ProgramBufferParametersfvNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, System.IntPtr @params) + + [System.CLSCompliant(false)] + public static + unsafe void Map1f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points) { - Delegates.glProgramBufferParametersfvNV(target, buffer, index, count, @params); + unsafe { Delegates.glMap1f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)stride, (GLint)order, (GLfloat*)points); } } - public static void ProgramBufferParametersfvNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLfloat[] @params) + + public static + void Map1f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat[] points) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramBufferParametersfvNV(target, buffer, index, count, h0.AddrOfPinnedObject()); + fixed (GLfloat* points_ptr = points) + { + Delegates.glMap1f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)stride, (GLint)order, (GLfloat*)points_ptr); + } } - finally + } + + public static + void Map1f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint stride, GLint order, ref GLfloat points) + { + unsafe { - h0.Free(); + fixed (GLfloat* points_ptr = &points) + { + Delegates.glMap1f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)stride, (GLint)order, (GLfloat*)points_ptr); + } } } - public static void ProgramBufferParametersIivNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, ref GLint @params) + + [System.CLSCompliant(false)] + public static + unsafe void Map2d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points) + { + unsafe { Delegates.glMap2d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble*)points); } + } + + public static + void Map2d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble[] points) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramBufferParametersIivNV(target, buffer, index, count, h0.AddrOfPinnedObject()); + fixed (GLdouble* points_ptr = points) + { + Delegates.glMap2d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble*)points_ptr); + } } - finally + } + + public static + void Map2d(GL.Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, ref GLdouble points) + { + unsafe { - h0.Free(); + fixed (GLdouble* points_ptr = &points) + { + Delegates.glMap2d((GL.Enums.MapTarget)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble*)points_ptr); + } } } - public static void ProgramBufferParametersIivNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, System.IntPtr @params) + + [System.CLSCompliant(false)] + public static + unsafe void Map2f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points) { - Delegates.glProgramBufferParametersIivNV(target, buffer, index, count, @params); + unsafe { Delegates.glMap2f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat*)points); } } - public static void ProgramBufferParametersIivNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLint[] @params) + + public static + void Map2f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat[] points) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramBufferParametersIivNV(target, buffer, index, count, h0.AddrOfPinnedObject()); + fixed (GLfloat* points_ptr = points) + { + Delegates.glMap2f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat*)points_ptr); + } } - finally + } + + public static + void Map2f(GL.Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, ref GLfloat points) + { + unsafe { - h0.Free(); + fixed (GLfloat* points_ptr = &points) + { + Delegates.glMap2f((GL.Enums.MapTarget)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat*)points_ptr); + } } } - public static void ProgramBufferParametersIuivNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, ref GLuint @params) + + public static + void MapGrid1d(GLint un, GLdouble u1, GLdouble u2) + { + Delegates.glMapGrid1d((GLint)un, (GLdouble)u1, (GLdouble)u2); + } + + public static + void MapGrid1f(GLint un, GLfloat u1, GLfloat u2) + { + Delegates.glMapGrid1f((GLint)un, (GLfloat)u1, (GLfloat)u2); + } + + public static + void MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) + { + Delegates.glMapGrid2d((GLint)un, (GLdouble)u1, (GLdouble)u2, (GLint)vn, (GLdouble)v1, (GLdouble)v2); + } + + public static + void MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) + { + Delegates.glMapGrid2f((GLint)un, (GLfloat)u1, (GLfloat)u2, (GLint)vn, (GLfloat)v1, (GLfloat)v2); + } + + public static + void EvalCoord1d(GLdouble u) + { + Delegates.glEvalCoord1d((GLdouble)u); + } + + [System.CLSCompliant(false)] + public static + unsafe void EvalCoord1dv(GLdouble* u) + { + unsafe { Delegates.glEvalCoord1dv((GLdouble*)u); } + } + + public static + void EvalCoord1dv(GLdouble[] u) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramBufferParametersIuivNV(target, buffer, index, count, h0.AddrOfPinnedObject()); + fixed (GLdouble* u_ptr = u) + { + Delegates.glEvalCoord1dv((GLdouble*)u_ptr); + } } - finally + } + + public static + void EvalCoord1dv(ref GLdouble u) + { + unsafe { - h0.Free(); + fixed (GLdouble* u_ptr = &u) + { + Delegates.glEvalCoord1dv((GLdouble*)u_ptr); + } } } - public static void ProgramBufferParametersIuivNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLuint[] @params) + + public static + void EvalCoord1f(GLfloat u) + { + Delegates.glEvalCoord1f((GLfloat)u); + } + + [System.CLSCompliant(false)] + public static + unsafe void EvalCoord1fv(GLfloat* u) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { Delegates.glEvalCoord1fv((GLfloat*)u); } + } + + public static + void EvalCoord1fv(GLfloat[] u) + { + unsafe { - Delegates.glProgramBufferParametersIuivNV(target, buffer, index, count, h0.AddrOfPinnedObject()); + fixed (GLfloat* u_ptr = u) + { + Delegates.glEvalCoord1fv((GLfloat*)u_ptr); + } } - finally + } + + public static + void EvalCoord1fv(ref GLfloat u) + { + unsafe { - h0.Free(); + fixed (GLfloat* u_ptr = &u) + { + Delegates.glEvalCoord1fv((GLfloat*)u_ptr); + } } } - public static void ProgramBufferParametersIuivNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, System.IntPtr @params) + + public static + void EvalCoord2d(GLdouble u, GLdouble v) { - Delegates.glProgramBufferParametersIuivNV(target, buffer, index, count, @params); + Delegates.glEvalCoord2d((GLdouble)u, (GLdouble)v); } - public static void ProgramEnvParameter4dARB(Enums.ARB_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + + [System.CLSCompliant(false)] + public static + unsafe void EvalCoord2dv(GLdouble* u) { - Delegates.glProgramEnvParameter4dARB(target, index, x, y, z, w); + unsafe { Delegates.glEvalCoord2dv((GLdouble*)u); } } - public static void ProgramEnvParameter4dvARB(Enums.ARB_vertex_program target, GLuint index, ref GLdouble @params) + + public static + void EvalCoord2dv(GLdouble[] u) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramEnvParameter4dvARB(target, index, h0.AddrOfPinnedObject()); + fixed (GLdouble* u_ptr = u) + { + Delegates.glEvalCoord2dv((GLdouble*)u_ptr); + } } - finally + } + + public static + void EvalCoord2dv(ref GLdouble u) + { + unsafe { - h0.Free(); + fixed (GLdouble* u_ptr = &u) + { + Delegates.glEvalCoord2dv((GLdouble*)u_ptr); + } } } - public static void ProgramEnvParameter4dvARB(Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params) + + public static + void EvalCoord2f(GLfloat u, GLfloat v) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + Delegates.glEvalCoord2f((GLfloat)u, (GLfloat)v); + } + + [System.CLSCompliant(false)] + public static + unsafe void EvalCoord2fv(GLfloat* u) + { + unsafe { Delegates.glEvalCoord2fv((GLfloat*)u); } + } + + public static + void EvalCoord2fv(GLfloat[] u) + { + unsafe { - Delegates.glProgramEnvParameter4dvARB(target, index, h0.AddrOfPinnedObject()); + fixed (GLfloat* u_ptr = u) + { + Delegates.glEvalCoord2fv((GLfloat*)u_ptr); + } } - finally + } + + public static + void EvalCoord2fv(ref GLfloat u) + { + unsafe { - h0.Free(); + fixed (GLfloat* u_ptr = &u) + { + Delegates.glEvalCoord2fv((GLfloat*)u_ptr); + } } } - public static void ProgramEnvParameter4dvARB(Enums.ARB_vertex_program target, GLuint index, System.IntPtr @params) + + public static + void EvalMesh1(GL.Enums.MeshMode1 mode, GLint i1, GLint i2) { - Delegates.glProgramEnvParameter4dvARB(target, index, @params); + Delegates.glEvalMesh1((GL.Enums.MeshMode1)mode, (GLint)i1, (GLint)i2); } - public static void ProgramEnvParameter4fARB(Enums.ARB_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + + public static + void EvalPoint1(GLint i) { - Delegates.glProgramEnvParameter4fARB(target, index, x, y, z, w); + Delegates.glEvalPoint1((GLint)i); } - public static void ProgramEnvParameter4fvARB(Enums.ARB_vertex_program target, GLuint index, System.IntPtr @params) + + public static + void EvalMesh2(GL.Enums.MeshMode2 mode, GLint i1, GLint i2, GLint j1, GLint j2) { - Delegates.glProgramEnvParameter4fvARB(target, index, @params); + Delegates.glEvalMesh2((GL.Enums.MeshMode2)mode, (GLint)i1, (GLint)i2, (GLint)j1, (GLint)j2); } - public static void ProgramEnvParameter4fvARB(Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params) + + public static + void EvalPoint2(GLint i, GLint j) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramEnvParameter4fvARB(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glEvalPoint2((GLint)i, (GLint)j); } - public static void ProgramEnvParameter4fvARB(Enums.ARB_vertex_program target, GLuint index, ref GLfloat @params) + + public static + void AlphaFunc(GL.Enums.AlphaFunction func, GLclampf @ref) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramEnvParameter4fvARB(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glAlphaFunc((GL.Enums.AlphaFunction)func, (GLclampf)@ref); } - public static void ProgramEnvParameterI4iNV(Enums.NV_gpu_program4 target, GLuint index, GLint x, GLint y, GLint z, GLint w) + + public static + void BlendFunc(GL.Enums.BlendingFactorSrc sfactor, GL.Enums.BlendingFactorDest dfactor) { - Delegates.glProgramEnvParameterI4iNV(target, index, x, y, z, w); + Delegates.glBlendFunc((GL.Enums.BlendingFactorSrc)sfactor, (GL.Enums.BlendingFactorDest)dfactor); } - public static void ProgramEnvParameterI4ivNV(Enums.NV_gpu_program4 target, GLuint index, GLint[] @params) + + public static + void LogicOp(GL.Enums.LogicOp opcode) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramEnvParameterI4ivNV(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glLogicOp((GL.Enums.LogicOp)opcode); } - public static void ProgramEnvParameterI4ivNV(Enums.NV_gpu_program4 target, GLuint index, System.IntPtr @params) + + public static + void StencilFunc(GL.Enums.StencilFunction func, GLint @ref, Int32 mask) { - Delegates.glProgramEnvParameterI4ivNV(target, index, @params); + Delegates.glStencilFunc((GL.Enums.StencilFunction)func, (GLint)@ref, (GLuint)mask); } - public static void ProgramEnvParameterI4ivNV(Enums.NV_gpu_program4 target, GLuint index, ref GLint @params) + + [System.CLSCompliant(false)] + public static + void StencilFunc(GL.Enums.StencilFunction func, GLint @ref, GLuint mask) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramEnvParameterI4ivNV(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glStencilFunc((GL.Enums.StencilFunction)func, (GLint)@ref, (GLuint)mask); } - public static void ProgramEnvParameterI4uiNV(Enums.NV_gpu_program4 target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + + public static + void StencilOp(GL.Enums.StencilOp fail, GL.Enums.StencilOp zfail, GL.Enums.StencilOp zpass) { - Delegates.glProgramEnvParameterI4uiNV(target, index, x, y, z, w); + Delegates.glStencilOp((GL.Enums.StencilOp)fail, (GL.Enums.StencilOp)zfail, (GL.Enums.StencilOp)zpass); } - public static void ProgramEnvParameterI4uivNV(Enums.NV_gpu_program4 target, GLuint index, ref GLuint @params) + + public static + void DepthFunc(GL.Enums.DepthFunction func) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramEnvParameterI4uivNV(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glDepthFunc((GL.Enums.DepthFunction)func); } - public static void ProgramEnvParameterI4uivNV(Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params) + + public static + void PixelZoom(GLfloat xfactor, GLfloat yfactor) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramEnvParameterI4uivNV(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glPixelZoom((GLfloat)xfactor, (GLfloat)yfactor); } - public static void ProgramEnvParameterI4uivNV(Enums.NV_gpu_program4 target, GLuint index, System.IntPtr @params) + + public static + void PixelTransferf(GL.Enums.PixelTransferParameter pname, GLfloat param) { - Delegates.glProgramEnvParameterI4uivNV(target, index, @params); + Delegates.glPixelTransferf((GL.Enums.PixelTransferParameter)pname, (GLfloat)param); } - public static void ProgramEnvParameters4fvEXT(Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, ref GLfloat @params) + + public static + void PixelTransferi(GL.Enums.PixelTransferParameter pname, GLint param) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramEnvParameters4fvEXT(target, index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glPixelTransferi((GL.Enums.PixelTransferParameter)pname, (GLint)param); } - public static void ProgramEnvParameters4fvEXT(Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, GLfloat[] @params) + + public static + void PixelStoref(GL.Enums.PixelStoreParameter pname, GLfloat param) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramEnvParameters4fvEXT(target, index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glPixelStoref((GL.Enums.PixelStoreParameter)pname, (GLfloat)param); } - public static void ProgramEnvParameters4fvEXT(Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, System.IntPtr @params) + + public static + void PixelStorei(GL.Enums.PixelStoreParameter pname, GLint param) { - Delegates.glProgramEnvParameters4fvEXT(target, index, count, @params); + Delegates.glPixelStorei((GL.Enums.PixelStoreParameter)pname, (GLint)param); } - public static void ProgramEnvParametersI4ivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLint[] @params) + + [System.CLSCompliant(false)] + public static + unsafe void PixelMapfv(GL.Enums.PixelMap map, GLint mapsize, GLfloat* values) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLfloat*)values); } + } + + public static + void PixelMapfv(GL.Enums.PixelMap map, GLint mapsize, GLfloat[] values) + { + unsafe { - Delegates.glProgramEnvParametersI4ivNV(target, index, count, h0.AddrOfPinnedObject()); + fixed (GLfloat* values_ptr = values) + { + Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLfloat*)values_ptr); + } } - finally + } + + public static + void PixelMapfv(GL.Enums.PixelMap map, GLint mapsize, ref GLfloat values) + { + unsafe { - h0.Free(); + fixed (GLfloat* values_ptr = &values) + { + Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLfloat*)values_ptr); + } } } - public static void ProgramEnvParametersI4ivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, System.IntPtr @params) + + [System.CLSCompliant(false)] + public static + unsafe void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, Int32* values) { - Delegates.glProgramEnvParametersI4ivNV(target, index, count, @params); + { + Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values); + } } - public static void ProgramEnvParametersI4ivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLint @params) + + [System.CLSCompliant(false)] + public static + unsafe void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, GLuint* values) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramEnvParametersI4ivNV(target, index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values); } } - public static void ProgramEnvParametersI4uivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLuint[] @params) + + public static + void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, Int32[] values) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramEnvParametersI4uivNV(target, index, count, h0.AddrOfPinnedObject()); + fixed (Int32* values_ptr = values) + { + Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, GLuint[] values) + { + unsafe { - h0.Free(); + fixed (GLuint* values_ptr = values) + { + Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values_ptr); + } } } - public static void ProgramEnvParametersI4uivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLuint @params) + + public static + void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, ref Int32 values) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramEnvParametersI4uivNV(target, index, count, h0.AddrOfPinnedObject()); + fixed (Int32* values_ptr = &values) + { + Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void PixelMapuiv(GL.Enums.PixelMap map, GLint mapsize, ref GLuint values) + { + unsafe { - h0.Free(); + fixed (GLuint* values_ptr = &values) + { + Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLuint*)values_ptr); + } } } - public static void ProgramEnvParametersI4uivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, System.IntPtr @params) + + [System.CLSCompliant(false)] + public static + unsafe void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, Int16* values) { - Delegates.glProgramEnvParametersI4uivNV(target, index, count, @params); + { + Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values); + } } - public static void ProgramLocalParameter4dARB(Enums.ARB_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + + [System.CLSCompliant(false)] + public static + unsafe void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, GLushort* values) { - Delegates.glProgramLocalParameter4dARB(target, index, x, y, z, w); + unsafe { Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values); } } - public static void ProgramLocalParameter4dvARB(Enums.ARB_vertex_program target, GLuint index, ref GLdouble @params) + + public static + void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, Int16[] values) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramLocalParameter4dvARB(target, index, h0.AddrOfPinnedObject()); + fixed (Int16* values_ptr = values) + { + Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, GLushort[] values) + { + unsafe { - h0.Free(); + fixed (GLushort* values_ptr = values) + { + Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values_ptr); + } } } - public static void ProgramLocalParameter4dvARB(Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params) + + public static + void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, ref Int16 values) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramLocalParameter4dvARB(target, index, h0.AddrOfPinnedObject()); + fixed (Int16* values_ptr = &values) + { + Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void PixelMapusv(GL.Enums.PixelMap map, GLint mapsize, ref GLushort values) + { + unsafe { - h0.Free(); + fixed (GLushort* values_ptr = &values) + { + Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (GLint)mapsize, (GLushort*)values_ptr); + } } } - public static void ProgramLocalParameter4dvARB(Enums.ARB_vertex_program target, GLuint index, System.IntPtr @params) + + public static + void ReadBuffer(GL.Enums.ReadBufferMode mode) { - Delegates.glProgramLocalParameter4dvARB(target, index, @params); + Delegates.glReadBuffer((GL.Enums.ReadBufferMode)mode); } - public static void ProgramLocalParameter4fARB(Enums.ARB_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + + public static + void CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GL.Enums.PixelCopyType type) { - Delegates.glProgramLocalParameter4fARB(target, index, x, y, z, w); + Delegates.glCopyPixels((GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelCopyType)type); } - public static void ProgramLocalParameter4fvARB(Enums.ARB_vertex_program target, GLuint index, ref GLfloat @params) + + [System.CLSCompliant(false)] + public static + unsafe void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramLocalParameter4fvARB(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glReadPixels((GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } } - public static void ProgramLocalParameter4fvARB(Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params) + + public static + void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - Delegates.glProgramLocalParameter4fvARB(target, index, h0.AddrOfPinnedObject()); + try + { + Delegates.glReadPixels((GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void DrawPixels(GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glDrawPixels((GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void DrawPixels(GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glDrawPixels((GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } } } - public static void ProgramLocalParameter4fvARB(Enums.ARB_vertex_program target, GLuint index, System.IntPtr @params) + + [System.CLSCompliant(false)] + public static + unsafe void GetBooleanv(GL.Enums.GetPName pname, GL.Enums.Boolean* @params) { - Delegates.glProgramLocalParameter4fvARB(target, index, @params); + unsafe { Delegates.glGetBooleanv((GL.Enums.GetPName)pname, (GL.Enums.Boolean*)@params); } } - public static void ProgramLocalParameterI4iNV(Enums.NV_gpu_program4 target, GLuint index, GLint x, GLint y, GLint z, GLint w) + + [System.CLSCompliant(false)] + public static + unsafe void GetClipPlane(GL.Enums.ClipPlaneName plane, GLdouble* equation) { - Delegates.glProgramLocalParameterI4iNV(target, index, x, y, z, w); + unsafe { Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation); } } - public static void ProgramLocalParameterI4ivNV(Enums.NV_gpu_program4 target, GLuint index, GLint[] @params) + + public static + void GetClipPlane(GL.Enums.ClipPlaneName plane, GLdouble[] equation) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramLocalParameterI4ivNV(target, index, h0.AddrOfPinnedObject()); + fixed (GLdouble* equation_ptr = equation) + { + Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation_ptr); + } } - finally + } + + public static + void GetClipPlane(GL.Enums.ClipPlaneName plane, out GLdouble equation) + { + equation = default(GLdouble); + unsafe { - h0.Free(); + fixed (GLdouble* equation_ptr = &equation) + { + Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (GLdouble*)equation_ptr); + equation = *equation_ptr; + } } } - public static void ProgramLocalParameterI4ivNV(Enums.NV_gpu_program4 target, GLuint index, System.IntPtr @params) + + [System.CLSCompliant(false)] + public static + unsafe void GetDoublev(GL.Enums.GetPName pname, GLdouble* @params) { - Delegates.glProgramLocalParameterI4ivNV(target, index, @params); + unsafe { Delegates.glGetDoublev((GL.Enums.GetPName)pname, (GLdouble*)@params); } } - public static void ProgramLocalParameterI4ivNV(Enums.NV_gpu_program4 target, GLuint index, ref GLint @params) + + public static + void GetDoublev(GL.Enums.GetPName pname, GLdouble[] @params) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramLocalParameterI4ivNV(target, index, h0.AddrOfPinnedObject()); + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetDoublev((GL.Enums.GetPName)pname, (GLdouble*)@params_ptr); + } } - finally + } + + public static + void GetDoublev(GL.Enums.GetPName pname, out GLdouble @params) + { + @params = default(GLdouble); + unsafe { - h0.Free(); + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetDoublev((GL.Enums.GetPName)pname, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramLocalParameterI4uiNV(Enums.NV_gpu_program4 target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + + public static + GL.Enums.GLenum GetError() { - Delegates.glProgramLocalParameterI4uiNV(target, index, x, y, z, w); + return Delegates.glGetError(); } - public static void ProgramLocalParameterI4uivNV(Enums.NV_gpu_program4 target, GLuint index, System.IntPtr @params) + + [System.CLSCompliant(false)] + public static + unsafe void GetFloatv(GL.Enums.GetPName pname, GLfloat* @params) { - Delegates.glProgramLocalParameterI4uivNV(target, index, @params); + unsafe { Delegates.glGetFloatv((GL.Enums.GetPName)pname, (GLfloat*)@params); } } - public static void ProgramLocalParameterI4uivNV(Enums.NV_gpu_program4 target, GLuint index, ref GLuint @params) + + public static + void GetFloatv(GL.Enums.GetPName pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramLocalParameterI4uivNV(target, index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetFloatv((GL.Enums.GetPName)pname, (GLfloat*)@params_ptr); + } } } - public static void ProgramLocalParameterI4uivNV(Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params) + + public static + void GetFloatv(GL.Enums.GetPName pname, out GLfloat @params) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramLocalParameterI4uivNV(target, index, h0.AddrOfPinnedObject()); - } - finally + @params = default(GLfloat); + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetFloatv((GL.Enums.GetPName)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramLocalParameters4fvEXT(Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, ref GLfloat @params) + + [System.CLSCompliant(false)] + public static + unsafe void GetIntegerv(GL.Enums.GetPName pname, GLint* @params) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramLocalParameters4fvEXT(target, index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (GLint*)@params); } } - public static void ProgramLocalParameters4fvEXT(Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, GLfloat[] @params) + + public static + void GetIntegerv(GL.Enums.GetPName pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramLocalParameters4fvEXT(target, index, count, h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (GLint*)@params_ptr); + } } } - public static void ProgramLocalParameters4fvEXT(Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, System.IntPtr @params) + + public static + void GetIntegerv(GL.Enums.GetPName pname, out GLint @params) { - Delegates.glProgramLocalParameters4fvEXT(target, index, count, @params); + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } } - public static void ProgramLocalParametersI4ivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, System.IntPtr @params) + + [System.CLSCompliant(false)] + public static + unsafe void GetLightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLfloat* @params) { - Delegates.glProgramLocalParametersI4ivNV(target, index, count, @params); + unsafe { Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params); } } - public static void ProgramLocalParametersI4ivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLint[] @params) + + public static + void GetLightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glProgramLocalParametersI4ivNV(target, index, count, h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params_ptr); + } } } - public static void ProgramLocalParametersI4ivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLint @params) + + public static + void GetLightfv(GL.Enums.LightName light, GL.Enums.LightParameter pname, out GLfloat @params) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + @params = default(GLfloat); + unsafe { - Delegates.glProgramLocalParametersI4ivNV(target, index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramLocalParametersI4uivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLuint @params) + + [System.CLSCompliant(false)] + public static + unsafe void GetLightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLint* @params) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params); } + } + + public static + void GetLightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, GLint[] @params) + { + unsafe { - Delegates.glProgramLocalParametersI4uivNV(target, index, count, h0.AddrOfPinnedObject()); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params_ptr); + } } - finally + } + + public static + void GetLightiv(GL.Enums.LightName light, GL.Enums.LightParameter pname, out GLint @params) + { + @params = default(GLint); + unsafe { - h0.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramLocalParametersI4uivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, System.IntPtr @params) + + [System.CLSCompliant(false)] + public static + unsafe void GetMapdv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLdouble* v) { - Delegates.glProgramLocalParametersI4uivNV(target, index, count, @params); + unsafe { Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLdouble*)v); } } - public static void ProgramLocalParametersI4uivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLuint[] @params) + + public static + void GetMapdv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramLocalParametersI4uivNV(target, index, count, h0.AddrOfPinnedObject()); + fixed (GLdouble* v_ptr = v) + { + Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLdouble*)v_ptr); + } } - finally + } + + public static + void GetMapdv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, out GLdouble v) + { + v = default(GLdouble); + unsafe { - h0.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLdouble*)v_ptr); + v = *v_ptr; + } } } - public static void ProgramNamedParameter4dNV(GLuint id, GLsizei len, System.IntPtr name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + + [System.CLSCompliant(false)] + public static + unsafe void GetMapfv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLfloat* v) { - Delegates.glProgramNamedParameter4dNV(id, len, name, x, y, z, w); + unsafe { Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLfloat*)v); } } - public static void ProgramNamedParameter4dNV(GLuint id, GLsizei len, GLubyte[] name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + + public static + void GetMapfv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramNamedParameter4dNV(id, len, h0.AddrOfPinnedObject(), x, y, z, w); + fixed (GLfloat* v_ptr = v) + { + Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLfloat*)v_ptr); + } } - finally + } + + public static + void GetMapfv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, out GLfloat v) + { + v = default(GLfloat); + unsafe { - h0.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLfloat*)v_ptr); + v = *v_ptr; + } } } - public static void ProgramNamedParameter4dNV(GLuint id, GLsizei len, ref GLubyte name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + + [System.CLSCompliant(false)] + public static + unsafe void GetMapiv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLint* v) + { + unsafe { Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLint*)v); } + } + + public static + void GetMapiv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, GLint[] v) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramNamedParameter4dNV(id, len, h0.AddrOfPinnedObject(), x, y, z, w); + fixed (GLint* v_ptr = v) + { + Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLint*)v_ptr); + } } - finally + } + + public static + void GetMapiv(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, out GLint v) + { + v = default(GLint); + unsafe { - h0.Free(); + fixed (GLint* v_ptr = &v) + { + Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (GLint*)v_ptr); + v = *v_ptr; + } } } - public static void ProgramNamedParameter4dvNV(GLuint id, GLsizei len, GLubyte[] name, ref GLdouble v) + + [System.CLSCompliant(false)] + public static + unsafe void GetMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat* @params) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params); } + } + + public static + void GetMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat[] @params) + { + unsafe { - Delegates.glProgramNamedParameter4dvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr); + } } - finally + } + + public static + void GetMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramNamedParameter4dvNV(GLuint id, GLsizei len, GLubyte[] name, GLdouble[] v) + + [System.CLSCompliant(false)] + public static + unsafe void GetMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint* @params) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params); } + } + + public static + void GetMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint[] @params) + { + unsafe { - Delegates.glProgramNamedParameter4dvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr); + } } - finally + } + + public static + void GetMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, out GLint @params) + { + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramNamedParameter4dvNV(GLuint id, GLsizei len, GLubyte[] name, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GetPixelMapfv(GL.Enums.PixelMap map, GLfloat* values) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - try + unsafe { Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (GLfloat*)values); } + } + + public static + void GetPixelMapfv(GL.Enums.PixelMap map, GLfloat[] values) + { + unsafe { - Delegates.glProgramNamedParameter4dvNV(id, len, h0.AddrOfPinnedObject(), v); + fixed (GLfloat* values_ptr = values) + { + Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (GLfloat*)values_ptr); + } } - finally + } + + public static + void GetPixelMapfv(GL.Enums.PixelMap map, out GLfloat values) + { + values = default(GLfloat); + unsafe { - h0.Free(); + fixed (GLfloat* values_ptr = &values) + { + Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (GLfloat*)values_ptr); + values = *values_ptr; + } } } - public static void ProgramNamedParameter4dvNV(GLuint id, GLsizei len, ref GLubyte name, ref GLdouble v) + + [System.CLSCompliant(false)] + public static + unsafe void GetPixelMapuiv(GL.Enums.PixelMap map, Int32* values) + { + values = default(Int32*); + { + Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetPixelMapuiv(GL.Enums.PixelMap map, GLuint* values) + { + unsafe { Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values); } + } + + public static + void GetPixelMapuiv(GL.Enums.PixelMap map, Int32[] values) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramNamedParameter4dvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (Int32* values_ptr = values) + { + Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void GetPixelMapuiv(GL.Enums.PixelMap map, GLuint[] values) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLuint* values_ptr = values) + { + Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values_ptr); + } } } - public static void ProgramNamedParameter4dvNV(GLuint id, GLsizei len, ref GLubyte name, GLdouble[] v) + + public static + void GetPixelMapuiv(GL.Enums.PixelMap map, out Int32 values) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + values = default(Int32); + unsafe { - Delegates.glProgramNamedParameter4dvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (Int32* values_ptr = &values) + { + Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values_ptr); + values = *values_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + void GetPixelMapuiv(GL.Enums.PixelMap map, out GLuint values) + { + values = default(GLuint); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLuint* values_ptr = &values) + { + Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (GLuint*)values_ptr); + values = *values_ptr; + } } } - public static void ProgramNamedParameter4dvNV(GLuint id, GLsizei len, ref GLubyte name, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GetPixelMapusv(GL.Enums.PixelMap map, Int16* values) + { + values = default(Int16*); + { + Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetPixelMapusv(GL.Enums.PixelMap map, GLushort* values) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - try + unsafe { Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values); } + } + + public static + void GetPixelMapusv(GL.Enums.PixelMap map, Int16[] values) + { + unsafe { - Delegates.glProgramNamedParameter4dvNV(id, len, h0.AddrOfPinnedObject(), v); + fixed (Int16* values_ptr = values) + { + Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void GetPixelMapusv(GL.Enums.PixelMap map, GLushort[] values) + { + unsafe { - h0.Free(); + fixed (GLushort* values_ptr = values) + { + Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values_ptr); + } } } - public static void ProgramNamedParameter4dvNV(GLuint id, GLsizei len, System.IntPtr name, ref GLdouble v) + + public static + void GetPixelMapusv(GL.Enums.PixelMap map, out Int16 values) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + values = default(Int16); + unsafe { - Delegates.glProgramNamedParameter4dvNV(id, len, name, h0.AddrOfPinnedObject()); + fixed (Int16* values_ptr = &values) + { + Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values_ptr); + values = *values_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + void GetPixelMapusv(GL.Enums.PixelMap map, out GLushort values) + { + values = default(GLushort); + unsafe { - h0.Free(); + fixed (GLushort* values_ptr = &values) + { + Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (GLushort*)values_ptr); + values = *values_ptr; + } } } - public static void ProgramNamedParameter4dvNV(GLuint id, GLsizei len, System.IntPtr name, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GetPolygonStipple(GLubyte* mask) { - Delegates.glProgramNamedParameter4dvNV(id, len, name, v); + unsafe { Delegates.glGetPolygonStipple((GLubyte*)mask); } } - public static void ProgramNamedParameter4dvNV(GLuint id, GLsizei len, System.IntPtr name, GLdouble[] v) + + public static + void GetPolygonStipple(GLubyte[] mask) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramNamedParameter4dvNV(id, len, name, h0.AddrOfPinnedObject()); + fixed (GLubyte* mask_ptr = mask) + { + Delegates.glGetPolygonStipple((GLubyte*)mask_ptr); + } } - finally + } + + public static + void GetPolygonStipple(out GLubyte mask) + { + mask = default(GLubyte); + unsafe { - h0.Free(); + fixed (GLubyte* mask_ptr = &mask) + { + Delegates.glGetPolygonStipple((GLubyte*)mask_ptr); + mask = *mask_ptr; + } } } - public static void ProgramNamedParameter4fNV(GLuint id, GLsizei len, System.IntPtr name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + + public static + System.String GetString(GL.Enums.StringName name) { - Delegates.glProgramNamedParameter4fNV(id, len, name, x, y, z, w); + return System.Runtime.InteropServices.Marshal.PtrToStringAnsi(Delegates.glGetString((GL.Enums.StringName)name)); } - public static void ProgramNamedParameter4fNV(GLuint id, GLsizei len, GLubyte[] name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + + [System.CLSCompliant(false)] + public static + unsafe void GetTexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLfloat* @params) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - try - { - Delegates.glProgramNamedParameter4fNV(id, len, h0.AddrOfPinnedObject(), x, y, z, w); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params); } } - public static void ProgramNamedParameter4fNV(GLuint id, GLsizei len, ref GLubyte name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + + public static + void GetTexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - try - { - Delegates.glProgramNamedParameter4fNV(id, len, h0.AddrOfPinnedObject(), x, y, z, w); - } - finally + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params_ptr); + } } } - public static void ProgramNamedParameter4fvNV(GLuint id, GLsizei len, System.IntPtr name, ref GLfloat v) + + public static + void GetTexEnvfv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, out GLfloat @params) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + @params = default(GLfloat); + unsafe { - Delegates.glProgramNamedParameter4fvNV(id, len, name, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramNamedParameter4fvNV(GLuint id, GLsizei len, GLubyte[] name, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GetTexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLint* @params) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - try - { - Delegates.glProgramNamedParameter4fvNV(id, len, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params); } } - public static void ProgramNamedParameter4fvNV(GLuint id, GLsizei len, GLubyte[] name, GLfloat[] v) + + public static + void GetTexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramNamedParameter4fvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params_ptr); + } } - finally + } + + public static + void GetTexEnviv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, out GLint @params) + { + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramNamedParameter4fvNV(GLuint id, GLsizei len, System.IntPtr name, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GetTexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLdouble* @params) { - Delegates.glProgramNamedParameter4fvNV(id, len, name, v); + unsafe { Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params); } } - public static void ProgramNamedParameter4fvNV(GLuint id, GLsizei len, ref GLubyte name, ref GLfloat v) + + public static + void GetTexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLdouble[] @params) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramNamedParameter4fvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params_ptr); + } } } - public static void ProgramNamedParameter4fvNV(GLuint id, GLsizei len, ref GLubyte name, System.IntPtr v) + + public static + void GetTexGendv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, out GLdouble @params) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - try - { - Delegates.glProgramNamedParameter4fvNV(id, len, h0.AddrOfPinnedObject(), v); - } - finally + @params = default(GLdouble); + unsafe { - h0.Free(); + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramNamedParameter4fvNV(GLuint id, GLsizei len, GLubyte[] name, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void GetTexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLfloat* @params) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glProgramNamedParameter4fvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params); } + } + + public static + void GetTexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLfloat[] @params) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params_ptr); + } } } - public static void ProgramNamedParameter4fvNV(GLuint id, GLsizei len, System.IntPtr name, GLfloat[] v) + + public static + void GetTexGenfv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, out GLfloat @params) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + @params = default(GLfloat); + unsafe { - Delegates.glProgramNamedParameter4fvNV(id, len, name, h0.AddrOfPinnedObject()); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void GetTexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLint* @params) + { + unsafe { Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params); } + } + + public static + void GetTexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, GLint[] @params) + { + unsafe { - h0.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params_ptr); + } } } - public static void ProgramNamedParameter4fvNV(GLuint id, GLsizei len, ref GLubyte name, GLfloat[] v) + + public static + void GetTexGeniv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, out GLint @params) { - GCHandle h0 = GCHandle.Alloc(name, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + @params = default(GLint); + unsafe { - Delegates.glProgramNamedParameter4fvNV(id, len, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void GetTexImage(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glGetTexImage((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void GetTexImage(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); + try + { + Delegates.glGetTexImage((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } } } - public static void ProgramParameter4dNV(Enums.NV_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + + [System.CLSCompliant(false)] + public static + unsafe void GetTexParameterfv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLfloat* @params) { - Delegates.glProgramParameter4dNV(target, index, x, y, z, w); + unsafe { Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params); } } - public static void ProgramParameter4dvNV(Enums.NV_vertex_program target, GLuint index, ref GLdouble v) + + public static + void GetTexParameterfv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramParameter4dvNV(target, index, h0.AddrOfPinnedObject()); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params_ptr); + } } - finally + } + + public static + void GetTexParameterfv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramParameter4dvNV(Enums.NV_vertex_program target, GLuint index, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GetTexParameteriv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLint* @params) { - Delegates.glProgramParameter4dvNV(target, index, v); + unsafe { Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params); } } - public static void ProgramParameter4dvNV(Enums.NV_vertex_program target, GLuint index, GLdouble[] v) + + public static + void GetTexParameteriv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramParameter4dvNV(target, index, h0.AddrOfPinnedObject()); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr); + } } - finally + } + + public static + void GetTexParameteriv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, out GLint @params) + { + @params = default(GLint); + unsafe { - h0.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramParameter4fNV(Enums.NV_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + + [System.CLSCompliant(false)] + public static + unsafe void GetTexLevelParameterfv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, GLfloat* @params) { - Delegates.glProgramParameter4fNV(target, index, x, y, z, w); + unsafe { Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params); } } - public static void ProgramParameter4fvNV(Enums.NV_vertex_program target, GLuint index, ref GLfloat v) + + public static + void GetTexLevelParameterfv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramParameter4fvNV(target, index, h0.AddrOfPinnedObject()); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params_ptr); + } } - finally + } + + public static + void GetTexLevelParameterfv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramParameter4fvNV(Enums.NV_vertex_program target, GLuint index, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void GetTexLevelParameteriv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, GLint* @params) + { + unsafe { Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLint*)@params); } + } + + public static + void GetTexLevelParameteriv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramParameter4fvNV(target, index, h0.AddrOfPinnedObject()); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr); + } } - finally + } + + public static + void GetTexLevelParameteriv(GL.Enums.TextureTarget target, GLint level, GL.Enums.GetTextureParameter pname, out GLint @params) + { + @params = default(GLint); + unsafe { - h0.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ProgramParameter4fvNV(Enums.NV_vertex_program target, GLuint index, System.IntPtr v) + + public static + GLboolean IsEnabled(GL.Enums.EnableCap cap) { - Delegates.glProgramParameter4fvNV(target, index, v); + return Delegates.glIsEnabled((GL.Enums.EnableCap)cap); } - public static void ProgramParameteriEXT(GLuint program, Enums.EXT_geometry_shader4 pname, GLint value) + + public static + GLboolean IsList(Int32 list) { - Delegates.glProgramParameteriEXT(program, pname, value); + return Delegates.glIsList((GLuint)list); } - public static void ProgramParameters4dvNV(Enums.NV_vertex_program target, GLuint index, GLuint count, ref GLdouble v) + + [System.CLSCompliant(false)] + public static + GLboolean IsList(GLuint list) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glProgramParameters4dvNV(target, index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + return Delegates.glIsList((GLuint)list); + } + + public static + void DepthRange(GLclampd near, GLclampd far) + { + Delegates.glDepthRange((GLclampd)near, (GLclampd)far); } - public static void ProgramParameters4dvNV(Enums.NV_vertex_program target, GLuint index, GLuint count, System.IntPtr v) + + public static + void Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - Delegates.glProgramParameters4dvNV(target, index, count, v); + Delegates.glFrustum((GLdouble)left, (GLdouble)right, (GLdouble)bottom, (GLdouble)top, (GLdouble)zNear, (GLdouble)zFar); } - public static void ProgramParameters4dvNV(Enums.NV_vertex_program target, GLuint index, GLuint count, GLdouble[] v) + + public static + void LoadIdentity() { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + Delegates.glLoadIdentity(); + } + + [System.CLSCompliant(false)] + public static + unsafe void LoadMatrixf(GLfloat* m) + { + unsafe { Delegates.glLoadMatrixf((GLfloat*)m); } + } + + public static + void LoadMatrixf(GLfloat[] m) + { + unsafe { - Delegates.glProgramParameters4dvNV(target, index, count, h0.AddrOfPinnedObject()); + fixed (GLfloat* m_ptr = m) + { + Delegates.glLoadMatrixf((GLfloat*)m_ptr); + } } - finally + } + + public static + void LoadMatrixf(ref GLfloat m) + { + unsafe { - h0.Free(); + fixed (GLfloat* m_ptr = &m) + { + Delegates.glLoadMatrixf((GLfloat*)m_ptr); + } } } - public static void ProgramParameters4fvNV(Enums.NV_vertex_program target, GLuint index, GLuint count, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void LoadMatrixd(GLdouble* m) + { + unsafe { Delegates.glLoadMatrixd((GLdouble*)m); } + } + + public static + void LoadMatrixd(GLdouble[] m) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramParameters4fvNV(target, index, count, h0.AddrOfPinnedObject()); + fixed (GLdouble* m_ptr = m) + { + Delegates.glLoadMatrixd((GLdouble*)m_ptr); + } } - finally + } + + public static + void LoadMatrixd(ref GLdouble m) + { + unsafe { - h0.Free(); + fixed (GLdouble* m_ptr = &m) + { + Delegates.glLoadMatrixd((GLdouble*)m_ptr); + } } } - public static void ProgramParameters4fvNV(Enums.NV_vertex_program target, GLuint index, GLuint count, System.IntPtr v) + + public static + void MatrixMode(GL.Enums.MatrixMode mode) + { + Delegates.glMatrixMode((GL.Enums.MatrixMode)mode); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultMatrixf(GLfloat* m) { - Delegates.glProgramParameters4fvNV(target, index, count, v); + unsafe { Delegates.glMultMatrixf((GLfloat*)m); } } - public static void ProgramParameters4fvNV(Enums.NV_vertex_program target, GLuint index, GLuint count, ref GLfloat v) + + public static + void MultMatrixf(GLfloat[] m) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramParameters4fvNV(target, index, count, h0.AddrOfPinnedObject()); + fixed (GLfloat* m_ptr = m) + { + Delegates.glMultMatrixf((GLfloat*)m_ptr); + } } - finally + } + + public static + void MultMatrixf(ref GLfloat m) + { + unsafe { - h0.Free(); + fixed (GLfloat* m_ptr = &m) + { + Delegates.glMultMatrixf((GLfloat*)m_ptr); + } } } - public static void ProgramStringARB(Enums.ARB_vertex_program target, Enums.ARB_vertex_program format, GLsizei len, System.IntPtr @string) + + [System.CLSCompliant(false)] + public static + unsafe void MultMatrixd(GLdouble* m) { - Delegates.glProgramStringARB(target, format, len, @string); + unsafe { Delegates.glMultMatrixd((GLdouble*)m); } } - public static void ProgramStringARB(Enums.ARB_vertex_program target, Enums.ARB_vertex_program format, GLsizei len, object @string) + + public static + void MultMatrixd(GLdouble[] m) { - GCHandle h0 = GCHandle.Alloc(@string, GCHandleType.Pinned); - try + unsafe { - Delegates.glProgramStringARB(target, format, len, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + fixed (GLdouble* m_ptr = m) + { + Delegates.glMultMatrixd((GLdouble*)m_ptr); + } } } - public static void ProgramVertexLimitNV(Enums.NV_geometry_program4 target, GLint limit) + + public static + void MultMatrixd(ref GLdouble m) { - Delegates.glProgramVertexLimitNV(target, limit); + unsafe + { + fixed (GLdouble* m_ptr = &m) + { + Delegates.glMultMatrixd((GLdouble*)m_ptr); + } + } } - public static void PushAttrib(Enums.AttribMask mask) + + public static + void Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - Delegates.glPushAttrib(mask); + Delegates.glOrtho((GLdouble)left, (GLdouble)right, (GLdouble)bottom, (GLdouble)top, (GLdouble)zNear, (GLdouble)zFar); } - public static void PushClientAttrib(Enums.ClientAttribMask mask) + + public static + void PopMatrix() { - Delegates.glPushClientAttrib(mask); + Delegates.glPopMatrix(); } - public static void PushMatrix() + + public static + void PushMatrix() { Delegates.glPushMatrix(); } - public static void PushName(GLuint name) + + public static + void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { - Delegates.glPushName(name); + Delegates.glRotated((GLdouble)angle, (GLdouble)x, (GLdouble)y, (GLdouble)z); } - public static void RasterPos2d(GLdouble x, GLdouble y) + + public static + void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - Delegates.glRasterPos2d(x, y); + Delegates.glRotatef((GLfloat)angle, (GLfloat)x, (GLfloat)y, (GLfloat)z); } - public static void RasterPos2dv(System.IntPtr v) + + public static + void Scaled(GLdouble x, GLdouble y, GLdouble z) { - Delegates.glRasterPos2dv(v); + Delegates.glScaled((GLdouble)x, (GLdouble)y, (GLdouble)z); } - public static void RasterPos2dv(GLdouble[] v) + + public static + void Scalef(GLfloat x, GLfloat y, GLfloat z) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos2dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glScalef((GLfloat)x, (GLfloat)y, (GLfloat)z); } - public static void RasterPos2dv(ref GLdouble v) + + public static + void Translated(GLdouble x, GLdouble y, GLdouble z) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos2dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glTranslated((GLdouble)x, (GLdouble)y, (GLdouble)z); } - public static void RasterPos2f(GLfloat x, GLfloat y) + + public static + void Translatef(GLfloat x, GLfloat y, GLfloat z) { - Delegates.glRasterPos2f(x, y); + Delegates.glTranslatef((GLfloat)x, (GLfloat)y, (GLfloat)z); } - public static void RasterPos2fv(ref GLfloat v) + + public static + void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos2fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glViewport((GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height); } - public static void RasterPos2fv(GLfloat[] v) + + public static + void ArrayElement(GLint i) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos2fv(h0.AddrOfPinnedObject()); - } - finally + Delegates.glArrayElement((GLint)i); + } + + [System.CLSCompliant(false)] + public static + unsafe void ColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glColorPointer((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void ColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glColorPointer((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } } - public static void RasterPos2fv(System.IntPtr v) + + public static + void DisableClientState(GL.Enums.EnableCap array) { - Delegates.glRasterPos2fv(v); + Delegates.glDisableClientState((GL.Enums.EnableCap)array); } - public static void RasterPos2i(GLint x, GLint y) + + public static + void DrawArrays(GL.Enums.BeginMode mode, GLint first, GLsizei count) { - Delegates.glRasterPos2i(x, y); + Delegates.glDrawArrays((GL.Enums.BeginMode)mode, (GLint)first, (GLsizei)count); } - public static void RasterPos2iv(System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void DrawElements(GL.Enums.BeginMode mode, GLsizei count, GL.Enums.GLenum type, void* indices) { - Delegates.glRasterPos2iv(v); + unsafe { Delegates.glDrawElements((GL.Enums.BeginMode)mode, (GLsizei)count, (GL.Enums.GLenum)type, (void*)indices); } } - public static void RasterPos2iv(GLint[] v) + + public static + void DrawElements(GL.Enums.BeginMode mode, GLsizei count, GL.Enums.GLenum type, object indices) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos2iv(h0.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glDrawElements((GL.Enums.BeginMode)mode, (GLsizei)count, (GL.Enums.GLenum)type, (void*)indices_ptr.AddrOfPinnedObject()); + } + finally + { + indices_ptr.Free(); + } } } - public static void RasterPos2iv(ref GLint v) + + [System.CLSCompliant(false)] + public static + unsafe void EdgeFlagPointer(GLsizei stride, void* pointer) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos2iv(h0.AddrOfPinnedObject()); - } - finally + unsafe { Delegates.glEdgeFlagPointer((GLsizei)stride, (void*)pointer); } + } + + public static + void EdgeFlagPointer(GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glEdgeFlagPointer((GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } } - public static void RasterPos2s(GLshort x, GLshort y) + + public static + void EnableClientState(GL.Enums.EnableCap array) { - Delegates.glRasterPos2s(x, y); + Delegates.glEnableClientState((GL.Enums.EnableCap)array); } - public static void RasterPos2sv(ref GLshort v) + + [System.CLSCompliant(false)] + public static + unsafe void GetPointerv(GL.Enums.GetPointervPName pname, void* @params) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos2sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glGetPointerv((GL.Enums.GetPointervPName)pname, (void*)@params); } } - public static void RasterPos2sv(GLshort[] v) + + public static + void GetPointerv(GL.Enums.GetPointervPName pname, object @params) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - Delegates.glRasterPos2sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); + try + { + Delegates.glGetPointerv((GL.Enums.GetPointervPName)pname, (void*)@params_ptr.AddrOfPinnedObject()); + } + finally + { + @params_ptr.Free(); + } } } - public static void RasterPos2sv(System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void IndexPointer(GL.Enums.IndexPointerType type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glIndexPointer((GL.Enums.IndexPointerType)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void IndexPointer(GL.Enums.IndexPointerType type, GLsizei stride, object pointer) { - Delegates.glRasterPos2sv(v); + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glIndexPointer((GL.Enums.IndexPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } } - public static void RasterPos3d(GLdouble x, GLdouble y, GLdouble z) + + [System.CLSCompliant(false)] + public static + unsafe void InterleavedArrays(GL.Enums.InterleavedArrayFormat format, GLsizei stride, void* pointer) { - Delegates.glRasterPos3d(x, y, z); + unsafe { Delegates.glInterleavedArrays((GL.Enums.InterleavedArrayFormat)format, (GLsizei)stride, (void*)pointer); } } - public static void RasterPos3dv(ref GLdouble v) + + public static + void InterleavedArrays(GL.Enums.InterleavedArrayFormat format, GLsizei stride, object pointer) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - Delegates.glRasterPos3dv(h0.AddrOfPinnedObject()); + try + { + Delegates.glInterleavedArrays((GL.Enums.InterleavedArrayFormat)format, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void NormalPointer(GL.Enums.NormalPointerType type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glNormalPointer((GL.Enums.NormalPointerType)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void NormalPointer(GL.Enums.NormalPointerType type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glNormalPointer((GL.Enums.NormalPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } } - public static void RasterPos3dv(GLdouble[] v) + + [System.CLSCompliant(false)] + public static + unsafe void TexCoordPointer(GLint size, GL.Enums.TexCoordPointerType type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glTexCoordPointer((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void TexCoordPointer(GLint size, GL.Enums.TexCoordPointerType type, GLsizei stride, object pointer) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - Delegates.glRasterPos3dv(h0.AddrOfPinnedObject()); + try + { + Delegates.glTexCoordPointer((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexPointer(GLint size, GL.Enums.VertexPointerType type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glVertexPointer((GLint)size, (GL.Enums.VertexPointerType)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void VertexPointer(GLint size, GL.Enums.VertexPointerType type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glVertexPointer((GLint)size, (GL.Enums.VertexPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } } - public static void RasterPos3dv(System.IntPtr v) + + public static + void PolygonOffset(GLfloat factor, GLfloat units) { - Delegates.glRasterPos3dv(v); + Delegates.glPolygonOffset((GLfloat)factor, (GLfloat)units); } - public static void RasterPos3f(GLfloat x, GLfloat y, GLfloat z) + + public static + void CopyTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLint border) { - Delegates.glRasterPos3f(x, y, z); + Delegates.glCopyTexImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLint)border); } - public static void RasterPos3fv(GLfloat[] v) + + public static + void CopyTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glCopyTexImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GLint)border); } - public static void RasterPos3fv(ref GLfloat v) + + public static + void CopyTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glCopyTexSubImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)x, (GLint)y, (GLsizei)width); } - public static void RasterPos3fv(System.IntPtr v) + + public static + void CopyTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - Delegates.glRasterPos3fv(v); + Delegates.glCopyTexSubImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glTexSubImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void TexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexSubImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glTexSubImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void TexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexSubImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, Int32* textures, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + { + GLboolean retval = Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures, (GL.Enums.Boolean*)residences); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, GLuint* textures, GL.Enums.Boolean* residences) + { + unsafe { return Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures, (GL.Enums.Boolean*)residences); } } - public static void RasterPos3i(GLint x, GLint y, GLint z) + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, Int32[] textures, GL.Enums.Boolean* residences) { - Delegates.glRasterPos3i(x, y, z); + residences = default(GL.Enums.Boolean*); + fixed (Int32* textures_ptr = textures) + { + GLboolean retval = Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences); + return retval; + } } - public static void RasterPos3iv(ref GLint v) + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, GLuint[] textures, GL.Enums.Boolean* residences) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + residences = default(GL.Enums.Boolean*); + fixed (GLuint* textures_ptr = textures) + { + GLboolean retval = Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences); + return retval; + } } - public static void RasterPos3iv(System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, ref Int32 textures, GL.Enums.Boolean* residences) { - Delegates.glRasterPos3iv(v); + residences = default(GL.Enums.Boolean*); + fixed (Int32* textures_ptr = &textures) + { + GLboolean retval = Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, ref GLuint textures, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + fixed (GLuint* textures_ptr = &textures) + { + GLboolean retval = Delegates.glAreTexturesResident((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences); + return retval; + } } - public static void RasterPos3iv(GLint[] v) + + public static + void BindTexture(GL.Enums.TextureTarget target, Int32 texture) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glBindTexture((GL.Enums.TextureTarget)target, (GLuint)texture); + } + + [System.CLSCompliant(false)] + public static + void BindTexture(GL.Enums.TextureTarget target, GLuint texture) + { + Delegates.glBindTexture((GL.Enums.TextureTarget)target, (GLuint)texture); } - public static void RasterPos3s(GLshort x, GLshort y, GLshort z) + + [System.CLSCompliant(false)] + public static + unsafe void DeleteTextures(GLsizei n, Int32* textures) { - Delegates.glRasterPos3s(x, y, z); + { + Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures); + } } - public static void RasterPos3sv(System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void DeleteTextures(GLsizei n, GLuint* textures) { - Delegates.glRasterPos3sv(v); + unsafe { Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures); } } - public static void RasterPos3sv(GLshort[] v) + + public static + void DeleteTextures(GLsizei n, Int32[] textures) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glRasterPos3sv(h0.AddrOfPinnedObject()); + fixed (Int32* textures_ptr = textures) + { + Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void DeleteTextures(GLsizei n, GLuint[] textures) + { + unsafe { - h0.Free(); + fixed (GLuint* textures_ptr = textures) + { + Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures_ptr); + } } } - public static void RasterPos3sv(ref GLshort v) + + public static + void DeleteTextures(GLsizei n, ref Int32 textures) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glRasterPos3sv(h0.AddrOfPinnedObject()); + fixed (Int32* textures_ptr = &textures) + { + Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void DeleteTextures(GLsizei n, ref GLuint textures) + { + unsafe { - h0.Free(); + fixed (GLuint* textures_ptr = &textures) + { + Delegates.glDeleteTextures((GLsizei)n, (GLuint*)textures_ptr); + } } } - public static void RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) + + [System.CLSCompliant(false)] + public static + unsafe void GenTextures(GLsizei n, Int32* textures) + { + textures = default(Int32*); + { + Delegates.glGenTextures((GLsizei)n, (GLuint*)textures); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenTextures(GLsizei n, GLuint* textures) { - Delegates.glRasterPos4d(x, y, z, w); + unsafe { Delegates.glGenTextures((GLsizei)n, (GLuint*)textures); } } - public static void RasterPos4dv(ref GLdouble v) + + public static + void GenTextures(GLsizei n, Int32[] textures) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glRasterPos4dv(h0.AddrOfPinnedObject()); + fixed (Int32* textures_ptr = textures) + { + Delegates.glGenTextures((GLsizei)n, (GLuint*)textures_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void GenTextures(GLsizei n, GLuint[] textures) + { + unsafe { - h0.Free(); + fixed (GLuint* textures_ptr = textures) + { + Delegates.glGenTextures((GLsizei)n, (GLuint*)textures_ptr); + } } } - public static void RasterPos4dv(GLdouble[] v) + + public static + void GenTextures(GLsizei n, out Int32 textures) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + textures = default(Int32); + unsafe { - Delegates.glRasterPos4dv(h0.AddrOfPinnedObject()); + fixed (Int32* textures_ptr = &textures) + { + Delegates.glGenTextures((GLsizei)n, (GLuint*)textures_ptr); + textures = *textures_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + void GenTextures(GLsizei n, out GLuint textures) + { + textures = default(GLuint); + unsafe { - h0.Free(); + fixed (GLuint* textures_ptr = &textures) + { + Delegates.glGenTextures((GLsizei)n, (GLuint*)textures_ptr); + textures = *textures_ptr; + } } } - public static void RasterPos4dv(System.IntPtr v) + + public static + GLboolean IsTexture(Int32 texture) + { + return Delegates.glIsTexture((GLuint)texture); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsTexture(GLuint texture) + { + return Delegates.glIsTexture((GLuint)texture); + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, Int32* textures, GLclampf* priorities) + { + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, GLclampf* priorities) + { + unsafe { Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities); } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, Int32* textures, GLclampf[] priorities) + { + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, GLclampf[] priorities) + { + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, Int32* textures, ref GLclampf priorities) + { + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, ref GLclampf priorities) { - Delegates.glRasterPos4dv(v); + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr); + } } - public static void RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, Int32[] textures, GLclampf* priorities) { - Delegates.glRasterPos4f(x, y, z, w); + fixed (Int32* textures_ptr = textures) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities); + } } - public static void RasterPos4fv(System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, GLuint[] textures, GLclampf* priorities) { - Delegates.glRasterPos4fv(v); + fixed (GLuint* textures_ptr = textures) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities); + } } - public static void RasterPos4fv(ref GLfloat v) + + public static + void PrioritizeTextures(GLsizei n, Int32[] textures, GLclampf[] priorities) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glRasterPos4fv(h0.AddrOfPinnedObject()); + fixed (Int32* textures_ptr = textures) + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void PrioritizeTextures(GLsizei n, GLuint[] textures, GLclampf[] priorities) + { + unsafe { - h0.Free(); + fixed (GLuint* textures_ptr = textures) + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } } } - public static void RasterPos4fv(GLfloat[] v) + + public static + void PrioritizeTextures(GLsizei n, Int32[] textures, ref GLclampf priorities) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glRasterPos4fv(h0.AddrOfPinnedObject()); + fixed (Int32* textures_ptr = textures) + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void PrioritizeTextures(GLsizei n, GLuint[] textures, ref GLclampf priorities) + { + unsafe { - h0.Free(); + fixed (GLuint* textures_ptr = textures) + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } } } - public static void RasterPos4i(GLint x, GLint y, GLint z, GLint w) + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, ref Int32 textures, GLclampf* priorities) { - Delegates.glRasterPos4i(x, y, z, w); + fixed (Int32* textures_ptr = &textures) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities); + } } - public static void RasterPos4iv(GLint[] v) + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, ref GLuint textures, GLclampf* priorities) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos4iv(h0.AddrOfPinnedObject()); - } - finally + fixed (GLuint* textures_ptr = &textures) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities); + } + } + + public static + void PrioritizeTextures(GLsizei n, ref Int32 textures, GLclampf[] priorities) + { + unsafe { - h0.Free(); + fixed (Int32* textures_ptr = &textures) + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } } } - public static void RasterPos4iv(ref GLint v) + + [System.CLSCompliant(false)] + public static + void PrioritizeTextures(GLsizei n, ref GLuint textures, GLclampf[] priorities) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glRasterPos4iv(h0.AddrOfPinnedObject()); + fixed (GLuint* textures_ptr = &textures) + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } } - finally + } + + public static + void PrioritizeTextures(GLsizei n, ref Int32 textures, ref GLclampf priorities) + { + unsafe { - h0.Free(); + fixed (Int32* textures_ptr = &textures) + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } } } - public static void RasterPos4iv(System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void PrioritizeTextures(GLsizei n, ref GLuint textures, ref GLclampf priorities) { - Delegates.glRasterPos4iv(v); + unsafe + { + fixed (GLuint* textures_ptr = &textures) + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTextures((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } + } } - public static void RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) + + public static + void Indexub(GLubyte c) { - Delegates.glRasterPos4s(x, y, z, w); + Delegates.glIndexub((GLubyte)c); } - public static void RasterPos4sv(System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void Indexubv(GLubyte* c) { - Delegates.glRasterPos4sv(v); + unsafe { Delegates.glIndexubv((GLubyte*)c); } } - public static void RasterPos4sv(GLshort[] v) + + public static + void Indexubv(GLubyte[] c) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos4sv(h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (GLubyte* c_ptr = c) + { + Delegates.glIndexubv((GLubyte*)c_ptr); + } } } - public static void RasterPos4sv(ref GLshort v) + + public static + void Indexubv(ref GLubyte c) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glRasterPos4sv(h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (GLubyte* c_ptr = &c) + { + Delegates.glIndexubv((GLubyte*)c_ptr); + } } } - public static void ReadBuffer(Enums.ReadBufferMode mode) + + public static + void PopClientAttrib() { - Delegates.glReadBuffer(mode); + Delegates.glPopClientAttrib(); } - public static void ReadInstrumentsSGIX(GLint marker) + + public static + void PushClientAttrib(GL.Enums.ClientAttribMask mask) { - Delegates.glReadInstrumentsSGIX(marker); + Delegates.glPushClientAttrib((GL.Enums.ClientAttribMask)mask); } - public static void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr pixels) + + public static + void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - Delegates.glReadPixels(x, y, width, height, format, type, pixels); + Delegates.glBlendColor((GLclampf)red, (GLclampf)green, (GLclampf)blue, (GLclampf)alpha); } - public static void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, object pixels) + + public static + void BlendEquation(GL.Enums.VERSION_1_2 mode) { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glReadPixels(x, y, width, height, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glBlendEquation((GL.Enums.VERSION_1_2)mode); } - public static void Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) + + [System.CLSCompliant(false)] + public static + unsafe void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLsizei count, GL.Enums.VERSION_1_2 type, void* indices) { - Delegates.glRectd(x1, y1, x2, y2); + { + Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.VERSION_1_2)type, (void*)indices); + } } - public static void Rectdv(System.IntPtr v1, ref GLdouble v2) + + [System.CLSCompliant(false)] + public static + unsafe void DrawRangeElements(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, GL.Enums.VERSION_1_2 type, void* indices) { - GCHandle h0 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectdv(v1, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.VERSION_1_2)type, (void*)indices); } } - public static void Rectdv(GLdouble[] v1, System.IntPtr v2) + + public static + void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLsizei count, GL.Enums.VERSION_1_2 type, object indices) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - try - { - Delegates.glRectdv(h0.AddrOfPinnedObject(), v2); - } - finally + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.VERSION_1_2)type, (void*)indices_ptr.AddrOfPinnedObject()); + } + finally + { + indices_ptr.Free(); + } } } - public static void Rectdv(ref GLdouble v1, System.IntPtr v2) + + [System.CLSCompliant(false)] + public static + void DrawRangeElements(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, GL.Enums.VERSION_1_2 type, object indices) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - try - { - Delegates.glRectdv(h0.AddrOfPinnedObject(), v2); - } - finally + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.VERSION_1_2)type, (void*)indices_ptr.AddrOfPinnedObject()); + } + finally + { + indices_ptr.Free(); + } } } - public static void Rectdv(GLdouble[] v1, ref GLdouble v2) + + [System.CLSCompliant(false)] + public static + unsafe void ColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectdv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); } } - public static void Rectdv(ref GLdouble v1, GLdouble[] v2) + + public static + void ColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object table) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectdv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); + try + { + Delegates.glColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject()); + } + finally + { + table_ptr.Free(); + } } } - public static void Rectdv(GLdouble[] v1, GLdouble[] v2) + + [System.CLSCompliant(false)] + public static + unsafe void ColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectdv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); } } - public static void Rectdv(System.IntPtr v1, GLdouble[] v2) + + public static + void ColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try + unsafe { - Delegates.glRectdv(v1, h0.AddrOfPinnedObject()); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + } } - finally + } + + public static + void ColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref GLfloat @params) + { + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + } } } - public static void Rectdv(ref GLdouble v1, ref GLdouble v2) + + [System.CLSCompliant(false)] + public static + unsafe void ColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params) + { + unsafe { Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); } + } + + public static + void ColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try + unsafe { - Delegates.glRectdv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (GLint* @params_ptr = @params) + { + Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + } } - finally + } + + public static + void ColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref GLint @params) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + } } } - public static void Rectdv(System.IntPtr v1, System.IntPtr v2) + + public static + void CopyColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width) { - Delegates.glRectdv(v1, v2); + Delegates.glCopyColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width); } - public static void Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) + + [System.CLSCompliant(false)] + public static + unsafe void GetColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table) { - Delegates.glRectf(x1, y1, x2, y2); + unsafe { Delegates.glGetColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); } } - public static void Rectfv(System.IntPtr v1, GLfloat[] v2) + + public static + void GetColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object table) { - GCHandle h0 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectfv(v1, h0.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glGetColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject()); + } + finally + { + table_ptr.Free(); + } } } - public static void Rectfv(System.IntPtr v1, System.IntPtr v2) + + [System.CLSCompliant(false)] + public static + unsafe void GetColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params) { - Delegates.glRectfv(v1, v2); + unsafe { Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); } } - public static void Rectfv(GLfloat[] v1, System.IntPtr v2) + + public static + void GetColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - try - { - Delegates.glRectfv(h0.AddrOfPinnedObject(), v2); - } - finally + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + } } } - public static void Rectfv(System.IntPtr v1, ref GLfloat v2) + + public static + void GetColorTableParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLfloat @params) { - GCHandle h0 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectfv(v1, h0.AddrOfPinnedObject()); - } - finally + @params = default(GLfloat); + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void Rectfv(ref GLfloat v1, ref GLfloat v2) + + [System.CLSCompliant(false)] + public static + unsafe void GetColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectfv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); } } - public static void Rectfv(GLfloat[] v1, ref GLfloat v2) + + public static + void GetColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectfv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + } } } - public static void Rectfv(GLfloat[] v1, GLfloat[] v2) + + public static + void GetColorTableParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLint @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectfv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void Rectfv(ref GLfloat v1, System.IntPtr v2) + + [System.CLSCompliant(false)] + public static + unsafe void ColorSubTable(GL.Enums.VERSION_1_2 target, GLsizei start, GLsizei count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* data) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - try - { - Delegates.glRectfv(h0.AddrOfPinnedObject(), v2); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glColorSubTable((GL.Enums.VERSION_1_2)target, (GLsizei)start, (GLsizei)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data); } } - public static void Rectfv(ref GLfloat v1, GLfloat[] v2) + + public static + void ColorSubTable(GL.Enums.VERSION_1_2 target, GLsizei start, GLsizei count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object data) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectfv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); + try + { + Delegates.glColorSubTable((GL.Enums.VERSION_1_2)target, (GLsizei)start, (GLsizei)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } } } - public static void Recti(GLint x1, GLint y1, GLint x2, GLint y2) + + public static + void CopyColorSubTable(GL.Enums.VERSION_1_2 target, GLsizei start, GLint x, GLint y, GLsizei width) { - Delegates.glRecti(x1, y1, x2, y2); + Delegates.glCopyColorSubTable((GL.Enums.VERSION_1_2)target, (GLsizei)start, (GLint)x, (GLint)y, (GLsizei)width); } - public static void Rectiv(ref GLint v1, System.IntPtr v2) + + [System.CLSCompliant(false)] + public static + unsafe void ConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - try - { - Delegates.glRectiv(h0.AddrOfPinnedObject(), v2); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); } } - public static void Rectiv(ref GLint v1, ref GLint v2) + + public static + void ConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectiv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); + try + { + Delegates.glConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject()); + } + finally + { + image_ptr.Free(); + } } } - public static void Rectiv(ref GLint v1, GLint[] v2) + + [System.CLSCompliant(false)] + public static + unsafe void ConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectiv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); } } - public static void Rectiv(GLint[] v1, ref GLint v2) + + public static + void ConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectiv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); + try + { + Delegates.glConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject()); + } + finally + { + image_ptr.Free(); + } } } - public static void Rectiv(System.IntPtr v1, GLint[] v2) + + public static + void ConvolutionParameterf(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat @params) { - GCHandle h0 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectiv(v1, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glConvolutionParameterf((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat)@params); } - public static void Rectiv(System.IntPtr v1, System.IntPtr v2) + + [System.CLSCompliant(false)] + public static + unsafe void ConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params) { - Delegates.glRectiv(v1, v2); + unsafe { Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); } } - public static void Rectiv(System.IntPtr v1, ref GLint v2) + + public static + void ConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectiv(v1, h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + } } } - public static void Rectiv(GLint[] v1, GLint[] v2) + + public static + void ConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref GLfloat @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectiv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + } } } - public static void Rectiv(GLint[] v1, System.IntPtr v2) + + public static + void ConvolutionParameteri(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - try - { - Delegates.glRectiv(h0.AddrOfPinnedObject(), v2); - } - finally - { - h0.Free(); - } + Delegates.glConvolutionParameteri((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint)@params); } - public static void Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) + + [System.CLSCompliant(false)] + public static + unsafe void ConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params) { - Delegates.glRects(x1, y1, x2, y2); + unsafe { Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); } } - public static void Rectsv(GLshort[] v1, GLshort[] v2) + + public static + void ConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectsv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + } } } - public static void Rectsv(GLshort[] v1, System.IntPtr v2) + + public static + void ConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref GLint @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - try - { - Delegates.glRectsv(h0.AddrOfPinnedObject(), v2); - } - finally + unsafe { - h0.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + } } } - public static void Rectsv(System.IntPtr v1, ref GLshort v2) + + public static + void CopyConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width) { - GCHandle h0 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectsv(v1, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glCopyConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width); } - public static void Rectsv(ref GLshort v1, System.IntPtr v2) + + public static + void CopyConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - try - { - Delegates.glRectsv(h0.AddrOfPinnedObject(), v2); - } - finally - { - h0.Free(); - } + Delegates.glCopyConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height); } - public static void Rectsv(ref GLshort v1, GLshort[] v2) + + [System.CLSCompliant(false)] + public static + unsafe void GetConvolutionFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try - { - Delegates.glRectsv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { Delegates.glGetConvolutionFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); } + } + + public static + void GetConvolutionFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image) + { + System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); + try + { + Delegates.glGetConvolutionFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject()); + } + finally + { + image_ptr.Free(); + } } } - public static void Rectsv(GLshort[] v1, ref GLshort v2) + + [System.CLSCompliant(false)] + public static + unsafe void GetConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params) + { + unsafe { Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); } + } + + public static + void GetConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try + unsafe { - Delegates.glRectsv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + } } - finally + } + + public static + void GetConvolutionParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void Rectsv(System.IntPtr v1, GLshort[] v2) + + [System.CLSCompliant(false)] + public static + unsafe void GetConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params) + { + unsafe { Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); } + } + + public static + void GetConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetConvolutionParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column, void* span) + { + unsafe { Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column, object span) + { + row = default(void*); + column = default(void*); + System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span_ptr.AddrOfPinnedObject()); + } + finally + { + span_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column, void* span) + { + row = default(void*); + span = default(void*); + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span); + } + finally + { + column_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column, object span) + { + row = default(void*); + System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject()); + } + finally + { + column_ptr.Free(); + span_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column, void* span) + { + column = default(void*); + span = default(void*); + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span); + } + finally + { + row_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column, object span) + { + column = default(void*); + System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span_ptr.AddrOfPinnedObject()); + } + finally + { + row_ptr.Free(); + span_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column, void* span) + { + span = default(void*); + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span); + } + finally + { + row_ptr.Free(); + column_ptr.Free(); + } + } + + public static + void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column, object span) + { + System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject()); + } + finally + { + row_ptr.Free(); + column_ptr.Free(); + span_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column) + { + unsafe { Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column); } + } + + [System.CLSCompliant(false)] + public static + unsafe void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column) + { + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject()); + } + finally + { + column_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column) + { + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column); + } + finally + { + row_ptr.Free(); + } + } + + public static + void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column) + { + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject()); + } + finally + { + row_ptr.Free(); + column_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetHistogram(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* values) + { + unsafe { Delegates.glGetHistogram((GL.Enums.VERSION_1_2)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetHistogramParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params) + { + unsafe { Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); } + } + + public static + void GetHistogramParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try + unsafe { - Delegates.glRectsv(v1, h0.AddrOfPinnedObject()); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + } } - finally + } + + public static + void GetHistogramParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void Rectsv(ref GLshort v1, ref GLshort v2) + + [System.CLSCompliant(false)] + public static + unsafe void GetHistogramParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params) + { + unsafe { Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); } + } + + public static + void GetHistogramParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(v1, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v2, GCHandleType.Pinned); - try + unsafe { - Delegates.glRectsv(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + } } - finally + } + + public static + void GetHistogramParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLint @params) + { + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void Rectsv(System.IntPtr v1, System.IntPtr v2) + + [System.CLSCompliant(false)] + public static + unsafe void GetMinmax(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* values) + { + unsafe { Delegates.glGetMinmax((GL.Enums.VERSION_1_2)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMinmaxParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat* @params) { - Delegates.glRectsv(v1, v2); + unsafe { Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params); } } - public static void ReferencePlaneSGIX(GLdouble[] equation) + + public static + void GetMinmaxParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(equation, GCHandleType.Pinned); - try + unsafe { - Delegates.glReferencePlaneSGIX(h0.AddrOfPinnedObject()); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + } } - finally + } + + public static + void GetMinmaxParameterfv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReferencePlaneSGIX(System.IntPtr equation) + + [System.CLSCompliant(false)] + public static + unsafe void GetMinmaxParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint* @params) { - Delegates.glReferencePlaneSGIX(equation); + unsafe { Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params); } } - public static void ReferencePlaneSGIX(ref GLdouble equation) + + public static + void GetMinmaxParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(equation, GCHandleType.Pinned); - try - { - Delegates.glReferencePlaneSGIX(h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + } } } - public static void RenderbufferStorageEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object internalformat, GLsizei width, GLsizei height) + + public static + void GetMinmaxParameteriv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, out GLint @params) { - Delegates.glRenderbufferStorageEXT(target, internalformat, width, height); + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } } - public static void RenderbufferStorageMultisampleCoverageNV(Enums.NV_framebuffer_multisample_coverage target, GLsizei coverageSamples, GLsizei colorSamples, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height) + + public static + void Histogram(GL.Enums.VERSION_1_2 target, GLsizei width, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink) { - Delegates.glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height); + Delegates.glHistogram((GL.Enums.VERSION_1_2)target, (GLsizei)width, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink); } - public static void RenderbufferStorageMultisampleEXT(Enums.GLenum target, GLsizei samples, Enums.GLenum internalformat, GLsizei width, GLsizei height) + + public static + void Minmax(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink) { - Delegates.glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); + Delegates.glMinmax((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink); } - public static GLint RenderMode(Enums.RenderingMode mode) + + public static + void ResetHistogram(GL.Enums.VERSION_1_2 target) { - return Delegates.glRenderMode(mode); + Delegates.glResetHistogram((GL.Enums.VERSION_1_2)target); } - public static void ReplacementCodePointerSUN(Enums.SUN_triangle_list type, GLsizei stride, System.IntPtr pointer) + + public static + void ResetMinmax(GL.Enums.VERSION_1_2 target) { - Delegates.glReplacementCodePointerSUN(type, stride, pointer); + Delegates.glResetMinmax((GL.Enums.VERSION_1_2)target); } - public static void ReplacementCodeubSUN(GLubyte code) + + [System.CLSCompliant(false)] + public static + unsafe void TexImage3D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) { - Delegates.glReplacementCodeubSUN(code); + unsafe { Delegates.glTexImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } } - public static void ReplacementCodeubvSUN(GLubyte[] code) + + public static + void TexImage3D(GL.Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) { - GCHandle h0 = GCHandle.Alloc(code, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeubvSUN(h0.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glTexImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } } } - public static void ReplacementCodeubvSUN(ref GLubyte code) + + [System.CLSCompliant(false)] + public static + unsafe void TexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) { - GCHandle h0 = GCHandle.Alloc(code, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeubvSUN(h0.AddrOfPinnedObject()); - } - finally + unsafe { Delegates.glTexSubImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void TexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glTexSubImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } } } - public static void ReplacementCodeubvSUN(System.IntPtr code) + + public static + void CopyTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - Delegates.glReplacementCodeubvSUN(code); + Delegates.glCopyTexSubImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height); } - public static void ReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) + + public static + void ActiveTexture(GL.Enums.VERSION_1_3 texture) { - Delegates.glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z); + Delegates.glActiveTexture((GL.Enums.VERSION_1_3)texture); } - public static void ReplacementCodeuiColor3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, GLfloat[] v) + + public static + void ClientActiveTexture(GL.Enums.VERSION_1_3 texture) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glClientActiveTexture((GL.Enums.VERSION_1_3)texture); } - public static void ReplacementCodeuiColor3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, ref GLfloat v) + + public static + void MultiTexCoord1d(GL.Enums.VERSION_1_3 target, GLdouble s) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glMultiTexCoord1d((GL.Enums.VERSION_1_3)target, (GLdouble)s); } - public static void ReplacementCodeuiColor3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord1dv(GL.Enums.VERSION_1_3 target, GLdouble* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, v); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v); } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, ref GLfloat v) + + public static + void MultiTexCoord1dv(GL.Enums.VERSION_1_3 target, GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLdouble* v_ptr = v) + { + Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, System.IntPtr v) + + public static + void MultiTexCoord1dv(GL.Enums.VERSION_1_3 target, ref GLdouble v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, ref GLfloat v) + + public static + void MultiTexCoord1f(GL.Enums.VERSION_1_3 target, GLfloat s) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glMultiTexCoord1f((GL.Enums.VERSION_1_3)target, (GLfloat)s); } - public static void ReplacementCodeuiColor3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord1fv(GL.Enums.VERSION_1_3 target, GLfloat* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v); } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, GLfloat[] v) + + public static + void MultiTexCoord1fv(GL.Enums.VERSION_1_3 target, GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* v_ptr = v) + { + Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, ref GLfloat v) + + public static + void MultiTexCoord1fv(GL.Enums.VERSION_1_3 target, ref GLfloat v) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(rc, c, h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, System.IntPtr v) + + public static + void MultiTexCoord1i(GL.Enums.VERSION_1_3 target, GLint s) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } + Delegates.glMultiTexCoord1i((GL.Enums.VERSION_1_3)target, (GLint)s); } - public static void ReplacementCodeuiColor3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord1iv(GL.Enums.VERSION_1_3 target, GLint* v) { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v); + unsafe { Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (GLint*)v); } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, GLfloat[] v) + + public static + void MultiTexCoord1iv(GL.Enums.VERSION_1_3 target, GLint[] v) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(rc, c, h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (GLint* v_ptr = v) + { + Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, System.IntPtr v) + + public static + void MultiTexCoord1iv(GL.Enums.VERSION_1_3 target, ref GLint v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), v); + fixed (GLint* v_ptr = &v) + { + Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr); + } } - finally + } + + public static + void MultiTexCoord1s(GL.Enums.VERSION_1_3 target, GLshort s) + { + Delegates.glMultiTexCoord1s((GL.Enums.VERSION_1_3)target, (GLshort)s); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord1sv(GL.Enums.VERSION_1_3 target, GLshort* v) + { + unsafe { Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (GLshort*)v); } + } + + public static + void MultiTexCoord1sv(GL.Enums.VERSION_1_3 target, GLshort[] v) + { + unsafe { - h0.Free(); + fixed (GLshort* v_ptr = v) + { + Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, GLfloat[] v) + + public static + void MultiTexCoord1sv(GL.Enums.VERSION_1_3 target, ref GLshort v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, GLfloat[] v) + + public static + void MultiTexCoord2d(GL.Enums.VERSION_1_3 target, GLdouble s, GLdouble t) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glMultiTexCoord2d((GL.Enums.VERSION_1_3)target, (GLdouble)s, (GLdouble)t); } - public static void ReplacementCodeuiColor3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord2dv(GL.Enums.VERSION_1_3 target, GLdouble* v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v); } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, GLfloat[] v) + + public static + void MultiTexCoord2dv(GL.Enums.VERSION_1_3 target, GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLdouble* v_ptr = v) + { + Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, ref GLfloat v) + + public static + void MultiTexCoord2dv(GL.Enums.VERSION_1_3 target, ref GLdouble v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, GLfloat[] v) + + public static + void MultiTexCoord2f(GL.Enums.VERSION_1_3 target, GLfloat s, GLfloat t) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glMultiTexCoord2f((GL.Enums.VERSION_1_3)target, (GLfloat)s, (GLfloat)t); } - public static void ReplacementCodeuiColor3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord2fv(GL.Enums.VERSION_1_3 target, GLfloat* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v); } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, ref GLfloat v) + + public static + void MultiTexCoord2fv(GL.Enums.VERSION_1_3 target, GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* v_ptr = v) + { + Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, GLfloat[] v) + + public static + void MultiTexCoord2fv(GL.Enums.VERSION_1_3 target, ref GLfloat v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, System.IntPtr v) + + public static + void MultiTexCoord2i(GL.Enums.VERSION_1_3 target, GLint s, GLint t) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, v); - } - finally - { - h0.Free(); - } + Delegates.glMultiTexCoord2i((GL.Enums.VERSION_1_3)target, (GLint)s, (GLint)t); } - public static void ReplacementCodeuiColor3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord2iv(GL.Enums.VERSION_1_3 target, GLint* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (GLint*)v); } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, GLfloat[] v) + + public static + void MultiTexCoord2iv(GL.Enums.VERSION_1_3 target, GLint[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* v_ptr = v) + { + Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, System.IntPtr v) + + public static + void MultiTexCoord2iv(GL.Enums.VERSION_1_3 target, ref GLint v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* v_ptr = &v) + { + Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr); + } } } - public static void ReplacementCodeuiColor3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, ref GLfloat v) + + public static + void MultiTexCoord2s(GL.Enums.VERSION_1_3 target, GLshort s, GLshort t) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glMultiTexCoord2s((GL.Enums.VERSION_1_3)target, (GLshort)s, (GLshort)t); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord2sv(GL.Enums.VERSION_1_3 target, GLshort* v) { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z); + unsafe { Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (GLshort*)v); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + + public static + void MultiTexCoord2sv(GL.Enums.VERSION_1_3 target, GLshort[] v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLshort* v_ptr = v) + { + Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, System.IntPtr n, System.IntPtr v) + + public static + void MultiTexCoord2sv(GL.Enums.VERSION_1_3 target, ref GLshort v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, v); - } - finally + unsafe { - h0.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, System.IntPtr n, ref GLfloat v) + + public static + void MultiTexCoord3d(GL.Enums.VERSION_1_3 target, GLdouble s, GLdouble t, GLdouble r) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glMultiTexCoord3d((GL.Enums.VERSION_1_3)target, (GLdouble)s, (GLdouble)t, (GLdouble)r); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, System.IntPtr n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord3dv(GL.Enums.VERSION_1_3 target, GLdouble* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + + public static + void MultiTexCoord3dv(GL.Enums.VERSION_1_3 target, GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLdouble* v_ptr = v) + { + Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, System.IntPtr n, ref GLfloat v) + + public static + void MultiTexCoord3dv(GL.Enums.VERSION_1_3 target, ref GLdouble v) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, GLfloat[] n, System.IntPtr v) + + public static + void MultiTexCoord3f(GL.Enums.VERSION_1_3 target, GLfloat s, GLfloat t, GLfloat r) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } + Delegates.glMultiTexCoord3f((GL.Enums.VERSION_1_3)target, (GLfloat)s, (GLfloat)t, (GLfloat)r); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord3fv(GL.Enums.VERSION_1_3 target, GLfloat* v) { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v); + unsafe { Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, System.IntPtr n, GLfloat[] v) + + public static + void MultiTexCoord3fv(GL.Enums.VERSION_1_3 target, GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (GLfloat* v_ptr = v) + { + Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, System.IntPtr n, System.IntPtr v) + + public static + void MultiTexCoord3fv(GL.Enums.VERSION_1_3 target, ref GLfloat v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, System.IntPtr n, GLfloat[] v) + + public static + void MultiTexCoord3i(GL.Enums.VERSION_1_3 target, GLint s, GLint t, GLint r) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glMultiTexCoord3i((GL.Enums.VERSION_1_3)target, (GLint)s, (GLint)t, (GLint)r); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord3iv(GL.Enums.VERSION_1_3 target, GLint* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (GLint*)v); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, ref GLfloat n, System.IntPtr v) + + public static + void MultiTexCoord3iv(GL.Enums.VERSION_1_3 target, GLint[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* v_ptr = v) + { + Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, ref GLfloat n, GLfloat[] v) + + public static + void MultiTexCoord3iv(GL.Enums.VERSION_1_3 target, ref GLint v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLint* v_ptr = &v) + { + Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, GLfloat[] n, GLfloat[] v) + + public static + void MultiTexCoord3s(GL.Enums.VERSION_1_3 target, GLshort s, GLshort t, GLshort r) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glMultiTexCoord3s((GL.Enums.VERSION_1_3)target, (GLshort)s, (GLshort)t, (GLshort)r); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord3sv(GL.Enums.VERSION_1_3 target, GLshort* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (GLshort*)v); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr c, GLfloat[] n, ref GLfloat v) + + public static + void MultiTexCoord3sv(GL.Enums.VERSION_1_3 target, GLshort[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLshort* v_ptr = v) + { + Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, System.IntPtr n, ref GLfloat v) + + public static + void MultiTexCoord3sv(GL.Enums.VERSION_1_3 target, ref GLshort v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, GLfloat[] n, System.IntPtr v) + + public static + void MultiTexCoord4d(GL.Enums.VERSION_1_3 target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glMultiTexCoord4d((GL.Enums.VERSION_1_3)target, (GLdouble)s, (GLdouble)t, (GLdouble)r, (GLdouble)q); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord4dv(GL.Enums.VERSION_1_3 target, GLdouble* v) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, System.IntPtr n, System.IntPtr v) + + public static + void MultiTexCoord4dv(GL.Enums.VERSION_1_3 target, GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, v); - } - finally + unsafe { - h0.Free(); + fixed (GLdouble* v_ptr = v) + { + Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, System.IntPtr n, GLfloat[] v) + + public static + void MultiTexCoord4dv(GL.Enums.VERSION_1_3 target, ref GLdouble v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + + public static + void MultiTexCoord4f(GL.Enums.VERSION_1_3 target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glMultiTexCoord4f((GL.Enums.VERSION_1_3)target, (GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)q); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord4fv(GL.Enums.VERSION_1_3 target, GLfloat* v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + + public static + void MultiTexCoord4fv(GL.Enums.VERSION_1_3 target, GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* v_ptr = v) + { + Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + + public static + void MultiTexCoord4fv(GL.Enums.VERSION_1_3 target, ref GLfloat v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, ref GLfloat n, System.IntPtr v) + + public static + void MultiTexCoord4i(GL.Enums.VERSION_1_3 target, GLint s, GLint t, GLint r, GLint q) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glMultiTexCoord4i((GL.Enums.VERSION_1_3)target, (GLint)s, (GLint)t, (GLint)r, (GLint)q); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord4iv(GL.Enums.VERSION_1_3 target, GLint* v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (GLint*)v); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, System.IntPtr n, ref GLfloat v) + + public static + void MultiTexCoord4iv(GL.Enums.VERSION_1_3 target, GLint[] v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* v_ptr = v) + { + Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat c, GLfloat[] n, System.IntPtr v) + + public static + void MultiTexCoord4iv(GL.Enums.VERSION_1_3 target, ref GLint v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* v_ptr = &v) + { + Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (GLint*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, ref GLfloat n, ref GLfloat v) + + public static + void MultiTexCoord4s(GL.Enums.VERSION_1_3 target, GLshort s, GLshort t, GLshort r, GLshort q) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glMultiTexCoord4s((GL.Enums.VERSION_1_3)target, (GLshort)s, (GLshort)t, (GLshort)r, (GLshort)q); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord4sv(GL.Enums.VERSION_1_3 target, GLshort* v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (GLshort*)v); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, ref GLfloat n, GLfloat[] v) + + public static + void MultiTexCoord4sv(GL.Enums.VERSION_1_3 target, GLshort[] v) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLshort* v_ptr = v) + { + Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, GLfloat[] n, ref GLfloat v) + + public static + void MultiTexCoord4sv(GL.Enums.VERSION_1_3 target, ref GLshort v) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void LoadTransposeMatrixf(GLfloat* m) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glLoadTransposeMatrixf((GLfloat*)m); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + + public static + void LoadTransposeMatrixf(GLfloat[] m) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* m_ptr = m) + { + Delegates.glLoadTransposeMatrixf((GLfloat*)m_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + + public static + void LoadTransposeMatrixf(ref GLfloat m) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* m_ptr = &m) + { + Delegates.glLoadTransposeMatrixf((GLfloat*)m_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void LoadTransposeMatrixd(GLdouble* m) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glLoadTransposeMatrixd((GLdouble*)m); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, System.IntPtr n, GLfloat[] v) + + public static + void LoadTransposeMatrixd(GLdouble[] m) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLdouble* m_ptr = m) + { + Delegates.glLoadTransposeMatrixd((GLdouble*)m_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] c, System.IntPtr n, ref GLfloat v) + + public static + void LoadTransposeMatrixd(ref GLdouble m) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLdouble* m_ptr = &m) + { + Delegates.glLoadTransposeMatrixd((GLdouble*)m_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void MultTransposeMatrixf(GLfloat* m) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + unsafe { Delegates.glMultTransposeMatrixf((GLfloat*)m); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + + public static + void MultTransposeMatrixf(GLfloat[] m) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLfloat* m_ptr = m) + { + Delegates.glMultTransposeMatrixf((GLfloat*)m_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, GLfloat[] n, System.IntPtr v) + + public static + void MultTransposeMatrixf(ref GLfloat m) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* m_ptr = &m) + { + Delegates.glMultTransposeMatrixf((GLfloat*)m_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void MultTransposeMatrixd(GLdouble* m) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + unsafe { Delegates.glMultTransposeMatrixd((GLdouble*)m); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + + public static + void MultTransposeMatrixd(GLdouble[] m) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLdouble* m_ptr = m) + { + Delegates.glMultTransposeMatrixd((GLdouble*)m_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, ref GLfloat n, System.IntPtr v) + + public static + void MultTransposeMatrixd(ref GLdouble m) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLdouble* m_ptr = &m) + { + Delegates.glMultTransposeMatrixd((GLdouble*)m_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, ref GLfloat n, ref GLfloat v) + + public static + void SampleCoverage(GLclampf value, GL.Enums.Boolean invert) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glSampleCoverage((GLclampf)value, (GL.Enums.Boolean)invert); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void* data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glCompressedTexImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GLsizei)imageSize, (void*)data); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, System.IntPtr n, System.IntPtr v) + + public static + void CompressedTexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, object data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); + try + { + Delegates.glCompressedTexImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void* data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glCompressedTexImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GLsizei)imageSize, (void*)data); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, System.IntPtr n, GLfloat[] v) + + public static + void CompressedTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, object data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + try + { + Delegates.glCompressedTexImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, void* data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + unsafe { Delegates.glCompressedTexImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLint)border, (GLsizei)imageSize, (void*)data); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + + public static + void CompressedTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, object data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + try + { + Delegates.glCompressedTexImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GLsizei imageSize, void* data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glCompressedTexSubImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + + public static + void CompressedTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GLsizei imageSize, object data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + try + { + Delegates.glCompressedTexSubImage3D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GLsizei imageSize, void* data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + unsafe { Delegates.glCompressedTexSubImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, System.IntPtr n, System.IntPtr v) + + public static + void CompressedTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GLsizei imageSize, object data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); + try + { + Delegates.glCompressedTexSubImage2D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GLsizei imageSize, void* data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + unsafe { Delegates.glCompressedTexSubImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, System.IntPtr n, GLfloat[] v) + + public static + void CompressedTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GLsizei imageSize, object data) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + try + { + Delegates.glCompressedTexSubImage1D((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GetCompressedTexImage(GL.Enums.TextureTarget target, GLint level, void* img) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glGetCompressedTexImage((GL.Enums.TextureTarget)target, (GLint)level, (void*)img); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat c, System.IntPtr n, ref GLfloat v) + + public static + void GetCompressedTexImage(GL.Enums.TextureTarget target, GLint level, object img) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle img_ptr = System.Runtime.InteropServices.GCHandle.Alloc(img, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + try + { + Delegates.glGetCompressedTexImage((GL.Enums.TextureTarget)target, (GLint)level, (void*)img_ptr.AddrOfPinnedObject()); + } + finally + { + img_ptr.Free(); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, ref GLfloat n, System.IntPtr v) + + public static + void BlendFuncSeparate(GL.Enums.VERSION_1_4 sfactorRGB, GL.Enums.VERSION_1_4 dfactorRGB, GL.Enums.VERSION_1_4 sfactorAlpha, GL.Enums.VERSION_1_4 dfactorAlpha) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glBlendFuncSeparate((GL.Enums.VERSION_1_4)sfactorRGB, (GL.Enums.VERSION_1_4)dfactorRGB, (GL.Enums.VERSION_1_4)sfactorAlpha, (GL.Enums.VERSION_1_4)dfactorAlpha); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, System.IntPtr n, ref GLfloat v) + + public static + void FogCoordf(GLfloat coord) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glFogCoordf((GLfloat)coord); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, System.IntPtr n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void FogCoordfv(GLfloat* coord) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glFogCoordfv((GLfloat*)coord); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + + public static + void FogCoordfv(GLfloat[] coord) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLfloat* coord_ptr = coord) + { + Delegates.glFogCoordfv((GLfloat*)coord_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, GLfloat[] n, System.IntPtr v) + + public static + void FogCoordfv(ref GLfloat coord) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* coord_ptr = &coord) + { + Delegates.glFogCoordfv((GLfloat*)coord_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, System.IntPtr n, System.IntPtr v) + + public static + void FogCoordd(GLdouble coord) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glFogCoordd((GLdouble)coord); } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void FogCoorddv(GLdouble* coord) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glFogCoorddv((GLdouble*)coord); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + + public static + void FogCoorddv(GLdouble[] coord) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLdouble* coord_ptr = coord) + { + Delegates.glFogCoorddv((GLdouble*)coord_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + + public static + void FogCoorddv(ref GLdouble coord) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLdouble* coord_ptr = &coord) + { + Delegates.glFogCoorddv((GLdouble*)coord_ptr); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void FogCoordPointer(GL.Enums.VERSION_1_4 type, GLsizei stride, void* pointer) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + unsafe { Delegates.glFogCoordPointer((GL.Enums.VERSION_1_4)type, (GLsizei)stride, (void*)pointer); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + + public static + void FogCoordPointer(GL.Enums.VERSION_1_4 type, GLsizei stride, object pointer) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + try + { + Delegates.glFogCoordPointer((GL.Enums.VERSION_1_4)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, GLsizei* count, GLsizei primcount) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count, (GLsizei)primcount); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, System.IntPtr n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, GLsizei[] count, GLsizei primcount) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + first = default(GLint*); + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount); + } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, out GLsizei count, GLsizei primcount) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + first = default(GLint*); + count = default(GLsizei); + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount); + count = *count_ptr; + } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, GLfloat[] n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, GLsizei* count, GLsizei primcount) + { + count = default(GLsizei*); + fixed (GLint* first_ptr = first) + { + Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount); + } + } + + public static + void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + public static + void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, out GLsizei count, GLsizei primcount) + { + count = default(GLsizei); + unsafe + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + count = *count_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, GLsizei* count, GLsizei primcount) + { + first = default(GLint); + count = default(GLsizei*); + fixed (GLint* first_ptr = &first) + { + Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount); + first = *first_ptr; + } + } + + public static + void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, GLsizei[] count, GLsizei primcount) + { + first = default(GLint); + unsafe + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + first = *first_ptr; + } + } + } + + public static + void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, out GLsizei count, GLsizei primcount) + { + first = default(GLint); + count = default(GLsizei); + unsafe + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + first = *first_ptr; + count = *count_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.VERSION_1_4 type, void* indices, GLsizei primcount) + { + unsafe { Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count, (GL.Enums.VERSION_1_4)type, (void*)indices, (GLsizei)primcount); } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.VERSION_1_4 type, object indices, GLsizei primcount) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count, (GL.Enums.VERSION_1_4)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount); + } + finally + { + indices_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.VERSION_1_4 type, void* indices, GLsizei primcount) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices, (GLsizei)primcount); + } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, GLfloat[] n, GLfloat[] v) + + public static + void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.VERSION_1_4 type, object indices, GLsizei primcount) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLsizei* count_ptr = count) + try + { + Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount); + } + finally + { + indices_ptr.Free(); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElements(GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.VERSION_1_4 type, void* indices, GLsizei primcount) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices, (GLsizei)primcount); + } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, ref GLfloat n, System.IntPtr v) + + public static + void MultiDrawElements(GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.VERSION_1_4 type, object indices, GLsizei primcount) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLsizei* count_ptr = &count) + try + { + Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount); + } + finally + { + indices_ptr.Free(); + } } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + + public static + void PointParameterf(GL.Enums.VERSION_1_4 pname, GLfloat param) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + Delegates.glPointParameterf((GL.Enums.VERSION_1_4)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void PointParameterfv(GL.Enums.VERSION_1_4 pname, GLfloat* @params) + { + unsafe { Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (GLfloat*)@params); } } - public static void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr c, System.IntPtr n, System.IntPtr v) + + public static + void PointParameterfv(GL.Enums.VERSION_1_4 pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, v); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (GLfloat*)@params_ptr); + } } - finally + } + + public static + void PointParameterfv(GL.Enums.VERSION_1_4 pname, ref GLfloat @params) + { + unsafe { - h0.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (GLfloat*)@params_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) + + public static + void PointParameteri(GL.Enums.VERSION_1_4 pname, GLint param) { - Delegates.glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z); + Delegates.glPointParameteri((GL.Enums.VERSION_1_4)pname, (GLint)param); } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(GLuint[] rc, System.IntPtr c, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void PointParameteriv(GL.Enums.VERSION_1_4 pname, GLint* @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (GLint*)@params); } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(GLuint[] rc, System.IntPtr c, GLfloat[] v) + + public static + void PointParameteriv(GL.Enums.VERSION_1_4 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (GLint*)@params_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(GLuint[] rc, System.IntPtr c, System.IntPtr v) + + public static + void PointParameteriv(GL.Enums.VERSION_1_4 pname, ref GLint @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, v); - } - finally + unsafe { - h0.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (GLint*)@params_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(GLuint[] rc, GLubyte[] c, ref GLfloat v) + + public static + void SecondaryColor3b(Byte red, Byte green, Byte blue) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glSecondaryColor3b((GLbyte)red, (GLbyte)green, (GLbyte)blue); } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(GLuint[] rc, GLubyte[] c, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glSecondaryColor3b((GLbyte)red, (GLbyte)green, (GLbyte)blue); } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(GLuint[] rc, GLubyte[] c, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3bv(Byte* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + { + Delegates.glSecondaryColor3bv((GLbyte*)v); + } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(System.IntPtr rc, GLubyte[] c, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3bv(GLbyte* v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glSecondaryColor3bv((GLbyte*)v); } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(System.IntPtr rc, GLubyte[] c, GLfloat[] v) + + public static + void SecondaryColor3bv(Byte[] v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (Byte* v_ptr = v) + { + Delegates.glSecondaryColor3bv((GLbyte*)v_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(System.IntPtr rc, GLubyte[] c, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void SecondaryColor3bv(GLbyte[] v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(rc, h0.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); + fixed (GLbyte* v_ptr = v) + { + Delegates.glSecondaryColor3bv((GLbyte*)v_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(System.IntPtr rc, ref GLubyte c, ref GLfloat v) + + public static + void SecondaryColor3bv(ref Byte v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (Byte* v_ptr = &v) + { + Delegates.glSecondaryColor3bv((GLbyte*)v_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(System.IntPtr rc, ref GLubyte c, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void SecondaryColor3bv(ref GLbyte v) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLbyte* v_ptr = &v) + { + Delegates.glSecondaryColor3bv((GLbyte*)v_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(System.IntPtr rc, ref GLubyte c, System.IntPtr v) + + public static + void SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(rc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } + Delegates.glSecondaryColor3d((GLdouble)red, (GLdouble)green, (GLdouble)blue); } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(ref GLuint rc, GLubyte[] c, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3dv(GLdouble* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glSecondaryColor3dv((GLdouble*)v); } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(ref GLuint rc, GLubyte[] c, GLfloat[] v) + + public static + void SecondaryColor3dv(GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLdouble* v_ptr = v) + { + Delegates.glSecondaryColor3dv((GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(ref GLuint rc, GLubyte[] c, System.IntPtr v) + + public static + void SecondaryColor3dv(ref GLdouble v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glSecondaryColor3dv((GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(ref GLuint rc, ref GLubyte c, ref GLfloat v) + + public static + void SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glSecondaryColor3f((GLfloat)red, (GLfloat)green, (GLfloat)blue); } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(ref GLuint rc, ref GLubyte c, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3fv(GLfloat* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glSecondaryColor3fv((GLfloat*)v); } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(ref GLuint rc, ref GLubyte c, System.IntPtr v) + + public static + void SecondaryColor3fv(GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLfloat* v_ptr = v) + { + Delegates.glSecondaryColor3fv((GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(GLuint[] rc, ref GLubyte c, ref GLfloat v) + + public static + void SecondaryColor3fv(ref GLfloat v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glSecondaryColor3fv((GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(GLuint[] rc, ref GLubyte c, GLfloat[] v) + + public static + void SecondaryColor3i(GLint red, GLint green, GLint blue) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glSecondaryColor3i((GLint)red, (GLint)green, (GLint)blue); } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(GLuint[] rc, ref GLubyte c, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3iv(GLint* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glSecondaryColor3iv((GLint*)v); } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(ref GLuint rc, System.IntPtr c, ref GLfloat v) + + public static + void SecondaryColor3iv(GLint[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* v_ptr = v) + { + Delegates.glSecondaryColor3iv((GLint*)v_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(ref GLuint rc, System.IntPtr c, GLfloat[] v) + + public static + void SecondaryColor3iv(ref GLint v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* v_ptr = &v) + { + Delegates.glSecondaryColor3iv((GLint*)v_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(ref GLuint rc, System.IntPtr c, System.IntPtr v) + + public static + void SecondaryColor3s(GLshort red, GLshort green, GLshort blue) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, v); - } - finally - { - h0.Free(); - } + Delegates.glSecondaryColor3s((GLshort)red, (GLshort)green, (GLshort)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3sv(GLshort* v) + { + unsafe { Delegates.glSecondaryColor3sv((GLshort*)v); } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(System.IntPtr rc, System.IntPtr c, ref GLfloat v) + + public static + void SecondaryColor3sv(GLshort[] v) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, h0.AddrOfPinnedObject()); + fixed (GLshort* v_ptr = v) + { + Delegates.glSecondaryColor3sv((GLshort*)v_ptr); + } } - finally + } + + public static + void SecondaryColor3sv(ref GLshort v) + { + unsafe { - h0.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glSecondaryColor3sv((GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(System.IntPtr rc, System.IntPtr c, System.IntPtr v) + + public static + void SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) + { + Delegates.glSecondaryColor3ub((GLubyte)red, (GLubyte)green, (GLubyte)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3ubv(GLubyte* v) { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v); + unsafe { Delegates.glSecondaryColor3ubv((GLubyte*)v); } } - public static void ReplacementCodeuiColor4ubVertex3fvSUN(System.IntPtr rc, System.IntPtr c, GLfloat[] v) + + public static + void SecondaryColor3ubv(GLubyte[] v) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, h0.AddrOfPinnedObject()); + fixed (GLubyte* v_ptr = v) + { + Delegates.glSecondaryColor3ubv((GLubyte*)v_ptr); + } } - finally + } + + public static + void SecondaryColor3ubv(ref GLubyte v) + { + unsafe { - h0.Free(); + fixed (GLubyte* v_ptr = &v) + { + Delegates.glSecondaryColor3ubv((GLubyte*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + + public static + void SecondaryColor3ui(Int32 red, Int32 green, Int32 blue) { - Delegates.glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z); + Delegates.glSecondaryColor3ui((GLuint)red, (GLuint)green, (GLuint)blue); } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void SecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glSecondaryColor3ui((GLuint)red, (GLuint)green, (GLuint)blue); } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3uiv(Int32* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + { + Delegates.glSecondaryColor3uiv((GLuint*)v); + } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3uiv(GLuint* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glSecondaryColor3uiv((GLuint*)v); } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr n, GLfloat[] v) + + public static + void SecondaryColor3uiv(Int32[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (Int32* v_ptr = v) + { + Delegates.glSecondaryColor3uiv((GLuint*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void SecondaryColor3uiv(GLuint[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLuint* v_ptr = v) + { + Delegates.glSecondaryColor3uiv((GLuint*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] n, System.IntPtr v) + + public static + void SecondaryColor3uiv(ref Int32 v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (Int32* v_ptr = &v) + { + Delegates.glSecondaryColor3uiv((GLuint*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void SecondaryColor3uiv(ref GLuint v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLuint* v_ptr = &v) + { + Delegates.glSecondaryColor3uiv((GLuint*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr n, GLfloat[] v) + + public static + void SecondaryColor3us(Int16 red, Int16 green, Int16 blue) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glSecondaryColor3us((GLushort)red, (GLushort)green, (GLushort)blue); } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void SecondaryColor3us(GLushort red, GLushort green, GLushort blue) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glSecondaryColor3us((GLushort)red, (GLushort)green, (GLushort)blue); } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3usv(Int16* v) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } + { + Delegates.glSecondaryColor3usv((GLushort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3usv(GLushort* v) + { + unsafe { Delegates.glSecondaryColor3usv((GLushort*)v); } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat n, ref GLfloat v) + + public static + void SecondaryColor3usv(Int16[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + fixed (Int16* v_ptr = v) + { + Delegates.glSecondaryColor3usv((GLushort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3usv(GLushort[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLushort* v_ptr = v) + { + Delegates.glSecondaryColor3usv((GLushort*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] n, GLfloat[] v) + + public static + void SecondaryColor3usv(ref Int16 v) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (Int16* v_ptr = &v) + { + Delegates.glSecondaryColor3usv((GLushort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3usv(ref GLushort v) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLushort* v_ptr = &v) + { + Delegates.glSecondaryColor3usv((GLushort*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, void* pointer) { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v); + unsafe { Delegates.glSecondaryColorPointer((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer); } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr n, System.IntPtr v) + + public static + void SecondaryColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, object pointer) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, v); - } - finally + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); + try + { + Delegates.glSecondaryColorPointer((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr n, GLfloat[] v) + + public static + void WindowPos2d(GLdouble x, GLdouble y) + { + Delegates.glWindowPos2d((GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2dv(GLdouble* v) + { + unsafe { Delegates.glWindowPos2dv((GLdouble*)v); } + } + + public static + void WindowPos2dv(GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); + fixed (GLdouble* v_ptr = v) + { + Delegates.glWindowPos2dv((GLdouble*)v_ptr); + } } - finally + } + + public static + void WindowPos2dv(ref GLdouble v) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glWindowPos2dv((GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr n, ref GLfloat v) + + public static + void WindowPos2f(GLfloat x, GLfloat y) + { + Delegates.glWindowPos2f((GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2fv(GLfloat* v) + { + unsafe { Delegates.glWindowPos2fv((GLfloat*)v); } + } + + public static + void WindowPos2fv(GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); + fixed (GLfloat* v_ptr = v) + { + Delegates.glWindowPos2fv((GLfloat*)v_ptr); + } } - finally + } + + public static + void WindowPos2fv(ref GLfloat v) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glWindowPos2fv((GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat n, ref GLfloat v) + + public static + void WindowPos2i(GLint x, GLint y) + { + Delegates.glWindowPos2i((GLint)x, (GLint)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2iv(GLint* v) + { + unsafe { Delegates.glWindowPos2iv((GLint*)v); } + } + + public static + void WindowPos2iv(GLint[] v) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (GLint* v_ptr = v) + { + Delegates.glWindowPos2iv((GLint*)v_ptr); + } } - finally + } + + public static + void WindowPos2iv(ref GLint v) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* v_ptr = &v) + { + Delegates.glWindowPos2iv((GLint*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] n, ref GLfloat v) + + public static + void WindowPos2s(GLshort x, GLshort y) + { + Delegates.glWindowPos2s((GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2sv(GLshort* v) + { + unsafe { Delegates.glWindowPos2sv((GLshort*)v); } + } + + public static + void WindowPos2sv(GLshort[] v) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (GLshort* v_ptr = v) + { + Delegates.glWindowPos2sv((GLshort*)v_ptr); + } } - finally + } + + public static + void WindowPos2sv(ref GLshort v) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glWindowPos2sv((GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat n, System.IntPtr v) + + public static + void WindowPos3d(GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glWindowPos3d((GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3dv(GLdouble* v) + { + unsafe { Delegates.glWindowPos3dv((GLdouble*)v); } + } + + public static + void WindowPos3dv(GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), v); + fixed (GLdouble* v_ptr = v) + { + Delegates.glWindowPos3dv((GLdouble*)v_ptr); + } } - finally + } + + public static + void WindowPos3dv(ref GLdouble v) + { + unsafe { - h0.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glWindowPos3dv((GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat n, GLfloat[] v) + + public static + void WindowPos3f(GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glWindowPos3f((GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3fv(GLfloat* v) + { + unsafe { Delegates.glWindowPos3fv((GLfloat*)v); } + } + + public static + void WindowPos3fv(GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); + fixed (GLfloat* v_ptr = v) + { + Delegates.glWindowPos3fv((GLfloat*)v_ptr); + } } - finally + } + + public static + void WindowPos3fv(ref GLfloat v) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glWindowPos3fv((GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat n, GLfloat[] v) + + public static + void WindowPos3i(GLint x, GLint y, GLint z) + { + Delegates.glWindowPos3i((GLint)x, (GLint)y, (GLint)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3iv(GLint* v) + { + unsafe { Delegates.glWindowPos3iv((GLint*)v); } + } + + public static + void WindowPos3iv(GLint[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + fixed (GLint* v_ptr = v) + { + Delegates.glWindowPos3iv((GLint*)v_ptr); + } } - finally + } + + public static + void WindowPos3iv(ref GLint v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLint* v_ptr = &v) + { + Delegates.glWindowPos3iv((GLint*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat n, ref GLfloat v) + + public static + void WindowPos3s(GLshort x, GLshort y, GLshort z) + { + Delegates.glWindowPos3s((GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3sv(GLshort* v) + { + unsafe { Delegates.glWindowPos3sv((GLshort*)v); } + } + + public static + void WindowPos3sv(GLshort[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + fixed (GLshort* v_ptr = v) + { + Delegates.glWindowPos3sv((GLshort*)v_ptr); + } } - finally + } + + public static + void WindowPos3sv(ref GLshort v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glWindowPos3sv((GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GenQueries(GLsizei n, Int32* ids) + { + ids = default(Int32*); + { + Delegates.glGenQueries((GLsizei)n, (GLuint*)ids); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenQueries(GLsizei n, GLuint* ids) + { + unsafe { Delegates.glGenQueries((GLsizei)n, (GLuint*)ids); } + } + + public static + void GenQueries(GLsizei n, Int32[] ids) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, v); + fixed (Int32* ids_ptr = ids) + { + Delegates.glGenQueries((GLsizei)n, (GLuint*)ids_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void GenQueries(GLsizei n, GLuint[] ids) + { + unsafe { - h0.Free(); + fixed (GLuint* ids_ptr = ids) + { + Delegates.glGenQueries((GLsizei)n, (GLuint*)ids_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat n, System.IntPtr v) + + public static + void GenQueries(GLsizei n, out Int32 ids) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + ids = default(Int32); + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); + fixed (Int32* ids_ptr = &ids) + { + Delegates.glGenQueries((GLsizei)n, (GLuint*)ids_ptr); + ids = *ids_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + void GenQueries(GLsizei n, out GLuint ids) + { + ids = default(GLuint); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLuint* ids_ptr = &ids) + { + Delegates.glGenQueries((GLsizei)n, (GLuint*)ids_ptr); + ids = *ids_ptr; + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void DeleteQueries(GLsizei n, Int32* ids) + { + { + Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteQueries(GLsizei n, GLuint* ids) + { + unsafe { Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids); } + } + + public static + void DeleteQueries(GLsizei n, Int32[] ids) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); + fixed (Int32* ids_ptr = ids) + { + Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void DeleteQueries(GLsizei n, GLuint[] ids) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLuint* ids_ptr = ids) + { + Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] n, GLfloat[] v) + + public static + void DeleteQueries(GLsizei n, ref Int32 ids) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + fixed (Int32* ids_ptr = &ids) + { + Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void DeleteQueries(GLsizei n, ref GLuint ids) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLuint* ids_ptr = &ids) + { + Delegates.glDeleteQueries((GLsizei)n, (GLuint*)ids_ptr); + } } } - public static void ReplacementCodeuiNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] n, ref GLfloat v) + + public static + GLboolean IsQuery(Int32 id) + { + return Delegates.glIsQuery((GLuint)id); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsQuery(GLuint id) + { + return Delegates.glIsQuery((GLuint)id); + } + + public static + void BeginQuery(GL.Enums.VERSION_1_5 target, Int32 id) + { + Delegates.glBeginQuery((GL.Enums.VERSION_1_5)target, (GLuint)id); + } + + [System.CLSCompliant(false)] + public static + void BeginQuery(GL.Enums.VERSION_1_5 target, GLuint id) + { + Delegates.glBeginQuery((GL.Enums.VERSION_1_5)target, (GLuint)id); + } + + public static + void EndQuery(GL.Enums.VERSION_1_5 target) + { + Delegates.glEndQuery((GL.Enums.VERSION_1_5)target); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryiv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, GLint* @params) + { + unsafe { Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params); } + } + + public static + void GetQueryiv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr); + } } - finally + } + + public static + void GetQueryiv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, out GLint @params) + { + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiSUN(GLuint code) + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjectiv(Int32 id, GL.Enums.VERSION_1_5 pname, GLint* @params) { - Delegates.glReplacementCodeuiSUN(code); + @params = default(GLint*); + { + Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params); + } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjectiv(GLuint id, GL.Enums.VERSION_1_5 pname, GLint* @params) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z); + unsafe { Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + + public static + void GetQueryObjectiv(Int32 id, GL.Enums.VERSION_1_5 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void GetQueryObjectiv(GLuint id, GL.Enums.VERSION_1_5 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr); + } } - finally + } + + public static + void GetQueryObjectiv(Int32 id, GL.Enums.VERSION_1_5 pname, out GLint @params) + { + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void GetQueryObjectiv(GLuint id, GL.Enums.VERSION_1_5 pname, out GLint @params) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try + @params = default(GLint); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, n, v); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetQueryObjectiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjectuiv(Int32 id, GL.Enums.VERSION_1_5 pname, Int32* @params) + { + @params = default(Int32*); + { + Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjectuiv(GLuint id, GL.Enums.VERSION_1_5 pname, GLuint* @params) + { + unsafe { Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params); } + } + + public static + void GetQueryObjectuiv(Int32 id, GL.Enums.VERSION_1_5 pname, Int32[] @params) + { + unsafe { - h0.Free(); + fixed (Int32* @params_ptr = @params) + { + Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void GetQueryObjectuiv(GLuint id, GL.Enums.VERSION_1_5 pname, GLuint[] @params) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + fixed (GLuint* @params_ptr = @params) + { + Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params_ptr); + } } - finally + } + + public static + void GetQueryObjectuiv(Int32 id, GL.Enums.VERSION_1_5 pname, out Int32 @params) + { + @params = default(Int32); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (Int32* @params_ptr = &@params) + { + Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void GetQueryObjectuiv(GLuint id, GL.Enums.VERSION_1_5 pname, out GLuint @params) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + @params = default(GLuint); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glGetQueryObjectuiv((GLuint)id, (GL.Enums.VERSION_1_5)pname, (GLuint*)@params_ptr); + @params = *@params_ptr; + } } - finally + } + + public static + void BindBuffer(GL.Enums.VERSION_1_5 target, Int32 buffer) + { + Delegates.glBindBuffer((GL.Enums.VERSION_1_5)target, (GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + void BindBuffer(GL.Enums.VERSION_1_5 target, GLuint buffer) + { + Delegates.glBindBuffer((GL.Enums.VERSION_1_5)target, (GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteBuffers(GLsizei n, Int32* buffers) + { + { + Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteBuffers(GLsizei n, GLuint* buffers) + { + unsafe { Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers); } + } + + public static + void DeleteBuffers(GLsizei n, Int32[] buffers) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (Int32* buffers_ptr = buffers) + { + Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void DeleteBuffers(GLsizei n, GLuint[] buffers) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); + fixed (GLuint* buffers_ptr = buffers) + { + Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers_ptr); + } } - finally + } + + public static + void DeleteBuffers(GLsizei n, ref Int32 buffers) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (Int32* buffers_ptr = &buffers) + { + Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void DeleteBuffers(GLsizei n, ref GLuint buffers) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); + fixed (GLuint* buffers_ptr = &buffers) + { + Delegates.glDeleteBuffers((GLsizei)n, (GLuint*)buffers_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void GenBuffers(GLsizei n, Int32* buffers) + { + buffers = default(Int32*); + { + Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenBuffers(GLsizei n, GLuint* buffers) + { + unsafe { Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers); } + } + + public static + void GenBuffers(GLsizei n, Int32[] buffers) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (Int32* buffers_ptr = buffers) + { + Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void GenBuffers(GLsizei n, GLuint[] buffers) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + fixed (GLuint* buffers_ptr = buffers) + { + Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers_ptr); + } } - finally + } + + public static + void GenBuffers(GLsizei n, out Int32 buffers) + { + buffers = default(Int32); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (Int32* buffers_ptr = &buffers) + { + Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers_ptr); + buffers = *buffers_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void GenBuffers(GLsizei n, out GLuint buffers) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + buffers = default(GLuint); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); + fixed (GLuint* buffers_ptr = &buffers) + { + Delegates.glGenBuffers((GLsizei)n, (GLuint*)buffers_ptr); + buffers = *buffers_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) + + public static + GLboolean IsBuffer(Int32 buffer) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + return Delegates.glIsBuffer((GLuint)buffer); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + GLboolean IsBuffer(GLuint buffer) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + return Delegates.glIsBuffer((GLuint)buffer); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void BufferData(GL.Enums.VERSION_1_5 target, GLsizeiptr size, void* data, GL.Enums.VERSION_1_5 usage) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glBufferData((GL.Enums.VERSION_1_5)target, (GLsizeiptr)size, (void*)data, (GL.Enums.VERSION_1_5)usage); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) + + public static + void BufferData(GL.Enums.VERSION_1_5 target, GLsizeiptr size, object data, GL.Enums.VERSION_1_5 usage) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + try + { + Delegates.glBufferData((GL.Enums.VERSION_1_5)target, (GLsizeiptr)size, (void*)data_ptr.AddrOfPinnedObject(), (GL.Enums.VERSION_1_5)usage); + } + finally + { + data_ptr.Free(); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void BufferSubData(GL.Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, void* data) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glBufferSubData((GL.Enums.VERSION_1_5)target, (GLintptr)offset, (GLsizeiptr)size, (void*)data); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) + + public static + void BufferSubData(GL.Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, object data) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); + try + { + Delegates.glBufferSubData((GL.Enums.VERSION_1_5)target, (GLintptr)offset, (GLsizeiptr)size, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GetBufferSubData(GL.Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, void* data) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glGetBufferSubData((GL.Enums.VERSION_1_5)target, (GLintptr)offset, (GLsizeiptr)size, (void*)data); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) + + public static + void GetBufferSubData(GL.Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, object data) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); + try + { + Delegates.glGetBufferSubData((GL.Enums.VERSION_1_5)target, (GLintptr)offset, (GLsizeiptr)size, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) + + public static + IntPtr MapBuffer(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 access) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + return Delegates.glMapBuffer((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)access); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) + + public static + GLboolean UnmapBuffer(GL.Enums.VERSION_1_5 target) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + return Delegates.glUnmapBuffer((GL.Enums.VERSION_1_5)target); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GetBufferParameteriv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, GLint* @params) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } + unsafe { Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) + + public static + void GetBufferParameteriv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) + + public static + void GetBufferParameteriv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, out GLint @params) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void GetBufferPointerv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, void* @params) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glGetBufferPointerv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (void*)@params); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) + + public static + void GetBufferPointerv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, object @params) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally + System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); + try + { + Delegates.glGetBufferPointerv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (void*)@params_ptr.AddrOfPinnedObject()); + } + finally + { + @params_ptr.Free(); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) + + public static + void BlendEquationSeparate(GL.Enums.BlendEquationModeEXT modeRGB, GL.Enums.BlendEquationModeEXT modeAlpha) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } + Delegates.glBlendEquationSeparate((GL.Enums.BlendEquationModeEXT)modeRGB, (GL.Enums.BlendEquationModeEXT)modeAlpha); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void DrawBuffers(GLsizei n, GL.Enums.VERSION_2_0* bufs) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v); + unsafe { Delegates.glDrawBuffers((GLsizei)n, (GL.Enums.VERSION_2_0*)bufs); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) + + public static + void DrawBuffers(GLsizei n, GL.Enums.VERSION_2_0[] bufs) { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, h0.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); + fixed (GL.Enums.VERSION_2_0* bufs_ptr = bufs) + { + Delegates.glDrawBuffers((GLsizei)n, (GL.Enums.VERSION_2_0*)bufs_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) + + public static + void DrawBuffers(GLsizei n, ref GL.Enums.VERSION_2_0 bufs) { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, h0.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); + fixed (GL.Enums.VERSION_2_0* bufs_ptr = &bufs) + { + Delegates.glDrawBuffers((GLsizei)n, (GL.Enums.VERSION_2_0*)bufs_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) + + public static + void StencilOpSeparate(GL.Enums.VERSION_2_0 face, GL.Enums.StencilOp sfail, GL.Enums.StencilOp dpfail, GL.Enums.StencilOp dppass) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } + Delegates.glStencilOpSeparate((GL.Enums.VERSION_2_0)face, (GL.Enums.StencilOp)sfail, (GL.Enums.StencilOp)dpfail, (GL.Enums.StencilOp)dppass); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + + public static + void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, GLint @ref, Int32 mask) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glStencilFuncSeparate((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (GLint)@ref, (GLuint)mask); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, GLint @ref, GLuint mask) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glStencilFuncSeparate((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (GLint)@ref, (GLuint)mask); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) + + public static + void StencilMaskSeparate(GL.Enums.VERSION_2_0 face, Int32 mask) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } + Delegates.glStencilMaskSeparate((GL.Enums.VERSION_2_0)face, (GLuint)mask); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void StencilMaskSeparate(GL.Enums.VERSION_2_0 face, GLuint mask) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glStencilMaskSeparate((GL.Enums.VERSION_2_0)face, (GLuint)mask); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + + public static + void AttachShader(Int32 program, Int32 shader) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glAttachShader((GLuint)program, (GLuint)shader); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void AttachShader(GLuint program, GLuint shader) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glAttachShader((GLuint)program, (GLuint)shader); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) + + public static + void BindAttribLocation(Int32 program, Int32 index, System.String name) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glBindAttribLocation((GLuint)program, (GLuint)index, (System.String)name); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void BindAttribLocation(GLuint program, GLuint index, System.String name) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glBindAttribLocation((GLuint)program, (GLuint)index, (System.String)name); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) + + public static + void CompileShader(Int32 shader) { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glCompileShader((GLuint)shader); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void CompileShader(GLuint shader) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + Delegates.glCompileShader((GLuint)shader); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) + + public static + Int32 CreateProgram() { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + return Delegates.glCreateProgram(); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) + + public static + Int32 CreateShader(GL.Enums.VERSION_2_0 type) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + return Delegates.glCreateShader((GL.Enums.VERSION_2_0)type); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + + public static + void DeleteProgram(Int32 program) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + Delegates.glDeleteProgram((GLuint)program); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void DeleteProgram(GLuint program) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glDeleteProgram((GLuint)program); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + + public static + void DeleteShader(Int32 shader) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + Delegates.glDeleteShader((GLuint)shader); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void DeleteShader(GLuint shader) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glDeleteShader((GLuint)shader); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) + + public static + void DetachShader(Int32 program, Int32 shader) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } + Delegates.glDetachShader((GLuint)program, (GLuint)shader); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void DetachShader(GLuint program, GLuint shader) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + Delegates.glDetachShader((GLuint)program, (GLuint)shader); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) + + public static + void DisableVertexAttribArray(Int32 index) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glDisableVertexAttribArray((GLuint)index); + } + + [System.CLSCompliant(false)] + public static + void DisableVertexAttribArray(GLuint index) + { + Delegates.glDisableVertexAttribArray((GLuint)index); + } + + public static + void EnableVertexAttribArray(Int32 index) + { + Delegates.glEnableVertexAttribArray((GLuint)index); + } + + [System.CLSCompliant(false)] + public static + void EnableVertexAttribArray(GLuint index) + { + Delegates.glEnableVertexAttribArray((GLuint)index); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + unsafe { Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + public static + void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + } + + public static + void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + public static + void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + } + + public static + void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + public static + void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + } + + public static + void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + + public static + void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + } + + public static + void GetActiveAttrib(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveAttrib((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + unsafe { Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + } + } + + public static + void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + } + } + } + + public static + void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + public static + void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + } + + public static + void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint* size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + public static + void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + } + + public static + void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLint[] size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + + public static + void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, GL.Enums.VERSION_2_0[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + } + + public static + void GetActiveUniform(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLint size, out GL.Enums.VERSION_2_0 type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.VERSION_2_0); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.VERSION_2_0* type_ptr = &type) + { + Delegates.glGetActiveUniform((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei* count, Int32* obj) + { + count = default(GLsizei*); + obj = default(Int32*); + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) + { + unsafe { Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei* count, Int32[] obj) + { + count = default(GLsizei*); + fixed (Int32* obj_ptr = obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint[] obj) + { + count = default(GLsizei*); + fixed (GLuint* obj_ptr = obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei* count, out Int32 obj) + { + count = default(GLsizei*); + obj = default(Int32); + fixed (Int32* obj_ptr = &obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj_ptr); + obj = *obj_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, out GLuint obj) + { + count = default(GLsizei*); + obj = default(GLuint); + fixed (GLuint* obj_ptr = &obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count, (GLuint*)obj_ptr); + obj = *obj_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei[] count, Int32* obj) + { + obj = default(Int32*); + fixed (GLsizei* count_ptr = count) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei[] count, GLuint* obj) + { + obj = default(GLuint*); + fixed (GLsizei* count_ptr = count) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj); + } + } + + public static + void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei[] count, Int32[] obj) + { + unsafe + { + fixed (GLsizei* count_ptr = count) + fixed (Int32* obj_ptr = obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei[] count, GLuint[] obj) + { + unsafe + { + fixed (GLsizei* count_ptr = count) + fixed (GLuint* obj_ptr = obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr); + } + } + } + + public static + void GetAttachedShaders(Int32 program, GLsizei maxCount, GLsizei[] count, out Int32 obj) + { + obj = default(Int32); + unsafe + { + fixed (GLsizei* count_ptr = count) + fixed (Int32* obj_ptr = &obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr); + obj = *obj_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei[] count, out GLuint obj) + { + obj = default(GLuint); + unsafe + { + fixed (GLsizei* count_ptr = count) + fixed (GLuint* obj_ptr = &obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr); + obj = *obj_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedShaders(Int32 program, GLsizei maxCount, out GLsizei count, Int32* obj) + { + count = default(GLsizei); + obj = default(Int32*); + fixed (GLsizei* count_ptr = &count) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj); + count = *count_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedShaders(GLuint program, GLsizei maxCount, out GLsizei count, GLuint* obj) + { + count = default(GLsizei); + obj = default(GLuint*); + fixed (GLsizei* count_ptr = &count) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj); + count = *count_ptr; + } + } + + public static + void GetAttachedShaders(Int32 program, GLsizei maxCount, out GLsizei count, Int32[] obj) + { + count = default(GLsizei); + unsafe + { + fixed (GLsizei* count_ptr = &count) + fixed (Int32* obj_ptr = obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr); + count = *count_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void GetAttachedShaders(GLuint program, GLsizei maxCount, out GLsizei count, GLuint[] obj) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, v); - } - finally + count = default(GLsizei); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLsizei* count_ptr = &count) + fixed (GLuint* obj_ptr = obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr); + count = *count_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) + + public static + void GetAttachedShaders(Int32 program, GLsizei maxCount, out GLsizei count, out Int32 obj) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + count = default(GLsizei); + obj = default(Int32); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + fixed (GLsizei* count_ptr = &count) + fixed (Int32* obj_ptr = &obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr); + count = *count_ptr; + obj = *obj_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + void GetAttachedShaders(GLuint program, GLsizei maxCount, out GLsizei count, out GLuint obj) + { + count = default(GLsizei); + obj = default(GLuint); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - } + fixed (GLsizei* count_ptr = &count) + fixed (GLuint* obj_ptr = &obj) + { + Delegates.glGetAttachedShaders((GLuint)program, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLuint*)obj_ptr); + count = *count_ptr; + obj = *obj_ptr; + } + } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + + public static + GLint GetAttribLocation(Int32 program, System.String name) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + return Delegates.glGetAttribLocation((GLuint)program, (System.String)name); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + GLint GetAttribLocation(GLuint program, System.String name) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + return Delegates.glGetAttribLocation((GLuint)program, (System.String)name); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramiv(Int32 program, GL.Enums.VERSION_2_0 pname, GLint* @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + @params = default(GLint*); + { + Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params); + } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramiv(GLuint program, GL.Enums.VERSION_2_0 pname, GLint* @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + unsafe { Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) + + public static + void GetProgramiv(Int32 program, GL.Enums.VERSION_2_0 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void GetProgramiv(GLuint program, GL.Enums.VERSION_2_0 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, h2.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) + + public static + void GetProgramiv(Int32 program, GL.Enums.VERSION_2_0 pname, out GLint @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, v); - } - finally + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void GetProgramiv(GLuint program, GL.Enums.VERSION_2_0 pname, out GLint @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetProgramiv((GLuint)program, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramInfoLog(Int32 program, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder infoLog) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } + length = default(GLsizei*); + infoLog = default(System.Text.StringBuilder); + { + Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder)infoLog); + } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder infoLog) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder)infoLog); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + + public static + void GetProgramInfoLog(Int32 program, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder infoLog) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally + infoLog = default(System.Text.StringBuilder); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder infoLog) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally + infoLog = default(System.Text.StringBuilder); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) + + public static + void GetProgramInfoLog(Int32 program, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder infoLog) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally + length = default(GLsizei); + infoLog = default(System.Text.StringBuilder); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + length = *length_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void GetProgramInfoLog(GLuint program, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder infoLog) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally + length = default(GLsizei); + infoLog = default(System.Text.StringBuilder); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetProgramInfoLog((GLuint)program, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + length = *length_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void GetShaderiv(Int32 shader, GL.Enums.VERSION_2_0 pname, GLint* @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); - } + @params = default(GLint*); + { + Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params); + } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void GetShaderiv(GLuint shader, GL.Enums.VERSION_2_0 pname, GLint* @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); - } + unsafe { Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) + + public static + void GetShaderiv(Int32 shader, GL.Enums.VERSION_2_0 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void GetShaderiv(GLuint shader, GL.Enums.VERSION_2_0 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + + public static + void GetShaderiv(Int32 shader, GL.Enums.VERSION_2_0 pname, out GLint @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); - } - finally + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void GetShaderiv(GLuint shader, GL.Enums.VERSION_2_0 pname, out GLint @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + @params = default(GLint); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetShaderiv((GLuint)shader, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void GetShaderInfoLog(Int32 shader, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder infoLog) + { + length = default(GLsizei*); + infoLog = default(System.Text.StringBuilder); + { + Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder)infoLog); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder infoLog) + { + unsafe { Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder)infoLog); } + } + + public static + void GetShaderInfoLog(Int32 shader, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder infoLog) + { + infoLog = default(System.Text.StringBuilder); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder infoLog) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + infoLog = default(System.Text.StringBuilder); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + } } - finally + } + + public static + void GetShaderInfoLog(Int32 shader, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder infoLog) + { + length = default(GLsizei); + infoLog = default(System.Text.StringBuilder); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + length = *length_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void GetShaderInfoLog(GLuint shader, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder infoLog) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + length = default(GLsizei); + infoLog = default(System.Text.StringBuilder); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetShaderInfoLog((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + length = *length_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void GetShaderSource(Int32 shader, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder[] source) + { + length = default(GLsizei*); + source = default(System.Text.StringBuilder[]); + { + Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder[])source); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, System.Text.StringBuilder[] source) + { + unsafe { Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length, (System.Text.StringBuilder[])source); } + } + + public static + void GetShaderSource(Int32 shader, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder[] source) + { + source = default(System.Text.StringBuilder[]); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei[] length, System.Text.StringBuilder[] source) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + source = default(System.Text.StringBuilder[]); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), v); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source); + } } - finally + } + + public static + void GetShaderSource(Int32 shader, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder[] source) + { + length = default(GLsizei); + source = default(System.Text.StringBuilder[]); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source); + length = *length_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void GetShaderSource(GLuint shader, GLsizei bufSize, out GLsizei length, System.Text.StringBuilder[] source) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + length = default(GLsizei); + source = default(System.Text.StringBuilder[]); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetShaderSource((GLuint)shader, (GLsizei)bufSize, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source); + length = *length_ptr; + } } - finally + } + + public static + GLint GetUniformLocation(Int32 program, System.String name) + { + return Delegates.glGetUniformLocation((GLuint)program, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + GLint GetUniformLocation(GLuint program, System.String name) + { + return Delegates.glGetUniformLocation((GLuint)program, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetUniformfv(Int32 program, GLint location, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetUniformfv(GLuint program, GLint location, GLfloat* @params) + { + unsafe { Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params); } + } + + public static + void GetUniformfv(Int32 program, GLint location, GLfloat[] @params) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void GetUniformfv(GLuint program, GLint location, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params_ptr); + } } - finally + } + + public static + void GetUniformfv(Int32 program, GLint location, out GLfloat @params) + { + @params = default(GLfloat); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void GetUniformfv(GLuint program, GLint location, out GLfloat @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + @params = default(GLfloat); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, v); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetUniformfv((GLuint)program, (GLint)location, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void GetUniformiv(Int32 program, GLint location, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetUniformiv(GLuint program, GLint location, GLint* @params) + { + unsafe { Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params); } + } + + public static + void GetUniformiv(Int32 program, GLint location, GLint[] @params) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void GetUniformiv(GLuint program, GLint location, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, v); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params_ptr); + } } - finally + } + + public static + void GetUniformiv(Int32 program, GLint location, out GLint @params) + { + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void GetUniformiv(GLuint program, GLint location, out GLint @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try + @params = default(GLint); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, n, v); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetUniformiv((GLuint)program, (GLint)location, (GLint*)@params_ptr); + @params = *@params_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribdv(Int32 index, GL.Enums.VERSION_2_0 pname, GLdouble* @params) + { + @params = default(GLdouble*); + { + Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribdv(GLuint index, GL.Enums.VERSION_2_0 pname, GLdouble* @params) + { + unsafe { Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params); } + } + + public static + void GetVertexAttribdv(Int32 index, GL.Enums.VERSION_2_0 pname, GLdouble[] @params) + { + unsafe { - h0.Free(); + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void GetVertexAttribdv(GLuint index, GL.Enums.VERSION_2_0 pname, GLdouble[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params_ptr); + } } - finally + } + + public static + void GetVertexAttribdv(Int32 index, GL.Enums.VERSION_2_0 pname, out GLdouble @params) + { + @params = default(GLdouble); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void GetVertexAttribdv(GLuint index, GL.Enums.VERSION_2_0 pname, out GLdouble @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + @params = default(GLdouble); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetVertexAttribdv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribfv(Int32 index, GL.Enums.VERSION_2_0 pname, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribfv(GLuint index, GL.Enums.VERSION_2_0 pname, GLfloat* @params) + { + unsafe { Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params); } + } + + public static + void GetVertexAttribfv(Int32 index, GL.Enums.VERSION_2_0 pname, GLfloat[] @params) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void GetVertexAttribfv(GLuint index, GL.Enums.VERSION_2_0 pname, GLfloat[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), v); + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params_ptr); + } } - finally + } + + public static + void GetVertexAttribfv(Int32 index, GL.Enums.VERSION_2_0 pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void GetVertexAttribfv(GLuint index, GL.Enums.VERSION_2_0 pname, out GLfloat @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + @params = default(GLfloat); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, n, h1.AddrOfPinnedObject()); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetVertexAttribfv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribiv(Int32 index, GL.Enums.VERSION_2_0 pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribiv(GLuint index, GL.Enums.VERSION_2_0 pname, GLint* @params) + { + unsafe { Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params); } + } + + public static + void GetVertexAttribiv(Int32 index, GL.Enums.VERSION_2_0 pname, GLint[] @params) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void GetVertexAttribiv(GLuint index, GL.Enums.VERSION_2_0 pname, GLint[] @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, n, h1.AddrOfPinnedObject()); + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + } } - finally + } + + public static + void GetVertexAttribiv(Int32 index, GL.Enums.VERSION_2_0 pname, out GLint @params) + { + @params = default(GLint); + unsafe { - h0.Free(); - h1.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void GetVertexAttribiv(GLuint index, GL.Enums.VERSION_2_0 pname, out GLint @params) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + @params = default(GLint); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVertexAttribiv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribPointerv(Int32 index, GL.Enums.VERSION_2_0 pname, void* pointer) + { + pointer = default(void*); + { + Delegates.glGetVertexAttribPointerv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribPointerv(GLuint index, GL.Enums.VERSION_2_0 pname, void* pointer) + { + unsafe { Delegates.glGetVertexAttribPointerv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer); } + } + + public static + void GetVertexAttribPointerv(Int32 index, GL.Enums.VERSION_2_0 pname, object pointer) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + try + { + Delegates.glGetVertexAttribPointerv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribPointerv(GLuint index, GL.Enums.VERSION_2_0 pname, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + try + { + Delegates.glGetVertexAttribPointerv((GLuint)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) + + public static + GLboolean IsProgram(Int32 program) + { + return Delegates.glIsProgram((GLuint)program); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsProgram(GLuint program) + { + return Delegates.glIsProgram((GLuint)program); + } + + public static + GLboolean IsShader(Int32 shader) + { + return Delegates.glIsShader((GLuint)shader); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsShader(GLuint shader) + { + return Delegates.glIsShader((GLuint)shader); + } + + public static + void LinkProgram(Int32 program) + { + Delegates.glLinkProgram((GLuint)program); + } + + [System.CLSCompliant(false)] + public static + void LinkProgram(GLuint program) + { + Delegates.glLinkProgram((GLuint)program); + } + + [System.CLSCompliant(false)] + public static + unsafe void ShaderSource(Int32 shader, GLsizei count, System.String[] @string, GLint* length) + { + { + Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ShaderSource(GLuint shader, GLsizei count, System.String[] @string, GLint* length) + { + unsafe { Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length); } + } + + public static + void ShaderSource(Int32 shader, GLsizei count, System.String[] @string, GLint[] length) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + fixed (GLint* length_ptr = length) + { + Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void ShaderSource(GLuint shader, GLsizei count, System.String[] @string, GLint[] length) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLint* length_ptr = length) + { + Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) + + public static + void ShaderSource(Int32 shader, GLsizei count, System.String[] @string, ref GLint length) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); + fixed (GLint* length_ptr = &length) + { + Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void ShaderSource(GLuint shader, GLsizei count, System.String[] @string, ref GLint length) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLint* length_ptr = &length) + { + Delegates.glShaderSource((GLuint)shader, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + + public static + void UseProgram(Int32 program) + { + Delegates.glUseProgram((GLuint)program); + } + + [System.CLSCompliant(false)] + public static + void UseProgram(GLuint program) + { + Delegates.glUseProgram((GLuint)program); + } + + public static + void Uniform1f(GLint location, GLfloat v0) + { + Delegates.glUniform1f((GLint)location, (GLfloat)v0); + } + + public static + void Uniform2f(GLint location, GLfloat v0, GLfloat v1) + { + Delegates.glUniform2f((GLint)location, (GLfloat)v0, (GLfloat)v1); + } + + public static + void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) + { + Delegates.glUniform3f((GLint)location, (GLfloat)v0, (GLfloat)v1, (GLfloat)v2); + } + + public static + void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) + { + Delegates.glUniform4f((GLint)location, (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3); + } + + public static + void Uniform1i(GLint location, GLint v0) + { + Delegates.glUniform1i((GLint)location, (GLint)v0); + } + + public static + void Uniform2i(GLint location, GLint v0, GLint v1) + { + Delegates.glUniform2i((GLint)location, (GLint)v0, (GLint)v1); + } + + public static + void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) + { + Delegates.glUniform3i((GLint)location, (GLint)v0, (GLint)v1, (GLint)v2); + } + + public static + void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) + { + Delegates.glUniform4i((GLint)location, (GLint)v0, (GLint)v1, (GLint)v2, (GLint)v3); + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform1fv(GLint location, GLsizei count, GLfloat* value) + { + unsafe { Delegates.glUniform1fv((GLint)location, (GLsizei)count, (GLfloat*)value); } + } + + public static + void Uniform1fv(GLint location, GLsizei count, GLfloat[] value) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLfloat* value_ptr = value) + { + Delegates.glUniform1fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } } - finally + } + + public static + void Uniform1fv(GLint location, GLsizei count, ref GLfloat value) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLfloat* value_ptr = &value) + { + Delegates.glUniform1fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void Uniform2fv(GLint location, GLsizei count, GLfloat* value) + { + unsafe { Delegates.glUniform2fv((GLint)location, (GLsizei)count, (GLfloat*)value); } + } + + public static + void Uniform2fv(GLint location, GLsizei count, GLfloat[] value) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLfloat* value_ptr = value) + { + Delegates.glUniform2fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } } - finally + } + + public static + void Uniform2fv(GLint location, GLsizei count, ref GLfloat value) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLfloat* value_ptr = &value) + { + Delegates.glUniform2fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void Uniform3fv(GLint location, GLsizei count, GLfloat* value) + { + unsafe { Delegates.glUniform3fv((GLint)location, (GLsizei)count, (GLfloat*)value); } + } + + public static + void Uniform3fv(GLint location, GLsizei count, GLfloat[] value) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + fixed (GLfloat* value_ptr = value) + { + Delegates.glUniform3fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } } - finally + } + + public static + void Uniform3fv(GLint location, GLsizei count, ref GLfloat value) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLfloat* value_ptr = &value) + { + Delegates.glUniform3fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void Uniform4fv(GLint location, GLsizei count, GLfloat* value) + { + unsafe { Delegates.glUniform4fv((GLint)location, (GLsizei)count, (GLfloat*)value); } + } + + public static + void Uniform4fv(GLint location, GLsizei count, GLfloat[] value) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, v); + fixed (GLfloat* value_ptr = value) + { + Delegates.glUniform4fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } } - finally + } + + public static + void Uniform4fv(GLint location, GLsizei count, ref GLfloat value) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* value_ptr = &value) + { + Delegates.glUniform4fv((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void Uniform1iv(GLint location, GLsizei count, GLint* value) + { + unsafe { Delegates.glUniform1iv((GLint)location, (GLsizei)count, (GLint*)value); } + } + + public static + void Uniform1iv(GLint location, GLsizei count, GLint[] value) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (GLint* value_ptr = value) + { + Delegates.glUniform1iv((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } } - finally + } + + public static + void Uniform1iv(GLint location, GLsizei count, ref GLint value) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLint* value_ptr = &value) + { + Delegates.glUniform1iv((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void Uniform2iv(GLint location, GLsizei count, GLint* value) + { + unsafe { Delegates.glUniform2iv((GLint)location, (GLsizei)count, (GLint*)value); } + } + + public static + void Uniform2iv(GLint location, GLsizei count, GLint[] value) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLint* value_ptr = value) + { + Delegates.glUniform2iv((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } } - finally + } + + public static + void Uniform2iv(GLint location, GLsizei count, ref GLint value) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLint* value_ptr = &value) + { + Delegates.glUniform2iv((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void Uniform3iv(GLint location, GLsizei count, GLint* value) + { + unsafe { Delegates.glUniform3iv((GLint)location, (GLsizei)count, (GLint*)value); } + } + + public static + void Uniform3iv(GLint location, GLsizei count, GLint[] value) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); + fixed (GLint* value_ptr = value) + { + Delegates.glUniform3iv((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } } - finally + } + + public static + void Uniform3iv(GLint location, GLsizei count, ref GLint value) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLint* value_ptr = &value) + { + Delegates.glUniform3iv((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void Uniform4iv(GLint location, GLsizei count, GLint* value) + { + unsafe { Delegates.glUniform4iv((GLint)location, (GLsizei)count, (GLint*)value); } + } + + public static + void Uniform4iv(GLint location, GLsizei count, GLint[] value) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + fixed (GLint* value_ptr = value) + { + Delegates.glUniform4iv((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } } - finally + } + + public static + void Uniform4iv(GLint location, GLsizei count, ref GLint value) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLint* value_ptr = &value) + { + Delegates.glUniform4iv((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix2fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix2fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix3fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix3fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix4fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix4fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + public static + void ValidateProgram(Int32 program) + { + Delegates.glValidateProgram((GLuint)program); + } + + [System.CLSCompliant(false)] + public static + void ValidateProgram(GLuint program) + { + Delegates.glValidateProgram((GLuint)program); + } + + public static + void VertexAttrib1d(Int32 index, GLdouble x) + { + Delegates.glVertexAttrib1d((GLuint)index, (GLdouble)x); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1d(GLuint index, GLdouble x) + { + Delegates.glVertexAttrib1d((GLuint)index, (GLdouble)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1dv(Int32 index, GLdouble* v) + { + { + Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1dv(GLuint index, GLdouble* v) + { + unsafe { Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v); } + } + + public static + void VertexAttrib1dv(Int32 index, GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1dv(GLuint index, GLdouble[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) + + public static + void VertexAttrib1dv(Int32 index, ref GLdouble v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), v); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1dv(GLuint index, ref GLdouble v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib1dv((GLuint)index, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) + + public static + void VertexAttrib1f(Int32 index, GLfloat x) + { + Delegates.glVertexAttrib1f((GLuint)index, (GLfloat)x); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1f(GLuint index, GLfloat x) + { + Delegates.glVertexAttrib1f((GLuint)index, (GLfloat)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1fv(Int32 index, GLfloat* v) + { + { + Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1fv(GLuint index, GLfloat* v) + { + unsafe { Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v); } + } + + public static + void VertexAttrib1fv(Int32 index, GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, h2.AddrOfPinnedObject()); + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1fv(GLuint index, GLfloat[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) + + public static + void VertexAttrib1fv(Int32 index, ref GLfloat v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1fv(GLuint index, ref GLfloat v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib1fv((GLuint)index, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) + + public static + void VertexAttrib1s(Int32 index, GLshort x) + { + Delegates.glVertexAttrib1s((GLuint)index, (GLshort)x); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1s(GLuint index, GLshort x) + { + Delegates.glVertexAttrib1s((GLuint)index, (GLshort)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib1sv(Int32 index, GLshort[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), v); + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1sv(GLuint index, GLshort[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) + + public static + void VertexAttrib1sv(Int32 index, ref GLshort v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1sv(GLuint index, ref GLshort v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib1sv((GLuint)index, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + + public static + void VertexAttrib2d(Int32 index, GLdouble x, GLdouble y) + { + Delegates.glVertexAttrib2d((GLuint)index, (GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2d(GLuint index, GLdouble x, GLdouble y) + { + Delegates.glVertexAttrib2d((GLuint)index, (GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2dv(Int32 index, GLdouble* v) + { + { + Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2dv(GLuint index, GLdouble* v) + { + unsafe { Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v); } + } + + public static + void VertexAttrib2dv(Int32 index, GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2dv(GLuint index, GLdouble[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + + public static + void VertexAttrib2dv(Int32 index, ref GLdouble v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2dv(GLuint index, ref GLdouble v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib2dv((GLuint)index, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + + public static + void VertexAttrib2f(Int32 index, GLfloat x, GLfloat y) + { + Delegates.glVertexAttrib2f((GLuint)index, (GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) + { + Delegates.glVertexAttrib2f((GLuint)index, (GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2fv(Int32 index, GLfloat* v) + { + { + Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2fv(GLuint index, GLfloat* v) + { + unsafe { Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v); } + } + + public static + void VertexAttrib2fv(Int32 index, GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2fv(GLuint index, GLfloat[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) + + public static + void VertexAttrib2fv(Int32 index, ref GLfloat v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2fv(GLuint index, ref GLfloat v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib2fv((GLuint)index, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + + public static + void VertexAttrib2s(Int32 index, GLshort x, GLshort y) + { + Delegates.glVertexAttrib2s((GLuint)index, (GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2s(GLuint index, GLshort x, GLshort y) + { + Delegates.glVertexAttrib2s((GLuint)index, (GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib2sv(Int32 index, GLshort[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2sv(GLuint index, GLshort[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + + public static + void VertexAttrib2sv(Int32 index, ref GLshort v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2sv(GLuint index, ref GLshort v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib2sv((GLuint)index, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) + + public static + void VertexAttrib3d(Int32 index, GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glVertexAttrib3d((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glVertexAttrib3d((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3dv(Int32 index, GLdouble* v) + { + { + Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3dv(GLuint index, GLdouble* v) + { + unsafe { Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v); } + } + + public static + void VertexAttrib3dv(Int32 index, GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3dv(GLuint index, GLdouble[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + + public static + void VertexAttrib3dv(Int32 index, ref GLdouble v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3dv(GLuint index, ref GLdouble v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib3dv((GLuint)index, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + + public static + void VertexAttrib3f(Int32 index, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glVertexAttrib3f((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glVertexAttrib3f((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3fv(Int32 index, GLfloat* v) + { + { + Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3fv(GLuint index, GLfloat* v) + { + unsafe { Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v); } + } + + public static + void VertexAttrib3fv(Int32 index, GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3fv(GLuint index, GLfloat[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) + + public static + void VertexAttrib3fv(Int32 index, ref GLfloat v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3fv(GLuint index, ref GLfloat v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib3fv((GLuint)index, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) + + public static + void VertexAttrib3s(Int32 index, GLshort x, GLshort y, GLshort z) + { + Delegates.glVertexAttrib3s((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) + { + Delegates.glVertexAttrib3s((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib3sv(Int32 index, GLshort[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3sv(GLuint index, GLshort[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) + + public static + void VertexAttrib3sv(Int32 index, ref GLshort v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3sv(GLuint index, ref GLshort v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib3sv((GLuint)index, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nbv(Int32 index, Byte* v) + { + { + Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nbv(GLuint index, GLbyte* v) + { + unsafe { Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v); } + } + + public static + void VertexAttrib4Nbv(Int32 index, Byte[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, v); + fixed (Byte* v_ptr = v) + { + Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nbv(GLuint index, GLbyte[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLbyte* v_ptr = v) + { + Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) + + public static + void VertexAttrib4Nbv(Int32 index, ref Byte v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, h2.AddrOfPinnedObject()); + fixed (Byte* v_ptr = &v) + { + Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nbv(GLuint index, ref GLbyte v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLbyte* v_ptr = &v) + { + Delegates.glVertexAttrib4Nbv((GLuint)index, (GLbyte*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Niv(Int32 index, GLint* v) + { + { + Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Niv(GLuint index, GLint* v) + { + unsafe { Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v); } + } + + public static + void VertexAttrib4Niv(Int32 index, GLint[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Niv(GLuint index, GLint[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) + + public static + void VertexAttrib4Niv(Int32 index, ref GLint v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Niv(GLuint index, ref GLint v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttrib4Niv((GLuint)index, (GLint*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nsv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nsv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib4Nsv(Int32 index, GLshort[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, v); + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nsv(GLuint index, GLshort[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + + public static + void VertexAttrib4Nsv(Int32 index, ref GLshort v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nsv(GLuint index, ref GLshort v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib4Nsv((GLuint)index, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + + public static + void VertexAttrib4Nub(Int32 index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + { + Delegates.glVertexAttrib4Nub((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + { + Delegates.glVertexAttrib4Nub((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nubv(Int32 index, GLubyte* v) + { + { + Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nubv(GLuint index, GLubyte* v) + { + unsafe { Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v); } + } + + public static + void VertexAttrib4Nubv(Int32 index, GLubyte[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nubv(GLuint index, GLubyte[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) + + public static + void VertexAttrib4Nubv(Int32 index, ref GLubyte v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nubv(GLuint index, ref GLubyte v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttrib4Nubv((GLuint)index, (GLubyte*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nuiv(Int32 index, Int32* v) + { + { + Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nuiv(GLuint index, GLuint* v) + { + unsafe { Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v); } + } + + public static + void VertexAttrib4Nuiv(Int32 index, Int32[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (Int32* v_ptr = v) + { + Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nuiv(GLuint index, GLuint[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLuint* v_ptr = v) + { + Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) + + public static + void VertexAttrib4Nuiv(Int32 index, ref Int32 v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (Int32* v_ptr = &v) + { + Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nuiv(GLuint index, ref GLuint v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLuint* v_ptr = &v) + { + Delegates.glVertexAttrib4Nuiv((GLuint)index, (GLuint*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nusv(Int32 index, Int16* v) + { + { + Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nusv(GLuint index, GLushort* v) + { + unsafe { Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v); } + } + + public static + void VertexAttrib4Nusv(Int32 index, Int16[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), v); + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nusv(GLuint index, GLushort[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLushort* v_ptr = v) + { + Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) + + public static + void VertexAttrib4Nusv(Int32 index, ref Int16 v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nusv(GLuint index, ref GLushort v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLushort* v_ptr = &v) + { + Delegates.glVertexAttrib4Nusv((GLuint)index, (GLushort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4bv(Int32 index, Byte* v) + { + { + Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4bv(GLuint index, GLbyte* v) + { + unsafe { Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v); } + } + + public static + void VertexAttrib4bv(Int32 index, Byte[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (Byte* v_ptr = v) + { + Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4bv(GLuint index, GLbyte[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLbyte* v_ptr = v) + { + Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) + + public static + void VertexAttrib4bv(Int32 index, ref Byte v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (Byte* v_ptr = &v) + { + Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void VertexAttrib4bv(GLuint index, ref GLbyte v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLbyte* v_ptr = &v) + { + Delegates.glVertexAttrib4bv((GLuint)index, (GLbyte*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) + + public static + void VertexAttrib4d(Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + Delegates.glVertexAttrib4d((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); - } + Delegates.glVertexAttrib4d((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4dv(Int32 index, GLdouble* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); - } + { + Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v); + } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4dv(GLuint index, GLdouble* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, v); - } - finally - { - h0.Free(); - h1.Free(); - } + unsafe { Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + + public static + void VertexAttrib4dv(Int32 index, GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + void VertexAttrib4dv(GLuint index, GLdouble[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) + + public static + void VertexAttrib4dv(Int32 index, ref GLdouble v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, v); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + void VertexAttrib4dv(GLuint index, ref GLdouble v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); - } - finally + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib4dv((GLuint)index, (GLdouble*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + + public static + void VertexAttrib4f(Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); - } + Delegates.glVertexAttrib4f((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + Delegates.glVertexAttrib4f((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4fv(Int32 index, GLfloat* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + { + Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v); + } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4fv(GLuint index, GLfloat* v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } + unsafe { Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v); } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) + + public static + void VertexAttrib4fv(Int32 index, GLfloat[] v) { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4fv(GLuint index, GLfloat[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) + + public static + void VertexAttrib4fv(Int32 index, ref GLfloat v) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4fv(GLuint index, ref GLfloat v) + { + unsafe { - h0.Free(); - h1.Free(); + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib4fv((GLuint)index, (GLfloat*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4iv(Int32 index, GLint* v) + { + { + Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4iv(GLuint index, GLint* v) + { + unsafe { Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v); } + } + + public static + void VertexAttrib4iv(Int32 index, GLint[] v) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4iv(GLuint index, GLint[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + + public static + void VertexAttrib4iv(Int32 index, ref GLint v) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4iv(GLuint index, ref GLint v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttrib4iv((GLuint)index, (GLint*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) + + public static + void VertexAttrib4s(Int32 index, GLshort x, GLshort y, GLshort z, GLshort w) + { + Delegates.glVertexAttrib4s((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) + { + Delegates.glVertexAttrib4s((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib4sv(Int32 index, GLshort[] v) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4sv(GLuint index, GLshort[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) + + public static + void VertexAttrib4sv(Int32 index, ref GLshort v) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4sv(GLuint index, ref GLshort v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib4sv((GLuint)index, (GLshort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4ubv(Int32 index, GLubyte* v) + { + { + Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4ubv(GLuint index, GLubyte* v) + { + unsafe { Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v); } + } + + public static + void VertexAttrib4ubv(Int32 index, GLubyte[] v) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4ubv(GLuint index, GLubyte[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) + + public static + void VertexAttrib4ubv(Int32 index, ref GLubyte v) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4ubv(GLuint index, ref GLubyte v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttrib4ubv((GLuint)index, (GLubyte*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4uiv(Int32 index, Int32* v) + { + { + Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4uiv(GLuint index, GLuint* v) + { + unsafe { Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v); } + } + + public static + void VertexAttrib4uiv(Int32 index, Int32[] v) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); + fixed (Int32* v_ptr = v) + { + Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4uiv(GLuint index, GLuint[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLuint* v_ptr = v) + { + Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) + + public static + void VertexAttrib4uiv(Int32 index, ref Int32 v) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); + fixed (Int32* v_ptr = &v) + { + Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4uiv(GLuint index, ref GLuint v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLuint* v_ptr = &v) + { + Delegates.glVertexAttrib4uiv((GLuint)index, (GLuint*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4usv(Int32 index, Int16* v) + { + { + Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4usv(GLuint index, GLushort* v) + { + unsafe { Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v); } + } + + public static + void VertexAttrib4usv(Int32 index, Int16[] v) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4usv(GLuint index, GLushort[] v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); + fixed (GLushort* v_ptr = v) + { + Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + + public static + void VertexAttrib4usv(Int32 index, ref Int16 v) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v_ptr); + } } - finally + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4usv(GLuint index, ref GLushort v) + { + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + fixed (GLushort* v_ptr = &v) + { + Delegates.glVertexAttrib4usv((GLuint)index, (GLushort*)v_ptr); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribPointer(Int32 index, GLint size, GL.Enums.VERSION_2_0 type, GL.Enums.Boolean normalized, GLsizei stride, void* pointer) + { + { + Delegates.glVertexAttribPointer((GLuint)index, (GLint)size, (GL.Enums.VERSION_2_0)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (void*)pointer); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribPointer(GLuint index, GLint size, GL.Enums.VERSION_2_0 type, GL.Enums.Boolean normalized, GLsizei stride, void* pointer) + { + unsafe { Delegates.glVertexAttribPointer((GLuint)index, (GLint)size, (GL.Enums.VERSION_2_0)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (void*)pointer); } + } + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix2x3fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix2x3fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix3x2fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix3x2fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix2x4fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix2x4fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix4x2fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix4x2fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix3x4fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix3x4fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix4x3fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix4x3fv((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexPointervINTEL(GLint size, GL.Enums.VertexPointerType type, void* pointer) + { + unsafe { Delegates.glVertexPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer); } + } + + public static + void VertexPointervINTEL(GLint size, GL.Enums.VertexPointerType type, object pointer) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + try + { + Delegates.glVertexPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void NormalPointervINTEL(GL.Enums.NormalPointerType type, void* pointer) + { + unsafe { Delegates.glNormalPointervINTEL((GL.Enums.NormalPointerType)type, (void*)pointer); } + } + + public static + void NormalPointervINTEL(GL.Enums.NormalPointerType type, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + try + { + Delegates.glNormalPointervINTEL((GL.Enums.NormalPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + + [System.CLSCompliant(false)] + public static + unsafe void ColorPointervINTEL(GLint size, GL.Enums.VertexPointerType type, void* pointer) + { + unsafe { Delegates.glColorPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer); } + } + + public static + void ColorPointervINTEL(GLint size, GL.Enums.VertexPointerType type, object pointer) { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + try + { + Delegates.glColorPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } - finally + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoordPointervINTEL(GLint size, GL.Enums.VertexPointerType type, void* pointer) + { + unsafe { Delegates.glTexCoordPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer); } + } + + public static + void TexCoordPointervINTEL(GLint size, GL.Enums.VertexPointerType type, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + try + { + Delegates.glTexCoordPointervINTEL((GLint)size, (GL.Enums.VertexPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } } } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) + + public static + void TbufferMask3DFX(Int32 mask) + { + Delegates.glTbufferMask3DFX((GLuint)mask); + } + + [System.CLSCompliant(false)] + public static + void TbufferMask3DFX(GLuint mask) + { + Delegates.glTbufferMask3DFX((GLuint)mask); + } + + public static class ARB { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + public static + void ActiveTexture(GL.Enums.ARB_multitexture texture) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + Delegates.glActiveTextureARB((GL.Enums.ARB_multitexture)texture); } - finally + + public static + void ClientActiveTexture(GL.Enums.ARB_multitexture texture) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glClientActiveTextureARB((GL.Enums.ARB_multitexture)texture); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + public static + void MultiTexCoord1d(GL.Enums.ARB_multitexture target, GLdouble s) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), v); + Delegates.glMultiTexCoord1dARB((GL.Enums.ARB_multitexture)target, (GLdouble)s); } - finally - { - h0.Free(); - h1.Free(); + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord1dv(GL.Enums.ARB_multitexture target, GLdouble* v) + { + unsafe { Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v); } + } + + public static + void MultiTexCoord1dv(GL.Enums.ARB_multitexture target, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr); + } + } } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void MultiTexCoord1dv(GL.Enums.ARB_multitexture target, ref GLdouble v) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, n, h1.AddrOfPinnedObject()); + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr); + } + } + } + + public static + void MultiTexCoord1f(GL.Enums.ARB_multitexture target, GLfloat s) + { + Delegates.glMultiTexCoord1fARB((GL.Enums.ARB_multitexture)target, (GLfloat)s); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord1fv(GL.Enums.ARB_multitexture target, GLfloat* v) + { + unsafe { Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v); } + } + + public static + void MultiTexCoord1fv(GL.Enums.ARB_multitexture target, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr); + } + } + } + + public static + void MultiTexCoord1fv(GL.Enums.ARB_multitexture target, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr); + } + } + } + + public static + void MultiTexCoord1i(GL.Enums.ARB_multitexture target, GLint s) + { + Delegates.glMultiTexCoord1iARB((GL.Enums.ARB_multitexture)target, (GLint)s); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord1iv(GL.Enums.ARB_multitexture target, GLint* v) + { + unsafe { Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v); } + } + + public static + void MultiTexCoord1iv(GL.Enums.ARB_multitexture target, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr); + } + } + } + + public static + void MultiTexCoord1iv(GL.Enums.ARB_multitexture target, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr); + } + } + } + + public static + void MultiTexCoord1s(GL.Enums.ARB_multitexture target, GLshort s) + { + Delegates.glMultiTexCoord1sARB((GL.Enums.ARB_multitexture)target, (GLshort)s); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord1sv(GL.Enums.ARB_multitexture target, GLshort* v) + { + unsafe { Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v); } + } + + public static + void MultiTexCoord1sv(GL.Enums.ARB_multitexture target, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr); + } + } + } + + public static + void MultiTexCoord1sv(GL.Enums.ARB_multitexture target, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr); + } + } + } + + public static + void MultiTexCoord2d(GL.Enums.ARB_multitexture target, GLdouble s, GLdouble t) + { + Delegates.glMultiTexCoord2dARB((GL.Enums.ARB_multitexture)target, (GLdouble)s, (GLdouble)t); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord2dv(GL.Enums.ARB_multitexture target, GLdouble* v) + { + unsafe { Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v); } + } + + public static + void MultiTexCoord2dv(GL.Enums.ARB_multitexture target, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr); + } + } + } + + public static + void MultiTexCoord2dv(GL.Enums.ARB_multitexture target, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr); + } + } + } + + public static + void MultiTexCoord2f(GL.Enums.ARB_multitexture target, GLfloat s, GLfloat t) + { + Delegates.glMultiTexCoord2fARB((GL.Enums.ARB_multitexture)target, (GLfloat)s, (GLfloat)t); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord2fv(GL.Enums.ARB_multitexture target, GLfloat* v) + { + unsafe { Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v); } + } + + public static + void MultiTexCoord2fv(GL.Enums.ARB_multitexture target, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr); + } + } + } + + public static + void MultiTexCoord2fv(GL.Enums.ARB_multitexture target, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr); + } + } + } + + public static + void MultiTexCoord2i(GL.Enums.ARB_multitexture target, GLint s, GLint t) + { + Delegates.glMultiTexCoord2iARB((GL.Enums.ARB_multitexture)target, (GLint)s, (GLint)t); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord2iv(GL.Enums.ARB_multitexture target, GLint* v) + { + unsafe { Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v); } + } + + public static + void MultiTexCoord2iv(GL.Enums.ARB_multitexture target, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr); + } + } + } + + public static + void MultiTexCoord2iv(GL.Enums.ARB_multitexture target, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr); + } + } + } + + public static + void MultiTexCoord2s(GL.Enums.ARB_multitexture target, GLshort s, GLshort t) + { + Delegates.glMultiTexCoord2sARB((GL.Enums.ARB_multitexture)target, (GLshort)s, (GLshort)t); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord2sv(GL.Enums.ARB_multitexture target, GLshort* v) + { + unsafe { Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v); } + } + + public static + void MultiTexCoord2sv(GL.Enums.ARB_multitexture target, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr); + } + } + } + + public static + void MultiTexCoord2sv(GL.Enums.ARB_multitexture target, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr); + } + } + } + + public static + void MultiTexCoord3d(GL.Enums.ARB_multitexture target, GLdouble s, GLdouble t, GLdouble r) + { + Delegates.glMultiTexCoord3dARB((GL.Enums.ARB_multitexture)target, (GLdouble)s, (GLdouble)t, (GLdouble)r); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord3dv(GL.Enums.ARB_multitexture target, GLdouble* v) + { + unsafe { Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v); } + } + + public static + void MultiTexCoord3dv(GL.Enums.ARB_multitexture target, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr); + } + } + } + + public static + void MultiTexCoord3dv(GL.Enums.ARB_multitexture target, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr); + } + } + } + + public static + void MultiTexCoord3f(GL.Enums.ARB_multitexture target, GLfloat s, GLfloat t, GLfloat r) + { + Delegates.glMultiTexCoord3fARB((GL.Enums.ARB_multitexture)target, (GLfloat)s, (GLfloat)t, (GLfloat)r); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord3fv(GL.Enums.ARB_multitexture target, GLfloat* v) + { + unsafe { Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v); } + } + + public static + void MultiTexCoord3fv(GL.Enums.ARB_multitexture target, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr); + } + } + } + + public static + void MultiTexCoord3fv(GL.Enums.ARB_multitexture target, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr); + } + } + } + + public static + void MultiTexCoord3i(GL.Enums.ARB_multitexture target, GLint s, GLint t, GLint r) + { + Delegates.glMultiTexCoord3iARB((GL.Enums.ARB_multitexture)target, (GLint)s, (GLint)t, (GLint)r); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord3iv(GL.Enums.ARB_multitexture target, GLint* v) + { + unsafe { Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v); } + } + + public static + void MultiTexCoord3iv(GL.Enums.ARB_multitexture target, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr); + } + } + } + + public static + void MultiTexCoord3iv(GL.Enums.ARB_multitexture target, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr); + } + } + } + + public static + void MultiTexCoord3s(GL.Enums.ARB_multitexture target, GLshort s, GLshort t, GLshort r) + { + Delegates.glMultiTexCoord3sARB((GL.Enums.ARB_multitexture)target, (GLshort)s, (GLshort)t, (GLshort)r); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord3sv(GL.Enums.ARB_multitexture target, GLshort* v) + { + unsafe { Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v); } + } + + public static + void MultiTexCoord3sv(GL.Enums.ARB_multitexture target, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr); + } + } + } + + public static + void MultiTexCoord3sv(GL.Enums.ARB_multitexture target, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr); + } + } + } + + public static + void MultiTexCoord4d(GL.Enums.ARB_multitexture target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) + { + Delegates.glMultiTexCoord4dARB((GL.Enums.ARB_multitexture)target, (GLdouble)s, (GLdouble)t, (GLdouble)r, (GLdouble)q); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord4dv(GL.Enums.ARB_multitexture target, GLdouble* v) + { + unsafe { Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v); } + } + + public static + void MultiTexCoord4dv(GL.Enums.ARB_multitexture target, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr); + } + } + } + + public static + void MultiTexCoord4dv(GL.Enums.ARB_multitexture target, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (GLdouble*)v_ptr); + } + } + } + + public static + void MultiTexCoord4f(GL.Enums.ARB_multitexture target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) + { + Delegates.glMultiTexCoord4fARB((GL.Enums.ARB_multitexture)target, (GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)q); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord4fv(GL.Enums.ARB_multitexture target, GLfloat* v) + { + unsafe { Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v); } + } + + public static + void MultiTexCoord4fv(GL.Enums.ARB_multitexture target, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr); + } + } + } + + public static + void MultiTexCoord4fv(GL.Enums.ARB_multitexture target, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (GLfloat*)v_ptr); + } + } + } + + public static + void MultiTexCoord4i(GL.Enums.ARB_multitexture target, GLint s, GLint t, GLint r, GLint q) + { + Delegates.glMultiTexCoord4iARB((GL.Enums.ARB_multitexture)target, (GLint)s, (GLint)t, (GLint)r, (GLint)q); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord4iv(GL.Enums.ARB_multitexture target, GLint* v) + { + unsafe { Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v); } + } + + public static + void MultiTexCoord4iv(GL.Enums.ARB_multitexture target, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr); + } + } + } + + public static + void MultiTexCoord4iv(GL.Enums.ARB_multitexture target, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (GLint*)v_ptr); + } + } + } + + public static + void MultiTexCoord4s(GL.Enums.ARB_multitexture target, GLshort s, GLshort t, GLshort r, GLshort q) + { + Delegates.glMultiTexCoord4sARB((GL.Enums.ARB_multitexture)target, (GLshort)s, (GLshort)t, (GLshort)r, (GLshort)q); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord4sv(GL.Enums.ARB_multitexture target, GLshort* v) + { + unsafe { Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v); } + } + + public static + void MultiTexCoord4sv(GL.Enums.ARB_multitexture target, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr); + } + } + } + + public static + void MultiTexCoord4sv(GL.Enums.ARB_multitexture target, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void LoadTransposeMatrixf(GLfloat* m) + { + unsafe { Delegates.glLoadTransposeMatrixfARB((GLfloat*)m); } + } + + public static + void LoadTransposeMatrixf(GLfloat[] m) + { + unsafe + { + fixed (GLfloat* m_ptr = m) + { + Delegates.glLoadTransposeMatrixfARB((GLfloat*)m_ptr); + } + } + } + + public static + void LoadTransposeMatrixf(ref GLfloat m) + { + unsafe + { + fixed (GLfloat* m_ptr = &m) + { + Delegates.glLoadTransposeMatrixfARB((GLfloat*)m_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void LoadTransposeMatrixd(GLdouble* m) + { + unsafe { Delegates.glLoadTransposeMatrixdARB((GLdouble*)m); } + } + + public static + void LoadTransposeMatrixd(GLdouble[] m) + { + unsafe + { + fixed (GLdouble* m_ptr = m) + { + Delegates.glLoadTransposeMatrixdARB((GLdouble*)m_ptr); + } + } + } + + public static + void LoadTransposeMatrixd(ref GLdouble m) + { + unsafe + { + fixed (GLdouble* m_ptr = &m) + { + Delegates.glLoadTransposeMatrixdARB((GLdouble*)m_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultTransposeMatrixf(GLfloat* m) + { + unsafe { Delegates.glMultTransposeMatrixfARB((GLfloat*)m); } + } + + public static + void MultTransposeMatrixf(GLfloat[] m) + { + unsafe + { + fixed (GLfloat* m_ptr = m) + { + Delegates.glMultTransposeMatrixfARB((GLfloat*)m_ptr); + } + } + } + + public static + void MultTransposeMatrixf(ref GLfloat m) + { + unsafe + { + fixed (GLfloat* m_ptr = &m) + { + Delegates.glMultTransposeMatrixfARB((GLfloat*)m_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultTransposeMatrixd(GLdouble* m) + { + unsafe { Delegates.glMultTransposeMatrixdARB((GLdouble*)m); } + } + + public static + void MultTransposeMatrixd(GLdouble[] m) + { + unsafe + { + fixed (GLdouble* m_ptr = m) + { + Delegates.glMultTransposeMatrixdARB((GLdouble*)m_ptr); + } + } + } + + public static + void MultTransposeMatrixd(ref GLdouble m) + { + unsafe + { + fixed (GLdouble* m_ptr = &m) + { + Delegates.glMultTransposeMatrixdARB((GLdouble*)m_ptr); + } + } + } + + public static + void SampleCoverage(GLclampf value, GL.Enums.Boolean invert) + { + Delegates.glSampleCoverageARB((GLclampf)value, (GL.Enums.Boolean)invert); + } + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void* data) + { + unsafe { Delegates.glCompressedTexImage3DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GLsizei)imageSize, (void*)data); } + } + + public static + void CompressedTexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glCompressedTexImage3DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void* data) + { + unsafe { Delegates.glCompressedTexImage2DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GLsizei)imageSize, (void*)data); } + } + + public static + void CompressedTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glCompressedTexImage2DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, void* data) + { + unsafe { Delegates.glCompressedTexImage1DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLint)border, (GLsizei)imageSize, (void*)data); } + } + + public static + void CompressedTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glCompressedTexImage1DARB((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLint)border, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GLsizei imageSize, void* data) + { + unsafe { Delegates.glCompressedTexSubImage3DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); } + } + + public static + void CompressedTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GLsizei imageSize, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glCompressedTexSubImage3DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GLsizei imageSize, void* data) + { + unsafe { Delegates.glCompressedTexSubImage2DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); } + } + + public static + void CompressedTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GLsizei imageSize, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glCompressedTexSubImage2DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void CompressedTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GLsizei imageSize, void* data) + { + unsafe { Delegates.glCompressedTexSubImage1DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data); } + } + + public static + void CompressedTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GLsizei imageSize, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glCompressedTexSubImage1DARB((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GLsizei)imageSize, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetCompressedTexImage(GL.Enums.TextureTarget target, GLint level, void* img) + { + unsafe { Delegates.glGetCompressedTexImageARB((GL.Enums.TextureTarget)target, (GLint)level, (void*)img); } + } + + public static + void GetCompressedTexImage(GL.Enums.TextureTarget target, GLint level, object img) + { + System.Runtime.InteropServices.GCHandle img_ptr = System.Runtime.InteropServices.GCHandle.Alloc(img, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetCompressedTexImageARB((GL.Enums.TextureTarget)target, (GLint)level, (void*)img_ptr.AddrOfPinnedObject()); + } + finally + { + img_ptr.Free(); + } + } + } + + public static + void PointParameterf(GL.Enums.ARB_point_parameters pname, GLfloat param) + { + Delegates.glPointParameterfARB((GL.Enums.ARB_point_parameters)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void PointParameterfv(GL.Enums.ARB_point_parameters pname, GLfloat* @params) + { + unsafe { Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (GLfloat*)@params); } + } + + public static + void PointParameterfv(GL.Enums.ARB_point_parameters pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void PointParameterfv(GL.Enums.ARB_point_parameters pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Weightbv(GLint size, Byte* weights) + { + { + Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Weightbv(GLint size, GLbyte* weights) + { + unsafe { Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights); } + } + + public static + void Weightbv(GLint size, Byte[] weights) + { + unsafe + { + fixed (Byte* weights_ptr = weights) + { + Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Weightbv(GLint size, GLbyte[] weights) + { + unsafe + { + fixed (GLbyte* weights_ptr = weights) + { + Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights_ptr); + } + } + } + + public static + void Weightbv(GLint size, ref Byte weights) + { + unsafe + { + fixed (Byte* weights_ptr = &weights) + { + Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Weightbv(GLint size, ref GLbyte weights) + { + unsafe + { + fixed (GLbyte* weights_ptr = &weights) + { + Delegates.glWeightbvARB((GLint)size, (GLbyte*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Weightsv(GLint size, GLshort* weights) + { + unsafe { Delegates.glWeightsvARB((GLint)size, (GLshort*)weights); } + } + + public static + void Weightsv(GLint size, GLshort[] weights) + { + unsafe + { + fixed (GLshort* weights_ptr = weights) + { + Delegates.glWeightsvARB((GLint)size, (GLshort*)weights_ptr); + } + } + } + + public static + void Weightsv(GLint size, ref GLshort weights) + { + unsafe + { + fixed (GLshort* weights_ptr = &weights) + { + Delegates.glWeightsvARB((GLint)size, (GLshort*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Weightiv(GLint size, GLint* weights) + { + unsafe { Delegates.glWeightivARB((GLint)size, (GLint*)weights); } + } + + public static + void Weightiv(GLint size, GLint[] weights) + { + unsafe + { + fixed (GLint* weights_ptr = weights) + { + Delegates.glWeightivARB((GLint)size, (GLint*)weights_ptr); + } + } + } + + public static + void Weightiv(GLint size, ref GLint weights) + { + unsafe + { + fixed (GLint* weights_ptr = &weights) + { + Delegates.glWeightivARB((GLint)size, (GLint*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Weightfv(GLint size, GLfloat* weights) + { + unsafe { Delegates.glWeightfvARB((GLint)size, (GLfloat*)weights); } + } + + public static + void Weightfv(GLint size, GLfloat[] weights) + { + unsafe + { + fixed (GLfloat* weights_ptr = weights) + { + Delegates.glWeightfvARB((GLint)size, (GLfloat*)weights_ptr); + } + } + } + + public static + void Weightfv(GLint size, ref GLfloat weights) + { + unsafe + { + fixed (GLfloat* weights_ptr = &weights) + { + Delegates.glWeightfvARB((GLint)size, (GLfloat*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Weightdv(GLint size, GLdouble* weights) + { + unsafe { Delegates.glWeightdvARB((GLint)size, (GLdouble*)weights); } + } + + public static + void Weightdv(GLint size, GLdouble[] weights) + { + unsafe + { + fixed (GLdouble* weights_ptr = weights) + { + Delegates.glWeightdvARB((GLint)size, (GLdouble*)weights_ptr); + } + } + } + + public static + void Weightdv(GLint size, ref GLdouble weights) + { + unsafe + { + fixed (GLdouble* weights_ptr = &weights) + { + Delegates.glWeightdvARB((GLint)size, (GLdouble*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Weightubv(GLint size, GLubyte* weights) + { + unsafe { Delegates.glWeightubvARB((GLint)size, (GLubyte*)weights); } + } + + public static + void Weightubv(GLint size, GLubyte[] weights) + { + unsafe + { + fixed (GLubyte* weights_ptr = weights) + { + Delegates.glWeightubvARB((GLint)size, (GLubyte*)weights_ptr); + } + } + } + + public static + void Weightubv(GLint size, ref GLubyte weights) + { + unsafe + { + fixed (GLubyte* weights_ptr = &weights) + { + Delegates.glWeightubvARB((GLint)size, (GLubyte*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Weightusv(GLint size, Int16* weights) + { + { + Delegates.glWeightusvARB((GLint)size, (GLushort*)weights); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Weightusv(GLint size, GLushort* weights) + { + unsafe { Delegates.glWeightusvARB((GLint)size, (GLushort*)weights); } + } + + public static + void Weightusv(GLint size, Int16[] weights) + { + unsafe + { + fixed (Int16* weights_ptr = weights) + { + Delegates.glWeightusvARB((GLint)size, (GLushort*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Weightusv(GLint size, GLushort[] weights) + { + unsafe + { + fixed (GLushort* weights_ptr = weights) + { + Delegates.glWeightusvARB((GLint)size, (GLushort*)weights_ptr); + } + } + } + + public static + void Weightusv(GLint size, ref Int16 weights) + { + unsafe + { + fixed (Int16* weights_ptr = &weights) + { + Delegates.glWeightusvARB((GLint)size, (GLushort*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Weightusv(GLint size, ref GLushort weights) + { + unsafe + { + fixed (GLushort* weights_ptr = &weights) + { + Delegates.glWeightusvARB((GLint)size, (GLushort*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Weightuiv(GLint size, Int32* weights) + { + { + Delegates.glWeightuivARB((GLint)size, (GLuint*)weights); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Weightuiv(GLint size, GLuint* weights) + { + unsafe { Delegates.glWeightuivARB((GLint)size, (GLuint*)weights); } + } + + public static + void Weightuiv(GLint size, Int32[] weights) + { + unsafe + { + fixed (Int32* weights_ptr = weights) + { + Delegates.glWeightuivARB((GLint)size, (GLuint*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Weightuiv(GLint size, GLuint[] weights) + { + unsafe + { + fixed (GLuint* weights_ptr = weights) + { + Delegates.glWeightuivARB((GLint)size, (GLuint*)weights_ptr); + } + } + } + + public static + void Weightuiv(GLint size, ref Int32 weights) + { + unsafe + { + fixed (Int32* weights_ptr = &weights) + { + Delegates.glWeightuivARB((GLint)size, (GLuint*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Weightuiv(GLint size, ref GLuint weights) + { + unsafe + { + fixed (GLuint* weights_ptr = &weights) + { + Delegates.glWeightuivARB((GLint)size, (GLuint*)weights_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void WeightPointer(GLint size, GL.Enums.ARB_vertex_blend type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glWeightPointerARB((GLint)size, (GL.Enums.ARB_vertex_blend)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void WeightPointer(GLint size, GL.Enums.ARB_vertex_blend type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glWeightPointerARB((GLint)size, (GL.Enums.ARB_vertex_blend)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void VertexBlend(GLint count) + { + Delegates.glVertexBlendARB((GLint)count); + } + + public static + void CurrentPaletteMatrix(GLint index) + { + Delegates.glCurrentPaletteMatrixARB((GLint)index); + } + + [System.CLSCompliant(false)] + public static + unsafe void MatrixIndexubv(GLint size, GLubyte* indices) + { + unsafe { Delegates.glMatrixIndexubvARB((GLint)size, (GLubyte*)indices); } + } + + public static + void MatrixIndexubv(GLint size, GLubyte[] indices) + { + unsafe + { + fixed (GLubyte* indices_ptr = indices) + { + Delegates.glMatrixIndexubvARB((GLint)size, (GLubyte*)indices_ptr); + } + } + } + + public static + void MatrixIndexubv(GLint size, ref GLubyte indices) + { + unsafe + { + fixed (GLubyte* indices_ptr = &indices) + { + Delegates.glMatrixIndexubvARB((GLint)size, (GLubyte*)indices_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MatrixIndexusv(GLint size, Int16* indices) + { + { + Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MatrixIndexusv(GLint size, GLushort* indices) + { + unsafe { Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices); } + } + + public static + void MatrixIndexusv(GLint size, Int16[] indices) + { + unsafe + { + fixed (Int16* indices_ptr = indices) + { + Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MatrixIndexusv(GLint size, GLushort[] indices) + { + unsafe + { + fixed (GLushort* indices_ptr = indices) + { + Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices_ptr); + } + } + } + + public static + void MatrixIndexusv(GLint size, ref Int16 indices) + { + unsafe + { + fixed (Int16* indices_ptr = &indices) + { + Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MatrixIndexusv(GLint size, ref GLushort indices) + { + unsafe + { + fixed (GLushort* indices_ptr = &indices) + { + Delegates.glMatrixIndexusvARB((GLint)size, (GLushort*)indices_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MatrixIndexuiv(GLint size, Int32* indices) + { + { + Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MatrixIndexuiv(GLint size, GLuint* indices) + { + unsafe { Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices); } + } + + public static + void MatrixIndexuiv(GLint size, Int32[] indices) + { + unsafe + { + fixed (Int32* indices_ptr = indices) + { + Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MatrixIndexuiv(GLint size, GLuint[] indices) + { + unsafe + { + fixed (GLuint* indices_ptr = indices) + { + Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices_ptr); + } + } + } + + public static + void MatrixIndexuiv(GLint size, ref Int32 indices) + { + unsafe + { + fixed (Int32* indices_ptr = &indices) + { + Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MatrixIndexuiv(GLint size, ref GLuint indices) + { + unsafe + { + fixed (GLuint* indices_ptr = &indices) + { + Delegates.glMatrixIndexuivARB((GLint)size, (GLuint*)indices_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MatrixIndexPointer(GLint size, GL.Enums.ARB_matrix_palette type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glMatrixIndexPointerARB((GLint)size, (GL.Enums.ARB_matrix_palette)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void MatrixIndexPointer(GLint size, GL.Enums.ARB_matrix_palette type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glMatrixIndexPointerARB((GLint)size, (GL.Enums.ARB_matrix_palette)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void WindowPos2d(GLdouble x, GLdouble y) + { + Delegates.glWindowPos2dARB((GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2dv(GLdouble* v) + { + unsafe { Delegates.glWindowPos2dvARB((GLdouble*)v); } + } + + public static + void WindowPos2dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glWindowPos2dvARB((GLdouble*)v_ptr); + } + } + } + + public static + void WindowPos2dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glWindowPos2dvARB((GLdouble*)v_ptr); + } + } + } + + public static + void WindowPos2f(GLfloat x, GLfloat y) + { + Delegates.glWindowPos2fARB((GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2fv(GLfloat* v) + { + unsafe { Delegates.glWindowPos2fvARB((GLfloat*)v); } + } + + public static + void WindowPos2fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glWindowPos2fvARB((GLfloat*)v_ptr); + } + } + } + + public static + void WindowPos2fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glWindowPos2fvARB((GLfloat*)v_ptr); + } + } + } + + public static + void WindowPos2i(GLint x, GLint y) + { + Delegates.glWindowPos2iARB((GLint)x, (GLint)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2iv(GLint* v) + { + unsafe { Delegates.glWindowPos2ivARB((GLint*)v); } + } + + public static + void WindowPos2iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glWindowPos2ivARB((GLint*)v_ptr); + } + } + } + + public static + void WindowPos2iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glWindowPos2ivARB((GLint*)v_ptr); + } + } + } + + public static + void WindowPos2s(GLshort x, GLshort y) + { + Delegates.glWindowPos2sARB((GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2sv(GLshort* v) + { + unsafe { Delegates.glWindowPos2svARB((GLshort*)v); } + } + + public static + void WindowPos2sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glWindowPos2svARB((GLshort*)v_ptr); + } + } + } + + public static + void WindowPos2sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glWindowPos2svARB((GLshort*)v_ptr); + } + } + } + + public static + void WindowPos3d(GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glWindowPos3dARB((GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3dv(GLdouble* v) + { + unsafe { Delegates.glWindowPos3dvARB((GLdouble*)v); } + } + + public static + void WindowPos3dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glWindowPos3dvARB((GLdouble*)v_ptr); + } + } + } + + public static + void WindowPos3dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glWindowPos3dvARB((GLdouble*)v_ptr); + } + } + } + + public static + void WindowPos3f(GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glWindowPos3fARB((GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3fv(GLfloat* v) + { + unsafe { Delegates.glWindowPos3fvARB((GLfloat*)v); } + } + + public static + void WindowPos3fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glWindowPos3fvARB((GLfloat*)v_ptr); + } + } + } + + public static + void WindowPos3fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glWindowPos3fvARB((GLfloat*)v_ptr); + } + } + } + + public static + void WindowPos3i(GLint x, GLint y, GLint z) + { + Delegates.glWindowPos3iARB((GLint)x, (GLint)y, (GLint)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3iv(GLint* v) + { + unsafe { Delegates.glWindowPos3ivARB((GLint*)v); } + } + + public static + void WindowPos3iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glWindowPos3ivARB((GLint*)v_ptr); + } + } + } + + public static + void WindowPos3iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glWindowPos3ivARB((GLint*)v_ptr); + } + } + } + + public static + void WindowPos3s(GLshort x, GLshort y, GLshort z) + { + Delegates.glWindowPos3sARB((GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3sv(GLshort* v) + { + unsafe { Delegates.glWindowPos3svARB((GLshort*)v); } + } + + public static + void WindowPos3sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glWindowPos3svARB((GLshort*)v_ptr); + } + } + } + + public static + void WindowPos3sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glWindowPos3svARB((GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib1d(Int32 index, GLdouble x) + { + Delegates.glVertexAttrib1dARB((GLuint)index, (GLdouble)x); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1d(GLuint index, GLdouble x) + { + Delegates.glVertexAttrib1dARB((GLuint)index, (GLdouble)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1dv(Int32 index, GLdouble* v) + { + { + Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1dv(GLuint index, GLdouble* v) + { + unsafe { Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v); } + } + + public static + void VertexAttrib1dv(Int32 index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1dv(GLuint index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib1dv(Int32 index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1dv(GLuint index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib1dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib1f(Int32 index, GLfloat x) + { + Delegates.glVertexAttrib1fARB((GLuint)index, (GLfloat)x); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1f(GLuint index, GLfloat x) + { + Delegates.glVertexAttrib1fARB((GLuint)index, (GLfloat)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1fv(Int32 index, GLfloat* v) + { + { + Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1fv(GLuint index, GLfloat* v) + { + unsafe { Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v); } + } + + public static + void VertexAttrib1fv(Int32 index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1fv(GLuint index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib1fv(Int32 index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1fv(GLuint index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib1fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib1s(Int32 index, GLshort x) + { + Delegates.glVertexAttrib1sARB((GLuint)index, (GLshort)x); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1s(GLuint index, GLshort x) + { + Delegates.glVertexAttrib1sARB((GLuint)index, (GLshort)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib1sv(Int32 index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1sv(GLuint index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib1sv(Int32 index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1sv(GLuint index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib1svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib2d(Int32 index, GLdouble x, GLdouble y) + { + Delegates.glVertexAttrib2dARB((GLuint)index, (GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2d(GLuint index, GLdouble x, GLdouble y) + { + Delegates.glVertexAttrib2dARB((GLuint)index, (GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2dv(Int32 index, GLdouble* v) + { + { + Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2dv(GLuint index, GLdouble* v) + { + unsafe { Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v); } + } + + public static + void VertexAttrib2dv(Int32 index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2dv(GLuint index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib2dv(Int32 index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2dv(GLuint index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib2dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib2f(Int32 index, GLfloat x, GLfloat y) + { + Delegates.glVertexAttrib2fARB((GLuint)index, (GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) + { + Delegates.glVertexAttrib2fARB((GLuint)index, (GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2fv(Int32 index, GLfloat* v) + { + { + Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2fv(GLuint index, GLfloat* v) + { + unsafe { Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v); } + } + + public static + void VertexAttrib2fv(Int32 index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2fv(GLuint index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib2fv(Int32 index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2fv(GLuint index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib2fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib2s(Int32 index, GLshort x, GLshort y) + { + Delegates.glVertexAttrib2sARB((GLuint)index, (GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2s(GLuint index, GLshort x, GLshort y) + { + Delegates.glVertexAttrib2sARB((GLuint)index, (GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib2sv(Int32 index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2sv(GLuint index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib2sv(Int32 index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2sv(GLuint index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib2svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib3d(Int32 index, GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glVertexAttrib3dARB((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glVertexAttrib3dARB((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3dv(Int32 index, GLdouble* v) + { + { + Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3dv(GLuint index, GLdouble* v) + { + unsafe { Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v); } + } + + public static + void VertexAttrib3dv(Int32 index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3dv(GLuint index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib3dv(Int32 index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3dv(GLuint index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib3dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib3f(Int32 index, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glVertexAttrib3fARB((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glVertexAttrib3fARB((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3fv(Int32 index, GLfloat* v) + { + { + Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3fv(GLuint index, GLfloat* v) + { + unsafe { Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v); } + } + + public static + void VertexAttrib3fv(Int32 index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3fv(GLuint index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib3fv(Int32 index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3fv(GLuint index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib3fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib3s(Int32 index, GLshort x, GLshort y, GLshort z) + { + Delegates.glVertexAttrib3sARB((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) + { + Delegates.glVertexAttrib3sARB((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib3sv(Int32 index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3sv(GLuint index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib3sv(Int32 index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3sv(GLuint index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib3svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nbv(Int32 index, Byte* v) + { + { + Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nbv(GLuint index, GLbyte* v) + { + unsafe { Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v); } + } + + public static + void VertexAttrib4Nbv(Int32 index, Byte[] v) + { + unsafe + { + fixed (Byte* v_ptr = v) + { + Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nbv(GLuint index, GLbyte[] v) + { + unsafe + { + fixed (GLbyte* v_ptr = v) + { + Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + public static + void VertexAttrib4Nbv(Int32 index, ref Byte v) + { + unsafe + { + fixed (Byte* v_ptr = &v) + { + Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nbv(GLuint index, ref GLbyte v) + { + unsafe + { + fixed (GLbyte* v_ptr = &v) + { + Delegates.glVertexAttrib4NbvARB((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Niv(Int32 index, GLint* v) + { + { + Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Niv(GLuint index, GLint* v) + { + unsafe { Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v); } + } + + public static + void VertexAttrib4Niv(Int32 index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Niv(GLuint index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v_ptr); + } + } + } + + public static + void VertexAttrib4Niv(Int32 index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Niv(GLuint index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttrib4NivARB((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nsv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nsv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib4Nsv(Int32 index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nsv(GLuint index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib4Nsv(Int32 index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nsv(GLuint index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib4NsvARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib4Nub(Int32 index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + { + Delegates.glVertexAttrib4NubARB((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + { + Delegates.glVertexAttrib4NubARB((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nubv(Int32 index, GLubyte* v) + { + { + Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nubv(GLuint index, GLubyte* v) + { + unsafe { Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v); } + } + + public static + void VertexAttrib4Nubv(Int32 index, GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nubv(GLuint index, GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + public static + void VertexAttrib4Nubv(Int32 index, ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nubv(GLuint index, ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttrib4NubvARB((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nuiv(Int32 index, Int32* v) + { + { + Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nuiv(GLuint index, GLuint* v) + { + unsafe { Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v); } + } + + public static + void VertexAttrib4Nuiv(Int32 index, Int32[] v) + { + unsafe + { + fixed (Int32* v_ptr = v) + { + Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nuiv(GLuint index, GLuint[] v) + { + unsafe + { + fixed (GLuint* v_ptr = v) + { + Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v_ptr); + } + } + } + + public static + void VertexAttrib4Nuiv(Int32 index, ref Int32 v) + { + unsafe + { + fixed (Int32* v_ptr = &v) + { + Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nuiv(GLuint index, ref GLuint v) + { + unsafe + { + fixed (GLuint* v_ptr = &v) + { + Delegates.glVertexAttrib4NuivARB((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nusv(Int32 index, Int16* v) + { + { + Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4Nusv(GLuint index, GLushort* v) + { + unsafe { Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v); } + } + + public static + void VertexAttrib4Nusv(Int32 index, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nusv(GLuint index, GLushort[] v) + { + unsafe + { + fixed (GLushort* v_ptr = v) + { + Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v_ptr); + } + } + } + + public static + void VertexAttrib4Nusv(Int32 index, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4Nusv(GLuint index, ref GLushort v) + { + unsafe + { + fixed (GLushort* v_ptr = &v) + { + Delegates.glVertexAttrib4NusvARB((GLuint)index, (GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4bv(Int32 index, Byte* v) + { + { + Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4bv(GLuint index, GLbyte* v) + { + unsafe { Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v); } + } + + public static + void VertexAttrib4bv(Int32 index, Byte[] v) + { + unsafe + { + fixed (Byte* v_ptr = v) + { + Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4bv(GLuint index, GLbyte[] v) + { + unsafe + { + fixed (GLbyte* v_ptr = v) + { + Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + public static + void VertexAttrib4bv(Int32 index, ref Byte v) + { + unsafe + { + fixed (Byte* v_ptr = &v) + { + Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4bv(GLuint index, ref GLbyte v) + { + unsafe + { + fixed (GLbyte* v_ptr = &v) + { + Delegates.glVertexAttrib4bvARB((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + public static + void VertexAttrib4d(Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glVertexAttrib4dARB((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glVertexAttrib4dARB((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4dv(Int32 index, GLdouble* v) + { + { + Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4dv(GLuint index, GLdouble* v) + { + unsafe { Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v); } + } + + public static + void VertexAttrib4dv(Int32 index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4dv(GLuint index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib4dv(Int32 index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4dv(GLuint index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib4dvARB((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib4f(Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glVertexAttrib4fARB((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glVertexAttrib4fARB((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4fv(Int32 index, GLfloat* v) + { + { + Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4fv(GLuint index, GLfloat* v) + { + unsafe { Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v); } + } + + public static + void VertexAttrib4fv(Int32 index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4fv(GLuint index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib4fv(Int32 index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4fv(GLuint index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib4fvARB((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4iv(Int32 index, GLint* v) + { + { + Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4iv(GLuint index, GLint* v) + { + unsafe { Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v); } + } + + public static + void VertexAttrib4iv(Int32 index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4iv(GLuint index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v_ptr); + } + } + } + + public static + void VertexAttrib4iv(Int32 index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4iv(GLuint index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttrib4ivARB((GLuint)index, (GLint*)v_ptr); + } + } + } + + public static + void VertexAttrib4s(Int32 index, GLshort x, GLshort y, GLshort z, GLshort w) + { + Delegates.glVertexAttrib4sARB((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) + { + Delegates.glVertexAttrib4sARB((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib4sv(Int32 index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4sv(GLuint index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib4sv(Int32 index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4sv(GLuint index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib4svARB((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4ubv(Int32 index, GLubyte* v) + { + { + Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4ubv(GLuint index, GLubyte* v) + { + unsafe { Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v); } + } + + public static + void VertexAttrib4ubv(Int32 index, GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4ubv(GLuint index, GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + public static + void VertexAttrib4ubv(Int32 index, ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4ubv(GLuint index, ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttrib4ubvARB((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4uiv(Int32 index, Int32* v) + { + { + Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4uiv(GLuint index, GLuint* v) + { + unsafe { Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v); } + } + + public static + void VertexAttrib4uiv(Int32 index, Int32[] v) + { + unsafe + { + fixed (Int32* v_ptr = v) + { + Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4uiv(GLuint index, GLuint[] v) + { + unsafe + { + fixed (GLuint* v_ptr = v) + { + Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v_ptr); + } + } + } + + public static + void VertexAttrib4uiv(Int32 index, ref Int32 v) + { + unsafe + { + fixed (Int32* v_ptr = &v) + { + Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4uiv(GLuint index, ref GLuint v) + { + unsafe + { + fixed (GLuint* v_ptr = &v) + { + Delegates.glVertexAttrib4uivARB((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4usv(Int32 index, Int16* v) + { + { + Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4usv(GLuint index, GLushort* v) + { + unsafe { Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v); } + } + + public static + void VertexAttrib4usv(Int32 index, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4usv(GLuint index, GLushort[] v) + { + unsafe + { + fixed (GLushort* v_ptr = v) + { + Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v_ptr); + } + } + } + + public static + void VertexAttrib4usv(Int32 index, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4usv(GLuint index, ref GLushort v) + { + unsafe + { + fixed (GLushort* v_ptr = &v) + { + Delegates.glVertexAttrib4usvARB((GLuint)index, (GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribPointer(Int32 index, GLint size, GL.Enums.ARB_vertex_program type, GL.Enums.Boolean normalized, GLsizei stride, void* pointer) + { + { + Delegates.glVertexAttribPointerARB((GLuint)index, (GLint)size, (GL.Enums.ARB_vertex_program)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (void*)pointer); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribPointer(GLuint index, GLint size, GL.Enums.ARB_vertex_program type, GL.Enums.Boolean normalized, GLsizei stride, void* pointer) + { + unsafe { Delegates.glVertexAttribPointerARB((GLuint)index, (GLint)size, (GL.Enums.ARB_vertex_program)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (void*)pointer); } + } + + public static + void EnableVertexAttribArray(Int32 index) + { + Delegates.glEnableVertexAttribArrayARB((GLuint)index); + } + + [System.CLSCompliant(false)] + public static + void EnableVertexAttribArray(GLuint index) + { + Delegates.glEnableVertexAttribArrayARB((GLuint)index); + } + + public static + void DisableVertexAttribArray(Int32 index) + { + Delegates.glDisableVertexAttribArrayARB((GLuint)index); + } + + [System.CLSCompliant(false)] + public static + void DisableVertexAttribArray(GLuint index) + { + Delegates.glDisableVertexAttribArrayARB((GLuint)index); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program format, GLsizei len, void* @string) + { + unsafe { Delegates.glProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)format, (GLsizei)len, (void*)@string); } + } + + public static + void ProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program format, GLsizei len, object @string) + { + System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)format, (GLsizei)len, (void*)@string_ptr.AddrOfPinnedObject()); + } + finally + { + @string_ptr.Free(); + } + } + } + + public static + void BindProgram(GL.Enums.ARB_vertex_program target, Int32 program) + { + Delegates.glBindProgramARB((GL.Enums.ARB_vertex_program)target, (GLuint)program); + } + + [System.CLSCompliant(false)] + public static + void BindProgram(GL.Enums.ARB_vertex_program target, GLuint program) + { + Delegates.glBindProgramARB((GL.Enums.ARB_vertex_program)target, (GLuint)program); + } + + [System.CLSCompliant(false)] + public static + unsafe void DeletePrograms(GLsizei n, Int32* programs) + { + { + Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeletePrograms(GLsizei n, GLuint* programs) + { + unsafe { Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs); } + } + + public static + void DeletePrograms(GLsizei n, Int32[] programs) + { + unsafe + { + fixed (Int32* programs_ptr = programs) + { + Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeletePrograms(GLsizei n, GLuint[] programs) + { + unsafe + { + fixed (GLuint* programs_ptr = programs) + { + Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + public static + void DeletePrograms(GLsizei n, ref Int32 programs) + { + unsafe + { + fixed (Int32* programs_ptr = &programs) + { + Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeletePrograms(GLsizei n, ref GLuint programs) + { + unsafe + { + fixed (GLuint* programs_ptr = &programs) + { + Delegates.glDeleteProgramsARB((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenPrograms(GLsizei n, Int32* programs) + { + programs = default(Int32*); + { + Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenPrograms(GLsizei n, GLuint* programs) + { + unsafe { Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs); } + } + + public static + void GenPrograms(GLsizei n, Int32[] programs) + { + unsafe + { + fixed (Int32* programs_ptr = programs) + { + Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GenPrograms(GLsizei n, GLuint[] programs) + { + unsafe + { + fixed (GLuint* programs_ptr = programs) + { + Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + public static + void GenPrograms(GLsizei n, out Int32 programs) + { + programs = default(Int32); + unsafe + { + fixed (Int32* programs_ptr = &programs) + { + Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs_ptr); + programs = *programs_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GenPrograms(GLsizei n, out GLuint programs) + { + programs = default(GLuint); + unsafe + { + fixed (GLuint* programs_ptr = &programs) + { + Delegates.glGenProgramsARB((GLsizei)n, (GLuint*)programs_ptr); + programs = *programs_ptr; + } + } + } + + public static + void ProgramEnvParameter4d(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glProgramEnvParameter4dARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameter4d(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glProgramEnvParameter4dARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble* @params) + { + { + Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble* @params) + { + unsafe { Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); } + } + + public static + void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + public static + void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, ref GLdouble @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, ref GLdouble @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + public static + void ProgramEnvParameter4f(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glProgramEnvParameter4fARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameter4f(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glProgramEnvParameter4fARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat* @params) + { + { + Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat* @params) + { + unsafe { Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); } + } + + public static + void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + public static + void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + public static + void ProgramLocalParameter4d(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glProgramLocalParameter4dARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameter4d(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glProgramLocalParameter4dARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble* @params) + { + { + Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble* @params) + { + unsafe { Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); } + } + + public static + void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + public static + void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, Int32 index, ref GLdouble @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameter4dv(GL.Enums.ARB_vertex_program target, GLuint index, ref GLdouble @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + public static + void ProgramLocalParameter4f(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glProgramLocalParameter4fARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameter4f(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glProgramLocalParameter4fARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat* @params) + { + { + Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat* @params) + { + unsafe { Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); } + } + + public static + void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + public static + void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, Int32 index, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameter4fv(GL.Enums.ARB_vertex_program target, GLuint index, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble* @params) + { + @params = default(GLdouble*); + { + Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble* @params) + { + unsafe { Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); } + } + + public static + void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + public static + void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramEnvParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat* @params) + { + unsafe { Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); } + } + + public static + void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramEnvParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble* @params) + { + @params = default(GLdouble*); + { + Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble* @params) + { + unsafe { Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params); } + } + + public static + void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + } + } + } + + public static + void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, Int32 index, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramLocalParameterdv(GL.Enums.ARB_vertex_program target, GLuint index, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat* @params) + { + unsafe { Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params); } + } + + public static + void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, Int32 index, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramLocalParameterfv(GL.Enums.ARB_vertex_program target, GLuint index, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (GLuint)index, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramiv(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, GLint* @params) + { + unsafe { Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params); } + } + + public static + void GetProgramiv(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetProgramiv(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, void* @string) + { + unsafe { Delegates.glGetProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (void*)@string); } + } + + public static + void GetProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, object @string) + { + System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (void*)@string_ptr.AddrOfPinnedObject()); + } + finally + { + @string_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribdv(Int32 index, GL.Enums.ARB_vertex_program pname, GLdouble* @params) + { + @params = default(GLdouble*); + { + Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribdv(GLuint index, GL.Enums.ARB_vertex_program pname, GLdouble* @params) + { + unsafe { Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params); } + } + + public static + void GetVertexAttribdv(Int32 index, GL.Enums.ARB_vertex_program pname, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribdv(GLuint index, GL.Enums.ARB_vertex_program pname, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params_ptr); + } + } + } + + public static + void GetVertexAttribdv(Int32 index, GL.Enums.ARB_vertex_program pname, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribdv(GLuint index, GL.Enums.ARB_vertex_program pname, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetVertexAttribdvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribfv(Int32 index, GL.Enums.ARB_vertex_program pname, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribfv(GLuint index, GL.Enums.ARB_vertex_program pname, GLfloat* @params) + { + unsafe { Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params); } + } + + public static + void GetVertexAttribfv(Int32 index, GL.Enums.ARB_vertex_program pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribfv(GLuint index, GL.Enums.ARB_vertex_program pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetVertexAttribfv(Int32 index, GL.Enums.ARB_vertex_program pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribfv(GLuint index, GL.Enums.ARB_vertex_program pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetVertexAttribfvARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribiv(Int32 index, GL.Enums.ARB_vertex_program pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribiv(GLuint index, GL.Enums.ARB_vertex_program pname, GLint* @params) + { + unsafe { Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params); } + } + + public static + void GetVertexAttribiv(Int32 index, GL.Enums.ARB_vertex_program pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribiv(GLuint index, GL.Enums.ARB_vertex_program pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetVertexAttribiv(Int32 index, GL.Enums.ARB_vertex_program pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribiv(GLuint index, GL.Enums.ARB_vertex_program pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVertexAttribivARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribPointerv(Int32 index, GL.Enums.ARB_vertex_program pname, void* pointer) + { + pointer = default(void*); + { + Delegates.glGetVertexAttribPointervARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribPointerv(GLuint index, GL.Enums.ARB_vertex_program pname, void* pointer) + { + unsafe { Delegates.glGetVertexAttribPointervARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer); } + } + + public static + void GetVertexAttribPointerv(Int32 index, GL.Enums.ARB_vertex_program pname, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetVertexAttribPointervARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribPointerv(GLuint index, GL.Enums.ARB_vertex_program pname, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetVertexAttribPointervARB((GLuint)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + GLboolean IsProgram(Int32 program) + { + return Delegates.glIsProgramARB((GLuint)program); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsProgram(GLuint program) + { + return Delegates.glIsProgramARB((GLuint)program); + } + + public static + void BindBuffer(GL.Enums.ARB_vertex_buffer_object target, Int32 buffer) + { + Delegates.glBindBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + void BindBuffer(GL.Enums.ARB_vertex_buffer_object target, GLuint buffer) + { + Delegates.glBindBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteBuffers(GLsizei n, Int32* buffers) + { + { + Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteBuffers(GLsizei n, GLuint* buffers) + { + unsafe { Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers); } + } + + public static + void DeleteBuffers(GLsizei n, Int32[] buffers) + { + unsafe + { + fixed (Int32* buffers_ptr = buffers) + { + Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteBuffers(GLsizei n, GLuint[] buffers) + { + unsafe + { + fixed (GLuint* buffers_ptr = buffers) + { + Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers_ptr); + } + } + } + + public static + void DeleteBuffers(GLsizei n, ref Int32 buffers) + { + unsafe + { + fixed (Int32* buffers_ptr = &buffers) + { + Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteBuffers(GLsizei n, ref GLuint buffers) + { + unsafe + { + fixed (GLuint* buffers_ptr = &buffers) + { + Delegates.glDeleteBuffersARB((GLsizei)n, (GLuint*)buffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenBuffers(GLsizei n, Int32* buffers) + { + buffers = default(Int32*); + { + Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenBuffers(GLsizei n, GLuint* buffers) + { + unsafe { Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers); } + } + + public static + void GenBuffers(GLsizei n, Int32[] buffers) + { + unsafe + { + fixed (Int32* buffers_ptr = buffers) + { + Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GenBuffers(GLsizei n, GLuint[] buffers) + { + unsafe + { + fixed (GLuint* buffers_ptr = buffers) + { + Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers_ptr); + } + } + } + + public static + void GenBuffers(GLsizei n, out Int32 buffers) + { + buffers = default(Int32); + unsafe + { + fixed (Int32* buffers_ptr = &buffers) + { + Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers_ptr); + buffers = *buffers_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GenBuffers(GLsizei n, out GLuint buffers) + { + buffers = default(GLuint); + unsafe + { + fixed (GLuint* buffers_ptr = &buffers) + { + Delegates.glGenBuffersARB((GLsizei)n, (GLuint*)buffers_ptr); + buffers = *buffers_ptr; + } + } + } + + public static + GLboolean IsBuffer(Int32 buffer) + { + return Delegates.glIsBufferARB((GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsBuffer(GLuint buffer) + { + return Delegates.glIsBufferARB((GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + unsafe void BufferData(GL.Enums.ARB_vertex_buffer_object target, GLsizeiptrARB size, void* data, GL.Enums.ARB_vertex_buffer_object usage) + { + unsafe { Delegates.glBufferDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLsizeiptrARB)size, (void*)data, (GL.Enums.ARB_vertex_buffer_object)usage); } + } + + public static + void BufferData(GL.Enums.ARB_vertex_buffer_object target, GLsizeiptrARB size, object data, GL.Enums.ARB_vertex_buffer_object usage) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glBufferDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLsizeiptrARB)size, (void*)data_ptr.AddrOfPinnedObject(), (GL.Enums.ARB_vertex_buffer_object)usage); + } + finally + { + data_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void BufferSubData(GL.Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, void* data) + { + unsafe { Delegates.glBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLintptrARB)offset, (GLsizeiptrARB)size, (void*)data); } + } + + public static + void BufferSubData(GL.Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLintptrARB)offset, (GLsizeiptrARB)size, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetBufferSubData(GL.Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, void* data) + { + unsafe { Delegates.glGetBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLintptrARB)offset, (GLsizeiptrARB)size, (void*)data); } + } + + public static + void GetBufferSubData(GL.Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (GLintptrARB)offset, (GLsizeiptrARB)size, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + public static + IntPtr MapBuffer(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object access) + { + return Delegates.glMapBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)access); + } + + public static + GLboolean UnmapBuffer(GL.Enums.ARB_vertex_buffer_object target) + { + return Delegates.glUnmapBufferARB((GL.Enums.ARB_vertex_buffer_object)target); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetBufferParameteriv(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, GLint* @params) + { + unsafe { Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (GLint*)@params); } + } + + public static + void GetBufferParameteriv(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetBufferParameteriv(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetBufferPointerv(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, void* @params) + { + unsafe { Delegates.glGetBufferPointervARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (void*)@params); } + } + + public static + void GetBufferPointerv(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, object @params) + { + System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetBufferPointervARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (void*)@params_ptr.AddrOfPinnedObject()); + } + finally + { + @params_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenQueries(GLsizei n, Int32* ids) + { + ids = default(Int32*); + { + Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenQueries(GLsizei n, GLuint* ids) + { + unsafe { Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids); } + } + + public static + void GenQueries(GLsizei n, Int32[] ids) + { + unsafe + { + fixed (Int32* ids_ptr = ids) + { + Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GenQueries(GLsizei n, GLuint[] ids) + { + unsafe + { + fixed (GLuint* ids_ptr = ids) + { + Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + public static + void GenQueries(GLsizei n, out Int32 ids) + { + ids = default(Int32); + unsafe + { + fixed (Int32* ids_ptr = &ids) + { + Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids_ptr); + ids = *ids_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GenQueries(GLsizei n, out GLuint ids) + { + ids = default(GLuint); + unsafe + { + fixed (GLuint* ids_ptr = &ids) + { + Delegates.glGenQueriesARB((GLsizei)n, (GLuint*)ids_ptr); + ids = *ids_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteQueries(GLsizei n, Int32* ids) + { + { + Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteQueries(GLsizei n, GLuint* ids) + { + unsafe { Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids); } + } + + public static + void DeleteQueries(GLsizei n, Int32[] ids) + { + unsafe + { + fixed (Int32* ids_ptr = ids) + { + Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteQueries(GLsizei n, GLuint[] ids) + { + unsafe + { + fixed (GLuint* ids_ptr = ids) + { + Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + public static + void DeleteQueries(GLsizei n, ref Int32 ids) + { + unsafe + { + fixed (Int32* ids_ptr = &ids) + { + Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteQueries(GLsizei n, ref GLuint ids) + { + unsafe + { + fixed (GLuint* ids_ptr = &ids) + { + Delegates.glDeleteQueriesARB((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + public static + GLboolean IsQuery(Int32 id) + { + return Delegates.glIsQueryARB((GLuint)id); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsQuery(GLuint id) + { + return Delegates.glIsQueryARB((GLuint)id); + } + + public static + void BeginQuery(GL.Enums.ARB_occlusion_query target, Int32 id) + { + Delegates.glBeginQueryARB((GL.Enums.ARB_occlusion_query)target, (GLuint)id); + } + + [System.CLSCompliant(false)] + public static + void BeginQuery(GL.Enums.ARB_occlusion_query target, GLuint id) + { + Delegates.glBeginQueryARB((GL.Enums.ARB_occlusion_query)target, (GLuint)id); + } + + public static + void EndQuery(GL.Enums.ARB_occlusion_query target) + { + Delegates.glEndQueryARB((GL.Enums.ARB_occlusion_query)target); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryiv(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, GLint* @params) + { + unsafe { Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params); } + } + + public static + void GetQueryiv(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetQueryiv(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjectiv(Int32 id, GL.Enums.ARB_occlusion_query pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjectiv(GLuint id, GL.Enums.ARB_occlusion_query pname, GLint* @params) + { + unsafe { Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params); } + } + + public static + void GetQueryObjectiv(Int32 id, GL.Enums.ARB_occlusion_query pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetQueryObjectiv(GLuint id, GL.Enums.ARB_occlusion_query pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetQueryObjectiv(Int32 id, GL.Enums.ARB_occlusion_query pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetQueryObjectiv(GLuint id, GL.Enums.ARB_occlusion_query pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetQueryObjectivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjectuiv(Int32 id, GL.Enums.ARB_occlusion_query pname, Int32* @params) + { + @params = default(Int32*); + { + Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjectuiv(GLuint id, GL.Enums.ARB_occlusion_query pname, GLuint* @params) + { + unsafe { Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params); } + } + + public static + void GetQueryObjectuiv(Int32 id, GL.Enums.ARB_occlusion_query pname, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetQueryObjectuiv(GLuint id, GL.Enums.ARB_occlusion_query pname, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params_ptr); + } + } + } + + public static + void GetQueryObjectuiv(Int32 id, GL.Enums.ARB_occlusion_query pname, out Int32 @params) + { + @params = default(Int32); + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetQueryObjectuiv(GLuint id, GL.Enums.ARB_occlusion_query pname, out GLuint @params) + { + @params = default(GLuint); + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glGetQueryObjectuivARB((GLuint)id, (GL.Enums.ARB_occlusion_query)pname, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void DeleteObject(Int32 obj) + { + Delegates.glDeleteObjectARB((GLhandleARB)obj); + } + + [System.CLSCompliant(false)] + public static + void DeleteObject(GLhandleARB obj) + { + Delegates.glDeleteObjectARB((GLhandleARB)obj); + } + + public static + Int32 GetHandle(GL.Enums.ARB_shader_objects pname) + { + return Delegates.glGetHandleARB((GL.Enums.ARB_shader_objects)pname); + } + + public static + void DetachObject(Int32 containerObj, Int32 attachedObj) + { + Delegates.glDetachObjectARB((GLhandleARB)containerObj, (GLhandleARB)attachedObj); + } + + [System.CLSCompliant(false)] + public static + void DetachObject(GLhandleARB containerObj, GLhandleARB attachedObj) + { + Delegates.glDetachObjectARB((GLhandleARB)containerObj, (GLhandleARB)attachedObj); + } + + public static + Int32 CreateShaderObject(GL.Enums.ARB_shader_objects shaderType) + { + return Delegates.glCreateShaderObjectARB((GL.Enums.ARB_shader_objects)shaderType); + } + + [System.CLSCompliant(false)] + public static + unsafe void ShaderSource(Int32 shaderObj, GLsizei count, System.String[] @string, GLint* length) + { + { + Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ShaderSource(GLhandleARB shaderObj, GLsizei count, System.String[] @string, GLint* length) + { + unsafe { Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length); } + } + + public static + void ShaderSource(Int32 shaderObj, GLsizei count, System.String[] @string, GLint[] length) + { + unsafe + { + fixed (GLint* length_ptr = length) + { + Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ShaderSource(GLhandleARB shaderObj, GLsizei count, System.String[] @string, GLint[] length) + { + unsafe + { + fixed (GLint* length_ptr = length) + { + Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr); + } + } } - finally + + public static + void ShaderSource(Int32 shaderObj, GLsizei count, System.String[] @string, ref GLint length) { - h0.Free(); - h1.Free(); + unsafe + { + fixed (GLint* length_ptr = &length) + { + Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr); + } + } } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void ShaderSource(GLhandleARB shaderObj, GLsizei count, System.String[] @string, ref GLint length) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + unsafe + { + fixed (GLint* length_ptr = &length) + { + Delegates.glShaderSourceARB((GLhandleARB)shaderObj, (GLsizei)count, (System.String[])@string, (GLint*)length_ptr); + } + } } - finally + + public static + void CompileShader(Int32 shaderObj) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glCompileShaderARB((GLhandleARB)shaderObj); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void CompileShader(GLhandleARB shaderObj) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), v); + Delegates.glCompileShaderARB((GLhandleARB)shaderObj); } - finally + + public static + Int32 CreateProgramObject() { - h0.Free(); - h1.Free(); + return Delegates.glCreateProgramObjectARB(); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void AttachObject(Int32 containerObj, Int32 obj) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + Delegates.glAttachObjectARB((GLhandleARB)containerObj, (GLhandleARB)obj); } - finally + + [System.CLSCompliant(false)] + public static + void AttachObject(GLhandleARB containerObj, GLhandleARB obj) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glAttachObjectARB((GLhandleARB)containerObj, (GLhandleARB)obj); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void LinkProgram(Int32 programObj) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glLinkProgramARB((GLhandleARB)programObj); } - finally + + [System.CLSCompliant(false)] + public static + void LinkProgram(GLhandleARB programObj) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glLinkProgramARB((GLhandleARB)programObj); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + public static + void UseProgramObject(Int32 programObj) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); + Delegates.glUseProgramObjectARB((GLhandleARB)programObj); } - finally + + [System.CLSCompliant(false)] + public static + void UseProgramObject(GLhandleARB programObj) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glUseProgramObjectARB((GLhandleARB)programObj); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void ValidateProgram(Int32 programObj) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glValidateProgramARB((GLhandleARB)programObj); } - finally + + [System.CLSCompliant(false)] + public static + void ValidateProgram(GLhandleARB programObj) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glValidateProgramARB((GLhandleARB)programObj); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void Uniform1f(GLint location, GLfloat v0) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, n, h1.AddrOfPinnedObject()); + Delegates.glUniform1fARB((GLint)location, (GLfloat)v0); } - finally + + public static + void Uniform2f(GLint location, GLfloat v0, GLfloat v1) { - h0.Free(); - h1.Free(); + Delegates.glUniform2fARB((GLint)location, (GLfloat)v0, (GLfloat)v1); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try + + public static + void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, n, v); + Delegates.glUniform3fARB((GLint)location, (GLfloat)v0, (GLfloat)v1, (GLfloat)v2); } - finally + + public static + void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { - h0.Free(); + Delegates.glUniform4fARB((GLint)location, (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void Uniform1i(GLint location, GLint v0) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glUniform1iARB((GLint)location, (GLint)v0); } - finally + + public static + void Uniform2i(GLint location, GLint v0, GLint v1) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glUniform2iARB((GLint)location, (GLint)v0, (GLint)v1); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + + public static + void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); + Delegates.glUniform3iARB((GLint)location, (GLint)v0, (GLint)v1, (GLint)v2); } - finally + + public static + void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { - h0.Free(); - h1.Free(); + Delegates.glUniform4iARB((GLint)location, (GLint)v0, (GLint)v1, (GLint)v2, (GLint)v3); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + unsafe void Uniform1fv(GLint location, GLsizei count, GLfloat* value) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); + unsafe { Delegates.glUniform1fvARB((GLint)location, (GLsizei)count, (GLfloat*)value); } } - finally + + public static + void Uniform1fv(GLint location, GLsizei count, GLfloat[] value) { - h0.Free(); - h1.Free(); - h2.Free(); + unsafe + { + fixed (GLfloat* value_ptr = value) + { + Delegates.glUniform1fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } + } } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + + public static + void Uniform1fv(GLint location, GLsizei count, ref GLfloat value) + { + unsafe + { + fixed (GLfloat* value_ptr = &value) + { + Delegates.glUniform1fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform2fv(GLint location, GLsizei count, GLfloat* value) + { + unsafe { Delegates.glUniform2fvARB((GLint)location, (GLsizei)count, (GLfloat*)value); } + } + + public static + void Uniform2fv(GLint location, GLsizei count, GLfloat[] value) + { + unsafe + { + fixed (GLfloat* value_ptr = value) + { + Delegates.glUniform2fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } + } + } + + public static + void Uniform2fv(GLint location, GLsizei count, ref GLfloat value) + { + unsafe + { + fixed (GLfloat* value_ptr = &value) + { + Delegates.glUniform2fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform3fv(GLint location, GLsizei count, GLfloat* value) + { + unsafe { Delegates.glUniform3fvARB((GLint)location, (GLsizei)count, (GLfloat*)value); } + } + + public static + void Uniform3fv(GLint location, GLsizei count, GLfloat[] value) + { + unsafe + { + fixed (GLfloat* value_ptr = value) + { + Delegates.glUniform3fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } + } + } + + public static + void Uniform3fv(GLint location, GLsizei count, ref GLfloat value) + { + unsafe + { + fixed (GLfloat* value_ptr = &value) + { + Delegates.glUniform3fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform4fv(GLint location, GLsizei count, GLfloat* value) + { + unsafe { Delegates.glUniform4fvARB((GLint)location, (GLsizei)count, (GLfloat*)value); } + } + + public static + void Uniform4fv(GLint location, GLsizei count, GLfloat[] value) + { + unsafe + { + fixed (GLfloat* value_ptr = value) + { + Delegates.glUniform4fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } + } + } + + public static + void Uniform4fv(GLint location, GLsizei count, ref GLfloat value) + { + unsafe + { + fixed (GLfloat* value_ptr = &value) + { + Delegates.glUniform4fvARB((GLint)location, (GLsizei)count, (GLfloat*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform1iv(GLint location, GLsizei count, GLint* value) + { + unsafe { Delegates.glUniform1ivARB((GLint)location, (GLsizei)count, (GLint*)value); } + } + + public static + void Uniform1iv(GLint location, GLsizei count, GLint[] value) + { + unsafe + { + fixed (GLint* value_ptr = value) + { + Delegates.glUniform1ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } + } + } + + public static + void Uniform1iv(GLint location, GLsizei count, ref GLint value) + { + unsafe + { + fixed (GLint* value_ptr = &value) + { + Delegates.glUniform1ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform2iv(GLint location, GLsizei count, GLint* value) + { + unsafe { Delegates.glUniform2ivARB((GLint)location, (GLsizei)count, (GLint*)value); } + } + + public static + void Uniform2iv(GLint location, GLsizei count, GLint[] value) + { + unsafe + { + fixed (GLint* value_ptr = value) + { + Delegates.glUniform2ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } + } + } + + public static + void Uniform2iv(GLint location, GLsizei count, ref GLint value) + { + unsafe + { + fixed (GLint* value_ptr = &value) + { + Delegates.glUniform2ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform3iv(GLint location, GLsizei count, GLint* value) + { + unsafe { Delegates.glUniform3ivARB((GLint)location, (GLsizei)count, (GLint*)value); } + } + + public static + void Uniform3iv(GLint location, GLsizei count, GLint[] value) + { + unsafe + { + fixed (GLint* value_ptr = value) + { + Delegates.glUniform3ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } + } + } + + public static + void Uniform3iv(GLint location, GLsizei count, ref GLint value) + { + unsafe + { + fixed (GLint* value_ptr = &value) + { + Delegates.glUniform3ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform4iv(GLint location, GLsizei count, GLint* value) + { + unsafe { Delegates.glUniform4ivARB((GLint)location, (GLsizei)count, (GLint*)value); } + } + + public static + void Uniform4iv(GLint location, GLsizei count, GLint[] value) + { + unsafe + { + fixed (GLint* value_ptr = value) + { + Delegates.glUniform4ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } + } + } + + public static + void Uniform4iv(GLint location, GLsizei count, ref GLint value) + { + unsafe + { + fixed (GLint* value_ptr = &value) + { + Delegates.glUniform4ivARB((GLint)location, (GLsizei)count, (GLint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix2fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix2fvARB((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix3fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix3fvARB((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + [System.CLSCompliant(false)] + public static + unsafe void UniformMatrix4fv(GLint location, GLsizei count, GL.Enums.Boolean transpose, GLfloat* value) + { + unsafe { Delegates.glUniformMatrix4fvARB((GLint)location, (GLsizei)count, (GL.Enums.Boolean)transpose, (GLfloat*)value); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetObjectParameterfv(Int32 obj, GL.Enums.ARB_shader_objects pname, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetObjectParameterfv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, GLfloat* @params) + { + unsafe { Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params); } + } + + public static + void GetObjectParameterfv(Int32 obj, GL.Enums.ARB_shader_objects pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetObjectParameterfv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetObjectParameterfv(Int32 obj, GL.Enums.ARB_shader_objects pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetObjectParameterfv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetObjectParameterfvARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetObjectParameteriv(Int32 obj, GL.Enums.ARB_shader_objects pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetObjectParameteriv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, GLint* @params) + { + unsafe { Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params); } + } + + public static + void GetObjectParameteriv(Int32 obj, GL.Enums.ARB_shader_objects pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetObjectParameteriv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetObjectParameteriv(Int32 obj, GL.Enums.ARB_shader_objects pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetObjectParameteriv(GLhandleARB obj, GL.Enums.ARB_shader_objects pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetObjectParameterivARB((GLhandleARB)obj, (GL.Enums.ARB_shader_objects)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetInfoLog(Int32 obj, GLsizei maxLength, GLsizei* length, System.Text.StringBuilder infoLog) + { + length = default(GLsizei*); + infoLog = default(System.Text.StringBuilder); + { + Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length, (System.Text.StringBuilder)infoLog); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetInfoLog(GLhandleARB obj, GLsizei maxLength, GLsizei* length, System.Text.StringBuilder infoLog) + { + unsafe { Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length, (System.Text.StringBuilder)infoLog); } + } + + public static + void GetInfoLog(Int32 obj, GLsizei maxLength, GLsizei[] length, System.Text.StringBuilder infoLog) + { + infoLog = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetInfoLog(GLhandleARB obj, GLsizei maxLength, GLsizei[] length, System.Text.StringBuilder infoLog) + { + infoLog = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + } + } + } + + public static + void GetInfoLog(Int32 obj, GLsizei maxLength, out GLsizei length, System.Text.StringBuilder infoLog) + { + length = default(GLsizei); + infoLog = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + length = *length_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetInfoLog(GLhandleARB obj, GLsizei maxLength, out GLsizei length, System.Text.StringBuilder infoLog) + { + length = default(GLsizei); + infoLog = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetInfoLogARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder)infoLog); + length = *length_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei* count, Int32* obj) + { + count = default(GLsizei*); + obj = default(Int32*); + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB* obj) + { + unsafe { Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei* count, Int32[] obj) + { + count = default(GLsizei*); + fixed (Int32* obj_ptr = obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB[] obj) + { + count = default(GLsizei*); + fixed (GLhandleARB* obj_ptr = obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei* count, out Int32 obj) + { + count = default(GLsizei*); + obj = default(Int32); + fixed (Int32* obj_ptr = &obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj_ptr); + obj = *obj_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, out GLhandleARB obj) + { + count = default(GLsizei*); + obj = default(GLhandleARB); + fixed (GLhandleARB* obj_ptr = &obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count, (GLhandleARB*)obj_ptr); + obj = *obj_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei[] count, Int32* obj) + { + obj = default(Int32*); + fixed (GLsizei* count_ptr = count) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei[] count, GLhandleARB* obj) + { + obj = default(GLhandleARB*); + fixed (GLsizei* count_ptr = count) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj); + } + } + + public static + void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei[] count, Int32[] obj) + { + unsafe + { + fixed (GLsizei* count_ptr = count) + fixed (Int32* obj_ptr = obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei[] count, GLhandleARB[] obj) + { + unsafe + { + fixed (GLsizei* count_ptr = count) + fixed (GLhandleARB* obj_ptr = obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr); + } + } + } + + public static + void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, GLsizei[] count, out Int32 obj) + { + obj = default(Int32); + unsafe + { + fixed (GLsizei* count_ptr = count) + fixed (Int32* obj_ptr = &obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr); + obj = *obj_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei[] count, out GLhandleARB obj) + { + obj = default(GLhandleARB); + unsafe + { + fixed (GLsizei* count_ptr = count) + fixed (GLhandleARB* obj_ptr = &obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr); + obj = *obj_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, out GLsizei count, Int32* obj) + { + count = default(GLsizei); + obj = default(Int32*); + fixed (GLsizei* count_ptr = &count) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj); + count = *count_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, out GLsizei count, GLhandleARB* obj) + { + count = default(GLsizei); + obj = default(GLhandleARB*); + fixed (GLsizei* count_ptr = &count) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj); + count = *count_ptr; + } + } + + public static + void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, out GLsizei count, Int32[] obj) + { + count = default(GLsizei); + unsafe + { + fixed (GLsizei* count_ptr = &count) + fixed (Int32* obj_ptr = obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr); + count = *count_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, out GLsizei count, GLhandleARB[] obj) + { + count = default(GLsizei); + unsafe + { + fixed (GLsizei* count_ptr = &count) + fixed (GLhandleARB* obj_ptr = obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr); + count = *count_ptr; + } + } + } + + public static + void GetAttachedObjects(Int32 containerObj, GLsizei maxCount, out GLsizei count, out Int32 obj) + { + count = default(GLsizei); + obj = default(Int32); + unsafe + { + fixed (GLsizei* count_ptr = &count) + fixed (Int32* obj_ptr = &obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr); + count = *count_ptr; + obj = *obj_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, out GLsizei count, out GLhandleARB obj) + { + count = default(GLsizei); + obj = default(GLhandleARB); + unsafe + { + fixed (GLsizei* count_ptr = &count) + fixed (GLhandleARB* obj_ptr = &obj) + { + Delegates.glGetAttachedObjectsARB((GLhandleARB)containerObj, (GLsizei)maxCount, (GLsizei*)count_ptr, (GLhandleARB*)obj_ptr); + count = *count_ptr; + obj = *obj_ptr; + } + } + } + + public static + GLint GetUniformLocation(Int32 programObj, System.String name) + { + return Delegates.glGetUniformLocationARB((GLhandleARB)programObj, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + GLint GetUniformLocation(GLhandleARB programObj, System.String name) + { + return Delegates.glGetUniformLocationARB((GLhandleARB)programObj, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + unsafe { Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + } + } + + public static + void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + } + } + } + + public static + void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + public static + void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + } + + public static + void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + public static + void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + } + + public static + void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_shader_objects* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + + public static + void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_shader_objects[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + } + + public static + void GetActiveUniform(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, out GL.Enums.ARB_shader_objects type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.ARB_shader_objects); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_shader_objects* type_ptr = &type) + { + Delegates.glGetActiveUniformARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetUniformfv(Int32 programObj, GLint location, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetUniformfv(GLhandleARB programObj, GLint location, GLfloat* @params) + { + unsafe { Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params); } + } + + public static + void GetUniformfv(Int32 programObj, GLint location, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetUniformfv(GLhandleARB programObj, GLint location, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetUniformfv(Int32 programObj, GLint location, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetUniformfv(GLhandleARB programObj, GLint location, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetUniformfvARB((GLhandleARB)programObj, (GLint)location, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetUniformiv(Int32 programObj, GLint location, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetUniformiv(GLhandleARB programObj, GLint location, GLint* @params) + { + unsafe { Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params); } + } + + public static + void GetUniformiv(Int32 programObj, GLint location, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetUniformiv(GLhandleARB programObj, GLint location, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params_ptr); + } + } + } + + public static + void GetUniformiv(Int32 programObj, GLint location, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetUniformiv(GLhandleARB programObj, GLint location, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetUniformivARB((GLhandleARB)programObj, (GLint)location, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetShaderSource(Int32 obj, GLsizei maxLength, GLsizei* length, System.Text.StringBuilder[] source) + { + length = default(GLsizei*); + source = default(System.Text.StringBuilder[]); + { + Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length, (System.Text.StringBuilder[])source); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetShaderSource(GLhandleARB obj, GLsizei maxLength, GLsizei* length, System.Text.StringBuilder[] source) + { + unsafe { Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length, (System.Text.StringBuilder[])source); } + } + + public static + void GetShaderSource(Int32 obj, GLsizei maxLength, GLsizei[] length, System.Text.StringBuilder[] source) + { + source = default(System.Text.StringBuilder[]); + unsafe + { + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetShaderSource(GLhandleARB obj, GLsizei maxLength, GLsizei[] length, System.Text.StringBuilder[] source) + { + source = default(System.Text.StringBuilder[]); + unsafe + { + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source); + } + } + } + + public static + void GetShaderSource(Int32 obj, GLsizei maxLength, out GLsizei length, System.Text.StringBuilder[] source) + { + length = default(GLsizei); + source = default(System.Text.StringBuilder[]); + unsafe + { + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source); + length = *length_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetShaderSource(GLhandleARB obj, GLsizei maxLength, out GLsizei length, System.Text.StringBuilder[] source) + { + length = default(GLsizei); + source = default(System.Text.StringBuilder[]); + unsafe + { + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetShaderSourceARB((GLhandleARB)obj, (GLsizei)maxLength, (GLsizei*)length_ptr, (System.Text.StringBuilder[])source); + length = *length_ptr; + } + } + } + + public static + void BindAttribLocation(Int32 programObj, Int32 index, System.String name) + { + Delegates.glBindAttribLocationARB((GLhandleARB)programObj, (GLuint)index, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + void BindAttribLocation(GLhandleARB programObj, GLuint index, System.String name) + { + Delegates.glBindAttribLocationARB((GLhandleARB)programObj, (GLuint)index, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + unsafe { Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint*); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei* length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + size = default(GLint*); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + } + } + + public static + void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + } + } + } + + public static + void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + public static + void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + } + + public static + void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, GLsizei[] length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei[] length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint* size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint*); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + public static + void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + } + + public static + void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, GLint[] size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_vertex_shader* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + + public static + void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, GL.Enums.ARB_vertex_shader[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + } + + public static + void GetActiveAttrib(Int32 programObj, Int32 index, GLsizei maxLength, out GLsizei length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveAttrib(GLhandleARB programObj, GLuint index, GLsizei maxLength, out GLsizei length, out GLint size, out GL.Enums.ARB_vertex_shader type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLint); + type = default(GL.Enums.ARB_vertex_shader); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLint* size_ptr = &size) + fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type) + { + Delegates.glGetActiveAttribARB((GLhandleARB)programObj, (GLuint)index, (GLsizei)maxLength, (GLsizei*)length_ptr, (GLint*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + type = *type_ptr; + } + } + } + + public static + GLint GetAttribLocation(Int32 programObj, System.String name) + { + return Delegates.glGetAttribLocationARB((GLhandleARB)programObj, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + GLint GetAttribLocation(GLhandleARB programObj, System.String name) + { + return Delegates.glGetAttribLocationARB((GLhandleARB)programObj, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + unsafe void DrawBuffers(GLsizei n, GL.Enums.ARB_draw_buffers* bufs) + { + unsafe { Delegates.glDrawBuffersARB((GLsizei)n, (GL.Enums.ARB_draw_buffers*)bufs); } + } + + public static + void DrawBuffers(GLsizei n, GL.Enums.ARB_draw_buffers[] bufs) + { + unsafe + { + fixed (GL.Enums.ARB_draw_buffers* bufs_ptr = bufs) + { + Delegates.glDrawBuffersARB((GLsizei)n, (GL.Enums.ARB_draw_buffers*)bufs_ptr); + } + } + } + + public static + void DrawBuffers(GLsizei n, ref GL.Enums.ARB_draw_buffers bufs) + { + unsafe + { + fixed (GL.Enums.ARB_draw_buffers* bufs_ptr = &bufs) + { + Delegates.glDrawBuffersARB((GLsizei)n, (GL.Enums.ARB_draw_buffers*)bufs_ptr); + } + } + } + + public static + void ClampColor(GL.Enums.ARB_color_buffer_float target, GL.Enums.ARB_color_buffer_float clamp) + { + Delegates.glClampColorARB((GL.Enums.ARB_color_buffer_float)target, (GL.Enums.ARB_color_buffer_float)clamp); + } + + } + + public static class EXT + { + public static + void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) + { + Delegates.glBlendColorEXT((GLclampf)red, (GLclampf)green, (GLclampf)blue, (GLclampf)alpha); + } + + public static + void PolygonOffset(GLfloat factor, GLfloat bias) + { + Delegates.glPolygonOffsetEXT((GLfloat)factor, (GLfloat)bias); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glTexImage3DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void TexImage3D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexImage3DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glTexSubImage3DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void TexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexSubImage3DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glTexSubImage1DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void TexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexSubImage1DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glTexSubImage2DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void TexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexSubImage2DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } + } + } + + public static + void CopyTexImage1D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLint border) + { + Delegates.glCopyTexImage1DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLint)border); + } + + public static + void CopyTexImage2D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) + { + Delegates.glCopyTexImage2DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GLint)border); + } + + public static + void CopyTexSubImage1D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) + { + Delegates.glCopyTexSubImage1DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)x, (GLint)y, (GLsizei)width); + } + + public static + void CopyTexSubImage2D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) + { + Delegates.glCopyTexSubImage2DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height); + } + + public static + void CopyTexSubImage3D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) + { + Delegates.glCopyTexSubImage3DEXT((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetHistogram(GL.Enums.HistogramTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* values) + { + unsafe { Delegates.glGetHistogramEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetHistogramParameterfv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, GLfloat* @params) + { + unsafe { Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLfloat*)@params); } + } + + public static + void GetHistogramParameterfv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetHistogramParameterfv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetHistogramParameteriv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, GLint* @params) + { + unsafe { Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLint*)@params); } + } + + public static + void GetHistogramParameteriv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetHistogramParameteriv(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMinmax(GL.Enums.MinmaxTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* values) + { + unsafe { Delegates.glGetMinmaxEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMinmaxParameterfv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, GLfloat* @params) + { + unsafe { Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLfloat*)@params); } + } + + public static + void GetMinmaxParameterfv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetMinmaxParameterfv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMinmaxParameteriv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, GLint* @params) + { + unsafe { Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLint*)@params); } + } + + public static + void GetMinmaxParameteriv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetMinmaxParameteriv(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void Histogram(GL.Enums.HistogramTargetEXT target, GLsizei width, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink) + { + Delegates.glHistogramEXT((GL.Enums.HistogramTargetEXT)target, (GLsizei)width, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink); + } + + public static + void Minmax(GL.Enums.MinmaxTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink) + { + Delegates.glMinmaxEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink); + } + + public static + void ResetHistogram(GL.Enums.HistogramTargetEXT target) + { + Delegates.glResetHistogramEXT((GL.Enums.HistogramTargetEXT)target); + } + + public static + void ResetMinmax(GL.Enums.MinmaxTargetEXT target) + { + Delegates.glResetMinmaxEXT((GL.Enums.MinmaxTargetEXT)target); + } + + [System.CLSCompliant(false)] + public static + unsafe void ConvolutionFilter1D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image) + { + unsafe { Delegates.glConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); } + } + + public static + void ConvolutionFilter1D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image) + { + System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject()); + } + finally + { + image_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ConvolutionFilter2D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image) + { + unsafe { Delegates.glConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); } + } + + public static + void ConvolutionFilter2D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image) + { + System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject()); + } + finally + { + image_ptr.Free(); + } + } + } + + public static + void ConvolutionParameterf(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLfloat @params) + { + Delegates.glConvolutionParameterfEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat)@params); + } + + [System.CLSCompliant(false)] + public static + unsafe void ConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLfloat* @params) + { + unsafe { Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params); } + } + + public static + void ConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void ConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void ConvolutionParameteri(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLint @params) + { + Delegates.glConvolutionParameteriEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint)@params); + } + + [System.CLSCompliant(false)] + public static + unsafe void ConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLint* @params) + { + unsafe { Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params); } + } + + public static + void ConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params_ptr); + } + } + } + + public static + void ConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params_ptr); + } + } + } + + public static + void CopyConvolutionFilter1D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width) + { + Delegates.glCopyConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width); + } + + public static + void CopyConvolutionFilter2D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height) + { + Delegates.glCopyConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetConvolutionFilter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image) + { + unsafe { Delegates.glGetConvolutionFilterEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); } + } + + public static + void GetConvolutionFilter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object image) + { + System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetConvolutionFilterEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject()); + } + finally + { + image_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLfloat* @params) + { + unsafe { Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params); } + } + + public static + void GetConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetConvolutionParameterfv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLint* @params) + { + unsafe { Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params); } + } + + public static + void GetConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetConvolutionParameteriv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column, void* span) + { + unsafe { Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column, object span) + { + row = default(void*); + column = default(void*); + System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span_ptr.AddrOfPinnedObject()); + } + finally + { + span_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column, void* span) + { + row = default(void*); + span = default(void*); + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span); + } + finally + { + column_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column, object span) + { + row = default(void*); + System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject()); + } + finally + { + column_ptr.Free(); + span_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column, void* span) + { + column = default(void*); + span = default(void*); + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span); + } + finally + { + row_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column, object span) + { + column = default(void*); + System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span_ptr.AddrOfPinnedObject()); + } + finally + { + row_ptr.Free(); + span_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column, void* span) + { + span = default(void*); + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span); + } + finally + { + row_ptr.Free(); + column_ptr.Free(); + } + } + + public static + void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column, object span) + { + System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject()); + } + finally + { + row_ptr.Free(); + column_ptr.Free(); + span_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SeparableFilter2D(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column) + { + unsafe { Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column); } + } + + [System.CLSCompliant(false)] + public static + unsafe void SeparableFilter2D(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, object column) + { + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject()); + } + finally + { + column_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SeparableFilter2D(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, void* column) + { + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column); + } + finally + { + row_ptr.Free(); + } + } + + public static + void SeparableFilter2D(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object row, object column) + { + System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned); + System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject()); + } + finally + { + row_ptr.Free(); + column_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, Int32* textures, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + { + GLboolean retval = Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures, (GL.Enums.Boolean*)residences); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, GLuint* textures, GL.Enums.Boolean* residences) + { + unsafe { return Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures, (GL.Enums.Boolean*)residences); } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, Int32[] textures, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + fixed (Int32* textures_ptr = textures) + { + GLboolean retval = Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, GLuint[] textures, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + fixed (GLuint* textures_ptr = textures) + { + GLboolean retval = Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, ref Int32 textures, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + fixed (Int32* textures_ptr = &textures) + { + GLboolean retval = Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreTexturesResident(GLsizei n, ref GLuint textures, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + fixed (GLuint* textures_ptr = &textures) + { + GLboolean retval = Delegates.glAreTexturesResidentEXT((GLsizei)n, (GLuint*)textures_ptr, (GL.Enums.Boolean*)residences); + return retval; + } + } + + public static + void BindTexture(GL.Enums.TextureTarget target, Int32 texture) + { + Delegates.glBindTextureEXT((GL.Enums.TextureTarget)target, (GLuint)texture); + } + + [System.CLSCompliant(false)] + public static + void BindTexture(GL.Enums.TextureTarget target, GLuint texture) + { + Delegates.glBindTextureEXT((GL.Enums.TextureTarget)target, (GLuint)texture); + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteTextures(GLsizei n, Int32* textures) + { + { + Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteTextures(GLsizei n, GLuint* textures) + { + unsafe { Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures); } + } + + public static + void DeleteTextures(GLsizei n, Int32[] textures) + { + unsafe + { + fixed (Int32* textures_ptr = textures) + { + Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteTextures(GLsizei n, GLuint[] textures) + { + unsafe + { + fixed (GLuint* textures_ptr = textures) + { + Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures_ptr); + } + } + } + + public static + void DeleteTextures(GLsizei n, ref Int32 textures) + { + unsafe + { + fixed (Int32* textures_ptr = &textures) + { + Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteTextures(GLsizei n, ref GLuint textures) + { + unsafe + { + fixed (GLuint* textures_ptr = &textures) + { + Delegates.glDeleteTexturesEXT((GLsizei)n, (GLuint*)textures_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenTextures(GLsizei n, Int32* textures) + { + textures = default(Int32*); + { + Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenTextures(GLsizei n, GLuint* textures) + { + unsafe { Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures); } + } + + public static + void GenTextures(GLsizei n, Int32[] textures) + { + unsafe + { + fixed (Int32* textures_ptr = textures) + { + Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GenTextures(GLsizei n, GLuint[] textures) + { + unsafe + { + fixed (GLuint* textures_ptr = textures) + { + Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures_ptr); + } + } + } + + public static + void GenTextures(GLsizei n, out Int32 textures) + { + textures = default(Int32); + unsafe + { + fixed (Int32* textures_ptr = &textures) + { + Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures_ptr); + textures = *textures_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GenTextures(GLsizei n, out GLuint textures) + { + textures = default(GLuint); + unsafe + { + fixed (GLuint* textures_ptr = &textures) + { + Delegates.glGenTexturesEXT((GLsizei)n, (GLuint*)textures_ptr); + textures = *textures_ptr; + } + } + } + + public static + GLboolean IsTexture(Int32 texture) + { + return Delegates.glIsTextureEXT((GLuint)texture); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsTexture(GLuint texture) + { + return Delegates.glIsTextureEXT((GLuint)texture); + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, Int32* textures, GLclampf* priorities) + { + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, GLclampf* priorities) + { + unsafe { Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities); } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, Int32* textures, GLclampf[] priorities) + { + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, GLclampf[] priorities) + { + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, Int32* textures, ref GLclampf priorities) + { + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, GLuint* textures, ref GLclampf priorities) + { + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures, (GLclampf*)priorities_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, Int32[] textures, GLclampf* priorities) + { + fixed (Int32* textures_ptr = textures) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, GLuint[] textures, GLclampf* priorities) + { + fixed (GLuint* textures_ptr = textures) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities); + } + } + + public static + void PrioritizeTextures(GLsizei n, Int32[] textures, GLclampf[] priorities) + { + unsafe + { + fixed (Int32* textures_ptr = textures) + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void PrioritizeTextures(GLsizei n, GLuint[] textures, GLclampf[] priorities) + { + unsafe + { + fixed (GLuint* textures_ptr = textures) + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } + } + } + + public static + void PrioritizeTextures(GLsizei n, Int32[] textures, ref GLclampf priorities) + { + unsafe + { + fixed (Int32* textures_ptr = textures) + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void PrioritizeTextures(GLsizei n, GLuint[] textures, ref GLclampf priorities) + { + unsafe + { + fixed (GLuint* textures_ptr = textures) + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, ref Int32 textures, GLclampf* priorities) + { + fixed (Int32* textures_ptr = &textures) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PrioritizeTextures(GLsizei n, ref GLuint textures, GLclampf* priorities) + { + fixed (GLuint* textures_ptr = &textures) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities); + } + } + + public static + void PrioritizeTextures(GLsizei n, ref Int32 textures, GLclampf[] priorities) + { + unsafe + { + fixed (Int32* textures_ptr = &textures) + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void PrioritizeTextures(GLsizei n, ref GLuint textures, GLclampf[] priorities) + { + unsafe + { + fixed (GLuint* textures_ptr = &textures) + fixed (GLclampf* priorities_ptr = priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } + } + } + + public static + void PrioritizeTextures(GLsizei n, ref Int32 textures, ref GLclampf priorities) + { + unsafe + { + fixed (Int32* textures_ptr = &textures) + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void PrioritizeTextures(GLsizei n, ref GLuint textures, ref GLclampf priorities) + { + unsafe + { + fixed (GLuint* textures_ptr = &textures) + fixed (GLclampf* priorities_ptr = &priorities) + { + Delegates.glPrioritizeTexturesEXT((GLsizei)n, (GLuint*)textures_ptr, (GLclampf*)priorities_ptr); + } + } + } + + public static + void ArrayElement(GLint i) + { + Delegates.glArrayElementEXT((GLint)i); + } + + [System.CLSCompliant(false)] + public static + unsafe void ColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, GLsizei count, void* pointer) + { + unsafe { Delegates.glColorPointerEXT((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer); } + } + + public static + void ColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, GLsizei count, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glColorPointerEXT((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void DrawArrays(GL.Enums.BeginMode mode, GLint first, GLsizei count) + { + Delegates.glDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint)first, (GLsizei)count); + } + + [System.CLSCompliant(false)] + public static + unsafe void EdgeFlagPointer(GLsizei stride, GLsizei count, GL.Enums.Boolean* pointer) + { + unsafe { Delegates.glEdgeFlagPointerEXT((GLsizei)stride, (GLsizei)count, (GL.Enums.Boolean*)pointer); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetPointerv(GL.Enums.GetPointervPName pname, void* @params) + { + unsafe { Delegates.glGetPointervEXT((GL.Enums.GetPointervPName)pname, (void*)@params); } + } + + public static + void GetPointerv(GL.Enums.GetPointervPName pname, object @params) + { + System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetPointervEXT((GL.Enums.GetPointervPName)pname, (void*)@params_ptr.AddrOfPinnedObject()); + } + finally + { + @params_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void IndexPointer(GL.Enums.IndexPointerType type, GLsizei stride, GLsizei count, void* pointer) + { + unsafe { Delegates.glIndexPointerEXT((GL.Enums.IndexPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer); } + } + + public static + void IndexPointer(GL.Enums.IndexPointerType type, GLsizei stride, GLsizei count, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glIndexPointerEXT((GL.Enums.IndexPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void NormalPointer(GL.Enums.NormalPointerType type, GLsizei stride, GLsizei count, void* pointer) + { + unsafe { Delegates.glNormalPointerEXT((GL.Enums.NormalPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer); } + } + + public static + void NormalPointer(GL.Enums.NormalPointerType type, GLsizei stride, GLsizei count, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glNormalPointerEXT((GL.Enums.NormalPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoordPointer(GLint size, GL.Enums.TexCoordPointerType type, GLsizei stride, GLsizei count, void* pointer) + { + unsafe { Delegates.glTexCoordPointerEXT((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer); } + } + + public static + void TexCoordPointer(GLint size, GL.Enums.TexCoordPointerType type, GLsizei stride, GLsizei count, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexCoordPointerEXT((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexPointer(GLint size, GL.Enums.VertexPointerType type, GLsizei stride, GLsizei count, void* pointer) + { + unsafe { Delegates.glVertexPointerEXT((GLint)size, (GL.Enums.VertexPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer); } + } + + public static + void VertexPointer(GLint size, GL.Enums.VertexPointerType type, GLsizei stride, GLsizei count, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glVertexPointerEXT((GLint)size, (GL.Enums.VertexPointerType)type, (GLsizei)stride, (GLsizei)count, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void BlendEquation(GL.Enums.BlendEquationModeEXT mode) + { + Delegates.glBlendEquationEXT((GL.Enums.BlendEquationModeEXT)mode); + } + + public static + void PointParameterf(GL.Enums.EXT_point_parameters pname, GLfloat param) + { + Delegates.glPointParameterfEXT((GL.Enums.EXT_point_parameters)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void PointParameterfv(GL.Enums.EXT_point_parameters pname, GLfloat* @params) + { + unsafe { Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (GLfloat*)@params); } + } + + public static + void PointParameterfv(GL.Enums.EXT_point_parameters pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void PointParameterfv(GL.Enums.EXT_point_parameters pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ColorSubTable(GL.Enums.EXT_color_subtable target, GLsizei start, GLsizei count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* data) + { + unsafe { Delegates.glColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (GLsizei)start, (GLsizei)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data); } + } + + public static + void ColorSubTable(GL.Enums.EXT_color_subtable target, GLsizei start, GLsizei count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (GLsizei)start, (GLsizei)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + public static + void CopyColorSubTable(GL.Enums.EXT_color_subtable target, GLsizei start, GLint x, GLint y, GLsizei width) + { + Delegates.glCopyColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (GLsizei)start, (GLint)x, (GLint)y, (GLsizei)width); + } + + [System.CLSCompliant(false)] + public static + unsafe void ColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelInternalFormat internalFormat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table) + { + unsafe { Delegates.glColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelInternalFormat)internalFormat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); } + } + + public static + void ColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelInternalFormat internalFormat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object table) + { + System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelInternalFormat)internalFormat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject()); + } + finally + { + table_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* data) + { + unsafe { Delegates.glGetColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data); } + } + + public static + void GetColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetColorTableParameteriv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, GLint* @params) + { + unsafe { Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLint*)@params); } + } + + public static + void GetColorTableParameteriv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetColorTableParameteriv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetColorTableParameterfv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, GLfloat* @params) + { + unsafe { Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLfloat*)@params); } + } + + public static + void GetColorTableParameterfv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetColorTableParameterfv(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void IndexMaterial(GL.Enums.MaterialFace face, GL.Enums.EXT_index_material mode) + { + Delegates.glIndexMaterialEXT((GL.Enums.MaterialFace)face, (GL.Enums.EXT_index_material)mode); + } + + public static + void IndexFunc(GL.Enums.EXT_index_func func, GLclampf @ref) + { + Delegates.glIndexFuncEXT((GL.Enums.EXT_index_func)func, (GLclampf)@ref); + } + + public static + void LockArrays(GLint first, GLsizei count) + { + Delegates.glLockArraysEXT((GLint)first, (GLsizei)count); + } + + public static + void UnlockArrays() + { + Delegates.glUnlockArraysEXT(); + } + + [System.CLSCompliant(false)] + public static + unsafe void CullParameterdv(GL.Enums.EXT_cull_vertex pname, GLdouble* @params) + { + unsafe { Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (GLdouble*)@params); } + } + + public static + void CullParameterdv(GL.Enums.EXT_cull_vertex pname, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (GLdouble*)@params_ptr); + } + } + } + + public static + void CullParameterdv(GL.Enums.EXT_cull_vertex pname, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void CullParameterfv(GL.Enums.EXT_cull_vertex pname, GLfloat* @params) + { + unsafe { Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (GLfloat*)@params); } + } + + public static + void CullParameterfv(GL.Enums.EXT_cull_vertex pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void CullParameterfv(GL.Enums.EXT_cull_vertex pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLsizei count, GL.Enums.EXT_draw_range_elements type, void* indices) + { + { + Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DrawRangeElements(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, GL.Enums.EXT_draw_range_elements type, void* indices) + { + unsafe { Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices); } + } + + public static + void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLsizei count, GL.Enums.EXT_draw_range_elements type, object indices) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices_ptr.AddrOfPinnedObject()); + } + finally + { + indices_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + void DrawRangeElements(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, GL.Enums.EXT_draw_range_elements type, object indices) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices_ptr.AddrOfPinnedObject()); + } + finally + { + indices_ptr.Free(); + } + } + } + + public static + void ApplyTexture(GL.Enums.EXT_light_texture mode) + { + Delegates.glApplyTextureEXT((GL.Enums.EXT_light_texture)mode); + } + + public static + void TextureLight(GL.Enums.EXT_light_texture pname) + { + Delegates.glTextureLightEXT((GL.Enums.EXT_light_texture)pname); + } + + public static + void TextureMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter mode) + { + Delegates.glTextureMaterialEXT((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)mode); + } + + public static + void PixelTransformParameteri(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLint param) + { + Delegates.glPixelTransformParameteriEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLint)param); + } + + public static + void PixelTransformParameterf(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLfloat param) + { + Delegates.glPixelTransformParameterfEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void PixelTransformParameteriv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLint* @params) + { + unsafe { Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLint*)@params); } + } + + public static + void PixelTransformParameteriv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLint*)@params_ptr); + } + } + } + + public static + void PixelTransformParameteriv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PixelTransformParameterfv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLfloat* @params) + { + unsafe { Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLfloat*)@params); } + } + + public static + void PixelTransformParameterfv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void PixelTransformParameterfv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void SecondaryColor3b(Byte red, Byte green, Byte blue) + { + Delegates.glSecondaryColor3bEXT((GLbyte)red, (GLbyte)green, (GLbyte)blue); + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) + { + Delegates.glSecondaryColor3bEXT((GLbyte)red, (GLbyte)green, (GLbyte)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3bv(Byte* v) + { + { + Delegates.glSecondaryColor3bvEXT((GLbyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3bv(GLbyte* v) + { + unsafe { Delegates.glSecondaryColor3bvEXT((GLbyte*)v); } + } + + public static + void SecondaryColor3bv(Byte[] v) + { + unsafe + { + fixed (Byte* v_ptr = v) + { + Delegates.glSecondaryColor3bvEXT((GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3bv(GLbyte[] v) + { + unsafe + { + fixed (GLbyte* v_ptr = v) + { + Delegates.glSecondaryColor3bvEXT((GLbyte*)v_ptr); + } + } + } + + public static + void SecondaryColor3bv(ref Byte v) + { + unsafe + { + fixed (Byte* v_ptr = &v) + { + Delegates.glSecondaryColor3bvEXT((GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3bv(ref GLbyte v) + { + unsafe + { + fixed (GLbyte* v_ptr = &v) + { + Delegates.glSecondaryColor3bvEXT((GLbyte*)v_ptr); + } + } + } + + public static + void SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) + { + Delegates.glSecondaryColor3dEXT((GLdouble)red, (GLdouble)green, (GLdouble)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3dv(GLdouble* v) + { + unsafe { Delegates.glSecondaryColor3dvEXT((GLdouble*)v); } + } + + public static + void SecondaryColor3dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glSecondaryColor3dvEXT((GLdouble*)v_ptr); + } + } + } + + public static + void SecondaryColor3dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glSecondaryColor3dvEXT((GLdouble*)v_ptr); + } + } + } + + public static + void SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) + { + Delegates.glSecondaryColor3fEXT((GLfloat)red, (GLfloat)green, (GLfloat)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3fv(GLfloat* v) + { + unsafe { Delegates.glSecondaryColor3fvEXT((GLfloat*)v); } + } + + public static + void SecondaryColor3fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glSecondaryColor3fvEXT((GLfloat*)v_ptr); + } + } + } + + public static + void SecondaryColor3fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glSecondaryColor3fvEXT((GLfloat*)v_ptr); + } + } + } + + public static + void SecondaryColor3i(GLint red, GLint green, GLint blue) + { + Delegates.glSecondaryColor3iEXT((GLint)red, (GLint)green, (GLint)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3iv(GLint* v) + { + unsafe { Delegates.glSecondaryColor3ivEXT((GLint*)v); } + } + + public static + void SecondaryColor3iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glSecondaryColor3ivEXT((GLint*)v_ptr); + } + } + } + + public static + void SecondaryColor3iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glSecondaryColor3ivEXT((GLint*)v_ptr); + } + } + } + + public static + void SecondaryColor3s(GLshort red, GLshort green, GLshort blue) + { + Delegates.glSecondaryColor3sEXT((GLshort)red, (GLshort)green, (GLshort)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3sv(GLshort* v) + { + unsafe { Delegates.glSecondaryColor3svEXT((GLshort*)v); } + } + + public static + void SecondaryColor3sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glSecondaryColor3svEXT((GLshort*)v_ptr); + } + } + } + + public static + void SecondaryColor3sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glSecondaryColor3svEXT((GLshort*)v_ptr); + } + } + } + + public static + void SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) + { + Delegates.glSecondaryColor3ubEXT((GLubyte)red, (GLubyte)green, (GLubyte)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3ubv(GLubyte* v) + { + unsafe { Delegates.glSecondaryColor3ubvEXT((GLubyte*)v); } + } + + public static + void SecondaryColor3ubv(GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glSecondaryColor3ubvEXT((GLubyte*)v_ptr); + } + } + } + + public static + void SecondaryColor3ubv(ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glSecondaryColor3ubvEXT((GLubyte*)v_ptr); + } + } + } + + public static + void SecondaryColor3ui(Int32 red, Int32 green, Int32 blue) + { + Delegates.glSecondaryColor3uiEXT((GLuint)red, (GLuint)green, (GLuint)blue); + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3ui(GLuint red, GLuint green, GLuint blue) + { + Delegates.glSecondaryColor3uiEXT((GLuint)red, (GLuint)green, (GLuint)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3uiv(Int32* v) + { + { + Delegates.glSecondaryColor3uivEXT((GLuint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3uiv(GLuint* v) + { + unsafe { Delegates.glSecondaryColor3uivEXT((GLuint*)v); } + } + + public static + void SecondaryColor3uiv(Int32[] v) + { + unsafe + { + fixed (Int32* v_ptr = v) + { + Delegates.glSecondaryColor3uivEXT((GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3uiv(GLuint[] v) + { + unsafe + { + fixed (GLuint* v_ptr = v) + { + Delegates.glSecondaryColor3uivEXT((GLuint*)v_ptr); + } + } + } + + public static + void SecondaryColor3uiv(ref Int32 v) + { + unsafe + { + fixed (Int32* v_ptr = &v) + { + Delegates.glSecondaryColor3uivEXT((GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3uiv(ref GLuint v) + { + unsafe + { + fixed (GLuint* v_ptr = &v) + { + Delegates.glSecondaryColor3uivEXT((GLuint*)v_ptr); + } + } + } + + public static + void SecondaryColor3us(Int16 red, Int16 green, Int16 blue) + { + Delegates.glSecondaryColor3usEXT((GLushort)red, (GLushort)green, (GLushort)blue); + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3us(GLushort red, GLushort green, GLushort blue) + { + Delegates.glSecondaryColor3usEXT((GLushort)red, (GLushort)green, (GLushort)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3usv(Int16* v) + { + { + Delegates.glSecondaryColor3usvEXT((GLushort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3usv(GLushort* v) + { + unsafe { Delegates.glSecondaryColor3usvEXT((GLushort*)v); } + } + + public static + void SecondaryColor3usv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glSecondaryColor3usvEXT((GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3usv(GLushort[] v) + { + unsafe + { + fixed (GLushort* v_ptr = v) + { + Delegates.glSecondaryColor3usvEXT((GLushort*)v_ptr); + } + } + } + + public static + void SecondaryColor3usv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glSecondaryColor3usvEXT((GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3usv(ref GLushort v) + { + unsafe + { + fixed (GLushort* v_ptr = &v) + { + Delegates.glSecondaryColor3usvEXT((GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glSecondaryColorPointerEXT((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void SecondaryColorPointer(GLint size, GL.Enums.ColorPointerType type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glSecondaryColorPointerEXT((GLint)size, (GL.Enums.ColorPointerType)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void TextureNormal(GL.Enums.EXT_texture_perturb_normal mode) + { + Delegates.glTextureNormalEXT((GL.Enums.EXT_texture_perturb_normal)mode); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, GLsizei* count, GLsizei primcount) + { + unsafe { Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count, (GLsizei)primcount); } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, GLsizei[] count, GLsizei primcount) + { + first = default(GLint*); + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint* first, out GLsizei count, GLsizei primcount) + { + first = default(GLint*); + count = default(GLsizei); + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount); + count = *count_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, GLsizei* count, GLsizei primcount) + { + count = default(GLsizei*); + fixed (GLint* first_ptr = first) + { + Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount); + } + } + + public static + void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + public static + void MultiDrawArrays(GL.Enums.BeginMode mode, GLint[] first, out GLsizei count, GLsizei primcount) + { + count = default(GLsizei); + unsafe + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + count = *count_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, GLsizei* count, GLsizei primcount) + { + first = default(GLint); + count = default(GLsizei*); + fixed (GLint* first_ptr = &first) + { + Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount); + first = *first_ptr; + } + } + + public static + void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, GLsizei[] count, GLsizei primcount) + { + first = default(GLint); + unsafe + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + first = *first_ptr; + } + } + } + + public static + void MultiDrawArrays(GL.Enums.BeginMode mode, out GLint first, out GLsizei count, GLsizei primcount) + { + first = default(GLint); + count = default(GLsizei); + unsafe + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + first = *first_ptr; + count = *count_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.EXT_multi_draw_arrays type, void* indices, GLsizei primcount) + { + unsafe { Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices, (GLsizei)primcount); } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.EXT_multi_draw_arrays type, object indices, GLsizei primcount) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount); + } + finally + { + indices_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.EXT_multi_draw_arrays type, void* indices, GLsizei primcount) + { + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices, (GLsizei)primcount); + } + } + + public static + void MultiDrawElements(GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.EXT_multi_draw_arrays type, object indices, GLsizei primcount) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + fixed (GLsizei* count_ptr = count) + try + { + Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount); + } + finally + { + indices_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElements(GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.EXT_multi_draw_arrays type, void* indices, GLsizei primcount) + { + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices, (GLsizei)primcount); + } + } + + public static + void MultiDrawElements(GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.EXT_multi_draw_arrays type, object indices, GLsizei primcount) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + fixed (GLsizei* count_ptr = &count) + try + { + Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (GLsizei*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount); + } + finally + { + indices_ptr.Free(); + } + } + } + + public static + void FogCoordf(GLfloat coord) + { + Delegates.glFogCoordfEXT((GLfloat)coord); + } + + [System.CLSCompliant(false)] + public static + unsafe void FogCoordfv(GLfloat* coord) + { + unsafe { Delegates.glFogCoordfvEXT((GLfloat*)coord); } + } + + public static + void FogCoordfv(GLfloat[] coord) + { + unsafe + { + fixed (GLfloat* coord_ptr = coord) + { + Delegates.glFogCoordfvEXT((GLfloat*)coord_ptr); + } + } + } + + public static + void FogCoordfv(ref GLfloat coord) + { + unsafe + { + fixed (GLfloat* coord_ptr = &coord) + { + Delegates.glFogCoordfvEXT((GLfloat*)coord_ptr); + } + } + } + + public static + void FogCoordd(GLdouble coord) + { + Delegates.glFogCoorddEXT((GLdouble)coord); + } + + [System.CLSCompliant(false)] + public static + unsafe void FogCoorddv(GLdouble* coord) + { + unsafe { Delegates.glFogCoorddvEXT((GLdouble*)coord); } + } + + public static + void FogCoorddv(GLdouble[] coord) + { + unsafe + { + fixed (GLdouble* coord_ptr = coord) + { + Delegates.glFogCoorddvEXT((GLdouble*)coord_ptr); + } + } + } + + public static + void FogCoorddv(ref GLdouble coord) + { + unsafe + { + fixed (GLdouble* coord_ptr = &coord) + { + Delegates.glFogCoorddvEXT((GLdouble*)coord_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void FogCoordPointer(GL.Enums.EXT_fog_coord type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glFogCoordPointerEXT((GL.Enums.EXT_fog_coord)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void FogCoordPointer(GL.Enums.EXT_fog_coord type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glFogCoordPointerEXT((GL.Enums.EXT_fog_coord)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void Tangent3b(Byte tx, Byte ty, Byte tz) + { + Delegates.glTangent3bEXT((GLbyte)tx, (GLbyte)ty, (GLbyte)tz); + } + + [System.CLSCompliant(false)] + public static + void Tangent3b(GLbyte tx, GLbyte ty, GLbyte tz) + { + Delegates.glTangent3bEXT((GLbyte)tx, (GLbyte)ty, (GLbyte)tz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Tangent3bv(Byte* v) + { + { + Delegates.glTangent3bvEXT((GLbyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Tangent3bv(GLbyte* v) + { + unsafe { Delegates.glTangent3bvEXT((GLbyte*)v); } + } + + public static + void Tangent3bv(Byte[] v) + { + unsafe + { + fixed (Byte* v_ptr = v) + { + Delegates.glTangent3bvEXT((GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Tangent3bv(GLbyte[] v) + { + unsafe + { + fixed (GLbyte* v_ptr = v) + { + Delegates.glTangent3bvEXT((GLbyte*)v_ptr); + } + } + } + + public static + void Tangent3bv(ref Byte v) + { + unsafe + { + fixed (Byte* v_ptr = &v) + { + Delegates.glTangent3bvEXT((GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Tangent3bv(ref GLbyte v) + { + unsafe + { + fixed (GLbyte* v_ptr = &v) + { + Delegates.glTangent3bvEXT((GLbyte*)v_ptr); + } + } + } + + public static + void Tangent3d(GLdouble tx, GLdouble ty, GLdouble tz) + { + Delegates.glTangent3dEXT((GLdouble)tx, (GLdouble)ty, (GLdouble)tz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Tangent3dv(GLdouble* v) + { + unsafe { Delegates.glTangent3dvEXT((GLdouble*)v); } + } + + public static + void Tangent3dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glTangent3dvEXT((GLdouble*)v_ptr); + } + } + } + + public static + void Tangent3dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glTangent3dvEXT((GLdouble*)v_ptr); + } + } + } + + public static + void Tangent3f(GLfloat tx, GLfloat ty, GLfloat tz) + { + Delegates.glTangent3fEXT((GLfloat)tx, (GLfloat)ty, (GLfloat)tz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Tangent3fv(GLfloat* v) + { + unsafe { Delegates.glTangent3fvEXT((GLfloat*)v); } + } + + public static + void Tangent3fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTangent3fvEXT((GLfloat*)v_ptr); + } + } + } + + public static + void Tangent3fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTangent3fvEXT((GLfloat*)v_ptr); + } + } + } + + public static + void Tangent3i(GLint tx, GLint ty, GLint tz) + { + Delegates.glTangent3iEXT((GLint)tx, (GLint)ty, (GLint)tz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Tangent3iv(GLint* v) + { + unsafe { Delegates.glTangent3ivEXT((GLint*)v); } + } + + public static + void Tangent3iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glTangent3ivEXT((GLint*)v_ptr); + } + } + } + + public static + void Tangent3iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glTangent3ivEXT((GLint*)v_ptr); + } + } + } + + public static + void Tangent3s(GLshort tx, GLshort ty, GLshort tz) + { + Delegates.glTangent3sEXT((GLshort)tx, (GLshort)ty, (GLshort)tz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Tangent3sv(GLshort* v) + { + unsafe { Delegates.glTangent3svEXT((GLshort*)v); } + } + + public static + void Tangent3sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glTangent3svEXT((GLshort*)v_ptr); + } + } + } + + public static + void Tangent3sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glTangent3svEXT((GLshort*)v_ptr); + } + } + } + + public static + void Binormal3b(Byte bx, Byte by, Byte bz) + { + Delegates.glBinormal3bEXT((GLbyte)bx, (GLbyte)by, (GLbyte)bz); + } + + [System.CLSCompliant(false)] + public static + void Binormal3b(GLbyte bx, GLbyte by, GLbyte bz) + { + Delegates.glBinormal3bEXT((GLbyte)bx, (GLbyte)by, (GLbyte)bz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Binormal3bv(Byte* v) + { + { + Delegates.glBinormal3bvEXT((GLbyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Binormal3bv(GLbyte* v) + { + unsafe { Delegates.glBinormal3bvEXT((GLbyte*)v); } + } + + public static + void Binormal3bv(Byte[] v) + { + unsafe + { + fixed (Byte* v_ptr = v) + { + Delegates.glBinormal3bvEXT((GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Binormal3bv(GLbyte[] v) + { + unsafe + { + fixed (GLbyte* v_ptr = v) + { + Delegates.glBinormal3bvEXT((GLbyte*)v_ptr); + } + } + } + + public static + void Binormal3bv(ref Byte v) + { + unsafe + { + fixed (Byte* v_ptr = &v) + { + Delegates.glBinormal3bvEXT((GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Binormal3bv(ref GLbyte v) + { + unsafe + { + fixed (GLbyte* v_ptr = &v) + { + Delegates.glBinormal3bvEXT((GLbyte*)v_ptr); + } + } + } + + public static + void Binormal3d(GLdouble bx, GLdouble by, GLdouble bz) + { + Delegates.glBinormal3dEXT((GLdouble)bx, (GLdouble)by, (GLdouble)bz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Binormal3dv(GLdouble* v) + { + unsafe { Delegates.glBinormal3dvEXT((GLdouble*)v); } + } + + public static + void Binormal3dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glBinormal3dvEXT((GLdouble*)v_ptr); + } + } + } + + public static + void Binormal3dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glBinormal3dvEXT((GLdouble*)v_ptr); + } + } + } + + public static + void Binormal3f(GLfloat bx, GLfloat by, GLfloat bz) + { + Delegates.glBinormal3fEXT((GLfloat)bx, (GLfloat)by, (GLfloat)bz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Binormal3fv(GLfloat* v) + { + unsafe { Delegates.glBinormal3fvEXT((GLfloat*)v); } + } + + public static + void Binormal3fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glBinormal3fvEXT((GLfloat*)v_ptr); + } + } + } + + public static + void Binormal3fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glBinormal3fvEXT((GLfloat*)v_ptr); + } + } + } + + public static + void Binormal3i(GLint bx, GLint by, GLint bz) + { + Delegates.glBinormal3iEXT((GLint)bx, (GLint)by, (GLint)bz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Binormal3iv(GLint* v) + { + unsafe { Delegates.glBinormal3ivEXT((GLint*)v); } + } + + public static + void Binormal3iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glBinormal3ivEXT((GLint*)v_ptr); + } + } + } + + public static + void Binormal3iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glBinormal3ivEXT((GLint*)v_ptr); + } + } + } + + public static + void Binormal3s(GLshort bx, GLshort by, GLshort bz) + { + Delegates.glBinormal3sEXT((GLshort)bx, (GLshort)by, (GLshort)bz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Binormal3sv(GLshort* v) + { + unsafe { Delegates.glBinormal3svEXT((GLshort*)v); } + } + + public static + void Binormal3sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glBinormal3svEXT((GLshort*)v_ptr); + } + } + } + + public static + void Binormal3sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glBinormal3svEXT((GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TangentPointer(GL.Enums.EXT_coordinate_frame type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glTangentPointerEXT((GL.Enums.EXT_coordinate_frame)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void TangentPointer(GL.Enums.EXT_coordinate_frame type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTangentPointerEXT((GL.Enums.EXT_coordinate_frame)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void BinormalPointer(GL.Enums.EXT_coordinate_frame type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glBinormalPointerEXT((GL.Enums.EXT_coordinate_frame)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void BinormalPointer(GL.Enums.EXT_coordinate_frame type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glBinormalPointerEXT((GL.Enums.EXT_coordinate_frame)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void BlendFuncSeparate(GL.Enums.EXT_blend_func_separate sfactorRGB, GL.Enums.EXT_blend_func_separate dfactorRGB, GL.Enums.EXT_blend_func_separate sfactorAlpha, GL.Enums.EXT_blend_func_separate dfactorAlpha) + { + Delegates.glBlendFuncSeparateEXT((GL.Enums.EXT_blend_func_separate)sfactorRGB, (GL.Enums.EXT_blend_func_separate)dfactorRGB, (GL.Enums.EXT_blend_func_separate)sfactorAlpha, (GL.Enums.EXT_blend_func_separate)dfactorAlpha); + } + + public static + void VertexWeightf(GLfloat weight) + { + Delegates.glVertexWeightfEXT((GLfloat)weight); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexWeightfv(GLfloat* weight) + { + unsafe { Delegates.glVertexWeightfvEXT((GLfloat*)weight); } + } + + public static + void VertexWeightfv(GLfloat[] weight) + { + unsafe + { + fixed (GLfloat* weight_ptr = weight) + { + Delegates.glVertexWeightfvEXT((GLfloat*)weight_ptr); + } + } + } + + public static + void VertexWeightfv(ref GLfloat weight) + { + unsafe + { + fixed (GLfloat* weight_ptr = &weight) + { + Delegates.glVertexWeightfvEXT((GLfloat*)weight_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexWeightPointer(GLsizei size, GL.Enums.EXT_vertex_weighting type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glVertexWeightPointerEXT((GLsizei)size, (GL.Enums.EXT_vertex_weighting)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void VertexWeightPointer(GLsizei size, GL.Enums.EXT_vertex_weighting type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glVertexWeightPointerEXT((GLsizei)size, (GL.Enums.EXT_vertex_weighting)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void SampleMask(GLclampf value, GL.Enums.Boolean invert) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); + Delegates.glSampleMaskEXT((GLclampf)value, (GL.Enums.Boolean)invert); } - finally + + public static + void SamplePattern(GL.Enums.EXT_multisample pattern) { - h0.Free(); - h1.Free(); + Delegates.glSamplePatternEXT((GL.Enums.EXT_multisample)pattern); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void BeginVertexShader() { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glBeginVertexShaderEXT(); } - finally + + public static + void EndVertexShader() { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glEndVertexShaderEXT(); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void BindVertexShader(Int32 id) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glBindVertexShaderEXT((GLuint)id); } - finally + + [System.CLSCompliant(false)] + public static + void BindVertexShader(GLuint id) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glBindVertexShaderEXT((GLuint)id); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + public static + Int32 GenVertexShaders(Int32 range) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); + return Delegates.glGenVertexShadersEXT((GLuint)range); } - finally + + [System.CLSCompliant(false)] + public static + Int32 GenVertexShaders(GLuint range) { - h0.Free(); - h1.Free(); - h2.Free(); + return Delegates.glGenVertexShadersEXT((GLuint)range); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void DeleteVertexShader(Int32 id) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); + Delegates.glDeleteVertexShaderEXT((GLuint)id); } - finally + + [System.CLSCompliant(false)] + public static + void DeleteVertexShader(GLuint id) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glDeleteVertexShaderEXT((GLuint)id); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void ShaderOp1(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glShaderOp1EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1); } - finally + + [System.CLSCompliant(false)] + public static + void ShaderOp1(GL.Enums.EXT_vertex_shader op, GLuint res, GLuint arg1) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glShaderOp1EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + public static + void ShaderOp2(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1, Int32 arg2) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); + Delegates.glShaderOp2EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1, (GLuint)arg2); } - finally + + [System.CLSCompliant(false)] + public static + void ShaderOp2(GL.Enums.EXT_vertex_shader op, GLuint res, GLuint arg1, GLuint arg2) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glShaderOp2EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1, (GLuint)arg2); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void ShaderOp3(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1, Int32 arg2, Int32 arg3) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); + Delegates.glShaderOp3EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1, (GLuint)arg2, (GLuint)arg3); } - finally + + [System.CLSCompliant(false)] + public static + void ShaderOp3(GL.Enums.EXT_vertex_shader op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glShaderOp3EXT((GL.Enums.EXT_vertex_shader)op, (GLuint)res, (GLuint)arg1, (GLuint)arg2, (GLuint)arg3); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void Swizzle(Int32 res, Int32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glSwizzleEXT((GLuint)res, (GLuint)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW); } - finally + + [System.CLSCompliant(false)] + public static + void Swizzle(GLuint res, GLuint @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glSwizzleEXT((GLuint)res, (GLuint)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + public static + void WriteMask(Int32 res, Int32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); + Delegates.glWriteMaskEXT((GLuint)res, (GLuint)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW); } - finally + + [System.CLSCompliant(false)] + public static + void WriteMask(GLuint res, GLuint @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glWriteMaskEXT((GLuint)res, (GLuint)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void InsertComponent(Int32 res, Int32 src, Int32 num) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glInsertComponentEXT((GLuint)res, (GLuint)src, (GLuint)num); } - finally + + [System.CLSCompliant(false)] + public static + void InsertComponent(GLuint res, GLuint src, GLuint num) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glInsertComponentEXT((GLuint)res, (GLuint)src, (GLuint)num); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void ExtractComponent(Int32 res, Int32 src, Int32 num) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glExtractComponentEXT((GLuint)res, (GLuint)src, (GLuint)num); } - finally + + [System.CLSCompliant(false)] + public static + void ExtractComponent(GLuint res, GLuint src, GLuint num) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glExtractComponentEXT((GLuint)res, (GLuint)src, (GLuint)num); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + Int32 GenSymbols(GL.Enums.EXT_vertex_shader datatype, GL.Enums.EXT_vertex_shader storagetype, GL.Enums.EXT_vertex_shader range, Int32 components) + { + return Delegates.glGenSymbolsEXT((GL.Enums.EXT_vertex_shader)datatype, (GL.Enums.EXT_vertex_shader)storagetype, (GL.Enums.EXT_vertex_shader)range, (GLuint)components); + } + + [System.CLSCompliant(false)] + public static + Int32 GenSymbols(GL.Enums.EXT_vertex_shader datatype, GL.Enums.EXT_vertex_shader storagetype, GL.Enums.EXT_vertex_shader range, GLuint components) + { + return Delegates.glGenSymbolsEXT((GL.Enums.EXT_vertex_shader)datatype, (GL.Enums.EXT_vertex_shader)storagetype, (GL.Enums.EXT_vertex_shader)range, (GLuint)components); + } + + [System.CLSCompliant(false)] + public static + unsafe void SetInvariant(Int32 id, GL.Enums.EXT_vertex_shader type, void* addr) + { + { + Delegates.glSetInvariantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SetInvariant(GLuint id, GL.Enums.EXT_vertex_shader type, void* addr) + { + unsafe { Delegates.glSetInvariantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr); } + } + + public static + void SetInvariant(Int32 id, GL.Enums.EXT_vertex_shader type, object addr) + { + System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glSetInvariantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject()); + } + finally + { + addr_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + void SetInvariant(GLuint id, GL.Enums.EXT_vertex_shader type, object addr) + { + System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glSetInvariantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject()); + } + finally + { + addr_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SetLocalConstant(Int32 id, GL.Enums.EXT_vertex_shader type, void* addr) + { + { + Delegates.glSetLocalConstantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SetLocalConstant(GLuint id, GL.Enums.EXT_vertex_shader type, void* addr) + { + unsafe { Delegates.glSetLocalConstantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr); } + } + + public static + void SetLocalConstant(Int32 id, GL.Enums.EXT_vertex_shader type, object addr) + { + System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glSetLocalConstantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject()); + } + finally + { + addr_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + void SetLocalConstant(GLuint id, GL.Enums.EXT_vertex_shader type, object addr) + { + System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glSetLocalConstantEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject()); + } + finally + { + addr_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantbv(Int32 id, Byte* addr) + { + { + Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantbv(GLuint id, GLbyte* addr) + { + unsafe { Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr); } + } + + public static + void Variantbv(Int32 id, Byte[] addr) + { + unsafe + { + fixed (Byte* addr_ptr = addr) + { + Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantbv(GLuint id, GLbyte[] addr) + { + unsafe + { + fixed (GLbyte* addr_ptr = addr) + { + Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr_ptr); + } + } + } + + public static + void Variantbv(Int32 id, ref Byte addr) + { + unsafe + { + fixed (Byte* addr_ptr = &addr) + { + Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantbv(GLuint id, ref GLbyte addr) + { + unsafe + { + fixed (GLbyte* addr_ptr = &addr) + { + Delegates.glVariantbvEXT((GLuint)id, (GLbyte*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantsv(Int32 id, GLshort* addr) + { + { + Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantsv(GLuint id, GLshort* addr) + { + unsafe { Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr); } + } + + public static + void Variantsv(Int32 id, GLshort[] addr) + { + unsafe + { + fixed (GLshort* addr_ptr = addr) + { + Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantsv(GLuint id, GLshort[] addr) + { + unsafe + { + fixed (GLshort* addr_ptr = addr) + { + Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr_ptr); + } + } + } + + public static + void Variantsv(Int32 id, ref GLshort addr) + { + unsafe + { + fixed (GLshort* addr_ptr = &addr) + { + Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantsv(GLuint id, ref GLshort addr) + { + unsafe + { + fixed (GLshort* addr_ptr = &addr) + { + Delegates.glVariantsvEXT((GLuint)id, (GLshort*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantiv(Int32 id, GLint* addr) + { + { + Delegates.glVariantivEXT((GLuint)id, (GLint*)addr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantiv(GLuint id, GLint* addr) + { + unsafe { Delegates.glVariantivEXT((GLuint)id, (GLint*)addr); } + } + + public static + void Variantiv(Int32 id, GLint[] addr) + { + unsafe + { + fixed (GLint* addr_ptr = addr) + { + Delegates.glVariantivEXT((GLuint)id, (GLint*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantiv(GLuint id, GLint[] addr) + { + unsafe + { + fixed (GLint* addr_ptr = addr) + { + Delegates.glVariantivEXT((GLuint)id, (GLint*)addr_ptr); + } + } + } + + public static + void Variantiv(Int32 id, ref GLint addr) + { + unsafe + { + fixed (GLint* addr_ptr = &addr) + { + Delegates.glVariantivEXT((GLuint)id, (GLint*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantiv(GLuint id, ref GLint addr) + { + unsafe + { + fixed (GLint* addr_ptr = &addr) + { + Delegates.glVariantivEXT((GLuint)id, (GLint*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantfv(Int32 id, GLfloat* addr) + { + { + Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantfv(GLuint id, GLfloat* addr) + { + unsafe { Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr); } + } + + public static + void Variantfv(Int32 id, GLfloat[] addr) + { + unsafe + { + fixed (GLfloat* addr_ptr = addr) + { + Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantfv(GLuint id, GLfloat[] addr) + { + unsafe + { + fixed (GLfloat* addr_ptr = addr) + { + Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr_ptr); + } + } + } + + public static + void Variantfv(Int32 id, ref GLfloat addr) + { + unsafe + { + fixed (GLfloat* addr_ptr = &addr) + { + Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantfv(GLuint id, ref GLfloat addr) + { + unsafe + { + fixed (GLfloat* addr_ptr = &addr) + { + Delegates.glVariantfvEXT((GLuint)id, (GLfloat*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantdv(Int32 id, GLdouble* addr) + { + { + Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantdv(GLuint id, GLdouble* addr) + { + unsafe { Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr); } + } + + public static + void Variantdv(Int32 id, GLdouble[] addr) + { + unsafe + { + fixed (GLdouble* addr_ptr = addr) + { + Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantdv(GLuint id, GLdouble[] addr) + { + unsafe + { + fixed (GLdouble* addr_ptr = addr) + { + Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr_ptr); + } + } + } + + public static + void Variantdv(Int32 id, ref GLdouble addr) + { + unsafe + { + fixed (GLdouble* addr_ptr = &addr) + { + Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantdv(GLuint id, ref GLdouble addr) + { + unsafe + { + fixed (GLdouble* addr_ptr = &addr) + { + Delegates.glVariantdvEXT((GLuint)id, (GLdouble*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantubv(Int32 id, GLubyte* addr) + { + { + Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantubv(GLuint id, GLubyte* addr) + { + unsafe { Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr); } + } + + public static + void Variantubv(Int32 id, GLubyte[] addr) + { + unsafe + { + fixed (GLubyte* addr_ptr = addr) + { + Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantubv(GLuint id, GLubyte[] addr) + { + unsafe + { + fixed (GLubyte* addr_ptr = addr) + { + Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr_ptr); + } + } + } + + public static + void Variantubv(Int32 id, ref GLubyte addr) + { + unsafe + { + fixed (GLubyte* addr_ptr = &addr) + { + Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantubv(GLuint id, ref GLubyte addr) + { + unsafe + { + fixed (GLubyte* addr_ptr = &addr) + { + Delegates.glVariantubvEXT((GLuint)id, (GLubyte*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantusv(Int32 id, Int16* addr) + { + { + Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantusv(GLuint id, GLushort* addr) + { + unsafe { Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr); } + } + + public static + void Variantusv(Int32 id, Int16[] addr) + { + unsafe + { + fixed (Int16* addr_ptr = addr) + { + Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantusv(GLuint id, GLushort[] addr) + { + unsafe + { + fixed (GLushort* addr_ptr = addr) + { + Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr_ptr); + } + } + } + + public static + void Variantusv(Int32 id, ref Int16 addr) + { + unsafe + { + fixed (Int16* addr_ptr = &addr) + { + Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantusv(GLuint id, ref GLushort addr) + { + unsafe + { + fixed (GLushort* addr_ptr = &addr) + { + Delegates.glVariantusvEXT((GLuint)id, (GLushort*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantuiv(Int32 id, Int32* addr) + { + { + Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Variantuiv(GLuint id, GLuint* addr) + { + unsafe { Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr); } + } + + public static + void Variantuiv(Int32 id, Int32[] addr) + { + unsafe + { + fixed (Int32* addr_ptr = addr) + { + Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantuiv(GLuint id, GLuint[] addr) + { + unsafe + { + fixed (GLuint* addr_ptr = addr) + { + Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr_ptr); + } + } + } + + public static + void Variantuiv(Int32 id, ref Int32 addr) + { + unsafe + { + fixed (Int32* addr_ptr = &addr) + { + Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Variantuiv(GLuint id, ref GLuint addr) + { + unsafe + { + fixed (GLuint* addr_ptr = &addr) + { + Delegates.glVariantuivEXT((GLuint)id, (GLuint*)addr_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VariantPointer(Int32 id, GL.Enums.EXT_vertex_shader type, Int32 stride, void* addr) + { + { + Delegates.glVariantPointerEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (GLuint)stride, (void*)addr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VariantPointer(GLuint id, GL.Enums.EXT_vertex_shader type, GLuint stride, void* addr) + { + unsafe { Delegates.glVariantPointerEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (GLuint)stride, (void*)addr); } + } + + public static + void VariantPointer(Int32 id, GL.Enums.EXT_vertex_shader type, Int32 stride, object addr) + { + System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glVariantPointerEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (GLuint)stride, (void*)addr_ptr.AddrOfPinnedObject()); + } + finally + { + addr_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + void VariantPointer(GLuint id, GL.Enums.EXT_vertex_shader type, GLuint stride, object addr) + { + System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glVariantPointerEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)type, (GLuint)stride, (void*)addr_ptr.AddrOfPinnedObject()); + } + finally + { + addr_ptr.Free(); + } + } + } + + public static + void EnableVariantClientState(Int32 id) + { + Delegates.glEnableVariantClientStateEXT((GLuint)id); + } + + [System.CLSCompliant(false)] + public static + void EnableVariantClientState(GLuint id) + { + Delegates.glEnableVariantClientStateEXT((GLuint)id); + } + + public static + void DisableVariantClientState(Int32 id) + { + Delegates.glDisableVariantClientStateEXT((GLuint)id); + } + + [System.CLSCompliant(false)] + public static + void DisableVariantClientState(GLuint id) + { + Delegates.glDisableVariantClientStateEXT((GLuint)id); + } + + public static + Int32 BindLightParameter(GL.Enums.LightName light, GL.Enums.LightParameter value) + { + return Delegates.glBindLightParameterEXT((GL.Enums.LightName)light, (GL.Enums.LightParameter)value); + } + + public static + Int32 BindMaterialParameter(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter value) + { + return Delegates.glBindMaterialParameterEXT((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)value); + } + + public static + Int32 BindTexGenParameter(GL.Enums.EXT_vertex_shader unit, GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter value) + { + return Delegates.glBindTexGenParameterEXT((GL.Enums.EXT_vertex_shader)unit, (GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)value); + } + + public static + Int32 BindTextureUnitParameter(GL.Enums.EXT_vertex_shader unit, GL.Enums.EXT_vertex_shader value) + { + return Delegates.glBindTextureUnitParameterEXT((GL.Enums.EXT_vertex_shader)unit, (GL.Enums.EXT_vertex_shader)value); + } + + public static + Int32 BindParameter(GL.Enums.EXT_vertex_shader value) + { + return Delegates.glBindParameterEXT((GL.Enums.EXT_vertex_shader)value); + } + + public static + GLboolean IsVariantEnabled(Int32 id, GL.Enums.EXT_vertex_shader cap) + { + return Delegates.glIsVariantEnabledEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)cap); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsVariantEnabled(GLuint id, GL.Enums.EXT_vertex_shader cap) + { + return Delegates.glIsVariantEnabledEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)cap); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantBooleanv(Int32 id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data) + { + data = default(GL.Enums.Boolean*); + { + Delegates.glGetVariantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantBooleanv(GLuint id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data) + { + unsafe { Delegates.glGetVariantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint* data) + { + data = default(GLint*); + { + Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint* data) + { + unsafe { Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data); } + } + + public static + void GetVariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint[] data) + { + unsafe + { + fixed (GLint* data_ptr = data) + { + Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint[] data) + { + unsafe + { + fixed (GLint* data_ptr = data) + { + Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + } + } + } + + public static + void GetVariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLint data) + { + data = default(GLint); + unsafe + { + fixed (GLint* data_ptr = &data) + { + Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + data = *data_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLint data) + { + data = default(GLint); + unsafe + { + fixed (GLint* data_ptr = &data) + { + Delegates.glGetVariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + data = *data_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat* data) + { + data = default(GLfloat*); + { + Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat* data) + { + unsafe { Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data); } + } + + public static + void GetVariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat[] data) + { + unsafe + { + fixed (GLfloat* data_ptr = data) + { + Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat[] data) + { + unsafe + { + fixed (GLfloat* data_ptr = data) + { + Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + } + } + } + + public static + void GetVariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLfloat data) + { + data = default(GLfloat); + unsafe + { + fixed (GLfloat* data_ptr = &data) + { + Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + data = *data_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLfloat data) + { + data = default(GLfloat); + unsafe + { + fixed (GLfloat* data_ptr = &data) + { + Delegates.glGetVariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + data = *data_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantPointerv(Int32 id, GL.Enums.EXT_vertex_shader value, void* data) + { + data = default(void*); + { + Delegates.glGetVariantPointervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (void*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantPointerv(GLuint id, GL.Enums.EXT_vertex_shader value, void* data) + { + unsafe { Delegates.glGetVariantPointervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (void*)data); } + } + + public static + void GetVariantPointerv(Int32 id, GL.Enums.EXT_vertex_shader value, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetVariantPointervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVariantPointerv(GLuint id, GL.Enums.EXT_vertex_shader value, object data) + { + System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetVariantPointervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (void*)data_ptr.AddrOfPinnedObject()); + } + finally + { + data_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetInvariantBooleanv(Int32 id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data) + { + data = default(GL.Enums.Boolean*); + { + Delegates.glGetInvariantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetInvariantBooleanv(GLuint id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data) + { + unsafe { Delegates.glGetInvariantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetInvariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint* data) + { + data = default(GLint*); + { + Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetInvariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint* data) + { + unsafe { Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data); } + } + + public static + void GetInvariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint[] data) + { + unsafe + { + fixed (GLint* data_ptr = data) + { + Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetInvariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint[] data) + { + unsafe + { + fixed (GLint* data_ptr = data) + { + Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + } + } + } + + public static + void GetInvariantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLint data) + { + data = default(GLint); + unsafe + { + fixed (GLint* data_ptr = &data) + { + Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + data = *data_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetInvariantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLint data) + { + data = default(GLint); + unsafe + { + fixed (GLint* data_ptr = &data) + { + Delegates.glGetInvariantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + data = *data_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetInvariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat* data) + { + data = default(GLfloat*); + { + Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetInvariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat* data) + { + unsafe { Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data); } + } + + public static + void GetInvariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat[] data) + { + unsafe + { + fixed (GLfloat* data_ptr = data) + { + Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetInvariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat[] data) + { + unsafe + { + fixed (GLfloat* data_ptr = data) + { + Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + } + } + } + + public static + void GetInvariantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLfloat data) + { + data = default(GLfloat); + unsafe + { + fixed (GLfloat* data_ptr = &data) + { + Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + data = *data_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetInvariantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLfloat data) + { + data = default(GLfloat); + unsafe + { + fixed (GLfloat* data_ptr = &data) + { + Delegates.glGetInvariantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + data = *data_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetLocalConstantBooleanv(Int32 id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data) + { + data = default(GL.Enums.Boolean*); + { + Delegates.glGetLocalConstantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetLocalConstantBooleanv(GLuint id, GL.Enums.EXT_vertex_shader value, GL.Enums.Boolean* data) + { + unsafe { Delegates.glGetLocalConstantBooleanvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetLocalConstantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint* data) + { + data = default(GLint*); + { + Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetLocalConstantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint* data) + { + unsafe { Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data); } + } + + public static + void GetLocalConstantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, GLint[] data) + { + unsafe + { + fixed (GLint* data_ptr = data) + { + Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetLocalConstantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, GLint[] data) + { + unsafe + { + fixed (GLint* data_ptr = data) + { + Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + } + } + } + + public static + void GetLocalConstantIntegerv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLint data) + { + data = default(GLint); + unsafe + { + fixed (GLint* data_ptr = &data) + { + Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + data = *data_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetLocalConstantIntegerv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLint data) + { + data = default(GLint); + unsafe + { + fixed (GLint* data_ptr = &data) + { + Delegates.glGetLocalConstantIntegervEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLint*)data_ptr); + data = *data_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetLocalConstantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat* data) + { + data = default(GLfloat*); + { + Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetLocalConstantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat* data) + { + unsafe { Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data); } + } + + public static + void GetLocalConstantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, GLfloat[] data) + { + unsafe + { + fixed (GLfloat* data_ptr = data) + { + Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetLocalConstantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, GLfloat[] data) + { + unsafe + { + fixed (GLfloat* data_ptr = data) + { + Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + } + } + } + + public static + void GetLocalConstantFloatv(Int32 id, GL.Enums.EXT_vertex_shader value, out GLfloat data) + { + data = default(GLfloat); + unsafe + { + fixed (GLfloat* data_ptr = &data) + { + Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + data = *data_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetLocalConstantFloatv(GLuint id, GL.Enums.EXT_vertex_shader value, out GLfloat data) + { + data = default(GLfloat); + unsafe + { + fixed (GLfloat* data_ptr = &data) + { + Delegates.glGetLocalConstantFloatvEXT((GLuint)id, (GL.Enums.EXT_vertex_shader)value, (GLfloat*)data_ptr); + data = *data_ptr; + } + } + } + + public static + void ActiveStencilFace(GL.Enums.EXT_stencil_two_side face) + { + Delegates.glActiveStencilFaceEXT((GL.Enums.EXT_stencil_two_side)face); + } + + public static + void DepthBounds(GLclampd zmin, GLclampd zmax) + { + Delegates.glDepthBoundsEXT((GLclampd)zmin, (GLclampd)zmax); + } + + public static + void BlendEquationSeparate(GL.Enums.BlendEquationModeEXT modeRGB, GL.Enums.BlendEquationModeEXT modeAlpha) + { + Delegates.glBlendEquationSeparateEXT((GL.Enums.BlendEquationModeEXT)modeRGB, (GL.Enums.BlendEquationModeEXT)modeAlpha); + } + + public static + GLboolean IsRenderbuffer(Int32 renderbuffer) + { + return Delegates.glIsRenderbufferEXT((GLuint)renderbuffer); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsRenderbuffer(GLuint renderbuffer) + { + return Delegates.glIsRenderbufferEXT((GLuint)renderbuffer); + } + + public static + void BindRenderbuffer(GL.Enums.EXT_framebuffer_object target, Int32 renderbuffer) + { + Delegates.glBindRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GLuint)renderbuffer); + } + + [System.CLSCompliant(false)] + public static + void BindRenderbuffer(GL.Enums.EXT_framebuffer_object target, GLuint renderbuffer) + { + Delegates.glBindRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GLuint)renderbuffer); + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteRenderbuffers(GLsizei n, Int32* renderbuffers) + { + { + Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteRenderbuffers(GLsizei n, GLuint* renderbuffers) + { + unsafe { Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers); } + } + + public static + void DeleteRenderbuffers(GLsizei n, Int32[] renderbuffers) + { + unsafe + { + fixed (Int32* renderbuffers_ptr = renderbuffers) + { + Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteRenderbuffers(GLsizei n, GLuint[] renderbuffers) + { + unsafe + { + fixed (GLuint* renderbuffers_ptr = renderbuffers) + { + Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr); + } + } + } + + public static + void DeleteRenderbuffers(GLsizei n, ref Int32 renderbuffers) + { + unsafe + { + fixed (Int32* renderbuffers_ptr = &renderbuffers) + { + Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteRenderbuffers(GLsizei n, ref GLuint renderbuffers) + { + unsafe + { + fixed (GLuint* renderbuffers_ptr = &renderbuffers) + { + Delegates.glDeleteRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenRenderbuffers(GLsizei n, Int32* renderbuffers) + { + renderbuffers = default(Int32*); + { + Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) + { + unsafe { Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers); } + } + + public static + void GenRenderbuffers(GLsizei n, Int32[] renderbuffers) + { + unsafe + { + fixed (Int32* renderbuffers_ptr = renderbuffers) + { + Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GenRenderbuffers(GLsizei n, GLuint[] renderbuffers) + { + unsafe + { + fixed (GLuint* renderbuffers_ptr = renderbuffers) + { + Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr); + } + } + } + + public static + void GenRenderbuffers(GLsizei n, out Int32 renderbuffers) + { + renderbuffers = default(Int32); + unsafe + { + fixed (Int32* renderbuffers_ptr = &renderbuffers) + { + Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr); + renderbuffers = *renderbuffers_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GenRenderbuffers(GLsizei n, out GLuint renderbuffers) + { + renderbuffers = default(GLuint); + unsafe + { + fixed (GLuint* renderbuffers_ptr = &renderbuffers) + { + Delegates.glGenRenderbuffersEXT((GLsizei)n, (GLuint*)renderbuffers_ptr); + renderbuffers = *renderbuffers_ptr; + } + } + } + + public static + void RenderbufferStorage(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object internalformat, GLsizei width, GLsizei height) + { + Delegates.glRenderbufferStorageEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)internalformat, (GLsizei)width, (GLsizei)height); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetRenderbufferParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, GLint* @params) + { + unsafe { Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params); } + } + + public static + void GetRenderbufferParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetRenderbufferParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + GLboolean IsFramebuffer(Int32 framebuffer) + { + return Delegates.glIsFramebufferEXT((GLuint)framebuffer); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsFramebuffer(GLuint framebuffer) + { + return Delegates.glIsFramebufferEXT((GLuint)framebuffer); + } + + public static + void BindFramebuffer(GL.Enums.EXT_framebuffer_object target, Int32 framebuffer) + { + Delegates.glBindFramebufferEXT((GL.Enums.EXT_framebuffer_object)target, (GLuint)framebuffer); + } + + [System.CLSCompliant(false)] + public static + void BindFramebuffer(GL.Enums.EXT_framebuffer_object target, GLuint framebuffer) + { + Delegates.glBindFramebufferEXT((GL.Enums.EXT_framebuffer_object)target, (GLuint)framebuffer); + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteFramebuffers(GLsizei n, Int32* framebuffers) + { + { + Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteFramebuffers(GLsizei n, GLuint* framebuffers) + { + unsafe { Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers); } + } + + public static + void DeleteFramebuffers(GLsizei n, Int32[] framebuffers) + { + unsafe + { + fixed (Int32* framebuffers_ptr = framebuffers) + { + Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteFramebuffers(GLsizei n, GLuint[] framebuffers) + { + unsafe + { + fixed (GLuint* framebuffers_ptr = framebuffers) + { + Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr); + } + } + } + + public static + void DeleteFramebuffers(GLsizei n, ref Int32 framebuffers) + { + unsafe + { + fixed (Int32* framebuffers_ptr = &framebuffers) + { + Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteFramebuffers(GLsizei n, ref GLuint framebuffers) + { + unsafe + { + fixed (GLuint* framebuffers_ptr = &framebuffers) + { + Delegates.glDeleteFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenFramebuffers(GLsizei n, Int32* framebuffers) + { + framebuffers = default(Int32*); + { + Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenFramebuffers(GLsizei n, GLuint* framebuffers) + { + unsafe { Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers); } + } + + public static + void GenFramebuffers(GLsizei n, Int32[] framebuffers) + { + unsafe + { + fixed (Int32* framebuffers_ptr = framebuffers) + { + Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GenFramebuffers(GLsizei n, GLuint[] framebuffers) + { + unsafe + { + fixed (GLuint* framebuffers_ptr = framebuffers) + { + Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr); + } + } + } + + public static + void GenFramebuffers(GLsizei n, out Int32 framebuffers) + { + framebuffers = default(Int32); + unsafe + { + fixed (Int32* framebuffers_ptr = &framebuffers) + { + Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr); + framebuffers = *framebuffers_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GenFramebuffers(GLsizei n, out GLuint framebuffers) + { + framebuffers = default(GLuint); + unsafe + { + fixed (GLuint* framebuffers_ptr = &framebuffers) + { + Delegates.glGenFramebuffersEXT((GLsizei)n, (GLuint*)framebuffers_ptr); + framebuffers = *framebuffers_ptr; + } + } + } + + public static + GL.Enums.GLenum CheckFramebufferStatus(GL.Enums.EXT_framebuffer_object target) + { + return Delegates.glCheckFramebufferStatusEXT((GL.Enums.EXT_framebuffer_object)target); + } + + public static + void FramebufferTexture1D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, GLint level) + { + Delegates.glFramebufferTexture1DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level); + } + + [System.CLSCompliant(false)] + public static + void FramebufferTexture1D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, GLuint texture, GLint level) + { + Delegates.glFramebufferTexture1DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level); + } + + public static + void FramebufferTexture2D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, GLint level) + { + Delegates.glFramebufferTexture2DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level); + } + + [System.CLSCompliant(false)] + public static + void FramebufferTexture2D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, GLuint texture, GLint level) + { + Delegates.glFramebufferTexture2DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level); + } + + public static + void FramebufferTexture3D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, GLint level, GLint zoffset) + { + Delegates.glFramebufferTexture3DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level, (GLint)zoffset); + } + + [System.CLSCompliant(false)] + public static + void FramebufferTexture3D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, GLuint texture, GLint level, GLint zoffset) + { + Delegates.glFramebufferTexture3DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (GLuint)texture, (GLint)level, (GLint)zoffset); + } + + public static + void FramebufferRenderbuffer(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object renderbuffertarget, Int32 renderbuffer) + { + Delegates.glFramebufferRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)renderbuffertarget, (GLuint)renderbuffer); + } + + [System.CLSCompliant(false)] + public static + void FramebufferRenderbuffer(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object renderbuffertarget, GLuint renderbuffer) + { + Delegates.glFramebufferRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)renderbuffertarget, (GLuint)renderbuffer); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetFramebufferAttachmentParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, GLint* @params) + { + unsafe { Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params); } + } + + public static + void GetFramebufferAttachmentParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetFramebufferAttachmentParameteriv(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void GenerateMipmap(GL.Enums.EXT_framebuffer_object target) + { + Delegates.glGenerateMipmapEXT((GL.Enums.EXT_framebuffer_object)target); + } + + public static + void StencilClearTag(GLsizei stencilTagBits, Int32 stencilClearTag) + { + Delegates.glStencilClearTagEXT((GLsizei)stencilTagBits, (GLuint)stencilClearTag); + } + + [System.CLSCompliant(false)] + public static + void StencilClearTag(GLsizei stencilTagBits, GLuint stencilClearTag) + { + Delegates.glStencilClearTagEXT((GLsizei)stencilTagBits, (GLuint)stencilClearTag); + } + + public static + void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GL.Enums.ClearBufferMask mask, GL.Enums.EXT_framebuffer_blit filter) + { + Delegates.glBlitFramebufferEXT((GLint)srcX0, (GLint)srcY0, (GLint)srcX1, (GLint)srcY1, (GLint)dstX0, (GLint)dstY0, (GLint)dstX1, (GLint)dstY1, (GL.Enums.ClearBufferMask)mask, (GL.Enums.EXT_framebuffer_blit)filter); + } + + public static + void RenderbufferStorageMultisample(GL.Enums.EXT_framebuffer_multisample target, GLsizei samples, GL.Enums.EXT_framebuffer_multisample internalformat, GLsizei width, GLsizei height) + { + Delegates.glRenderbufferStorageMultisampleEXT((GL.Enums.EXT_framebuffer_multisample)target, (GLsizei)samples, (GL.Enums.EXT_framebuffer_multisample)internalformat, (GLsizei)width, (GLsizei)height); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjecti64v(Int32 id, GL.Enums.EXT_timer_query pname, GLint64EXT* @params) + { + @params = default(GLint64EXT*); + { + Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjecti64v(GLuint id, GL.Enums.EXT_timer_query pname, GLint64EXT* @params) + { + unsafe { Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params); } + } + + public static + void GetQueryObjecti64v(Int32 id, GL.Enums.EXT_timer_query pname, GLint64EXT[] @params) + { + unsafe + { + fixed (GLint64EXT* @params_ptr = @params) + { + Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetQueryObjecti64v(GLuint id, GL.Enums.EXT_timer_query pname, GLint64EXT[] @params) + { + unsafe + { + fixed (GLint64EXT* @params_ptr = @params) + { + Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params_ptr); + } + } + } + + public static + void GetQueryObjecti64v(Int32 id, GL.Enums.EXT_timer_query pname, out GLint64EXT @params) + { + @params = default(GLint64EXT); + unsafe + { + fixed (GLint64EXT* @params_ptr = &@params) + { + Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetQueryObjecti64v(GLuint id, GL.Enums.EXT_timer_query pname, out GLint64EXT @params) + { + @params = default(GLint64EXT); + unsafe + { + fixed (GLint64EXT* @params_ptr = &@params) + { + Delegates.glGetQueryObjecti64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLint64EXT*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjectui64v(Int32 id, GL.Enums.EXT_timer_query pname, Int64* @params) + { + @params = default(Int64*); + { + Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetQueryObjectui64v(GLuint id, GL.Enums.EXT_timer_query pname, GLuint64EXT* @params) + { + unsafe { Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params); } + } + + public static + void GetQueryObjectui64v(Int32 id, GL.Enums.EXT_timer_query pname, Int64[] @params) + { + unsafe + { + fixed (Int64* @params_ptr = @params) + { + Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetQueryObjectui64v(GLuint id, GL.Enums.EXT_timer_query pname, GLuint64EXT[] @params) + { + unsafe + { + fixed (GLuint64EXT* @params_ptr = @params) + { + Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params_ptr); + } + } + } + + public static + void GetQueryObjectui64v(Int32 id, GL.Enums.EXT_timer_query pname, out Int64 @params) + { + @params = default(Int64); + unsafe + { + fixed (Int64* @params_ptr = &@params) + { + Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetQueryObjectui64v(GLuint id, GL.Enums.EXT_timer_query pname, out GLuint64EXT @params) + { + @params = default(GLuint64EXT); + unsafe + { + fixed (GLuint64EXT* @params_ptr = &@params) + { + Delegates.glGetQueryObjectui64vEXT((GLuint)id, (GL.Enums.EXT_timer_query)pname, (GLuint64EXT*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, GLfloat* @params) + { + { + Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, GLfloat* @params) + { + unsafe { Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params); } + } + + public static + void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + public static + void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, GLfloat* @params) + { + { + Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, GLfloat* @params) + { + unsafe { Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params); } + } + + public static + void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + public static + void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, Int32 index, GLsizei count, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameters4fv(GL.Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + public static + void FramebufferTexture(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, GLint level) + { + Delegates.glFramebufferTextureEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level); + } + + [System.CLSCompliant(false)] + public static + void FramebufferTexture(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, GLuint texture, GLint level) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + Delegates.glFramebufferTextureEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level); } - finally + + public static + void FramebufferTextureLayer(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, GLint level, GLint layer) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glFramebufferTextureLayerEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level, (GLint)layer); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void FramebufferTextureLayer(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, GLuint texture, GLint level, GLint layer) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + Delegates.glFramebufferTextureLayerEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level, (GLint)layer); } - finally + + public static + void FramebufferTextureFace(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, GLint level, GL.Enums.TextureTarget face) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glFramebufferTextureFaceEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level, (GL.Enums.TextureTarget)face); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void FramebufferTextureFace(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, GLuint texture, GLint level, GL.Enums.TextureTarget face) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); + Delegates.glFramebufferTextureFaceEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (GLuint)texture, (GLint)level, (GL.Enums.TextureTarget)face); } - finally + + public static + void ProgramParameteri(Int32 program, GL.Enums.EXT_geometry_shader4 pname, GLint value) { - h0.Free(); - h1.Free(); + Delegates.glProgramParameteriEXT((GLuint)program, (GL.Enums.EXT_geometry_shader4)pname, (GLint)value); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void ProgramParameteri(GLuint program, GL.Enums.EXT_geometry_shader4 pname, GLint value) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + Delegates.glProgramParameteriEXT((GLuint)program, (GL.Enums.EXT_geometry_shader4)pname, (GLint)value); } - finally + + public static + void VertexAttribI1i(Int32 index, GLint x) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glVertexAttribI1iEXT((GLuint)index, (GLint)x); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void VertexAttribI1i(GLuint index, GLint x) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); + Delegates.glVertexAttribI1iEXT((GLuint)index, (GLint)x); } - finally + + public static + void VertexAttribI2i(Int32 index, GLint x, GLint y) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glVertexAttribI2iEXT((GLuint)index, (GLint)x, (GLint)y); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void VertexAttribI2i(GLuint index, GLint x, GLint y) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); + Delegates.glVertexAttribI2iEXT((GLuint)index, (GLint)x, (GLint)y); } - finally + + public static + void VertexAttribI3i(Int32 index, GLint x, GLint y, GLint z) { - h0.Free(); - h1.Free(); + Delegates.glVertexAttribI3iEXT((GLuint)index, (GLint)x, (GLint)y, (GLint)z); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glVertexAttribI3iEXT((GLuint)index, (GLint)x, (GLint)y, (GLint)z); } - finally + + public static + void VertexAttribI4i(Int32 index, GLint x, GLint y, GLint z, GLint w) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glVertexAttribI4iEXT((GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glVertexAttribI4iEXT((GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w); } - finally + + public static + void VertexAttribI1ui(Int32 index, Int32 x) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glVertexAttribI1uiEXT((GLuint)index, (GLuint)x); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void VertexAttribI1ui(GLuint index, GLuint x) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); + Delegates.glVertexAttribI1uiEXT((GLuint)index, (GLuint)x); } - finally + + public static + void VertexAttribI2ui(Int32 index, Int32 x, Int32 y) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glVertexAttribI2uiEXT((GLuint)index, (GLuint)x, (GLuint)y); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void VertexAttribI2ui(GLuint index, GLuint x, GLuint y) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); + Delegates.glVertexAttribI2uiEXT((GLuint)index, (GLuint)x, (GLuint)y); } - finally + + public static + void VertexAttribI3ui(Int32 index, Int32 x, Int32 y, Int32 z) { - h0.Free(); - h1.Free(); + Delegates.glVertexAttribI3uiEXT((GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); + Delegates.glVertexAttribI3uiEXT((GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z); } - finally + + public static + void VertexAttribI4ui(Int32 index, Int32 x, Int32 y, Int32 z, Int32 w) { - h0.Free(); - h1.Free(); + Delegates.glVertexAttribI4uiEXT((GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), c, n, v); + Delegates.glVertexAttribI4uiEXT((GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI1iv(Int32 index, GLint* v) + { + { + Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI1iv(GLuint index, GLint* v) + { + unsafe { Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v); } + } + + public static + void VertexAttribI1iv(Int32 index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI1iv(GLuint index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + public static + void VertexAttribI1iv(Int32 index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI1iv(GLuint index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttribI1ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI2iv(Int32 index, GLint* v) + { + { + Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI2iv(GLuint index, GLint* v) + { + unsafe { Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v); } + } + + public static + void VertexAttribI2iv(Int32 index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI2iv(GLuint index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + public static + void VertexAttribI2iv(Int32 index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI2iv(GLuint index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttribI2ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI3iv(Int32 index, GLint* v) + { + { + Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI3iv(GLuint index, GLint* v) + { + unsafe { Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v); } + } + + public static + void VertexAttribI3iv(Int32 index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI3iv(GLuint index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + public static + void VertexAttribI3iv(Int32 index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI3iv(GLuint index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttribI3ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4iv(Int32 index, GLint* v) + { + { + Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4iv(GLuint index, GLint* v) + { + unsafe { Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v); } + } + + public static + void VertexAttribI4iv(Int32 index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4iv(GLuint index, GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + public static + void VertexAttribI4iv(Int32 index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4iv(GLuint index, ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glVertexAttribI4ivEXT((GLuint)index, (GLint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI1uiv(Int32 index, Int32* v) + { + { + Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI1uiv(GLuint index, GLuint* v) + { + unsafe { Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v); } + } + + public static + void VertexAttribI1uiv(Int32 index, Int32[] v) + { + unsafe + { + fixed (Int32* v_ptr = v) + { + Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI1uiv(GLuint index, GLuint[] v) + { + unsafe + { + fixed (GLuint* v_ptr = v) + { + Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + public static + void VertexAttribI1uiv(Int32 index, ref Int32 v) + { + unsafe + { + fixed (Int32* v_ptr = &v) + { + Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI1uiv(GLuint index, ref GLuint v) + { + unsafe + { + fixed (GLuint* v_ptr = &v) + { + Delegates.glVertexAttribI1uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI2uiv(Int32 index, Int32* v) + { + { + Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI2uiv(GLuint index, GLuint* v) + { + unsafe { Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v); } + } + + public static + void VertexAttribI2uiv(Int32 index, Int32[] v) + { + unsafe + { + fixed (Int32* v_ptr = v) + { + Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI2uiv(GLuint index, GLuint[] v) + { + unsafe + { + fixed (GLuint* v_ptr = v) + { + Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + public static + void VertexAttribI2uiv(Int32 index, ref Int32 v) + { + unsafe + { + fixed (Int32* v_ptr = &v) + { + Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI2uiv(GLuint index, ref GLuint v) + { + unsafe + { + fixed (GLuint* v_ptr = &v) + { + Delegates.glVertexAttribI2uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI3uiv(Int32 index, Int32* v) + { + { + Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI3uiv(GLuint index, GLuint* v) + { + unsafe { Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v); } + } + + public static + void VertexAttribI3uiv(Int32 index, Int32[] v) + { + unsafe + { + fixed (Int32* v_ptr = v) + { + Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI3uiv(GLuint index, GLuint[] v) + { + unsafe + { + fixed (GLuint* v_ptr = v) + { + Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + public static + void VertexAttribI3uiv(Int32 index, ref Int32 v) + { + unsafe + { + fixed (Int32* v_ptr = &v) + { + Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI3uiv(GLuint index, ref GLuint v) + { + unsafe + { + fixed (GLuint* v_ptr = &v) + { + Delegates.glVertexAttribI3uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4uiv(Int32 index, Int32* v) + { + { + Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4uiv(GLuint index, GLuint* v) + { + unsafe { Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v); } + } + + public static + void VertexAttribI4uiv(Int32 index, Int32[] v) + { + unsafe + { + fixed (Int32* v_ptr = v) + { + Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4uiv(GLuint index, GLuint[] v) + { + unsafe + { + fixed (GLuint* v_ptr = v) + { + Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + public static + void VertexAttribI4uiv(Int32 index, ref Int32 v) + { + unsafe + { + fixed (Int32* v_ptr = &v) + { + Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4uiv(GLuint index, ref GLuint v) + { + unsafe + { + fixed (GLuint* v_ptr = &v) + { + Delegates.glVertexAttribI4uivEXT((GLuint)index, (GLuint*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4bv(Int32 index, Byte* v) + { + { + Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4bv(GLuint index, GLbyte* v) + { + unsafe { Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v); } + } + + public static + void VertexAttribI4bv(Int32 index, Byte[] v) + { + unsafe + { + fixed (Byte* v_ptr = v) + { + Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4bv(GLuint index, GLbyte[] v) + { + unsafe + { + fixed (GLbyte* v_ptr = v) + { + Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + public static + void VertexAttribI4bv(Int32 index, ref Byte v) + { + unsafe + { + fixed (Byte* v_ptr = &v) + { + Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4bv(GLuint index, ref GLbyte v) + { + unsafe + { + fixed (GLbyte* v_ptr = &v) + { + Delegates.glVertexAttribI4bvEXT((GLuint)index, (GLbyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttribI4sv(Int32 index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4sv(GLuint index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttribI4sv(Int32 index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4sv(GLuint index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttribI4svEXT((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4ubv(Int32 index, GLubyte* v) + { + { + Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4ubv(GLuint index, GLubyte* v) + { + unsafe { Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v); } + } + + public static + void VertexAttribI4ubv(Int32 index, GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4ubv(GLuint index, GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + public static + void VertexAttribI4ubv(Int32 index, ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4ubv(GLuint index, ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttribI4ubvEXT((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4usv(Int32 index, Int16* v) + { + { + Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribI4usv(GLuint index, GLushort* v) + { + unsafe { Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v); } + } + + public static + void VertexAttribI4usv(Int32 index, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4usv(GLuint index, GLushort[] v) + { + unsafe + { + fixed (GLushort* v_ptr = v) + { + Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v_ptr); + } + } + } + + public static + void VertexAttribI4usv(Int32 index, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribI4usv(GLuint index, ref GLushort v) + { + unsafe + { + fixed (GLushort* v_ptr = &v) + { + Delegates.glVertexAttribI4usvEXT((GLuint)index, (GLushort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribIPointer(Int32 index, GLint size, GL.Enums.NV_vertex_program4 type, GLsizei stride, void* pointer) + { + { + Delegates.glVertexAttribIPointerEXT((GLuint)index, (GLint)size, (GL.Enums.NV_vertex_program4)type, (GLsizei)stride, (void*)pointer); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribIPointer(GLuint index, GLint size, GL.Enums.NV_vertex_program4 type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glVertexAttribIPointerEXT((GLuint)index, (GLint)size, (GL.Enums.NV_vertex_program4)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void VertexAttribIPointer(Int32 index, GLint size, GL.Enums.NV_vertex_program4 type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glVertexAttribIPointerEXT((GLuint)index, (GLint)size, (GL.Enums.NV_vertex_program4)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribIPointer(GLuint index, GLint size, GL.Enums.NV_vertex_program4 type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glVertexAttribIPointerEXT((GLuint)index, (GLint)size, (GL.Enums.NV_vertex_program4)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribIiv(Int32 index, GL.Enums.NV_vertex_program4 pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribIiv(GLuint index, GL.Enums.NV_vertex_program4 pname, GLint* @params) + { + unsafe { Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params); } + } + + public static + void GetVertexAttribIiv(Int32 index, GL.Enums.NV_vertex_program4 pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribIiv(GLuint index, GL.Enums.NV_vertex_program4 pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetVertexAttribIiv(Int32 index, GL.Enums.NV_vertex_program4 pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribIiv(GLuint index, GL.Enums.NV_vertex_program4 pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVertexAttribIivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribIuiv(Int32 index, GL.Enums.NV_vertex_program4 pname, Int32* @params) + { + @params = default(Int32*); + { + Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribIuiv(GLuint index, GL.Enums.NV_vertex_program4 pname, GLuint* @params) + { + unsafe { Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params); } + } + + public static + void GetVertexAttribIuiv(Int32 index, GL.Enums.NV_vertex_program4 pname, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribIuiv(GLuint index, GL.Enums.NV_vertex_program4 pname, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params_ptr); + } + } + } + + public static + void GetVertexAttribIuiv(Int32 index, GL.Enums.NV_vertex_program4 pname, out Int32 @params) + { + @params = default(Int32); + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribIuiv(GLuint index, GL.Enums.NV_vertex_program4 pname, out GLuint @params) + { + @params = default(GLuint); + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glGetVertexAttribIuivEXT((GLuint)index, (GL.Enums.NV_vertex_program4)pname, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetUniformuiv(Int32 program, GLint location, Int32* @params) + { + @params = default(Int32*); + { + Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetUniformuiv(GLuint program, GLint location, GLuint* @params) + { + unsafe { Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params); } + } + + public static + void GetUniformuiv(Int32 program, GLint location, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetUniformuiv(GLuint program, GLint location, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params_ptr); + } + } + } + + public static + void GetUniformuiv(Int32 program, GLint location, out Int32 @params) + { + @params = default(Int32); + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetUniformuiv(GLuint program, GLint location, out GLuint @params) + { + @params = default(GLuint); + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glGetUniformuivEXT((GLuint)program, (GLint)location, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void BindFragDataLocation(Int32 program, Int32 color, System.String name) + { + Delegates.glBindFragDataLocationEXT((GLuint)program, (GLuint)color, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + void BindFragDataLocation(GLuint program, GLuint color, System.String name) + { + Delegates.glBindFragDataLocationEXT((GLuint)program, (GLuint)color, (System.String)name); + } + + public static + GLint GetFragDataLocation(Int32 program, System.String name) + { + return Delegates.glGetFragDataLocationEXT((GLuint)program, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + GLint GetFragDataLocation(GLuint program, System.String name) + { + return Delegates.glGetFragDataLocationEXT((GLuint)program, (System.String)name); + } + + public static + void Uniform1ui(GLint location, Int32 v0) + { + Delegates.glUniform1uiEXT((GLint)location, (GLuint)v0); + } + + [System.CLSCompliant(false)] + public static + void Uniform1ui(GLint location, GLuint v0) + { + Delegates.glUniform1uiEXT((GLint)location, (GLuint)v0); + } + + public static + void Uniform2ui(GLint location, Int32 v0, Int32 v1) + { + Delegates.glUniform2uiEXT((GLint)location, (GLuint)v0, (GLuint)v1); + } + + [System.CLSCompliant(false)] + public static + void Uniform2ui(GLint location, GLuint v0, GLuint v1) + { + Delegates.glUniform2uiEXT((GLint)location, (GLuint)v0, (GLuint)v1); + } + + public static + void Uniform3ui(GLint location, Int32 v0, Int32 v1, Int32 v2) + { + Delegates.glUniform3uiEXT((GLint)location, (GLuint)v0, (GLuint)v1, (GLuint)v2); + } + + [System.CLSCompliant(false)] + public static + void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) + { + Delegates.glUniform3uiEXT((GLint)location, (GLuint)v0, (GLuint)v1, (GLuint)v2); + } + + public static + void Uniform4ui(GLint location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) + { + Delegates.glUniform4uiEXT((GLint)location, (GLuint)v0, (GLuint)v1, (GLuint)v2, (GLuint)v3); + } + + [System.CLSCompliant(false)] + public static + void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + { + Delegates.glUniform4uiEXT((GLint)location, (GLuint)v0, (GLuint)v1, (GLuint)v2, (GLuint)v3); + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform1uiv(GLint location, GLsizei count, Int32* value) + { + { + Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform1uiv(GLint location, GLsizei count, GLuint* value) + { + unsafe { Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); } + } + + public static + void Uniform1uiv(GLint location, GLsizei count, Int32[] value) + { + unsafe + { + fixed (Int32* value_ptr = value) + { + Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Uniform1uiv(GLint location, GLsizei count, GLuint[] value) + { + unsafe + { + fixed (GLuint* value_ptr = value) + { + Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + public static + void Uniform1uiv(GLint location, GLsizei count, ref Int32 value) + { + unsafe + { + fixed (Int32* value_ptr = &value) + { + Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Uniform1uiv(GLint location, GLsizei count, ref GLuint value) + { + unsafe + { + fixed (GLuint* value_ptr = &value) + { + Delegates.glUniform1uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform2uiv(GLint location, GLsizei count, Int32* value) + { + { + Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform2uiv(GLint location, GLsizei count, GLuint* value) + { + unsafe { Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); } + } + + public static + void Uniform2uiv(GLint location, GLsizei count, Int32[] value) + { + unsafe + { + fixed (Int32* value_ptr = value) + { + Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Uniform2uiv(GLint location, GLsizei count, GLuint[] value) + { + unsafe + { + fixed (GLuint* value_ptr = value) + { + Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + public static + void Uniform2uiv(GLint location, GLsizei count, ref Int32 value) + { + unsafe + { + fixed (Int32* value_ptr = &value) + { + Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Uniform2uiv(GLint location, GLsizei count, ref GLuint value) + { + unsafe + { + fixed (GLuint* value_ptr = &value) + { + Delegates.glUniform2uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform3uiv(GLint location, GLsizei count, Int32* value) + { + { + Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform3uiv(GLint location, GLsizei count, GLuint* value) + { + unsafe { Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); } + } + + public static + void Uniform3uiv(GLint location, GLsizei count, Int32[] value) + { + unsafe + { + fixed (Int32* value_ptr = value) + { + Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Uniform3uiv(GLint location, GLsizei count, GLuint[] value) + { + unsafe + { + fixed (GLuint* value_ptr = value) + { + Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + public static + void Uniform3uiv(GLint location, GLsizei count, ref Int32 value) + { + unsafe + { + fixed (Int32* value_ptr = &value) + { + Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Uniform3uiv(GLint location, GLsizei count, ref GLuint value) + { + unsafe + { + fixed (GLuint* value_ptr = &value) + { + Delegates.glUniform3uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform4uiv(GLint location, GLsizei count, Int32* value) + { + { + Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Uniform4uiv(GLint location, GLsizei count, GLuint* value) + { + unsafe { Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value); } + } + + public static + void Uniform4uiv(GLint location, GLsizei count, Int32[] value) + { + unsafe + { + fixed (Int32* value_ptr = value) + { + Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Uniform4uiv(GLint location, GLsizei count, GLuint[] value) + { + unsafe + { + fixed (GLuint* value_ptr = value) + { + Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + public static + void Uniform4uiv(GLint location, GLsizei count, ref Int32 value) + { + unsafe + { + fixed (Int32* value_ptr = &value) + { + Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Uniform4uiv(GLint location, GLsizei count, ref GLuint value) + { + unsafe + { + fixed (GLuint* value_ptr = &value) + { + Delegates.glUniform4uivEXT((GLint)location, (GLsizei)count, (GLuint*)value_ptr); + } + } + } + + public static + void DrawArraysInstanced(GL.Enums.BeginMode mode, GLint start, GLsizei count, GLsizei primcount) + { + Delegates.glDrawArraysInstancedEXT((GL.Enums.BeginMode)mode, (GLint)start, (GLsizei)count, (GLsizei)primcount); + } + + [System.CLSCompliant(false)] + public static + unsafe void DrawElementsInstanced(GL.Enums.BeginMode mode, GLsizei count, GL.Enums.EXT_draw_instanced type, void* indices, GLsizei primcount) + { + unsafe { Delegates.glDrawElementsInstancedEXT((GL.Enums.BeginMode)mode, (GLsizei)count, (GL.Enums.EXT_draw_instanced)type, (void*)indices, (GLsizei)primcount); } + } + + public static + void DrawElementsInstanced(GL.Enums.BeginMode mode, GLsizei count, GL.Enums.EXT_draw_instanced type, object indices, GLsizei primcount) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glDrawElementsInstancedEXT((GL.Enums.BeginMode)mode, (GLsizei)count, (GL.Enums.EXT_draw_instanced)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount); + } + finally + { + indices_ptr.Free(); + } + } + } + + public static + void TexBuffer(GL.Enums.TextureTarget target, GL.Enums.EXT_texture_buffer_object internalformat, Int32 buffer) + { + Delegates.glTexBufferEXT((GL.Enums.TextureTarget)target, (GL.Enums.EXT_texture_buffer_object)internalformat, (GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + void TexBuffer(GL.Enums.TextureTarget target, GL.Enums.EXT_texture_buffer_object internalformat, GLuint buffer) + { + Delegates.glTexBufferEXT((GL.Enums.TextureTarget)target, (GL.Enums.EXT_texture_buffer_object)internalformat, (GLuint)buffer); + } + + public static + void ColorMaskIndexed(Int32 index, GL.Enums.Boolean r, GL.Enums.Boolean g, GL.Enums.Boolean b, GL.Enums.Boolean a) + { + unsafe + { + { + Delegates.glColorMaskIndexedEXT((GLuint)index, (GL.Enums.Boolean)r, (GL.Enums.Boolean)g, (GL.Enums.Boolean)b, (GL.Enums.Boolean)a); + } + } + } + + [System.CLSCompliant(false)] + public static + void ColorMaskIndexed(GLuint index, GL.Enums.Boolean r, GL.Enums.Boolean g, GL.Enums.Boolean b, GL.Enums.Boolean a) + { + Delegates.glColorMaskIndexedEXT((GLuint)index, (GL.Enums.Boolean)r, (GL.Enums.Boolean)g, (GL.Enums.Boolean)b, (GL.Enums.Boolean)a); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetBooleanIndexedv(GL.Enums.EXT_draw_buffers2 target, Int32 index, GL.Enums.Boolean* data) + { + data = default(GL.Enums.Boolean*); + { + Delegates.glGetBooleanIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GL.Enums.Boolean*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetBooleanIndexedv(GL.Enums.EXT_draw_buffers2 target, GLuint index, GL.Enums.Boolean* data) + { + unsafe { Delegates.glGetBooleanIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GL.Enums.Boolean*)data); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, Int32 index, GLint* data) + { + data = default(GLint*); + { + Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, GLuint index, GLint* data) + { + unsafe { Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data); } + } + + public static + void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, Int32 index, GLint[] data) + { + unsafe + { + fixed (GLint* data_ptr = data) + { + Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, GLuint index, GLint[] data) + { + unsafe + { + fixed (GLint* data_ptr = data) + { + Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data_ptr); + } + } + } + + public static + void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, Int32 index, out GLint data) + { + data = default(GLint); + unsafe + { + fixed (GLint* data_ptr = &data) + { + Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data_ptr); + data = *data_ptr; + } + } } - finally + + [System.CLSCompliant(false)] + public static + void GetIntegerIndexedv(GL.Enums.EXT_draw_buffers2 target, GLuint index, out GLint data) + { + data = default(GLint); + unsafe + { + fixed (GLint* data_ptr = &data) + { + Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index, (GLint*)data_ptr); + data = *data_ptr; + } + } + } + + public static + void EnableIndexed(GL.Enums.EXT_draw_buffers2 target, Int32 index) + { + Delegates.glEnableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index); + } + + [System.CLSCompliant(false)] + public static + void EnableIndexed(GL.Enums.EXT_draw_buffers2 target, GLuint index) + { + Delegates.glEnableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index); + } + + public static + void DisableIndexed(GL.Enums.EXT_draw_buffers2 target, Int32 index) + { + Delegates.glDisableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index); + } + + [System.CLSCompliant(false)] + public static + void DisableIndexed(GL.Enums.EXT_draw_buffers2 target, GLuint index) + { + Delegates.glDisableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index); + } + + public static + GLboolean IsEnabledIndexed(GL.Enums.EXT_draw_buffers2 target, Int32 index) + { + return Delegates.glIsEnabledIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsEnabledIndexed(GL.Enums.EXT_draw_buffers2 target, GLuint index) + { + return Delegates.glIsEnabledIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (GLuint)index); + } + + public static + void UniformBuffer(Int32 program, GLint location, Int32 buffer) + { + Delegates.glUniformBufferEXT((GLuint)program, (GLint)location, (GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + void UniformBuffer(GLuint program, GLint location, GLuint buffer) + { + Delegates.glUniformBufferEXT((GLuint)program, (GLint)location, (GLuint)buffer); + } + + public static + GLint GetUniformBufferSize(Int32 program, GLint location) + { + return Delegates.glGetUniformBufferSizeEXT((GLuint)program, (GLint)location); + } + + [System.CLSCompliant(false)] + public static + GLint GetUniformBufferSize(GLuint program, GLint location) + { + return Delegates.glGetUniformBufferSizeEXT((GLuint)program, (GLint)location); + } + + public static + GLintptr GetUniformOffset(Int32 program, GLint location) + { + return Delegates.glGetUniformOffsetEXT((GLuint)program, (GLint)location); + } + + [System.CLSCompliant(false)] + public static + GLintptr GetUniformOffset(GLuint program, GLint location) + { + return Delegates.glGetUniformOffsetEXT((GLuint)program, (GLint)location); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLint* @params) + { + unsafe { Delegates.glTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params); } + } + + public static + void TexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params_ptr); + } + } + } + + public static + void TexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32* @params) + { + { + Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLuint* @params) + { + unsafe { Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params); } + } + + public static + void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params_ptr); + } + } + } + + public static + void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref Int32 @params) + { + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void TexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref GLuint @params) + { + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetTexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLint* @params) + { + unsafe { Delegates.glGetTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params); } + } + + public static + void GetTexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetTexParameterIiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, Int32* @params) + { + @params = default(Int32*); + { + Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLuint* @params) + { + unsafe { Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params); } + } + + public static + void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params_ptr); + } + } + } + + public static + void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, out Int32 @params) + { + @params = default(Int32); + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetTexParameterIuiv(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, out GLuint @params) + { + @params = default(GLuint); + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) + { + Delegates.glClearColorIiEXT((GLint)red, (GLint)green, (GLint)blue, (GLint)alpha); + } + + public static + void ClearColorIui(Int32 red, Int32 green, Int32 blue, Int32 alpha) + { + Delegates.glClearColorIuiEXT((GLuint)red, (GLuint)green, (GLuint)blue, (GLuint)alpha); + } + + [System.CLSCompliant(false)] + public static + void ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) + { + Delegates.glClearColorIuiEXT((GLuint)red, (GLuint)green, (GLuint)blue, (GLuint)alpha); + } + + } + + public static class SGIS + { + [System.CLSCompliant(false)] + public static + unsafe void GetTexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, GLfloat* weights) + { + unsafe { Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLfloat*)weights); } + } + + public static + void GetTexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, GLfloat[] weights) + { + unsafe + { + fixed (GLfloat* weights_ptr = weights) + { + Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLfloat*)weights_ptr); + } + } + } + + public static + void GetTexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, out GLfloat weights) + { + weights = default(GLfloat); + unsafe + { + fixed (GLfloat* weights_ptr = &weights) + { + Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLfloat*)weights_ptr); + weights = *weights_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, GLsizei n, GLfloat* weights) + { + unsafe { Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLsizei)n, (GLfloat*)weights); } + } + + public static + void TexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, GLsizei n, GLfloat[] weights) + { + unsafe + { + fixed (GLfloat* weights_ptr = weights) + { + Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLsizei)n, (GLfloat*)weights_ptr); + } + } + } + + public static + void TexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, GLsizei n, ref GLfloat weights) + { + unsafe + { + fixed (GLfloat* weights_ptr = &weights) + { + Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (GLsizei)n, (GLfloat*)weights_ptr); + } + } + } + + public static + void PixelTexGenParameteri(GL.Enums.PixelTexGenParameterNameSGIS pname, GLint param) + { + Delegates.glPixelTexGenParameteriSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void PixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLint* @params) + { + unsafe { Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params); } + } + + public static + void PixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params_ptr); + } + } + } + + public static + void PixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params_ptr); + } + } + } + + public static + void PixelTexGenParameterf(GL.Enums.PixelTexGenParameterNameSGIS pname, GLfloat param) + { + Delegates.glPixelTexGenParameterfSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void PixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLfloat* @params) + { + unsafe { Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params); } + } + + public static + void PixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void PixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetPixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLint* @params) + { + unsafe { Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params); } + } + + public static + void GetPixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetPixelTexGenParameteriv(GL.Enums.PixelTexGenParameterNameSGIS pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetPixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLfloat* @params) + { + unsafe { Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params); } + } + + public static + void GetPixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetPixelTexGenParameterfv(GL.Enums.PixelTexGenParameterNameSGIS pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexImage4D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glTexImage4DSGIS((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLsizei)size4d, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void TexImage4D(GL.Enums.TextureTarget target, GLint level, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexImage4DSGIS((GL.Enums.TextureTarget)target, (GLint)level, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLsizei)size4d, (GLint)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexSubImage4D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels) + { + unsafe { Delegates.glTexSubImage4DSGIS((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLint)woffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLsizei)size4d, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); } + } + + public static + void TexSubImage4D(GL.Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object pixels) + { + System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexSubImage4DSGIS((GL.Enums.TextureTarget)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)zoffset, (GLint)woffset, (GLsizei)width, (GLsizei)height, (GLsizei)depth, (GLsizei)size4d, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject()); + } + finally + { + pixels_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DetailTexFunc(GL.Enums.TextureTarget target, GLsizei n, GLfloat* points) + { + unsafe { Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points); } + } + + public static + void DetailTexFunc(GL.Enums.TextureTarget target, GLsizei n, GLfloat[] points) + { + unsafe + { + fixed (GLfloat* points_ptr = points) + { + Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points_ptr); + } + } + } + + public static + void DetailTexFunc(GL.Enums.TextureTarget target, GLsizei n, ref GLfloat points) + { + unsafe + { + fixed (GLfloat* points_ptr = &points) + { + Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetDetailTexFunc(GL.Enums.TextureTarget target, GLfloat* points) + { + unsafe { Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points); } + } + + public static + void GetDetailTexFunc(GL.Enums.TextureTarget target, GLfloat[] points) + { + unsafe + { + fixed (GLfloat* points_ptr = points) + { + Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points_ptr); + } + } + } + + public static + void GetDetailTexFunc(GL.Enums.TextureTarget target, out GLfloat points) + { + points = default(GLfloat); + unsafe + { + fixed (GLfloat* points_ptr = &points) + { + Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points_ptr); + points = *points_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SharpenTexFunc(GL.Enums.TextureTarget target, GLsizei n, GLfloat* points) + { + unsafe { Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points); } + } + + public static + void SharpenTexFunc(GL.Enums.TextureTarget target, GLsizei n, GLfloat[] points) + { + unsafe + { + fixed (GLfloat* points_ptr = points) + { + Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points_ptr); + } + } + } + + public static + void SharpenTexFunc(GL.Enums.TextureTarget target, GLsizei n, ref GLfloat points) + { + unsafe + { + fixed (GLfloat* points_ptr = &points) + { + Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLsizei)n, (GLfloat*)points_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetSharpenTexFunc(GL.Enums.TextureTarget target, GLfloat* points) + { + unsafe { Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points); } + } + + public static + void GetSharpenTexFunc(GL.Enums.TextureTarget target, GLfloat[] points) + { + unsafe + { + fixed (GLfloat* points_ptr = points) + { + Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points_ptr); + } + } + } + + public static + void GetSharpenTexFunc(GL.Enums.TextureTarget target, out GLfloat points) + { + points = default(GLfloat); + unsafe + { + fixed (GLfloat* points_ptr = &points) + { + Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (GLfloat*)points_ptr); + points = *points_ptr; + } + } + } + + public static + void SampleMask(GLclampf value, GL.Enums.Boolean invert) + { + Delegates.glSampleMaskSGIS((GLclampf)value, (GL.Enums.Boolean)invert); + } + + public static + void SamplePattern(GL.Enums.SamplePatternSGIS pattern) + { + Delegates.glSamplePatternSGIS((GL.Enums.SamplePatternSGIS)pattern); + } + + public static + void PointParameterf(GL.Enums.SGIS_point_parameters pname, GLfloat param) + { + Delegates.glPointParameterfSGIS((GL.Enums.SGIS_point_parameters)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void PointParameterfv(GL.Enums.SGIS_point_parameters pname, GLfloat* @params) + { + unsafe { Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (GLfloat*)@params); } + } + + public static + void PointParameterfv(GL.Enums.SGIS_point_parameters pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void PointParameterfv(GL.Enums.SGIS_point_parameters pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void FogFunc(GLsizei n, GLfloat* points) + { + unsafe { Delegates.glFogFuncSGIS((GLsizei)n, (GLfloat*)points); } + } + + public static + void FogFunc(GLsizei n, GLfloat[] points) + { + unsafe + { + fixed (GLfloat* points_ptr = points) + { + Delegates.glFogFuncSGIS((GLsizei)n, (GLfloat*)points_ptr); + } + } + } + + public static + void FogFunc(GLsizei n, ref GLfloat points) + { + unsafe + { + fixed (GLfloat* points_ptr = &points) + { + Delegates.glFogFuncSGIS((GLsizei)n, (GLfloat*)points_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetFogFunc(GLfloat* points) + { + unsafe { Delegates.glGetFogFuncSGIS((GLfloat*)points); } + } + + public static + void GetFogFunc(GLfloat[] points) + { + unsafe + { + fixed (GLfloat* points_ptr = points) + { + Delegates.glGetFogFuncSGIS((GLfloat*)points_ptr); + } + } + } + + public static + void GetFogFunc(out GLfloat points) + { + points = default(GLfloat); + unsafe + { + fixed (GLfloat* points_ptr = &points) + { + Delegates.glGetFogFuncSGIS((GLfloat*)points_ptr); + points = *points_ptr; + } + } + } + + public static + void TextureColorMask(GL.Enums.Boolean red, GL.Enums.Boolean green, GL.Enums.Boolean blue, GL.Enums.Boolean alpha) + { + Delegates.glTextureColorMaskSGIS((GL.Enums.Boolean)red, (GL.Enums.Boolean)green, (GL.Enums.Boolean)blue, (GL.Enums.Boolean)alpha); + } + + } + + public static class SGI + { + [System.CLSCompliant(false)] + public static + unsafe void ColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table) + { + unsafe { Delegates.glColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); } + } + + public static + void ColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object table) + { + System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject()); + } + finally + { + table_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, GLfloat* @params) + { + unsafe { Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLfloat*)@params); } + } + + public static + void ColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void ColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, GLint* @params) + { + unsafe { Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLint*)@params); } + } + + public static + void ColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLint*)@params_ptr); + } + } + } + + public static + void ColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (GLint*)@params_ptr); + } + } + } + + public static + void CopyColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width) + { + Delegates.glCopyColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (GLint)x, (GLint)y, (GLsizei)width); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table) + { + unsafe { Delegates.glGetColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); } + } + + public static + void GetColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, object table) + { + System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject()); + } + finally + { + table_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, GLfloat* @params) + { + unsafe { Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLfloat*)@params); } + } + + public static + void GetColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetColorTableParameterfv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, GLint* @params) + { + unsafe { Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLint*)@params); } + } + + public static + void GetColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetColorTableParameteriv(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + } + + public static class SGIX + { + public static + void PixelTexGen(GL.Enums.SGIX_pixel_texture mode) + { + Delegates.glPixelTexGenSGIX((GL.Enums.SGIX_pixel_texture)mode); + } + + public static + void SpriteParameterf(GL.Enums.SGIX_sprite pname, GLfloat param) + { + Delegates.glSpriteParameterfSGIX((GL.Enums.SGIX_sprite)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void SpriteParameterfv(GL.Enums.SGIX_sprite pname, GLfloat* @params) + { + unsafe { Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (GLfloat*)@params); } + } + + public static + void SpriteParameterfv(GL.Enums.SGIX_sprite pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void SpriteParameterfv(GL.Enums.SGIX_sprite pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void SpriteParameteri(GL.Enums.SGIX_sprite pname, GLint param) + { + Delegates.glSpriteParameteriSGIX((GL.Enums.SGIX_sprite)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void SpriteParameteriv(GL.Enums.SGIX_sprite pname, GLint* @params) + { + unsafe { Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (GLint*)@params); } + } + + public static + void SpriteParameteriv(GL.Enums.SGIX_sprite pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (GLint*)@params_ptr); + } + } + } + + public static + void SpriteParameteriv(GL.Enums.SGIX_sprite pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (GLint*)@params_ptr); + } + } + } + + public static + GLint GetInstruments() + { + return Delegates.glGetInstrumentsSGIX(); + } + + [System.CLSCompliant(false)] + public static + unsafe void InstrumentsBuffer(GLsizei size, GLint* buffer) + { + unsafe { Delegates.glInstrumentsBufferSGIX((GLsizei)size, (GLint*)buffer); } + } + + public static + void InstrumentsBuffer(GLsizei size, GLint[] buffer) + { + unsafe + { + fixed (GLint* buffer_ptr = buffer) + { + Delegates.glInstrumentsBufferSGIX((GLsizei)size, (GLint*)buffer_ptr); + } + } + } + + public static + void InstrumentsBuffer(GLsizei size, out GLint buffer) + { + buffer = default(GLint); + unsafe + { + fixed (GLint* buffer_ptr = &buffer) + { + Delegates.glInstrumentsBufferSGIX((GLsizei)size, (GLint*)buffer_ptr); + buffer = *buffer_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLint PollInstruments(GLint* marker_p) + { + unsafe { return Delegates.glPollInstrumentsSGIX((GLint*)marker_p); } + } + + public static + GLint PollInstruments(GLint[] marker_p) + { + unsafe + { + fixed (GLint* marker_p_ptr = marker_p) + { + GLint retval = Delegates.glPollInstrumentsSGIX((GLint*)marker_p_ptr); + return retval; + } + } + } + + public static + GLint PollInstruments(out GLint marker_p) + { + marker_p = default(GLint); + unsafe + { + fixed (GLint* marker_p_ptr = &marker_p) + { + GLint retval = Delegates.glPollInstrumentsSGIX((GLint*)marker_p_ptr); + marker_p = *marker_p_ptr; + return retval; + } + } + } + + public static + void ReadInstruments(GLint marker) + { + Delegates.glReadInstrumentsSGIX((GLint)marker); + } + + public static + void StartInstruments() + { + Delegates.glStartInstrumentsSGIX(); + } + + public static + void StopInstruments(GLint marker) + { + Delegates.glStopInstrumentsSGIX((GLint)marker); + } + + public static + void FrameZoom(GLint factor) + { + Delegates.glFrameZoomSGIX((GLint)factor); + } + + public static + void TagSampleBuffer() + { + Delegates.glTagSampleBufferSGIX(); + } + + [System.CLSCompliant(false)] + public static + unsafe void DeformationMap3d(GL.Enums.FfdTargetSGIX target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble* points) + { + unsafe { Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble)w1, (GLdouble)w2, (GLint)wstride, (GLint)worder, (GLdouble*)points); } + } + + public static + void DeformationMap3d(GL.Enums.FfdTargetSGIX target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble[] points) + { + unsafe + { + fixed (GLdouble* points_ptr = points) + { + Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble)w1, (GLdouble)w2, (GLint)wstride, (GLint)worder, (GLdouble*)points_ptr); + } + } + } + + public static + void DeformationMap3d(GL.Enums.FfdTargetSGIX target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, ref GLdouble points) + { + unsafe + { + fixed (GLdouble* points_ptr = &points) + { + Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (GLdouble)u1, (GLdouble)u2, (GLint)ustride, (GLint)uorder, (GLdouble)v1, (GLdouble)v2, (GLint)vstride, (GLint)vorder, (GLdouble)w1, (GLdouble)w2, (GLint)wstride, (GLint)worder, (GLdouble*)points_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeformationMap3f(GL.Enums.FfdTargetSGIX target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat* points) + { + unsafe { Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat)w1, (GLfloat)w2, (GLint)wstride, (GLint)worder, (GLfloat*)points); } + } + + public static + void DeformationMap3f(GL.Enums.FfdTargetSGIX target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat[] points) + { + unsafe + { + fixed (GLfloat* points_ptr = points) + { + Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat)w1, (GLfloat)w2, (GLint)wstride, (GLint)worder, (GLfloat*)points_ptr); + } + } + } + + public static + void DeformationMap3f(GL.Enums.FfdTargetSGIX target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, ref GLfloat points) + { + unsafe + { + fixed (GLfloat* points_ptr = &points) + { + Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (GLfloat)u1, (GLfloat)u2, (GLint)ustride, (GLint)uorder, (GLfloat)v1, (GLfloat)v2, (GLint)vstride, (GLint)vorder, (GLfloat)w1, (GLfloat)w2, (GLint)wstride, (GLint)worder, (GLfloat*)points_ptr); + } + } + } + + public static + void Deform(GL.Enums.FfdMaskSGIX mask) + { + Delegates.glDeformSGIX((GL.Enums.FfdMaskSGIX)mask); + } + + public static + void LoadIdentityDeformationMap(GL.Enums.FfdMaskSGIX mask) + { + Delegates.glLoadIdentityDeformationMapSGIX((GL.Enums.FfdMaskSGIX)mask); + } + + [System.CLSCompliant(false)] + public static + unsafe void ReferencePlane(GLdouble* equation) + { + unsafe { Delegates.glReferencePlaneSGIX((GLdouble*)equation); } + } + + public static + void ReferencePlane(GLdouble[] equation) + { + unsafe + { + fixed (GLdouble* equation_ptr = equation) + { + Delegates.glReferencePlaneSGIX((GLdouble*)equation_ptr); + } + } + } + + public static + void ReferencePlane(ref GLdouble equation) + { + unsafe + { + fixed (GLdouble* equation_ptr = &equation) + { + Delegates.glReferencePlaneSGIX((GLdouble*)equation_ptr); + } + } + } + + public static + void FlushRaster() + { + Delegates.glFlushRasterSGIX(); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetListParameterfv(Int32 list, GL.Enums.ListParameterName pname, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetListParameterfv(GLuint list, GL.Enums.ListParameterName pname, GLfloat* @params) + { + unsafe { Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params); } + } + + public static + void GetListParameterfv(Int32 list, GL.Enums.ListParameterName pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetListParameterfv(GLuint list, GL.Enums.ListParameterName pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetListParameterfv(Int32 list, GL.Enums.ListParameterName pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetListParameterfv(GLuint list, GL.Enums.ListParameterName pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetListParameteriv(Int32 list, GL.Enums.ListParameterName pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetListParameteriv(GLuint list, GL.Enums.ListParameterName pname, GLint* @params) + { + unsafe { Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params); } + } + + public static + void GetListParameteriv(Int32 list, GL.Enums.ListParameterName pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetListParameteriv(GLuint list, GL.Enums.ListParameterName pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetListParameteriv(Int32 list, GL.Enums.ListParameterName pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetListParameteriv(GLuint list, GL.Enums.ListParameterName pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void ListParameterf(Int32 list, GL.Enums.ListParameterName pname, GLfloat param) + { + Delegates.glListParameterfSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + void ListParameterf(GLuint list, GL.Enums.ListParameterName pname, GLfloat param) + { + Delegates.glListParameterfSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void ListParameterfv(Int32 list, GL.Enums.ListParameterName pname, GLfloat* @params) + { + { + Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ListParameterfv(GLuint list, GL.Enums.ListParameterName pname, GLfloat* @params) + { + unsafe { Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params); } + } + + public static + void ListParameterfv(Int32 list, GL.Enums.ListParameterName pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ListParameterfv(GLuint list, GL.Enums.ListParameterName pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void ListParameterfv(Int32 list, GL.Enums.ListParameterName pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ListParameterfv(GLuint list, GL.Enums.ListParameterName pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glListParameterfvSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void ListParameteri(Int32 list, GL.Enums.ListParameterName pname, GLint param) + { + Delegates.glListParameteriSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + void ListParameteri(GLuint list, GL.Enums.ListParameterName pname, GLint param) + { + Delegates.glListParameteriSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void ListParameteriv(Int32 list, GL.Enums.ListParameterName pname, GLint* @params) + { + { + Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ListParameteriv(GLuint list, GL.Enums.ListParameterName pname, GLint* @params) + { + unsafe { Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params); } + } + + public static + void ListParameteriv(Int32 list, GL.Enums.ListParameterName pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ListParameteriv(GLuint list, GL.Enums.ListParameterName pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr); + } + } + } + + public static + void ListParameteriv(Int32 list, GL.Enums.ListParameterName pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ListParameteriv(GLuint list, GL.Enums.ListParameterName pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glListParameterivSGIX((GLuint)list, (GL.Enums.ListParameterName)pname, (GLint*)@params_ptr); + } + } + } + + public static + void FragmentColorMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter mode) + { + Delegates.glFragmentColorMaterialSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)mode); + } + + public static + void FragmentLightf(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLfloat param) + { + Delegates.glFragmentLightfSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void FragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLfloat* @params) + { + unsafe { Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params); } + } + + public static + void FragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void FragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void FragmentLighti(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLint param) + { + Delegates.glFragmentLightiSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void FragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLint* @params) + { + unsafe { Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params); } + } + + public static + void FragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params_ptr); + } + } + } + + public static + void FragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params_ptr); + } + } + } + + public static + void FragmentLightModelf(GL.Enums.FragmentLightModelParameterSGIX pname, GLfloat param) + { + Delegates.glFragmentLightModelfSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void FragmentLightModelfv(GL.Enums.FragmentLightModelParameterSGIX pname, GLfloat* @params) + { + unsafe { Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLfloat*)@params); } + } + + public static + void FragmentLightModelfv(GL.Enums.FragmentLightModelParameterSGIX pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void FragmentLightModelfv(GL.Enums.FragmentLightModelParameterSGIX pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void FragmentLightModeli(GL.Enums.FragmentLightModelParameterSGIX pname, GLint param) + { + Delegates.glFragmentLightModeliSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void FragmentLightModeliv(GL.Enums.FragmentLightModelParameterSGIX pname, GLint* @params) + { + unsafe { Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLint*)@params); } + } + + public static + void FragmentLightModeliv(GL.Enums.FragmentLightModelParameterSGIX pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLint*)@params_ptr); + } + } + } + + public static + void FragmentLightModeliv(GL.Enums.FragmentLightModelParameterSGIX pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (GLint*)@params_ptr); + } + } + } + + public static + void FragmentMaterialf(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat param) + { + Delegates.glFragmentMaterialfSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void FragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat* @params) + { + unsafe { Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params); } + } + + public static + void FragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void FragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void FragmentMateriali(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint param) + { + Delegates.glFragmentMaterialiSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void FragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint* @params) + { + unsafe { Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params); } + } + + public static + void FragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void FragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetFragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLfloat* @params) + { + unsafe { Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params); } + } + + public static + void GetFragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetFragmentLightfv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetFragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLint* @params) + { + unsafe { Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params); } + } + + public static + void GetFragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetFragmentLightiv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetFragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat* @params) + { + unsafe { Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params); } + } + + public static + void GetFragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetFragmentMaterialfv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetFragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint* @params) + { + unsafe { Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params); } + } + + public static + void GetFragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetFragmentMaterialiv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void LightEnvi(GL.Enums.LightEnvParameterSGIX pname, GLint param) + { + Delegates.glLightEnviSGIX((GL.Enums.LightEnvParameterSGIX)pname, (GLint)param); + } + + public static + void AsyncMarker(Int32 marker) + { + Delegates.glAsyncMarkerSGIX((GLuint)marker); + } + + [System.CLSCompliant(false)] + public static + void AsyncMarker(GLuint marker) + { + Delegates.glAsyncMarkerSGIX((GLuint)marker); + } + + [System.CLSCompliant(false)] + public static + unsafe GLint FinishAsync(Int32* markerp) + { + markerp = default(Int32*); + { + GLint retval = Delegates.glFinishAsyncSGIX((GLuint*)markerp); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLint FinishAsync(GLuint* markerp) + { + unsafe { return Delegates.glFinishAsyncSGIX((GLuint*)markerp); } + } + + public static + GLint FinishAsync(Int32[] markerp) + { + unsafe + { + fixed (Int32* markerp_ptr = markerp) + { + GLint retval = Delegates.glFinishAsyncSGIX((GLuint*)markerp_ptr); + return retval; + } + } + } + + [System.CLSCompliant(false)] + public static + GLint FinishAsync(GLuint[] markerp) + { + unsafe + { + fixed (GLuint* markerp_ptr = markerp) + { + GLint retval = Delegates.glFinishAsyncSGIX((GLuint*)markerp_ptr); + return retval; + } + } + } + + public static + GLint FinishAsync(out Int32 markerp) + { + markerp = default(Int32); + unsafe + { + fixed (Int32* markerp_ptr = &markerp) + { + GLint retval = Delegates.glFinishAsyncSGIX((GLuint*)markerp_ptr); + markerp = *markerp_ptr; + return retval; + } + } + } + + [System.CLSCompliant(false)] + public static + GLint FinishAsync(out GLuint markerp) + { + markerp = default(GLuint); + unsafe + { + fixed (GLuint* markerp_ptr = &markerp) + { + GLint retval = Delegates.glFinishAsyncSGIX((GLuint*)markerp_ptr); + markerp = *markerp_ptr; + return retval; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLint PollAsync(Int32* markerp) + { + markerp = default(Int32*); + { + GLint retval = Delegates.glPollAsyncSGIX((GLuint*)markerp); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLint PollAsync(GLuint* markerp) + { + unsafe { return Delegates.glPollAsyncSGIX((GLuint*)markerp); } + } + + public static + GLint PollAsync(Int32[] markerp) + { + unsafe + { + fixed (Int32* markerp_ptr = markerp) + { + GLint retval = Delegates.glPollAsyncSGIX((GLuint*)markerp_ptr); + return retval; + } + } + } + + [System.CLSCompliant(false)] + public static + GLint PollAsync(GLuint[] markerp) + { + unsafe + { + fixed (GLuint* markerp_ptr = markerp) + { + GLint retval = Delegates.glPollAsyncSGIX((GLuint*)markerp_ptr); + return retval; + } + } + } + + public static + GLint PollAsync(out Int32 markerp) + { + markerp = default(Int32); + unsafe + { + fixed (Int32* markerp_ptr = &markerp) + { + GLint retval = Delegates.glPollAsyncSGIX((GLuint*)markerp_ptr); + markerp = *markerp_ptr; + return retval; + } + } + } + + [System.CLSCompliant(false)] + public static + GLint PollAsync(out GLuint markerp) + { + markerp = default(GLuint); + unsafe + { + fixed (GLuint* markerp_ptr = &markerp) + { + GLint retval = Delegates.glPollAsyncSGIX((GLuint*)markerp_ptr); + markerp = *markerp_ptr; + return retval; + } + } + } + + public static + Int32 GenAsyncMarkers(GLsizei range) + { + return Delegates.glGenAsyncMarkersSGIX((GLsizei)range); + } + + public static + void DeleteAsyncMarkers(Int32 marker, GLsizei range) + { + Delegates.glDeleteAsyncMarkersSGIX((GLuint)marker, (GLsizei)range); + } + + [System.CLSCompliant(false)] + public static + void DeleteAsyncMarkers(GLuint marker, GLsizei range) + { + Delegates.glDeleteAsyncMarkersSGIX((GLuint)marker, (GLsizei)range); + } + + public static + GLboolean IsAsyncMarker(Int32 marker) + { + return Delegates.glIsAsyncMarkerSGIX((GLuint)marker); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsAsyncMarker(GLuint marker) + { + return Delegates.glIsAsyncMarkerSGIX((GLuint)marker); + } + + [System.CLSCompliant(false)] + public static + unsafe void IglooInterface(GL.Enums.GLenum pname, void* @params) + { + unsafe { Delegates.glIglooInterfaceSGIX((GL.Enums.GLenum)pname, (void*)@params); } + } + + public static + void IglooInterface(GL.Enums.GLenum pname, object @params) + { + System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glIglooInterfaceSGIX((GL.Enums.GLenum)pname, (void*)@params_ptr.AddrOfPinnedObject()); + } + finally + { + @params_ptr.Free(); + } + } + } + + } + + public static class HP + { + public static + void ImageTransformParameteri(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLint param) + { + Delegates.glImageTransformParameteriHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint)param); + } + + public static + void ImageTransformParameterf(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLfloat param) + { + Delegates.glImageTransformParameterfHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void ImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLint* @params) + { + unsafe { Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params); } + } + + public static + void ImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params_ptr); + } + } + } + + public static + void ImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLfloat* @params) + { + unsafe { Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params); } + } + + public static + void ImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void ImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, ref GLfloat @params) { - h0.Free(); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params_ptr); + } + } } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + unsafe void GetImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLint* @params) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); + unsafe { Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params); } } - finally + + public static + void GetImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLint[] @params) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params_ptr); + } + } } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void GetImageTransformParameteriv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, out GLint @params) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } } - finally + + [System.CLSCompliant(false)] + public static + unsafe void GetImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLfloat* @params) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + unsafe { Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params); } } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void GetImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, GLfloat[] @params) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params_ptr); + } + } } - finally + + public static + void GetImageTransformParameterfv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, out GLfloat @params) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } } + } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) + + public static class PGI { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + public static + void Hint(GL.Enums.PGI_misc_hints target, GLint mode) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, v); + Delegates.glHintPGI((GL.Enums.PGI_misc_hints)target, (GLint)mode); } - finally + + } + + public static class SUNX + { + public static + void FinishTexture() { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glFinishTextureSUNX(); } + } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + + public static class SUN { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + public static + void GlobalAlphaFactorb(Byte factor) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + Delegates.glGlobalAlphaFactorbSUN((GLbyte)factor); } - finally + + [System.CLSCompliant(false)] + public static + void GlobalAlphaFactorb(GLbyte factor) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + Delegates.glGlobalAlphaFactorbSUN((GLbyte)factor); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void GlobalAlphaFactors(GLshort factor) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + Delegates.glGlobalAlphaFactorsSUN((GLshort)factor); } - finally + + public static + void GlobalAlphaFactori(GLint factor) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + Delegates.glGlobalAlphaFactoriSUN((GLint)factor); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - try + + public static + void GlobalAlphaFactorf(GLfloat factor) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, v); + Delegates.glGlobalAlphaFactorfSUN((GLfloat)factor); } - finally + + public static + void GlobalAlphaFactord(GLdouble factor) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glGlobalAlphaFactordSUN((GLdouble)factor); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void GlobalAlphaFactorub(GLubyte factor) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glGlobalAlphaFactorubSUN((GLubyte)factor); } - finally + + public static + void GlobalAlphaFactorus(Int16 factor) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glGlobalAlphaFactorusSUN((GLushort)factor); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void GlobalAlphaFactorus(GLushort factor) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glGlobalAlphaFactorusSUN((GLushort)factor); } - finally + + public static + void GlobalAlphaFactorui(Int32 factor) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glGlobalAlphaFactoruiSUN((GLuint)factor); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void GlobalAlphaFactorui(GLuint factor) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); + Delegates.glGlobalAlphaFactoruiSUN((GLuint)factor); } - finally + + public static + void ReplacementCodeui(Int32 code) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glReplacementCodeuiSUN((GLuint)code); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void ReplacementCodeui(GLuint code) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + Delegates.glReplacementCodeuiSUN((GLuint)code); } - finally + + public static + void ReplacementCodeus(Int16 code) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glReplacementCodeusSUN((GLushort)code); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + void ReplacementCodeus(GLushort code) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + Delegates.glReplacementCodeusSUN((GLushort)code); } - finally + + public static + void ReplacementCodeub(GLubyte code) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glReplacementCodeubSUN((GLubyte)code); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiv(Int32* code) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + { + Delegates.glReplacementCodeuivSUN((GLuint*)code); + } } - finally + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiv(GLuint* code) + { + unsafe { Delegates.glReplacementCodeuivSUN((GLuint*)code); } + } + + public static + void ReplacementCodeuiv(Int32[] code) + { + unsafe + { + fixed (Int32* code_ptr = code) + { + Delegates.glReplacementCodeuivSUN((GLuint*)code_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiv(GLuint[] code) + { + unsafe + { + fixed (GLuint* code_ptr = code) + { + Delegates.glReplacementCodeuivSUN((GLuint*)code_ptr); + } + } + } + + public static + void ReplacementCodeuiv(ref Int32 code) + { + unsafe + { + fixed (Int32* code_ptr = &code) + { + Delegates.glReplacementCodeuivSUN((GLuint*)code_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiv(ref GLuint code) + { + unsafe + { + fixed (GLuint* code_ptr = &code) + { + Delegates.glReplacementCodeuivSUN((GLuint*)code_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeusv(Int16* code) + { + { + Delegates.glReplacementCodeusvSUN((GLushort*)code); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeusv(GLushort* code) + { + unsafe { Delegates.glReplacementCodeusvSUN((GLushort*)code); } + } + + public static + void ReplacementCodeusv(Int16[] code) + { + unsafe + { + fixed (Int16* code_ptr = code) + { + Delegates.glReplacementCodeusvSUN((GLushort*)code_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeusv(GLushort[] code) + { + unsafe + { + fixed (GLushort* code_ptr = code) + { + Delegates.glReplacementCodeusvSUN((GLushort*)code_ptr); + } + } + } + + public static + void ReplacementCodeusv(ref Int16 code) + { + unsafe + { + fixed (Int16* code_ptr = &code) + { + Delegates.glReplacementCodeusvSUN((GLushort*)code_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeusv(ref GLushort code) + { + unsafe + { + fixed (GLushort* code_ptr = &code) + { + Delegates.glReplacementCodeusvSUN((GLushort*)code_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeubv(GLubyte* code) + { + unsafe { Delegates.glReplacementCodeubvSUN((GLubyte*)code); } + } + + public static + void ReplacementCodeubv(GLubyte[] code) + { + unsafe + { + fixed (GLubyte* code_ptr = code) + { + Delegates.glReplacementCodeubvSUN((GLubyte*)code_ptr); + } + } + } + + public static + void ReplacementCodeubv(ref GLubyte code) + { + unsafe + { + fixed (GLubyte* code_ptr = &code) + { + Delegates.glReplacementCodeubvSUN((GLubyte*)code_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodePointer(GL.Enums.SUN_triangle_list type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glReplacementCodePointerSUN((GL.Enums.SUN_triangle_list)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void ReplacementCodePointer(GL.Enums.SUN_triangle_list type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glReplacementCodePointerSUN((GL.Enums.SUN_triangle_list)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void Color4ubVertex2f(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) + { + Delegates.glColor4ubVertex2fSUN((GLubyte)r, (GLubyte)g, (GLubyte)b, (GLubyte)a, (GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4ubVertex2fv(GLubyte* c, GLfloat* v) + { + unsafe { Delegates.glColor4ubVertex2fvSUN((GLubyte*)c, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4ubVertex2fv(GLubyte* c, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4ubVertex2fvSUN((GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4ubVertex2fv(GLubyte* c, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4ubVertex2fvSUN((GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4ubVertex2fv(GLubyte[] c, GLfloat* v) + { + fixed (GLubyte* c_ptr = c) + { + Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void Color4ubVertex2fv(GLubyte[] c, GLfloat[] v) + { + unsafe + { + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color4ubVertex2fv(GLubyte[] c, ref GLfloat v) + { + unsafe + { + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4ubVertex2fv(ref GLubyte c, GLfloat* v) + { + fixed (GLubyte* c_ptr = &c) + { + Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void Color4ubVertex2fv(ref GLubyte c, GLfloat[] v) + { + unsafe + { + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color4ubVertex2fv(ref GLubyte c, ref GLfloat v) + { + unsafe + { + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4ubVertex2fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color4ubVertex3f(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glColor4ubVertex3fSUN((GLubyte)r, (GLubyte)g, (GLubyte)b, (GLubyte)a, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4ubVertex3fv(GLubyte* c, GLfloat* v) + { + unsafe { Delegates.glColor4ubVertex3fvSUN((GLubyte*)c, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4ubVertex3fv(GLubyte* c, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4ubVertex3fvSUN((GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4ubVertex3fv(GLubyte* c, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4ubVertex3fvSUN((GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4ubVertex3fv(GLubyte[] c, GLfloat* v) + { + fixed (GLubyte* c_ptr = c) + { + Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void Color4ubVertex3fv(GLubyte[] c, GLfloat[] v) + { + unsafe + { + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color4ubVertex3fv(GLubyte[] c, ref GLfloat v) + { + unsafe + { + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4ubVertex3fv(ref GLubyte c, GLfloat* v) + { + fixed (GLubyte* c_ptr = &c) + { + Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void Color4ubVertex3fv(ref GLubyte c, GLfloat[] v) + { + unsafe + { + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color4ubVertex3fv(ref GLubyte c, ref GLfloat v) + { + unsafe + { + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4ubVertex3fvSUN((GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color3fVertex3f(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glColor3fVertex3fSUN((GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3fVertex3fv(GLfloat* c, GLfloat* v) + { + unsafe { Delegates.glColor3fVertex3fvSUN((GLfloat*)c, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3fVertex3fv(GLfloat* c, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor3fVertex3fvSUN((GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3fVertex3fv(GLfloat* c, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor3fVertex3fvSUN((GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3fVertex3fv(GLfloat[] c, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v); + } + } + + public static + void Color3fVertex3fv(GLfloat[] c, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color3fVertex3fv(GLfloat[] c, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3fVertex3fv(ref GLfloat c, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v); + } + } + + public static + void Color3fVertex3fv(ref GLfloat c, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color3fVertex3fv(ref GLfloat c, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Normal3fVertex3f(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glNormal3fVertex3fSUN((GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3fVertex3fv(GLfloat* n, GLfloat* v) + { + unsafe { Delegates.glNormal3fVertex3fvSUN((GLfloat*)n, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3fVertex3fv(GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glNormal3fVertex3fvSUN((GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3fVertex3fv(GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glNormal3fVertex3fvSUN((GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3fVertex3fv(GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void Normal3fVertex3fv(GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Normal3fVertex3fv(GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3fVertex3fv(ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void Normal3fVertex3fv(ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Normal3fVertex3fv(ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glNormal3fVertex3fvSUN((GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color4fNormal3fVertex3f(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glColor4fNormal3fVertex3fSUN((GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat* n, GLfloat* v) + { + unsafe { Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color4fNormal3fVertex3fv(GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void Color4fNormal3fVertex3fv(GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color4fNormal3fVertex3fv(GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color4fNormal3fVertex3fv(ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4fNormal3fVertex3fv(ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void Color4fNormal3fVertex3fv(ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void Color4fNormal3fVertex3fv(ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glColor4fNormal3fVertex3fvSUN((GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fVertex3f(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glTexCoord2fVertex3fSUN((GLfloat)s, (GLfloat)t, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fVertex3fv(GLfloat* tc, GLfloat* v) + { + unsafe { Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fVertex3fv(GLfloat* tc, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fVertex3fv(GLfloat* tc, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fVertex3fv(GLfloat[] tc, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fVertex3fv(GLfloat[] tc, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fVertex3fv(GLfloat[] tc, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fVertex3fv(ref GLfloat tc, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fVertex3fv(ref GLfloat tc, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fVertex3fv(ref GLfloat tc, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fVertex4f(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glTexCoord4fVertex4fSUN((GLfloat)s, (GLfloat)t, (GLfloat)p, (GLfloat)q, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fVertex4fv(GLfloat* tc, GLfloat* v) + { + unsafe { Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fVertex4fv(GLfloat* tc, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fVertex4fv(GLfloat* tc, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fVertex4fv(GLfloat[] tc, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord4fVertex4fv(GLfloat[] tc, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fVertex4fv(GLfloat[] tc, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fVertex4fv(ref GLfloat tc, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord4fVertex4fv(ref GLfloat tc, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fVertex4fv(ref GLfloat tc, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4ubVertex3f(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glTexCoord2fColor4ubVertex3fSUN((GLfloat)s, (GLfloat)t, (GLubyte)r, (GLubyte)g, (GLubyte)b, (GLubyte)a, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte* c, GLfloat* v) + { + unsafe { Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte* c, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte* c, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte[] c, GLfloat* v) + { + fixed (GLubyte* c_ptr = c) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte[] c, GLfloat[] v) + { + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, GLubyte[] c, ref GLfloat v) + { + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, ref GLubyte c, GLfloat* v) + { + fixed (GLubyte* c_ptr = &c) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, ref GLubyte c, GLfloat[] v) + { + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat* tc, ref GLubyte c, ref GLfloat v) + { + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte* c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte* c, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte* c, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte[] c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLubyte* c_ptr = c) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte[] c, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, GLubyte[] c, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, ref GLubyte c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLubyte* c_ptr = &c) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, ref GLubyte c, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4ubVertex3fv(GLfloat[] tc, ref GLubyte c, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte* c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte* c, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte* c, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte[] c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLubyte* c_ptr = c) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte[] c, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, GLubyte[] c, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, ref GLubyte c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLubyte* c_ptr = &c) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, ref GLubyte c, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4ubVertex3fv(ref GLfloat tc, ref GLubyte c, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4ubVertex3fvSUN((GLfloat*)tc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor3fVertex3f(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glTexCoord2fColor3fVertex3fSUN((GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat* v) + { + unsafe { Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat* c, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, GLfloat[] c, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat* tc, ref GLfloat c, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat* c, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor3fVertex3fv(GLfloat[] tc, GLfloat[] c, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor3fVertex3fv(GLfloat[] tc, ref GLfloat c, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat* c, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor3fVertex3fv(ref GLfloat tc, GLfloat[] c, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor3fVertex3fv(ref GLfloat tc, ref GLfloat c, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fNormal3fVertex3f(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glTexCoord2fNormal3fVertex3fSUN((GLfloat)s, (GLfloat)t, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat* n, GLfloat* v) + { + unsafe { Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat* tc, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3f(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fSUN((GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + unsafe { Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord2fColor4fNormal3fVertex3fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4f(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fSUN((GLfloat)s, (GLfloat)t, (GLfloat)p, (GLfloat)q, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + unsafe { Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void TexCoord4fColor4fNormal3fVertex4fv(ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiVertex3f(Int32 rc, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiVertex3fSUN((GLuint)rc, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiVertex3f(GLuint rc, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiVertex3fSUN((GLuint)rc, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiVertex3fv(Int32* rc, GLfloat* v) + { + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiVertex3fv(GLuint* rc, GLfloat* v) + { + unsafe { Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiVertex3fv(Int32* rc, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiVertex3fv(GLuint* rc, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiVertex3fv(Int32* rc, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiVertex3fv(GLuint* rc, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiVertex3fv(Int32[] rc, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiVertex3fv(GLuint[] rc, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiVertex3fv(Int32[] rc, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiVertex3fv(GLuint[] rc, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiVertex3fv(Int32[] rc, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiVertex3fv(GLuint[] rc, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiVertex3fv(ref Int32 rc, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiVertex3fv(ref GLuint rc, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiVertex3fv(ref Int32 rc, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiVertex3fv(ref GLuint rc, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiVertex3fv(ref Int32 rc, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiVertex3fv(ref GLuint rc, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4ubVertex3f(Int32 rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiColor4ubVertex3fSUN((GLuint)rc, (GLubyte)r, (GLubyte)g, (GLubyte)b, (GLubyte)a, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4ubVertex3f(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiColor4ubVertex3fSUN((GLuint)rc, (GLubyte)r, (GLubyte)g, (GLubyte)b, (GLubyte)a, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte* c, GLfloat* v) + { + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte* c, GLfloat* v) + { + unsafe { Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte* c, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte* c, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte* c, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte* c, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte[] c, GLfloat* v) + { + fixed (GLubyte* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte[] c, GLfloat* v) + { + fixed (GLubyte* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte[] c, GLfloat[] v) + { + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte[] c, GLfloat[] v) + { + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, GLubyte[] c, ref GLfloat v) + { + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, GLubyte[] c, ref GLfloat v) + { + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, ref GLubyte c, GLfloat* v) + { + fixed (GLubyte* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, ref GLubyte c, GLfloat* v) + { + fixed (GLubyte* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, ref GLubyte c, GLfloat[] v) + { + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, ref GLubyte c, GLfloat[] v) + { + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32* rc, ref GLubyte c, ref GLfloat v) + { + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint* rc, ref GLubyte c, ref GLfloat v) + { + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte* c, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte* c, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte* c, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte* c, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte* c, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte* c, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte[] c, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLubyte* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte[] c, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLubyte* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte[] c, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte[] c, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, GLubyte[] c, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, GLubyte[] c, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, ref GLubyte c, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLubyte* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, ref GLubyte c, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLubyte* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, ref GLubyte c, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, ref GLubyte c, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4ubVertex3fv(Int32[] rc, ref GLubyte c, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4ubVertex3fv(GLuint[] rc, ref GLubyte c, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte* c, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte* c, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte* c, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte* c, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte* c, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte* c, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte[] c, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLubyte* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte[] c, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLubyte* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte[] c, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte[] c, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, GLubyte[] c, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, GLubyte[] c, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLubyte* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, ref GLubyte c, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLubyte* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, ref GLubyte c, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLubyte* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, ref GLubyte c, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, ref GLubyte c, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4ubVertex3fv(ref Int32 rc, ref GLubyte c, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4ubVertex3fv(ref GLuint rc, ref GLubyte c, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLubyte* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((GLuint*)rc_ptr, (GLubyte*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor3fVertex3f(Int32 rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiColor3fVertex3fSUN((GLuint)rc, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor3fVertex3f(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiColor3fVertex3fSUN((GLuint)rc, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat* c, GLfloat* v) + { + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat* v) + { + unsafe { Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat* c, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat* c, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat* c, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, GLfloat[] c, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, GLfloat[] c, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32* rc, ref GLfloat c, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint* rc, ref GLfloat c, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat* c, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat* c, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, GLfloat[] c, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, GLfloat[] c, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor3fVertex3fv(Int32[] rc, ref GLfloat c, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor3fVertex3fv(GLuint[] rc, ref GLfloat c, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat* c, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat* c, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, GLfloat[] c, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, GLfloat[] c, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor3fVertex3fv(ref Int32 rc, ref GLfloat c, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor3fVertex3fv(ref GLuint rc, ref GLfloat c, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiNormal3fVertex3f(Int32 rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiNormal3fVertex3fSUN((GLuint)rc, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiNormal3fVertex3f(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiNormal3fVertex3fSUN((GLuint)rc, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat* n, GLfloat* v) + { + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat* n, GLfloat* v) + { + unsafe { Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32* rc, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint* rc, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiNormal3fVertex3fv(Int32[] rc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiNormal3fVertex3fv(GLuint[] rc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiNormal3fVertex3fv(ref Int32 rc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiNormal3fVertex3fv(ref GLuint rc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3f(Int32 rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3f(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat* n, GLfloat* v) + { + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat* n, GLfloat* v) + { + unsafe { Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fVertex3f(Int32 rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fVertex3f(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* v) + { + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* v) + { + unsafe { Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3f(Int32 rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3f(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* n, GLfloat* v) + { + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* n, GLfloat* v) + { + unsafe { Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3f(Int32 rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3f(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN((GLuint)rc, (GLfloat)s, (GLfloat)t, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + unsafe { Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint* rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(Int32[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(GLuint[] rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat* tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, GLfloat[] n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat* c, ref GLfloat n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, GLfloat[] v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat* n, ref GLfloat v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat* v) + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v); + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref Int32 rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (Int32* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv(ref GLuint rc, ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) + { + unsafe + { + fixed (GLuint* rc_ptr = &rc) + fixed (GLfloat* tc_ptr = &tc) + fixed (GLfloat* c_ptr = &c) + fixed (GLfloat* n_ptr = &n) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((GLuint*)rc_ptr, (GLfloat*)tc_ptr, (GLfloat*)c_ptr, (GLfloat*)n_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void DrawMeshArrays(GL.Enums.BeginMode mode, GLint first, GLsizei count, GLsizei width) + { + Delegates.glDrawMeshArraysSUN((GL.Enums.BeginMode)mode, (GLint)first, (GLsizei)count, (GLsizei)width); + } + + } + + public static class INGR + { + public static + void BlendFuncSeparate(GL.Enums.GLenum sfactorRGB, GL.Enums.GLenum dfactorRGB, GL.Enums.GLenum sfactorAlpha, GL.Enums.GLenum dfactorAlpha) + { + Delegates.glBlendFuncSeparateINGR((GL.Enums.GLenum)sfactorRGB, (GL.Enums.GLenum)dfactorRGB, (GL.Enums.GLenum)sfactorAlpha, (GL.Enums.GLenum)dfactorAlpha); + } + + } + + public static class NV + { + public static + void FlushVertexArrayRange() + { + Delegates.glFlushVertexArrayRangeNV(); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexArrayRange(GLsizei length, void* pointer) + { + unsafe { Delegates.glVertexArrayRangeNV((GLsizei)length, (void*)pointer); } + } + + public static + void VertexArrayRange(GLsizei length, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glVertexArrayRangeNV((GLsizei)length, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void CombinerParameterfv(GL.Enums.NV_register_combiners pname, GLfloat* @params) + { + unsafe { Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (GLfloat*)@params); } + } + + public static + void CombinerParameterfv(GL.Enums.NV_register_combiners pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void CombinerParameterfv(GL.Enums.NV_register_combiners pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void CombinerParameterf(GL.Enums.NV_register_combiners pname, GLfloat param) + { + Delegates.glCombinerParameterfNV((GL.Enums.NV_register_combiners)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void CombinerParameteriv(GL.Enums.NV_register_combiners pname, GLint* @params) + { + unsafe { Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (GLint*)@params); } + } + + public static + void CombinerParameteriv(GL.Enums.NV_register_combiners pname, GLint[] @params) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr); + } + } + } + + public static + void CombinerParameteriv(GL.Enums.NV_register_combiners pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr); + } + } + } + + public static + void CombinerParameteri(GL.Enums.NV_register_combiners pname, GLint param) + { + Delegates.glCombinerParameteriNV((GL.Enums.NV_register_combiners)pname, (GLint)param); + } + + public static + void CombinerInput(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners input, GL.Enums.NV_register_combiners mapping, GL.Enums.NV_register_combiners componentUsage) + { + Delegates.glCombinerInputNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)input, (GL.Enums.NV_register_combiners)mapping, (GL.Enums.NV_register_combiners)componentUsage); + } + + public static + void CombinerOutput(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners abOutput, GL.Enums.NV_register_combiners cdOutput, GL.Enums.NV_register_combiners sumOutput, GL.Enums.NV_register_combiners scale, GL.Enums.NV_register_combiners bias, GL.Enums.Boolean abDotProduct, GL.Enums.Boolean cdDotProduct, GL.Enums.Boolean muxSum) + { + Delegates.glCombinerOutputNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)abOutput, (GL.Enums.NV_register_combiners)cdOutput, (GL.Enums.NV_register_combiners)sumOutput, (GL.Enums.NV_register_combiners)scale, (GL.Enums.NV_register_combiners)bias, (GL.Enums.Boolean)abDotProduct, (GL.Enums.Boolean)cdDotProduct, (GL.Enums.Boolean)muxSum); + } + + public static + void FinalCombinerInput(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners input, GL.Enums.NV_register_combiners mapping, GL.Enums.NV_register_combiners componentUsage) + { + Delegates.glFinalCombinerInputNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)input, (GL.Enums.NV_register_combiners)mapping, (GL.Enums.NV_register_combiners)componentUsage); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetCombinerInputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLfloat* @params) + { + unsafe { Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params); } + } + + public static + void GetCombinerInputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetCombinerInputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetCombinerInputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLint* @params) + { + unsafe { Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params); } + } + + public static + void GetCombinerInputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetCombinerInputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetCombinerOutputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, GLfloat* @params) + { + unsafe { Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params); } + } + + public static + void GetCombinerOutputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetCombinerOutputParameterfv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetCombinerOutputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, GLint* @params) + { + unsafe { Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLint*)@params); } + } + + public static + void GetCombinerOutputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetCombinerOutputParameteriv(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetFinalCombinerInputParameterfv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLfloat* @params) + { + unsafe { Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params); } + } + + public static + void GetFinalCombinerInputParameterfv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetFinalCombinerInputParameterfv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetFinalCombinerInputParameteriv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLint* @params) + { + unsafe { Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params); } + } + + public static + void GetFinalCombinerInputParameteriv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetFinalCombinerInputParameteriv(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteFences(GLsizei n, Int32* fences) + { + { + Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteFences(GLsizei n, GLuint* fences) + { + unsafe { Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences); } + } + + public static + void DeleteFences(GLsizei n, Int32[] fences) + { + unsafe + { + fixed (Int32* fences_ptr = fences) + { + Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteFences(GLsizei n, GLuint[] fences) + { + unsafe + { + fixed (GLuint* fences_ptr = fences) + { + Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + public static + void DeleteFences(GLsizei n, ref Int32 fences) + { + unsafe + { + fixed (Int32* fences_ptr = &fences) + { + Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteFences(GLsizei n, ref GLuint fences) + { + unsafe + { + fixed (GLuint* fences_ptr = &fences) + { + Delegates.glDeleteFencesNV((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenFences(GLsizei n, Int32* fences) + { + fences = default(Int32*); + { + Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenFences(GLsizei n, GLuint* fences) + { + unsafe { Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences); } + } + + public static + void GenFences(GLsizei n, Int32[] fences) + { + unsafe + { + fixed (Int32* fences_ptr = fences) + { + Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GenFences(GLsizei n, GLuint[] fences) + { + unsafe + { + fixed (GLuint* fences_ptr = fences) + { + Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + public static + void GenFences(GLsizei n, out Int32 fences) + { + fences = default(Int32); + unsafe + { + fixed (Int32* fences_ptr = &fences) + { + Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences_ptr); + fences = *fences_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GenFences(GLsizei n, out GLuint fences) + { + fences = default(GLuint); + unsafe + { + fixed (GLuint* fences_ptr = &fences) + { + Delegates.glGenFencesNV((GLsizei)n, (GLuint*)fences_ptr); + fences = *fences_ptr; + } + } + } + + public static + GLboolean IsFence(Int32 fence) + { + return Delegates.glIsFenceNV((GLuint)fence); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsFence(GLuint fence) + { + return Delegates.glIsFenceNV((GLuint)fence); + } + + public static + GLboolean TestFence(Int32 fence) + { + return Delegates.glTestFenceNV((GLuint)fence); + } + + [System.CLSCompliant(false)] + public static + GLboolean TestFence(GLuint fence) + { + return Delegates.glTestFenceNV((GLuint)fence); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetFenceiv(Int32 fence, GL.Enums.NV_fence pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetFenceiv(GLuint fence, GL.Enums.NV_fence pname, GLint* @params) + { + unsafe { Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params); } + } + + public static + void GetFenceiv(Int32 fence, GL.Enums.NV_fence pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetFenceiv(GLuint fence, GL.Enums.NV_fence pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetFenceiv(Int32 fence, GL.Enums.NV_fence pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetFenceiv(GLuint fence, GL.Enums.NV_fence pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetFenceivNV((GLuint)fence, (GL.Enums.NV_fence)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void FinishFence(Int32 fence) + { + Delegates.glFinishFenceNV((GLuint)fence); + } + + [System.CLSCompliant(false)] + public static + void FinishFence(GLuint fence) + { + Delegates.glFinishFenceNV((GLuint)fence); + } + + public static + void SetFence(Int32 fence, GL.Enums.NV_fence condition) + { + Delegates.glSetFenceNV((GLuint)fence, (GL.Enums.NV_fence)condition); + } + + [System.CLSCompliant(false)] + public static + void SetFence(GLuint fence, GL.Enums.NV_fence condition) + { + Delegates.glSetFenceNV((GLuint)fence, (GL.Enums.NV_fence)condition); + } + + [System.CLSCompliant(false)] + public static + unsafe void MapControlPoints(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GL.Enums.Boolean packed, void* points) + { + { + Delegates.glMapControlPointsNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)type, (GLsizei)ustride, (GLsizei)vstride, (GLint)uorder, (GLint)vorder, (GL.Enums.Boolean)packed, (void*)points); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MapControlPoints(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GL.Enums.Boolean packed, void* points) + { + unsafe { Delegates.glMapControlPointsNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)type, (GLsizei)ustride, (GLsizei)vstride, (GLint)uorder, (GLint)vorder, (GL.Enums.Boolean)packed, (void*)points); } + } + + [System.CLSCompliant(false)] + public static + unsafe void MapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLint* @params) + { + unsafe { Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params); } + } + + public static + void MapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr); + } + } + } + + public static + void MapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLfloat* @params) + { + unsafe { Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params); } + } + + public static + void MapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void MapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMapControlPoints(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, GL.Enums.Boolean packed, void* points) + { + points = default(void*); + { + Delegates.glGetMapControlPointsNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)type, (GLsizei)ustride, (GLsizei)vstride, (GL.Enums.Boolean)packed, (void*)points); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMapControlPoints(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, GL.Enums.Boolean packed, void* points) + { + unsafe { Delegates.glGetMapControlPointsNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)type, (GLsizei)ustride, (GLsizei)vstride, (GL.Enums.Boolean)packed, (void*)points); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLint* @params) + { + unsafe { Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params); } + } + + public static + void GetMapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetMapParameteriv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLfloat* @params) + { + unsafe { Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params); } + } + + public static + void GetMapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetMapParameterfv(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, GLint* @params) + { + unsafe { Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params); } + } + + public static + void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetMapAttribParameteriv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, GLfloat* @params) + { + unsafe { Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params); } + } + + public static + void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetMapAttribParameterfv(GL.Enums.NV_evaluators target, GLuint index, GL.Enums.NV_evaluators pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (GLuint)index, (GL.Enums.NV_evaluators)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void EvalMaps(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators mode) + { + Delegates.glEvalMapsNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)mode); + } + + [System.CLSCompliant(false)] + public static + unsafe void CombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, GLfloat* @params) + { + unsafe { Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params); } + } + + public static + void CombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void CombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetCombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, GLfloat* @params) + { + unsafe { Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params); } + } + + public static + void GetCombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetCombinerStageParameterfv(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreProgramsResident(GLsizei n, Int32* programs, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + { + GLboolean retval = Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs, (GL.Enums.Boolean*)residences); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreProgramsResident(GLsizei n, GLuint* programs, GL.Enums.Boolean* residences) + { + unsafe { return Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs, (GL.Enums.Boolean*)residences); } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreProgramsResident(GLsizei n, Int32[] programs, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + fixed (Int32* programs_ptr = programs) + { + GLboolean retval = Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs_ptr, (GL.Enums.Boolean*)residences); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreProgramsResident(GLsizei n, GLuint[] programs, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + fixed (GLuint* programs_ptr = programs) + { + GLboolean retval = Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs_ptr, (GL.Enums.Boolean*)residences); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreProgramsResident(GLsizei n, ref Int32 programs, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + fixed (Int32* programs_ptr = &programs) + { + GLboolean retval = Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs_ptr, (GL.Enums.Boolean*)residences); + return retval; + } + } + + [System.CLSCompliant(false)] + public static + unsafe GLboolean AreProgramsResident(GLsizei n, ref GLuint programs, GL.Enums.Boolean* residences) + { + residences = default(GL.Enums.Boolean*); + fixed (GLuint* programs_ptr = &programs) + { + GLboolean retval = Delegates.glAreProgramsResidentNV((GLsizei)n, (GLuint*)programs_ptr, (GL.Enums.Boolean*)residences); + return retval; + } + } + + public static + void BindProgram(GL.Enums.NV_vertex_program target, Int32 id) + { + Delegates.glBindProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id); + } + + [System.CLSCompliant(false)] + public static + void BindProgram(GL.Enums.NV_vertex_program target, GLuint id) + { + Delegates.glBindProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id); + } + + [System.CLSCompliant(false)] + public static + unsafe void DeletePrograms(GLsizei n, Int32* programs) + { + { + Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeletePrograms(GLsizei n, GLuint* programs) + { + unsafe { Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs); } + } + + public static + void DeletePrograms(GLsizei n, Int32[] programs) + { + unsafe + { + fixed (Int32* programs_ptr = programs) + { + Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeletePrograms(GLsizei n, GLuint[] programs) + { + unsafe + { + fixed (GLuint* programs_ptr = programs) + { + Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + public static + void DeletePrograms(GLsizei n, ref Int32 programs) + { + unsafe + { + fixed (Int32* programs_ptr = &programs) + { + Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeletePrograms(GLsizei n, ref GLuint programs) + { + unsafe + { + fixed (GLuint* programs_ptr = &programs) + { + Delegates.glDeleteProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ExecuteProgram(GL.Enums.NV_vertex_program target, Int32 id, GLfloat* @params) + { + { + Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ExecuteProgram(GL.Enums.NV_vertex_program target, GLuint id, GLfloat* @params) + { + unsafe { Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params); } + } + + public static + void ExecuteProgram(GL.Enums.NV_vertex_program target, Int32 id, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ExecuteProgram(GL.Enums.NV_vertex_program target, GLuint id, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params_ptr); + } + } + } + + public static + void ExecuteProgram(GL.Enums.NV_vertex_program target, Int32 id, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ExecuteProgram(GL.Enums.NV_vertex_program target, GLuint id, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenPrograms(GLsizei n, Int32* programs) + { + programs = default(Int32*); + { + Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenPrograms(GLsizei n, GLuint* programs) + { + unsafe { Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs); } + } + + public static + void GenPrograms(GLsizei n, Int32[] programs) + { + unsafe + { + fixed (Int32* programs_ptr = programs) + { + Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GenPrograms(GLsizei n, GLuint[] programs) + { + unsafe + { + fixed (GLuint* programs_ptr = programs) + { + Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + public static + void GenPrograms(GLsizei n, out Int32 programs) + { + programs = default(Int32); + unsafe + { + fixed (Int32* programs_ptr = &programs) + { + Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + programs = *programs_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GenPrograms(GLsizei n, out GLuint programs) + { + programs = default(GLuint); + unsafe + { + fixed (GLuint* programs_ptr = &programs) + { + Delegates.glGenProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + programs = *programs_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramParameterdv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, GLdouble* @params) + { + @params = default(GLdouble*); + { + Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramParameterdv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, GLdouble* @params) + { + unsafe { Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params); } + } + + public static + void GetProgramParameterdv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramParameterdv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr); + } + } + } + + public static + void GetProgramParameterdv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramParameterdv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramParameterfv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramParameterfv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, GLfloat* @params) + { + unsafe { Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params); } + } + + public static + void GetProgramParameterfv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramParameterfv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetProgramParameterfv(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramParameterfv(GL.Enums.NV_vertex_program target, GLuint index, GL.Enums.NV_vertex_program pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramiv(Int32 id, GL.Enums.NV_vertex_program pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramiv(GLuint id, GL.Enums.NV_vertex_program pname, GLint* @params) + { + unsafe { Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params); } + } + + public static + void GetProgramiv(Int32 id, GL.Enums.NV_vertex_program pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramiv(GLuint id, GL.Enums.NV_vertex_program pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetProgramiv(Int32 id, GL.Enums.NV_vertex_program pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramiv(GLuint id, GL.Enums.NV_vertex_program pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetProgramivNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramString(Int32 id, GL.Enums.NV_vertex_program pname, GLubyte* program) + { + program = default(GLubyte*); + { + Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramString(GLuint id, GL.Enums.NV_vertex_program pname, GLubyte* program) + { + unsafe { Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program); } + } + + public static + void GetProgramString(Int32 id, GL.Enums.NV_vertex_program pname, GLubyte[] program) + { + unsafe + { + fixed (GLubyte* program_ptr = program) + { + Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramString(GLuint id, GL.Enums.NV_vertex_program pname, GLubyte[] program) + { + unsafe + { + fixed (GLubyte* program_ptr = program) + { + Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program_ptr); + } + } + } + + public static + void GetProgramString(Int32 id, GL.Enums.NV_vertex_program pname, out GLubyte program) + { + program = default(GLubyte); + unsafe + { + fixed (GLubyte* program_ptr = &program) + { + Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program_ptr); + program = *program_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramString(GLuint id, GL.Enums.NV_vertex_program pname, out GLubyte program) + { + program = default(GLubyte); + unsafe + { + fixed (GLubyte* program_ptr = &program) + { + Delegates.glGetProgramStringNV((GLuint)id, (GL.Enums.NV_vertex_program)pname, (GLubyte*)program_ptr); + program = *program_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, GLuint address, GL.Enums.NV_vertex_program pname, GLint* @params) + { + unsafe { Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params); } + } + + public static + void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, GLuint address, GL.Enums.NV_vertex_program pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetTrackMatrixiv(GL.Enums.NV_vertex_program target, GLuint address, GL.Enums.NV_vertex_program pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribdv(Int32 index, GL.Enums.NV_vertex_program pname, GLdouble* @params) + { + @params = default(GLdouble*); + { + Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribdv(GLuint index, GL.Enums.NV_vertex_program pname, GLdouble* @params) + { + unsafe { Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params); } + } + + public static + void GetVertexAttribdv(Int32 index, GL.Enums.NV_vertex_program pname, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribdv(GLuint index, GL.Enums.NV_vertex_program pname, GLdouble[] @params) + { + unsafe + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr); + } + } + } + + public static + void GetVertexAttribdv(Int32 index, GL.Enums.NV_vertex_program pname, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribdv(GLuint index, GL.Enums.NV_vertex_program pname, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetVertexAttribdvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribfv(Int32 index, GL.Enums.NV_vertex_program pname, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribfv(GLuint index, GL.Enums.NV_vertex_program pname, GLfloat* @params) + { + unsafe { Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params); } + } + + public static + void GetVertexAttribfv(Int32 index, GL.Enums.NV_vertex_program pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribfv(GLuint index, GL.Enums.NV_vertex_program pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetVertexAttribfv(Int32 index, GL.Enums.NV_vertex_program pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribfv(GLuint index, GL.Enums.NV_vertex_program pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetVertexAttribfvNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribiv(Int32 index, GL.Enums.NV_vertex_program pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribiv(GLuint index, GL.Enums.NV_vertex_program pname, GLint* @params) + { + unsafe { Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params); } + } + + public static + void GetVertexAttribiv(Int32 index, GL.Enums.NV_vertex_program pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribiv(GLuint index, GL.Enums.NV_vertex_program pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetVertexAttribiv(Int32 index, GL.Enums.NV_vertex_program pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribiv(GLuint index, GL.Enums.NV_vertex_program pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVertexAttribivNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribPointerv(Int32 index, GL.Enums.NV_vertex_program pname, void* pointer) + { + pointer = default(void*); + { + Delegates.glGetVertexAttribPointervNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribPointerv(GLuint index, GL.Enums.NV_vertex_program pname, void* pointer) + { + unsafe { Delegates.glGetVertexAttribPointervNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer); } + } + + public static + void GetVertexAttribPointerv(Int32 index, GL.Enums.NV_vertex_program pname, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetVertexAttribPointervNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribPointerv(GLuint index, GL.Enums.NV_vertex_program pname, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glGetVertexAttribPointervNV((GLuint)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + GLboolean IsProgram(Int32 id) + { + return Delegates.glIsProgramNV((GLuint)id); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsProgram(GLuint id) + { + return Delegates.glIsProgramNV((GLuint)id); + } + + [System.CLSCompliant(false)] + public static + unsafe void LoadProgram(GL.Enums.NV_vertex_program target, Int32 id, GLsizei len, GLubyte* program) + { + { + Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void LoadProgram(GL.Enums.NV_vertex_program target, GLuint id, GLsizei len, GLubyte* program) + { + unsafe { Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program); } + } + + public static + void LoadProgram(GL.Enums.NV_vertex_program target, Int32 id, GLsizei len, GLubyte[] program) + { + unsafe + { + fixed (GLubyte* program_ptr = program) + { + Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void LoadProgram(GL.Enums.NV_vertex_program target, GLuint id, GLsizei len, GLubyte[] program) + { + unsafe + { + fixed (GLubyte* program_ptr = program) + { + Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program_ptr); + } + } + } + + public static + void LoadProgram(GL.Enums.NV_vertex_program target, Int32 id, GLsizei len, ref GLubyte program) + { + unsafe + { + fixed (GLubyte* program_ptr = &program) + { + Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void LoadProgram(GL.Enums.NV_vertex_program target, GLuint id, GLsizei len, ref GLubyte program) + { + unsafe + { + fixed (GLubyte* program_ptr = &program) + { + Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (GLuint)id, (GLsizei)len, (GLubyte*)program_ptr); + } + } + } + + public static + void ProgramParameter4d(GL.Enums.NV_vertex_program target, Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glProgramParameter4dNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + void ProgramParameter4d(GL.Enums.NV_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glProgramParameter4dNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramParameter4dv(GL.Enums.NV_vertex_program target, Int32 index, GLdouble* v) + { + { + Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramParameter4dv(GL.Enums.NV_vertex_program target, GLuint index, GLdouble* v) + { + unsafe { Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v); } + } + + public static + void ProgramParameter4dv(GL.Enums.NV_vertex_program target, Int32 index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramParameter4dv(GL.Enums.NV_vertex_program target, GLuint index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void ProgramParameter4dv(GL.Enums.NV_vertex_program target, Int32 index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramParameter4dv(GL.Enums.NV_vertex_program target, GLuint index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void ProgramParameter4f(GL.Enums.NV_vertex_program target, Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glProgramParameter4fNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + void ProgramParameter4f(GL.Enums.NV_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glProgramParameter4fNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramParameter4fv(GL.Enums.NV_vertex_program target, Int32 index, GLfloat* v) + { + { + Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramParameter4fv(GL.Enums.NV_vertex_program target, GLuint index, GLfloat* v) + { + unsafe { Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v); } + } + + public static + void ProgramParameter4fv(GL.Enums.NV_vertex_program target, Int32 index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramParameter4fv(GL.Enums.NV_vertex_program target, GLuint index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void ProgramParameter4fv(GL.Enums.NV_vertex_program target, Int32 index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramParameter4fv(GL.Enums.NV_vertex_program target, GLuint index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramParameters4dv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, GLdouble* v) + { + { + Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramParameters4dv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, GLdouble* v) + { + unsafe { Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v); } + } + + public static + void ProgramParameters4dv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramParameters4dv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v_ptr); + } + } + } + + public static + void ProgramParameters4dv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramParameters4dv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramParameters4fv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, GLfloat* v) + { + { + Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramParameters4fv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, GLfloat* v) + { + unsafe { Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v); } + } + + public static + void ProgramParameters4fv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramParameters4fv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v_ptr); + } + } + } + + public static + void ProgramParameters4fv(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramParameters4fv(GL.Enums.NV_vertex_program target, GLuint index, GLuint count, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (GLuint)index, (GLuint)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void RequestResidentPrograms(GLsizei n, Int32* programs) + { + { + Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void RequestResidentPrograms(GLsizei n, GLuint* programs) + { + unsafe { Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs); } + } + + public static + void RequestResidentPrograms(GLsizei n, Int32[] programs) + { + unsafe + { + fixed (Int32* programs_ptr = programs) + { + Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void RequestResidentPrograms(GLsizei n, GLuint[] programs) + { + unsafe + { + fixed (GLuint* programs_ptr = programs) + { + Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + public static + void RequestResidentPrograms(GLsizei n, ref Int32 programs) + { + unsafe + { + fixed (Int32* programs_ptr = &programs) + { + Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void RequestResidentPrograms(GLsizei n, ref GLuint programs) + { + unsafe + { + fixed (GLuint* programs_ptr = &programs) + { + Delegates.glRequestResidentProgramsNV((GLsizei)n, (GLuint*)programs_ptr); + } + } + } + + public static + void TrackMatrix(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program matrix, GL.Enums.NV_vertex_program transform) + { + Delegates.glTrackMatrixNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)matrix, (GL.Enums.NV_vertex_program)transform); + } + + [System.CLSCompliant(false)] + public static + void TrackMatrix(GL.Enums.NV_vertex_program target, GLuint address, GL.Enums.NV_vertex_program matrix, GL.Enums.NV_vertex_program transform) + { + Delegates.glTrackMatrixNV((GL.Enums.NV_vertex_program)target, (GLuint)address, (GL.Enums.NV_vertex_program)matrix, (GL.Enums.NV_vertex_program)transform); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribPointer(Int32 index, GLint fsize, GL.Enums.NV_vertex_program type, GLsizei stride, void* pointer) + { + { + Delegates.glVertexAttribPointerNV((GLuint)index, (GLint)fsize, (GL.Enums.NV_vertex_program)type, (GLsizei)stride, (void*)pointer); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribPointer(GLuint index, GLint fsize, GL.Enums.NV_vertex_program type, GLsizei stride, void* pointer) + { + unsafe { Delegates.glVertexAttribPointerNV((GLuint)index, (GLint)fsize, (GL.Enums.NV_vertex_program)type, (GLsizei)stride, (void*)pointer); } + } + + public static + void VertexAttribPointer(Int32 index, GLint fsize, GL.Enums.NV_vertex_program type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glVertexAttribPointerNV((GLuint)index, (GLint)fsize, (GL.Enums.NV_vertex_program)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribPointer(GLuint index, GLint fsize, GL.Enums.NV_vertex_program type, GLsizei stride, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glVertexAttribPointerNV((GLuint)index, (GLint)fsize, (GL.Enums.NV_vertex_program)type, (GLsizei)stride, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void VertexAttrib1d(Int32 index, GLdouble x) + { + Delegates.glVertexAttrib1dNV((GLuint)index, (GLdouble)x); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1d(GLuint index, GLdouble x) + { + Delegates.glVertexAttrib1dNV((GLuint)index, (GLdouble)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1dv(Int32 index, GLdouble* v) + { + { + Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1dv(GLuint index, GLdouble* v) + { + unsafe { Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v); } + } + + public static + void VertexAttrib1dv(Int32 index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1dv(GLuint index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib1dv(Int32 index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1dv(GLuint index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib1dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib1f(Int32 index, GLfloat x) + { + Delegates.glVertexAttrib1fNV((GLuint)index, (GLfloat)x); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1f(GLuint index, GLfloat x) + { + Delegates.glVertexAttrib1fNV((GLuint)index, (GLfloat)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1fv(Int32 index, GLfloat* v) + { + { + Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1fv(GLuint index, GLfloat* v) + { + unsafe { Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v); } + } + + public static + void VertexAttrib1fv(Int32 index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1fv(GLuint index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib1fv(Int32 index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1fv(GLuint index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib1fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib1s(Int32 index, GLshort x) + { + Delegates.glVertexAttrib1sNV((GLuint)index, (GLshort)x); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1s(GLuint index, GLshort x) + { + Delegates.glVertexAttrib1sNV((GLuint)index, (GLshort)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib1sv(Int32 index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1sv(GLuint index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib1sv(Int32 index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1sv(GLuint index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib1svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib2d(Int32 index, GLdouble x, GLdouble y) + { + Delegates.glVertexAttrib2dNV((GLuint)index, (GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2d(GLuint index, GLdouble x, GLdouble y) + { + Delegates.glVertexAttrib2dNV((GLuint)index, (GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2dv(Int32 index, GLdouble* v) + { + { + Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2dv(GLuint index, GLdouble* v) + { + unsafe { Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v); } + } + + public static + void VertexAttrib2dv(Int32 index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2dv(GLuint index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib2dv(Int32 index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2dv(GLuint index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib2dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib2f(Int32 index, GLfloat x, GLfloat y) + { + Delegates.glVertexAttrib2fNV((GLuint)index, (GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) + { + Delegates.glVertexAttrib2fNV((GLuint)index, (GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2fv(Int32 index, GLfloat* v) + { + { + Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2fv(GLuint index, GLfloat* v) + { + unsafe { Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v); } + } + + public static + void VertexAttrib2fv(Int32 index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2fv(GLuint index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib2fv(Int32 index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2fv(GLuint index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib2fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib2s(Int32 index, GLshort x, GLshort y) + { + Delegates.glVertexAttrib2sNV((GLuint)index, (GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2s(GLuint index, GLshort x, GLshort y) + { + Delegates.glVertexAttrib2sNV((GLuint)index, (GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib2sv(Int32 index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2sv(GLuint index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib2sv(Int32 index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2sv(GLuint index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib2svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib3d(Int32 index, GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glVertexAttrib3dNV((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glVertexAttrib3dNV((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3dv(Int32 index, GLdouble* v) + { + { + Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3dv(GLuint index, GLdouble* v) + { + unsafe { Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v); } + } + + public static + void VertexAttrib3dv(Int32 index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3dv(GLuint index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib3dv(Int32 index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3dv(GLuint index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib3dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib3f(Int32 index, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glVertexAttrib3fNV((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glVertexAttrib3fNV((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3fv(Int32 index, GLfloat* v) + { + { + Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3fv(GLuint index, GLfloat* v) + { + unsafe { Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v); } + } + + public static + void VertexAttrib3fv(Int32 index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3fv(GLuint index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib3fv(Int32 index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3fv(GLuint index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib3fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib3s(Int32 index, GLshort x, GLshort y, GLshort z) + { + Delegates.glVertexAttrib3sNV((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) + { + Delegates.glVertexAttrib3sNV((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib3sv(Int32 index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3sv(GLuint index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib3sv(Int32 index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3sv(GLuint index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib3svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib4d(Int32 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glVertexAttrib4dNV((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glVertexAttrib4dNV((GLuint)index, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4dv(Int32 index, GLdouble* v) + { + { + Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4dv(GLuint index, GLdouble* v) + { + unsafe { Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v); } + } + + public static + void VertexAttrib4dv(Int32 index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4dv(GLuint index, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib4dv(Int32 index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4dv(GLuint index, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttrib4dvNV((GLuint)index, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttrib4f(Int32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glVertexAttrib4fNV((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glVertexAttrib4fNV((GLuint)index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4fv(Int32 index, GLfloat* v) + { + { + Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4fv(GLuint index, GLfloat* v) + { + unsafe { Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v); } + } + + public static + void VertexAttrib4fv(Int32 index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4fv(GLuint index, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib4fv(Int32 index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4fv(GLuint index, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttrib4fvNV((GLuint)index, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttrib4s(Int32 index, GLshort x, GLshort y, GLshort z, GLshort w) + { + Delegates.glVertexAttrib4sNV((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) + { + Delegates.glVertexAttrib4sNV((GLuint)index, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4sv(Int32 index, GLshort* v) + { + { + Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4sv(GLuint index, GLshort* v) + { + unsafe { Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v); } + } + + public static + void VertexAttrib4sv(Int32 index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4sv(GLuint index, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib4sv(Int32 index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4sv(GLuint index, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttrib4svNV((GLuint)index, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttrib4ub(Int32 index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + { + Delegates.glVertexAttrib4ubNV((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4ub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + { + Delegates.glVertexAttrib4ubNV((GLuint)index, (GLubyte)x, (GLubyte)y, (GLubyte)z, (GLubyte)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4ubv(Int32 index, GLubyte* v) + { + { + Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4ubv(GLuint index, GLubyte* v) + { + unsafe { Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v); } + } + + public static + void VertexAttrib4ubv(Int32 index, GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4ubv(GLuint index, GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + public static + void VertexAttrib4ubv(Int32 index, ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4ubv(GLuint index, ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttrib4ubvNV((GLuint)index, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs1dv(Int32 index, GLsizei count, GLdouble* v) + { + { + Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs1dv(GLuint index, GLsizei count, GLdouble* v) + { + unsafe { Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); } + } + + public static + void VertexAttribs1dv(Int32 index, GLsizei count, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs1dv(GLuint index, GLsizei count, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttribs1dv(Int32 index, GLsizei count, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs1dv(GLuint index, GLsizei count, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttribs1dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs1fv(Int32 index, GLsizei count, GLfloat* v) + { + { + Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs1fv(GLuint index, GLsizei count, GLfloat* v) + { + unsafe { Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); } + } + + public static + void VertexAttribs1fv(Int32 index, GLsizei count, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs1fv(GLuint index, GLsizei count, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttribs1fv(Int32 index, GLsizei count, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs1fv(GLuint index, GLsizei count, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttribs1fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs1sv(Int32 index, GLsizei count, GLshort* v) + { + { + Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs1sv(GLuint index, GLsizei count, GLshort* v) + { + unsafe { Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v); } + } + + public static + void VertexAttribs1sv(Int32 index, GLsizei count, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs1sv(GLuint index, GLsizei count, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttribs1sv(Int32 index, GLsizei count, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs1sv(GLuint index, GLsizei count, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttribs1svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs2dv(Int32 index, GLsizei count, GLdouble* v) + { + { + Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs2dv(GLuint index, GLsizei count, GLdouble* v) + { + unsafe { Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); } + } + + public static + void VertexAttribs2dv(Int32 index, GLsizei count, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs2dv(GLuint index, GLsizei count, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttribs2dv(Int32 index, GLsizei count, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs2dv(GLuint index, GLsizei count, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttribs2dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs2fv(Int32 index, GLsizei count, GLfloat* v) + { + { + Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs2fv(GLuint index, GLsizei count, GLfloat* v) + { + unsafe { Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); } + } + + public static + void VertexAttribs2fv(Int32 index, GLsizei count, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs2fv(GLuint index, GLsizei count, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttribs2fv(Int32 index, GLsizei count, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs2fv(GLuint index, GLsizei count, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttribs2fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs2sv(Int32 index, GLsizei count, GLshort* v) + { + { + Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs2sv(GLuint index, GLsizei count, GLshort* v) + { + unsafe { Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v); } + } + + public static + void VertexAttribs2sv(Int32 index, GLsizei count, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs2sv(GLuint index, GLsizei count, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttribs2sv(Int32 index, GLsizei count, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs2sv(GLuint index, GLsizei count, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttribs2svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs3dv(Int32 index, GLsizei count, GLdouble* v) + { + { + Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs3dv(GLuint index, GLsizei count, GLdouble* v) + { + unsafe { Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); } + } + + public static + void VertexAttribs3dv(Int32 index, GLsizei count, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs3dv(GLuint index, GLsizei count, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttribs3dv(Int32 index, GLsizei count, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs3dv(GLuint index, GLsizei count, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttribs3dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs3fv(Int32 index, GLsizei count, GLfloat* v) + { + { + Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs3fv(GLuint index, GLsizei count, GLfloat* v) + { + unsafe { Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); } + } + + public static + void VertexAttribs3fv(Int32 index, GLsizei count, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs3fv(GLuint index, GLsizei count, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttribs3fv(Int32 index, GLsizei count, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs3fv(GLuint index, GLsizei count, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttribs3fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs3sv(Int32 index, GLsizei count, GLshort* v) + { + { + Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs3sv(GLuint index, GLsizei count, GLshort* v) + { + unsafe { Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v); } + } + + public static + void VertexAttribs3sv(Int32 index, GLsizei count, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs3sv(GLuint index, GLsizei count, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttribs3sv(Int32 index, GLsizei count, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs3sv(GLuint index, GLsizei count, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttribs3svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs4dv(Int32 index, GLsizei count, GLdouble* v) + { + { + Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs4dv(GLuint index, GLsizei count, GLdouble* v) + { + unsafe { Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v); } + } + + public static + void VertexAttribs4dv(Int32 index, GLsizei count, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs4dv(GLuint index, GLsizei count, GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + public static + void VertexAttribs4dv(Int32 index, GLsizei count, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs4dv(GLuint index, GLsizei count, ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glVertexAttribs4dvNV((GLuint)index, (GLsizei)count, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs4fv(Int32 index, GLsizei count, GLfloat* v) + { + { + Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs4fv(GLuint index, GLsizei count, GLfloat* v) + { + unsafe { Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v); } + } + + public static + void VertexAttribs4fv(Int32 index, GLsizei count, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs4fv(GLuint index, GLsizei count, GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + public static + void VertexAttribs4fv(Int32 index, GLsizei count, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs4fv(GLuint index, GLsizei count, ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glVertexAttribs4fvNV((GLuint)index, (GLsizei)count, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs4sv(Int32 index, GLsizei count, GLshort* v) + { + { + Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs4sv(GLuint index, GLsizei count, GLshort* v) + { + unsafe { Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v); } + } + + public static + void VertexAttribs4sv(Int32 index, GLsizei count, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs4sv(GLuint index, GLsizei count, GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + public static + void VertexAttribs4sv(Int32 index, GLsizei count, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs4sv(GLuint index, GLsizei count, ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glVertexAttribs4svNV((GLuint)index, (GLsizei)count, (GLshort*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs4ubv(Int32 index, GLsizei count, GLubyte* v) + { + { + Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs4ubv(GLuint index, GLsizei count, GLubyte* v) + { + unsafe { Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v); } + } + + public static + void VertexAttribs4ubv(Int32 index, GLsizei count, GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs4ubv(GLuint index, GLsizei count, GLubyte[] v) + { + unsafe + { + fixed (GLubyte* v_ptr = v) + { + Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v_ptr); + } + } + } + + public static + void VertexAttribs4ubv(Int32 index, GLsizei count, ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs4ubv(GLuint index, GLsizei count, ref GLubyte v) + { + unsafe + { + fixed (GLubyte* v_ptr = &v) + { + Delegates.glVertexAttribs4ubvNV((GLuint)index, (GLsizei)count, (GLubyte*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenOcclusionQueries(GLsizei n, Int32* ids) + { + ids = default(Int32*); + { + Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenOcclusionQueries(GLsizei n, GLuint* ids) + { + unsafe { Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids); } + } + + public static + void GenOcclusionQueries(GLsizei n, Int32[] ids) + { + unsafe + { + fixed (Int32* ids_ptr = ids) + { + Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GenOcclusionQueries(GLsizei n, GLuint[] ids) + { + unsafe + { + fixed (GLuint* ids_ptr = ids) + { + Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + public static + void GenOcclusionQueries(GLsizei n, out Int32 ids) + { + ids = default(Int32); + unsafe + { + fixed (Int32* ids_ptr = &ids) + { + Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr); + ids = *ids_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GenOcclusionQueries(GLsizei n, out GLuint ids) + { + ids = default(GLuint); + unsafe + { + fixed (GLuint* ids_ptr = &ids) + { + Delegates.glGenOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr); + ids = *ids_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteOcclusionQueries(GLsizei n, Int32* ids) + { + { + Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteOcclusionQueries(GLsizei n, GLuint* ids) + { + unsafe { Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids); } + } + + public static + void DeleteOcclusionQueries(GLsizei n, Int32[] ids) + { + unsafe + { + fixed (Int32* ids_ptr = ids) + { + Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteOcclusionQueries(GLsizei n, GLuint[] ids) + { + unsafe + { + fixed (GLuint* ids_ptr = ids) + { + Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + public static + void DeleteOcclusionQueries(GLsizei n, ref Int32 ids) + { + unsafe + { + fixed (Int32* ids_ptr = &ids) + { + Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteOcclusionQueries(GLsizei n, ref GLuint ids) + { + unsafe + { + fixed (GLuint* ids_ptr = &ids) + { + Delegates.glDeleteOcclusionQueriesNV((GLsizei)n, (GLuint*)ids_ptr); + } + } + } + + public static + GLboolean IsOcclusionQuery(Int32 id) + { + return Delegates.glIsOcclusionQueryNV((GLuint)id); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsOcclusionQuery(GLuint id) + { + return Delegates.glIsOcclusionQueryNV((GLuint)id); + } + + public static + void BeginOcclusionQuery(Int32 id) + { + Delegates.glBeginOcclusionQueryNV((GLuint)id); + } + + [System.CLSCompliant(false)] + public static + void BeginOcclusionQuery(GLuint id) + { + Delegates.glBeginOcclusionQueryNV((GLuint)id); + } + + public static + void EndOcclusionQuery() + { + Delegates.glEndOcclusionQueryNV(); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetOcclusionQueryiv(Int32 id, GL.Enums.NV_occlusion_query pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetOcclusionQueryiv(GLuint id, GL.Enums.NV_occlusion_query pname, GLint* @params) + { + unsafe { Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params); } + } + + public static + void GetOcclusionQueryiv(Int32 id, GL.Enums.NV_occlusion_query pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetOcclusionQueryiv(GLuint id, GL.Enums.NV_occlusion_query pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetOcclusionQueryiv(Int32 id, GL.Enums.NV_occlusion_query pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetOcclusionQueryiv(GLuint id, GL.Enums.NV_occlusion_query pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetOcclusionQueryivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetOcclusionQueryuiv(Int32 id, GL.Enums.NV_occlusion_query pname, Int32* @params) + { + @params = default(Int32*); + { + Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetOcclusionQueryuiv(GLuint id, GL.Enums.NV_occlusion_query pname, GLuint* @params) + { + unsafe { Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params); } + } + + public static + void GetOcclusionQueryuiv(Int32 id, GL.Enums.NV_occlusion_query pname, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetOcclusionQueryuiv(GLuint id, GL.Enums.NV_occlusion_query pname, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params_ptr); + } + } + } + + public static + void GetOcclusionQueryuiv(Int32 id, GL.Enums.NV_occlusion_query pname, out Int32 @params) + { + @params = default(Int32); + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetOcclusionQueryuiv(GLuint id, GL.Enums.NV_occlusion_query pname, out GLuint @params) + { + @params = default(GLuint); + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glGetOcclusionQueryuivNV((GLuint)id, (GL.Enums.NV_occlusion_query)pname, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void PointParameteri(GL.Enums.NV_point_sprite pname, GLint param) + { + Delegates.glPointParameteriNV((GL.Enums.NV_point_sprite)pname, (GLint)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void PointParameteriv(GL.Enums.NV_point_sprite pname, GLint* @params) + { + unsafe { Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (GLint*)@params); } + } + + public static + void PointParameteriv(GL.Enums.NV_point_sprite pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (GLint*)@params_ptr); + } + } + } + + public static + void PointParameteriv(GL.Enums.NV_point_sprite pname, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4f(Int32 id, GLsizei len, GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + { + Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4f(GLuint id, GLsizei len, GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + unsafe { Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); } + } + + public static + void ProgramNamedParameter4f(Int32 id, GLsizei len, GLubyte[] name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + { + Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4f(GLuint id, GLsizei len, GLubyte[] name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + { + Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + } + } + + public static + void ProgramNamedParameter4f(Int32 id, GLsizei len, ref GLubyte name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + { + Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4f(GLuint id, GLsizei len, ref GLubyte name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + { + Delegates.glProgramNamedParameter4fNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4d(Int32 id, GLsizei len, GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + { + Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4d(GLuint id, GLsizei len, GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + unsafe { Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); } + } + + public static + void ProgramNamedParameter4d(Int32 id, GLsizei len, GLubyte[] name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + { + Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4d(GLuint id, GLsizei len, GLubyte[] name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + { + Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + } + } + + public static + void ProgramNamedParameter4d(Int32 id, GLsizei len, ref GLubyte name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + { + Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4d(GLuint id, GLsizei len, ref GLubyte name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + { + Delegates.glProgramNamedParameter4dNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte* name, GLfloat* v) + { + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte* name, GLfloat* v) + { + unsafe { Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte* name, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte* name, GLfloat[] v) + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte* name, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte* name, ref GLfloat v) + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte[] name, GLfloat* v) + { + fixed (GLubyte* name_ptr = name) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte[] name, GLfloat* v) + { + fixed (GLubyte* name_ptr = name) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v); + } + } + + public static + void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte[] name, GLfloat[] v) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLfloat* v_ptr = v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte[] name, GLfloat[] v) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLfloat* v_ptr = v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ProgramNamedParameter4fv(Int32 id, GLsizei len, GLubyte[] name, ref GLfloat v) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4fv(GLuint id, GLsizei len, GLubyte[] name, ref GLfloat v) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4fv(Int32 id, GLsizei len, ref GLubyte name, GLfloat* v) + { + fixed (GLubyte* name_ptr = &name) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4fv(GLuint id, GLsizei len, ref GLubyte name, GLfloat* v) + { + fixed (GLubyte* name_ptr = &name) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v); + } + } + + public static + void ProgramNamedParameter4fv(Int32 id, GLsizei len, ref GLubyte name, GLfloat[] v) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLfloat* v_ptr = v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4fv(GLuint id, GLsizei len, ref GLubyte name, GLfloat[] v) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLfloat* v_ptr = v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr); + } + } + } + + public static + void ProgramNamedParameter4fv(Int32 id, GLsizei len, ref GLubyte name, ref GLfloat v) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4fv(GLuint id, GLsizei len, ref GLubyte name, ref GLfloat v) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLfloat* v_ptr = &v) + { + Delegates.glProgramNamedParameter4fvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte* name, GLdouble* v) + { + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte* name, GLdouble* v) + { + unsafe { Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v); } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte* name, GLdouble[] v) + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte* name, GLdouble[] v) + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte* name, ref GLdouble v) + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte* name, ref GLdouble v) + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)v_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte[] name, GLdouble* v) + { + fixed (GLubyte* name_ptr = name) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte[] name, GLdouble* v) + { + fixed (GLubyte* name_ptr = name) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v); + } + } + + public static + void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte[] name, GLdouble[] v) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLdouble* v_ptr = v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte[] name, GLdouble[] v) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLdouble* v_ptr = v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr); + } + } + } + + public static + void ProgramNamedParameter4dv(Int32 id, GLsizei len, GLubyte[] name, ref GLdouble v) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLdouble* v_ptr = &v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4dv(GLuint id, GLsizei len, GLubyte[] name, ref GLdouble v) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLdouble* v_ptr = &v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4dv(Int32 id, GLsizei len, ref GLubyte name, GLdouble* v) + { + fixed (GLubyte* name_ptr = &name) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramNamedParameter4dv(GLuint id, GLsizei len, ref GLubyte name, GLdouble* v) + { + fixed (GLubyte* name_ptr = &name) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v); + } + } + + public static + void ProgramNamedParameter4dv(Int32 id, GLsizei len, ref GLubyte name, GLdouble[] v) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLdouble* v_ptr = v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4dv(GLuint id, GLsizei len, ref GLubyte name, GLdouble[] v) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLdouble* v_ptr = v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr); + } + } + } + + public static + void ProgramNamedParameter4dv(Int32 id, GLsizei len, ref GLubyte name, ref GLdouble v) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLdouble* v_ptr = &v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramNamedParameter4dv(GLuint id, GLsizei len, ref GLubyte name, ref GLdouble v) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLdouble* v_ptr = &v) + { + Delegates.glProgramNamedParameter4dvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte* name, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte* name, GLfloat* @params) + { + unsafe { Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte* name, GLfloat[] @params) + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte* name, GLfloat[] @params) + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte* name, out GLfloat @params) + { + @params = default(GLfloat); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte* name, out GLfloat @params) + { + @params = default(GLfloat); + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte[] name, GLfloat* @params) + { + @params = default(GLfloat*); + fixed (GLubyte* name_ptr = name) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte[] name, GLfloat* @params) + { + @params = default(GLfloat*); + fixed (GLubyte* name_ptr = name) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params); + } + } + + public static + void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte[] name, GLfloat[] @params) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte[] name, GLfloat[] @params) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetProgramNamedParameterfv(Int32 id, GLsizei len, GLubyte[] name, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramNamedParameterfv(GLuint id, GLsizei len, GLubyte[] name, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterfv(Int32 id, GLsizei len, ref GLubyte name, GLfloat* @params) + { + @params = default(GLfloat*); + fixed (GLubyte* name_ptr = &name) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterfv(GLuint id, GLsizei len, ref GLubyte name, GLfloat* @params) + { + @params = default(GLfloat*); + fixed (GLubyte* name_ptr = &name) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params); + } + } + + public static + void GetProgramNamedParameterfv(Int32 id, GLsizei len, ref GLubyte name, GLfloat[] @params) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramNamedParameterfv(GLuint id, GLsizei len, ref GLubyte name, GLfloat[] @params) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetProgramNamedParameterfv(Int32 id, GLsizei len, ref GLubyte name, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramNamedParameterfv(GLuint id, GLsizei len, ref GLubyte name, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterfvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte* name, GLdouble* @params) + { + @params = default(GLdouble*); + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte* name, GLdouble* @params) + { + unsafe { Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte* name, GLdouble[] @params) + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte* name, GLdouble[] @params) + { + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params_ptr); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte* name, out GLdouble @params) + { + @params = default(GLdouble); + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte* name, out GLdouble @params) + { + @params = default(GLdouble); + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte[] name, GLdouble* @params) + { + @params = default(GLdouble*); + fixed (GLubyte* name_ptr = name) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte[] name, GLdouble* @params) + { + @params = default(GLdouble*); + fixed (GLubyte* name_ptr = name) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params); + } + } + + public static + void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte[] name, GLdouble[] @params) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte[] name, GLdouble[] @params) + { + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr); + } + } + } + + public static + void GetProgramNamedParameterdv(Int32 id, GLsizei len, GLubyte[] name, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramNamedParameterdv(GLuint id, GLsizei len, GLubyte[] name, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLubyte* name_ptr = name) + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterdv(Int32 id, GLsizei len, ref GLubyte name, GLdouble* @params) + { + @params = default(GLdouble*); + fixed (GLubyte* name_ptr = &name) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramNamedParameterdv(GLuint id, GLsizei len, ref GLubyte name, GLdouble* @params) + { + @params = default(GLdouble*); + fixed (GLubyte* name_ptr = &name) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params); + } + } + + public static + void GetProgramNamedParameterdv(Int32 id, GLsizei len, ref GLubyte name, GLdouble[] @params) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramNamedParameterdv(GLuint id, GLsizei len, ref GLubyte name, GLdouble[] @params) + { + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLdouble* @params_ptr = @params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr); + } + } + } + + public static + void GetProgramNamedParameterdv(Int32 id, GLsizei len, ref GLubyte name, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramNamedParameterdv(GLuint id, GLsizei len, ref GLubyte name, out GLdouble @params) + { + @params = default(GLdouble); + unsafe + { + fixed (GLubyte* name_ptr = &name) + fixed (GLdouble* @params_ptr = &@params) + { + Delegates.glGetProgramNamedParameterdvNV((GLuint)id, (GLsizei)len, (GLubyte*)name_ptr, (GLdouble*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void Vertex2h(Int16 x, Int16 y) + { + Delegates.glVertex2hNV((GLhalfNV)x, (GLhalfNV)y); + } + + [System.CLSCompliant(false)] + public static + void Vertex2h(GLhalfNV x, GLhalfNV y) + { + Delegates.glVertex2hNV((GLhalfNV)x, (GLhalfNV)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex2hv(Int16* v) + { + { + Delegates.glVertex2hvNV((GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex2hv(GLhalfNV* v) + { + unsafe { Delegates.glVertex2hvNV((GLhalfNV*)v); } + } + + public static + void Vertex2hv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertex2hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Vertex2hv(GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glVertex2hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void Vertex2hv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertex2hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Vertex2hv(ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glVertex2hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void Vertex3h(Int16 x, Int16 y, Int16 z) + { + Delegates.glVertex3hNV((GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z); + } + + [System.CLSCompliant(false)] + public static + void Vertex3h(GLhalfNV x, GLhalfNV y, GLhalfNV z) + { + Delegates.glVertex3hNV((GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex3hv(Int16* v) + { + { + Delegates.glVertex3hvNV((GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex3hv(GLhalfNV* v) + { + unsafe { Delegates.glVertex3hvNV((GLhalfNV*)v); } + } + + public static + void Vertex3hv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertex3hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Vertex3hv(GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glVertex3hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void Vertex3hv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertex3hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Vertex3hv(ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glVertex3hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void Vertex4h(Int16 x, Int16 y, Int16 z, Int16 w) + { + Delegates.glVertex4hNV((GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z, (GLhalfNV)w); + } + + [System.CLSCompliant(false)] + public static + void Vertex4h(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) + { + Delegates.glVertex4hNV((GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z, (GLhalfNV)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex4hv(Int16* v) + { + { + Delegates.glVertex4hvNV((GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Vertex4hv(GLhalfNV* v) + { + unsafe { Delegates.glVertex4hvNV((GLhalfNV*)v); } + } + + public static + void Vertex4hv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertex4hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Vertex4hv(GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glVertex4hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void Vertex4hv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertex4hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Vertex4hv(ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glVertex4hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void Normal3h(Int16 nx, Int16 ny, Int16 nz) + { + Delegates.glNormal3hNV((GLhalfNV)nx, (GLhalfNV)ny, (GLhalfNV)nz); + } + + [System.CLSCompliant(false)] + public static + void Normal3h(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) + { + Delegates.glNormal3hNV((GLhalfNV)nx, (GLhalfNV)ny, (GLhalfNV)nz); + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3hv(Int16* v) + { + { + Delegates.glNormal3hvNV((GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Normal3hv(GLhalfNV* v) + { + unsafe { Delegates.glNormal3hvNV((GLhalfNV*)v); } + } + + public static + void Normal3hv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glNormal3hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Normal3hv(GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glNormal3hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void Normal3hv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glNormal3hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Normal3hv(ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glNormal3hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void Color3h(Int16 red, Int16 green, Int16 blue) + { + Delegates.glColor3hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue); + } + + [System.CLSCompliant(false)] + public static + void Color3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue) + { + Delegates.glColor3hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3hv(Int16* v) + { + { + Delegates.glColor3hvNV((GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color3hv(GLhalfNV* v) + { + unsafe { Delegates.glColor3hvNV((GLhalfNV*)v); } + } + + public static + void Color3hv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glColor3hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color3hv(GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glColor3hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void Color3hv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glColor3hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color3hv(ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glColor3hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void Color4h(Int16 red, Int16 green, Int16 blue, Int16 alpha) + { + Delegates.glColor4hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue, (GLhalfNV)alpha); + } + + [System.CLSCompliant(false)] + public static + void Color4h(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) + { + Delegates.glColor4hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue, (GLhalfNV)alpha); + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4hv(Int16* v) + { + { + Delegates.glColor4hvNV((GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void Color4hv(GLhalfNV* v) + { + unsafe { Delegates.glColor4hvNV((GLhalfNV*)v); } + } + + public static + void Color4hv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glColor4hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color4hv(GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glColor4hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void Color4hv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glColor4hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void Color4hv(ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glColor4hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void TexCoord1h(Int16 s) + { + Delegates.glTexCoord1hNV((GLhalfNV)s); + } + + [System.CLSCompliant(false)] + public static + void TexCoord1h(GLhalfNV s) + { + Delegates.glTexCoord1hNV((GLhalfNV)s); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord1hv(Int16* v) + { + { + Delegates.glTexCoord1hvNV((GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord1hv(GLhalfNV* v) + { + unsafe { Delegates.glTexCoord1hvNV((GLhalfNV*)v); } + } + + public static + void TexCoord1hv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glTexCoord1hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void TexCoord1hv(GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glTexCoord1hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void TexCoord1hv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glTexCoord1hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void TexCoord1hv(ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glTexCoord1hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void TexCoord2h(Int16 s, Int16 t) + { + Delegates.glTexCoord2hNV((GLhalfNV)s, (GLhalfNV)t); + } + + [System.CLSCompliant(false)] + public static + void TexCoord2h(GLhalfNV s, GLhalfNV t) + { + Delegates.glTexCoord2hNV((GLhalfNV)s, (GLhalfNV)t); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2hv(Int16* v) + { + { + Delegates.glTexCoord2hvNV((GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord2hv(GLhalfNV* v) + { + unsafe { Delegates.glTexCoord2hvNV((GLhalfNV*)v); } + } + + public static + void TexCoord2hv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glTexCoord2hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void TexCoord2hv(GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glTexCoord2hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void TexCoord2hv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glTexCoord2hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void TexCoord2hv(ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glTexCoord2hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void TexCoord3h(Int16 s, Int16 t, Int16 r) + { + Delegates.glTexCoord3hNV((GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r); + } + + [System.CLSCompliant(false)] + public static + void TexCoord3h(GLhalfNV s, GLhalfNV t, GLhalfNV r) + { + Delegates.glTexCoord3hNV((GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord3hv(Int16* v) + { + { + Delegates.glTexCoord3hvNV((GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord3hv(GLhalfNV* v) + { + unsafe { Delegates.glTexCoord3hvNV((GLhalfNV*)v); } + } + + public static + void TexCoord3hv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glTexCoord3hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void TexCoord3hv(GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glTexCoord3hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void TexCoord3hv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glTexCoord3hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void TexCoord3hv(ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glTexCoord3hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void TexCoord4h(Int16 s, Int16 t, Int16 r, Int16 q) + { + Delegates.glTexCoord4hNV((GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r, (GLhalfNV)q); + } + + [System.CLSCompliant(false)] + public static + void TexCoord4h(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) + { + Delegates.glTexCoord4hNV((GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r, (GLhalfNV)q); + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4hv(Int16* v) + { + { + Delegates.glTexCoord4hvNV((GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoord4hv(GLhalfNV* v) + { + unsafe { Delegates.glTexCoord4hvNV((GLhalfNV*)v); } + } + + public static + void TexCoord4hv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glTexCoord4hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void TexCoord4hv(GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glTexCoord4hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void TexCoord4hv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glTexCoord4hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void TexCoord4hv(ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glTexCoord4hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void MultiTexCoord1h(GL.Enums.NV_half_float target, Int16 s) + { + Delegates.glMultiTexCoord1hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s); + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord1h(GL.Enums.NV_half_float target, GLhalfNV s) + { + Delegates.glMultiTexCoord1hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord1hv(GL.Enums.NV_half_float target, Int16* v) + { + { + Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord1hv(GL.Enums.NV_half_float target, GLhalfNV* v) + { + unsafe { Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); } + } + + public static + void MultiTexCoord1hv(GL.Enums.NV_half_float target, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord1hv(GL.Enums.NV_half_float target, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + public static + void MultiTexCoord1hv(GL.Enums.NV_half_float target, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord1hv(GL.Enums.NV_half_float target, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + public static + void MultiTexCoord2h(GL.Enums.NV_half_float target, Int16 s, Int16 t) + { + Delegates.glMultiTexCoord2hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t); + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord2h(GL.Enums.NV_half_float target, GLhalfNV s, GLhalfNV t) + { + Delegates.glMultiTexCoord2hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord2hv(GL.Enums.NV_half_float target, Int16* v) + { + { + Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord2hv(GL.Enums.NV_half_float target, GLhalfNV* v) + { + unsafe { Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); } + } + + public static + void MultiTexCoord2hv(GL.Enums.NV_half_float target, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord2hv(GL.Enums.NV_half_float target, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + public static + void MultiTexCoord2hv(GL.Enums.NV_half_float target, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord2hv(GL.Enums.NV_half_float target, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + public static + void MultiTexCoord3h(GL.Enums.NV_half_float target, Int16 s, Int16 t, Int16 r) + { + Delegates.glMultiTexCoord3hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r); + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord3h(GL.Enums.NV_half_float target, GLhalfNV s, GLhalfNV t, GLhalfNV r) + { + Delegates.glMultiTexCoord3hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord3hv(GL.Enums.NV_half_float target, Int16* v) + { + { + Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord3hv(GL.Enums.NV_half_float target, GLhalfNV* v) + { + unsafe { Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); } + } + + public static + void MultiTexCoord3hv(GL.Enums.NV_half_float target, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord3hv(GL.Enums.NV_half_float target, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + public static + void MultiTexCoord3hv(GL.Enums.NV_half_float target, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord3hv(GL.Enums.NV_half_float target, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + public static + void MultiTexCoord4h(GL.Enums.NV_half_float target, Int16 s, Int16 t, Int16 r, Int16 q) + { + Delegates.glMultiTexCoord4hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r, (GLhalfNV)q); + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord4h(GL.Enums.NV_half_float target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) + { + Delegates.glMultiTexCoord4hNV((GL.Enums.NV_half_float)target, (GLhalfNV)s, (GLhalfNV)t, (GLhalfNV)r, (GLhalfNV)q); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord4hv(GL.Enums.NV_half_float target, Int16* v) + { + { + Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiTexCoord4hv(GL.Enums.NV_half_float target, GLhalfNV* v) + { + unsafe { Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v); } + } + + public static + void MultiTexCoord4hv(GL.Enums.NV_half_float target, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord4hv(GL.Enums.NV_half_float target, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + public static + void MultiTexCoord4hv(GL.Enums.NV_half_float target, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiTexCoord4hv(GL.Enums.NV_half_float target, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (GLhalfNV*)v_ptr); + } + } + } + + public static + void FogCoordh(Int16 fog) + { + Delegates.glFogCoordhNV((GLhalfNV)fog); + } + + [System.CLSCompliant(false)] + public static + void FogCoordh(GLhalfNV fog) + { + Delegates.glFogCoordhNV((GLhalfNV)fog); + } + + [System.CLSCompliant(false)] + public static + unsafe void FogCoordhv(Int16* fog) + { + { + Delegates.glFogCoordhvNV((GLhalfNV*)fog); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void FogCoordhv(GLhalfNV* fog) + { + unsafe { Delegates.glFogCoordhvNV((GLhalfNV*)fog); } + } + + public static + void FogCoordhv(Int16[] fog) + { + unsafe + { + fixed (Int16* fog_ptr = fog) + { + Delegates.glFogCoordhvNV((GLhalfNV*)fog_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void FogCoordhv(GLhalfNV[] fog) + { + unsafe + { + fixed (GLhalfNV* fog_ptr = fog) + { + Delegates.glFogCoordhvNV((GLhalfNV*)fog_ptr); + } + } + } + + public static + void FogCoordhv(ref Int16 fog) + { + unsafe + { + fixed (Int16* fog_ptr = &fog) + { + Delegates.glFogCoordhvNV((GLhalfNV*)fog_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void FogCoordhv(ref GLhalfNV fog) + { + unsafe + { + fixed (GLhalfNV* fog_ptr = &fog) + { + Delegates.glFogCoordhvNV((GLhalfNV*)fog_ptr); + } + } + } + + public static + void SecondaryColor3h(Int16 red, Int16 green, Int16 blue) + { + Delegates.glSecondaryColor3hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue); + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue) + { + Delegates.glSecondaryColor3hNV((GLhalfNV)red, (GLhalfNV)green, (GLhalfNV)blue); + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3hv(Int16* v) + { + { + Delegates.glSecondaryColor3hvNV((GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColor3hv(GLhalfNV* v) + { + unsafe { Delegates.glSecondaryColor3hvNV((GLhalfNV*)v); } + } + + public static + void SecondaryColor3hv(Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glSecondaryColor3hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3hv(GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glSecondaryColor3hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void SecondaryColor3hv(ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glSecondaryColor3hvNV((GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void SecondaryColor3hv(ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glSecondaryColor3hvNV((GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexWeighth(Int16 weight) + { + Delegates.glVertexWeighthNV((GLhalfNV)weight); + } + + [System.CLSCompliant(false)] + public static + void VertexWeighth(GLhalfNV weight) + { + Delegates.glVertexWeighthNV((GLhalfNV)weight); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexWeighthv(Int16* weight) + { + { + Delegates.glVertexWeighthvNV((GLhalfNV*)weight); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexWeighthv(GLhalfNV* weight) + { + unsafe { Delegates.glVertexWeighthvNV((GLhalfNV*)weight); } + } + + public static + void VertexWeighthv(Int16[] weight) + { + unsafe + { + fixed (Int16* weight_ptr = weight) + { + Delegates.glVertexWeighthvNV((GLhalfNV*)weight_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexWeighthv(GLhalfNV[] weight) + { + unsafe + { + fixed (GLhalfNV* weight_ptr = weight) + { + Delegates.glVertexWeighthvNV((GLhalfNV*)weight_ptr); + } + } + } + + public static + void VertexWeighthv(ref Int16 weight) + { + unsafe + { + fixed (Int16* weight_ptr = &weight) + { + Delegates.glVertexWeighthvNV((GLhalfNV*)weight_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexWeighthv(ref GLhalfNV weight) + { + unsafe + { + fixed (GLhalfNV* weight_ptr = &weight) + { + Delegates.glVertexWeighthvNV((GLhalfNV*)weight_ptr); + } + } + } + + public static + void VertexAttrib1h(Int32 index, Int16 x) + { + Delegates.glVertexAttrib1hNV((GLuint)index, (GLhalfNV)x); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1h(GLuint index, GLhalfNV x) + { + Delegates.glVertexAttrib1hNV((GLuint)index, (GLhalfNV)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1hv(Int32 index, Int16* v) + { + { + Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib1hv(GLuint index, GLhalfNV* v) + { + unsafe { Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v); } + } + + public static + void VertexAttrib1hv(Int32 index, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1hv(GLuint index, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexAttrib1hv(Int32 index, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib1hv(GLuint index, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glVertexAttrib1hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexAttrib2h(Int32 index, Int16 x, Int16 y) + { + Delegates.glVertexAttrib2hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2h(GLuint index, GLhalfNV x, GLhalfNV y) + { + Delegates.glVertexAttrib2hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2hv(Int32 index, Int16* v) + { + { + Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib2hv(GLuint index, GLhalfNV* v) + { + unsafe { Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v); } + } + + public static + void VertexAttrib2hv(Int32 index, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2hv(GLuint index, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexAttrib2hv(Int32 index, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib2hv(GLuint index, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glVertexAttrib2hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexAttrib3h(Int32 index, Int16 x, Int16 y, Int16 z) + { + Delegates.glVertexAttrib3hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) + { + Delegates.glVertexAttrib3hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3hv(Int32 index, Int16* v) + { + { + Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib3hv(GLuint index, GLhalfNV* v) + { + unsafe { Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v); } + } + + public static + void VertexAttrib3hv(Int32 index, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3hv(GLuint index, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexAttrib3hv(Int32 index, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib3hv(GLuint index, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glVertexAttrib3hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexAttrib4h(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w) + { + Delegates.glVertexAttrib4hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z, (GLhalfNV)w); + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) + { + Delegates.glVertexAttrib4hNV((GLuint)index, (GLhalfNV)x, (GLhalfNV)y, (GLhalfNV)z, (GLhalfNV)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4hv(Int32 index, Int16* v) + { + { + Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttrib4hv(GLuint index, GLhalfNV* v) + { + unsafe { Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v); } + } + + public static + void VertexAttrib4hv(Int32 index, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4hv(GLuint index, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexAttrib4hv(Int32 index, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttrib4hv(GLuint index, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glVertexAttrib4hvNV((GLuint)index, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs1hv(Int32 index, GLsizei n, Int16* v) + { + { + Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs1hv(GLuint index, GLsizei n, GLhalfNV* v) + { + unsafe { Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); } + } + + public static + void VertexAttribs1hv(Int32 index, GLsizei n, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs1hv(GLuint index, GLsizei n, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexAttribs1hv(Int32 index, GLsizei n, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs1hv(GLuint index, GLsizei n, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glVertexAttribs1hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs2hv(Int32 index, GLsizei n, Int16* v) + { + { + Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs2hv(GLuint index, GLsizei n, GLhalfNV* v) + { + unsafe { Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); } + } + + public static + void VertexAttribs2hv(Int32 index, GLsizei n, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs2hv(GLuint index, GLsizei n, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexAttribs2hv(Int32 index, GLsizei n, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs2hv(GLuint index, GLsizei n, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glVertexAttribs2hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs3hv(Int32 index, GLsizei n, Int16* v) + { + { + Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs3hv(GLuint index, GLsizei n, GLhalfNV* v) + { + unsafe { Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); } + } + + public static + void VertexAttribs3hv(Int32 index, GLsizei n, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs3hv(GLuint index, GLsizei n, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexAttribs3hv(Int32 index, GLsizei n, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs3hv(GLuint index, GLsizei n, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glVertexAttribs3hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs4hv(Int32 index, GLsizei n, Int16* v) + { + { + Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexAttribs4hv(GLuint index, GLsizei n, GLhalfNV* v) + { + unsafe { Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v); } + } + + public static + void VertexAttribs4hv(Int32 index, GLsizei n, Int16[] v) + { + unsafe + { + fixed (Int16* v_ptr = v) + { + Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs4hv(GLuint index, GLsizei n, GLhalfNV[] v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = v) + { + Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + public static + void VertexAttribs4hv(Int32 index, GLsizei n, ref Int16 v) + { + unsafe + { + fixed (Int16* v_ptr = &v) + { + Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribs4hv(GLuint index, GLsizei n, ref GLhalfNV v) + { + unsafe + { + fixed (GLhalfNV* v_ptr = &v) + { + Delegates.glVertexAttribs4hvNV((GLuint)index, (GLsizei)n, (GLhalfNV*)v_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void PixelDataRange(GL.Enums.NV_pixel_data_range target, GLsizei length, void* pointer) + { + unsafe { Delegates.glPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target, (GLsizei)length, (void*)pointer); } + } + + public static + void PixelDataRange(GL.Enums.NV_pixel_data_range target, GLsizei length, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target, (GLsizei)length, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void FlushPixelDataRange(GL.Enums.NV_pixel_data_range target) + { + Delegates.glFlushPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target); + } + + public static + void PrimitiveRestart() + { + Delegates.glPrimitiveRestartNV(); + } + + public static + void PrimitiveRestartIndex(Int32 index) + { + Delegates.glPrimitiveRestartIndexNV((GLuint)index); + } + + [System.CLSCompliant(false)] + public static + void PrimitiveRestartIndex(GLuint index) + { + Delegates.glPrimitiveRestartIndexNV((GLuint)index); + } + + public static + void ProgramLocalParameterI4i(GL.Enums.NV_gpu_program4 target, Int32 index, GLint x, GLint y, GLint z, GLint w) + { + Delegates.glProgramLocalParameterI4iNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w); + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameterI4i(GL.Enums.NV_gpu_program4 target, GLuint index, GLint x, GLint y, GLint z, GLint w) + { + Delegates.glProgramLocalParameterI4iNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint* @params) + { + { + Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint* @params) + { + unsafe { Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); } + } + + public static + void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + public static + void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, GLint* @params) + { + { + Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLint* @params) + { + unsafe { Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params); } + } + + public static + void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + public static + void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + public static + void ProgramLocalParameterI4ui(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 x, Int32 y, Int32 z, Int32 w) + { + Delegates.glProgramLocalParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w); + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameterI4ui(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + { + Delegates.glProgramLocalParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params) + { + { + Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint* @params) + { + unsafe { Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); } + } + + public static + void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + public static + void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, ref Int32 @params) + { + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, ref GLuint @params) + { + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, Int32* @params) + { + { + Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLuint* @params) + { + unsafe { Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params); } + } + + public static + void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + public static + void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, ref Int32 @params) + { + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramLocalParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLuint @params) + { + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + public static + void ProgramEnvParameterI4i(GL.Enums.NV_gpu_program4 target, Int32 index, GLint x, GLint y, GLint z, GLint w) + { + Delegates.glProgramEnvParameterI4iNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w); + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameterI4i(GL.Enums.NV_gpu_program4 target, GLuint index, GLint x, GLint y, GLint z, GLint w) + { + Delegates.glProgramEnvParameterI4iNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint)x, (GLint)y, (GLint)z, (GLint)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint* @params) + { + { + Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint* @params) + { + unsafe { Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); } + } + + public static + void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + public static + void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameterI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, GLint* @params) + { + { + Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLint* @params) + { + unsafe { Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params); } + } + + public static + void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + public static + void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParametersI4iv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + public static + void ProgramEnvParameterI4ui(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 x, Int32 y, Int32 z, Int32 w) + { + Delegates.glProgramEnvParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w); + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameterI4ui(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + { + Delegates.glProgramEnvParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint)x, (GLuint)y, (GLuint)z, (GLuint)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params) + { + { + Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint* @params) + { + unsafe { Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); } + } + + public static + void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + public static + void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, ref Int32 @params) + { + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParameterI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, ref GLuint @params) + { + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, Int32* @params) + { + { + Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLuint* @params) + { + unsafe { Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params); } + } + + public static + void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + public static + void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLsizei count, ref Int32 @params) + { + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramEnvParametersI4uiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLsizei count, ref GLuint @params) + { + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint* @params) + { + unsafe { Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); } + } + + public static + void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + public static + void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramLocalParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params) + { + @params = default(Int32*); + { + Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint* @params) + { + unsafe { Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); } + } + + public static + void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + public static + void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, out Int32 @params) + { + @params = default(Int32); + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramLocalParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, out GLuint @params) + { + @params = default(GLuint); + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint* @params) + { + unsafe { Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params); } + } + + public static + void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + } + } + } + + public static + void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, Int32 index, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramEnvParameterIiv(GL.Enums.NV_gpu_program4 target, GLuint index, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params) + { + @params = default(Int32*); + { + Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint* @params) + { + unsafe { Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params); } + } + + public static + void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + } + } + } + + public static + void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, Int32 index, out Int32 @params) + { + @params = default(Int32); + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetProgramEnvParameterIuiv(GL.Enums.NV_gpu_program4 target, GLuint index, out GLuint @params) + { + @params = default(GLuint); + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (GLuint)index, (GLuint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void ProgramVertexLimit(GL.Enums.NV_geometry_program4 target, GLint limit) + { + Delegates.glProgramVertexLimitNV((GL.Enums.NV_geometry_program4)target, (GLint)limit); + } + + public static + void DepthRanged(GLdouble zNear, GLdouble zFar) + { + Delegates.glDepthRangedNV((GLdouble)zNear, (GLdouble)zFar); + } + + public static + void ClearDepthd(GLdouble depth) + { + Delegates.glClearDepthdNV((GLdouble)depth); + } + + public static + void DepthBoundsd(GLdouble zmin, GLdouble zmax) + { + Delegates.glDepthBoundsdNV((GLdouble)zmin, (GLdouble)zmax); + } + + public static + void RenderbufferStorageMultisampleCoverage(GL.Enums.NV_framebuffer_multisample_coverage target, GLsizei coverageSamples, GLsizei colorSamples, GL.Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height) + { + Delegates.glRenderbufferStorageMultisampleCoverageNV((GL.Enums.NV_framebuffer_multisample_coverage)target, (GLsizei)coverageSamples, (GLsizei)colorSamples, (GL.Enums.PixelInternalFormat)internalformat, (GLsizei)width, (GLsizei)height); + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, GLfloat* @params) + { + { + Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLfloat* @params) + { + unsafe { Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params); } + } + + public static + void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + public static + void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramBufferParametersfv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, ref GLfloat @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, GLint* @params) + { + { + Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLint* @params) + { + unsafe { Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params); } + } + + public static + void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + public static + void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramBufferParametersIiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, ref GLint @params) + { + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, Int32* @params) + { + { + Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLuint* @params) + { + unsafe { Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params); } + } + + public static + void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, Int32[] @params) + { + unsafe + { + fixed (Int32* @params_ptr = @params) + { + Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, GLuint[] @params) + { + unsafe + { + fixed (GLuint* @params_ptr = @params) + { + Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + public static + void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, GLsizei count, ref Int32 @params) + { + unsafe + { + fixed (Int32* @params_ptr = &@params) + { + Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void ProgramBufferParametersIuiv(GL.Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, ref GLuint @params) + { + unsafe + { + fixed (GLuint* @params_ptr = &@params) + { + Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (GLuint)buffer, (GLuint)index, (GLsizei)count, (GLuint*)@params_ptr); + } + } + } + + public static + void BeginTransformFeedback(GL.Enums.NV_transform_feedback primitiveMode) + { + Delegates.glBeginTransformFeedbackNV((GL.Enums.NV_transform_feedback)primitiveMode); + } + + public static + void EndTransformFeedback() + { + Delegates.glEndTransformFeedbackNV(); + } + + [System.CLSCompliant(false)] + public static + unsafe void TransformFeedbackAttribs(Int32 count, GLint* attribs, GL.Enums.NV_transform_feedback bufferMode) + { + { + Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs, (GL.Enums.NV_transform_feedback)bufferMode); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TransformFeedbackAttribs(GLuint count, GLint* attribs, GL.Enums.NV_transform_feedback bufferMode) + { + unsafe { Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs, (GL.Enums.NV_transform_feedback)bufferMode); } + } + + public static + void TransformFeedbackAttribs(Int32 count, GLint[] attribs, GL.Enums.NV_transform_feedback bufferMode) + { + unsafe + { + fixed (GLint* attribs_ptr = attribs) + { + Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode); + } + } + } + + [System.CLSCompliant(false)] + public static + void TransformFeedbackAttribs(GLuint count, GLint[] attribs, GL.Enums.NV_transform_feedback bufferMode) + { + unsafe + { + fixed (GLint* attribs_ptr = attribs) + { + Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode); + } + } + } + + public static + void TransformFeedbackAttribs(Int32 count, ref GLint attribs, GL.Enums.NV_transform_feedback bufferMode) + { + unsafe + { + fixed (GLint* attribs_ptr = &attribs) + { + Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode); + } + } + } + + [System.CLSCompliant(false)] + public static + void TransformFeedbackAttribs(GLuint count, ref GLint attribs, GL.Enums.NV_transform_feedback bufferMode) + { + unsafe + { + fixed (GLint* attribs_ptr = &attribs) + { + Delegates.glTransformFeedbackAttribsNV((GLuint)count, (GLint*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode); + } + } + } + + public static + void BindBufferRange(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer, GLintptr offset, GLsizeiptr size) + { + Delegates.glBindBufferRangeNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer, (GLintptr)offset, (GLsizeiptr)size); + } + + [System.CLSCompliant(false)] + public static + void BindBufferRange(GL.Enums.NV_transform_feedback target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) + { + Delegates.glBindBufferRangeNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer, (GLintptr)offset, (GLsizeiptr)size); + } + + public static + void BindBufferOffset(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer, GLintptr offset) + { + Delegates.glBindBufferOffsetNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer, (GLintptr)offset); + } + + [System.CLSCompliant(false)] + public static + void BindBufferOffset(GL.Enums.NV_transform_feedback target, GLuint index, GLuint buffer, GLintptr offset) + { + Delegates.glBindBufferOffsetNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer, (GLintptr)offset); + } + + public static + void BindBufferBase(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer) + { + Delegates.glBindBufferBaseNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + void BindBufferBase(GL.Enums.NV_transform_feedback target, GLuint index, GLuint buffer) + { + Delegates.glBindBufferBaseNV((GL.Enums.NV_transform_feedback)target, (GLuint)index, (GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + unsafe void TransformFeedbackVaryings(Int32 program, GLsizei count, GLint* locations, GL.Enums.NV_transform_feedback bufferMode) + { + { + Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations, (GL.Enums.NV_transform_feedback)bufferMode); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TransformFeedbackVaryings(GLuint program, GLsizei count, GLint* locations, GL.Enums.NV_transform_feedback bufferMode) + { + unsafe { Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations, (GL.Enums.NV_transform_feedback)bufferMode); } + } + + public static + void TransformFeedbackVaryings(Int32 program, GLsizei count, GLint[] locations, GL.Enums.NV_transform_feedback bufferMode) + { + unsafe + { + fixed (GLint* locations_ptr = locations) + { + Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode); + } + } + } + + [System.CLSCompliant(false)] + public static + void TransformFeedbackVaryings(GLuint program, GLsizei count, GLint[] locations, GL.Enums.NV_transform_feedback bufferMode) + { + unsafe + { + fixed (GLint* locations_ptr = locations) + { + Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode); + } + } + } + + public static + void TransformFeedbackVaryings(Int32 program, GLsizei count, ref GLint locations, GL.Enums.NV_transform_feedback bufferMode) + { + unsafe + { + fixed (GLint* locations_ptr = &locations) + { + Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode); + } + } + } + + [System.CLSCompliant(false)] + public static + void TransformFeedbackVaryings(GLuint program, GLsizei count, ref GLint locations, GL.Enums.NV_transform_feedback bufferMode) + { + unsafe + { + fixed (GLint* locations_ptr = &locations) + { + Delegates.glTransformFeedbackVaryingsNV((GLuint)program, (GLsizei)count, (GLint*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode); + } + } + } + + public static + void ActiveVarying(Int32 program, System.String name) + { + Delegates.glActiveVaryingNV((GLuint)program, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + void ActiveVarying(GLuint program, System.String name) + { + Delegates.glActiveVaryingNV((GLuint)program, (System.String)name); + } + + public static + GLint GetVaryingLocation(Int32 program, System.String name) + { + return Delegates.glGetVaryingLocationNV((GLuint)program, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + GLint GetVaryingLocation(GLuint program, System.String name) + { + return Delegates.glGetVaryingLocationNV((GLuint)program, (System.String)name); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + unsafe { Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = &size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = &size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLsizei); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLsizei); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei* length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei*); + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + size = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + size = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + size = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + size = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + size = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + size = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + } + } + + public static + void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + } + } + } + + public static + void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = &size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = &size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + + public static + void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + size = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + size = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + } + } + } + + public static + void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, GLsizei[] length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei[] length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = length) + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei* size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei* size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei* size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei*); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei[] size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + + public static + void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei[] size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + } + } + } + + public static + void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, GLsizei[] size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = &size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLsizei size, GL.Enums.NV_transform_feedback* type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback*); + name = default(System.Text.StringBuilder); + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = &size) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + + public static + void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLsizei size, GL.Enums.NV_transform_feedback[] type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + } + } + } + + public static + void GetActiveVarying(Int32 program, Int32 index, GLsizei bufSize, out GLsizei length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetActiveVarying(GLuint program, GLuint index, GLsizei bufSize, out GLsizei length, out GLsizei size, out GL.Enums.NV_transform_feedback type, System.Text.StringBuilder name) + { + length = default(GLsizei); + size = default(GLsizei); + type = default(GL.Enums.NV_transform_feedback); + name = default(System.Text.StringBuilder); + unsafe + { + fixed (GLsizei* length_ptr = &length) + fixed (GLsizei* size_ptr = &size) + fixed (GL.Enums.NV_transform_feedback* type_ptr = &type) + { + Delegates.glGetActiveVaryingNV((GLuint)program, (GLuint)index, (GLsizei)bufSize, (GLsizei*)length_ptr, (GLsizei*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name); + length = *length_ptr; + size = *size_ptr; + type = *type_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetTransformFeedbackVarying(Int32 program, Int32 index, GLint* location) + { + location = default(GLint*); + { + Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetTransformFeedbackVarying(GLuint program, GLuint index, GLint* location) + { + unsafe { Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location); } + } + + public static + void GetTransformFeedbackVarying(Int32 program, Int32 index, GLint[] location) + { + unsafe + { + fixed (GLint* location_ptr = location) + { + Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetTransformFeedbackVarying(GLuint program, GLuint index, GLint[] location) + { + unsafe + { + fixed (GLint* location_ptr = location) + { + Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location_ptr); + } + } + } + + public static + void GetTransformFeedbackVarying(Int32 program, Int32 index, out GLint location) + { + location = default(GLint); + unsafe + { + fixed (GLint* location_ptr = &location) + { + Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location_ptr); + location = *location_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetTransformFeedbackVarying(GLuint program, GLuint index, out GLint location) + { + location = default(GLint); + unsafe + { + fixed (GLint* location_ptr = &location) + { + Delegates.glGetTransformFeedbackVaryingNV((GLuint)program, (GLuint)index, (GLint*)location_ptr); + location = *location_ptr; + } + } + } + + } + + public static class MESA + { + public static + void ResizeBuffers() + { + Delegates.glResizeBuffersMESA(); + } + + public static + void WindowPos2d(GLdouble x, GLdouble y) + { + Delegates.glWindowPos2dMESA((GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2dv(GLdouble* v) + { + unsafe { Delegates.glWindowPos2dvMESA((GLdouble*)v); } + } + + public static + void WindowPos2dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glWindowPos2dvMESA((GLdouble*)v_ptr); + } + } + } + + public static + void WindowPos2dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glWindowPos2dvMESA((GLdouble*)v_ptr); + } + } + } + + public static + void WindowPos2f(GLfloat x, GLfloat y) + { + Delegates.glWindowPos2fMESA((GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2fv(GLfloat* v) + { + unsafe { Delegates.glWindowPos2fvMESA((GLfloat*)v); } + } + + public static + void WindowPos2fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glWindowPos2fvMESA((GLfloat*)v_ptr); + } + } + } + + public static + void WindowPos2fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glWindowPos2fvMESA((GLfloat*)v_ptr); + } + } + } + + public static + void WindowPos2i(GLint x, GLint y) + { + Delegates.glWindowPos2iMESA((GLint)x, (GLint)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2iv(GLint* v) + { + unsafe { Delegates.glWindowPos2ivMESA((GLint*)v); } + } + + public static + void WindowPos2iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glWindowPos2ivMESA((GLint*)v_ptr); + } + } + } + + public static + void WindowPos2iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glWindowPos2ivMESA((GLint*)v_ptr); + } + } + } + + public static + void WindowPos2s(GLshort x, GLshort y) + { + Delegates.glWindowPos2sMESA((GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos2sv(GLshort* v) + { + unsafe { Delegates.glWindowPos2svMESA((GLshort*)v); } + } + + public static + void WindowPos2sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glWindowPos2svMESA((GLshort*)v_ptr); + } + } + } + + public static + void WindowPos2sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glWindowPos2svMESA((GLshort*)v_ptr); + } + } + } + + public static + void WindowPos3d(GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glWindowPos3dMESA((GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3dv(GLdouble* v) + { + unsafe { Delegates.glWindowPos3dvMESA((GLdouble*)v); } + } + + public static + void WindowPos3dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glWindowPos3dvMESA((GLdouble*)v_ptr); + } + } + } + + public static + void WindowPos3dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glWindowPos3dvMESA((GLdouble*)v_ptr); + } + } + } + + public static + void WindowPos3f(GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glWindowPos3fMESA((GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3fv(GLfloat* v) + { + unsafe { Delegates.glWindowPos3fvMESA((GLfloat*)v); } + } + + public static + void WindowPos3fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glWindowPos3fvMESA((GLfloat*)v_ptr); + } + } + } + + public static + void WindowPos3fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glWindowPos3fvMESA((GLfloat*)v_ptr); + } + } + } + + public static + void WindowPos3i(GLint x, GLint y, GLint z) + { + Delegates.glWindowPos3iMESA((GLint)x, (GLint)y, (GLint)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3iv(GLint* v) + { + unsafe { Delegates.glWindowPos3ivMESA((GLint*)v); } + } + + public static + void WindowPos3iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glWindowPos3ivMESA((GLint*)v_ptr); + } + } + } + + public static + void WindowPos3iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glWindowPos3ivMESA((GLint*)v_ptr); + } + } + } + + public static + void WindowPos3s(GLshort x, GLshort y, GLshort z) + { + Delegates.glWindowPos3sMESA((GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos3sv(GLshort* v) + { + unsafe { Delegates.glWindowPos3svMESA((GLshort*)v); } + } + + public static + void WindowPos3sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glWindowPos3svMESA((GLshort*)v_ptr); + } + } + } + + public static + void WindowPos3sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glWindowPos3svMESA((GLshort*)v_ptr); + } + } + } + + public static + void WindowPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glWindowPos4dMESA((GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos4dv(GLdouble* v) + { + unsafe { Delegates.glWindowPos4dvMESA((GLdouble*)v); } + } + + public static + void WindowPos4dv(GLdouble[] v) + { + unsafe + { + fixed (GLdouble* v_ptr = v) + { + Delegates.glWindowPos4dvMESA((GLdouble*)v_ptr); + } + } + } + + public static + void WindowPos4dv(ref GLdouble v) + { + unsafe + { + fixed (GLdouble* v_ptr = &v) + { + Delegates.glWindowPos4dvMESA((GLdouble*)v_ptr); + } + } + } + + public static + void WindowPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glWindowPos4fMESA((GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos4fv(GLfloat* v) + { + unsafe { Delegates.glWindowPos4fvMESA((GLfloat*)v); } + } + + public static + void WindowPos4fv(GLfloat[] v) + { + unsafe + { + fixed (GLfloat* v_ptr = v) + { + Delegates.glWindowPos4fvMESA((GLfloat*)v_ptr); + } + } + } + + public static + void WindowPos4fv(ref GLfloat v) + { + unsafe + { + fixed (GLfloat* v_ptr = &v) + { + Delegates.glWindowPos4fvMESA((GLfloat*)v_ptr); + } + } + } + + public static + void WindowPos4i(GLint x, GLint y, GLint z, GLint w) + { + Delegates.glWindowPos4iMESA((GLint)x, (GLint)y, (GLint)z, (GLint)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos4iv(GLint* v) + { + unsafe { Delegates.glWindowPos4ivMESA((GLint*)v); } + } + + public static + void WindowPos4iv(GLint[] v) + { + unsafe + { + fixed (GLint* v_ptr = v) + { + Delegates.glWindowPos4ivMESA((GLint*)v_ptr); + } + } + } + + public static + void WindowPos4iv(ref GLint v) + { + unsafe + { + fixed (GLint* v_ptr = &v) + { + Delegates.glWindowPos4ivMESA((GLint*)v_ptr); + } + } + } + + public static + void WindowPos4s(GLshort x, GLshort y, GLshort z, GLshort w) + { + Delegates.glWindowPos4sMESA((GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void WindowPos4sv(GLshort* v) + { + unsafe { Delegates.glWindowPos4svMESA((GLshort*)v); } + } + + public static + void WindowPos4sv(GLshort[] v) + { + unsafe + { + fixed (GLshort* v_ptr = v) + { + Delegates.glWindowPos4svMESA((GLshort*)v_ptr); + } + } + } + + public static + void WindowPos4sv(ref GLshort v) + { + unsafe + { + fixed (GLshort* v_ptr = &v) + { + Delegates.glWindowPos4svMESA((GLshort*)v_ptr); + } + } + } + + } + + public static class IBM + { + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride) + { + unsafe { Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride); } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint* first, GLsizei[] count, GLsizei primcount, GLint modestride) + { + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint* first, ref GLsizei count, GLsizei primcount, GLint modestride) + { + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint[] first, GLsizei* count, GLsizei primcount, GLint modestride) + { + fixed (GLint* first_ptr = first) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint[] first, GLsizei[] count, GLsizei primcount, GLint modestride) + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, GLint[] first, ref GLsizei count, GLsizei primcount, GLint modestride) + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, ref GLint first, GLsizei* count, GLsizei primcount, GLint modestride) + { + fixed (GLint* first_ptr = &first) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, ref GLint first, GLsizei[] count, GLsizei primcount, GLint modestride) + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, ref GLint first, ref GLsizei count, GLsizei primcount, GLint modestride) + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint* first, GLsizei[] count, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint* first, ref GLsizei count, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint[] first, GLsizei* count, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLint* first_ptr = first) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride); + } + } + + public static + void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint[] first, GLsizei[] count, GLsizei primcount, GLint modestride) + { + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + } + + public static + void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, GLint[] first, ref GLsizei count, GLsizei primcount, GLint modestride) + { + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, ref GLint first, GLsizei* count, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLint* first_ptr = &first) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride); + } + } + + public static + void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, ref GLint first, GLsizei[] count, GLsizei primcount, GLint modestride) + { + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + } + + public static + void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, ref GLint first, ref GLsizei count, GLsizei primcount, GLint modestride) + { + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint* first, GLsizei[] count, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint* first, ref GLsizei count, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint[] first, GLsizei* count, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLint* first_ptr = first) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride); + } + } + + public static + void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount, GLint modestride) + { + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + } + + public static + void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, GLint[] first, ref GLsizei count, GLsizei primcount, GLint modestride) + { + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, ref GLint first, GLsizei* count, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLint* first_ptr = &first) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount, (GLint)modestride); + } + } + + public static + void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, ref GLint first, GLsizei[] count, GLsizei primcount, GLint modestride) + { + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + } + + public static + void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, ref GLint first, ref GLsizei count, GLsizei primcount, GLint modestride) + { + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount, (GLint)modestride); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride) + { + unsafe { Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride); } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + try + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride); + } + finally + { + indices_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride) + { + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + fixed (GLsizei* count_ptr = count) + try + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride); + } + finally + { + indices_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride) + { + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + fixed (GLsizei* count_ptr = &count) + try + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride); + } + finally + { + indices_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(GL.Enums.BeginMode[] mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(GL.Enums.BeginMode[] mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + fixed (GL.Enums.BeginMode* mode_ptr = mode) + try + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride); + } + finally + { + indices_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(GL.Enums.BeginMode[] mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride); + } + } + + public static + void MultiModeDrawElements(GL.Enums.BeginMode[] mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLsizei* count_ptr = count) + try + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride); + } + finally + { + indices_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(GL.Enums.BeginMode[] mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride); + } + } + + public static + void MultiModeDrawElements(GL.Enums.BeginMode[] mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = mode) + fixed (GLsizei* count_ptr = &count) + try + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride); + } + finally + { + indices_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(ref GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(ref GL.Enums.BeginMode mode, GLsizei* count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + try + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride); + } + finally + { + indices_ptr.Free(); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(ref GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride); + } + } + + public static + void MultiModeDrawElements(ref GL.Enums.BeginMode mode, GLsizei[] count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLsizei* count_ptr = count) + try + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride); + } + finally + { + indices_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiModeDrawElements(ref GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, GLsizei primcount, GLint modestride) + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (GLsizei)primcount, (GLint)modestride); + } + } + + public static + void MultiModeDrawElements(ref GL.Enums.BeginMode mode, ref GLsizei count, GL.Enums.IBM_multimode_draw_arrays type, object indices, GLsizei primcount, GLint modestride) + { + System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + fixed (GL.Enums.BeginMode* mode_ptr = &mode) + fixed (GLsizei* count_ptr = &count) + try + { + Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (GLsizei*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (GLsizei)primcount, (GLint)modestride); + } + finally + { + indices_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void ColorPointerList(GLint size, GL.Enums.ColorPointerType type, GLint stride, void* pointer, GLint ptrstride) + { + unsafe { Delegates.glColorPointerListIBM((GLint)size, (GL.Enums.ColorPointerType)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); } + } + + public static + void ColorPointerList(GLint size, GL.Enums.ColorPointerType type, GLint stride, object pointer, GLint ptrstride) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glColorPointerListIBM((GLint)size, (GL.Enums.ColorPointerType)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void SecondaryColorPointerList(GLint size, GL.Enums.IBM_vertex_array_lists type, GLint stride, void* pointer, GLint ptrstride) + { + unsafe { Delegates.glSecondaryColorPointerListIBM((GLint)size, (GL.Enums.IBM_vertex_array_lists)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); } + } + + public static + void SecondaryColorPointerList(GLint size, GL.Enums.IBM_vertex_array_lists type, GLint stride, object pointer, GLint ptrstride) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glSecondaryColorPointerListIBM((GLint)size, (GL.Enums.IBM_vertex_array_lists)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void EdgeFlagPointerList(GLint stride, GLboolean* pointer, GLint ptrstride) + { + unsafe { Delegates.glEdgeFlagPointerListIBM((GLint)stride, (GLboolean*)pointer, (GLint)ptrstride); } + } + + [System.CLSCompliant(false)] + public static + unsafe void FogCoordPointerList(GL.Enums.IBM_vertex_array_lists type, GLint stride, void* pointer, GLint ptrstride) + { + unsafe { Delegates.glFogCoordPointerListIBM((GL.Enums.IBM_vertex_array_lists)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); } + } + + public static + void FogCoordPointerList(GL.Enums.IBM_vertex_array_lists type, GLint stride, object pointer, GLint ptrstride) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glFogCoordPointerListIBM((GL.Enums.IBM_vertex_array_lists)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void IndexPointerList(GL.Enums.IndexPointerType type, GLint stride, void* pointer, GLint ptrstride) + { + unsafe { Delegates.glIndexPointerListIBM((GL.Enums.IndexPointerType)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); } + } + + public static + void IndexPointerList(GL.Enums.IndexPointerType type, GLint stride, object pointer, GLint ptrstride) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glIndexPointerListIBM((GL.Enums.IndexPointerType)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void NormalPointerList(GL.Enums.NormalPointerType type, GLint stride, void* pointer, GLint ptrstride) + { + unsafe { Delegates.glNormalPointerListIBM((GL.Enums.NormalPointerType)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); } + } + + public static + void NormalPointerList(GL.Enums.NormalPointerType type, GLint stride, object pointer, GLint ptrstride) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glNormalPointerListIBM((GL.Enums.NormalPointerType)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexCoordPointerList(GLint size, GL.Enums.TexCoordPointerType type, GLint stride, void* pointer, GLint ptrstride) + { + unsafe { Delegates.glTexCoordPointerListIBM((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); } + } + + public static + void TexCoordPointerList(GLint size, GL.Enums.TexCoordPointerType type, GLint stride, object pointer, GLint ptrstride) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glTexCoordPointerListIBM((GLint)size, (GL.Enums.TexCoordPointerType)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexPointerList(GLint size, GL.Enums.VertexPointerType type, GLint stride, void* pointer, GLint ptrstride) + { + unsafe { Delegates.glVertexPointerListIBM((GLint)size, (GL.Enums.VertexPointerType)type, (GLint)stride, (void*)pointer, (GLint)ptrstride); } + } + + public static + void VertexPointerList(GLint size, GL.Enums.VertexPointerType type, GLint stride, object pointer, GLint ptrstride) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glVertexPointerListIBM((GLint)size, (GL.Enums.VertexPointerType)type, (GLint)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (GLint)ptrstride); + } + finally + { + pointer_ptr.Free(); + } + } + } + + } + + public static class ATI + { + [System.CLSCompliant(false)] + public static + unsafe void TexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, GLint* param) + { + unsafe { Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param); } + } + + public static + void TexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, GLint[] param) + { + unsafe + { + fixed (GLint* param_ptr = param) + { + Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param_ptr); + } + } + } + + public static + void TexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, ref GLint param) + { + unsafe + { + fixed (GLint* param_ptr = ¶m) + { + Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void TexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, GLfloat* param) + { + unsafe { Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param); } + } + + public static + void TexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, GLfloat[] param) + { + unsafe + { + fixed (GLfloat* param_ptr = param) + { + Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param_ptr); + } + } + } + + public static + void TexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, ref GLfloat param) + { + unsafe + { + fixed (GLfloat* param_ptr = ¶m) + { + Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetTexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, GLint* param) + { + unsafe { Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param); } + } + + public static + void GetTexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, GLint[] param) + { + unsafe + { + fixed (GLint* param_ptr = param) + { + Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param_ptr); + } + } + } + + public static + void GetTexBumpParameteriv(GL.Enums.ATI_envmap_bumpmap pname, out GLint param) + { + param = default(GLint); + unsafe + { + fixed (GLint* param_ptr = ¶m) + { + Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLint*)param_ptr); + param = *param_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetTexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, GLfloat* param) + { + unsafe { Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param); } + } + + public static + void GetTexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, GLfloat[] param) + { + unsafe + { + fixed (GLfloat* param_ptr = param) + { + Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param_ptr); + } + } + } + + public static + void GetTexBumpParameterfv(GL.Enums.ATI_envmap_bumpmap pname, out GLfloat param) + { + param = default(GLfloat); + unsafe + { + fixed (GLfloat* param_ptr = ¶m) + { + Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (GLfloat*)param_ptr); + param = *param_ptr; + } + } + } + + public static + Int32 GenFragmentShaders(Int32 range) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, h2.AddrOfPinnedObject()); + return Delegates.glGenFragmentShadersATI((GLuint)range); } - finally + + [System.CLSCompliant(false)] + public static + Int32 GenFragmentShaders(GLuint range) { - h0.Free(); - h1.Free(); - h2.Free(); + return Delegates.glGenFragmentShadersATI((GLuint)range); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try + + public static + void BindFragmentShader(Int32 id) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, v); + Delegates.glBindFragmentShaderATI((GLuint)id); } - finally + + [System.CLSCompliant(false)] + public static + void BindFragmentShader(GLuint id) { - h0.Free(); - h1.Free(); + Delegates.glBindFragmentShaderATI((GLuint)id); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void DeleteFragmentShader(Int32 id) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + Delegates.glDeleteFragmentShaderATI((GLuint)id); } - finally + + [System.CLSCompliant(false)] + public static + void DeleteFragmentShader(GLuint id) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + Delegates.glDeleteFragmentShaderATI((GLuint)id); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void BeginFragmentShader() { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); + Delegates.glBeginFragmentShaderATI(); } - finally + + public static + void EndFragmentShader() { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glEndFragmentShaderATI(); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + public static + void PassTexCoord(Int32 dst, Int32 coord, GL.Enums.ATI_fragment_shader swizzle) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), v); + Delegates.glPassTexCoordATI((GLuint)dst, (GLuint)coord, (GL.Enums.ATI_fragment_shader)swizzle); } - finally + + [System.CLSCompliant(false)] + public static + void PassTexCoord(GLuint dst, GLuint coord, GL.Enums.ATI_fragment_shader swizzle) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glPassTexCoordATI((GLuint)dst, (GLuint)coord, (GL.Enums.ATI_fragment_shader)swizzle); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void SampleMap(Int32 dst, Int32 interp, GL.Enums.ATI_fragment_shader swizzle) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, h2.AddrOfPinnedObject()); + Delegates.glSampleMapATI((GLuint)dst, (GLuint)interp, (GL.Enums.ATI_fragment_shader)swizzle); } - finally + + [System.CLSCompliant(false)] + public static + void SampleMap(GLuint dst, GLuint interp, GL.Enums.ATI_fragment_shader swizzle) { - h0.Free(); - h1.Free(); - h2.Free(); + Delegates.glSampleMapATI((GLuint)dst, (GLuint)interp, (GL.Enums.ATI_fragment_shader)swizzle); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void ColorFragmentOp1(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + Delegates.glColorFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod); } - finally + + [System.CLSCompliant(false)] + public static + void ColorFragmentOp1(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + Delegates.glColorFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + public static + void ColorFragmentOp2(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); + Delegates.glColorFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod); } - finally + + [System.CLSCompliant(false)] + public static + void ColorFragmentOp2(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glColorFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void ColorFragmentOp3(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod, Int32 arg3, Int32 arg3Rep, Int32 arg3Mod) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), n, h3.AddrOfPinnedObject()); + Delegates.glColorFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod, (GLuint)arg3, (GLuint)arg3Rep, (GLuint)arg3Mod); } - finally + + [System.CLSCompliant(false)] + public static + void ColorFragmentOp3(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glColorFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMask, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod, (GLuint)arg3, (GLuint)arg3Rep, (GLuint)arg3Mod); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void AlphaFragmentOp1(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + Delegates.glAlphaFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod); } - finally + + [System.CLSCompliant(false)] + public static + void AlphaFragmentOp1(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + Delegates.glAlphaFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + public static + void AlphaFragmentOp2(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), v); + Delegates.glAlphaFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod); } - finally + + [System.CLSCompliant(false)] + public static + void AlphaFragmentOp2(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); + Delegates.glAlphaFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h4 = GCHandle.Alloc(v, GCHandleType.Pinned); - try + + public static + void AlphaFragmentOp3(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod, Int32 arg3, Int32 arg3Rep, Int32 arg3Mod) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject(), h4.AddrOfPinnedObject()); + Delegates.glAlphaFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod, (GLuint)arg3, (GLuint)arg3Rep, (GLuint)arg3Mod); } - finally + + [System.CLSCompliant(false)] + public static + void AlphaFragmentOp3(GL.Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - h4.Free(); + Delegates.glAlphaFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (GLuint)dst, (GLuint)dstMod, (GLuint)arg1, (GLuint)arg1Rep, (GLuint)arg1Mod, (GLuint)arg2, (GLuint)arg2Rep, (GLuint)arg2Mod, (GLuint)arg3, (GLuint)arg3Rep, (GLuint)arg3Mod); } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + [System.CLSCompliant(false)] + public static + unsafe void SetFragmentShaderConstant(Int32 dst, GLfloat* value) { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), v); + { + Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value); + } } - finally + + [System.CLSCompliant(false)] + public static + unsafe void SetFragmentShaderConstant(GLuint dst, GLfloat* value) { - h0.Free(); - h1.Free(); - h2.Free(); + unsafe { Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value); } } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), c, h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z); - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, n, v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try + + public static + void SetFragmentShaderConstant(Int32 dst, GLfloat[] value) { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), v); - } - finally + unsafe + { + fixed (GLfloat* value_ptr = value) + { + Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void SetFragmentShaderConstant(GLuint dst, GLfloat[] value) { - h0.Free(); - h1.Free(); - } + unsafe + { + fixed (GLfloat* value_ptr = value) + { + Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value_ptr); + } + } + } + + public static + void SetFragmentShaderConstant(Int32 dst, ref GLfloat value) + { + unsafe + { + fixed (GLfloat* value_ptr = &value) + { + Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void SetFragmentShaderConstant(GLuint dst, ref GLfloat value) + { + unsafe + { + fixed (GLfloat* value_ptr = &value) + { + Delegates.glSetFragmentShaderConstantATI((GLuint)dst, (GLfloat*)value_ptr); + } + } + } + + public static + void PNTrianglesi(GL.Enums.ATI_pn_triangles pname, GLint param) + { + Delegates.glPNTrianglesiATI((GL.Enums.ATI_pn_triangles)pname, (GLint)param); + } + + public static + void PNTrianglesf(GL.Enums.ATI_pn_triangles pname, GLfloat param) + { + Delegates.glPNTrianglesfATI((GL.Enums.ATI_pn_triangles)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe Int32 NewObjectBuffer(GLsizei size, void* pointer, GL.Enums.ATI_vertex_array_object usage) + { + unsafe { return Delegates.glNewObjectBufferATI((GLsizei)size, (void*)pointer, (GL.Enums.ATI_vertex_array_object)usage); } + } + + public static + Int32 NewObjectBuffer(GLsizei size, object pointer, GL.Enums.ATI_vertex_array_object usage) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Int32 retval = Delegates.glNewObjectBufferATI((GLsizei)size, (void*)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)usage); + return retval; + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + GLboolean IsObjectBuffer(Int32 buffer) + { + return Delegates.glIsObjectBufferATI((GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsObjectBuffer(GLuint buffer) + { + return Delegates.glIsObjectBufferATI((GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + unsafe void UpdateObjectBuffer(Int32 buffer, Int32 offset, GLsizei size, void* pointer, GL.Enums.ATI_vertex_array_object preserve) + { + { + Delegates.glUpdateObjectBufferATI((GLuint)buffer, (GLuint)offset, (GLsizei)size, (void*)pointer, (GL.Enums.ATI_vertex_array_object)preserve); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void UpdateObjectBuffer(GLuint buffer, GLuint offset, GLsizei size, void* pointer, GL.Enums.ATI_vertex_array_object preserve) + { + unsafe { Delegates.glUpdateObjectBufferATI((GLuint)buffer, (GLuint)offset, (GLsizei)size, (void*)pointer, (GL.Enums.ATI_vertex_array_object)preserve); } + } + + public static + void UpdateObjectBuffer(Int32 buffer, Int32 offset, GLsizei size, object pointer, GL.Enums.ATI_vertex_array_object preserve) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glUpdateObjectBufferATI((GLuint)buffer, (GLuint)offset, (GLsizei)size, (void*)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)preserve); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + void UpdateObjectBuffer(GLuint buffer, GLuint offset, GLsizei size, object pointer, GL.Enums.ATI_vertex_array_object preserve) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glUpdateObjectBufferATI((GLuint)buffer, (GLuint)offset, (GLsizei)size, (void*)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)preserve); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetObjectBufferfv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetObjectBufferfv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, GLfloat* @params) + { + unsafe { Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params); } + } + + public static + void GetObjectBufferfv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetObjectBufferfv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetObjectBufferfv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetObjectBufferfv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetObjectBufferfvATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetObjectBufferiv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetObjectBufferiv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, GLint* @params) + { + unsafe { Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params); } + } + + public static + void GetObjectBufferiv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetObjectBufferiv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetObjectBufferiv(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetObjectBufferiv(GLuint buffer, GL.Enums.ATI_vertex_array_object pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetObjectBufferivATI((GLuint)buffer, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void FreeObjectBuffer(Int32 buffer) + { + Delegates.glFreeObjectBufferATI((GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + void FreeObjectBuffer(GLuint buffer) + { + Delegates.glFreeObjectBufferATI((GLuint)buffer); + } + + public static + void ArrayObject(GL.Enums.EnableCap array, GLint size, GL.Enums.ATI_vertex_array_object type, GLsizei stride, Int32 buffer, Int32 offset) + { + Delegates.glArrayObjectATI((GL.Enums.EnableCap)array, (GLint)size, (GL.Enums.ATI_vertex_array_object)type, (GLsizei)stride, (GLuint)buffer, (GLuint)offset); + } + + [System.CLSCompliant(false)] + public static + void ArrayObject(GL.Enums.EnableCap array, GLint size, GL.Enums.ATI_vertex_array_object type, GLsizei stride, GLuint buffer, GLuint offset) + { + Delegates.glArrayObjectATI((GL.Enums.EnableCap)array, (GLint)size, (GL.Enums.ATI_vertex_array_object)type, (GLsizei)stride, (GLuint)buffer, (GLuint)offset); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetArrayObjectfv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, GLfloat* @params) + { + unsafe { Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params); } + } + + public static + void GetArrayObjectfv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetArrayObjectfv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetArrayObjectiv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, GLint* @params) + { + unsafe { Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params); } + } + + public static + void GetArrayObjectiv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetArrayObjectiv(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void VariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object type, GLsizei stride, Int32 buffer, Int32 offset) + { + Delegates.glVariantArrayObjectATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)type, (GLsizei)stride, (GLuint)buffer, (GLuint)offset); + } + + [System.CLSCompliant(false)] + public static + void VariantArrayObject(GLuint id, GL.Enums.ATI_vertex_array_object type, GLsizei stride, GLuint buffer, GLuint offset) + { + Delegates.glVariantArrayObjectATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)type, (GLsizei)stride, (GLuint)buffer, (GLuint)offset); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantArrayObjectfv(Int32 id, GL.Enums.ATI_vertex_array_object pname, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantArrayObjectfv(GLuint id, GL.Enums.ATI_vertex_array_object pname, GLfloat* @params) + { + unsafe { Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params); } + } + + public static + void GetVariantArrayObjectfv(Int32 id, GL.Enums.ATI_vertex_array_object pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVariantArrayObjectfv(GLuint id, GL.Enums.ATI_vertex_array_object pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetVariantArrayObjectfv(Int32 id, GL.Enums.ATI_vertex_array_object pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVariantArrayObjectfv(GLuint id, GL.Enums.ATI_vertex_array_object pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetVariantArrayObjectfvATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantArrayObjectiv(Int32 id, GL.Enums.ATI_vertex_array_object pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVariantArrayObjectiv(GLuint id, GL.Enums.ATI_vertex_array_object pname, GLint* @params) + { + unsafe { Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params); } + } + + public static + void GetVariantArrayObjectiv(Int32 id, GL.Enums.ATI_vertex_array_object pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVariantArrayObjectiv(GLuint id, GL.Enums.ATI_vertex_array_object pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetVariantArrayObjectiv(Int32 id, GL.Enums.ATI_vertex_array_object pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVariantArrayObjectiv(GLuint id, GL.Enums.ATI_vertex_array_object pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVariantArrayObjectivATI((GLuint)id, (GL.Enums.ATI_vertex_array_object)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + public static + void VertexStream1s(GL.Enums.ATI_vertex_streams stream, GLshort x) + { + Delegates.glVertexStream1sATI((GL.Enums.ATI_vertex_streams)stream, (GLshort)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream1sv(GL.Enums.ATI_vertex_streams stream, GLshort* coords) + { + unsafe { Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords); } + } + + public static + void VertexStream1sv(GL.Enums.ATI_vertex_streams stream, GLshort[] coords) + { + unsafe + { + fixed (GLshort* coords_ptr = coords) + { + Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr); + } + } + } + + public static + void VertexStream1sv(GL.Enums.ATI_vertex_streams stream, ref GLshort coords) + { + unsafe + { + fixed (GLshort* coords_ptr = &coords) + { + Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr); + } + } + } + + public static + void VertexStream1i(GL.Enums.ATI_vertex_streams stream, GLint x) + { + Delegates.glVertexStream1iATI((GL.Enums.ATI_vertex_streams)stream, (GLint)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream1iv(GL.Enums.ATI_vertex_streams stream, GLint* coords) + { + unsafe { Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords); } + } + + public static + void VertexStream1iv(GL.Enums.ATI_vertex_streams stream, GLint[] coords) + { + unsafe + { + fixed (GLint* coords_ptr = coords) + { + Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr); + } + } + } + + public static + void VertexStream1iv(GL.Enums.ATI_vertex_streams stream, ref GLint coords) + { + unsafe + { + fixed (GLint* coords_ptr = &coords) + { + Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr); + } + } + } + + public static + void VertexStream1f(GL.Enums.ATI_vertex_streams stream, GLfloat x) + { + Delegates.glVertexStream1fATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream1fv(GL.Enums.ATI_vertex_streams stream, GLfloat* coords) + { + unsafe { Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords); } + } + + public static + void VertexStream1fv(GL.Enums.ATI_vertex_streams stream, GLfloat[] coords) + { + unsafe + { + fixed (GLfloat* coords_ptr = coords) + { + Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr); + } + } + } + + public static + void VertexStream1fv(GL.Enums.ATI_vertex_streams stream, ref GLfloat coords) + { + unsafe + { + fixed (GLfloat* coords_ptr = &coords) + { + Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr); + } + } + } + + public static + void VertexStream1d(GL.Enums.ATI_vertex_streams stream, GLdouble x) + { + Delegates.glVertexStream1dATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble)x); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream1dv(GL.Enums.ATI_vertex_streams stream, GLdouble* coords) + { + unsafe { Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords); } + } + + public static + void VertexStream1dv(GL.Enums.ATI_vertex_streams stream, GLdouble[] coords) + { + unsafe + { + fixed (GLdouble* coords_ptr = coords) + { + Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr); + } + } + } + + public static + void VertexStream1dv(GL.Enums.ATI_vertex_streams stream, ref GLdouble coords) + { + unsafe + { + fixed (GLdouble* coords_ptr = &coords) + { + Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr); + } + } + } + + public static + void VertexStream2s(GL.Enums.ATI_vertex_streams stream, GLshort x, GLshort y) + { + Delegates.glVertexStream2sATI((GL.Enums.ATI_vertex_streams)stream, (GLshort)x, (GLshort)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream2sv(GL.Enums.ATI_vertex_streams stream, GLshort* coords) + { + unsafe { Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords); } + } + + public static + void VertexStream2sv(GL.Enums.ATI_vertex_streams stream, GLshort[] coords) + { + unsafe + { + fixed (GLshort* coords_ptr = coords) + { + Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr); + } + } + } + + public static + void VertexStream2sv(GL.Enums.ATI_vertex_streams stream, ref GLshort coords) + { + unsafe + { + fixed (GLshort* coords_ptr = &coords) + { + Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr); + } + } + } + + public static + void VertexStream2i(GL.Enums.ATI_vertex_streams stream, GLint x, GLint y) + { + Delegates.glVertexStream2iATI((GL.Enums.ATI_vertex_streams)stream, (GLint)x, (GLint)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream2iv(GL.Enums.ATI_vertex_streams stream, GLint* coords) + { + unsafe { Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords); } + } + + public static + void VertexStream2iv(GL.Enums.ATI_vertex_streams stream, GLint[] coords) + { + unsafe + { + fixed (GLint* coords_ptr = coords) + { + Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr); + } + } + } + + public static + void VertexStream2iv(GL.Enums.ATI_vertex_streams stream, ref GLint coords) + { + unsafe + { + fixed (GLint* coords_ptr = &coords) + { + Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr); + } + } + } + + public static + void VertexStream2f(GL.Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y) + { + Delegates.glVertexStream2fATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat)x, (GLfloat)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream2fv(GL.Enums.ATI_vertex_streams stream, GLfloat* coords) + { + unsafe { Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords); } + } + + public static + void VertexStream2fv(GL.Enums.ATI_vertex_streams stream, GLfloat[] coords) + { + unsafe + { + fixed (GLfloat* coords_ptr = coords) + { + Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr); + } + } + } + + public static + void VertexStream2fv(GL.Enums.ATI_vertex_streams stream, ref GLfloat coords) + { + unsafe + { + fixed (GLfloat* coords_ptr = &coords) + { + Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr); + } + } + } + + public static + void VertexStream2d(GL.Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y) + { + Delegates.glVertexStream2dATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble)x, (GLdouble)y); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream2dv(GL.Enums.ATI_vertex_streams stream, GLdouble* coords) + { + unsafe { Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords); } + } + + public static + void VertexStream2dv(GL.Enums.ATI_vertex_streams stream, GLdouble[] coords) + { + unsafe + { + fixed (GLdouble* coords_ptr = coords) + { + Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr); + } + } + } + + public static + void VertexStream2dv(GL.Enums.ATI_vertex_streams stream, ref GLdouble coords) + { + unsafe + { + fixed (GLdouble* coords_ptr = &coords) + { + Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr); + } + } + } + + public static + void VertexStream3s(GL.Enums.ATI_vertex_streams stream, GLshort x, GLshort y, GLshort z) + { + Delegates.glVertexStream3sATI((GL.Enums.ATI_vertex_streams)stream, (GLshort)x, (GLshort)y, (GLshort)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream3sv(GL.Enums.ATI_vertex_streams stream, GLshort* coords) + { + unsafe { Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords); } + } + + public static + void VertexStream3sv(GL.Enums.ATI_vertex_streams stream, GLshort[] coords) + { + unsafe + { + fixed (GLshort* coords_ptr = coords) + { + Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr); + } + } + } + + public static + void VertexStream3sv(GL.Enums.ATI_vertex_streams stream, ref GLshort coords) + { + unsafe + { + fixed (GLshort* coords_ptr = &coords) + { + Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr); + } + } + } + + public static + void VertexStream3i(GL.Enums.ATI_vertex_streams stream, GLint x, GLint y, GLint z) + { + Delegates.glVertexStream3iATI((GL.Enums.ATI_vertex_streams)stream, (GLint)x, (GLint)y, (GLint)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream3iv(GL.Enums.ATI_vertex_streams stream, GLint* coords) + { + unsafe { Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords); } + } + + public static + void VertexStream3iv(GL.Enums.ATI_vertex_streams stream, GLint[] coords) + { + unsafe + { + fixed (GLint* coords_ptr = coords) + { + Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr); + } + } + } + + public static + void VertexStream3iv(GL.Enums.ATI_vertex_streams stream, ref GLint coords) + { + unsafe + { + fixed (GLint* coords_ptr = &coords) + { + Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr); + } + } + } + + public static + void VertexStream3f(GL.Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y, GLfloat z) + { + Delegates.glVertexStream3fATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat)x, (GLfloat)y, (GLfloat)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream3fv(GL.Enums.ATI_vertex_streams stream, GLfloat* coords) + { + unsafe { Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords); } + } + + public static + void VertexStream3fv(GL.Enums.ATI_vertex_streams stream, GLfloat[] coords) + { + unsafe + { + fixed (GLfloat* coords_ptr = coords) + { + Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr); + } + } + } + + public static + void VertexStream3fv(GL.Enums.ATI_vertex_streams stream, ref GLfloat coords) + { + unsafe + { + fixed (GLfloat* coords_ptr = &coords) + { + Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr); + } + } + } + + public static + void VertexStream3d(GL.Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y, GLdouble z) + { + Delegates.glVertexStream3dATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble)x, (GLdouble)y, (GLdouble)z); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream3dv(GL.Enums.ATI_vertex_streams stream, GLdouble* coords) + { + unsafe { Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords); } + } + + public static + void VertexStream3dv(GL.Enums.ATI_vertex_streams stream, GLdouble[] coords) + { + unsafe + { + fixed (GLdouble* coords_ptr = coords) + { + Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr); + } + } + } + + public static + void VertexStream3dv(GL.Enums.ATI_vertex_streams stream, ref GLdouble coords) + { + unsafe + { + fixed (GLdouble* coords_ptr = &coords) + { + Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr); + } + } + } + + public static + void VertexStream4s(GL.Enums.ATI_vertex_streams stream, GLshort x, GLshort y, GLshort z, GLshort w) + { + Delegates.glVertexStream4sATI((GL.Enums.ATI_vertex_streams)stream, (GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream4sv(GL.Enums.ATI_vertex_streams stream, GLshort* coords) + { + unsafe { Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords); } + } + + public static + void VertexStream4sv(GL.Enums.ATI_vertex_streams stream, GLshort[] coords) + { + unsafe + { + fixed (GLshort* coords_ptr = coords) + { + Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr); + } + } + } + + public static + void VertexStream4sv(GL.Enums.ATI_vertex_streams stream, ref GLshort coords) + { + unsafe + { + fixed (GLshort* coords_ptr = &coords) + { + Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr); + } + } + } + + public static + void VertexStream4i(GL.Enums.ATI_vertex_streams stream, GLint x, GLint y, GLint z, GLint w) + { + Delegates.glVertexStream4iATI((GL.Enums.ATI_vertex_streams)stream, (GLint)x, (GLint)y, (GLint)z, (GLint)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream4iv(GL.Enums.ATI_vertex_streams stream, GLint* coords) + { + unsafe { Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords); } + } + + public static + void VertexStream4iv(GL.Enums.ATI_vertex_streams stream, GLint[] coords) + { + unsafe + { + fixed (GLint* coords_ptr = coords) + { + Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr); + } + } + } + + public static + void VertexStream4iv(GL.Enums.ATI_vertex_streams stream, ref GLint coords) + { + unsafe + { + fixed (GLint* coords_ptr = &coords) + { + Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr); + } + } + } + + public static + void VertexStream4f(GL.Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + { + Delegates.glVertexStream4fATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream4fv(GL.Enums.ATI_vertex_streams stream, GLfloat* coords) + { + unsafe { Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords); } + } + + public static + void VertexStream4fv(GL.Enums.ATI_vertex_streams stream, GLfloat[] coords) + { + unsafe + { + fixed (GLfloat* coords_ptr = coords) + { + Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr); + } + } + } + + public static + void VertexStream4fv(GL.Enums.ATI_vertex_streams stream, ref GLfloat coords) + { + unsafe + { + fixed (GLfloat* coords_ptr = &coords) + { + Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr); + } + } + } + + public static + void VertexStream4d(GL.Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + { + Delegates.glVertexStream4dATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexStream4dv(GL.Enums.ATI_vertex_streams stream, GLdouble* coords) + { + unsafe { Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords); } + } + + public static + void VertexStream4dv(GL.Enums.ATI_vertex_streams stream, GLdouble[] coords) + { + unsafe + { + fixed (GLdouble* coords_ptr = coords) + { + Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr); + } + } + } + + public static + void VertexStream4dv(GL.Enums.ATI_vertex_streams stream, ref GLdouble coords) + { + unsafe + { + fixed (GLdouble* coords_ptr = &coords) + { + Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr); + } + } + } + + public static + void NormalStream3b(GL.Enums.ATI_vertex_streams stream, Byte nx, Byte ny, Byte nz) + { + Delegates.glNormalStream3bATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte)nx, (GLbyte)ny, (GLbyte)nz); + } + + [System.CLSCompliant(false)] + public static + void NormalStream3b(GL.Enums.ATI_vertex_streams stream, GLbyte nx, GLbyte ny, GLbyte nz) + { + Delegates.glNormalStream3bATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte)nx, (GLbyte)ny, (GLbyte)nz); + } + + [System.CLSCompliant(false)] + public static + unsafe void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, Byte* coords) + { + { + Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, GLbyte* coords) + { + unsafe { Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords); } + } + + public static + void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, Byte[] coords) + { + unsafe + { + fixed (Byte* coords_ptr = coords) + { + Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, GLbyte[] coords) + { + unsafe + { + fixed (GLbyte* coords_ptr = coords) + { + Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords_ptr); + } + } + } + + public static + void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, ref Byte coords) + { + unsafe + { + fixed (Byte* coords_ptr = &coords) + { + Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void NormalStream3bv(GL.Enums.ATI_vertex_streams stream, ref GLbyte coords) + { + unsafe + { + fixed (GLbyte* coords_ptr = &coords) + { + Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (GLbyte*)coords_ptr); + } + } + } + + public static + void NormalStream3s(GL.Enums.ATI_vertex_streams stream, GLshort nx, GLshort ny, GLshort nz) + { + Delegates.glNormalStream3sATI((GL.Enums.ATI_vertex_streams)stream, (GLshort)nx, (GLshort)ny, (GLshort)nz); + } + + [System.CLSCompliant(false)] + public static + unsafe void NormalStream3sv(GL.Enums.ATI_vertex_streams stream, GLshort* coords) + { + unsafe { Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords); } + } + + public static + void NormalStream3sv(GL.Enums.ATI_vertex_streams stream, GLshort[] coords) + { + unsafe + { + fixed (GLshort* coords_ptr = coords) + { + Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr); + } + } + } + + public static + void NormalStream3sv(GL.Enums.ATI_vertex_streams stream, ref GLshort coords) + { + unsafe + { + fixed (GLshort* coords_ptr = &coords) + { + Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (GLshort*)coords_ptr); + } + } + } + + public static + void NormalStream3i(GL.Enums.ATI_vertex_streams stream, GLint nx, GLint ny, GLint nz) + { + Delegates.glNormalStream3iATI((GL.Enums.ATI_vertex_streams)stream, (GLint)nx, (GLint)ny, (GLint)nz); + } + + [System.CLSCompliant(false)] + public static + unsafe void NormalStream3iv(GL.Enums.ATI_vertex_streams stream, GLint* coords) + { + unsafe { Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords); } + } + + public static + void NormalStream3iv(GL.Enums.ATI_vertex_streams stream, GLint[] coords) + { + unsafe + { + fixed (GLint* coords_ptr = coords) + { + Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr); + } + } + } + + public static + void NormalStream3iv(GL.Enums.ATI_vertex_streams stream, ref GLint coords) + { + unsafe + { + fixed (GLint* coords_ptr = &coords) + { + Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (GLint*)coords_ptr); + } + } + } + + public static + void NormalStream3f(GL.Enums.ATI_vertex_streams stream, GLfloat nx, GLfloat ny, GLfloat nz) + { + Delegates.glNormalStream3fATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat)nx, (GLfloat)ny, (GLfloat)nz); + } + + [System.CLSCompliant(false)] + public static + unsafe void NormalStream3fv(GL.Enums.ATI_vertex_streams stream, GLfloat* coords) + { + unsafe { Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords); } + } + + public static + void NormalStream3fv(GL.Enums.ATI_vertex_streams stream, GLfloat[] coords) + { + unsafe + { + fixed (GLfloat* coords_ptr = coords) + { + Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr); + } + } + } + + public static + void NormalStream3fv(GL.Enums.ATI_vertex_streams stream, ref GLfloat coords) + { + unsafe + { + fixed (GLfloat* coords_ptr = &coords) + { + Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (GLfloat*)coords_ptr); + } + } + } + + public static + void NormalStream3d(GL.Enums.ATI_vertex_streams stream, GLdouble nx, GLdouble ny, GLdouble nz) + { + Delegates.glNormalStream3dATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble)nx, (GLdouble)ny, (GLdouble)nz); + } + + [System.CLSCompliant(false)] + public static + unsafe void NormalStream3dv(GL.Enums.ATI_vertex_streams stream, GLdouble* coords) + { + unsafe { Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords); } + } + + public static + void NormalStream3dv(GL.Enums.ATI_vertex_streams stream, GLdouble[] coords) + { + unsafe + { + fixed (GLdouble* coords_ptr = coords) + { + Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr); + } + } + } + + public static + void NormalStream3dv(GL.Enums.ATI_vertex_streams stream, ref GLdouble coords) + { + unsafe + { + fixed (GLdouble* coords_ptr = &coords) + { + Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (GLdouble*)coords_ptr); + } + } + } + + public static + void ClientActiveVertexStream(GL.Enums.ATI_vertex_streams stream) + { + Delegates.glClientActiveVertexStreamATI((GL.Enums.ATI_vertex_streams)stream); + } + + public static + void VertexBlendEnvi(GL.Enums.ATI_vertex_streams pname, GLint param) + { + Delegates.glVertexBlendEnviATI((GL.Enums.ATI_vertex_streams)pname, (GLint)param); + } + + public static + void VertexBlendEnvf(GL.Enums.ATI_vertex_streams pname, GLfloat param) + { + Delegates.glVertexBlendEnvfATI((GL.Enums.ATI_vertex_streams)pname, (GLfloat)param); + } + + [System.CLSCompliant(false)] + public static + unsafe void ElementPointer(GL.Enums.ATI_element_array type, void* pointer) + { + unsafe { Delegates.glElementPointerATI((GL.Enums.ATI_element_array)type, (void*)pointer); } + } + + public static + void ElementPointer(GL.Enums.ATI_element_array type, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glElementPointerATI((GL.Enums.ATI_element_array)type, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void DrawElementArray(GL.Enums.BeginMode mode, GLsizei count) + { + Delegates.glDrawElementArrayATI((GL.Enums.BeginMode)mode, (GLsizei)count); + } + + public static + void DrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLsizei count) + { + Delegates.glDrawRangeElementArrayATI((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count); + } + + [System.CLSCompliant(false)] + public static + void DrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count) + { + Delegates.glDrawRangeElementArrayATI((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLsizei)count); + } + + [System.CLSCompliant(false)] + public static + unsafe void DrawBuffers(GLsizei n, GL.Enums.ATI_draw_buffers* bufs) + { + unsafe { Delegates.glDrawBuffersATI((GLsizei)n, (GL.Enums.ATI_draw_buffers*)bufs); } + } + + public static + void DrawBuffers(GLsizei n, GL.Enums.ATI_draw_buffers[] bufs) + { + unsafe + { + fixed (GL.Enums.ATI_draw_buffers* bufs_ptr = bufs) + { + Delegates.glDrawBuffersATI((GLsizei)n, (GL.Enums.ATI_draw_buffers*)bufs_ptr); + } + } + } + + public static + void DrawBuffers(GLsizei n, ref GL.Enums.ATI_draw_buffers bufs) + { + unsafe + { + fixed (GL.Enums.ATI_draw_buffers* bufs_ptr = &bufs) + { + Delegates.glDrawBuffersATI((GLsizei)n, (GL.Enums.ATI_draw_buffers*)bufs_ptr); + } + } + } + + public static + IntPtr MapObjectBuffer(Int32 buffer) + { + unsafe + { + { + IntPtr retval = Delegates.glMapObjectBufferATI((GLuint)buffer); + return retval; + } + } + } + + [System.CLSCompliant(false)] + public static + IntPtr MapObjectBuffer(GLuint buffer) + { + return Delegates.glMapObjectBufferATI((GLuint)buffer); + } + + public static + void UnmapObjectBuffer(Int32 buffer) + { + Delegates.glUnmapObjectBufferATI((GLuint)buffer); + } + + [System.CLSCompliant(false)] + public static + void UnmapObjectBuffer(GLuint buffer) + { + Delegates.glUnmapObjectBufferATI((GLuint)buffer); + } + + public static + void StencilOpSeparate(GL.Enums.ATI_separate_stencil face, GL.Enums.StencilOp sfail, GL.Enums.StencilOp dpfail, GL.Enums.StencilOp dppass) + { + Delegates.glStencilOpSeparateATI((GL.Enums.ATI_separate_stencil)face, (GL.Enums.StencilOp)sfail, (GL.Enums.StencilOp)dpfail, (GL.Enums.StencilOp)dppass); + } + + public static + void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, GLint @ref, Int32 mask) + { + Delegates.glStencilFuncSeparateATI((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (GLint)@ref, (GLuint)mask); + } + + [System.CLSCompliant(false)] + public static + void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, GLint @ref, GLuint mask) + { + Delegates.glStencilFuncSeparateATI((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (GLint)@ref, (GLuint)mask); + } + + public static + void VertexAttribArrayObject(Int32 index, GLint size, GL.Enums.ATI_vertex_attrib_array_object type, GL.Enums.Boolean normalized, GLsizei stride, Int32 buffer, Int32 offset) + { + unsafe + { + { + Delegates.glVertexAttribArrayObjectATI((GLuint)index, (GLint)size, (GL.Enums.ATI_vertex_attrib_array_object)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (GLuint)buffer, (GLuint)offset); + } + } + } + + [System.CLSCompliant(false)] + public static + void VertexAttribArrayObject(GLuint index, GLint size, GL.Enums.ATI_vertex_attrib_array_object type, GL.Enums.Boolean normalized, GLsizei stride, GLuint buffer, GLuint offset) + { + Delegates.glVertexAttribArrayObjectATI((GLuint)index, (GLint)size, (GL.Enums.ATI_vertex_attrib_array_object)type, (GL.Enums.Boolean)normalized, (GLsizei)stride, (GLuint)buffer, (GLuint)offset); + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribArrayObjectfv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, GLfloat* @params) + { + @params = default(GLfloat*); + { + Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribArrayObjectfv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, GLfloat* @params) + { + unsafe { Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params); } + } + + public static + void GetVertexAttribArrayObjectfv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribArrayObjectfv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, GLfloat[] @params) + { + unsafe + { + fixed (GLfloat* @params_ptr = @params) + { + Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params_ptr); + } + } + } + + public static + void GetVertexAttribArrayObjectfv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribArrayObjectfv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, out GLfloat @params) + { + @params = default(GLfloat); + unsafe + { + fixed (GLfloat* @params_ptr = &@params) + { + Delegates.glGetVertexAttribArrayObjectfvATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLfloat*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribArrayObjectiv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, GLint* @params) + { + @params = default(GLint*); + { + Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GetVertexAttribArrayObjectiv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, GLint* @params) + { + unsafe { Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params); } + } + + public static + void GetVertexAttribArrayObjectiv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribArrayObjectiv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, GLint[] @params) + { + unsafe + { + fixed (GLint* @params_ptr = @params) + { + Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params_ptr); + } + } + } + + public static + void GetVertexAttribArrayObjectiv(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GetVertexAttribArrayObjectiv(GLuint index, GL.Enums.ATI_vertex_attrib_array_object pname, out GLint @params) + { + @params = default(GLint); + unsafe + { + fixed (GLint* @params_ptr = &@params) + { + Delegates.glGetVertexAttribArrayObjectivATI((GLuint)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (GLint*)@params_ptr); + @params = *@params_ptr; + } + } + } + + } + + public static class APPLE + { + [System.CLSCompliant(false)] + public static + unsafe void ElementPointer(GL.Enums.APPLE_element_array type, void* pointer) + { + unsafe { Delegates.glElementPointerAPPLE((GL.Enums.APPLE_element_array)type, (void*)pointer); } + } + + public static + void ElementPointer(GL.Enums.APPLE_element_array type, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glElementPointerAPPLE((GL.Enums.APPLE_element_array)type, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void DrawElementArray(GL.Enums.BeginMode mode, GLint first, GLsizei count) + { + Delegates.glDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint)first, (GLsizei)count); + } + + public static + void DrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint first, GLsizei count) + { + Delegates.glDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint)first, (GLsizei)count); + } + + [System.CLSCompliant(false)] + public static + void DrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint first, GLsizei count) + { + Delegates.glDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint)first, (GLsizei)count); + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint* first, GLsizei* count, GLsizei primcount) + { + unsafe { Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count, (GLsizei)primcount); } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint* first, GLsizei[] count, GLsizei primcount) + { + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint* first, ref GLsizei count, GLsizei primcount) + { + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint[] first, GLsizei* count, GLsizei primcount) + { + fixed (GLint* first_ptr = first) + { + Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount); + } + } + + public static + void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint[] first, GLsizei[] count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + public static + void MultiDrawElementArray(GL.Enums.BeginMode mode, GLint[] first, ref GLsizei count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawElementArray(GL.Enums.BeginMode mode, ref GLint first, GLsizei* count, GLsizei primcount) + { + fixed (GLint* first_ptr = &first) + { + Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount); + } + } + + public static + void MultiDrawElementArray(GL.Enums.BeginMode mode, ref GLint first, GLsizei[] count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + public static + void MultiDrawElementArray(GL.Enums.BeginMode mode, ref GLint first, ref GLsizei count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint* first, GLsizei* count, GLsizei primcount) + { + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count, (GLsizei)primcount); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint* first, GLsizei* count, GLsizei primcount) + { + unsafe { Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count, (GLsizei)primcount); } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint* first, GLsizei[] count, GLsizei primcount) + { + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint* first, GLsizei[] count, GLsizei primcount) + { + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint* first, ref GLsizei count, GLsizei primcount) + { + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint* first, ref GLsizei count, GLsizei primcount) + { + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint[] first, GLsizei* count, GLsizei primcount) + { + fixed (GLint* first_ptr = first) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint[] first, GLsizei* count, GLsizei primcount) + { + fixed (GLint* first_ptr = first) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount); + } + } + + public static + void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint[] first, GLsizei[] count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint[] first, GLsizei[] count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + public static + void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, GLint[] first, ref GLsizei count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, GLint[] first, ref GLsizei count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, ref GLint first, GLsizei* count, GLsizei primcount) + { + fixed (GLint* first_ptr = &first) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, ref GLint first, GLsizei* count, GLsizei primcount) + { + fixed (GLint* first_ptr = &first) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count, (GLsizei)primcount); + } + } + + public static + void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, ref GLint first, GLsizei[] count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, ref GLint first, GLsizei[] count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + public static + void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, ref GLint first, ref GLsizei count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + [System.CLSCompliant(false)] + public static + void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, GLuint start, GLuint end, ref GLint first, ref GLsizei count, GLsizei primcount) + { + unsafe + { + fixed (GLint* first_ptr = &first) + fixed (GLsizei* count_ptr = &count) + { + Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (GLuint)start, (GLuint)end, (GLint*)first_ptr, (GLsizei*)count_ptr, (GLsizei)primcount); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenFences(GLsizei n, Int32* fences) + { + fences = default(Int32*); + { + Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenFences(GLsizei n, GLuint* fences) + { + unsafe { Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences); } + } + + public static + void GenFences(GLsizei n, Int32[] fences) + { + unsafe + { + fixed (Int32* fences_ptr = fences) + { + Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GenFences(GLsizei n, GLuint[] fences) + { + unsafe + { + fixed (GLuint* fences_ptr = fences) + { + Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + public static + void GenFences(GLsizei n, out Int32 fences) + { + fences = default(Int32); + unsafe + { + fixed (Int32* fences_ptr = &fences) + { + Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr); + fences = *fences_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GenFences(GLsizei n, out GLuint fences) + { + fences = default(GLuint); + unsafe + { + fixed (GLuint* fences_ptr = &fences) + { + Delegates.glGenFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr); + fences = *fences_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteFences(GLsizei n, Int32* fences) + { + { + Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteFences(GLsizei n, GLuint* fences) + { + unsafe { Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences); } + } + + public static + void DeleteFences(GLsizei n, Int32[] fences) + { + unsafe + { + fixed (Int32* fences_ptr = fences) + { + Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteFences(GLsizei n, GLuint[] fences) + { + unsafe + { + fixed (GLuint* fences_ptr = fences) + { + Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + public static + void DeleteFences(GLsizei n, ref Int32 fences) + { + unsafe + { + fixed (Int32* fences_ptr = &fences) + { + Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteFences(GLsizei n, ref GLuint fences) + { + unsafe + { + fixed (GLuint* fences_ptr = &fences) + { + Delegates.glDeleteFencesAPPLE((GLsizei)n, (GLuint*)fences_ptr); + } + } + } + + public static + void SetFence(Int32 fence) + { + Delegates.glSetFenceAPPLE((GLuint)fence); + } + + [System.CLSCompliant(false)] + public static + void SetFence(GLuint fence) + { + Delegates.glSetFenceAPPLE((GLuint)fence); + } + + public static + GLboolean IsFence(Int32 fence) + { + return Delegates.glIsFenceAPPLE((GLuint)fence); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsFence(GLuint fence) + { + return Delegates.glIsFenceAPPLE((GLuint)fence); + } + + public static + GLboolean TestFence(Int32 fence) + { + return Delegates.glTestFenceAPPLE((GLuint)fence); + } + + [System.CLSCompliant(false)] + public static + GLboolean TestFence(GLuint fence) + { + return Delegates.glTestFenceAPPLE((GLuint)fence); + } + + public static + void FinishFence(Int32 fence) + { + Delegates.glFinishFenceAPPLE((GLuint)fence); + } + + [System.CLSCompliant(false)] + public static + void FinishFence(GLuint fence) + { + Delegates.glFinishFenceAPPLE((GLuint)fence); + } + + public static + GLboolean TestObject(GL.Enums.APPLE_fence @object, Int32 name) + { + return Delegates.glTestObjectAPPLE((GL.Enums.APPLE_fence)@object, (GLuint)name); + } + + [System.CLSCompliant(false)] + public static + GLboolean TestObject(GL.Enums.APPLE_fence @object, GLuint name) + { + return Delegates.glTestObjectAPPLE((GL.Enums.APPLE_fence)@object, (GLuint)name); + } + + public static + void FinishObject(GL.Enums.APPLE_fence @object, GLint name) + { + Delegates.glFinishObjectAPPLE((GL.Enums.APPLE_fence)@object, (GLint)name); + } + + public static + void BindVertexArray(Int32 array) + { + Delegates.glBindVertexArrayAPPLE((GLuint)array); + } + + [System.CLSCompliant(false)] + public static + void BindVertexArray(GLuint array) + { + Delegates.glBindVertexArrayAPPLE((GLuint)array); + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteVertexArrays(GLsizei n, Int32* arrays) + { + { + Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void DeleteVertexArrays(GLsizei n, GLuint* arrays) + { + unsafe { Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays); } + } + + public static + void DeleteVertexArrays(GLsizei n, Int32[] arrays) + { + unsafe + { + fixed (Int32* arrays_ptr = arrays) + { + Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteVertexArrays(GLsizei n, GLuint[] arrays) + { + unsafe + { + fixed (GLuint* arrays_ptr = arrays) + { + Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr); + } + } + } + + public static + void DeleteVertexArrays(GLsizei n, ref Int32 arrays) + { + unsafe + { + fixed (Int32* arrays_ptr = &arrays) + { + Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void DeleteVertexArrays(GLsizei n, ref GLuint arrays) + { + unsafe + { + fixed (GLuint* arrays_ptr = &arrays) + { + Delegates.glDeleteVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenVertexArrays(GLsizei n, Int32* arrays) + { + arrays = default(Int32*); + { + Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays); + } + } + + [System.CLSCompliant(false)] + public static + unsafe void GenVertexArrays(GLsizei n, GLuint* arrays) + { + unsafe { Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays); } + } + + public static + void GenVertexArrays(GLsizei n, Int32[] arrays) + { + unsafe + { + fixed (Int32* arrays_ptr = arrays) + { + Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr); + } + } + } + + [System.CLSCompliant(false)] + public static + void GenVertexArrays(GLsizei n, GLuint[] arrays) + { + unsafe + { + fixed (GLuint* arrays_ptr = arrays) + { + Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr); + } + } + } + + public static + void GenVertexArrays(GLsizei n, out Int32 arrays) + { + arrays = default(Int32); + unsafe + { + fixed (Int32* arrays_ptr = &arrays) + { + Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr); + arrays = *arrays_ptr; + } + } + } + + [System.CLSCompliant(false)] + public static + void GenVertexArrays(GLsizei n, out GLuint arrays) + { + arrays = default(GLuint); + unsafe + { + fixed (GLuint* arrays_ptr = &arrays) + { + Delegates.glGenVertexArraysAPPLE((GLsizei)n, (GLuint*)arrays_ptr); + arrays = *arrays_ptr; + } + } + } + + public static + GLboolean IsVertexArray(Int32 array) + { + return Delegates.glIsVertexArrayAPPLE((GLuint)array); + } + + [System.CLSCompliant(false)] + public static + GLboolean IsVertexArray(GLuint array) + { + return Delegates.glIsVertexArrayAPPLE((GLuint)array); + } + + [System.CLSCompliant(false)] + public static + unsafe void VertexArrayRange(GLsizei length, void* pointer) + { + unsafe { Delegates.glVertexArrayRangeAPPLE((GLsizei)length, (void*)pointer); } + } + + public static + void VertexArrayRange(GLsizei length, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glVertexArrayRangeAPPLE((GLsizei)length, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + [System.CLSCompliant(false)] + public static + unsafe void FlushVertexArrayRange(GLsizei length, void* pointer) + { + unsafe { Delegates.glFlushVertexArrayRangeAPPLE((GLsizei)length, (void*)pointer); } + } + + public static + void FlushVertexArrayRange(GLsizei length, object pointer) + { + System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glFlushVertexArrayRangeAPPLE((GLsizei)length, (void*)pointer_ptr.AddrOfPinnedObject()); + } + finally + { + pointer_ptr.Free(); + } + } + } + + public static + void VertexArrayParameteri(GL.Enums.APPLE_vertex_array_range pname, GLint param) + { + Delegates.glVertexArrayParameteriAPPLE((GL.Enums.APPLE_vertex_array_range)pname, (GLint)param); + } + + public static + void BufferParameteri(GL.Enums.APPLE_flush_buffer_range target, GL.Enums.APPLE_flush_buffer_range pname, GLint param) + { + Delegates.glBufferParameteriAPPLE((GL.Enums.APPLE_flush_buffer_range)target, (GL.Enums.APPLE_flush_buffer_range)pname, (GLint)param); + } + + public static + void FlushMappedBufferRange(GL.Enums.APPLE_flush_buffer_range target, GLintptr offset, GLsizeiptr size) + { + Delegates.glFlushMappedBufferRangeAPPLE((GL.Enums.APPLE_flush_buffer_range)target, (GLintptr)offset, (GLsizeiptr)size); + } + + } + + public static class GREMEDY + { + [System.CLSCompliant(false)] + public static + unsafe void StringMarker(GLsizei len, void* @string) + { + unsafe { Delegates.glStringMarkerGREMEDY((GLsizei)len, (void*)@string); } + } + + public static + void StringMarker(GLsizei len, object @string) + { + System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned); + unsafe + { + try + { + Delegates.glStringMarkerGREMEDY((GLsizei)len, (void*)@string_ptr.AddrOfPinnedObject()); + } + finally + { + @string_ptr.Free(); + } + } + } + } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr n, System.IntPtr v) - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v); - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, n, v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z); - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(GLuint[] rc, System.IntPtr tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(System.IntPtr rc, GLfloat[] tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(System.IntPtr rc, ref GLfloat tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(GLuint[] rc, GLfloat[] tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(ref GLuint rc, GLfloat[] tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(ref GLuint rc, ref GLfloat tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(GLuint[] rc, ref GLfloat tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(ref GLuint rc, System.IntPtr tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), tc, v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr v) - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v); - } - public static void ReplacementCodeuiTexCoord2fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glReplacementCodeuiVertex3fSUN(rc, x, y, z); - } - public static void ReplacementCodeuiVertex3fvSUN(System.IntPtr rc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiVertex3fvSUN(rc, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiVertex3fvSUN(GLuint[] rc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiVertex3fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiVertex3fvSUN(System.IntPtr rc, System.IntPtr v) - { - Delegates.glReplacementCodeuiVertex3fvSUN(rc, v); - } - public static void ReplacementCodeuiVertex3fvSUN(System.IntPtr rc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiVertex3fvSUN(rc, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiVertex3fvSUN(ref GLuint rc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiVertex3fvSUN(ref GLuint rc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiVertex3fvSUN(ref GLuint rc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiVertex3fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuiVertex3fvSUN(GLuint[] rc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuiVertex3fvSUN(GLuint[] rc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(rc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuiVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void ReplacementCodeuivSUN(ref GLuint code) - { - GCHandle h0 = GCHandle.Alloc(code, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuivSUN(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuivSUN(GLuint[] code) - { - GCHandle h0 = GCHandle.Alloc(code, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeuivSUN(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeuivSUN(System.IntPtr code) - { - Delegates.glReplacementCodeuivSUN(code); - } - public static void ReplacementCodeusSUN(GLushort code) - { - Delegates.glReplacementCodeusSUN(code); - } - public static void ReplacementCodeusvSUN(ref GLushort code) - { - GCHandle h0 = GCHandle.Alloc(code, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeusvSUN(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ReplacementCodeusvSUN(System.IntPtr code) - { - Delegates.glReplacementCodeusvSUN(code); - } - public static void ReplacementCodeusvSUN(GLushort[] code) - { - GCHandle h0 = GCHandle.Alloc(code, GCHandleType.Pinned); - try - { - Delegates.glReplacementCodeusvSUN(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void RequestResidentProgramsNV(GLsizei n, GLuint[] programs) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - try - { - Delegates.glRequestResidentProgramsNV(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void RequestResidentProgramsNV(GLsizei n, ref GLuint programs) - { - GCHandle h0 = GCHandle.Alloc(programs, GCHandleType.Pinned); - try - { - Delegates.glRequestResidentProgramsNV(n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void RequestResidentProgramsNV(GLsizei n, System.IntPtr programs) - { - Delegates.glRequestResidentProgramsNV(n, programs); - } - public static void ResetHistogram(Enums.VERSION_1_2 target) - { - Delegates.glResetHistogram(target); - } - public static void ResetHistogramEXT(Enums.HistogramTargetEXT target) - { - Delegates.glResetHistogramEXT(target); - } - public static void ResetMinmax(Enums.VERSION_1_2 target) - { - Delegates.glResetMinmax(target); - } - public static void ResetMinmaxEXT(Enums.MinmaxTargetEXT target) - { - Delegates.glResetMinmaxEXT(target); - } - public static void ResizeBuffersMESA() - { - Delegates.glResizeBuffersMESA(); - } - public static void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) - { - Delegates.glRotated(angle, x, y, z); - } - public static void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glRotatef(angle, x, y, z); - } - public static void SampleCoverage(GLclampf value, [MarshalAs(UnmanagedType.Bool)] bool invert) - { - Delegates.glSampleCoverage(value, invert); - } - public static void SampleCoverageARB(GLclampf value, [MarshalAs(UnmanagedType.Bool)] bool invert) - { - Delegates.glSampleCoverageARB(value, invert); - } - public static void SampleMapATI(GLuint dst, GLuint interp, Enums.ATI_fragment_shader swizzle) - { - Delegates.glSampleMapATI(dst, interp, swizzle); - } - public static void SampleMaskEXT(GLclampf value, [MarshalAs(UnmanagedType.Bool)] bool invert) - { - Delegates.glSampleMaskEXT(value, invert); - } - public static void SampleMaskSGIS(GLclampf value, [MarshalAs(UnmanagedType.Bool)] bool invert) - { - Delegates.glSampleMaskSGIS(value, invert); - } - public static void SamplePatternEXT(Enums.EXT_multisample pattern) - { - Delegates.glSamplePatternEXT(pattern); - } - public static void SamplePatternSGIS(Enums.SamplePatternSGIS pattern) - { - Delegates.glSamplePatternSGIS(pattern); - } - public static void Scaled(GLdouble x, GLdouble y, GLdouble z) - { - Delegates.glScaled(x, y, z); - } - public static void Scalef(GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glScalef(x, y, z); - } - public static void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) - { - Delegates.glScissor(x, y, width, height); - } - public static void SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) - { - Delegates.glSecondaryColor3b(red, green, blue); - } - public static void SecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) - { - Delegates.glSecondaryColor3bEXT(red, green, blue); - } - public static void SecondaryColor3bv(ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3bv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3bv(System.IntPtr v) - { - Delegates.glSecondaryColor3bv(v); - } - public static void SecondaryColor3bv(GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3bv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3bvEXT(ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3bvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3bvEXT(GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3bvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3bvEXT(System.IntPtr v) - { - Delegates.glSecondaryColor3bvEXT(v); - } - public static void SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) - { - Delegates.glSecondaryColor3d(red, green, blue); - } - public static void SecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) - { - Delegates.glSecondaryColor3dEXT(red, green, blue); - } - public static void SecondaryColor3dv(System.IntPtr v) - { - Delegates.glSecondaryColor3dv(v); - } - public static void SecondaryColor3dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3dvEXT(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3dvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3dvEXT(System.IntPtr v) - { - Delegates.glSecondaryColor3dvEXT(v); - } - public static void SecondaryColor3dvEXT(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3dvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) - { - Delegates.glSecondaryColor3f(red, green, blue); - } - public static void SecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) - { - Delegates.glSecondaryColor3fEXT(red, green, blue); - } - public static void SecondaryColor3fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3fv(System.IntPtr v) - { - Delegates.glSecondaryColor3fv(v); - } - public static void SecondaryColor3fvEXT(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3fvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3fvEXT(System.IntPtr v) - { - Delegates.glSecondaryColor3fvEXT(v); - } - public static void SecondaryColor3fvEXT(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3fvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) - { - Delegates.glSecondaryColor3hNV(red, green, blue); - } - public static void SecondaryColor3hvNV(ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3hvNV(GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3hvNV(System.IntPtr v) - { - Delegates.glSecondaryColor3hvNV(v); - } - public static void SecondaryColor3i(GLint red, GLint green, GLint blue) - { - Delegates.glSecondaryColor3i(red, green, blue); - } - public static void SecondaryColor3iEXT(GLint red, GLint green, GLint blue) - { - Delegates.glSecondaryColor3iEXT(red, green, blue); - } - public static void SecondaryColor3iv(System.IntPtr v) - { - Delegates.glSecondaryColor3iv(v); - } - public static void SecondaryColor3iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3ivEXT(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3ivEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3ivEXT(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3ivEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3ivEXT(System.IntPtr v) - { - Delegates.glSecondaryColor3ivEXT(v); - } - public static void SecondaryColor3s(GLshort red, GLshort green, GLshort blue) - { - Delegates.glSecondaryColor3s(red, green, blue); - } - public static void SecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) - { - Delegates.glSecondaryColor3sEXT(red, green, blue); - } - public static void SecondaryColor3sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3sv(System.IntPtr v) - { - Delegates.glSecondaryColor3sv(v); - } - public static void SecondaryColor3sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3svEXT(System.IntPtr v) - { - Delegates.glSecondaryColor3svEXT(v); - } - public static void SecondaryColor3svEXT(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3svEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3svEXT(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3svEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) - { - Delegates.glSecondaryColor3ub(red, green, blue); - } - public static void SecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) - { - Delegates.glSecondaryColor3ubEXT(red, green, blue); - } - public static void SecondaryColor3ubv(ref GLubyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3ubv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3ubv(GLubyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3ubv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3ubv(System.IntPtr v) - { - Delegates.glSecondaryColor3ubv(v); - } - public static void SecondaryColor3ubvEXT(System.IntPtr v) - { - Delegates.glSecondaryColor3ubvEXT(v); - } - public static void SecondaryColor3ubvEXT(GLubyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3ubvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3ubvEXT(ref GLubyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3ubvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3ui(GLuint red, GLuint green, GLuint blue) - { - Delegates.glSecondaryColor3ui(red, green, blue); - } - public static void SecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) - { - Delegates.glSecondaryColor3uiEXT(red, green, blue); - } - public static void SecondaryColor3uiv(System.IntPtr v) - { - Delegates.glSecondaryColor3uiv(v); - } - public static void SecondaryColor3uiv(ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3uiv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3uiv(GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3uiv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3uivEXT(System.IntPtr v) - { - Delegates.glSecondaryColor3uivEXT(v); - } - public static void SecondaryColor3uivEXT(GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3uivEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3uivEXT(ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3uivEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3us(GLushort red, GLushort green, GLushort blue) - { - Delegates.glSecondaryColor3us(red, green, blue); - } - public static void SecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) - { - Delegates.glSecondaryColor3usEXT(red, green, blue); - } - public static void SecondaryColor3usv(System.IntPtr v) - { - Delegates.glSecondaryColor3usv(v); - } - public static void SecondaryColor3usv(GLushort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3usv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3usv(ref GLushort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3usv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3usvEXT(ref GLushort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3usvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3usvEXT(GLushort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColor3usvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColor3usvEXT(System.IntPtr v) - { - Delegates.glSecondaryColor3usvEXT(v); - } - public static void SecondaryColorPointer(GLint size, Enums.ColorPointerType type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glSecondaryColorPointer(size, type, stride, pointer); - } - public static void SecondaryColorPointer(GLint size, Enums.ColorPointerType type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColorPointer(size, type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColorPointerEXT(GLint size, Enums.ColorPointerType type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glSecondaryColorPointerEXT(size, type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SecondaryColorPointerEXT(GLint size, Enums.ColorPointerType type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glSecondaryColorPointerEXT(size, type, stride, pointer); - } - public static void SecondaryColorPointerListIBM(GLint size, Enums.IBM_vertex_array_lists type, GLint stride, System.IntPtr pointer, GLint ptrstride) - { - Delegates.glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride); - } - public static void SelectBuffer(GLsizei size, GLuint[] buffer) - { - GCHandle h0 = GCHandle.Alloc(buffer, GCHandleType.Pinned); - try - { - Delegates.glSelectBuffer(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SelectBuffer(GLsizei size, [In, Out()] System.IntPtr buffer) - { - Delegates.glSelectBuffer(size, buffer); - } - public static void SelectBuffer(GLsizei size, out GLuint buffer) - { - buffer = default(GLuint); - GCHandle h0 = GCHandle.Alloc(buffer, GCHandleType.Pinned); - try - { - Delegates.glSelectBuffer(size, h0.AddrOfPinnedObject()); - buffer = (GLuint)h0.Target; - } - finally - { - h0.Free(); - } - } - public static void SeparableFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr row, object column) - { - GCHandle h0 = GCHandle.Alloc(column, GCHandleType.Pinned); - try - { - Delegates.glSeparableFilter2D(target, internalformat, width, height, format, type, row, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SeparableFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr row, System.IntPtr column) - { - Delegates.glSeparableFilter2D(target, internalformat, width, height, format, type, row, column); - } - public static void SeparableFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, object row, System.IntPtr column) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - try - { - Delegates.glSeparableFilter2D(target, internalformat, width, height, format, type, h0.AddrOfPinnedObject(), column); - } - finally - { - h0.Free(); - } - } - public static void SeparableFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, object row, object column) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - try - { - Delegates.glSeparableFilter2D(target, internalformat, width, height, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void SeparableFilter2DEXT(Enums.SeparableTargetEXT target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, object row, object column) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(column, GCHandleType.Pinned); - try - { - Delegates.glSeparableFilter2DEXT(target, internalformat, width, height, format, type, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void SeparableFilter2DEXT(Enums.SeparableTargetEXT target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, object row, System.IntPtr column) - { - GCHandle h0 = GCHandle.Alloc(row, GCHandleType.Pinned); - try - { - Delegates.glSeparableFilter2DEXT(target, internalformat, width, height, format, type, h0.AddrOfPinnedObject(), column); - } - finally - { - h0.Free(); - } - } - public static void SeparableFilter2DEXT(Enums.SeparableTargetEXT target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr row, System.IntPtr column) - { - Delegates.glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column); - } - public static void SeparableFilter2DEXT(Enums.SeparableTargetEXT target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr row, object column) - { - GCHandle h0 = GCHandle.Alloc(column, GCHandleType.Pinned); - try - { - Delegates.glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SetFenceAPPLE(GLuint fence) - { - Delegates.glSetFenceAPPLE(fence); - } - public static void SetFenceNV(GLuint fence, Enums.NV_fence condition) - { - Delegates.glSetFenceNV(fence, condition); - } - public static void SetFragmentShaderConstantATI(GLuint dst, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glSetFragmentShaderConstantATI(dst, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SetFragmentShaderConstantATI(GLuint dst, System.IntPtr value) - { - Delegates.glSetFragmentShaderConstantATI(dst, value); - } - public static void SetFragmentShaderConstantATI(GLuint dst, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glSetFragmentShaderConstantATI(dst, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SetInvariantEXT(GLuint id, Enums.EXT_vertex_shader type, object addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glSetInvariantEXT(id, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SetInvariantEXT(GLuint id, Enums.EXT_vertex_shader type, System.IntPtr addr) - { - Delegates.glSetInvariantEXT(id, type, addr); - } - public static void SetLocalConstantEXT(GLuint id, Enums.EXT_vertex_shader type, object addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glSetLocalConstantEXT(id, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SetLocalConstantEXT(GLuint id, Enums.EXT_vertex_shader type, System.IntPtr addr) - { - Delegates.glSetLocalConstantEXT(id, type, addr); - } - public static void ShadeModel(Enums.ShadingModel mode) - { - Delegates.glShadeModel(mode); - } - public static void ShaderOp1EXT(Enums.EXT_vertex_shader op, GLuint res, GLuint arg1) - { - Delegates.glShaderOp1EXT(op, res, arg1); - } - public static void ShaderOp2EXT(Enums.EXT_vertex_shader op, GLuint res, GLuint arg1, GLuint arg2) - { - Delegates.glShaderOp2EXT(op, res, arg1, arg2); - } - public static void ShaderOp3EXT(Enums.EXT_vertex_shader op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) - { - Delegates.glShaderOp3EXT(op, res, arg1, arg2, arg3); - } - public static void ShaderSource(GLuint shader, GLsizei count, string[] @string, System.IntPtr length) - { - Delegates.glShaderSource(shader, count, @string, length); - } - public static void ShaderSource(GLuint shader, GLsizei count, string[] @string, ref GLint length) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glShaderSource(shader, count, @string, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ShaderSource(GLuint shader, GLsizei count, string[] @string, GLint[] length) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glShaderSource(shader, count, @string, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, string[] @string, GLint[] length) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glShaderSourceARB(shaderObj, count, @string, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, string[] @string, System.IntPtr length) - { - Delegates.glShaderSourceARB(shaderObj, count, @string, length); - } - public static void ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, string[] @string, ref GLint length) - { - GCHandle h0 = GCHandle.Alloc(length, GCHandleType.Pinned); - try - { - Delegates.glShaderSourceARB(shaderObj, count, @string, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SharpenTexFuncSGIS(Enums.TextureTarget target, GLsizei n, GLfloat[] points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glSharpenTexFuncSGIS(target, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SharpenTexFuncSGIS(Enums.TextureTarget target, GLsizei n, ref GLfloat points) - { - GCHandle h0 = GCHandle.Alloc(points, GCHandleType.Pinned); - try - { - Delegates.glSharpenTexFuncSGIS(target, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SharpenTexFuncSGIS(Enums.TextureTarget target, GLsizei n, System.IntPtr points) - { - Delegates.glSharpenTexFuncSGIS(target, n, points); - } - public static void SpriteParameterfSGIX(Enums.SGIX_sprite pname, GLfloat param) - { - Delegates.glSpriteParameterfSGIX(pname, param); - } - public static void SpriteParameterfvSGIX(Enums.SGIX_sprite pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glSpriteParameterfvSGIX(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SpriteParameterfvSGIX(Enums.SGIX_sprite pname, System.IntPtr @params) - { - Delegates.glSpriteParameterfvSGIX(pname, @params); - } - public static void SpriteParameterfvSGIX(Enums.SGIX_sprite pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glSpriteParameterfvSGIX(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SpriteParameteriSGIX(Enums.SGIX_sprite pname, GLint param) - { - Delegates.glSpriteParameteriSGIX(pname, param); - } - public static void SpriteParameterivSGIX(Enums.SGIX_sprite pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glSpriteParameterivSGIX(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SpriteParameterivSGIX(Enums.SGIX_sprite pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glSpriteParameterivSGIX(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SpriteParameterivSGIX(Enums.SGIX_sprite pname, System.IntPtr @params) - { - Delegates.glSpriteParameterivSGIX(pname, @params); - } - public static void StartInstrumentsSGIX() - { - Delegates.glStartInstrumentsSGIX(); - } - public static void StencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag) - { - Delegates.glStencilClearTagEXT(stencilTagBits, stencilClearTag); - } - public static void StencilFunc(Enums.StencilFunction func, GLint @ref, GLuint mask) - { - Delegates.glStencilFunc(func, @ref, mask); - } - public static void StencilFuncSeparate(Enums.StencilFunction frontfunc, Enums.StencilFunction backfunc, GLint @ref, GLuint mask) - { - Delegates.glStencilFuncSeparate(frontfunc, backfunc, @ref, mask); - } - public static void StencilFuncSeparateATI(Enums.StencilFunction frontfunc, Enums.StencilFunction backfunc, GLint @ref, GLuint mask) - { - Delegates.glStencilFuncSeparateATI(frontfunc, backfunc, @ref, mask); - } - public static void StencilMask(GLuint mask) - { - Delegates.glStencilMask(mask); - } - public static void StencilMaskSeparate(Enums.VERSION_2_0 face, GLuint mask) - { - Delegates.glStencilMaskSeparate(face, mask); - } - public static void StencilOp(Enums.StencilOp fail, Enums.StencilOp zfail, Enums.StencilOp zpass) - { - Delegates.glStencilOp(fail, zfail, zpass); - } - public static void StencilOpSeparate(Enums.VERSION_2_0 face, Enums.StencilOp sfail, Enums.StencilOp dpfail, Enums.StencilOp dppass) - { - Delegates.glStencilOpSeparate(face, sfail, dpfail, dppass); - } - public static void StencilOpSeparateATI(Enums.ATI_separate_stencil face, Enums.StencilOp sfail, Enums.StencilOp dpfail, Enums.StencilOp dppass) - { - Delegates.glStencilOpSeparateATI(face, sfail, dpfail, dppass); - } - public static void StopInstrumentsSGIX(GLint marker) - { - Delegates.glStopInstrumentsSGIX(marker); - } - public static void StringMarkerGREMEDY(GLsizei len, System.IntPtr @string) - { - Delegates.glStringMarkerGREMEDY(len, @string); - } - public static void StringMarkerGREMEDY(GLsizei len, object @string) - { - GCHandle h0 = GCHandle.Alloc(@string, GCHandleType.Pinned); - try - { - Delegates.glStringMarkerGREMEDY(len, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void SwizzleEXT(GLuint res, GLuint @in, Enums.EXT_vertex_shader outX, Enums.EXT_vertex_shader outY, Enums.EXT_vertex_shader outZ, Enums.EXT_vertex_shader outW) - { - Delegates.glSwizzleEXT(res, @in, outX, outY, outZ, outW); - } - public static void TagSampleBufferSGIX() - { - Delegates.glTagSampleBufferSGIX(); - } - public static void Tangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz) - { - Delegates.glTangent3bEXT(tx, ty, tz); - } - public static void Tangent3bvEXT(GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTangent3bvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Tangent3bvEXT(System.IntPtr v) - { - Delegates.glTangent3bvEXT(v); - } - public static void Tangent3bvEXT(ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTangent3bvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Tangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz) - { - Delegates.glTangent3dEXT(tx, ty, tz); - } - public static void Tangent3dvEXT(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTangent3dvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Tangent3dvEXT(System.IntPtr v) - { - Delegates.glTangent3dvEXT(v); - } - public static void Tangent3dvEXT(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTangent3dvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Tangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz) - { - Delegates.glTangent3fEXT(tx, ty, tz); - } - public static void Tangent3fvEXT(System.IntPtr v) - { - Delegates.glTangent3fvEXT(v); - } - public static void Tangent3fvEXT(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTangent3fvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Tangent3fvEXT(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTangent3fvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Tangent3iEXT(GLint tx, GLint ty, GLint tz) - { - Delegates.glTangent3iEXT(tx, ty, tz); - } - public static void Tangent3ivEXT(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTangent3ivEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Tangent3ivEXT(System.IntPtr v) - { - Delegates.glTangent3ivEXT(v); - } - public static void Tangent3ivEXT(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTangent3ivEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Tangent3sEXT(GLshort tx, GLshort ty, GLshort tz) - { - Delegates.glTangent3sEXT(tx, ty, tz); - } - public static void Tangent3svEXT(System.IntPtr v) - { - Delegates.glTangent3svEXT(v); - } - public static void Tangent3svEXT(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTangent3svEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Tangent3svEXT(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTangent3svEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TangentPointerEXT(Enums.EXT_coordinate_frame type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glTangentPointerEXT(type, stride, pointer); - } - public static void TangentPointerEXT(Enums.EXT_coordinate_frame type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glTangentPointerEXT(type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TbufferMask3DFX(GLuint mask) - { - Delegates.glTbufferMask3DFX(mask); - } - public static GLboolean TestFenceAPPLE(GLuint fence) - { - return Delegates.glTestFenceAPPLE(fence); - } - public static GLboolean TestFenceNV(GLuint fence) - { - return Delegates.glTestFenceNV(fence); - } - public static GLboolean TestObjectAPPLE(Enums.APPLE_fence @object, GLuint name) - { - return Delegates.glTestObjectAPPLE(@object, name); - } - public static void TexBufferEXT(Enums.TextureTarget target, Enums.GLenum internalformat, GLuint buffer) - { - Delegates.glTexBufferEXT(target, internalformat, buffer); - } - public static void TexBumpParameterfvATI(Enums.ATI_envmap_bumpmap pname, System.IntPtr param) - { - Delegates.glTexBumpParameterfvATI(pname, param); - } - public static void TexBumpParameterfvATI(Enums.ATI_envmap_bumpmap pname, GLfloat[] param) - { - GCHandle h0 = GCHandle.Alloc(param, GCHandleType.Pinned); - try - { - Delegates.glTexBumpParameterfvATI(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexBumpParameterfvATI(Enums.ATI_envmap_bumpmap pname, ref GLfloat param) - { - GCHandle h0 = GCHandle.Alloc(param, GCHandleType.Pinned); - try - { - Delegates.glTexBumpParameterfvATI(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexBumpParameterivATI(Enums.ATI_envmap_bumpmap pname, ref GLint param) - { - GCHandle h0 = GCHandle.Alloc(param, GCHandleType.Pinned); - try - { - Delegates.glTexBumpParameterivATI(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexBumpParameterivATI(Enums.ATI_envmap_bumpmap pname, System.IntPtr param) - { - Delegates.glTexBumpParameterivATI(pname, param); - } - public static void TexBumpParameterivATI(Enums.ATI_envmap_bumpmap pname, GLint[] param) - { - GCHandle h0 = GCHandle.Alloc(param, GCHandleType.Pinned); - try - { - Delegates.glTexBumpParameterivATI(pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord1d(GLdouble s) - { - Delegates.glTexCoord1d(s); - } - public static void TexCoord1dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord1dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord1dv(System.IntPtr v) - { - Delegates.glTexCoord1dv(v); - } - public static void TexCoord1dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord1dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord1f(GLfloat s) - { - Delegates.glTexCoord1f(s); - } - public static void TexCoord1fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord1fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord1fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord1fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord1fv(System.IntPtr v) - { - Delegates.glTexCoord1fv(v); - } - public static void TexCoord1hNV(GLhalfNV s) - { - Delegates.glTexCoord1hNV(s); - } - public static void TexCoord1hvNV(ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord1hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord1hvNV(System.IntPtr v) - { - Delegates.glTexCoord1hvNV(v); - } - public static void TexCoord1hvNV(GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord1hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord1i(GLint s) - { - Delegates.glTexCoord1i(s); - } - public static void TexCoord1iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord1iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord1iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord1iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord1iv(System.IntPtr v) - { - Delegates.glTexCoord1iv(v); - } - public static void TexCoord1s(GLshort s) - { - Delegates.glTexCoord1s(s); - } - public static void TexCoord1sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord1sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord1sv(System.IntPtr v) - { - Delegates.glTexCoord1sv(v); - } - public static void TexCoord1sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord1sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2d(GLdouble s, GLdouble t) - { - Delegates.glTexCoord2d(s, t); - } - public static void TexCoord2dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2dv(System.IntPtr v) - { - Delegates.glTexCoord2dv(v); - } - public static void TexCoord2dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2f(GLfloat s, GLfloat t) - { - Delegates.glTexCoord2f(s, t); - } - public static void TexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z); - } - public static void TexCoord2fColor3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr v) - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(tc, c, v); - } - public static void TexCoord2fColor3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(tc, c, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(tc, c, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z); - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v); - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z); - } - public static void TexCoord2fColor4ubVertex3fvSUN(GLfloat[] tc, ref GLubyte c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(ref GLfloat tc, System.IntPtr c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(ref GLfloat tc, System.IntPtr c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(GLfloat[] tc, GLubyte[] c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(GLfloat[] tc, ref GLubyte c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(GLfloat[] tc, ref GLubyte c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(ref GLfloat tc, System.IntPtr c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(ref GLfloat tc, ref GLubyte c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(ref GLfloat tc, ref GLubyte c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(ref GLfloat tc, ref GLubyte c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(ref GLfloat tc, GLubyte[] c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(ref GLfloat tc, GLubyte[] c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(ref GLfloat tc, GLubyte[] c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(GLfloat[] tc, GLubyte[] c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(System.IntPtr tc, GLubyte[] c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(tc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(System.IntPtr tc, GLubyte[] c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(System.IntPtr tc, GLubyte[] c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr v) - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(tc, c, v); - } - public static void TexCoord2fColor4ubVertex3fvSUN(System.IntPtr tc, System.IntPtr c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(tc, c, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(System.IntPtr tc, System.IntPtr c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(tc, c, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(System.IntPtr tc, ref GLubyte c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(tc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(GLfloat[] tc, System.IntPtr c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(GLfloat[] tc, System.IntPtr c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(GLfloat[] tc, GLubyte[] c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(System.IntPtr tc, ref GLubyte c, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(System.IntPtr tc, ref GLubyte c, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fColor4ubVertex3fvSUN(GLfloat[] tc, System.IntPtr c, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fColor4ubVertex3fvSUN(h0.AddrOfPinnedObject(), c, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z); - } - public static void TexCoord2fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(GLfloat[] tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(ref GLfloat tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(ref GLfloat tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(ref GLfloat tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(System.IntPtr tc, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr n, System.IntPtr v) - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(tc, n, v); - } - public static void TexCoord2fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(tc, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(tc, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(GLfloat[] tc, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(System.IntPtr tc, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fNormal3fVertex3fvSUN(GLfloat[] tc, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fNormal3fVertex3fvSUN(h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fv(System.IntPtr v) - { - Delegates.glTexCoord2fv(v); - } - public static void TexCoord2fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glTexCoord2fVertex3fSUN(s, t, x, y, z); - } - public static void TexCoord2fVertex3fvSUN(ref GLfloat tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fVertex3fvSUN(GLfloat[] tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fVertex3fvSUN(GLfloat[] tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fVertex3fvSUN(ref GLfloat tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fVertex3fvSUN(ref GLfloat tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fVertex3fvSUN(System.IntPtr tc, System.IntPtr v) - { - Delegates.glTexCoord2fVertex3fvSUN(tc, v); - } - public static void TexCoord2fVertex3fvSUN(GLfloat[] tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fVertex3fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord2fVertex3fvSUN(System.IntPtr tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fVertex3fvSUN(tc, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2fVertex3fvSUN(System.IntPtr tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2fVertex3fvSUN(tc, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2hNV(GLhalfNV s, GLhalfNV t) - { - Delegates.glTexCoord2hNV(s, t); - } - public static void TexCoord2hvNV(ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2hvNV(System.IntPtr v) - { - Delegates.glTexCoord2hvNV(v); - } - public static void TexCoord2hvNV(GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2i(GLint s, GLint t) - { - Delegates.glTexCoord2i(s, t); - } - public static void TexCoord2iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2iv(System.IntPtr v) - { - Delegates.glTexCoord2iv(v); - } - public static void TexCoord2s(GLshort s, GLshort t) - { - Delegates.glTexCoord2s(s, t); - } - public static void TexCoord2sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord2sv(System.IntPtr v) - { - Delegates.glTexCoord2sv(v); - } - public static void TexCoord2sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord2sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord3d(GLdouble s, GLdouble t, GLdouble r) - { - Delegates.glTexCoord3d(s, t, r); - } - public static void TexCoord3dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord3dv(System.IntPtr v) - { - Delegates.glTexCoord3dv(v); - } - public static void TexCoord3dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord3f(GLfloat s, GLfloat t, GLfloat r) - { - Delegates.glTexCoord3f(s, t, r); - } - public static void TexCoord3fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord3fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord3fv(System.IntPtr v) - { - Delegates.glTexCoord3fv(v); - } - public static void TexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r) - { - Delegates.glTexCoord3hNV(s, t, r); - } - public static void TexCoord3hvNV(System.IntPtr v) - { - Delegates.glTexCoord3hvNV(v); - } - public static void TexCoord3hvNV(GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord3hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord3hvNV(ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord3hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord3i(GLint s, GLint t, GLint r) - { - Delegates.glTexCoord3i(s, t, r); - } - public static void TexCoord3iv(System.IntPtr v) - { - Delegates.glTexCoord3iv(v); - } - public static void TexCoord3iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord3iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord3s(GLshort s, GLshort t, GLshort r) - { - Delegates.glTexCoord3s(s, t, r); - } - public static void TexCoord3sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord3sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord3sv(System.IntPtr v) - { - Delegates.glTexCoord3sv(v); - } - public static void TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) - { - Delegates.glTexCoord4d(s, t, r, q); - } - public static void TexCoord4dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4dv(System.IntPtr v) - { - Delegates.glTexCoord4dv(v); - } - public static void TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) - { - Delegates.glTexCoord4f(s, t, r, q); - } - public static void TexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w); - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, n, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, GLfloat[] c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, GLfloat[] c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, GLfloat[] c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, GLfloat[] c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, GLfloat[] c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, ref GLfloat c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, ref GLfloat c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, ref GLfloat c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, ref GLfloat c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, ref GLfloat c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, GLfloat[] c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, GLfloat[] c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, ref GLfloat c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, GLfloat[] c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, ref GLfloat c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, ref GLfloat c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat[] tc, ref GLfloat c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(c, GCHandleType.Pinned); - GCHandle h2 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h3 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject(), h2.AddrOfPinnedObject(), h3.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - h2.Free(); - h3.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, n, h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(ref GLfloat tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(h0.AddrOfPinnedObject(), c, n, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, System.IntPtr c, GLfloat[] n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, System.IntPtr c, GLfloat[] n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, System.IntPtr c, GLfloat[] n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr n, System.IntPtr v) - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v); - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, System.IntPtr c, ref GLfloat n, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, System.IntPtr c, ref GLfloat n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, GLfloat[] c, System.IntPtr n, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(c, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, h0.AddrOfPinnedObject(), n, v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, System.IntPtr c, ref GLfloat n, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(n, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fv(System.IntPtr v) - { - Delegates.glTexCoord4fv(v); - } - public static void TexCoord4fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - { - Delegates.glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w); - } - public static void TexCoord4fVertex4fvSUN(GLfloat[] tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fVertex4fvSUN(GLfloat[] tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fVertex4fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fVertex4fvSUN(System.IntPtr tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fVertex4fvSUN(tc, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fVertex4fvSUN(System.IntPtr tc, System.IntPtr v) - { - Delegates.glTexCoord4fVertex4fvSUN(tc, v); - } - public static void TexCoord4fVertex4fvSUN(System.IntPtr tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fVertex4fvSUN(tc, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4fVertex4fvSUN(GLfloat[] tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fVertex4fvSUN(ref GLfloat tc, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fVertex4fvSUN(ref GLfloat tc, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - GCHandle h1 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fVertex4fvSUN(h0.AddrOfPinnedObject(), h1.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - h1.Free(); - } - } - public static void TexCoord4fVertex4fvSUN(ref GLfloat tc, System.IntPtr v) - { - GCHandle h0 = GCHandle.Alloc(tc, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4fVertex4fvSUN(h0.AddrOfPinnedObject(), v); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) - { - Delegates.glTexCoord4hNV(s, t, r, q); - } - public static void TexCoord4hvNV(ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4hvNV(System.IntPtr v) - { - Delegates.glTexCoord4hvNV(v); - } - public static void TexCoord4hvNV(GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4i(GLint s, GLint t, GLint r, GLint q) - { - Delegates.glTexCoord4i(s, t, r, q); - } - public static void TexCoord4iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4iv(System.IntPtr v) - { - Delegates.glTexCoord4iv(v); - } - public static void TexCoord4iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) - { - Delegates.glTexCoord4s(s, t, r, q); - } - public static void TexCoord4sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoord4sv(System.IntPtr v) - { - Delegates.glTexCoord4sv(v); - } - public static void TexCoord4sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glTexCoord4sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoordPointer(GLint size, Enums.TexCoordPointerType type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glTexCoordPointer(size, type, stride, pointer); - } - public static void TexCoordPointer(GLint size, Enums.TexCoordPointerType type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glTexCoordPointer(size, type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoordPointerEXT(GLint size, Enums.TexCoordPointerType type, GLsizei stride, GLsizei count, System.IntPtr pointer) - { - Delegates.glTexCoordPointerEXT(size, type, stride, count, pointer); - } - public static void TexCoordPointerEXT(GLint size, Enums.TexCoordPointerType type, GLsizei stride, GLsizei count, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glTexCoordPointerEXT(size, type, stride, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexCoordPointerListIBM(GLint size, Enums.TexCoordPointerType type, GLint stride, System.IntPtr pointer, GLint ptrstride) - { - Delegates.glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride); - } - public static void TexCoordPointervINTEL(GLint size, Enums.VertexPointerType type, System.IntPtr pointer) - { - Delegates.glTexCoordPointervINTEL(size, type, pointer); - } - public static void TexEnvf(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, GLfloat param) - { - Delegates.glTexEnvf(target, pname, param); - } - public static void TexEnvfv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, System.IntPtr @params) - { - Delegates.glTexEnvfv(target, pname, @params); - } - public static void TexEnvfv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexEnvfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexEnvfv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexEnvfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexEnvi(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, GLint param) - { - Delegates.glTexEnvi(target, pname, param); - } - public static void TexEnviv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, System.IntPtr @params) - { - Delegates.glTexEnviv(target, pname, @params); - } - public static void TexEnviv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexEnviv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexEnviv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexEnviv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexFilterFuncSGIS(Enums.TextureTarget target, Enums.SGIS_texture_filter4 filter, GLsizei n, GLfloat[] weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glTexFilterFuncSGIS(target, filter, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexFilterFuncSGIS(Enums.TextureTarget target, Enums.SGIS_texture_filter4 filter, GLsizei n, System.IntPtr weights) - { - Delegates.glTexFilterFuncSGIS(target, filter, n, weights); - } - public static void TexFilterFuncSGIS(Enums.TextureTarget target, Enums.SGIS_texture_filter4 filter, GLsizei n, ref GLfloat weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glTexFilterFuncSGIS(target, filter, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexGend(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLdouble param) - { - Delegates.glTexGend(coord, pname, param); - } - public static void TexGendv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params) - { - Delegates.glTexGendv(coord, pname, @params); - } - public static void TexGendv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLdouble[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexGendv(coord, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexGendv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, ref GLdouble @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexGendv(coord, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexGenf(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLfloat param) - { - Delegates.glTexGenf(coord, pname, param); - } - public static void TexGenfv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexGenfv(coord, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexGenfv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params) - { - Delegates.glTexGenfv(coord, pname, @params); - } - public static void TexGenfv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexGenfv(coord, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexGeni(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLint param) - { - Delegates.glTexGeni(coord, pname, param); - } - public static void TexGeniv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexGeniv(coord, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexGeniv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexGeniv(coord, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexGeniv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params) - { - Delegates.glTexGeniv(coord, pname, @params); - } - public static void TexImage1D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexImage1D(target, level, internalformat, width, border, format, type, pixels); - } - public static void TexImage1D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLint border, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexImage1D(target, level, internalformat, width, border, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexImage2D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); - } - public static void TexImage2D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexImage2D(target, level, internalformat, width, height, border, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexImage3D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexImage3D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); - } - public static void TexImage3DEXT(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels); - } - public static void TexImage3DEXT(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexImage4DSGIS(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels); - } - public static void TexImage4DSGIS(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexParameterf(Enums.TextureTarget target, Enums.TextureParameterName pname, GLfloat param) - { - Delegates.glTexParameterf(target, pname, param); - } - public static void TexParameterfv(Enums.TextureTarget target, Enums.TextureParameterName pname, ref GLfloat @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexParameterfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexParameterfv(Enums.TextureTarget target, Enums.TextureParameterName pname, GLfloat[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexParameterfv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexParameterfv(Enums.TextureTarget target, Enums.TextureParameterName pname, System.IntPtr @params) - { - Delegates.glTexParameterfv(target, pname, @params); - } - public static void TexParameteri(Enums.TextureTarget target, Enums.TextureParameterName pname, GLint param) - { - Delegates.glTexParameteri(target, pname, param); - } - public static void TexParameterIivEXT(Enums.TextureTarget target, Enums.TextureParameterName pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexParameterIivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexParameterIivEXT(Enums.TextureTarget target, Enums.TextureParameterName pname, System.IntPtr @params) - { - Delegates.glTexParameterIivEXT(target, pname, @params); - } - public static void TexParameterIivEXT(Enums.TextureTarget target, Enums.TextureParameterName pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexParameterIivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexParameterIuivEXT(Enums.TextureTarget target, Enums.TextureParameterName pname, GLuint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexParameterIuivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexParameterIuivEXT(Enums.TextureTarget target, Enums.TextureParameterName pname, ref GLuint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexParameterIuivEXT(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexParameterIuivEXT(Enums.TextureTarget target, Enums.TextureParameterName pname, System.IntPtr @params) - { - Delegates.glTexParameterIuivEXT(target, pname, @params); - } - public static void TexParameteriv(Enums.TextureTarget target, Enums.TextureParameterName pname, ref GLint @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexParameteriv(Enums.TextureTarget target, Enums.TextureParameterName pname, GLint[] @params) - { - GCHandle h0 = GCHandle.Alloc(@params, GCHandleType.Pinned); - try - { - Delegates.glTexParameteriv(target, pname, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexParameteriv(Enums.TextureTarget target, Enums.TextureParameterName pname, System.IntPtr @params) - { - Delegates.glTexParameteriv(target, pname, @params); - } - public static void TexSubImage1D(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexSubImage1D(target, level, xoffset, width, format, type, pixels); - } - public static void TexSubImage1D(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexSubImage1D(target, level, xoffset, width, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexSubImage1DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexSubImage1DEXT(target, level, xoffset, width, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexSubImage1DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels); - } - public static void TexSubImage2D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexSubImage2D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); - } - public static void TexSubImage2DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels); - } - public static void TexSubImage2DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexSubImage3D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); - } - public static void TexSubImage3D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexSubImage3DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexSubImage3DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); - } - public static void TexSubImage4DSGIS(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, Enums.PixelFormat format, Enums.PixelType type, object pixels) - { - GCHandle h0 = GCHandle.Alloc(pixels, GCHandleType.Pinned); - try - { - Delegates.glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void TexSubImage4DSGIS(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels) - { - Delegates.glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels); - } - public static void TextureColorMaskSGIS([MarshalAs(UnmanagedType.Bool)] bool red, [MarshalAs(UnmanagedType.Bool)] bool green, [MarshalAs(UnmanagedType.Bool)] bool blue, [MarshalAs(UnmanagedType.Bool)] bool alpha) - { - Delegates.glTextureColorMaskSGIS(red, green, blue, alpha); - } - public static void TextureLightEXT(Enums.EXT_light_texture pname) - { - Delegates.glTextureLightEXT(pname); - } - public static void TextureMaterialEXT(Enums.MaterialFace face, Enums.MaterialParameter mode) - { - Delegates.glTextureMaterialEXT(face, mode); - } - public static void TextureNormalEXT(Enums.EXT_texture_perturb_normal mode) - { - Delegates.glTextureNormalEXT(mode); - } - public static void TrackMatrixNV(Enums.NV_vertex_program target, GLuint address, Enums.NV_vertex_program matrix, Enums.NV_vertex_program transform) - { - Delegates.glTrackMatrixNV(target, address, matrix, transform); - } - public static void TransformFeedbackAttribsNV(GLuint count, ref GLint attribs, Enums.GLenum bufferMode) - { - GCHandle h0 = GCHandle.Alloc(attribs, GCHandleType.Pinned); - try - { - Delegates.glTransformFeedbackAttribsNV(count, h0.AddrOfPinnedObject(), bufferMode); - } - finally - { - h0.Free(); - } - } - public static void TransformFeedbackAttribsNV(GLuint count, System.IntPtr attribs, Enums.GLenum bufferMode) - { - Delegates.glTransformFeedbackAttribsNV(count, attribs, bufferMode); - } - public static void TransformFeedbackAttribsNV(GLuint count, GLint[] attribs, Enums.GLenum bufferMode) - { - GCHandle h0 = GCHandle.Alloc(attribs, GCHandleType.Pinned); - try - { - Delegates.glTransformFeedbackAttribsNV(count, h0.AddrOfPinnedObject(), bufferMode); - } - finally - { - h0.Free(); - } - } - public static void TransformFeedbackVaryingsNV(GLuint program, GLsizei count, System.IntPtr locations, Enums.GLenum bufferMode) - { - Delegates.glTransformFeedbackVaryingsNV(program, count, locations, bufferMode); - } - public static void TransformFeedbackVaryingsNV(GLuint program, GLsizei count, GLint[] locations, Enums.GLenum bufferMode) - { - GCHandle h0 = GCHandle.Alloc(locations, GCHandleType.Pinned); - try - { - Delegates.glTransformFeedbackVaryingsNV(program, count, h0.AddrOfPinnedObject(), bufferMode); - } - finally - { - h0.Free(); - } - } - public static void TransformFeedbackVaryingsNV(GLuint program, GLsizei count, ref GLint locations, Enums.GLenum bufferMode) - { - GCHandle h0 = GCHandle.Alloc(locations, GCHandleType.Pinned); - try - { - Delegates.glTransformFeedbackVaryingsNV(program, count, h0.AddrOfPinnedObject(), bufferMode); - } - finally - { - h0.Free(); - } - } - public static void Translated(GLdouble x, GLdouble y, GLdouble z) - { - Delegates.glTranslated(x, y, z); - } - public static void Translatef(GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glTranslatef(x, y, z); - } - public static void Uniform1f(GLint location, GLfloat v0) - { - Delegates.glUniform1f(location, v0); - } - public static void Uniform1fARB(GLint location, GLfloat v0) - { - Delegates.glUniform1fARB(location, v0); - } - public static void Uniform1fv(GLint location, GLsizei count, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform1fv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform1fv(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform1fv(location, count, value); - } - public static void Uniform1fv(GLint location, GLsizei count, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform1fv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform1fvARB(GLint location, GLsizei count, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform1fvARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform1fvARB(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform1fvARB(location, count, value); - } - public static void Uniform1fvARB(GLint location, GLsizei count, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform1fvARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform1i(GLint location, GLint v0) - { - Delegates.glUniform1i(location, v0); - } - public static void Uniform1iARB(GLint location, GLint v0) - { - Delegates.glUniform1iARB(location, v0); - } - public static void Uniform1iv(GLint location, GLsizei count, ref GLint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform1iv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform1iv(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform1iv(location, count, value); - } - public static void Uniform1iv(GLint location, GLsizei count, GLint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform1iv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform1ivARB(GLint location, GLsizei count, ref GLint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform1ivARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform1ivARB(GLint location, GLsizei count, GLint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform1ivARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform1ivARB(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform1ivARB(location, count, value); - } - public static void Uniform1uiEXT(GLint location, GLuint v0) - { - Delegates.glUniform1uiEXT(location, v0); - } - public static void Uniform1uivEXT(GLint location, GLsizei count, GLuint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform1uivEXT(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform1uivEXT(GLint location, GLsizei count, ref GLuint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform1uivEXT(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform1uivEXT(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform1uivEXT(location, count, value); - } - public static void Uniform2f(GLint location, GLfloat v0, GLfloat v1) - { - Delegates.glUniform2f(location, v0, v1); - } - public static void Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) - { - Delegates.glUniform2fARB(location, v0, v1); - } - public static void Uniform2fv(GLint location, GLsizei count, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform2fv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform2fv(GLint location, GLsizei count, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform2fv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform2fv(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform2fv(location, count, value); - } - public static void Uniform2fvARB(GLint location, GLsizei count, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform2fvARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform2fvARB(GLint location, GLsizei count, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform2fvARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform2fvARB(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform2fvARB(location, count, value); - } - public static void Uniform2i(GLint location, GLint v0, GLint v1) - { - Delegates.glUniform2i(location, v0, v1); - } - public static void Uniform2iARB(GLint location, GLint v0, GLint v1) - { - Delegates.glUniform2iARB(location, v0, v1); - } - public static void Uniform2iv(GLint location, GLsizei count, ref GLint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform2iv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform2iv(GLint location, GLsizei count, GLint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform2iv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform2iv(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform2iv(location, count, value); - } - public static void Uniform2ivARB(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform2ivARB(location, count, value); - } - public static void Uniform2ivARB(GLint location, GLsizei count, GLint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform2ivARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform2ivARB(GLint location, GLsizei count, ref GLint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform2ivARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform2uiEXT(GLint location, GLuint v0, GLuint v1) - { - Delegates.glUniform2uiEXT(location, v0, v1); - } - public static void Uniform2uivEXT(GLint location, GLsizei count, ref GLuint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform2uivEXT(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform2uivEXT(GLint location, GLsizei count, GLuint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform2uivEXT(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform2uivEXT(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform2uivEXT(location, count, value); - } - public static void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) - { - Delegates.glUniform3f(location, v0, v1, v2); - } - public static void Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) - { - Delegates.glUniform3fARB(location, v0, v1, v2); - } - public static void Uniform3fv(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform3fv(location, count, value); - } - public static void Uniform3fv(GLint location, GLsizei count, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform3fv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform3fv(GLint location, GLsizei count, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform3fv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform3fvARB(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform3fvARB(location, count, value); - } - public static void Uniform3fvARB(GLint location, GLsizei count, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform3fvARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform3fvARB(GLint location, GLsizei count, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform3fvARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) - { - Delegates.glUniform3i(location, v0, v1, v2); - } - public static void Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) - { - Delegates.glUniform3iARB(location, v0, v1, v2); - } - public static void Uniform3iv(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform3iv(location, count, value); - } - public static void Uniform3iv(GLint location, GLsizei count, GLint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform3iv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform3iv(GLint location, GLsizei count, ref GLint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform3iv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform3ivARB(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform3ivARB(location, count, value); - } - public static void Uniform3ivARB(GLint location, GLsizei count, ref GLint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform3ivARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform3ivARB(GLint location, GLsizei count, GLint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform3ivARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2) - { - Delegates.glUniform3uiEXT(location, v0, v1, v2); - } - public static void Uniform3uivEXT(GLint location, GLsizei count, ref GLuint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform3uivEXT(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform3uivEXT(GLint location, GLsizei count, GLuint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform3uivEXT(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform3uivEXT(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform3uivEXT(location, count, value); - } - public static void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) - { - Delegates.glUniform4f(location, v0, v1, v2, v3); - } - public static void Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) - { - Delegates.glUniform4fARB(location, v0, v1, v2, v3); - } - public static void Uniform4fv(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform4fv(location, count, value); - } - public static void Uniform4fv(GLint location, GLsizei count, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform4fv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform4fv(GLint location, GLsizei count, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform4fv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform4fvARB(GLint location, GLsizei count, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform4fvARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform4fvARB(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform4fvARB(location, count, value); - } - public static void Uniform4fvARB(GLint location, GLsizei count, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform4fvARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) - { - Delegates.glUniform4i(location, v0, v1, v2, v3); - } - public static void Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) - { - Delegates.glUniform4iARB(location, v0, v1, v2, v3); - } - public static void Uniform4iv(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform4iv(location, count, value); - } - public static void Uniform4iv(GLint location, GLsizei count, ref GLint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform4iv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform4iv(GLint location, GLsizei count, GLint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform4iv(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform4ivARB(GLint location, GLsizei count, GLint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform4ivARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform4ivARB(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform4ivARB(location, count, value); - } - public static void Uniform4ivARB(GLint location, GLsizei count, ref GLint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform4ivARB(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) - { - Delegates.glUniform4uiEXT(location, v0, v1, v2, v3); - } - public static void Uniform4uivEXT(GLint location, GLsizei count, System.IntPtr value) - { - Delegates.glUniform4uivEXT(location, count, value); - } - public static void Uniform4uivEXT(GLint location, GLsizei count, ref GLuint value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform4uivEXT(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Uniform4uivEXT(GLint location, GLsizei count, GLuint[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniform4uivEXT(location, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformBufferEXT(GLuint program, GLint location, GLuint buffer) - { - Delegates.glUniformBufferEXT(program, location, buffer); - } - public static void UniformMatrix2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix2fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix2fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix2fv(location, count, transpose, value); - } - public static void UniformMatrix2fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix2fvARB(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix2fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix2fvARB(location, count, transpose, value); - } - public static void UniformMatrix2fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix2fvARB(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix2x3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix2x3fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix2x3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix2x3fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix2x3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix2x3fv(location, count, transpose, value); - } - public static void UniformMatrix2x4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix2x4fv(location, count, transpose, value); - } - public static void UniformMatrix2x4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix2x4fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix2x4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix2x4fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix3fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix3fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix3fv(location, count, transpose, value); - } - public static void UniformMatrix3fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix3fvARB(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix3fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix3fvARB(location, count, transpose, value); - } - public static void UniformMatrix3fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix3fvARB(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix3x2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix3x2fv(location, count, transpose, value); - } - public static void UniformMatrix3x2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix3x2fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix3x2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix3x2fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix3x4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix3x4fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix3x4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix3x4fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix3x4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix3x4fv(location, count, transpose, value); - } - public static void UniformMatrix4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix4fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix4fv(location, count, transpose, value); - } - public static void UniformMatrix4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix4fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix4fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix4fvARB(location, count, transpose, value); - } - public static void UniformMatrix4fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix4fvARB(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix4fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix4fvARB(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix4x2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix4x2fv(location, count, transpose, value); - } - public static void UniformMatrix4x2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix4x2fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix4x2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix4x2fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix4x3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, GLfloat[] value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix4x3fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UniformMatrix4x3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value) - { - Delegates.glUniformMatrix4x3fv(location, count, transpose, value); - } - public static void UniformMatrix4x3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, ref GLfloat value) - { - GCHandle h0 = GCHandle.Alloc(value, GCHandleType.Pinned); - try - { - Delegates.glUniformMatrix4x3fv(location, count, transpose, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void UnlockArraysEXT() - { - Delegates.glUnlockArraysEXT(); - } - public static GLboolean UnmapBuffer(Enums.VERSION_1_5 target) - { - return Delegates.glUnmapBuffer(target); - } - public static GLboolean UnmapBufferARB(Enums.ARB_vertex_buffer_object target) - { - return Delegates.glUnmapBufferARB(target); - } - public static void UnmapObjectBufferATI(GLuint buffer) - { - Delegates.glUnmapObjectBufferATI(buffer); - } - public static void UpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, System.IntPtr pointer, Enums.ATI_vertex_array_object preserve) - { - Delegates.glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve); - } - public static void UpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, object pointer, Enums.ATI_vertex_array_object preserve) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glUpdateObjectBufferATI(buffer, offset, size, h0.AddrOfPinnedObject(), preserve); - } - finally - { - h0.Free(); - } - } - public static void UseProgram(GLuint program) - { - Delegates.glUseProgram(program); - } - public static void UseProgramObjectARB(GLhandleARB programObj) - { - Delegates.glUseProgramObjectARB(programObj); - } - public static void ValidateProgram(GLuint program) - { - Delegates.glValidateProgram(program); - } - public static void ValidateProgramARB(GLhandleARB programObj) - { - Delegates.glValidateProgramARB(programObj); - } - public static void VariantArrayObjectATI(GLuint id, Enums.ATI_vertex_array_object type, GLsizei stride, GLuint buffer, GLuint offset) - { - Delegates.glVariantArrayObjectATI(id, type, stride, buffer, offset); - } - public static void VariantbvEXT(GLuint id, ref GLbyte addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantbvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantbvEXT(GLuint id, GLbyte[] addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantbvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantbvEXT(GLuint id, System.IntPtr addr) - { - Delegates.glVariantbvEXT(id, addr); - } - public static void VariantdvEXT(GLuint id, ref GLdouble addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantdvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantdvEXT(GLuint id, GLdouble[] addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantdvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantdvEXT(GLuint id, System.IntPtr addr) - { - Delegates.glVariantdvEXT(id, addr); - } - public static void VariantfvEXT(GLuint id, System.IntPtr addr) - { - Delegates.glVariantfvEXT(id, addr); - } - public static void VariantfvEXT(GLuint id, GLfloat[] addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantfvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantfvEXT(GLuint id, ref GLfloat addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantfvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantivEXT(GLuint id, ref GLint addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantivEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantivEXT(GLuint id, GLint[] addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantivEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantivEXT(GLuint id, System.IntPtr addr) - { - Delegates.glVariantivEXT(id, addr); - } - public static void VariantPointerEXT(GLuint id, Enums.EXT_vertex_shader type, GLuint stride, System.IntPtr addr) - { - Delegates.glVariantPointerEXT(id, type, stride, addr); - } - public static void VariantPointerEXT(GLuint id, Enums.EXT_vertex_shader type, GLuint stride, object addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantPointerEXT(id, type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantsvEXT(GLuint id, ref GLshort addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantsvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantsvEXT(GLuint id, GLshort[] addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantsvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantsvEXT(GLuint id, System.IntPtr addr) - { - Delegates.glVariantsvEXT(id, addr); - } - public static void VariantubvEXT(GLuint id, ref GLubyte addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantubvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantubvEXT(GLuint id, GLubyte[] addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantubvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantubvEXT(GLuint id, System.IntPtr addr) - { - Delegates.glVariantubvEXT(id, addr); - } - public static void VariantuivEXT(GLuint id, System.IntPtr addr) - { - Delegates.glVariantuivEXT(id, addr); - } - public static void VariantuivEXT(GLuint id, GLuint[] addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantuivEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantuivEXT(GLuint id, ref GLuint addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantuivEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantusvEXT(GLuint id, System.IntPtr addr) - { - Delegates.glVariantusvEXT(id, addr); - } - public static void VariantusvEXT(GLuint id, GLushort[] addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantusvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VariantusvEXT(GLuint id, ref GLushort addr) - { - GCHandle h0 = GCHandle.Alloc(addr, GCHandleType.Pinned); - try - { - Delegates.glVariantusvEXT(id, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex2d(GLdouble x, GLdouble y) - { - Delegates.glVertex2d(x, y); - } - public static void Vertex2dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex2dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex2dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex2dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex2dv(System.IntPtr v) - { - Delegates.glVertex2dv(v); - } - public static void Vertex2f(GLfloat x, GLfloat y) - { - Delegates.glVertex2f(x, y); - } - public static void Vertex2fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex2fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex2fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex2fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex2fv(System.IntPtr v) - { - Delegates.glVertex2fv(v); - } - public static void Vertex2hNV(GLhalfNV x, GLhalfNV y) - { - Delegates.glVertex2hNV(x, y); - } - public static void Vertex2hvNV(System.IntPtr v) - { - Delegates.glVertex2hvNV(v); - } - public static void Vertex2hvNV(GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex2hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex2hvNV(ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex2hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex2i(GLint x, GLint y) - { - Delegates.glVertex2i(x, y); - } - public static void Vertex2iv(System.IntPtr v) - { - Delegates.glVertex2iv(v); - } - public static void Vertex2iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex2iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex2iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex2iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex2s(GLshort x, GLshort y) - { - Delegates.glVertex2s(x, y); - } - public static void Vertex2sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex2sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex2sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex2sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex2sv(System.IntPtr v) - { - Delegates.glVertex2sv(v); - } - public static void Vertex3d(GLdouble x, GLdouble y, GLdouble z) - { - Delegates.glVertex3d(x, y, z); - } - public static void Vertex3dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex3dv(System.IntPtr v) - { - Delegates.glVertex3dv(v); - } - public static void Vertex3dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex3f(GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glVertex3f(x, y, z); - } - public static void Vertex3fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex3fv(System.IntPtr v) - { - Delegates.glVertex3fv(v); - } - public static void Vertex3fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z) - { - Delegates.glVertex3hNV(x, y, z); - } - public static void Vertex3hvNV(System.IntPtr v) - { - Delegates.glVertex3hvNV(v); - } - public static void Vertex3hvNV(ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex3hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex3hvNV(GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex3hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex3i(GLint x, GLint y, GLint z) - { - Delegates.glVertex3i(x, y, z); - } - public static void Vertex3iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex3iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex3iv(System.IntPtr v) - { - Delegates.glVertex3iv(v); - } - public static void Vertex3s(GLshort x, GLshort y, GLshort z) - { - Delegates.glVertex3s(x, y, z); - } - public static void Vertex3sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex3sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex3sv(System.IntPtr v) - { - Delegates.glVertex3sv(v); - } - public static void Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) - { - Delegates.glVertex4d(x, y, z, w); - } - public static void Vertex4dv(System.IntPtr v) - { - Delegates.glVertex4dv(v); - } - public static void Vertex4dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex4dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex4dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex4dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) - { - Delegates.glVertex4f(x, y, z, w); - } - public static void Vertex4fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex4fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex4fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex4fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex4fv(System.IntPtr v) - { - Delegates.glVertex4fv(v); - } - public static void Vertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) - { - Delegates.glVertex4hNV(x, y, z, w); - } - public static void Vertex4hvNV(System.IntPtr v) - { - Delegates.glVertex4hvNV(v); - } - public static void Vertex4hvNV(GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex4hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex4hvNV(ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex4hvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex4i(GLint x, GLint y, GLint z, GLint w) - { - Delegates.glVertex4i(x, y, z, w); - } - public static void Vertex4iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex4iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex4iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex4iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex4iv(System.IntPtr v) - { - Delegates.glVertex4iv(v); - } - public static void Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w) - { - Delegates.glVertex4s(x, y, z, w); - } - public static void Vertex4sv(System.IntPtr v) - { - Delegates.glVertex4sv(v); - } - public static void Vertex4sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex4sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Vertex4sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertex4sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexArrayParameteriAPPLE(Enums.APPLE_vertex_array_range pname, GLint param) - { - Delegates.glVertexArrayParameteriAPPLE(pname, param); - } - public static void VertexArrayRangeAPPLE(GLsizei length, [In, Out()] System.IntPtr pointer) - { - Delegates.glVertexArrayRangeAPPLE(length, pointer); - } - public static void VertexArrayRangeAPPLE(GLsizei length, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glVertexArrayRangeAPPLE(length, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexArrayRangeNV(GLsizei length, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glVertexArrayRangeNV(length, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexArrayRangeNV(GLsizei length, System.IntPtr pointer) - { - Delegates.glVertexArrayRangeNV(length, pointer); - } - public static void VertexAttrib1d(GLuint index, GLdouble x) - { - Delegates.glVertexAttrib1d(index, x); - } - public static void VertexAttrib1dARB(GLuint index, GLdouble x) - { - Delegates.glVertexAttrib1dARB(index, x); - } - public static void VertexAttrib1dNV(GLuint index, GLdouble x) - { - Delegates.glVertexAttrib1dNV(index, x); - } - public static void VertexAttrib1dv(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1dv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1dv(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1dv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1dv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib1dv(index, v); - } - public static void VertexAttrib1dvARB(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1dvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1dvARB(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1dvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1dvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib1dvARB(index, v); - } - public static void VertexAttrib1dvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib1dvNV(index, v); - } - public static void VertexAttrib1dvNV(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1dvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1dvNV(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1dvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1f(GLuint index, GLfloat x) - { - Delegates.glVertexAttrib1f(index, x); - } - public static void VertexAttrib1fARB(GLuint index, GLfloat x) - { - Delegates.glVertexAttrib1fARB(index, x); - } - public static void VertexAttrib1fNV(GLuint index, GLfloat x) - { - Delegates.glVertexAttrib1fNV(index, x); - } - public static void VertexAttrib1fv(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1fv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1fv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib1fv(index, v); - } - public static void VertexAttrib1fv(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1fv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1fvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib1fvARB(index, v); - } - public static void VertexAttrib1fvARB(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1fvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1fvARB(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1fvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1fvNV(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1fvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1fvNV(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1fvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1fvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib1fvNV(index, v); - } - public static void VertexAttrib1hNV(GLuint index, GLhalfNV x) - { - Delegates.glVertexAttrib1hNV(index, x); - } - public static void VertexAttrib1hvNV(GLuint index, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1hvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1hvNV(GLuint index, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1hvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1hvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib1hvNV(index, v); - } - public static void VertexAttrib1s(GLuint index, GLshort x) - { - Delegates.glVertexAttrib1s(index, x); - } - public static void VertexAttrib1sARB(GLuint index, GLshort x) - { - Delegates.glVertexAttrib1sARB(index, x); - } - public static void VertexAttrib1sNV(GLuint index, GLshort x) - { - Delegates.glVertexAttrib1sNV(index, x); - } - public static void VertexAttrib1sv(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1sv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1sv(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1sv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1sv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib1sv(index, v); - } - public static void VertexAttrib1svARB(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1svARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1svARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib1svARB(index, v); - } - public static void VertexAttrib1svARB(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1svARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1svNV(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1svNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1svNV(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib1svNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib1svNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib1svNV(index, v); - } - public static void VertexAttrib2d(GLuint index, GLdouble x, GLdouble y) - { - Delegates.glVertexAttrib2d(index, x, y); - } - public static void VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) - { - Delegates.glVertexAttrib2dARB(index, x, y); - } - public static void VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) - { - Delegates.glVertexAttrib2dNV(index, x, y); - } - public static void VertexAttrib2dv(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2dv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2dv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib2dv(index, v); - } - public static void VertexAttrib2dv(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2dv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2dvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib2dvARB(index, v); - } - public static void VertexAttrib2dvARB(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2dvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2dvARB(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2dvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2dvNV(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2dvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2dvNV(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2dvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2dvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib2dvNV(index, v); - } - public static void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) - { - Delegates.glVertexAttrib2f(index, x, y); - } - public static void VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) - { - Delegates.glVertexAttrib2fARB(index, x, y); - } - public static void VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) - { - Delegates.glVertexAttrib2fNV(index, x, y); - } - public static void VertexAttrib2fv(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2fv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2fv(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2fv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2fv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib2fv(index, v); - } - public static void VertexAttrib2fvARB(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2fvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2fvARB(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2fvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2fvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib2fvARB(index, v); - } - public static void VertexAttrib2fvNV(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2fvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2fvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib2fvNV(index, v); - } - public static void VertexAttrib2fvNV(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2fvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y) - { - Delegates.glVertexAttrib2hNV(index, x, y); - } - public static void VertexAttrib2hvNV(GLuint index, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2hvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2hvNV(GLuint index, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2hvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2hvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib2hvNV(index, v); - } - public static void VertexAttrib2s(GLuint index, GLshort x, GLshort y) - { - Delegates.glVertexAttrib2s(index, x, y); - } - public static void VertexAttrib2sARB(GLuint index, GLshort x, GLshort y) - { - Delegates.glVertexAttrib2sARB(index, x, y); - } - public static void VertexAttrib2sNV(GLuint index, GLshort x, GLshort y) - { - Delegates.glVertexAttrib2sNV(index, x, y); - } - public static void VertexAttrib2sv(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2sv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2sv(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2sv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2sv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib2sv(index, v); - } - public static void VertexAttrib2svARB(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2svARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2svARB(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2svARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2svARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib2svARB(index, v); - } - public static void VertexAttrib2svNV(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2svNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2svNV(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib2svNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib2svNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib2svNV(index, v); - } - public static void VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) - { - Delegates.glVertexAttrib3d(index, x, y, z); - } - public static void VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) - { - Delegates.glVertexAttrib3dARB(index, x, y, z); - } - public static void VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) - { - Delegates.glVertexAttrib3dNV(index, x, y, z); - } - public static void VertexAttrib3dv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib3dv(index, v); - } - public static void VertexAttrib3dv(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3dv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3dv(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3dv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3dvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib3dvARB(index, v); - } - public static void VertexAttrib3dvARB(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3dvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3dvARB(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3dvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3dvNV(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3dvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3dvNV(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3dvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3dvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib3dvNV(index, v); - } - public static void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glVertexAttrib3f(index, x, y, z); - } - public static void VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glVertexAttrib3fARB(index, x, y, z); - } - public static void VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glVertexAttrib3fNV(index, x, y, z); - } - public static void VertexAttrib3fv(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3fv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3fv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib3fv(index, v); - } - public static void VertexAttrib3fv(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3fv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3fvARB(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3fvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3fvARB(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3fvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3fvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib3fvARB(index, v); - } - public static void VertexAttrib3fvNV(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3fvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3fvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib3fvNV(index, v); - } - public static void VertexAttrib3fvNV(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3fvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) - { - Delegates.glVertexAttrib3hNV(index, x, y, z); - } - public static void VertexAttrib3hvNV(GLuint index, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3hvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3hvNV(GLuint index, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3hvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3hvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib3hvNV(index, v); - } - public static void VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) - { - Delegates.glVertexAttrib3s(index, x, y, z); - } - public static void VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) - { - Delegates.glVertexAttrib3sARB(index, x, y, z); - } - public static void VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) - { - Delegates.glVertexAttrib3sNV(index, x, y, z); - } - public static void VertexAttrib3sv(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3sv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3sv(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3sv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3sv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib3sv(index, v); - } - public static void VertexAttrib3svARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib3svARB(index, v); - } - public static void VertexAttrib3svARB(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3svARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3svARB(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3svARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3svNV(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3svNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib3svNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib3svNV(index, v); - } - public static void VertexAttrib3svNV(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib3svNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4bv(GLuint index, ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4bv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4bv(GLuint index, GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4bv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4bv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4bv(index, v); - } - public static void VertexAttrib4bvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4bvARB(index, v); - } - public static void VertexAttrib4bvARB(GLuint index, GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4bvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4bvARB(GLuint index, ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4bvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - { - Delegates.glVertexAttrib4d(index, x, y, z, w); - } - public static void VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - { - Delegates.glVertexAttrib4dARB(index, x, y, z, w); - } - public static void VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - { - Delegates.glVertexAttrib4dNV(index, x, y, z, w); - } - public static void VertexAttrib4dv(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4dv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4dv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4dv(index, v); - } - public static void VertexAttrib4dv(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4dv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4dvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4dvARB(index, v); - } - public static void VertexAttrib4dvARB(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4dvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4dvARB(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4dvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4dvNV(GLuint index, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4dvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4dvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4dvNV(index, v); - } - public static void VertexAttrib4dvNV(GLuint index, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4dvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - { - Delegates.glVertexAttrib4f(index, x, y, z, w); - } - public static void VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - { - Delegates.glVertexAttrib4fARB(index, x, y, z, w); - } - public static void VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - { - Delegates.glVertexAttrib4fNV(index, x, y, z, w); - } - public static void VertexAttrib4fv(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4fv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4fv(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4fv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4fv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4fv(index, v); - } - public static void VertexAttrib4fvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4fvARB(index, v); - } - public static void VertexAttrib4fvARB(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4fvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4fvARB(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4fvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4fvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4fvNV(index, v); - } - public static void VertexAttrib4fvNV(GLuint index, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4fvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4fvNV(GLuint index, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4fvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) - { - Delegates.glVertexAttrib4hNV(index, x, y, z, w); - } - public static void VertexAttrib4hvNV(GLuint index, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4hvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4hvNV(GLuint index, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4hvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4hvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4hvNV(index, v); - } - public static void VertexAttrib4iv(GLuint index, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4iv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4iv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4iv(index, v); - } - public static void VertexAttrib4iv(GLuint index, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4iv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4ivARB(GLuint index, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4ivARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4ivARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4ivARB(index, v); - } - public static void VertexAttrib4ivARB(GLuint index, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4ivARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Nbv(GLuint index, ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Nbv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Nbv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4Nbv(index, v); - } - public static void VertexAttrib4Nbv(GLuint index, GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Nbv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NbvARB(GLuint index, ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NbvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NbvARB(GLuint index, GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NbvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NbvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4NbvARB(index, v); - } - public static void VertexAttrib4Niv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4Niv(index, v); - } - public static void VertexAttrib4Niv(GLuint index, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Niv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Niv(GLuint index, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Niv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NivARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4NivARB(index, v); - } - public static void VertexAttrib4NivARB(GLuint index, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NivARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NivARB(GLuint index, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NivARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Nsv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4Nsv(index, v); - } - public static void VertexAttrib4Nsv(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Nsv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Nsv(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Nsv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NsvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4NsvARB(index, v); - } - public static void VertexAttrib4NsvARB(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NsvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NsvARB(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NsvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) - { - Delegates.glVertexAttrib4Nub(index, x, y, z, w); - } - public static void VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) - { - Delegates.glVertexAttrib4NubARB(index, x, y, z, w); - } - public static void VertexAttrib4Nubv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4Nubv(index, v); - } - public static void VertexAttrib4Nubv(GLuint index, GLubyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Nubv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Nubv(GLuint index, ref GLubyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Nubv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NubvARB(GLuint index, GLubyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NubvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NubvARB(GLuint index, ref GLubyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NubvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NubvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4NubvARB(index, v); - } - public static void VertexAttrib4Nuiv(GLuint index, ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Nuiv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Nuiv(GLuint index, GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Nuiv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Nuiv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4Nuiv(index, v); - } - public static void VertexAttrib4NuivARB(GLuint index, ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NuivARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NuivARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4NuivARB(index, v); - } - public static void VertexAttrib4NuivARB(GLuint index, GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NuivARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Nusv(GLuint index, ref GLushort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Nusv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Nusv(GLuint index, GLushort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4Nusv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4Nusv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4Nusv(index, v); - } - public static void VertexAttrib4NusvARB(GLuint index, GLushort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NusvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4NusvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4NusvARB(index, v); - } - public static void VertexAttrib4NusvARB(GLuint index, ref GLushort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4NusvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) - { - Delegates.glVertexAttrib4s(index, x, y, z, w); - } - public static void VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) - { - Delegates.glVertexAttrib4sARB(index, x, y, z, w); - } - public static void VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) - { - Delegates.glVertexAttrib4sNV(index, x, y, z, w); - } - public static void VertexAttrib4sv(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4sv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4sv(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4sv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4sv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4sv(index, v); - } - public static void VertexAttrib4svARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4svARB(index, v); - } - public static void VertexAttrib4svARB(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4svARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4svARB(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4svARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4svNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4svNV(index, v); - } - public static void VertexAttrib4svNV(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4svNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4svNV(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4svNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) - { - Delegates.glVertexAttrib4ubNV(index, x, y, z, w); - } - public static void VertexAttrib4ubv(GLuint index, GLubyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4ubv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4ubv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4ubv(index, v); - } - public static void VertexAttrib4ubv(GLuint index, ref GLubyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4ubv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4ubvARB(GLuint index, GLubyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4ubvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4ubvARB(GLuint index, ref GLubyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4ubvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4ubvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4ubvARB(index, v); - } - public static void VertexAttrib4ubvNV(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4ubvNV(index, v); - } - public static void VertexAttrib4ubvNV(GLuint index, ref GLubyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4ubvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4ubvNV(GLuint index, GLubyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4ubvNV(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4uiv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4uiv(index, v); - } - public static void VertexAttrib4uiv(GLuint index, GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4uiv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4uiv(GLuint index, ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4uiv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4uivARB(GLuint index, ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4uivARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4uivARB(GLuint index, GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4uivARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4uivARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4uivARB(index, v); - } - public static void VertexAttrib4usv(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4usv(index, v); - } - public static void VertexAttrib4usv(GLuint index, ref GLushort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4usv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4usv(GLuint index, GLushort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4usv(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4usvARB(GLuint index, GLushort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4usvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttrib4usvARB(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttrib4usvARB(index, v); - } - public static void VertexAttrib4usvARB(GLuint index, ref GLushort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttrib4usvARB(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribArrayObjectATI(GLuint index, GLint size, Enums.ATI_vertex_attrib_array_object type, [MarshalAs(UnmanagedType.Bool)] bool normalized, GLsizei stride, GLuint buffer, GLuint offset) - { - Delegates.glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset); - } - public static void VertexAttribI1iEXT(GLuint index, GLint x) - { - Delegates.glVertexAttribI1iEXT(index, x); - } - public static void VertexAttribI1ivEXT(GLuint index, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI1ivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI1ivEXT(GLuint index, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI1ivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI1ivEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI1ivEXT(index, v); - } - public static void VertexAttribI1uiEXT(GLuint index, GLuint x) - { - Delegates.glVertexAttribI1uiEXT(index, x); - } - public static void VertexAttribI1uivEXT(GLuint index, GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI1uivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI1uivEXT(GLuint index, ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI1uivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI1uivEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI1uivEXT(index, v); - } - public static void VertexAttribI2iEXT(GLuint index, GLint x, GLint y) - { - Delegates.glVertexAttribI2iEXT(index, x, y); - } - public static void VertexAttribI2ivEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI2ivEXT(index, v); - } - public static void VertexAttribI2ivEXT(GLuint index, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI2ivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI2ivEXT(GLuint index, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI2ivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y) - { - Delegates.glVertexAttribI2uiEXT(index, x, y); - } - public static void VertexAttribI2uivEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI2uivEXT(index, v); - } - public static void VertexAttribI2uivEXT(GLuint index, GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI2uivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI2uivEXT(GLuint index, ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI2uivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z) - { - Delegates.glVertexAttribI3iEXT(index, x, y, z); - } - public static void VertexAttribI3ivEXT(GLuint index, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI3ivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI3ivEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI3ivEXT(index, v); - } - public static void VertexAttribI3ivEXT(GLuint index, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI3ivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z) - { - Delegates.glVertexAttribI3uiEXT(index, x, y, z); - } - public static void VertexAttribI3uivEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI3uivEXT(index, v); - } - public static void VertexAttribI3uivEXT(GLuint index, GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI3uivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI3uivEXT(GLuint index, ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI3uivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4bvEXT(GLuint index, ref GLbyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4bvEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4bvEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI4bvEXT(index, v); - } - public static void VertexAttribI4bvEXT(GLuint index, GLbyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4bvEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w) - { - Delegates.glVertexAttribI4iEXT(index, x, y, z, w); - } - public static void VertexAttribI4ivEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI4ivEXT(index, v); - } - public static void VertexAttribI4ivEXT(GLuint index, GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4ivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4ivEXT(GLuint index, ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4ivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4svEXT(GLuint index, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4svEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4svEXT(GLuint index, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4svEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4svEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI4svEXT(index, v); - } - public static void VertexAttribI4ubvEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI4ubvEXT(index, v); - } - public static void VertexAttribI4ubvEXT(GLuint index, GLubyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4ubvEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4ubvEXT(GLuint index, ref GLubyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4ubvEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) - { - Delegates.glVertexAttribI4uiEXT(index, x, y, z, w); - } - public static void VertexAttribI4uivEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI4uivEXT(index, v); - } - public static void VertexAttribI4uivEXT(GLuint index, GLuint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4uivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4uivEXT(GLuint index, ref GLuint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4uivEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4usvEXT(GLuint index, ref GLushort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4usvEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4usvEXT(GLuint index, GLushort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribI4usvEXT(index, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribI4usvEXT(GLuint index, System.IntPtr v) - { - Delegates.glVertexAttribI4usvEXT(index, v); - } - public static void VertexAttribIPointerEXT(GLuint index, GLint size, Enums.NV_vertex_program4 type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glVertexAttribIPointerEXT(index, size, type, stride, pointer); - } - public static void VertexAttribIPointerEXT(GLuint index, GLint size, Enums.NV_vertex_program4 type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribIPointerEXT(index, size, type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribPointer(GLuint index, GLint size, Enums.VERSION_2_0 type, [MarshalAs(UnmanagedType.Bool)] bool normalized, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribPointer(index, size, type, normalized, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribPointer(GLuint index, GLint size, Enums.VERSION_2_0 type, [MarshalAs(UnmanagedType.Bool)] bool normalized, GLsizei stride, System.IntPtr pointer) - { - Delegates.glVertexAttribPointer(index, size, type, normalized, stride, pointer); - } - public static void VertexAttribPointerARB(GLuint index, GLint size, Enums.ARB_vertex_program type, [MarshalAs(UnmanagedType.Bool)] bool normalized, GLsizei stride, System.IntPtr pointer) - { - Delegates.glVertexAttribPointerARB(index, size, type, normalized, stride, pointer); - } - public static void VertexAttribPointerARB(GLuint index, GLint size, Enums.ARB_vertex_program type, [MarshalAs(UnmanagedType.Bool)] bool normalized, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribPointerARB(index, size, type, normalized, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribPointerNV(GLuint index, GLint fsize, Enums.NV_vertex_program type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glVertexAttribPointerNV(index, fsize, type, stride, pointer); - } - public static void VertexAttribPointerNV(GLuint index, GLint fsize, Enums.NV_vertex_program type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribPointerNV(index, fsize, type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs1dvNV(GLuint index, GLsizei count, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs1dvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs1dvNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs1dvNV(index, count, v); - } - public static void VertexAttribs1dvNV(GLuint index, GLsizei count, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs1dvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs1fvNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs1fvNV(index, count, v); - } - public static void VertexAttribs1fvNV(GLuint index, GLsizei count, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs1fvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs1fvNV(GLuint index, GLsizei count, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs1fvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs1hvNV(GLuint index, GLsizei n, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs1hvNV(index, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs1hvNV(GLuint index, GLsizei n, System.IntPtr v) - { - Delegates.glVertexAttribs1hvNV(index, n, v); - } - public static void VertexAttribs1hvNV(GLuint index, GLsizei n, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs1hvNV(index, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs1svNV(GLuint index, GLsizei count, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs1svNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs1svNV(GLuint index, GLsizei count, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs1svNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs1svNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs1svNV(index, count, v); - } - public static void VertexAttribs2dvNV(GLuint index, GLsizei count, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs2dvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs2dvNV(GLuint index, GLsizei count, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs2dvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs2dvNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs2dvNV(index, count, v); - } - public static void VertexAttribs2fvNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs2fvNV(index, count, v); - } - public static void VertexAttribs2fvNV(GLuint index, GLsizei count, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs2fvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs2fvNV(GLuint index, GLsizei count, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs2fvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs2hvNV(GLuint index, GLsizei n, System.IntPtr v) - { - Delegates.glVertexAttribs2hvNV(index, n, v); - } - public static void VertexAttribs2hvNV(GLuint index, GLsizei n, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs2hvNV(index, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs2hvNV(GLuint index, GLsizei n, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs2hvNV(index, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs2svNV(GLuint index, GLsizei count, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs2svNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs2svNV(GLuint index, GLsizei count, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs2svNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs2svNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs2svNV(index, count, v); - } - public static void VertexAttribs3dvNV(GLuint index, GLsizei count, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs3dvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs3dvNV(GLuint index, GLsizei count, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs3dvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs3dvNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs3dvNV(index, count, v); - } - public static void VertexAttribs3fvNV(GLuint index, GLsizei count, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs3fvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs3fvNV(GLuint index, GLsizei count, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs3fvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs3fvNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs3fvNV(index, count, v); - } - public static void VertexAttribs3hvNV(GLuint index, GLsizei n, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs3hvNV(index, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs3hvNV(GLuint index, GLsizei n, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs3hvNV(index, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs3hvNV(GLuint index, GLsizei n, System.IntPtr v) - { - Delegates.glVertexAttribs3hvNV(index, n, v); - } - public static void VertexAttribs3svNV(GLuint index, GLsizei count, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs3svNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs3svNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs3svNV(index, count, v); - } - public static void VertexAttribs3svNV(GLuint index, GLsizei count, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs3svNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs4dvNV(GLuint index, GLsizei count, ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs4dvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs4dvNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs4dvNV(index, count, v); - } - public static void VertexAttribs4dvNV(GLuint index, GLsizei count, GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs4dvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs4fvNV(GLuint index, GLsizei count, ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs4fvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs4fvNV(GLuint index, GLsizei count, GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs4fvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs4fvNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs4fvNV(index, count, v); - } - public static void VertexAttribs4hvNV(GLuint index, GLsizei n, System.IntPtr v) - { - Delegates.glVertexAttribs4hvNV(index, n, v); - } - public static void VertexAttribs4hvNV(GLuint index, GLsizei n, GLhalfNV[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs4hvNV(index, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs4hvNV(GLuint index, GLsizei n, ref GLhalfNV v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs4hvNV(index, n, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs4svNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs4svNV(index, count, v); - } - public static void VertexAttribs4svNV(GLuint index, GLsizei count, GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs4svNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs4svNV(GLuint index, GLsizei count, ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs4svNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs4ubvNV(GLuint index, GLsizei count, ref GLubyte v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs4ubvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs4ubvNV(GLuint index, GLsizei count, GLubyte[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glVertexAttribs4ubvNV(index, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexAttribs4ubvNV(GLuint index, GLsizei count, System.IntPtr v) - { - Delegates.glVertexAttribs4ubvNV(index, count, v); - } - public static void VertexBlendARB(GLint count) - { - Delegates.glVertexBlendARB(count); - } - public static void VertexBlendEnvfATI(Enums.ATI_vertex_streams pname, GLfloat param) - { - Delegates.glVertexBlendEnvfATI(pname, param); - } - public static void VertexBlendEnviATI(Enums.ATI_vertex_streams pname, GLint param) - { - Delegates.glVertexBlendEnviATI(pname, param); - } - public static void VertexPointer(GLint size, Enums.VertexPointerType type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glVertexPointer(size, type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexPointer(GLint size, Enums.VertexPointerType type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glVertexPointer(size, type, stride, pointer); - } - public static void VertexPointerEXT(GLint size, Enums.VertexPointerType type, GLsizei stride, GLsizei count, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glVertexPointerEXT(size, type, stride, count, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexPointerEXT(GLint size, Enums.VertexPointerType type, GLsizei stride, GLsizei count, System.IntPtr pointer) - { - Delegates.glVertexPointerEXT(size, type, stride, count, pointer); - } - public static void VertexPointerListIBM(GLint size, Enums.VertexPointerType type, GLint stride, System.IntPtr pointer, GLint ptrstride) - { - Delegates.glVertexPointerListIBM(size, type, stride, pointer, ptrstride); - } - public static void VertexPointervINTEL(GLint size, Enums.VertexPointerType type, System.IntPtr pointer) - { - Delegates.glVertexPointervINTEL(size, type, pointer); - } - public static void VertexStream1dATI(Enums.ATI_vertex_streams stream, GLdouble x) - { - Delegates.glVertexStream1dATI(stream, x); - } - public static void VertexStream1dvATI(Enums.ATI_vertex_streams stream, GLdouble[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream1dvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream1dvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream1dvATI(stream, coords); - } - public static void VertexStream1dvATI(Enums.ATI_vertex_streams stream, ref GLdouble coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream1dvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream1fATI(Enums.ATI_vertex_streams stream, GLfloat x) - { - Delegates.glVertexStream1fATI(stream, x); - } - public static void VertexStream1fvATI(Enums.ATI_vertex_streams stream, GLfloat[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream1fvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream1fvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream1fvATI(stream, coords); - } - public static void VertexStream1fvATI(Enums.ATI_vertex_streams stream, ref GLfloat coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream1fvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream1iATI(Enums.ATI_vertex_streams stream, GLint x) - { - Delegates.glVertexStream1iATI(stream, x); - } - public static void VertexStream1ivATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream1ivATI(stream, coords); - } - public static void VertexStream1ivATI(Enums.ATI_vertex_streams stream, GLint[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream1ivATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream1ivATI(Enums.ATI_vertex_streams stream, ref GLint coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream1ivATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream1sATI(Enums.ATI_vertex_streams stream, GLshort x) - { - Delegates.glVertexStream1sATI(stream, x); - } - public static void VertexStream1svATI(Enums.ATI_vertex_streams stream, ref GLshort coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream1svATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream1svATI(Enums.ATI_vertex_streams stream, GLshort[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream1svATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream1svATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream1svATI(stream, coords); - } - public static void VertexStream2dATI(Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y) - { - Delegates.glVertexStream2dATI(stream, x, y); - } - public static void VertexStream2dvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream2dvATI(stream, coords); - } - public static void VertexStream2dvATI(Enums.ATI_vertex_streams stream, ref GLdouble coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream2dvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream2dvATI(Enums.ATI_vertex_streams stream, GLdouble[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream2dvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream2fATI(Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y) - { - Delegates.glVertexStream2fATI(stream, x, y); - } - public static void VertexStream2fvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream2fvATI(stream, coords); - } - public static void VertexStream2fvATI(Enums.ATI_vertex_streams stream, GLfloat[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream2fvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream2fvATI(Enums.ATI_vertex_streams stream, ref GLfloat coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream2fvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream2iATI(Enums.ATI_vertex_streams stream, GLint x, GLint y) - { - Delegates.glVertexStream2iATI(stream, x, y); - } - public static void VertexStream2ivATI(Enums.ATI_vertex_streams stream, GLint[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream2ivATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream2ivATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream2ivATI(stream, coords); - } - public static void VertexStream2ivATI(Enums.ATI_vertex_streams stream, ref GLint coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream2ivATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream2sATI(Enums.ATI_vertex_streams stream, GLshort x, GLshort y) - { - Delegates.glVertexStream2sATI(stream, x, y); - } - public static void VertexStream2svATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream2svATI(stream, coords); - } - public static void VertexStream2svATI(Enums.ATI_vertex_streams stream, GLshort[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream2svATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream2svATI(Enums.ATI_vertex_streams stream, ref GLshort coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream2svATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream3dATI(Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y, GLdouble z) - { - Delegates.glVertexStream3dATI(stream, x, y, z); - } - public static void VertexStream3dvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream3dvATI(stream, coords); - } - public static void VertexStream3dvATI(Enums.ATI_vertex_streams stream, GLdouble[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream3dvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream3dvATI(Enums.ATI_vertex_streams stream, ref GLdouble coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream3dvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream3fATI(Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glVertexStream3fATI(stream, x, y, z); - } - public static void VertexStream3fvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream3fvATI(stream, coords); - } - public static void VertexStream3fvATI(Enums.ATI_vertex_streams stream, GLfloat[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream3fvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream3fvATI(Enums.ATI_vertex_streams stream, ref GLfloat coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream3fvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream3iATI(Enums.ATI_vertex_streams stream, GLint x, GLint y, GLint z) - { - Delegates.glVertexStream3iATI(stream, x, y, z); - } - public static void VertexStream3ivATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream3ivATI(stream, coords); - } - public static void VertexStream3ivATI(Enums.ATI_vertex_streams stream, GLint[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream3ivATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream3ivATI(Enums.ATI_vertex_streams stream, ref GLint coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream3ivATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream3sATI(Enums.ATI_vertex_streams stream, GLshort x, GLshort y, GLshort z) - { - Delegates.glVertexStream3sATI(stream, x, y, z); - } - public static void VertexStream3svATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream3svATI(stream, coords); - } - public static void VertexStream3svATI(Enums.ATI_vertex_streams stream, ref GLshort coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream3svATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream3svATI(Enums.ATI_vertex_streams stream, GLshort[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream3svATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream4dATI(Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - { - Delegates.glVertexStream4dATI(stream, x, y, z, w); - } - public static void VertexStream4dvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream4dvATI(stream, coords); - } - public static void VertexStream4dvATI(Enums.ATI_vertex_streams stream, ref GLdouble coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream4dvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream4dvATI(Enums.ATI_vertex_streams stream, GLdouble[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream4dvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream4fATI(Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - { - Delegates.glVertexStream4fATI(stream, x, y, z, w); - } - public static void VertexStream4fvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream4fvATI(stream, coords); - } - public static void VertexStream4fvATI(Enums.ATI_vertex_streams stream, ref GLfloat coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream4fvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream4fvATI(Enums.ATI_vertex_streams stream, GLfloat[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream4fvATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream4iATI(Enums.ATI_vertex_streams stream, GLint x, GLint y, GLint z, GLint w) - { - Delegates.glVertexStream4iATI(stream, x, y, z, w); - } - public static void VertexStream4ivATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream4ivATI(stream, coords); - } - public static void VertexStream4ivATI(Enums.ATI_vertex_streams stream, ref GLint coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream4ivATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream4ivATI(Enums.ATI_vertex_streams stream, GLint[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream4ivATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream4sATI(Enums.ATI_vertex_streams stream, GLshort x, GLshort y, GLshort z, GLshort w) - { - Delegates.glVertexStream4sATI(stream, x, y, z, w); - } - public static void VertexStream4svATI(Enums.ATI_vertex_streams stream, System.IntPtr coords) - { - Delegates.glVertexStream4svATI(stream, coords); - } - public static void VertexStream4svATI(Enums.ATI_vertex_streams stream, GLshort[] coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream4svATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexStream4svATI(Enums.ATI_vertex_streams stream, ref GLshort coords) - { - GCHandle h0 = GCHandle.Alloc(coords, GCHandleType.Pinned); - try - { - Delegates.glVertexStream4svATI(stream, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexWeightfEXT(GLfloat weight) - { - Delegates.glVertexWeightfEXT(weight); - } - public static void VertexWeightfvEXT(ref GLfloat weight) - { - GCHandle h0 = GCHandle.Alloc(weight, GCHandleType.Pinned); - try - { - Delegates.glVertexWeightfvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexWeightfvEXT(GLfloat[] weight) - { - GCHandle h0 = GCHandle.Alloc(weight, GCHandleType.Pinned); - try - { - Delegates.glVertexWeightfvEXT(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexWeightfvEXT(System.IntPtr weight) - { - Delegates.glVertexWeightfvEXT(weight); - } - public static void VertexWeighthNV(GLhalfNV weight) - { - Delegates.glVertexWeighthNV(weight); - } - public static void VertexWeighthvNV(System.IntPtr weight) - { - Delegates.glVertexWeighthvNV(weight); - } - public static void VertexWeighthvNV(GLhalfNV[] weight) - { - GCHandle h0 = GCHandle.Alloc(weight, GCHandleType.Pinned); - try - { - Delegates.glVertexWeighthvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexWeighthvNV(ref GLhalfNV weight) - { - GCHandle h0 = GCHandle.Alloc(weight, GCHandleType.Pinned); - try - { - Delegates.glVertexWeighthvNV(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void VertexWeightPointerEXT(GLsizei size, Enums.EXT_vertex_weighting type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glVertexWeightPointerEXT(size, type, stride, pointer); - } - public static void VertexWeightPointerEXT(GLsizei size, Enums.EXT_vertex_weighting type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glVertexWeightPointerEXT(size, type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) - { - Delegates.glViewport(x, y, width, height); - } - public static void WeightbvARB(GLint size, System.IntPtr weights) - { - Delegates.glWeightbvARB(size, weights); - } - public static void WeightbvARB(GLint size, ref GLbyte weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightbvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightbvARB(GLint size, GLbyte[] weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightbvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightdvARB(GLint size, GLdouble[] weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightdvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightdvARB(GLint size, ref GLdouble weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightdvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightdvARB(GLint size, System.IntPtr weights) - { - Delegates.glWeightdvARB(size, weights); - } - public static void WeightfvARB(GLint size, System.IntPtr weights) - { - Delegates.glWeightfvARB(size, weights); - } - public static void WeightfvARB(GLint size, GLfloat[] weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightfvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightfvARB(GLint size, ref GLfloat weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightfvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightivARB(GLint size, GLint[] weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightivARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightivARB(GLint size, System.IntPtr weights) - { - Delegates.glWeightivARB(size, weights); - } - public static void WeightivARB(GLint size, ref GLint weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightivARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightPointerARB(GLint size, Enums.ARB_vertex_blend type, GLsizei stride, System.IntPtr pointer) - { - Delegates.glWeightPointerARB(size, type, stride, pointer); - } - public static void WeightPointerARB(GLint size, Enums.ARB_vertex_blend type, GLsizei stride, object pointer) - { - GCHandle h0 = GCHandle.Alloc(pointer, GCHandleType.Pinned); - try - { - Delegates.glWeightPointerARB(size, type, stride, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightsvARB(GLint size, System.IntPtr weights) - { - Delegates.glWeightsvARB(size, weights); - } - public static void WeightsvARB(GLint size, GLshort[] weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightsvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightsvARB(GLint size, ref GLshort weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightsvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightubvARB(GLint size, ref GLubyte weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightubvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightubvARB(GLint size, GLubyte[] weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightubvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightubvARB(GLint size, System.IntPtr weights) - { - Delegates.glWeightubvARB(size, weights); - } - public static void WeightuivARB(GLint size, GLuint[] weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightuivARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightuivARB(GLint size, ref GLuint weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightuivARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightuivARB(GLint size, System.IntPtr weights) - { - Delegates.glWeightuivARB(size, weights); - } - public static void WeightusvARB(GLint size, System.IntPtr weights) - { - Delegates.glWeightusvARB(size, weights); - } - public static void WeightusvARB(GLint size, GLushort[] weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightusvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WeightusvARB(GLint size, ref GLushort weights) - { - GCHandle h0 = GCHandle.Alloc(weights, GCHandleType.Pinned); - try - { - Delegates.glWeightusvARB(size, h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2d(GLdouble x, GLdouble y) - { - Delegates.glWindowPos2d(x, y); - } - public static void WindowPos2dARB(GLdouble x, GLdouble y) - { - Delegates.glWindowPos2dARB(x, y); - } - public static void WindowPos2dMESA(GLdouble x, GLdouble y) - { - Delegates.glWindowPos2dMESA(x, y); - } - public static void WindowPos2dv(System.IntPtr v) - { - Delegates.glWindowPos2dv(v); - } - public static void WindowPos2dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2dvARB(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2dvARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2dvARB(System.IntPtr v) - { - Delegates.glWindowPos2dvARB(v); - } - public static void WindowPos2dvARB(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2dvARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2dvMESA(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2dvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2dvMESA(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2dvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2dvMESA(System.IntPtr v) - { - Delegates.glWindowPos2dvMESA(v); - } - public static void WindowPos2f(GLfloat x, GLfloat y) - { - Delegates.glWindowPos2f(x, y); - } - public static void WindowPos2fARB(GLfloat x, GLfloat y) - { - Delegates.glWindowPos2fARB(x, y); - } - public static void WindowPos2fMESA(GLfloat x, GLfloat y) - { - Delegates.glWindowPos2fMESA(x, y); - } - public static void WindowPos2fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2fv(System.IntPtr v) - { - Delegates.glWindowPos2fv(v); - } - public static void WindowPos2fvARB(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2fvARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2fvARB(System.IntPtr v) - { - Delegates.glWindowPos2fvARB(v); - } - public static void WindowPos2fvARB(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2fvARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2fvMESA(System.IntPtr v) - { - Delegates.glWindowPos2fvMESA(v); - } - public static void WindowPos2fvMESA(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2fvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2fvMESA(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2fvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2i(GLint x, GLint y) - { - Delegates.glWindowPos2i(x, y); - } - public static void WindowPos2iARB(GLint x, GLint y) - { - Delegates.glWindowPos2iARB(x, y); - } - public static void WindowPos2iMESA(GLint x, GLint y) - { - Delegates.glWindowPos2iMESA(x, y); - } - public static void WindowPos2iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2iv(System.IntPtr v) - { - Delegates.glWindowPos2iv(v); - } - public static void WindowPos2ivARB(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2ivARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2ivARB(System.IntPtr v) - { - Delegates.glWindowPos2ivARB(v); - } - public static void WindowPos2ivARB(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2ivARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2ivMESA(System.IntPtr v) - { - Delegates.glWindowPos2ivMESA(v); - } - public static void WindowPos2ivMESA(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2ivMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2ivMESA(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2ivMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2s(GLshort x, GLshort y) - { - Delegates.glWindowPos2s(x, y); - } - public static void WindowPos2sARB(GLshort x, GLshort y) - { - Delegates.glWindowPos2sARB(x, y); - } - public static void WindowPos2sMESA(GLshort x, GLshort y) - { - Delegates.glWindowPos2sMESA(x, y); - } - public static void WindowPos2sv(System.IntPtr v) - { - Delegates.glWindowPos2sv(v); - } - public static void WindowPos2sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2svARB(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2svARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2svARB(System.IntPtr v) - { - Delegates.glWindowPos2svARB(v); - } - public static void WindowPos2svARB(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2svARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2svMESA(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2svMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2svMESA(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos2svMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos2svMESA(System.IntPtr v) - { - Delegates.glWindowPos2svMESA(v); - } - public static void WindowPos3d(GLdouble x, GLdouble y, GLdouble z) - { - Delegates.glWindowPos3d(x, y, z); - } - public static void WindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) - { - Delegates.glWindowPos3dARB(x, y, z); - } - public static void WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) - { - Delegates.glWindowPos3dMESA(x, y, z); - } - public static void WindowPos3dv(System.IntPtr v) - { - Delegates.glWindowPos3dv(v); - } - public static void WindowPos3dv(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3dv(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3dv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3dvARB(System.IntPtr v) - { - Delegates.glWindowPos3dvARB(v); - } - public static void WindowPos3dvARB(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3dvARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3dvARB(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3dvARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3dvMESA(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3dvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3dvMESA(System.IntPtr v) - { - Delegates.glWindowPos3dvMESA(v); - } - public static void WindowPos3dvMESA(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3dvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3f(GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glWindowPos3f(x, y, z); - } - public static void WindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glWindowPos3fARB(x, y, z); - } - public static void WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) - { - Delegates.glWindowPos3fMESA(x, y, z); - } - public static void WindowPos3fv(System.IntPtr v) - { - Delegates.glWindowPos3fv(v); - } - public static void WindowPos3fv(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3fv(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3fv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3fvARB(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3fvARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3fvARB(System.IntPtr v) - { - Delegates.glWindowPos3fvARB(v); - } - public static void WindowPos3fvARB(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3fvARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3fvMESA(System.IntPtr v) - { - Delegates.glWindowPos3fvMESA(v); - } - public static void WindowPos3fvMESA(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3fvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3fvMESA(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3fvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3i(GLint x, GLint y, GLint z) - { - Delegates.glWindowPos3i(x, y, z); - } - public static void WindowPos3iARB(GLint x, GLint y, GLint z) - { - Delegates.glWindowPos3iARB(x, y, z); - } - public static void WindowPos3iMESA(GLint x, GLint y, GLint z) - { - Delegates.glWindowPos3iMESA(x, y, z); - } - public static void WindowPos3iv(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3iv(System.IntPtr v) - { - Delegates.glWindowPos3iv(v); - } - public static void WindowPos3iv(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3iv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3ivARB(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3ivARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3ivARB(System.IntPtr v) - { - Delegates.glWindowPos3ivARB(v); - } - public static void WindowPos3ivARB(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3ivARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3ivMESA(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3ivMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3ivMESA(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3ivMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3ivMESA(System.IntPtr v) - { - Delegates.glWindowPos3ivMESA(v); - } - public static void WindowPos3s(GLshort x, GLshort y, GLshort z) - { - Delegates.glWindowPos3s(x, y, z); - } - public static void WindowPos3sARB(GLshort x, GLshort y, GLshort z) - { - Delegates.glWindowPos3sARB(x, y, z); - } - public static void WindowPos3sMESA(GLshort x, GLshort y, GLshort z) - { - Delegates.glWindowPos3sMESA(x, y, z); - } - public static void WindowPos3sv(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3sv(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3sv(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3sv(System.IntPtr v) - { - Delegates.glWindowPos3sv(v); - } - public static void WindowPos3svARB(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3svARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3svARB(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3svARB(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3svARB(System.IntPtr v) - { - Delegates.glWindowPos3svARB(v); - } - public static void WindowPos3svMESA(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3svMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos3svMESA(System.IntPtr v) - { - Delegates.glWindowPos3svMESA(v); - } - public static void WindowPos3svMESA(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos3svMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) - { - Delegates.glWindowPos4dMESA(x, y, z, w); - } - public static void WindowPos4dvMESA(ref GLdouble v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos4dvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos4dvMESA(GLdouble[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos4dvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos4dvMESA(System.IntPtr v) - { - Delegates.glWindowPos4dvMESA(v); - } - public static void WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) - { - Delegates.glWindowPos4fMESA(x, y, z, w); - } - public static void WindowPos4fvMESA(System.IntPtr v) - { - Delegates.glWindowPos4fvMESA(v); - } - public static void WindowPos4fvMESA(ref GLfloat v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos4fvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos4fvMESA(GLfloat[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos4fvMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) - { - Delegates.glWindowPos4iMESA(x, y, z, w); - } - public static void WindowPos4ivMESA(GLint[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos4ivMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos4ivMESA(ref GLint v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos4ivMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos4ivMESA(System.IntPtr v) - { - Delegates.glWindowPos4ivMESA(v); - } - public static void WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) - { - Delegates.glWindowPos4sMESA(x, y, z, w); - } - public static void WindowPos4svMESA(ref GLshort v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos4svMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos4svMESA(GLshort[] v) - { - GCHandle h0 = GCHandle.Alloc(v, GCHandleType.Pinned); - try - { - Delegates.glWindowPos4svMESA(h0.AddrOfPinnedObject()); - } - finally - { - h0.Free(); - } - } - public static void WindowPos4svMESA(System.IntPtr v) - { - Delegates.glWindowPos4svMESA(v); - } - public static void WriteMaskEXT(GLuint res, GLuint @in, Enums.EXT_vertex_shader outX, Enums.EXT_vertex_shader outY, Enums.EXT_vertex_shader outZ, Enums.EXT_vertex_shader outW) - { - Delegates.glWriteMaskEXT(res, @in, outX, outY, outZ, outW); - } - #endregion - } - #endregion - #region Delegates - internal class Delegates - { - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Accum(Enums.AccumOp op, GLfloat value); - public static Accum glAccum = ((Accum)(GL.GetDelegateForExtensionMethod("glAccum", typeof(Accum)))) ?? new Accum(Imports.Accum); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ActiveStencilFaceEXT(Enums.EXT_stencil_two_side face); - public static ActiveStencilFaceEXT glActiveStencilFaceEXT = ((ActiveStencilFaceEXT)(GL.GetDelegateForExtensionMethod("glActiveStencilFaceEXT", typeof(ActiveStencilFaceEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ActiveTexture(Enums.VERSION_1_3 texture); - public static ActiveTexture glActiveTexture = ((ActiveTexture)(GL.GetDelegateForExtensionMethod("glActiveTexture", typeof(ActiveTexture)))) ?? new ActiveTexture(Imports.ActiveTexture); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ActiveTextureARB(Enums.ARB_multitexture texture); - public static ActiveTextureARB glActiveTextureARB = ((ActiveTextureARB)(GL.GetDelegateForExtensionMethod("glActiveTextureARB", typeof(ActiveTextureARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ActiveVaryingNV(GLuint program, string name); - public static ActiveVaryingNV glActiveVaryingNV = ((ActiveVaryingNV)(GL.GetDelegateForExtensionMethod("glActiveVaryingNV", typeof(ActiveVaryingNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void AlphaFragmentOp1ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); - public static AlphaFragmentOp1ATI glAlphaFragmentOp1ATI = ((AlphaFragmentOp1ATI)(GL.GetDelegateForExtensionMethod("glAlphaFragmentOp1ATI", typeof(AlphaFragmentOp1ATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void AlphaFragmentOp2ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); - public static AlphaFragmentOp2ATI glAlphaFragmentOp2ATI = ((AlphaFragmentOp2ATI)(GL.GetDelegateForExtensionMethod("glAlphaFragmentOp2ATI", typeof(AlphaFragmentOp2ATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void AlphaFragmentOp3ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); - public static AlphaFragmentOp3ATI glAlphaFragmentOp3ATI = ((AlphaFragmentOp3ATI)(GL.GetDelegateForExtensionMethod("glAlphaFragmentOp3ATI", typeof(AlphaFragmentOp3ATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void AlphaFunc(Enums.AlphaFunction func, GLclampf @ref); - public static AlphaFunc glAlphaFunc = ((AlphaFunc)(GL.GetDelegateForExtensionMethod("glAlphaFunc", typeof(AlphaFunc)))) ?? new AlphaFunc(Imports.AlphaFunc); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ApplyTextureEXT(Enums.EXT_light_texture mode); - public static ApplyTextureEXT glApplyTextureEXT = ((ApplyTextureEXT)(GL.GetDelegateForExtensionMethod("glApplyTextureEXT", typeof(ApplyTextureEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean AreProgramsResidentNV(GLsizei n, System.IntPtr programs, [In, Out()] System.IntPtr residences); - public static AreProgramsResidentNV glAreProgramsResidentNV = ((AreProgramsResidentNV)(GL.GetDelegateForExtensionMethod("glAreProgramsResidentNV", typeof(AreProgramsResidentNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean AreTexturesResident(GLsizei n, System.IntPtr textures, [In, Out()] System.IntPtr residences); - public static AreTexturesResident glAreTexturesResident = ((AreTexturesResident)(GL.GetDelegateForExtensionMethod("glAreTexturesResident", typeof(AreTexturesResident)))) ?? new AreTexturesResident(Imports.AreTexturesResident); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean AreTexturesResidentEXT(GLsizei n, System.IntPtr textures, [In, Out()] System.IntPtr residences); - public static AreTexturesResidentEXT glAreTexturesResidentEXT = ((AreTexturesResidentEXT)(GL.GetDelegateForExtensionMethod("glAreTexturesResidentEXT", typeof(AreTexturesResidentEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ArrayElement(GLint i); - public static ArrayElement glArrayElement = ((ArrayElement)(GL.GetDelegateForExtensionMethod("glArrayElement", typeof(ArrayElement)))) ?? new ArrayElement(Imports.ArrayElement); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ArrayElementEXT(GLint i); - public static ArrayElementEXT glArrayElementEXT = ((ArrayElementEXT)(GL.GetDelegateForExtensionMethod("glArrayElementEXT", typeof(ArrayElementEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ArrayObjectATI(Enums.EnableCap array, GLint size, Enums.ATI_vertex_array_object type, GLsizei stride, GLuint buffer, GLuint offset); - public static ArrayObjectATI glArrayObjectATI = ((ArrayObjectATI)(GL.GetDelegateForExtensionMethod("glArrayObjectATI", typeof(ArrayObjectATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void AsyncMarkerSGIX(GLuint marker); - public static AsyncMarkerSGIX glAsyncMarkerSGIX = ((AsyncMarkerSGIX)(GL.GetDelegateForExtensionMethod("glAsyncMarkerSGIX", typeof(AsyncMarkerSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void AttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); - public static AttachObjectARB glAttachObjectARB = ((AttachObjectARB)(GL.GetDelegateForExtensionMethod("glAttachObjectARB", typeof(AttachObjectARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void AttachShader(GLuint program, GLuint shader); - public static AttachShader glAttachShader = ((AttachShader)(GL.GetDelegateForExtensionMethod("glAttachShader", typeof(AttachShader)))) ?? new AttachShader(Imports.AttachShader); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Begin(Enums.BeginMode mode); - public static Begin glBegin = ((Begin)(GL.GetDelegateForExtensionMethod("glBegin", typeof(Begin)))) ?? new Begin(Imports.Begin); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BeginFragmentShaderATI(); - public static BeginFragmentShaderATI glBeginFragmentShaderATI = ((BeginFragmentShaderATI)(GL.GetDelegateForExtensionMethod("glBeginFragmentShaderATI", typeof(BeginFragmentShaderATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BeginOcclusionQueryNV(GLuint id); - public static BeginOcclusionQueryNV glBeginOcclusionQueryNV = ((BeginOcclusionQueryNV)(GL.GetDelegateForExtensionMethod("glBeginOcclusionQueryNV", typeof(BeginOcclusionQueryNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BeginQuery(Enums.VERSION_1_5 target, GLuint id); - public static BeginQuery glBeginQuery = ((BeginQuery)(GL.GetDelegateForExtensionMethod("glBeginQuery", typeof(BeginQuery)))) ?? new BeginQuery(Imports.BeginQuery); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BeginQueryARB(Enums.ARB_occlusion_query target, GLuint id); - public static BeginQueryARB glBeginQueryARB = ((BeginQueryARB)(GL.GetDelegateForExtensionMethod("glBeginQueryARB", typeof(BeginQueryARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BeginTransformFeedbackNV(Enums.GLenum primitiveMode); - public static BeginTransformFeedbackNV glBeginTransformFeedbackNV = ((BeginTransformFeedbackNV)(GL.GetDelegateForExtensionMethod("glBeginTransformFeedbackNV", typeof(BeginTransformFeedbackNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BeginVertexShaderEXT(); - public static BeginVertexShaderEXT glBeginVertexShaderEXT = ((BeginVertexShaderEXT)(GL.GetDelegateForExtensionMethod("glBeginVertexShaderEXT", typeof(BeginVertexShaderEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindAttribLocation(GLuint program, GLuint index, string name); - public static BindAttribLocation glBindAttribLocation = ((BindAttribLocation)(GL.GetDelegateForExtensionMethod("glBindAttribLocation", typeof(BindAttribLocation)))) ?? new BindAttribLocation(Imports.BindAttribLocation); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindAttribLocationARB(GLhandleARB programObj, GLuint index, string name); - public static BindAttribLocationARB glBindAttribLocationARB = ((BindAttribLocationARB)(GL.GetDelegateForExtensionMethod("glBindAttribLocationARB", typeof(BindAttribLocationARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindBuffer(Enums.VERSION_1_5 target, GLuint buffer); - public static BindBuffer glBindBuffer = ((BindBuffer)(GL.GetDelegateForExtensionMethod("glBindBuffer", typeof(BindBuffer)))) ?? new BindBuffer(Imports.BindBuffer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindBufferARB(Enums.ARB_vertex_buffer_object target, GLuint buffer); - public static BindBufferARB glBindBufferARB = ((BindBufferARB)(GL.GetDelegateForExtensionMethod("glBindBufferARB", typeof(BindBufferARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindBufferBaseNV(Enums.GLenum target, GLuint index, GLuint buffer); - public static BindBufferBaseNV glBindBufferBaseNV = ((BindBufferBaseNV)(GL.GetDelegateForExtensionMethod("glBindBufferBaseNV", typeof(BindBufferBaseNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindBufferOffsetNV(Enums.GLenum target, GLuint index, GLuint buffer, GLintptr offset); - public static BindBufferOffsetNV glBindBufferOffsetNV = ((BindBufferOffsetNV)(GL.GetDelegateForExtensionMethod("glBindBufferOffsetNV", typeof(BindBufferOffsetNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindBufferRangeNV(Enums.GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); - public static BindBufferRangeNV glBindBufferRangeNV = ((BindBufferRangeNV)(GL.GetDelegateForExtensionMethod("glBindBufferRangeNV", typeof(BindBufferRangeNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindFragDataLocationEXT(GLuint program, GLuint color, string name); - public static BindFragDataLocationEXT glBindFragDataLocationEXT = ((BindFragDataLocationEXT)(GL.GetDelegateForExtensionMethod("glBindFragDataLocationEXT", typeof(BindFragDataLocationEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindFragmentShaderATI(GLuint id); - public static BindFragmentShaderATI glBindFragmentShaderATI = ((BindFragmentShaderATI)(GL.GetDelegateForExtensionMethod("glBindFragmentShaderATI", typeof(BindFragmentShaderATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindFramebufferEXT(Enums.EXT_framebuffer_object target, GLuint framebuffer); - public static BindFramebufferEXT glBindFramebufferEXT = ((BindFramebufferEXT)(GL.GetDelegateForExtensionMethod("glBindFramebufferEXT", typeof(BindFramebufferEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint BindLightParameterEXT(Enums.LightName light, Enums.LightParameter value); - public static BindLightParameterEXT glBindLightParameterEXT = ((BindLightParameterEXT)(GL.GetDelegateForExtensionMethod("glBindLightParameterEXT", typeof(BindLightParameterEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint BindMaterialParameterEXT(Enums.MaterialFace face, Enums.MaterialParameter value); - public static BindMaterialParameterEXT glBindMaterialParameterEXT = ((BindMaterialParameterEXT)(GL.GetDelegateForExtensionMethod("glBindMaterialParameterEXT", typeof(BindMaterialParameterEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint BindParameterEXT(Enums.EXT_vertex_shader value); - public static BindParameterEXT glBindParameterEXT = ((BindParameterEXT)(GL.GetDelegateForExtensionMethod("glBindParameterEXT", typeof(BindParameterEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindProgramARB(Enums.ARB_vertex_program target, GLuint program); - public static BindProgramARB glBindProgramARB = ((BindProgramARB)(GL.GetDelegateForExtensionMethod("glBindProgramARB", typeof(BindProgramARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindProgramNV(Enums.NV_vertex_program target, GLuint id); - public static BindProgramNV glBindProgramNV = ((BindProgramNV)(GL.GetDelegateForExtensionMethod("glBindProgramNV", typeof(BindProgramNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindRenderbufferEXT(Enums.EXT_framebuffer_object target, GLuint renderbuffer); - public static BindRenderbufferEXT glBindRenderbufferEXT = ((BindRenderbufferEXT)(GL.GetDelegateForExtensionMethod("glBindRenderbufferEXT", typeof(BindRenderbufferEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint BindTexGenParameterEXT(Enums.EXT_vertex_shader unit, Enums.TextureCoordName coord, Enums.TextureGenParameter value); - public static BindTexGenParameterEXT glBindTexGenParameterEXT = ((BindTexGenParameterEXT)(GL.GetDelegateForExtensionMethod("glBindTexGenParameterEXT", typeof(BindTexGenParameterEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindTexture(Enums.TextureTarget target, GLuint texture); - public static BindTexture glBindTexture = ((BindTexture)(GL.GetDelegateForExtensionMethod("glBindTexture", typeof(BindTexture)))) ?? new BindTexture(Imports.BindTexture); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindTextureEXT(Enums.TextureTarget target, GLuint texture); - public static BindTextureEXT glBindTextureEXT = ((BindTextureEXT)(GL.GetDelegateForExtensionMethod("glBindTextureEXT", typeof(BindTextureEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint BindTextureUnitParameterEXT(Enums.EXT_vertex_shader unit, Enums.EXT_vertex_shader value); - public static BindTextureUnitParameterEXT glBindTextureUnitParameterEXT = ((BindTextureUnitParameterEXT)(GL.GetDelegateForExtensionMethod("glBindTextureUnitParameterEXT", typeof(BindTextureUnitParameterEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindVertexArrayAPPLE(GLuint array); - public static BindVertexArrayAPPLE glBindVertexArrayAPPLE = ((BindVertexArrayAPPLE)(GL.GetDelegateForExtensionMethod("glBindVertexArrayAPPLE", typeof(BindVertexArrayAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BindVertexShaderEXT(GLuint id); - public static BindVertexShaderEXT glBindVertexShaderEXT = ((BindVertexShaderEXT)(GL.GetDelegateForExtensionMethod("glBindVertexShaderEXT", typeof(BindVertexShaderEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Binormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz); - public static Binormal3bEXT glBinormal3bEXT = ((Binormal3bEXT)(GL.GetDelegateForExtensionMethod("glBinormal3bEXT", typeof(Binormal3bEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Binormal3bvEXT(System.IntPtr v); - public static Binormal3bvEXT glBinormal3bvEXT = ((Binormal3bvEXT)(GL.GetDelegateForExtensionMethod("glBinormal3bvEXT", typeof(Binormal3bvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Binormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz); - public static Binormal3dEXT glBinormal3dEXT = ((Binormal3dEXT)(GL.GetDelegateForExtensionMethod("glBinormal3dEXT", typeof(Binormal3dEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Binormal3dvEXT(System.IntPtr v); - public static Binormal3dvEXT glBinormal3dvEXT = ((Binormal3dvEXT)(GL.GetDelegateForExtensionMethod("glBinormal3dvEXT", typeof(Binormal3dvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Binormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz); - public static Binormal3fEXT glBinormal3fEXT = ((Binormal3fEXT)(GL.GetDelegateForExtensionMethod("glBinormal3fEXT", typeof(Binormal3fEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Binormal3fvEXT(System.IntPtr v); - public static Binormal3fvEXT glBinormal3fvEXT = ((Binormal3fvEXT)(GL.GetDelegateForExtensionMethod("glBinormal3fvEXT", typeof(Binormal3fvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Binormal3iEXT(GLint bx, GLint by, GLint bz); - public static Binormal3iEXT glBinormal3iEXT = ((Binormal3iEXT)(GL.GetDelegateForExtensionMethod("glBinormal3iEXT", typeof(Binormal3iEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Binormal3ivEXT(System.IntPtr v); - public static Binormal3ivEXT glBinormal3ivEXT = ((Binormal3ivEXT)(GL.GetDelegateForExtensionMethod("glBinormal3ivEXT", typeof(Binormal3ivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Binormal3sEXT(GLshort bx, GLshort by, GLshort bz); - public static Binormal3sEXT glBinormal3sEXT = ((Binormal3sEXT)(GL.GetDelegateForExtensionMethod("glBinormal3sEXT", typeof(Binormal3sEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Binormal3svEXT(System.IntPtr v); - public static Binormal3svEXT glBinormal3svEXT = ((Binormal3svEXT)(GL.GetDelegateForExtensionMethod("glBinormal3svEXT", typeof(Binormal3svEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BinormalPointerEXT(Enums.EXT_coordinate_frame type, GLsizei stride, System.IntPtr pointer); - public static BinormalPointerEXT glBinormalPointerEXT = ((BinormalPointerEXT)(GL.GetDelegateForExtensionMethod("glBinormalPointerEXT", typeof(BinormalPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, System.IntPtr bitmap); - public static Bitmap glBitmap = ((Bitmap)(GL.GetDelegateForExtensionMethod("glBitmap", typeof(Bitmap)))) ?? new Bitmap(Imports.Bitmap); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - public static BlendColor glBlendColor = ((BlendColor)(GL.GetDelegateForExtensionMethod("glBlendColor", typeof(BlendColor)))) ?? new BlendColor(Imports.BlendColor); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - public static BlendColorEXT glBlendColorEXT = ((BlendColorEXT)(GL.GetDelegateForExtensionMethod("glBlendColorEXT", typeof(BlendColorEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BlendEquation(Enums.VERSION_1_2 mode); - public static BlendEquation glBlendEquation = ((BlendEquation)(GL.GetDelegateForExtensionMethod("glBlendEquation", typeof(BlendEquation)))) ?? new BlendEquation(Imports.BlendEquation); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BlendEquationEXT(Enums.BlendEquationModeEXT mode); - public static BlendEquationEXT glBlendEquationEXT = ((BlendEquationEXT)(GL.GetDelegateForExtensionMethod("glBlendEquationEXT", typeof(BlendEquationEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BlendEquationSeparate(Enums.BlendEquationModeEXT modeRGB, Enums.BlendEquationModeEXT modeAlpha); - public static BlendEquationSeparate glBlendEquationSeparate = ((BlendEquationSeparate)(GL.GetDelegateForExtensionMethod("glBlendEquationSeparate", typeof(BlendEquationSeparate)))) ?? new BlendEquationSeparate(Imports.BlendEquationSeparate); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BlendEquationSeparateEXT(Enums.BlendEquationModeEXT modeRGB, Enums.BlendEquationModeEXT modeAlpha); - public static BlendEquationSeparateEXT glBlendEquationSeparateEXT = ((BlendEquationSeparateEXT)(GL.GetDelegateForExtensionMethod("glBlendEquationSeparateEXT", typeof(BlendEquationSeparateEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BlendFunc(Enums.BlendingFactorSrc sfactor, Enums.BlendingFactorDest dfactor); - public static BlendFunc glBlendFunc = ((BlendFunc)(GL.GetDelegateForExtensionMethod("glBlendFunc", typeof(BlendFunc)))) ?? new BlendFunc(Imports.BlendFunc); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BlendFuncSeparate(Enums.VERSION_1_4 sfactorRGB, Enums.VERSION_1_4 dfactorRGB, Enums.VERSION_1_4 sfactorAlpha, Enums.VERSION_1_4 dfactorAlpha); - public static BlendFuncSeparate glBlendFuncSeparate = ((BlendFuncSeparate)(GL.GetDelegateForExtensionMethod("glBlendFuncSeparate", typeof(BlendFuncSeparate)))) ?? new BlendFuncSeparate(Imports.BlendFuncSeparate); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BlendFuncSeparateEXT(Enums.EXT_blend_func_separate sfactorRGB, Enums.EXT_blend_func_separate dfactorRGB, Enums.EXT_blend_func_separate sfactorAlpha, Enums.EXT_blend_func_separate dfactorAlpha); - public static BlendFuncSeparateEXT glBlendFuncSeparateEXT = ((BlendFuncSeparateEXT)(GL.GetDelegateForExtensionMethod("glBlendFuncSeparateEXT", typeof(BlendFuncSeparateEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BlendFuncSeparateINGR(Enums.GLenum sfactorRGB, Enums.GLenum dfactorRGB, Enums.GLenum sfactorAlpha, Enums.GLenum dfactorAlpha); - public static BlendFuncSeparateINGR glBlendFuncSeparateINGR = ((BlendFuncSeparateINGR)(GL.GetDelegateForExtensionMethod("glBlendFuncSeparateINGR", typeof(BlendFuncSeparateINGR)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, Enums.ClearBufferMask mask, Enums.GLenum filter); - public static BlitFramebufferEXT glBlitFramebufferEXT = ((BlitFramebufferEXT)(GL.GetDelegateForExtensionMethod("glBlitFramebufferEXT", typeof(BlitFramebufferEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BufferData(Enums.VERSION_1_5 target, GLsizeiptr size, System.IntPtr data, Enums.VERSION_1_5 usage); - public static BufferData glBufferData = ((BufferData)(GL.GetDelegateForExtensionMethod("glBufferData", typeof(BufferData)))) ?? new BufferData(Imports.BufferData); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BufferDataARB(Enums.ARB_vertex_buffer_object target, GLsizeiptrARB size, System.IntPtr data, Enums.ARB_vertex_buffer_object usage); - public static BufferDataARB glBufferDataARB = ((BufferDataARB)(GL.GetDelegateForExtensionMethod("glBufferDataARB", typeof(BufferDataARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BufferParameteriAPPLE(Enums.GLenum target, Enums.GLenum pname, GLint param); - public static BufferParameteriAPPLE glBufferParameteriAPPLE = ((BufferParameteriAPPLE)(GL.GetDelegateForExtensionMethod("glBufferParameteriAPPLE", typeof(BufferParameteriAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BufferSubData(Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, System.IntPtr data); - public static BufferSubData glBufferSubData = ((BufferSubData)(GL.GetDelegateForExtensionMethod("glBufferSubData", typeof(BufferSubData)))) ?? new BufferSubData(Imports.BufferSubData); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void BufferSubDataARB(Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, System.IntPtr data); - public static BufferSubDataARB glBufferSubDataARB = ((BufferSubDataARB)(GL.GetDelegateForExtensionMethod("glBufferSubDataARB", typeof(BufferSubDataARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CallList(GLuint list); - public static CallList glCallList = ((CallList)(GL.GetDelegateForExtensionMethod("glCallList", typeof(CallList)))) ?? new CallList(Imports.CallList); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CallLists(GLsizei n, Enums.ListNameType type, System.IntPtr lists); - public static CallLists glCallLists = ((CallLists)(GL.GetDelegateForExtensionMethod("glCallLists", typeof(CallLists)))) ?? new CallLists(Imports.CallLists); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate Enums.GLenum CheckFramebufferStatusEXT(Enums.EXT_framebuffer_object target); - public static CheckFramebufferStatusEXT glCheckFramebufferStatusEXT = ((CheckFramebufferStatusEXT)(GL.GetDelegateForExtensionMethod("glCheckFramebufferStatusEXT", typeof(CheckFramebufferStatusEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClampColorARB(Enums.ARB_color_buffer_float target, Enums.ARB_color_buffer_float clamp); - public static ClampColorARB glClampColorARB = ((ClampColorARB)(GL.GetDelegateForExtensionMethod("glClampColorARB", typeof(ClampColorARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Clear(Enums.ClearBufferMask mask); - public static Clear glClear = ((Clear)(GL.GetDelegateForExtensionMethod("glClear", typeof(Clear)))) ?? new Clear(Imports.Clear); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - public static ClearAccum glClearAccum = ((ClearAccum)(GL.GetDelegateForExtensionMethod("glClearAccum", typeof(ClearAccum)))) ?? new ClearAccum(Imports.ClearAccum); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - public static ClearColor glClearColor = ((ClearColor)(GL.GetDelegateForExtensionMethod("glClearColor", typeof(ClearColor)))) ?? new ClearColor(Imports.ClearColor); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); - public static ClearColorIiEXT glClearColorIiEXT = ((ClearColorIiEXT)(GL.GetDelegateForExtensionMethod("glClearColorIiEXT", typeof(ClearColorIiEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); - public static ClearColorIuiEXT glClearColorIuiEXT = ((ClearColorIuiEXT)(GL.GetDelegateForExtensionMethod("glClearColorIuiEXT", typeof(ClearColorIuiEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClearDepth(GLclampd depth); - public static ClearDepth glClearDepth = ((ClearDepth)(GL.GetDelegateForExtensionMethod("glClearDepth", typeof(ClearDepth)))) ?? new ClearDepth(Imports.ClearDepth); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClearDepthdNV(GLdouble depth); - public static ClearDepthdNV glClearDepthdNV = ((ClearDepthdNV)(GL.GetDelegateForExtensionMethod("glClearDepthdNV", typeof(ClearDepthdNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClearIndex(GLfloat c); - public static ClearIndex glClearIndex = ((ClearIndex)(GL.GetDelegateForExtensionMethod("glClearIndex", typeof(ClearIndex)))) ?? new ClearIndex(Imports.ClearIndex); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClearStencil(GLint s); - public static ClearStencil glClearStencil = ((ClearStencil)(GL.GetDelegateForExtensionMethod("glClearStencil", typeof(ClearStencil)))) ?? new ClearStencil(Imports.ClearStencil); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClientActiveTexture(Enums.VERSION_1_3 texture); - public static ClientActiveTexture glClientActiveTexture = ((ClientActiveTexture)(GL.GetDelegateForExtensionMethod("glClientActiveTexture", typeof(ClientActiveTexture)))) ?? new ClientActiveTexture(Imports.ClientActiveTexture); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClientActiveTextureARB(Enums.ARB_multitexture texture); - public static ClientActiveTextureARB glClientActiveTextureARB = ((ClientActiveTextureARB)(GL.GetDelegateForExtensionMethod("glClientActiveTextureARB", typeof(ClientActiveTextureARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClientActiveVertexStreamATI(Enums.ATI_vertex_streams stream); - public static ClientActiveVertexStreamATI glClientActiveVertexStreamATI = ((ClientActiveVertexStreamATI)(GL.GetDelegateForExtensionMethod("glClientActiveVertexStreamATI", typeof(ClientActiveVertexStreamATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ClipPlane(Enums.ClipPlaneName plane, System.IntPtr equation); - public static ClipPlane glClipPlane = ((ClipPlane)(GL.GetDelegateForExtensionMethod("glClipPlane", typeof(ClipPlane)))) ?? new ClipPlane(Imports.ClipPlane); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3b(GLbyte red, GLbyte green, GLbyte blue); - public static Color3b glColor3b = ((Color3b)(GL.GetDelegateForExtensionMethod("glColor3b", typeof(Color3b)))) ?? new Color3b(Imports.Color3b); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3bv(System.IntPtr v); - public static Color3bv glColor3bv = ((Color3bv)(GL.GetDelegateForExtensionMethod("glColor3bv", typeof(Color3bv)))) ?? new Color3bv(Imports.Color3bv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3d(GLdouble red, GLdouble green, GLdouble blue); - public static Color3d glColor3d = ((Color3d)(GL.GetDelegateForExtensionMethod("glColor3d", typeof(Color3d)))) ?? new Color3d(Imports.Color3d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3dv(System.IntPtr v); - public static Color3dv glColor3dv = ((Color3dv)(GL.GetDelegateForExtensionMethod("glColor3dv", typeof(Color3dv)))) ?? new Color3dv(Imports.Color3dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3f(GLfloat red, GLfloat green, GLfloat blue); - public static Color3f glColor3f = ((Color3f)(GL.GetDelegateForExtensionMethod("glColor3f", typeof(Color3f)))) ?? new Color3f(Imports.Color3f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3fv(System.IntPtr v); - public static Color3fv glColor3fv = ((Color3fv)(GL.GetDelegateForExtensionMethod("glColor3fv", typeof(Color3fv)))) ?? new Color3fv(Imports.Color3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); - public static Color3fVertex3fSUN glColor3fVertex3fSUN = ((Color3fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glColor3fVertex3fSUN", typeof(Color3fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3fVertex3fvSUN(System.IntPtr c, System.IntPtr v); - public static Color3fVertex3fvSUN glColor3fVertex3fvSUN = ((Color3fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glColor3fVertex3fvSUN", typeof(Color3fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); - public static Color3hNV glColor3hNV = ((Color3hNV)(GL.GetDelegateForExtensionMethod("glColor3hNV", typeof(Color3hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3hvNV(System.IntPtr v); - public static Color3hvNV glColor3hvNV = ((Color3hvNV)(GL.GetDelegateForExtensionMethod("glColor3hvNV", typeof(Color3hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3i(GLint red, GLint green, GLint blue); - public static Color3i glColor3i = ((Color3i)(GL.GetDelegateForExtensionMethod("glColor3i", typeof(Color3i)))) ?? new Color3i(Imports.Color3i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3iv(System.IntPtr v); - public static Color3iv glColor3iv = ((Color3iv)(GL.GetDelegateForExtensionMethod("glColor3iv", typeof(Color3iv)))) ?? new Color3iv(Imports.Color3iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3s(GLshort red, GLshort green, GLshort blue); - public static Color3s glColor3s = ((Color3s)(GL.GetDelegateForExtensionMethod("glColor3s", typeof(Color3s)))) ?? new Color3s(Imports.Color3s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3sv(System.IntPtr v); - public static Color3sv glColor3sv = ((Color3sv)(GL.GetDelegateForExtensionMethod("glColor3sv", typeof(Color3sv)))) ?? new Color3sv(Imports.Color3sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3ub(GLubyte red, GLubyte green, GLubyte blue); - public static Color3ub glColor3ub = ((Color3ub)(GL.GetDelegateForExtensionMethod("glColor3ub", typeof(Color3ub)))) ?? new Color3ub(Imports.Color3ub); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3ubv(System.IntPtr v); - public static Color3ubv glColor3ubv = ((Color3ubv)(GL.GetDelegateForExtensionMethod("glColor3ubv", typeof(Color3ubv)))) ?? new Color3ubv(Imports.Color3ubv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3ui(GLuint red, GLuint green, GLuint blue); - public static Color3ui glColor3ui = ((Color3ui)(GL.GetDelegateForExtensionMethod("glColor3ui", typeof(Color3ui)))) ?? new Color3ui(Imports.Color3ui); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3uiv(System.IntPtr v); - public static Color3uiv glColor3uiv = ((Color3uiv)(GL.GetDelegateForExtensionMethod("glColor3uiv", typeof(Color3uiv)))) ?? new Color3uiv(Imports.Color3uiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3us(GLushort red, GLushort green, GLushort blue); - public static Color3us glColor3us = ((Color3us)(GL.GetDelegateForExtensionMethod("glColor3us", typeof(Color3us)))) ?? new Color3us(Imports.Color3us); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color3usv(System.IntPtr v); - public static Color3usv glColor3usv = ((Color3usv)(GL.GetDelegateForExtensionMethod("glColor3usv", typeof(Color3usv)))) ?? new Color3usv(Imports.Color3usv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); - public static Color4b glColor4b = ((Color4b)(GL.GetDelegateForExtensionMethod("glColor4b", typeof(Color4b)))) ?? new Color4b(Imports.Color4b); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4bv(System.IntPtr v); - public static Color4bv glColor4bv = ((Color4bv)(GL.GetDelegateForExtensionMethod("glColor4bv", typeof(Color4bv)))) ?? new Color4bv(Imports.Color4bv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); - public static Color4d glColor4d = ((Color4d)(GL.GetDelegateForExtensionMethod("glColor4d", typeof(Color4d)))) ?? new Color4d(Imports.Color4d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4dv(System.IntPtr v); - public static Color4dv glColor4dv = ((Color4dv)(GL.GetDelegateForExtensionMethod("glColor4dv", typeof(Color4dv)))) ?? new Color4dv(Imports.Color4dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - public static Color4f glColor4f = ((Color4f)(GL.GetDelegateForExtensionMethod("glColor4f", typeof(Color4f)))) ?? new Color4f(Imports.Color4f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); - public static Color4fNormal3fVertex3fSUN glColor4fNormal3fVertex3fSUN = ((Color4fNormal3fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glColor4fNormal3fVertex3fSUN", typeof(Color4fNormal3fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4fNormal3fVertex3fvSUN(System.IntPtr c, System.IntPtr n, System.IntPtr v); - public static Color4fNormal3fVertex3fvSUN glColor4fNormal3fVertex3fvSUN = ((Color4fNormal3fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glColor4fNormal3fVertex3fvSUN", typeof(Color4fNormal3fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4fv(System.IntPtr v); - public static Color4fv glColor4fv = ((Color4fv)(GL.GetDelegateForExtensionMethod("glColor4fv", typeof(Color4fv)))) ?? new Color4fv(Imports.Color4fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); - public static Color4hNV glColor4hNV = ((Color4hNV)(GL.GetDelegateForExtensionMethod("glColor4hNV", typeof(Color4hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4hvNV(System.IntPtr v); - public static Color4hvNV glColor4hvNV = ((Color4hvNV)(GL.GetDelegateForExtensionMethod("glColor4hvNV", typeof(Color4hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4i(GLint red, GLint green, GLint blue, GLint alpha); - public static Color4i glColor4i = ((Color4i)(GL.GetDelegateForExtensionMethod("glColor4i", typeof(Color4i)))) ?? new Color4i(Imports.Color4i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4iv(System.IntPtr v); - public static Color4iv glColor4iv = ((Color4iv)(GL.GetDelegateForExtensionMethod("glColor4iv", typeof(Color4iv)))) ?? new Color4iv(Imports.Color4iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); - public static Color4s glColor4s = ((Color4s)(GL.GetDelegateForExtensionMethod("glColor4s", typeof(Color4s)))) ?? new Color4s(Imports.Color4s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4sv(System.IntPtr v); - public static Color4sv glColor4sv = ((Color4sv)(GL.GetDelegateForExtensionMethod("glColor4sv", typeof(Color4sv)))) ?? new Color4sv(Imports.Color4sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); - public static Color4ub glColor4ub = ((Color4ub)(GL.GetDelegateForExtensionMethod("glColor4ub", typeof(Color4ub)))) ?? new Color4ub(Imports.Color4ub); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4ubv(System.IntPtr v); - public static Color4ubv glColor4ubv = ((Color4ubv)(GL.GetDelegateForExtensionMethod("glColor4ubv", typeof(Color4ubv)))) ?? new Color4ubv(Imports.Color4ubv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); - public static Color4ubVertex2fSUN glColor4ubVertex2fSUN = ((Color4ubVertex2fSUN)(GL.GetDelegateForExtensionMethod("glColor4ubVertex2fSUN", typeof(Color4ubVertex2fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4ubVertex2fvSUN(System.IntPtr c, System.IntPtr v); - public static Color4ubVertex2fvSUN glColor4ubVertex2fvSUN = ((Color4ubVertex2fvSUN)(GL.GetDelegateForExtensionMethod("glColor4ubVertex2fvSUN", typeof(Color4ubVertex2fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); - public static Color4ubVertex3fSUN glColor4ubVertex3fSUN = ((Color4ubVertex3fSUN)(GL.GetDelegateForExtensionMethod("glColor4ubVertex3fSUN", typeof(Color4ubVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4ubVertex3fvSUN(System.IntPtr c, System.IntPtr v); - public static Color4ubVertex3fvSUN glColor4ubVertex3fvSUN = ((Color4ubVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glColor4ubVertex3fvSUN", typeof(Color4ubVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); - public static Color4ui glColor4ui = ((Color4ui)(GL.GetDelegateForExtensionMethod("glColor4ui", typeof(Color4ui)))) ?? new Color4ui(Imports.Color4ui); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4uiv(System.IntPtr v); - public static Color4uiv glColor4uiv = ((Color4uiv)(GL.GetDelegateForExtensionMethod("glColor4uiv", typeof(Color4uiv)))) ?? new Color4uiv(Imports.Color4uiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); - public static Color4us glColor4us = ((Color4us)(GL.GetDelegateForExtensionMethod("glColor4us", typeof(Color4us)))) ?? new Color4us(Imports.Color4us); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Color4usv(System.IntPtr v); - public static Color4usv glColor4usv = ((Color4usv)(GL.GetDelegateForExtensionMethod("glColor4usv", typeof(Color4usv)))) ?? new Color4usv(Imports.Color4usv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorFragmentOp1ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); - public static ColorFragmentOp1ATI glColorFragmentOp1ATI = ((ColorFragmentOp1ATI)(GL.GetDelegateForExtensionMethod("glColorFragmentOp1ATI", typeof(ColorFragmentOp1ATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorFragmentOp2ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); - public static ColorFragmentOp2ATI glColorFragmentOp2ATI = ((ColorFragmentOp2ATI)(GL.GetDelegateForExtensionMethod("glColorFragmentOp2ATI", typeof(ColorFragmentOp2ATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorFragmentOp3ATI(Enums.ATI_fragment_shader op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); - public static ColorFragmentOp3ATI glColorFragmentOp3ATI = ((ColorFragmentOp3ATI)(GL.GetDelegateForExtensionMethod("glColorFragmentOp3ATI", typeof(ColorFragmentOp3ATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorMask([MarshalAs(UnmanagedType.Bool)] bool red, [MarshalAs(UnmanagedType.Bool)] bool green, [MarshalAs(UnmanagedType.Bool)] bool blue, [MarshalAs(UnmanagedType.Bool)] bool alpha); - public static ColorMask glColorMask = ((ColorMask)(GL.GetDelegateForExtensionMethod("glColorMask", typeof(ColorMask)))) ?? new ColorMask(Imports.ColorMask); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorMaskIndexedEXT(GLuint index, [MarshalAs(UnmanagedType.Bool)] bool r, [MarshalAs(UnmanagedType.Bool)] bool g, [MarshalAs(UnmanagedType.Bool)] bool b, [MarshalAs(UnmanagedType.Bool)] bool a); - public static ColorMaskIndexedEXT glColorMaskIndexedEXT = ((ColorMaskIndexedEXT)(GL.GetDelegateForExtensionMethod("glColorMaskIndexedEXT", typeof(ColorMaskIndexedEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorMaterial(Enums.MaterialFace face, Enums.ColorMaterialParameter mode); - public static ColorMaterial glColorMaterial = ((ColorMaterial)(GL.GetDelegateForExtensionMethod("glColorMaterial", typeof(ColorMaterial)))) ?? new ColorMaterial(Imports.ColorMaterial); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorPointer(GLint size, Enums.ColorPointerType type, GLsizei stride, System.IntPtr pointer); - public static ColorPointer glColorPointer = ((ColorPointer)(GL.GetDelegateForExtensionMethod("glColorPointer", typeof(ColorPointer)))) ?? new ColorPointer(Imports.ColorPointer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorPointerEXT(GLint size, Enums.ColorPointerType type, GLsizei stride, GLsizei count, System.IntPtr pointer); - public static ColorPointerEXT glColorPointerEXT = ((ColorPointerEXT)(GL.GetDelegateForExtensionMethod("glColorPointerEXT", typeof(ColorPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorPointerListIBM(GLint size, Enums.ColorPointerType type, GLint stride, System.IntPtr pointer, GLint ptrstride); - public static ColorPointerListIBM glColorPointerListIBM = ((ColorPointerListIBM)(GL.GetDelegateForExtensionMethod("glColorPointerListIBM", typeof(ColorPointerListIBM)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorPointervINTEL(GLint size, Enums.VertexPointerType type, System.IntPtr pointer); - public static ColorPointervINTEL glColorPointervINTEL = ((ColorPointervINTEL)(GL.GetDelegateForExtensionMethod("glColorPointervINTEL", typeof(ColorPointervINTEL)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorSubTable(Enums.VERSION_1_2 target, GLsizei start, GLsizei count, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr data); - public static ColorSubTable glColorSubTable = ((ColorSubTable)(GL.GetDelegateForExtensionMethod("glColorSubTable", typeof(ColorSubTable)))) ?? new ColorSubTable(Imports.ColorSubTable); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorSubTableEXT(Enums.EXT_color_subtable target, GLsizei start, GLsizei count, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr data); - public static ColorSubTableEXT glColorSubTableEXT = ((ColorSubTableEXT)(GL.GetDelegateForExtensionMethod("glColorSubTableEXT", typeof(ColorSubTableEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorTable(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr table); - public static ColorTable glColorTable = ((ColorTable)(GL.GetDelegateForExtensionMethod("glColorTable", typeof(ColorTable)))) ?? new ColorTable(Imports.ColorTable); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorTableEXT(Enums.EXT_paletted_texture target, Enums.PixelInternalFormat internalFormat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr table); - public static ColorTableEXT glColorTableEXT = ((ColorTableEXT)(GL.GetDelegateForExtensionMethod("glColorTableEXT", typeof(ColorTableEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorTableParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - public static ColorTableParameterfv glColorTableParameterfv = ((ColorTableParameterfv)(GL.GetDelegateForExtensionMethod("glColorTableParameterfv", typeof(ColorTableParameterfv)))) ?? new ColorTableParameterfv(Imports.ColorTableParameterfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorTableParameterfvSGI(Enums.ColorTableTargetSGI target, Enums.ColorTableParameterPNameSGI pname, System.IntPtr @params); - public static ColorTableParameterfvSGI glColorTableParameterfvSGI = ((ColorTableParameterfvSGI)(GL.GetDelegateForExtensionMethod("glColorTableParameterfvSGI", typeof(ColorTableParameterfvSGI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorTableParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - public static ColorTableParameteriv glColorTableParameteriv = ((ColorTableParameteriv)(GL.GetDelegateForExtensionMethod("glColorTableParameteriv", typeof(ColorTableParameteriv)))) ?? new ColorTableParameteriv(Imports.ColorTableParameteriv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorTableParameterivSGI(Enums.ColorTableTargetSGI target, Enums.ColorTableParameterPNameSGI pname, System.IntPtr @params); - public static ColorTableParameterivSGI glColorTableParameterivSGI = ((ColorTableParameterivSGI)(GL.GetDelegateForExtensionMethod("glColorTableParameterivSGI", typeof(ColorTableParameterivSGI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ColorTableSGI(Enums.ColorTableTargetSGI target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr table); - public static ColorTableSGI glColorTableSGI = ((ColorTableSGI)(GL.GetDelegateForExtensionMethod("glColorTableSGI", typeof(ColorTableSGI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CombinerInputNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners variable, Enums.NV_register_combiners input, Enums.NV_register_combiners mapping, Enums.NV_register_combiners componentUsage); - public static CombinerInputNV glCombinerInputNV = ((CombinerInputNV)(GL.GetDelegateForExtensionMethod("glCombinerInputNV", typeof(CombinerInputNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CombinerOutputNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners abOutput, Enums.NV_register_combiners cdOutput, Enums.NV_register_combiners sumOutput, Enums.NV_register_combiners scale, Enums.NV_register_combiners bias, [MarshalAs(UnmanagedType.Bool)] bool abDotProduct, [MarshalAs(UnmanagedType.Bool)] bool cdDotProduct, [MarshalAs(UnmanagedType.Bool)] bool muxSum); - public static CombinerOutputNV glCombinerOutputNV = ((CombinerOutputNV)(GL.GetDelegateForExtensionMethod("glCombinerOutputNV", typeof(CombinerOutputNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CombinerParameterfNV(Enums.NV_register_combiners pname, GLfloat param); - public static CombinerParameterfNV glCombinerParameterfNV = ((CombinerParameterfNV)(GL.GetDelegateForExtensionMethod("glCombinerParameterfNV", typeof(CombinerParameterfNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CombinerParameterfvNV(Enums.NV_register_combiners pname, System.IntPtr @params); - public static CombinerParameterfvNV glCombinerParameterfvNV = ((CombinerParameterfvNV)(GL.GetDelegateForExtensionMethod("glCombinerParameterfvNV", typeof(CombinerParameterfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CombinerParameteriNV(Enums.NV_register_combiners pname, GLint param); - public static CombinerParameteriNV glCombinerParameteriNV = ((CombinerParameteriNV)(GL.GetDelegateForExtensionMethod("glCombinerParameteriNV", typeof(CombinerParameteriNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CombinerParameterivNV(Enums.NV_register_combiners pname, System.IntPtr @params); - public static CombinerParameterivNV glCombinerParameterivNV = ((CombinerParameterivNV)(GL.GetDelegateForExtensionMethod("glCombinerParameterivNV", typeof(CombinerParameterivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CombinerStageParameterfvNV(Enums.NV_register_combiners2 stage, Enums.NV_register_combiners2 pname, System.IntPtr @params); - public static CombinerStageParameterfvNV glCombinerStageParameterfvNV = ((CombinerStageParameterfvNV)(GL.GetDelegateForExtensionMethod("glCombinerStageParameterfvNV", typeof(CombinerStageParameterfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompileShader(GLuint shader); - public static CompileShader glCompileShader = ((CompileShader)(GL.GetDelegateForExtensionMethod("glCompileShader", typeof(CompileShader)))) ?? new CompileShader(Imports.CompileShader); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompileShaderARB(GLhandleARB shaderObj); - public static CompileShaderARB glCompileShaderARB = ((CompileShaderARB)(GL.GetDelegateForExtensionMethod("glCompileShaderARB", typeof(CompileShaderARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexImage1D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, System.IntPtr data); - public static CompressedTexImage1D glCompressedTexImage1D = ((CompressedTexImage1D)(GL.GetDelegateForExtensionMethod("glCompressedTexImage1D", typeof(CompressedTexImage1D)))) ?? new CompressedTexImage1D(Imports.CompressedTexImage1D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexImage1DARB(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, System.IntPtr data); - public static CompressedTexImage1DARB glCompressedTexImage1DARB = ((CompressedTexImage1DARB)(GL.GetDelegateForExtensionMethod("glCompressedTexImage1DARB", typeof(CompressedTexImage1DARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexImage2D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, System.IntPtr data); - public static CompressedTexImage2D glCompressedTexImage2D = ((CompressedTexImage2D)(GL.GetDelegateForExtensionMethod("glCompressedTexImage2D", typeof(CompressedTexImage2D)))) ?? new CompressedTexImage2D(Imports.CompressedTexImage2D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexImage2DARB(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, System.IntPtr data); - public static CompressedTexImage2DARB glCompressedTexImage2DARB = ((CompressedTexImage2DARB)(GL.GetDelegateForExtensionMethod("glCompressedTexImage2DARB", typeof(CompressedTexImage2DARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexImage3D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, System.IntPtr data); - public static CompressedTexImage3D glCompressedTexImage3D = ((CompressedTexImage3D)(GL.GetDelegateForExtensionMethod("glCompressedTexImage3D", typeof(CompressedTexImage3D)))) ?? new CompressedTexImage3D(Imports.CompressedTexImage3D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexImage3DARB(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, System.IntPtr data); - public static CompressedTexImage3DARB glCompressedTexImage3DARB = ((CompressedTexImage3DARB)(GL.GetDelegateForExtensionMethod("glCompressedTexImage3DARB", typeof(CompressedTexImage3DARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexSubImage1D(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data); - public static CompressedTexSubImage1D glCompressedTexSubImage1D = ((CompressedTexSubImage1D)(GL.GetDelegateForExtensionMethod("glCompressedTexSubImage1D", typeof(CompressedTexSubImage1D)))) ?? new CompressedTexSubImage1D(Imports.CompressedTexSubImage1D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexSubImage1DARB(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data); - public static CompressedTexSubImage1DARB glCompressedTexSubImage1DARB = ((CompressedTexSubImage1DARB)(GL.GetDelegateForExtensionMethod("glCompressedTexSubImage1DARB", typeof(CompressedTexSubImage1DARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexSubImage2D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data); - public static CompressedTexSubImage2D glCompressedTexSubImage2D = ((CompressedTexSubImage2D)(GL.GetDelegateForExtensionMethod("glCompressedTexSubImage2D", typeof(CompressedTexSubImage2D)))) ?? new CompressedTexSubImage2D(Imports.CompressedTexSubImage2D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexSubImage2DARB(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data); - public static CompressedTexSubImage2DARB glCompressedTexSubImage2DARB = ((CompressedTexSubImage2DARB)(GL.GetDelegateForExtensionMethod("glCompressedTexSubImage2DARB", typeof(CompressedTexSubImage2DARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexSubImage3D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data); - public static CompressedTexSubImage3D glCompressedTexSubImage3D = ((CompressedTexSubImage3D)(GL.GetDelegateForExtensionMethod("glCompressedTexSubImage3D", typeof(CompressedTexSubImage3D)))) ?? new CompressedTexSubImage3D(Imports.CompressedTexSubImage3D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CompressedTexSubImage3DARB(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data); - public static CompressedTexSubImage3DARB glCompressedTexSubImage3DARB = ((CompressedTexSubImage3DARB)(GL.GetDelegateForExtensionMethod("glCompressedTexSubImage3DARB", typeof(CompressedTexSubImage3DARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionFilter1D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr image); - public static ConvolutionFilter1D glConvolutionFilter1D = ((ConvolutionFilter1D)(GL.GetDelegateForExtensionMethod("glConvolutionFilter1D", typeof(ConvolutionFilter1D)))) ?? new ConvolutionFilter1D(Imports.ConvolutionFilter1D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionFilter1DEXT(Enums.ConvolutionTargetEXT target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr image); - public static ConvolutionFilter1DEXT glConvolutionFilter1DEXT = ((ConvolutionFilter1DEXT)(GL.GetDelegateForExtensionMethod("glConvolutionFilter1DEXT", typeof(ConvolutionFilter1DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr image); - public static ConvolutionFilter2D glConvolutionFilter2D = ((ConvolutionFilter2D)(GL.GetDelegateForExtensionMethod("glConvolutionFilter2D", typeof(ConvolutionFilter2D)))) ?? new ConvolutionFilter2D(Imports.ConvolutionFilter2D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionFilter2DEXT(Enums.ConvolutionTargetEXT target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr image); - public static ConvolutionFilter2DEXT glConvolutionFilter2DEXT = ((ConvolutionFilter2DEXT)(GL.GetDelegateForExtensionMethod("glConvolutionFilter2DEXT", typeof(ConvolutionFilter2DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionParameterf(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLfloat @params); - public static ConvolutionParameterf glConvolutionParameterf = ((ConvolutionParameterf)(GL.GetDelegateForExtensionMethod("glConvolutionParameterf", typeof(ConvolutionParameterf)))) ?? new ConvolutionParameterf(Imports.ConvolutionParameterf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionParameterfEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, GLfloat @params); - public static ConvolutionParameterfEXT glConvolutionParameterfEXT = ((ConvolutionParameterfEXT)(GL.GetDelegateForExtensionMethod("glConvolutionParameterfEXT", typeof(ConvolutionParameterfEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - public static ConvolutionParameterfv glConvolutionParameterfv = ((ConvolutionParameterfv)(GL.GetDelegateForExtensionMethod("glConvolutionParameterfv", typeof(ConvolutionParameterfv)))) ?? new ConvolutionParameterfv(Imports.ConvolutionParameterfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionParameterfvEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, System.IntPtr @params); - public static ConvolutionParameterfvEXT glConvolutionParameterfvEXT = ((ConvolutionParameterfvEXT)(GL.GetDelegateForExtensionMethod("glConvolutionParameterfvEXT", typeof(ConvolutionParameterfvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionParameteri(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLint @params); - public static ConvolutionParameteri glConvolutionParameteri = ((ConvolutionParameteri)(GL.GetDelegateForExtensionMethod("glConvolutionParameteri", typeof(ConvolutionParameteri)))) ?? new ConvolutionParameteri(Imports.ConvolutionParameteri); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionParameteriEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, GLint @params); - public static ConvolutionParameteriEXT glConvolutionParameteriEXT = ((ConvolutionParameteriEXT)(GL.GetDelegateForExtensionMethod("glConvolutionParameteriEXT", typeof(ConvolutionParameteriEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - public static ConvolutionParameteriv glConvolutionParameteriv = ((ConvolutionParameteriv)(GL.GetDelegateForExtensionMethod("glConvolutionParameteriv", typeof(ConvolutionParameteriv)))) ?? new ConvolutionParameteriv(Imports.ConvolutionParameteriv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ConvolutionParameterivEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, System.IntPtr @params); - public static ConvolutionParameterivEXT glConvolutionParameterivEXT = ((ConvolutionParameterivEXT)(GL.GetDelegateForExtensionMethod("glConvolutionParameterivEXT", typeof(ConvolutionParameterivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyColorSubTable(Enums.VERSION_1_2 target, GLsizei start, GLint x, GLint y, GLsizei width); - public static CopyColorSubTable glCopyColorSubTable = ((CopyColorSubTable)(GL.GetDelegateForExtensionMethod("glCopyColorSubTable", typeof(CopyColorSubTable)))) ?? new CopyColorSubTable(Imports.CopyColorSubTable); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyColorSubTableEXT(Enums.EXT_color_subtable target, GLsizei start, GLint x, GLint y, GLsizei width); - public static CopyColorSubTableEXT glCopyColorSubTableEXT = ((CopyColorSubTableEXT)(GL.GetDelegateForExtensionMethod("glCopyColorSubTableEXT", typeof(CopyColorSubTableEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyColorTable(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width); - public static CopyColorTable glCopyColorTable = ((CopyColorTable)(GL.GetDelegateForExtensionMethod("glCopyColorTable", typeof(CopyColorTable)))) ?? new CopyColorTable(Imports.CopyColorTable); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyColorTableSGI(Enums.ColorTableTargetSGI target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width); - public static CopyColorTableSGI glCopyColorTableSGI = ((CopyColorTableSGI)(GL.GetDelegateForExtensionMethod("glCopyColorTableSGI", typeof(CopyColorTableSGI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyConvolutionFilter1D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width); - public static CopyConvolutionFilter1D glCopyConvolutionFilter1D = ((CopyConvolutionFilter1D)(GL.GetDelegateForExtensionMethod("glCopyConvolutionFilter1D", typeof(CopyConvolutionFilter1D)))) ?? new CopyConvolutionFilter1D(Imports.CopyConvolutionFilter1D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyConvolutionFilter1DEXT(Enums.ConvolutionTargetEXT target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width); - public static CopyConvolutionFilter1DEXT glCopyConvolutionFilter1DEXT = ((CopyConvolutionFilter1DEXT)(GL.GetDelegateForExtensionMethod("glCopyConvolutionFilter1DEXT", typeof(CopyConvolutionFilter1DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyConvolutionFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height); - public static CopyConvolutionFilter2D glCopyConvolutionFilter2D = ((CopyConvolutionFilter2D)(GL.GetDelegateForExtensionMethod("glCopyConvolutionFilter2D", typeof(CopyConvolutionFilter2D)))) ?? new CopyConvolutionFilter2D(Imports.CopyConvolutionFilter2D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyConvolutionFilter2DEXT(Enums.ConvolutionTargetEXT target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height); - public static CopyConvolutionFilter2DEXT glCopyConvolutionFilter2DEXT = ((CopyConvolutionFilter2DEXT)(GL.GetDelegateForExtensionMethod("glCopyConvolutionFilter2DEXT", typeof(CopyConvolutionFilter2DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, Enums.PixelCopyType type); - public static CopyPixels glCopyPixels = ((CopyPixels)(GL.GetDelegateForExtensionMethod("glCopyPixels", typeof(CopyPixels)))) ?? new CopyPixels(Imports.CopyPixels); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyTexImage1D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLint border); - public static CopyTexImage1D glCopyTexImage1D = ((CopyTexImage1D)(GL.GetDelegateForExtensionMethod("glCopyTexImage1D", typeof(CopyTexImage1D)))) ?? new CopyTexImage1D(Imports.CopyTexImage1D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyTexImage1DEXT(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLint border); - public static CopyTexImage1DEXT glCopyTexImage1DEXT = ((CopyTexImage1DEXT)(GL.GetDelegateForExtensionMethod("glCopyTexImage1DEXT", typeof(CopyTexImage1DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyTexImage2D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - public static CopyTexImage2D glCopyTexImage2D = ((CopyTexImage2D)(GL.GetDelegateForExtensionMethod("glCopyTexImage2D", typeof(CopyTexImage2D)))) ?? new CopyTexImage2D(Imports.CopyTexImage2D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyTexImage2DEXT(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - public static CopyTexImage2DEXT glCopyTexImage2DEXT = ((CopyTexImage2DEXT)(GL.GetDelegateForExtensionMethod("glCopyTexImage2DEXT", typeof(CopyTexImage2DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyTexSubImage1D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); - public static CopyTexSubImage1D glCopyTexSubImage1D = ((CopyTexSubImage1D)(GL.GetDelegateForExtensionMethod("glCopyTexSubImage1D", typeof(CopyTexSubImage1D)))) ?? new CopyTexSubImage1D(Imports.CopyTexSubImage1D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyTexSubImage1DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); - public static CopyTexSubImage1DEXT glCopyTexSubImage1DEXT = ((CopyTexSubImage1DEXT)(GL.GetDelegateForExtensionMethod("glCopyTexSubImage1DEXT", typeof(CopyTexSubImage1DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyTexSubImage2D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - public static CopyTexSubImage2D glCopyTexSubImage2D = ((CopyTexSubImage2D)(GL.GetDelegateForExtensionMethod("glCopyTexSubImage2D", typeof(CopyTexSubImage2D)))) ?? new CopyTexSubImage2D(Imports.CopyTexSubImage2D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyTexSubImage2DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - public static CopyTexSubImage2DEXT glCopyTexSubImage2DEXT = ((CopyTexSubImage2DEXT)(GL.GetDelegateForExtensionMethod("glCopyTexSubImage2DEXT", typeof(CopyTexSubImage2DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyTexSubImage3D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - public static CopyTexSubImage3D glCopyTexSubImage3D = ((CopyTexSubImage3D)(GL.GetDelegateForExtensionMethod("glCopyTexSubImage3D", typeof(CopyTexSubImage3D)))) ?? new CopyTexSubImage3D(Imports.CopyTexSubImage3D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CopyTexSubImage3DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - public static CopyTexSubImage3DEXT glCopyTexSubImage3DEXT = ((CopyTexSubImage3DEXT)(GL.GetDelegateForExtensionMethod("glCopyTexSubImage3DEXT", typeof(CopyTexSubImage3DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint CreateProgram(); - public static CreateProgram glCreateProgram = ((CreateProgram)(GL.GetDelegateForExtensionMethod("glCreateProgram", typeof(CreateProgram)))) ?? new CreateProgram(Imports.CreateProgram); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLhandleARB CreateProgramObjectARB(); - public static CreateProgramObjectARB glCreateProgramObjectARB = ((CreateProgramObjectARB)(GL.GetDelegateForExtensionMethod("glCreateProgramObjectARB", typeof(CreateProgramObjectARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint CreateShader(Enums.VERSION_2_0 type); - public static CreateShader glCreateShader = ((CreateShader)(GL.GetDelegateForExtensionMethod("glCreateShader", typeof(CreateShader)))) ?? new CreateShader(Imports.CreateShader); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLhandleARB CreateShaderObjectARB(Enums.ARB_shader_objects shaderType); - public static CreateShaderObjectARB glCreateShaderObjectARB = ((CreateShaderObjectARB)(GL.GetDelegateForExtensionMethod("glCreateShaderObjectARB", typeof(CreateShaderObjectARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CullFace(Enums.CullFaceMode mode); - public static CullFace glCullFace = ((CullFace)(GL.GetDelegateForExtensionMethod("glCullFace", typeof(CullFace)))) ?? new CullFace(Imports.CullFace); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CullParameterdvEXT(Enums.EXT_cull_vertex pname, [In, Out()] System.IntPtr @params); - public static CullParameterdvEXT glCullParameterdvEXT = ((CullParameterdvEXT)(GL.GetDelegateForExtensionMethod("glCullParameterdvEXT", typeof(CullParameterdvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CullParameterfvEXT(Enums.EXT_cull_vertex pname, [In, Out()] System.IntPtr @params); - public static CullParameterfvEXT glCullParameterfvEXT = ((CullParameterfvEXT)(GL.GetDelegateForExtensionMethod("glCullParameterfvEXT", typeof(CullParameterfvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void CurrentPaletteMatrixARB(GLint index); - public static CurrentPaletteMatrixARB glCurrentPaletteMatrixARB = ((CurrentPaletteMatrixARB)(GL.GetDelegateForExtensionMethod("glCurrentPaletteMatrixARB", typeof(CurrentPaletteMatrixARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeformationMap3dSGIX(Enums.FfdTargetSGIX target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, System.IntPtr points); - public static DeformationMap3dSGIX glDeformationMap3dSGIX = ((DeformationMap3dSGIX)(GL.GetDelegateForExtensionMethod("glDeformationMap3dSGIX", typeof(DeformationMap3dSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeformationMap3fSGIX(Enums.FfdTargetSGIX target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, System.IntPtr points); - public static DeformationMap3fSGIX glDeformationMap3fSGIX = ((DeformationMap3fSGIX)(GL.GetDelegateForExtensionMethod("glDeformationMap3fSGIX", typeof(DeformationMap3fSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeformSGIX(Enums.FfdMaskSGIX mask); - public static DeformSGIX glDeformSGIX = ((DeformSGIX)(GL.GetDelegateForExtensionMethod("glDeformSGIX", typeof(DeformSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteAsyncMarkersSGIX(GLuint marker, GLsizei range); - public static DeleteAsyncMarkersSGIX glDeleteAsyncMarkersSGIX = ((DeleteAsyncMarkersSGIX)(GL.GetDelegateForExtensionMethod("glDeleteAsyncMarkersSGIX", typeof(DeleteAsyncMarkersSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteBuffers(GLsizei n, System.IntPtr buffers); - public static DeleteBuffers glDeleteBuffers = ((DeleteBuffers)(GL.GetDelegateForExtensionMethod("glDeleteBuffers", typeof(DeleteBuffers)))) ?? new DeleteBuffers(Imports.DeleteBuffers); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteBuffersARB(GLsizei n, System.IntPtr buffers); - public static DeleteBuffersARB glDeleteBuffersARB = ((DeleteBuffersARB)(GL.GetDelegateForExtensionMethod("glDeleteBuffersARB", typeof(DeleteBuffersARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteFencesAPPLE(GLsizei n, System.IntPtr fences); - public static DeleteFencesAPPLE glDeleteFencesAPPLE = ((DeleteFencesAPPLE)(GL.GetDelegateForExtensionMethod("glDeleteFencesAPPLE", typeof(DeleteFencesAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteFencesNV(GLsizei n, System.IntPtr fences); - public static DeleteFencesNV glDeleteFencesNV = ((DeleteFencesNV)(GL.GetDelegateForExtensionMethod("glDeleteFencesNV", typeof(DeleteFencesNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteFragmentShaderATI(GLuint id); - public static DeleteFragmentShaderATI glDeleteFragmentShaderATI = ((DeleteFragmentShaderATI)(GL.GetDelegateForExtensionMethod("glDeleteFragmentShaderATI", typeof(DeleteFragmentShaderATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteFramebuffersEXT(GLsizei n, System.IntPtr framebuffers); - public static DeleteFramebuffersEXT glDeleteFramebuffersEXT = ((DeleteFramebuffersEXT)(GL.GetDelegateForExtensionMethod("glDeleteFramebuffersEXT", typeof(DeleteFramebuffersEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteLists(GLuint list, GLsizei range); - public static DeleteLists glDeleteLists = ((DeleteLists)(GL.GetDelegateForExtensionMethod("glDeleteLists", typeof(DeleteLists)))) ?? new DeleteLists(Imports.DeleteLists); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteObjectARB(GLhandleARB obj); - public static DeleteObjectARB glDeleteObjectARB = ((DeleteObjectARB)(GL.GetDelegateForExtensionMethod("glDeleteObjectARB", typeof(DeleteObjectARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteOcclusionQueriesNV(GLsizei n, System.IntPtr ids); - public static DeleteOcclusionQueriesNV glDeleteOcclusionQueriesNV = ((DeleteOcclusionQueriesNV)(GL.GetDelegateForExtensionMethod("glDeleteOcclusionQueriesNV", typeof(DeleteOcclusionQueriesNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteProgram(GLuint program); - public static DeleteProgram glDeleteProgram = ((DeleteProgram)(GL.GetDelegateForExtensionMethod("glDeleteProgram", typeof(DeleteProgram)))) ?? new DeleteProgram(Imports.DeleteProgram); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteProgramsARB(GLsizei n, System.IntPtr programs); - public static DeleteProgramsARB glDeleteProgramsARB = ((DeleteProgramsARB)(GL.GetDelegateForExtensionMethod("glDeleteProgramsARB", typeof(DeleteProgramsARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteProgramsNV(GLsizei n, System.IntPtr programs); - public static DeleteProgramsNV glDeleteProgramsNV = ((DeleteProgramsNV)(GL.GetDelegateForExtensionMethod("glDeleteProgramsNV", typeof(DeleteProgramsNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteQueries(GLsizei n, System.IntPtr ids); - public static DeleteQueries glDeleteQueries = ((DeleteQueries)(GL.GetDelegateForExtensionMethod("glDeleteQueries", typeof(DeleteQueries)))) ?? new DeleteQueries(Imports.DeleteQueries); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteQueriesARB(GLsizei n, System.IntPtr ids); - public static DeleteQueriesARB glDeleteQueriesARB = ((DeleteQueriesARB)(GL.GetDelegateForExtensionMethod("glDeleteQueriesARB", typeof(DeleteQueriesARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteRenderbuffersEXT(GLsizei n, System.IntPtr renderbuffers); - public static DeleteRenderbuffersEXT glDeleteRenderbuffersEXT = ((DeleteRenderbuffersEXT)(GL.GetDelegateForExtensionMethod("glDeleteRenderbuffersEXT", typeof(DeleteRenderbuffersEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteShader(GLuint shader); - public static DeleteShader glDeleteShader = ((DeleteShader)(GL.GetDelegateForExtensionMethod("glDeleteShader", typeof(DeleteShader)))) ?? new DeleteShader(Imports.DeleteShader); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteTextures(GLsizei n, System.IntPtr textures); - public static DeleteTextures glDeleteTextures = ((DeleteTextures)(GL.GetDelegateForExtensionMethod("glDeleteTextures", typeof(DeleteTextures)))) ?? new DeleteTextures(Imports.DeleteTextures); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteTexturesEXT(GLsizei n, System.IntPtr textures); - public static DeleteTexturesEXT glDeleteTexturesEXT = ((DeleteTexturesEXT)(GL.GetDelegateForExtensionMethod("glDeleteTexturesEXT", typeof(DeleteTexturesEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteVertexArraysAPPLE(GLsizei n, System.IntPtr arrays); - public static DeleteVertexArraysAPPLE glDeleteVertexArraysAPPLE = ((DeleteVertexArraysAPPLE)(GL.GetDelegateForExtensionMethod("glDeleteVertexArraysAPPLE", typeof(DeleteVertexArraysAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DeleteVertexShaderEXT(GLuint id); - public static DeleteVertexShaderEXT glDeleteVertexShaderEXT = ((DeleteVertexShaderEXT)(GL.GetDelegateForExtensionMethod("glDeleteVertexShaderEXT", typeof(DeleteVertexShaderEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DepthBoundsdNV(GLdouble zmin, GLdouble zmax); - public static DepthBoundsdNV glDepthBoundsdNV = ((DepthBoundsdNV)(GL.GetDelegateForExtensionMethod("glDepthBoundsdNV", typeof(DepthBoundsdNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DepthBoundsEXT(GLclampd zmin, GLclampd zmax); - public static DepthBoundsEXT glDepthBoundsEXT = ((DepthBoundsEXT)(GL.GetDelegateForExtensionMethod("glDepthBoundsEXT", typeof(DepthBoundsEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DepthFunc(Enums.DepthFunction func); - public static DepthFunc glDepthFunc = ((DepthFunc)(GL.GetDelegateForExtensionMethod("glDepthFunc", typeof(DepthFunc)))) ?? new DepthFunc(Imports.DepthFunc); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DepthMask([MarshalAs(UnmanagedType.Bool)] bool flag); - public static DepthMask glDepthMask = ((DepthMask)(GL.GetDelegateForExtensionMethod("glDepthMask", typeof(DepthMask)))) ?? new DepthMask(Imports.DepthMask); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DepthRange(GLclampd near, GLclampd far); - public static DepthRange glDepthRange = ((DepthRange)(GL.GetDelegateForExtensionMethod("glDepthRange", typeof(DepthRange)))) ?? new DepthRange(Imports.DepthRange); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DepthRangedNV(GLdouble zNear, GLdouble zFar); - public static DepthRangedNV glDepthRangedNV = ((DepthRangedNV)(GL.GetDelegateForExtensionMethod("glDepthRangedNV", typeof(DepthRangedNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); - public static DetachObjectARB glDetachObjectARB = ((DetachObjectARB)(GL.GetDelegateForExtensionMethod("glDetachObjectARB", typeof(DetachObjectARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DetachShader(GLuint program, GLuint shader); - public static DetachShader glDetachShader = ((DetachShader)(GL.GetDelegateForExtensionMethod("glDetachShader", typeof(DetachShader)))) ?? new DetachShader(Imports.DetachShader); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DetailTexFuncSGIS(Enums.TextureTarget target, GLsizei n, System.IntPtr points); - public static DetailTexFuncSGIS glDetailTexFuncSGIS = ((DetailTexFuncSGIS)(GL.GetDelegateForExtensionMethod("glDetailTexFuncSGIS", typeof(DetailTexFuncSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Disable(Enums.EnableCap cap); - public static Disable glDisable = ((Disable)(GL.GetDelegateForExtensionMethod("glDisable", typeof(Disable)))) ?? new Disable(Imports.Disable); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DisableClientState(Enums.EnableCap array); - public static DisableClientState glDisableClientState = ((DisableClientState)(GL.GetDelegateForExtensionMethod("glDisableClientState", typeof(DisableClientState)))) ?? new DisableClientState(Imports.DisableClientState); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DisableIndexedEXT(Enums.GLenum target, GLuint index); - public static DisableIndexedEXT glDisableIndexedEXT = ((DisableIndexedEXT)(GL.GetDelegateForExtensionMethod("glDisableIndexedEXT", typeof(DisableIndexedEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DisableVariantClientStateEXT(GLuint id); - public static DisableVariantClientStateEXT glDisableVariantClientStateEXT = ((DisableVariantClientStateEXT)(GL.GetDelegateForExtensionMethod("glDisableVariantClientStateEXT", typeof(DisableVariantClientStateEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DisableVertexAttribArray(GLuint index); - public static DisableVertexAttribArray glDisableVertexAttribArray = ((DisableVertexAttribArray)(GL.GetDelegateForExtensionMethod("glDisableVertexAttribArray", typeof(DisableVertexAttribArray)))) ?? new DisableVertexAttribArray(Imports.DisableVertexAttribArray); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DisableVertexAttribArrayARB(GLuint index); - public static DisableVertexAttribArrayARB glDisableVertexAttribArrayARB = ((DisableVertexAttribArrayARB)(GL.GetDelegateForExtensionMethod("glDisableVertexAttribArrayARB", typeof(DisableVertexAttribArrayARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawArrays(Enums.BeginMode mode, GLint first, GLsizei count); - public static DrawArrays glDrawArrays = ((DrawArrays)(GL.GetDelegateForExtensionMethod("glDrawArrays", typeof(DrawArrays)))) ?? new DrawArrays(Imports.DrawArrays); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawArraysEXT(Enums.BeginMode mode, GLint first, GLsizei count); - public static DrawArraysEXT glDrawArraysEXT = ((DrawArraysEXT)(GL.GetDelegateForExtensionMethod("glDrawArraysEXT", typeof(DrawArraysEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawArraysInstancedEXT(Enums.BeginMode mode, GLint start, GLsizei count, GLsizei primcount); - public static DrawArraysInstancedEXT glDrawArraysInstancedEXT = ((DrawArraysInstancedEXT)(GL.GetDelegateForExtensionMethod("glDrawArraysInstancedEXT", typeof(DrawArraysInstancedEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawBuffer(Enums.DrawBufferMode mode); - public static DrawBuffer glDrawBuffer = ((DrawBuffer)(GL.GetDelegateForExtensionMethod("glDrawBuffer", typeof(DrawBuffer)))) ?? new DrawBuffer(Imports.DrawBuffer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawBuffers(GLsizei n, System.IntPtr bufs); - public static DrawBuffers glDrawBuffers = ((DrawBuffers)(GL.GetDelegateForExtensionMethod("glDrawBuffers", typeof(DrawBuffers)))) ?? new DrawBuffers(Imports.DrawBuffers); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawBuffersARB(GLsizei n, System.IntPtr bufs); - public static DrawBuffersARB glDrawBuffersARB = ((DrawBuffersARB)(GL.GetDelegateForExtensionMethod("glDrawBuffersARB", typeof(DrawBuffersARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawBuffersATI(GLsizei n, System.IntPtr bufs); - public static DrawBuffersATI glDrawBuffersATI = ((DrawBuffersATI)(GL.GetDelegateForExtensionMethod("glDrawBuffersATI", typeof(DrawBuffersATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawElementArrayAPPLE(Enums.BeginMode mode, GLint first, GLsizei count); - public static DrawElementArrayAPPLE glDrawElementArrayAPPLE = ((DrawElementArrayAPPLE)(GL.GetDelegateForExtensionMethod("glDrawElementArrayAPPLE", typeof(DrawElementArrayAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawElementArrayATI(Enums.BeginMode mode, GLsizei count); - public static DrawElementArrayATI glDrawElementArrayATI = ((DrawElementArrayATI)(GL.GetDelegateForExtensionMethod("glDrawElementArrayATI", typeof(DrawElementArrayATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawElements(Enums.BeginMode mode, GLsizei count, Enums.GLenum type, System.IntPtr indices); - public static DrawElements glDrawElements = ((DrawElements)(GL.GetDelegateForExtensionMethod("glDrawElements", typeof(DrawElements)))) ?? new DrawElements(Imports.DrawElements); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawElementsInstancedEXT(Enums.BeginMode mode, GLsizei count, Enums.EXT_draw_instanced type, System.IntPtr indices, GLsizei primcount); - public static DrawElementsInstancedEXT glDrawElementsInstancedEXT = ((DrawElementsInstancedEXT)(GL.GetDelegateForExtensionMethod("glDrawElementsInstancedEXT", typeof(DrawElementsInstancedEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawMeshArraysSUN(Enums.BeginMode mode, GLint first, GLsizei count, GLsizei width); - public static DrawMeshArraysSUN glDrawMeshArraysSUN = ((DrawMeshArraysSUN)(GL.GetDelegateForExtensionMethod("glDrawMeshArraysSUN", typeof(DrawMeshArraysSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawPixels(GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static DrawPixels glDrawPixels = ((DrawPixels)(GL.GetDelegateForExtensionMethod("glDrawPixels", typeof(DrawPixels)))) ?? new DrawPixels(Imports.DrawPixels); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, GLint first, GLsizei count); - public static DrawRangeElementArrayAPPLE glDrawRangeElementArrayAPPLE = ((DrawRangeElementArrayAPPLE)(GL.GetDelegateForExtensionMethod("glDrawRangeElementArrayAPPLE", typeof(DrawRangeElementArrayAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawRangeElementArrayATI(Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count); - public static DrawRangeElementArrayATI glDrawRangeElementArrayATI = ((DrawRangeElementArrayATI)(GL.GetDelegateForExtensionMethod("glDrawRangeElementArrayATI", typeof(DrawRangeElementArrayATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawRangeElements(Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, Enums.VERSION_1_2 type, System.IntPtr indices); - public static DrawRangeElements glDrawRangeElements = ((DrawRangeElements)(GL.GetDelegateForExtensionMethod("glDrawRangeElements", typeof(DrawRangeElements)))) ?? new DrawRangeElements(Imports.DrawRangeElements); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void DrawRangeElementsEXT(Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, Enums.EXT_draw_range_elements type, System.IntPtr indices); - public static DrawRangeElementsEXT glDrawRangeElementsEXT = ((DrawRangeElementsEXT)(GL.GetDelegateForExtensionMethod("glDrawRangeElementsEXT", typeof(DrawRangeElementsEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EdgeFlag([MarshalAs(UnmanagedType.Bool)] bool flag); - public static EdgeFlag glEdgeFlag = ((EdgeFlag)(GL.GetDelegateForExtensionMethod("glEdgeFlag", typeof(EdgeFlag)))) ?? new EdgeFlag(Imports.EdgeFlag); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EdgeFlagPointer(GLsizei stride, System.IntPtr pointer); - public static EdgeFlagPointer glEdgeFlagPointer = ((EdgeFlagPointer)(GL.GetDelegateForExtensionMethod("glEdgeFlagPointer", typeof(EdgeFlagPointer)))) ?? new EdgeFlagPointer(Imports.EdgeFlagPointer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EdgeFlagPointerEXT(GLsizei stride, GLsizei count, System.IntPtr pointer); - public static EdgeFlagPointerEXT glEdgeFlagPointerEXT = ((EdgeFlagPointerEXT)(GL.GetDelegateForExtensionMethod("glEdgeFlagPointerEXT", typeof(EdgeFlagPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EdgeFlagPointerListIBM(GLint stride, System.IntPtr pointer, GLint ptrstride); - public static EdgeFlagPointerListIBM glEdgeFlagPointerListIBM = ((EdgeFlagPointerListIBM)(GL.GetDelegateForExtensionMethod("glEdgeFlagPointerListIBM", typeof(EdgeFlagPointerListIBM)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EdgeFlagv(System.IntPtr flag); - public static EdgeFlagv glEdgeFlagv = ((EdgeFlagv)(GL.GetDelegateForExtensionMethod("glEdgeFlagv", typeof(EdgeFlagv)))) ?? new EdgeFlagv(Imports.EdgeFlagv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ElementPointerAPPLE(Enums.APPLE_element_array type, System.IntPtr pointer); - public static ElementPointerAPPLE glElementPointerAPPLE = ((ElementPointerAPPLE)(GL.GetDelegateForExtensionMethod("glElementPointerAPPLE", typeof(ElementPointerAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ElementPointerATI(Enums.ATI_element_array type, System.IntPtr pointer); - public static ElementPointerATI glElementPointerATI = ((ElementPointerATI)(GL.GetDelegateForExtensionMethod("glElementPointerATI", typeof(ElementPointerATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Enable(Enums.EnableCap cap); - public static Enable glEnable = ((Enable)(GL.GetDelegateForExtensionMethod("glEnable", typeof(Enable)))) ?? new Enable(Imports.Enable); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EnableClientState(Enums.EnableCap array); - public static EnableClientState glEnableClientState = ((EnableClientState)(GL.GetDelegateForExtensionMethod("glEnableClientState", typeof(EnableClientState)))) ?? new EnableClientState(Imports.EnableClientState); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EnableIndexedEXT(Enums.GLenum target, GLuint index); - public static EnableIndexedEXT glEnableIndexedEXT = ((EnableIndexedEXT)(GL.GetDelegateForExtensionMethod("glEnableIndexedEXT", typeof(EnableIndexedEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EnableVariantClientStateEXT(GLuint id); - public static EnableVariantClientStateEXT glEnableVariantClientStateEXT = ((EnableVariantClientStateEXT)(GL.GetDelegateForExtensionMethod("glEnableVariantClientStateEXT", typeof(EnableVariantClientStateEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EnableVertexAttribArray(GLuint index); - public static EnableVertexAttribArray glEnableVertexAttribArray = ((EnableVertexAttribArray)(GL.GetDelegateForExtensionMethod("glEnableVertexAttribArray", typeof(EnableVertexAttribArray)))) ?? new EnableVertexAttribArray(Imports.EnableVertexAttribArray); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EnableVertexAttribArrayARB(GLuint index); - public static EnableVertexAttribArrayARB glEnableVertexAttribArrayARB = ((EnableVertexAttribArrayARB)(GL.GetDelegateForExtensionMethod("glEnableVertexAttribArrayARB", typeof(EnableVertexAttribArrayARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void End(); - public static End glEnd = ((End)(GL.GetDelegateForExtensionMethod("glEnd", typeof(End)))) ?? new End(Imports.End); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EndFragmentShaderATI(); - public static EndFragmentShaderATI glEndFragmentShaderATI = ((EndFragmentShaderATI)(GL.GetDelegateForExtensionMethod("glEndFragmentShaderATI", typeof(EndFragmentShaderATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EndList(); - public static EndList glEndList = ((EndList)(GL.GetDelegateForExtensionMethod("glEndList", typeof(EndList)))) ?? new EndList(Imports.EndList); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EndOcclusionQueryNV(); - public static EndOcclusionQueryNV glEndOcclusionQueryNV = ((EndOcclusionQueryNV)(GL.GetDelegateForExtensionMethod("glEndOcclusionQueryNV", typeof(EndOcclusionQueryNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EndQuery(Enums.VERSION_1_5 target); - public static EndQuery glEndQuery = ((EndQuery)(GL.GetDelegateForExtensionMethod("glEndQuery", typeof(EndQuery)))) ?? new EndQuery(Imports.EndQuery); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EndQueryARB(Enums.ARB_occlusion_query target); - public static EndQueryARB glEndQueryARB = ((EndQueryARB)(GL.GetDelegateForExtensionMethod("glEndQueryARB", typeof(EndQueryARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EndTransformFeedbackNV(); - public static EndTransformFeedbackNV glEndTransformFeedbackNV = ((EndTransformFeedbackNV)(GL.GetDelegateForExtensionMethod("glEndTransformFeedbackNV", typeof(EndTransformFeedbackNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EndVertexShaderEXT(); - public static EndVertexShaderEXT glEndVertexShaderEXT = ((EndVertexShaderEXT)(GL.GetDelegateForExtensionMethod("glEndVertexShaderEXT", typeof(EndVertexShaderEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalCoord1d(GLdouble u); - public static EvalCoord1d glEvalCoord1d = ((EvalCoord1d)(GL.GetDelegateForExtensionMethod("glEvalCoord1d", typeof(EvalCoord1d)))) ?? new EvalCoord1d(Imports.EvalCoord1d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalCoord1dv(System.IntPtr u); - public static EvalCoord1dv glEvalCoord1dv = ((EvalCoord1dv)(GL.GetDelegateForExtensionMethod("glEvalCoord1dv", typeof(EvalCoord1dv)))) ?? new EvalCoord1dv(Imports.EvalCoord1dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalCoord1f(GLfloat u); - public static EvalCoord1f glEvalCoord1f = ((EvalCoord1f)(GL.GetDelegateForExtensionMethod("glEvalCoord1f", typeof(EvalCoord1f)))) ?? new EvalCoord1f(Imports.EvalCoord1f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalCoord1fv(System.IntPtr u); - public static EvalCoord1fv glEvalCoord1fv = ((EvalCoord1fv)(GL.GetDelegateForExtensionMethod("glEvalCoord1fv", typeof(EvalCoord1fv)))) ?? new EvalCoord1fv(Imports.EvalCoord1fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalCoord2d(GLdouble u, GLdouble v); - public static EvalCoord2d glEvalCoord2d = ((EvalCoord2d)(GL.GetDelegateForExtensionMethod("glEvalCoord2d", typeof(EvalCoord2d)))) ?? new EvalCoord2d(Imports.EvalCoord2d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalCoord2dv(System.IntPtr u); - public static EvalCoord2dv glEvalCoord2dv = ((EvalCoord2dv)(GL.GetDelegateForExtensionMethod("glEvalCoord2dv", typeof(EvalCoord2dv)))) ?? new EvalCoord2dv(Imports.EvalCoord2dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalCoord2f(GLfloat u, GLfloat v); - public static EvalCoord2f glEvalCoord2f = ((EvalCoord2f)(GL.GetDelegateForExtensionMethod("glEvalCoord2f", typeof(EvalCoord2f)))) ?? new EvalCoord2f(Imports.EvalCoord2f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalCoord2fv(System.IntPtr u); - public static EvalCoord2fv glEvalCoord2fv = ((EvalCoord2fv)(GL.GetDelegateForExtensionMethod("glEvalCoord2fv", typeof(EvalCoord2fv)))) ?? new EvalCoord2fv(Imports.EvalCoord2fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalMapsNV(Enums.NV_evaluators target, Enums.NV_evaluators mode); - public static EvalMapsNV glEvalMapsNV = ((EvalMapsNV)(GL.GetDelegateForExtensionMethod("glEvalMapsNV", typeof(EvalMapsNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalMesh1(Enums.MeshMode1 mode, GLint i1, GLint i2); - public static EvalMesh1 glEvalMesh1 = ((EvalMesh1)(GL.GetDelegateForExtensionMethod("glEvalMesh1", typeof(EvalMesh1)))) ?? new EvalMesh1(Imports.EvalMesh1); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalMesh2(Enums.MeshMode2 mode, GLint i1, GLint i2, GLint j1, GLint j2); - public static EvalMesh2 glEvalMesh2 = ((EvalMesh2)(GL.GetDelegateForExtensionMethod("glEvalMesh2", typeof(EvalMesh2)))) ?? new EvalMesh2(Imports.EvalMesh2); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalPoint1(GLint i); - public static EvalPoint1 glEvalPoint1 = ((EvalPoint1)(GL.GetDelegateForExtensionMethod("glEvalPoint1", typeof(EvalPoint1)))) ?? new EvalPoint1(Imports.EvalPoint1); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void EvalPoint2(GLint i, GLint j); - public static EvalPoint2 glEvalPoint2 = ((EvalPoint2)(GL.GetDelegateForExtensionMethod("glEvalPoint2", typeof(EvalPoint2)))) ?? new EvalPoint2(Imports.EvalPoint2); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ExecuteProgramNV(Enums.NV_vertex_program target, GLuint id, System.IntPtr @params); - public static ExecuteProgramNV glExecuteProgramNV = ((ExecuteProgramNV)(GL.GetDelegateForExtensionMethod("glExecuteProgramNV", typeof(ExecuteProgramNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ExtractComponentEXT(GLuint res, GLuint src, GLuint num); - public static ExtractComponentEXT glExtractComponentEXT = ((ExtractComponentEXT)(GL.GetDelegateForExtensionMethod("glExtractComponentEXT", typeof(ExtractComponentEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FeedbackBuffer(GLsizei size, Enums.FeedbackType type, [In, Out()] System.IntPtr buffer); - public static FeedbackBuffer glFeedbackBuffer = ((FeedbackBuffer)(GL.GetDelegateForExtensionMethod("glFeedbackBuffer", typeof(FeedbackBuffer)))) ?? new FeedbackBuffer(Imports.FeedbackBuffer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FinalCombinerInputNV(Enums.NV_register_combiners variable, Enums.NV_register_combiners input, Enums.NV_register_combiners mapping, Enums.NV_register_combiners componentUsage); - public static FinalCombinerInputNV glFinalCombinerInputNV = ((FinalCombinerInputNV)(GL.GetDelegateForExtensionMethod("glFinalCombinerInputNV", typeof(FinalCombinerInputNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Finish(); - public static Finish glFinish = ((Finish)(GL.GetDelegateForExtensionMethod("glFinish", typeof(Finish)))) ?? new Finish(Imports.Finish); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint FinishAsyncSGIX([In, Out()] System.IntPtr markerp); - public static FinishAsyncSGIX glFinishAsyncSGIX = ((FinishAsyncSGIX)(GL.GetDelegateForExtensionMethod("glFinishAsyncSGIX", typeof(FinishAsyncSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FinishFenceAPPLE(GLuint fence); - public static FinishFenceAPPLE glFinishFenceAPPLE = ((FinishFenceAPPLE)(GL.GetDelegateForExtensionMethod("glFinishFenceAPPLE", typeof(FinishFenceAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FinishFenceNV(GLuint fence); - public static FinishFenceNV glFinishFenceNV = ((FinishFenceNV)(GL.GetDelegateForExtensionMethod("glFinishFenceNV", typeof(FinishFenceNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FinishObjectAPPLE(Enums.APPLE_fence @object, GLint name); - public static FinishObjectAPPLE glFinishObjectAPPLE = ((FinishObjectAPPLE)(GL.GetDelegateForExtensionMethod("glFinishObjectAPPLE", typeof(FinishObjectAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FinishTextureSUNX(); - public static FinishTextureSUNX glFinishTextureSUNX = ((FinishTextureSUNX)(GL.GetDelegateForExtensionMethod("glFinishTextureSUNX", typeof(FinishTextureSUNX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Flush(); - public static Flush glFlush = ((Flush)(GL.GetDelegateForExtensionMethod("glFlush", typeof(Flush)))) ?? new Flush(Imports.Flush); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FlushMappedBufferRangeAPPLE(Enums.GLenum target, GLintptr offset, GLsizeiptr size); - public static FlushMappedBufferRangeAPPLE glFlushMappedBufferRangeAPPLE = ((FlushMappedBufferRangeAPPLE)(GL.GetDelegateForExtensionMethod("glFlushMappedBufferRangeAPPLE", typeof(FlushMappedBufferRangeAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FlushPixelDataRangeNV(Enums.NV_pixel_data_range target); - public static FlushPixelDataRangeNV glFlushPixelDataRangeNV = ((FlushPixelDataRangeNV)(GL.GetDelegateForExtensionMethod("glFlushPixelDataRangeNV", typeof(FlushPixelDataRangeNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FlushRasterSGIX(); - public static FlushRasterSGIX glFlushRasterSGIX = ((FlushRasterSGIX)(GL.GetDelegateForExtensionMethod("glFlushRasterSGIX", typeof(FlushRasterSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FlushVertexArrayRangeAPPLE(GLsizei length, [In, Out()] System.IntPtr pointer); - public static FlushVertexArrayRangeAPPLE glFlushVertexArrayRangeAPPLE = ((FlushVertexArrayRangeAPPLE)(GL.GetDelegateForExtensionMethod("glFlushVertexArrayRangeAPPLE", typeof(FlushVertexArrayRangeAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FlushVertexArrayRangeNV(); - public static FlushVertexArrayRangeNV glFlushVertexArrayRangeNV = ((FlushVertexArrayRangeNV)(GL.GetDelegateForExtensionMethod("glFlushVertexArrayRangeNV", typeof(FlushVertexArrayRangeNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoordd(GLdouble coord); - public static FogCoordd glFogCoordd = ((FogCoordd)(GL.GetDelegateForExtensionMethod("glFogCoordd", typeof(FogCoordd)))) ?? new FogCoordd(Imports.FogCoordd); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoorddEXT(GLdouble coord); - public static FogCoorddEXT glFogCoorddEXT = ((FogCoorddEXT)(GL.GetDelegateForExtensionMethod("glFogCoorddEXT", typeof(FogCoorddEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoorddv(System.IntPtr coord); - public static FogCoorddv glFogCoorddv = ((FogCoorddv)(GL.GetDelegateForExtensionMethod("glFogCoorddv", typeof(FogCoorddv)))) ?? new FogCoorddv(Imports.FogCoorddv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoorddvEXT(System.IntPtr coord); - public static FogCoorddvEXT glFogCoorddvEXT = ((FogCoorddvEXT)(GL.GetDelegateForExtensionMethod("glFogCoorddvEXT", typeof(FogCoorddvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoordf(GLfloat coord); - public static FogCoordf glFogCoordf = ((FogCoordf)(GL.GetDelegateForExtensionMethod("glFogCoordf", typeof(FogCoordf)))) ?? new FogCoordf(Imports.FogCoordf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoordfEXT(GLfloat coord); - public static FogCoordfEXT glFogCoordfEXT = ((FogCoordfEXT)(GL.GetDelegateForExtensionMethod("glFogCoordfEXT", typeof(FogCoordfEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoordfv(System.IntPtr coord); - public static FogCoordfv glFogCoordfv = ((FogCoordfv)(GL.GetDelegateForExtensionMethod("glFogCoordfv", typeof(FogCoordfv)))) ?? new FogCoordfv(Imports.FogCoordfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoordfvEXT(System.IntPtr coord); - public static FogCoordfvEXT glFogCoordfvEXT = ((FogCoordfvEXT)(GL.GetDelegateForExtensionMethod("glFogCoordfvEXT", typeof(FogCoordfvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoordhNV(GLhalfNV fog); - public static FogCoordhNV glFogCoordhNV = ((FogCoordhNV)(GL.GetDelegateForExtensionMethod("glFogCoordhNV", typeof(FogCoordhNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoordhvNV(System.IntPtr fog); - public static FogCoordhvNV glFogCoordhvNV = ((FogCoordhvNV)(GL.GetDelegateForExtensionMethod("glFogCoordhvNV", typeof(FogCoordhvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoordPointer(Enums.VERSION_1_4 type, GLsizei stride, System.IntPtr pointer); - public static FogCoordPointer glFogCoordPointer = ((FogCoordPointer)(GL.GetDelegateForExtensionMethod("glFogCoordPointer", typeof(FogCoordPointer)))) ?? new FogCoordPointer(Imports.FogCoordPointer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoordPointerEXT(Enums.EXT_fog_coord type, GLsizei stride, System.IntPtr pointer); - public static FogCoordPointerEXT glFogCoordPointerEXT = ((FogCoordPointerEXT)(GL.GetDelegateForExtensionMethod("glFogCoordPointerEXT", typeof(FogCoordPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogCoordPointerListIBM(Enums.IBM_vertex_array_lists type, GLint stride, System.IntPtr pointer, GLint ptrstride); - public static FogCoordPointerListIBM glFogCoordPointerListIBM = ((FogCoordPointerListIBM)(GL.GetDelegateForExtensionMethod("glFogCoordPointerListIBM", typeof(FogCoordPointerListIBM)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Fogf(Enums.FogParameter pname, GLfloat param); - public static Fogf glFogf = ((Fogf)(GL.GetDelegateForExtensionMethod("glFogf", typeof(Fogf)))) ?? new Fogf(Imports.Fogf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FogFuncSGIS(GLsizei n, System.IntPtr points); - public static FogFuncSGIS glFogFuncSGIS = ((FogFuncSGIS)(GL.GetDelegateForExtensionMethod("glFogFuncSGIS", typeof(FogFuncSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Fogfv(Enums.FogParameter pname, System.IntPtr @params); - public static Fogfv glFogfv = ((Fogfv)(GL.GetDelegateForExtensionMethod("glFogfv", typeof(Fogfv)))) ?? new Fogfv(Imports.Fogfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Fogi(Enums.FogParameter pname, GLint param); - public static Fogi glFogi = ((Fogi)(GL.GetDelegateForExtensionMethod("glFogi", typeof(Fogi)))) ?? new Fogi(Imports.Fogi); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Fogiv(Enums.FogParameter pname, System.IntPtr @params); - public static Fogiv glFogiv = ((Fogiv)(GL.GetDelegateForExtensionMethod("glFogiv", typeof(Fogiv)))) ?? new Fogiv(Imports.Fogiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentColorMaterialSGIX(Enums.MaterialFace face, Enums.MaterialParameter mode); - public static FragmentColorMaterialSGIX glFragmentColorMaterialSGIX = ((FragmentColorMaterialSGIX)(GL.GetDelegateForExtensionMethod("glFragmentColorMaterialSGIX", typeof(FragmentColorMaterialSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentLightfSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, GLfloat param); - public static FragmentLightfSGIX glFragmentLightfSGIX = ((FragmentLightfSGIX)(GL.GetDelegateForExtensionMethod("glFragmentLightfSGIX", typeof(FragmentLightfSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentLightfvSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, System.IntPtr @params); - public static FragmentLightfvSGIX glFragmentLightfvSGIX = ((FragmentLightfvSGIX)(GL.GetDelegateForExtensionMethod("glFragmentLightfvSGIX", typeof(FragmentLightfvSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentLightiSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, GLint param); - public static FragmentLightiSGIX glFragmentLightiSGIX = ((FragmentLightiSGIX)(GL.GetDelegateForExtensionMethod("glFragmentLightiSGIX", typeof(FragmentLightiSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentLightivSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, System.IntPtr @params); - public static FragmentLightivSGIX glFragmentLightivSGIX = ((FragmentLightivSGIX)(GL.GetDelegateForExtensionMethod("glFragmentLightivSGIX", typeof(FragmentLightivSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentLightModelfSGIX(Enums.FragmentLightModelParameterSGIX pname, GLfloat param); - public static FragmentLightModelfSGIX glFragmentLightModelfSGIX = ((FragmentLightModelfSGIX)(GL.GetDelegateForExtensionMethod("glFragmentLightModelfSGIX", typeof(FragmentLightModelfSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentLightModelfvSGIX(Enums.FragmentLightModelParameterSGIX pname, System.IntPtr @params); - public static FragmentLightModelfvSGIX glFragmentLightModelfvSGIX = ((FragmentLightModelfvSGIX)(GL.GetDelegateForExtensionMethod("glFragmentLightModelfvSGIX", typeof(FragmentLightModelfvSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentLightModeliSGIX(Enums.FragmentLightModelParameterSGIX pname, GLint param); - public static FragmentLightModeliSGIX glFragmentLightModeliSGIX = ((FragmentLightModeliSGIX)(GL.GetDelegateForExtensionMethod("glFragmentLightModeliSGIX", typeof(FragmentLightModeliSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentLightModelivSGIX(Enums.FragmentLightModelParameterSGIX pname, System.IntPtr @params); - public static FragmentLightModelivSGIX glFragmentLightModelivSGIX = ((FragmentLightModelivSGIX)(GL.GetDelegateForExtensionMethod("glFragmentLightModelivSGIX", typeof(FragmentLightModelivSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentMaterialfSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, GLfloat param); - public static FragmentMaterialfSGIX glFragmentMaterialfSGIX = ((FragmentMaterialfSGIX)(GL.GetDelegateForExtensionMethod("glFragmentMaterialfSGIX", typeof(FragmentMaterialfSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentMaterialfvSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params); - public static FragmentMaterialfvSGIX glFragmentMaterialfvSGIX = ((FragmentMaterialfvSGIX)(GL.GetDelegateForExtensionMethod("glFragmentMaterialfvSGIX", typeof(FragmentMaterialfvSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentMaterialiSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, GLint param); - public static FragmentMaterialiSGIX glFragmentMaterialiSGIX = ((FragmentMaterialiSGIX)(GL.GetDelegateForExtensionMethod("glFragmentMaterialiSGIX", typeof(FragmentMaterialiSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FragmentMaterialivSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params); - public static FragmentMaterialivSGIX glFragmentMaterialivSGIX = ((FragmentMaterialivSGIX)(GL.GetDelegateForExtensionMethod("glFragmentMaterialivSGIX", typeof(FragmentMaterialivSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FramebufferRenderbufferEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.EXT_framebuffer_object renderbuffertarget, GLuint renderbuffer); - public static FramebufferRenderbufferEXT glFramebufferRenderbufferEXT = ((FramebufferRenderbufferEXT)(GL.GetDelegateForExtensionMethod("glFramebufferRenderbufferEXT", typeof(FramebufferRenderbufferEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FramebufferTexture1DEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.GLenum textarget, GLuint texture, GLint level); - public static FramebufferTexture1DEXT glFramebufferTexture1DEXT = ((FramebufferTexture1DEXT)(GL.GetDelegateForExtensionMethod("glFramebufferTexture1DEXT", typeof(FramebufferTexture1DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FramebufferTexture2DEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.GLenum textarget, GLuint texture, GLint level); - public static FramebufferTexture2DEXT glFramebufferTexture2DEXT = ((FramebufferTexture2DEXT)(GL.GetDelegateForExtensionMethod("glFramebufferTexture2DEXT", typeof(FramebufferTexture2DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FramebufferTexture3DEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.GLenum textarget, GLuint texture, GLint level, GLint zoffset); - public static FramebufferTexture3DEXT glFramebufferTexture3DEXT = ((FramebufferTexture3DEXT)(GL.GetDelegateForExtensionMethod("glFramebufferTexture3DEXT", typeof(FramebufferTexture3DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FramebufferTextureEXT(Enums.NV_geometry_program4 target, Enums.NV_geometry_program4 attachment, GLuint texture, GLint level); - public static FramebufferTextureEXT glFramebufferTextureEXT = ((FramebufferTextureEXT)(GL.GetDelegateForExtensionMethod("glFramebufferTextureEXT", typeof(FramebufferTextureEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FramebufferTextureFaceEXT(Enums.NV_geometry_program4 target, Enums.NV_geometry_program4 attachment, GLuint texture, GLint level, Enums.TextureTarget face); - public static FramebufferTextureFaceEXT glFramebufferTextureFaceEXT = ((FramebufferTextureFaceEXT)(GL.GetDelegateForExtensionMethod("glFramebufferTextureFaceEXT", typeof(FramebufferTextureFaceEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FramebufferTextureLayerEXT(Enums.NV_geometry_program4 target, Enums.NV_geometry_program4 attachment, GLuint texture, GLint level, GLint layer); - public static FramebufferTextureLayerEXT glFramebufferTextureLayerEXT = ((FramebufferTextureLayerEXT)(GL.GetDelegateForExtensionMethod("glFramebufferTextureLayerEXT", typeof(FramebufferTextureLayerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FrameZoomSGIX(GLint factor); - public static FrameZoomSGIX glFrameZoomSGIX = ((FrameZoomSGIX)(GL.GetDelegateForExtensionMethod("glFrameZoomSGIX", typeof(FrameZoomSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FreeObjectBufferATI(GLuint buffer); - public static FreeObjectBufferATI glFreeObjectBufferATI = ((FreeObjectBufferATI)(GL.GetDelegateForExtensionMethod("glFreeObjectBufferATI", typeof(FreeObjectBufferATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void FrontFace(Enums.FrontFaceDirection mode); - public static FrontFace glFrontFace = ((FrontFace)(GL.GetDelegateForExtensionMethod("glFrontFace", typeof(FrontFace)))) ?? new FrontFace(Imports.FrontFace); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); - public static Frustum glFrustum = ((Frustum)(GL.GetDelegateForExtensionMethod("glFrustum", typeof(Frustum)))) ?? new Frustum(Imports.Frustum); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint GenAsyncMarkersSGIX(GLsizei range); - public static GenAsyncMarkersSGIX glGenAsyncMarkersSGIX = ((GenAsyncMarkersSGIX)(GL.GetDelegateForExtensionMethod("glGenAsyncMarkersSGIX", typeof(GenAsyncMarkersSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenBuffers(GLsizei n, [In, Out()] System.IntPtr buffers); - public static GenBuffers glGenBuffers = ((GenBuffers)(GL.GetDelegateForExtensionMethod("glGenBuffers", typeof(GenBuffers)))) ?? new GenBuffers(Imports.GenBuffers); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenBuffersARB(GLsizei n, [In, Out()] System.IntPtr buffers); - public static GenBuffersARB glGenBuffersARB = ((GenBuffersARB)(GL.GetDelegateForExtensionMethod("glGenBuffersARB", typeof(GenBuffersARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenerateMipmapEXT(Enums.GLenum target); - public static GenerateMipmapEXT glGenerateMipmapEXT = ((GenerateMipmapEXT)(GL.GetDelegateForExtensionMethod("glGenerateMipmapEXT", typeof(GenerateMipmapEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenFencesAPPLE(GLsizei n, [In, Out()] System.IntPtr fences); - public static GenFencesAPPLE glGenFencesAPPLE = ((GenFencesAPPLE)(GL.GetDelegateForExtensionMethod("glGenFencesAPPLE", typeof(GenFencesAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenFencesNV(GLsizei n, [In, Out()] System.IntPtr fences); - public static GenFencesNV glGenFencesNV = ((GenFencesNV)(GL.GetDelegateForExtensionMethod("glGenFencesNV", typeof(GenFencesNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint GenFragmentShadersATI(GLuint range); - public static GenFragmentShadersATI glGenFragmentShadersATI = ((GenFragmentShadersATI)(GL.GetDelegateForExtensionMethod("glGenFragmentShadersATI", typeof(GenFragmentShadersATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenFramebuffersEXT(GLsizei n, [In, Out()] System.IntPtr framebuffers); - public static GenFramebuffersEXT glGenFramebuffersEXT = ((GenFramebuffersEXT)(GL.GetDelegateForExtensionMethod("glGenFramebuffersEXT", typeof(GenFramebuffersEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint GenLists(GLsizei range); - public static GenLists glGenLists = ((GenLists)(GL.GetDelegateForExtensionMethod("glGenLists", typeof(GenLists)))) ?? new GenLists(Imports.GenLists); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenOcclusionQueriesNV(GLsizei n, [In, Out()] System.IntPtr ids); - public static GenOcclusionQueriesNV glGenOcclusionQueriesNV = ((GenOcclusionQueriesNV)(GL.GetDelegateForExtensionMethod("glGenOcclusionQueriesNV", typeof(GenOcclusionQueriesNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenProgramsARB(GLsizei n, [In, Out()] System.IntPtr programs); - public static GenProgramsARB glGenProgramsARB = ((GenProgramsARB)(GL.GetDelegateForExtensionMethod("glGenProgramsARB", typeof(GenProgramsARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenProgramsNV(GLsizei n, [In, Out()] System.IntPtr programs); - public static GenProgramsNV glGenProgramsNV = ((GenProgramsNV)(GL.GetDelegateForExtensionMethod("glGenProgramsNV", typeof(GenProgramsNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenQueries(GLsizei n, [In, Out()] System.IntPtr ids); - public static GenQueries glGenQueries = ((GenQueries)(GL.GetDelegateForExtensionMethod("glGenQueries", typeof(GenQueries)))) ?? new GenQueries(Imports.GenQueries); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenQueriesARB(GLsizei n, [In, Out()] System.IntPtr ids); - public static GenQueriesARB glGenQueriesARB = ((GenQueriesARB)(GL.GetDelegateForExtensionMethod("glGenQueriesARB", typeof(GenQueriesARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenRenderbuffersEXT(GLsizei n, [In, Out()] System.IntPtr renderbuffers); - public static GenRenderbuffersEXT glGenRenderbuffersEXT = ((GenRenderbuffersEXT)(GL.GetDelegateForExtensionMethod("glGenRenderbuffersEXT", typeof(GenRenderbuffersEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint GenSymbolsEXT(Enums.EXT_vertex_shader datatype, Enums.EXT_vertex_shader storagetype, Enums.EXT_vertex_shader range, GLuint components); - public static GenSymbolsEXT glGenSymbolsEXT = ((GenSymbolsEXT)(GL.GetDelegateForExtensionMethod("glGenSymbolsEXT", typeof(GenSymbolsEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenTextures(GLsizei n, [In, Out()] System.IntPtr textures); - public static GenTextures glGenTextures = ((GenTextures)(GL.GetDelegateForExtensionMethod("glGenTextures", typeof(GenTextures)))) ?? new GenTextures(Imports.GenTextures); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenTexturesEXT(GLsizei n, [In, Out()] System.IntPtr textures); - public static GenTexturesEXT glGenTexturesEXT = ((GenTexturesEXT)(GL.GetDelegateForExtensionMethod("glGenTexturesEXT", typeof(GenTexturesEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GenVertexArraysAPPLE(GLsizei n, [In, Out()] System.IntPtr arrays); - public static GenVertexArraysAPPLE glGenVertexArraysAPPLE = ((GenVertexArraysAPPLE)(GL.GetDelegateForExtensionMethod("glGenVertexArraysAPPLE", typeof(GenVertexArraysAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint GenVertexShadersEXT(GLuint range); - public static GenVertexShadersEXT glGenVertexShadersEXT = ((GenVertexShadersEXT)(GL.GetDelegateForExtensionMethod("glGenVertexShadersEXT", typeof(GenVertexShadersEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name); - public static GetActiveAttrib glGetActiveAttrib = ((GetActiveAttrib)(GL.GetDelegateForExtensionMethod("glGetActiveAttrib", typeof(GetActiveAttrib)))) ?? new GetActiveAttrib(Imports.GetActiveAttrib); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name); - public static GetActiveAttribARB glGetActiveAttribARB = ((GetActiveAttribARB)(GL.GetDelegateForExtensionMethod("glGetActiveAttribARB", typeof(GetActiveAttribARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name); - public static GetActiveUniform glGetActiveUniform = ((GetActiveUniform)(GL.GetDelegateForExtensionMethod("glGetActiveUniform", typeof(GetActiveUniform)))) ?? new GetActiveUniform(Imports.GetActiveUniform); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name); - public static GetActiveUniformARB glGetActiveUniformARB = ((GetActiveUniformARB)(GL.GetDelegateForExtensionMethod("glGetActiveUniformARB", typeof(GetActiveUniformARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.IntPtr size, [In, Out()] System.IntPtr type, [In, Out()] System.Text.StringBuilder name); - public static GetActiveVaryingNV glGetActiveVaryingNV = ((GetActiveVaryingNV)(GL.GetDelegateForExtensionMethod("glGetActiveVaryingNV", typeof(GetActiveVaryingNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetArrayObjectfvATI(Enums.EnableCap array, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params); - public static GetArrayObjectfvATI glGetArrayObjectfvATI = ((GetArrayObjectfvATI)(GL.GetDelegateForExtensionMethod("glGetArrayObjectfvATI", typeof(GetArrayObjectfvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetArrayObjectivATI(Enums.EnableCap array, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params); - public static GetArrayObjectivATI glGetArrayObjectivATI = ((GetArrayObjectivATI)(GL.GetDelegateForExtensionMethod("glGetArrayObjectivATI", typeof(GetArrayObjectivATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, [In, Out()] System.IntPtr count, [In, Out()] System.IntPtr obj); - public static GetAttachedObjectsARB glGetAttachedObjectsARB = ((GetAttachedObjectsARB)(GL.GetDelegateForExtensionMethod("glGetAttachedObjectsARB", typeof(GetAttachedObjectsARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetAttachedShaders(GLuint program, GLsizei maxCount, [In, Out()] System.IntPtr count, [In, Out()] System.IntPtr obj); - public static GetAttachedShaders glGetAttachedShaders = ((GetAttachedShaders)(GL.GetDelegateForExtensionMethod("glGetAttachedShaders", typeof(GetAttachedShaders)))) ?? new GetAttachedShaders(Imports.GetAttachedShaders); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint GetAttribLocation(GLuint program, string name); - public static GetAttribLocation glGetAttribLocation = ((GetAttribLocation)(GL.GetDelegateForExtensionMethod("glGetAttribLocation", typeof(GetAttribLocation)))) ?? new GetAttribLocation(Imports.GetAttribLocation); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint GetAttribLocationARB(GLhandleARB programObj, string name); - public static GetAttribLocationARB glGetAttribLocationARB = ((GetAttribLocationARB)(GL.GetDelegateForExtensionMethod("glGetAttribLocationARB", typeof(GetAttribLocationARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetBooleanIndexedvEXT(Enums.GLenum target, GLuint index, [In, Out()] System.IntPtr data); - public static GetBooleanIndexedvEXT glGetBooleanIndexedvEXT = ((GetBooleanIndexedvEXT)(GL.GetDelegateForExtensionMethod("glGetBooleanIndexedvEXT", typeof(GetBooleanIndexedvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetBooleanv(Enums.GetPName pname, [In, Out()] System.IntPtr @params); - public static GetBooleanv glGetBooleanv = ((GetBooleanv)(GL.GetDelegateForExtensionMethod("glGetBooleanv", typeof(GetBooleanv)))) ?? new GetBooleanv(Imports.GetBooleanv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetBufferParameteriv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, [In, Out()] System.IntPtr @params); - public static GetBufferParameteriv glGetBufferParameteriv = ((GetBufferParameteriv)(GL.GetDelegateForExtensionMethod("glGetBufferParameteriv", typeof(GetBufferParameteriv)))) ?? new GetBufferParameteriv(Imports.GetBufferParameteriv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetBufferParameterivARB(Enums.ARB_vertex_buffer_object target, Enums.ARB_vertex_buffer_object pname, [In, Out()] System.IntPtr @params); - public static GetBufferParameterivARB glGetBufferParameterivARB = ((GetBufferParameterivARB)(GL.GetDelegateForExtensionMethod("glGetBufferParameterivARB", typeof(GetBufferParameterivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetBufferPointerv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, [In, Out()] System.IntPtr @params); - public static GetBufferPointerv glGetBufferPointerv = ((GetBufferPointerv)(GL.GetDelegateForExtensionMethod("glGetBufferPointerv", typeof(GetBufferPointerv)))) ?? new GetBufferPointerv(Imports.GetBufferPointerv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetBufferPointervARB(Enums.ARB_vertex_buffer_object target, Enums.ARB_vertex_buffer_object pname, [In, Out()] System.IntPtr @params); - public static GetBufferPointervARB glGetBufferPointervARB = ((GetBufferPointervARB)(GL.GetDelegateForExtensionMethod("glGetBufferPointervARB", typeof(GetBufferPointervARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetBufferSubData(Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, [In, Out()] System.IntPtr data); - public static GetBufferSubData glGetBufferSubData = ((GetBufferSubData)(GL.GetDelegateForExtensionMethod("glGetBufferSubData", typeof(GetBufferSubData)))) ?? new GetBufferSubData(Imports.GetBufferSubData); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetBufferSubDataARB(Enums.ARB_vertex_buffer_object target, GLintptrARB offset, GLsizeiptrARB size, [In, Out()] System.IntPtr data); - public static GetBufferSubDataARB glGetBufferSubDataARB = ((GetBufferSubDataARB)(GL.GetDelegateForExtensionMethod("glGetBufferSubDataARB", typeof(GetBufferSubDataARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetClipPlane(Enums.ClipPlaneName plane, [In, Out()] System.IntPtr equation); - public static GetClipPlane glGetClipPlane = ((GetClipPlane)(GL.GetDelegateForExtensionMethod("glGetClipPlane", typeof(GetClipPlane)))) ?? new GetClipPlane(Imports.GetClipPlane); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetColorTable(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr table); - public static GetColorTable glGetColorTable = ((GetColorTable)(GL.GetDelegateForExtensionMethod("glGetColorTable", typeof(GetColorTable)))) ?? new GetColorTable(Imports.GetColorTable); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetColorTableEXT(Enums.EXT_paletted_texture target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr data); - public static GetColorTableEXT glGetColorTableEXT = ((GetColorTableEXT)(GL.GetDelegateForExtensionMethod("glGetColorTableEXT", typeof(GetColorTableEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetColorTableParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params); - public static GetColorTableParameterfv glGetColorTableParameterfv = ((GetColorTableParameterfv)(GL.GetDelegateForExtensionMethod("glGetColorTableParameterfv", typeof(GetColorTableParameterfv)))) ?? new GetColorTableParameterfv(Imports.GetColorTableParameterfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetColorTableParameterfvEXT(Enums.EXT_paletted_texture target, Enums.EXT_paletted_texture pname, [In, Out()] System.IntPtr @params); - public static GetColorTableParameterfvEXT glGetColorTableParameterfvEXT = ((GetColorTableParameterfvEXT)(GL.GetDelegateForExtensionMethod("glGetColorTableParameterfvEXT", typeof(GetColorTableParameterfvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetColorTableParameterfvSGI(Enums.ColorTableTargetSGI target, Enums.GetColorTableParameterPNameSGI pname, [In, Out()] System.IntPtr @params); - public static GetColorTableParameterfvSGI glGetColorTableParameterfvSGI = ((GetColorTableParameterfvSGI)(GL.GetDelegateForExtensionMethod("glGetColorTableParameterfvSGI", typeof(GetColorTableParameterfvSGI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetColorTableParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params); - public static GetColorTableParameteriv glGetColorTableParameteriv = ((GetColorTableParameteriv)(GL.GetDelegateForExtensionMethod("glGetColorTableParameteriv", typeof(GetColorTableParameteriv)))) ?? new GetColorTableParameteriv(Imports.GetColorTableParameteriv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetColorTableParameterivEXT(Enums.EXT_paletted_texture target, Enums.EXT_paletted_texture pname, [In, Out()] System.IntPtr @params); - public static GetColorTableParameterivEXT glGetColorTableParameterivEXT = ((GetColorTableParameterivEXT)(GL.GetDelegateForExtensionMethod("glGetColorTableParameterivEXT", typeof(GetColorTableParameterivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetColorTableParameterivSGI(Enums.ColorTableTargetSGI target, Enums.GetColorTableParameterPNameSGI pname, [In, Out()] System.IntPtr @params); - public static GetColorTableParameterivSGI glGetColorTableParameterivSGI = ((GetColorTableParameterivSGI)(GL.GetDelegateForExtensionMethod("glGetColorTableParameterivSGI", typeof(GetColorTableParameterivSGI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetColorTableSGI(Enums.ColorTableTargetSGI target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr table); - public static GetColorTableSGI glGetColorTableSGI = ((GetColorTableSGI)(GL.GetDelegateForExtensionMethod("glGetColorTableSGI", typeof(GetColorTableSGI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetCombinerInputParameterfvNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params); - public static GetCombinerInputParameterfvNV glGetCombinerInputParameterfvNV = ((GetCombinerInputParameterfvNV)(GL.GetDelegateForExtensionMethod("glGetCombinerInputParameterfvNV", typeof(GetCombinerInputParameterfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetCombinerInputParameterivNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params); - public static GetCombinerInputParameterivNV glGetCombinerInputParameterivNV = ((GetCombinerInputParameterivNV)(GL.GetDelegateForExtensionMethod("glGetCombinerInputParameterivNV", typeof(GetCombinerInputParameterivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetCombinerOutputParameterfvNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params); - public static GetCombinerOutputParameterfvNV glGetCombinerOutputParameterfvNV = ((GetCombinerOutputParameterfvNV)(GL.GetDelegateForExtensionMethod("glGetCombinerOutputParameterfvNV", typeof(GetCombinerOutputParameterfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetCombinerOutputParameterivNV(Enums.NV_register_combiners stage, Enums.NV_register_combiners portion, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params); - public static GetCombinerOutputParameterivNV glGetCombinerOutputParameterivNV = ((GetCombinerOutputParameterivNV)(GL.GetDelegateForExtensionMethod("glGetCombinerOutputParameterivNV", typeof(GetCombinerOutputParameterivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetCombinerStageParameterfvNV(Enums.NV_register_combiners2 stage, Enums.NV_register_combiners2 pname, [In, Out()] System.IntPtr @params); - public static GetCombinerStageParameterfvNV glGetCombinerStageParameterfvNV = ((GetCombinerStageParameterfvNV)(GL.GetDelegateForExtensionMethod("glGetCombinerStageParameterfvNV", typeof(GetCombinerStageParameterfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetCompressedTexImage(Enums.TextureTarget target, GLint level, [In, Out()] System.IntPtr img); - public static GetCompressedTexImage glGetCompressedTexImage = ((GetCompressedTexImage)(GL.GetDelegateForExtensionMethod("glGetCompressedTexImage", typeof(GetCompressedTexImage)))) ?? new GetCompressedTexImage(Imports.GetCompressedTexImage); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetCompressedTexImageARB(Enums.TextureTarget target, GLint level, [In, Out()] System.IntPtr img); - public static GetCompressedTexImageARB glGetCompressedTexImageARB = ((GetCompressedTexImageARB)(GL.GetDelegateForExtensionMethod("glGetCompressedTexImageARB", typeof(GetCompressedTexImageARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetConvolutionFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr image); - public static GetConvolutionFilter glGetConvolutionFilter = ((GetConvolutionFilter)(GL.GetDelegateForExtensionMethod("glGetConvolutionFilter", typeof(GetConvolutionFilter)))) ?? new GetConvolutionFilter(Imports.GetConvolutionFilter); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetConvolutionFilterEXT(Enums.ConvolutionTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr image); - public static GetConvolutionFilterEXT glGetConvolutionFilterEXT = ((GetConvolutionFilterEXT)(GL.GetDelegateForExtensionMethod("glGetConvolutionFilterEXT", typeof(GetConvolutionFilterEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetConvolutionParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params); - public static GetConvolutionParameterfv glGetConvolutionParameterfv = ((GetConvolutionParameterfv)(GL.GetDelegateForExtensionMethod("glGetConvolutionParameterfv", typeof(GetConvolutionParameterfv)))) ?? new GetConvolutionParameterfv(Imports.GetConvolutionParameterfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetConvolutionParameterfvEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, [In, Out()] System.IntPtr @params); - public static GetConvolutionParameterfvEXT glGetConvolutionParameterfvEXT = ((GetConvolutionParameterfvEXT)(GL.GetDelegateForExtensionMethod("glGetConvolutionParameterfvEXT", typeof(GetConvolutionParameterfvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetConvolutionParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params); - public static GetConvolutionParameteriv glGetConvolutionParameteriv = ((GetConvolutionParameteriv)(GL.GetDelegateForExtensionMethod("glGetConvolutionParameteriv", typeof(GetConvolutionParameteriv)))) ?? new GetConvolutionParameteriv(Imports.GetConvolutionParameteriv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetConvolutionParameterivEXT(Enums.ConvolutionTargetEXT target, Enums.ConvolutionParameterEXT pname, [In, Out()] System.IntPtr @params); - public static GetConvolutionParameterivEXT glGetConvolutionParameterivEXT = ((GetConvolutionParameterivEXT)(GL.GetDelegateForExtensionMethod("glGetConvolutionParameterivEXT", typeof(GetConvolutionParameterivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetDetailTexFuncSGIS(Enums.TextureTarget target, [In, Out()] System.IntPtr points); - public static GetDetailTexFuncSGIS glGetDetailTexFuncSGIS = ((GetDetailTexFuncSGIS)(GL.GetDelegateForExtensionMethod("glGetDetailTexFuncSGIS", typeof(GetDetailTexFuncSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetDoublev(Enums.GetPName pname, [In, Out()] System.IntPtr @params); - public static GetDoublev glGetDoublev = ((GetDoublev)(GL.GetDelegateForExtensionMethod("glGetDoublev", typeof(GetDoublev)))) ?? new GetDoublev(Imports.GetDoublev); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate Enums.GLenum GetError(); - public static GetError glGetError = ((GetError)(GL.GetDelegateForExtensionMethod("glGetError", typeof(GetError)))) ?? new GetError(Imports.GetError); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetFenceivNV(GLuint fence, Enums.NV_fence pname, [In, Out()] System.IntPtr @params); - public static GetFenceivNV glGetFenceivNV = ((GetFenceivNV)(GL.GetDelegateForExtensionMethod("glGetFenceivNV", typeof(GetFenceivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetFinalCombinerInputParameterfvNV(Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params); - public static GetFinalCombinerInputParameterfvNV glGetFinalCombinerInputParameterfvNV = ((GetFinalCombinerInputParameterfvNV)(GL.GetDelegateForExtensionMethod("glGetFinalCombinerInputParameterfvNV", typeof(GetFinalCombinerInputParameterfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetFinalCombinerInputParameterivNV(Enums.NV_register_combiners variable, Enums.NV_register_combiners pname, [In, Out()] System.IntPtr @params); - public static GetFinalCombinerInputParameterivNV glGetFinalCombinerInputParameterivNV = ((GetFinalCombinerInputParameterivNV)(GL.GetDelegateForExtensionMethod("glGetFinalCombinerInputParameterivNV", typeof(GetFinalCombinerInputParameterivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetFloatv(Enums.GetPName pname, [In, Out()] System.IntPtr @params); - public static GetFloatv glGetFloatv = ((GetFloatv)(GL.GetDelegateForExtensionMethod("glGetFloatv", typeof(GetFloatv)))) ?? new GetFloatv(Imports.GetFloatv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetFogFuncSGIS([In, Out()] System.IntPtr points); - public static GetFogFuncSGIS glGetFogFuncSGIS = ((GetFogFuncSGIS)(GL.GetDelegateForExtensionMethod("glGetFogFuncSGIS", typeof(GetFogFuncSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint GetFragDataLocationEXT(GLuint program, string name); - public static GetFragDataLocationEXT glGetFragDataLocationEXT = ((GetFragDataLocationEXT)(GL.GetDelegateForExtensionMethod("glGetFragDataLocationEXT", typeof(GetFragDataLocationEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetFragmentLightfvSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, [In, Out()] System.IntPtr @params); - public static GetFragmentLightfvSGIX glGetFragmentLightfvSGIX = ((GetFragmentLightfvSGIX)(GL.GetDelegateForExtensionMethod("glGetFragmentLightfvSGIX", typeof(GetFragmentLightfvSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetFragmentLightivSGIX(Enums.SGIX_fragment_lighting light, Enums.SGIX_fragment_lighting pname, [In, Out()] System.IntPtr @params); - public static GetFragmentLightivSGIX glGetFragmentLightivSGIX = ((GetFragmentLightivSGIX)(GL.GetDelegateForExtensionMethod("glGetFragmentLightivSGIX", typeof(GetFragmentLightivSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetFragmentMaterialfvSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, [In, Out()] System.IntPtr @params); - public static GetFragmentMaterialfvSGIX glGetFragmentMaterialfvSGIX = ((GetFragmentMaterialfvSGIX)(GL.GetDelegateForExtensionMethod("glGetFragmentMaterialfvSGIX", typeof(GetFragmentMaterialfvSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetFragmentMaterialivSGIX(Enums.MaterialFace face, Enums.MaterialParameter pname, [In, Out()] System.IntPtr @params); - public static GetFragmentMaterialivSGIX glGetFragmentMaterialivSGIX = ((GetFragmentMaterialivSGIX)(GL.GetDelegateForExtensionMethod("glGetFragmentMaterialivSGIX", typeof(GetFragmentMaterialivSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetFramebufferAttachmentParameterivEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object attachment, Enums.GLenum pname, [In, Out()] System.IntPtr @params); - public static GetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameterivEXT = ((GetFramebufferAttachmentParameterivEXT)(GL.GetDelegateForExtensionMethod("glGetFramebufferAttachmentParameterivEXT", typeof(GetFramebufferAttachmentParameterivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLhandleARB GetHandleARB(Enums.ARB_shader_objects pname); - public static GetHandleARB glGetHandleARB = ((GetHandleARB)(GL.GetDelegateForExtensionMethod("glGetHandleARB", typeof(GetHandleARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetHistogram(Enums.VERSION_1_2 target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr values); - public static GetHistogram glGetHistogram = ((GetHistogram)(GL.GetDelegateForExtensionMethod("glGetHistogram", typeof(GetHistogram)))) ?? new GetHistogram(Imports.GetHistogram); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetHistogramEXT(Enums.HistogramTargetEXT target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr values); - public static GetHistogramEXT glGetHistogramEXT = ((GetHistogramEXT)(GL.GetDelegateForExtensionMethod("glGetHistogramEXT", typeof(GetHistogramEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetHistogramParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params); - public static GetHistogramParameterfv glGetHistogramParameterfv = ((GetHistogramParameterfv)(GL.GetDelegateForExtensionMethod("glGetHistogramParameterfv", typeof(GetHistogramParameterfv)))) ?? new GetHistogramParameterfv(Imports.GetHistogramParameterfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetHistogramParameterfvEXT(Enums.HistogramTargetEXT target, Enums.GetHistogramParameterPNameEXT pname, [In, Out()] System.IntPtr @params); - public static GetHistogramParameterfvEXT glGetHistogramParameterfvEXT = ((GetHistogramParameterfvEXT)(GL.GetDelegateForExtensionMethod("glGetHistogramParameterfvEXT", typeof(GetHistogramParameterfvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetHistogramParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params); - public static GetHistogramParameteriv glGetHistogramParameteriv = ((GetHistogramParameteriv)(GL.GetDelegateForExtensionMethod("glGetHistogramParameteriv", typeof(GetHistogramParameteriv)))) ?? new GetHistogramParameteriv(Imports.GetHistogramParameteriv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetHistogramParameterivEXT(Enums.HistogramTargetEXT target, Enums.GetHistogramParameterPNameEXT pname, [In, Out()] System.IntPtr @params); - public static GetHistogramParameterivEXT glGetHistogramParameterivEXT = ((GetHistogramParameterivEXT)(GL.GetDelegateForExtensionMethod("glGetHistogramParameterivEXT", typeof(GetHistogramParameterivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetImageTransformParameterfvHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, [In, Out()] System.IntPtr @params); - public static GetImageTransformParameterfvHP glGetImageTransformParameterfvHP = ((GetImageTransformParameterfvHP)(GL.GetDelegateForExtensionMethod("glGetImageTransformParameterfvHP", typeof(GetImageTransformParameterfvHP)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetImageTransformParameterivHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, [In, Out()] System.IntPtr @params); - public static GetImageTransformParameterivHP glGetImageTransformParameterivHP = ((GetImageTransformParameterivHP)(GL.GetDelegateForExtensionMethod("glGetImageTransformParameterivHP", typeof(GetImageTransformParameterivHP)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.Text.StringBuilder infoLog); - public static GetInfoLogARB glGetInfoLogARB = ((GetInfoLogARB)(GL.GetDelegateForExtensionMethod("glGetInfoLogARB", typeof(GetInfoLogARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint GetInstrumentsSGIX(); - public static GetInstrumentsSGIX glGetInstrumentsSGIX = ((GetInstrumentsSGIX)(GL.GetDelegateForExtensionMethod("glGetInstrumentsSGIX", typeof(GetInstrumentsSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetIntegerIndexedvEXT(Enums.GLenum target, GLuint index, [In, Out()] System.IntPtr data); - public static GetIntegerIndexedvEXT glGetIntegerIndexedvEXT = ((GetIntegerIndexedvEXT)(GL.GetDelegateForExtensionMethod("glGetIntegerIndexedvEXT", typeof(GetIntegerIndexedvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetIntegerv(Enums.GetPName pname, [In, Out()] System.IntPtr @params); - public static GetIntegerv glGetIntegerv = ((GetIntegerv)(GL.GetDelegateForExtensionMethod("glGetIntegerv", typeof(GetIntegerv)))) ?? new GetIntegerv(Imports.GetIntegerv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetInvariantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data); - public static GetInvariantBooleanvEXT glGetInvariantBooleanvEXT = ((GetInvariantBooleanvEXT)(GL.GetDelegateForExtensionMethod("glGetInvariantBooleanvEXT", typeof(GetInvariantBooleanvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetInvariantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data); - public static GetInvariantFloatvEXT glGetInvariantFloatvEXT = ((GetInvariantFloatvEXT)(GL.GetDelegateForExtensionMethod("glGetInvariantFloatvEXT", typeof(GetInvariantFloatvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetInvariantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data); - public static GetInvariantIntegervEXT glGetInvariantIntegervEXT = ((GetInvariantIntegervEXT)(GL.GetDelegateForExtensionMethod("glGetInvariantIntegervEXT", typeof(GetInvariantIntegervEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetLightfv(Enums.LightName light, Enums.LightParameter pname, [In, Out()] System.IntPtr @params); - public static GetLightfv glGetLightfv = ((GetLightfv)(GL.GetDelegateForExtensionMethod("glGetLightfv", typeof(GetLightfv)))) ?? new GetLightfv(Imports.GetLightfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetLightiv(Enums.LightName light, Enums.LightParameter pname, [In, Out()] System.IntPtr @params); - public static GetLightiv glGetLightiv = ((GetLightiv)(GL.GetDelegateForExtensionMethod("glGetLightiv", typeof(GetLightiv)))) ?? new GetLightiv(Imports.GetLightiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetListParameterfvSGIX(GLuint list, Enums.ListParameterName pname, [In, Out()] System.IntPtr @params); - public static GetListParameterfvSGIX glGetListParameterfvSGIX = ((GetListParameterfvSGIX)(GL.GetDelegateForExtensionMethod("glGetListParameterfvSGIX", typeof(GetListParameterfvSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetListParameterivSGIX(GLuint list, Enums.ListParameterName pname, [In, Out()] System.IntPtr @params); - public static GetListParameterivSGIX glGetListParameterivSGIX = ((GetListParameterivSGIX)(GL.GetDelegateForExtensionMethod("glGetListParameterivSGIX", typeof(GetListParameterivSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetLocalConstantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data); - public static GetLocalConstantBooleanvEXT glGetLocalConstantBooleanvEXT = ((GetLocalConstantBooleanvEXT)(GL.GetDelegateForExtensionMethod("glGetLocalConstantBooleanvEXT", typeof(GetLocalConstantBooleanvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetLocalConstantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data); - public static GetLocalConstantFloatvEXT glGetLocalConstantFloatvEXT = ((GetLocalConstantFloatvEXT)(GL.GetDelegateForExtensionMethod("glGetLocalConstantFloatvEXT", typeof(GetLocalConstantFloatvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetLocalConstantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data); - public static GetLocalConstantIntegervEXT glGetLocalConstantIntegervEXT = ((GetLocalConstantIntegervEXT)(GL.GetDelegateForExtensionMethod("glGetLocalConstantIntegervEXT", typeof(GetLocalConstantIntegervEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMapAttribParameterfvNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators pname, [In, Out()] System.IntPtr @params); - public static GetMapAttribParameterfvNV glGetMapAttribParameterfvNV = ((GetMapAttribParameterfvNV)(GL.GetDelegateForExtensionMethod("glGetMapAttribParameterfvNV", typeof(GetMapAttribParameterfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMapAttribParameterivNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators pname, [In, Out()] System.IntPtr @params); - public static GetMapAttribParameterivNV glGetMapAttribParameterivNV = ((GetMapAttribParameterivNV)(GL.GetDelegateForExtensionMethod("glGetMapAttribParameterivNV", typeof(GetMapAttribParameterivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMapControlPointsNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, [MarshalAs(UnmanagedType.Bool)] bool packed, [In, Out()] System.IntPtr points); - public static GetMapControlPointsNV glGetMapControlPointsNV = ((GetMapControlPointsNV)(GL.GetDelegateForExtensionMethod("glGetMapControlPointsNV", typeof(GetMapControlPointsNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMapdv(Enums.MapTarget target, Enums.GetMapQuery query, [In, Out()] System.IntPtr v); - public static GetMapdv glGetMapdv = ((GetMapdv)(GL.GetDelegateForExtensionMethod("glGetMapdv", typeof(GetMapdv)))) ?? new GetMapdv(Imports.GetMapdv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMapfv(Enums.MapTarget target, Enums.GetMapQuery query, [In, Out()] System.IntPtr v); - public static GetMapfv glGetMapfv = ((GetMapfv)(GL.GetDelegateForExtensionMethod("glGetMapfv", typeof(GetMapfv)))) ?? new GetMapfv(Imports.GetMapfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMapiv(Enums.MapTarget target, Enums.GetMapQuery query, [In, Out()] System.IntPtr v); - public static GetMapiv glGetMapiv = ((GetMapiv)(GL.GetDelegateForExtensionMethod("glGetMapiv", typeof(GetMapiv)))) ?? new GetMapiv(Imports.GetMapiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMapParameterfvNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, [In, Out()] System.IntPtr @params); - public static GetMapParameterfvNV glGetMapParameterfvNV = ((GetMapParameterfvNV)(GL.GetDelegateForExtensionMethod("glGetMapParameterfvNV", typeof(GetMapParameterfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMapParameterivNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, [In, Out()] System.IntPtr @params); - public static GetMapParameterivNV glGetMapParameterivNV = ((GetMapParameterivNV)(GL.GetDelegateForExtensionMethod("glGetMapParameterivNV", typeof(GetMapParameterivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMaterialfv(Enums.MaterialFace face, Enums.MaterialParameter pname, [In, Out()] System.IntPtr @params); - public static GetMaterialfv glGetMaterialfv = ((GetMaterialfv)(GL.GetDelegateForExtensionMethod("glGetMaterialfv", typeof(GetMaterialfv)))) ?? new GetMaterialfv(Imports.GetMaterialfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMaterialiv(Enums.MaterialFace face, Enums.MaterialParameter pname, [In, Out()] System.IntPtr @params); - public static GetMaterialiv glGetMaterialiv = ((GetMaterialiv)(GL.GetDelegateForExtensionMethod("glGetMaterialiv", typeof(GetMaterialiv)))) ?? new GetMaterialiv(Imports.GetMaterialiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMinmax(Enums.VERSION_1_2 target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr values); - public static GetMinmax glGetMinmax = ((GetMinmax)(GL.GetDelegateForExtensionMethod("glGetMinmax", typeof(GetMinmax)))) ?? new GetMinmax(Imports.GetMinmax); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMinmaxEXT(Enums.MinmaxTargetEXT target, [MarshalAs(UnmanagedType.Bool)] bool reset, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr values); - public static GetMinmaxEXT glGetMinmaxEXT = ((GetMinmaxEXT)(GL.GetDelegateForExtensionMethod("glGetMinmaxEXT", typeof(GetMinmaxEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMinmaxParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params); - public static GetMinmaxParameterfv glGetMinmaxParameterfv = ((GetMinmaxParameterfv)(GL.GetDelegateForExtensionMethod("glGetMinmaxParameterfv", typeof(GetMinmaxParameterfv)))) ?? new GetMinmaxParameterfv(Imports.GetMinmaxParameterfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMinmaxParameterfvEXT(Enums.MinmaxTargetEXT target, Enums.GetMinmaxParameterPNameEXT pname, [In, Out()] System.IntPtr @params); - public static GetMinmaxParameterfvEXT glGetMinmaxParameterfvEXT = ((GetMinmaxParameterfvEXT)(GL.GetDelegateForExtensionMethod("glGetMinmaxParameterfvEXT", typeof(GetMinmaxParameterfvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMinmaxParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, [In, Out()] System.IntPtr @params); - public static GetMinmaxParameteriv glGetMinmaxParameteriv = ((GetMinmaxParameteriv)(GL.GetDelegateForExtensionMethod("glGetMinmaxParameteriv", typeof(GetMinmaxParameteriv)))) ?? new GetMinmaxParameteriv(Imports.GetMinmaxParameteriv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetMinmaxParameterivEXT(Enums.MinmaxTargetEXT target, Enums.GetMinmaxParameterPNameEXT pname, [In, Out()] System.IntPtr @params); - public static GetMinmaxParameterivEXT glGetMinmaxParameterivEXT = ((GetMinmaxParameterivEXT)(GL.GetDelegateForExtensionMethod("glGetMinmaxParameterivEXT", typeof(GetMinmaxParameterivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetObjectBufferfvATI(GLuint buffer, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params); - public static GetObjectBufferfvATI glGetObjectBufferfvATI = ((GetObjectBufferfvATI)(GL.GetDelegateForExtensionMethod("glGetObjectBufferfvATI", typeof(GetObjectBufferfvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetObjectBufferivATI(GLuint buffer, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params); - public static GetObjectBufferivATI glGetObjectBufferivATI = ((GetObjectBufferivATI)(GL.GetDelegateForExtensionMethod("glGetObjectBufferivATI", typeof(GetObjectBufferivATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetObjectParameterfvARB(GLhandleARB obj, Enums.ARB_shader_objects pname, [In, Out()] System.IntPtr @params); - public static GetObjectParameterfvARB glGetObjectParameterfvARB = ((GetObjectParameterfvARB)(GL.GetDelegateForExtensionMethod("glGetObjectParameterfvARB", typeof(GetObjectParameterfvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetObjectParameterivARB(GLhandleARB obj, Enums.ARB_shader_objects pname, [In, Out()] System.IntPtr @params); - public static GetObjectParameterivARB glGetObjectParameterivARB = ((GetObjectParameterivARB)(GL.GetDelegateForExtensionMethod("glGetObjectParameterivARB", typeof(GetObjectParameterivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetOcclusionQueryivNV(GLuint id, Enums.NV_occlusion_query pname, [In, Out()] System.IntPtr @params); - public static GetOcclusionQueryivNV glGetOcclusionQueryivNV = ((GetOcclusionQueryivNV)(GL.GetDelegateForExtensionMethod("glGetOcclusionQueryivNV", typeof(GetOcclusionQueryivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetOcclusionQueryuivNV(GLuint id, Enums.NV_occlusion_query pname, [In, Out()] System.IntPtr @params); - public static GetOcclusionQueryuivNV glGetOcclusionQueryuivNV = ((GetOcclusionQueryuivNV)(GL.GetDelegateForExtensionMethod("glGetOcclusionQueryuivNV", typeof(GetOcclusionQueryuivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetPixelMapfv(Enums.PixelMap map, [In, Out()] System.IntPtr values); - public static GetPixelMapfv glGetPixelMapfv = ((GetPixelMapfv)(GL.GetDelegateForExtensionMethod("glGetPixelMapfv", typeof(GetPixelMapfv)))) ?? new GetPixelMapfv(Imports.GetPixelMapfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetPixelMapuiv(Enums.PixelMap map, [In, Out()] System.IntPtr values); - public static GetPixelMapuiv glGetPixelMapuiv = ((GetPixelMapuiv)(GL.GetDelegateForExtensionMethod("glGetPixelMapuiv", typeof(GetPixelMapuiv)))) ?? new GetPixelMapuiv(Imports.GetPixelMapuiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetPixelMapusv(Enums.PixelMap map, [In, Out()] System.IntPtr values); - public static GetPixelMapusv glGetPixelMapusv = ((GetPixelMapusv)(GL.GetDelegateForExtensionMethod("glGetPixelMapusv", typeof(GetPixelMapusv)))) ?? new GetPixelMapusv(Imports.GetPixelMapusv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetPixelTexGenParameterfvSGIS(Enums.PixelTexGenParameterNameSGIS pname, [In, Out()] System.IntPtr @params); - public static GetPixelTexGenParameterfvSGIS glGetPixelTexGenParameterfvSGIS = ((GetPixelTexGenParameterfvSGIS)(GL.GetDelegateForExtensionMethod("glGetPixelTexGenParameterfvSGIS", typeof(GetPixelTexGenParameterfvSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetPixelTexGenParameterivSGIS(Enums.PixelTexGenParameterNameSGIS pname, [In, Out()] System.IntPtr @params); - public static GetPixelTexGenParameterivSGIS glGetPixelTexGenParameterivSGIS = ((GetPixelTexGenParameterivSGIS)(GL.GetDelegateForExtensionMethod("glGetPixelTexGenParameterivSGIS", typeof(GetPixelTexGenParameterivSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetPointerv(Enums.GetPointervPName pname, [In, Out()] System.IntPtr @params); - public static GetPointerv glGetPointerv = ((GetPointerv)(GL.GetDelegateForExtensionMethod("glGetPointerv", typeof(GetPointerv)))) ?? new GetPointerv(Imports.GetPointerv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetPointervEXT(Enums.GetPointervPName pname, [In, Out()] System.IntPtr @params); - public static GetPointervEXT glGetPointervEXT = ((GetPointervEXT)(GL.GetDelegateForExtensionMethod("glGetPointervEXT", typeof(GetPointervEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetPolygonStipple([In, Out()] System.IntPtr mask); - public static GetPolygonStipple glGetPolygonStipple = ((GetPolygonStipple)(GL.GetDelegateForExtensionMethod("glGetPolygonStipple", typeof(GetPolygonStipple)))) ?? new GetPolygonStipple(Imports.GetPolygonStipple); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramEnvParameterdvARB(Enums.ARB_vertex_program target, GLuint index, [In, Out()] System.IntPtr @params); - public static GetProgramEnvParameterdvARB glGetProgramEnvParameterdvARB = ((GetProgramEnvParameterdvARB)(GL.GetDelegateForExtensionMethod("glGetProgramEnvParameterdvARB", typeof(GetProgramEnvParameterdvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramEnvParameterfvARB(Enums.ARB_vertex_program target, GLuint index, [In, Out()] System.IntPtr @params); - public static GetProgramEnvParameterfvARB glGetProgramEnvParameterfvARB = ((GetProgramEnvParameterfvARB)(GL.GetDelegateForExtensionMethod("glGetProgramEnvParameterfvARB", typeof(GetProgramEnvParameterfvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramEnvParameterIivNV(Enums.NV_gpu_program4 target, GLuint index, [In, Out()] System.IntPtr @params); - public static GetProgramEnvParameterIivNV glGetProgramEnvParameterIivNV = ((GetProgramEnvParameterIivNV)(GL.GetDelegateForExtensionMethod("glGetProgramEnvParameterIivNV", typeof(GetProgramEnvParameterIivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramEnvParameterIuivNV(Enums.NV_gpu_program4 target, GLuint index, [In, Out()] System.IntPtr @params); - public static GetProgramEnvParameterIuivNV glGetProgramEnvParameterIuivNV = ((GetProgramEnvParameterIuivNV)(GL.GetDelegateForExtensionMethod("glGetProgramEnvParameterIuivNV", typeof(GetProgramEnvParameterIuivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramInfoLog(GLuint program, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.Text.StringBuilder infoLog); - public static GetProgramInfoLog glGetProgramInfoLog = ((GetProgramInfoLog)(GL.GetDelegateForExtensionMethod("glGetProgramInfoLog", typeof(GetProgramInfoLog)))) ?? new GetProgramInfoLog(Imports.GetProgramInfoLog); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramiv(GLuint program, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr @params); - public static GetProgramiv glGetProgramiv = ((GetProgramiv)(GL.GetDelegateForExtensionMethod("glGetProgramiv", typeof(GetProgramiv)))) ?? new GetProgramiv(Imports.GetProgramiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramivARB(Enums.ARB_vertex_program target, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr @params); - public static GetProgramivARB glGetProgramivARB = ((GetProgramivARB)(GL.GetDelegateForExtensionMethod("glGetProgramivARB", typeof(GetProgramivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramivNV(GLuint id, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params); - public static GetProgramivNV glGetProgramivNV = ((GetProgramivNV)(GL.GetDelegateForExtensionMethod("glGetProgramivNV", typeof(GetProgramivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramLocalParameterdvARB(Enums.ARB_vertex_program target, GLuint index, [In, Out()] System.IntPtr @params); - public static GetProgramLocalParameterdvARB glGetProgramLocalParameterdvARB = ((GetProgramLocalParameterdvARB)(GL.GetDelegateForExtensionMethod("glGetProgramLocalParameterdvARB", typeof(GetProgramLocalParameterdvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramLocalParameterfvARB(Enums.ARB_vertex_program target, GLuint index, [In, Out()] System.IntPtr @params); - public static GetProgramLocalParameterfvARB glGetProgramLocalParameterfvARB = ((GetProgramLocalParameterfvARB)(GL.GetDelegateForExtensionMethod("glGetProgramLocalParameterfvARB", typeof(GetProgramLocalParameterfvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramLocalParameterIivNV(Enums.NV_gpu_program4 target, GLuint index, [In, Out()] System.IntPtr @params); - public static GetProgramLocalParameterIivNV glGetProgramLocalParameterIivNV = ((GetProgramLocalParameterIivNV)(GL.GetDelegateForExtensionMethod("glGetProgramLocalParameterIivNV", typeof(GetProgramLocalParameterIivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramLocalParameterIuivNV(Enums.NV_gpu_program4 target, GLuint index, [In, Out()] System.IntPtr @params); - public static GetProgramLocalParameterIuivNV glGetProgramLocalParameterIuivNV = ((GetProgramLocalParameterIuivNV)(GL.GetDelegateForExtensionMethod("glGetProgramLocalParameterIuivNV", typeof(GetProgramLocalParameterIuivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramNamedParameterdvNV(GLuint id, GLsizei len, System.IntPtr name, [In, Out()] System.IntPtr @params); - public static GetProgramNamedParameterdvNV glGetProgramNamedParameterdvNV = ((GetProgramNamedParameterdvNV)(GL.GetDelegateForExtensionMethod("glGetProgramNamedParameterdvNV", typeof(GetProgramNamedParameterdvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramNamedParameterfvNV(GLuint id, GLsizei len, System.IntPtr name, [In, Out()] System.IntPtr @params); - public static GetProgramNamedParameterfvNV glGetProgramNamedParameterfvNV = ((GetProgramNamedParameterfvNV)(GL.GetDelegateForExtensionMethod("glGetProgramNamedParameterfvNV", typeof(GetProgramNamedParameterfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramParameterdvNV(Enums.NV_vertex_program target, GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params); - public static GetProgramParameterdvNV glGetProgramParameterdvNV = ((GetProgramParameterdvNV)(GL.GetDelegateForExtensionMethod("glGetProgramParameterdvNV", typeof(GetProgramParameterdvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramParameterfvNV(Enums.NV_vertex_program target, GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params); - public static GetProgramParameterfvNV glGetProgramParameterfvNV = ((GetProgramParameterfvNV)(GL.GetDelegateForExtensionMethod("glGetProgramParameterfvNV", typeof(GetProgramParameterfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramStringARB(Enums.ARB_vertex_program target, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr @string); - public static GetProgramStringARB glGetProgramStringARB = ((GetProgramStringARB)(GL.GetDelegateForExtensionMethod("glGetProgramStringARB", typeof(GetProgramStringARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetProgramStringNV(GLuint id, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr program); - public static GetProgramStringNV glGetProgramStringNV = ((GetProgramStringNV)(GL.GetDelegateForExtensionMethod("glGetProgramStringNV", typeof(GetProgramStringNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetQueryiv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, [In, Out()] System.IntPtr @params); - public static GetQueryiv glGetQueryiv = ((GetQueryiv)(GL.GetDelegateForExtensionMethod("glGetQueryiv", typeof(GetQueryiv)))) ?? new GetQueryiv(Imports.GetQueryiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetQueryivARB(Enums.ARB_occlusion_query target, Enums.ARB_occlusion_query pname, [In, Out()] System.IntPtr @params); - public static GetQueryivARB glGetQueryivARB = ((GetQueryivARB)(GL.GetDelegateForExtensionMethod("glGetQueryivARB", typeof(GetQueryivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetQueryObjecti64vEXT(GLuint id, Enums.GLenum pname, [In, Out()] System.IntPtr @params); - public static GetQueryObjecti64vEXT glGetQueryObjecti64vEXT = ((GetQueryObjecti64vEXT)(GL.GetDelegateForExtensionMethod("glGetQueryObjecti64vEXT", typeof(GetQueryObjecti64vEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetQueryObjectiv(GLuint id, Enums.VERSION_1_5 pname, [In, Out()] System.IntPtr @params); - public static GetQueryObjectiv glGetQueryObjectiv = ((GetQueryObjectiv)(GL.GetDelegateForExtensionMethod("glGetQueryObjectiv", typeof(GetQueryObjectiv)))) ?? new GetQueryObjectiv(Imports.GetQueryObjectiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetQueryObjectivARB(GLuint id, Enums.ARB_occlusion_query pname, [In, Out()] System.IntPtr @params); - public static GetQueryObjectivARB glGetQueryObjectivARB = ((GetQueryObjectivARB)(GL.GetDelegateForExtensionMethod("glGetQueryObjectivARB", typeof(GetQueryObjectivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetQueryObjectui64vEXT(GLuint id, Enums.GLenum pname, [In, Out()] System.IntPtr @params); - public static GetQueryObjectui64vEXT glGetQueryObjectui64vEXT = ((GetQueryObjectui64vEXT)(GL.GetDelegateForExtensionMethod("glGetQueryObjectui64vEXT", typeof(GetQueryObjectui64vEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetQueryObjectuiv(GLuint id, Enums.VERSION_1_5 pname, [In, Out()] System.IntPtr @params); - public static GetQueryObjectuiv glGetQueryObjectuiv = ((GetQueryObjectuiv)(GL.GetDelegateForExtensionMethod("glGetQueryObjectuiv", typeof(GetQueryObjectuiv)))) ?? new GetQueryObjectuiv(Imports.GetQueryObjectuiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetQueryObjectuivARB(GLuint id, Enums.ARB_occlusion_query pname, [In, Out()] System.IntPtr @params); - public static GetQueryObjectuivARB glGetQueryObjectuivARB = ((GetQueryObjectuivARB)(GL.GetDelegateForExtensionMethod("glGetQueryObjectuivARB", typeof(GetQueryObjectuivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetRenderbufferParameterivEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object pname, [In, Out()] System.IntPtr @params); - public static GetRenderbufferParameterivEXT glGetRenderbufferParameterivEXT = ((GetRenderbufferParameterivEXT)(GL.GetDelegateForExtensionMethod("glGetRenderbufferParameterivEXT", typeof(GetRenderbufferParameterivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetSeparableFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr row, [In, Out()] System.IntPtr column, [In, Out()] System.IntPtr span); - public static GetSeparableFilter glGetSeparableFilter = ((GetSeparableFilter)(GL.GetDelegateForExtensionMethod("glGetSeparableFilter", typeof(GetSeparableFilter)))) ?? new GetSeparableFilter(Imports.GetSeparableFilter); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetSeparableFilterEXT(Enums.SeparableTargetEXT target, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr row, [In, Out()] System.IntPtr column, [In, Out()] System.IntPtr span); - public static GetSeparableFilterEXT glGetSeparableFilterEXT = ((GetSeparableFilterEXT)(GL.GetDelegateForExtensionMethod("glGetSeparableFilterEXT", typeof(GetSeparableFilterEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetShaderInfoLog(GLuint shader, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.Text.StringBuilder infoLog); - public static GetShaderInfoLog glGetShaderInfoLog = ((GetShaderInfoLog)(GL.GetDelegateForExtensionMethod("glGetShaderInfoLog", typeof(GetShaderInfoLog)))) ?? new GetShaderInfoLog(Imports.GetShaderInfoLog); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetShaderiv(GLuint shader, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr @params); - public static GetShaderiv glGetShaderiv = ((GetShaderiv)(GL.GetDelegateForExtensionMethod("glGetShaderiv", typeof(GetShaderiv)))) ?? new GetShaderiv(Imports.GetShaderiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetShaderSource(GLuint shader, GLsizei bufSize, [In, Out()] System.IntPtr length, [In, Out()] System.Text.StringBuilder source); - public static GetShaderSource glGetShaderSource = ((GetShaderSource)(GL.GetDelegateForExtensionMethod("glGetShaderSource", typeof(GetShaderSource)))) ?? new GetShaderSource(Imports.GetShaderSource); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, [In, Out()] System.IntPtr length, [In, Out()] System.Text.StringBuilder source); - public static GetShaderSourceARB glGetShaderSourceARB = ((GetShaderSourceARB)(GL.GetDelegateForExtensionMethod("glGetShaderSourceARB", typeof(GetShaderSourceARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetSharpenTexFuncSGIS(Enums.TextureTarget target, [In, Out()] System.IntPtr points); - public static GetSharpenTexFuncSGIS glGetSharpenTexFuncSGIS = ((GetSharpenTexFuncSGIS)(GL.GetDelegateForExtensionMethod("glGetSharpenTexFuncSGIS", typeof(GetSharpenTexFuncSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate IntPtr GetString(Enums.StringName name); - public static GetString glGetString = ((GetString)(GL.GetDelegateForExtensionMethod("glGetString", typeof(GetString)))) ?? new GetString(Imports.GetString); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexBumpParameterfvATI(Enums.ATI_envmap_bumpmap pname, [In, Out()] System.IntPtr param); - public static GetTexBumpParameterfvATI glGetTexBumpParameterfvATI = ((GetTexBumpParameterfvATI)(GL.GetDelegateForExtensionMethod("glGetTexBumpParameterfvATI", typeof(GetTexBumpParameterfvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexBumpParameterivATI(Enums.ATI_envmap_bumpmap pname, [In, Out()] System.IntPtr param); - public static GetTexBumpParameterivATI glGetTexBumpParameterivATI = ((GetTexBumpParameterivATI)(GL.GetDelegateForExtensionMethod("glGetTexBumpParameterivATI", typeof(GetTexBumpParameterivATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexEnvfv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, [In, Out()] System.IntPtr @params); - public static GetTexEnvfv glGetTexEnvfv = ((GetTexEnvfv)(GL.GetDelegateForExtensionMethod("glGetTexEnvfv", typeof(GetTexEnvfv)))) ?? new GetTexEnvfv(Imports.GetTexEnvfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexEnviv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, [In, Out()] System.IntPtr @params); - public static GetTexEnviv glGetTexEnviv = ((GetTexEnviv)(GL.GetDelegateForExtensionMethod("glGetTexEnviv", typeof(GetTexEnviv)))) ?? new GetTexEnviv(Imports.GetTexEnviv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexFilterFuncSGIS(Enums.TextureTarget target, Enums.SGIS_texture_filter4 filter, [In, Out()] System.IntPtr weights); - public static GetTexFilterFuncSGIS glGetTexFilterFuncSGIS = ((GetTexFilterFuncSGIS)(GL.GetDelegateForExtensionMethod("glGetTexFilterFuncSGIS", typeof(GetTexFilterFuncSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexGendv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, [In, Out()] System.IntPtr @params); - public static GetTexGendv glGetTexGendv = ((GetTexGendv)(GL.GetDelegateForExtensionMethod("glGetTexGendv", typeof(GetTexGendv)))) ?? new GetTexGendv(Imports.GetTexGendv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexGenfv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, [In, Out()] System.IntPtr @params); - public static GetTexGenfv glGetTexGenfv = ((GetTexGenfv)(GL.GetDelegateForExtensionMethod("glGetTexGenfv", typeof(GetTexGenfv)))) ?? new GetTexGenfv(Imports.GetTexGenfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexGeniv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, [In, Out()] System.IntPtr @params); - public static GetTexGeniv glGetTexGeniv = ((GetTexGeniv)(GL.GetDelegateForExtensionMethod("glGetTexGeniv", typeof(GetTexGeniv)))) ?? new GetTexGeniv(Imports.GetTexGeniv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexImage(Enums.TextureTarget target, GLint level, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr pixels); - public static GetTexImage glGetTexImage = ((GetTexImage)(GL.GetDelegateForExtensionMethod("glGetTexImage", typeof(GetTexImage)))) ?? new GetTexImage(Imports.GetTexImage); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexLevelParameterfv(Enums.TextureTarget target, GLint level, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params); - public static GetTexLevelParameterfv glGetTexLevelParameterfv = ((GetTexLevelParameterfv)(GL.GetDelegateForExtensionMethod("glGetTexLevelParameterfv", typeof(GetTexLevelParameterfv)))) ?? new GetTexLevelParameterfv(Imports.GetTexLevelParameterfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexLevelParameteriv(Enums.TextureTarget target, GLint level, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params); - public static GetTexLevelParameteriv glGetTexLevelParameteriv = ((GetTexLevelParameteriv)(GL.GetDelegateForExtensionMethod("glGetTexLevelParameteriv", typeof(GetTexLevelParameteriv)))) ?? new GetTexLevelParameteriv(Imports.GetTexLevelParameteriv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexParameterfv(Enums.TextureTarget target, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params); - public static GetTexParameterfv glGetTexParameterfv = ((GetTexParameterfv)(GL.GetDelegateForExtensionMethod("glGetTexParameterfv", typeof(GetTexParameterfv)))) ?? new GetTexParameterfv(Imports.GetTexParameterfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexParameterIivEXT(Enums.TextureTarget target, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params); - public static GetTexParameterIivEXT glGetTexParameterIivEXT = ((GetTexParameterIivEXT)(GL.GetDelegateForExtensionMethod("glGetTexParameterIivEXT", typeof(GetTexParameterIivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexParameterIuivEXT(Enums.TextureTarget target, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params); - public static GetTexParameterIuivEXT glGetTexParameterIuivEXT = ((GetTexParameterIuivEXT)(GL.GetDelegateForExtensionMethod("glGetTexParameterIuivEXT", typeof(GetTexParameterIuivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTexParameteriv(Enums.TextureTarget target, Enums.GetTextureParameter pname, [In, Out()] System.IntPtr @params); - public static GetTexParameteriv glGetTexParameteriv = ((GetTexParameteriv)(GL.GetDelegateForExtensionMethod("glGetTexParameteriv", typeof(GetTexParameteriv)))) ?? new GetTexParameteriv(Imports.GetTexParameteriv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTrackMatrixivNV(Enums.NV_vertex_program target, GLuint address, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params); - public static GetTrackMatrixivNV glGetTrackMatrixivNV = ((GetTrackMatrixivNV)(GL.GetDelegateForExtensionMethod("glGetTrackMatrixivNV", typeof(GetTrackMatrixivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetTransformFeedbackVaryingNV(GLuint program, GLuint index, [In, Out()] System.IntPtr location); - public static GetTransformFeedbackVaryingNV glGetTransformFeedbackVaryingNV = ((GetTransformFeedbackVaryingNV)(GL.GetDelegateForExtensionMethod("glGetTransformFeedbackVaryingNV", typeof(GetTransformFeedbackVaryingNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint GetUniformBufferSizeEXT(GLuint program, GLint location); - public static GetUniformBufferSizeEXT glGetUniformBufferSizeEXT = ((GetUniformBufferSizeEXT)(GL.GetDelegateForExtensionMethod("glGetUniformBufferSizeEXT", typeof(GetUniformBufferSizeEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetUniformfv(GLuint program, GLint location, [In, Out()] System.IntPtr @params); - public static GetUniformfv glGetUniformfv = ((GetUniformfv)(GL.GetDelegateForExtensionMethod("glGetUniformfv", typeof(GetUniformfv)))) ?? new GetUniformfv(Imports.GetUniformfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetUniformfvARB(GLhandleARB programObj, GLint location, [In, Out()] System.IntPtr @params); - public static GetUniformfvARB glGetUniformfvARB = ((GetUniformfvARB)(GL.GetDelegateForExtensionMethod("glGetUniformfvARB", typeof(GetUniformfvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetUniformiv(GLuint program, GLint location, [In, Out()] System.IntPtr @params); - public static GetUniformiv glGetUniformiv = ((GetUniformiv)(GL.GetDelegateForExtensionMethod("glGetUniformiv", typeof(GetUniformiv)))) ?? new GetUniformiv(Imports.GetUniformiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetUniformivARB(GLhandleARB programObj, GLint location, [In, Out()] System.IntPtr @params); - public static GetUniformivARB glGetUniformivARB = ((GetUniformivARB)(GL.GetDelegateForExtensionMethod("glGetUniformivARB", typeof(GetUniformivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint GetUniformLocation(GLuint program, string name); - public static GetUniformLocation glGetUniformLocation = ((GetUniformLocation)(GL.GetDelegateForExtensionMethod("glGetUniformLocation", typeof(GetUniformLocation)))) ?? new GetUniformLocation(Imports.GetUniformLocation); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint GetUniformLocationARB(GLhandleARB programObj, string name); - public static GetUniformLocationARB glGetUniformLocationARB = ((GetUniformLocationARB)(GL.GetDelegateForExtensionMethod("glGetUniformLocationARB", typeof(GetUniformLocationARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLintptr GetUniformOffsetEXT(GLuint program, GLint location); - public static GetUniformOffsetEXT glGetUniformOffsetEXT = ((GetUniformOffsetEXT)(GL.GetDelegateForExtensionMethod("glGetUniformOffsetEXT", typeof(GetUniformOffsetEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetUniformuivEXT(GLuint program, GLint location, [In, Out()] System.IntPtr @params); - public static GetUniformuivEXT glGetUniformuivEXT = ((GetUniformuivEXT)(GL.GetDelegateForExtensionMethod("glGetUniformuivEXT", typeof(GetUniformuivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVariantArrayObjectfvATI(GLuint id, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params); - public static GetVariantArrayObjectfvATI glGetVariantArrayObjectfvATI = ((GetVariantArrayObjectfvATI)(GL.GetDelegateForExtensionMethod("glGetVariantArrayObjectfvATI", typeof(GetVariantArrayObjectfvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVariantArrayObjectivATI(GLuint id, Enums.ATI_vertex_array_object pname, [In, Out()] System.IntPtr @params); - public static GetVariantArrayObjectivATI glGetVariantArrayObjectivATI = ((GetVariantArrayObjectivATI)(GL.GetDelegateForExtensionMethod("glGetVariantArrayObjectivATI", typeof(GetVariantArrayObjectivATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVariantBooleanvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data); - public static GetVariantBooleanvEXT glGetVariantBooleanvEXT = ((GetVariantBooleanvEXT)(GL.GetDelegateForExtensionMethod("glGetVariantBooleanvEXT", typeof(GetVariantBooleanvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVariantFloatvEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data); - public static GetVariantFloatvEXT glGetVariantFloatvEXT = ((GetVariantFloatvEXT)(GL.GetDelegateForExtensionMethod("glGetVariantFloatvEXT", typeof(GetVariantFloatvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVariantIntegervEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data); - public static GetVariantIntegervEXT glGetVariantIntegervEXT = ((GetVariantIntegervEXT)(GL.GetDelegateForExtensionMethod("glGetVariantIntegervEXT", typeof(GetVariantIntegervEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVariantPointervEXT(GLuint id, Enums.EXT_vertex_shader value, [In, Out()] System.IntPtr data); - public static GetVariantPointervEXT glGetVariantPointervEXT = ((GetVariantPointervEXT)(GL.GetDelegateForExtensionMethod("glGetVariantPointervEXT", typeof(GetVariantPointervEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint GetVaryingLocationNV(GLuint program, string name); - public static GetVaryingLocationNV glGetVaryingLocationNV = ((GetVaryingLocationNV)(GL.GetDelegateForExtensionMethod("glGetVaryingLocationNV", typeof(GetVaryingLocationNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribArrayObjectfvATI(GLuint index, Enums.ATI_vertex_attrib_array_object pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribArrayObjectfvATI glGetVertexAttribArrayObjectfvATI = ((GetVertexAttribArrayObjectfvATI)(GL.GetDelegateForExtensionMethod("glGetVertexAttribArrayObjectfvATI", typeof(GetVertexAttribArrayObjectfvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribArrayObjectivATI(GLuint index, Enums.ATI_vertex_attrib_array_object pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribArrayObjectivATI glGetVertexAttribArrayObjectivATI = ((GetVertexAttribArrayObjectivATI)(GL.GetDelegateForExtensionMethod("glGetVertexAttribArrayObjectivATI", typeof(GetVertexAttribArrayObjectivATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribdv(GLuint index, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribdv glGetVertexAttribdv = ((GetVertexAttribdv)(GL.GetDelegateForExtensionMethod("glGetVertexAttribdv", typeof(GetVertexAttribdv)))) ?? new GetVertexAttribdv(Imports.GetVertexAttribdv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribdvARB(GLuint index, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribdvARB glGetVertexAttribdvARB = ((GetVertexAttribdvARB)(GL.GetDelegateForExtensionMethod("glGetVertexAttribdvARB", typeof(GetVertexAttribdvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribdvNV(GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribdvNV glGetVertexAttribdvNV = ((GetVertexAttribdvNV)(GL.GetDelegateForExtensionMethod("glGetVertexAttribdvNV", typeof(GetVertexAttribdvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribfv(GLuint index, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribfv glGetVertexAttribfv = ((GetVertexAttribfv)(GL.GetDelegateForExtensionMethod("glGetVertexAttribfv", typeof(GetVertexAttribfv)))) ?? new GetVertexAttribfv(Imports.GetVertexAttribfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribfvARB(GLuint index, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribfvARB glGetVertexAttribfvARB = ((GetVertexAttribfvARB)(GL.GetDelegateForExtensionMethod("glGetVertexAttribfvARB", typeof(GetVertexAttribfvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribfvNV(GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribfvNV glGetVertexAttribfvNV = ((GetVertexAttribfvNV)(GL.GetDelegateForExtensionMethod("glGetVertexAttribfvNV", typeof(GetVertexAttribfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribIivEXT(GLuint index, Enums.NV_vertex_program4 pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribIivEXT glGetVertexAttribIivEXT = ((GetVertexAttribIivEXT)(GL.GetDelegateForExtensionMethod("glGetVertexAttribIivEXT", typeof(GetVertexAttribIivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribIuivEXT(GLuint index, Enums.NV_vertex_program4 pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribIuivEXT glGetVertexAttribIuivEXT = ((GetVertexAttribIuivEXT)(GL.GetDelegateForExtensionMethod("glGetVertexAttribIuivEXT", typeof(GetVertexAttribIuivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribiv(GLuint index, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribiv glGetVertexAttribiv = ((GetVertexAttribiv)(GL.GetDelegateForExtensionMethod("glGetVertexAttribiv", typeof(GetVertexAttribiv)))) ?? new GetVertexAttribiv(Imports.GetVertexAttribiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribivARB(GLuint index, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribivARB glGetVertexAttribivARB = ((GetVertexAttribivARB)(GL.GetDelegateForExtensionMethod("glGetVertexAttribivARB", typeof(GetVertexAttribivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribivNV(GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr @params); - public static GetVertexAttribivNV glGetVertexAttribivNV = ((GetVertexAttribivNV)(GL.GetDelegateForExtensionMethod("glGetVertexAttribivNV", typeof(GetVertexAttribivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribPointerv(GLuint index, Enums.VERSION_2_0 pname, [In, Out()] System.IntPtr pointer); - public static GetVertexAttribPointerv glGetVertexAttribPointerv = ((GetVertexAttribPointerv)(GL.GetDelegateForExtensionMethod("glGetVertexAttribPointerv", typeof(GetVertexAttribPointerv)))) ?? new GetVertexAttribPointerv(Imports.GetVertexAttribPointerv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribPointervARB(GLuint index, Enums.ARB_vertex_program pname, [In, Out()] System.IntPtr pointer); - public static GetVertexAttribPointervARB glGetVertexAttribPointervARB = ((GetVertexAttribPointervARB)(GL.GetDelegateForExtensionMethod("glGetVertexAttribPointervARB", typeof(GetVertexAttribPointervARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GetVertexAttribPointervNV(GLuint index, Enums.NV_vertex_program pname, [In, Out()] System.IntPtr pointer); - public static GetVertexAttribPointervNV glGetVertexAttribPointervNV = ((GetVertexAttribPointervNV)(GL.GetDelegateForExtensionMethod("glGetVertexAttribPointervNV", typeof(GetVertexAttribPointervNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GlobalAlphaFactorbSUN(GLbyte factor); - public static GlobalAlphaFactorbSUN glGlobalAlphaFactorbSUN = ((GlobalAlphaFactorbSUN)(GL.GetDelegateForExtensionMethod("glGlobalAlphaFactorbSUN", typeof(GlobalAlphaFactorbSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GlobalAlphaFactordSUN(GLdouble factor); - public static GlobalAlphaFactordSUN glGlobalAlphaFactordSUN = ((GlobalAlphaFactordSUN)(GL.GetDelegateForExtensionMethod("glGlobalAlphaFactordSUN", typeof(GlobalAlphaFactordSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GlobalAlphaFactorfSUN(GLfloat factor); - public static GlobalAlphaFactorfSUN glGlobalAlphaFactorfSUN = ((GlobalAlphaFactorfSUN)(GL.GetDelegateForExtensionMethod("glGlobalAlphaFactorfSUN", typeof(GlobalAlphaFactorfSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GlobalAlphaFactoriSUN(GLint factor); - public static GlobalAlphaFactoriSUN glGlobalAlphaFactoriSUN = ((GlobalAlphaFactoriSUN)(GL.GetDelegateForExtensionMethod("glGlobalAlphaFactoriSUN", typeof(GlobalAlphaFactoriSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GlobalAlphaFactorsSUN(GLshort factor); - public static GlobalAlphaFactorsSUN glGlobalAlphaFactorsSUN = ((GlobalAlphaFactorsSUN)(GL.GetDelegateForExtensionMethod("glGlobalAlphaFactorsSUN", typeof(GlobalAlphaFactorsSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GlobalAlphaFactorubSUN(GLubyte factor); - public static GlobalAlphaFactorubSUN glGlobalAlphaFactorubSUN = ((GlobalAlphaFactorubSUN)(GL.GetDelegateForExtensionMethod("glGlobalAlphaFactorubSUN", typeof(GlobalAlphaFactorubSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GlobalAlphaFactoruiSUN(GLuint factor); - public static GlobalAlphaFactoruiSUN glGlobalAlphaFactoruiSUN = ((GlobalAlphaFactoruiSUN)(GL.GetDelegateForExtensionMethod("glGlobalAlphaFactoruiSUN", typeof(GlobalAlphaFactoruiSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void GlobalAlphaFactorusSUN(GLushort factor); - public static GlobalAlphaFactorusSUN glGlobalAlphaFactorusSUN = ((GlobalAlphaFactorusSUN)(GL.GetDelegateForExtensionMethod("glGlobalAlphaFactorusSUN", typeof(GlobalAlphaFactorusSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Hint(Enums.HintTarget target, Enums.HintMode mode); - public static Hint glHint = ((Hint)(GL.GetDelegateForExtensionMethod("glHint", typeof(Hint)))) ?? new Hint(Imports.Hint); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void HintPGI(Enums.PGI_misc_hints target, GLint mode); - public static HintPGI glHintPGI = ((HintPGI)(GL.GetDelegateForExtensionMethod("glHintPGI", typeof(HintPGI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Histogram(Enums.VERSION_1_2 target, GLsizei width, Enums.PixelInternalFormat internalformat, [MarshalAs(UnmanagedType.Bool)] bool sink); - public static Histogram glHistogram = ((Histogram)(GL.GetDelegateForExtensionMethod("glHistogram", typeof(Histogram)))) ?? new Histogram(Imports.Histogram); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void HistogramEXT(Enums.HistogramTargetEXT target, GLsizei width, Enums.PixelInternalFormat internalformat, [MarshalAs(UnmanagedType.Bool)] bool sink); - public static HistogramEXT glHistogramEXT = ((HistogramEXT)(GL.GetDelegateForExtensionMethod("glHistogramEXT", typeof(HistogramEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void IglooInterfaceSGIX(Enums.GLenum pname, System.IntPtr @params); - public static IglooInterfaceSGIX glIglooInterfaceSGIX = ((IglooInterfaceSGIX)(GL.GetDelegateForExtensionMethod("glIglooInterfaceSGIX", typeof(IglooInterfaceSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ImageTransformParameterfHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, GLfloat param); - public static ImageTransformParameterfHP glImageTransformParameterfHP = ((ImageTransformParameterfHP)(GL.GetDelegateForExtensionMethod("glImageTransformParameterfHP", typeof(ImageTransformParameterfHP)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ImageTransformParameterfvHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, System.IntPtr @params); - public static ImageTransformParameterfvHP glImageTransformParameterfvHP = ((ImageTransformParameterfvHP)(GL.GetDelegateForExtensionMethod("glImageTransformParameterfvHP", typeof(ImageTransformParameterfvHP)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ImageTransformParameteriHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, GLint param); - public static ImageTransformParameteriHP glImageTransformParameteriHP = ((ImageTransformParameteriHP)(GL.GetDelegateForExtensionMethod("glImageTransformParameteriHP", typeof(ImageTransformParameteriHP)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ImageTransformParameterivHP(Enums.HP_image_transform target, Enums.HP_image_transform pname, System.IntPtr @params); - public static ImageTransformParameterivHP glImageTransformParameterivHP = ((ImageTransformParameterivHP)(GL.GetDelegateForExtensionMethod("glImageTransformParameterivHP", typeof(ImageTransformParameterivHP)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Indexd(GLdouble c); - public static Indexd glIndexd = ((Indexd)(GL.GetDelegateForExtensionMethod("glIndexd", typeof(Indexd)))) ?? new Indexd(Imports.Indexd); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Indexdv(System.IntPtr c); - public static Indexdv glIndexdv = ((Indexdv)(GL.GetDelegateForExtensionMethod("glIndexdv", typeof(Indexdv)))) ?? new Indexdv(Imports.Indexdv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Indexf(GLfloat c); - public static Indexf glIndexf = ((Indexf)(GL.GetDelegateForExtensionMethod("glIndexf", typeof(Indexf)))) ?? new Indexf(Imports.Indexf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void IndexFuncEXT(Enums.EXT_index_func func, GLclampf @ref); - public static IndexFuncEXT glIndexFuncEXT = ((IndexFuncEXT)(GL.GetDelegateForExtensionMethod("glIndexFuncEXT", typeof(IndexFuncEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Indexfv(System.IntPtr c); - public static Indexfv glIndexfv = ((Indexfv)(GL.GetDelegateForExtensionMethod("glIndexfv", typeof(Indexfv)))) ?? new Indexfv(Imports.Indexfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Indexi(GLint c); - public static Indexi glIndexi = ((Indexi)(GL.GetDelegateForExtensionMethod("glIndexi", typeof(Indexi)))) ?? new Indexi(Imports.Indexi); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Indexiv(System.IntPtr c); - public static Indexiv glIndexiv = ((Indexiv)(GL.GetDelegateForExtensionMethod("glIndexiv", typeof(Indexiv)))) ?? new Indexiv(Imports.Indexiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void IndexMask(GLuint mask); - public static IndexMask glIndexMask = ((IndexMask)(GL.GetDelegateForExtensionMethod("glIndexMask", typeof(IndexMask)))) ?? new IndexMask(Imports.IndexMask); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void IndexMaterialEXT(Enums.MaterialFace face, Enums.EXT_index_material mode); - public static IndexMaterialEXT glIndexMaterialEXT = ((IndexMaterialEXT)(GL.GetDelegateForExtensionMethod("glIndexMaterialEXT", typeof(IndexMaterialEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void IndexPointer(Enums.IndexPointerType type, GLsizei stride, System.IntPtr pointer); - public static IndexPointer glIndexPointer = ((IndexPointer)(GL.GetDelegateForExtensionMethod("glIndexPointer", typeof(IndexPointer)))) ?? new IndexPointer(Imports.IndexPointer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void IndexPointerEXT(Enums.IndexPointerType type, GLsizei stride, GLsizei count, System.IntPtr pointer); - public static IndexPointerEXT glIndexPointerEXT = ((IndexPointerEXT)(GL.GetDelegateForExtensionMethod("glIndexPointerEXT", typeof(IndexPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void IndexPointerListIBM(Enums.IndexPointerType type, GLint stride, System.IntPtr pointer, GLint ptrstride); - public static IndexPointerListIBM glIndexPointerListIBM = ((IndexPointerListIBM)(GL.GetDelegateForExtensionMethod("glIndexPointerListIBM", typeof(IndexPointerListIBM)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Indexs(GLshort c); - public static Indexs glIndexs = ((Indexs)(GL.GetDelegateForExtensionMethod("glIndexs", typeof(Indexs)))) ?? new Indexs(Imports.Indexs); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Indexsv(System.IntPtr c); - public static Indexsv glIndexsv = ((Indexsv)(GL.GetDelegateForExtensionMethod("glIndexsv", typeof(Indexsv)))) ?? new Indexsv(Imports.Indexsv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Indexub(GLubyte c); - public static Indexub glIndexub = ((Indexub)(GL.GetDelegateForExtensionMethod("glIndexub", typeof(Indexub)))) ?? new Indexub(Imports.Indexub); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Indexubv(System.IntPtr c); - public static Indexubv glIndexubv = ((Indexubv)(GL.GetDelegateForExtensionMethod("glIndexubv", typeof(Indexubv)))) ?? new Indexubv(Imports.Indexubv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void InitNames(); - public static InitNames glInitNames = ((InitNames)(GL.GetDelegateForExtensionMethod("glInitNames", typeof(InitNames)))) ?? new InitNames(Imports.InitNames); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void InsertComponentEXT(GLuint res, GLuint src, GLuint num); - public static InsertComponentEXT glInsertComponentEXT = ((InsertComponentEXT)(GL.GetDelegateForExtensionMethod("glInsertComponentEXT", typeof(InsertComponentEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void InstrumentsBufferSGIX(GLsizei size, [In, Out()] System.IntPtr buffer); - public static InstrumentsBufferSGIX glInstrumentsBufferSGIX = ((InstrumentsBufferSGIX)(GL.GetDelegateForExtensionMethod("glInstrumentsBufferSGIX", typeof(InstrumentsBufferSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void InterleavedArrays(Enums.InterleavedArrayFormat format, GLsizei stride, System.IntPtr pointer); - public static InterleavedArrays glInterleavedArrays = ((InterleavedArrays)(GL.GetDelegateForExtensionMethod("glInterleavedArrays", typeof(InterleavedArrays)))) ?? new InterleavedArrays(Imports.InterleavedArrays); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsAsyncMarkerSGIX(GLuint marker); - public static IsAsyncMarkerSGIX glIsAsyncMarkerSGIX = ((IsAsyncMarkerSGIX)(GL.GetDelegateForExtensionMethod("glIsAsyncMarkerSGIX", typeof(IsAsyncMarkerSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsBuffer(GLuint buffer); - public static IsBuffer glIsBuffer = ((IsBuffer)(GL.GetDelegateForExtensionMethod("glIsBuffer", typeof(IsBuffer)))) ?? new IsBuffer(Imports.IsBuffer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsBufferARB(GLuint buffer); - public static IsBufferARB glIsBufferARB = ((IsBufferARB)(GL.GetDelegateForExtensionMethod("glIsBufferARB", typeof(IsBufferARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsEnabled(Enums.EnableCap cap); - public static IsEnabled glIsEnabled = ((IsEnabled)(GL.GetDelegateForExtensionMethod("glIsEnabled", typeof(IsEnabled)))) ?? new IsEnabled(Imports.IsEnabled); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsEnabledIndexedEXT(Enums.GLenum target, GLuint index); - public static IsEnabledIndexedEXT glIsEnabledIndexedEXT = ((IsEnabledIndexedEXT)(GL.GetDelegateForExtensionMethod("glIsEnabledIndexedEXT", typeof(IsEnabledIndexedEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsFenceAPPLE(GLuint fence); - public static IsFenceAPPLE glIsFenceAPPLE = ((IsFenceAPPLE)(GL.GetDelegateForExtensionMethod("glIsFenceAPPLE", typeof(IsFenceAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsFenceNV(GLuint fence); - public static IsFenceNV glIsFenceNV = ((IsFenceNV)(GL.GetDelegateForExtensionMethod("glIsFenceNV", typeof(IsFenceNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsFramebufferEXT(GLuint framebuffer); - public static IsFramebufferEXT glIsFramebufferEXT = ((IsFramebufferEXT)(GL.GetDelegateForExtensionMethod("glIsFramebufferEXT", typeof(IsFramebufferEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsList(GLuint list); - public static IsList glIsList = ((IsList)(GL.GetDelegateForExtensionMethod("glIsList", typeof(IsList)))) ?? new IsList(Imports.IsList); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsObjectBufferATI(GLuint buffer); - public static IsObjectBufferATI glIsObjectBufferATI = ((IsObjectBufferATI)(GL.GetDelegateForExtensionMethod("glIsObjectBufferATI", typeof(IsObjectBufferATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsOcclusionQueryNV(GLuint id); - public static IsOcclusionQueryNV glIsOcclusionQueryNV = ((IsOcclusionQueryNV)(GL.GetDelegateForExtensionMethod("glIsOcclusionQueryNV", typeof(IsOcclusionQueryNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsProgram(GLuint program); - public static IsProgram glIsProgram = ((IsProgram)(GL.GetDelegateForExtensionMethod("glIsProgram", typeof(IsProgram)))) ?? new IsProgram(Imports.IsProgram); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsProgramARB(GLuint program); - public static IsProgramARB glIsProgramARB = ((IsProgramARB)(GL.GetDelegateForExtensionMethod("glIsProgramARB", typeof(IsProgramARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsProgramNV(GLuint id); - public static IsProgramNV glIsProgramNV = ((IsProgramNV)(GL.GetDelegateForExtensionMethod("glIsProgramNV", typeof(IsProgramNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsQuery(GLuint id); - public static IsQuery glIsQuery = ((IsQuery)(GL.GetDelegateForExtensionMethod("glIsQuery", typeof(IsQuery)))) ?? new IsQuery(Imports.IsQuery); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsQueryARB(GLuint id); - public static IsQueryARB glIsQueryARB = ((IsQueryARB)(GL.GetDelegateForExtensionMethod("glIsQueryARB", typeof(IsQueryARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsRenderbufferEXT(GLuint renderbuffer); - public static IsRenderbufferEXT glIsRenderbufferEXT = ((IsRenderbufferEXT)(GL.GetDelegateForExtensionMethod("glIsRenderbufferEXT", typeof(IsRenderbufferEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsShader(GLuint shader); - public static IsShader glIsShader = ((IsShader)(GL.GetDelegateForExtensionMethod("glIsShader", typeof(IsShader)))) ?? new IsShader(Imports.IsShader); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsTexture(GLuint texture); - public static IsTexture glIsTexture = ((IsTexture)(GL.GetDelegateForExtensionMethod("glIsTexture", typeof(IsTexture)))) ?? new IsTexture(Imports.IsTexture); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsTextureEXT(GLuint texture); - public static IsTextureEXT glIsTextureEXT = ((IsTextureEXT)(GL.GetDelegateForExtensionMethod("glIsTextureEXT", typeof(IsTextureEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsVariantEnabledEXT(GLuint id, Enums.EXT_vertex_shader cap); - public static IsVariantEnabledEXT glIsVariantEnabledEXT = ((IsVariantEnabledEXT)(GL.GetDelegateForExtensionMethod("glIsVariantEnabledEXT", typeof(IsVariantEnabledEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean IsVertexArrayAPPLE(GLuint array); - public static IsVertexArrayAPPLE glIsVertexArrayAPPLE = ((IsVertexArrayAPPLE)(GL.GetDelegateForExtensionMethod("glIsVertexArrayAPPLE", typeof(IsVertexArrayAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LightEnviSGIX(Enums.LightEnvParameterSGIX pname, GLint param); - public static LightEnviSGIX glLightEnviSGIX = ((LightEnviSGIX)(GL.GetDelegateForExtensionMethod("glLightEnviSGIX", typeof(LightEnviSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Lightf(Enums.LightName light, Enums.LightParameter pname, GLfloat param); - public static Lightf glLightf = ((Lightf)(GL.GetDelegateForExtensionMethod("glLightf", typeof(Lightf)))) ?? new Lightf(Imports.Lightf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Lightfv(Enums.LightName light, Enums.LightParameter pname, System.IntPtr @params); - public static Lightfv glLightfv = ((Lightfv)(GL.GetDelegateForExtensionMethod("glLightfv", typeof(Lightfv)))) ?? new Lightfv(Imports.Lightfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Lighti(Enums.LightName light, Enums.LightParameter pname, GLint param); - public static Lighti glLighti = ((Lighti)(GL.GetDelegateForExtensionMethod("glLighti", typeof(Lighti)))) ?? new Lighti(Imports.Lighti); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Lightiv(Enums.LightName light, Enums.LightParameter pname, System.IntPtr @params); - public static Lightiv glLightiv = ((Lightiv)(GL.GetDelegateForExtensionMethod("glLightiv", typeof(Lightiv)))) ?? new Lightiv(Imports.Lightiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LightModelf(Enums.LightModelParameter pname, GLfloat param); - public static LightModelf glLightModelf = ((LightModelf)(GL.GetDelegateForExtensionMethod("glLightModelf", typeof(LightModelf)))) ?? new LightModelf(Imports.LightModelf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LightModelfv(Enums.LightModelParameter pname, System.IntPtr @params); - public static LightModelfv glLightModelfv = ((LightModelfv)(GL.GetDelegateForExtensionMethod("glLightModelfv", typeof(LightModelfv)))) ?? new LightModelfv(Imports.LightModelfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LightModeli(Enums.LightModelParameter pname, GLint param); - public static LightModeli glLightModeli = ((LightModeli)(GL.GetDelegateForExtensionMethod("glLightModeli", typeof(LightModeli)))) ?? new LightModeli(Imports.LightModeli); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LightModeliv(Enums.LightModelParameter pname, System.IntPtr @params); - public static LightModeliv glLightModeliv = ((LightModeliv)(GL.GetDelegateForExtensionMethod("glLightModeliv", typeof(LightModeliv)))) ?? new LightModeliv(Imports.LightModeliv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LineStipple(GLint factor, GLushort pattern); - public static LineStipple glLineStipple = ((LineStipple)(GL.GetDelegateForExtensionMethod("glLineStipple", typeof(LineStipple)))) ?? new LineStipple(Imports.LineStipple); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LineWidth(GLfloat width); - public static LineWidth glLineWidth = ((LineWidth)(GL.GetDelegateForExtensionMethod("glLineWidth", typeof(LineWidth)))) ?? new LineWidth(Imports.LineWidth); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LinkProgram(GLuint program); - public static LinkProgram glLinkProgram = ((LinkProgram)(GL.GetDelegateForExtensionMethod("glLinkProgram", typeof(LinkProgram)))) ?? new LinkProgram(Imports.LinkProgram); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LinkProgramARB(GLhandleARB programObj); - public static LinkProgramARB glLinkProgramARB = ((LinkProgramARB)(GL.GetDelegateForExtensionMethod("glLinkProgramARB", typeof(LinkProgramARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ListBase(GLuint @base); - public static ListBase glListBase = ((ListBase)(GL.GetDelegateForExtensionMethod("glListBase", typeof(ListBase)))) ?? new ListBase(Imports.ListBase); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ListParameterfSGIX(GLuint list, Enums.ListParameterName pname, GLfloat param); - public static ListParameterfSGIX glListParameterfSGIX = ((ListParameterfSGIX)(GL.GetDelegateForExtensionMethod("glListParameterfSGIX", typeof(ListParameterfSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ListParameterfvSGIX(GLuint list, Enums.ListParameterName pname, System.IntPtr @params); - public static ListParameterfvSGIX glListParameterfvSGIX = ((ListParameterfvSGIX)(GL.GetDelegateForExtensionMethod("glListParameterfvSGIX", typeof(ListParameterfvSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ListParameteriSGIX(GLuint list, Enums.ListParameterName pname, GLint param); - public static ListParameteriSGIX glListParameteriSGIX = ((ListParameteriSGIX)(GL.GetDelegateForExtensionMethod("glListParameteriSGIX", typeof(ListParameteriSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ListParameterivSGIX(GLuint list, Enums.ListParameterName pname, System.IntPtr @params); - public static ListParameterivSGIX glListParameterivSGIX = ((ListParameterivSGIX)(GL.GetDelegateForExtensionMethod("glListParameterivSGIX", typeof(ListParameterivSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LoadIdentity(); - public static LoadIdentity glLoadIdentity = ((LoadIdentity)(GL.GetDelegateForExtensionMethod("glLoadIdentity", typeof(LoadIdentity)))) ?? new LoadIdentity(Imports.LoadIdentity); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LoadIdentityDeformationMapSGIX(Enums.FfdMaskSGIX mask); - public static LoadIdentityDeformationMapSGIX glLoadIdentityDeformationMapSGIX = ((LoadIdentityDeformationMapSGIX)(GL.GetDelegateForExtensionMethod("glLoadIdentityDeformationMapSGIX", typeof(LoadIdentityDeformationMapSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LoadMatrixd(System.IntPtr m); - public static LoadMatrixd glLoadMatrixd = ((LoadMatrixd)(GL.GetDelegateForExtensionMethod("glLoadMatrixd", typeof(LoadMatrixd)))) ?? new LoadMatrixd(Imports.LoadMatrixd); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LoadMatrixf(System.IntPtr m); - public static LoadMatrixf glLoadMatrixf = ((LoadMatrixf)(GL.GetDelegateForExtensionMethod("glLoadMatrixf", typeof(LoadMatrixf)))) ?? new LoadMatrixf(Imports.LoadMatrixf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LoadName(GLuint name); - public static LoadName glLoadName = ((LoadName)(GL.GetDelegateForExtensionMethod("glLoadName", typeof(LoadName)))) ?? new LoadName(Imports.LoadName); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LoadProgramNV(Enums.NV_vertex_program target, GLuint id, GLsizei len, System.IntPtr program); - public static LoadProgramNV glLoadProgramNV = ((LoadProgramNV)(GL.GetDelegateForExtensionMethod("glLoadProgramNV", typeof(LoadProgramNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LoadTransposeMatrixd(System.IntPtr m); - public static LoadTransposeMatrixd glLoadTransposeMatrixd = ((LoadTransposeMatrixd)(GL.GetDelegateForExtensionMethod("glLoadTransposeMatrixd", typeof(LoadTransposeMatrixd)))) ?? new LoadTransposeMatrixd(Imports.LoadTransposeMatrixd); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LoadTransposeMatrixdARB(System.IntPtr m); - public static LoadTransposeMatrixdARB glLoadTransposeMatrixdARB = ((LoadTransposeMatrixdARB)(GL.GetDelegateForExtensionMethod("glLoadTransposeMatrixdARB", typeof(LoadTransposeMatrixdARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LoadTransposeMatrixf(System.IntPtr m); - public static LoadTransposeMatrixf glLoadTransposeMatrixf = ((LoadTransposeMatrixf)(GL.GetDelegateForExtensionMethod("glLoadTransposeMatrixf", typeof(LoadTransposeMatrixf)))) ?? new LoadTransposeMatrixf(Imports.LoadTransposeMatrixf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LoadTransposeMatrixfARB(System.IntPtr m); - public static LoadTransposeMatrixfARB glLoadTransposeMatrixfARB = ((LoadTransposeMatrixfARB)(GL.GetDelegateForExtensionMethod("glLoadTransposeMatrixfARB", typeof(LoadTransposeMatrixfARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LockArraysEXT(GLint first, GLsizei count); - public static LockArraysEXT glLockArraysEXT = ((LockArraysEXT)(GL.GetDelegateForExtensionMethod("glLockArraysEXT", typeof(LockArraysEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void LogicOp(Enums.LogicOp opcode); - public static LogicOp glLogicOp = ((LogicOp)(GL.GetDelegateForExtensionMethod("glLogicOp", typeof(LogicOp)))) ?? new LogicOp(Imports.LogicOp); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Map1d(Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint stride, GLint order, System.IntPtr points); - public static Map1d glMap1d = ((Map1d)(GL.GetDelegateForExtensionMethod("glMap1d", typeof(Map1d)))) ?? new Map1d(Imports.Map1d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Map1f(Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint stride, GLint order, System.IntPtr points); - public static Map1f glMap1f = ((Map1f)(GL.GetDelegateForExtensionMethod("glMap1f", typeof(Map1f)))) ?? new Map1f(Imports.Map1f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Map2d(Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, System.IntPtr points); - public static Map2d glMap2d = ((Map2d)(GL.GetDelegateForExtensionMethod("glMap2d", typeof(Map2d)))) ?? new Map2d(Imports.Map2d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Map2f(Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, System.IntPtr points); - public static Map2f glMap2f = ((Map2f)(GL.GetDelegateForExtensionMethod("glMap2f", typeof(Map2f)))) ?? new Map2f(Imports.Map2f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate IntPtr MapBuffer(Enums.VERSION_1_5 target, Enums.VERSION_1_5 access); - public static MapBuffer glMapBuffer = ((MapBuffer)(GL.GetDelegateForExtensionMethod("glMapBuffer", typeof(MapBuffer)))) ?? new MapBuffer(Imports.MapBuffer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate IntPtr MapBufferARB(Enums.ARB_vertex_buffer_object target, Enums.ARB_vertex_buffer_object access); - public static MapBufferARB glMapBufferARB = ((MapBufferARB)(GL.GetDelegateForExtensionMethod("glMapBufferARB", typeof(MapBufferARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MapControlPointsNV(Enums.NV_evaluators target, GLuint index, Enums.NV_evaluators type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, [MarshalAs(UnmanagedType.Bool)] bool packed, System.IntPtr points); - public static MapControlPointsNV glMapControlPointsNV = ((MapControlPointsNV)(GL.GetDelegateForExtensionMethod("glMapControlPointsNV", typeof(MapControlPointsNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MapGrid1d(GLint un, GLdouble u1, GLdouble u2); - public static MapGrid1d glMapGrid1d = ((MapGrid1d)(GL.GetDelegateForExtensionMethod("glMapGrid1d", typeof(MapGrid1d)))) ?? new MapGrid1d(Imports.MapGrid1d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MapGrid1f(GLint un, GLfloat u1, GLfloat u2); - public static MapGrid1f glMapGrid1f = ((MapGrid1f)(GL.GetDelegateForExtensionMethod("glMapGrid1f", typeof(MapGrid1f)))) ?? new MapGrid1f(Imports.MapGrid1f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); - public static MapGrid2d glMapGrid2d = ((MapGrid2d)(GL.GetDelegateForExtensionMethod("glMapGrid2d", typeof(MapGrid2d)))) ?? new MapGrid2d(Imports.MapGrid2d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); - public static MapGrid2f glMapGrid2f = ((MapGrid2f)(GL.GetDelegateForExtensionMethod("glMapGrid2f", typeof(MapGrid2f)))) ?? new MapGrid2f(Imports.MapGrid2f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate IntPtr MapObjectBufferATI(GLuint buffer); - public static MapObjectBufferATI glMapObjectBufferATI = ((MapObjectBufferATI)(GL.GetDelegateForExtensionMethod("glMapObjectBufferATI", typeof(MapObjectBufferATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MapParameterfvNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, System.IntPtr @params); - public static MapParameterfvNV glMapParameterfvNV = ((MapParameterfvNV)(GL.GetDelegateForExtensionMethod("glMapParameterfvNV", typeof(MapParameterfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MapParameterivNV(Enums.NV_evaluators target, Enums.NV_evaluators pname, System.IntPtr @params); - public static MapParameterivNV glMapParameterivNV = ((MapParameterivNV)(GL.GetDelegateForExtensionMethod("glMapParameterivNV", typeof(MapParameterivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Materialf(Enums.MaterialFace face, Enums.MaterialParameter pname, GLfloat param); - public static Materialf glMaterialf = ((Materialf)(GL.GetDelegateForExtensionMethod("glMaterialf", typeof(Materialf)))) ?? new Materialf(Imports.Materialf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Materialfv(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params); - public static Materialfv glMaterialfv = ((Materialfv)(GL.GetDelegateForExtensionMethod("glMaterialfv", typeof(Materialfv)))) ?? new Materialfv(Imports.Materialfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Materiali(Enums.MaterialFace face, Enums.MaterialParameter pname, GLint param); - public static Materiali glMateriali = ((Materiali)(GL.GetDelegateForExtensionMethod("glMateriali", typeof(Materiali)))) ?? new Materiali(Imports.Materiali); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Materialiv(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params); - public static Materialiv glMaterialiv = ((Materialiv)(GL.GetDelegateForExtensionMethod("glMaterialiv", typeof(Materialiv)))) ?? new Materialiv(Imports.Materialiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MatrixIndexPointerARB(GLint size, Enums.ARB_matrix_palette type, GLsizei stride, System.IntPtr pointer); - public static MatrixIndexPointerARB glMatrixIndexPointerARB = ((MatrixIndexPointerARB)(GL.GetDelegateForExtensionMethod("glMatrixIndexPointerARB", typeof(MatrixIndexPointerARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MatrixIndexubvARB(GLint size, System.IntPtr indices); - public static MatrixIndexubvARB glMatrixIndexubvARB = ((MatrixIndexubvARB)(GL.GetDelegateForExtensionMethod("glMatrixIndexubvARB", typeof(MatrixIndexubvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MatrixIndexuivARB(GLint size, System.IntPtr indices); - public static MatrixIndexuivARB glMatrixIndexuivARB = ((MatrixIndexuivARB)(GL.GetDelegateForExtensionMethod("glMatrixIndexuivARB", typeof(MatrixIndexuivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MatrixIndexusvARB(GLint size, System.IntPtr indices); - public static MatrixIndexusvARB glMatrixIndexusvARB = ((MatrixIndexusvARB)(GL.GetDelegateForExtensionMethod("glMatrixIndexusvARB", typeof(MatrixIndexusvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MatrixMode(Enums.MatrixMode mode); - public static MatrixMode glMatrixMode = ((MatrixMode)(GL.GetDelegateForExtensionMethod("glMatrixMode", typeof(MatrixMode)))) ?? new MatrixMode(Imports.MatrixMode); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Minmax(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, [MarshalAs(UnmanagedType.Bool)] bool sink); - public static Minmax glMinmax = ((Minmax)(GL.GetDelegateForExtensionMethod("glMinmax", typeof(Minmax)))) ?? new Minmax(Imports.Minmax); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MinmaxEXT(Enums.MinmaxTargetEXT target, Enums.PixelInternalFormat internalformat, [MarshalAs(UnmanagedType.Bool)] bool sink); - public static MinmaxEXT glMinmaxEXT = ((MinmaxEXT)(GL.GetDelegateForExtensionMethod("glMinmaxEXT", typeof(MinmaxEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiDrawArrays(Enums.BeginMode mode, [In, Out()] System.IntPtr first, [In, Out()] System.IntPtr count, GLsizei primcount); - public static MultiDrawArrays glMultiDrawArrays = ((MultiDrawArrays)(GL.GetDelegateForExtensionMethod("glMultiDrawArrays", typeof(MultiDrawArrays)))) ?? new MultiDrawArrays(Imports.MultiDrawArrays); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiDrawArraysEXT(Enums.BeginMode mode, [In, Out()] System.IntPtr first, [In, Out()] System.IntPtr count, GLsizei primcount); - public static MultiDrawArraysEXT glMultiDrawArraysEXT = ((MultiDrawArraysEXT)(GL.GetDelegateForExtensionMethod("glMultiDrawArraysEXT", typeof(MultiDrawArraysEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiDrawElementArrayAPPLE(Enums.BeginMode mode, System.IntPtr first, System.IntPtr count, GLsizei primcount); - public static MultiDrawElementArrayAPPLE glMultiDrawElementArrayAPPLE = ((MultiDrawElementArrayAPPLE)(GL.GetDelegateForExtensionMethod("glMultiDrawElementArrayAPPLE", typeof(MultiDrawElementArrayAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiDrawElements(Enums.BeginMode mode, System.IntPtr count, Enums.VERSION_1_4 type, System.IntPtr indices, GLsizei primcount); - public static MultiDrawElements glMultiDrawElements = ((MultiDrawElements)(GL.GetDelegateForExtensionMethod("glMultiDrawElements", typeof(MultiDrawElements)))) ?? new MultiDrawElements(Imports.MultiDrawElements); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiDrawElementsEXT(Enums.BeginMode mode, System.IntPtr count, Enums.EXT_multi_draw_arrays type, System.IntPtr indices, GLsizei primcount); - public static MultiDrawElementsEXT glMultiDrawElementsEXT = ((MultiDrawElementsEXT)(GL.GetDelegateForExtensionMethod("glMultiDrawElementsEXT", typeof(MultiDrawElementsEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiDrawRangeElementArrayAPPLE(Enums.BeginMode mode, GLuint start, GLuint end, System.IntPtr first, System.IntPtr count, GLsizei primcount); - public static MultiDrawRangeElementArrayAPPLE glMultiDrawRangeElementArrayAPPLE = ((MultiDrawRangeElementArrayAPPLE)(GL.GetDelegateForExtensionMethod("glMultiDrawRangeElementArrayAPPLE", typeof(MultiDrawRangeElementArrayAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiModeDrawArraysIBM(System.IntPtr mode, System.IntPtr first, System.IntPtr count, GLsizei primcount, GLint modestride); - public static MultiModeDrawArraysIBM glMultiModeDrawArraysIBM = ((MultiModeDrawArraysIBM)(GL.GetDelegateForExtensionMethod("glMultiModeDrawArraysIBM", typeof(MultiModeDrawArraysIBM)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiModeDrawElementsIBM(System.IntPtr mode, System.IntPtr count, Enums.IBM_multimode_draw_arrays type, System.IntPtr indices, GLsizei primcount, GLint modestride); - public static MultiModeDrawElementsIBM glMultiModeDrawElementsIBM = ((MultiModeDrawElementsIBM)(GL.GetDelegateForExtensionMethod("glMultiModeDrawElementsIBM", typeof(MultiModeDrawElementsIBM)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1d(Enums.VERSION_1_3 target, GLdouble s); - public static MultiTexCoord1d glMultiTexCoord1d = ((MultiTexCoord1d)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1d", typeof(MultiTexCoord1d)))) ?? new MultiTexCoord1d(Imports.MultiTexCoord1d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1dARB(Enums.ARB_multitexture target, GLdouble s); - public static MultiTexCoord1dARB glMultiTexCoord1dARB = ((MultiTexCoord1dARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1dARB", typeof(MultiTexCoord1dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1dv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord1dv glMultiTexCoord1dv = ((MultiTexCoord1dv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1dv", typeof(MultiTexCoord1dv)))) ?? new MultiTexCoord1dv(Imports.MultiTexCoord1dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1dvARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord1dvARB glMultiTexCoord1dvARB = ((MultiTexCoord1dvARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1dvARB", typeof(MultiTexCoord1dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1f(Enums.VERSION_1_3 target, GLfloat s); - public static MultiTexCoord1f glMultiTexCoord1f = ((MultiTexCoord1f)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1f", typeof(MultiTexCoord1f)))) ?? new MultiTexCoord1f(Imports.MultiTexCoord1f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1fARB(Enums.ARB_multitexture target, GLfloat s); - public static MultiTexCoord1fARB glMultiTexCoord1fARB = ((MultiTexCoord1fARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1fARB", typeof(MultiTexCoord1fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1fv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord1fv glMultiTexCoord1fv = ((MultiTexCoord1fv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1fv", typeof(MultiTexCoord1fv)))) ?? new MultiTexCoord1fv(Imports.MultiTexCoord1fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1fvARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord1fvARB glMultiTexCoord1fvARB = ((MultiTexCoord1fvARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1fvARB", typeof(MultiTexCoord1fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1hNV(Enums.NV_half_float target, GLhalfNV s); - public static MultiTexCoord1hNV glMultiTexCoord1hNV = ((MultiTexCoord1hNV)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1hNV", typeof(MultiTexCoord1hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1hvNV(Enums.NV_half_float target, System.IntPtr v); - public static MultiTexCoord1hvNV glMultiTexCoord1hvNV = ((MultiTexCoord1hvNV)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1hvNV", typeof(MultiTexCoord1hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1i(Enums.VERSION_1_3 target, GLint s); - public static MultiTexCoord1i glMultiTexCoord1i = ((MultiTexCoord1i)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1i", typeof(MultiTexCoord1i)))) ?? new MultiTexCoord1i(Imports.MultiTexCoord1i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1iARB(Enums.ARB_multitexture target, GLint s); - public static MultiTexCoord1iARB glMultiTexCoord1iARB = ((MultiTexCoord1iARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1iARB", typeof(MultiTexCoord1iARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1iv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord1iv glMultiTexCoord1iv = ((MultiTexCoord1iv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1iv", typeof(MultiTexCoord1iv)))) ?? new MultiTexCoord1iv(Imports.MultiTexCoord1iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1ivARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord1ivARB glMultiTexCoord1ivARB = ((MultiTexCoord1ivARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1ivARB", typeof(MultiTexCoord1ivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1s(Enums.VERSION_1_3 target, GLshort s); - public static MultiTexCoord1s glMultiTexCoord1s = ((MultiTexCoord1s)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1s", typeof(MultiTexCoord1s)))) ?? new MultiTexCoord1s(Imports.MultiTexCoord1s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1sARB(Enums.ARB_multitexture target, GLshort s); - public static MultiTexCoord1sARB glMultiTexCoord1sARB = ((MultiTexCoord1sARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1sARB", typeof(MultiTexCoord1sARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1sv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord1sv glMultiTexCoord1sv = ((MultiTexCoord1sv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1sv", typeof(MultiTexCoord1sv)))) ?? new MultiTexCoord1sv(Imports.MultiTexCoord1sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord1svARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord1svARB glMultiTexCoord1svARB = ((MultiTexCoord1svARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord1svARB", typeof(MultiTexCoord1svARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2d(Enums.VERSION_1_3 target, GLdouble s, GLdouble t); - public static MultiTexCoord2d glMultiTexCoord2d = ((MultiTexCoord2d)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2d", typeof(MultiTexCoord2d)))) ?? new MultiTexCoord2d(Imports.MultiTexCoord2d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2dARB(Enums.ARB_multitexture target, GLdouble s, GLdouble t); - public static MultiTexCoord2dARB glMultiTexCoord2dARB = ((MultiTexCoord2dARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2dARB", typeof(MultiTexCoord2dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2dv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord2dv glMultiTexCoord2dv = ((MultiTexCoord2dv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2dv", typeof(MultiTexCoord2dv)))) ?? new MultiTexCoord2dv(Imports.MultiTexCoord2dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2dvARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord2dvARB glMultiTexCoord2dvARB = ((MultiTexCoord2dvARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2dvARB", typeof(MultiTexCoord2dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2f(Enums.VERSION_1_3 target, GLfloat s, GLfloat t); - public static MultiTexCoord2f glMultiTexCoord2f = ((MultiTexCoord2f)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2f", typeof(MultiTexCoord2f)))) ?? new MultiTexCoord2f(Imports.MultiTexCoord2f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2fARB(Enums.ARB_multitexture target, GLfloat s, GLfloat t); - public static MultiTexCoord2fARB glMultiTexCoord2fARB = ((MultiTexCoord2fARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2fARB", typeof(MultiTexCoord2fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2fv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord2fv glMultiTexCoord2fv = ((MultiTexCoord2fv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2fv", typeof(MultiTexCoord2fv)))) ?? new MultiTexCoord2fv(Imports.MultiTexCoord2fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2fvARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord2fvARB glMultiTexCoord2fvARB = ((MultiTexCoord2fvARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2fvARB", typeof(MultiTexCoord2fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2hNV(Enums.NV_half_float target, GLhalfNV s, GLhalfNV t); - public static MultiTexCoord2hNV glMultiTexCoord2hNV = ((MultiTexCoord2hNV)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2hNV", typeof(MultiTexCoord2hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2hvNV(Enums.NV_half_float target, System.IntPtr v); - public static MultiTexCoord2hvNV glMultiTexCoord2hvNV = ((MultiTexCoord2hvNV)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2hvNV", typeof(MultiTexCoord2hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2i(Enums.VERSION_1_3 target, GLint s, GLint t); - public static MultiTexCoord2i glMultiTexCoord2i = ((MultiTexCoord2i)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2i", typeof(MultiTexCoord2i)))) ?? new MultiTexCoord2i(Imports.MultiTexCoord2i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2iARB(Enums.ARB_multitexture target, GLint s, GLint t); - public static MultiTexCoord2iARB glMultiTexCoord2iARB = ((MultiTexCoord2iARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2iARB", typeof(MultiTexCoord2iARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2iv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord2iv glMultiTexCoord2iv = ((MultiTexCoord2iv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2iv", typeof(MultiTexCoord2iv)))) ?? new MultiTexCoord2iv(Imports.MultiTexCoord2iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2ivARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord2ivARB glMultiTexCoord2ivARB = ((MultiTexCoord2ivARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2ivARB", typeof(MultiTexCoord2ivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2s(Enums.VERSION_1_3 target, GLshort s, GLshort t); - public static MultiTexCoord2s glMultiTexCoord2s = ((MultiTexCoord2s)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2s", typeof(MultiTexCoord2s)))) ?? new MultiTexCoord2s(Imports.MultiTexCoord2s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2sARB(Enums.ARB_multitexture target, GLshort s, GLshort t); - public static MultiTexCoord2sARB glMultiTexCoord2sARB = ((MultiTexCoord2sARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2sARB", typeof(MultiTexCoord2sARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2sv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord2sv glMultiTexCoord2sv = ((MultiTexCoord2sv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2sv", typeof(MultiTexCoord2sv)))) ?? new MultiTexCoord2sv(Imports.MultiTexCoord2sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord2svARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord2svARB glMultiTexCoord2svARB = ((MultiTexCoord2svARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord2svARB", typeof(MultiTexCoord2svARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3d(Enums.VERSION_1_3 target, GLdouble s, GLdouble t, GLdouble r); - public static MultiTexCoord3d glMultiTexCoord3d = ((MultiTexCoord3d)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3d", typeof(MultiTexCoord3d)))) ?? new MultiTexCoord3d(Imports.MultiTexCoord3d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3dARB(Enums.ARB_multitexture target, GLdouble s, GLdouble t, GLdouble r); - public static MultiTexCoord3dARB glMultiTexCoord3dARB = ((MultiTexCoord3dARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3dARB", typeof(MultiTexCoord3dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3dv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord3dv glMultiTexCoord3dv = ((MultiTexCoord3dv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3dv", typeof(MultiTexCoord3dv)))) ?? new MultiTexCoord3dv(Imports.MultiTexCoord3dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3dvARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord3dvARB glMultiTexCoord3dvARB = ((MultiTexCoord3dvARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3dvARB", typeof(MultiTexCoord3dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3f(Enums.VERSION_1_3 target, GLfloat s, GLfloat t, GLfloat r); - public static MultiTexCoord3f glMultiTexCoord3f = ((MultiTexCoord3f)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3f", typeof(MultiTexCoord3f)))) ?? new MultiTexCoord3f(Imports.MultiTexCoord3f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3fARB(Enums.ARB_multitexture target, GLfloat s, GLfloat t, GLfloat r); - public static MultiTexCoord3fARB glMultiTexCoord3fARB = ((MultiTexCoord3fARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3fARB", typeof(MultiTexCoord3fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3fv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord3fv glMultiTexCoord3fv = ((MultiTexCoord3fv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3fv", typeof(MultiTexCoord3fv)))) ?? new MultiTexCoord3fv(Imports.MultiTexCoord3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3fvARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord3fvARB glMultiTexCoord3fvARB = ((MultiTexCoord3fvARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3fvARB", typeof(MultiTexCoord3fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3hNV(Enums.NV_half_float target, GLhalfNV s, GLhalfNV t, GLhalfNV r); - public static MultiTexCoord3hNV glMultiTexCoord3hNV = ((MultiTexCoord3hNV)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3hNV", typeof(MultiTexCoord3hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3hvNV(Enums.NV_half_float target, System.IntPtr v); - public static MultiTexCoord3hvNV glMultiTexCoord3hvNV = ((MultiTexCoord3hvNV)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3hvNV", typeof(MultiTexCoord3hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3i(Enums.VERSION_1_3 target, GLint s, GLint t, GLint r); - public static MultiTexCoord3i glMultiTexCoord3i = ((MultiTexCoord3i)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3i", typeof(MultiTexCoord3i)))) ?? new MultiTexCoord3i(Imports.MultiTexCoord3i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3iARB(Enums.ARB_multitexture target, GLint s, GLint t, GLint r); - public static MultiTexCoord3iARB glMultiTexCoord3iARB = ((MultiTexCoord3iARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3iARB", typeof(MultiTexCoord3iARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3iv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord3iv glMultiTexCoord3iv = ((MultiTexCoord3iv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3iv", typeof(MultiTexCoord3iv)))) ?? new MultiTexCoord3iv(Imports.MultiTexCoord3iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3ivARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord3ivARB glMultiTexCoord3ivARB = ((MultiTexCoord3ivARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3ivARB", typeof(MultiTexCoord3ivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3s(Enums.VERSION_1_3 target, GLshort s, GLshort t, GLshort r); - public static MultiTexCoord3s glMultiTexCoord3s = ((MultiTexCoord3s)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3s", typeof(MultiTexCoord3s)))) ?? new MultiTexCoord3s(Imports.MultiTexCoord3s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3sARB(Enums.ARB_multitexture target, GLshort s, GLshort t, GLshort r); - public static MultiTexCoord3sARB glMultiTexCoord3sARB = ((MultiTexCoord3sARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3sARB", typeof(MultiTexCoord3sARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3sv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord3sv glMultiTexCoord3sv = ((MultiTexCoord3sv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3sv", typeof(MultiTexCoord3sv)))) ?? new MultiTexCoord3sv(Imports.MultiTexCoord3sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord3svARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord3svARB glMultiTexCoord3svARB = ((MultiTexCoord3svARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord3svARB", typeof(MultiTexCoord3svARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4d(Enums.VERSION_1_3 target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); - public static MultiTexCoord4d glMultiTexCoord4d = ((MultiTexCoord4d)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4d", typeof(MultiTexCoord4d)))) ?? new MultiTexCoord4d(Imports.MultiTexCoord4d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4dARB(Enums.ARB_multitexture target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); - public static MultiTexCoord4dARB glMultiTexCoord4dARB = ((MultiTexCoord4dARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4dARB", typeof(MultiTexCoord4dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4dv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord4dv glMultiTexCoord4dv = ((MultiTexCoord4dv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4dv", typeof(MultiTexCoord4dv)))) ?? new MultiTexCoord4dv(Imports.MultiTexCoord4dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4dvARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord4dvARB glMultiTexCoord4dvARB = ((MultiTexCoord4dvARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4dvARB", typeof(MultiTexCoord4dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4f(Enums.VERSION_1_3 target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); - public static MultiTexCoord4f glMultiTexCoord4f = ((MultiTexCoord4f)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4f", typeof(MultiTexCoord4f)))) ?? new MultiTexCoord4f(Imports.MultiTexCoord4f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4fARB(Enums.ARB_multitexture target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); - public static MultiTexCoord4fARB glMultiTexCoord4fARB = ((MultiTexCoord4fARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4fARB", typeof(MultiTexCoord4fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4fv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord4fv glMultiTexCoord4fv = ((MultiTexCoord4fv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4fv", typeof(MultiTexCoord4fv)))) ?? new MultiTexCoord4fv(Imports.MultiTexCoord4fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4fvARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord4fvARB glMultiTexCoord4fvARB = ((MultiTexCoord4fvARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4fvARB", typeof(MultiTexCoord4fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4hNV(Enums.NV_half_float target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); - public static MultiTexCoord4hNV glMultiTexCoord4hNV = ((MultiTexCoord4hNV)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4hNV", typeof(MultiTexCoord4hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4hvNV(Enums.NV_half_float target, System.IntPtr v); - public static MultiTexCoord4hvNV glMultiTexCoord4hvNV = ((MultiTexCoord4hvNV)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4hvNV", typeof(MultiTexCoord4hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4i(Enums.VERSION_1_3 target, GLint s, GLint t, GLint r, GLint q); - public static MultiTexCoord4i glMultiTexCoord4i = ((MultiTexCoord4i)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4i", typeof(MultiTexCoord4i)))) ?? new MultiTexCoord4i(Imports.MultiTexCoord4i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4iARB(Enums.ARB_multitexture target, GLint s, GLint t, GLint r, GLint q); - public static MultiTexCoord4iARB glMultiTexCoord4iARB = ((MultiTexCoord4iARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4iARB", typeof(MultiTexCoord4iARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4iv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord4iv glMultiTexCoord4iv = ((MultiTexCoord4iv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4iv", typeof(MultiTexCoord4iv)))) ?? new MultiTexCoord4iv(Imports.MultiTexCoord4iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4ivARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord4ivARB glMultiTexCoord4ivARB = ((MultiTexCoord4ivARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4ivARB", typeof(MultiTexCoord4ivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4s(Enums.VERSION_1_3 target, GLshort s, GLshort t, GLshort r, GLshort q); - public static MultiTexCoord4s glMultiTexCoord4s = ((MultiTexCoord4s)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4s", typeof(MultiTexCoord4s)))) ?? new MultiTexCoord4s(Imports.MultiTexCoord4s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4sARB(Enums.ARB_multitexture target, GLshort s, GLshort t, GLshort r, GLshort q); - public static MultiTexCoord4sARB glMultiTexCoord4sARB = ((MultiTexCoord4sARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4sARB", typeof(MultiTexCoord4sARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4sv(Enums.VERSION_1_3 target, System.IntPtr v); - public static MultiTexCoord4sv glMultiTexCoord4sv = ((MultiTexCoord4sv)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4sv", typeof(MultiTexCoord4sv)))) ?? new MultiTexCoord4sv(Imports.MultiTexCoord4sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultiTexCoord4svARB(Enums.ARB_multitexture target, System.IntPtr v); - public static MultiTexCoord4svARB glMultiTexCoord4svARB = ((MultiTexCoord4svARB)(GL.GetDelegateForExtensionMethod("glMultiTexCoord4svARB", typeof(MultiTexCoord4svARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultMatrixd(System.IntPtr m); - public static MultMatrixd glMultMatrixd = ((MultMatrixd)(GL.GetDelegateForExtensionMethod("glMultMatrixd", typeof(MultMatrixd)))) ?? new MultMatrixd(Imports.MultMatrixd); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultMatrixf(System.IntPtr m); - public static MultMatrixf glMultMatrixf = ((MultMatrixf)(GL.GetDelegateForExtensionMethod("glMultMatrixf", typeof(MultMatrixf)))) ?? new MultMatrixf(Imports.MultMatrixf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultTransposeMatrixd(System.IntPtr m); - public static MultTransposeMatrixd glMultTransposeMatrixd = ((MultTransposeMatrixd)(GL.GetDelegateForExtensionMethod("glMultTransposeMatrixd", typeof(MultTransposeMatrixd)))) ?? new MultTransposeMatrixd(Imports.MultTransposeMatrixd); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultTransposeMatrixdARB(System.IntPtr m); - public static MultTransposeMatrixdARB glMultTransposeMatrixdARB = ((MultTransposeMatrixdARB)(GL.GetDelegateForExtensionMethod("glMultTransposeMatrixdARB", typeof(MultTransposeMatrixdARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultTransposeMatrixf(System.IntPtr m); - public static MultTransposeMatrixf glMultTransposeMatrixf = ((MultTransposeMatrixf)(GL.GetDelegateForExtensionMethod("glMultTransposeMatrixf", typeof(MultTransposeMatrixf)))) ?? new MultTransposeMatrixf(Imports.MultTransposeMatrixf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void MultTransposeMatrixfARB(System.IntPtr m); - public static MultTransposeMatrixfARB glMultTransposeMatrixfARB = ((MultTransposeMatrixfARB)(GL.GetDelegateForExtensionMethod("glMultTransposeMatrixfARB", typeof(MultTransposeMatrixfARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NewList(GLuint list, Enums.ListMode mode); - public static NewList glNewList = ((NewList)(GL.GetDelegateForExtensionMethod("glNewList", typeof(NewList)))) ?? new NewList(Imports.NewList); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLuint NewObjectBufferATI(GLsizei size, System.IntPtr pointer, Enums.ATI_vertex_array_object usage); - public static NewObjectBufferATI glNewObjectBufferATI = ((NewObjectBufferATI)(GL.GetDelegateForExtensionMethod("glNewObjectBufferATI", typeof(NewObjectBufferATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3b(GLbyte nx, GLbyte ny, GLbyte nz); - public static Normal3b glNormal3b = ((Normal3b)(GL.GetDelegateForExtensionMethod("glNormal3b", typeof(Normal3b)))) ?? new Normal3b(Imports.Normal3b); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3bv(System.IntPtr v); - public static Normal3bv glNormal3bv = ((Normal3bv)(GL.GetDelegateForExtensionMethod("glNormal3bv", typeof(Normal3bv)))) ?? new Normal3bv(Imports.Normal3bv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3d(GLdouble nx, GLdouble ny, GLdouble nz); - public static Normal3d glNormal3d = ((Normal3d)(GL.GetDelegateForExtensionMethod("glNormal3d", typeof(Normal3d)))) ?? new Normal3d(Imports.Normal3d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3dv(System.IntPtr v); - public static Normal3dv glNormal3dv = ((Normal3dv)(GL.GetDelegateForExtensionMethod("glNormal3dv", typeof(Normal3dv)))) ?? new Normal3dv(Imports.Normal3dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3f(GLfloat nx, GLfloat ny, GLfloat nz); - public static Normal3f glNormal3f = ((Normal3f)(GL.GetDelegateForExtensionMethod("glNormal3f", typeof(Normal3f)))) ?? new Normal3f(Imports.Normal3f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3fv(System.IntPtr v); - public static Normal3fv glNormal3fv = ((Normal3fv)(GL.GetDelegateForExtensionMethod("glNormal3fv", typeof(Normal3fv)))) ?? new Normal3fv(Imports.Normal3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); - public static Normal3fVertex3fSUN glNormal3fVertex3fSUN = ((Normal3fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glNormal3fVertex3fSUN", typeof(Normal3fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3fVertex3fvSUN(System.IntPtr n, System.IntPtr v); - public static Normal3fVertex3fvSUN glNormal3fVertex3fvSUN = ((Normal3fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glNormal3fVertex3fvSUN", typeof(Normal3fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); - public static Normal3hNV glNormal3hNV = ((Normal3hNV)(GL.GetDelegateForExtensionMethod("glNormal3hNV", typeof(Normal3hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3hvNV(System.IntPtr v); - public static Normal3hvNV glNormal3hvNV = ((Normal3hvNV)(GL.GetDelegateForExtensionMethod("glNormal3hvNV", typeof(Normal3hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3i(GLint nx, GLint ny, GLint nz); - public static Normal3i glNormal3i = ((Normal3i)(GL.GetDelegateForExtensionMethod("glNormal3i", typeof(Normal3i)))) ?? new Normal3i(Imports.Normal3i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3iv(System.IntPtr v); - public static Normal3iv glNormal3iv = ((Normal3iv)(GL.GetDelegateForExtensionMethod("glNormal3iv", typeof(Normal3iv)))) ?? new Normal3iv(Imports.Normal3iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3s(GLshort nx, GLshort ny, GLshort nz); - public static Normal3s glNormal3s = ((Normal3s)(GL.GetDelegateForExtensionMethod("glNormal3s", typeof(Normal3s)))) ?? new Normal3s(Imports.Normal3s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Normal3sv(System.IntPtr v); - public static Normal3sv glNormal3sv = ((Normal3sv)(GL.GetDelegateForExtensionMethod("glNormal3sv", typeof(Normal3sv)))) ?? new Normal3sv(Imports.Normal3sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalPointer(Enums.NormalPointerType type, GLsizei stride, System.IntPtr pointer); - public static NormalPointer glNormalPointer = ((NormalPointer)(GL.GetDelegateForExtensionMethod("glNormalPointer", typeof(NormalPointer)))) ?? new NormalPointer(Imports.NormalPointer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalPointerEXT(Enums.NormalPointerType type, GLsizei stride, GLsizei count, System.IntPtr pointer); - public static NormalPointerEXT glNormalPointerEXT = ((NormalPointerEXT)(GL.GetDelegateForExtensionMethod("glNormalPointerEXT", typeof(NormalPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalPointerListIBM(Enums.NormalPointerType type, GLint stride, System.IntPtr pointer, GLint ptrstride); - public static NormalPointerListIBM glNormalPointerListIBM = ((NormalPointerListIBM)(GL.GetDelegateForExtensionMethod("glNormalPointerListIBM", typeof(NormalPointerListIBM)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalPointervINTEL(Enums.NormalPointerType type, System.IntPtr pointer); - public static NormalPointervINTEL glNormalPointervINTEL = ((NormalPointervINTEL)(GL.GetDelegateForExtensionMethod("glNormalPointervINTEL", typeof(NormalPointervINTEL)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalStream3bATI(Enums.ATI_vertex_streams stream, GLbyte nx, GLbyte ny, GLbyte nz); - public static NormalStream3bATI glNormalStream3bATI = ((NormalStream3bATI)(GL.GetDelegateForExtensionMethod("glNormalStream3bATI", typeof(NormalStream3bATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalStream3bvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static NormalStream3bvATI glNormalStream3bvATI = ((NormalStream3bvATI)(GL.GetDelegateForExtensionMethod("glNormalStream3bvATI", typeof(NormalStream3bvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalStream3dATI(Enums.ATI_vertex_streams stream, GLdouble nx, GLdouble ny, GLdouble nz); - public static NormalStream3dATI glNormalStream3dATI = ((NormalStream3dATI)(GL.GetDelegateForExtensionMethod("glNormalStream3dATI", typeof(NormalStream3dATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalStream3dvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static NormalStream3dvATI glNormalStream3dvATI = ((NormalStream3dvATI)(GL.GetDelegateForExtensionMethod("glNormalStream3dvATI", typeof(NormalStream3dvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalStream3fATI(Enums.ATI_vertex_streams stream, GLfloat nx, GLfloat ny, GLfloat nz); - public static NormalStream3fATI glNormalStream3fATI = ((NormalStream3fATI)(GL.GetDelegateForExtensionMethod("glNormalStream3fATI", typeof(NormalStream3fATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalStream3fvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static NormalStream3fvATI glNormalStream3fvATI = ((NormalStream3fvATI)(GL.GetDelegateForExtensionMethod("glNormalStream3fvATI", typeof(NormalStream3fvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalStream3iATI(Enums.ATI_vertex_streams stream, GLint nx, GLint ny, GLint nz); - public static NormalStream3iATI glNormalStream3iATI = ((NormalStream3iATI)(GL.GetDelegateForExtensionMethod("glNormalStream3iATI", typeof(NormalStream3iATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalStream3ivATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static NormalStream3ivATI glNormalStream3ivATI = ((NormalStream3ivATI)(GL.GetDelegateForExtensionMethod("glNormalStream3ivATI", typeof(NormalStream3ivATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalStream3sATI(Enums.ATI_vertex_streams stream, GLshort nx, GLshort ny, GLshort nz); - public static NormalStream3sATI glNormalStream3sATI = ((NormalStream3sATI)(GL.GetDelegateForExtensionMethod("glNormalStream3sATI", typeof(NormalStream3sATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void NormalStream3svATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static NormalStream3svATI glNormalStream3svATI = ((NormalStream3svATI)(GL.GetDelegateForExtensionMethod("glNormalStream3svATI", typeof(NormalStream3svATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); - public static Ortho glOrtho = ((Ortho)(GL.GetDelegateForExtensionMethod("glOrtho", typeof(Ortho)))) ?? new Ortho(Imports.Ortho); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PassTexCoordATI(GLuint dst, GLuint coord, Enums.ATI_fragment_shader swizzle); - public static PassTexCoordATI glPassTexCoordATI = ((PassTexCoordATI)(GL.GetDelegateForExtensionMethod("glPassTexCoordATI", typeof(PassTexCoordATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PassThrough(GLfloat token); - public static PassThrough glPassThrough = ((PassThrough)(GL.GetDelegateForExtensionMethod("glPassThrough", typeof(PassThrough)))) ?? new PassThrough(Imports.PassThrough); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelDataRangeNV(Enums.NV_pixel_data_range target, GLsizei length, [In, Out()] System.IntPtr pointer); - public static PixelDataRangeNV glPixelDataRangeNV = ((PixelDataRangeNV)(GL.GetDelegateForExtensionMethod("glPixelDataRangeNV", typeof(PixelDataRangeNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelMapfv(Enums.PixelMap map, GLint mapsize, System.IntPtr values); - public static PixelMapfv glPixelMapfv = ((PixelMapfv)(GL.GetDelegateForExtensionMethod("glPixelMapfv", typeof(PixelMapfv)))) ?? new PixelMapfv(Imports.PixelMapfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelMapuiv(Enums.PixelMap map, GLint mapsize, System.IntPtr values); - public static PixelMapuiv glPixelMapuiv = ((PixelMapuiv)(GL.GetDelegateForExtensionMethod("glPixelMapuiv", typeof(PixelMapuiv)))) ?? new PixelMapuiv(Imports.PixelMapuiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelMapusv(Enums.PixelMap map, GLint mapsize, System.IntPtr values); - public static PixelMapusv glPixelMapusv = ((PixelMapusv)(GL.GetDelegateForExtensionMethod("glPixelMapusv", typeof(PixelMapusv)))) ?? new PixelMapusv(Imports.PixelMapusv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelStoref(Enums.PixelStoreParameter pname, GLfloat param); - public static PixelStoref glPixelStoref = ((PixelStoref)(GL.GetDelegateForExtensionMethod("glPixelStoref", typeof(PixelStoref)))) ?? new PixelStoref(Imports.PixelStoref); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelStorei(Enums.PixelStoreParameter pname, GLint param); - public static PixelStorei glPixelStorei = ((PixelStorei)(GL.GetDelegateForExtensionMethod("glPixelStorei", typeof(PixelStorei)))) ?? new PixelStorei(Imports.PixelStorei); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelTexGenParameterfSGIS(Enums.PixelTexGenParameterNameSGIS pname, GLfloat param); - public static PixelTexGenParameterfSGIS glPixelTexGenParameterfSGIS = ((PixelTexGenParameterfSGIS)(GL.GetDelegateForExtensionMethod("glPixelTexGenParameterfSGIS", typeof(PixelTexGenParameterfSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelTexGenParameterfvSGIS(Enums.PixelTexGenParameterNameSGIS pname, System.IntPtr @params); - public static PixelTexGenParameterfvSGIS glPixelTexGenParameterfvSGIS = ((PixelTexGenParameterfvSGIS)(GL.GetDelegateForExtensionMethod("glPixelTexGenParameterfvSGIS", typeof(PixelTexGenParameterfvSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelTexGenParameteriSGIS(Enums.PixelTexGenParameterNameSGIS pname, GLint param); - public static PixelTexGenParameteriSGIS glPixelTexGenParameteriSGIS = ((PixelTexGenParameteriSGIS)(GL.GetDelegateForExtensionMethod("glPixelTexGenParameteriSGIS", typeof(PixelTexGenParameteriSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelTexGenParameterivSGIS(Enums.PixelTexGenParameterNameSGIS pname, System.IntPtr @params); - public static PixelTexGenParameterivSGIS glPixelTexGenParameterivSGIS = ((PixelTexGenParameterivSGIS)(GL.GetDelegateForExtensionMethod("glPixelTexGenParameterivSGIS", typeof(PixelTexGenParameterivSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelTexGenSGIX(Enums.SGIX_pixel_texture mode); - public static PixelTexGenSGIX glPixelTexGenSGIX = ((PixelTexGenSGIX)(GL.GetDelegateForExtensionMethod("glPixelTexGenSGIX", typeof(PixelTexGenSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelTransferf(Enums.PixelTransferParameter pname, GLfloat param); - public static PixelTransferf glPixelTransferf = ((PixelTransferf)(GL.GetDelegateForExtensionMethod("glPixelTransferf", typeof(PixelTransferf)))) ?? new PixelTransferf(Imports.PixelTransferf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelTransferi(Enums.PixelTransferParameter pname, GLint param); - public static PixelTransferi glPixelTransferi = ((PixelTransferi)(GL.GetDelegateForExtensionMethod("glPixelTransferi", typeof(PixelTransferi)))) ?? new PixelTransferi(Imports.PixelTransferi); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelTransformParameterfEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, GLfloat param); - public static PixelTransformParameterfEXT glPixelTransformParameterfEXT = ((PixelTransformParameterfEXT)(GL.GetDelegateForExtensionMethod("glPixelTransformParameterfEXT", typeof(PixelTransformParameterfEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelTransformParameterfvEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, System.IntPtr @params); - public static PixelTransformParameterfvEXT glPixelTransformParameterfvEXT = ((PixelTransformParameterfvEXT)(GL.GetDelegateForExtensionMethod("glPixelTransformParameterfvEXT", typeof(PixelTransformParameterfvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelTransformParameteriEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, GLint param); - public static PixelTransformParameteriEXT glPixelTransformParameteriEXT = ((PixelTransformParameteriEXT)(GL.GetDelegateForExtensionMethod("glPixelTransformParameteriEXT", typeof(PixelTransformParameteriEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelTransformParameterivEXT(Enums.EXT_pixel_transform target, Enums.EXT_pixel_transform pname, System.IntPtr @params); - public static PixelTransformParameterivEXT glPixelTransformParameterivEXT = ((PixelTransformParameterivEXT)(GL.GetDelegateForExtensionMethod("glPixelTransformParameterivEXT", typeof(PixelTransformParameterivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PixelZoom(GLfloat xfactor, GLfloat yfactor); - public static PixelZoom glPixelZoom = ((PixelZoom)(GL.GetDelegateForExtensionMethod("glPixelZoom", typeof(PixelZoom)))) ?? new PixelZoom(Imports.PixelZoom); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PNTrianglesfATI(Enums.ATI_pn_triangles pname, GLfloat param); - public static PNTrianglesfATI glPNTrianglesfATI = ((PNTrianglesfATI)(GL.GetDelegateForExtensionMethod("glPNTrianglesfATI", typeof(PNTrianglesfATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PNTrianglesiATI(Enums.ATI_pn_triangles pname, GLint param); - public static PNTrianglesiATI glPNTrianglesiATI = ((PNTrianglesiATI)(GL.GetDelegateForExtensionMethod("glPNTrianglesiATI", typeof(PNTrianglesiATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameterf(Enums.VERSION_1_4 pname, GLfloat param); - public static PointParameterf glPointParameterf = ((PointParameterf)(GL.GetDelegateForExtensionMethod("glPointParameterf", typeof(PointParameterf)))) ?? new PointParameterf(Imports.PointParameterf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameterfARB(Enums.ARB_point_parameters pname, GLfloat param); - public static PointParameterfARB glPointParameterfARB = ((PointParameterfARB)(GL.GetDelegateForExtensionMethod("glPointParameterfARB", typeof(PointParameterfARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameterfEXT(Enums.EXT_point_parameters pname, GLfloat param); - public static PointParameterfEXT glPointParameterfEXT = ((PointParameterfEXT)(GL.GetDelegateForExtensionMethod("glPointParameterfEXT", typeof(PointParameterfEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameterfSGIS(Enums.SGIS_point_parameters pname, GLfloat param); - public static PointParameterfSGIS glPointParameterfSGIS = ((PointParameterfSGIS)(GL.GetDelegateForExtensionMethod("glPointParameterfSGIS", typeof(PointParameterfSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameterfv(Enums.VERSION_1_4 pname, System.IntPtr @params); - public static PointParameterfv glPointParameterfv = ((PointParameterfv)(GL.GetDelegateForExtensionMethod("glPointParameterfv", typeof(PointParameterfv)))) ?? new PointParameterfv(Imports.PointParameterfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameterfvARB(Enums.ARB_point_parameters pname, System.IntPtr @params); - public static PointParameterfvARB glPointParameterfvARB = ((PointParameterfvARB)(GL.GetDelegateForExtensionMethod("glPointParameterfvARB", typeof(PointParameterfvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameterfvEXT(Enums.EXT_point_parameters pname, System.IntPtr @params); - public static PointParameterfvEXT glPointParameterfvEXT = ((PointParameterfvEXT)(GL.GetDelegateForExtensionMethod("glPointParameterfvEXT", typeof(PointParameterfvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameterfvSGIS(Enums.SGIS_point_parameters pname, System.IntPtr @params); - public static PointParameterfvSGIS glPointParameterfvSGIS = ((PointParameterfvSGIS)(GL.GetDelegateForExtensionMethod("glPointParameterfvSGIS", typeof(PointParameterfvSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameteri(Enums.VERSION_1_4 pname, GLint param); - public static PointParameteri glPointParameteri = ((PointParameteri)(GL.GetDelegateForExtensionMethod("glPointParameteri", typeof(PointParameteri)))) ?? new PointParameteri(Imports.PointParameteri); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameteriNV(Enums.NV_point_sprite pname, GLint param); - public static PointParameteriNV glPointParameteriNV = ((PointParameteriNV)(GL.GetDelegateForExtensionMethod("glPointParameteriNV", typeof(PointParameteriNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameteriv(Enums.VERSION_1_4 pname, System.IntPtr @params); - public static PointParameteriv glPointParameteriv = ((PointParameteriv)(GL.GetDelegateForExtensionMethod("glPointParameteriv", typeof(PointParameteriv)))) ?? new PointParameteriv(Imports.PointParameteriv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointParameterivNV(Enums.NV_point_sprite pname, System.IntPtr @params); - public static PointParameterivNV glPointParameterivNV = ((PointParameterivNV)(GL.GetDelegateForExtensionMethod("glPointParameterivNV", typeof(PointParameterivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PointSize(GLfloat size); - public static PointSize glPointSize = ((PointSize)(GL.GetDelegateForExtensionMethod("glPointSize", typeof(PointSize)))) ?? new PointSize(Imports.PointSize); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint PollAsyncSGIX([In, Out()] System.IntPtr markerp); - public static PollAsyncSGIX glPollAsyncSGIX = ((PollAsyncSGIX)(GL.GetDelegateForExtensionMethod("glPollAsyncSGIX", typeof(PollAsyncSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint PollInstrumentsSGIX([In, Out()] System.IntPtr marker_p); - public static PollInstrumentsSGIX glPollInstrumentsSGIX = ((PollInstrumentsSGIX)(GL.GetDelegateForExtensionMethod("glPollInstrumentsSGIX", typeof(PollInstrumentsSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PolygonMode(Enums.MaterialFace face, Enums.PolygonMode mode); - public static PolygonMode glPolygonMode = ((PolygonMode)(GL.GetDelegateForExtensionMethod("glPolygonMode", typeof(PolygonMode)))) ?? new PolygonMode(Imports.PolygonMode); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PolygonOffset(GLfloat factor, GLfloat units); - public static PolygonOffset glPolygonOffset = ((PolygonOffset)(GL.GetDelegateForExtensionMethod("glPolygonOffset", typeof(PolygonOffset)))) ?? new PolygonOffset(Imports.PolygonOffset); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PolygonOffsetEXT(GLfloat factor, GLfloat bias); - public static PolygonOffsetEXT glPolygonOffsetEXT = ((PolygonOffsetEXT)(GL.GetDelegateForExtensionMethod("glPolygonOffsetEXT", typeof(PolygonOffsetEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PolygonStipple(System.IntPtr mask); - public static PolygonStipple glPolygonStipple = ((PolygonStipple)(GL.GetDelegateForExtensionMethod("glPolygonStipple", typeof(PolygonStipple)))) ?? new PolygonStipple(Imports.PolygonStipple); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PopAttrib(); - public static PopAttrib glPopAttrib = ((PopAttrib)(GL.GetDelegateForExtensionMethod("glPopAttrib", typeof(PopAttrib)))) ?? new PopAttrib(Imports.PopAttrib); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PopClientAttrib(); - public static PopClientAttrib glPopClientAttrib = ((PopClientAttrib)(GL.GetDelegateForExtensionMethod("glPopClientAttrib", typeof(PopClientAttrib)))) ?? new PopClientAttrib(Imports.PopClientAttrib); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PopMatrix(); - public static PopMatrix glPopMatrix = ((PopMatrix)(GL.GetDelegateForExtensionMethod("glPopMatrix", typeof(PopMatrix)))) ?? new PopMatrix(Imports.PopMatrix); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PopName(); - public static PopName glPopName = ((PopName)(GL.GetDelegateForExtensionMethod("glPopName", typeof(PopName)))) ?? new PopName(Imports.PopName); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PrimitiveRestartIndexNV(GLuint index); - public static PrimitiveRestartIndexNV glPrimitiveRestartIndexNV = ((PrimitiveRestartIndexNV)(GL.GetDelegateForExtensionMethod("glPrimitiveRestartIndexNV", typeof(PrimitiveRestartIndexNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PrimitiveRestartNV(); - public static PrimitiveRestartNV glPrimitiveRestartNV = ((PrimitiveRestartNV)(GL.GetDelegateForExtensionMethod("glPrimitiveRestartNV", typeof(PrimitiveRestartNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PrioritizeTextures(GLsizei n, System.IntPtr textures, System.IntPtr priorities); - public static PrioritizeTextures glPrioritizeTextures = ((PrioritizeTextures)(GL.GetDelegateForExtensionMethod("glPrioritizeTextures", typeof(PrioritizeTextures)))) ?? new PrioritizeTextures(Imports.PrioritizeTextures); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PrioritizeTexturesEXT(GLsizei n, System.IntPtr textures, System.IntPtr priorities); - public static PrioritizeTexturesEXT glPrioritizeTexturesEXT = ((PrioritizeTexturesEXT)(GL.GetDelegateForExtensionMethod("glPrioritizeTexturesEXT", typeof(PrioritizeTexturesEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramBufferParametersfvNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, System.IntPtr @params); - public static ProgramBufferParametersfvNV glProgramBufferParametersfvNV = ((ProgramBufferParametersfvNV)(GL.GetDelegateForExtensionMethod("glProgramBufferParametersfvNV", typeof(ProgramBufferParametersfvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramBufferParametersIivNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, System.IntPtr @params); - public static ProgramBufferParametersIivNV glProgramBufferParametersIivNV = ((ProgramBufferParametersIivNV)(GL.GetDelegateForExtensionMethod("glProgramBufferParametersIivNV", typeof(ProgramBufferParametersIivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramBufferParametersIuivNV(Enums.NV_parameter_buffer_object target, GLuint buffer, GLuint index, GLsizei count, System.IntPtr @params); - public static ProgramBufferParametersIuivNV glProgramBufferParametersIuivNV = ((ProgramBufferParametersIuivNV)(GL.GetDelegateForExtensionMethod("glProgramBufferParametersIuivNV", typeof(ProgramBufferParametersIuivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramEnvParameter4dARB(Enums.ARB_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - public static ProgramEnvParameter4dARB glProgramEnvParameter4dARB = ((ProgramEnvParameter4dARB)(GL.GetDelegateForExtensionMethod("glProgramEnvParameter4dARB", typeof(ProgramEnvParameter4dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramEnvParameter4dvARB(Enums.ARB_vertex_program target, GLuint index, System.IntPtr @params); - public static ProgramEnvParameter4dvARB glProgramEnvParameter4dvARB = ((ProgramEnvParameter4dvARB)(GL.GetDelegateForExtensionMethod("glProgramEnvParameter4dvARB", typeof(ProgramEnvParameter4dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramEnvParameter4fARB(Enums.ARB_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static ProgramEnvParameter4fARB glProgramEnvParameter4fARB = ((ProgramEnvParameter4fARB)(GL.GetDelegateForExtensionMethod("glProgramEnvParameter4fARB", typeof(ProgramEnvParameter4fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramEnvParameter4fvARB(Enums.ARB_vertex_program target, GLuint index, System.IntPtr @params); - public static ProgramEnvParameter4fvARB glProgramEnvParameter4fvARB = ((ProgramEnvParameter4fvARB)(GL.GetDelegateForExtensionMethod("glProgramEnvParameter4fvARB", typeof(ProgramEnvParameter4fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramEnvParameterI4iNV(Enums.NV_gpu_program4 target, GLuint index, GLint x, GLint y, GLint z, GLint w); - public static ProgramEnvParameterI4iNV glProgramEnvParameterI4iNV = ((ProgramEnvParameterI4iNV)(GL.GetDelegateForExtensionMethod("glProgramEnvParameterI4iNV", typeof(ProgramEnvParameterI4iNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramEnvParameterI4ivNV(Enums.NV_gpu_program4 target, GLuint index, System.IntPtr @params); - public static ProgramEnvParameterI4ivNV glProgramEnvParameterI4ivNV = ((ProgramEnvParameterI4ivNV)(GL.GetDelegateForExtensionMethod("glProgramEnvParameterI4ivNV", typeof(ProgramEnvParameterI4ivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramEnvParameterI4uiNV(Enums.NV_gpu_program4 target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); - public static ProgramEnvParameterI4uiNV glProgramEnvParameterI4uiNV = ((ProgramEnvParameterI4uiNV)(GL.GetDelegateForExtensionMethod("glProgramEnvParameterI4uiNV", typeof(ProgramEnvParameterI4uiNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramEnvParameterI4uivNV(Enums.NV_gpu_program4 target, GLuint index, System.IntPtr @params); - public static ProgramEnvParameterI4uivNV glProgramEnvParameterI4uivNV = ((ProgramEnvParameterI4uivNV)(GL.GetDelegateForExtensionMethod("glProgramEnvParameterI4uivNV", typeof(ProgramEnvParameterI4uivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramEnvParameters4fvEXT(Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, System.IntPtr @params); - public static ProgramEnvParameters4fvEXT glProgramEnvParameters4fvEXT = ((ProgramEnvParameters4fvEXT)(GL.GetDelegateForExtensionMethod("glProgramEnvParameters4fvEXT", typeof(ProgramEnvParameters4fvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramEnvParametersI4ivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, System.IntPtr @params); - public static ProgramEnvParametersI4ivNV glProgramEnvParametersI4ivNV = ((ProgramEnvParametersI4ivNV)(GL.GetDelegateForExtensionMethod("glProgramEnvParametersI4ivNV", typeof(ProgramEnvParametersI4ivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramEnvParametersI4uivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, System.IntPtr @params); - public static ProgramEnvParametersI4uivNV glProgramEnvParametersI4uivNV = ((ProgramEnvParametersI4uivNV)(GL.GetDelegateForExtensionMethod("glProgramEnvParametersI4uivNV", typeof(ProgramEnvParametersI4uivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramLocalParameter4dARB(Enums.ARB_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - public static ProgramLocalParameter4dARB glProgramLocalParameter4dARB = ((ProgramLocalParameter4dARB)(GL.GetDelegateForExtensionMethod("glProgramLocalParameter4dARB", typeof(ProgramLocalParameter4dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramLocalParameter4dvARB(Enums.ARB_vertex_program target, GLuint index, System.IntPtr @params); - public static ProgramLocalParameter4dvARB glProgramLocalParameter4dvARB = ((ProgramLocalParameter4dvARB)(GL.GetDelegateForExtensionMethod("glProgramLocalParameter4dvARB", typeof(ProgramLocalParameter4dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramLocalParameter4fARB(Enums.ARB_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static ProgramLocalParameter4fARB glProgramLocalParameter4fARB = ((ProgramLocalParameter4fARB)(GL.GetDelegateForExtensionMethod("glProgramLocalParameter4fARB", typeof(ProgramLocalParameter4fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramLocalParameter4fvARB(Enums.ARB_vertex_program target, GLuint index, System.IntPtr @params); - public static ProgramLocalParameter4fvARB glProgramLocalParameter4fvARB = ((ProgramLocalParameter4fvARB)(GL.GetDelegateForExtensionMethod("glProgramLocalParameter4fvARB", typeof(ProgramLocalParameter4fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramLocalParameterI4iNV(Enums.NV_gpu_program4 target, GLuint index, GLint x, GLint y, GLint z, GLint w); - public static ProgramLocalParameterI4iNV glProgramLocalParameterI4iNV = ((ProgramLocalParameterI4iNV)(GL.GetDelegateForExtensionMethod("glProgramLocalParameterI4iNV", typeof(ProgramLocalParameterI4iNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramLocalParameterI4ivNV(Enums.NV_gpu_program4 target, GLuint index, System.IntPtr @params); - public static ProgramLocalParameterI4ivNV glProgramLocalParameterI4ivNV = ((ProgramLocalParameterI4ivNV)(GL.GetDelegateForExtensionMethod("glProgramLocalParameterI4ivNV", typeof(ProgramLocalParameterI4ivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramLocalParameterI4uiNV(Enums.NV_gpu_program4 target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); - public static ProgramLocalParameterI4uiNV glProgramLocalParameterI4uiNV = ((ProgramLocalParameterI4uiNV)(GL.GetDelegateForExtensionMethod("glProgramLocalParameterI4uiNV", typeof(ProgramLocalParameterI4uiNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramLocalParameterI4uivNV(Enums.NV_gpu_program4 target, GLuint index, System.IntPtr @params); - public static ProgramLocalParameterI4uivNV glProgramLocalParameterI4uivNV = ((ProgramLocalParameterI4uivNV)(GL.GetDelegateForExtensionMethod("glProgramLocalParameterI4uivNV", typeof(ProgramLocalParameterI4uivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramLocalParameters4fvEXT(Enums.EXT_gpu_program_parameters target, GLuint index, GLsizei count, System.IntPtr @params); - public static ProgramLocalParameters4fvEXT glProgramLocalParameters4fvEXT = ((ProgramLocalParameters4fvEXT)(GL.GetDelegateForExtensionMethod("glProgramLocalParameters4fvEXT", typeof(ProgramLocalParameters4fvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramLocalParametersI4ivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, System.IntPtr @params); - public static ProgramLocalParametersI4ivNV glProgramLocalParametersI4ivNV = ((ProgramLocalParametersI4ivNV)(GL.GetDelegateForExtensionMethod("glProgramLocalParametersI4ivNV", typeof(ProgramLocalParametersI4ivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramLocalParametersI4uivNV(Enums.NV_gpu_program4 target, GLuint index, GLsizei count, System.IntPtr @params); - public static ProgramLocalParametersI4uivNV glProgramLocalParametersI4uivNV = ((ProgramLocalParametersI4uivNV)(GL.GetDelegateForExtensionMethod("glProgramLocalParametersI4uivNV", typeof(ProgramLocalParametersI4uivNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramNamedParameter4dNV(GLuint id, GLsizei len, System.IntPtr name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - public static ProgramNamedParameter4dNV glProgramNamedParameter4dNV = ((ProgramNamedParameter4dNV)(GL.GetDelegateForExtensionMethod("glProgramNamedParameter4dNV", typeof(ProgramNamedParameter4dNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramNamedParameter4dvNV(GLuint id, GLsizei len, System.IntPtr name, System.IntPtr v); - public static ProgramNamedParameter4dvNV glProgramNamedParameter4dvNV = ((ProgramNamedParameter4dvNV)(GL.GetDelegateForExtensionMethod("glProgramNamedParameter4dvNV", typeof(ProgramNamedParameter4dvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramNamedParameter4fNV(GLuint id, GLsizei len, System.IntPtr name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static ProgramNamedParameter4fNV glProgramNamedParameter4fNV = ((ProgramNamedParameter4fNV)(GL.GetDelegateForExtensionMethod("glProgramNamedParameter4fNV", typeof(ProgramNamedParameter4fNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramNamedParameter4fvNV(GLuint id, GLsizei len, System.IntPtr name, System.IntPtr v); - public static ProgramNamedParameter4fvNV glProgramNamedParameter4fvNV = ((ProgramNamedParameter4fvNV)(GL.GetDelegateForExtensionMethod("glProgramNamedParameter4fvNV", typeof(ProgramNamedParameter4fvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramParameter4dNV(Enums.NV_vertex_program target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - public static ProgramParameter4dNV glProgramParameter4dNV = ((ProgramParameter4dNV)(GL.GetDelegateForExtensionMethod("glProgramParameter4dNV", typeof(ProgramParameter4dNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramParameter4dvNV(Enums.NV_vertex_program target, GLuint index, System.IntPtr v); - public static ProgramParameter4dvNV glProgramParameter4dvNV = ((ProgramParameter4dvNV)(GL.GetDelegateForExtensionMethod("glProgramParameter4dvNV", typeof(ProgramParameter4dvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramParameter4fNV(Enums.NV_vertex_program target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static ProgramParameter4fNV glProgramParameter4fNV = ((ProgramParameter4fNV)(GL.GetDelegateForExtensionMethod("glProgramParameter4fNV", typeof(ProgramParameter4fNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramParameter4fvNV(Enums.NV_vertex_program target, GLuint index, System.IntPtr v); - public static ProgramParameter4fvNV glProgramParameter4fvNV = ((ProgramParameter4fvNV)(GL.GetDelegateForExtensionMethod("glProgramParameter4fvNV", typeof(ProgramParameter4fvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramParameteriEXT(GLuint program, Enums.EXT_geometry_shader4 pname, GLint value); - public static ProgramParameteriEXT glProgramParameteriEXT = ((ProgramParameteriEXT)(GL.GetDelegateForExtensionMethod("glProgramParameteriEXT", typeof(ProgramParameteriEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramParameters4dvNV(Enums.NV_vertex_program target, GLuint index, GLuint count, System.IntPtr v); - public static ProgramParameters4dvNV glProgramParameters4dvNV = ((ProgramParameters4dvNV)(GL.GetDelegateForExtensionMethod("glProgramParameters4dvNV", typeof(ProgramParameters4dvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramParameters4fvNV(Enums.NV_vertex_program target, GLuint index, GLuint count, System.IntPtr v); - public static ProgramParameters4fvNV glProgramParameters4fvNV = ((ProgramParameters4fvNV)(GL.GetDelegateForExtensionMethod("glProgramParameters4fvNV", typeof(ProgramParameters4fvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramStringARB(Enums.ARB_vertex_program target, Enums.ARB_vertex_program format, GLsizei len, System.IntPtr @string); - public static ProgramStringARB glProgramStringARB = ((ProgramStringARB)(GL.GetDelegateForExtensionMethod("glProgramStringARB", typeof(ProgramStringARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ProgramVertexLimitNV(Enums.NV_geometry_program4 target, GLint limit); - public static ProgramVertexLimitNV glProgramVertexLimitNV = ((ProgramVertexLimitNV)(GL.GetDelegateForExtensionMethod("glProgramVertexLimitNV", typeof(ProgramVertexLimitNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PushAttrib(Enums.AttribMask mask); - public static PushAttrib glPushAttrib = ((PushAttrib)(GL.GetDelegateForExtensionMethod("glPushAttrib", typeof(PushAttrib)))) ?? new PushAttrib(Imports.PushAttrib); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PushClientAttrib(Enums.ClientAttribMask mask); - public static PushClientAttrib glPushClientAttrib = ((PushClientAttrib)(GL.GetDelegateForExtensionMethod("glPushClientAttrib", typeof(PushClientAttrib)))) ?? new PushClientAttrib(Imports.PushClientAttrib); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PushMatrix(); - public static PushMatrix glPushMatrix = ((PushMatrix)(GL.GetDelegateForExtensionMethod("glPushMatrix", typeof(PushMatrix)))) ?? new PushMatrix(Imports.PushMatrix); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void PushName(GLuint name); - public static PushName glPushName = ((PushName)(GL.GetDelegateForExtensionMethod("glPushName", typeof(PushName)))) ?? new PushName(Imports.PushName); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos2d(GLdouble x, GLdouble y); - public static RasterPos2d glRasterPos2d = ((RasterPos2d)(GL.GetDelegateForExtensionMethod("glRasterPos2d", typeof(RasterPos2d)))) ?? new RasterPos2d(Imports.RasterPos2d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos2dv(System.IntPtr v); - public static RasterPos2dv glRasterPos2dv = ((RasterPos2dv)(GL.GetDelegateForExtensionMethod("glRasterPos2dv", typeof(RasterPos2dv)))) ?? new RasterPos2dv(Imports.RasterPos2dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos2f(GLfloat x, GLfloat y); - public static RasterPos2f glRasterPos2f = ((RasterPos2f)(GL.GetDelegateForExtensionMethod("glRasterPos2f", typeof(RasterPos2f)))) ?? new RasterPos2f(Imports.RasterPos2f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos2fv(System.IntPtr v); - public static RasterPos2fv glRasterPos2fv = ((RasterPos2fv)(GL.GetDelegateForExtensionMethod("glRasterPos2fv", typeof(RasterPos2fv)))) ?? new RasterPos2fv(Imports.RasterPos2fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos2i(GLint x, GLint y); - public static RasterPos2i glRasterPos2i = ((RasterPos2i)(GL.GetDelegateForExtensionMethod("glRasterPos2i", typeof(RasterPos2i)))) ?? new RasterPos2i(Imports.RasterPos2i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos2iv(System.IntPtr v); - public static RasterPos2iv glRasterPos2iv = ((RasterPos2iv)(GL.GetDelegateForExtensionMethod("glRasterPos2iv", typeof(RasterPos2iv)))) ?? new RasterPos2iv(Imports.RasterPos2iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos2s(GLshort x, GLshort y); - public static RasterPos2s glRasterPos2s = ((RasterPos2s)(GL.GetDelegateForExtensionMethod("glRasterPos2s", typeof(RasterPos2s)))) ?? new RasterPos2s(Imports.RasterPos2s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos2sv(System.IntPtr v); - public static RasterPos2sv glRasterPos2sv = ((RasterPos2sv)(GL.GetDelegateForExtensionMethod("glRasterPos2sv", typeof(RasterPos2sv)))) ?? new RasterPos2sv(Imports.RasterPos2sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos3d(GLdouble x, GLdouble y, GLdouble z); - public static RasterPos3d glRasterPos3d = ((RasterPos3d)(GL.GetDelegateForExtensionMethod("glRasterPos3d", typeof(RasterPos3d)))) ?? new RasterPos3d(Imports.RasterPos3d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos3dv(System.IntPtr v); - public static RasterPos3dv glRasterPos3dv = ((RasterPos3dv)(GL.GetDelegateForExtensionMethod("glRasterPos3dv", typeof(RasterPos3dv)))) ?? new RasterPos3dv(Imports.RasterPos3dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos3f(GLfloat x, GLfloat y, GLfloat z); - public static RasterPos3f glRasterPos3f = ((RasterPos3f)(GL.GetDelegateForExtensionMethod("glRasterPos3f", typeof(RasterPos3f)))) ?? new RasterPos3f(Imports.RasterPos3f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos3fv(System.IntPtr v); - public static RasterPos3fv glRasterPos3fv = ((RasterPos3fv)(GL.GetDelegateForExtensionMethod("glRasterPos3fv", typeof(RasterPos3fv)))) ?? new RasterPos3fv(Imports.RasterPos3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos3i(GLint x, GLint y, GLint z); - public static RasterPos3i glRasterPos3i = ((RasterPos3i)(GL.GetDelegateForExtensionMethod("glRasterPos3i", typeof(RasterPos3i)))) ?? new RasterPos3i(Imports.RasterPos3i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos3iv(System.IntPtr v); - public static RasterPos3iv glRasterPos3iv = ((RasterPos3iv)(GL.GetDelegateForExtensionMethod("glRasterPos3iv", typeof(RasterPos3iv)))) ?? new RasterPos3iv(Imports.RasterPos3iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos3s(GLshort x, GLshort y, GLshort z); - public static RasterPos3s glRasterPos3s = ((RasterPos3s)(GL.GetDelegateForExtensionMethod("glRasterPos3s", typeof(RasterPos3s)))) ?? new RasterPos3s(Imports.RasterPos3s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos3sv(System.IntPtr v); - public static RasterPos3sv glRasterPos3sv = ((RasterPos3sv)(GL.GetDelegateForExtensionMethod("glRasterPos3sv", typeof(RasterPos3sv)))) ?? new RasterPos3sv(Imports.RasterPos3sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); - public static RasterPos4d glRasterPos4d = ((RasterPos4d)(GL.GetDelegateForExtensionMethod("glRasterPos4d", typeof(RasterPos4d)))) ?? new RasterPos4d(Imports.RasterPos4d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos4dv(System.IntPtr v); - public static RasterPos4dv glRasterPos4dv = ((RasterPos4dv)(GL.GetDelegateForExtensionMethod("glRasterPos4dv", typeof(RasterPos4dv)))) ?? new RasterPos4dv(Imports.RasterPos4dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static RasterPos4f glRasterPos4f = ((RasterPos4f)(GL.GetDelegateForExtensionMethod("glRasterPos4f", typeof(RasterPos4f)))) ?? new RasterPos4f(Imports.RasterPos4f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos4fv(System.IntPtr v); - public static RasterPos4fv glRasterPos4fv = ((RasterPos4fv)(GL.GetDelegateForExtensionMethod("glRasterPos4fv", typeof(RasterPos4fv)))) ?? new RasterPos4fv(Imports.RasterPos4fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos4i(GLint x, GLint y, GLint z, GLint w); - public static RasterPos4i glRasterPos4i = ((RasterPos4i)(GL.GetDelegateForExtensionMethod("glRasterPos4i", typeof(RasterPos4i)))) ?? new RasterPos4i(Imports.RasterPos4i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos4iv(System.IntPtr v); - public static RasterPos4iv glRasterPos4iv = ((RasterPos4iv)(GL.GetDelegateForExtensionMethod("glRasterPos4iv", typeof(RasterPos4iv)))) ?? new RasterPos4iv(Imports.RasterPos4iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); - public static RasterPos4s glRasterPos4s = ((RasterPos4s)(GL.GetDelegateForExtensionMethod("glRasterPos4s", typeof(RasterPos4s)))) ?? new RasterPos4s(Imports.RasterPos4s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RasterPos4sv(System.IntPtr v); - public static RasterPos4sv glRasterPos4sv = ((RasterPos4sv)(GL.GetDelegateForExtensionMethod("glRasterPos4sv", typeof(RasterPos4sv)))) ?? new RasterPos4sv(Imports.RasterPos4sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReadBuffer(Enums.ReadBufferMode mode); - public static ReadBuffer glReadBuffer = ((ReadBuffer)(GL.GetDelegateForExtensionMethod("glReadBuffer", typeof(ReadBuffer)))) ?? new ReadBuffer(Imports.ReadBuffer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReadInstrumentsSGIX(GLint marker); - public static ReadInstrumentsSGIX glReadInstrumentsSGIX = ((ReadInstrumentsSGIX)(GL.GetDelegateForExtensionMethod("glReadInstrumentsSGIX", typeof(ReadInstrumentsSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, [In, Out()] System.IntPtr pixels); - public static ReadPixels glReadPixels = ((ReadPixels)(GL.GetDelegateForExtensionMethod("glReadPixels", typeof(ReadPixels)))) ?? new ReadPixels(Imports.ReadPixels); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); - public static Rectd glRectd = ((Rectd)(GL.GetDelegateForExtensionMethod("glRectd", typeof(Rectd)))) ?? new Rectd(Imports.Rectd); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Rectdv(System.IntPtr v1, System.IntPtr v2); - public static Rectdv glRectdv = ((Rectdv)(GL.GetDelegateForExtensionMethod("glRectdv", typeof(Rectdv)))) ?? new Rectdv(Imports.Rectdv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); - public static Rectf glRectf = ((Rectf)(GL.GetDelegateForExtensionMethod("glRectf", typeof(Rectf)))) ?? new Rectf(Imports.Rectf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Rectfv(System.IntPtr v1, System.IntPtr v2); - public static Rectfv glRectfv = ((Rectfv)(GL.GetDelegateForExtensionMethod("glRectfv", typeof(Rectfv)))) ?? new Rectfv(Imports.Rectfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Recti(GLint x1, GLint y1, GLint x2, GLint y2); - public static Recti glRecti = ((Recti)(GL.GetDelegateForExtensionMethod("glRecti", typeof(Recti)))) ?? new Recti(Imports.Recti); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Rectiv(System.IntPtr v1, System.IntPtr v2); - public static Rectiv glRectiv = ((Rectiv)(GL.GetDelegateForExtensionMethod("glRectiv", typeof(Rectiv)))) ?? new Rectiv(Imports.Rectiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); - public static Rects glRects = ((Rects)(GL.GetDelegateForExtensionMethod("glRects", typeof(Rects)))) ?? new Rects(Imports.Rects); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Rectsv(System.IntPtr v1, System.IntPtr v2); - public static Rectsv glRectsv = ((Rectsv)(GL.GetDelegateForExtensionMethod("glRectsv", typeof(Rectsv)))) ?? new Rectsv(Imports.Rectsv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReferencePlaneSGIX(System.IntPtr equation); - public static ReferencePlaneSGIX glReferencePlaneSGIX = ((ReferencePlaneSGIX)(GL.GetDelegateForExtensionMethod("glReferencePlaneSGIX", typeof(ReferencePlaneSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RenderbufferStorageEXT(Enums.EXT_framebuffer_object target, Enums.EXT_framebuffer_object internalformat, GLsizei width, GLsizei height); - public static RenderbufferStorageEXT glRenderbufferStorageEXT = ((RenderbufferStorageEXT)(GL.GetDelegateForExtensionMethod("glRenderbufferStorageEXT", typeof(RenderbufferStorageEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RenderbufferStorageMultisampleCoverageNV(Enums.NV_framebuffer_multisample_coverage target, GLsizei coverageSamples, GLsizei colorSamples, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height); - public static RenderbufferStorageMultisampleCoverageNV glRenderbufferStorageMultisampleCoverageNV = ((RenderbufferStorageMultisampleCoverageNV)(GL.GetDelegateForExtensionMethod("glRenderbufferStorageMultisampleCoverageNV", typeof(RenderbufferStorageMultisampleCoverageNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RenderbufferStorageMultisampleEXT(Enums.GLenum target, GLsizei samples, Enums.GLenum internalformat, GLsizei width, GLsizei height); - public static RenderbufferStorageMultisampleEXT glRenderbufferStorageMultisampleEXT = ((RenderbufferStorageMultisampleEXT)(GL.GetDelegateForExtensionMethod("glRenderbufferStorageMultisampleEXT", typeof(RenderbufferStorageMultisampleEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLint RenderMode(Enums.RenderingMode mode); - public static RenderMode glRenderMode = ((RenderMode)(GL.GetDelegateForExtensionMethod("glRenderMode", typeof(RenderMode)))) ?? new RenderMode(Imports.RenderMode); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodePointerSUN(Enums.SUN_triangle_list type, GLsizei stride, System.IntPtr pointer); - public static ReplacementCodePointerSUN glReplacementCodePointerSUN = ((ReplacementCodePointerSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodePointerSUN", typeof(ReplacementCodePointerSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeubSUN(GLubyte code); - public static ReplacementCodeubSUN glReplacementCodeubSUN = ((ReplacementCodeubSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeubSUN", typeof(ReplacementCodeubSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeubvSUN(System.IntPtr code); - public static ReplacementCodeubvSUN glReplacementCodeubvSUN = ((ReplacementCodeubvSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeubvSUN", typeof(ReplacementCodeubvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); - public static ReplacementCodeuiColor3fVertex3fSUN glReplacementCodeuiColor3fVertex3fSUN = ((ReplacementCodeuiColor3fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiColor3fVertex3fSUN", typeof(ReplacementCodeuiColor3fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiColor3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, System.IntPtr v); - public static ReplacementCodeuiColor3fVertex3fvSUN glReplacementCodeuiColor3fVertex3fvSUN = ((ReplacementCodeuiColor3fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiColor3fVertex3fvSUN", typeof(ReplacementCodeuiColor3fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); - public static ReplacementCodeuiColor4fNormal3fVertex3fSUN glReplacementCodeuiColor4fNormal3fVertex3fSUN = ((ReplacementCodeuiColor4fNormal3fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiColor4fNormal3fVertex3fSUN", typeof(ReplacementCodeuiColor4fNormal3fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr c, System.IntPtr n, System.IntPtr v); - public static ReplacementCodeuiColor4fNormal3fVertex3fvSUN glReplacementCodeuiColor4fNormal3fVertex3fvSUN = ((ReplacementCodeuiColor4fNormal3fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiColor4fNormal3fVertex3fvSUN", typeof(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); - public static ReplacementCodeuiColor4ubVertex3fSUN glReplacementCodeuiColor4ubVertex3fSUN = ((ReplacementCodeuiColor4ubVertex3fSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiColor4ubVertex3fSUN", typeof(ReplacementCodeuiColor4ubVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiColor4ubVertex3fvSUN(System.IntPtr rc, System.IntPtr c, System.IntPtr v); - public static ReplacementCodeuiColor4ubVertex3fvSUN glReplacementCodeuiColor4ubVertex3fvSUN = ((ReplacementCodeuiColor4ubVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiColor4ubVertex3fvSUN", typeof(ReplacementCodeuiColor4ubVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); - public static ReplacementCodeuiNormal3fVertex3fSUN glReplacementCodeuiNormal3fVertex3fSUN = ((ReplacementCodeuiNormal3fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiNormal3fVertex3fSUN", typeof(ReplacementCodeuiNormal3fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr n, System.IntPtr v); - public static ReplacementCodeuiNormal3fVertex3fvSUN glReplacementCodeuiNormal3fVertex3fvSUN = ((ReplacementCodeuiNormal3fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiNormal3fVertex3fvSUN", typeof(ReplacementCodeuiNormal3fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiSUN(GLuint code); - public static ReplacementCodeuiSUN glReplacementCodeuiSUN = ((ReplacementCodeuiSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiSUN", typeof(ReplacementCodeuiSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); - public static ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = ((ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", typeof(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr c, System.IntPtr n, System.IntPtr v); - public static ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = ((ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", typeof(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); - public static ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = ((ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", typeof(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr n, System.IntPtr v); - public static ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = ((ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", typeof(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); - public static ReplacementCodeuiTexCoord2fVertex3fSUN glReplacementCodeuiTexCoord2fVertex3fSUN = ((ReplacementCodeuiTexCoord2fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiTexCoord2fVertex3fSUN", typeof(ReplacementCodeuiTexCoord2fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiTexCoord2fVertex3fvSUN(System.IntPtr rc, System.IntPtr tc, System.IntPtr v); - public static ReplacementCodeuiTexCoord2fVertex3fvSUN glReplacementCodeuiTexCoord2fVertex3fvSUN = ((ReplacementCodeuiTexCoord2fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiTexCoord2fVertex3fvSUN", typeof(ReplacementCodeuiTexCoord2fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z); - public static ReplacementCodeuiVertex3fSUN glReplacementCodeuiVertex3fSUN = ((ReplacementCodeuiVertex3fSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiVertex3fSUN", typeof(ReplacementCodeuiVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuiVertex3fvSUN(System.IntPtr rc, System.IntPtr v); - public static ReplacementCodeuiVertex3fvSUN glReplacementCodeuiVertex3fvSUN = ((ReplacementCodeuiVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuiVertex3fvSUN", typeof(ReplacementCodeuiVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeuivSUN(System.IntPtr code); - public static ReplacementCodeuivSUN glReplacementCodeuivSUN = ((ReplacementCodeuivSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeuivSUN", typeof(ReplacementCodeuivSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeusSUN(GLushort code); - public static ReplacementCodeusSUN glReplacementCodeusSUN = ((ReplacementCodeusSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeusSUN", typeof(ReplacementCodeusSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ReplacementCodeusvSUN(System.IntPtr code); - public static ReplacementCodeusvSUN glReplacementCodeusvSUN = ((ReplacementCodeusvSUN)(GL.GetDelegateForExtensionMethod("glReplacementCodeusvSUN", typeof(ReplacementCodeusvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void RequestResidentProgramsNV(GLsizei n, System.IntPtr programs); - public static RequestResidentProgramsNV glRequestResidentProgramsNV = ((RequestResidentProgramsNV)(GL.GetDelegateForExtensionMethod("glRequestResidentProgramsNV", typeof(RequestResidentProgramsNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ResetHistogram(Enums.VERSION_1_2 target); - public static ResetHistogram glResetHistogram = ((ResetHistogram)(GL.GetDelegateForExtensionMethod("glResetHistogram", typeof(ResetHistogram)))) ?? new ResetHistogram(Imports.ResetHistogram); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ResetHistogramEXT(Enums.HistogramTargetEXT target); - public static ResetHistogramEXT glResetHistogramEXT = ((ResetHistogramEXT)(GL.GetDelegateForExtensionMethod("glResetHistogramEXT", typeof(ResetHistogramEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ResetMinmax(Enums.VERSION_1_2 target); - public static ResetMinmax glResetMinmax = ((ResetMinmax)(GL.GetDelegateForExtensionMethod("glResetMinmax", typeof(ResetMinmax)))) ?? new ResetMinmax(Imports.ResetMinmax); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ResetMinmaxEXT(Enums.MinmaxTargetEXT target); - public static ResetMinmaxEXT glResetMinmaxEXT = ((ResetMinmaxEXT)(GL.GetDelegateForExtensionMethod("glResetMinmaxEXT", typeof(ResetMinmaxEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ResizeBuffersMESA(); - public static ResizeBuffersMESA glResizeBuffersMESA = ((ResizeBuffersMESA)(GL.GetDelegateForExtensionMethod("glResizeBuffersMESA", typeof(ResizeBuffersMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); - public static Rotated glRotated = ((Rotated)(GL.GetDelegateForExtensionMethod("glRotated", typeof(Rotated)))) ?? new Rotated(Imports.Rotated); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); - public static Rotatef glRotatef = ((Rotatef)(GL.GetDelegateForExtensionMethod("glRotatef", typeof(Rotatef)))) ?? new Rotatef(Imports.Rotatef); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SampleCoverage(GLclampf value, [MarshalAs(UnmanagedType.Bool)] bool invert); - public static SampleCoverage glSampleCoverage = ((SampleCoverage)(GL.GetDelegateForExtensionMethod("glSampleCoverage", typeof(SampleCoverage)))) ?? new SampleCoverage(Imports.SampleCoverage); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SampleCoverageARB(GLclampf value, [MarshalAs(UnmanagedType.Bool)] bool invert); - public static SampleCoverageARB glSampleCoverageARB = ((SampleCoverageARB)(GL.GetDelegateForExtensionMethod("glSampleCoverageARB", typeof(SampleCoverageARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SampleMapATI(GLuint dst, GLuint interp, Enums.ATI_fragment_shader swizzle); - public static SampleMapATI glSampleMapATI = ((SampleMapATI)(GL.GetDelegateForExtensionMethod("glSampleMapATI", typeof(SampleMapATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SampleMaskEXT(GLclampf value, [MarshalAs(UnmanagedType.Bool)] bool invert); - public static SampleMaskEXT glSampleMaskEXT = ((SampleMaskEXT)(GL.GetDelegateForExtensionMethod("glSampleMaskEXT", typeof(SampleMaskEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SampleMaskSGIS(GLclampf value, [MarshalAs(UnmanagedType.Bool)] bool invert); - public static SampleMaskSGIS glSampleMaskSGIS = ((SampleMaskSGIS)(GL.GetDelegateForExtensionMethod("glSampleMaskSGIS", typeof(SampleMaskSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SamplePatternEXT(Enums.EXT_multisample pattern); - public static SamplePatternEXT glSamplePatternEXT = ((SamplePatternEXT)(GL.GetDelegateForExtensionMethod("glSamplePatternEXT", typeof(SamplePatternEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SamplePatternSGIS(Enums.SamplePatternSGIS pattern); - public static SamplePatternSGIS glSamplePatternSGIS = ((SamplePatternSGIS)(GL.GetDelegateForExtensionMethod("glSamplePatternSGIS", typeof(SamplePatternSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Scaled(GLdouble x, GLdouble y, GLdouble z); - public static Scaled glScaled = ((Scaled)(GL.GetDelegateForExtensionMethod("glScaled", typeof(Scaled)))) ?? new Scaled(Imports.Scaled); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Scalef(GLfloat x, GLfloat y, GLfloat z); - public static Scalef glScalef = ((Scalef)(GL.GetDelegateForExtensionMethod("glScalef", typeof(Scalef)))) ?? new Scalef(Imports.Scalef); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Scissor(GLint x, GLint y, GLsizei width, GLsizei height); - public static Scissor glScissor = ((Scissor)(GL.GetDelegateForExtensionMethod("glScissor", typeof(Scissor)))) ?? new Scissor(Imports.Scissor); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); - public static SecondaryColor3b glSecondaryColor3b = ((SecondaryColor3b)(GL.GetDelegateForExtensionMethod("glSecondaryColor3b", typeof(SecondaryColor3b)))) ?? new SecondaryColor3b(Imports.SecondaryColor3b); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); - public static SecondaryColor3bEXT glSecondaryColor3bEXT = ((SecondaryColor3bEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3bEXT", typeof(SecondaryColor3bEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3bv(System.IntPtr v); - public static SecondaryColor3bv glSecondaryColor3bv = ((SecondaryColor3bv)(GL.GetDelegateForExtensionMethod("glSecondaryColor3bv", typeof(SecondaryColor3bv)))) ?? new SecondaryColor3bv(Imports.SecondaryColor3bv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3bvEXT(System.IntPtr v); - public static SecondaryColor3bvEXT glSecondaryColor3bvEXT = ((SecondaryColor3bvEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3bvEXT", typeof(SecondaryColor3bvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); - public static SecondaryColor3d glSecondaryColor3d = ((SecondaryColor3d)(GL.GetDelegateForExtensionMethod("glSecondaryColor3d", typeof(SecondaryColor3d)))) ?? new SecondaryColor3d(Imports.SecondaryColor3d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); - public static SecondaryColor3dEXT glSecondaryColor3dEXT = ((SecondaryColor3dEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3dEXT", typeof(SecondaryColor3dEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3dv(System.IntPtr v); - public static SecondaryColor3dv glSecondaryColor3dv = ((SecondaryColor3dv)(GL.GetDelegateForExtensionMethod("glSecondaryColor3dv", typeof(SecondaryColor3dv)))) ?? new SecondaryColor3dv(Imports.SecondaryColor3dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3dvEXT(System.IntPtr v); - public static SecondaryColor3dvEXT glSecondaryColor3dvEXT = ((SecondaryColor3dvEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3dvEXT", typeof(SecondaryColor3dvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); - public static SecondaryColor3f glSecondaryColor3f = ((SecondaryColor3f)(GL.GetDelegateForExtensionMethod("glSecondaryColor3f", typeof(SecondaryColor3f)))) ?? new SecondaryColor3f(Imports.SecondaryColor3f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); - public static SecondaryColor3fEXT glSecondaryColor3fEXT = ((SecondaryColor3fEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3fEXT", typeof(SecondaryColor3fEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3fv(System.IntPtr v); - public static SecondaryColor3fv glSecondaryColor3fv = ((SecondaryColor3fv)(GL.GetDelegateForExtensionMethod("glSecondaryColor3fv", typeof(SecondaryColor3fv)))) ?? new SecondaryColor3fv(Imports.SecondaryColor3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3fvEXT(System.IntPtr v); - public static SecondaryColor3fvEXT glSecondaryColor3fvEXT = ((SecondaryColor3fvEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3fvEXT", typeof(SecondaryColor3fvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); - public static SecondaryColor3hNV glSecondaryColor3hNV = ((SecondaryColor3hNV)(GL.GetDelegateForExtensionMethod("glSecondaryColor3hNV", typeof(SecondaryColor3hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3hvNV(System.IntPtr v); - public static SecondaryColor3hvNV glSecondaryColor3hvNV = ((SecondaryColor3hvNV)(GL.GetDelegateForExtensionMethod("glSecondaryColor3hvNV", typeof(SecondaryColor3hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3i(GLint red, GLint green, GLint blue); - public static SecondaryColor3i glSecondaryColor3i = ((SecondaryColor3i)(GL.GetDelegateForExtensionMethod("glSecondaryColor3i", typeof(SecondaryColor3i)))) ?? new SecondaryColor3i(Imports.SecondaryColor3i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3iEXT(GLint red, GLint green, GLint blue); - public static SecondaryColor3iEXT glSecondaryColor3iEXT = ((SecondaryColor3iEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3iEXT", typeof(SecondaryColor3iEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3iv(System.IntPtr v); - public static SecondaryColor3iv glSecondaryColor3iv = ((SecondaryColor3iv)(GL.GetDelegateForExtensionMethod("glSecondaryColor3iv", typeof(SecondaryColor3iv)))) ?? new SecondaryColor3iv(Imports.SecondaryColor3iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3ivEXT(System.IntPtr v); - public static SecondaryColor3ivEXT glSecondaryColor3ivEXT = ((SecondaryColor3ivEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3ivEXT", typeof(SecondaryColor3ivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3s(GLshort red, GLshort green, GLshort blue); - public static SecondaryColor3s glSecondaryColor3s = ((SecondaryColor3s)(GL.GetDelegateForExtensionMethod("glSecondaryColor3s", typeof(SecondaryColor3s)))) ?? new SecondaryColor3s(Imports.SecondaryColor3s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); - public static SecondaryColor3sEXT glSecondaryColor3sEXT = ((SecondaryColor3sEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3sEXT", typeof(SecondaryColor3sEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3sv(System.IntPtr v); - public static SecondaryColor3sv glSecondaryColor3sv = ((SecondaryColor3sv)(GL.GetDelegateForExtensionMethod("glSecondaryColor3sv", typeof(SecondaryColor3sv)))) ?? new SecondaryColor3sv(Imports.SecondaryColor3sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3svEXT(System.IntPtr v); - public static SecondaryColor3svEXT glSecondaryColor3svEXT = ((SecondaryColor3svEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3svEXT", typeof(SecondaryColor3svEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); - public static SecondaryColor3ub glSecondaryColor3ub = ((SecondaryColor3ub)(GL.GetDelegateForExtensionMethod("glSecondaryColor3ub", typeof(SecondaryColor3ub)))) ?? new SecondaryColor3ub(Imports.SecondaryColor3ub); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); - public static SecondaryColor3ubEXT glSecondaryColor3ubEXT = ((SecondaryColor3ubEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3ubEXT", typeof(SecondaryColor3ubEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3ubv(System.IntPtr v); - public static SecondaryColor3ubv glSecondaryColor3ubv = ((SecondaryColor3ubv)(GL.GetDelegateForExtensionMethod("glSecondaryColor3ubv", typeof(SecondaryColor3ubv)))) ?? new SecondaryColor3ubv(Imports.SecondaryColor3ubv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3ubvEXT(System.IntPtr v); - public static SecondaryColor3ubvEXT glSecondaryColor3ubvEXT = ((SecondaryColor3ubvEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3ubvEXT", typeof(SecondaryColor3ubvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3ui(GLuint red, GLuint green, GLuint blue); - public static SecondaryColor3ui glSecondaryColor3ui = ((SecondaryColor3ui)(GL.GetDelegateForExtensionMethod("glSecondaryColor3ui", typeof(SecondaryColor3ui)))) ?? new SecondaryColor3ui(Imports.SecondaryColor3ui); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); - public static SecondaryColor3uiEXT glSecondaryColor3uiEXT = ((SecondaryColor3uiEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3uiEXT", typeof(SecondaryColor3uiEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3uiv(System.IntPtr v); - public static SecondaryColor3uiv glSecondaryColor3uiv = ((SecondaryColor3uiv)(GL.GetDelegateForExtensionMethod("glSecondaryColor3uiv", typeof(SecondaryColor3uiv)))) ?? new SecondaryColor3uiv(Imports.SecondaryColor3uiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3uivEXT(System.IntPtr v); - public static SecondaryColor3uivEXT glSecondaryColor3uivEXT = ((SecondaryColor3uivEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3uivEXT", typeof(SecondaryColor3uivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3us(GLushort red, GLushort green, GLushort blue); - public static SecondaryColor3us glSecondaryColor3us = ((SecondaryColor3us)(GL.GetDelegateForExtensionMethod("glSecondaryColor3us", typeof(SecondaryColor3us)))) ?? new SecondaryColor3us(Imports.SecondaryColor3us); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); - public static SecondaryColor3usEXT glSecondaryColor3usEXT = ((SecondaryColor3usEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3usEXT", typeof(SecondaryColor3usEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3usv(System.IntPtr v); - public static SecondaryColor3usv glSecondaryColor3usv = ((SecondaryColor3usv)(GL.GetDelegateForExtensionMethod("glSecondaryColor3usv", typeof(SecondaryColor3usv)))) ?? new SecondaryColor3usv(Imports.SecondaryColor3usv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColor3usvEXT(System.IntPtr v); - public static SecondaryColor3usvEXT glSecondaryColor3usvEXT = ((SecondaryColor3usvEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColor3usvEXT", typeof(SecondaryColor3usvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColorPointer(GLint size, Enums.ColorPointerType type, GLsizei stride, System.IntPtr pointer); - public static SecondaryColorPointer glSecondaryColorPointer = ((SecondaryColorPointer)(GL.GetDelegateForExtensionMethod("glSecondaryColorPointer", typeof(SecondaryColorPointer)))) ?? new SecondaryColorPointer(Imports.SecondaryColorPointer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColorPointerEXT(GLint size, Enums.ColorPointerType type, GLsizei stride, System.IntPtr pointer); - public static SecondaryColorPointerEXT glSecondaryColorPointerEXT = ((SecondaryColorPointerEXT)(GL.GetDelegateForExtensionMethod("glSecondaryColorPointerEXT", typeof(SecondaryColorPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SecondaryColorPointerListIBM(GLint size, Enums.IBM_vertex_array_lists type, GLint stride, System.IntPtr pointer, GLint ptrstride); - public static SecondaryColorPointerListIBM glSecondaryColorPointerListIBM = ((SecondaryColorPointerListIBM)(GL.GetDelegateForExtensionMethod("glSecondaryColorPointerListIBM", typeof(SecondaryColorPointerListIBM)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SelectBuffer(GLsizei size, [In, Out()] System.IntPtr buffer); - public static SelectBuffer glSelectBuffer = ((SelectBuffer)(GL.GetDelegateForExtensionMethod("glSelectBuffer", typeof(SelectBuffer)))) ?? new SelectBuffer(Imports.SelectBuffer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SeparableFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr row, System.IntPtr column); - public static SeparableFilter2D glSeparableFilter2D = ((SeparableFilter2D)(GL.GetDelegateForExtensionMethod("glSeparableFilter2D", typeof(SeparableFilter2D)))) ?? new SeparableFilter2D(Imports.SeparableFilter2D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SeparableFilter2DEXT(Enums.SeparableTargetEXT target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr row, System.IntPtr column); - public static SeparableFilter2DEXT glSeparableFilter2DEXT = ((SeparableFilter2DEXT)(GL.GetDelegateForExtensionMethod("glSeparableFilter2DEXT", typeof(SeparableFilter2DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SetFenceAPPLE(GLuint fence); - public static SetFenceAPPLE glSetFenceAPPLE = ((SetFenceAPPLE)(GL.GetDelegateForExtensionMethod("glSetFenceAPPLE", typeof(SetFenceAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SetFenceNV(GLuint fence, Enums.NV_fence condition); - public static SetFenceNV glSetFenceNV = ((SetFenceNV)(GL.GetDelegateForExtensionMethod("glSetFenceNV", typeof(SetFenceNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SetFragmentShaderConstantATI(GLuint dst, System.IntPtr value); - public static SetFragmentShaderConstantATI glSetFragmentShaderConstantATI = ((SetFragmentShaderConstantATI)(GL.GetDelegateForExtensionMethod("glSetFragmentShaderConstantATI", typeof(SetFragmentShaderConstantATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SetInvariantEXT(GLuint id, Enums.EXT_vertex_shader type, System.IntPtr addr); - public static SetInvariantEXT glSetInvariantEXT = ((SetInvariantEXT)(GL.GetDelegateForExtensionMethod("glSetInvariantEXT", typeof(SetInvariantEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SetLocalConstantEXT(GLuint id, Enums.EXT_vertex_shader type, System.IntPtr addr); - public static SetLocalConstantEXT glSetLocalConstantEXT = ((SetLocalConstantEXT)(GL.GetDelegateForExtensionMethod("glSetLocalConstantEXT", typeof(SetLocalConstantEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ShadeModel(Enums.ShadingModel mode); - public static ShadeModel glShadeModel = ((ShadeModel)(GL.GetDelegateForExtensionMethod("glShadeModel", typeof(ShadeModel)))) ?? new ShadeModel(Imports.ShadeModel); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ShaderOp1EXT(Enums.EXT_vertex_shader op, GLuint res, GLuint arg1); - public static ShaderOp1EXT glShaderOp1EXT = ((ShaderOp1EXT)(GL.GetDelegateForExtensionMethod("glShaderOp1EXT", typeof(ShaderOp1EXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ShaderOp2EXT(Enums.EXT_vertex_shader op, GLuint res, GLuint arg1, GLuint arg2); - public static ShaderOp2EXT glShaderOp2EXT = ((ShaderOp2EXT)(GL.GetDelegateForExtensionMethod("glShaderOp2EXT", typeof(ShaderOp2EXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ShaderOp3EXT(Enums.EXT_vertex_shader op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); - public static ShaderOp3EXT glShaderOp3EXT = ((ShaderOp3EXT)(GL.GetDelegateForExtensionMethod("glShaderOp3EXT", typeof(ShaderOp3EXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ShaderSource(GLuint shader, GLsizei count, string[] @string, System.IntPtr length); - public static ShaderSource glShaderSource = ((ShaderSource)(GL.GetDelegateForExtensionMethod("glShaderSource", typeof(ShaderSource)))) ?? new ShaderSource(Imports.ShaderSource); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, string[] @string, System.IntPtr length); - public static ShaderSourceARB glShaderSourceARB = ((ShaderSourceARB)(GL.GetDelegateForExtensionMethod("glShaderSourceARB", typeof(ShaderSourceARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SharpenTexFuncSGIS(Enums.TextureTarget target, GLsizei n, System.IntPtr points); - public static SharpenTexFuncSGIS glSharpenTexFuncSGIS = ((SharpenTexFuncSGIS)(GL.GetDelegateForExtensionMethod("glSharpenTexFuncSGIS", typeof(SharpenTexFuncSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SpriteParameterfSGIX(Enums.SGIX_sprite pname, GLfloat param); - public static SpriteParameterfSGIX glSpriteParameterfSGIX = ((SpriteParameterfSGIX)(GL.GetDelegateForExtensionMethod("glSpriteParameterfSGIX", typeof(SpriteParameterfSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SpriteParameterfvSGIX(Enums.SGIX_sprite pname, System.IntPtr @params); - public static SpriteParameterfvSGIX glSpriteParameterfvSGIX = ((SpriteParameterfvSGIX)(GL.GetDelegateForExtensionMethod("glSpriteParameterfvSGIX", typeof(SpriteParameterfvSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SpriteParameteriSGIX(Enums.SGIX_sprite pname, GLint param); - public static SpriteParameteriSGIX glSpriteParameteriSGIX = ((SpriteParameteriSGIX)(GL.GetDelegateForExtensionMethod("glSpriteParameteriSGIX", typeof(SpriteParameteriSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SpriteParameterivSGIX(Enums.SGIX_sprite pname, System.IntPtr @params); - public static SpriteParameterivSGIX glSpriteParameterivSGIX = ((SpriteParameterivSGIX)(GL.GetDelegateForExtensionMethod("glSpriteParameterivSGIX", typeof(SpriteParameterivSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StartInstrumentsSGIX(); - public static StartInstrumentsSGIX glStartInstrumentsSGIX = ((StartInstrumentsSGIX)(GL.GetDelegateForExtensionMethod("glStartInstrumentsSGIX", typeof(StartInstrumentsSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); - public static StencilClearTagEXT glStencilClearTagEXT = ((StencilClearTagEXT)(GL.GetDelegateForExtensionMethod("glStencilClearTagEXT", typeof(StencilClearTagEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StencilFunc(Enums.StencilFunction func, GLint @ref, GLuint mask); - public static StencilFunc glStencilFunc = ((StencilFunc)(GL.GetDelegateForExtensionMethod("glStencilFunc", typeof(StencilFunc)))) ?? new StencilFunc(Imports.StencilFunc); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StencilFuncSeparate(Enums.StencilFunction frontfunc, Enums.StencilFunction backfunc, GLint @ref, GLuint mask); - public static StencilFuncSeparate glStencilFuncSeparate = ((StencilFuncSeparate)(GL.GetDelegateForExtensionMethod("glStencilFuncSeparate", typeof(StencilFuncSeparate)))) ?? new StencilFuncSeparate(Imports.StencilFuncSeparate); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StencilFuncSeparateATI(Enums.StencilFunction frontfunc, Enums.StencilFunction backfunc, GLint @ref, GLuint mask); - public static StencilFuncSeparateATI glStencilFuncSeparateATI = ((StencilFuncSeparateATI)(GL.GetDelegateForExtensionMethod("glStencilFuncSeparateATI", typeof(StencilFuncSeparateATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StencilMask(GLuint mask); - public static StencilMask glStencilMask = ((StencilMask)(GL.GetDelegateForExtensionMethod("glStencilMask", typeof(StencilMask)))) ?? new StencilMask(Imports.StencilMask); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StencilMaskSeparate(Enums.VERSION_2_0 face, GLuint mask); - public static StencilMaskSeparate glStencilMaskSeparate = ((StencilMaskSeparate)(GL.GetDelegateForExtensionMethod("glStencilMaskSeparate", typeof(StencilMaskSeparate)))) ?? new StencilMaskSeparate(Imports.StencilMaskSeparate); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StencilOp(Enums.StencilOp fail, Enums.StencilOp zfail, Enums.StencilOp zpass); - public static StencilOp glStencilOp = ((StencilOp)(GL.GetDelegateForExtensionMethod("glStencilOp", typeof(StencilOp)))) ?? new StencilOp(Imports.StencilOp); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StencilOpSeparate(Enums.VERSION_2_0 face, Enums.StencilOp sfail, Enums.StencilOp dpfail, Enums.StencilOp dppass); - public static StencilOpSeparate glStencilOpSeparate = ((StencilOpSeparate)(GL.GetDelegateForExtensionMethod("glStencilOpSeparate", typeof(StencilOpSeparate)))) ?? new StencilOpSeparate(Imports.StencilOpSeparate); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StencilOpSeparateATI(Enums.ATI_separate_stencil face, Enums.StencilOp sfail, Enums.StencilOp dpfail, Enums.StencilOp dppass); - public static StencilOpSeparateATI glStencilOpSeparateATI = ((StencilOpSeparateATI)(GL.GetDelegateForExtensionMethod("glStencilOpSeparateATI", typeof(StencilOpSeparateATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StopInstrumentsSGIX(GLint marker); - public static StopInstrumentsSGIX glStopInstrumentsSGIX = ((StopInstrumentsSGIX)(GL.GetDelegateForExtensionMethod("glStopInstrumentsSGIX", typeof(StopInstrumentsSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void StringMarkerGREMEDY(GLsizei len, System.IntPtr @string); - public static StringMarkerGREMEDY glStringMarkerGREMEDY = ((StringMarkerGREMEDY)(GL.GetDelegateForExtensionMethod("glStringMarkerGREMEDY", typeof(StringMarkerGREMEDY)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void SwizzleEXT(GLuint res, GLuint @in, Enums.EXT_vertex_shader outX, Enums.EXT_vertex_shader outY, Enums.EXT_vertex_shader outZ, Enums.EXT_vertex_shader outW); - public static SwizzleEXT glSwizzleEXT = ((SwizzleEXT)(GL.GetDelegateForExtensionMethod("glSwizzleEXT", typeof(SwizzleEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TagSampleBufferSGIX(); - public static TagSampleBufferSGIX glTagSampleBufferSGIX = ((TagSampleBufferSGIX)(GL.GetDelegateForExtensionMethod("glTagSampleBufferSGIX", typeof(TagSampleBufferSGIX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Tangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz); - public static Tangent3bEXT glTangent3bEXT = ((Tangent3bEXT)(GL.GetDelegateForExtensionMethod("glTangent3bEXT", typeof(Tangent3bEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Tangent3bvEXT(System.IntPtr v); - public static Tangent3bvEXT glTangent3bvEXT = ((Tangent3bvEXT)(GL.GetDelegateForExtensionMethod("glTangent3bvEXT", typeof(Tangent3bvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Tangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz); - public static Tangent3dEXT glTangent3dEXT = ((Tangent3dEXT)(GL.GetDelegateForExtensionMethod("glTangent3dEXT", typeof(Tangent3dEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Tangent3dvEXT(System.IntPtr v); - public static Tangent3dvEXT glTangent3dvEXT = ((Tangent3dvEXT)(GL.GetDelegateForExtensionMethod("glTangent3dvEXT", typeof(Tangent3dvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Tangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz); - public static Tangent3fEXT glTangent3fEXT = ((Tangent3fEXT)(GL.GetDelegateForExtensionMethod("glTangent3fEXT", typeof(Tangent3fEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Tangent3fvEXT(System.IntPtr v); - public static Tangent3fvEXT glTangent3fvEXT = ((Tangent3fvEXT)(GL.GetDelegateForExtensionMethod("glTangent3fvEXT", typeof(Tangent3fvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Tangent3iEXT(GLint tx, GLint ty, GLint tz); - public static Tangent3iEXT glTangent3iEXT = ((Tangent3iEXT)(GL.GetDelegateForExtensionMethod("glTangent3iEXT", typeof(Tangent3iEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Tangent3ivEXT(System.IntPtr v); - public static Tangent3ivEXT glTangent3ivEXT = ((Tangent3ivEXT)(GL.GetDelegateForExtensionMethod("glTangent3ivEXT", typeof(Tangent3ivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Tangent3sEXT(GLshort tx, GLshort ty, GLshort tz); - public static Tangent3sEXT glTangent3sEXT = ((Tangent3sEXT)(GL.GetDelegateForExtensionMethod("glTangent3sEXT", typeof(Tangent3sEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Tangent3svEXT(System.IntPtr v); - public static Tangent3svEXT glTangent3svEXT = ((Tangent3svEXT)(GL.GetDelegateForExtensionMethod("glTangent3svEXT", typeof(Tangent3svEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TangentPointerEXT(Enums.EXT_coordinate_frame type, GLsizei stride, System.IntPtr pointer); - public static TangentPointerEXT glTangentPointerEXT = ((TangentPointerEXT)(GL.GetDelegateForExtensionMethod("glTangentPointerEXT", typeof(TangentPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TbufferMask3DFX(GLuint mask); - public static TbufferMask3DFX glTbufferMask3DFX = ((TbufferMask3DFX)(GL.GetDelegateForExtensionMethod("glTbufferMask3DFX", typeof(TbufferMask3DFX)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean TestFenceAPPLE(GLuint fence); - public static TestFenceAPPLE glTestFenceAPPLE = ((TestFenceAPPLE)(GL.GetDelegateForExtensionMethod("glTestFenceAPPLE", typeof(TestFenceAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean TestFenceNV(GLuint fence); - public static TestFenceNV glTestFenceNV = ((TestFenceNV)(GL.GetDelegateForExtensionMethod("glTestFenceNV", typeof(TestFenceNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean TestObjectAPPLE(Enums.APPLE_fence @object, GLuint name); - public static TestObjectAPPLE glTestObjectAPPLE = ((TestObjectAPPLE)(GL.GetDelegateForExtensionMethod("glTestObjectAPPLE", typeof(TestObjectAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexBufferEXT(Enums.TextureTarget target, Enums.GLenum internalformat, GLuint buffer); - public static TexBufferEXT glTexBufferEXT = ((TexBufferEXT)(GL.GetDelegateForExtensionMethod("glTexBufferEXT", typeof(TexBufferEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexBumpParameterfvATI(Enums.ATI_envmap_bumpmap pname, System.IntPtr param); - public static TexBumpParameterfvATI glTexBumpParameterfvATI = ((TexBumpParameterfvATI)(GL.GetDelegateForExtensionMethod("glTexBumpParameterfvATI", typeof(TexBumpParameterfvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexBumpParameterivATI(Enums.ATI_envmap_bumpmap pname, System.IntPtr param); - public static TexBumpParameterivATI glTexBumpParameterivATI = ((TexBumpParameterivATI)(GL.GetDelegateForExtensionMethod("glTexBumpParameterivATI", typeof(TexBumpParameterivATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord1d(GLdouble s); - public static TexCoord1d glTexCoord1d = ((TexCoord1d)(GL.GetDelegateForExtensionMethod("glTexCoord1d", typeof(TexCoord1d)))) ?? new TexCoord1d(Imports.TexCoord1d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord1dv(System.IntPtr v); - public static TexCoord1dv glTexCoord1dv = ((TexCoord1dv)(GL.GetDelegateForExtensionMethod("glTexCoord1dv", typeof(TexCoord1dv)))) ?? new TexCoord1dv(Imports.TexCoord1dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord1f(GLfloat s); - public static TexCoord1f glTexCoord1f = ((TexCoord1f)(GL.GetDelegateForExtensionMethod("glTexCoord1f", typeof(TexCoord1f)))) ?? new TexCoord1f(Imports.TexCoord1f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord1fv(System.IntPtr v); - public static TexCoord1fv glTexCoord1fv = ((TexCoord1fv)(GL.GetDelegateForExtensionMethod("glTexCoord1fv", typeof(TexCoord1fv)))) ?? new TexCoord1fv(Imports.TexCoord1fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord1hNV(GLhalfNV s); - public static TexCoord1hNV glTexCoord1hNV = ((TexCoord1hNV)(GL.GetDelegateForExtensionMethod("glTexCoord1hNV", typeof(TexCoord1hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord1hvNV(System.IntPtr v); - public static TexCoord1hvNV glTexCoord1hvNV = ((TexCoord1hvNV)(GL.GetDelegateForExtensionMethod("glTexCoord1hvNV", typeof(TexCoord1hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord1i(GLint s); - public static TexCoord1i glTexCoord1i = ((TexCoord1i)(GL.GetDelegateForExtensionMethod("glTexCoord1i", typeof(TexCoord1i)))) ?? new TexCoord1i(Imports.TexCoord1i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord1iv(System.IntPtr v); - public static TexCoord1iv glTexCoord1iv = ((TexCoord1iv)(GL.GetDelegateForExtensionMethod("glTexCoord1iv", typeof(TexCoord1iv)))) ?? new TexCoord1iv(Imports.TexCoord1iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord1s(GLshort s); - public static TexCoord1s glTexCoord1s = ((TexCoord1s)(GL.GetDelegateForExtensionMethod("glTexCoord1s", typeof(TexCoord1s)))) ?? new TexCoord1s(Imports.TexCoord1s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord1sv(System.IntPtr v); - public static TexCoord1sv glTexCoord1sv = ((TexCoord1sv)(GL.GetDelegateForExtensionMethod("glTexCoord1sv", typeof(TexCoord1sv)))) ?? new TexCoord1sv(Imports.TexCoord1sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2d(GLdouble s, GLdouble t); - public static TexCoord2d glTexCoord2d = ((TexCoord2d)(GL.GetDelegateForExtensionMethod("glTexCoord2d", typeof(TexCoord2d)))) ?? new TexCoord2d(Imports.TexCoord2d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2dv(System.IntPtr v); - public static TexCoord2dv glTexCoord2dv = ((TexCoord2dv)(GL.GetDelegateForExtensionMethod("glTexCoord2dv", typeof(TexCoord2dv)))) ?? new TexCoord2dv(Imports.TexCoord2dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2f(GLfloat s, GLfloat t); - public static TexCoord2f glTexCoord2f = ((TexCoord2f)(GL.GetDelegateForExtensionMethod("glTexCoord2f", typeof(TexCoord2f)))) ?? new TexCoord2f(Imports.TexCoord2f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); - public static TexCoord2fColor3fVertex3fSUN glTexCoord2fColor3fVertex3fSUN = ((TexCoord2fColor3fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glTexCoord2fColor3fVertex3fSUN", typeof(TexCoord2fColor3fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2fColor3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr v); - public static TexCoord2fColor3fVertex3fvSUN glTexCoord2fColor3fVertex3fvSUN = ((TexCoord2fColor3fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glTexCoord2fColor3fVertex3fvSUN", typeof(TexCoord2fColor3fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); - public static TexCoord2fColor4fNormal3fVertex3fSUN glTexCoord2fColor4fNormal3fVertex3fSUN = ((TexCoord2fColor4fNormal3fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glTexCoord2fColor4fNormal3fVertex3fSUN", typeof(TexCoord2fColor4fNormal3fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2fColor4fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr n, System.IntPtr v); - public static TexCoord2fColor4fNormal3fVertex3fvSUN glTexCoord2fColor4fNormal3fVertex3fvSUN = ((TexCoord2fColor4fNormal3fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glTexCoord2fColor4fNormal3fVertex3fvSUN", typeof(TexCoord2fColor4fNormal3fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); - public static TexCoord2fColor4ubVertex3fSUN glTexCoord2fColor4ubVertex3fSUN = ((TexCoord2fColor4ubVertex3fSUN)(GL.GetDelegateForExtensionMethod("glTexCoord2fColor4ubVertex3fSUN", typeof(TexCoord2fColor4ubVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2fColor4ubVertex3fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr v); - public static TexCoord2fColor4ubVertex3fvSUN glTexCoord2fColor4ubVertex3fvSUN = ((TexCoord2fColor4ubVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glTexCoord2fColor4ubVertex3fvSUN", typeof(TexCoord2fColor4ubVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); - public static TexCoord2fNormal3fVertex3fSUN glTexCoord2fNormal3fVertex3fSUN = ((TexCoord2fNormal3fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glTexCoord2fNormal3fVertex3fSUN", typeof(TexCoord2fNormal3fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2fNormal3fVertex3fvSUN(System.IntPtr tc, System.IntPtr n, System.IntPtr v); - public static TexCoord2fNormal3fVertex3fvSUN glTexCoord2fNormal3fVertex3fvSUN = ((TexCoord2fNormal3fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glTexCoord2fNormal3fVertex3fvSUN", typeof(TexCoord2fNormal3fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2fv(System.IntPtr v); - public static TexCoord2fv glTexCoord2fv = ((TexCoord2fv)(GL.GetDelegateForExtensionMethod("glTexCoord2fv", typeof(TexCoord2fv)))) ?? new TexCoord2fv(Imports.TexCoord2fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); - public static TexCoord2fVertex3fSUN glTexCoord2fVertex3fSUN = ((TexCoord2fVertex3fSUN)(GL.GetDelegateForExtensionMethod("glTexCoord2fVertex3fSUN", typeof(TexCoord2fVertex3fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2fVertex3fvSUN(System.IntPtr tc, System.IntPtr v); - public static TexCoord2fVertex3fvSUN glTexCoord2fVertex3fvSUN = ((TexCoord2fVertex3fvSUN)(GL.GetDelegateForExtensionMethod("glTexCoord2fVertex3fvSUN", typeof(TexCoord2fVertex3fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2hNV(GLhalfNV s, GLhalfNV t); - public static TexCoord2hNV glTexCoord2hNV = ((TexCoord2hNV)(GL.GetDelegateForExtensionMethod("glTexCoord2hNV", typeof(TexCoord2hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2hvNV(System.IntPtr v); - public static TexCoord2hvNV glTexCoord2hvNV = ((TexCoord2hvNV)(GL.GetDelegateForExtensionMethod("glTexCoord2hvNV", typeof(TexCoord2hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2i(GLint s, GLint t); - public static TexCoord2i glTexCoord2i = ((TexCoord2i)(GL.GetDelegateForExtensionMethod("glTexCoord2i", typeof(TexCoord2i)))) ?? new TexCoord2i(Imports.TexCoord2i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2iv(System.IntPtr v); - public static TexCoord2iv glTexCoord2iv = ((TexCoord2iv)(GL.GetDelegateForExtensionMethod("glTexCoord2iv", typeof(TexCoord2iv)))) ?? new TexCoord2iv(Imports.TexCoord2iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2s(GLshort s, GLshort t); - public static TexCoord2s glTexCoord2s = ((TexCoord2s)(GL.GetDelegateForExtensionMethod("glTexCoord2s", typeof(TexCoord2s)))) ?? new TexCoord2s(Imports.TexCoord2s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord2sv(System.IntPtr v); - public static TexCoord2sv glTexCoord2sv = ((TexCoord2sv)(GL.GetDelegateForExtensionMethod("glTexCoord2sv", typeof(TexCoord2sv)))) ?? new TexCoord2sv(Imports.TexCoord2sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord3d(GLdouble s, GLdouble t, GLdouble r); - public static TexCoord3d glTexCoord3d = ((TexCoord3d)(GL.GetDelegateForExtensionMethod("glTexCoord3d", typeof(TexCoord3d)))) ?? new TexCoord3d(Imports.TexCoord3d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord3dv(System.IntPtr v); - public static TexCoord3dv glTexCoord3dv = ((TexCoord3dv)(GL.GetDelegateForExtensionMethod("glTexCoord3dv", typeof(TexCoord3dv)))) ?? new TexCoord3dv(Imports.TexCoord3dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord3f(GLfloat s, GLfloat t, GLfloat r); - public static TexCoord3f glTexCoord3f = ((TexCoord3f)(GL.GetDelegateForExtensionMethod("glTexCoord3f", typeof(TexCoord3f)))) ?? new TexCoord3f(Imports.TexCoord3f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord3fv(System.IntPtr v); - public static TexCoord3fv glTexCoord3fv = ((TexCoord3fv)(GL.GetDelegateForExtensionMethod("glTexCoord3fv", typeof(TexCoord3fv)))) ?? new TexCoord3fv(Imports.TexCoord3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r); - public static TexCoord3hNV glTexCoord3hNV = ((TexCoord3hNV)(GL.GetDelegateForExtensionMethod("glTexCoord3hNV", typeof(TexCoord3hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord3hvNV(System.IntPtr v); - public static TexCoord3hvNV glTexCoord3hvNV = ((TexCoord3hvNV)(GL.GetDelegateForExtensionMethod("glTexCoord3hvNV", typeof(TexCoord3hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord3i(GLint s, GLint t, GLint r); - public static TexCoord3i glTexCoord3i = ((TexCoord3i)(GL.GetDelegateForExtensionMethod("glTexCoord3i", typeof(TexCoord3i)))) ?? new TexCoord3i(Imports.TexCoord3i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord3iv(System.IntPtr v); - public static TexCoord3iv glTexCoord3iv = ((TexCoord3iv)(GL.GetDelegateForExtensionMethod("glTexCoord3iv", typeof(TexCoord3iv)))) ?? new TexCoord3iv(Imports.TexCoord3iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord3s(GLshort s, GLshort t, GLshort r); - public static TexCoord3s glTexCoord3s = ((TexCoord3s)(GL.GetDelegateForExtensionMethod("glTexCoord3s", typeof(TexCoord3s)))) ?? new TexCoord3s(Imports.TexCoord3s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord3sv(System.IntPtr v); - public static TexCoord3sv glTexCoord3sv = ((TexCoord3sv)(GL.GetDelegateForExtensionMethod("glTexCoord3sv", typeof(TexCoord3sv)))) ?? new TexCoord3sv(Imports.TexCoord3sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); - public static TexCoord4d glTexCoord4d = ((TexCoord4d)(GL.GetDelegateForExtensionMethod("glTexCoord4d", typeof(TexCoord4d)))) ?? new TexCoord4d(Imports.TexCoord4d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4dv(System.IntPtr v); - public static TexCoord4dv glTexCoord4dv = ((TexCoord4dv)(GL.GetDelegateForExtensionMethod("glTexCoord4dv", typeof(TexCoord4dv)))) ?? new TexCoord4dv(Imports.TexCoord4dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); - public static TexCoord4f glTexCoord4f = ((TexCoord4f)(GL.GetDelegateForExtensionMethod("glTexCoord4f", typeof(TexCoord4f)))) ?? new TexCoord4f(Imports.TexCoord4f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static TexCoord4fColor4fNormal3fVertex4fSUN glTexCoord4fColor4fNormal3fVertex4fSUN = ((TexCoord4fColor4fNormal3fVertex4fSUN)(GL.GetDelegateForExtensionMethod("glTexCoord4fColor4fNormal3fVertex4fSUN", typeof(TexCoord4fColor4fNormal3fVertex4fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4fColor4fNormal3fVertex4fvSUN(System.IntPtr tc, System.IntPtr c, System.IntPtr n, System.IntPtr v); - public static TexCoord4fColor4fNormal3fVertex4fvSUN glTexCoord4fColor4fNormal3fVertex4fvSUN = ((TexCoord4fColor4fNormal3fVertex4fvSUN)(GL.GetDelegateForExtensionMethod("glTexCoord4fColor4fNormal3fVertex4fvSUN", typeof(TexCoord4fColor4fNormal3fVertex4fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4fv(System.IntPtr v); - public static TexCoord4fv glTexCoord4fv = ((TexCoord4fv)(GL.GetDelegateForExtensionMethod("glTexCoord4fv", typeof(TexCoord4fv)))) ?? new TexCoord4fv(Imports.TexCoord4fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static TexCoord4fVertex4fSUN glTexCoord4fVertex4fSUN = ((TexCoord4fVertex4fSUN)(GL.GetDelegateForExtensionMethod("glTexCoord4fVertex4fSUN", typeof(TexCoord4fVertex4fSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4fVertex4fvSUN(System.IntPtr tc, System.IntPtr v); - public static TexCoord4fVertex4fvSUN glTexCoord4fVertex4fvSUN = ((TexCoord4fVertex4fvSUN)(GL.GetDelegateForExtensionMethod("glTexCoord4fVertex4fvSUN", typeof(TexCoord4fVertex4fvSUN)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); - public static TexCoord4hNV glTexCoord4hNV = ((TexCoord4hNV)(GL.GetDelegateForExtensionMethod("glTexCoord4hNV", typeof(TexCoord4hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4hvNV(System.IntPtr v); - public static TexCoord4hvNV glTexCoord4hvNV = ((TexCoord4hvNV)(GL.GetDelegateForExtensionMethod("glTexCoord4hvNV", typeof(TexCoord4hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4i(GLint s, GLint t, GLint r, GLint q); - public static TexCoord4i glTexCoord4i = ((TexCoord4i)(GL.GetDelegateForExtensionMethod("glTexCoord4i", typeof(TexCoord4i)))) ?? new TexCoord4i(Imports.TexCoord4i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4iv(System.IntPtr v); - public static TexCoord4iv glTexCoord4iv = ((TexCoord4iv)(GL.GetDelegateForExtensionMethod("glTexCoord4iv", typeof(TexCoord4iv)))) ?? new TexCoord4iv(Imports.TexCoord4iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); - public static TexCoord4s glTexCoord4s = ((TexCoord4s)(GL.GetDelegateForExtensionMethod("glTexCoord4s", typeof(TexCoord4s)))) ?? new TexCoord4s(Imports.TexCoord4s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoord4sv(System.IntPtr v); - public static TexCoord4sv glTexCoord4sv = ((TexCoord4sv)(GL.GetDelegateForExtensionMethod("glTexCoord4sv", typeof(TexCoord4sv)))) ?? new TexCoord4sv(Imports.TexCoord4sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoordPointer(GLint size, Enums.TexCoordPointerType type, GLsizei stride, System.IntPtr pointer); - public static TexCoordPointer glTexCoordPointer = ((TexCoordPointer)(GL.GetDelegateForExtensionMethod("glTexCoordPointer", typeof(TexCoordPointer)))) ?? new TexCoordPointer(Imports.TexCoordPointer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoordPointerEXT(GLint size, Enums.TexCoordPointerType type, GLsizei stride, GLsizei count, System.IntPtr pointer); - public static TexCoordPointerEXT glTexCoordPointerEXT = ((TexCoordPointerEXT)(GL.GetDelegateForExtensionMethod("glTexCoordPointerEXT", typeof(TexCoordPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoordPointerListIBM(GLint size, Enums.TexCoordPointerType type, GLint stride, System.IntPtr pointer, GLint ptrstride); - public static TexCoordPointerListIBM glTexCoordPointerListIBM = ((TexCoordPointerListIBM)(GL.GetDelegateForExtensionMethod("glTexCoordPointerListIBM", typeof(TexCoordPointerListIBM)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexCoordPointervINTEL(GLint size, Enums.VertexPointerType type, System.IntPtr pointer); - public static TexCoordPointervINTEL glTexCoordPointervINTEL = ((TexCoordPointervINTEL)(GL.GetDelegateForExtensionMethod("glTexCoordPointervINTEL", typeof(TexCoordPointervINTEL)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexEnvf(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, GLfloat param); - public static TexEnvf glTexEnvf = ((TexEnvf)(GL.GetDelegateForExtensionMethod("glTexEnvf", typeof(TexEnvf)))) ?? new TexEnvf(Imports.TexEnvf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexEnvfv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, System.IntPtr @params); - public static TexEnvfv glTexEnvfv = ((TexEnvfv)(GL.GetDelegateForExtensionMethod("glTexEnvfv", typeof(TexEnvfv)))) ?? new TexEnvfv(Imports.TexEnvfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexEnvi(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, GLint param); - public static TexEnvi glTexEnvi = ((TexEnvi)(GL.GetDelegateForExtensionMethod("glTexEnvi", typeof(TexEnvi)))) ?? new TexEnvi(Imports.TexEnvi); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexEnviv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, System.IntPtr @params); - public static TexEnviv glTexEnviv = ((TexEnviv)(GL.GetDelegateForExtensionMethod("glTexEnviv", typeof(TexEnviv)))) ?? new TexEnviv(Imports.TexEnviv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexFilterFuncSGIS(Enums.TextureTarget target, Enums.SGIS_texture_filter4 filter, GLsizei n, System.IntPtr weights); - public static TexFilterFuncSGIS glTexFilterFuncSGIS = ((TexFilterFuncSGIS)(GL.GetDelegateForExtensionMethod("glTexFilterFuncSGIS", typeof(TexFilterFuncSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexGend(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLdouble param); - public static TexGend glTexGend = ((TexGend)(GL.GetDelegateForExtensionMethod("glTexGend", typeof(TexGend)))) ?? new TexGend(Imports.TexGend); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexGendv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params); - public static TexGendv glTexGendv = ((TexGendv)(GL.GetDelegateForExtensionMethod("glTexGendv", typeof(TexGendv)))) ?? new TexGendv(Imports.TexGendv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexGenf(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLfloat param); - public static TexGenf glTexGenf = ((TexGenf)(GL.GetDelegateForExtensionMethod("glTexGenf", typeof(TexGenf)))) ?? new TexGenf(Imports.TexGenf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexGenfv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params); - public static TexGenfv glTexGenfv = ((TexGenfv)(GL.GetDelegateForExtensionMethod("glTexGenfv", typeof(TexGenfv)))) ?? new TexGenfv(Imports.TexGenfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexGeni(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLint param); - public static TexGeni glTexGeni = ((TexGeni)(GL.GetDelegateForExtensionMethod("glTexGeni", typeof(TexGeni)))) ?? new TexGeni(Imports.TexGeni); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexGeniv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params); - public static TexGeniv glTexGeniv = ((TexGeniv)(GL.GetDelegateForExtensionMethod("glTexGeniv", typeof(TexGeniv)))) ?? new TexGeniv(Imports.TexGeniv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexImage1D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexImage1D glTexImage1D = ((TexImage1D)(GL.GetDelegateForExtensionMethod("glTexImage1D", typeof(TexImage1D)))) ?? new TexImage1D(Imports.TexImage1D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexImage2D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexImage2D glTexImage2D = ((TexImage2D)(GL.GetDelegateForExtensionMethod("glTexImage2D", typeof(TexImage2D)))) ?? new TexImage2D(Imports.TexImage2D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexImage3D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexImage3D glTexImage3D = ((TexImage3D)(GL.GetDelegateForExtensionMethod("glTexImage3D", typeof(TexImage3D)))) ?? new TexImage3D(Imports.TexImage3D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexImage3DEXT(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexImage3DEXT glTexImage3DEXT = ((TexImage3DEXT)(GL.GetDelegateForExtensionMethod("glTexImage3DEXT", typeof(TexImage3DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexImage4DSGIS(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexImage4DSGIS glTexImage4DSGIS = ((TexImage4DSGIS)(GL.GetDelegateForExtensionMethod("glTexImage4DSGIS", typeof(TexImage4DSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexParameterf(Enums.TextureTarget target, Enums.TextureParameterName pname, GLfloat param); - public static TexParameterf glTexParameterf = ((TexParameterf)(GL.GetDelegateForExtensionMethod("glTexParameterf", typeof(TexParameterf)))) ?? new TexParameterf(Imports.TexParameterf); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexParameterfv(Enums.TextureTarget target, Enums.TextureParameterName pname, System.IntPtr @params); - public static TexParameterfv glTexParameterfv = ((TexParameterfv)(GL.GetDelegateForExtensionMethod("glTexParameterfv", typeof(TexParameterfv)))) ?? new TexParameterfv(Imports.TexParameterfv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexParameteri(Enums.TextureTarget target, Enums.TextureParameterName pname, GLint param); - public static TexParameteri glTexParameteri = ((TexParameteri)(GL.GetDelegateForExtensionMethod("glTexParameteri", typeof(TexParameteri)))) ?? new TexParameteri(Imports.TexParameteri); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexParameterIivEXT(Enums.TextureTarget target, Enums.TextureParameterName pname, System.IntPtr @params); - public static TexParameterIivEXT glTexParameterIivEXT = ((TexParameterIivEXT)(GL.GetDelegateForExtensionMethod("glTexParameterIivEXT", typeof(TexParameterIivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexParameterIuivEXT(Enums.TextureTarget target, Enums.TextureParameterName pname, System.IntPtr @params); - public static TexParameterIuivEXT glTexParameterIuivEXT = ((TexParameterIuivEXT)(GL.GetDelegateForExtensionMethod("glTexParameterIuivEXT", typeof(TexParameterIuivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexParameteriv(Enums.TextureTarget target, Enums.TextureParameterName pname, System.IntPtr @params); - public static TexParameteriv glTexParameteriv = ((TexParameteriv)(GL.GetDelegateForExtensionMethod("glTexParameteriv", typeof(TexParameteriv)))) ?? new TexParameteriv(Imports.TexParameteriv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexSubImage1D(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexSubImage1D glTexSubImage1D = ((TexSubImage1D)(GL.GetDelegateForExtensionMethod("glTexSubImage1D", typeof(TexSubImage1D)))) ?? new TexSubImage1D(Imports.TexSubImage1D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexSubImage1DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexSubImage1DEXT glTexSubImage1DEXT = ((TexSubImage1DEXT)(GL.GetDelegateForExtensionMethod("glTexSubImage1DEXT", typeof(TexSubImage1DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexSubImage2D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexSubImage2D glTexSubImage2D = ((TexSubImage2D)(GL.GetDelegateForExtensionMethod("glTexSubImage2D", typeof(TexSubImage2D)))) ?? new TexSubImage2D(Imports.TexSubImage2D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexSubImage2DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexSubImage2DEXT glTexSubImage2DEXT = ((TexSubImage2DEXT)(GL.GetDelegateForExtensionMethod("glTexSubImage2DEXT", typeof(TexSubImage2DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexSubImage3D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexSubImage3D glTexSubImage3D = ((TexSubImage3D)(GL.GetDelegateForExtensionMethod("glTexSubImage3D", typeof(TexSubImage3D)))) ?? new TexSubImage3D(Imports.TexSubImage3D); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexSubImage3DEXT(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexSubImage3DEXT glTexSubImage3DEXT = ((TexSubImage3DEXT)(GL.GetDelegateForExtensionMethod("glTexSubImage3DEXT", typeof(TexSubImage3DEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TexSubImage4DSGIS(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - public static TexSubImage4DSGIS glTexSubImage4DSGIS = ((TexSubImage4DSGIS)(GL.GetDelegateForExtensionMethod("glTexSubImage4DSGIS", typeof(TexSubImage4DSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TextureColorMaskSGIS([MarshalAs(UnmanagedType.Bool)] bool red, [MarshalAs(UnmanagedType.Bool)] bool green, [MarshalAs(UnmanagedType.Bool)] bool blue, [MarshalAs(UnmanagedType.Bool)] bool alpha); - public static TextureColorMaskSGIS glTextureColorMaskSGIS = ((TextureColorMaskSGIS)(GL.GetDelegateForExtensionMethod("glTextureColorMaskSGIS", typeof(TextureColorMaskSGIS)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TextureLightEXT(Enums.EXT_light_texture pname); - public static TextureLightEXT glTextureLightEXT = ((TextureLightEXT)(GL.GetDelegateForExtensionMethod("glTextureLightEXT", typeof(TextureLightEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TextureMaterialEXT(Enums.MaterialFace face, Enums.MaterialParameter mode); - public static TextureMaterialEXT glTextureMaterialEXT = ((TextureMaterialEXT)(GL.GetDelegateForExtensionMethod("glTextureMaterialEXT", typeof(TextureMaterialEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TextureNormalEXT(Enums.EXT_texture_perturb_normal mode); - public static TextureNormalEXT glTextureNormalEXT = ((TextureNormalEXT)(GL.GetDelegateForExtensionMethod("glTextureNormalEXT", typeof(TextureNormalEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TrackMatrixNV(Enums.NV_vertex_program target, GLuint address, Enums.NV_vertex_program matrix, Enums.NV_vertex_program transform); - public static TrackMatrixNV glTrackMatrixNV = ((TrackMatrixNV)(GL.GetDelegateForExtensionMethod("glTrackMatrixNV", typeof(TrackMatrixNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TransformFeedbackAttribsNV(GLuint count, System.IntPtr attribs, Enums.GLenum bufferMode); - public static TransformFeedbackAttribsNV glTransformFeedbackAttribsNV = ((TransformFeedbackAttribsNV)(GL.GetDelegateForExtensionMethod("glTransformFeedbackAttribsNV", typeof(TransformFeedbackAttribsNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void TransformFeedbackVaryingsNV(GLuint program, GLsizei count, System.IntPtr locations, Enums.GLenum bufferMode); - public static TransformFeedbackVaryingsNV glTransformFeedbackVaryingsNV = ((TransformFeedbackVaryingsNV)(GL.GetDelegateForExtensionMethod("glTransformFeedbackVaryingsNV", typeof(TransformFeedbackVaryingsNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Translated(GLdouble x, GLdouble y, GLdouble z); - public static Translated glTranslated = ((Translated)(GL.GetDelegateForExtensionMethod("glTranslated", typeof(Translated)))) ?? new Translated(Imports.Translated); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Translatef(GLfloat x, GLfloat y, GLfloat z); - public static Translatef glTranslatef = ((Translatef)(GL.GetDelegateForExtensionMethod("glTranslatef", typeof(Translatef)))) ?? new Translatef(Imports.Translatef); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform1f(GLint location, GLfloat v0); - public static Uniform1f glUniform1f = ((Uniform1f)(GL.GetDelegateForExtensionMethod("glUniform1f", typeof(Uniform1f)))) ?? new Uniform1f(Imports.Uniform1f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform1fARB(GLint location, GLfloat v0); - public static Uniform1fARB glUniform1fARB = ((Uniform1fARB)(GL.GetDelegateForExtensionMethod("glUniform1fARB", typeof(Uniform1fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform1fv(GLint location, GLsizei count, System.IntPtr value); - public static Uniform1fv glUniform1fv = ((Uniform1fv)(GL.GetDelegateForExtensionMethod("glUniform1fv", typeof(Uniform1fv)))) ?? new Uniform1fv(Imports.Uniform1fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform1fvARB(GLint location, GLsizei count, System.IntPtr value); - public static Uniform1fvARB glUniform1fvARB = ((Uniform1fvARB)(GL.GetDelegateForExtensionMethod("glUniform1fvARB", typeof(Uniform1fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform1i(GLint location, GLint v0); - public static Uniform1i glUniform1i = ((Uniform1i)(GL.GetDelegateForExtensionMethod("glUniform1i", typeof(Uniform1i)))) ?? new Uniform1i(Imports.Uniform1i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform1iARB(GLint location, GLint v0); - public static Uniform1iARB glUniform1iARB = ((Uniform1iARB)(GL.GetDelegateForExtensionMethod("glUniform1iARB", typeof(Uniform1iARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform1iv(GLint location, GLsizei count, System.IntPtr value); - public static Uniform1iv glUniform1iv = ((Uniform1iv)(GL.GetDelegateForExtensionMethod("glUniform1iv", typeof(Uniform1iv)))) ?? new Uniform1iv(Imports.Uniform1iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform1ivARB(GLint location, GLsizei count, System.IntPtr value); - public static Uniform1ivARB glUniform1ivARB = ((Uniform1ivARB)(GL.GetDelegateForExtensionMethod("glUniform1ivARB", typeof(Uniform1ivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform1uiEXT(GLint location, GLuint v0); - public static Uniform1uiEXT glUniform1uiEXT = ((Uniform1uiEXT)(GL.GetDelegateForExtensionMethod("glUniform1uiEXT", typeof(Uniform1uiEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform1uivEXT(GLint location, GLsizei count, System.IntPtr value); - public static Uniform1uivEXT glUniform1uivEXT = ((Uniform1uivEXT)(GL.GetDelegateForExtensionMethod("glUniform1uivEXT", typeof(Uniform1uivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform2f(GLint location, GLfloat v0, GLfloat v1); - public static Uniform2f glUniform2f = ((Uniform2f)(GL.GetDelegateForExtensionMethod("glUniform2f", typeof(Uniform2f)))) ?? new Uniform2f(Imports.Uniform2f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform2fARB(GLint location, GLfloat v0, GLfloat v1); - public static Uniform2fARB glUniform2fARB = ((Uniform2fARB)(GL.GetDelegateForExtensionMethod("glUniform2fARB", typeof(Uniform2fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform2fv(GLint location, GLsizei count, System.IntPtr value); - public static Uniform2fv glUniform2fv = ((Uniform2fv)(GL.GetDelegateForExtensionMethod("glUniform2fv", typeof(Uniform2fv)))) ?? new Uniform2fv(Imports.Uniform2fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform2fvARB(GLint location, GLsizei count, System.IntPtr value); - public static Uniform2fvARB glUniform2fvARB = ((Uniform2fvARB)(GL.GetDelegateForExtensionMethod("glUniform2fvARB", typeof(Uniform2fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform2i(GLint location, GLint v0, GLint v1); - public static Uniform2i glUniform2i = ((Uniform2i)(GL.GetDelegateForExtensionMethod("glUniform2i", typeof(Uniform2i)))) ?? new Uniform2i(Imports.Uniform2i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform2iARB(GLint location, GLint v0, GLint v1); - public static Uniform2iARB glUniform2iARB = ((Uniform2iARB)(GL.GetDelegateForExtensionMethod("glUniform2iARB", typeof(Uniform2iARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform2iv(GLint location, GLsizei count, System.IntPtr value); - public static Uniform2iv glUniform2iv = ((Uniform2iv)(GL.GetDelegateForExtensionMethod("glUniform2iv", typeof(Uniform2iv)))) ?? new Uniform2iv(Imports.Uniform2iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform2ivARB(GLint location, GLsizei count, System.IntPtr value); - public static Uniform2ivARB glUniform2ivARB = ((Uniform2ivARB)(GL.GetDelegateForExtensionMethod("glUniform2ivARB", typeof(Uniform2ivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform2uiEXT(GLint location, GLuint v0, GLuint v1); - public static Uniform2uiEXT glUniform2uiEXT = ((Uniform2uiEXT)(GL.GetDelegateForExtensionMethod("glUniform2uiEXT", typeof(Uniform2uiEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform2uivEXT(GLint location, GLsizei count, System.IntPtr value); - public static Uniform2uivEXT glUniform2uivEXT = ((Uniform2uivEXT)(GL.GetDelegateForExtensionMethod("glUniform2uivEXT", typeof(Uniform2uivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); - public static Uniform3f glUniform3f = ((Uniform3f)(GL.GetDelegateForExtensionMethod("glUniform3f", typeof(Uniform3f)))) ?? new Uniform3f(Imports.Uniform3f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); - public static Uniform3fARB glUniform3fARB = ((Uniform3fARB)(GL.GetDelegateForExtensionMethod("glUniform3fARB", typeof(Uniform3fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform3fv(GLint location, GLsizei count, System.IntPtr value); - public static Uniform3fv glUniform3fv = ((Uniform3fv)(GL.GetDelegateForExtensionMethod("glUniform3fv", typeof(Uniform3fv)))) ?? new Uniform3fv(Imports.Uniform3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform3fvARB(GLint location, GLsizei count, System.IntPtr value); - public static Uniform3fvARB glUniform3fvARB = ((Uniform3fvARB)(GL.GetDelegateForExtensionMethod("glUniform3fvARB", typeof(Uniform3fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2); - public static Uniform3i glUniform3i = ((Uniform3i)(GL.GetDelegateForExtensionMethod("glUniform3i", typeof(Uniform3i)))) ?? new Uniform3i(Imports.Uniform3i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); - public static Uniform3iARB glUniform3iARB = ((Uniform3iARB)(GL.GetDelegateForExtensionMethod("glUniform3iARB", typeof(Uniform3iARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform3iv(GLint location, GLsizei count, System.IntPtr value); - public static Uniform3iv glUniform3iv = ((Uniform3iv)(GL.GetDelegateForExtensionMethod("glUniform3iv", typeof(Uniform3iv)))) ?? new Uniform3iv(Imports.Uniform3iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform3ivARB(GLint location, GLsizei count, System.IntPtr value); - public static Uniform3ivARB glUniform3ivARB = ((Uniform3ivARB)(GL.GetDelegateForExtensionMethod("glUniform3ivARB", typeof(Uniform3ivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2); - public static Uniform3uiEXT glUniform3uiEXT = ((Uniform3uiEXT)(GL.GetDelegateForExtensionMethod("glUniform3uiEXT", typeof(Uniform3uiEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform3uivEXT(GLint location, GLsizei count, System.IntPtr value); - public static Uniform3uivEXT glUniform3uivEXT = ((Uniform3uivEXT)(GL.GetDelegateForExtensionMethod("glUniform3uivEXT", typeof(Uniform3uivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); - public static Uniform4f glUniform4f = ((Uniform4f)(GL.GetDelegateForExtensionMethod("glUniform4f", typeof(Uniform4f)))) ?? new Uniform4f(Imports.Uniform4f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); - public static Uniform4fARB glUniform4fARB = ((Uniform4fARB)(GL.GetDelegateForExtensionMethod("glUniform4fARB", typeof(Uniform4fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform4fv(GLint location, GLsizei count, System.IntPtr value); - public static Uniform4fv glUniform4fv = ((Uniform4fv)(GL.GetDelegateForExtensionMethod("glUniform4fv", typeof(Uniform4fv)))) ?? new Uniform4fv(Imports.Uniform4fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform4fvARB(GLint location, GLsizei count, System.IntPtr value); - public static Uniform4fvARB glUniform4fvARB = ((Uniform4fvARB)(GL.GetDelegateForExtensionMethod("glUniform4fvARB", typeof(Uniform4fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); - public static Uniform4i glUniform4i = ((Uniform4i)(GL.GetDelegateForExtensionMethod("glUniform4i", typeof(Uniform4i)))) ?? new Uniform4i(Imports.Uniform4i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); - public static Uniform4iARB glUniform4iARB = ((Uniform4iARB)(GL.GetDelegateForExtensionMethod("glUniform4iARB", typeof(Uniform4iARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform4iv(GLint location, GLsizei count, System.IntPtr value); - public static Uniform4iv glUniform4iv = ((Uniform4iv)(GL.GetDelegateForExtensionMethod("glUniform4iv", typeof(Uniform4iv)))) ?? new Uniform4iv(Imports.Uniform4iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform4ivARB(GLint location, GLsizei count, System.IntPtr value); - public static Uniform4ivARB glUniform4ivARB = ((Uniform4ivARB)(GL.GetDelegateForExtensionMethod("glUniform4ivARB", typeof(Uniform4ivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - public static Uniform4uiEXT glUniform4uiEXT = ((Uniform4uiEXT)(GL.GetDelegateForExtensionMethod("glUniform4uiEXT", typeof(Uniform4uiEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Uniform4uivEXT(GLint location, GLsizei count, System.IntPtr value); - public static Uniform4uivEXT glUniform4uivEXT = ((Uniform4uivEXT)(GL.GetDelegateForExtensionMethod("glUniform4uivEXT", typeof(Uniform4uivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformBufferEXT(GLuint program, GLint location, GLuint buffer); - public static UniformBufferEXT glUniformBufferEXT = ((UniformBufferEXT)(GL.GetDelegateForExtensionMethod("glUniformBufferEXT", typeof(UniformBufferEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix2fv glUniformMatrix2fv = ((UniformMatrix2fv)(GL.GetDelegateForExtensionMethod("glUniformMatrix2fv", typeof(UniformMatrix2fv)))) ?? new UniformMatrix2fv(Imports.UniformMatrix2fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix2fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix2fvARB glUniformMatrix2fvARB = ((UniformMatrix2fvARB)(GL.GetDelegateForExtensionMethod("glUniformMatrix2fvARB", typeof(UniformMatrix2fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix2x3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix2x3fv glUniformMatrix2x3fv = ((UniformMatrix2x3fv)(GL.GetDelegateForExtensionMethod("glUniformMatrix2x3fv", typeof(UniformMatrix2x3fv)))) ?? new UniformMatrix2x3fv(Imports.UniformMatrix2x3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix2x4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix2x4fv glUniformMatrix2x4fv = ((UniformMatrix2x4fv)(GL.GetDelegateForExtensionMethod("glUniformMatrix2x4fv", typeof(UniformMatrix2x4fv)))) ?? new UniformMatrix2x4fv(Imports.UniformMatrix2x4fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix3fv glUniformMatrix3fv = ((UniformMatrix3fv)(GL.GetDelegateForExtensionMethod("glUniformMatrix3fv", typeof(UniformMatrix3fv)))) ?? new UniformMatrix3fv(Imports.UniformMatrix3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix3fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix3fvARB glUniformMatrix3fvARB = ((UniformMatrix3fvARB)(GL.GetDelegateForExtensionMethod("glUniformMatrix3fvARB", typeof(UniformMatrix3fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix3x2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix3x2fv glUniformMatrix3x2fv = ((UniformMatrix3x2fv)(GL.GetDelegateForExtensionMethod("glUniformMatrix3x2fv", typeof(UniformMatrix3x2fv)))) ?? new UniformMatrix3x2fv(Imports.UniformMatrix3x2fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix3x4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix3x4fv glUniformMatrix3x4fv = ((UniformMatrix3x4fv)(GL.GetDelegateForExtensionMethod("glUniformMatrix3x4fv", typeof(UniformMatrix3x4fv)))) ?? new UniformMatrix3x4fv(Imports.UniformMatrix3x4fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix4fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix4fv glUniformMatrix4fv = ((UniformMatrix4fv)(GL.GetDelegateForExtensionMethod("glUniformMatrix4fv", typeof(UniformMatrix4fv)))) ?? new UniformMatrix4fv(Imports.UniformMatrix4fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix4fvARB(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix4fvARB glUniformMatrix4fvARB = ((UniformMatrix4fvARB)(GL.GetDelegateForExtensionMethod("glUniformMatrix4fvARB", typeof(UniformMatrix4fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix4x2fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix4x2fv glUniformMatrix4x2fv = ((UniformMatrix4x2fv)(GL.GetDelegateForExtensionMethod("glUniformMatrix4x2fv", typeof(UniformMatrix4x2fv)))) ?? new UniformMatrix4x2fv(Imports.UniformMatrix4x2fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UniformMatrix4x3fv(GLint location, GLsizei count, [MarshalAs(UnmanagedType.Bool)] bool transpose, System.IntPtr value); - public static UniformMatrix4x3fv glUniformMatrix4x3fv = ((UniformMatrix4x3fv)(GL.GetDelegateForExtensionMethod("glUniformMatrix4x3fv", typeof(UniformMatrix4x3fv)))) ?? new UniformMatrix4x3fv(Imports.UniformMatrix4x3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UnlockArraysEXT(); - public static UnlockArraysEXT glUnlockArraysEXT = ((UnlockArraysEXT)(GL.GetDelegateForExtensionMethod("glUnlockArraysEXT", typeof(UnlockArraysEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean UnmapBuffer(Enums.VERSION_1_5 target); - public static UnmapBuffer glUnmapBuffer = ((UnmapBuffer)(GL.GetDelegateForExtensionMethod("glUnmapBuffer", typeof(UnmapBuffer)))) ?? new UnmapBuffer(Imports.UnmapBuffer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate GLboolean UnmapBufferARB(Enums.ARB_vertex_buffer_object target); - public static UnmapBufferARB glUnmapBufferARB = ((UnmapBufferARB)(GL.GetDelegateForExtensionMethod("glUnmapBufferARB", typeof(UnmapBufferARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UnmapObjectBufferATI(GLuint buffer); - public static UnmapObjectBufferATI glUnmapObjectBufferATI = ((UnmapObjectBufferATI)(GL.GetDelegateForExtensionMethod("glUnmapObjectBufferATI", typeof(UnmapObjectBufferATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, System.IntPtr pointer, Enums.ATI_vertex_array_object preserve); - public static UpdateObjectBufferATI glUpdateObjectBufferATI = ((UpdateObjectBufferATI)(GL.GetDelegateForExtensionMethod("glUpdateObjectBufferATI", typeof(UpdateObjectBufferATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UseProgram(GLuint program); - public static UseProgram glUseProgram = ((UseProgram)(GL.GetDelegateForExtensionMethod("glUseProgram", typeof(UseProgram)))) ?? new UseProgram(Imports.UseProgram); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void UseProgramObjectARB(GLhandleARB programObj); - public static UseProgramObjectARB glUseProgramObjectARB = ((UseProgramObjectARB)(GL.GetDelegateForExtensionMethod("glUseProgramObjectARB", typeof(UseProgramObjectARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ValidateProgram(GLuint program); - public static ValidateProgram glValidateProgram = ((ValidateProgram)(GL.GetDelegateForExtensionMethod("glValidateProgram", typeof(ValidateProgram)))) ?? new ValidateProgram(Imports.ValidateProgram); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void ValidateProgramARB(GLhandleARB programObj); - public static ValidateProgramARB glValidateProgramARB = ((ValidateProgramARB)(GL.GetDelegateForExtensionMethod("glValidateProgramARB", typeof(ValidateProgramARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VariantArrayObjectATI(GLuint id, Enums.ATI_vertex_array_object type, GLsizei stride, GLuint buffer, GLuint offset); - public static VariantArrayObjectATI glVariantArrayObjectATI = ((VariantArrayObjectATI)(GL.GetDelegateForExtensionMethod("glVariantArrayObjectATI", typeof(VariantArrayObjectATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VariantbvEXT(GLuint id, System.IntPtr addr); - public static VariantbvEXT glVariantbvEXT = ((VariantbvEXT)(GL.GetDelegateForExtensionMethod("glVariantbvEXT", typeof(VariantbvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VariantdvEXT(GLuint id, System.IntPtr addr); - public static VariantdvEXT glVariantdvEXT = ((VariantdvEXT)(GL.GetDelegateForExtensionMethod("glVariantdvEXT", typeof(VariantdvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VariantfvEXT(GLuint id, System.IntPtr addr); - public static VariantfvEXT glVariantfvEXT = ((VariantfvEXT)(GL.GetDelegateForExtensionMethod("glVariantfvEXT", typeof(VariantfvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VariantivEXT(GLuint id, System.IntPtr addr); - public static VariantivEXT glVariantivEXT = ((VariantivEXT)(GL.GetDelegateForExtensionMethod("glVariantivEXT", typeof(VariantivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VariantPointerEXT(GLuint id, Enums.EXT_vertex_shader type, GLuint stride, System.IntPtr addr); - public static VariantPointerEXT glVariantPointerEXT = ((VariantPointerEXT)(GL.GetDelegateForExtensionMethod("glVariantPointerEXT", typeof(VariantPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VariantsvEXT(GLuint id, System.IntPtr addr); - public static VariantsvEXT glVariantsvEXT = ((VariantsvEXT)(GL.GetDelegateForExtensionMethod("glVariantsvEXT", typeof(VariantsvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VariantubvEXT(GLuint id, System.IntPtr addr); - public static VariantubvEXT glVariantubvEXT = ((VariantubvEXT)(GL.GetDelegateForExtensionMethod("glVariantubvEXT", typeof(VariantubvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VariantuivEXT(GLuint id, System.IntPtr addr); - public static VariantuivEXT glVariantuivEXT = ((VariantuivEXT)(GL.GetDelegateForExtensionMethod("glVariantuivEXT", typeof(VariantuivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VariantusvEXT(GLuint id, System.IntPtr addr); - public static VariantusvEXT glVariantusvEXT = ((VariantusvEXT)(GL.GetDelegateForExtensionMethod("glVariantusvEXT", typeof(VariantusvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex2d(GLdouble x, GLdouble y); - public static Vertex2d glVertex2d = ((Vertex2d)(GL.GetDelegateForExtensionMethod("glVertex2d", typeof(Vertex2d)))) ?? new Vertex2d(Imports.Vertex2d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex2dv(System.IntPtr v); - public static Vertex2dv glVertex2dv = ((Vertex2dv)(GL.GetDelegateForExtensionMethod("glVertex2dv", typeof(Vertex2dv)))) ?? new Vertex2dv(Imports.Vertex2dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex2f(GLfloat x, GLfloat y); - public static Vertex2f glVertex2f = ((Vertex2f)(GL.GetDelegateForExtensionMethod("glVertex2f", typeof(Vertex2f)))) ?? new Vertex2f(Imports.Vertex2f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex2fv(System.IntPtr v); - public static Vertex2fv glVertex2fv = ((Vertex2fv)(GL.GetDelegateForExtensionMethod("glVertex2fv", typeof(Vertex2fv)))) ?? new Vertex2fv(Imports.Vertex2fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex2hNV(GLhalfNV x, GLhalfNV y); - public static Vertex2hNV glVertex2hNV = ((Vertex2hNV)(GL.GetDelegateForExtensionMethod("glVertex2hNV", typeof(Vertex2hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex2hvNV(System.IntPtr v); - public static Vertex2hvNV glVertex2hvNV = ((Vertex2hvNV)(GL.GetDelegateForExtensionMethod("glVertex2hvNV", typeof(Vertex2hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex2i(GLint x, GLint y); - public static Vertex2i glVertex2i = ((Vertex2i)(GL.GetDelegateForExtensionMethod("glVertex2i", typeof(Vertex2i)))) ?? new Vertex2i(Imports.Vertex2i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex2iv(System.IntPtr v); - public static Vertex2iv glVertex2iv = ((Vertex2iv)(GL.GetDelegateForExtensionMethod("glVertex2iv", typeof(Vertex2iv)))) ?? new Vertex2iv(Imports.Vertex2iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex2s(GLshort x, GLshort y); - public static Vertex2s glVertex2s = ((Vertex2s)(GL.GetDelegateForExtensionMethod("glVertex2s", typeof(Vertex2s)))) ?? new Vertex2s(Imports.Vertex2s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex2sv(System.IntPtr v); - public static Vertex2sv glVertex2sv = ((Vertex2sv)(GL.GetDelegateForExtensionMethod("glVertex2sv", typeof(Vertex2sv)))) ?? new Vertex2sv(Imports.Vertex2sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex3d(GLdouble x, GLdouble y, GLdouble z); - public static Vertex3d glVertex3d = ((Vertex3d)(GL.GetDelegateForExtensionMethod("glVertex3d", typeof(Vertex3d)))) ?? new Vertex3d(Imports.Vertex3d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex3dv(System.IntPtr v); - public static Vertex3dv glVertex3dv = ((Vertex3dv)(GL.GetDelegateForExtensionMethod("glVertex3dv", typeof(Vertex3dv)))) ?? new Vertex3dv(Imports.Vertex3dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex3f(GLfloat x, GLfloat y, GLfloat z); - public static Vertex3f glVertex3f = ((Vertex3f)(GL.GetDelegateForExtensionMethod("glVertex3f", typeof(Vertex3f)))) ?? new Vertex3f(Imports.Vertex3f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex3fv(System.IntPtr v); - public static Vertex3fv glVertex3fv = ((Vertex3fv)(GL.GetDelegateForExtensionMethod("glVertex3fv", typeof(Vertex3fv)))) ?? new Vertex3fv(Imports.Vertex3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z); - public static Vertex3hNV glVertex3hNV = ((Vertex3hNV)(GL.GetDelegateForExtensionMethod("glVertex3hNV", typeof(Vertex3hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex3hvNV(System.IntPtr v); - public static Vertex3hvNV glVertex3hvNV = ((Vertex3hvNV)(GL.GetDelegateForExtensionMethod("glVertex3hvNV", typeof(Vertex3hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex3i(GLint x, GLint y, GLint z); - public static Vertex3i glVertex3i = ((Vertex3i)(GL.GetDelegateForExtensionMethod("glVertex3i", typeof(Vertex3i)))) ?? new Vertex3i(Imports.Vertex3i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex3iv(System.IntPtr v); - public static Vertex3iv glVertex3iv = ((Vertex3iv)(GL.GetDelegateForExtensionMethod("glVertex3iv", typeof(Vertex3iv)))) ?? new Vertex3iv(Imports.Vertex3iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex3s(GLshort x, GLshort y, GLshort z); - public static Vertex3s glVertex3s = ((Vertex3s)(GL.GetDelegateForExtensionMethod("glVertex3s", typeof(Vertex3s)))) ?? new Vertex3s(Imports.Vertex3s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex3sv(System.IntPtr v); - public static Vertex3sv glVertex3sv = ((Vertex3sv)(GL.GetDelegateForExtensionMethod("glVertex3sv", typeof(Vertex3sv)))) ?? new Vertex3sv(Imports.Vertex3sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); - public static Vertex4d glVertex4d = ((Vertex4d)(GL.GetDelegateForExtensionMethod("glVertex4d", typeof(Vertex4d)))) ?? new Vertex4d(Imports.Vertex4d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex4dv(System.IntPtr v); - public static Vertex4dv glVertex4dv = ((Vertex4dv)(GL.GetDelegateForExtensionMethod("glVertex4dv", typeof(Vertex4dv)))) ?? new Vertex4dv(Imports.Vertex4dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static Vertex4f glVertex4f = ((Vertex4f)(GL.GetDelegateForExtensionMethod("glVertex4f", typeof(Vertex4f)))) ?? new Vertex4f(Imports.Vertex4f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex4fv(System.IntPtr v); - public static Vertex4fv glVertex4fv = ((Vertex4fv)(GL.GetDelegateForExtensionMethod("glVertex4fv", typeof(Vertex4fv)))) ?? new Vertex4fv(Imports.Vertex4fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); - public static Vertex4hNV glVertex4hNV = ((Vertex4hNV)(GL.GetDelegateForExtensionMethod("glVertex4hNV", typeof(Vertex4hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex4hvNV(System.IntPtr v); - public static Vertex4hvNV glVertex4hvNV = ((Vertex4hvNV)(GL.GetDelegateForExtensionMethod("glVertex4hvNV", typeof(Vertex4hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex4i(GLint x, GLint y, GLint z, GLint w); - public static Vertex4i glVertex4i = ((Vertex4i)(GL.GetDelegateForExtensionMethod("glVertex4i", typeof(Vertex4i)))) ?? new Vertex4i(Imports.Vertex4i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex4iv(System.IntPtr v); - public static Vertex4iv glVertex4iv = ((Vertex4iv)(GL.GetDelegateForExtensionMethod("glVertex4iv", typeof(Vertex4iv)))) ?? new Vertex4iv(Imports.Vertex4iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w); - public static Vertex4s glVertex4s = ((Vertex4s)(GL.GetDelegateForExtensionMethod("glVertex4s", typeof(Vertex4s)))) ?? new Vertex4s(Imports.Vertex4s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Vertex4sv(System.IntPtr v); - public static Vertex4sv glVertex4sv = ((Vertex4sv)(GL.GetDelegateForExtensionMethod("glVertex4sv", typeof(Vertex4sv)))) ?? new Vertex4sv(Imports.Vertex4sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexArrayParameteriAPPLE(Enums.APPLE_vertex_array_range pname, GLint param); - public static VertexArrayParameteriAPPLE glVertexArrayParameteriAPPLE = ((VertexArrayParameteriAPPLE)(GL.GetDelegateForExtensionMethod("glVertexArrayParameteriAPPLE", typeof(VertexArrayParameteriAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexArrayRangeAPPLE(GLsizei length, [In, Out()] System.IntPtr pointer); - public static VertexArrayRangeAPPLE glVertexArrayRangeAPPLE = ((VertexArrayRangeAPPLE)(GL.GetDelegateForExtensionMethod("glVertexArrayRangeAPPLE", typeof(VertexArrayRangeAPPLE)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexArrayRangeNV(GLsizei length, System.IntPtr pointer); - public static VertexArrayRangeNV glVertexArrayRangeNV = ((VertexArrayRangeNV)(GL.GetDelegateForExtensionMethod("glVertexArrayRangeNV", typeof(VertexArrayRangeNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1d(GLuint index, GLdouble x); - public static VertexAttrib1d glVertexAttrib1d = ((VertexAttrib1d)(GL.GetDelegateForExtensionMethod("glVertexAttrib1d", typeof(VertexAttrib1d)))) ?? new VertexAttrib1d(Imports.VertexAttrib1d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1dARB(GLuint index, GLdouble x); - public static VertexAttrib1dARB glVertexAttrib1dARB = ((VertexAttrib1dARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib1dARB", typeof(VertexAttrib1dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1dNV(GLuint index, GLdouble x); - public static VertexAttrib1dNV glVertexAttrib1dNV = ((VertexAttrib1dNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib1dNV", typeof(VertexAttrib1dNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1dv(GLuint index, System.IntPtr v); - public static VertexAttrib1dv glVertexAttrib1dv = ((VertexAttrib1dv)(GL.GetDelegateForExtensionMethod("glVertexAttrib1dv", typeof(VertexAttrib1dv)))) ?? new VertexAttrib1dv(Imports.VertexAttrib1dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1dvARB(GLuint index, System.IntPtr v); - public static VertexAttrib1dvARB glVertexAttrib1dvARB = ((VertexAttrib1dvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib1dvARB", typeof(VertexAttrib1dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1dvNV(GLuint index, System.IntPtr v); - public static VertexAttrib1dvNV glVertexAttrib1dvNV = ((VertexAttrib1dvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib1dvNV", typeof(VertexAttrib1dvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1f(GLuint index, GLfloat x); - public static VertexAttrib1f glVertexAttrib1f = ((VertexAttrib1f)(GL.GetDelegateForExtensionMethod("glVertexAttrib1f", typeof(VertexAttrib1f)))) ?? new VertexAttrib1f(Imports.VertexAttrib1f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1fARB(GLuint index, GLfloat x); - public static VertexAttrib1fARB glVertexAttrib1fARB = ((VertexAttrib1fARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib1fARB", typeof(VertexAttrib1fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1fNV(GLuint index, GLfloat x); - public static VertexAttrib1fNV glVertexAttrib1fNV = ((VertexAttrib1fNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib1fNV", typeof(VertexAttrib1fNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1fv(GLuint index, System.IntPtr v); - public static VertexAttrib1fv glVertexAttrib1fv = ((VertexAttrib1fv)(GL.GetDelegateForExtensionMethod("glVertexAttrib1fv", typeof(VertexAttrib1fv)))) ?? new VertexAttrib1fv(Imports.VertexAttrib1fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1fvARB(GLuint index, System.IntPtr v); - public static VertexAttrib1fvARB glVertexAttrib1fvARB = ((VertexAttrib1fvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib1fvARB", typeof(VertexAttrib1fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1fvNV(GLuint index, System.IntPtr v); - public static VertexAttrib1fvNV glVertexAttrib1fvNV = ((VertexAttrib1fvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib1fvNV", typeof(VertexAttrib1fvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1hNV(GLuint index, GLhalfNV x); - public static VertexAttrib1hNV glVertexAttrib1hNV = ((VertexAttrib1hNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib1hNV", typeof(VertexAttrib1hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1hvNV(GLuint index, System.IntPtr v); - public static VertexAttrib1hvNV glVertexAttrib1hvNV = ((VertexAttrib1hvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib1hvNV", typeof(VertexAttrib1hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1s(GLuint index, GLshort x); - public static VertexAttrib1s glVertexAttrib1s = ((VertexAttrib1s)(GL.GetDelegateForExtensionMethod("glVertexAttrib1s", typeof(VertexAttrib1s)))) ?? new VertexAttrib1s(Imports.VertexAttrib1s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1sARB(GLuint index, GLshort x); - public static VertexAttrib1sARB glVertexAttrib1sARB = ((VertexAttrib1sARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib1sARB", typeof(VertexAttrib1sARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1sNV(GLuint index, GLshort x); - public static VertexAttrib1sNV glVertexAttrib1sNV = ((VertexAttrib1sNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib1sNV", typeof(VertexAttrib1sNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1sv(GLuint index, System.IntPtr v); - public static VertexAttrib1sv glVertexAttrib1sv = ((VertexAttrib1sv)(GL.GetDelegateForExtensionMethod("glVertexAttrib1sv", typeof(VertexAttrib1sv)))) ?? new VertexAttrib1sv(Imports.VertexAttrib1sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1svARB(GLuint index, System.IntPtr v); - public static VertexAttrib1svARB glVertexAttrib1svARB = ((VertexAttrib1svARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib1svARB", typeof(VertexAttrib1svARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib1svNV(GLuint index, System.IntPtr v); - public static VertexAttrib1svNV glVertexAttrib1svNV = ((VertexAttrib1svNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib1svNV", typeof(VertexAttrib1svNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2d(GLuint index, GLdouble x, GLdouble y); - public static VertexAttrib2d glVertexAttrib2d = ((VertexAttrib2d)(GL.GetDelegateForExtensionMethod("glVertexAttrib2d", typeof(VertexAttrib2d)))) ?? new VertexAttrib2d(Imports.VertexAttrib2d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); - public static VertexAttrib2dARB glVertexAttrib2dARB = ((VertexAttrib2dARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib2dARB", typeof(VertexAttrib2dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); - public static VertexAttrib2dNV glVertexAttrib2dNV = ((VertexAttrib2dNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib2dNV", typeof(VertexAttrib2dNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2dv(GLuint index, System.IntPtr v); - public static VertexAttrib2dv glVertexAttrib2dv = ((VertexAttrib2dv)(GL.GetDelegateForExtensionMethod("glVertexAttrib2dv", typeof(VertexAttrib2dv)))) ?? new VertexAttrib2dv(Imports.VertexAttrib2dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2dvARB(GLuint index, System.IntPtr v); - public static VertexAttrib2dvARB glVertexAttrib2dvARB = ((VertexAttrib2dvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib2dvARB", typeof(VertexAttrib2dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2dvNV(GLuint index, System.IntPtr v); - public static VertexAttrib2dvNV glVertexAttrib2dvNV = ((VertexAttrib2dvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib2dvNV", typeof(VertexAttrib2dvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y); - public static VertexAttrib2f glVertexAttrib2f = ((VertexAttrib2f)(GL.GetDelegateForExtensionMethod("glVertexAttrib2f", typeof(VertexAttrib2f)))) ?? new VertexAttrib2f(Imports.VertexAttrib2f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); - public static VertexAttrib2fARB glVertexAttrib2fARB = ((VertexAttrib2fARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib2fARB", typeof(VertexAttrib2fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); - public static VertexAttrib2fNV glVertexAttrib2fNV = ((VertexAttrib2fNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib2fNV", typeof(VertexAttrib2fNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2fv(GLuint index, System.IntPtr v); - public static VertexAttrib2fv glVertexAttrib2fv = ((VertexAttrib2fv)(GL.GetDelegateForExtensionMethod("glVertexAttrib2fv", typeof(VertexAttrib2fv)))) ?? new VertexAttrib2fv(Imports.VertexAttrib2fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2fvARB(GLuint index, System.IntPtr v); - public static VertexAttrib2fvARB glVertexAttrib2fvARB = ((VertexAttrib2fvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib2fvARB", typeof(VertexAttrib2fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2fvNV(GLuint index, System.IntPtr v); - public static VertexAttrib2fvNV glVertexAttrib2fvNV = ((VertexAttrib2fvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib2fvNV", typeof(VertexAttrib2fvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y); - public static VertexAttrib2hNV glVertexAttrib2hNV = ((VertexAttrib2hNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib2hNV", typeof(VertexAttrib2hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2hvNV(GLuint index, System.IntPtr v); - public static VertexAttrib2hvNV glVertexAttrib2hvNV = ((VertexAttrib2hvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib2hvNV", typeof(VertexAttrib2hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2s(GLuint index, GLshort x, GLshort y); - public static VertexAttrib2s glVertexAttrib2s = ((VertexAttrib2s)(GL.GetDelegateForExtensionMethod("glVertexAttrib2s", typeof(VertexAttrib2s)))) ?? new VertexAttrib2s(Imports.VertexAttrib2s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2sARB(GLuint index, GLshort x, GLshort y); - public static VertexAttrib2sARB glVertexAttrib2sARB = ((VertexAttrib2sARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib2sARB", typeof(VertexAttrib2sARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2sNV(GLuint index, GLshort x, GLshort y); - public static VertexAttrib2sNV glVertexAttrib2sNV = ((VertexAttrib2sNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib2sNV", typeof(VertexAttrib2sNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2sv(GLuint index, System.IntPtr v); - public static VertexAttrib2sv glVertexAttrib2sv = ((VertexAttrib2sv)(GL.GetDelegateForExtensionMethod("glVertexAttrib2sv", typeof(VertexAttrib2sv)))) ?? new VertexAttrib2sv(Imports.VertexAttrib2sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2svARB(GLuint index, System.IntPtr v); - public static VertexAttrib2svARB glVertexAttrib2svARB = ((VertexAttrib2svARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib2svARB", typeof(VertexAttrib2svARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib2svNV(GLuint index, System.IntPtr v); - public static VertexAttrib2svNV glVertexAttrib2svNV = ((VertexAttrib2svNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib2svNV", typeof(VertexAttrib2svNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); - public static VertexAttrib3d glVertexAttrib3d = ((VertexAttrib3d)(GL.GetDelegateForExtensionMethod("glVertexAttrib3d", typeof(VertexAttrib3d)))) ?? new VertexAttrib3d(Imports.VertexAttrib3d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); - public static VertexAttrib3dARB glVertexAttrib3dARB = ((VertexAttrib3dARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib3dARB", typeof(VertexAttrib3dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); - public static VertexAttrib3dNV glVertexAttrib3dNV = ((VertexAttrib3dNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib3dNV", typeof(VertexAttrib3dNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3dv(GLuint index, System.IntPtr v); - public static VertexAttrib3dv glVertexAttrib3dv = ((VertexAttrib3dv)(GL.GetDelegateForExtensionMethod("glVertexAttrib3dv", typeof(VertexAttrib3dv)))) ?? new VertexAttrib3dv(Imports.VertexAttrib3dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3dvARB(GLuint index, System.IntPtr v); - public static VertexAttrib3dvARB glVertexAttrib3dvARB = ((VertexAttrib3dvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib3dvARB", typeof(VertexAttrib3dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3dvNV(GLuint index, System.IntPtr v); - public static VertexAttrib3dvNV glVertexAttrib3dvNV = ((VertexAttrib3dvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib3dvNV", typeof(VertexAttrib3dvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); - public static VertexAttrib3f glVertexAttrib3f = ((VertexAttrib3f)(GL.GetDelegateForExtensionMethod("glVertexAttrib3f", typeof(VertexAttrib3f)))) ?? new VertexAttrib3f(Imports.VertexAttrib3f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); - public static VertexAttrib3fARB glVertexAttrib3fARB = ((VertexAttrib3fARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib3fARB", typeof(VertexAttrib3fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); - public static VertexAttrib3fNV glVertexAttrib3fNV = ((VertexAttrib3fNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib3fNV", typeof(VertexAttrib3fNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3fv(GLuint index, System.IntPtr v); - public static VertexAttrib3fv glVertexAttrib3fv = ((VertexAttrib3fv)(GL.GetDelegateForExtensionMethod("glVertexAttrib3fv", typeof(VertexAttrib3fv)))) ?? new VertexAttrib3fv(Imports.VertexAttrib3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3fvARB(GLuint index, System.IntPtr v); - public static VertexAttrib3fvARB glVertexAttrib3fvARB = ((VertexAttrib3fvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib3fvARB", typeof(VertexAttrib3fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3fvNV(GLuint index, System.IntPtr v); - public static VertexAttrib3fvNV glVertexAttrib3fvNV = ((VertexAttrib3fvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib3fvNV", typeof(VertexAttrib3fvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); - public static VertexAttrib3hNV glVertexAttrib3hNV = ((VertexAttrib3hNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib3hNV", typeof(VertexAttrib3hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3hvNV(GLuint index, System.IntPtr v); - public static VertexAttrib3hvNV glVertexAttrib3hvNV = ((VertexAttrib3hvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib3hvNV", typeof(VertexAttrib3hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); - public static VertexAttrib3s glVertexAttrib3s = ((VertexAttrib3s)(GL.GetDelegateForExtensionMethod("glVertexAttrib3s", typeof(VertexAttrib3s)))) ?? new VertexAttrib3s(Imports.VertexAttrib3s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); - public static VertexAttrib3sARB glVertexAttrib3sARB = ((VertexAttrib3sARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib3sARB", typeof(VertexAttrib3sARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); - public static VertexAttrib3sNV glVertexAttrib3sNV = ((VertexAttrib3sNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib3sNV", typeof(VertexAttrib3sNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3sv(GLuint index, System.IntPtr v); - public static VertexAttrib3sv glVertexAttrib3sv = ((VertexAttrib3sv)(GL.GetDelegateForExtensionMethod("glVertexAttrib3sv", typeof(VertexAttrib3sv)))) ?? new VertexAttrib3sv(Imports.VertexAttrib3sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3svARB(GLuint index, System.IntPtr v); - public static VertexAttrib3svARB glVertexAttrib3svARB = ((VertexAttrib3svARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib3svARB", typeof(VertexAttrib3svARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib3svNV(GLuint index, System.IntPtr v); - public static VertexAttrib3svNV glVertexAttrib3svNV = ((VertexAttrib3svNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib3svNV", typeof(VertexAttrib3svNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4bv(GLuint index, System.IntPtr v); - public static VertexAttrib4bv glVertexAttrib4bv = ((VertexAttrib4bv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4bv", typeof(VertexAttrib4bv)))) ?? new VertexAttrib4bv(Imports.VertexAttrib4bv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4bvARB(GLuint index, System.IntPtr v); - public static VertexAttrib4bvARB glVertexAttrib4bvARB = ((VertexAttrib4bvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4bvARB", typeof(VertexAttrib4bvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - public static VertexAttrib4d glVertexAttrib4d = ((VertexAttrib4d)(GL.GetDelegateForExtensionMethod("glVertexAttrib4d", typeof(VertexAttrib4d)))) ?? new VertexAttrib4d(Imports.VertexAttrib4d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - public static VertexAttrib4dARB glVertexAttrib4dARB = ((VertexAttrib4dARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4dARB", typeof(VertexAttrib4dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - public static VertexAttrib4dNV glVertexAttrib4dNV = ((VertexAttrib4dNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib4dNV", typeof(VertexAttrib4dNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4dv(GLuint index, System.IntPtr v); - public static VertexAttrib4dv glVertexAttrib4dv = ((VertexAttrib4dv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4dv", typeof(VertexAttrib4dv)))) ?? new VertexAttrib4dv(Imports.VertexAttrib4dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4dvARB(GLuint index, System.IntPtr v); - public static VertexAttrib4dvARB glVertexAttrib4dvARB = ((VertexAttrib4dvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4dvARB", typeof(VertexAttrib4dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4dvNV(GLuint index, System.IntPtr v); - public static VertexAttrib4dvNV glVertexAttrib4dvNV = ((VertexAttrib4dvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib4dvNV", typeof(VertexAttrib4dvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static VertexAttrib4f glVertexAttrib4f = ((VertexAttrib4f)(GL.GetDelegateForExtensionMethod("glVertexAttrib4f", typeof(VertexAttrib4f)))) ?? new VertexAttrib4f(Imports.VertexAttrib4f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static VertexAttrib4fARB glVertexAttrib4fARB = ((VertexAttrib4fARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4fARB", typeof(VertexAttrib4fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static VertexAttrib4fNV glVertexAttrib4fNV = ((VertexAttrib4fNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib4fNV", typeof(VertexAttrib4fNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4fv(GLuint index, System.IntPtr v); - public static VertexAttrib4fv glVertexAttrib4fv = ((VertexAttrib4fv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4fv", typeof(VertexAttrib4fv)))) ?? new VertexAttrib4fv(Imports.VertexAttrib4fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4fvARB(GLuint index, System.IntPtr v); - public static VertexAttrib4fvARB glVertexAttrib4fvARB = ((VertexAttrib4fvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4fvARB", typeof(VertexAttrib4fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4fvNV(GLuint index, System.IntPtr v); - public static VertexAttrib4fvNV glVertexAttrib4fvNV = ((VertexAttrib4fvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib4fvNV", typeof(VertexAttrib4fvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); - public static VertexAttrib4hNV glVertexAttrib4hNV = ((VertexAttrib4hNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib4hNV", typeof(VertexAttrib4hNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4hvNV(GLuint index, System.IntPtr v); - public static VertexAttrib4hvNV glVertexAttrib4hvNV = ((VertexAttrib4hvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib4hvNV", typeof(VertexAttrib4hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4iv(GLuint index, System.IntPtr v); - public static VertexAttrib4iv glVertexAttrib4iv = ((VertexAttrib4iv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4iv", typeof(VertexAttrib4iv)))) ?? new VertexAttrib4iv(Imports.VertexAttrib4iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4ivARB(GLuint index, System.IntPtr v); - public static VertexAttrib4ivARB glVertexAttrib4ivARB = ((VertexAttrib4ivARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4ivARB", typeof(VertexAttrib4ivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4Nbv(GLuint index, System.IntPtr v); - public static VertexAttrib4Nbv glVertexAttrib4Nbv = ((VertexAttrib4Nbv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4Nbv", typeof(VertexAttrib4Nbv)))) ?? new VertexAttrib4Nbv(Imports.VertexAttrib4Nbv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4NbvARB(GLuint index, System.IntPtr v); - public static VertexAttrib4NbvARB glVertexAttrib4NbvARB = ((VertexAttrib4NbvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4NbvARB", typeof(VertexAttrib4NbvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4Niv(GLuint index, System.IntPtr v); - public static VertexAttrib4Niv glVertexAttrib4Niv = ((VertexAttrib4Niv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4Niv", typeof(VertexAttrib4Niv)))) ?? new VertexAttrib4Niv(Imports.VertexAttrib4Niv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4NivARB(GLuint index, System.IntPtr v); - public static VertexAttrib4NivARB glVertexAttrib4NivARB = ((VertexAttrib4NivARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4NivARB", typeof(VertexAttrib4NivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4Nsv(GLuint index, System.IntPtr v); - public static VertexAttrib4Nsv glVertexAttrib4Nsv = ((VertexAttrib4Nsv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4Nsv", typeof(VertexAttrib4Nsv)))) ?? new VertexAttrib4Nsv(Imports.VertexAttrib4Nsv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4NsvARB(GLuint index, System.IntPtr v); - public static VertexAttrib4NsvARB glVertexAttrib4NsvARB = ((VertexAttrib4NsvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4NsvARB", typeof(VertexAttrib4NsvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); - public static VertexAttrib4Nub glVertexAttrib4Nub = ((VertexAttrib4Nub)(GL.GetDelegateForExtensionMethod("glVertexAttrib4Nub", typeof(VertexAttrib4Nub)))) ?? new VertexAttrib4Nub(Imports.VertexAttrib4Nub); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); - public static VertexAttrib4NubARB glVertexAttrib4NubARB = ((VertexAttrib4NubARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4NubARB", typeof(VertexAttrib4NubARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4Nubv(GLuint index, System.IntPtr v); - public static VertexAttrib4Nubv glVertexAttrib4Nubv = ((VertexAttrib4Nubv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4Nubv", typeof(VertexAttrib4Nubv)))) ?? new VertexAttrib4Nubv(Imports.VertexAttrib4Nubv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4NubvARB(GLuint index, System.IntPtr v); - public static VertexAttrib4NubvARB glVertexAttrib4NubvARB = ((VertexAttrib4NubvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4NubvARB", typeof(VertexAttrib4NubvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4Nuiv(GLuint index, System.IntPtr v); - public static VertexAttrib4Nuiv glVertexAttrib4Nuiv = ((VertexAttrib4Nuiv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4Nuiv", typeof(VertexAttrib4Nuiv)))) ?? new VertexAttrib4Nuiv(Imports.VertexAttrib4Nuiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4NuivARB(GLuint index, System.IntPtr v); - public static VertexAttrib4NuivARB glVertexAttrib4NuivARB = ((VertexAttrib4NuivARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4NuivARB", typeof(VertexAttrib4NuivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4Nusv(GLuint index, System.IntPtr v); - public static VertexAttrib4Nusv glVertexAttrib4Nusv = ((VertexAttrib4Nusv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4Nusv", typeof(VertexAttrib4Nusv)))) ?? new VertexAttrib4Nusv(Imports.VertexAttrib4Nusv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4NusvARB(GLuint index, System.IntPtr v); - public static VertexAttrib4NusvARB glVertexAttrib4NusvARB = ((VertexAttrib4NusvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4NusvARB", typeof(VertexAttrib4NusvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); - public static VertexAttrib4s glVertexAttrib4s = ((VertexAttrib4s)(GL.GetDelegateForExtensionMethod("glVertexAttrib4s", typeof(VertexAttrib4s)))) ?? new VertexAttrib4s(Imports.VertexAttrib4s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); - public static VertexAttrib4sARB glVertexAttrib4sARB = ((VertexAttrib4sARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4sARB", typeof(VertexAttrib4sARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); - public static VertexAttrib4sNV glVertexAttrib4sNV = ((VertexAttrib4sNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib4sNV", typeof(VertexAttrib4sNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4sv(GLuint index, System.IntPtr v); - public static VertexAttrib4sv glVertexAttrib4sv = ((VertexAttrib4sv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4sv", typeof(VertexAttrib4sv)))) ?? new VertexAttrib4sv(Imports.VertexAttrib4sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4svARB(GLuint index, System.IntPtr v); - public static VertexAttrib4svARB glVertexAttrib4svARB = ((VertexAttrib4svARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4svARB", typeof(VertexAttrib4svARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4svNV(GLuint index, System.IntPtr v); - public static VertexAttrib4svNV glVertexAttrib4svNV = ((VertexAttrib4svNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib4svNV", typeof(VertexAttrib4svNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); - public static VertexAttrib4ubNV glVertexAttrib4ubNV = ((VertexAttrib4ubNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib4ubNV", typeof(VertexAttrib4ubNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4ubv(GLuint index, System.IntPtr v); - public static VertexAttrib4ubv glVertexAttrib4ubv = ((VertexAttrib4ubv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4ubv", typeof(VertexAttrib4ubv)))) ?? new VertexAttrib4ubv(Imports.VertexAttrib4ubv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4ubvARB(GLuint index, System.IntPtr v); - public static VertexAttrib4ubvARB glVertexAttrib4ubvARB = ((VertexAttrib4ubvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4ubvARB", typeof(VertexAttrib4ubvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4ubvNV(GLuint index, System.IntPtr v); - public static VertexAttrib4ubvNV glVertexAttrib4ubvNV = ((VertexAttrib4ubvNV)(GL.GetDelegateForExtensionMethod("glVertexAttrib4ubvNV", typeof(VertexAttrib4ubvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4uiv(GLuint index, System.IntPtr v); - public static VertexAttrib4uiv glVertexAttrib4uiv = ((VertexAttrib4uiv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4uiv", typeof(VertexAttrib4uiv)))) ?? new VertexAttrib4uiv(Imports.VertexAttrib4uiv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4uivARB(GLuint index, System.IntPtr v); - public static VertexAttrib4uivARB glVertexAttrib4uivARB = ((VertexAttrib4uivARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4uivARB", typeof(VertexAttrib4uivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4usv(GLuint index, System.IntPtr v); - public static VertexAttrib4usv glVertexAttrib4usv = ((VertexAttrib4usv)(GL.GetDelegateForExtensionMethod("glVertexAttrib4usv", typeof(VertexAttrib4usv)))) ?? new VertexAttrib4usv(Imports.VertexAttrib4usv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttrib4usvARB(GLuint index, System.IntPtr v); - public static VertexAttrib4usvARB glVertexAttrib4usvARB = ((VertexAttrib4usvARB)(GL.GetDelegateForExtensionMethod("glVertexAttrib4usvARB", typeof(VertexAttrib4usvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribArrayObjectATI(GLuint index, GLint size, Enums.ATI_vertex_attrib_array_object type, [MarshalAs(UnmanagedType.Bool)] bool normalized, GLsizei stride, GLuint buffer, GLuint offset); - public static VertexAttribArrayObjectATI glVertexAttribArrayObjectATI = ((VertexAttribArrayObjectATI)(GL.GetDelegateForExtensionMethod("glVertexAttribArrayObjectATI", typeof(VertexAttribArrayObjectATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI1iEXT(GLuint index, GLint x); - public static VertexAttribI1iEXT glVertexAttribI1iEXT = ((VertexAttribI1iEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI1iEXT", typeof(VertexAttribI1iEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI1ivEXT(GLuint index, System.IntPtr v); - public static VertexAttribI1ivEXT glVertexAttribI1ivEXT = ((VertexAttribI1ivEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI1ivEXT", typeof(VertexAttribI1ivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI1uiEXT(GLuint index, GLuint x); - public static VertexAttribI1uiEXT glVertexAttribI1uiEXT = ((VertexAttribI1uiEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI1uiEXT", typeof(VertexAttribI1uiEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI1uivEXT(GLuint index, System.IntPtr v); - public static VertexAttribI1uivEXT glVertexAttribI1uivEXT = ((VertexAttribI1uivEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI1uivEXT", typeof(VertexAttribI1uivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI2iEXT(GLuint index, GLint x, GLint y); - public static VertexAttribI2iEXT glVertexAttribI2iEXT = ((VertexAttribI2iEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI2iEXT", typeof(VertexAttribI2iEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI2ivEXT(GLuint index, System.IntPtr v); - public static VertexAttribI2ivEXT glVertexAttribI2ivEXT = ((VertexAttribI2ivEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI2ivEXT", typeof(VertexAttribI2ivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); - public static VertexAttribI2uiEXT glVertexAttribI2uiEXT = ((VertexAttribI2uiEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI2uiEXT", typeof(VertexAttribI2uiEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI2uivEXT(GLuint index, System.IntPtr v); - public static VertexAttribI2uivEXT glVertexAttribI2uivEXT = ((VertexAttribI2uivEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI2uivEXT", typeof(VertexAttribI2uivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); - public static VertexAttribI3iEXT glVertexAttribI3iEXT = ((VertexAttribI3iEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI3iEXT", typeof(VertexAttribI3iEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI3ivEXT(GLuint index, System.IntPtr v); - public static VertexAttribI3ivEXT glVertexAttribI3ivEXT = ((VertexAttribI3ivEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI3ivEXT", typeof(VertexAttribI3ivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); - public static VertexAttribI3uiEXT glVertexAttribI3uiEXT = ((VertexAttribI3uiEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI3uiEXT", typeof(VertexAttribI3uiEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI3uivEXT(GLuint index, System.IntPtr v); - public static VertexAttribI3uivEXT glVertexAttribI3uivEXT = ((VertexAttribI3uivEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI3uivEXT", typeof(VertexAttribI3uivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI4bvEXT(GLuint index, System.IntPtr v); - public static VertexAttribI4bvEXT glVertexAttribI4bvEXT = ((VertexAttribI4bvEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI4bvEXT", typeof(VertexAttribI4bvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); - public static VertexAttribI4iEXT glVertexAttribI4iEXT = ((VertexAttribI4iEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI4iEXT", typeof(VertexAttribI4iEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI4ivEXT(GLuint index, System.IntPtr v); - public static VertexAttribI4ivEXT glVertexAttribI4ivEXT = ((VertexAttribI4ivEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI4ivEXT", typeof(VertexAttribI4ivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI4svEXT(GLuint index, System.IntPtr v); - public static VertexAttribI4svEXT glVertexAttribI4svEXT = ((VertexAttribI4svEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI4svEXT", typeof(VertexAttribI4svEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI4ubvEXT(GLuint index, System.IntPtr v); - public static VertexAttribI4ubvEXT glVertexAttribI4ubvEXT = ((VertexAttribI4ubvEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI4ubvEXT", typeof(VertexAttribI4ubvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); - public static VertexAttribI4uiEXT glVertexAttribI4uiEXT = ((VertexAttribI4uiEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI4uiEXT", typeof(VertexAttribI4uiEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI4uivEXT(GLuint index, System.IntPtr v); - public static VertexAttribI4uivEXT glVertexAttribI4uivEXT = ((VertexAttribI4uivEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI4uivEXT", typeof(VertexAttribI4uivEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribI4usvEXT(GLuint index, System.IntPtr v); - public static VertexAttribI4usvEXT glVertexAttribI4usvEXT = ((VertexAttribI4usvEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribI4usvEXT", typeof(VertexAttribI4usvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribIPointerEXT(GLuint index, GLint size, Enums.NV_vertex_program4 type, GLsizei stride, System.IntPtr pointer); - public static VertexAttribIPointerEXT glVertexAttribIPointerEXT = ((VertexAttribIPointerEXT)(GL.GetDelegateForExtensionMethod("glVertexAttribIPointerEXT", typeof(VertexAttribIPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribPointer(GLuint index, GLint size, Enums.VERSION_2_0 type, [MarshalAs(UnmanagedType.Bool)] bool normalized, GLsizei stride, System.IntPtr pointer); - public static VertexAttribPointer glVertexAttribPointer = ((VertexAttribPointer)(GL.GetDelegateForExtensionMethod("glVertexAttribPointer", typeof(VertexAttribPointer)))) ?? new VertexAttribPointer(Imports.VertexAttribPointer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribPointerARB(GLuint index, GLint size, Enums.ARB_vertex_program type, [MarshalAs(UnmanagedType.Bool)] bool normalized, GLsizei stride, System.IntPtr pointer); - public static VertexAttribPointerARB glVertexAttribPointerARB = ((VertexAttribPointerARB)(GL.GetDelegateForExtensionMethod("glVertexAttribPointerARB", typeof(VertexAttribPointerARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribPointerNV(GLuint index, GLint fsize, Enums.NV_vertex_program type, GLsizei stride, System.IntPtr pointer); - public static VertexAttribPointerNV glVertexAttribPointerNV = ((VertexAttribPointerNV)(GL.GetDelegateForExtensionMethod("glVertexAttribPointerNV", typeof(VertexAttribPointerNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs1dvNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs1dvNV glVertexAttribs1dvNV = ((VertexAttribs1dvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs1dvNV", typeof(VertexAttribs1dvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs1fvNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs1fvNV glVertexAttribs1fvNV = ((VertexAttribs1fvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs1fvNV", typeof(VertexAttribs1fvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs1hvNV(GLuint index, GLsizei n, System.IntPtr v); - public static VertexAttribs1hvNV glVertexAttribs1hvNV = ((VertexAttribs1hvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs1hvNV", typeof(VertexAttribs1hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs1svNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs1svNV glVertexAttribs1svNV = ((VertexAttribs1svNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs1svNV", typeof(VertexAttribs1svNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs2dvNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs2dvNV glVertexAttribs2dvNV = ((VertexAttribs2dvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs2dvNV", typeof(VertexAttribs2dvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs2fvNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs2fvNV glVertexAttribs2fvNV = ((VertexAttribs2fvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs2fvNV", typeof(VertexAttribs2fvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs2hvNV(GLuint index, GLsizei n, System.IntPtr v); - public static VertexAttribs2hvNV glVertexAttribs2hvNV = ((VertexAttribs2hvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs2hvNV", typeof(VertexAttribs2hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs2svNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs2svNV glVertexAttribs2svNV = ((VertexAttribs2svNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs2svNV", typeof(VertexAttribs2svNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs3dvNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs3dvNV glVertexAttribs3dvNV = ((VertexAttribs3dvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs3dvNV", typeof(VertexAttribs3dvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs3fvNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs3fvNV glVertexAttribs3fvNV = ((VertexAttribs3fvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs3fvNV", typeof(VertexAttribs3fvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs3hvNV(GLuint index, GLsizei n, System.IntPtr v); - public static VertexAttribs3hvNV glVertexAttribs3hvNV = ((VertexAttribs3hvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs3hvNV", typeof(VertexAttribs3hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs3svNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs3svNV glVertexAttribs3svNV = ((VertexAttribs3svNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs3svNV", typeof(VertexAttribs3svNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs4dvNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs4dvNV glVertexAttribs4dvNV = ((VertexAttribs4dvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs4dvNV", typeof(VertexAttribs4dvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs4fvNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs4fvNV glVertexAttribs4fvNV = ((VertexAttribs4fvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs4fvNV", typeof(VertexAttribs4fvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs4hvNV(GLuint index, GLsizei n, System.IntPtr v); - public static VertexAttribs4hvNV glVertexAttribs4hvNV = ((VertexAttribs4hvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs4hvNV", typeof(VertexAttribs4hvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs4svNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs4svNV glVertexAttribs4svNV = ((VertexAttribs4svNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs4svNV", typeof(VertexAttribs4svNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexAttribs4ubvNV(GLuint index, GLsizei count, System.IntPtr v); - public static VertexAttribs4ubvNV glVertexAttribs4ubvNV = ((VertexAttribs4ubvNV)(GL.GetDelegateForExtensionMethod("glVertexAttribs4ubvNV", typeof(VertexAttribs4ubvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexBlendARB(GLint count); - public static VertexBlendARB glVertexBlendARB = ((VertexBlendARB)(GL.GetDelegateForExtensionMethod("glVertexBlendARB", typeof(VertexBlendARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexBlendEnvfATI(Enums.ATI_vertex_streams pname, GLfloat param); - public static VertexBlendEnvfATI glVertexBlendEnvfATI = ((VertexBlendEnvfATI)(GL.GetDelegateForExtensionMethod("glVertexBlendEnvfATI", typeof(VertexBlendEnvfATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexBlendEnviATI(Enums.ATI_vertex_streams pname, GLint param); - public static VertexBlendEnviATI glVertexBlendEnviATI = ((VertexBlendEnviATI)(GL.GetDelegateForExtensionMethod("glVertexBlendEnviATI", typeof(VertexBlendEnviATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexPointer(GLint size, Enums.VertexPointerType type, GLsizei stride, System.IntPtr pointer); - public static VertexPointer glVertexPointer = ((VertexPointer)(GL.GetDelegateForExtensionMethod("glVertexPointer", typeof(VertexPointer)))) ?? new VertexPointer(Imports.VertexPointer); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexPointerEXT(GLint size, Enums.VertexPointerType type, GLsizei stride, GLsizei count, System.IntPtr pointer); - public static VertexPointerEXT glVertexPointerEXT = ((VertexPointerEXT)(GL.GetDelegateForExtensionMethod("glVertexPointerEXT", typeof(VertexPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexPointerListIBM(GLint size, Enums.VertexPointerType type, GLint stride, System.IntPtr pointer, GLint ptrstride); - public static VertexPointerListIBM glVertexPointerListIBM = ((VertexPointerListIBM)(GL.GetDelegateForExtensionMethod("glVertexPointerListIBM", typeof(VertexPointerListIBM)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexPointervINTEL(GLint size, Enums.VertexPointerType type, System.IntPtr pointer); - public static VertexPointervINTEL glVertexPointervINTEL = ((VertexPointervINTEL)(GL.GetDelegateForExtensionMethod("glVertexPointervINTEL", typeof(VertexPointervINTEL)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream1dATI(Enums.ATI_vertex_streams stream, GLdouble x); - public static VertexStream1dATI glVertexStream1dATI = ((VertexStream1dATI)(GL.GetDelegateForExtensionMethod("glVertexStream1dATI", typeof(VertexStream1dATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream1dvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream1dvATI glVertexStream1dvATI = ((VertexStream1dvATI)(GL.GetDelegateForExtensionMethod("glVertexStream1dvATI", typeof(VertexStream1dvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream1fATI(Enums.ATI_vertex_streams stream, GLfloat x); - public static VertexStream1fATI glVertexStream1fATI = ((VertexStream1fATI)(GL.GetDelegateForExtensionMethod("glVertexStream1fATI", typeof(VertexStream1fATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream1fvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream1fvATI glVertexStream1fvATI = ((VertexStream1fvATI)(GL.GetDelegateForExtensionMethod("glVertexStream1fvATI", typeof(VertexStream1fvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream1iATI(Enums.ATI_vertex_streams stream, GLint x); - public static VertexStream1iATI glVertexStream1iATI = ((VertexStream1iATI)(GL.GetDelegateForExtensionMethod("glVertexStream1iATI", typeof(VertexStream1iATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream1ivATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream1ivATI glVertexStream1ivATI = ((VertexStream1ivATI)(GL.GetDelegateForExtensionMethod("glVertexStream1ivATI", typeof(VertexStream1ivATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream1sATI(Enums.ATI_vertex_streams stream, GLshort x); - public static VertexStream1sATI glVertexStream1sATI = ((VertexStream1sATI)(GL.GetDelegateForExtensionMethod("glVertexStream1sATI", typeof(VertexStream1sATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream1svATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream1svATI glVertexStream1svATI = ((VertexStream1svATI)(GL.GetDelegateForExtensionMethod("glVertexStream1svATI", typeof(VertexStream1svATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream2dATI(Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y); - public static VertexStream2dATI glVertexStream2dATI = ((VertexStream2dATI)(GL.GetDelegateForExtensionMethod("glVertexStream2dATI", typeof(VertexStream2dATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream2dvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream2dvATI glVertexStream2dvATI = ((VertexStream2dvATI)(GL.GetDelegateForExtensionMethod("glVertexStream2dvATI", typeof(VertexStream2dvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream2fATI(Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y); - public static VertexStream2fATI glVertexStream2fATI = ((VertexStream2fATI)(GL.GetDelegateForExtensionMethod("glVertexStream2fATI", typeof(VertexStream2fATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream2fvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream2fvATI glVertexStream2fvATI = ((VertexStream2fvATI)(GL.GetDelegateForExtensionMethod("glVertexStream2fvATI", typeof(VertexStream2fvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream2iATI(Enums.ATI_vertex_streams stream, GLint x, GLint y); - public static VertexStream2iATI glVertexStream2iATI = ((VertexStream2iATI)(GL.GetDelegateForExtensionMethod("glVertexStream2iATI", typeof(VertexStream2iATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream2ivATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream2ivATI glVertexStream2ivATI = ((VertexStream2ivATI)(GL.GetDelegateForExtensionMethod("glVertexStream2ivATI", typeof(VertexStream2ivATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream2sATI(Enums.ATI_vertex_streams stream, GLshort x, GLshort y); - public static VertexStream2sATI glVertexStream2sATI = ((VertexStream2sATI)(GL.GetDelegateForExtensionMethod("glVertexStream2sATI", typeof(VertexStream2sATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream2svATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream2svATI glVertexStream2svATI = ((VertexStream2svATI)(GL.GetDelegateForExtensionMethod("glVertexStream2svATI", typeof(VertexStream2svATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream3dATI(Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y, GLdouble z); - public static VertexStream3dATI glVertexStream3dATI = ((VertexStream3dATI)(GL.GetDelegateForExtensionMethod("glVertexStream3dATI", typeof(VertexStream3dATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream3dvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream3dvATI glVertexStream3dvATI = ((VertexStream3dvATI)(GL.GetDelegateForExtensionMethod("glVertexStream3dvATI", typeof(VertexStream3dvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream3fATI(Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y, GLfloat z); - public static VertexStream3fATI glVertexStream3fATI = ((VertexStream3fATI)(GL.GetDelegateForExtensionMethod("glVertexStream3fATI", typeof(VertexStream3fATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream3fvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream3fvATI glVertexStream3fvATI = ((VertexStream3fvATI)(GL.GetDelegateForExtensionMethod("glVertexStream3fvATI", typeof(VertexStream3fvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream3iATI(Enums.ATI_vertex_streams stream, GLint x, GLint y, GLint z); - public static VertexStream3iATI glVertexStream3iATI = ((VertexStream3iATI)(GL.GetDelegateForExtensionMethod("glVertexStream3iATI", typeof(VertexStream3iATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream3ivATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream3ivATI glVertexStream3ivATI = ((VertexStream3ivATI)(GL.GetDelegateForExtensionMethod("glVertexStream3ivATI", typeof(VertexStream3ivATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream3sATI(Enums.ATI_vertex_streams stream, GLshort x, GLshort y, GLshort z); - public static VertexStream3sATI glVertexStream3sATI = ((VertexStream3sATI)(GL.GetDelegateForExtensionMethod("glVertexStream3sATI", typeof(VertexStream3sATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream3svATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream3svATI glVertexStream3svATI = ((VertexStream3svATI)(GL.GetDelegateForExtensionMethod("glVertexStream3svATI", typeof(VertexStream3svATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream4dATI(Enums.ATI_vertex_streams stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - public static VertexStream4dATI glVertexStream4dATI = ((VertexStream4dATI)(GL.GetDelegateForExtensionMethod("glVertexStream4dATI", typeof(VertexStream4dATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream4dvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream4dvATI glVertexStream4dvATI = ((VertexStream4dvATI)(GL.GetDelegateForExtensionMethod("glVertexStream4dvATI", typeof(VertexStream4dvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream4fATI(Enums.ATI_vertex_streams stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static VertexStream4fATI glVertexStream4fATI = ((VertexStream4fATI)(GL.GetDelegateForExtensionMethod("glVertexStream4fATI", typeof(VertexStream4fATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream4fvATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream4fvATI glVertexStream4fvATI = ((VertexStream4fvATI)(GL.GetDelegateForExtensionMethod("glVertexStream4fvATI", typeof(VertexStream4fvATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream4iATI(Enums.ATI_vertex_streams stream, GLint x, GLint y, GLint z, GLint w); - public static VertexStream4iATI glVertexStream4iATI = ((VertexStream4iATI)(GL.GetDelegateForExtensionMethod("glVertexStream4iATI", typeof(VertexStream4iATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream4ivATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream4ivATI glVertexStream4ivATI = ((VertexStream4ivATI)(GL.GetDelegateForExtensionMethod("glVertexStream4ivATI", typeof(VertexStream4ivATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream4sATI(Enums.ATI_vertex_streams stream, GLshort x, GLshort y, GLshort z, GLshort w); - public static VertexStream4sATI glVertexStream4sATI = ((VertexStream4sATI)(GL.GetDelegateForExtensionMethod("glVertexStream4sATI", typeof(VertexStream4sATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexStream4svATI(Enums.ATI_vertex_streams stream, System.IntPtr coords); - public static VertexStream4svATI glVertexStream4svATI = ((VertexStream4svATI)(GL.GetDelegateForExtensionMethod("glVertexStream4svATI", typeof(VertexStream4svATI)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexWeightfEXT(GLfloat weight); - public static VertexWeightfEXT glVertexWeightfEXT = ((VertexWeightfEXT)(GL.GetDelegateForExtensionMethod("glVertexWeightfEXT", typeof(VertexWeightfEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexWeightfvEXT(System.IntPtr weight); - public static VertexWeightfvEXT glVertexWeightfvEXT = ((VertexWeightfvEXT)(GL.GetDelegateForExtensionMethod("glVertexWeightfvEXT", typeof(VertexWeightfvEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexWeighthNV(GLhalfNV weight); - public static VertexWeighthNV glVertexWeighthNV = ((VertexWeighthNV)(GL.GetDelegateForExtensionMethod("glVertexWeighthNV", typeof(VertexWeighthNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexWeighthvNV(System.IntPtr weight); - public static VertexWeighthvNV glVertexWeighthvNV = ((VertexWeighthvNV)(GL.GetDelegateForExtensionMethod("glVertexWeighthvNV", typeof(VertexWeighthvNV)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void VertexWeightPointerEXT(GLsizei size, Enums.EXT_vertex_weighting type, GLsizei stride, System.IntPtr pointer); - public static VertexWeightPointerEXT glVertexWeightPointerEXT = ((VertexWeightPointerEXT)(GL.GetDelegateForExtensionMethod("glVertexWeightPointerEXT", typeof(VertexWeightPointerEXT)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void Viewport(GLint x, GLint y, GLsizei width, GLsizei height); - public static Viewport glViewport = ((Viewport)(GL.GetDelegateForExtensionMethod("glViewport", typeof(Viewport)))) ?? new Viewport(Imports.Viewport); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WeightbvARB(GLint size, System.IntPtr weights); - public static WeightbvARB glWeightbvARB = ((WeightbvARB)(GL.GetDelegateForExtensionMethod("glWeightbvARB", typeof(WeightbvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WeightdvARB(GLint size, System.IntPtr weights); - public static WeightdvARB glWeightdvARB = ((WeightdvARB)(GL.GetDelegateForExtensionMethod("glWeightdvARB", typeof(WeightdvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WeightfvARB(GLint size, System.IntPtr weights); - public static WeightfvARB glWeightfvARB = ((WeightfvARB)(GL.GetDelegateForExtensionMethod("glWeightfvARB", typeof(WeightfvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WeightivARB(GLint size, System.IntPtr weights); - public static WeightivARB glWeightivARB = ((WeightivARB)(GL.GetDelegateForExtensionMethod("glWeightivARB", typeof(WeightivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WeightPointerARB(GLint size, Enums.ARB_vertex_blend type, GLsizei stride, System.IntPtr pointer); - public static WeightPointerARB glWeightPointerARB = ((WeightPointerARB)(GL.GetDelegateForExtensionMethod("glWeightPointerARB", typeof(WeightPointerARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WeightsvARB(GLint size, System.IntPtr weights); - public static WeightsvARB glWeightsvARB = ((WeightsvARB)(GL.GetDelegateForExtensionMethod("glWeightsvARB", typeof(WeightsvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WeightubvARB(GLint size, System.IntPtr weights); - public static WeightubvARB glWeightubvARB = ((WeightubvARB)(GL.GetDelegateForExtensionMethod("glWeightubvARB", typeof(WeightubvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WeightuivARB(GLint size, System.IntPtr weights); - public static WeightuivARB glWeightuivARB = ((WeightuivARB)(GL.GetDelegateForExtensionMethod("glWeightuivARB", typeof(WeightuivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WeightusvARB(GLint size, System.IntPtr weights); - public static WeightusvARB glWeightusvARB = ((WeightusvARB)(GL.GetDelegateForExtensionMethod("glWeightusvARB", typeof(WeightusvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2d(GLdouble x, GLdouble y); - public static WindowPos2d glWindowPos2d = ((WindowPos2d)(GL.GetDelegateForExtensionMethod("glWindowPos2d", typeof(WindowPos2d)))) ?? new WindowPos2d(Imports.WindowPos2d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2dARB(GLdouble x, GLdouble y); - public static WindowPos2dARB glWindowPos2dARB = ((WindowPos2dARB)(GL.GetDelegateForExtensionMethod("glWindowPos2dARB", typeof(WindowPos2dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2dMESA(GLdouble x, GLdouble y); - public static WindowPos2dMESA glWindowPos2dMESA = ((WindowPos2dMESA)(GL.GetDelegateForExtensionMethod("glWindowPos2dMESA", typeof(WindowPos2dMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2dv(System.IntPtr v); - public static WindowPos2dv glWindowPos2dv = ((WindowPos2dv)(GL.GetDelegateForExtensionMethod("glWindowPos2dv", typeof(WindowPos2dv)))) ?? new WindowPos2dv(Imports.WindowPos2dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2dvARB(System.IntPtr v); - public static WindowPos2dvARB glWindowPos2dvARB = ((WindowPos2dvARB)(GL.GetDelegateForExtensionMethod("glWindowPos2dvARB", typeof(WindowPos2dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2dvMESA(System.IntPtr v); - public static WindowPos2dvMESA glWindowPos2dvMESA = ((WindowPos2dvMESA)(GL.GetDelegateForExtensionMethod("glWindowPos2dvMESA", typeof(WindowPos2dvMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2f(GLfloat x, GLfloat y); - public static WindowPos2f glWindowPos2f = ((WindowPos2f)(GL.GetDelegateForExtensionMethod("glWindowPos2f", typeof(WindowPos2f)))) ?? new WindowPos2f(Imports.WindowPos2f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2fARB(GLfloat x, GLfloat y); - public static WindowPos2fARB glWindowPos2fARB = ((WindowPos2fARB)(GL.GetDelegateForExtensionMethod("glWindowPos2fARB", typeof(WindowPos2fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2fMESA(GLfloat x, GLfloat y); - public static WindowPos2fMESA glWindowPos2fMESA = ((WindowPos2fMESA)(GL.GetDelegateForExtensionMethod("glWindowPos2fMESA", typeof(WindowPos2fMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2fv(System.IntPtr v); - public static WindowPos2fv glWindowPos2fv = ((WindowPos2fv)(GL.GetDelegateForExtensionMethod("glWindowPos2fv", typeof(WindowPos2fv)))) ?? new WindowPos2fv(Imports.WindowPos2fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2fvARB(System.IntPtr v); - public static WindowPos2fvARB glWindowPos2fvARB = ((WindowPos2fvARB)(GL.GetDelegateForExtensionMethod("glWindowPos2fvARB", typeof(WindowPos2fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2fvMESA(System.IntPtr v); - public static WindowPos2fvMESA glWindowPos2fvMESA = ((WindowPos2fvMESA)(GL.GetDelegateForExtensionMethod("glWindowPos2fvMESA", typeof(WindowPos2fvMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2i(GLint x, GLint y); - public static WindowPos2i glWindowPos2i = ((WindowPos2i)(GL.GetDelegateForExtensionMethod("glWindowPos2i", typeof(WindowPos2i)))) ?? new WindowPos2i(Imports.WindowPos2i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2iARB(GLint x, GLint y); - public static WindowPos2iARB glWindowPos2iARB = ((WindowPos2iARB)(GL.GetDelegateForExtensionMethod("glWindowPos2iARB", typeof(WindowPos2iARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2iMESA(GLint x, GLint y); - public static WindowPos2iMESA glWindowPos2iMESA = ((WindowPos2iMESA)(GL.GetDelegateForExtensionMethod("glWindowPos2iMESA", typeof(WindowPos2iMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2iv(System.IntPtr v); - public static WindowPos2iv glWindowPos2iv = ((WindowPos2iv)(GL.GetDelegateForExtensionMethod("glWindowPos2iv", typeof(WindowPos2iv)))) ?? new WindowPos2iv(Imports.WindowPos2iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2ivARB(System.IntPtr v); - public static WindowPos2ivARB glWindowPos2ivARB = ((WindowPos2ivARB)(GL.GetDelegateForExtensionMethod("glWindowPos2ivARB", typeof(WindowPos2ivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2ivMESA(System.IntPtr v); - public static WindowPos2ivMESA glWindowPos2ivMESA = ((WindowPos2ivMESA)(GL.GetDelegateForExtensionMethod("glWindowPos2ivMESA", typeof(WindowPos2ivMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2s(GLshort x, GLshort y); - public static WindowPos2s glWindowPos2s = ((WindowPos2s)(GL.GetDelegateForExtensionMethod("glWindowPos2s", typeof(WindowPos2s)))) ?? new WindowPos2s(Imports.WindowPos2s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2sARB(GLshort x, GLshort y); - public static WindowPos2sARB glWindowPos2sARB = ((WindowPos2sARB)(GL.GetDelegateForExtensionMethod("glWindowPos2sARB", typeof(WindowPos2sARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2sMESA(GLshort x, GLshort y); - public static WindowPos2sMESA glWindowPos2sMESA = ((WindowPos2sMESA)(GL.GetDelegateForExtensionMethod("glWindowPos2sMESA", typeof(WindowPos2sMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2sv(System.IntPtr v); - public static WindowPos2sv glWindowPos2sv = ((WindowPos2sv)(GL.GetDelegateForExtensionMethod("glWindowPos2sv", typeof(WindowPos2sv)))) ?? new WindowPos2sv(Imports.WindowPos2sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2svARB(System.IntPtr v); - public static WindowPos2svARB glWindowPos2svARB = ((WindowPos2svARB)(GL.GetDelegateForExtensionMethod("glWindowPos2svARB", typeof(WindowPos2svARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos2svMESA(System.IntPtr v); - public static WindowPos2svMESA glWindowPos2svMESA = ((WindowPos2svMESA)(GL.GetDelegateForExtensionMethod("glWindowPos2svMESA", typeof(WindowPos2svMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3d(GLdouble x, GLdouble y, GLdouble z); - public static WindowPos3d glWindowPos3d = ((WindowPos3d)(GL.GetDelegateForExtensionMethod("glWindowPos3d", typeof(WindowPos3d)))) ?? new WindowPos3d(Imports.WindowPos3d); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); - public static WindowPos3dARB glWindowPos3dARB = ((WindowPos3dARB)(GL.GetDelegateForExtensionMethod("glWindowPos3dARB", typeof(WindowPos3dARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); - public static WindowPos3dMESA glWindowPos3dMESA = ((WindowPos3dMESA)(GL.GetDelegateForExtensionMethod("glWindowPos3dMESA", typeof(WindowPos3dMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3dv(System.IntPtr v); - public static WindowPos3dv glWindowPos3dv = ((WindowPos3dv)(GL.GetDelegateForExtensionMethod("glWindowPos3dv", typeof(WindowPos3dv)))) ?? new WindowPos3dv(Imports.WindowPos3dv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3dvARB(System.IntPtr v); - public static WindowPos3dvARB glWindowPos3dvARB = ((WindowPos3dvARB)(GL.GetDelegateForExtensionMethod("glWindowPos3dvARB", typeof(WindowPos3dvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3dvMESA(System.IntPtr v); - public static WindowPos3dvMESA glWindowPos3dvMESA = ((WindowPos3dvMESA)(GL.GetDelegateForExtensionMethod("glWindowPos3dvMESA", typeof(WindowPos3dvMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3f(GLfloat x, GLfloat y, GLfloat z); - public static WindowPos3f glWindowPos3f = ((WindowPos3f)(GL.GetDelegateForExtensionMethod("glWindowPos3f", typeof(WindowPos3f)))) ?? new WindowPos3f(Imports.WindowPos3f); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3fARB(GLfloat x, GLfloat y, GLfloat z); - public static WindowPos3fARB glWindowPos3fARB = ((WindowPos3fARB)(GL.GetDelegateForExtensionMethod("glWindowPos3fARB", typeof(WindowPos3fARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); - public static WindowPos3fMESA glWindowPos3fMESA = ((WindowPos3fMESA)(GL.GetDelegateForExtensionMethod("glWindowPos3fMESA", typeof(WindowPos3fMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3fv(System.IntPtr v); - public static WindowPos3fv glWindowPos3fv = ((WindowPos3fv)(GL.GetDelegateForExtensionMethod("glWindowPos3fv", typeof(WindowPos3fv)))) ?? new WindowPos3fv(Imports.WindowPos3fv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3fvARB(System.IntPtr v); - public static WindowPos3fvARB glWindowPos3fvARB = ((WindowPos3fvARB)(GL.GetDelegateForExtensionMethod("glWindowPos3fvARB", typeof(WindowPos3fvARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3fvMESA(System.IntPtr v); - public static WindowPos3fvMESA glWindowPos3fvMESA = ((WindowPos3fvMESA)(GL.GetDelegateForExtensionMethod("glWindowPos3fvMESA", typeof(WindowPos3fvMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3i(GLint x, GLint y, GLint z); - public static WindowPos3i glWindowPos3i = ((WindowPos3i)(GL.GetDelegateForExtensionMethod("glWindowPos3i", typeof(WindowPos3i)))) ?? new WindowPos3i(Imports.WindowPos3i); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3iARB(GLint x, GLint y, GLint z); - public static WindowPos3iARB glWindowPos3iARB = ((WindowPos3iARB)(GL.GetDelegateForExtensionMethod("glWindowPos3iARB", typeof(WindowPos3iARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3iMESA(GLint x, GLint y, GLint z); - public static WindowPos3iMESA glWindowPos3iMESA = ((WindowPos3iMESA)(GL.GetDelegateForExtensionMethod("glWindowPos3iMESA", typeof(WindowPos3iMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3iv(System.IntPtr v); - public static WindowPos3iv glWindowPos3iv = ((WindowPos3iv)(GL.GetDelegateForExtensionMethod("glWindowPos3iv", typeof(WindowPos3iv)))) ?? new WindowPos3iv(Imports.WindowPos3iv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3ivARB(System.IntPtr v); - public static WindowPos3ivARB glWindowPos3ivARB = ((WindowPos3ivARB)(GL.GetDelegateForExtensionMethod("glWindowPos3ivARB", typeof(WindowPos3ivARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3ivMESA(System.IntPtr v); - public static WindowPos3ivMESA glWindowPos3ivMESA = ((WindowPos3ivMESA)(GL.GetDelegateForExtensionMethod("glWindowPos3ivMESA", typeof(WindowPos3ivMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3s(GLshort x, GLshort y, GLshort z); - public static WindowPos3s glWindowPos3s = ((WindowPos3s)(GL.GetDelegateForExtensionMethod("glWindowPos3s", typeof(WindowPos3s)))) ?? new WindowPos3s(Imports.WindowPos3s); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3sARB(GLshort x, GLshort y, GLshort z); - public static WindowPos3sARB glWindowPos3sARB = ((WindowPos3sARB)(GL.GetDelegateForExtensionMethod("glWindowPos3sARB", typeof(WindowPos3sARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3sMESA(GLshort x, GLshort y, GLshort z); - public static WindowPos3sMESA glWindowPos3sMESA = ((WindowPos3sMESA)(GL.GetDelegateForExtensionMethod("glWindowPos3sMESA", typeof(WindowPos3sMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3sv(System.IntPtr v); - public static WindowPos3sv glWindowPos3sv = ((WindowPos3sv)(GL.GetDelegateForExtensionMethod("glWindowPos3sv", typeof(WindowPos3sv)))) ?? new WindowPos3sv(Imports.WindowPos3sv); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3svARB(System.IntPtr v); - public static WindowPos3svARB glWindowPos3svARB = ((WindowPos3svARB)(GL.GetDelegateForExtensionMethod("glWindowPos3svARB", typeof(WindowPos3svARB)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos3svMESA(System.IntPtr v); - public static WindowPos3svMESA glWindowPos3svMESA = ((WindowPos3svMESA)(GL.GetDelegateForExtensionMethod("glWindowPos3svMESA", typeof(WindowPos3svMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); - public static WindowPos4dMESA glWindowPos4dMESA = ((WindowPos4dMESA)(GL.GetDelegateForExtensionMethod("glWindowPos4dMESA", typeof(WindowPos4dMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos4dvMESA(System.IntPtr v); - public static WindowPos4dvMESA glWindowPos4dvMESA = ((WindowPos4dvMESA)(GL.GetDelegateForExtensionMethod("glWindowPos4dvMESA", typeof(WindowPos4dvMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w); - public static WindowPos4fMESA glWindowPos4fMESA = ((WindowPos4fMESA)(GL.GetDelegateForExtensionMethod("glWindowPos4fMESA", typeof(WindowPos4fMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos4fvMESA(System.IntPtr v); - public static WindowPos4fvMESA glWindowPos4fvMESA = ((WindowPos4fvMESA)(GL.GetDelegateForExtensionMethod("glWindowPos4fvMESA", typeof(WindowPos4fvMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w); - public static WindowPos4iMESA glWindowPos4iMESA = ((WindowPos4iMESA)(GL.GetDelegateForExtensionMethod("glWindowPos4iMESA", typeof(WindowPos4iMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos4ivMESA(System.IntPtr v); - public static WindowPos4ivMESA glWindowPos4ivMESA = ((WindowPos4ivMESA)(GL.GetDelegateForExtensionMethod("glWindowPos4ivMESA", typeof(WindowPos4ivMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); - public static WindowPos4sMESA glWindowPos4sMESA = ((WindowPos4sMESA)(GL.GetDelegateForExtensionMethod("glWindowPos4sMESA", typeof(WindowPos4sMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WindowPos4svMESA(System.IntPtr v); - public static WindowPos4svMESA glWindowPos4svMESA = ((WindowPos4svMESA)(GL.GetDelegateForExtensionMethod("glWindowPos4svMESA", typeof(WindowPos4svMESA)))); - [System.Security.SuppressUnmanagedCodeSecurity()] - public delegate void WriteMaskEXT(GLuint res, GLuint @in, Enums.EXT_vertex_shader outX, Enums.EXT_vertex_shader outY, Enums.EXT_vertex_shader outZ, Enums.EXT_vertex_shader outW); - public static WriteMaskEXT glWriteMaskEXT = ((WriteMaskEXT)(GL.GetDelegateForExtensionMethod("glWriteMaskEXT", typeof(WriteMaskEXT)))); - static Delegates() - { - } - } - #endregion - #region Imports - internal class Imports - { - static Imports() - { - } - #region Accum - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glAccum", ExactSpelling = true)] - public extern static void Accum(Enums.AccumOp op, GLfloat value); - #endregion - - #region ActiveTexture - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glActiveTexture", ExactSpelling = true)] - public extern static void ActiveTexture(Enums.VERSION_1_3 texture); - #endregion - - #region AlphaFunc - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glAlphaFunc", ExactSpelling = true)] - public extern static void AlphaFunc(Enums.AlphaFunction func, GLclampf @ref); - #endregion - - #region AreTexturesResident - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glAreTexturesResident", ExactSpelling = true)] - public extern static GLboolean AreTexturesResident(GLsizei n, System.IntPtr textures, System.IntPtr residences); - #endregion - - #region ArrayElement - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glArrayElement", ExactSpelling = true)] - public extern static void ArrayElement(GLint i); - #endregion - - #region AttachShader - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glAttachShader", ExactSpelling = true)] - public extern static void AttachShader(GLuint program, GLuint shader); - #endregion - - #region Begin - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBegin", ExactSpelling = true)] - public extern static void Begin(Enums.BeginMode mode); - #endregion - - #region BeginQuery - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBeginQuery", ExactSpelling = true)] - public extern static void BeginQuery(Enums.VERSION_1_5 target, GLuint id); - #endregion - - #region BindAttribLocation - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBindAttribLocation", ExactSpelling = true)] - public extern static void BindAttribLocation(GLuint program, GLuint index, System.String name); - #endregion - - #region BindBuffer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBindBuffer", ExactSpelling = true)] - public extern static void BindBuffer(Enums.VERSION_1_5 target, GLuint buffer); - #endregion - - #region BindTexture - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBindTexture", ExactSpelling = true)] - public extern static void BindTexture(Enums.TextureTarget target, GLuint texture); - #endregion - - #region Bitmap - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBitmap", ExactSpelling = true)] - public extern static void Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, System.IntPtr bitmap); - #endregion - - #region BlendColor - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBlendColor", ExactSpelling = true)] - public extern static void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - #endregion - - #region BlendEquation - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBlendEquation", ExactSpelling = true)] - public extern static void BlendEquation(Enums.VERSION_1_2 mode); - #endregion - - #region BlendEquationSeparate - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBlendEquationSeparate", ExactSpelling = true)] - public extern static void BlendEquationSeparate(Enums.BlendEquationModeEXT modeRGB, Enums.BlendEquationModeEXT modeAlpha); - #endregion - - #region BlendFunc - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBlendFunc", ExactSpelling = true)] - public extern static void BlendFunc(Enums.BlendingFactorSrc sfactor, Enums.BlendingFactorDest dfactor); - #endregion - - #region BlendFuncSeparate - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBlendFuncSeparate", ExactSpelling = true)] - public extern static void BlendFuncSeparate(Enums.VERSION_1_4 sfactorRGB, Enums.VERSION_1_4 dfactorRGB, Enums.VERSION_1_4 sfactorAlpha, Enums.VERSION_1_4 dfactorAlpha); - #endregion - - #region BufferData - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBufferData", ExactSpelling = true)] - public extern static void BufferData(Enums.VERSION_1_5 target, GLsizeiptr size, System.IntPtr data, Enums.VERSION_1_5 usage); - #endregion - - #region BufferSubData - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glBufferSubData", ExactSpelling = true)] - public extern static void BufferSubData(Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, System.IntPtr data); - #endregion - - #region CallList - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCallList", ExactSpelling = true)] - public extern static void CallList(GLuint list); - #endregion - - #region CallLists - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCallLists", ExactSpelling = true)] - public extern static void CallLists(GLsizei n, Enums.ListNameType type, System.IntPtr lists); - #endregion - - #region Clear - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glClear", ExactSpelling = true)] - public extern static void Clear(Enums.ClearBufferMask mask); - #endregion - - #region ClearAccum - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glClearAccum", ExactSpelling = true)] - public extern static void ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - #endregion - - #region ClearColor - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glClearColor", ExactSpelling = true)] - public extern static void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - #endregion - - #region ClearDepth - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glClearDepth", ExactSpelling = true)] - public extern static void ClearDepth(GLclampd depth); - #endregion - - #region ClearIndex - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glClearIndex", ExactSpelling = true)] - public extern static void ClearIndex(GLfloat c); - #endregion - - #region ClearStencil - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glClearStencil", ExactSpelling = true)] - public extern static void ClearStencil(GLint s); - #endregion - - #region ClientActiveTexture - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glClientActiveTexture", ExactSpelling = true)] - public extern static void ClientActiveTexture(Enums.VERSION_1_3 texture); - #endregion - - #region ClipPlane - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glClipPlane", ExactSpelling = true)] - public extern static void ClipPlane(Enums.ClipPlaneName plane, System.IntPtr equation); - #endregion - - #region Color3b - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3b", ExactSpelling = true)] - public extern static void Color3b(GLbyte red, GLbyte green, GLbyte blue); - #endregion - - #region Color3bv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3bv", ExactSpelling = true)] - public extern static void Color3bv(System.IntPtr v); - #endregion - - #region Color3d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3d", ExactSpelling = true)] - public extern static void Color3d(GLdouble red, GLdouble green, GLdouble blue); - #endregion - - #region Color3dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3dv", ExactSpelling = true)] - public extern static void Color3dv(System.IntPtr v); - #endregion - - #region Color3f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3f", ExactSpelling = true)] - public extern static void Color3f(GLfloat red, GLfloat green, GLfloat blue); - #endregion - - #region Color3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3fv", ExactSpelling = true)] - public extern static void Color3fv(System.IntPtr v); - #endregion - - #region Color3i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3i", ExactSpelling = true)] - public extern static void Color3i(GLint red, GLint green, GLint blue); - #endregion - - #region Color3iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3iv", ExactSpelling = true)] - public extern static void Color3iv(System.IntPtr v); - #endregion - - #region Color3s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3s", ExactSpelling = true)] - public extern static void Color3s(GLshort red, GLshort green, GLshort blue); - #endregion - - #region Color3sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3sv", ExactSpelling = true)] - public extern static void Color3sv(System.IntPtr v); - #endregion - - #region Color3ub - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3ub", ExactSpelling = true)] - public extern static void Color3ub(GLubyte red, GLubyte green, GLubyte blue); - #endregion - - #region Color3ubv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3ubv", ExactSpelling = true)] - public extern static void Color3ubv(System.IntPtr v); - #endregion - - #region Color3ui - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3ui", ExactSpelling = true)] - public extern static void Color3ui(GLuint red, GLuint green, GLuint blue); - #endregion - - #region Color3uiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3uiv", ExactSpelling = true)] - public extern static void Color3uiv(System.IntPtr v); - #endregion - - #region Color3us - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3us", ExactSpelling = true)] - public extern static void Color3us(GLushort red, GLushort green, GLushort blue); - #endregion - - #region Color3usv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor3usv", ExactSpelling = true)] - public extern static void Color3usv(System.IntPtr v); - #endregion - - #region Color4b - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4b", ExactSpelling = true)] - public extern static void Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); - #endregion - - #region Color4bv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4bv", ExactSpelling = true)] - public extern static void Color4bv(System.IntPtr v); - #endregion - - #region Color4d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4d", ExactSpelling = true)] - public extern static void Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); - #endregion - - #region Color4dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4dv", ExactSpelling = true)] - public extern static void Color4dv(System.IntPtr v); - #endregion - - #region Color4f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4f", ExactSpelling = true)] - public extern static void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - #endregion - - #region Color4fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4fv", ExactSpelling = true)] - public extern static void Color4fv(System.IntPtr v); - #endregion - - #region Color4i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4i", ExactSpelling = true)] - public extern static void Color4i(GLint red, GLint green, GLint blue, GLint alpha); - #endregion - - #region Color4iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4iv", ExactSpelling = true)] - public extern static void Color4iv(System.IntPtr v); - #endregion - - #region Color4s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4s", ExactSpelling = true)] - public extern static void Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); - #endregion - - #region Color4sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4sv", ExactSpelling = true)] - public extern static void Color4sv(System.IntPtr v); - #endregion - - #region Color4ub - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4ub", ExactSpelling = true)] - public extern static void Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); - #endregion - - #region Color4ubv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4ubv", ExactSpelling = true)] - public extern static void Color4ubv(System.IntPtr v); - #endregion - - #region Color4ui - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4ui", ExactSpelling = true)] - public extern static void Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); - #endregion - - #region Color4uiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4uiv", ExactSpelling = true)] - public extern static void Color4uiv(System.IntPtr v); - #endregion - - #region Color4us - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4us", ExactSpelling = true)] - public extern static void Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); - #endregion - - #region Color4usv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColor4usv", ExactSpelling = true)] - public extern static void Color4usv(System.IntPtr v); - #endregion - - #region ColorMask - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColorMask", ExactSpelling = true)] - public extern static void ColorMask(System.Boolean red, System.Boolean green, System.Boolean blue, System.Boolean alpha); - #endregion - - #region ColorMaterial - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColorMaterial", ExactSpelling = true)] - public extern static void ColorMaterial(Enums.MaterialFace face, Enums.ColorMaterialParameter mode); - #endregion - - #region ColorPointer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColorPointer", ExactSpelling = true)] - public extern static void ColorPointer(GLint size, Enums.ColorPointerType type, GLsizei stride, System.IntPtr pointer); - #endregion - - #region ColorSubTable - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColorSubTable", ExactSpelling = true)] - public extern static void ColorSubTable(Enums.VERSION_1_2 target, GLsizei start, GLsizei count, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr data); - #endregion - - #region ColorTable - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColorTable", ExactSpelling = true)] - public extern static void ColorTable(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr table); - #endregion - - #region ColorTableParameterfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColorTableParameterfv", ExactSpelling = true)] - public extern static void ColorTableParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region ColorTableParameteriv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glColorTableParameteriv", ExactSpelling = true)] - public extern static void ColorTableParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region CompileShader - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCompileShader", ExactSpelling = true)] - public extern static void CompileShader(GLuint shader); - #endregion - - #region CompressedTexImage1D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCompressedTexImage1D", ExactSpelling = true)] - public extern static void CompressedTexImage1D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLint border, GLsizei imageSize, System.IntPtr data); - #endregion - - #region CompressedTexImage2D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCompressedTexImage2D", ExactSpelling = true)] - public extern static void CompressedTexImage2D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, System.IntPtr data); - #endregion - - #region CompressedTexImage3D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCompressedTexImage3D", ExactSpelling = true)] - public extern static void CompressedTexImage3D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, System.IntPtr data); - #endregion - - #region CompressedTexSubImage1D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCompressedTexSubImage1D", ExactSpelling = true)] - public extern static void CompressedTexSubImage1D(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data); - #endregion - - #region CompressedTexSubImage2D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCompressedTexSubImage2D", ExactSpelling = true)] - public extern static void CompressedTexSubImage2D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data); - #endregion - - #region CompressedTexSubImage3D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCompressedTexSubImage3D", ExactSpelling = true)] - public extern static void CompressedTexSubImage3D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, GLsizei imageSize, System.IntPtr data); - #endregion - - #region ConvolutionFilter1D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glConvolutionFilter1D", ExactSpelling = true)] - public extern static void ConvolutionFilter1D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr image); - #endregion - - #region ConvolutionFilter2D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glConvolutionFilter2D", ExactSpelling = true)] - public extern static void ConvolutionFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr image); - #endregion - - #region ConvolutionParameterf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glConvolutionParameterf", ExactSpelling = true)] - public extern static void ConvolutionParameterf(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLfloat @params); - #endregion - - #region ConvolutionParameterfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glConvolutionParameterfv", ExactSpelling = true)] - public extern static void ConvolutionParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region ConvolutionParameteri - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glConvolutionParameteri", ExactSpelling = true)] - public extern static void ConvolutionParameteri(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, GLint @params); - #endregion - - #region ConvolutionParameteriv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glConvolutionParameteriv", ExactSpelling = true)] - public extern static void ConvolutionParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region CopyColorSubTable - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCopyColorSubTable", ExactSpelling = true)] - public extern static void CopyColorSubTable(Enums.VERSION_1_2 target, GLsizei start, GLint x, GLint y, GLsizei width); - #endregion - - #region CopyColorTable - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCopyColorTable", ExactSpelling = true)] - public extern static void CopyColorTable(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width); - #endregion - - #region CopyConvolutionFilter1D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCopyConvolutionFilter1D", ExactSpelling = true)] - public extern static void CopyConvolutionFilter1D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width); - #endregion - - #region CopyConvolutionFilter2D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCopyConvolutionFilter2D", ExactSpelling = true)] - public extern static void CopyConvolutionFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height); - #endregion - - #region CopyPixels - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCopyPixels", ExactSpelling = true)] - public extern static void CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, Enums.PixelCopyType type); - #endregion - - #region CopyTexImage1D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCopyTexImage1D", ExactSpelling = true)] - public extern static void CopyTexImage1D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLint border); - #endregion - - #region CopyTexImage2D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCopyTexImage2D", ExactSpelling = true)] - public extern static void CopyTexImage2D(Enums.TextureTarget target, GLint level, Enums.PixelInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - #endregion - - #region CopyTexSubImage1D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCopyTexSubImage1D", ExactSpelling = true)] - public extern static void CopyTexSubImage1D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); - #endregion - - #region CopyTexSubImage2D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCopyTexSubImage2D", ExactSpelling = true)] - public extern static void CopyTexSubImage2D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - #endregion - - #region CopyTexSubImage3D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCopyTexSubImage3D", ExactSpelling = true)] - public extern static void CopyTexSubImage3D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - #endregion - - #region CreateProgram - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCreateProgram", ExactSpelling = true)] - public extern static GLuint CreateProgram(); - #endregion - - #region CreateShader - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCreateShader", ExactSpelling = true)] - public extern static GLuint CreateShader(Enums.VERSION_2_0 type); - #endregion - - #region CullFace - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glCullFace", ExactSpelling = true)] - public extern static void CullFace(Enums.CullFaceMode mode); - #endregion - - #region DeleteBuffers - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDeleteBuffers", ExactSpelling = true)] - public extern static void DeleteBuffers(GLsizei n, System.IntPtr buffers); - #endregion - - #region DeleteLists - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDeleteLists", ExactSpelling = true)] - public extern static void DeleteLists(GLuint list, GLsizei range); - #endregion - - #region DeleteProgram - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDeleteProgram", ExactSpelling = true)] - public extern static void DeleteProgram(GLuint program); - #endregion - - #region DeleteQueries - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDeleteQueries", ExactSpelling = true)] - public extern static void DeleteQueries(GLsizei n, System.IntPtr ids); - #endregion - - #region DeleteShader - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDeleteShader", ExactSpelling = true)] - public extern static void DeleteShader(GLuint shader); - #endregion - - #region DeleteTextures - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDeleteTextures", ExactSpelling = true)] - public extern static void DeleteTextures(GLsizei n, System.IntPtr textures); - #endregion - - #region DepthFunc - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDepthFunc", ExactSpelling = true)] - public extern static void DepthFunc(Enums.DepthFunction func); - #endregion - - #region DepthMask - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDepthMask", ExactSpelling = true)] - public extern static void DepthMask(System.Boolean flag); - #endregion - - #region DepthRange - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDepthRange", ExactSpelling = true)] - public extern static void DepthRange(GLclampd near, GLclampd far); - #endregion - - #region DetachShader - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDetachShader", ExactSpelling = true)] - public extern static void DetachShader(GLuint program, GLuint shader); - #endregion - - #region Disable - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDisable", ExactSpelling = true)] - public extern static void Disable(Enums.EnableCap cap); - #endregion - - #region DisableClientState - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDisableClientState", ExactSpelling = true)] - public extern static void DisableClientState(Enums.EnableCap array); - #endregion - - #region DisableVertexAttribArray - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDisableVertexAttribArray", ExactSpelling = true)] - public extern static void DisableVertexAttribArray(GLuint index); - #endregion - - #region DrawArrays - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDrawArrays", ExactSpelling = true)] - public extern static void DrawArrays(Enums.BeginMode mode, GLint first, GLsizei count); - #endregion - - #region DrawBuffer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDrawBuffer", ExactSpelling = true)] - public extern static void DrawBuffer(Enums.DrawBufferMode mode); - #endregion - - #region DrawBuffers - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDrawBuffers", ExactSpelling = true)] - public extern static void DrawBuffers(GLsizei n, System.IntPtr bufs); - #endregion - - #region DrawElements - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDrawElements", ExactSpelling = true)] - public extern static void DrawElements(Enums.BeginMode mode, GLsizei count, Enums.GLenum type, System.IntPtr indices); - #endregion - - #region DrawPixels - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDrawPixels", ExactSpelling = true)] - public extern static void DrawPixels(GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - #endregion - - #region DrawRangeElements - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glDrawRangeElements", ExactSpelling = true)] - public extern static void DrawRangeElements(Enums.BeginMode mode, GLuint start, GLuint end, GLsizei count, Enums.VERSION_1_2 type, System.IntPtr indices); - #endregion - - #region EdgeFlag - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEdgeFlag", ExactSpelling = true)] - public extern static void EdgeFlag(System.Boolean flag); - #endregion - - #region EdgeFlagPointer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEdgeFlagPointer", ExactSpelling = true)] - public extern static void EdgeFlagPointer(GLsizei stride, System.IntPtr pointer); - #endregion - - #region EdgeFlagv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEdgeFlagv", ExactSpelling = true)] - public extern static void EdgeFlagv(System.IntPtr flag); - #endregion - - #region Enable - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEnable", ExactSpelling = true)] - public extern static void Enable(Enums.EnableCap cap); - #endregion - - #region EnableClientState - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEnableClientState", ExactSpelling = true)] - public extern static void EnableClientState(Enums.EnableCap array); - #endregion - - #region EnableVertexAttribArray - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEnableVertexAttribArray", ExactSpelling = true)] - public extern static void EnableVertexAttribArray(GLuint index); - #endregion - - #region End - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEnd", ExactSpelling = true)] - public extern static void End(); - #endregion - - #region EndList - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEndList", ExactSpelling = true)] - public extern static void EndList(); - #endregion - - #region EndQuery - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEndQuery", ExactSpelling = true)] - public extern static void EndQuery(Enums.VERSION_1_5 target); - #endregion - - #region EvalCoord1d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalCoord1d", ExactSpelling = true)] - public extern static void EvalCoord1d(GLdouble u); - #endregion - - #region EvalCoord1dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalCoord1dv", ExactSpelling = true)] - public extern static void EvalCoord1dv(System.IntPtr u); - #endregion - - #region EvalCoord1f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalCoord1f", ExactSpelling = true)] - public extern static void EvalCoord1f(GLfloat u); - #endregion - - #region EvalCoord1fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalCoord1fv", ExactSpelling = true)] - public extern static void EvalCoord1fv(System.IntPtr u); - #endregion - - #region EvalCoord2d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalCoord2d", ExactSpelling = true)] - public extern static void EvalCoord2d(GLdouble u, GLdouble v); - #endregion - - #region EvalCoord2dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalCoord2dv", ExactSpelling = true)] - public extern static void EvalCoord2dv(System.IntPtr u); - #endregion - - #region EvalCoord2f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalCoord2f", ExactSpelling = true)] - public extern static void EvalCoord2f(GLfloat u, GLfloat v); - #endregion - - #region EvalCoord2fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalCoord2fv", ExactSpelling = true)] - public extern static void EvalCoord2fv(System.IntPtr u); - #endregion - - #region EvalMesh1 - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalMesh1", ExactSpelling = true)] - public extern static void EvalMesh1(Enums.MeshMode1 mode, GLint i1, GLint i2); - #endregion - - #region EvalMesh2 - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalMesh2", ExactSpelling = true)] - public extern static void EvalMesh2(Enums.MeshMode2 mode, GLint i1, GLint i2, GLint j1, GLint j2); - #endregion - - #region EvalPoint1 - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalPoint1", ExactSpelling = true)] - public extern static void EvalPoint1(GLint i); - #endregion - - #region EvalPoint2 - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glEvalPoint2", ExactSpelling = true)] - public extern static void EvalPoint2(GLint i, GLint j); - #endregion - - #region FeedbackBuffer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFeedbackBuffer", ExactSpelling = true)] - public extern static void FeedbackBuffer(GLsizei size, Enums.FeedbackType type, System.IntPtr buffer); - #endregion - - #region Finish - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFinish", ExactSpelling = true)] - public extern static void Finish(); - #endregion - - #region Flush - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFlush", ExactSpelling = true)] - public extern static void Flush(); - #endregion - - #region FogCoordd - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFogCoordd", ExactSpelling = true)] - public extern static void FogCoordd(GLdouble coord); - #endregion - - #region FogCoorddv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFogCoorddv", ExactSpelling = true)] - public extern static void FogCoorddv(System.IntPtr coord); - #endregion - - #region FogCoordf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFogCoordf", ExactSpelling = true)] - public extern static void FogCoordf(GLfloat coord); - #endregion - - #region FogCoordfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFogCoordfv", ExactSpelling = true)] - public extern static void FogCoordfv(System.IntPtr coord); - #endregion - - #region FogCoordPointer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFogCoordPointer", ExactSpelling = true)] - public extern static void FogCoordPointer(Enums.VERSION_1_4 type, GLsizei stride, System.IntPtr pointer); - #endregion - - #region Fogf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFogf", ExactSpelling = true)] - public extern static void Fogf(Enums.FogParameter pname, GLfloat param); - #endregion - - #region Fogfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFogfv", ExactSpelling = true)] - public extern static void Fogfv(Enums.FogParameter pname, System.IntPtr @params); - #endregion - - #region Fogi - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFogi", ExactSpelling = true)] - public extern static void Fogi(Enums.FogParameter pname, GLint param); - #endregion - - #region Fogiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFogiv", ExactSpelling = true)] - public extern static void Fogiv(Enums.FogParameter pname, System.IntPtr @params); - #endregion - - #region FrontFace - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFrontFace", ExactSpelling = true)] - public extern static void FrontFace(Enums.FrontFaceDirection mode); - #endregion - - #region Frustum - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glFrustum", ExactSpelling = true)] - public extern static void Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); - #endregion - - #region GenBuffers - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGenBuffers", ExactSpelling = true)] - public extern static void GenBuffers(GLsizei n, System.IntPtr buffers); - #endregion - - #region GenLists - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGenLists", ExactSpelling = true)] - public extern static GLuint GenLists(GLsizei range); - #endregion - - #region GenQueries - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGenQueries", ExactSpelling = true)] - public extern static void GenQueries(GLsizei n, System.IntPtr ids); - #endregion - - #region GenTextures - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGenTextures", ExactSpelling = true)] - public extern static void GenTextures(GLsizei n, System.IntPtr textures); - #endregion - - #region GetActiveAttrib - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetActiveAttrib", ExactSpelling = true)] - public extern static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, System.IntPtr length, System.IntPtr size, System.IntPtr type, System.Text.StringBuilder name); - #endregion - - #region GetActiveUniform - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetActiveUniform", ExactSpelling = true)] - public extern static void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, System.IntPtr length, System.IntPtr size, System.IntPtr type, System.Text.StringBuilder name); - #endregion - - #region GetAttachedShaders - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetAttachedShaders", ExactSpelling = true)] - public extern static void GetAttachedShaders(GLuint program, GLsizei maxCount, System.IntPtr count, System.IntPtr obj); - #endregion - - #region GetAttribLocation - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetAttribLocation", ExactSpelling = true)] - public extern static GLint GetAttribLocation(GLuint program, System.String name); - #endregion - - #region GetBooleanv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetBooleanv", ExactSpelling = true)] - public extern static void GetBooleanv(Enums.GetPName pname, System.IntPtr @params); - #endregion - - #region GetBufferParameteriv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetBufferParameteriv", ExactSpelling = true)] - public extern static void GetBufferParameteriv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, System.IntPtr @params); - #endregion - - #region GetBufferPointerv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetBufferPointerv", ExactSpelling = true)] - public extern static void GetBufferPointerv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, System.IntPtr @params); - #endregion - - #region GetBufferSubData - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetBufferSubData", ExactSpelling = true)] - public extern static void GetBufferSubData(Enums.VERSION_1_5 target, GLintptr offset, GLsizeiptr size, System.IntPtr data); - #endregion - - #region GetClipPlane - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetClipPlane", ExactSpelling = true)] - public extern static void GetClipPlane(Enums.ClipPlaneName plane, System.IntPtr equation); - #endregion - - #region GetColorTable - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetColorTable", ExactSpelling = true)] - public extern static void GetColorTable(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr table); - #endregion - - #region GetColorTableParameterfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetColorTableParameterfv", ExactSpelling = true)] - public extern static void GetColorTableParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region GetColorTableParameteriv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetColorTableParameteriv", ExactSpelling = true)] - public extern static void GetColorTableParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region GetCompressedTexImage - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetCompressedTexImage", ExactSpelling = true)] - public extern static void GetCompressedTexImage(Enums.TextureTarget target, GLint level, System.IntPtr img); - #endregion - - #region GetConvolutionFilter - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetConvolutionFilter", ExactSpelling = true)] - public extern static void GetConvolutionFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr image); - #endregion - - #region GetConvolutionParameterfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetConvolutionParameterfv", ExactSpelling = true)] - public extern static void GetConvolutionParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region GetConvolutionParameteriv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetConvolutionParameteriv", ExactSpelling = true)] - public extern static void GetConvolutionParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region GetDoublev - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetDoublev", ExactSpelling = true)] - public extern static void GetDoublev(Enums.GetPName pname, System.IntPtr @params); - #endregion - - #region GetError - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetError", ExactSpelling = true)] - public extern static Enums.GLenum GetError(); - #endregion - - #region GetFloatv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetFloatv", ExactSpelling = true)] - public extern static void GetFloatv(Enums.GetPName pname, System.IntPtr @params); - #endregion - - #region GetHistogram - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetHistogram", ExactSpelling = true)] - public extern static void GetHistogram(Enums.VERSION_1_2 target, System.Boolean reset, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr values); - #endregion - - #region GetHistogramParameterfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetHistogramParameterfv", ExactSpelling = true)] - public extern static void GetHistogramParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region GetHistogramParameteriv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetHistogramParameteriv", ExactSpelling = true)] - public extern static void GetHistogramParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region GetIntegerv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetIntegerv", ExactSpelling = true)] - public extern static void GetIntegerv(Enums.GetPName pname, System.IntPtr @params); - #endregion - - #region GetLightfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetLightfv", ExactSpelling = true)] - public extern static void GetLightfv(Enums.LightName light, Enums.LightParameter pname, System.IntPtr @params); - #endregion - - #region GetLightiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetLightiv", ExactSpelling = true)] - public extern static void GetLightiv(Enums.LightName light, Enums.LightParameter pname, System.IntPtr @params); - #endregion - - #region GetMapdv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetMapdv", ExactSpelling = true)] - public extern static void GetMapdv(Enums.MapTarget target, Enums.GetMapQuery query, System.IntPtr v); - #endregion - - #region GetMapfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetMapfv", ExactSpelling = true)] - public extern static void GetMapfv(Enums.MapTarget target, Enums.GetMapQuery query, System.IntPtr v); - #endregion - - #region GetMapiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetMapiv", ExactSpelling = true)] - public extern static void GetMapiv(Enums.MapTarget target, Enums.GetMapQuery query, System.IntPtr v); - #endregion - - #region GetMaterialfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetMaterialfv", ExactSpelling = true)] - public extern static void GetMaterialfv(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params); - #endregion - - #region GetMaterialiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetMaterialiv", ExactSpelling = true)] - public extern static void GetMaterialiv(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params); - #endregion - - #region GetMinmax - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetMinmax", ExactSpelling = true)] - public extern static void GetMinmax(Enums.VERSION_1_2 target, System.Boolean reset, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr values); - #endregion - - #region GetMinmaxParameterfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetMinmaxParameterfv", ExactSpelling = true)] - public extern static void GetMinmaxParameterfv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region GetMinmaxParameteriv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetMinmaxParameteriv", ExactSpelling = true)] - public extern static void GetMinmaxParameteriv(Enums.VERSION_1_2 target, Enums.VERSION_1_2 pname, System.IntPtr @params); - #endregion - - #region GetPixelMapfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetPixelMapfv", ExactSpelling = true)] - public extern static void GetPixelMapfv(Enums.PixelMap map, System.IntPtr values); - #endregion - - #region GetPixelMapuiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetPixelMapuiv", ExactSpelling = true)] - public extern static void GetPixelMapuiv(Enums.PixelMap map, System.IntPtr values); - #endregion - - #region GetPixelMapusv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetPixelMapusv", ExactSpelling = true)] - public extern static void GetPixelMapusv(Enums.PixelMap map, System.IntPtr values); - #endregion - - #region GetPointerv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetPointerv", ExactSpelling = true)] - public extern static void GetPointerv(Enums.GetPointervPName pname, System.IntPtr @params); - #endregion - - #region GetPolygonStipple - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetPolygonStipple", ExactSpelling = true)] - public extern static void GetPolygonStipple(System.IntPtr mask); - #endregion - - #region GetProgramInfoLog - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetProgramInfoLog", ExactSpelling = true)] - public extern static void GetProgramInfoLog(GLuint program, GLsizei bufSize, System.IntPtr length, System.Text.StringBuilder infoLog); - #endregion - - #region GetProgramiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetProgramiv", ExactSpelling = true)] - public extern static void GetProgramiv(GLuint program, Enums.VERSION_2_0 pname, System.IntPtr @params); - #endregion - - #region GetQueryiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetQueryiv", ExactSpelling = true)] - public extern static void GetQueryiv(Enums.VERSION_1_5 target, Enums.VERSION_1_5 pname, System.IntPtr @params); - #endregion - - #region GetQueryObjectiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetQueryObjectiv", ExactSpelling = true)] - public extern static void GetQueryObjectiv(GLuint id, Enums.VERSION_1_5 pname, System.IntPtr @params); - #endregion - - #region GetQueryObjectuiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetQueryObjectuiv", ExactSpelling = true)] - public extern static void GetQueryObjectuiv(GLuint id, Enums.VERSION_1_5 pname, System.IntPtr @params); - #endregion - - #region GetSeparableFilter - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetSeparableFilter", ExactSpelling = true)] - public extern static void GetSeparableFilter(Enums.VERSION_1_2 target, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr row, System.IntPtr column, System.IntPtr span); - #endregion - - #region GetShaderInfoLog - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetShaderInfoLog", ExactSpelling = true)] - public extern static void GetShaderInfoLog(GLuint shader, GLsizei bufSize, System.IntPtr length, System.Text.StringBuilder infoLog); - #endregion - - #region GetShaderiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetShaderiv", ExactSpelling = true)] - public extern static void GetShaderiv(GLuint shader, Enums.VERSION_2_0 pname, System.IntPtr @params); - #endregion - - #region GetShaderSource - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetShaderSource", ExactSpelling = true)] - public extern static void GetShaderSource(GLuint shader, GLsizei bufSize, System.IntPtr length, System.Text.StringBuilder source); - #endregion - - #region GetString - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetString", ExactSpelling = true)] - public extern static IntPtr GetString(Enums.StringName name); - #endregion - - #region GetTexEnvfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetTexEnvfv", ExactSpelling = true)] - public extern static void GetTexEnvfv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, System.IntPtr @params); - #endregion - - #region GetTexEnviv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetTexEnviv", ExactSpelling = true)] - public extern static void GetTexEnviv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, System.IntPtr @params); - #endregion - - #region GetTexGendv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetTexGendv", ExactSpelling = true)] - public extern static void GetTexGendv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params); - #endregion - - #region GetTexGenfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetTexGenfv", ExactSpelling = true)] - public extern static void GetTexGenfv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params); - #endregion - - #region GetTexGeniv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetTexGeniv", ExactSpelling = true)] - public extern static void GetTexGeniv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params); - #endregion - - #region GetTexImage - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetTexImage", ExactSpelling = true)] - public extern static void GetTexImage(Enums.TextureTarget target, GLint level, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - #endregion - - #region GetTexLevelParameterfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetTexLevelParameterfv", ExactSpelling = true)] - public extern static void GetTexLevelParameterfv(Enums.TextureTarget target, GLint level, Enums.GetTextureParameter pname, System.IntPtr @params); - #endregion - - #region GetTexLevelParameteriv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetTexLevelParameteriv", ExactSpelling = true)] - public extern static void GetTexLevelParameteriv(Enums.TextureTarget target, GLint level, Enums.GetTextureParameter pname, System.IntPtr @params); - #endregion - - #region GetTexParameterfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetTexParameterfv", ExactSpelling = true)] - public extern static void GetTexParameterfv(Enums.TextureTarget target, Enums.GetTextureParameter pname, System.IntPtr @params); - #endregion - - #region GetTexParameteriv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetTexParameteriv", ExactSpelling = true)] - public extern static void GetTexParameteriv(Enums.TextureTarget target, Enums.GetTextureParameter pname, System.IntPtr @params); - #endregion - - #region GetUniformfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetUniformfv", ExactSpelling = true)] - public extern static void GetUniformfv(GLuint program, GLint location, System.IntPtr @params); - #endregion - - #region GetUniformiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetUniformiv", ExactSpelling = true)] - public extern static void GetUniformiv(GLuint program, GLint location, System.IntPtr @params); - #endregion - - #region GetUniformLocation - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetUniformLocation", ExactSpelling = true)] - public extern static GLint GetUniformLocation(GLuint program, System.String name); - #endregion - - #region GetVertexAttribdv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetVertexAttribdv", ExactSpelling = true)] - public extern static void GetVertexAttribdv(GLuint index, Enums.VERSION_2_0 pname, System.IntPtr @params); - #endregion - - #region GetVertexAttribfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetVertexAttribfv", ExactSpelling = true)] - public extern static void GetVertexAttribfv(GLuint index, Enums.VERSION_2_0 pname, System.IntPtr @params); - #endregion - - #region GetVertexAttribiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetVertexAttribiv", ExactSpelling = true)] - public extern static void GetVertexAttribiv(GLuint index, Enums.VERSION_2_0 pname, System.IntPtr @params); - #endregion - - #region GetVertexAttribPointerv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glGetVertexAttribPointerv", ExactSpelling = true)] - public extern static void GetVertexAttribPointerv(GLuint index, Enums.VERSION_2_0 pname, System.IntPtr pointer); - #endregion - - #region Hint - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glHint", ExactSpelling = true)] - public extern static void Hint(Enums.HintTarget target, Enums.HintMode mode); - #endregion - - #region Histogram - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glHistogram", ExactSpelling = true)] - public extern static void Histogram(Enums.VERSION_1_2 target, GLsizei width, Enums.PixelInternalFormat internalformat, System.Boolean sink); - #endregion - - #region Indexd - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexd", ExactSpelling = true)] - public extern static void Indexd(GLdouble c); - #endregion - - #region Indexdv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexdv", ExactSpelling = true)] - public extern static void Indexdv(System.IntPtr c); - #endregion - - #region Indexf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexf", ExactSpelling = true)] - public extern static void Indexf(GLfloat c); - #endregion - - #region Indexfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexfv", ExactSpelling = true)] - public extern static void Indexfv(System.IntPtr c); - #endregion - - #region Indexi - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexi", ExactSpelling = true)] - public extern static void Indexi(GLint c); - #endregion - - #region Indexiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexiv", ExactSpelling = true)] - public extern static void Indexiv(System.IntPtr c); - #endregion - - #region IndexMask - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexMask", ExactSpelling = true)] - public extern static void IndexMask(GLuint mask); - #endregion - - #region IndexPointer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexPointer", ExactSpelling = true)] - public extern static void IndexPointer(Enums.IndexPointerType type, GLsizei stride, System.IntPtr pointer); - #endregion - - #region Indexs - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexs", ExactSpelling = true)] - public extern static void Indexs(GLshort c); - #endregion - - #region Indexsv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexsv", ExactSpelling = true)] - public extern static void Indexsv(System.IntPtr c); - #endregion - - #region Indexub - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexub", ExactSpelling = true)] - public extern static void Indexub(GLubyte c); - #endregion - - #region Indexubv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIndexubv", ExactSpelling = true)] - public extern static void Indexubv(System.IntPtr c); - #endregion - - #region InitNames - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glInitNames", ExactSpelling = true)] - public extern static void InitNames(); - #endregion - - #region InterleavedArrays - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glInterleavedArrays", ExactSpelling = true)] - public extern static void InterleavedArrays(Enums.InterleavedArrayFormat format, GLsizei stride, System.IntPtr pointer); - #endregion - - #region IsBuffer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIsBuffer", ExactSpelling = true)] - public extern static GLboolean IsBuffer(GLuint buffer); - #endregion - - #region IsEnabled - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIsEnabled", ExactSpelling = true)] - public extern static GLboolean IsEnabled(Enums.EnableCap cap); - #endregion - - #region IsList - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIsList", ExactSpelling = true)] - public extern static GLboolean IsList(GLuint list); - #endregion - - #region IsProgram - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIsProgram", ExactSpelling = true)] - public extern static GLboolean IsProgram(GLuint program); - #endregion - - #region IsQuery - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIsQuery", ExactSpelling = true)] - public extern static GLboolean IsQuery(GLuint id); - #endregion - - #region IsShader - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIsShader", ExactSpelling = true)] - public extern static GLboolean IsShader(GLuint shader); - #endregion - - #region IsTexture - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glIsTexture", ExactSpelling = true)] - public extern static GLboolean IsTexture(GLuint texture); - #endregion - - #region Lightf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLightf", ExactSpelling = true)] - public extern static void Lightf(Enums.LightName light, Enums.LightParameter pname, GLfloat param); - #endregion - - #region Lightfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLightfv", ExactSpelling = true)] - public extern static void Lightfv(Enums.LightName light, Enums.LightParameter pname, System.IntPtr @params); - #endregion - - #region Lighti - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLighti", ExactSpelling = true)] - public extern static void Lighti(Enums.LightName light, Enums.LightParameter pname, GLint param); - #endregion - - #region Lightiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLightiv", ExactSpelling = true)] - public extern static void Lightiv(Enums.LightName light, Enums.LightParameter pname, System.IntPtr @params); - #endregion - - #region LightModelf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLightModelf", ExactSpelling = true)] - public extern static void LightModelf(Enums.LightModelParameter pname, GLfloat param); - #endregion - - #region LightModelfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLightModelfv", ExactSpelling = true)] - public extern static void LightModelfv(Enums.LightModelParameter pname, System.IntPtr @params); - #endregion - - #region LightModeli - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLightModeli", ExactSpelling = true)] - public extern static void LightModeli(Enums.LightModelParameter pname, GLint param); - #endregion - - #region LightModeliv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLightModeliv", ExactSpelling = true)] - public extern static void LightModeliv(Enums.LightModelParameter pname, System.IntPtr @params); - #endregion - - #region LineStipple - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLineStipple", ExactSpelling = true)] - public extern static void LineStipple(GLint factor, GLushort pattern); - #endregion - - #region LineWidth - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLineWidth", ExactSpelling = true)] - public extern static void LineWidth(GLfloat width); - #endregion - - #region LinkProgram - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLinkProgram", ExactSpelling = true)] - public extern static void LinkProgram(GLuint program); - #endregion - - #region ListBase - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glListBase", ExactSpelling = true)] - public extern static void ListBase(GLuint @base); - #endregion - - #region LoadIdentity - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLoadIdentity", ExactSpelling = true)] - public extern static void LoadIdentity(); - #endregion - - #region LoadMatrixd - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLoadMatrixd", ExactSpelling = true)] - public extern static void LoadMatrixd(System.IntPtr m); - #endregion - - #region LoadMatrixf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLoadMatrixf", ExactSpelling = true)] - public extern static void LoadMatrixf(System.IntPtr m); - #endregion - - #region LoadName - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLoadName", ExactSpelling = true)] - public extern static void LoadName(GLuint name); - #endregion - - #region LoadTransposeMatrixd - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLoadTransposeMatrixd", ExactSpelling = true)] - public extern static void LoadTransposeMatrixd(System.IntPtr m); - #endregion - - #region LoadTransposeMatrixf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLoadTransposeMatrixf", ExactSpelling = true)] - public extern static void LoadTransposeMatrixf(System.IntPtr m); - #endregion - - #region LogicOp - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glLogicOp", ExactSpelling = true)] - public extern static void LogicOp(Enums.LogicOp opcode); - #endregion - - #region Map1d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMap1d", ExactSpelling = true)] - public extern static void Map1d(Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint stride, GLint order, System.IntPtr points); - #endregion - - #region Map1f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMap1f", ExactSpelling = true)] - public extern static void Map1f(Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint stride, GLint order, System.IntPtr points); - #endregion - - #region Map2d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMap2d", ExactSpelling = true)] - public extern static void Map2d(Enums.MapTarget target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, System.IntPtr points); - #endregion - - #region Map2f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMap2f", ExactSpelling = true)] - public extern static void Map2f(Enums.MapTarget target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, System.IntPtr points); - #endregion - - #region MapBuffer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMapBuffer", ExactSpelling = true)] - public extern static IntPtr MapBuffer(Enums.VERSION_1_5 target, Enums.VERSION_1_5 access); - #endregion - - #region MapGrid1d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMapGrid1d", ExactSpelling = true)] - public extern static void MapGrid1d(GLint un, GLdouble u1, GLdouble u2); - #endregion - - #region MapGrid1f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMapGrid1f", ExactSpelling = true)] - public extern static void MapGrid1f(GLint un, GLfloat u1, GLfloat u2); - #endregion - - #region MapGrid2d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMapGrid2d", ExactSpelling = true)] - public extern static void MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); - #endregion - - #region MapGrid2f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMapGrid2f", ExactSpelling = true)] - public extern static void MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); - #endregion - - #region Materialf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMaterialf", ExactSpelling = true)] - public extern static void Materialf(Enums.MaterialFace face, Enums.MaterialParameter pname, GLfloat param); - #endregion - - #region Materialfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMaterialfv", ExactSpelling = true)] - public extern static void Materialfv(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params); - #endregion - - #region Materiali - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMateriali", ExactSpelling = true)] - public extern static void Materiali(Enums.MaterialFace face, Enums.MaterialParameter pname, GLint param); - #endregion - - #region Materialiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMaterialiv", ExactSpelling = true)] - public extern static void Materialiv(Enums.MaterialFace face, Enums.MaterialParameter pname, System.IntPtr @params); - #endregion - - #region MatrixMode - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMatrixMode", ExactSpelling = true)] - public extern static void MatrixMode(Enums.MatrixMode mode); - #endregion - - #region Minmax - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMinmax", ExactSpelling = true)] - public extern static void Minmax(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, System.Boolean sink); - #endregion - - #region MultiDrawArrays - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiDrawArrays", ExactSpelling = true)] - public extern static void MultiDrawArrays(Enums.BeginMode mode, System.IntPtr first, System.IntPtr count, GLsizei primcount); - #endregion - - #region MultiDrawElements - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiDrawElements", ExactSpelling = true)] - public extern static void MultiDrawElements(Enums.BeginMode mode, System.IntPtr count, Enums.VERSION_1_4 type, System.IntPtr indices, GLsizei primcount); - #endregion - - #region MultiTexCoord1d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord1d", ExactSpelling = true)] - public extern static void MultiTexCoord1d(Enums.VERSION_1_3 target, GLdouble s); - #endregion - - #region MultiTexCoord1dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord1dv", ExactSpelling = true)] - public extern static void MultiTexCoord1dv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord1f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord1f", ExactSpelling = true)] - public extern static void MultiTexCoord1f(Enums.VERSION_1_3 target, GLfloat s); - #endregion - - #region MultiTexCoord1fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord1fv", ExactSpelling = true)] - public extern static void MultiTexCoord1fv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord1i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord1i", ExactSpelling = true)] - public extern static void MultiTexCoord1i(Enums.VERSION_1_3 target, GLint s); - #endregion - - #region MultiTexCoord1iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord1iv", ExactSpelling = true)] - public extern static void MultiTexCoord1iv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord1s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord1s", ExactSpelling = true)] - public extern static void MultiTexCoord1s(Enums.VERSION_1_3 target, GLshort s); - #endregion - - #region MultiTexCoord1sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord1sv", ExactSpelling = true)] - public extern static void MultiTexCoord1sv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord2d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord2d", ExactSpelling = true)] - public extern static void MultiTexCoord2d(Enums.VERSION_1_3 target, GLdouble s, GLdouble t); - #endregion - - #region MultiTexCoord2dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord2dv", ExactSpelling = true)] - public extern static void MultiTexCoord2dv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord2f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord2f", ExactSpelling = true)] - public extern static void MultiTexCoord2f(Enums.VERSION_1_3 target, GLfloat s, GLfloat t); - #endregion - - #region MultiTexCoord2fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord2fv", ExactSpelling = true)] - public extern static void MultiTexCoord2fv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord2i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord2i", ExactSpelling = true)] - public extern static void MultiTexCoord2i(Enums.VERSION_1_3 target, GLint s, GLint t); - #endregion - - #region MultiTexCoord2iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord2iv", ExactSpelling = true)] - public extern static void MultiTexCoord2iv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord2s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord2s", ExactSpelling = true)] - public extern static void MultiTexCoord2s(Enums.VERSION_1_3 target, GLshort s, GLshort t); - #endregion - - #region MultiTexCoord2sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord2sv", ExactSpelling = true)] - public extern static void MultiTexCoord2sv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord3d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord3d", ExactSpelling = true)] - public extern static void MultiTexCoord3d(Enums.VERSION_1_3 target, GLdouble s, GLdouble t, GLdouble r); - #endregion - - #region MultiTexCoord3dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord3dv", ExactSpelling = true)] - public extern static void MultiTexCoord3dv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord3f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord3f", ExactSpelling = true)] - public extern static void MultiTexCoord3f(Enums.VERSION_1_3 target, GLfloat s, GLfloat t, GLfloat r); - #endregion - - #region MultiTexCoord3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord3fv", ExactSpelling = true)] - public extern static void MultiTexCoord3fv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord3i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord3i", ExactSpelling = true)] - public extern static void MultiTexCoord3i(Enums.VERSION_1_3 target, GLint s, GLint t, GLint r); - #endregion - - #region MultiTexCoord3iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord3iv", ExactSpelling = true)] - public extern static void MultiTexCoord3iv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord3s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord3s", ExactSpelling = true)] - public extern static void MultiTexCoord3s(Enums.VERSION_1_3 target, GLshort s, GLshort t, GLshort r); - #endregion - - #region MultiTexCoord3sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord3sv", ExactSpelling = true)] - public extern static void MultiTexCoord3sv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord4d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord4d", ExactSpelling = true)] - public extern static void MultiTexCoord4d(Enums.VERSION_1_3 target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); - #endregion - - #region MultiTexCoord4dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord4dv", ExactSpelling = true)] - public extern static void MultiTexCoord4dv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord4f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord4f", ExactSpelling = true)] - public extern static void MultiTexCoord4f(Enums.VERSION_1_3 target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); - #endregion - - #region MultiTexCoord4fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord4fv", ExactSpelling = true)] - public extern static void MultiTexCoord4fv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord4i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord4i", ExactSpelling = true)] - public extern static void MultiTexCoord4i(Enums.VERSION_1_3 target, GLint s, GLint t, GLint r, GLint q); - #endregion - - #region MultiTexCoord4iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord4iv", ExactSpelling = true)] - public extern static void MultiTexCoord4iv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultiTexCoord4s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord4s", ExactSpelling = true)] - public extern static void MultiTexCoord4s(Enums.VERSION_1_3 target, GLshort s, GLshort t, GLshort r, GLshort q); - #endregion - - #region MultiTexCoord4sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultiTexCoord4sv", ExactSpelling = true)] - public extern static void MultiTexCoord4sv(Enums.VERSION_1_3 target, System.IntPtr v); - #endregion - - #region MultMatrixd - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultMatrixd", ExactSpelling = true)] - public extern static void MultMatrixd(System.IntPtr m); - #endregion - - #region MultMatrixf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultMatrixf", ExactSpelling = true)] - public extern static void MultMatrixf(System.IntPtr m); - #endregion - - #region MultTransposeMatrixd - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultTransposeMatrixd", ExactSpelling = true)] - public extern static void MultTransposeMatrixd(System.IntPtr m); - #endregion - - #region MultTransposeMatrixf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glMultTransposeMatrixf", ExactSpelling = true)] - public extern static void MultTransposeMatrixf(System.IntPtr m); - #endregion - - #region NewList - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNewList", ExactSpelling = true)] - public extern static void NewList(GLuint list, Enums.ListMode mode); - #endregion - - #region Normal3b - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNormal3b", ExactSpelling = true)] - public extern static void Normal3b(GLbyte nx, GLbyte ny, GLbyte nz); - #endregion - - #region Normal3bv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNormal3bv", ExactSpelling = true)] - public extern static void Normal3bv(System.IntPtr v); - #endregion - - #region Normal3d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNormal3d", ExactSpelling = true)] - public extern static void Normal3d(GLdouble nx, GLdouble ny, GLdouble nz); - #endregion - - #region Normal3dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNormal3dv", ExactSpelling = true)] - public extern static void Normal3dv(System.IntPtr v); - #endregion - - #region Normal3f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNormal3f", ExactSpelling = true)] - public extern static void Normal3f(GLfloat nx, GLfloat ny, GLfloat nz); - #endregion - - #region Normal3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNormal3fv", ExactSpelling = true)] - public extern static void Normal3fv(System.IntPtr v); - #endregion - - #region Normal3i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNormal3i", ExactSpelling = true)] - public extern static void Normal3i(GLint nx, GLint ny, GLint nz); - #endregion - - #region Normal3iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNormal3iv", ExactSpelling = true)] - public extern static void Normal3iv(System.IntPtr v); - #endregion - - #region Normal3s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNormal3s", ExactSpelling = true)] - public extern static void Normal3s(GLshort nx, GLshort ny, GLshort nz); - #endregion - - #region Normal3sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNormal3sv", ExactSpelling = true)] - public extern static void Normal3sv(System.IntPtr v); - #endregion - - #region NormalPointer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glNormalPointer", ExactSpelling = true)] - public extern static void NormalPointer(Enums.NormalPointerType type, GLsizei stride, System.IntPtr pointer); - #endregion - - #region Ortho - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glOrtho", ExactSpelling = true)] - public extern static void Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); - #endregion - - #region PassThrough - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPassThrough", ExactSpelling = true)] - public extern static void PassThrough(GLfloat token); - #endregion - - #region PixelMapfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPixelMapfv", ExactSpelling = true)] - public extern static void PixelMapfv(Enums.PixelMap map, GLint mapsize, System.IntPtr values); - #endregion - - #region PixelMapuiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPixelMapuiv", ExactSpelling = true)] - public extern static void PixelMapuiv(Enums.PixelMap map, GLint mapsize, System.IntPtr values); - #endregion - - #region PixelMapusv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPixelMapusv", ExactSpelling = true)] - public extern static void PixelMapusv(Enums.PixelMap map, GLint mapsize, System.IntPtr values); - #endregion - - #region PixelStoref - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPixelStoref", ExactSpelling = true)] - public extern static void PixelStoref(Enums.PixelStoreParameter pname, GLfloat param); - #endregion - - #region PixelStorei - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPixelStorei", ExactSpelling = true)] - public extern static void PixelStorei(Enums.PixelStoreParameter pname, GLint param); - #endregion - - #region PixelTransferf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPixelTransferf", ExactSpelling = true)] - public extern static void PixelTransferf(Enums.PixelTransferParameter pname, GLfloat param); - #endregion - - #region PixelTransferi - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPixelTransferi", ExactSpelling = true)] - public extern static void PixelTransferi(Enums.PixelTransferParameter pname, GLint param); - #endregion - - #region PixelZoom - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPixelZoom", ExactSpelling = true)] - public extern static void PixelZoom(GLfloat xfactor, GLfloat yfactor); - #endregion - - #region PointParameterf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPointParameterf", ExactSpelling = true)] - public extern static void PointParameterf(Enums.VERSION_1_4 pname, GLfloat param); - #endregion - - #region PointParameterfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPointParameterfv", ExactSpelling = true)] - public extern static void PointParameterfv(Enums.VERSION_1_4 pname, System.IntPtr @params); - #endregion - - #region PointParameteri - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPointParameteri", ExactSpelling = true)] - public extern static void PointParameteri(Enums.VERSION_1_4 pname, GLint param); - #endregion - - #region PointParameteriv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPointParameteriv", ExactSpelling = true)] - public extern static void PointParameteriv(Enums.VERSION_1_4 pname, System.IntPtr @params); - #endregion - - #region PointSize - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPointSize", ExactSpelling = true)] - public extern static void PointSize(GLfloat size); - #endregion - - #region PolygonMode - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPolygonMode", ExactSpelling = true)] - public extern static void PolygonMode(Enums.MaterialFace face, Enums.PolygonMode mode); - #endregion - - #region PolygonOffset - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPolygonOffset", ExactSpelling = true)] - public extern static void PolygonOffset(GLfloat factor, GLfloat units); - #endregion - - #region PolygonStipple - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPolygonStipple", ExactSpelling = true)] - public extern static void PolygonStipple(System.IntPtr mask); - #endregion - - #region PopAttrib - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPopAttrib", ExactSpelling = true)] - public extern static void PopAttrib(); - #endregion - - #region PopClientAttrib - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPopClientAttrib", ExactSpelling = true)] - public extern static void PopClientAttrib(); - #endregion - - #region PopMatrix - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPopMatrix", ExactSpelling = true)] - public extern static void PopMatrix(); - #endregion - - #region PopName - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPopName", ExactSpelling = true)] - public extern static void PopName(); - #endregion - - #region PrioritizeTextures - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPrioritizeTextures", ExactSpelling = true)] - public extern static void PrioritizeTextures(GLsizei n, System.IntPtr textures, System.IntPtr priorities); - #endregion - - #region PushAttrib - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPushAttrib", ExactSpelling = true)] - public extern static void PushAttrib(Enums.AttribMask mask); - #endregion - - #region PushClientAttrib - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPushClientAttrib", ExactSpelling = true)] - public extern static void PushClientAttrib(Enums.ClientAttribMask mask); - #endregion - - #region PushMatrix - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPushMatrix", ExactSpelling = true)] - public extern static void PushMatrix(); - #endregion - - #region PushName - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glPushName", ExactSpelling = true)] - public extern static void PushName(GLuint name); - #endregion - - #region RasterPos2d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos2d", ExactSpelling = true)] - public extern static void RasterPos2d(GLdouble x, GLdouble y); - #endregion - - #region RasterPos2dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos2dv", ExactSpelling = true)] - public extern static void RasterPos2dv(System.IntPtr v); - #endregion - - #region RasterPos2f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos2f", ExactSpelling = true)] - public extern static void RasterPos2f(GLfloat x, GLfloat y); - #endregion - - #region RasterPos2fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos2fv", ExactSpelling = true)] - public extern static void RasterPos2fv(System.IntPtr v); - #endregion - - #region RasterPos2i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos2i", ExactSpelling = true)] - public extern static void RasterPos2i(GLint x, GLint y); - #endregion - - #region RasterPos2iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos2iv", ExactSpelling = true)] - public extern static void RasterPos2iv(System.IntPtr v); - #endregion - - #region RasterPos2s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos2s", ExactSpelling = true)] - public extern static void RasterPos2s(GLshort x, GLshort y); - #endregion - - #region RasterPos2sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos2sv", ExactSpelling = true)] - public extern static void RasterPos2sv(System.IntPtr v); - #endregion - - #region RasterPos3d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos3d", ExactSpelling = true)] - public extern static void RasterPos3d(GLdouble x, GLdouble y, GLdouble z); - #endregion - - #region RasterPos3dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos3dv", ExactSpelling = true)] - public extern static void RasterPos3dv(System.IntPtr v); - #endregion - - #region RasterPos3f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos3f", ExactSpelling = true)] - public extern static void RasterPos3f(GLfloat x, GLfloat y, GLfloat z); - #endregion - - #region RasterPos3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos3fv", ExactSpelling = true)] - public extern static void RasterPos3fv(System.IntPtr v); - #endregion - - #region RasterPos3i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos3i", ExactSpelling = true)] - public extern static void RasterPos3i(GLint x, GLint y, GLint z); - #endregion - - #region RasterPos3iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos3iv", ExactSpelling = true)] - public extern static void RasterPos3iv(System.IntPtr v); - #endregion - - #region RasterPos3s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos3s", ExactSpelling = true)] - public extern static void RasterPos3s(GLshort x, GLshort y, GLshort z); - #endregion - - #region RasterPos3sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos3sv", ExactSpelling = true)] - public extern static void RasterPos3sv(System.IntPtr v); - #endregion - - #region RasterPos4d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos4d", ExactSpelling = true)] - public extern static void RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); - #endregion - - #region RasterPos4dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos4dv", ExactSpelling = true)] - public extern static void RasterPos4dv(System.IntPtr v); - #endregion - - #region RasterPos4f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos4f", ExactSpelling = true)] - public extern static void RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); - #endregion - - #region RasterPos4fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos4fv", ExactSpelling = true)] - public extern static void RasterPos4fv(System.IntPtr v); - #endregion - - #region RasterPos4i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos4i", ExactSpelling = true)] - public extern static void RasterPos4i(GLint x, GLint y, GLint z, GLint w); - #endregion - - #region RasterPos4iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos4iv", ExactSpelling = true)] - public extern static void RasterPos4iv(System.IntPtr v); - #endregion - - #region RasterPos4s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos4s", ExactSpelling = true)] - public extern static void RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); - #endregion - - #region RasterPos4sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRasterPos4sv", ExactSpelling = true)] - public extern static void RasterPos4sv(System.IntPtr v); - #endregion - - #region ReadBuffer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glReadBuffer", ExactSpelling = true)] - public extern static void ReadBuffer(Enums.ReadBufferMode mode); - #endregion - - #region ReadPixels - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glReadPixels", ExactSpelling = true)] - public extern static void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - #endregion - - #region Rectd - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRectd", ExactSpelling = true)] - public extern static void Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); - #endregion - - #region Rectdv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRectdv", ExactSpelling = true)] - public extern static void Rectdv(System.IntPtr v1, System.IntPtr v2); - #endregion - - #region Rectf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRectf", ExactSpelling = true)] - public extern static void Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); - #endregion - - #region Rectfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRectfv", ExactSpelling = true)] - public extern static void Rectfv(System.IntPtr v1, System.IntPtr v2); - #endregion - - #region Recti - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRecti", ExactSpelling = true)] - public extern static void Recti(GLint x1, GLint y1, GLint x2, GLint y2); - #endregion - - #region Rectiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRectiv", ExactSpelling = true)] - public extern static void Rectiv(System.IntPtr v1, System.IntPtr v2); - #endregion - - #region Rects - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRects", ExactSpelling = true)] - public extern static void Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); - #endregion - - #region Rectsv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRectsv", ExactSpelling = true)] - public extern static void Rectsv(System.IntPtr v1, System.IntPtr v2); - #endregion - - #region RenderMode - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRenderMode", ExactSpelling = true)] - public extern static GLint RenderMode(Enums.RenderingMode mode); - #endregion - - #region ResetHistogram - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glResetHistogram", ExactSpelling = true)] - public extern static void ResetHistogram(Enums.VERSION_1_2 target); - #endregion - - #region ResetMinmax - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glResetMinmax", ExactSpelling = true)] - public extern static void ResetMinmax(Enums.VERSION_1_2 target); - #endregion - - #region Rotated - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRotated", ExactSpelling = true)] - public extern static void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); - #endregion - - #region Rotatef - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glRotatef", ExactSpelling = true)] - public extern static void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); - #endregion - - #region SampleCoverage - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSampleCoverage", ExactSpelling = true)] - public extern static void SampleCoverage(GLclampf value, System.Boolean invert); - #endregion - - #region Scaled - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glScaled", ExactSpelling = true)] - public extern static void Scaled(GLdouble x, GLdouble y, GLdouble z); - #endregion - - #region Scalef - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glScalef", ExactSpelling = true)] - public extern static void Scalef(GLfloat x, GLfloat y, GLfloat z); - #endregion - - #region Scissor - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glScissor", ExactSpelling = true)] - public extern static void Scissor(GLint x, GLint y, GLsizei width, GLsizei height); - #endregion - - #region SecondaryColor3b - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3b", ExactSpelling = true)] - public extern static void SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); - #endregion - - #region SecondaryColor3bv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3bv", ExactSpelling = true)] - public extern static void SecondaryColor3bv(System.IntPtr v); - #endregion - - #region SecondaryColor3d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3d", ExactSpelling = true)] - public extern static void SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); - #endregion - - #region SecondaryColor3dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3dv", ExactSpelling = true)] - public extern static void SecondaryColor3dv(System.IntPtr v); - #endregion - - #region SecondaryColor3f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3f", ExactSpelling = true)] - public extern static void SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); - #endregion - - #region SecondaryColor3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3fv", ExactSpelling = true)] - public extern static void SecondaryColor3fv(System.IntPtr v); - #endregion - - #region SecondaryColor3i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3i", ExactSpelling = true)] - public extern static void SecondaryColor3i(GLint red, GLint green, GLint blue); - #endregion - - #region SecondaryColor3iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3iv", ExactSpelling = true)] - public extern static void SecondaryColor3iv(System.IntPtr v); - #endregion - - #region SecondaryColor3s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3s", ExactSpelling = true)] - public extern static void SecondaryColor3s(GLshort red, GLshort green, GLshort blue); - #endregion - - #region SecondaryColor3sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3sv", ExactSpelling = true)] - public extern static void SecondaryColor3sv(System.IntPtr v); - #endregion - - #region SecondaryColor3ub - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3ub", ExactSpelling = true)] - public extern static void SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); - #endregion - - #region SecondaryColor3ubv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3ubv", ExactSpelling = true)] - public extern static void SecondaryColor3ubv(System.IntPtr v); - #endregion - - #region SecondaryColor3ui - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3ui", ExactSpelling = true)] - public extern static void SecondaryColor3ui(GLuint red, GLuint green, GLuint blue); - #endregion - - #region SecondaryColor3uiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3uiv", ExactSpelling = true)] - public extern static void SecondaryColor3uiv(System.IntPtr v); - #endregion - - #region SecondaryColor3us - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3us", ExactSpelling = true)] - public extern static void SecondaryColor3us(GLushort red, GLushort green, GLushort blue); - #endregion - - #region SecondaryColor3usv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColor3usv", ExactSpelling = true)] - public extern static void SecondaryColor3usv(System.IntPtr v); - #endregion - - #region SecondaryColorPointer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSecondaryColorPointer", ExactSpelling = true)] - public extern static void SecondaryColorPointer(GLint size, Enums.ColorPointerType type, GLsizei stride, System.IntPtr pointer); - #endregion - - #region SelectBuffer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSelectBuffer", ExactSpelling = true)] - public extern static void SelectBuffer(GLsizei size, System.IntPtr buffer); - #endregion - - #region SeparableFilter2D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glSeparableFilter2D", ExactSpelling = true)] - public extern static void SeparableFilter2D(Enums.VERSION_1_2 target, Enums.PixelInternalFormat internalformat, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr row, System.IntPtr column); - #endregion - - #region ShadeModel - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glShadeModel", ExactSpelling = true)] - public extern static void ShadeModel(Enums.ShadingModel mode); - #endregion - - #region ShaderSource - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glShaderSource", ExactSpelling = true)] - public extern static void ShaderSource(GLuint shader, GLsizei count, System.String[] @string, System.IntPtr length); - #endregion - - #region StencilFunc - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glStencilFunc", ExactSpelling = true)] - public extern static void StencilFunc(Enums.StencilFunction func, GLint @ref, GLuint mask); - #endregion - - #region StencilFuncSeparate - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glStencilFuncSeparate", ExactSpelling = true)] - public extern static void StencilFuncSeparate(Enums.StencilFunction frontfunc, Enums.StencilFunction backfunc, GLint @ref, GLuint mask); - #endregion - - #region StencilMask - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glStencilMask", ExactSpelling = true)] - public extern static void StencilMask(GLuint mask); - #endregion - - #region StencilMaskSeparate - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glStencilMaskSeparate", ExactSpelling = true)] - public extern static void StencilMaskSeparate(Enums.VERSION_2_0 face, GLuint mask); - #endregion - - #region StencilOp - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glStencilOp", ExactSpelling = true)] - public extern static void StencilOp(Enums.StencilOp fail, Enums.StencilOp zfail, Enums.StencilOp zpass); - #endregion - - #region StencilOpSeparate - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glStencilOpSeparate", ExactSpelling = true)] - public extern static void StencilOpSeparate(Enums.VERSION_2_0 face, Enums.StencilOp sfail, Enums.StencilOp dpfail, Enums.StencilOp dppass); - #endregion - - #region TexCoord1d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord1d", ExactSpelling = true)] - public extern static void TexCoord1d(GLdouble s); - #endregion - - #region TexCoord1dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord1dv", ExactSpelling = true)] - public extern static void TexCoord1dv(System.IntPtr v); - #endregion - - #region TexCoord1f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord1f", ExactSpelling = true)] - public extern static void TexCoord1f(GLfloat s); - #endregion - - #region TexCoord1fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord1fv", ExactSpelling = true)] - public extern static void TexCoord1fv(System.IntPtr v); - #endregion - - #region TexCoord1i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord1i", ExactSpelling = true)] - public extern static void TexCoord1i(GLint s); - #endregion - - #region TexCoord1iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord1iv", ExactSpelling = true)] - public extern static void TexCoord1iv(System.IntPtr v); - #endregion - - #region TexCoord1s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord1s", ExactSpelling = true)] - public extern static void TexCoord1s(GLshort s); - #endregion - - #region TexCoord1sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord1sv", ExactSpelling = true)] - public extern static void TexCoord1sv(System.IntPtr v); - #endregion - - #region TexCoord2d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord2d", ExactSpelling = true)] - public extern static void TexCoord2d(GLdouble s, GLdouble t); - #endregion - - #region TexCoord2dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord2dv", ExactSpelling = true)] - public extern static void TexCoord2dv(System.IntPtr v); - #endregion - - #region TexCoord2f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord2f", ExactSpelling = true)] - public extern static void TexCoord2f(GLfloat s, GLfloat t); - #endregion - - #region TexCoord2fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord2fv", ExactSpelling = true)] - public extern static void TexCoord2fv(System.IntPtr v); - #endregion - - #region TexCoord2i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord2i", ExactSpelling = true)] - public extern static void TexCoord2i(GLint s, GLint t); - #endregion - - #region TexCoord2iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord2iv", ExactSpelling = true)] - public extern static void TexCoord2iv(System.IntPtr v); - #endregion - - #region TexCoord2s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord2s", ExactSpelling = true)] - public extern static void TexCoord2s(GLshort s, GLshort t); - #endregion - - #region TexCoord2sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord2sv", ExactSpelling = true)] - public extern static void TexCoord2sv(System.IntPtr v); - #endregion - - #region TexCoord3d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord3d", ExactSpelling = true)] - public extern static void TexCoord3d(GLdouble s, GLdouble t, GLdouble r); - #endregion - - #region TexCoord3dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord3dv", ExactSpelling = true)] - public extern static void TexCoord3dv(System.IntPtr v); - #endregion - - #region TexCoord3f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord3f", ExactSpelling = true)] - public extern static void TexCoord3f(GLfloat s, GLfloat t, GLfloat r); - #endregion - - #region TexCoord3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord3fv", ExactSpelling = true)] - public extern static void TexCoord3fv(System.IntPtr v); - #endregion - - #region TexCoord3i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord3i", ExactSpelling = true)] - public extern static void TexCoord3i(GLint s, GLint t, GLint r); - #endregion - - #region TexCoord3iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord3iv", ExactSpelling = true)] - public extern static void TexCoord3iv(System.IntPtr v); - #endregion - - #region TexCoord3s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord3s", ExactSpelling = true)] - public extern static void TexCoord3s(GLshort s, GLshort t, GLshort r); - #endregion - - #region TexCoord3sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord3sv", ExactSpelling = true)] - public extern static void TexCoord3sv(System.IntPtr v); - #endregion - - #region TexCoord4d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord4d", ExactSpelling = true)] - public extern static void TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); - #endregion - - #region TexCoord4dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord4dv", ExactSpelling = true)] - public extern static void TexCoord4dv(System.IntPtr v); - #endregion - - #region TexCoord4f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord4f", ExactSpelling = true)] - public extern static void TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); - #endregion - - #region TexCoord4fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord4fv", ExactSpelling = true)] - public extern static void TexCoord4fv(System.IntPtr v); - #endregion - - #region TexCoord4i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord4i", ExactSpelling = true)] - public extern static void TexCoord4i(GLint s, GLint t, GLint r, GLint q); - #endregion - - #region TexCoord4iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord4iv", ExactSpelling = true)] - public extern static void TexCoord4iv(System.IntPtr v); - #endregion - - #region TexCoord4s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord4s", ExactSpelling = true)] - public extern static void TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); - #endregion - - #region TexCoord4sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoord4sv", ExactSpelling = true)] - public extern static void TexCoord4sv(System.IntPtr v); - #endregion - - #region TexCoordPointer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexCoordPointer", ExactSpelling = true)] - public extern static void TexCoordPointer(GLint size, Enums.TexCoordPointerType type, GLsizei stride, System.IntPtr pointer); - #endregion - - #region TexEnvf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexEnvf", ExactSpelling = true)] - public extern static void TexEnvf(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, GLfloat param); - #endregion - - #region TexEnvfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexEnvfv", ExactSpelling = true)] - public extern static void TexEnvfv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, System.IntPtr @params); - #endregion - - #region TexEnvi - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexEnvi", ExactSpelling = true)] - public extern static void TexEnvi(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, GLint param); - #endregion - - #region TexEnviv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexEnviv", ExactSpelling = true)] - public extern static void TexEnviv(Enums.TextureEnvTarget target, Enums.TextureEnvParameter pname, System.IntPtr @params); - #endregion - - #region TexGend - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexGend", ExactSpelling = true)] - public extern static void TexGend(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLdouble param); - #endregion - - #region TexGendv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexGendv", ExactSpelling = true)] - public extern static void TexGendv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params); - #endregion - - #region TexGenf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexGenf", ExactSpelling = true)] - public extern static void TexGenf(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLfloat param); - #endregion - - #region TexGenfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexGenfv", ExactSpelling = true)] - public extern static void TexGenfv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params); - #endregion - - #region TexGeni - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexGeni", ExactSpelling = true)] - public extern static void TexGeni(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, GLint param); - #endregion - - #region TexGeniv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexGeniv", ExactSpelling = true)] - public extern static void TexGeniv(Enums.TextureCoordName coord, Enums.TextureGenParameter pname, System.IntPtr @params); - #endregion - - #region TexImage1D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexImage1D", ExactSpelling = true)] - public extern static void TexImage1D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - #endregion - - #region TexImage2D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexImage2D", ExactSpelling = true)] - public extern static void TexImage2D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - #endregion - - #region TexImage3D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexImage3D", ExactSpelling = true)] - public extern static void TexImage3D(Enums.TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - #endregion - - #region TexParameterf - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexParameterf", ExactSpelling = true)] - public extern static void TexParameterf(Enums.TextureTarget target, Enums.TextureParameterName pname, GLfloat param); - #endregion - - #region TexParameterfv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexParameterfv", ExactSpelling = true)] - public extern static void TexParameterfv(Enums.TextureTarget target, Enums.TextureParameterName pname, System.IntPtr @params); - #endregion - - #region TexParameteri - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexParameteri", ExactSpelling = true)] - public extern static void TexParameteri(Enums.TextureTarget target, Enums.TextureParameterName pname, GLint param); - #endregion - - #region TexParameteriv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexParameteriv", ExactSpelling = true)] - public extern static void TexParameteriv(Enums.TextureTarget target, Enums.TextureParameterName pname, System.IntPtr @params); - #endregion - - #region TexSubImage1D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexSubImage1D", ExactSpelling = true)] - public extern static void TexSubImage1D(Enums.TextureTarget target, GLint level, GLint xoffset, GLsizei width, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - #endregion - - #region TexSubImage2D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexSubImage2D", ExactSpelling = true)] - public extern static void TexSubImage2D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - #endregion - - #region TexSubImage3D - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTexSubImage3D", ExactSpelling = true)] - public extern static void TexSubImage3D(Enums.TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, Enums.PixelFormat format, Enums.PixelType type, System.IntPtr pixels); - #endregion - - #region Translated - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTranslated", ExactSpelling = true)] - public extern static void Translated(GLdouble x, GLdouble y, GLdouble z); - #endregion - - #region Translatef - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glTranslatef", ExactSpelling = true)] - public extern static void Translatef(GLfloat x, GLfloat y, GLfloat z); - #endregion - - #region Uniform1f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform1f", ExactSpelling = true)] - public extern static void Uniform1f(GLint location, GLfloat v0); - #endregion - - #region Uniform1fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform1fv", ExactSpelling = true)] - public extern static void Uniform1fv(GLint location, GLsizei count, System.IntPtr value); - #endregion - - #region Uniform1i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform1i", ExactSpelling = true)] - public extern static void Uniform1i(GLint location, GLint v0); - #endregion - - #region Uniform1iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform1iv", ExactSpelling = true)] - public extern static void Uniform1iv(GLint location, GLsizei count, System.IntPtr value); - #endregion - - #region Uniform2f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform2f", ExactSpelling = true)] - public extern static void Uniform2f(GLint location, GLfloat v0, GLfloat v1); - #endregion - - #region Uniform2fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform2fv", ExactSpelling = true)] - public extern static void Uniform2fv(GLint location, GLsizei count, System.IntPtr value); - #endregion - - #region Uniform2i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform2i", ExactSpelling = true)] - public extern static void Uniform2i(GLint location, GLint v0, GLint v1); - #endregion - - #region Uniform2iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform2iv", ExactSpelling = true)] - public extern static void Uniform2iv(GLint location, GLsizei count, System.IntPtr value); - #endregion - - #region Uniform3f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform3f", ExactSpelling = true)] - public extern static void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); - #endregion - - #region Uniform3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform3fv", ExactSpelling = true)] - public extern static void Uniform3fv(GLint location, GLsizei count, System.IntPtr value); - #endregion - - #region Uniform3i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform3i", ExactSpelling = true)] - public extern static void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2); - #endregion - - #region Uniform3iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform3iv", ExactSpelling = true)] - public extern static void Uniform3iv(GLint location, GLsizei count, System.IntPtr value); - #endregion - - #region Uniform4f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform4f", ExactSpelling = true)] - public extern static void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); - #endregion - - #region Uniform4fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform4fv", ExactSpelling = true)] - public extern static void Uniform4fv(GLint location, GLsizei count, System.IntPtr value); - #endregion - - #region Uniform4i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform4i", ExactSpelling = true)] - public extern static void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); - #endregion - - #region Uniform4iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniform4iv", ExactSpelling = true)] - public extern static void Uniform4iv(GLint location, GLsizei count, System.IntPtr value); - #endregion - - #region UniformMatrix2fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniformMatrix2fv", ExactSpelling = true)] - public extern static void UniformMatrix2fv(GLint location, GLsizei count, System.Boolean transpose, System.IntPtr value); - #endregion - - #region UniformMatrix2x3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniformMatrix2x3fv", ExactSpelling = true)] - public extern static void UniformMatrix2x3fv(GLint location, GLsizei count, System.Boolean transpose, System.IntPtr value); - #endregion - - #region UniformMatrix2x4fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniformMatrix2x4fv", ExactSpelling = true)] - public extern static void UniformMatrix2x4fv(GLint location, GLsizei count, System.Boolean transpose, System.IntPtr value); - #endregion - - #region UniformMatrix3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniformMatrix3fv", ExactSpelling = true)] - public extern static void UniformMatrix3fv(GLint location, GLsizei count, System.Boolean transpose, System.IntPtr value); - #endregion - - #region UniformMatrix3x2fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniformMatrix3x2fv", ExactSpelling = true)] - public extern static void UniformMatrix3x2fv(GLint location, GLsizei count, System.Boolean transpose, System.IntPtr value); - #endregion - - #region UniformMatrix3x4fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniformMatrix3x4fv", ExactSpelling = true)] - public extern static void UniformMatrix3x4fv(GLint location, GLsizei count, System.Boolean transpose, System.IntPtr value); - #endregion - - #region UniformMatrix4fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniformMatrix4fv", ExactSpelling = true)] - public extern static void UniformMatrix4fv(GLint location, GLsizei count, System.Boolean transpose, System.IntPtr value); - #endregion - - #region UniformMatrix4x2fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniformMatrix4x2fv", ExactSpelling = true)] - public extern static void UniformMatrix4x2fv(GLint location, GLsizei count, System.Boolean transpose, System.IntPtr value); - #endregion - - #region UniformMatrix4x3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUniformMatrix4x3fv", ExactSpelling = true)] - public extern static void UniformMatrix4x3fv(GLint location, GLsizei count, System.Boolean transpose, System.IntPtr value); - #endregion - - #region UnmapBuffer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUnmapBuffer", ExactSpelling = true)] - public extern static GLboolean UnmapBuffer(Enums.VERSION_1_5 target); - #endregion - - #region UseProgram - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glUseProgram", ExactSpelling = true)] - public extern static void UseProgram(GLuint program); - #endregion - - #region ValidateProgram - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glValidateProgram", ExactSpelling = true)] - public extern static void ValidateProgram(GLuint program); - #endregion - - #region Vertex2d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex2d", ExactSpelling = true)] - public extern static void Vertex2d(GLdouble x, GLdouble y); - #endregion - - #region Vertex2dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex2dv", ExactSpelling = true)] - public extern static void Vertex2dv(System.IntPtr v); - #endregion - - #region Vertex2f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex2f", ExactSpelling = true)] - public extern static void Vertex2f(GLfloat x, GLfloat y); - #endregion - - #region Vertex2fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex2fv", ExactSpelling = true)] - public extern static void Vertex2fv(System.IntPtr v); - #endregion - - #region Vertex2i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex2i", ExactSpelling = true)] - public extern static void Vertex2i(GLint x, GLint y); - #endregion - - #region Vertex2iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex2iv", ExactSpelling = true)] - public extern static void Vertex2iv(System.IntPtr v); - #endregion - - #region Vertex2s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex2s", ExactSpelling = true)] - public extern static void Vertex2s(GLshort x, GLshort y); - #endregion - - #region Vertex2sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex2sv", ExactSpelling = true)] - public extern static void Vertex2sv(System.IntPtr v); - #endregion - - #region Vertex3d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex3d", ExactSpelling = true)] - public extern static void Vertex3d(GLdouble x, GLdouble y, GLdouble z); - #endregion - - #region Vertex3dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex3dv", ExactSpelling = true)] - public extern static void Vertex3dv(System.IntPtr v); - #endregion - - #region Vertex3f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex3f", ExactSpelling = true)] - public extern static void Vertex3f(GLfloat x, GLfloat y, GLfloat z); - #endregion - - #region Vertex3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex3fv", ExactSpelling = true)] - public extern static void Vertex3fv(System.IntPtr v); - #endregion - - #region Vertex3i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex3i", ExactSpelling = true)] - public extern static void Vertex3i(GLint x, GLint y, GLint z); - #endregion - - #region Vertex3iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex3iv", ExactSpelling = true)] - public extern static void Vertex3iv(System.IntPtr v); - #endregion - - #region Vertex3s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex3s", ExactSpelling = true)] - public extern static void Vertex3s(GLshort x, GLshort y, GLshort z); - #endregion - - #region Vertex3sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex3sv", ExactSpelling = true)] - public extern static void Vertex3sv(System.IntPtr v); - #endregion - - #region Vertex4d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex4d", ExactSpelling = true)] - public extern static void Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); - #endregion - - #region Vertex4dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex4dv", ExactSpelling = true)] - public extern static void Vertex4dv(System.IntPtr v); - #endregion - - #region Vertex4f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex4f", ExactSpelling = true)] - public extern static void Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); - #endregion - - #region Vertex4fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex4fv", ExactSpelling = true)] - public extern static void Vertex4fv(System.IntPtr v); - #endregion - - #region Vertex4i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex4i", ExactSpelling = true)] - public extern static void Vertex4i(GLint x, GLint y, GLint z, GLint w); - #endregion - - #region Vertex4iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex4iv", ExactSpelling = true)] - public extern static void Vertex4iv(System.IntPtr v); - #endregion - - #region Vertex4s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex4s", ExactSpelling = true)] - public extern static void Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w); - #endregion - - #region Vertex4sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertex4sv", ExactSpelling = true)] - public extern static void Vertex4sv(System.IntPtr v); - #endregion - - #region VertexAttrib1d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib1d", ExactSpelling = true)] - public extern static void VertexAttrib1d(GLuint index, GLdouble x); - #endregion - - #region VertexAttrib1dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib1dv", ExactSpelling = true)] - public extern static void VertexAttrib1dv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib1f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib1f", ExactSpelling = true)] - public extern static void VertexAttrib1f(GLuint index, GLfloat x); - #endregion - - #region VertexAttrib1fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib1fv", ExactSpelling = true)] - public extern static void VertexAttrib1fv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib1s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib1s", ExactSpelling = true)] - public extern static void VertexAttrib1s(GLuint index, GLshort x); - #endregion - - #region VertexAttrib1sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib1sv", ExactSpelling = true)] - public extern static void VertexAttrib1sv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib2d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib2d", ExactSpelling = true)] - public extern static void VertexAttrib2d(GLuint index, GLdouble x, GLdouble y); - #endregion - - #region VertexAttrib2dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib2dv", ExactSpelling = true)] - public extern static void VertexAttrib2dv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib2f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib2f", ExactSpelling = true)] - public extern static void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y); - #endregion - - #region VertexAttrib2fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib2fv", ExactSpelling = true)] - public extern static void VertexAttrib2fv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib2s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib2s", ExactSpelling = true)] - public extern static void VertexAttrib2s(GLuint index, GLshort x, GLshort y); - #endregion - - #region VertexAttrib2sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib2sv", ExactSpelling = true)] - public extern static void VertexAttrib2sv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib3d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib3d", ExactSpelling = true)] - public extern static void VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); - #endregion - - #region VertexAttrib3dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib3dv", ExactSpelling = true)] - public extern static void VertexAttrib3dv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib3f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib3f", ExactSpelling = true)] - public extern static void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); - #endregion - - #region VertexAttrib3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib3fv", ExactSpelling = true)] - public extern static void VertexAttrib3fv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib3s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib3s", ExactSpelling = true)] - public extern static void VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); - #endregion - - #region VertexAttrib3sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib3sv", ExactSpelling = true)] - public extern static void VertexAttrib3sv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4bv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4bv", ExactSpelling = true)] - public extern static void VertexAttrib4bv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4d", ExactSpelling = true)] - public extern static void VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - #endregion - - #region VertexAttrib4dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4dv", ExactSpelling = true)] - public extern static void VertexAttrib4dv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4f", ExactSpelling = true)] - public extern static void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - #endregion - - #region VertexAttrib4fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4fv", ExactSpelling = true)] - public extern static void VertexAttrib4fv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4iv", ExactSpelling = true)] - public extern static void VertexAttrib4iv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4Nbv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4Nbv", ExactSpelling = true)] - public extern static void VertexAttrib4Nbv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4Niv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4Niv", ExactSpelling = true)] - public extern static void VertexAttrib4Niv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4Nsv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4Nsv", ExactSpelling = true)] - public extern static void VertexAttrib4Nsv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4Nub - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4Nub", ExactSpelling = true)] - public extern static void VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); - #endregion - - #region VertexAttrib4Nubv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4Nubv", ExactSpelling = true)] - public extern static void VertexAttrib4Nubv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4Nuiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4Nuiv", ExactSpelling = true)] - public extern static void VertexAttrib4Nuiv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4Nusv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4Nusv", ExactSpelling = true)] - public extern static void VertexAttrib4Nusv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4s", ExactSpelling = true)] - public extern static void VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); - #endregion - - #region VertexAttrib4sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4sv", ExactSpelling = true)] - public extern static void VertexAttrib4sv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4ubv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4ubv", ExactSpelling = true)] - public extern static void VertexAttrib4ubv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4uiv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4uiv", ExactSpelling = true)] - public extern static void VertexAttrib4uiv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttrib4usv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttrib4usv", ExactSpelling = true)] - public extern static void VertexAttrib4usv(GLuint index, System.IntPtr v); - #endregion - - #region VertexAttribPointer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexAttribPointer", ExactSpelling = true)] - public extern static void VertexAttribPointer(GLuint index, GLint size, Enums.VERSION_2_0 type, System.Boolean normalized, GLsizei stride, System.IntPtr pointer); - #endregion - - #region VertexPointer - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glVertexPointer", ExactSpelling = true)] - public extern static void VertexPointer(GLint size, Enums.VertexPointerType type, GLsizei stride, System.IntPtr pointer); - #endregion - - #region Viewport - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glViewport", ExactSpelling = true)] - public extern static void Viewport(GLint x, GLint y, GLsizei width, GLsizei height); - #endregion - - #region WindowPos2d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos2d", ExactSpelling = true)] - public extern static void WindowPos2d(GLdouble x, GLdouble y); - #endregion - - #region WindowPos2dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos2dv", ExactSpelling = true)] - public extern static void WindowPos2dv(System.IntPtr v); - #endregion - - #region WindowPos2f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos2f", ExactSpelling = true)] - public extern static void WindowPos2f(GLfloat x, GLfloat y); - #endregion - - #region WindowPos2fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos2fv", ExactSpelling = true)] - public extern static void WindowPos2fv(System.IntPtr v); - #endregion - - #region WindowPos2i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos2i", ExactSpelling = true)] - public extern static void WindowPos2i(GLint x, GLint y); - #endregion - - #region WindowPos2iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos2iv", ExactSpelling = true)] - public extern static void WindowPos2iv(System.IntPtr v); - #endregion - - #region WindowPos2s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos2s", ExactSpelling = true)] - public extern static void WindowPos2s(GLshort x, GLshort y); - #endregion - - #region WindowPos2sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos2sv", ExactSpelling = true)] - public extern static void WindowPos2sv(System.IntPtr v); - #endregion - - #region WindowPos3d - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos3d", ExactSpelling = true)] - public extern static void WindowPos3d(GLdouble x, GLdouble y, GLdouble z); - #endregion - - #region WindowPos3dv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos3dv", ExactSpelling = true)] - public extern static void WindowPos3dv(System.IntPtr v); - #endregion - - #region WindowPos3f - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos3f", ExactSpelling = true)] - public extern static void WindowPos3f(GLfloat x, GLfloat y, GLfloat z); - #endregion - - #region WindowPos3fv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos3fv", ExactSpelling = true)] - public extern static void WindowPos3fv(System.IntPtr v); - #endregion - - #region WindowPos3i - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos3i", ExactSpelling = true)] - public extern static void WindowPos3i(GLint x, GLint y, GLint z); - #endregion - - #region WindowPos3iv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos3iv", ExactSpelling = true)] - public extern static void WindowPos3iv(System.IntPtr v); - #endregion - - #region WindowPos3s - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos3s", ExactSpelling = true)] - public extern static void WindowPos3s(GLshort x, GLshort y, GLshort z); - #endregion - - #region WindowPos3sv - [System.Security.SuppressUnmanagedCodeSecurity()] - [DllImport(GL.GL_NATIVE_LIBRARY, EntryPoint = "glWindowPos3sv", ExactSpelling = true)] - public extern static void WindowPos3sv(System.IntPtr v); - #endregion } - #endregion } diff --git a/Source/OpenTK/OpenGL/Bindings/GLEnums.cs b/Source/OpenTK/OpenGL/Bindings/GLEnums.cs index 1dcc7fe0..a708155c 100644 --- a/Source/OpenTK/OpenGL/Bindings/GLEnums.cs +++ b/Source/OpenTK/OpenGL/Bindings/GLEnums.cs @@ -1,8858 +1,8466 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Runtime Version:2.0.50727.312 -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -namespace OpenTK.OpenGL.Enums +namespace OpenTK.OpenGL { - using System; - - public enum GLenum - { - CURRENT_BIT = 0x00000001, - POINT_BIT = 0x00000002, - LINE_BIT = 0x00000004, - POLYGON_BIT = 0x00000008, - POLYGON_STIPPLE_BIT = 0x00000010, - PIXEL_MODE_BIT = 0x00000020, - LIGHTING_BIT = 0x00000040, - FOG_BIT = 0x00000080, - DEPTH_BUFFER_BIT = 0x00000100, - ACCUM_BUFFER_BIT = 0x00000200, - STENCIL_BUFFER_BIT = 0x00000400, - VIEWPORT_BIT = 0x00000800, - TRANSFORM_BIT = 0x00001000, - ENABLE_BIT = 0x00002000, - COLOR_BUFFER_BIT = 0x00004000, - HINT_BIT = 0x00008000, - EVAL_BIT = 0x00010000, - LIST_BIT = 0x00020000, - TEXTURE_BIT = 0x00040000, - SCISSOR_BIT = 0x00080000, - ALL_ATTRIB_BITS = unchecked((Int32)0xFFFFFFFF), - CLIENT_PIXEL_STORE_BIT = 0x00000001, - CLIENT_VERTEX_ARRAY_BIT = 0x00000002, - CLIENT_ALL_ATTRIB_BITS = unchecked((Int32)0xFFFFFFFF), - FALSE = 0, - TRUE = 1, - POINTS = 0x0000, - LINES = 0x0001, - LINE_LOOP = 0x0002, - LINE_STRIP = 0x0003, - TRIANGLES = 0x0004, - TRIANGLE_STRIP = 0x0005, - TRIANGLE_FAN = 0x0006, - QUADS = 0x0007, - QUAD_STRIP = 0x0008, - POLYGON = 0x0009, - ACCUM = 0x0100, - LOAD = 0x0101, - RETURN = 0x0102, - MULT = 0x0103, - ADD = 0x0104, - NEVER = 0x0200, - LESS = 0x0201, - EQUAL = 0x0202, - LEQUAL = 0x0203, - GREATER = 0x0204, - NOTEQUAL = 0x0205, - GEQUAL = 0x0206, - ALWAYS = 0x0207, - ZERO = 0, - ONE = 1, - SRC_COLOR = 0x0300, - ONE_MINUS_SRC_COLOR = 0x0301, - SRC_ALPHA = 0x0302, - ONE_MINUS_SRC_ALPHA = 0x0303, - DST_ALPHA = 0x0304, - ONE_MINUS_DST_ALPHA = 0x0305, - CONSTANT_COLOR_EXT = EXT_blend_color.CONSTANT_COLOR_EXT, - ONE_MINUS_CONSTANT_COLOR_EXT = EXT_blend_color.ONE_MINUS_CONSTANT_COLOR_EXT, - CONSTANT_ALPHA_EXT = EXT_blend_color.CONSTANT_ALPHA_EXT, - ONE_MINUS_CONSTANT_ALPHA_EXT = EXT_blend_color.ONE_MINUS_CONSTANT_ALPHA_EXT, - DST_COLOR = 0x0306, - ONE_MINUS_DST_COLOR = 0x0307, - SRC_ALPHA_SATURATE = 0x0308, - LOGIC_OP = GetPName.LOGIC_OP, - FUNC_ADD_EXT = EXT_blend_minmax.FUNC_ADD_EXT, - MIN_EXT = EXT_blend_minmax.MIN_EXT, - MAX_EXT = EXT_blend_minmax.MAX_EXT, - FUNC_SUBTRACT_EXT = EXT_blend_subtract.FUNC_SUBTRACT_EXT, - FUNC_REVERSE_SUBTRACT_EXT = EXT_blend_subtract.FUNC_REVERSE_SUBTRACT_EXT, - ALPHA_MIN_SGIX = SGIX_blend_alpha_minmax.ALPHA_MIN_SGIX, - ALPHA_MAX_SGIX = SGIX_blend_alpha_minmax.ALPHA_MAX_SGIX, - FRONT = DrawBufferMode.FRONT, - BACK = DrawBufferMode.BACK, - FRONT_AND_BACK = DrawBufferMode.FRONT_AND_BACK, - AMBIENT = LightParameter.AMBIENT, - DIFFUSE = LightParameter.DIFFUSE, - SPECULAR = LightParameter.SPECULAR, - EMISSION = MaterialParameter.EMISSION, - AMBIENT_AND_DIFFUSE = MaterialParameter.AMBIENT_AND_DIFFUSE, - BYTE = DataType.BYTE, - UNSIGNED_BYTE = DataType.UNSIGNED_BYTE, - SHORT = DataType.SHORT, - UNSIGNED_SHORT = DataType.UNSIGNED_SHORT, - INT = DataType.INT, - UNSIGNED_INT = DataType.UNSIGNED_INT, - FLOAT = DataType.FLOAT, - DOUBLE = DataType.DOUBLE, - COLOR_TABLE_SCALE_SGI = SGI_color_table.COLOR_TABLE_SCALE_SGI, - COLOR_TABLE_BIAS_SGI = SGI_color_table.COLOR_TABLE_BIAS_SGI, - COLOR_TABLE_SGI = SGI_color_table.COLOR_TABLE_SGI, - POST_CONVOLUTION_COLOR_TABLE_SGI = SGI_color_table.POST_CONVOLUTION_COLOR_TABLE_SGI, - POST_COLOR_MATRIX_COLOR_TABLE_SGI = SGI_color_table.POST_COLOR_MATRIX_COLOR_TABLE_SGI, - PROXY_COLOR_TABLE_SGI = SGI_color_table.PROXY_COLOR_TABLE_SGI, - PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = SGI_color_table.PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI, - PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = SGI_color_table.PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI, - TEXTURE_COLOR_TABLE_SGI = SGI_texture_color_table.TEXTURE_COLOR_TABLE_SGI, - PROXY_TEXTURE_COLOR_TABLE_SGI = SGI_texture_color_table.PROXY_TEXTURE_COLOR_TABLE_SGI, - REDUCE_EXT = EXT_convolution.REDUCE_EXT, - CONVOLUTION_BORDER_MODE_EXT = EXT_convolution.CONVOLUTION_BORDER_MODE_EXT, - CONVOLUTION_FILTER_SCALE_EXT = EXT_convolution.CONVOLUTION_FILTER_SCALE_EXT, - CONVOLUTION_FILTER_BIAS_EXT = EXT_convolution.CONVOLUTION_FILTER_BIAS_EXT, - CONVOLUTION_1D_EXT = EXT_convolution.CONVOLUTION_1D_EXT, - CONVOLUTION_2D_EXT = EXT_convolution.CONVOLUTION_2D_EXT, - NONE = 0, - FRONT_LEFT = 0x0400, - FRONT_RIGHT = 0x0401, - BACK_LEFT = 0x0402, - BACK_RIGHT = 0x0403, - LEFT = 0x0406, - RIGHT = 0x0407, - AUX0 = 0x0409, - AUX1 = 0x040A, - AUX2 = 0x040B, - AUX3 = 0x040C, - FOG = GetPName.FOG, - LIGHTING = GetPName.LIGHTING, - TEXTURE_1D = GetPName.TEXTURE_1D, - TEXTURE_2D = GetPName.TEXTURE_2D, - LINE_STIPPLE = GetPName.LINE_STIPPLE, - POLYGON_STIPPLE = GetPName.POLYGON_STIPPLE, - CULL_FACE = GetPName.CULL_FACE, - ALPHA_TEST = GetPName.ALPHA_TEST, - BLEND = GetPName.BLEND, - INDEX_LOGIC_OP = GetPName.INDEX_LOGIC_OP, - COLOR_LOGIC_OP = GetPName.COLOR_LOGIC_OP, - DITHER = GetPName.DITHER, - STENCIL_TEST = GetPName.STENCIL_TEST, - DEPTH_TEST = GetPName.DEPTH_TEST, - CLIP_PLANE0 = GetPName.CLIP_PLANE0, - CLIP_PLANE1 = GetPName.CLIP_PLANE1, - CLIP_PLANE2 = GetPName.CLIP_PLANE2, - CLIP_PLANE3 = GetPName.CLIP_PLANE3, - CLIP_PLANE4 = GetPName.CLIP_PLANE4, - CLIP_PLANE5 = GetPName.CLIP_PLANE5, - LIGHT0 = GetPName.LIGHT0, - LIGHT1 = GetPName.LIGHT1, - LIGHT2 = GetPName.LIGHT2, - LIGHT3 = GetPName.LIGHT3, - LIGHT4 = GetPName.LIGHT4, - LIGHT5 = GetPName.LIGHT5, - LIGHT6 = GetPName.LIGHT6, - LIGHT7 = GetPName.LIGHT7, - TEXTURE_GEN_S = GetPName.TEXTURE_GEN_S, - TEXTURE_GEN_T = GetPName.TEXTURE_GEN_T, - TEXTURE_GEN_R = GetPName.TEXTURE_GEN_R, - TEXTURE_GEN_Q = GetPName.TEXTURE_GEN_Q, - MAP1_VERTEX_3 = GetPName.MAP1_VERTEX_3, - MAP1_VERTEX_4 = GetPName.MAP1_VERTEX_4, - MAP1_COLOR_4 = GetPName.MAP1_COLOR_4, - MAP1_INDEX = GetPName.MAP1_INDEX, - MAP1_NORMAL = GetPName.MAP1_NORMAL, - MAP1_TEXTURE_COORD_1 = GetPName.MAP1_TEXTURE_COORD_1, - MAP1_TEXTURE_COORD_2 = GetPName.MAP1_TEXTURE_COORD_2, - MAP1_TEXTURE_COORD_3 = GetPName.MAP1_TEXTURE_COORD_3, - MAP1_TEXTURE_COORD_4 = GetPName.MAP1_TEXTURE_COORD_4, - MAP2_VERTEX_3 = GetPName.MAP2_VERTEX_3, - MAP2_VERTEX_4 = GetPName.MAP2_VERTEX_4, - MAP2_COLOR_4 = GetPName.MAP2_COLOR_4, - MAP2_INDEX = GetPName.MAP2_INDEX, - MAP2_NORMAL = GetPName.MAP2_NORMAL, - MAP2_TEXTURE_COORD_1 = GetPName.MAP2_TEXTURE_COORD_1, - MAP2_TEXTURE_COORD_2 = GetPName.MAP2_TEXTURE_COORD_2, - MAP2_TEXTURE_COORD_3 = GetPName.MAP2_TEXTURE_COORD_3, - MAP2_TEXTURE_COORD_4 = GetPName.MAP2_TEXTURE_COORD_4, - POINT_SMOOTH = GetPName.POINT_SMOOTH, - LINE_SMOOTH = GetPName.LINE_SMOOTH, - POLYGON_SMOOTH = GetPName.POLYGON_SMOOTH, - SCISSOR_TEST = GetPName.SCISSOR_TEST, - COLOR_MATERIAL = GetPName.COLOR_MATERIAL, - NORMALIZE = GetPName.NORMALIZE, - AUTO_NORMAL = GetPName.AUTO_NORMAL, - POLYGON_OFFSET_POINT = GetPName.POLYGON_OFFSET_POINT, - POLYGON_OFFSET_LINE = GetPName.POLYGON_OFFSET_LINE, - POLYGON_OFFSET_FILL = GetPName.POLYGON_OFFSET_FILL, - VERTEX_ARRAY = GetPName.VERTEX_ARRAY, - NORMAL_ARRAY = GetPName.NORMAL_ARRAY, - COLOR_ARRAY = GetPName.COLOR_ARRAY, - INDEX_ARRAY = GetPName.INDEX_ARRAY, - TEXTURE_COORD_ARRAY = GetPName.TEXTURE_COORD_ARRAY, - EDGE_FLAG_ARRAY = GetPName.EDGE_FLAG_ARRAY, - SEPARABLE_2D_EXT = EXT_convolution.SEPARABLE_2D_EXT, - HISTOGRAM_EXT = EXT_histogram.HISTOGRAM_EXT, - MINMAX_EXT = EXT_histogram.MINMAX_EXT, - RESCALE_NORMAL_EXT = EXT_rescale_normal.RESCALE_NORMAL_EXT, - SHARED_TEXTURE_PALETTE_EXT = EXT_shared_texture_palette.SHARED_TEXTURE_PALETTE_EXT, - TEXTURE_3D_EXT = EXT_texture3D.TEXTURE_3D_EXT, - MULTISAMPLE_SGIS = SGIS_multisample.MULTISAMPLE_SGIS, - SAMPLE_ALPHA_TO_MASK_SGIS = SGIS_multisample.SAMPLE_ALPHA_TO_MASK_SGIS, - SAMPLE_ALPHA_TO_ONE_SGIS = SGIS_multisample.SAMPLE_ALPHA_TO_ONE_SGIS, - SAMPLE_MASK_SGIS = SGIS_multisample.SAMPLE_MASK_SGIS, - TEXTURE_4D_SGIS = SGIS_texture4D.TEXTURE_4D_SGIS, - ASYNC_HISTOGRAM_SGIX = SGIX_async_histogram.ASYNC_HISTOGRAM_SGIX, - ASYNC_TEX_IMAGE_SGIX = SGIX_async_pixel.ASYNC_TEX_IMAGE_SGIX, - ASYNC_DRAW_PIXELS_SGIX = SGIX_async_pixel.ASYNC_DRAW_PIXELS_SGIX, - ASYNC_READ_PIXELS_SGIX = SGIX_async_pixel.ASYNC_READ_PIXELS_SGIX, - CALLIGRAPHIC_FRAGMENT_SGIX = SGIX_calligraphic_fragment.CALLIGRAPHIC_FRAGMENT_SGIX, - FOG_OFFSET_SGIX = SGIX_fog_offset.FOG_OFFSET_SGIX, - FRAGMENT_LIGHTING_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHTING_SGIX, - FRAGMENT_COLOR_MATERIAL_SGIX = SGIX_fragment_lighting.FRAGMENT_COLOR_MATERIAL_SGIX, - FRAGMENT_LIGHT0_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT0_SGIX, - FRAGMENT_LIGHT1_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT1_SGIX, - FRAGMENT_LIGHT2_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT2_SGIX, - FRAGMENT_LIGHT3_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT3_SGIX, - FRAGMENT_LIGHT4_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT4_SGIX, - FRAGMENT_LIGHT5_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT5_SGIX, - FRAGMENT_LIGHT6_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT6_SGIX, - FRAGMENT_LIGHT7_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT7_SGIX, - FRAMEZOOM_SGIX = SGIX_framezoom.FRAMEZOOM_SGIX, - INTERLACE_SGIX = SGIX_interlace.INTERLACE_SGIX, - IR_INSTRUMENT1_SGIX = SGIX_ir_instrument1.IR_INSTRUMENT1_SGIX, - PIXEL_TEX_GEN_SGIX = SGIX_pixel_texture.PIXEL_TEX_GEN_SGIX, - PIXEL_TEXTURE_SGIS = SGIS_pixel_texture.PIXEL_TEXTURE_SGIS, - REFERENCE_PLANE_SGIX = SGIX_reference_plane.REFERENCE_PLANE_SGIX, - SPRITE_SGIX = SGIX_sprite.SPRITE_SGIX, - NO_ERROR = 0, - INVALID_ENUM = 0x0500, - INVALID_VALUE = 0x0501, - INVALID_OPERATION = 0x0502, - STACK_OVERFLOW = 0x0503, - STACK_UNDERFLOW = 0x0504, - OUT_OF_MEMORY = 0x0505, - TABLE_TOO_LARGE_EXT = EXT_histogram.TABLE_TOO_LARGE_EXT, - TEXTURE_TOO_LARGE_EXT = EXT_texture.TEXTURE_TOO_LARGE_EXT, - _2D = 0x0600, - _3D = 0x0601, - _3D_COLOR = 0x0602, - _3D_COLOR_TEXTURE = 0x0603, - _4D_COLOR_TEXTURE = 0x0604, - PASS_THROUGH_TOKEN = 0x0700, - POINT_TOKEN = 0x0701, - LINE_TOKEN = 0x0702, - POLYGON_TOKEN = 0x0703, - BITMAP_TOKEN = 0x0704, - DRAW_PIXEL_TOKEN = 0x0705, - COPY_PIXEL_TOKEN = 0x0706, - LINE_RESET_TOKEN = 0x0707, - TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001, - GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002, - GEOMETRY_DEFORMATION_SGIX = SGIX_polynomial_ffd.GEOMETRY_DEFORMATION_SGIX, - TEXTURE_DEFORMATION_SGIX = SGIX_polynomial_ffd.TEXTURE_DEFORMATION_SGIX, - LINEAR = TextureMagFilter.LINEAR, - EXP = 0x0800, - EXP2 = 0x0801, - FOG_FUNC_SGIS = SGIS_fog_function.FOG_FUNC_SGIS, - FOG_COLOR = GetPName.FOG_COLOR, - FOG_DENSITY = GetPName.FOG_DENSITY, - FOG_END = GetPName.FOG_END, - FOG_INDEX = GetPName.FOG_INDEX, - FOG_MODE = GetPName.FOG_MODE, - FOG_START = GetPName.FOG_START, - FOG_OFFSET_VALUE_SGIX = SGIX_fog_offset.FOG_OFFSET_VALUE_SGIX, - FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, - FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, - FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, - FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, - CW = 0x0900, - CCW = 0x0901, - COLOR_TABLE_FORMAT_SGI = SGI_color_table.COLOR_TABLE_FORMAT_SGI, - COLOR_TABLE_WIDTH_SGI = SGI_color_table.COLOR_TABLE_WIDTH_SGI, - COLOR_TABLE_RED_SIZE_SGI = SGI_color_table.COLOR_TABLE_RED_SIZE_SGI, - COLOR_TABLE_GREEN_SIZE_SGI = SGI_color_table.COLOR_TABLE_GREEN_SIZE_SGI, - COLOR_TABLE_BLUE_SIZE_SGI = SGI_color_table.COLOR_TABLE_BLUE_SIZE_SGI, - COLOR_TABLE_ALPHA_SIZE_SGI = SGI_color_table.COLOR_TABLE_ALPHA_SIZE_SGI, - COLOR_TABLE_LUMINANCE_SIZE_SGI = SGI_color_table.COLOR_TABLE_LUMINANCE_SIZE_SGI, - COLOR_TABLE_INTENSITY_SIZE_SGI = SGI_color_table.COLOR_TABLE_INTENSITY_SIZE_SGI, - CONVOLUTION_FORMAT_EXT = EXT_convolution.CONVOLUTION_FORMAT_EXT, - CONVOLUTION_WIDTH_EXT = EXT_convolution.CONVOLUTION_WIDTH_EXT, - CONVOLUTION_HEIGHT_EXT = EXT_convolution.CONVOLUTION_HEIGHT_EXT, - MAX_CONVOLUTION_WIDTH_EXT = EXT_convolution.MAX_CONVOLUTION_WIDTH_EXT, - MAX_CONVOLUTION_HEIGHT_EXT = EXT_convolution.MAX_CONVOLUTION_HEIGHT_EXT, - HISTOGRAM_WIDTH_EXT = EXT_histogram.HISTOGRAM_WIDTH_EXT, - HISTOGRAM_FORMAT_EXT = EXT_histogram.HISTOGRAM_FORMAT_EXT, - HISTOGRAM_RED_SIZE_EXT = EXT_histogram.HISTOGRAM_RED_SIZE_EXT, - HISTOGRAM_GREEN_SIZE_EXT = EXT_histogram.HISTOGRAM_GREEN_SIZE_EXT, - HISTOGRAM_BLUE_SIZE_EXT = EXT_histogram.HISTOGRAM_BLUE_SIZE_EXT, - HISTOGRAM_ALPHA_SIZE_EXT = EXT_histogram.HISTOGRAM_ALPHA_SIZE_EXT, - HISTOGRAM_LUMINANCE_SIZE_EXT = EXT_histogram.HISTOGRAM_LUMINANCE_SIZE_EXT, - HISTOGRAM_SINK_EXT = EXT_histogram.HISTOGRAM_SINK_EXT, - COEFF = 0x0A00, - ORDER = 0x0A01, - DOMAIN = 0x0A02, - MINMAX_FORMAT_EXT = EXT_histogram.MINMAX_FORMAT_EXT, - MINMAX_SINK_EXT = EXT_histogram.MINMAX_SINK_EXT, - PIXEL_MAP_I_TO_I = 0x0C70, - PIXEL_MAP_S_TO_S = 0x0C71, - PIXEL_MAP_I_TO_R = 0x0C72, - PIXEL_MAP_I_TO_G = 0x0C73, - PIXEL_MAP_I_TO_B = 0x0C74, - PIXEL_MAP_I_TO_A = 0x0C75, - PIXEL_MAP_R_TO_R = 0x0C76, - PIXEL_MAP_G_TO_G = 0x0C77, - PIXEL_MAP_B_TO_B = 0x0C78, - PIXEL_MAP_A_TO_A = 0x0C79, - VERTEX_ARRAY_POINTER = 0x808E, - NORMAL_ARRAY_POINTER = 0x808F, - COLOR_ARRAY_POINTER = 0x8090, - INDEX_ARRAY_POINTER = 0x8091, - TEXTURE_COORD_ARRAY_POINTER = 0x8092, - EDGE_FLAG_ARRAY_POINTER = 0x8093, - FEEDBACK_BUFFER_POINTER = 0x0DF0, - SELECTION_BUFFER_POINTER = 0x0DF3, - INSTRUMENT_BUFFER_POINTER_SGIX = SGIX_instruments.INSTRUMENT_BUFFER_POINTER_SGIX, - CURRENT_COLOR = 0x0B00, - CURRENT_INDEX = 0x0B01, - CURRENT_NORMAL = 0x0B02, - CURRENT_TEXTURE_COORDS = 0x0B03, - CURRENT_RASTER_COLOR = 0x0B04, - CURRENT_RASTER_INDEX = 0x0B05, - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, - CURRENT_RASTER_POSITION = 0x0B07, - CURRENT_RASTER_POSITION_VALID = 0x0B08, - CURRENT_RASTER_DISTANCE = 0x0B09, - POINT_SIZE = 0x0B11, - POINT_SIZE_RANGE = 0x0B12, - POINT_SIZE_GRANULARITY = 0x0B13, - LINE_WIDTH = 0x0B21, - LINE_WIDTH_RANGE = 0x0B22, - LINE_WIDTH_GRANULARITY = 0x0B23, - LINE_STIPPLE_PATTERN = 0x0B25, - LINE_STIPPLE_REPEAT = 0x0B26, - SMOOTH_POINT_SIZE_RANGE = VERSION_1_2.SMOOTH_POINT_SIZE_RANGE, - SMOOTH_POINT_SIZE_GRANULARITY = VERSION_1_2.SMOOTH_POINT_SIZE_GRANULARITY, - SMOOTH_LINE_WIDTH_RANGE = VERSION_1_2.SMOOTH_LINE_WIDTH_RANGE, - SMOOTH_LINE_WIDTH_GRANULARITY = VERSION_1_2.SMOOTH_LINE_WIDTH_GRANULARITY, - ALIASED_POINT_SIZE_RANGE = VERSION_1_2.ALIASED_POINT_SIZE_RANGE, - ALIASED_LINE_WIDTH_RANGE = VERSION_1_2.ALIASED_LINE_WIDTH_RANGE, - LIST_MODE = 0x0B30, - MAX_LIST_NESTING = 0x0B31, - LIST_BASE = 0x0B32, - LIST_INDEX = 0x0B33, - POLYGON_MODE = 0x0B40, - EDGE_FLAG = 0x0B43, - CULL_FACE_MODE = 0x0B45, - FRONT_FACE = 0x0B46, - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, - LIGHT_MODEL_TWO_SIDE = 0x0B52, - LIGHT_MODEL_AMBIENT = 0x0B53, - SHADE_MODEL = 0x0B54, - COLOR_MATERIAL_FACE = 0x0B55, - COLOR_MATERIAL_PARAMETER = 0x0B56, - DEPTH_RANGE = 0x0B70, - DEPTH_WRITEMASK = 0x0B72, - DEPTH_CLEAR_VALUE = 0x0B73, - DEPTH_FUNC = 0x0B74, - ACCUM_CLEAR_VALUE = 0x0B80, - STENCIL_CLEAR_VALUE = 0x0B91, - STENCIL_FUNC = 0x0B92, - STENCIL_VALUE_MASK = 0x0B93, - STENCIL_FAIL = 0x0B94, - STENCIL_PASS_DEPTH_FAIL = 0x0B95, - STENCIL_PASS_DEPTH_PASS = 0x0B96, - STENCIL_REF = 0x0B97, - STENCIL_WRITEMASK = 0x0B98, - MATRIX_MODE = 0x0BA0, - VIEWPORT = 0x0BA2, - MODELVIEW_STACK_DEPTH = 0x0BA3, - PROJECTION_STACK_DEPTH = 0x0BA4, - TEXTURE_STACK_DEPTH = 0x0BA5, - MODELVIEW_MATRIX = 0x0BA6, - PROJECTION_MATRIX = 0x0BA7, - TEXTURE_MATRIX = 0x0BA8, - ATTRIB_STACK_DEPTH = 0x0BB0, - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, - ALPHA_TEST_FUNC = 0x0BC1, - ALPHA_TEST_REF = 0x0BC2, - BLEND_DST = 0x0BE0, - BLEND_SRC = 0x0BE1, - LOGIC_OP_MODE = 0x0BF0, - AUX_BUFFERS = 0x0C00, - DRAW_BUFFER = 0x0C01, - READ_BUFFER = 0x0C02, - SCISSOR_BOX = 0x0C10, - INDEX_CLEAR_VALUE = 0x0C20, - INDEX_WRITEMASK = 0x0C21, - COLOR_CLEAR_VALUE = 0x0C22, - COLOR_WRITEMASK = 0x0C23, - INDEX_MODE = 0x0C30, - RGBA_MODE = 0x0C31, - DOUBLEBUFFER = 0x0C32, - STEREO = 0x0C33, - RENDER_MODE = 0x0C40, - PERSPECTIVE_CORRECTION_HINT = 0x0C50, - POINT_SMOOTH_HINT = 0x0C51, - LINE_SMOOTH_HINT = 0x0C52, - POLYGON_SMOOTH_HINT = 0x0C53, - FOG_HINT = 0x0C54, - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, - UNPACK_SWAP_BYTES = 0x0CF0, - UNPACK_LSB_FIRST = 0x0CF1, - UNPACK_ROW_LENGTH = 0x0CF2, - UNPACK_SKIP_ROWS = 0x0CF3, - UNPACK_SKIP_PIXELS = 0x0CF4, - UNPACK_ALIGNMENT = 0x0CF5, - PACK_SWAP_BYTES = 0x0D00, - PACK_LSB_FIRST = 0x0D01, - PACK_ROW_LENGTH = 0x0D02, - PACK_SKIP_ROWS = 0x0D03, - PACK_SKIP_PIXELS = 0x0D04, - PACK_ALIGNMENT = 0x0D05, - MAP_COLOR = 0x0D10, - MAP_STENCIL = 0x0D11, - INDEX_SHIFT = 0x0D12, - INDEX_OFFSET = 0x0D13, - RED_SCALE = 0x0D14, - RED_BIAS = 0x0D15, - ZOOM_X = 0x0D16, - ZOOM_Y = 0x0D17, - GREEN_SCALE = 0x0D18, - GREEN_BIAS = 0x0D19, - BLUE_SCALE = 0x0D1A, - BLUE_BIAS = 0x0D1B, - ALPHA_SCALE = 0x0D1C, - ALPHA_BIAS = 0x0D1D, - DEPTH_SCALE = 0x0D1E, - DEPTH_BIAS = 0x0D1F, - MAX_EVAL_ORDER = 0x0D30, - MAX_LIGHTS = 0x0D31, - MAX_CLIP_PLANES = 0x0D32, - MAX_TEXTURE_SIZE = 0x0D33, - MAX_PIXEL_MAP_TABLE = 0x0D34, - MAX_ATTRIB_STACK_DEPTH = 0x0D35, - MAX_MODELVIEW_STACK_DEPTH = 0x0D36, - MAX_NAME_STACK_DEPTH = 0x0D37, - MAX_PROJECTION_STACK_DEPTH = 0x0D38, - MAX_TEXTURE_STACK_DEPTH = 0x0D39, - MAX_VIEWPORT_DIMS = 0x0D3A, - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B, - SUBPIXEL_BITS = 0x0D50, - INDEX_BITS = 0x0D51, - RED_BITS = 0x0D52, - GREEN_BITS = 0x0D53, - BLUE_BITS = 0x0D54, - ALPHA_BITS = 0x0D55, - DEPTH_BITS = 0x0D56, - STENCIL_BITS = 0x0D57, - ACCUM_RED_BITS = 0x0D58, - ACCUM_GREEN_BITS = 0x0D59, - ACCUM_BLUE_BITS = 0x0D5A, - ACCUM_ALPHA_BITS = 0x0D5B, - NAME_STACK_DEPTH = 0x0D70, - MAP1_GRID_DOMAIN = 0x0DD0, - MAP1_GRID_SEGMENTS = 0x0DD1, - MAP2_GRID_DOMAIN = 0x0DD2, - MAP2_GRID_SEGMENTS = 0x0DD3, - FEEDBACK_BUFFER_SIZE = 0x0DF1, - FEEDBACK_BUFFER_TYPE = 0x0DF2, - SELECTION_BUFFER_SIZE = 0x0DF4, - POLYGON_OFFSET_UNITS = 0x2A00, - POLYGON_OFFSET_FACTOR = 0x8038, - TEXTURE_BINDING_1D = 0x8068, - TEXTURE_BINDING_2D = 0x8069, - TEXTURE_BINDING_3D = 0x806A, - VERTEX_ARRAY_SIZE = 0x807A, - VERTEX_ARRAY_TYPE = 0x807B, - VERTEX_ARRAY_STRIDE = 0x807C, - NORMAL_ARRAY_TYPE = 0x807E, - NORMAL_ARRAY_STRIDE = 0x807F, - COLOR_ARRAY_SIZE = 0x8081, - COLOR_ARRAY_TYPE = 0x8082, - COLOR_ARRAY_STRIDE = 0x8083, - INDEX_ARRAY_TYPE = 0x8085, - INDEX_ARRAY_STRIDE = 0x8086, - TEXTURE_COORD_ARRAY_SIZE = 0x8088, - TEXTURE_COORD_ARRAY_TYPE = 0x8089, - TEXTURE_COORD_ARRAY_STRIDE = 0x808A, - EDGE_FLAG_ARRAY_STRIDE = 0x808C, - LIGHT_MODEL_COLOR_CONTROL = VERSION_1_2.LIGHT_MODEL_COLOR_CONTROL, - BLEND_COLOR_EXT = EXT_blend_color.BLEND_COLOR_EXT, - BLEND_EQUATION_EXT = EXT_blend_minmax.BLEND_EQUATION_EXT, - PACK_CMYK_HINT_EXT = EXT_cmyka.PACK_CMYK_HINT_EXT, - UNPACK_CMYK_HINT_EXT = EXT_cmyka.UNPACK_CMYK_HINT_EXT, - POST_CONVOLUTION_RED_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_RED_SCALE_EXT, - POST_CONVOLUTION_GREEN_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_GREEN_SCALE_EXT, - POST_CONVOLUTION_BLUE_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_BLUE_SCALE_EXT, - POST_CONVOLUTION_ALPHA_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_ALPHA_SCALE_EXT, - POST_CONVOLUTION_RED_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_RED_BIAS_EXT, - POST_CONVOLUTION_GREEN_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_GREEN_BIAS_EXT, - POST_CONVOLUTION_BLUE_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_BLUE_BIAS_EXT, - POST_CONVOLUTION_ALPHA_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_ALPHA_BIAS_EXT, - POLYGON_OFFSET_BIAS_EXT = EXT_polygon_offset.POLYGON_OFFSET_BIAS_EXT, - TEXTURE_3D_BINDING_EXT = EXT_texture_object.TEXTURE_3D_BINDING_EXT, - PACK_SKIP_IMAGES_EXT = EXT_texture3D.PACK_SKIP_IMAGES_EXT, - PACK_IMAGE_HEIGHT_EXT = EXT_texture3D.PACK_IMAGE_HEIGHT_EXT, - UNPACK_SKIP_IMAGES_EXT = EXT_texture3D.UNPACK_SKIP_IMAGES_EXT, - UNPACK_IMAGE_HEIGHT_EXT = EXT_texture3D.UNPACK_IMAGE_HEIGHT_EXT, - MAX_3D_TEXTURE_SIZE_EXT = EXT_texture3D.MAX_3D_TEXTURE_SIZE_EXT, - VERTEX_ARRAY_COUNT_EXT = EXT_vertex_array.VERTEX_ARRAY_COUNT_EXT, - NORMAL_ARRAY_COUNT_EXT = EXT_vertex_array.NORMAL_ARRAY_COUNT_EXT, - COLOR_ARRAY_COUNT_EXT = EXT_vertex_array.COLOR_ARRAY_COUNT_EXT, - INDEX_ARRAY_COUNT_EXT = EXT_vertex_array.INDEX_ARRAY_COUNT_EXT, - TEXTURE_COORD_ARRAY_COUNT_EXT = EXT_vertex_array.TEXTURE_COORD_ARRAY_COUNT_EXT, - EDGE_FLAG_ARRAY_COUNT_EXT = EXT_vertex_array.EDGE_FLAG_ARRAY_COUNT_EXT, - DETAIL_TEXTURE_2D_BINDING_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_2D_BINDING_SGIS, - FOG_FUNC_POINTS_SGIS = SGIS_fog_function.FOG_FUNC_POINTS_SGIS, - MAX_FOG_FUNC_POINTS_SGIS = SGIS_fog_function.MAX_FOG_FUNC_POINTS_SGIS, - GENERATE_MIPMAP_HINT_SGIS = SGIS_generate_mipmap.GENERATE_MIPMAP_HINT_SGIS, - SAMPLE_BUFFERS_SGIS = SGIS_multisample.SAMPLE_BUFFERS_SGIS, - SAMPLES_SGIS = SGIS_multisample.SAMPLES_SGIS, - SAMPLE_MASK_VALUE_SGIS = SGIS_multisample.SAMPLE_MASK_VALUE_SGIS, - SAMPLE_MASK_INVERT_SGIS = SGIS_multisample.SAMPLE_MASK_INVERT_SGIS, - SAMPLE_PATTERN_SGIS = SGIS_multisample.SAMPLE_PATTERN_SGIS, - POINT_SIZE_MIN_SGIS = SGIS_point_parameters.POINT_SIZE_MIN_SGIS, - POINT_SIZE_MAX_SGIS = SGIS_point_parameters.POINT_SIZE_MAX_SGIS, - POINT_FADE_THRESHOLD_SIZE_SGIS = SGIS_point_parameters.POINT_FADE_THRESHOLD_SIZE_SGIS, - DISTANCE_ATTENUATION_SGIS = SGIS_point_parameters.DISTANCE_ATTENUATION_SGIS, - PACK_SKIP_VOLUMES_SGIS = SGIS_texture4D.PACK_SKIP_VOLUMES_SGIS, - PACK_IMAGE_DEPTH_SGIS = SGIS_texture4D.PACK_IMAGE_DEPTH_SGIS, - UNPACK_SKIP_VOLUMES_SGIS = SGIS_texture4D.UNPACK_SKIP_VOLUMES_SGIS, - UNPACK_IMAGE_DEPTH_SGIS = SGIS_texture4D.UNPACK_IMAGE_DEPTH_SGIS, - MAX_4D_TEXTURE_SIZE_SGIS = SGIS_texture4D.MAX_4D_TEXTURE_SIZE_SGIS, - TEXTURE_4D_BINDING_SGIS = SGIS_texture4D.TEXTURE_4D_BINDING_SGIS, - ASYNC_MARKER_SGIX = SGIX_async.ASYNC_MARKER_SGIX, - MAX_ASYNC_HISTOGRAM_SGIX = SGIX_async_histogram.MAX_ASYNC_HISTOGRAM_SGIX, - MAX_ASYNC_TEX_IMAGE_SGIX = SGIX_async_pixel.MAX_ASYNC_TEX_IMAGE_SGIX, - MAX_ASYNC_DRAW_PIXELS_SGIX = SGIX_async_pixel.MAX_ASYNC_DRAW_PIXELS_SGIX, - MAX_ASYNC_READ_PIXELS_SGIX = SGIX_async_pixel.MAX_ASYNC_READ_PIXELS_SGIX, - MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = SGIX_clipmap.MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, - MAX_CLIPMAP_DEPTH_SGIX = SGIX_clipmap.MAX_CLIPMAP_DEPTH_SGIX, - CONVOLUTION_HINT_SGIX = SGIX_convolution_accuracy.CONVOLUTION_HINT_SGIX, - FRAGMENT_COLOR_MATERIAL_FACE_SGIX = SGIX_fragment_lighting.FRAGMENT_COLOR_MATERIAL_FACE_SGIX, - FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = SGIX_fragment_lighting.FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, - MAX_FRAGMENT_LIGHTS_SGIX = SGIX_fragment_lighting.MAX_FRAGMENT_LIGHTS_SGIX, - MAX_ACTIVE_LIGHTS_SGIX = SGIX_fragment_lighting.MAX_ACTIVE_LIGHTS_SGIX, - LIGHT_ENV_MODE_SGIX = SGIX_fragment_lighting.LIGHT_ENV_MODE_SGIX, - FRAMEZOOM_FACTOR_SGIX = SGIX_framezoom.FRAMEZOOM_FACTOR_SGIX, - MAX_FRAMEZOOM_FACTOR_SGIX = SGIX_framezoom.MAX_FRAMEZOOM_FACTOR_SGIX, - INSTRUMENT_MEASUREMENTS_SGIX = SGIX_instruments.INSTRUMENT_MEASUREMENTS_SGIX, - PIXEL_TEX_GEN_MODE_SGIX = SGIX_pixel_texture.PIXEL_TEX_GEN_MODE_SGIX, - PIXEL_TILE_BEST_ALIGNMENT_SGIX = SGIX_pixel_tiles.PIXEL_TILE_BEST_ALIGNMENT_SGIX, - PIXEL_TILE_CACHE_INCREMENT_SGIX = SGIX_pixel_tiles.PIXEL_TILE_CACHE_INCREMENT_SGIX, - PIXEL_TILE_WIDTH_SGIX = SGIX_pixel_tiles.PIXEL_TILE_WIDTH_SGIX, - PIXEL_TILE_HEIGHT_SGIX = SGIX_pixel_tiles.PIXEL_TILE_HEIGHT_SGIX, - PIXEL_TILE_GRID_WIDTH_SGIX = SGIX_pixel_tiles.PIXEL_TILE_GRID_WIDTH_SGIX, - PIXEL_TILE_GRID_HEIGHT_SGIX = SGIX_pixel_tiles.PIXEL_TILE_GRID_HEIGHT_SGIX, - PIXEL_TILE_GRID_DEPTH_SGIX = SGIX_pixel_tiles.PIXEL_TILE_GRID_DEPTH_SGIX, - PIXEL_TILE_CACHE_SIZE_SGIX = SGIX_pixel_tiles.PIXEL_TILE_CACHE_SIZE_SGIX, - DEFORMATIONS_MASK_SGIX = SGIX_polynomial_ffd.DEFORMATIONS_MASK_SGIX, - REFERENCE_PLANE_EQUATION_SGIX = SGIX_reference_plane.REFERENCE_PLANE_EQUATION_SGIX, - SPRITE_MODE_SGIX = SGIX_sprite.SPRITE_MODE_SGIX, - SPRITE_AXIS_SGIX = SGIX_sprite.SPRITE_AXIS_SGIX, - SPRITE_TRANSLATION_SGIX = SGIX_sprite.SPRITE_TRANSLATION_SGIX, - PACK_SUBSAMPLE_RATE_SGIX = SGIX_subsample.PACK_SUBSAMPLE_RATE_SGIX, - UNPACK_SUBSAMPLE_RATE_SGIX = SGIX_subsample.UNPACK_SUBSAMPLE_RATE_SGIX, - PACK_RESAMPLE_SGIX = SGIX_resample.PACK_RESAMPLE_SGIX, - UNPACK_RESAMPLE_SGIX = SGIX_resample.UNPACK_RESAMPLE_SGIX, - POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = SGIX_texture_scale_bias.POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, - POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = SGIX_texture_scale_bias.POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, - VERTEX_PRECLIP_SGIX = SGIX_vertex_preclip.VERTEX_PRECLIP_SGIX, - VERTEX_PRECLIP_HINT_SGIX = SGIX_vertex_preclip.VERTEX_PRECLIP_HINT_SGIX, - COLOR_MATRIX_SGI = SGI_color_matrix.COLOR_MATRIX_SGI, - COLOR_MATRIX_STACK_DEPTH_SGI = SGI_color_matrix.COLOR_MATRIX_STACK_DEPTH_SGI, - MAX_COLOR_MATRIX_STACK_DEPTH_SGI = SGI_color_matrix.MAX_COLOR_MATRIX_STACK_DEPTH_SGI, - POST_COLOR_MATRIX_RED_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_RED_SCALE_SGI, - POST_COLOR_MATRIX_GREEN_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_GREEN_SCALE_SGI, - POST_COLOR_MATRIX_BLUE_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_BLUE_SCALE_SGI, - POST_COLOR_MATRIX_ALPHA_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_ALPHA_SCALE_SGI, - POST_COLOR_MATRIX_RED_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_RED_BIAS_SGI, - POST_COLOR_MATRIX_GREEN_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_GREEN_BIAS_SGI, - POST_COLOR_MATRIX_BLUE_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_BLUE_BIAS_SGI, - POST_COLOR_MATRIX_ALPHA_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_ALPHA_BIAS_SGI, - TEXTURE_MAG_FILTER = TextureParameterName.TEXTURE_MAG_FILTER, - TEXTURE_MIN_FILTER = TextureParameterName.TEXTURE_MIN_FILTER, - TEXTURE_WRAP_S = TextureParameterName.TEXTURE_WRAP_S, - TEXTURE_WRAP_T = TextureParameterName.TEXTURE_WRAP_T, - TEXTURE_WIDTH = 0x1000, - TEXTURE_HEIGHT = 0x1001, - TEXTURE_INTERNAL_FORMAT = 0x1003, - TEXTURE_COMPONENTS = 0x1003, - TEXTURE_BORDER_COLOR = 0x1004, - TEXTURE_BORDER = 0x1005, - TEXTURE_RED_SIZE = 0x805C, - TEXTURE_GREEN_SIZE = 0x805D, - TEXTURE_BLUE_SIZE = 0x805E, - TEXTURE_ALPHA_SIZE = 0x805F, - TEXTURE_LUMINANCE_SIZE = 0x8060, - TEXTURE_INTENSITY_SIZE = 0x8061, - TEXTURE_PRIORITY = 0x8066, - TEXTURE_RESIDENT = 0x8067, - TEXTURE_DEPTH_EXT = EXT_texture3D.TEXTURE_DEPTH_EXT, - TEXTURE_WRAP_R_EXT = EXT_texture3D.TEXTURE_WRAP_R_EXT, - DETAIL_TEXTURE_LEVEL_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_LEVEL_SGIS, - DETAIL_TEXTURE_MODE_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_MODE_SGIS, - DETAIL_TEXTURE_FUNC_POINTS_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_FUNC_POINTS_SGIS, - GENERATE_MIPMAP_SGIS = SGIS_generate_mipmap.GENERATE_MIPMAP_SGIS, - SHARPEN_TEXTURE_FUNC_POINTS_SGIS = SGIS_sharpen_texture.SHARPEN_TEXTURE_FUNC_POINTS_SGIS, - TEXTURE_FILTER4_SIZE_SGIS = SGIS_texture_filter4.TEXTURE_FILTER4_SIZE_SGIS, - TEXTURE_MIN_LOD_SGIS = SGIS_texture_lod.TEXTURE_MIN_LOD_SGIS, - TEXTURE_MAX_LOD_SGIS = SGIS_texture_lod.TEXTURE_MAX_LOD_SGIS, - TEXTURE_BASE_LEVEL_SGIS = SGIS_texture_lod.TEXTURE_BASE_LEVEL_SGIS, - TEXTURE_MAX_LEVEL_SGIS = SGIS_texture_lod.TEXTURE_MAX_LEVEL_SGIS, - DUAL_TEXTURE_SELECT_SGIS = SGIS_texture_select.DUAL_TEXTURE_SELECT_SGIS, - QUAD_TEXTURE_SELECT_SGIS = SGIS_texture_select.QUAD_TEXTURE_SELECT_SGIS, - TEXTURE_4DSIZE_SGIS = SGIS_texture4D.TEXTURE_4DSIZE_SGIS, - TEXTURE_WRAP_Q_SGIS = SGIS_texture4D.TEXTURE_WRAP_Q_SGIS, - TEXTURE_CLIPMAP_CENTER_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_CENTER_SGIX, - TEXTURE_CLIPMAP_FRAME_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_FRAME_SGIX, - TEXTURE_CLIPMAP_OFFSET_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_OFFSET_SGIX, - TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, - TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, - TEXTURE_CLIPMAP_DEPTH_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_DEPTH_SGIX, - TEXTURE_COMPARE_SGIX = SGIX_shadow.TEXTURE_COMPARE_SGIX, - TEXTURE_COMPARE_OPERATOR_SGIX = SGIX_shadow.TEXTURE_COMPARE_OPERATOR_SGIX, - TEXTURE_LEQUAL_R_SGIX = SGIX_shadow.TEXTURE_LEQUAL_R_SGIX, - TEXTURE_GEQUAL_R_SGIX = SGIX_shadow.TEXTURE_GEQUAL_R_SGIX, - SHADOW_AMBIENT_SGIX = SGIX_shadow_ambient.SHADOW_AMBIENT_SGIX, - TEXTURE_MAX_CLAMP_S_SGIX = SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_S_SGIX, - TEXTURE_MAX_CLAMP_T_SGIX = SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_T_SGIX, - TEXTURE_MAX_CLAMP_R_SGIX = SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_R_SGIX, - TEXTURE_LOD_BIAS_S_SGIX = SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_S_SGIX, - TEXTURE_LOD_BIAS_T_SGIX = SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_T_SGIX, - TEXTURE_LOD_BIAS_R_SGIX = SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_R_SGIX, - POST_TEXTURE_FILTER_BIAS_SGIX = SGIX_texture_scale_bias.POST_TEXTURE_FILTER_BIAS_SGIX, - POST_TEXTURE_FILTER_SCALE_SGIX = SGIX_texture_scale_bias.POST_TEXTURE_FILTER_SCALE_SGIX, - DONT_CARE = 0x1100, - FASTEST = 0x1101, - NICEST = 0x1102, - TEXTURE_MULTI_BUFFER_HINT_SGIX = SGIX_texture_multi_buffer.TEXTURE_MULTI_BUFFER_HINT_SGIX, - PROXY_HISTOGRAM_EXT = EXT_histogram.PROXY_HISTOGRAM_EXT, - REPLACE = StencilOp.REPLACE, - MODULATE = TextureEnvMode.MODULATE, - SINGLE_COLOR = VERSION_1_2.SINGLE_COLOR, - SEPARATE_SPECULAR_COLOR = VERSION_1_2.SEPARATE_SPECULAR_COLOR, - POSITION = 0x1203, - SPOT_DIRECTION = 0x1204, - SPOT_EXPONENT = 0x1205, - SPOT_CUTOFF = 0x1206, - CONSTANT_ATTENUATION = 0x1207, - LINEAR_ATTENUATION = 0x1208, - QUADRATIC_ATTENUATION = 0x1209, - COMPILE = 0x1300, - COMPILE_AND_EXECUTE = 0x1301, - _2_BYTES = 0x1407, - _3_BYTES = 0x1408, - _4_BYTES = 0x1409, - DOUBLE_EXT = 0x140A, - LIST_PRIORITY_SGIX = SGIX_list_priority.LIST_PRIORITY_SGIX, - CLEAR = 0x1500, - AND = 0x1501, - AND_REVERSE = 0x1502, - COPY = 0x1503, - AND_INVERTED = 0x1504, - NOOP = 0x1505, - XOR = 0x1506, - OR = 0x1507, - NOR = 0x1508, - EQUIV = 0x1509, - INVERT = 0x150A, - OR_REVERSE = 0x150B, - COPY_INVERTED = 0x150C, - OR_INVERTED = 0x150D, - NAND = 0x150E, - SET = 0x150F, - SHININESS = 0x1601, - COLOR_INDEXES = 0x1603, - MODELVIEW = 0x1700, - PROJECTION = 0x1701, - TEXTURE = 0x1702, - POINT = PolygonMode.POINT, - LINE = PolygonMode.LINE, - FILL = PolygonMode.FILL, - COLOR = 0x1800, - DEPTH = 0x1801, - STENCIL = 0x1802, - COLOR_INDEX = 0x1900, - STENCIL_INDEX = 0x1901, - DEPTH_COMPONENT = 0x1902, - RED = 0x1903, - GREEN = 0x1904, - BLUE = 0x1905, - ALPHA = 0x1906, - RGB = 0x1907, - RGBA = 0x1908, - LUMINANCE = 0x1909, - LUMINANCE_ALPHA = 0x190A, - ABGR_EXT = EXT_abgr.ABGR_EXT, - CMYK_EXT = EXT_cmyka.CMYK_EXT, - CMYKA_EXT = EXT_cmyka.CMYKA_EXT, - R5_G6_B5_ICC_SGIX = SGIX_icc_texture.R5_G6_B5_ICC_SGIX, - R5_G6_B5_A8_ICC_SGIX = SGIX_icc_texture.R5_G6_B5_A8_ICC_SGIX, - ALPHA16_ICC_SGIX = SGIX_icc_texture.ALPHA16_ICC_SGIX, - LUMINANCE16_ICC_SGIX = SGIX_icc_texture.LUMINANCE16_ICC_SGIX, - LUMINANCE16_ALPHA8_ICC_SGIX = SGIX_icc_texture.LUMINANCE16_ALPHA8_ICC_SGIX, - YCRCB_422_SGIX = SGIX_ycrcb.YCRCB_422_SGIX, - YCRCB_444_SGIX = SGIX_ycrcb.YCRCB_444_SGIX, - RESAMPLE_REPLICATE_SGIX = SGIX_resample.RESAMPLE_REPLICATE_SGIX, - RESAMPLE_ZERO_FILL_SGIX = SGIX_resample.RESAMPLE_ZERO_FILL_SGIX, - RESAMPLE_DECIMATE_SGIX = SGIX_resample.RESAMPLE_DECIMATE_SGIX, - PIXEL_SUBSAMPLE_4444_SGIX = SGIX_subsample.PIXEL_SUBSAMPLE_4444_SGIX, - PIXEL_SUBSAMPLE_2424_SGIX = SGIX_subsample.PIXEL_SUBSAMPLE_2424_SGIX, - PIXEL_SUBSAMPLE_4242_SGIX = SGIX_subsample.PIXEL_SUBSAMPLE_4242_SGIX, - PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX, - PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX, - PIXEL_TEX_GEN_ALPHA_MS_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_MS_SGIX, - PIXEL_TEX_GEN_ALPHA_LS_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_LS_SGIX, - PIXEL_FRAGMENT_RGB_SOURCE_SGIS = SGIS_pixel_texture.PIXEL_FRAGMENT_RGB_SOURCE_SGIS, - PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = SGIS_pixel_texture.PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, - BITMAP = 0x1A00, - UNSIGNED_BYTE_3_3_2_EXT = EXT_packed_pixels.UNSIGNED_BYTE_3_3_2_EXT, - UNSIGNED_SHORT_4_4_4_4_EXT = EXT_packed_pixels.UNSIGNED_SHORT_4_4_4_4_EXT, - UNSIGNED_SHORT_5_5_5_1_EXT = EXT_packed_pixels.UNSIGNED_SHORT_5_5_5_1_EXT, - UNSIGNED_INT_8_8_8_8_EXT = EXT_packed_pixels.UNSIGNED_INT_8_8_8_8_EXT, - UNSIGNED_INT_10_10_10_2_EXT = EXT_packed_pixels.UNSIGNED_INT_10_10_10_2_EXT, - RENDER = 0x1C00, - FEEDBACK = 0x1C01, - SELECT = 0x1C02, - _1PASS_SGIS = SGIS_multisample._1PASS_SGIS, - _2PASS_0_SGIS = SGIS_multisample._2PASS_0_SGIS, - _2PASS_1_SGIS = SGIS_multisample._2PASS_1_SGIS, - _4PASS_0_SGIS = SGIS_multisample._4PASS_0_SGIS, - _4PASS_1_SGIS = SGIS_multisample._4PASS_1_SGIS, - _4PASS_2_SGIS = SGIS_multisample._4PASS_2_SGIS, - _4PASS_3_SGIS = SGIS_multisample._4PASS_3_SGIS, - FLAT = 0x1D00, - SMOOTH = 0x1D01, - KEEP = 0x1E00, - INCR = 0x1E02, - DECR = 0x1E03, - VENDOR = 0x1F00, - RENDERER = 0x1F01, - VERSION = 0x1F02, - EXTENSIONS = 0x1F03, - S = 0x2000, - T = 0x2001, - R = 0x2002, - Q = 0x2003, - DECAL = 0x2101, - REPLACE_EXT = EXT_texture.REPLACE_EXT, - TEXTURE_ENV_BIAS_SGIX = SGIX_texture_add_env.TEXTURE_ENV_BIAS_SGIX, - TEXTURE_ENV_MODE = 0x2200, - TEXTURE_ENV_COLOR = 0x2201, - TEXTURE_ENV = 0x2300, - FILTER4_SGIS = SGIS_texture_filter4.FILTER4_SGIS, - EYE_LINEAR = 0x2400, - OBJECT_LINEAR = 0x2401, - SPHERE_MAP = 0x2402, - EYE_DISTANCE_TO_POINT_SGIS = SGIS_point_line_texgen.EYE_DISTANCE_TO_POINT_SGIS, - OBJECT_DISTANCE_TO_POINT_SGIS = SGIS_point_line_texgen.OBJECT_DISTANCE_TO_POINT_SGIS, - EYE_DISTANCE_TO_LINE_SGIS = SGIS_point_line_texgen.EYE_DISTANCE_TO_LINE_SGIS, - OBJECT_DISTANCE_TO_LINE_SGIS = SGIS_point_line_texgen.OBJECT_DISTANCE_TO_LINE_SGIS, - TEXTURE_GEN_MODE = 0x2500, - OBJECT_PLANE = 0x2501, - EYE_PLANE = 0x2502, - EYE_POINT_SGIS = SGIS_point_line_texgen.EYE_POINT_SGIS, - OBJECT_POINT_SGIS = SGIS_point_line_texgen.OBJECT_POINT_SGIS, - EYE_LINE_SGIS = SGIS_point_line_texgen.EYE_LINE_SGIS, - OBJECT_LINE_SGIS = SGIS_point_line_texgen.OBJECT_LINE_SGIS, - NEAREST = 0x2600, - LINEAR_DETAIL_SGIS = SGIS_detail_texture.LINEAR_DETAIL_SGIS, - LINEAR_DETAIL_ALPHA_SGIS = SGIS_detail_texture.LINEAR_DETAIL_ALPHA_SGIS, - LINEAR_DETAIL_COLOR_SGIS = SGIS_detail_texture.LINEAR_DETAIL_COLOR_SGIS, - LINEAR_SHARPEN_SGIS = SGIS_sharpen_texture.LINEAR_SHARPEN_SGIS, - LINEAR_SHARPEN_ALPHA_SGIS = SGIS_sharpen_texture.LINEAR_SHARPEN_ALPHA_SGIS, - LINEAR_SHARPEN_COLOR_SGIS = SGIS_sharpen_texture.LINEAR_SHARPEN_COLOR_SGIS, - PIXEL_TEX_GEN_Q_CEILING_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_CEILING_SGIX, - PIXEL_TEX_GEN_Q_ROUND_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_ROUND_SGIX, - PIXEL_TEX_GEN_Q_FLOOR_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_FLOOR_SGIX, - NEAREST_MIPMAP_NEAREST = 0x2700, - LINEAR_MIPMAP_NEAREST = 0x2701, - NEAREST_MIPMAP_LINEAR = 0x2702, - LINEAR_MIPMAP_LINEAR = 0x2703, - LINEAR_CLIPMAP_LINEAR_SGIX = SGIX_clipmap.LINEAR_CLIPMAP_LINEAR_SGIX, - NEAREST_CLIPMAP_NEAREST_SGIX = SGIX_clipmap.NEAREST_CLIPMAP_NEAREST_SGIX, - NEAREST_CLIPMAP_LINEAR_SGIX = SGIX_clipmap.NEAREST_CLIPMAP_LINEAR_SGIX, - LINEAR_CLIPMAP_NEAREST_SGIX = SGIX_clipmap.LINEAR_CLIPMAP_NEAREST_SGIX, - PROXY_TEXTURE_1D = 0x8063, - PROXY_TEXTURE_2D = 0x8064, - PROXY_TEXTURE_3D_EXT = EXT_texture3D.PROXY_TEXTURE_3D_EXT, - DETAIL_TEXTURE_2D_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_2D_SGIS, - PROXY_TEXTURE_4D_SGIS = SGIS_texture4D.PROXY_TEXTURE_4D_SGIS, - CLAMP = 0x2900, - REPEAT = 0x2901, - CLAMP_TO_BORDER_SGIS = SGIS_texture_border_clamp.CLAMP_TO_BORDER_SGIS, - CLAMP_TO_EDGE_SGIS = SGIS_texture_edge_clamp.CLAMP_TO_EDGE_SGIS, - R3_G3_B2 = 0x2A10, - ALPHA4 = 0x803B, - ALPHA8 = 0x803C, - ALPHA12 = 0x803D, - ALPHA16 = 0x803E, - LUMINANCE4 = 0x803F, - LUMINANCE8 = 0x8040, - LUMINANCE12 = 0x8041, - LUMINANCE16 = 0x8042, - LUMINANCE4_ALPHA4 = 0x8043, - LUMINANCE6_ALPHA2 = 0x8044, - LUMINANCE8_ALPHA8 = 0x8045, - LUMINANCE12_ALPHA4 = 0x8046, - LUMINANCE12_ALPHA12 = 0x8047, - LUMINANCE16_ALPHA16 = 0x8048, - INTENSITY = 0x8049, - INTENSITY4 = 0x804A, - INTENSITY8 = 0x804B, - INTENSITY12 = 0x804C, - INTENSITY16 = 0x804D, - RGB4 = 0x804F, - RGB5 = 0x8050, - RGB8 = 0x8051, - RGB10 = 0x8052, - RGB12 = 0x8053, - RGB16 = 0x8054, - RGBA2 = 0x8055, - RGBA4 = 0x8056, - RGB5_A1 = 0x8057, - RGBA8 = 0x8058, - RGB10_A2 = 0x8059, - RGBA12 = 0x805A, - RGBA16 = 0x805B, - RGB2_EXT = EXT_texture.RGB2_EXT, - DUAL_ALPHA4_SGIS = SGIS_texture_select.DUAL_ALPHA4_SGIS, - DUAL_ALPHA8_SGIS = SGIS_texture_select.DUAL_ALPHA8_SGIS, - DUAL_ALPHA12_SGIS = SGIS_texture_select.DUAL_ALPHA12_SGIS, - DUAL_ALPHA16_SGIS = SGIS_texture_select.DUAL_ALPHA16_SGIS, - DUAL_LUMINANCE4_SGIS = SGIS_texture_select.DUAL_LUMINANCE4_SGIS, - DUAL_LUMINANCE8_SGIS = SGIS_texture_select.DUAL_LUMINANCE8_SGIS, - DUAL_LUMINANCE12_SGIS = SGIS_texture_select.DUAL_LUMINANCE12_SGIS, - DUAL_LUMINANCE16_SGIS = SGIS_texture_select.DUAL_LUMINANCE16_SGIS, - DUAL_INTENSITY4_SGIS = SGIS_texture_select.DUAL_INTENSITY4_SGIS, - DUAL_INTENSITY8_SGIS = SGIS_texture_select.DUAL_INTENSITY8_SGIS, - DUAL_INTENSITY12_SGIS = SGIS_texture_select.DUAL_INTENSITY12_SGIS, - DUAL_INTENSITY16_SGIS = SGIS_texture_select.DUAL_INTENSITY16_SGIS, - DUAL_LUMINANCE_ALPHA4_SGIS = SGIS_texture_select.DUAL_LUMINANCE_ALPHA4_SGIS, - DUAL_LUMINANCE_ALPHA8_SGIS = SGIS_texture_select.DUAL_LUMINANCE_ALPHA8_SGIS, - QUAD_ALPHA4_SGIS = SGIS_texture_select.QUAD_ALPHA4_SGIS, - QUAD_ALPHA8_SGIS = SGIS_texture_select.QUAD_ALPHA8_SGIS, - QUAD_LUMINANCE4_SGIS = SGIS_texture_select.QUAD_LUMINANCE4_SGIS, - QUAD_LUMINANCE8_SGIS = SGIS_texture_select.QUAD_LUMINANCE8_SGIS, - QUAD_INTENSITY4_SGIS = SGIS_texture_select.QUAD_INTENSITY4_SGIS, - QUAD_INTENSITY8_SGIS = SGIS_texture_select.QUAD_INTENSITY8_SGIS, - DEPTH_COMPONENT16_SGIX = SGIX_depth_texture.DEPTH_COMPONENT16_SGIX, - DEPTH_COMPONENT24_SGIX = SGIX_depth_texture.DEPTH_COMPONENT24_SGIX, - DEPTH_COMPONENT32_SGIX = SGIX_depth_texture.DEPTH_COMPONENT32_SGIX, - RGB_ICC_SGIX = SGIX_icc_texture.RGB_ICC_SGIX, - RGBA_ICC_SGIX = SGIX_icc_texture.RGBA_ICC_SGIX, - ALPHA_ICC_SGIX = SGIX_icc_texture.ALPHA_ICC_SGIX, - LUMINANCE_ICC_SGIX = SGIX_icc_texture.LUMINANCE_ICC_SGIX, - INTENSITY_ICC_SGIX = SGIX_icc_texture.INTENSITY_ICC_SGIX, - LUMINANCE_ALPHA_ICC_SGIX = SGIX_icc_texture.LUMINANCE_ALPHA_ICC_SGIX, - INTENSITY16_ICC_SGIX = SGIX_icc_texture.INTENSITY16_ICC_SGIX, - V2F = 0x2A20, - V3F = 0x2A21, - C4UB_V2F = 0x2A22, - C4UB_V3F = 0x2A23, - C3F_V3F = 0x2A24, - N3F_V3F = 0x2A25, - C4F_N3F_V3F = 0x2A26, - T2F_V3F = 0x2A27, - T4F_V4F = 0x2A28, - T2F_C4UB_V3F = 0x2A29, - T2F_C3F_V3F = 0x2A2A, - T2F_N3F_V3F = 0x2A2B, - T2F_C4F_N3F_V3F = 0x2A2C, - T4F_C4F_N3F_V4F = 0x2A2D, - CONSTANT_COLOR = 0x8001, - ONE_MINUS_CONSTANT_COLOR = 0x8002, - CONSTANT_ALPHA = 0x8003, - ONE_MINUS_CONSTANT_ALPHA = 0x8004, - BLEND_COLOR = 0x8005, - FUNC_ADD = 0x8006, - MIN = 0x8007, - MAX = 0x8008, - BLEND_EQUATION = 0x8009, - FUNC_SUBTRACT = 0x800A, - FUNC_REVERSE_SUBTRACT = 0x800B, - CONVOLUTION_1D = 0x8010, - CONVOLUTION_2D = 0x8011, - SEPARABLE_2D = 0x8012, - CONVOLUTION_BORDER_MODE = 0x8013, - CONVOLUTION_FILTER_SCALE = 0x8014, - CONVOLUTION_FILTER_BIAS = 0x8015, - REDUCE = 0x8016, - CONVOLUTION_FORMAT = 0x8017, - CONVOLUTION_WIDTH = 0x8018, - CONVOLUTION_HEIGHT = 0x8019, - MAX_CONVOLUTION_WIDTH = 0x801A, - MAX_CONVOLUTION_HEIGHT = 0x801B, - POST_CONVOLUTION_RED_SCALE = 0x801C, - POST_CONVOLUTION_GREEN_SCALE = 0x801D, - POST_CONVOLUTION_BLUE_SCALE = 0x801E, - POST_CONVOLUTION_ALPHA_SCALE = 0x801F, - POST_CONVOLUTION_RED_BIAS = 0x8020, - POST_CONVOLUTION_GREEN_BIAS = 0x8021, - POST_CONVOLUTION_BLUE_BIAS = 0x8022, - POST_CONVOLUTION_ALPHA_BIAS = 0x8023, - HISTOGRAM = 0x8024, - PROXY_HISTOGRAM = 0x8025, - HISTOGRAM_WIDTH = 0x8026, - HISTOGRAM_FORMAT = 0x8027, - HISTOGRAM_RED_SIZE = 0x8028, - HISTOGRAM_GREEN_SIZE = 0x8029, - HISTOGRAM_BLUE_SIZE = 0x802A, - HISTOGRAM_ALPHA_SIZE = 0x802B, - HISTOGRAM_LUMINANCE_SIZE = 0x802C, - HISTOGRAM_SINK = 0x802D, - MINMAX = 0x802E, - MINMAX_FORMAT = 0x802F, - MINMAX_SINK = 0x8030, - TABLE_TOO_LARGE = 0x8031, - UNSIGNED_BYTE_3_3_2 = 0x8032, - UNSIGNED_SHORT_4_4_4_4 = 0x8033, - UNSIGNED_SHORT_5_5_5_1 = 0x8034, - UNSIGNED_INT_8_8_8_8 = 0x8035, - UNSIGNED_INT_10_10_10_2 = 0x8036, - UNSIGNED_BYTE_2_3_3_REV = 0x8362, - UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362, - UNSIGNED_SHORT_5_6_5 = 0x8363, - UNSIGNED_SHORT_5_6_5_EXT = 0x8363, - UNSIGNED_SHORT_5_6_5_REV = 0x8364, - UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364, - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, - UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365, - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, - UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366, - UNSIGNED_INT_8_8_8_8_REV = 0x8367, - UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367, - UNSIGNED_INT_2_10_10_10_REV = 0x8368, - UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368, - POLYGON_OFFSET_EXT = 0x8037, - POLYGON_OFFSET_FACTOR_EXT = 0x8038, - RESCALE_NORMAL = 0x803A, - ALPHA4_EXT = 0x803B, - ALPHA8_EXT = 0x803C, - ALPHA12_EXT = 0x803D, - ALPHA16_EXT = 0x803E, - LUMINANCE4_EXT = 0x803F, - LUMINANCE8_EXT = 0x8040, - LUMINANCE12_EXT = 0x8041, - LUMINANCE16_EXT = 0x8042, - LUMINANCE4_ALPHA4_EXT = 0x8043, - LUMINANCE6_ALPHA2_EXT = 0x8044, - LUMINANCE8_ALPHA8_EXT = 0x8045, - LUMINANCE12_ALPHA4_EXT = 0x8046, - LUMINANCE12_ALPHA12_EXT = 0x8047, - LUMINANCE16_ALPHA16_EXT = 0x8048, - INTENSITY_EXT = 0x8049, - INTENSITY4_EXT = 0x804A, - INTENSITY8_EXT = 0x804B, - INTENSITY12_EXT = 0x804C, - INTENSITY16_EXT = 0x804D, - RGB4_EXT = 0x804F, - RGB5_EXT = 0x8050, - RGB8_EXT = 0x8051, - RGB10_EXT = 0x8052, - RGB12_EXT = 0x8053, - RGB16_EXT = 0x8054, - RGBA2_EXT = 0x8055, - RGBA4_EXT = 0x8056, - RGB5_A1_EXT = 0x8057, - RGBA8_EXT = 0x8058, - RGB10_A2_EXT = 0x8059, - RGBA12_EXT = 0x805A, - RGBA16_EXT = 0x805B, - TEXTURE_RED_SIZE_EXT = 0x805C, - TEXTURE_GREEN_SIZE_EXT = 0x805D, - TEXTURE_BLUE_SIZE_EXT = 0x805E, - TEXTURE_ALPHA_SIZE_EXT = 0x805F, - TEXTURE_LUMINANCE_SIZE_EXT = 0x8060, - TEXTURE_INTENSITY_SIZE_EXT = 0x8061, - PROXY_TEXTURE_1D_EXT = 0x8063, - PROXY_TEXTURE_2D_EXT = 0x8064, - TEXTURE_PRIORITY_EXT = 0x8066, - TEXTURE_RESIDENT_EXT = 0x8067, - TEXTURE_1D_BINDING_EXT = 0x8068, - TEXTURE_2D_BINDING_EXT = 0x8069, - PACK_SKIP_IMAGES = 0x806B, - PACK_IMAGE_HEIGHT = 0x806C, - UNPACK_SKIP_IMAGES = 0x806D, - UNPACK_IMAGE_HEIGHT = 0x806E, - TEXTURE_3D = 0x806F, - PROXY_TEXTURE_3D = 0x8070, - TEXTURE_DEPTH = 0x8071, - TEXTURE_WRAP_R = 0x8072, - MAX_3D_TEXTURE_SIZE = 0x8073, - VERTEX_ARRAY_EXT = 0x8074, - NORMAL_ARRAY_EXT = 0x8075, - COLOR_ARRAY_EXT = 0x8076, - INDEX_ARRAY_EXT = 0x8077, - TEXTURE_COORD_ARRAY_EXT = 0x8078, - EDGE_FLAG_ARRAY_EXT = 0x8079, - VERTEX_ARRAY_SIZE_EXT = 0x807A, - VERTEX_ARRAY_TYPE_EXT = 0x807B, - VERTEX_ARRAY_STRIDE_EXT = 0x807C, - NORMAL_ARRAY_TYPE_EXT = 0x807E, - NORMAL_ARRAY_STRIDE_EXT = 0x807F, - COLOR_ARRAY_SIZE_EXT = 0x8081, - COLOR_ARRAY_TYPE_EXT = 0x8082, - COLOR_ARRAY_STRIDE_EXT = 0x8083, - INDEX_ARRAY_TYPE_EXT = 0x8085, - INDEX_ARRAY_STRIDE_EXT = 0x8086, - TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, - TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, - TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, - EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, - VERTEX_ARRAY_POINTER_EXT = 0x808E, - NORMAL_ARRAY_POINTER_EXT = 0x808F, - COLOR_ARRAY_POINTER_EXT = 0x8090, - INDEX_ARRAY_POINTER_EXT = 0x8091, - TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, - EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, - MULTISAMPLE = 0x809D, - MULTISAMPLE_ARB = 0x809D, - SAMPLE_ALPHA_TO_COVERAGE = 0x809E, - SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E, - SAMPLE_ALPHA_TO_ONE = 0x809F, - SAMPLE_ALPHA_TO_ONE_ARB = 0x809F, - SAMPLE_COVERAGE = 0x80A0, - SAMPLE_COVERAGE_ARB = 0x80A0, - SAMPLE_BUFFERS = 0x80A8, - SAMPLE_BUFFERS_ARB = 0x80A8, - SAMPLES = 0x80A9, - SAMPLES_ARB = 0x80A9, - SAMPLE_COVERAGE_VALUE = 0x80AA, - SAMPLE_COVERAGE_VALUE_ARB = 0x80AA, - SAMPLE_COVERAGE_INVERT = 0x80AB, - SAMPLE_COVERAGE_INVERT_ARB = 0x80AB, - COLOR_MATRIX = 0x80B1, - COLOR_MATRIX_STACK_DEPTH = 0x80B2, - MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, - POST_COLOR_MATRIX_RED_SCALE = 0x80B4, - POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, - POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, - POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, - POST_COLOR_MATRIX_RED_BIAS = 0x80B8, - POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, - POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, - POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, - COLOR_TABLE = 0x80D0, - POST_CONVOLUTION_COLOR_TABLE = 0x80D1, - POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, - PROXY_COLOR_TABLE = 0x80D3, - PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, - PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, - COLOR_TABLE_SCALE = 0x80D6, - COLOR_TABLE_BIAS = 0x80D7, - COLOR_TABLE_FORMAT = 0x80D8, - COLOR_TABLE_WIDTH = 0x80D9, - COLOR_TABLE_RED_SIZE = 0x80DA, - COLOR_TABLE_GREEN_SIZE = 0x80DB, - COLOR_TABLE_BLUE_SIZE = 0x80DC, - COLOR_TABLE_ALPHA_SIZE = 0x80DD, - COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, - COLOR_TABLE_INTENSITY_SIZE = 0x80DF, - BGR = 0x80E0, - BGR_EXT = 0x80E0, - BGRA = 0x80E1, - BGRA_EXT = 0x80E1, - MAX_ELEMENTS_VERTICES = 0x80E8, - MAX_ELEMENTS_INDICES = 0x80E9, - POINT_SIZE_MIN = 0x8126, - POINT_SIZE_MIN_ARB = 0x8126, - POINT_SIZE_MIN_EXT = 0x8126, - POINT_SIZE_MAX = 0x8127, - POINT_SIZE_MAX_ARB = 0x8127, - POINT_SIZE_MAX_EXT = 0x8127, - POINT_FADE_THRESHOLD_SIZE = 0x8128, - POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128, - POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, - POINT_DISTANCE_ATTENUATION = 0x8129, - POINT_DISTANCE_ATTENUATION_ARB = 0x8129, - DISTANCE_ATTENUATION_EXT = 0x8129, - CLAMP_TO_BORDER = 0x812D, - CLAMP_TO_BORDER_ARB = 0x812D, - CLAMP_TO_EDGE = 0x812F, - TEXTURE_MIN_LOD = 0x813A, - TEXTURE_MAX_LOD = 0x813B, - TEXTURE_BASE_LEVEL = 0x813C, - TEXTURE_MAX_LEVEL = 0x813D, - SPRITE_AXIAL_SGIX = 0x814C, - SPRITE_OBJECT_ALIGNED_SGIX = 0x814D, - SPRITE_EYE_ALIGNED_SGIX = 0x814E, - IGNORE_BORDER_HP = 0x8150, - CONSTANT_BORDER = 0x8151, - CONSTANT_BORDER_HP = 0x8151, - REPLICATE_BORDER = 0x8153, - REPLICATE_BORDER_HP = 0x8153, - CONVOLUTION_BORDER_COLOR = 0x8154, - CONVOLUTION_BORDER_COLOR_HP = 0x8154, - GENERATE_MIPMAP = 0x8191, - GENERATE_MIPMAP_HINT = 0x8192, - MAX_DEFORMATION_ORDER_SGIX = 0x8197, - DEPTH_COMPONENT16 = 0x81A5, - DEPTH_COMPONENT24 = 0x81A6, - DEPTH_COMPONENT32 = 0x81A7, - TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF, - LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8, - SINGLE_COLOR_EXT = 0x81F9, - SEPARATE_SPECULAR_COLOR_EXT = 0x81FA, - PIXEL_TRANSFORM_2D_EXT = 0x8330, - PIXEL_MAG_FILTER_EXT = 0x8331, - PIXEL_MIN_FILTER_EXT = 0x8332, - PIXEL_CUBIC_WEIGHT_EXT = 0x8333, - CUBIC_EXT = 0x8334, - AVERAGE_EXT = 0x8335, - PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336, - MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337, - PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338, - PIXEL_GROUP_COLOR_SGIS = 0x8356, - FOG_FACTOR_TO_ALPHA_SGIX = 0x836F, - COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0, - COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1, - COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2, - COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3, - PARALLEL_ARRAYS_INTEL = 0x83F4, - VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5, - NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6, - COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7, - TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8, - CURRENT_RASTER_NORMAL_SGIX = 0x8406, - TEXTURE0 = 0x84C0, - TEXTURE1 = 0x84C1, - TEXTURE2 = 0x84C2, - TEXTURE3 = 0x84C3, - TEXTURE4 = 0x84C4, - TEXTURE5 = 0x84C5, - TEXTURE6 = 0x84C6, - TEXTURE7 = 0x84C7, - TEXTURE8 = 0x84C8, - TEXTURE9 = 0x84C9, - TEXTURE10 = 0x84CA, - TEXTURE11 = 0x84CB, - TEXTURE12 = 0x84CC, - TEXTURE13 = 0x84CD, - TEXTURE14 = 0x84CE, - TEXTURE15 = 0x84CF, - TEXTURE16 = 0x84D0, - TEXTURE17 = 0x84D1, - TEXTURE18 = 0x84D2, - TEXTURE19 = 0x84D3, - TEXTURE20 = 0x84D4, - TEXTURE21 = 0x84D5, - TEXTURE22 = 0x84D6, - TEXTURE23 = 0x84D7, - TEXTURE24 = 0x84D8, - TEXTURE25 = 0x84D9, - TEXTURE26 = 0x84DA, - TEXTURE27 = 0x84DB, - TEXTURE28 = 0x84DC, - TEXTURE29 = 0x84DD, - TEXTURE30 = 0x84DE, - TEXTURE31 = 0x84DF, - ACTIVE_TEXTURE = 0x84E0, - CLIENT_ACTIVE_TEXTURE = 0x84E1, - MAX_TEXTURE_UNITS = 0x84E2, - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3, - TRANSPOSE_PROJECTION_MATRIX = 0x84E4, - TRANSPOSE_TEXTURE_MATRIX = 0x84E5, - TRANSPOSE_COLOR_MATRIX = 0x84E6, - MULTISAMPLE_BIT = 0x20000000, - NORMAL_MAP = 0x8511, - REFLECTION_MAP = 0x8512, - TEXTURE_CUBE_MAP = 0x8513, - TEXTURE_BINDING_CUBE_MAP = 0x8514, - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515, - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516, - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517, - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518, - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519, - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A, - PROXY_TEXTURE_CUBE_MAP = 0x851B, - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C, - COMPRESSED_ALPHA = 0x84E9, - COMPRESSED_LUMINANCE = 0x84EA, - COMPRESSED_LUMINANCE_ALPHA = 0x84EB, - COMPRESSED_INTENSITY = 0x84EC, - COMPRESSED_RGB = 0x84ED, - COMPRESSED_RGBA = 0x84EE, - TEXTURE_COMPRESSION_HINT = 0x84EF, - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0, - TEXTURE_COMPRESSED = 0x86A1, - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2, - COMPRESSED_TEXTURE_FORMATS = 0x86A3, - COMBINE = 0x8570, - COMBINE_RGB = 0x8571, - COMBINE_ALPHA = 0x8572, - SOURCE0_RGB = 0x8580, - SOURCE1_RGB = 0x8581, - SOURCE2_RGB = 0x8582, - SOURCE0_ALPHA = 0x8588, - SOURCE1_ALPHA = 0x8589, - SOURCE2_ALPHA = 0x858A, - OPERAND0_RGB = 0x8590, - OPERAND1_RGB = 0x8591, - OPERAND2_RGB = 0x8592, - OPERAND0_ALPHA = 0x8598, - OPERAND1_ALPHA = 0x8599, - OPERAND2_ALPHA = 0x859A, - RGB_SCALE = 0x8573, - ADD_SIGNED = 0x8574, - INTERPOLATE = 0x8575, - SUBTRACT = 0x84E7, - CONSTANT = 0x8576, - PRIMARY_COLOR = 0x8577, - PREVIOUS = 0x8578, - DOT3_RGB = 0x86AE, - DOT3_RGBA = 0x86AF, - BLEND_DST_RGB = 0x80C8, - BLEND_SRC_RGB = 0x80C9, - BLEND_DST_ALPHA = 0x80CA, - BLEND_SRC_ALPHA = 0x80CB, - MIRRORED_REPEAT = 0x8370, - FOG_COORDINATE_SOURCE = 0x8450, - FOG_COORDINATE = 0x8451, - FRAGMENT_DEPTH = 0x8452, - CURRENT_FOG_COORDINATE = 0x8453, - FOG_COORDINATE_ARRAY_TYPE = 0x8454, - FOG_COORDINATE_ARRAY_STRIDE = 0x8455, - FOG_COORDINATE_ARRAY_POINTER = 0x8456, - FOG_COORDINATE_ARRAY = 0x8457, - COLOR_SUM = 0x8458, - CURRENT_SECONDARY_COLOR = 0x8459, - SECONDARY_COLOR_ARRAY_SIZE = 0x845A, - SECONDARY_COLOR_ARRAY_TYPE = 0x845B, - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C, - SECONDARY_COLOR_ARRAY_POINTER = 0x845D, - SECONDARY_COLOR_ARRAY = 0x845E, - MAX_TEXTURE_LOD_BIAS = 0x84FD, - TEXTURE_FILTER_CONTROL = 0x8500, - TEXTURE_LOD_BIAS = 0x8501, - INCR_WRAP = 0x8507, - DECR_WRAP = 0x8508, - TEXTURE_DEPTH_SIZE = 0x884A, - DEPTH_TEXTURE_MODE = 0x884B, - TEXTURE_COMPARE_MODE = 0x884C, - TEXTURE_COMPARE_FUNC = 0x884D, - COMPARE_R_TO_TEXTURE = 0x884E, - BUFFER_SIZE = 0x8764, - BUFFER_USAGE = 0x8765, - QUERY_COUNTER_BITS = 0x8864, - CURRENT_QUERY = 0x8865, - QUERY_RESULT = 0x8866, - QUERY_RESULT_AVAILABLE = 0x8867, - ARRAY_BUFFER = 0x8892, - ELEMENT_ARRAY_BUFFER = 0x8893, - ARRAY_BUFFER_BINDING = 0x8894, - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895, - VERTEX_ARRAY_BUFFER_BINDING = 0x8896, - NORMAL_ARRAY_BUFFER_BINDING = 0x8897, - COLOR_ARRAY_BUFFER_BINDING = 0x8898, - INDEX_ARRAY_BUFFER_BINDING = 0x8899, - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A, - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B, - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C, - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D, - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E, - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F, - READ_ONLY = 0x88B8, - WRITE_ONLY = 0x88B9, - READ_WRITE = 0x88BA, - BUFFER_ACCESS = 0x88BB, - BUFFER_MAPPED = 0x88BC, - BUFFER_MAP_POINTER = 0x88BD, - STREAM_DRAW = 0x88E0, - STREAM_READ = 0x88E1, - STREAM_COPY = 0x88E2, - STATIC_DRAW = 0x88E4, - STATIC_READ = 0x88E5, - STATIC_COPY = 0x88E6, - DYNAMIC_DRAW = 0x88E8, - DYNAMIC_READ = 0x88E9, - DYNAMIC_COPY = 0x88EA, - SAMPLES_PASSED = 0x8914, - FOG_COORD_SRC = VERSION_1_4.FOG_COORDINATE_SOURCE, - FOG_COORD = VERSION_1_4.FOG_COORDINATE, - CURRENT_FOG_COORD = VERSION_1_4.CURRENT_FOG_COORDINATE, - FOG_COORD_ARRAY_TYPE = VERSION_1_4.FOG_COORDINATE_ARRAY_TYPE, - FOG_COORD_ARRAY_STRIDE = VERSION_1_4.FOG_COORDINATE_ARRAY_STRIDE, - FOG_COORD_ARRAY_POINTER = VERSION_1_4.FOG_COORDINATE_ARRAY_POINTER, - FOG_COORD_ARRAY = VERSION_1_4.FOG_COORDINATE_ARRAY, - FOG_COORD_ARRAY_BUFFER_BINDING = VERSION_1_5.FOG_COORDINATE_ARRAY_BUFFER_BINDING, - SRC0_RGB = VERSION_1_3.SOURCE0_RGB, - SRC1_RGB = VERSION_1_3.SOURCE1_RGB, - SRC2_RGB = VERSION_1_3.SOURCE2_RGB, - SRC0_ALPHA = VERSION_1_3.SOURCE0_ALPHA, - SRC1_ALPHA = VERSION_1_3.SOURCE1_ALPHA, - SRC2_ALPHA = VERSION_1_3.SOURCE2_ALPHA, - BLEND_EQUATION_RGB = ARB_imaging.BLEND_EQUATION, - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622, - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623, - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624, - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625, - CURRENT_VERTEX_ATTRIB = 0x8626, - VERTEX_PROGRAM_POINT_SIZE = 0x8642, - VERTEX_PROGRAM_TWO_SIDE = 0x8643, - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645, - STENCIL_BACK_FUNC = 0x8800, - STENCIL_BACK_FAIL = 0x8801, - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802, - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803, - MAX_DRAW_BUFFERS = 0x8824, - DRAW_BUFFER0 = 0x8825, - DRAW_BUFFER1 = 0x8826, - DRAW_BUFFER2 = 0x8827, - DRAW_BUFFER3 = 0x8828, - DRAW_BUFFER4 = 0x8829, - DRAW_BUFFER5 = 0x882A, - DRAW_BUFFER6 = 0x882B, - DRAW_BUFFER7 = 0x882C, - DRAW_BUFFER8 = 0x882D, - DRAW_BUFFER9 = 0x882E, - DRAW_BUFFER10 = 0x882F, - DRAW_BUFFER11 = 0x8830, - DRAW_BUFFER12 = 0x8831, - DRAW_BUFFER13 = 0x8832, - DRAW_BUFFER14 = 0x8833, - DRAW_BUFFER15 = 0x8834, - BLEND_EQUATION_ALPHA = 0x883D, - POINT_SPRITE = 0x8861, - COORD_REPLACE = 0x8862, - MAX_VERTEX_ATTRIBS = 0x8869, - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A, - MAX_TEXTURE_COORDS = 0x8871, - MAX_TEXTURE_IMAGE_UNITS = 0x8872, - FRAGMENT_SHADER = 0x8B30, - VERTEX_SHADER = 0x8B31, - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49, - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A, - MAX_VARYING_FLOATS = 0x8B4B, - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C, - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D, - SHADER_TYPE = 0x8B4F, - FLOAT_VEC2 = 0x8B50, - FLOAT_VEC3 = 0x8B51, - FLOAT_VEC4 = 0x8B52, - INT_VEC2 = 0x8B53, - INT_VEC3 = 0x8B54, - INT_VEC4 = 0x8B55, - BOOL = 0x8B56, - BOOL_VEC2 = 0x8B57, - BOOL_VEC3 = 0x8B58, - BOOL_VEC4 = 0x8B59, - FLOAT_MAT2 = 0x8B5A, - FLOAT_MAT3 = 0x8B5B, - FLOAT_MAT4 = 0x8B5C, - SAMPLER_1D = 0x8B5D, - SAMPLER_2D = 0x8B5E, - SAMPLER_3D = 0x8B5F, - SAMPLER_CUBE = 0x8B60, - SAMPLER_1D_SHADOW = 0x8B61, - SAMPLER_2D_SHADOW = 0x8B62, - DELETE_STATUS = 0x8B80, - COMPILE_STATUS = 0x8B81, - LINK_STATUS = 0x8B82, - VALIDATE_STATUS = 0x8B83, - INFO_LOG_LENGTH = 0x8B84, - ATTACHED_SHADERS = 0x8B85, - ACTIVE_UNIFORMS = 0x8B86, - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, - SHADER_SOURCE_LENGTH = 0x8B88, - ACTIVE_ATTRIBUTES = 0x8B89, - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B, - SHADING_LANGUAGE_VERSION = 0x8B8C, - CURRENT_PROGRAM = 0x8B8D, - POINT_SPRITE_COORD_ORIGIN = 0x8CA0, - LOWER_LEFT = 0x8CA1, - UPPER_LEFT = 0x8CA2, - STENCIL_BACK_REF = 0x8CA3, - STENCIL_BACK_VALUE_MASK = 0x8CA4, - STENCIL_BACK_WRITEMASK = 0x8CA5, - CURRENT_RASTER_SECONDARY_COLOR = 0x845F, - PIXEL_PACK_BUFFER = 0x88EB, - PIXEL_UNPACK_BUFFER = 0x88EC, - PIXEL_PACK_BUFFER_BINDING = 0x88ED, - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF, - FLOAT_MAT2x3 = 0x8B65, - FLOAT_MAT2x4 = 0x8B66, - FLOAT_MAT3x2 = 0x8B67, - FLOAT_MAT3x4 = 0x8B68, - FLOAT_MAT4x2 = 0x8B69, - FLOAT_MAT4x3 = 0x8B6A, - SRGB = 0x8C40, - SRGB8 = 0x8C41, - SRGB_ALPHA = 0x8C42, - SRGB8_ALPHA8 = 0x8C43, - SLUMINANCE_ALPHA = 0x8C44, - SLUMINANCE8_ALPHA8 = 0x8C45, - SLUMINANCE = 0x8C46, - SLUMINANCE8 = 0x8C47, - COMPRESSED_SRGB = 0x8C48, - COMPRESSED_SRGB_ALPHA = 0x8C49, - COMPRESSED_SLUMINANCE = 0x8C4A, - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B, - TEXTURE0_ARB = 0x84C0, - TEXTURE1_ARB = 0x84C1, - TEXTURE2_ARB = 0x84C2, - TEXTURE3_ARB = 0x84C3, - TEXTURE4_ARB = 0x84C4, - TEXTURE5_ARB = 0x84C5, - TEXTURE6_ARB = 0x84C6, - TEXTURE7_ARB = 0x84C7, - TEXTURE8_ARB = 0x84C8, - TEXTURE9_ARB = 0x84C9, - TEXTURE10_ARB = 0x84CA, - TEXTURE11_ARB = 0x84CB, - TEXTURE12_ARB = 0x84CC, - TEXTURE13_ARB = 0x84CD, - TEXTURE14_ARB = 0x84CE, - TEXTURE15_ARB = 0x84CF, - TEXTURE16_ARB = 0x84D0, - TEXTURE17_ARB = 0x84D1, - TEXTURE18_ARB = 0x84D2, - TEXTURE19_ARB = 0x84D3, - TEXTURE20_ARB = 0x84D4, - TEXTURE21_ARB = 0x84D5, - TEXTURE22_ARB = 0x84D6, - TEXTURE23_ARB = 0x84D7, - TEXTURE24_ARB = 0x84D8, - TEXTURE25_ARB = 0x84D9, - TEXTURE26_ARB = 0x84DA, - TEXTURE27_ARB = 0x84DB, - TEXTURE28_ARB = 0x84DC, - TEXTURE29_ARB = 0x84DD, - TEXTURE30_ARB = 0x84DE, - TEXTURE31_ARB = 0x84DF, - ACTIVE_TEXTURE_ARB = 0x84E0, - CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1, - MAX_TEXTURE_UNITS_ARB = 0x84E2, - TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3, - TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4, - TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5, - TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6, - MULTISAMPLE_BIT_ARB = 0x20000000, - NORMAL_MAP_ARB = 0x8511, - REFLECTION_MAP_ARB = 0x8512, - TEXTURE_CUBE_MAP_ARB = 0x8513, - TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514, - TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515, - TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516, - TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517, - TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518, - TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519, - TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A, - PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B, - MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C, - COMPRESSED_ALPHA_ARB = 0x84E9, - COMPRESSED_LUMINANCE_ARB = 0x84EA, - COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB, - COMPRESSED_INTENSITY_ARB = 0x84EC, - COMPRESSED_RGB_ARB = 0x84ED, - COMPRESSED_RGBA_ARB = 0x84EE, - TEXTURE_COMPRESSION_HINT_ARB = 0x84EF, - TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0, - TEXTURE_COMPRESSED_ARB = 0x86A1, - NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2, - COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3, - MAX_VERTEX_UNITS_ARB = 0x86A4, - ACTIVE_VERTEX_UNITS_ARB = 0x86A5, - WEIGHT_SUM_UNITY_ARB = 0x86A6, - VERTEX_BLEND_ARB = 0x86A7, - CURRENT_WEIGHT_ARB = 0x86A8, - WEIGHT_ARRAY_TYPE_ARB = 0x86A9, - WEIGHT_ARRAY_STRIDE_ARB = 0x86AA, - WEIGHT_ARRAY_SIZE_ARB = 0x86AB, - WEIGHT_ARRAY_POINTER_ARB = 0x86AC, - WEIGHT_ARRAY_ARB = 0x86AD, - MODELVIEW0_ARB = 0x1700, - MODELVIEW1_ARB = 0x850A, - MODELVIEW2_ARB = 0x8722, - MODELVIEW3_ARB = 0x8723, - MODELVIEW4_ARB = 0x8724, - MODELVIEW5_ARB = 0x8725, - MODELVIEW6_ARB = 0x8726, - MODELVIEW7_ARB = 0x8727, - MODELVIEW8_ARB = 0x8728, - MODELVIEW9_ARB = 0x8729, - MODELVIEW10_ARB = 0x872A, - MODELVIEW11_ARB = 0x872B, - MODELVIEW12_ARB = 0x872C, - MODELVIEW13_ARB = 0x872D, - MODELVIEW14_ARB = 0x872E, - MODELVIEW15_ARB = 0x872F, - MODELVIEW16_ARB = 0x8730, - MODELVIEW17_ARB = 0x8731, - MODELVIEW18_ARB = 0x8732, - MODELVIEW19_ARB = 0x8733, - MODELVIEW20_ARB = 0x8734, - MODELVIEW21_ARB = 0x8735, - MODELVIEW22_ARB = 0x8736, - MODELVIEW23_ARB = 0x8737, - MODELVIEW24_ARB = 0x8738, - MODELVIEW25_ARB = 0x8739, - MODELVIEW26_ARB = 0x873A, - MODELVIEW27_ARB = 0x873B, - MODELVIEW28_ARB = 0x873C, - MODELVIEW29_ARB = 0x873D, - MODELVIEW30_ARB = 0x873E, - MODELVIEW31_ARB = 0x873F, - MATRIX_PALETTE_ARB = 0x8840, - MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841, - MAX_PALETTE_MATRICES_ARB = 0x8842, - CURRENT_PALETTE_MATRIX_ARB = 0x8843, - MATRIX_INDEX_ARRAY_ARB = 0x8844, - CURRENT_MATRIX_INDEX_ARB = 0x8845, - MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846, - MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847, - MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848, - MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849, - COMBINE_ARB = 0x8570, - COMBINE_RGB_ARB = 0x8571, - COMBINE_ALPHA_ARB = 0x8572, - SOURCE0_RGB_ARB = 0x8580, - SOURCE1_RGB_ARB = 0x8581, - SOURCE2_RGB_ARB = 0x8582, - SOURCE0_ALPHA_ARB = 0x8588, - SOURCE1_ALPHA_ARB = 0x8589, - SOURCE2_ALPHA_ARB = 0x858A, - OPERAND0_RGB_ARB = 0x8590, - OPERAND1_RGB_ARB = 0x8591, - OPERAND2_RGB_ARB = 0x8592, - OPERAND0_ALPHA_ARB = 0x8598, - OPERAND1_ALPHA_ARB = 0x8599, - OPERAND2_ALPHA_ARB = 0x859A, - RGB_SCALE_ARB = 0x8573, - ADD_SIGNED_ARB = 0x8574, - INTERPOLATE_ARB = 0x8575, - SUBTRACT_ARB = 0x84E7, - CONSTANT_ARB = 0x8576, - PRIMARY_COLOR_ARB = 0x8577, - PREVIOUS_ARB = 0x8578, - DOT3_RGB_ARB = 0x86AE, - DOT3_RGBA_ARB = 0x86AF, - MIRRORED_REPEAT_ARB = 0x8370, - DEPTH_COMPONENT16_ARB = 0x81A5, - DEPTH_COMPONENT24_ARB = 0x81A6, - DEPTH_COMPONENT32_ARB = 0x81A7, - TEXTURE_DEPTH_SIZE_ARB = 0x884A, - DEPTH_TEXTURE_MODE_ARB = 0x884B, - TEXTURE_COMPARE_MODE_ARB = 0x884C, - TEXTURE_COMPARE_FUNC_ARB = 0x884D, - COMPARE_R_TO_TEXTURE_ARB = 0x884E, - TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF, - COLOR_SUM_ARB = 0x8458, - VERTEX_PROGRAM_ARB = 0x8620, - VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622, - VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623, - VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624, - VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625, - CURRENT_VERTEX_ATTRIB_ARB = 0x8626, - PROGRAM_LENGTH_ARB = 0x8627, - PROGRAM_STRING_ARB = 0x8628, - MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E, - MAX_PROGRAM_MATRICES_ARB = 0x862F, - CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640, - CURRENT_MATRIX_ARB = 0x8641, - VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642, - VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643, - VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645, - PROGRAM_ERROR_POSITION_ARB = 0x864B, - PROGRAM_BINDING_ARB = 0x8677, - MAX_VERTEX_ATTRIBS_ARB = 0x8869, - VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A, - PROGRAM_ERROR_STRING_ARB = 0x8874, - PROGRAM_FORMAT_ASCII_ARB = 0x8875, - PROGRAM_FORMAT_ARB = 0x8876, - PROGRAM_INSTRUCTIONS_ARB = 0x88A0, - MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1, - PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2, - MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3, - PROGRAM_TEMPORARIES_ARB = 0x88A4, - MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5, - PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6, - MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7, - PROGRAM_PARAMETERS_ARB = 0x88A8, - MAX_PROGRAM_PARAMETERS_ARB = 0x88A9, - PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA, - MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB, - PROGRAM_ATTRIBS_ARB = 0x88AC, - MAX_PROGRAM_ATTRIBS_ARB = 0x88AD, - PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE, - MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF, - PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0, - MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1, - PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2, - MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3, - MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4, - MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5, - PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6, - TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7, - MATRIX0_ARB = 0x88C0, - MATRIX1_ARB = 0x88C1, - MATRIX2_ARB = 0x88C2, - MATRIX3_ARB = 0x88C3, - MATRIX4_ARB = 0x88C4, - MATRIX5_ARB = 0x88C5, - MATRIX6_ARB = 0x88C6, - MATRIX7_ARB = 0x88C7, - MATRIX8_ARB = 0x88C8, - MATRIX9_ARB = 0x88C9, - MATRIX10_ARB = 0x88CA, - MATRIX11_ARB = 0x88CB, - MATRIX12_ARB = 0x88CC, - MATRIX13_ARB = 0x88CD, - MATRIX14_ARB = 0x88CE, - MATRIX15_ARB = 0x88CF, - MATRIX16_ARB = 0x88D0, - MATRIX17_ARB = 0x88D1, - MATRIX18_ARB = 0x88D2, - MATRIX19_ARB = 0x88D3, - MATRIX20_ARB = 0x88D4, - MATRIX21_ARB = 0x88D5, - MATRIX22_ARB = 0x88D6, - MATRIX23_ARB = 0x88D7, - MATRIX24_ARB = 0x88D8, - MATRIX25_ARB = 0x88D9, - MATRIX26_ARB = 0x88DA, - MATRIX27_ARB = 0x88DB, - MATRIX28_ARB = 0x88DC, - MATRIX29_ARB = 0x88DD, - MATRIX30_ARB = 0x88DE, - MATRIX31_ARB = 0x88DF, - FRAGMENT_PROGRAM_ARB = 0x8804, - PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805, - PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806, - PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807, - PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808, - PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809, - PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A, - MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B, - MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C, - MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D, - MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E, - MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F, - MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810, - MAX_TEXTURE_COORDS_ARB = 0x8871, - MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872, - BUFFER_SIZE_ARB = 0x8764, - BUFFER_USAGE_ARB = 0x8765, - ARRAY_BUFFER_ARB = 0x8892, - ELEMENT_ARRAY_BUFFER_ARB = 0x8893, - ARRAY_BUFFER_BINDING_ARB = 0x8894, - ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895, - VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896, - NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897, - COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898, - INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899, - TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A, - EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B, - SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C, - FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D, - WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E, - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F, - READ_ONLY_ARB = 0x88B8, - WRITE_ONLY_ARB = 0x88B9, - READ_WRITE_ARB = 0x88BA, - BUFFER_ACCESS_ARB = 0x88BB, - BUFFER_MAPPED_ARB = 0x88BC, - BUFFER_MAP_POINTER_ARB = 0x88BD, - STREAM_DRAW_ARB = 0x88E0, - STREAM_READ_ARB = 0x88E1, - STREAM_COPY_ARB = 0x88E2, - STATIC_DRAW_ARB = 0x88E4, - STATIC_READ_ARB = 0x88E5, - STATIC_COPY_ARB = 0x88E6, - DYNAMIC_DRAW_ARB = 0x88E8, - DYNAMIC_READ_ARB = 0x88E9, - DYNAMIC_COPY_ARB = 0x88EA, - QUERY_COUNTER_BITS_ARB = 0x8864, - CURRENT_QUERY_ARB = 0x8865, - QUERY_RESULT_ARB = 0x8866, - QUERY_RESULT_AVAILABLE_ARB = 0x8867, - SAMPLES_PASSED_ARB = 0x8914, - PROGRAM_OBJECT_ARB = 0x8B40, - SHADER_OBJECT_ARB = 0x8B48, - OBJECT_TYPE_ARB = 0x8B4E, - OBJECT_SUBTYPE_ARB = 0x8B4F, - FLOAT_VEC2_ARB = 0x8B50, - FLOAT_VEC3_ARB = 0x8B51, - FLOAT_VEC4_ARB = 0x8B52, - INT_VEC2_ARB = 0x8B53, - INT_VEC3_ARB = 0x8B54, - INT_VEC4_ARB = 0x8B55, - BOOL_ARB = 0x8B56, - BOOL_VEC2_ARB = 0x8B57, - BOOL_VEC3_ARB = 0x8B58, - BOOL_VEC4_ARB = 0x8B59, - FLOAT_MAT2_ARB = 0x8B5A, - FLOAT_MAT3_ARB = 0x8B5B, - FLOAT_MAT4_ARB = 0x8B5C, - SAMPLER_1D_ARB = 0x8B5D, - SAMPLER_2D_ARB = 0x8B5E, - SAMPLER_3D_ARB = 0x8B5F, - SAMPLER_CUBE_ARB = 0x8B60, - SAMPLER_1D_SHADOW_ARB = 0x8B61, - SAMPLER_2D_SHADOW_ARB = 0x8B62, - SAMPLER_2D_RECT_ARB = 0x8B63, - SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64, - OBJECT_DELETE_STATUS_ARB = 0x8B80, - OBJECT_COMPILE_STATUS_ARB = 0x8B81, - OBJECT_LINK_STATUS_ARB = 0x8B82, - OBJECT_VALIDATE_STATUS_ARB = 0x8B83, - OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84, - OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85, - OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86, - OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87, - OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88, - VERTEX_SHADER_ARB = 0x8B31, - MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A, - MAX_VARYING_FLOATS_ARB = 0x8B4B, - MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C, - MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D, - OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89, - OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A, - FRAGMENT_SHADER_ARB = 0x8B30, - MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49, - FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B, - SHADING_LANGUAGE_VERSION_ARB = 0x8B8C, - POINT_SPRITE_ARB = 0x8861, - COORD_REPLACE_ARB = 0x8862, - MAX_DRAW_BUFFERS_ARB = 0x8824, - DRAW_BUFFER0_ARB = 0x8825, - DRAW_BUFFER1_ARB = 0x8826, - DRAW_BUFFER2_ARB = 0x8827, - DRAW_BUFFER3_ARB = 0x8828, - DRAW_BUFFER4_ARB = 0x8829, - DRAW_BUFFER5_ARB = 0x882A, - DRAW_BUFFER6_ARB = 0x882B, - DRAW_BUFFER7_ARB = 0x882C, - DRAW_BUFFER8_ARB = 0x882D, - DRAW_BUFFER9_ARB = 0x882E, - DRAW_BUFFER10_ARB = 0x882F, - DRAW_BUFFER11_ARB = 0x8830, - DRAW_BUFFER12_ARB = 0x8831, - DRAW_BUFFER13_ARB = 0x8832, - DRAW_BUFFER14_ARB = 0x8833, - DRAW_BUFFER15_ARB = 0x8834, - TEXTURE_RECTANGLE_ARB = 0x84F5, - TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6, - PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7, - MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8, - RGBA_FLOAT_MODE_ARB = 0x8820, - CLAMP_VERTEX_COLOR_ARB = 0x891A, - CLAMP_FRAGMENT_COLOR_ARB = 0x891B, - CLAMP_READ_COLOR_ARB = 0x891C, - FIXED_ONLY_ARB = 0x891D, - HALF_FLOAT_ARB = 0x140B, - TEXTURE_RED_TYPE_ARB = 0x8C10, - TEXTURE_GREEN_TYPE_ARB = 0x8C11, - TEXTURE_BLUE_TYPE_ARB = 0x8C12, - TEXTURE_ALPHA_TYPE_ARB = 0x8C13, - TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14, - TEXTURE_INTENSITY_TYPE_ARB = 0x8C15, - TEXTURE_DEPTH_TYPE_ARB = 0x8C16, - UNSIGNED_NORMALIZED_ARB = 0x8C17, - RGBA32F_ARB = 0x8814, - RGB32F_ARB = 0x8815, - ALPHA32F_ARB = 0x8816, - INTENSITY32F_ARB = 0x8817, - LUMINANCE32F_ARB = 0x8818, - LUMINANCE_ALPHA32F_ARB = 0x8819, - RGBA16F_ARB = 0x881A, - RGB16F_ARB = 0x881B, - ALPHA16F_ARB = 0x881C, - INTENSITY16F_ARB = 0x881D, - LUMINANCE16F_ARB = 0x881E, - LUMINANCE_ALPHA16F_ARB = 0x881F, - PIXEL_PACK_BUFFER_ARB = 0x88EB, - PIXEL_UNPACK_BUFFER_ARB = 0x88EC, - PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED, - PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF, - IMAGE_SCALE_X_HP = 0x8155, - IMAGE_SCALE_Y_HP = 0x8156, - IMAGE_TRANSLATE_X_HP = 0x8157, - IMAGE_TRANSLATE_Y_HP = 0x8158, - IMAGE_ROTATE_ANGLE_HP = 0x8159, - IMAGE_ROTATE_ORIGIN_X_HP = 0x815A, - IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B, - IMAGE_MAG_FILTER_HP = 0x815C, - IMAGE_MIN_FILTER_HP = 0x815D, - IMAGE_CUBIC_WEIGHT_HP = 0x815E, - CUBIC_HP = 0x815F, - AVERAGE_HP = 0x8160, - IMAGE_TRANSFORM_2D_HP = 0x8161, - POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162, - PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163, - VERTEX_DATA_HINT_PGI = 0x1A22A, - VERTEX_CONSISTENT_HINT_PGI = 0x1A22B, - MATERIAL_SIDE_HINT_PGI = 0x1A22C, - MAX_VERTEX_HINT_PGI = 0x1A22D, - COLOR3_BIT_PGI = 0x00010000, - COLOR4_BIT_PGI = 0x00020000, - EDGEFLAG_BIT_PGI = 0x00040000, - INDEX_BIT_PGI = 0x00080000, - MAT_AMBIENT_BIT_PGI = 0x00100000, - MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000, - MAT_DIFFUSE_BIT_PGI = 0x00400000, - MAT_EMISSION_BIT_PGI = 0x00800000, - MAT_COLOR_INDEXES_BIT_PGI = 0x01000000, - MAT_SHININESS_BIT_PGI = 0x02000000, - MAT_SPECULAR_BIT_PGI = 0x04000000, - NORMAL_BIT_PGI = 0x08000000, - TEXCOORD1_BIT_PGI = 0x10000000, - TEXCOORD2_BIT_PGI = 0x20000000, - TEXCOORD3_BIT_PGI = 0x40000000, - TEXCOORD4_BIT_PGI = unchecked((Int32)0x80000000), - VERTEX23_BIT_PGI = 0x00000004, - VERTEX4_BIT_PGI = 0x00000008, - PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8, - CONSERVE_MEMORY_HINT_PGI = 0x1A1FD, - RECLAIM_MEMORY_HINT_PGI = 0x1A1FE, - NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202, - NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203, - NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204, - ALWAYS_FAST_HINT_PGI = 0x1A20C, - ALWAYS_SOFT_HINT_PGI = 0x1A20D, - ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E, - ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F, - ALLOW_DRAW_FRG_HINT_PGI = 0x1A210, - ALLOW_DRAW_MEM_HINT_PGI = 0x1A211, - STRICT_DEPTHFUNC_HINT_PGI = 0x1A216, - STRICT_LIGHTING_HINT_PGI = 0x1A217, - STRICT_SCISSOR_HINT_PGI = 0x1A218, - FULL_STIPPLE_HINT_PGI = 0x1A219, - CLIP_NEAR_HINT_PGI = 0x1A220, - CLIP_FAR_HINT_PGI = 0x1A221, - WIDE_LINE_HINT_PGI = 0x1A222, - BACK_NORMALS_HINT_PGI = 0x1A223, - COLOR_INDEX1_EXT = 0x80E2, - COLOR_INDEX2_EXT = 0x80E3, - COLOR_INDEX4_EXT = 0x80E4, - COLOR_INDEX8_EXT = 0x80E5, - COLOR_INDEX12_EXT = 0x80E6, - COLOR_INDEX16_EXT = 0x80E7, - TEXTURE_INDEX_SIZE_EXT = 0x80ED, - CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0, - INDEX_MATERIAL_EXT = 0x81B8, - INDEX_MATERIAL_PARAMETER_EXT = 0x81B9, - INDEX_MATERIAL_FACE_EXT = 0x81BA, - INDEX_TEST_EXT = 0x81B5, - INDEX_TEST_FUNC_EXT = 0x81B6, - INDEX_TEST_REF_EXT = 0x81B7, - IUI_V2F_EXT = 0x81AD, - IUI_V3F_EXT = 0x81AE, - IUI_N3F_V2F_EXT = 0x81AF, - IUI_N3F_V3F_EXT = 0x81B0, - T2F_IUI_V2F_EXT = 0x81B1, - T2F_IUI_V3F_EXT = 0x81B2, - T2F_IUI_N3F_V2F_EXT = 0x81B3, - T2F_IUI_N3F_V3F_EXT = 0x81B4, - ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8, - ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9, - CULL_VERTEX_EXT = 0x81AA, - CULL_VERTEX_EYE_POSITION_EXT = 0x81AB, - CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC, - RASTER_POSITION_UNCLIPPED_IBM = 0x19262, - TEXTURE_LIGHTING_MODE_HP = 0x8167, - TEXTURE_POST_SPECULAR_HP = 0x8168, - TEXTURE_PRE_SPECULAR_HP = 0x8169, - MAX_ELEMENTS_VERTICES_EXT = 0x80E8, - MAX_ELEMENTS_INDICES_EXT = 0x80E9, - PHONG_WIN = 0x80EA, - PHONG_HINT_WIN = 0x80EB, - FOG_SPECULAR_TEXTURE_WIN = 0x80EC, - FRAGMENT_MATERIAL_EXT = 0x8349, - FRAGMENT_NORMAL_EXT = 0x834A, - FRAGMENT_COLOR_EXT = 0x834C, - ATTENUATION_EXT = 0x834D, - SHADOW_ATTENUATION_EXT = 0x834E, - TEXTURE_APPLICATION_MODE_EXT = 0x834F, - TEXTURE_LIGHT_EXT = 0x8350, - TEXTURE_MATERIAL_FACE_EXT = 0x8351, - TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352, - FRAGMENT_DEPTH_EXT = EXT_fog_coord.FRAGMENT_DEPTH_EXT, - OCCLUSION_TEST_HP = 0x8165, - OCCLUSION_TEST_RESULT_HP = 0x8166, - COLOR_SUM_EXT = 0x8458, - CURRENT_SECONDARY_COLOR_EXT = 0x8459, - SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A, - SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B, - SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C, - SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D, - SECONDARY_COLOR_ARRAY_EXT = 0x845E, - PERTURB_EXT = 0x85AE, - TEXTURE_NORMAL_EXT = 0x85AF, - FOG_COORDINATE_SOURCE_EXT = 0x8450, - FOG_COORDINATE_EXT = 0x8451, - CURRENT_FOG_COORDINATE_EXT = 0x8453, - FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454, - FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455, - FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456, - FOG_COORDINATE_ARRAY_EXT = 0x8457, - SCREEN_COORDINATES_REND = 0x8490, - INVERTED_SCREEN_W_REND = 0x8491, - TANGENT_ARRAY_EXT = 0x8439, - BINORMAL_ARRAY_EXT = 0x843A, - CURRENT_TANGENT_EXT = 0x843B, - CURRENT_BINORMAL_EXT = 0x843C, - TANGENT_ARRAY_TYPE_EXT = 0x843E, - TANGENT_ARRAY_STRIDE_EXT = 0x843F, - BINORMAL_ARRAY_TYPE_EXT = 0x8440, - BINORMAL_ARRAY_STRIDE_EXT = 0x8441, - TANGENT_ARRAY_POINTER_EXT = 0x8442, - BINORMAL_ARRAY_POINTER_EXT = 0x8443, - MAP1_TANGENT_EXT = 0x8444, - MAP2_TANGENT_EXT = 0x8445, - MAP1_BINORMAL_EXT = 0x8446, - MAP2_BINORMAL_EXT = 0x8447, - COMBINE_EXT = 0x8570, - COMBINE_RGB_EXT = 0x8571, - COMBINE_ALPHA_EXT = 0x8572, - RGB_SCALE_EXT = 0x8573, - ADD_SIGNED_EXT = 0x8574, - INTERPOLATE_EXT = 0x8575, - CONSTANT_EXT = 0x8576, - PRIMARY_COLOR_EXT = 0x8577, - PREVIOUS_EXT = 0x8578, - SOURCE0_RGB_EXT = 0x8580, - SOURCE1_RGB_EXT = 0x8581, - SOURCE2_RGB_EXT = 0x8582, - SOURCE0_ALPHA_EXT = 0x8588, - SOURCE1_ALPHA_EXT = 0x8589, - SOURCE2_ALPHA_EXT = 0x858A, - OPERAND0_RGB_EXT = 0x8590, - OPERAND1_RGB_EXT = 0x8591, - OPERAND2_RGB_EXT = 0x8592, - OPERAND0_ALPHA_EXT = 0x8598, - OPERAND1_ALPHA_EXT = 0x8599, - OPERAND2_ALPHA_EXT = 0x859A, - LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0, - TRANSFORM_HINT_APPLE = 0x85B1, - FOG_SCALE_SGIX = 0x81FC, - FOG_SCALE_VALUE_SGIX = 0x81FD, - UNPACK_CONSTANT_DATA_SUNX = 0x81D5, - TEXTURE_CONSTANT_DATA_SUNX = 0x81D6, - GLOBAL_ALPHA_SUN = 0x81D9, - GLOBAL_ALPHA_FACTOR_SUN = 0x81DA, - RESTART_SUN = 0x0001, - REPLACE_MIDDLE_SUN = 0x0002, - REPLACE_OLDEST_SUN = 0x0003, - TRIANGLE_LIST_SUN = 0x81D7, - REPLACEMENT_CODE_SUN = 0x81D8, - REPLACEMENT_CODE_ARRAY_SUN = 0x85C0, - REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1, - REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2, - REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3, - R1UI_V3F_SUN = 0x85C4, - R1UI_C4UB_V3F_SUN = 0x85C5, - R1UI_C3F_V3F_SUN = 0x85C6, - R1UI_N3F_V3F_SUN = 0x85C7, - R1UI_C4F_N3F_V3F_SUN = 0x85C8, - R1UI_T2F_V3F_SUN = 0x85C9, - R1UI_T2F_N3F_V3F_SUN = 0x85CA, - R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB, - BLEND_DST_RGB_EXT = 0x80C8, - BLEND_SRC_RGB_EXT = 0x80C9, - BLEND_DST_ALPHA_EXT = 0x80CA, - BLEND_SRC_ALPHA_EXT = 0x80CB, - RED_MIN_CLAMP_INGR = 0x8560, - GREEN_MIN_CLAMP_INGR = 0x8561, - BLUE_MIN_CLAMP_INGR = 0x8562, - ALPHA_MIN_CLAMP_INGR = 0x8563, - RED_MAX_CLAMP_INGR = 0x8564, - GREEN_MAX_CLAMP_INGR = 0x8565, - BLUE_MAX_CLAMP_INGR = 0x8566, - ALPHA_MAX_CLAMP_INGR = 0x8567, - INTERLACE_READ_INGR = 0x8568, - INCR_WRAP_EXT = 0x8507, - DECR_WRAP_EXT = 0x8508, - _422_EXT = 0x80CC, - _422_REV_EXT = 0x80CD, - _422_AVERAGE_EXT = 0x80CE, - _422_REV_AVERAGE_EXT = 0x80CF, - NORMAL_MAP_NV = 0x8511, - REFLECTION_MAP_NV = 0x8512, - NORMAL_MAP_EXT = 0x8511, - REFLECTION_MAP_EXT = 0x8512, - TEXTURE_CUBE_MAP_EXT = 0x8513, - TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514, - TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515, - TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516, - TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517, - TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518, - TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519, - TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A, - PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B, - MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C, - WRAP_BORDER_SUN = 0x81D4, - MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD, - TEXTURE_FILTER_CONTROL_EXT = 0x8500, - TEXTURE_LOD_BIAS_EXT = 0x8501, - TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE, - MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF, - MODELVIEW0_STACK_DEPTH_EXT = GetPName.MODELVIEW_STACK_DEPTH, - MODELVIEW1_STACK_DEPTH_EXT = 0x8502, - MODELVIEW0_MATRIX_EXT = GetPName.MODELVIEW_MATRIX, - MODELVIEW1_MATRIX_EXT = 0x8506, - VERTEX_WEIGHTING_EXT = 0x8509, - MODELVIEW0_EXT = MatrixMode.MODELVIEW, - MODELVIEW1_EXT = 0x850A, - CURRENT_VERTEX_WEIGHT_EXT = 0x850B, - VERTEX_WEIGHT_ARRAY_EXT = 0x850C, - VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D, - VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E, - VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F, - VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510, - MAX_SHININESS_NV = 0x8504, - MAX_SPOT_EXPONENT_NV = 0x8505, - VERTEX_ARRAY_RANGE_NV = 0x851D, - VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E, - VERTEX_ARRAY_RANGE_VALID_NV = 0x851F, - MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520, - VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521, - REGISTER_COMBINERS_NV = 0x8522, - VARIABLE_A_NV = 0x8523, - VARIABLE_B_NV = 0x8524, - VARIABLE_C_NV = 0x8525, - VARIABLE_D_NV = 0x8526, - VARIABLE_E_NV = 0x8527, - VARIABLE_F_NV = 0x8528, - VARIABLE_G_NV = 0x8529, - CONSTANT_COLOR0_NV = 0x852A, - CONSTANT_COLOR1_NV = 0x852B, - PRIMARY_COLOR_NV = 0x852C, - SECONDARY_COLOR_NV = 0x852D, - SPARE0_NV = 0x852E, - SPARE1_NV = 0x852F, - DISCARD_NV = 0x8530, - E_TIMES_F_NV = 0x8531, - SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532, - UNSIGNED_IDENTITY_NV = 0x8536, - UNSIGNED_INVERT_NV = 0x8537, - EXPAND_NORMAL_NV = 0x8538, - EXPAND_NEGATE_NV = 0x8539, - HALF_BIAS_NORMAL_NV = 0x853A, - HALF_BIAS_NEGATE_NV = 0x853B, - SIGNED_IDENTITY_NV = 0x853C, - SIGNED_NEGATE_NV = 0x853D, - SCALE_BY_TWO_NV = 0x853E, - SCALE_BY_FOUR_NV = 0x853F, - SCALE_BY_ONE_HALF_NV = 0x8540, - BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541, - COMBINER_INPUT_NV = 0x8542, - COMBINER_MAPPING_NV = 0x8543, - COMBINER_COMPONENT_USAGE_NV = 0x8544, - COMBINER_AB_DOT_PRODUCT_NV = 0x8545, - COMBINER_CD_DOT_PRODUCT_NV = 0x8546, - COMBINER_MUX_SUM_NV = 0x8547, - COMBINER_SCALE_NV = 0x8548, - COMBINER_BIAS_NV = 0x8549, - COMBINER_AB_OUTPUT_NV = 0x854A, - COMBINER_CD_OUTPUT_NV = 0x854B, - COMBINER_SUM_OUTPUT_NV = 0x854C, - MAX_GENERAL_COMBINERS_NV = 0x854D, - NUM_GENERAL_COMBINERS_NV = 0x854E, - COLOR_SUM_CLAMP_NV = 0x854F, - COMBINER0_NV = 0x8550, - COMBINER1_NV = 0x8551, - COMBINER2_NV = 0x8552, - COMBINER3_NV = 0x8553, - COMBINER4_NV = 0x8554, - COMBINER5_NV = 0x8555, - COMBINER6_NV = 0x8556, - COMBINER7_NV = 0x8557, - FOG_DISTANCE_MODE_NV = 0x855A, - EYE_RADIAL_NV = 0x855B, - EYE_PLANE_ABSOLUTE_NV = 0x855C, - EMBOSS_LIGHT_NV = 0x855D, - EMBOSS_CONSTANT_NV = 0x855E, - EMBOSS_MAP_NV = 0x855F, - COMBINE4_NV = 0x8503, - SOURCE3_RGB_NV = 0x8583, - SOURCE3_ALPHA_NV = 0x858B, - OPERAND3_RGB_NV = 0x8593, - OPERAND3_ALPHA_NV = 0x859B, - CULL_VERTEX_IBM = 103050, - VERTEX_ARRAY_LIST_IBM = 103070, - NORMAL_ARRAY_LIST_IBM = 103071, - COLOR_ARRAY_LIST_IBM = 103072, - INDEX_ARRAY_LIST_IBM = 103073, - TEXTURE_COORD_ARRAY_LIST_IBM = 103074, - EDGE_FLAG_ARRAY_LIST_IBM = 103075, - FOG_COORDINATE_ARRAY_LIST_IBM = 103076, - SECONDARY_COLOR_ARRAY_LIST_IBM = 103077, - VERTEX_ARRAY_LIST_STRIDE_IBM = 103080, - NORMAL_ARRAY_LIST_STRIDE_IBM = 103081, - COLOR_ARRAY_LIST_STRIDE_IBM = 103082, - INDEX_ARRAY_LIST_STRIDE_IBM = 103083, - TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084, - EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085, - FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086, - SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087, - YCRCB_SGIX = 0x8318, - YCRCBA_SGIX = 0x8319, - DEPTH_PASS_INSTRUMENT_SGIX = 0x8310, - DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311, - DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312, - COMPRESSED_RGB_FXT1_3DFX = 0x86B0, - COMPRESSED_RGBA_FXT1_3DFX = 0x86B1, - MULTISAMPLE_3DFX = 0x86B2, - SAMPLE_BUFFERS_3DFX = 0x86B3, - SAMPLES_3DFX = 0x86B4, - MULTISAMPLE_BIT_3DFX = 0x20000000, - MULTISAMPLE_EXT = 0x809D, - SAMPLE_ALPHA_TO_MASK_EXT = 0x809E, - SAMPLE_ALPHA_TO_ONE_EXT = 0x809F, - SAMPLE_MASK_EXT = 0x80A0, - _1PASS_EXT = 0x80A1, - _2PASS_0_EXT = 0x80A2, - _2PASS_1_EXT = 0x80A3, - _4PASS_0_EXT = 0x80A4, - _4PASS_1_EXT = 0x80A5, - _4PASS_2_EXT = 0x80A6, - _4PASS_3_EXT = 0x80A7, - SAMPLE_BUFFERS_EXT = 0x80A8, - SAMPLES_EXT = 0x80A9, - SAMPLE_MASK_VALUE_EXT = 0x80AA, - SAMPLE_MASK_INVERT_EXT = 0x80AB, - SAMPLE_PATTERN_EXT = 0x80AC, - MULTISAMPLE_BIT_EXT = 0x20000000, - DOT3_RGB_EXT = 0x8740, - DOT3_RGBA_EXT = 0x8741, - MIRROR_CLAMP_ATI = 0x8742, - MIRROR_CLAMP_TO_EDGE_ATI = 0x8743, - ALL_COMPLETED_NV = 0x84F2, - FENCE_STATUS_NV = 0x84F3, - FENCE_CONDITION_NV = 0x84F4, - MIRRORED_REPEAT_IBM = 0x8370, - EVAL_2D_NV = 0x86C0, - EVAL_TRIANGULAR_2D_NV = 0x86C1, - MAP_TESSELLATION_NV = 0x86C2, - MAP_ATTRIB_U_ORDER_NV = 0x86C3, - MAP_ATTRIB_V_ORDER_NV = 0x86C4, - EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5, - EVAL_VERTEX_ATTRIB0_NV = 0x86C6, - EVAL_VERTEX_ATTRIB1_NV = 0x86C7, - EVAL_VERTEX_ATTRIB2_NV = 0x86C8, - EVAL_VERTEX_ATTRIB3_NV = 0x86C9, - EVAL_VERTEX_ATTRIB4_NV = 0x86CA, - EVAL_VERTEX_ATTRIB5_NV = 0x86CB, - EVAL_VERTEX_ATTRIB6_NV = 0x86CC, - EVAL_VERTEX_ATTRIB7_NV = 0x86CD, - EVAL_VERTEX_ATTRIB8_NV = 0x86CE, - EVAL_VERTEX_ATTRIB9_NV = 0x86CF, - EVAL_VERTEX_ATTRIB10_NV = 0x86D0, - EVAL_VERTEX_ATTRIB11_NV = 0x86D1, - EVAL_VERTEX_ATTRIB12_NV = 0x86D2, - EVAL_VERTEX_ATTRIB13_NV = 0x86D3, - EVAL_VERTEX_ATTRIB14_NV = 0x86D4, - EVAL_VERTEX_ATTRIB15_NV = 0x86D5, - MAX_MAP_TESSELLATION_NV = 0x86D6, - MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7, - DEPTH_STENCIL_NV = 0x84F9, - UNSIGNED_INT_24_8_NV = 0x84FA, - PER_STAGE_CONSTANTS_NV = 0x8535, - TEXTURE_RECTANGLE_NV = 0x84F5, - TEXTURE_BINDING_RECTANGLE_NV = 0x84F6, - PROXY_TEXTURE_RECTANGLE_NV = 0x84F7, - MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8, - OFFSET_TEXTURE_RECTANGLE_NV = 0x864C, - OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D, - DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E, - RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9, - UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA, - UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB, - DSDT_MAG_INTENSITY_NV = 0x86DC, - SHADER_CONSISTENT_NV = 0x86DD, - TEXTURE_SHADER_NV = 0x86DE, - SHADER_OPERATION_NV = 0x86DF, - CULL_MODES_NV = 0x86E0, - OFFSET_TEXTURE_MATRIX_NV = 0x86E1, - OFFSET_TEXTURE_SCALE_NV = 0x86E2, - OFFSET_TEXTURE_BIAS_NV = 0x86E3, - OFFSET_TEXTURE_2D_MATRIX_NV = NV_texture_shader.OFFSET_TEXTURE_MATRIX_NV, - OFFSET_TEXTURE_2D_SCALE_NV = NV_texture_shader.OFFSET_TEXTURE_SCALE_NV, - OFFSET_TEXTURE_2D_BIAS_NV = NV_texture_shader.OFFSET_TEXTURE_BIAS_NV, - PREVIOUS_TEXTURE_INPUT_NV = 0x86E4, - CONST_EYE_NV = 0x86E5, - PASS_THROUGH_NV = 0x86E6, - CULL_FRAGMENT_NV = 0x86E7, - OFFSET_TEXTURE_2D_NV = 0x86E8, - DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9, - DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA, - DOT_PRODUCT_NV = 0x86EC, - DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED, - DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE, - DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0, - DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1, - DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2, - DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3, - HILO_NV = 0x86F4, - DSDT_NV = 0x86F5, - DSDT_MAG_NV = 0x86F6, - DSDT_MAG_VIB_NV = 0x86F7, - HILO16_NV = 0x86F8, - SIGNED_HILO_NV = 0x86F9, - SIGNED_HILO16_NV = 0x86FA, - SIGNED_RGBA_NV = 0x86FB, - SIGNED_RGBA8_NV = 0x86FC, - SIGNED_RGB_NV = 0x86FE, - SIGNED_RGB8_NV = 0x86FF, - SIGNED_LUMINANCE_NV = 0x8701, - SIGNED_LUMINANCE8_NV = 0x8702, - SIGNED_LUMINANCE_ALPHA_NV = 0x8703, - SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704, - SIGNED_ALPHA_NV = 0x8705, - SIGNED_ALPHA8_NV = 0x8706, - SIGNED_INTENSITY_NV = 0x8707, - SIGNED_INTENSITY8_NV = 0x8708, - DSDT8_NV = 0x8709, - DSDT8_MAG8_NV = 0x870A, - DSDT8_MAG8_INTENSITY8_NV = 0x870B, - SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C, - SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D, - HI_SCALE_NV = 0x870E, - LO_SCALE_NV = 0x870F, - DS_SCALE_NV = 0x8710, - DT_SCALE_NV = 0x8711, - MAGNITUDE_SCALE_NV = 0x8712, - VIBRANCE_SCALE_NV = 0x8713, - HI_BIAS_NV = 0x8714, - LO_BIAS_NV = 0x8715, - DS_BIAS_NV = 0x8716, - DT_BIAS_NV = 0x8717, - MAGNITUDE_BIAS_NV = 0x8718, - VIBRANCE_BIAS_NV = 0x8719, - TEXTURE_BORDER_VALUES_NV = 0x871A, - TEXTURE_HI_SIZE_NV = 0x871B, - TEXTURE_LO_SIZE_NV = 0x871C, - TEXTURE_DS_SIZE_NV = 0x871D, - TEXTURE_DT_SIZE_NV = 0x871E, - TEXTURE_MAG_SIZE_NV = 0x871F, - DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF, - VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533, - VERTEX_PROGRAM_NV = 0x8620, - VERTEX_STATE_PROGRAM_NV = 0x8621, - ATTRIB_ARRAY_SIZE_NV = 0x8623, - ATTRIB_ARRAY_STRIDE_NV = 0x8624, - ATTRIB_ARRAY_TYPE_NV = 0x8625, - CURRENT_ATTRIB_NV = 0x8626, - PROGRAM_LENGTH_NV = 0x8627, - PROGRAM_STRING_NV = 0x8628, - MODELVIEW_PROJECTION_NV = 0x8629, - IDENTITY_NV = 0x862A, - INVERSE_NV = 0x862B, - TRANSPOSE_NV = 0x862C, - INVERSE_TRANSPOSE_NV = 0x862D, - MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E, - MAX_TRACK_MATRICES_NV = 0x862F, - MATRIX0_NV = 0x8630, - MATRIX1_NV = 0x8631, - MATRIX2_NV = 0x8632, - MATRIX3_NV = 0x8633, - MATRIX4_NV = 0x8634, - MATRIX5_NV = 0x8635, - MATRIX6_NV = 0x8636, - MATRIX7_NV = 0x8637, - CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640, - CURRENT_MATRIX_NV = 0x8641, - VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642, - VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643, - PROGRAM_PARAMETER_NV = 0x8644, - ATTRIB_ARRAY_POINTER_NV = 0x8645, - PROGRAM_TARGET_NV = 0x8646, - PROGRAM_RESIDENT_NV = 0x8647, - TRACK_MATRIX_NV = 0x8648, - TRACK_MATRIX_TRANSFORM_NV = 0x8649, - VERTEX_PROGRAM_BINDING_NV = 0x864A, - PROGRAM_ERROR_POSITION_NV = 0x864B, - VERTEX_ATTRIB_ARRAY0_NV = 0x8650, - VERTEX_ATTRIB_ARRAY1_NV = 0x8651, - VERTEX_ATTRIB_ARRAY2_NV = 0x8652, - VERTEX_ATTRIB_ARRAY3_NV = 0x8653, - VERTEX_ATTRIB_ARRAY4_NV = 0x8654, - VERTEX_ATTRIB_ARRAY5_NV = 0x8655, - VERTEX_ATTRIB_ARRAY6_NV = 0x8656, - VERTEX_ATTRIB_ARRAY7_NV = 0x8657, - VERTEX_ATTRIB_ARRAY8_NV = 0x8658, - VERTEX_ATTRIB_ARRAY9_NV = 0x8659, - VERTEX_ATTRIB_ARRAY10_NV = 0x865A, - VERTEX_ATTRIB_ARRAY11_NV = 0x865B, - VERTEX_ATTRIB_ARRAY12_NV = 0x865C, - VERTEX_ATTRIB_ARRAY13_NV = 0x865D, - VERTEX_ATTRIB_ARRAY14_NV = 0x865E, - VERTEX_ATTRIB_ARRAY15_NV = 0x865F, - MAP1_VERTEX_ATTRIB0_4_NV = 0x8660, - MAP1_VERTEX_ATTRIB1_4_NV = 0x8661, - MAP1_VERTEX_ATTRIB2_4_NV = 0x8662, - MAP1_VERTEX_ATTRIB3_4_NV = 0x8663, - MAP1_VERTEX_ATTRIB4_4_NV = 0x8664, - MAP1_VERTEX_ATTRIB5_4_NV = 0x8665, - MAP1_VERTEX_ATTRIB6_4_NV = 0x8666, - MAP1_VERTEX_ATTRIB7_4_NV = 0x8667, - MAP1_VERTEX_ATTRIB8_4_NV = 0x8668, - MAP1_VERTEX_ATTRIB9_4_NV = 0x8669, - MAP1_VERTEX_ATTRIB10_4_NV = 0x866A, - MAP1_VERTEX_ATTRIB11_4_NV = 0x866B, - MAP1_VERTEX_ATTRIB12_4_NV = 0x866C, - MAP1_VERTEX_ATTRIB13_4_NV = 0x866D, - MAP1_VERTEX_ATTRIB14_4_NV = 0x866E, - MAP1_VERTEX_ATTRIB15_4_NV = 0x866F, - MAP2_VERTEX_ATTRIB0_4_NV = 0x8670, - MAP2_VERTEX_ATTRIB1_4_NV = 0x8671, - MAP2_VERTEX_ATTRIB2_4_NV = 0x8672, - MAP2_VERTEX_ATTRIB3_4_NV = 0x8673, - MAP2_VERTEX_ATTRIB4_4_NV = 0x8674, - MAP2_VERTEX_ATTRIB5_4_NV = 0x8675, - MAP2_VERTEX_ATTRIB6_4_NV = 0x8676, - MAP2_VERTEX_ATTRIB7_4_NV = 0x8677, - MAP2_VERTEX_ATTRIB8_4_NV = 0x8678, - MAP2_VERTEX_ATTRIB9_4_NV = 0x8679, - MAP2_VERTEX_ATTRIB10_4_NV = 0x867A, - MAP2_VERTEX_ATTRIB11_4_NV = 0x867B, - MAP2_VERTEX_ATTRIB12_4_NV = 0x867C, - MAP2_VERTEX_ATTRIB13_4_NV = 0x867D, - MAP2_VERTEX_ATTRIB14_4_NV = 0x867E, - MAP2_VERTEX_ATTRIB15_4_NV = 0x867F, - SCALEBIAS_HINT_SGIX = 0x8322, - INTERLACE_OML = 0x8980, - INTERLACE_READ_OML = 0x8981, - FORMAT_SUBSAMPLE_24_24_OML = 0x8982, - FORMAT_SUBSAMPLE_244_244_OML = 0x8983, - PACK_RESAMPLE_OML = 0x8984, - UNPACK_RESAMPLE_OML = 0x8985, - RESAMPLE_REPLICATE_OML = 0x8986, - RESAMPLE_ZERO_FILL_OML = 0x8987, - RESAMPLE_AVERAGE_OML = 0x8988, - RESAMPLE_DECIMATE_OML = 0x8989, - DEPTH_STENCIL_TO_RGBA_NV = 0x886E, - DEPTH_STENCIL_TO_BGRA_NV = 0x886F, - BUMP_ROT_MATRIX_ATI = 0x8775, - BUMP_ROT_MATRIX_SIZE_ATI = 0x8776, - BUMP_NUM_TEX_UNITS_ATI = 0x8777, - BUMP_TEX_UNITS_ATI = 0x8778, - DUDV_ATI = 0x8779, - DU8DV8_ATI = 0x877A, - BUMP_ENVMAP_ATI = 0x877B, - BUMP_TARGET_ATI = 0x877C, - FRAGMENT_SHADER_ATI = 0x8920, - REG_0_ATI = 0x8921, - REG_1_ATI = 0x8922, - REG_2_ATI = 0x8923, - REG_3_ATI = 0x8924, - REG_4_ATI = 0x8925, - REG_5_ATI = 0x8926, - REG_6_ATI = 0x8927, - REG_7_ATI = 0x8928, - REG_8_ATI = 0x8929, - REG_9_ATI = 0x892A, - REG_10_ATI = 0x892B, - REG_11_ATI = 0x892C, - REG_12_ATI = 0x892D, - REG_13_ATI = 0x892E, - REG_14_ATI = 0x892F, - REG_15_ATI = 0x8930, - REG_16_ATI = 0x8931, - REG_17_ATI = 0x8932, - REG_18_ATI = 0x8933, - REG_19_ATI = 0x8934, - REG_20_ATI = 0x8935, - REG_21_ATI = 0x8936, - REG_22_ATI = 0x8937, - REG_23_ATI = 0x8938, - REG_24_ATI = 0x8939, - REG_25_ATI = 0x893A, - REG_26_ATI = 0x893B, - REG_27_ATI = 0x893C, - REG_28_ATI = 0x893D, - REG_29_ATI = 0x893E, - REG_30_ATI = 0x893F, - REG_31_ATI = 0x8940, - CON_0_ATI = 0x8941, - CON_1_ATI = 0x8942, - CON_2_ATI = 0x8943, - CON_3_ATI = 0x8944, - CON_4_ATI = 0x8945, - CON_5_ATI = 0x8946, - CON_6_ATI = 0x8947, - CON_7_ATI = 0x8948, - CON_8_ATI = 0x8949, - CON_9_ATI = 0x894A, - CON_10_ATI = 0x894B, - CON_11_ATI = 0x894C, - CON_12_ATI = 0x894D, - CON_13_ATI = 0x894E, - CON_14_ATI = 0x894F, - CON_15_ATI = 0x8950, - CON_16_ATI = 0x8951, - CON_17_ATI = 0x8952, - CON_18_ATI = 0x8953, - CON_19_ATI = 0x8954, - CON_20_ATI = 0x8955, - CON_21_ATI = 0x8956, - CON_22_ATI = 0x8957, - CON_23_ATI = 0x8958, - CON_24_ATI = 0x8959, - CON_25_ATI = 0x895A, - CON_26_ATI = 0x895B, - CON_27_ATI = 0x895C, - CON_28_ATI = 0x895D, - CON_29_ATI = 0x895E, - CON_30_ATI = 0x895F, - CON_31_ATI = 0x8960, - MOV_ATI = 0x8961, - ADD_ATI = 0x8963, - MUL_ATI = 0x8964, - SUB_ATI = 0x8965, - DOT3_ATI = 0x8966, - DOT4_ATI = 0x8967, - MAD_ATI = 0x8968, - LERP_ATI = 0x8969, - CND_ATI = 0x896A, - CND0_ATI = 0x896B, - DOT2_ADD_ATI = 0x896C, - SECONDARY_INTERPOLATOR_ATI = 0x896D, - NUM_FRAGMENT_REGISTERS_ATI = 0x896E, - NUM_FRAGMENT_CONSTANTS_ATI = 0x896F, - NUM_PASSES_ATI = 0x8970, - NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971, - NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972, - NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973, - NUM_LOOPBACK_COMPONENTS_ATI = 0x8974, - COLOR_ALPHA_PAIRING_ATI = 0x8975, - SWIZZLE_STR_ATI = 0x8976, - SWIZZLE_STQ_ATI = 0x8977, - SWIZZLE_STR_DR_ATI = 0x8978, - SWIZZLE_STQ_DQ_ATI = 0x8979, - SWIZZLE_STRQ_ATI = 0x897A, - SWIZZLE_STRQ_DQ_ATI = 0x897B, - RED_BIT_ATI = 0x00000001, - GREEN_BIT_ATI = 0x00000002, - BLUE_BIT_ATI = 0x00000004, - _2X_BIT_ATI = 0x00000001, - _4X_BIT_ATI = 0x00000002, - _8X_BIT_ATI = 0x00000004, - HALF_BIT_ATI = 0x00000008, - QUARTER_BIT_ATI = 0x00000010, - EIGHTH_BIT_ATI = 0x00000020, - SATURATE_BIT_ATI = 0x00000040, - COMP_BIT_ATI = 0x00000002, - NEGATE_BIT_ATI = 0x00000004, - BIAS_BIT_ATI = 0x00000008, - PN_TRIANGLES_ATI = 0x87F0, - MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1, - PN_TRIANGLES_POINT_MODE_ATI = 0x87F2, - PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3, - PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4, - PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5, - PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6, - PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7, - PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8, - STATIC_ATI = 0x8760, - DYNAMIC_ATI = 0x8761, - PRESERVE_ATI = 0x8762, - DISCARD_ATI = 0x8763, - OBJECT_BUFFER_SIZE_ATI = 0x8764, - OBJECT_BUFFER_USAGE_ATI = 0x8765, - ARRAY_OBJECT_BUFFER_ATI = 0x8766, - ARRAY_OBJECT_OFFSET_ATI = 0x8767, - VERTEX_SHADER_EXT = 0x8780, - VERTEX_SHADER_BINDING_EXT = 0x8781, - OP_INDEX_EXT = 0x8782, - OP_NEGATE_EXT = 0x8783, - OP_DOT3_EXT = 0x8784, - OP_DOT4_EXT = 0x8785, - OP_MUL_EXT = 0x8786, - OP_ADD_EXT = 0x8787, - OP_MADD_EXT = 0x8788, - OP_FRAC_EXT = 0x8789, - OP_MAX_EXT = 0x878A, - OP_MIN_EXT = 0x878B, - OP_SET_GE_EXT = 0x878C, - OP_SET_LT_EXT = 0x878D, - OP_CLAMP_EXT = 0x878E, - OP_FLOOR_EXT = 0x878F, - OP_ROUND_EXT = 0x8790, - OP_EXP_BASE_2_EXT = 0x8791, - OP_LOG_BASE_2_EXT = 0x8792, - OP_POWER_EXT = 0x8793, - OP_RECIP_EXT = 0x8794, - OP_RECIP_SQRT_EXT = 0x8795, - OP_SUB_EXT = 0x8796, - OP_CROSS_PRODUCT_EXT = 0x8797, - OP_MULTIPLY_MATRIX_EXT = 0x8798, - OP_MOV_EXT = 0x8799, - OUTPUT_VERTEX_EXT = 0x879A, - OUTPUT_COLOR0_EXT = 0x879B, - OUTPUT_COLOR1_EXT = 0x879C, - OUTPUT_TEXTURE_COORD0_EXT = 0x879D, - OUTPUT_TEXTURE_COORD1_EXT = 0x879E, - OUTPUT_TEXTURE_COORD2_EXT = 0x879F, - OUTPUT_TEXTURE_COORD3_EXT = 0x87A0, - OUTPUT_TEXTURE_COORD4_EXT = 0x87A1, - OUTPUT_TEXTURE_COORD5_EXT = 0x87A2, - OUTPUT_TEXTURE_COORD6_EXT = 0x87A3, - OUTPUT_TEXTURE_COORD7_EXT = 0x87A4, - OUTPUT_TEXTURE_COORD8_EXT = 0x87A5, - OUTPUT_TEXTURE_COORD9_EXT = 0x87A6, - OUTPUT_TEXTURE_COORD10_EXT = 0x87A7, - OUTPUT_TEXTURE_COORD11_EXT = 0x87A8, - OUTPUT_TEXTURE_COORD12_EXT = 0x87A9, - OUTPUT_TEXTURE_COORD13_EXT = 0x87AA, - OUTPUT_TEXTURE_COORD14_EXT = 0x87AB, - OUTPUT_TEXTURE_COORD15_EXT = 0x87AC, - OUTPUT_TEXTURE_COORD16_EXT = 0x87AD, - OUTPUT_TEXTURE_COORD17_EXT = 0x87AE, - OUTPUT_TEXTURE_COORD18_EXT = 0x87AF, - OUTPUT_TEXTURE_COORD19_EXT = 0x87B0, - OUTPUT_TEXTURE_COORD20_EXT = 0x87B1, - OUTPUT_TEXTURE_COORD21_EXT = 0x87B2, - OUTPUT_TEXTURE_COORD22_EXT = 0x87B3, - OUTPUT_TEXTURE_COORD23_EXT = 0x87B4, - OUTPUT_TEXTURE_COORD24_EXT = 0x87B5, - OUTPUT_TEXTURE_COORD25_EXT = 0x87B6, - OUTPUT_TEXTURE_COORD26_EXT = 0x87B7, - OUTPUT_TEXTURE_COORD27_EXT = 0x87B8, - OUTPUT_TEXTURE_COORD28_EXT = 0x87B9, - OUTPUT_TEXTURE_COORD29_EXT = 0x87BA, - OUTPUT_TEXTURE_COORD30_EXT = 0x87BB, - OUTPUT_TEXTURE_COORD31_EXT = 0x87BC, - OUTPUT_FOG_EXT = 0x87BD, - SCALAR_EXT = 0x87BE, - VECTOR_EXT = 0x87BF, - MATRIX_EXT = 0x87C0, - VARIANT_EXT = 0x87C1, - INVARIANT_EXT = 0x87C2, - LOCAL_CONSTANT_EXT = 0x87C3, - LOCAL_EXT = 0x87C4, - MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5, - MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6, - MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7, - MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8, - MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9, - MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA, - MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB, - MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC, - MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD, - MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE, - VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF, - VERTEX_SHADER_VARIANTS_EXT = 0x87D0, - VERTEX_SHADER_INVARIANTS_EXT = 0x87D1, - VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2, - VERTEX_SHADER_LOCALS_EXT = 0x87D3, - VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4, - X_EXT = 0x87D5, - Y_EXT = 0x87D6, - Z_EXT = 0x87D7, - W_EXT = 0x87D8, - NEGATIVE_X_EXT = 0x87D9, - NEGATIVE_Y_EXT = 0x87DA, - NEGATIVE_Z_EXT = 0x87DB, - NEGATIVE_W_EXT = 0x87DC, - ZERO_EXT = 0x87DD, - ONE_EXT = 0x87DE, - NEGATIVE_ONE_EXT = 0x87DF, - NORMALIZED_RANGE_EXT = 0x87E0, - FULL_RANGE_EXT = 0x87E1, - CURRENT_VERTEX_EXT = 0x87E2, - MVP_MATRIX_EXT = 0x87E3, - VARIANT_VALUE_EXT = 0x87E4, - VARIANT_DATATYPE_EXT = 0x87E5, - VARIANT_ARRAY_STRIDE_EXT = 0x87E6, - VARIANT_ARRAY_TYPE_EXT = 0x87E7, - VARIANT_ARRAY_EXT = 0x87E8, - VARIANT_ARRAY_POINTER_EXT = 0x87E9, - INVARIANT_VALUE_EXT = 0x87EA, - INVARIANT_DATATYPE_EXT = 0x87EB, - LOCAL_CONSTANT_VALUE_EXT = 0x87EC, - LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED, - MAX_VERTEX_STREAMS_ATI = 0x876B, - VERTEX_STREAM0_ATI = 0x876C, - VERTEX_STREAM1_ATI = 0x876D, - VERTEX_STREAM2_ATI = 0x876E, - VERTEX_STREAM3_ATI = 0x876F, - VERTEX_STREAM4_ATI = 0x8770, - VERTEX_STREAM5_ATI = 0x8771, - VERTEX_STREAM6_ATI = 0x8772, - VERTEX_STREAM7_ATI = 0x8773, - VERTEX_SOURCE_ATI = 0x8774, - ELEMENT_ARRAY_ATI = 0x8768, - ELEMENT_ARRAY_TYPE_ATI = 0x8769, - ELEMENT_ARRAY_POINTER_ATI = 0x876A, - QUAD_MESH_SUN = 0x8614, - TRIANGLE_MESH_SUN = 0x8615, - SLICE_ACCUM_SUN = 0x85CC, - MULTISAMPLE_FILTER_HINT_NV = 0x8534, - DEPTH_CLAMP_NV = 0x864F, - PIXEL_COUNTER_BITS_NV = 0x8864, - CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865, - PIXEL_COUNT_NV = 0x8866, - PIXEL_COUNT_AVAILABLE_NV = 0x8867, - POINT_SPRITE_NV = 0x8861, - COORD_REPLACE_NV = 0x8862, - POINT_SPRITE_R_MODE_NV = 0x8863, - OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850, - OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851, - OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852, - OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853, - OFFSET_HILO_TEXTURE_2D_NV = 0x8854, - OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855, - OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856, - OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857, - DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858, - DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859, - DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A, - DOT_PRODUCT_PASS_THROUGH_NV = 0x885B, - DOT_PRODUCT_TEXTURE_1D_NV = 0x885C, - DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D, - HILO8_NV = 0x885E, - SIGNED_HILO8_NV = 0x885F, - FORCE_BLUE_TO_ONE_NV = 0x8860, - STENCIL_TEST_TWO_SIDE_EXT = 0x8910, - ACTIVE_STENCIL_FACE_EXT = 0x8911, - TEXT_FRAGMENT_SHADER_ATI = 0x8200, - UNPACK_CLIENT_STORAGE_APPLE = 0x85B2, - ELEMENT_ARRAY_APPLE = 0x8768, - ELEMENT_ARRAY_TYPE_APPLE = 0x8769, - ELEMENT_ARRAY_POINTER_APPLE = 0x876A, - DRAW_PIXELS_APPLE = 0x8A0A, - FENCE_APPLE = 0x8A0B, - VERTEX_ARRAY_BINDING_APPLE = 0x85B5, - VERTEX_ARRAY_RANGE_APPLE = 0x851D, - VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E, - VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F, - VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521, - STORAGE_CACHED_APPLE = 0x85BE, - STORAGE_SHARED_APPLE = 0x85BF, - YCBCR_422_APPLE = 0x85B9, - UNSIGNED_SHORT_8_8_APPLE = 0x85BA, - UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB, - RGB_S3TC = 0x83A0, - RGB4_S3TC = 0x83A1, - RGBA_S3TC = 0x83A2, - RGBA4_S3TC = 0x83A3, - MAX_DRAW_BUFFERS_ATI = 0x8824, - DRAW_BUFFER0_ATI = 0x8825, - DRAW_BUFFER1_ATI = 0x8826, - DRAW_BUFFER2_ATI = 0x8827, - DRAW_BUFFER3_ATI = 0x8828, - DRAW_BUFFER4_ATI = 0x8829, - DRAW_BUFFER5_ATI = 0x882A, - DRAW_BUFFER6_ATI = 0x882B, - DRAW_BUFFER7_ATI = 0x882C, - DRAW_BUFFER8_ATI = 0x882D, - DRAW_BUFFER9_ATI = 0x882E, - DRAW_BUFFER10_ATI = 0x882F, - DRAW_BUFFER11_ATI = 0x8830, - DRAW_BUFFER12_ATI = 0x8831, - DRAW_BUFFER13_ATI = 0x8832, - DRAW_BUFFER14_ATI = 0x8833, - DRAW_BUFFER15_ATI = 0x8834, - TYPE_RGBA_FLOAT_ATI = 0x8820, - COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835, - MODULATE_ADD_ATI = 0x8744, - MODULATE_SIGNED_ADD_ATI = 0x8745, - MODULATE_SUBTRACT_ATI = 0x8746, - RGBA_FLOAT32_ATI = 0x8814, - RGB_FLOAT32_ATI = 0x8815, - ALPHA_FLOAT32_ATI = 0x8816, - INTENSITY_FLOAT32_ATI = 0x8817, - LUMINANCE_FLOAT32_ATI = 0x8818, - LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819, - RGBA_FLOAT16_ATI = 0x881A, - RGB_FLOAT16_ATI = 0x881B, - ALPHA_FLOAT16_ATI = 0x881C, - INTENSITY_FLOAT16_ATI = 0x881D, - LUMINANCE_FLOAT16_ATI = 0x881E, - LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F, - FLOAT_R_NV = 0x8880, - FLOAT_RG_NV = 0x8881, - FLOAT_RGB_NV = 0x8882, - FLOAT_RGBA_NV = 0x8883, - FLOAT_R16_NV = 0x8884, - FLOAT_R32_NV = 0x8885, - FLOAT_RG16_NV = 0x8886, - FLOAT_RG32_NV = 0x8887, - FLOAT_RGB16_NV = 0x8888, - FLOAT_RGB32_NV = 0x8889, - FLOAT_RGBA16_NV = 0x888A, - FLOAT_RGBA32_NV = 0x888B, - TEXTURE_FLOAT_COMPONENTS_NV = 0x888C, - FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D, - FLOAT_RGBA_MODE_NV = 0x888E, - MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868, - FRAGMENT_PROGRAM_NV = 0x8870, - MAX_TEXTURE_COORDS_NV = 0x8871, - MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872, - FRAGMENT_PROGRAM_BINDING_NV = 0x8873, - PROGRAM_ERROR_STRING_NV = 0x8874, - HALF_FLOAT_NV = 0x140B, - WRITE_PIXEL_DATA_RANGE_NV = 0x8878, - READ_PIXEL_DATA_RANGE_NV = 0x8879, - WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A, - READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B, - WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C, - READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D, - PRIMITIVE_RESTART_NV = 0x8558, - PRIMITIVE_RESTART_INDEX_NV = 0x8559, - TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F, - STENCIL_BACK_FUNC_ATI = 0x8800, - STENCIL_BACK_FAIL_ATI = 0x8801, - STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802, - STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803, - IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A, - IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B, - DEPTH_BOUNDS_TEST_EXT = 0x8890, - DEPTH_BOUNDS_EXT = 0x8891, - MIRROR_CLAMP_EXT = 0x8742, - MIRROR_CLAMP_TO_EDGE_EXT = 0x8743, - MIRROR_CLAMP_TO_BORDER_EXT = 0x8912, - BLEND_EQUATION_RGB_EXT = ARB_imaging.BLEND_EQUATION, - BLEND_EQUATION_ALPHA_EXT = 0x883D, - PACK_INVERT_MESA = 0x8758, - UNSIGNED_SHORT_8_8_MESA = 0x85BA, - UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB, - YCBCR_MESA = 0x8757, - PIXEL_PACK_BUFFER_EXT = 0x88EB, - PIXEL_UNPACK_BUFFER_EXT = 0x88EC, - PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED, - PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF, - MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4, - MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5, - MAX_PROGRAM_IF_DEPTH_NV = 0x88F6, - MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7, - MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8, - INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506, - MAX_RENDERBUFFER_SIZE_EXT = 0x84E8, - FRAMEBUFFER_BINDING_EXT = 0x8CA6, - RENDERBUFFER_BINDING_EXT = 0x8CA7, - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0, - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1, - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2, - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3, - FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4, - FRAMEBUFFER_COMPLETE_EXT = 0x8CD5, - FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6, - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7, - FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9, - FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA, - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB, - FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC, - FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD, - MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF, - COLOR_ATTACHMENT0_EXT = 0x8CE0, - COLOR_ATTACHMENT1_EXT = 0x8CE1, - COLOR_ATTACHMENT2_EXT = 0x8CE2, - COLOR_ATTACHMENT3_EXT = 0x8CE3, - COLOR_ATTACHMENT4_EXT = 0x8CE4, - COLOR_ATTACHMENT5_EXT = 0x8CE5, - COLOR_ATTACHMENT6_EXT = 0x8CE6, - COLOR_ATTACHMENT7_EXT = 0x8CE7, - COLOR_ATTACHMENT8_EXT = 0x8CE8, - COLOR_ATTACHMENT9_EXT = 0x8CE9, - COLOR_ATTACHMENT10_EXT = 0x8CEA, - COLOR_ATTACHMENT11_EXT = 0x8CEB, - COLOR_ATTACHMENT12_EXT = 0x8CEC, - COLOR_ATTACHMENT13_EXT = 0x8CED, - COLOR_ATTACHMENT14_EXT = 0x8CEE, - COLOR_ATTACHMENT15_EXT = 0x8CEF, - DEPTH_ATTACHMENT_EXT = 0x8D00, - STENCIL_ATTACHMENT_EXT = 0x8D20, - FRAMEBUFFER_EXT = 0x8D40, - RENDERBUFFER_EXT = 0x8D41, - RENDERBUFFER_WIDTH_EXT = 0x8D42, - RENDERBUFFER_HEIGHT_EXT = 0x8D43, - RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44, - STENCIL_INDEX1_EXT = 0x8D46, - STENCIL_INDEX4_EXT = 0x8D47, - STENCIL_INDEX8_EXT = 0x8D48, - STENCIL_INDEX16_EXT = 0x8D49, - RENDERBUFFER_RED_SIZE_EXT = 0x8D50, - RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51, - RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52, - RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53, - RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54, - RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55, - DEPTH_STENCIL_EXT = 0x84F9, - UNSIGNED_INT_24_8_EXT = 0x84FA, - DEPTH24_STENCIL8_EXT = 0x88F0, - TEXTURE_STENCIL_SIZE_EXT = 0x88F1, - STENCIL_TAG_BITS_EXT = 0x88F2, - STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3, - SRGB_EXT = 0x8C40, - SRGB8_EXT = 0x8C41, - SRGB_ALPHA_EXT = 0x8C42, - SRGB8_ALPHA8_EXT = 0x8C43, - SLUMINANCE_ALPHA_EXT = 0x8C44, - SLUMINANCE8_ALPHA8_EXT = 0x8C45, - SLUMINANCE_EXT = 0x8C46, - SLUMINANCE8_EXT = 0x8C47, - COMPRESSED_SRGB_EXT = 0x8C48, - COMPRESSED_SRGB_ALPHA_EXT = 0x8C49, - COMPRESSED_SLUMINANCE_EXT = 0x8C4A, - COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B, - COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C, - COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D, - COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E, - COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F, - READ_FRAMEBUFFER_EXT = 0x8CA8, - DRAW_FRAMEBUFFER_EXT = 0x8CA9, - READ_FRAMEBUFFER_BINDING_EXT = EXT_framebuffer_object.FRAMEBUFFER_BINDING_EXT, - DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CAA, - RENDERBUFFER_SAMPLES_EXT = 0x8CAB, - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56, - MAX_SAMPLES_EXT = 0x8D57, - TEXTURE_1D_STACK_MESAX = 0x8759, - TEXTURE_2D_STACK_MESAX = 0x875A, - PROXY_TEXTURE_1D_STACK_MESAX = 0x875B, - PROXY_TEXTURE_2D_STACK_MESAX = 0x875C, - TEXTURE_1D_STACK_BINDING_MESAX = 0x875D, - TEXTURE_2D_STACK_BINDING_MESAX = 0x875E, - TIME_ELAPSED_EXT = 0x88BF, - BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12, - BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13, - MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904, - MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905, - PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906, - PROGRAM_RESULT_COMPONENTS_NV = 0x8907, - MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908, - MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909, - MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5, - MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6, - LINES_ADJACENCY_EXT = 0x000A, - LINE_STRIP_ADJACENCY_EXT = 0x000B, - TRIANGLES_ADJACENCY_EXT = 0x000C, - TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D, - GEOMETRY_PROGRAM_NV = 0x8C26, - MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27, - MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28, - GEOMETRY_VERTICES_OUT_EXT = 0x8DDA, - GEOMETRY_INPUT_TYPE_EXT = 0x8DDB, - GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC, - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29, - FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7, - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8, - FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9, - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4, - PROGRAM_POINT_SIZE_EXT = 0x8642, - GEOMETRY_SHADER_EXT = 0x8DD9, - MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD, - MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE, - MAX_VARYING_COMPONENTS_EXT = 0x8B4B, - MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF, - MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0, - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1, - VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD, - SAMPLER_1D_ARRAY_EXT = 0x8DC0, - SAMPLER_2D_ARRAY_EXT = 0x8DC1, - SAMPLER_BUFFER_EXT = 0x8DC2, - SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3, - SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4, - SAMPLER_CUBE_SHADOW_EXT = 0x8DC5, - UNSIGNED_INT_VEC2_EXT = 0x8DC6, - UNSIGNED_INT_VEC3_EXT = 0x8DC7, - UNSIGNED_INT_VEC4_EXT = 0x8DC8, - INT_SAMPLER_1D_EXT = 0x8DC9, - INT_SAMPLER_2D_EXT = 0x8DCA, - INT_SAMPLER_3D_EXT = 0x8DCB, - INT_SAMPLER_CUBE_EXT = 0x8DCC, - INT_SAMPLER_2D_RECT_EXT = 0x8DCD, - INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE, - INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF, - INT_SAMPLER_BUFFER_EXT = 0x8DD0, - UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1, - UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2, - UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3, - UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4, - UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5, - UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6, - UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7, - UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8, - R11F_G11F_B10F_EXT = 0x8C3A, - UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B, - RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C, - TEXTURE_1D_ARRAY_EXT = 0x8C18, - PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19, - TEXTURE_2D_ARRAY_EXT = 0x8C1A, - PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B, - TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C, - TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D, - MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF, - COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E, - TEXTURE_BUFFER_EXT = 0x8C2A, - MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B, - TEXTURE_BINDING_BUFFER_EXT = 0x8C2C, - TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D, - TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E, - COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70, - COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71, - COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72, - COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73, - COMPRESSED_RED_RGTC1_EXT = 0x8DBB, - COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC, - COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD, - COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE, - RGB9_E5_EXT = 0x8C3D, - UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E, - TEXTURE_SHARED_SIZE_EXT = 0x8C3F, - DEPTH_COMPONENT32F_NV = 0x8DAB, - DEPTH32F_STENCIL8_NV = 0x8DAC, - FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD, - DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF, - RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB, - RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10, - MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11, - MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12, - FRAMEBUFFER_SRGB_EXT = 0x8DB9, - FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA, - MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0, - MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1, - VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2, - GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3, - FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4, - BACK_PRIMARY_COLOR_NV = 0x8C77, - BACK_SECONDARY_COLOR_NV = 0x8C78, - TEXTURE_COORD_NV = 0x8C79, - CLIP_DISTANCE_NV = 0x8C7A, - VERTEX_ID_NV = 0x8C7B, - PRIMITIVE_ID_NV = 0x8C7C, - GENERIC_ATTRIB_NV = 0x8C7D, - TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E, - TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F, - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80, - ACTIVE_VARYINGS_NV = 0x8C81, - ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82, - TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83, - TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84, - TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85, - TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86, - PRIMITIVES_GENERATED_NV = 0x8C87, - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88, - RASTERIZER_DISCARD_NV = 0x8C89, - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A, - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B, - INTERLEAVED_ATTRIBS_NV = 0x8C8C, - SEPARATE_ATTRIBS_NV = 0x8C8D, - TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E, - TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F, - MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2, - MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3, - MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4, - MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED, - UNIFORM_BUFFER_EXT = 0x8DEE, - UNIFORM_BUFFER_BINDING_EXT = 0x8DEF, - RGBA32UI_EXT = 0x8D70, - RGB32UI_EXT = 0x8D71, - ALPHA32UI_EXT = 0x8D72, - INTENSITY32UI_EXT = 0x8D73, - LUMINANCE32UI_EXT = 0x8D74, - LUMINANCE_ALPHA32UI_EXT = 0x8D75, - RGBA16UI_EXT = 0x8D76, - RGB16UI_EXT = 0x8D77, - ALPHA16UI_EXT = 0x8D78, - INTENSITY16UI_EXT = 0x8D79, - LUMINANCE16UI_EXT = 0x8D7A, - LUMINANCE_ALPHA16UI_EXT = 0x8D7B, - RGBA8UI_EXT = 0x8D7C, - RGB8UI_EXT = 0x8D7D, - ALPHA8UI_EXT = 0x8D7E, - INTENSITY8UI_EXT = 0x8D7F, - LUMINANCE8UI_EXT = 0x8D80, - LUMINANCE_ALPHA8UI_EXT = 0x8D81, - RGBA32I_EXT = 0x8D82, - RGB32I_EXT = 0x8D83, - ALPHA32I_EXT = 0x8D84, - INTENSITY32I_EXT = 0x8D85, - LUMINANCE32I_EXT = 0x8D86, - LUMINANCE_ALPHA32I_EXT = 0x8D87, - RGBA16I_EXT = 0x8D88, - RGB16I_EXT = 0x8D89, - ALPHA16I_EXT = 0x8D8A, - INTENSITY16I_EXT = 0x8D8B, - LUMINANCE16I_EXT = 0x8D8C, - LUMINANCE_ALPHA16I_EXT = 0x8D8D, - RGBA8I_EXT = 0x8D8E, - RGB8I_EXT = 0x8D8F, - ALPHA8I_EXT = 0x8D90, - INTENSITY8I_EXT = 0x8D91, - LUMINANCE8I_EXT = 0x8D92, - LUMINANCE_ALPHA8I_EXT = 0x8D93, - RED_INTEGER_EXT = 0x8D94, - GREEN_INTEGER_EXT = 0x8D95, - BLUE_INTEGER_EXT = 0x8D96, - ALPHA_INTEGER_EXT = 0x8D97, - RGB_INTEGER_EXT = 0x8D98, - RGBA_INTEGER_EXT = 0x8D99, - BGR_INTEGER_EXT = 0x8D9A, - BGRA_INTEGER_EXT = 0x8D9B, - LUMINANCE_INTEGER_EXT = 0x8D9C, - LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D, - RGBA_INTEGER_MODE_EXT = 0x8D9E, - } - #region public enum AttribMask - public enum AttribMask - { - CURRENT_BIT = 0x00000001, - POINT_BIT = 0x00000002, - LINE_BIT = 0x00000004, - POLYGON_BIT = 0x00000008, - POLYGON_STIPPLE_BIT = 0x00000010, - PIXEL_MODE_BIT = 0x00000020, - LIGHTING_BIT = 0x00000040, - FOG_BIT = 0x00000080, - DEPTH_BUFFER_BIT = 0x00000100, - ACCUM_BUFFER_BIT = 0x00000200, - STENCIL_BUFFER_BIT = 0x00000400, - VIEWPORT_BIT = 0x00000800, - TRANSFORM_BIT = 0x00001000, - ENABLE_BIT = 0x00002000, - COLOR_BUFFER_BIT = 0x00004000, - HINT_BIT = 0x00008000, - EVAL_BIT = 0x00010000, - LIST_BIT = 0x00020000, - TEXTURE_BIT = 0x00040000, - SCISSOR_BIT = 0x00080000, - ALL_ATTRIB_BITS = unchecked((Int32)0xFFFFFFFF), - } - #endregion - #region public enum ClearBufferMask - public enum ClearBufferMask - { - COLOR_BUFFER_BIT = AttribMask.COLOR_BUFFER_BIT, - ACCUM_BUFFER_BIT = AttribMask.ACCUM_BUFFER_BIT, - STENCIL_BUFFER_BIT = AttribMask.STENCIL_BUFFER_BIT, - DEPTH_BUFFER_BIT = AttribMask.DEPTH_BUFFER_BIT, - } - #endregion - #region public enum ClientAttribMask - public enum ClientAttribMask - { - CLIENT_PIXEL_STORE_BIT = 0x00000001, - CLIENT_VERTEX_ARRAY_BIT = 0x00000002, - CLIENT_ALL_ATTRIB_BITS = unchecked((Int32)0xFFFFFFFF), - } - #endregion - #region public enum Boolean - public enum Boolean - { - FALSE = 0, - TRUE = 1, - } - #endregion - #region public enum BeginMode - public enum BeginMode - { - POINTS = 0x0000, - LINES = 0x0001, - LINE_LOOP = 0x0002, - LINE_STRIP = 0x0003, - TRIANGLES = 0x0004, - TRIANGLE_STRIP = 0x0005, - TRIANGLE_FAN = 0x0006, - QUADS = 0x0007, - QUAD_STRIP = 0x0008, - POLYGON = 0x0009, - } - #endregion - #region public enum AccumOp - public enum AccumOp - { - ACCUM = 0x0100, - LOAD = 0x0101, - RETURN = 0x0102, - MULT = 0x0103, - ADD = 0x0104, - } - #endregion - #region public enum AlphaFunction - public enum AlphaFunction - { - NEVER = 0x0200, - LESS = 0x0201, - EQUAL = 0x0202, - LEQUAL = 0x0203, - GREATER = 0x0204, - NOTEQUAL = 0x0205, - GEQUAL = 0x0206, - ALWAYS = 0x0207, - } - #endregion - #region public enum BlendingFactorDest - public enum BlendingFactorDest - { - ZERO = 0, - ONE = 1, - SRC_COLOR = 0x0300, - ONE_MINUS_SRC_COLOR = 0x0301, - SRC_ALPHA = 0x0302, - ONE_MINUS_SRC_ALPHA = 0x0303, - DST_ALPHA = 0x0304, - ONE_MINUS_DST_ALPHA = 0x0305, - CONSTANT_COLOR_EXT = EXT_blend_color.CONSTANT_COLOR_EXT, - ONE_MINUS_CONSTANT_COLOR_EXT = EXT_blend_color.ONE_MINUS_CONSTANT_COLOR_EXT, - CONSTANT_ALPHA_EXT = EXT_blend_color.CONSTANT_ALPHA_EXT, - ONE_MINUS_CONSTANT_ALPHA_EXT = EXT_blend_color.ONE_MINUS_CONSTANT_ALPHA_EXT, - } - #endregion - #region public enum BlendingFactorSrc - public enum BlendingFactorSrc - { - ZERO = BlendingFactorDest.ZERO, - ONE = BlendingFactorDest.ONE, - DST_COLOR = 0x0306, - ONE_MINUS_DST_COLOR = 0x0307, - SRC_ALPHA_SATURATE = 0x0308, - SRC_ALPHA = BlendingFactorDest.SRC_ALPHA, - ONE_MINUS_SRC_ALPHA = BlendingFactorDest.ONE_MINUS_SRC_ALPHA, - DST_ALPHA = BlendingFactorDest.DST_ALPHA, - ONE_MINUS_DST_ALPHA = BlendingFactorDest.ONE_MINUS_DST_ALPHA, - CONSTANT_COLOR_EXT = EXT_blend_color.CONSTANT_COLOR_EXT, - ONE_MINUS_CONSTANT_COLOR_EXT = EXT_blend_color.ONE_MINUS_CONSTANT_COLOR_EXT, - CONSTANT_ALPHA_EXT = EXT_blend_color.CONSTANT_ALPHA_EXT, - ONE_MINUS_CONSTANT_ALPHA_EXT = EXT_blend_color.ONE_MINUS_CONSTANT_ALPHA_EXT, - } - #endregion - #region public enum BlendEquationModeEXT - public enum BlendEquationModeEXT - { - LOGIC_OP = GetPName.LOGIC_OP, - FUNC_ADD_EXT = EXT_blend_minmax.FUNC_ADD_EXT, - MIN_EXT = EXT_blend_minmax.MIN_EXT, - MAX_EXT = EXT_blend_minmax.MAX_EXT, - FUNC_SUBTRACT_EXT = EXT_blend_subtract.FUNC_SUBTRACT_EXT, - FUNC_REVERSE_SUBTRACT_EXT = EXT_blend_subtract.FUNC_REVERSE_SUBTRACT_EXT, - ALPHA_MIN_SGIX = SGIX_blend_alpha_minmax.ALPHA_MIN_SGIX, - ALPHA_MAX_SGIX = SGIX_blend_alpha_minmax.ALPHA_MAX_SGIX, - } - #endregion - #region public enum ColorMaterialFace - public enum ColorMaterialFace - { - FRONT = DrawBufferMode.FRONT, - BACK = DrawBufferMode.BACK, - FRONT_AND_BACK = DrawBufferMode.FRONT_AND_BACK, - } - #endregion - #region public enum ColorMaterialParameter - public enum ColorMaterialParameter - { - AMBIENT = LightParameter.AMBIENT, - DIFFUSE = LightParameter.DIFFUSE, - SPECULAR = LightParameter.SPECULAR, - EMISSION = MaterialParameter.EMISSION, - AMBIENT_AND_DIFFUSE = MaterialParameter.AMBIENT_AND_DIFFUSE, - } - #endregion - #region public enum ColorPointerType - public enum ColorPointerType - { - BYTE = DataType.BYTE, - UNSIGNED_BYTE = DataType.UNSIGNED_BYTE, - SHORT = DataType.SHORT, - UNSIGNED_SHORT = DataType.UNSIGNED_SHORT, - INT = DataType.INT, - UNSIGNED_INT = DataType.UNSIGNED_INT, - FLOAT = DataType.FLOAT, - DOUBLE = DataType.DOUBLE, - } - #endregion - #region public enum ColorTableParameterPNameSGI - public enum ColorTableParameterPNameSGI - { - COLOR_TABLE_SCALE_SGI = SGI_color_table.COLOR_TABLE_SCALE_SGI, - COLOR_TABLE_BIAS_SGI = SGI_color_table.COLOR_TABLE_BIAS_SGI, - } - #endregion - #region public enum ColorTableTargetSGI - public enum ColorTableTargetSGI - { - COLOR_TABLE_SGI = SGI_color_table.COLOR_TABLE_SGI, - POST_CONVOLUTION_COLOR_TABLE_SGI = SGI_color_table.POST_CONVOLUTION_COLOR_TABLE_SGI, - POST_COLOR_MATRIX_COLOR_TABLE_SGI = SGI_color_table.POST_COLOR_MATRIX_COLOR_TABLE_SGI, - PROXY_COLOR_TABLE_SGI = SGI_color_table.PROXY_COLOR_TABLE_SGI, - PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = SGI_color_table.PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI, - PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = SGI_color_table.PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI, - TEXTURE_COLOR_TABLE_SGI = SGI_texture_color_table.TEXTURE_COLOR_TABLE_SGI, - PROXY_TEXTURE_COLOR_TABLE_SGI = SGI_texture_color_table.PROXY_TEXTURE_COLOR_TABLE_SGI, - } - #endregion - #region public enum ConvolutionBorderModeEXT - public enum ConvolutionBorderModeEXT - { - REDUCE_EXT = EXT_convolution.REDUCE_EXT, - } - #endregion - #region public enum ConvolutionParameterEXT - public enum ConvolutionParameterEXT - { - CONVOLUTION_BORDER_MODE_EXT = EXT_convolution.CONVOLUTION_BORDER_MODE_EXT, - CONVOLUTION_FILTER_SCALE_EXT = EXT_convolution.CONVOLUTION_FILTER_SCALE_EXT, - CONVOLUTION_FILTER_BIAS_EXT = EXT_convolution.CONVOLUTION_FILTER_BIAS_EXT, - } - #endregion - #region public enum ConvolutionTargetEXT - public enum ConvolutionTargetEXT - { - CONVOLUTION_1D_EXT = EXT_convolution.CONVOLUTION_1D_EXT, - CONVOLUTION_2D_EXT = EXT_convolution.CONVOLUTION_2D_EXT, - } - #endregion - #region public enum CullFaceMode - public enum CullFaceMode - { - FRONT = DrawBufferMode.FRONT, - BACK = DrawBufferMode.BACK, - FRONT_AND_BACK = DrawBufferMode.FRONT_AND_BACK, - } - #endregion - #region public enum DepthFunction - public enum DepthFunction - { - NEVER = AlphaFunction.NEVER, - LESS = AlphaFunction.LESS, - EQUAL = AlphaFunction.EQUAL, - LEQUAL = AlphaFunction.LEQUAL, - GREATER = AlphaFunction.GREATER, - NOTEQUAL = AlphaFunction.NOTEQUAL, - GEQUAL = AlphaFunction.GEQUAL, - ALWAYS = AlphaFunction.ALWAYS, - } - #endregion - #region public enum DrawBufferMode - public enum DrawBufferMode - { - NONE = 0, - FRONT_LEFT = 0x0400, - FRONT_RIGHT = 0x0401, - BACK_LEFT = 0x0402, - BACK_RIGHT = 0x0403, - FRONT = 0x0404, - BACK = 0x0405, - LEFT = 0x0406, - RIGHT = 0x0407, - FRONT_AND_BACK = 0x0408, - AUX0 = 0x0409, - AUX1 = 0x040A, - AUX2 = 0x040B, - AUX3 = 0x040C, - } - #endregion - #region public enum EnableCap - public enum EnableCap - { - FOG = GetPName.FOG, - LIGHTING = GetPName.LIGHTING, - TEXTURE_1D = GetPName.TEXTURE_1D, - TEXTURE_2D = GetPName.TEXTURE_2D, - LINE_STIPPLE = GetPName.LINE_STIPPLE, - POLYGON_STIPPLE = GetPName.POLYGON_STIPPLE, - CULL_FACE = GetPName.CULL_FACE, - ALPHA_TEST = GetPName.ALPHA_TEST, - BLEND = GetPName.BLEND, - INDEX_LOGIC_OP = GetPName.INDEX_LOGIC_OP, - COLOR_LOGIC_OP = GetPName.COLOR_LOGIC_OP, - DITHER = GetPName.DITHER, - STENCIL_TEST = GetPName.STENCIL_TEST, - DEPTH_TEST = GetPName.DEPTH_TEST, - CLIP_PLANE0 = GetPName.CLIP_PLANE0, - CLIP_PLANE1 = GetPName.CLIP_PLANE1, - CLIP_PLANE2 = GetPName.CLIP_PLANE2, - CLIP_PLANE3 = GetPName.CLIP_PLANE3, - CLIP_PLANE4 = GetPName.CLIP_PLANE4, - CLIP_PLANE5 = GetPName.CLIP_PLANE5, - LIGHT0 = GetPName.LIGHT0, - LIGHT1 = GetPName.LIGHT1, - LIGHT2 = GetPName.LIGHT2, - LIGHT3 = GetPName.LIGHT3, - LIGHT4 = GetPName.LIGHT4, - LIGHT5 = GetPName.LIGHT5, - LIGHT6 = GetPName.LIGHT6, - LIGHT7 = GetPName.LIGHT7, - TEXTURE_GEN_S = GetPName.TEXTURE_GEN_S, - TEXTURE_GEN_T = GetPName.TEXTURE_GEN_T, - TEXTURE_GEN_R = GetPName.TEXTURE_GEN_R, - TEXTURE_GEN_Q = GetPName.TEXTURE_GEN_Q, - MAP1_VERTEX_3 = GetPName.MAP1_VERTEX_3, - MAP1_VERTEX_4 = GetPName.MAP1_VERTEX_4, - MAP1_COLOR_4 = GetPName.MAP1_COLOR_4, - MAP1_INDEX = GetPName.MAP1_INDEX, - MAP1_NORMAL = GetPName.MAP1_NORMAL, - MAP1_TEXTURE_COORD_1 = GetPName.MAP1_TEXTURE_COORD_1, - MAP1_TEXTURE_COORD_2 = GetPName.MAP1_TEXTURE_COORD_2, - MAP1_TEXTURE_COORD_3 = GetPName.MAP1_TEXTURE_COORD_3, - MAP1_TEXTURE_COORD_4 = GetPName.MAP1_TEXTURE_COORD_4, - MAP2_VERTEX_3 = GetPName.MAP2_VERTEX_3, - MAP2_VERTEX_4 = GetPName.MAP2_VERTEX_4, - MAP2_COLOR_4 = GetPName.MAP2_COLOR_4, - MAP2_INDEX = GetPName.MAP2_INDEX, - MAP2_NORMAL = GetPName.MAP2_NORMAL, - MAP2_TEXTURE_COORD_1 = GetPName.MAP2_TEXTURE_COORD_1, - MAP2_TEXTURE_COORD_2 = GetPName.MAP2_TEXTURE_COORD_2, - MAP2_TEXTURE_COORD_3 = GetPName.MAP2_TEXTURE_COORD_3, - MAP2_TEXTURE_COORD_4 = GetPName.MAP2_TEXTURE_COORD_4, - POINT_SMOOTH = GetPName.POINT_SMOOTH, - LINE_SMOOTH = GetPName.LINE_SMOOTH, - POLYGON_SMOOTH = GetPName.POLYGON_SMOOTH, - SCISSOR_TEST = GetPName.SCISSOR_TEST, - COLOR_MATERIAL = GetPName.COLOR_MATERIAL, - NORMALIZE = GetPName.NORMALIZE, - AUTO_NORMAL = GetPName.AUTO_NORMAL, - POLYGON_OFFSET_POINT = GetPName.POLYGON_OFFSET_POINT, - POLYGON_OFFSET_LINE = GetPName.POLYGON_OFFSET_LINE, - POLYGON_OFFSET_FILL = GetPName.POLYGON_OFFSET_FILL, - VERTEX_ARRAY = GetPName.VERTEX_ARRAY, - NORMAL_ARRAY = GetPName.NORMAL_ARRAY, - COLOR_ARRAY = GetPName.COLOR_ARRAY, - INDEX_ARRAY = GetPName.INDEX_ARRAY, - TEXTURE_COORD_ARRAY = GetPName.TEXTURE_COORD_ARRAY, - EDGE_FLAG_ARRAY = GetPName.EDGE_FLAG_ARRAY, - CONVOLUTION_1D_EXT = EXT_convolution.CONVOLUTION_1D_EXT, - CONVOLUTION_2D_EXT = EXT_convolution.CONVOLUTION_2D_EXT, - SEPARABLE_2D_EXT = EXT_convolution.SEPARABLE_2D_EXT, - HISTOGRAM_EXT = EXT_histogram.HISTOGRAM_EXT, - MINMAX_EXT = EXT_histogram.MINMAX_EXT, - RESCALE_NORMAL_EXT = EXT_rescale_normal.RESCALE_NORMAL_EXT, - SHARED_TEXTURE_PALETTE_EXT = EXT_shared_texture_palette.SHARED_TEXTURE_PALETTE_EXT, - TEXTURE_3D_EXT = EXT_texture3D.TEXTURE_3D_EXT, - MULTISAMPLE_SGIS = SGIS_multisample.MULTISAMPLE_SGIS, - SAMPLE_ALPHA_TO_MASK_SGIS = SGIS_multisample.SAMPLE_ALPHA_TO_MASK_SGIS, - SAMPLE_ALPHA_TO_ONE_SGIS = SGIS_multisample.SAMPLE_ALPHA_TO_ONE_SGIS, - SAMPLE_MASK_SGIS = SGIS_multisample.SAMPLE_MASK_SGIS, - TEXTURE_4D_SGIS = SGIS_texture4D.TEXTURE_4D_SGIS, - ASYNC_HISTOGRAM_SGIX = SGIX_async_histogram.ASYNC_HISTOGRAM_SGIX, - ASYNC_TEX_IMAGE_SGIX = SGIX_async_pixel.ASYNC_TEX_IMAGE_SGIX, - ASYNC_DRAW_PIXELS_SGIX = SGIX_async_pixel.ASYNC_DRAW_PIXELS_SGIX, - ASYNC_READ_PIXELS_SGIX = SGIX_async_pixel.ASYNC_READ_PIXELS_SGIX, - CALLIGRAPHIC_FRAGMENT_SGIX = SGIX_calligraphic_fragment.CALLIGRAPHIC_FRAGMENT_SGIX, - FOG_OFFSET_SGIX = SGIX_fog_offset.FOG_OFFSET_SGIX, - FRAGMENT_LIGHTING_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHTING_SGIX, - FRAGMENT_COLOR_MATERIAL_SGIX = SGIX_fragment_lighting.FRAGMENT_COLOR_MATERIAL_SGIX, - FRAGMENT_LIGHT0_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT0_SGIX, - FRAGMENT_LIGHT1_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT1_SGIX, - FRAGMENT_LIGHT2_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT2_SGIX, - FRAGMENT_LIGHT3_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT3_SGIX, - FRAGMENT_LIGHT4_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT4_SGIX, - FRAGMENT_LIGHT5_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT5_SGIX, - FRAGMENT_LIGHT6_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT6_SGIX, - FRAGMENT_LIGHT7_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT7_SGIX, - FRAMEZOOM_SGIX = SGIX_framezoom.FRAMEZOOM_SGIX, - INTERLACE_SGIX = SGIX_interlace.INTERLACE_SGIX, - IR_INSTRUMENT1_SGIX = SGIX_ir_instrument1.IR_INSTRUMENT1_SGIX, - PIXEL_TEX_GEN_SGIX = SGIX_pixel_texture.PIXEL_TEX_GEN_SGIX, - PIXEL_TEXTURE_SGIS = SGIS_pixel_texture.PIXEL_TEXTURE_SGIS, - REFERENCE_PLANE_SGIX = SGIX_reference_plane.REFERENCE_PLANE_SGIX, - SPRITE_SGIX = SGIX_sprite.SPRITE_SGIX, - COLOR_TABLE_SGI = SGI_color_table.COLOR_TABLE_SGI, - POST_CONVOLUTION_COLOR_TABLE_SGI = SGI_color_table.POST_CONVOLUTION_COLOR_TABLE_SGI, - POST_COLOR_MATRIX_COLOR_TABLE_SGI = SGI_color_table.POST_COLOR_MATRIX_COLOR_TABLE_SGI, - TEXTURE_COLOR_TABLE_SGI = SGI_texture_color_table.TEXTURE_COLOR_TABLE_SGI, - } - #endregion - #region public enum ErrorCode - public enum ErrorCode - { - NO_ERROR = 0, - INVALID_ENUM = 0x0500, - INVALID_VALUE = 0x0501, - INVALID_OPERATION = 0x0502, - STACK_OVERFLOW = 0x0503, - STACK_UNDERFLOW = 0x0504, - OUT_OF_MEMORY = 0x0505, - TABLE_TOO_LARGE_EXT = EXT_histogram.TABLE_TOO_LARGE_EXT, - TEXTURE_TOO_LARGE_EXT = EXT_texture.TEXTURE_TOO_LARGE_EXT, - } - #endregion - #region public enum FeedbackType - public enum FeedbackType - { - _2D = 0x0600, - _3D = 0x0601, - _3D_COLOR = 0x0602, - _3D_COLOR_TEXTURE = 0x0603, - _4D_COLOR_TEXTURE = 0x0604, - } - #endregion - #region public enum FeedBackToken - public enum FeedBackToken - { - PASS_THROUGH_TOKEN = 0x0700, - POINT_TOKEN = 0x0701, - LINE_TOKEN = 0x0702, - POLYGON_TOKEN = 0x0703, - BITMAP_TOKEN = 0x0704, - DRAW_PIXEL_TOKEN = 0x0705, - COPY_PIXEL_TOKEN = 0x0706, - LINE_RESET_TOKEN = 0x0707, - } - #endregion - #region public enum FfdMaskSGIX - public enum FfdMaskSGIX - { - TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001, - GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002, - } - #endregion - #region public enum FfdTargetSGIX - public enum FfdTargetSGIX - { - GEOMETRY_DEFORMATION_SGIX = SGIX_polynomial_ffd.GEOMETRY_DEFORMATION_SGIX, - TEXTURE_DEFORMATION_SGIX = SGIX_polynomial_ffd.TEXTURE_DEFORMATION_SGIX, - } - #endregion - #region public enum FogMode - public enum FogMode - { - LINEAR = TextureMagFilter.LINEAR, - EXP = 0x0800, - EXP2 = 0x0801, - FOG_FUNC_SGIS = SGIS_fog_function.FOG_FUNC_SGIS, - } - #endregion - #region public enum FogParameter - public enum FogParameter - { - FOG_COLOR = GetPName.FOG_COLOR, - FOG_DENSITY = GetPName.FOG_DENSITY, - FOG_END = GetPName.FOG_END, - FOG_INDEX = GetPName.FOG_INDEX, - FOG_MODE = GetPName.FOG_MODE, - FOG_START = GetPName.FOG_START, - FOG_OFFSET_VALUE_SGIX = SGIX_fog_offset.FOG_OFFSET_VALUE_SGIX, - } - #endregion - #region public enum FragmentLightModelParameterSGIX - public enum FragmentLightModelParameterSGIX - { - FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, - FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, - FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, - FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, - } - #endregion - #region public enum FrontFaceDirection - public enum FrontFaceDirection - { - CW = 0x0900, - CCW = 0x0901, - } - #endregion - #region public enum GetColorTableParameterPNameSGI - public enum GetColorTableParameterPNameSGI - { - COLOR_TABLE_SCALE_SGI = SGI_color_table.COLOR_TABLE_SCALE_SGI, - COLOR_TABLE_BIAS_SGI = SGI_color_table.COLOR_TABLE_BIAS_SGI, - COLOR_TABLE_FORMAT_SGI = SGI_color_table.COLOR_TABLE_FORMAT_SGI, - COLOR_TABLE_WIDTH_SGI = SGI_color_table.COLOR_TABLE_WIDTH_SGI, - COLOR_TABLE_RED_SIZE_SGI = SGI_color_table.COLOR_TABLE_RED_SIZE_SGI, - COLOR_TABLE_GREEN_SIZE_SGI = SGI_color_table.COLOR_TABLE_GREEN_SIZE_SGI, - COLOR_TABLE_BLUE_SIZE_SGI = SGI_color_table.COLOR_TABLE_BLUE_SIZE_SGI, - COLOR_TABLE_ALPHA_SIZE_SGI = SGI_color_table.COLOR_TABLE_ALPHA_SIZE_SGI, - COLOR_TABLE_LUMINANCE_SIZE_SGI = SGI_color_table.COLOR_TABLE_LUMINANCE_SIZE_SGI, - COLOR_TABLE_INTENSITY_SIZE_SGI = SGI_color_table.COLOR_TABLE_INTENSITY_SIZE_SGI, - } - #endregion - #region public enum GetConvolutionParameter - public enum GetConvolutionParameter - { - CONVOLUTION_BORDER_MODE_EXT = EXT_convolution.CONVOLUTION_BORDER_MODE_EXT, - CONVOLUTION_FILTER_SCALE_EXT = EXT_convolution.CONVOLUTION_FILTER_SCALE_EXT, - CONVOLUTION_FILTER_BIAS_EXT = EXT_convolution.CONVOLUTION_FILTER_BIAS_EXT, - CONVOLUTION_FORMAT_EXT = EXT_convolution.CONVOLUTION_FORMAT_EXT, - CONVOLUTION_WIDTH_EXT = EXT_convolution.CONVOLUTION_WIDTH_EXT, - CONVOLUTION_HEIGHT_EXT = EXT_convolution.CONVOLUTION_HEIGHT_EXT, - MAX_CONVOLUTION_WIDTH_EXT = EXT_convolution.MAX_CONVOLUTION_WIDTH_EXT, - MAX_CONVOLUTION_HEIGHT_EXT = EXT_convolution.MAX_CONVOLUTION_HEIGHT_EXT, - } - #endregion - #region public enum GetHistogramParameterPNameEXT - public enum GetHistogramParameterPNameEXT - { - HISTOGRAM_WIDTH_EXT = EXT_histogram.HISTOGRAM_WIDTH_EXT, - HISTOGRAM_FORMAT_EXT = EXT_histogram.HISTOGRAM_FORMAT_EXT, - HISTOGRAM_RED_SIZE_EXT = EXT_histogram.HISTOGRAM_RED_SIZE_EXT, - HISTOGRAM_GREEN_SIZE_EXT = EXT_histogram.HISTOGRAM_GREEN_SIZE_EXT, - HISTOGRAM_BLUE_SIZE_EXT = EXT_histogram.HISTOGRAM_BLUE_SIZE_EXT, - HISTOGRAM_ALPHA_SIZE_EXT = EXT_histogram.HISTOGRAM_ALPHA_SIZE_EXT, - HISTOGRAM_LUMINANCE_SIZE_EXT = EXT_histogram.HISTOGRAM_LUMINANCE_SIZE_EXT, - HISTOGRAM_SINK_EXT = EXT_histogram.HISTOGRAM_SINK_EXT, - } - #endregion - #region public enum GetMapQuery - public enum GetMapQuery - { - COEFF = 0x0A00, - ORDER = 0x0A01, - DOMAIN = 0x0A02, - } - #endregion - #region public enum GetMinmaxParameterPNameEXT - public enum GetMinmaxParameterPNameEXT - { - MINMAX_FORMAT_EXT = EXT_histogram.MINMAX_FORMAT_EXT, - MINMAX_SINK_EXT = EXT_histogram.MINMAX_SINK_EXT, - } - #endregion - #region public enum GetPixelMap - public enum GetPixelMap - { - PIXEL_MAP_I_TO_I = 0x0C70, - PIXEL_MAP_S_TO_S = 0x0C71, - PIXEL_MAP_I_TO_R = 0x0C72, - PIXEL_MAP_I_TO_G = 0x0C73, - PIXEL_MAP_I_TO_B = 0x0C74, - PIXEL_MAP_I_TO_A = 0x0C75, - PIXEL_MAP_R_TO_R = 0x0C76, - PIXEL_MAP_G_TO_G = 0x0C77, - PIXEL_MAP_B_TO_B = 0x0C78, - PIXEL_MAP_A_TO_A = 0x0C79, - } - #endregion - #region public enum GetPointervPName - public enum GetPointervPName - { - VERTEX_ARRAY_POINTER = 0x808E, - NORMAL_ARRAY_POINTER = 0x808F, - COLOR_ARRAY_POINTER = 0x8090, - INDEX_ARRAY_POINTER = 0x8091, - TEXTURE_COORD_ARRAY_POINTER = 0x8092, - EDGE_FLAG_ARRAY_POINTER = 0x8093, - FEEDBACK_BUFFER_POINTER = 0x0DF0, - SELECTION_BUFFER_POINTER = 0x0DF3, - INSTRUMENT_BUFFER_POINTER_SGIX = SGIX_instruments.INSTRUMENT_BUFFER_POINTER_SGIX, - } - #endregion - #region public enum GetPName - public enum GetPName - { - CURRENT_COLOR = 0x0B00, - CURRENT_INDEX = 0x0B01, - CURRENT_NORMAL = 0x0B02, - CURRENT_TEXTURE_COORDS = 0x0B03, - CURRENT_RASTER_COLOR = 0x0B04, - CURRENT_RASTER_INDEX = 0x0B05, - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, - CURRENT_RASTER_POSITION = 0x0B07, - CURRENT_RASTER_POSITION_VALID = 0x0B08, - CURRENT_RASTER_DISTANCE = 0x0B09, - POINT_SMOOTH = 0x0B10, - POINT_SIZE = 0x0B11, - POINT_SIZE_RANGE = 0x0B12, - POINT_SIZE_GRANULARITY = 0x0B13, - LINE_SMOOTH = 0x0B20, - LINE_WIDTH = 0x0B21, - LINE_WIDTH_RANGE = 0x0B22, - LINE_WIDTH_GRANULARITY = 0x0B23, - LINE_STIPPLE = 0x0B24, - LINE_STIPPLE_PATTERN = 0x0B25, - LINE_STIPPLE_REPEAT = 0x0B26, - SMOOTH_POINT_SIZE_RANGE = VERSION_1_2.SMOOTH_POINT_SIZE_RANGE, - SMOOTH_POINT_SIZE_GRANULARITY = VERSION_1_2.SMOOTH_POINT_SIZE_GRANULARITY, - SMOOTH_LINE_WIDTH_RANGE = VERSION_1_2.SMOOTH_LINE_WIDTH_RANGE, - SMOOTH_LINE_WIDTH_GRANULARITY = VERSION_1_2.SMOOTH_LINE_WIDTH_GRANULARITY, - ALIASED_POINT_SIZE_RANGE = VERSION_1_2.ALIASED_POINT_SIZE_RANGE, - ALIASED_LINE_WIDTH_RANGE = VERSION_1_2.ALIASED_LINE_WIDTH_RANGE, - LIST_MODE = 0x0B30, - MAX_LIST_NESTING = 0x0B31, - LIST_BASE = 0x0B32, - LIST_INDEX = 0x0B33, - POLYGON_MODE = 0x0B40, - POLYGON_SMOOTH = 0x0B41, - POLYGON_STIPPLE = 0x0B42, - EDGE_FLAG = 0x0B43, - CULL_FACE = 0x0B44, - CULL_FACE_MODE = 0x0B45, - FRONT_FACE = 0x0B46, - LIGHTING = 0x0B50, - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, - LIGHT_MODEL_TWO_SIDE = 0x0B52, - LIGHT_MODEL_AMBIENT = 0x0B53, - SHADE_MODEL = 0x0B54, - COLOR_MATERIAL_FACE = 0x0B55, - COLOR_MATERIAL_PARAMETER = 0x0B56, - COLOR_MATERIAL = 0x0B57, - FOG = 0x0B60, - FOG_INDEX = 0x0B61, - FOG_DENSITY = 0x0B62, - FOG_START = 0x0B63, - FOG_END = 0x0B64, - FOG_MODE = 0x0B65, - FOG_COLOR = 0x0B66, - DEPTH_RANGE = 0x0B70, - DEPTH_TEST = 0x0B71, - DEPTH_WRITEMASK = 0x0B72, - DEPTH_CLEAR_VALUE = 0x0B73, - DEPTH_FUNC = 0x0B74, - ACCUM_CLEAR_VALUE = 0x0B80, - STENCIL_TEST = 0x0B90, - STENCIL_CLEAR_VALUE = 0x0B91, - STENCIL_FUNC = 0x0B92, - STENCIL_VALUE_MASK = 0x0B93, - STENCIL_FAIL = 0x0B94, - STENCIL_PASS_DEPTH_FAIL = 0x0B95, - STENCIL_PASS_DEPTH_PASS = 0x0B96, - STENCIL_REF = 0x0B97, - STENCIL_WRITEMASK = 0x0B98, - MATRIX_MODE = 0x0BA0, - NORMALIZE = 0x0BA1, - VIEWPORT = 0x0BA2, - MODELVIEW_STACK_DEPTH = 0x0BA3, - PROJECTION_STACK_DEPTH = 0x0BA4, - TEXTURE_STACK_DEPTH = 0x0BA5, - MODELVIEW_MATRIX = 0x0BA6, - PROJECTION_MATRIX = 0x0BA7, - TEXTURE_MATRIX = 0x0BA8, - ATTRIB_STACK_DEPTH = 0x0BB0, - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, - ALPHA_TEST = 0x0BC0, - ALPHA_TEST_FUNC = 0x0BC1, - ALPHA_TEST_REF = 0x0BC2, - DITHER = 0x0BD0, - BLEND_DST = 0x0BE0, - BLEND_SRC = 0x0BE1, - BLEND = 0x0BE2, - LOGIC_OP_MODE = 0x0BF0, - INDEX_LOGIC_OP = 0x0BF1, - LOGIC_OP = 0x0BF1, - COLOR_LOGIC_OP = 0x0BF2, - AUX_BUFFERS = 0x0C00, - DRAW_BUFFER = 0x0C01, - READ_BUFFER = 0x0C02, - SCISSOR_BOX = 0x0C10, - SCISSOR_TEST = 0x0C11, - INDEX_CLEAR_VALUE = 0x0C20, - INDEX_WRITEMASK = 0x0C21, - COLOR_CLEAR_VALUE = 0x0C22, - COLOR_WRITEMASK = 0x0C23, - INDEX_MODE = 0x0C30, - RGBA_MODE = 0x0C31, - DOUBLEBUFFER = 0x0C32, - STEREO = 0x0C33, - RENDER_MODE = 0x0C40, - PERSPECTIVE_CORRECTION_HINT = 0x0C50, - POINT_SMOOTH_HINT = 0x0C51, - LINE_SMOOTH_HINT = 0x0C52, - POLYGON_SMOOTH_HINT = 0x0C53, - FOG_HINT = 0x0C54, - TEXTURE_GEN_S = 0x0C60, - TEXTURE_GEN_T = 0x0C61, - TEXTURE_GEN_R = 0x0C62, - TEXTURE_GEN_Q = 0x0C63, - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, - UNPACK_SWAP_BYTES = 0x0CF0, - UNPACK_LSB_FIRST = 0x0CF1, - UNPACK_ROW_LENGTH = 0x0CF2, - UNPACK_SKIP_ROWS = 0x0CF3, - UNPACK_SKIP_PIXELS = 0x0CF4, - UNPACK_ALIGNMENT = 0x0CF5, - PACK_SWAP_BYTES = 0x0D00, - PACK_LSB_FIRST = 0x0D01, - PACK_ROW_LENGTH = 0x0D02, - PACK_SKIP_ROWS = 0x0D03, - PACK_SKIP_PIXELS = 0x0D04, - PACK_ALIGNMENT = 0x0D05, - MAP_COLOR = 0x0D10, - MAP_STENCIL = 0x0D11, - INDEX_SHIFT = 0x0D12, - INDEX_OFFSET = 0x0D13, - RED_SCALE = 0x0D14, - RED_BIAS = 0x0D15, - ZOOM_X = 0x0D16, - ZOOM_Y = 0x0D17, - GREEN_SCALE = 0x0D18, - GREEN_BIAS = 0x0D19, - BLUE_SCALE = 0x0D1A, - BLUE_BIAS = 0x0D1B, - ALPHA_SCALE = 0x0D1C, - ALPHA_BIAS = 0x0D1D, - DEPTH_SCALE = 0x0D1E, - DEPTH_BIAS = 0x0D1F, - MAX_EVAL_ORDER = 0x0D30, - MAX_LIGHTS = 0x0D31, - MAX_CLIP_PLANES = 0x0D32, - MAX_TEXTURE_SIZE = 0x0D33, - MAX_PIXEL_MAP_TABLE = 0x0D34, - MAX_ATTRIB_STACK_DEPTH = 0x0D35, - MAX_MODELVIEW_STACK_DEPTH = 0x0D36, - MAX_NAME_STACK_DEPTH = 0x0D37, - MAX_PROJECTION_STACK_DEPTH = 0x0D38, - MAX_TEXTURE_STACK_DEPTH = 0x0D39, - MAX_VIEWPORT_DIMS = 0x0D3A, - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B, - SUBPIXEL_BITS = 0x0D50, - INDEX_BITS = 0x0D51, - RED_BITS = 0x0D52, - GREEN_BITS = 0x0D53, - BLUE_BITS = 0x0D54, - ALPHA_BITS = 0x0D55, - DEPTH_BITS = 0x0D56, - STENCIL_BITS = 0x0D57, - ACCUM_RED_BITS = 0x0D58, - ACCUM_GREEN_BITS = 0x0D59, - ACCUM_BLUE_BITS = 0x0D5A, - ACCUM_ALPHA_BITS = 0x0D5B, - NAME_STACK_DEPTH = 0x0D70, - AUTO_NORMAL = 0x0D80, - MAP1_COLOR_4 = 0x0D90, - MAP1_INDEX = 0x0D91, - MAP1_NORMAL = 0x0D92, - MAP1_TEXTURE_COORD_1 = 0x0D93, - MAP1_TEXTURE_COORD_2 = 0x0D94, - MAP1_TEXTURE_COORD_3 = 0x0D95, - MAP1_TEXTURE_COORD_4 = 0x0D96, - MAP1_VERTEX_3 = 0x0D97, - MAP1_VERTEX_4 = 0x0D98, - MAP2_COLOR_4 = 0x0DB0, - MAP2_INDEX = 0x0DB1, - MAP2_NORMAL = 0x0DB2, - MAP2_TEXTURE_COORD_1 = 0x0DB3, - MAP2_TEXTURE_COORD_2 = 0x0DB4, - MAP2_TEXTURE_COORD_3 = 0x0DB5, - MAP2_TEXTURE_COORD_4 = 0x0DB6, - MAP2_VERTEX_3 = 0x0DB7, - MAP2_VERTEX_4 = 0x0DB8, - MAP1_GRID_DOMAIN = 0x0DD0, - MAP1_GRID_SEGMENTS = 0x0DD1, - MAP2_GRID_DOMAIN = 0x0DD2, - MAP2_GRID_SEGMENTS = 0x0DD3, - TEXTURE_1D = 0x0DE0, - TEXTURE_2D = 0x0DE1, - FEEDBACK_BUFFER_SIZE = 0x0DF1, - FEEDBACK_BUFFER_TYPE = 0x0DF2, - SELECTION_BUFFER_SIZE = 0x0DF4, - POLYGON_OFFSET_UNITS = 0x2A00, - POLYGON_OFFSET_POINT = 0x2A01, - POLYGON_OFFSET_LINE = 0x2A02, - POLYGON_OFFSET_FILL = 0x8037, - POLYGON_OFFSET_FACTOR = 0x8038, - TEXTURE_BINDING_1D = 0x8068, - TEXTURE_BINDING_2D = 0x8069, - TEXTURE_BINDING_3D = 0x806A, - VERTEX_ARRAY = 0x8074, - NORMAL_ARRAY = 0x8075, - COLOR_ARRAY = 0x8076, - INDEX_ARRAY = 0x8077, - TEXTURE_COORD_ARRAY = 0x8078, - EDGE_FLAG_ARRAY = 0x8079, - VERTEX_ARRAY_SIZE = 0x807A, - VERTEX_ARRAY_TYPE = 0x807B, - VERTEX_ARRAY_STRIDE = 0x807C, - NORMAL_ARRAY_TYPE = 0x807E, - NORMAL_ARRAY_STRIDE = 0x807F, - COLOR_ARRAY_SIZE = 0x8081, - COLOR_ARRAY_TYPE = 0x8082, - COLOR_ARRAY_STRIDE = 0x8083, - INDEX_ARRAY_TYPE = 0x8085, - INDEX_ARRAY_STRIDE = 0x8086, - TEXTURE_COORD_ARRAY_SIZE = 0x8088, - TEXTURE_COORD_ARRAY_TYPE = 0x8089, - TEXTURE_COORD_ARRAY_STRIDE = 0x808A, - EDGE_FLAG_ARRAY_STRIDE = 0x808C, - CLIP_PLANE0 = ClipPlaneName.CLIP_PLANE0, - CLIP_PLANE1 = ClipPlaneName.CLIP_PLANE1, - CLIP_PLANE2 = ClipPlaneName.CLIP_PLANE2, - CLIP_PLANE3 = ClipPlaneName.CLIP_PLANE3, - CLIP_PLANE4 = ClipPlaneName.CLIP_PLANE4, - CLIP_PLANE5 = ClipPlaneName.CLIP_PLANE5, - LIGHT0 = LightName.LIGHT0, - LIGHT1 = LightName.LIGHT1, - LIGHT2 = LightName.LIGHT2, - LIGHT3 = LightName.LIGHT3, - LIGHT4 = LightName.LIGHT4, - LIGHT5 = LightName.LIGHT5, - LIGHT6 = LightName.LIGHT6, - LIGHT7 = LightName.LIGHT7, - LIGHT_MODEL_COLOR_CONTROL = VERSION_1_2.LIGHT_MODEL_COLOR_CONTROL, - BLEND_COLOR_EXT = EXT_blend_color.BLEND_COLOR_EXT, - BLEND_EQUATION_EXT = EXT_blend_minmax.BLEND_EQUATION_EXT, - PACK_CMYK_HINT_EXT = EXT_cmyka.PACK_CMYK_HINT_EXT, - UNPACK_CMYK_HINT_EXT = EXT_cmyka.UNPACK_CMYK_HINT_EXT, - CONVOLUTION_1D_EXT = EXT_convolution.CONVOLUTION_1D_EXT, - CONVOLUTION_2D_EXT = EXT_convolution.CONVOLUTION_2D_EXT, - SEPARABLE_2D_EXT = EXT_convolution.SEPARABLE_2D_EXT, - POST_CONVOLUTION_RED_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_RED_SCALE_EXT, - POST_CONVOLUTION_GREEN_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_GREEN_SCALE_EXT, - POST_CONVOLUTION_BLUE_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_BLUE_SCALE_EXT, - POST_CONVOLUTION_ALPHA_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_ALPHA_SCALE_EXT, - POST_CONVOLUTION_RED_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_RED_BIAS_EXT, - POST_CONVOLUTION_GREEN_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_GREEN_BIAS_EXT, - POST_CONVOLUTION_BLUE_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_BLUE_BIAS_EXT, - POST_CONVOLUTION_ALPHA_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_ALPHA_BIAS_EXT, - HISTOGRAM_EXT = EXT_histogram.HISTOGRAM_EXT, - MINMAX_EXT = EXT_histogram.MINMAX_EXT, - POLYGON_OFFSET_BIAS_EXT = EXT_polygon_offset.POLYGON_OFFSET_BIAS_EXT, - RESCALE_NORMAL_EXT = EXT_rescale_normal.RESCALE_NORMAL_EXT, - SHARED_TEXTURE_PALETTE_EXT = EXT_shared_texture_palette.SHARED_TEXTURE_PALETTE_EXT, - TEXTURE_3D_BINDING_EXT = EXT_texture_object.TEXTURE_3D_BINDING_EXT, - PACK_SKIP_IMAGES_EXT = EXT_texture3D.PACK_SKIP_IMAGES_EXT, - PACK_IMAGE_HEIGHT_EXT = EXT_texture3D.PACK_IMAGE_HEIGHT_EXT, - UNPACK_SKIP_IMAGES_EXT = EXT_texture3D.UNPACK_SKIP_IMAGES_EXT, - UNPACK_IMAGE_HEIGHT_EXT = EXT_texture3D.UNPACK_IMAGE_HEIGHT_EXT, - TEXTURE_3D_EXT = EXT_texture3D.TEXTURE_3D_EXT, - MAX_3D_TEXTURE_SIZE_EXT = EXT_texture3D.MAX_3D_TEXTURE_SIZE_EXT, - VERTEX_ARRAY_COUNT_EXT = EXT_vertex_array.VERTEX_ARRAY_COUNT_EXT, - NORMAL_ARRAY_COUNT_EXT = EXT_vertex_array.NORMAL_ARRAY_COUNT_EXT, - COLOR_ARRAY_COUNT_EXT = EXT_vertex_array.COLOR_ARRAY_COUNT_EXT, - INDEX_ARRAY_COUNT_EXT = EXT_vertex_array.INDEX_ARRAY_COUNT_EXT, - TEXTURE_COORD_ARRAY_COUNT_EXT = EXT_vertex_array.TEXTURE_COORD_ARRAY_COUNT_EXT, - EDGE_FLAG_ARRAY_COUNT_EXT = EXT_vertex_array.EDGE_FLAG_ARRAY_COUNT_EXT, - DETAIL_TEXTURE_2D_BINDING_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_2D_BINDING_SGIS, - FOG_FUNC_POINTS_SGIS = SGIS_fog_function.FOG_FUNC_POINTS_SGIS, - MAX_FOG_FUNC_POINTS_SGIS = SGIS_fog_function.MAX_FOG_FUNC_POINTS_SGIS, - GENERATE_MIPMAP_HINT_SGIS = SGIS_generate_mipmap.GENERATE_MIPMAP_HINT_SGIS, - MULTISAMPLE_SGIS = SGIS_multisample.MULTISAMPLE_SGIS, - SAMPLE_ALPHA_TO_MASK_SGIS = SGIS_multisample.SAMPLE_ALPHA_TO_MASK_SGIS, - SAMPLE_ALPHA_TO_ONE_SGIS = SGIS_multisample.SAMPLE_ALPHA_TO_ONE_SGIS, - SAMPLE_MASK_SGIS = SGIS_multisample.SAMPLE_MASK_SGIS, - SAMPLE_BUFFERS_SGIS = SGIS_multisample.SAMPLE_BUFFERS_SGIS, - SAMPLES_SGIS = SGIS_multisample.SAMPLES_SGIS, - SAMPLE_MASK_VALUE_SGIS = SGIS_multisample.SAMPLE_MASK_VALUE_SGIS, - SAMPLE_MASK_INVERT_SGIS = SGIS_multisample.SAMPLE_MASK_INVERT_SGIS, - SAMPLE_PATTERN_SGIS = SGIS_multisample.SAMPLE_PATTERN_SGIS, - PIXEL_TEXTURE_SGIS = SGIS_pixel_texture.PIXEL_TEXTURE_SGIS, - POINT_SIZE_MIN_SGIS = SGIS_point_parameters.POINT_SIZE_MIN_SGIS, - POINT_SIZE_MAX_SGIS = SGIS_point_parameters.POINT_SIZE_MAX_SGIS, - POINT_FADE_THRESHOLD_SIZE_SGIS = SGIS_point_parameters.POINT_FADE_THRESHOLD_SIZE_SGIS, - DISTANCE_ATTENUATION_SGIS = SGIS_point_parameters.DISTANCE_ATTENUATION_SGIS, - PACK_SKIP_VOLUMES_SGIS = SGIS_texture4D.PACK_SKIP_VOLUMES_SGIS, - PACK_IMAGE_DEPTH_SGIS = SGIS_texture4D.PACK_IMAGE_DEPTH_SGIS, - UNPACK_SKIP_VOLUMES_SGIS = SGIS_texture4D.UNPACK_SKIP_VOLUMES_SGIS, - UNPACK_IMAGE_DEPTH_SGIS = SGIS_texture4D.UNPACK_IMAGE_DEPTH_SGIS, - TEXTURE_4D_SGIS = SGIS_texture4D.TEXTURE_4D_SGIS, - MAX_4D_TEXTURE_SIZE_SGIS = SGIS_texture4D.MAX_4D_TEXTURE_SIZE_SGIS, - TEXTURE_4D_BINDING_SGIS = SGIS_texture4D.TEXTURE_4D_BINDING_SGIS, - ASYNC_MARKER_SGIX = SGIX_async.ASYNC_MARKER_SGIX, - ASYNC_HISTOGRAM_SGIX = SGIX_async_histogram.ASYNC_HISTOGRAM_SGIX, - MAX_ASYNC_HISTOGRAM_SGIX = SGIX_async_histogram.MAX_ASYNC_HISTOGRAM_SGIX, - ASYNC_TEX_IMAGE_SGIX = SGIX_async_pixel.ASYNC_TEX_IMAGE_SGIX, - ASYNC_DRAW_PIXELS_SGIX = SGIX_async_pixel.ASYNC_DRAW_PIXELS_SGIX, - ASYNC_READ_PIXELS_SGIX = SGIX_async_pixel.ASYNC_READ_PIXELS_SGIX, - MAX_ASYNC_TEX_IMAGE_SGIX = SGIX_async_pixel.MAX_ASYNC_TEX_IMAGE_SGIX, - MAX_ASYNC_DRAW_PIXELS_SGIX = SGIX_async_pixel.MAX_ASYNC_DRAW_PIXELS_SGIX, - MAX_ASYNC_READ_PIXELS_SGIX = SGIX_async_pixel.MAX_ASYNC_READ_PIXELS_SGIX, - CALLIGRAPHIC_FRAGMENT_SGIX = SGIX_calligraphic_fragment.CALLIGRAPHIC_FRAGMENT_SGIX, - MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = SGIX_clipmap.MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, - MAX_CLIPMAP_DEPTH_SGIX = SGIX_clipmap.MAX_CLIPMAP_DEPTH_SGIX, - CONVOLUTION_HINT_SGIX = SGIX_convolution_accuracy.CONVOLUTION_HINT_SGIX, - FOG_OFFSET_SGIX = SGIX_fog_offset.FOG_OFFSET_SGIX, - FOG_OFFSET_VALUE_SGIX = SGIX_fog_offset.FOG_OFFSET_VALUE_SGIX, - FRAGMENT_LIGHTING_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHTING_SGIX, - FRAGMENT_COLOR_MATERIAL_SGIX = SGIX_fragment_lighting.FRAGMENT_COLOR_MATERIAL_SGIX, - FRAGMENT_COLOR_MATERIAL_FACE_SGIX = SGIX_fragment_lighting.FRAGMENT_COLOR_MATERIAL_FACE_SGIX, - FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = SGIX_fragment_lighting.FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, - MAX_FRAGMENT_LIGHTS_SGIX = SGIX_fragment_lighting.MAX_FRAGMENT_LIGHTS_SGIX, - MAX_ACTIVE_LIGHTS_SGIX = SGIX_fragment_lighting.MAX_ACTIVE_LIGHTS_SGIX, - LIGHT_ENV_MODE_SGIX = SGIX_fragment_lighting.LIGHT_ENV_MODE_SGIX, - FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, - FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, - FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, - FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, - FRAGMENT_LIGHT0_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT0_SGIX, - FRAMEZOOM_SGIX = SGIX_framezoom.FRAMEZOOM_SGIX, - FRAMEZOOM_FACTOR_SGIX = SGIX_framezoom.FRAMEZOOM_FACTOR_SGIX, - MAX_FRAMEZOOM_FACTOR_SGIX = SGIX_framezoom.MAX_FRAMEZOOM_FACTOR_SGIX, - INSTRUMENT_MEASUREMENTS_SGIX = SGIX_instruments.INSTRUMENT_MEASUREMENTS_SGIX, - INTERLACE_SGIX = SGIX_interlace.INTERLACE_SGIX, - IR_INSTRUMENT1_SGIX = SGIX_ir_instrument1.IR_INSTRUMENT1_SGIX, - PIXEL_TEX_GEN_SGIX = SGIX_pixel_texture.PIXEL_TEX_GEN_SGIX, - PIXEL_TEX_GEN_MODE_SGIX = SGIX_pixel_texture.PIXEL_TEX_GEN_MODE_SGIX, - PIXEL_TILE_BEST_ALIGNMENT_SGIX = SGIX_pixel_tiles.PIXEL_TILE_BEST_ALIGNMENT_SGIX, - PIXEL_TILE_CACHE_INCREMENT_SGIX = SGIX_pixel_tiles.PIXEL_TILE_CACHE_INCREMENT_SGIX, - PIXEL_TILE_WIDTH_SGIX = SGIX_pixel_tiles.PIXEL_TILE_WIDTH_SGIX, - PIXEL_TILE_HEIGHT_SGIX = SGIX_pixel_tiles.PIXEL_TILE_HEIGHT_SGIX, - PIXEL_TILE_GRID_WIDTH_SGIX = SGIX_pixel_tiles.PIXEL_TILE_GRID_WIDTH_SGIX, - PIXEL_TILE_GRID_HEIGHT_SGIX = SGIX_pixel_tiles.PIXEL_TILE_GRID_HEIGHT_SGIX, - PIXEL_TILE_GRID_DEPTH_SGIX = SGIX_pixel_tiles.PIXEL_TILE_GRID_DEPTH_SGIX, - PIXEL_TILE_CACHE_SIZE_SGIX = SGIX_pixel_tiles.PIXEL_TILE_CACHE_SIZE_SGIX, - DEFORMATIONS_MASK_SGIX = SGIX_polynomial_ffd.DEFORMATIONS_MASK_SGIX, - REFERENCE_PLANE_EQUATION_SGIX = SGIX_reference_plane.REFERENCE_PLANE_EQUATION_SGIX, - REFERENCE_PLANE_SGIX = SGIX_reference_plane.REFERENCE_PLANE_SGIX, - SPRITE_SGIX = SGIX_sprite.SPRITE_SGIX, - SPRITE_MODE_SGIX = SGIX_sprite.SPRITE_MODE_SGIX, - SPRITE_AXIS_SGIX = SGIX_sprite.SPRITE_AXIS_SGIX, - SPRITE_TRANSLATION_SGIX = SGIX_sprite.SPRITE_TRANSLATION_SGIX, - PACK_SUBSAMPLE_RATE_SGIX = SGIX_subsample.PACK_SUBSAMPLE_RATE_SGIX, - UNPACK_SUBSAMPLE_RATE_SGIX = SGIX_subsample.UNPACK_SUBSAMPLE_RATE_SGIX, - PACK_RESAMPLE_SGIX = SGIX_resample.PACK_RESAMPLE_SGIX, - UNPACK_RESAMPLE_SGIX = SGIX_resample.UNPACK_RESAMPLE_SGIX, - POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = SGIX_texture_scale_bias.POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, - POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = SGIX_texture_scale_bias.POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, - VERTEX_PRECLIP_SGIX = SGIX_vertex_preclip.VERTEX_PRECLIP_SGIX, - VERTEX_PRECLIP_HINT_SGIX = SGIX_vertex_preclip.VERTEX_PRECLIP_HINT_SGIX, - COLOR_MATRIX_SGI = SGI_color_matrix.COLOR_MATRIX_SGI, - COLOR_MATRIX_STACK_DEPTH_SGI = SGI_color_matrix.COLOR_MATRIX_STACK_DEPTH_SGI, - MAX_COLOR_MATRIX_STACK_DEPTH_SGI = SGI_color_matrix.MAX_COLOR_MATRIX_STACK_DEPTH_SGI, - POST_COLOR_MATRIX_RED_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_RED_SCALE_SGI, - POST_COLOR_MATRIX_GREEN_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_GREEN_SCALE_SGI, - POST_COLOR_MATRIX_BLUE_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_BLUE_SCALE_SGI, - POST_COLOR_MATRIX_ALPHA_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_ALPHA_SCALE_SGI, - POST_COLOR_MATRIX_RED_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_RED_BIAS_SGI, - POST_COLOR_MATRIX_GREEN_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_GREEN_BIAS_SGI, - POST_COLOR_MATRIX_BLUE_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_BLUE_BIAS_SGI, - POST_COLOR_MATRIX_ALPHA_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_ALPHA_BIAS_SGI, - COLOR_TABLE_SGI = SGI_color_table.COLOR_TABLE_SGI, - POST_CONVOLUTION_COLOR_TABLE_SGI = SGI_color_table.POST_CONVOLUTION_COLOR_TABLE_SGI, - POST_COLOR_MATRIX_COLOR_TABLE_SGI = SGI_color_table.POST_COLOR_MATRIX_COLOR_TABLE_SGI, - TEXTURE_COLOR_TABLE_SGI = SGI_texture_color_table.TEXTURE_COLOR_TABLE_SGI, - } - #endregion - #region public enum GetTextureParameter - public enum GetTextureParameter - { - TEXTURE_MAG_FILTER = TextureParameterName.TEXTURE_MAG_FILTER, - TEXTURE_MIN_FILTER = TextureParameterName.TEXTURE_MIN_FILTER, - TEXTURE_WRAP_S = TextureParameterName.TEXTURE_WRAP_S, - TEXTURE_WRAP_T = TextureParameterName.TEXTURE_WRAP_T, - TEXTURE_WIDTH = 0x1000, - TEXTURE_HEIGHT = 0x1001, - TEXTURE_INTERNAL_FORMAT = 0x1003, - TEXTURE_COMPONENTS = 0x1003, - TEXTURE_BORDER_COLOR = 0x1004, - TEXTURE_BORDER = 0x1005, - TEXTURE_RED_SIZE = 0x805C, - TEXTURE_GREEN_SIZE = 0x805D, - TEXTURE_BLUE_SIZE = 0x805E, - TEXTURE_ALPHA_SIZE = 0x805F, - TEXTURE_LUMINANCE_SIZE = 0x8060, - TEXTURE_INTENSITY_SIZE = 0x8061, - TEXTURE_PRIORITY = 0x8066, - TEXTURE_RESIDENT = 0x8067, - TEXTURE_DEPTH_EXT = EXT_texture3D.TEXTURE_DEPTH_EXT, - TEXTURE_WRAP_R_EXT = EXT_texture3D.TEXTURE_WRAP_R_EXT, - DETAIL_TEXTURE_LEVEL_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_LEVEL_SGIS, - DETAIL_TEXTURE_MODE_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_MODE_SGIS, - DETAIL_TEXTURE_FUNC_POINTS_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_FUNC_POINTS_SGIS, - GENERATE_MIPMAP_SGIS = SGIS_generate_mipmap.GENERATE_MIPMAP_SGIS, - SHARPEN_TEXTURE_FUNC_POINTS_SGIS = SGIS_sharpen_texture.SHARPEN_TEXTURE_FUNC_POINTS_SGIS, - TEXTURE_FILTER4_SIZE_SGIS = SGIS_texture_filter4.TEXTURE_FILTER4_SIZE_SGIS, - TEXTURE_MIN_LOD_SGIS = SGIS_texture_lod.TEXTURE_MIN_LOD_SGIS, - TEXTURE_MAX_LOD_SGIS = SGIS_texture_lod.TEXTURE_MAX_LOD_SGIS, - TEXTURE_BASE_LEVEL_SGIS = SGIS_texture_lod.TEXTURE_BASE_LEVEL_SGIS, - TEXTURE_MAX_LEVEL_SGIS = SGIS_texture_lod.TEXTURE_MAX_LEVEL_SGIS, - DUAL_TEXTURE_SELECT_SGIS = SGIS_texture_select.DUAL_TEXTURE_SELECT_SGIS, - QUAD_TEXTURE_SELECT_SGIS = SGIS_texture_select.QUAD_TEXTURE_SELECT_SGIS, - TEXTURE_4DSIZE_SGIS = SGIS_texture4D.TEXTURE_4DSIZE_SGIS, - TEXTURE_WRAP_Q_SGIS = SGIS_texture4D.TEXTURE_WRAP_Q_SGIS, - TEXTURE_CLIPMAP_CENTER_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_CENTER_SGIX, - TEXTURE_CLIPMAP_FRAME_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_FRAME_SGIX, - TEXTURE_CLIPMAP_OFFSET_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_OFFSET_SGIX, - TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, - TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, - TEXTURE_CLIPMAP_DEPTH_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_DEPTH_SGIX, - TEXTURE_COMPARE_SGIX = SGIX_shadow.TEXTURE_COMPARE_SGIX, - TEXTURE_COMPARE_OPERATOR_SGIX = SGIX_shadow.TEXTURE_COMPARE_OPERATOR_SGIX, - TEXTURE_LEQUAL_R_SGIX = SGIX_shadow.TEXTURE_LEQUAL_R_SGIX, - TEXTURE_GEQUAL_R_SGIX = SGIX_shadow.TEXTURE_GEQUAL_R_SGIX, - SHADOW_AMBIENT_SGIX = SGIX_shadow_ambient.SHADOW_AMBIENT_SGIX, - TEXTURE_MAX_CLAMP_S_SGIX = SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_S_SGIX, - TEXTURE_MAX_CLAMP_T_SGIX = SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_T_SGIX, - TEXTURE_MAX_CLAMP_R_SGIX = SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_R_SGIX, - TEXTURE_LOD_BIAS_S_SGIX = SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_S_SGIX, - TEXTURE_LOD_BIAS_T_SGIX = SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_T_SGIX, - TEXTURE_LOD_BIAS_R_SGIX = SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_R_SGIX, - POST_TEXTURE_FILTER_BIAS_SGIX = SGIX_texture_scale_bias.POST_TEXTURE_FILTER_BIAS_SGIX, - POST_TEXTURE_FILTER_SCALE_SGIX = SGIX_texture_scale_bias.POST_TEXTURE_FILTER_SCALE_SGIX, - } - #endregion - #region public enum HintMode - public enum HintMode - { - DONT_CARE = 0x1100, - FASTEST = 0x1101, - NICEST = 0x1102, - } - #endregion - #region public enum HintTarget - public enum HintTarget - { - PERSPECTIVE_CORRECTION_HINT = GetPName.PERSPECTIVE_CORRECTION_HINT, - POINT_SMOOTH_HINT = GetPName.POINT_SMOOTH_HINT, - LINE_SMOOTH_HINT = GetPName.LINE_SMOOTH_HINT, - POLYGON_SMOOTH_HINT = GetPName.POLYGON_SMOOTH_HINT, - FOG_HINT = GetPName.FOG_HINT, - PACK_CMYK_HINT_EXT = EXT_cmyka.PACK_CMYK_HINT_EXT, - UNPACK_CMYK_HINT_EXT = EXT_cmyka.UNPACK_CMYK_HINT_EXT, - GENERATE_MIPMAP_HINT_SGIS = SGIS_generate_mipmap.GENERATE_MIPMAP_HINT_SGIS, - CONVOLUTION_HINT_SGIX = SGIX_convolution_accuracy.CONVOLUTION_HINT_SGIX, - TEXTURE_MULTI_BUFFER_HINT_SGIX = SGIX_texture_multi_buffer.TEXTURE_MULTI_BUFFER_HINT_SGIX, - VERTEX_PRECLIP_HINT_SGIX = SGIX_vertex_preclip.VERTEX_PRECLIP_HINT_SGIX, - } - #endregion - #region public enum HistogramTargetEXT - public enum HistogramTargetEXT - { - HISTOGRAM_EXT = EXT_histogram.HISTOGRAM_EXT, - PROXY_HISTOGRAM_EXT = EXT_histogram.PROXY_HISTOGRAM_EXT, - } - #endregion - #region public enum IndexPointerType - public enum IndexPointerType - { - SHORT = DataType.SHORT, - INT = DataType.INT, - FLOAT = DataType.FLOAT, - DOUBLE = DataType.DOUBLE, - } - #endregion - #region public enum LightEnvModeSGIX - public enum LightEnvModeSGIX - { - REPLACE = StencilOp.REPLACE, - MODULATE = TextureEnvMode.MODULATE, - ADD = AccumOp.ADD, - } - #endregion - #region public enum LightEnvParameterSGIX - public enum LightEnvParameterSGIX - { - LIGHT_ENV_MODE_SGIX = SGIX_fragment_lighting.LIGHT_ENV_MODE_SGIX, - } - #endregion - #region public enum LightModelColorControl - public enum LightModelColorControl - { - SINGLE_COLOR = VERSION_1_2.SINGLE_COLOR, - SEPARATE_SPECULAR_COLOR = VERSION_1_2.SEPARATE_SPECULAR_COLOR, - } - #endregion - #region public enum LightModelParameter - public enum LightModelParameter - { - LIGHT_MODEL_AMBIENT = GetPName.LIGHT_MODEL_AMBIENT, - LIGHT_MODEL_LOCAL_VIEWER = GetPName.LIGHT_MODEL_LOCAL_VIEWER, - LIGHT_MODEL_TWO_SIDE = GetPName.LIGHT_MODEL_TWO_SIDE, - LIGHT_MODEL_COLOR_CONTROL = VERSION_1_2.LIGHT_MODEL_COLOR_CONTROL, - } - #endregion - #region public enum LightParameter - public enum LightParameter - { - AMBIENT = 0x1200, - DIFFUSE = 0x1201, - SPECULAR = 0x1202, - POSITION = 0x1203, - SPOT_DIRECTION = 0x1204, - SPOT_EXPONENT = 0x1205, - SPOT_CUTOFF = 0x1206, - CONSTANT_ATTENUATION = 0x1207, - LINEAR_ATTENUATION = 0x1208, - QUADRATIC_ATTENUATION = 0x1209, - } - #endregion - #region public enum ListMode - public enum ListMode - { - COMPILE = 0x1300, - COMPILE_AND_EXECUTE = 0x1301, - } - #endregion - #region public enum DataType - public enum DataType - { - BYTE = 0x1400, - UNSIGNED_BYTE = 0x1401, - SHORT = 0x1402, - UNSIGNED_SHORT = 0x1403, - INT = 0x1404, - UNSIGNED_INT = 0x1405, - FLOAT = 0x1406, - _2_BYTES = 0x1407, - _3_BYTES = 0x1408, - _4_BYTES = 0x1409, - DOUBLE = 0x140A, - DOUBLE_EXT = 0x140A, - } - #endregion - #region public enum ListNameType - public enum ListNameType - { - BYTE = DataType.BYTE, - UNSIGNED_BYTE = DataType.UNSIGNED_BYTE, - SHORT = DataType.SHORT, - UNSIGNED_SHORT = DataType.UNSIGNED_SHORT, - INT = DataType.INT, - UNSIGNED_INT = DataType.UNSIGNED_INT, - FLOAT = DataType.FLOAT, - _2_BYTES = DataType._2_BYTES, - _3_BYTES = DataType._3_BYTES, - _4_BYTES = DataType._4_BYTES, - } - #endregion - #region public enum ListParameterName - public enum ListParameterName - { - LIST_PRIORITY_SGIX = SGIX_list_priority.LIST_PRIORITY_SGIX, - } - #endregion - #region public enum LogicOp - public enum LogicOp - { - CLEAR = 0x1500, - AND = 0x1501, - AND_REVERSE = 0x1502, - COPY = 0x1503, - AND_INVERTED = 0x1504, - NOOP = 0x1505, - XOR = 0x1506, - OR = 0x1507, - NOR = 0x1508, - EQUIV = 0x1509, - INVERT = 0x150A, - OR_REVERSE = 0x150B, - COPY_INVERTED = 0x150C, - OR_INVERTED = 0x150D, - NAND = 0x150E, - SET = 0x150F, - } - #endregion - #region public enum MapTarget - public enum MapTarget - { - MAP1_COLOR_4 = GetPName.MAP1_COLOR_4, - MAP1_INDEX = GetPName.MAP1_INDEX, - MAP1_NORMAL = GetPName.MAP1_NORMAL, - MAP1_TEXTURE_COORD_1 = GetPName.MAP1_TEXTURE_COORD_1, - MAP1_TEXTURE_COORD_2 = GetPName.MAP1_TEXTURE_COORD_2, - MAP1_TEXTURE_COORD_3 = GetPName.MAP1_TEXTURE_COORD_3, - MAP1_TEXTURE_COORD_4 = GetPName.MAP1_TEXTURE_COORD_4, - MAP1_VERTEX_3 = GetPName.MAP1_VERTEX_3, - MAP1_VERTEX_4 = GetPName.MAP1_VERTEX_4, - MAP2_COLOR_4 = GetPName.MAP2_COLOR_4, - MAP2_INDEX = GetPName.MAP2_INDEX, - MAP2_NORMAL = GetPName.MAP2_NORMAL, - MAP2_TEXTURE_COORD_1 = GetPName.MAP2_TEXTURE_COORD_1, - MAP2_TEXTURE_COORD_2 = GetPName.MAP2_TEXTURE_COORD_2, - MAP2_TEXTURE_COORD_3 = GetPName.MAP2_TEXTURE_COORD_3, - MAP2_TEXTURE_COORD_4 = GetPName.MAP2_TEXTURE_COORD_4, - MAP2_VERTEX_3 = GetPName.MAP2_VERTEX_3, - MAP2_VERTEX_4 = GetPName.MAP2_VERTEX_4, - GEOMETRY_DEFORMATION_SGIX = SGIX_polynomial_ffd.GEOMETRY_DEFORMATION_SGIX, - TEXTURE_DEFORMATION_SGIX = SGIX_polynomial_ffd.TEXTURE_DEFORMATION_SGIX, - } - #endregion - #region public enum MaterialFace - public enum MaterialFace - { - FRONT = DrawBufferMode.FRONT, - BACK = DrawBufferMode.BACK, - FRONT_AND_BACK = DrawBufferMode.FRONT_AND_BACK, - } - #endregion - #region public enum MaterialParameter - public enum MaterialParameter - { - EMISSION = 0x1600, - SHININESS = 0x1601, - AMBIENT_AND_DIFFUSE = 0x1602, - COLOR_INDEXES = 0x1603, - AMBIENT = LightParameter.AMBIENT, - DIFFUSE = LightParameter.DIFFUSE, - SPECULAR = LightParameter.SPECULAR, - } - #endregion - #region public enum MatrixMode - public enum MatrixMode - { - MODELVIEW = 0x1700, - PROJECTION = 0x1701, - TEXTURE = 0x1702, - } - #endregion - #region public enum MeshMode1 - public enum MeshMode1 - { - POINT = PolygonMode.POINT, - LINE = PolygonMode.LINE, - } - #endregion - #region public enum MeshMode2 - public enum MeshMode2 - { - POINT = PolygonMode.POINT, - LINE = PolygonMode.LINE, - FILL = PolygonMode.FILL, - } - #endregion - #region public enum MinmaxTargetEXT - public enum MinmaxTargetEXT - { - MINMAX_EXT = EXT_histogram.MINMAX_EXT, - } - #endregion - #region public enum NormalPointerType - public enum NormalPointerType - { - BYTE = DataType.BYTE, - SHORT = DataType.SHORT, - INT = DataType.INT, - FLOAT = DataType.FLOAT, - DOUBLE = DataType.DOUBLE, - } - #endregion - #region public enum PixelCopyType - public enum PixelCopyType - { - COLOR = 0x1800, - DEPTH = 0x1801, - STENCIL = 0x1802, - } - #endregion - #region public enum PixelFormat - public enum PixelFormat - { - COLOR_INDEX = 0x1900, - STENCIL_INDEX = 0x1901, - DEPTH_COMPONENT = 0x1902, - RED = 0x1903, - GREEN = 0x1904, - BLUE = 0x1905, - ALPHA = 0x1906, - RGB = 0x1907, - RGBA = 0x1908, - LUMINANCE = 0x1909, - LUMINANCE_ALPHA = 0x190A, - ABGR_EXT = EXT_abgr.ABGR_EXT, - CMYK_EXT = EXT_cmyka.CMYK_EXT, - CMYKA_EXT = EXT_cmyka.CMYKA_EXT, - R5_G6_B5_ICC_SGIX = SGIX_icc_texture.R5_G6_B5_ICC_SGIX, - R5_G6_B5_A8_ICC_SGIX = SGIX_icc_texture.R5_G6_B5_A8_ICC_SGIX, - ALPHA16_ICC_SGIX = SGIX_icc_texture.ALPHA16_ICC_SGIX, - LUMINANCE16_ICC_SGIX = SGIX_icc_texture.LUMINANCE16_ICC_SGIX, - LUMINANCE16_ALPHA8_ICC_SGIX = SGIX_icc_texture.LUMINANCE16_ALPHA8_ICC_SGIX, - YCRCB_422_SGIX = SGIX_ycrcb.YCRCB_422_SGIX, - YCRCB_444_SGIX = SGIX_ycrcb.YCRCB_444_SGIX, - } - #endregion - #region public enum PixelMap - public enum PixelMap - { - PIXEL_MAP_I_TO_I = GetPixelMap.PIXEL_MAP_I_TO_I, - PIXEL_MAP_S_TO_S = GetPixelMap.PIXEL_MAP_S_TO_S, - PIXEL_MAP_I_TO_R = GetPixelMap.PIXEL_MAP_I_TO_R, - PIXEL_MAP_I_TO_G = GetPixelMap.PIXEL_MAP_I_TO_G, - PIXEL_MAP_I_TO_B = GetPixelMap.PIXEL_MAP_I_TO_B, - PIXEL_MAP_I_TO_A = GetPixelMap.PIXEL_MAP_I_TO_A, - PIXEL_MAP_R_TO_R = GetPixelMap.PIXEL_MAP_R_TO_R, - PIXEL_MAP_G_TO_G = GetPixelMap.PIXEL_MAP_G_TO_G, - PIXEL_MAP_B_TO_B = GetPixelMap.PIXEL_MAP_B_TO_B, - PIXEL_MAP_A_TO_A = GetPixelMap.PIXEL_MAP_A_TO_A, - } - #endregion - #region public enum PixelStoreParameter - public enum PixelStoreParameter - { - UNPACK_SWAP_BYTES = GetPName.UNPACK_SWAP_BYTES, - UNPACK_LSB_FIRST = GetPName.UNPACK_LSB_FIRST, - UNPACK_ROW_LENGTH = GetPName.UNPACK_ROW_LENGTH, - UNPACK_SKIP_ROWS = GetPName.UNPACK_SKIP_ROWS, - UNPACK_SKIP_PIXELS = GetPName.UNPACK_SKIP_PIXELS, - UNPACK_ALIGNMENT = GetPName.UNPACK_ALIGNMENT, - PACK_SWAP_BYTES = GetPName.PACK_SWAP_BYTES, - PACK_LSB_FIRST = GetPName.PACK_LSB_FIRST, - PACK_ROW_LENGTH = GetPName.PACK_ROW_LENGTH, - PACK_SKIP_ROWS = GetPName.PACK_SKIP_ROWS, - PACK_SKIP_PIXELS = GetPName.PACK_SKIP_PIXELS, - PACK_ALIGNMENT = GetPName.PACK_ALIGNMENT, - PACK_SKIP_IMAGES_EXT = EXT_texture3D.PACK_SKIP_IMAGES_EXT, - PACK_IMAGE_HEIGHT_EXT = EXT_texture3D.PACK_IMAGE_HEIGHT_EXT, - UNPACK_SKIP_IMAGES_EXT = EXT_texture3D.UNPACK_SKIP_IMAGES_EXT, - UNPACK_IMAGE_HEIGHT_EXT = EXT_texture3D.UNPACK_IMAGE_HEIGHT_EXT, - PACK_SKIP_VOLUMES_SGIS = SGIS_texture4D.PACK_SKIP_VOLUMES_SGIS, - PACK_IMAGE_DEPTH_SGIS = SGIS_texture4D.PACK_IMAGE_DEPTH_SGIS, - UNPACK_SKIP_VOLUMES_SGIS = SGIS_texture4D.UNPACK_SKIP_VOLUMES_SGIS, - UNPACK_IMAGE_DEPTH_SGIS = SGIS_texture4D.UNPACK_IMAGE_DEPTH_SGIS, - PIXEL_TILE_WIDTH_SGIX = SGIX_pixel_tiles.PIXEL_TILE_WIDTH_SGIX, - PIXEL_TILE_HEIGHT_SGIX = SGIX_pixel_tiles.PIXEL_TILE_HEIGHT_SGIX, - PIXEL_TILE_GRID_WIDTH_SGIX = SGIX_pixel_tiles.PIXEL_TILE_GRID_WIDTH_SGIX, - PIXEL_TILE_GRID_HEIGHT_SGIX = SGIX_pixel_tiles.PIXEL_TILE_GRID_HEIGHT_SGIX, - PIXEL_TILE_GRID_DEPTH_SGIX = SGIX_pixel_tiles.PIXEL_TILE_GRID_DEPTH_SGIX, - PIXEL_TILE_CACHE_SIZE_SGIX = SGIX_pixel_tiles.PIXEL_TILE_CACHE_SIZE_SGIX, - PACK_SUBSAMPLE_RATE_SGIX = SGIX_subsample.PACK_SUBSAMPLE_RATE_SGIX, - UNPACK_SUBSAMPLE_RATE_SGIX = SGIX_subsample.UNPACK_SUBSAMPLE_RATE_SGIX, - PACK_RESAMPLE_SGIX = SGIX_resample.PACK_RESAMPLE_SGIX, - UNPACK_RESAMPLE_SGIX = SGIX_resample.UNPACK_RESAMPLE_SGIX, - } - #endregion - #region public enum PixelStoreResampleMode - public enum PixelStoreResampleMode - { - RESAMPLE_REPLICATE_SGIX = SGIX_resample.RESAMPLE_REPLICATE_SGIX, - RESAMPLE_ZERO_FILL_SGIX = SGIX_resample.RESAMPLE_ZERO_FILL_SGIX, - RESAMPLE_DECIMATE_SGIX = SGIX_resample.RESAMPLE_DECIMATE_SGIX, - } - #endregion - #region public enum PixelStoreSubsampleRate - public enum PixelStoreSubsampleRate - { - PIXEL_SUBSAMPLE_4444_SGIX = SGIX_subsample.PIXEL_SUBSAMPLE_4444_SGIX, - PIXEL_SUBSAMPLE_2424_SGIX = SGIX_subsample.PIXEL_SUBSAMPLE_2424_SGIX, - PIXEL_SUBSAMPLE_4242_SGIX = SGIX_subsample.PIXEL_SUBSAMPLE_4242_SGIX, - } - #endregion - #region public enum PixelTexGenMode - public enum PixelTexGenMode - { - NONE = DrawBufferMode.NONE, - RGB = PixelFormat.RGB, - RGBA = PixelFormat.RGBA, - LUMINANCE = PixelFormat.LUMINANCE, - LUMINANCE_ALPHA = PixelFormat.LUMINANCE_ALPHA, - PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX, - PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX, - PIXEL_TEX_GEN_ALPHA_MS_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_MS_SGIX, - PIXEL_TEX_GEN_ALPHA_LS_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_LS_SGIX, - } - #endregion - #region public enum PixelTexGenParameterNameSGIS - public enum PixelTexGenParameterNameSGIS - { - PIXEL_FRAGMENT_RGB_SOURCE_SGIS = SGIS_pixel_texture.PIXEL_FRAGMENT_RGB_SOURCE_SGIS, - PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = SGIS_pixel_texture.PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, - } - #endregion - #region public enum PixelTransferParameter - public enum PixelTransferParameter - { - MAP_COLOR = GetPName.MAP_COLOR, - MAP_STENCIL = GetPName.MAP_STENCIL, - INDEX_SHIFT = GetPName.INDEX_SHIFT, - INDEX_OFFSET = GetPName.INDEX_OFFSET, - RED_SCALE = GetPName.RED_SCALE, - RED_BIAS = GetPName.RED_BIAS, - GREEN_SCALE = GetPName.GREEN_SCALE, - GREEN_BIAS = GetPName.GREEN_BIAS, - BLUE_SCALE = GetPName.BLUE_SCALE, - BLUE_BIAS = GetPName.BLUE_BIAS, - ALPHA_SCALE = GetPName.ALPHA_SCALE, - ALPHA_BIAS = GetPName.ALPHA_BIAS, - DEPTH_SCALE = GetPName.DEPTH_SCALE, - DEPTH_BIAS = GetPName.DEPTH_BIAS, - POST_CONVOLUTION_RED_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_RED_SCALE_EXT, - POST_CONVOLUTION_GREEN_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_GREEN_SCALE_EXT, - POST_CONVOLUTION_BLUE_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_BLUE_SCALE_EXT, - POST_CONVOLUTION_ALPHA_SCALE_EXT = EXT_convolution.POST_CONVOLUTION_ALPHA_SCALE_EXT, - POST_CONVOLUTION_RED_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_RED_BIAS_EXT, - POST_CONVOLUTION_GREEN_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_GREEN_BIAS_EXT, - POST_CONVOLUTION_BLUE_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_BLUE_BIAS_EXT, - POST_CONVOLUTION_ALPHA_BIAS_EXT = EXT_convolution.POST_CONVOLUTION_ALPHA_BIAS_EXT, - POST_COLOR_MATRIX_RED_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_RED_SCALE_SGI, - POST_COLOR_MATRIX_GREEN_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_GREEN_SCALE_SGI, - POST_COLOR_MATRIX_BLUE_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_BLUE_SCALE_SGI, - POST_COLOR_MATRIX_ALPHA_SCALE_SGI = SGI_color_matrix.POST_COLOR_MATRIX_ALPHA_SCALE_SGI, - POST_COLOR_MATRIX_RED_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_RED_BIAS_SGI, - POST_COLOR_MATRIX_GREEN_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_GREEN_BIAS_SGI, - POST_COLOR_MATRIX_BLUE_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_BLUE_BIAS_SGI, - POST_COLOR_MATRIX_ALPHA_BIAS_SGI = SGI_color_matrix.POST_COLOR_MATRIX_ALPHA_BIAS_SGI, - } - #endregion - #region public enum PixelType - public enum PixelType - { - BITMAP = 0x1A00, - BYTE = DataType.BYTE, - UNSIGNED_BYTE = DataType.UNSIGNED_BYTE, - SHORT = DataType.SHORT, - UNSIGNED_SHORT = DataType.UNSIGNED_SHORT, - INT = DataType.INT, - UNSIGNED_INT = DataType.UNSIGNED_INT, - FLOAT = DataType.FLOAT, - UNSIGNED_BYTE_3_3_2_EXT = EXT_packed_pixels.UNSIGNED_BYTE_3_3_2_EXT, - UNSIGNED_SHORT_4_4_4_4_EXT = EXT_packed_pixels.UNSIGNED_SHORT_4_4_4_4_EXT, - UNSIGNED_SHORT_5_5_5_1_EXT = EXT_packed_pixels.UNSIGNED_SHORT_5_5_5_1_EXT, - UNSIGNED_INT_8_8_8_8_EXT = EXT_packed_pixels.UNSIGNED_INT_8_8_8_8_EXT, - UNSIGNED_INT_10_10_10_2_EXT = EXT_packed_pixels.UNSIGNED_INT_10_10_10_2_EXT, - } - #endregion - #region public enum PointParameterNameSGIS - public enum PointParameterNameSGIS - { - POINT_SIZE_MIN_SGIS = SGIS_point_parameters.POINT_SIZE_MIN_SGIS, - POINT_SIZE_MAX_SGIS = SGIS_point_parameters.POINT_SIZE_MAX_SGIS, - POINT_FADE_THRESHOLD_SIZE_SGIS = SGIS_point_parameters.POINT_FADE_THRESHOLD_SIZE_SGIS, - DISTANCE_ATTENUATION_SGIS = SGIS_point_parameters.DISTANCE_ATTENUATION_SGIS, - } - #endregion - #region public enum PolygonMode - public enum PolygonMode - { - POINT = 0x1B00, - LINE = 0x1B01, - FILL = 0x1B02, - } - #endregion - #region public enum ReadBufferMode - public enum ReadBufferMode - { - FRONT_LEFT = DrawBufferMode.FRONT_LEFT, - FRONT_RIGHT = DrawBufferMode.FRONT_RIGHT, - BACK_LEFT = DrawBufferMode.BACK_LEFT, - BACK_RIGHT = DrawBufferMode.BACK_RIGHT, - FRONT = DrawBufferMode.FRONT, - BACK = DrawBufferMode.BACK, - LEFT = DrawBufferMode.LEFT, - RIGHT = DrawBufferMode.RIGHT, - AUX0 = DrawBufferMode.AUX0, - AUX1 = DrawBufferMode.AUX1, - AUX2 = DrawBufferMode.AUX2, - AUX3 = DrawBufferMode.AUX3, - } - #endregion - #region public enum RenderingMode - public enum RenderingMode - { - RENDER = 0x1C00, - FEEDBACK = 0x1C01, - SELECT = 0x1C02, - } - #endregion - #region public enum SamplePatternSGIS - public enum SamplePatternSGIS - { - _1PASS_SGIS = SGIS_multisample._1PASS_SGIS, - _2PASS_0_SGIS = SGIS_multisample._2PASS_0_SGIS, - _2PASS_1_SGIS = SGIS_multisample._2PASS_1_SGIS, - _4PASS_0_SGIS = SGIS_multisample._4PASS_0_SGIS, - _4PASS_1_SGIS = SGIS_multisample._4PASS_1_SGIS, - _4PASS_2_SGIS = SGIS_multisample._4PASS_2_SGIS, - _4PASS_3_SGIS = SGIS_multisample._4PASS_3_SGIS, - } - #endregion - #region public enum SeparableTargetEXT - public enum SeparableTargetEXT - { - SEPARABLE_2D_EXT = EXT_convolution.SEPARABLE_2D_EXT, - } - #endregion - #region public enum ShadingModel - public enum ShadingModel - { - FLAT = 0x1D00, - SMOOTH = 0x1D01, - } - #endregion - #region public enum StencilFunction - public enum StencilFunction - { - NEVER = AlphaFunction.NEVER, - LESS = AlphaFunction.LESS, - EQUAL = AlphaFunction.EQUAL, - LEQUAL = AlphaFunction.LEQUAL, - GREATER = AlphaFunction.GREATER, - NOTEQUAL = AlphaFunction.NOTEQUAL, - GEQUAL = AlphaFunction.GEQUAL, - ALWAYS = AlphaFunction.ALWAYS, - } - #endregion - #region public enum StencilOp - public enum StencilOp - { - ZERO = BlendingFactorDest.ZERO, - KEEP = 0x1E00, - REPLACE = 0x1E01, - INCR = 0x1E02, - DECR = 0x1E03, - INVERT = LogicOp.INVERT, - } - #endregion - #region public enum StringName - public enum StringName - { - VENDOR = 0x1F00, - RENDERER = 0x1F01, - VERSION = 0x1F02, - EXTENSIONS = 0x1F03, - } - #endregion - #region public enum TexCoordPointerType - public enum TexCoordPointerType - { - SHORT = DataType.SHORT, - INT = DataType.INT, - FLOAT = DataType.FLOAT, - DOUBLE = DataType.DOUBLE, - } - #endregion - #region public enum TextureCoordName - public enum TextureCoordName - { - S = 0x2000, - T = 0x2001, - R = 0x2002, - Q = 0x2003, - } - #endregion - #region public enum TextureEnvMode - public enum TextureEnvMode - { - MODULATE = 0x2100, - DECAL = 0x2101, - BLEND = GetPName.BLEND, - REPLACE_EXT = EXT_texture.REPLACE_EXT, - ADD = AccumOp.ADD, - TEXTURE_ENV_BIAS_SGIX = SGIX_texture_add_env.TEXTURE_ENV_BIAS_SGIX, - } - #endregion - #region public enum TextureEnvParameter - public enum TextureEnvParameter - { - TEXTURE_ENV_MODE = 0x2200, - TEXTURE_ENV_COLOR = 0x2201, - } - #endregion - #region public enum TextureEnvTarget - public enum TextureEnvTarget - { - TEXTURE_ENV = 0x2300, - } - #endregion - #region public enum TextureFilterFuncSGIS - public enum TextureFilterFuncSGIS - { - FILTER4_SGIS = SGIS_texture_filter4.FILTER4_SGIS, - } - #endregion - #region public enum TextureGenMode - public enum TextureGenMode - { - EYE_LINEAR = 0x2400, - OBJECT_LINEAR = 0x2401, - SPHERE_MAP = 0x2402, - EYE_DISTANCE_TO_POINT_SGIS = SGIS_point_line_texgen.EYE_DISTANCE_TO_POINT_SGIS, - OBJECT_DISTANCE_TO_POINT_SGIS = SGIS_point_line_texgen.OBJECT_DISTANCE_TO_POINT_SGIS, - EYE_DISTANCE_TO_LINE_SGIS = SGIS_point_line_texgen.EYE_DISTANCE_TO_LINE_SGIS, - OBJECT_DISTANCE_TO_LINE_SGIS = SGIS_point_line_texgen.OBJECT_DISTANCE_TO_LINE_SGIS, - } - #endregion - #region public enum TextureGenParameter - public enum TextureGenParameter - { - TEXTURE_GEN_MODE = 0x2500, - OBJECT_PLANE = 0x2501, - EYE_PLANE = 0x2502, - EYE_POINT_SGIS = SGIS_point_line_texgen.EYE_POINT_SGIS, - OBJECT_POINT_SGIS = SGIS_point_line_texgen.OBJECT_POINT_SGIS, - EYE_LINE_SGIS = SGIS_point_line_texgen.EYE_LINE_SGIS, - OBJECT_LINE_SGIS = SGIS_point_line_texgen.OBJECT_LINE_SGIS, - } - #endregion - #region public enum TextureMagFilter - public enum TextureMagFilter - { - NEAREST = 0x2600, - LINEAR = 0x2601, - LINEAR_DETAIL_SGIS = SGIS_detail_texture.LINEAR_DETAIL_SGIS, - LINEAR_DETAIL_ALPHA_SGIS = SGIS_detail_texture.LINEAR_DETAIL_ALPHA_SGIS, - LINEAR_DETAIL_COLOR_SGIS = SGIS_detail_texture.LINEAR_DETAIL_COLOR_SGIS, - LINEAR_SHARPEN_SGIS = SGIS_sharpen_texture.LINEAR_SHARPEN_SGIS, - LINEAR_SHARPEN_ALPHA_SGIS = SGIS_sharpen_texture.LINEAR_SHARPEN_ALPHA_SGIS, - LINEAR_SHARPEN_COLOR_SGIS = SGIS_sharpen_texture.LINEAR_SHARPEN_COLOR_SGIS, - FILTER4_SGIS = SGIS_texture_filter4.FILTER4_SGIS, - PIXEL_TEX_GEN_Q_CEILING_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_CEILING_SGIX, - PIXEL_TEX_GEN_Q_ROUND_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_ROUND_SGIX, - PIXEL_TEX_GEN_Q_FLOOR_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_FLOOR_SGIX, - } - #endregion - #region public enum TextureMinFilter - public enum TextureMinFilter - { - NEAREST = TextureMagFilter.NEAREST, - LINEAR = TextureMagFilter.LINEAR, - NEAREST_MIPMAP_NEAREST = 0x2700, - LINEAR_MIPMAP_NEAREST = 0x2701, - NEAREST_MIPMAP_LINEAR = 0x2702, - LINEAR_MIPMAP_LINEAR = 0x2703, - FILTER4_SGIS = SGIS_texture_filter4.FILTER4_SGIS, - LINEAR_CLIPMAP_LINEAR_SGIX = SGIX_clipmap.LINEAR_CLIPMAP_LINEAR_SGIX, - NEAREST_CLIPMAP_NEAREST_SGIX = SGIX_clipmap.NEAREST_CLIPMAP_NEAREST_SGIX, - NEAREST_CLIPMAP_LINEAR_SGIX = SGIX_clipmap.NEAREST_CLIPMAP_LINEAR_SGIX, - LINEAR_CLIPMAP_NEAREST_SGIX = SGIX_clipmap.LINEAR_CLIPMAP_NEAREST_SGIX, - PIXEL_TEX_GEN_Q_CEILING_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_CEILING_SGIX, - PIXEL_TEX_GEN_Q_ROUND_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_ROUND_SGIX, - PIXEL_TEX_GEN_Q_FLOOR_SGIX = SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_FLOOR_SGIX, - } - #endregion - #region public enum TextureParameterName - public enum TextureParameterName - { - TEXTURE_MAG_FILTER = 0x2800, - TEXTURE_MIN_FILTER = 0x2801, - TEXTURE_WRAP_S = 0x2802, - TEXTURE_WRAP_T = 0x2803, - TEXTURE_BORDER_COLOR = GetTextureParameter.TEXTURE_BORDER_COLOR, - TEXTURE_PRIORITY = GetTextureParameter.TEXTURE_PRIORITY, - TEXTURE_WRAP_R_EXT = EXT_texture3D.TEXTURE_WRAP_R_EXT, - DETAIL_TEXTURE_LEVEL_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_LEVEL_SGIS, - DETAIL_TEXTURE_MODE_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_MODE_SGIS, - GENERATE_MIPMAP_SGIS = SGIS_generate_mipmap.GENERATE_MIPMAP_SGIS, - DUAL_TEXTURE_SELECT_SGIS = SGIS_texture_select.DUAL_TEXTURE_SELECT_SGIS, - QUAD_TEXTURE_SELECT_SGIS = SGIS_texture_select.QUAD_TEXTURE_SELECT_SGIS, - TEXTURE_WRAP_Q_SGIS = SGIS_texture4D.TEXTURE_WRAP_Q_SGIS, - TEXTURE_CLIPMAP_CENTER_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_CENTER_SGIX, - TEXTURE_CLIPMAP_FRAME_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_FRAME_SGIX, - TEXTURE_CLIPMAP_OFFSET_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_OFFSET_SGIX, - TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, - TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, - TEXTURE_CLIPMAP_DEPTH_SGIX = SGIX_clipmap.TEXTURE_CLIPMAP_DEPTH_SGIX, - TEXTURE_COMPARE_SGIX = SGIX_shadow.TEXTURE_COMPARE_SGIX, - TEXTURE_COMPARE_OPERATOR_SGIX = SGIX_shadow.TEXTURE_COMPARE_OPERATOR_SGIX, - SHADOW_AMBIENT_SGIX = SGIX_shadow_ambient.SHADOW_AMBIENT_SGIX, - TEXTURE_MAX_CLAMP_S_SGIX = SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_S_SGIX, - TEXTURE_MAX_CLAMP_T_SGIX = SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_T_SGIX, - TEXTURE_MAX_CLAMP_R_SGIX = SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_R_SGIX, - TEXTURE_LOD_BIAS_S_SGIX = SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_S_SGIX, - TEXTURE_LOD_BIAS_T_SGIX = SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_T_SGIX, - TEXTURE_LOD_BIAS_R_SGIX = SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_R_SGIX, - POST_TEXTURE_FILTER_BIAS_SGIX = SGIX_texture_scale_bias.POST_TEXTURE_FILTER_BIAS_SGIX, - POST_TEXTURE_FILTER_SCALE_SGIX = SGIX_texture_scale_bias.POST_TEXTURE_FILTER_SCALE_SGIX, - } - #endregion - #region public enum TextureTarget - public enum TextureTarget - { - TEXTURE_1D = GetPName.TEXTURE_1D, - TEXTURE_2D = GetPName.TEXTURE_2D, - PROXY_TEXTURE_1D = 0x8063, - PROXY_TEXTURE_2D = 0x8064, - TEXTURE_3D_EXT = EXT_texture3D.TEXTURE_3D_EXT, - PROXY_TEXTURE_3D_EXT = EXT_texture3D.PROXY_TEXTURE_3D_EXT, - DETAIL_TEXTURE_2D_SGIS = SGIS_detail_texture.DETAIL_TEXTURE_2D_SGIS, - TEXTURE_4D_SGIS = SGIS_texture4D.TEXTURE_4D_SGIS, - PROXY_TEXTURE_4D_SGIS = SGIS_texture4D.PROXY_TEXTURE_4D_SGIS, - TEXTURE_MIN_LOD_SGIS = SGIS_texture_lod.TEXTURE_MIN_LOD_SGIS, - TEXTURE_MAX_LOD_SGIS = SGIS_texture_lod.TEXTURE_MAX_LOD_SGIS, - TEXTURE_BASE_LEVEL_SGIS = SGIS_texture_lod.TEXTURE_BASE_LEVEL_SGIS, - TEXTURE_MAX_LEVEL_SGIS = SGIS_texture_lod.TEXTURE_MAX_LEVEL_SGIS, - } - #endregion - #region public enum TextureWrapMode - public enum TextureWrapMode - { - CLAMP = 0x2900, - REPEAT = 0x2901, - CLAMP_TO_BORDER_SGIS = SGIS_texture_border_clamp.CLAMP_TO_BORDER_SGIS, - CLAMP_TO_EDGE_SGIS = SGIS_texture_edge_clamp.CLAMP_TO_EDGE_SGIS, - } - #endregion - #region public enum PixelInternalFormat - public enum PixelInternalFormat - { - R3_G3_B2 = 0x2A10, - ALPHA4 = 0x803B, - ALPHA8 = 0x803C, - ALPHA12 = 0x803D, - ALPHA16 = 0x803E, - LUMINANCE4 = 0x803F, - LUMINANCE8 = 0x8040, - LUMINANCE12 = 0x8041, - LUMINANCE16 = 0x8042, - LUMINANCE4_ALPHA4 = 0x8043, - LUMINANCE6_ALPHA2 = 0x8044, - LUMINANCE8_ALPHA8 = 0x8045, - LUMINANCE12_ALPHA4 = 0x8046, - LUMINANCE12_ALPHA12 = 0x8047, - LUMINANCE16_ALPHA16 = 0x8048, - INTENSITY = 0x8049, - INTENSITY4 = 0x804A, - INTENSITY8 = 0x804B, - INTENSITY12 = 0x804C, - INTENSITY16 = 0x804D, - RGB4 = 0x804F, - RGB5 = 0x8050, - RGB8 = 0x8051, - RGB10 = 0x8052, - RGB12 = 0x8053, - RGB16 = 0x8054, - RGBA2 = 0x8055, - RGBA4 = 0x8056, - RGB5_A1 = 0x8057, - RGBA8 = 0x8058, - RGB10_A2 = 0x8059, - RGBA12 = 0x805A, - RGBA16 = 0x805B, - RGB2_EXT = EXT_texture.RGB2_EXT, - DUAL_ALPHA4_SGIS = SGIS_texture_select.DUAL_ALPHA4_SGIS, - DUAL_ALPHA8_SGIS = SGIS_texture_select.DUAL_ALPHA8_SGIS, - DUAL_ALPHA12_SGIS = SGIS_texture_select.DUAL_ALPHA12_SGIS, - DUAL_ALPHA16_SGIS = SGIS_texture_select.DUAL_ALPHA16_SGIS, - DUAL_LUMINANCE4_SGIS = SGIS_texture_select.DUAL_LUMINANCE4_SGIS, - DUAL_LUMINANCE8_SGIS = SGIS_texture_select.DUAL_LUMINANCE8_SGIS, - DUAL_LUMINANCE12_SGIS = SGIS_texture_select.DUAL_LUMINANCE12_SGIS, - DUAL_LUMINANCE16_SGIS = SGIS_texture_select.DUAL_LUMINANCE16_SGIS, - DUAL_INTENSITY4_SGIS = SGIS_texture_select.DUAL_INTENSITY4_SGIS, - DUAL_INTENSITY8_SGIS = SGIS_texture_select.DUAL_INTENSITY8_SGIS, - DUAL_INTENSITY12_SGIS = SGIS_texture_select.DUAL_INTENSITY12_SGIS, - DUAL_INTENSITY16_SGIS = SGIS_texture_select.DUAL_INTENSITY16_SGIS, - DUAL_LUMINANCE_ALPHA4_SGIS = SGIS_texture_select.DUAL_LUMINANCE_ALPHA4_SGIS, - DUAL_LUMINANCE_ALPHA8_SGIS = SGIS_texture_select.DUAL_LUMINANCE_ALPHA8_SGIS, - QUAD_ALPHA4_SGIS = SGIS_texture_select.QUAD_ALPHA4_SGIS, - QUAD_ALPHA8_SGIS = SGIS_texture_select.QUAD_ALPHA8_SGIS, - QUAD_LUMINANCE4_SGIS = SGIS_texture_select.QUAD_LUMINANCE4_SGIS, - QUAD_LUMINANCE8_SGIS = SGIS_texture_select.QUAD_LUMINANCE8_SGIS, - QUAD_INTENSITY4_SGIS = SGIS_texture_select.QUAD_INTENSITY4_SGIS, - QUAD_INTENSITY8_SGIS = SGIS_texture_select.QUAD_INTENSITY8_SGIS, - DEPTH_COMPONENT16_SGIX = SGIX_depth_texture.DEPTH_COMPONENT16_SGIX, - DEPTH_COMPONENT24_SGIX = SGIX_depth_texture.DEPTH_COMPONENT24_SGIX, - DEPTH_COMPONENT32_SGIX = SGIX_depth_texture.DEPTH_COMPONENT32_SGIX, - RGB_ICC_SGIX = SGIX_icc_texture.RGB_ICC_SGIX, - RGBA_ICC_SGIX = SGIX_icc_texture.RGBA_ICC_SGIX, - ALPHA_ICC_SGIX = SGIX_icc_texture.ALPHA_ICC_SGIX, - LUMINANCE_ICC_SGIX = SGIX_icc_texture.LUMINANCE_ICC_SGIX, - INTENSITY_ICC_SGIX = SGIX_icc_texture.INTENSITY_ICC_SGIX, - LUMINANCE_ALPHA_ICC_SGIX = SGIX_icc_texture.LUMINANCE_ALPHA_ICC_SGIX, - R5_G6_B5_ICC_SGIX = SGIX_icc_texture.R5_G6_B5_ICC_SGIX, - R5_G6_B5_A8_ICC_SGIX = SGIX_icc_texture.R5_G6_B5_A8_ICC_SGIX, - ALPHA16_ICC_SGIX = SGIX_icc_texture.ALPHA16_ICC_SGIX, - LUMINANCE16_ICC_SGIX = SGIX_icc_texture.LUMINANCE16_ICC_SGIX, - INTENSITY16_ICC_SGIX = SGIX_icc_texture.INTENSITY16_ICC_SGIX, - LUMINANCE16_ALPHA8_ICC_SGIX = SGIX_icc_texture.LUMINANCE16_ALPHA8_ICC_SGIX, - } - #endregion - #region public enum InterleavedArrayFormat - public enum InterleavedArrayFormat - { - V2F = 0x2A20, - V3F = 0x2A21, - C4UB_V2F = 0x2A22, - C4UB_V3F = 0x2A23, - C3F_V3F = 0x2A24, - N3F_V3F = 0x2A25, - C4F_N3F_V3F = 0x2A26, - T2F_V3F = 0x2A27, - T4F_V4F = 0x2A28, - T2F_C4UB_V3F = 0x2A29, - T2F_C3F_V3F = 0x2A2A, - T2F_N3F_V3F = 0x2A2B, - T2F_C4F_N3F_V3F = 0x2A2C, - T4F_C4F_N3F_V4F = 0x2A2D, - } - #endregion - #region public enum VertexPointerType - public enum VertexPointerType - { - SHORT = DataType.SHORT, - INT = DataType.INT, - FLOAT = DataType.FLOAT, - DOUBLE = DataType.DOUBLE, - } - #endregion - #region public enum ClipPlaneName - public enum ClipPlaneName - { - CLIP_PLANE0 = 0x3000, - CLIP_PLANE1 = 0x3001, - CLIP_PLANE2 = 0x3002, - CLIP_PLANE3 = 0x3003, - CLIP_PLANE4 = 0x3004, - CLIP_PLANE5 = 0x3005, - } - #endregion - #region public enum LightName - public enum LightName - { - LIGHT0 = 0x4000, - LIGHT1 = 0x4001, - LIGHT2 = 0x4002, - LIGHT3 = 0x4003, - LIGHT4 = 0x4004, - LIGHT5 = 0x4005, - LIGHT6 = 0x4006, - LIGHT7 = 0x4007, - FRAGMENT_LIGHT0_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT0_SGIX, - FRAGMENT_LIGHT1_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT1_SGIX, - FRAGMENT_LIGHT2_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT2_SGIX, - FRAGMENT_LIGHT3_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT3_SGIX, - FRAGMENT_LIGHT4_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT4_SGIX, - FRAGMENT_LIGHT5_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT5_SGIX, - FRAGMENT_LIGHT6_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT6_SGIX, - FRAGMENT_LIGHT7_SGIX = SGIX_fragment_lighting.FRAGMENT_LIGHT7_SGIX, - } - #endregion - #region public enum EXT_abgr - public enum EXT_abgr - { - ABGR_EXT = 0x8000, - } - #endregion - #region public enum EXT_blend_color - public enum EXT_blend_color - { - CONSTANT_COLOR = 0x8001, - CONSTANT_COLOR_EXT = 0x8001, - ONE_MINUS_CONSTANT_COLOR = 0x8002, - ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, - CONSTANT_ALPHA = 0x8003, - CONSTANT_ALPHA_EXT = 0x8003, - ONE_MINUS_CONSTANT_ALPHA = 0x8004, - ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, - BLEND_COLOR = 0x8005, - BLEND_COLOR_EXT = 0x8005, - } - #endregion - #region public enum EXT_blend_minmax - public enum EXT_blend_minmax - { - FUNC_ADD = 0x8006, - FUNC_ADD_EXT = 0x8006, - MIN = 0x8007, - MIN_EXT = 0x8007, - MAX = 0x8008, - MAX_EXT = 0x8008, - BLEND_EQUATION = 0x8009, - BLEND_EQUATION_EXT = 0x8009, - } - #endregion - #region public enum EXT_blend_subtract - public enum EXT_blend_subtract - { - FUNC_SUBTRACT = 0x800A, - FUNC_SUBTRACT_EXT = 0x800A, - FUNC_REVERSE_SUBTRACT = 0x800B, - FUNC_REVERSE_SUBTRACT_EXT = 0x800B, - } - #endregion - #region public enum EXT_cmyka - public enum EXT_cmyka - { - CMYK_EXT = 0x800C, - CMYKA_EXT = 0x800D, - PACK_CMYK_HINT_EXT = 0x800E, - UNPACK_CMYK_HINT_EXT = 0x800F, - } - #endregion - #region public enum EXT_convolution - public enum EXT_convolution - { - CONVOLUTION_1D = 0x8010, - CONVOLUTION_1D_EXT = 0x8010, - CONVOLUTION_2D = 0x8011, - CONVOLUTION_2D_EXT = 0x8011, - SEPARABLE_2D = 0x8012, - SEPARABLE_2D_EXT = 0x8012, - CONVOLUTION_BORDER_MODE = 0x8013, - CONVOLUTION_BORDER_MODE_EXT = 0x8013, - CONVOLUTION_FILTER_SCALE = 0x8014, - CONVOLUTION_FILTER_SCALE_EXT = 0x8014, - CONVOLUTION_FILTER_BIAS = 0x8015, - CONVOLUTION_FILTER_BIAS_EXT = 0x8015, - REDUCE = 0x8016, - REDUCE_EXT = 0x8016, - CONVOLUTION_FORMAT = 0x8017, - CONVOLUTION_FORMAT_EXT = 0x8017, - CONVOLUTION_WIDTH = 0x8018, - CONVOLUTION_WIDTH_EXT = 0x8018, - CONVOLUTION_HEIGHT = 0x8019, - CONVOLUTION_HEIGHT_EXT = 0x8019, - MAX_CONVOLUTION_WIDTH = 0x801A, - MAX_CONVOLUTION_WIDTH_EXT = 0x801A, - MAX_CONVOLUTION_HEIGHT = 0x801B, - MAX_CONVOLUTION_HEIGHT_EXT = 0x801B, - POST_CONVOLUTION_RED_SCALE = 0x801C, - POST_CONVOLUTION_RED_SCALE_EXT = 0x801C, - POST_CONVOLUTION_GREEN_SCALE = 0x801D, - POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D, - POST_CONVOLUTION_BLUE_SCALE = 0x801E, - POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E, - POST_CONVOLUTION_ALPHA_SCALE = 0x801F, - POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F, - POST_CONVOLUTION_RED_BIAS = 0x8020, - POST_CONVOLUTION_RED_BIAS_EXT = 0x8020, - POST_CONVOLUTION_GREEN_BIAS = 0x8021, - POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021, - POST_CONVOLUTION_BLUE_BIAS = 0x8022, - POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022, - POST_CONVOLUTION_ALPHA_BIAS = 0x8023, - POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023, - } - #endregion - #region public enum EXT_histogram - public enum EXT_histogram - { - HISTOGRAM = 0x8024, - HISTOGRAM_EXT = 0x8024, - PROXY_HISTOGRAM = 0x8025, - PROXY_HISTOGRAM_EXT = 0x8025, - HISTOGRAM_WIDTH = 0x8026, - HISTOGRAM_WIDTH_EXT = 0x8026, - HISTOGRAM_FORMAT = 0x8027, - HISTOGRAM_FORMAT_EXT = 0x8027, - HISTOGRAM_RED_SIZE = 0x8028, - HISTOGRAM_RED_SIZE_EXT = 0x8028, - HISTOGRAM_GREEN_SIZE = 0x8029, - HISTOGRAM_GREEN_SIZE_EXT = 0x8029, - HISTOGRAM_BLUE_SIZE = 0x802A, - HISTOGRAM_BLUE_SIZE_EXT = 0x802A, - HISTOGRAM_ALPHA_SIZE = 0x802B, - HISTOGRAM_ALPHA_SIZE_EXT = 0x802B, - HISTOGRAM_LUMINANCE_SIZE = 0x802C, - HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C, - HISTOGRAM_SINK = 0x802D, - HISTOGRAM_SINK_EXT = 0x802D, - MINMAX = 0x802E, - MINMAX_EXT = 0x802E, - MINMAX_FORMAT = 0x802F, - MINMAX_FORMAT_EXT = 0x802F, - MINMAX_SINK = 0x8030, - MINMAX_SINK_EXT = 0x8030, - TABLE_TOO_LARGE = 0x8031, - TABLE_TOO_LARGE_EXT = 0x8031, - } - #endregion - #region public enum EXT_packed_pixels - public enum EXT_packed_pixels - { - UNSIGNED_BYTE_3_3_2 = 0x8032, - UNSIGNED_BYTE_3_3_2_EXT = 0x8032, - UNSIGNED_SHORT_4_4_4_4 = 0x8033, - UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033, - UNSIGNED_SHORT_5_5_5_1 = 0x8034, - UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034, - UNSIGNED_INT_8_8_8_8 = 0x8035, - UNSIGNED_INT_8_8_8_8_EXT = 0x8035, - UNSIGNED_INT_10_10_10_2 = 0x8036, - UNSIGNED_INT_10_10_10_2_EXT = 0x8036, - UNSIGNED_BYTE_2_3_3_REV = 0x8362, - UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362, - UNSIGNED_SHORT_5_6_5 = 0x8363, - UNSIGNED_SHORT_5_6_5_EXT = 0x8363, - UNSIGNED_SHORT_5_6_5_REV = 0x8364, - UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364, - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, - UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365, - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, - UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366, - UNSIGNED_INT_8_8_8_8_REV = 0x8367, - UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367, - UNSIGNED_INT_2_10_10_10_REV = 0x8368, - UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368, - } - #endregion - #region public enum EXT_polygon_offset - public enum EXT_polygon_offset - { - POLYGON_OFFSET_EXT = 0x8037, - POLYGON_OFFSET_FACTOR_EXT = 0x8038, - POLYGON_OFFSET_BIAS_EXT = 0x8039, - } - #endregion - #region public enum EXT_rescale_normal - public enum EXT_rescale_normal - { - RESCALE_NORMAL = 0x803A, - RESCALE_NORMAL_EXT = 0x803A, - } - #endregion - #region public enum EXT_texture - public enum EXT_texture - { - ALPHA4_EXT = 0x803B, - ALPHA8_EXT = 0x803C, - ALPHA12_EXT = 0x803D, - ALPHA16_EXT = 0x803E, - LUMINANCE4_EXT = 0x803F, - LUMINANCE8_EXT = 0x8040, - LUMINANCE12_EXT = 0x8041, - LUMINANCE16_EXT = 0x8042, - LUMINANCE4_ALPHA4_EXT = 0x8043, - LUMINANCE6_ALPHA2_EXT = 0x8044, - LUMINANCE8_ALPHA8_EXT = 0x8045, - LUMINANCE12_ALPHA4_EXT = 0x8046, - LUMINANCE12_ALPHA12_EXT = 0x8047, - LUMINANCE16_ALPHA16_EXT = 0x8048, - INTENSITY_EXT = 0x8049, - INTENSITY4_EXT = 0x804A, - INTENSITY8_EXT = 0x804B, - INTENSITY12_EXT = 0x804C, - INTENSITY16_EXT = 0x804D, - RGB2_EXT = 0x804E, - RGB4_EXT = 0x804F, - RGB5_EXT = 0x8050, - RGB8_EXT = 0x8051, - RGB10_EXT = 0x8052, - RGB12_EXT = 0x8053, - RGB16_EXT = 0x8054, - RGBA2_EXT = 0x8055, - RGBA4_EXT = 0x8056, - RGB5_A1_EXT = 0x8057, - RGBA8_EXT = 0x8058, - RGB10_A2_EXT = 0x8059, - RGBA12_EXT = 0x805A, - RGBA16_EXT = 0x805B, - TEXTURE_RED_SIZE_EXT = 0x805C, - TEXTURE_GREEN_SIZE_EXT = 0x805D, - TEXTURE_BLUE_SIZE_EXT = 0x805E, - TEXTURE_ALPHA_SIZE_EXT = 0x805F, - TEXTURE_LUMINANCE_SIZE_EXT = 0x8060, - TEXTURE_INTENSITY_SIZE_EXT = 0x8061, - REPLACE_EXT = 0x8062, - PROXY_TEXTURE_1D_EXT = 0x8063, - PROXY_TEXTURE_2D_EXT = 0x8064, - TEXTURE_TOO_LARGE_EXT = 0x8065, - } - #endregion - #region public enum EXT_texture_object - public enum EXT_texture_object - { - TEXTURE_PRIORITY_EXT = 0x8066, - TEXTURE_RESIDENT_EXT = 0x8067, - TEXTURE_1D_BINDING_EXT = 0x8068, - TEXTURE_2D_BINDING_EXT = 0x8069, - TEXTURE_3D_BINDING_EXT = 0x806A, - } - #endregion - #region public enum EXT_texture3D - public enum EXT_texture3D - { - PACK_SKIP_IMAGES = 0x806B, - PACK_SKIP_IMAGES_EXT = 0x806B, - PACK_IMAGE_HEIGHT = 0x806C, - PACK_IMAGE_HEIGHT_EXT = 0x806C, - UNPACK_SKIP_IMAGES = 0x806D, - UNPACK_SKIP_IMAGES_EXT = 0x806D, - UNPACK_IMAGE_HEIGHT = 0x806E, - UNPACK_IMAGE_HEIGHT_EXT = 0x806E, - TEXTURE_3D = 0x806F, - TEXTURE_3D_EXT = 0x806F, - PROXY_TEXTURE_3D = 0x8070, - PROXY_TEXTURE_3D_EXT = 0x8070, - TEXTURE_DEPTH = 0x8071, - TEXTURE_DEPTH_EXT = 0x8071, - TEXTURE_WRAP_R = 0x8072, - TEXTURE_WRAP_R_EXT = 0x8072, - MAX_3D_TEXTURE_SIZE = 0x8073, - MAX_3D_TEXTURE_SIZE_EXT = 0x8073, - } - #endregion - #region public enum EXT_vertex_array - public enum EXT_vertex_array - { - VERTEX_ARRAY_EXT = 0x8074, - NORMAL_ARRAY_EXT = 0x8075, - COLOR_ARRAY_EXT = 0x8076, - INDEX_ARRAY_EXT = 0x8077, - TEXTURE_COORD_ARRAY_EXT = 0x8078, - EDGE_FLAG_ARRAY_EXT = 0x8079, - VERTEX_ARRAY_SIZE_EXT = 0x807A, - VERTEX_ARRAY_TYPE_EXT = 0x807B, - VERTEX_ARRAY_STRIDE_EXT = 0x807C, - VERTEX_ARRAY_COUNT_EXT = 0x807D, - NORMAL_ARRAY_TYPE_EXT = 0x807E, - NORMAL_ARRAY_STRIDE_EXT = 0x807F, - NORMAL_ARRAY_COUNT_EXT = 0x8080, - COLOR_ARRAY_SIZE_EXT = 0x8081, - COLOR_ARRAY_TYPE_EXT = 0x8082, - COLOR_ARRAY_STRIDE_EXT = 0x8083, - COLOR_ARRAY_COUNT_EXT = 0x8084, - INDEX_ARRAY_TYPE_EXT = 0x8085, - INDEX_ARRAY_STRIDE_EXT = 0x8086, - INDEX_ARRAY_COUNT_EXT = 0x8087, - TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, - TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, - TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, - TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, - EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, - EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, - VERTEX_ARRAY_POINTER_EXT = 0x808E, - NORMAL_ARRAY_POINTER_EXT = 0x808F, - COLOR_ARRAY_POINTER_EXT = 0x8090, - INDEX_ARRAY_POINTER_EXT = 0x8091, - TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, - EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, - } - #endregion - #region public enum SGIX_interlace - public enum SGIX_interlace - { - INTERLACE_SGIX = 0x8094, - } - #endregion - #region public enum SGIS_detail_texture - public enum SGIS_detail_texture - { - DETAIL_TEXTURE_2D_SGIS = 0x8095, - DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096, - LINEAR_DETAIL_SGIS = 0x8097, - LINEAR_DETAIL_ALPHA_SGIS = 0x8098, - LINEAR_DETAIL_COLOR_SGIS = 0x8099, - DETAIL_TEXTURE_LEVEL_SGIS = 0x809A, - DETAIL_TEXTURE_MODE_SGIS = 0x809B, - DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C, - } - #endregion - #region public enum ARB_multisample - public enum ARB_multisample - { - MULTISAMPLE = 0x809D, - MULTISAMPLE_ARB = 0x809D, - SAMPLE_ALPHA_TO_COVERAGE = 0x809E, - SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E, - SAMPLE_ALPHA_TO_ONE = 0x809F, - SAMPLE_ALPHA_TO_ONE_ARB = 0x809F, - SAMPLE_COVERAGE = 0x80A0, - SAMPLE_COVERAGE_ARB = 0x80A0, - SAMPLE_BUFFERS = 0x80A8, - SAMPLE_BUFFERS_ARB = 0x80A8, - SAMPLES = 0x80A9, - SAMPLES_ARB = 0x80A9, - SAMPLE_COVERAGE_VALUE = 0x80AA, - SAMPLE_COVERAGE_VALUE_ARB = 0x80AA, - SAMPLE_COVERAGE_INVERT = 0x80AB, - SAMPLE_COVERAGE_INVERT_ARB = 0x80AB, - MULTISAMPLE_BIT_ARB = 0x20000000, - } - #endregion - #region public enum SGIS_multisample - public enum SGIS_multisample - { - MULTISAMPLE_SGIS = 0x809D, - SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E, - SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F, - SAMPLE_MASK_SGIS = 0x80A0, - _1PASS_SGIS = 0x80A1, - _2PASS_0_SGIS = 0x80A2, - _2PASS_1_SGIS = 0x80A3, - _4PASS_0_SGIS = 0x80A4, - _4PASS_1_SGIS = 0x80A5, - _4PASS_2_SGIS = 0x80A6, - _4PASS_3_SGIS = 0x80A7, - SAMPLE_BUFFERS_SGIS = 0x80A8, - SAMPLES_SGIS = 0x80A9, - SAMPLE_MASK_VALUE_SGIS = 0x80AA, - SAMPLE_MASK_INVERT_SGIS = 0x80AB, - SAMPLE_PATTERN_SGIS = 0x80AC, - } - #endregion - #region public enum SGIS_sharpen_texture - public enum SGIS_sharpen_texture - { - LINEAR_SHARPEN_SGIS = 0x80AD, - LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE, - LINEAR_SHARPEN_COLOR_SGIS = 0x80AF, - SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0, - } - #endregion - #region public enum SGI_color_matrix - public enum SGI_color_matrix - { - COLOR_MATRIX = 0x80B1, - COLOR_MATRIX_SGI = 0x80B1, - COLOR_MATRIX_STACK_DEPTH = 0x80B2, - COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2, - MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, - MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3, - POST_COLOR_MATRIX_RED_SCALE = 0x80B4, - POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4, - POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, - POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5, - POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, - POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6, - POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, - POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7, - POST_COLOR_MATRIX_RED_BIAS = 0x80B8, - POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8, - POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, - POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9, - POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, - POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA, - POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, - POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB, - } - #endregion - #region public enum SGI_texture_color_table - public enum SGI_texture_color_table - { - TEXTURE_COLOR_TABLE_SGI = 0x80BC, - PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD, - } - #endregion - #region public enum SGIX_texture_add_env - public enum SGIX_texture_add_env - { - TEXTURE_ENV_BIAS_SGIX = 0x80BE, - } - #endregion - #region public enum SGIX_shadow_ambient - public enum SGIX_shadow_ambient - { - SHADOW_AMBIENT_SGIX = 0x80BF, - } - #endregion - #region public enum SGI_color_table - public enum SGI_color_table - { - COLOR_TABLE = 0x80D0, - COLOR_TABLE_SGI = 0x80D0, - POST_CONVOLUTION_COLOR_TABLE = 0x80D1, - POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1, - POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, - POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2, - PROXY_COLOR_TABLE = 0x80D3, - PROXY_COLOR_TABLE_SGI = 0x80D3, - PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, - PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4, - PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, - PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5, - COLOR_TABLE_SCALE = 0x80D6, - COLOR_TABLE_SCALE_SGI = 0x80D6, - COLOR_TABLE_BIAS = 0x80D7, - COLOR_TABLE_BIAS_SGI = 0x80D7, - COLOR_TABLE_FORMAT = 0x80D8, - COLOR_TABLE_FORMAT_SGI = 0x80D8, - COLOR_TABLE_WIDTH = 0x80D9, - COLOR_TABLE_WIDTH_SGI = 0x80D9, - COLOR_TABLE_RED_SIZE = 0x80DA, - COLOR_TABLE_RED_SIZE_SGI = 0x80DA, - COLOR_TABLE_GREEN_SIZE = 0x80DB, - COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB, - COLOR_TABLE_BLUE_SIZE = 0x80DC, - COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC, - COLOR_TABLE_ALPHA_SIZE = 0x80DD, - COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD, - COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, - COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE, - COLOR_TABLE_INTENSITY_SIZE = 0x80DF, - COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF, - } - #endregion - #region public enum EXT_bgra - public enum EXT_bgra - { - BGR = 0x80E0, - BGR_EXT = 0x80E0, - BGRA = 0x80E1, - BGRA_EXT = 0x80E1, - } - #endregion - #region public enum VERSION_1_2 - public enum VERSION_1_2 - { - MAX_ELEMENTS_VERTICES = 0x80E8, - MAX_ELEMENTS_INDICES = 0x80E9, - SMOOTH_POINT_SIZE_RANGE = 0x0B12, - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13, - SMOOTH_LINE_WIDTH_RANGE = 0x0B22, - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23, - ALIASED_POINT_SIZE_RANGE = 0x846D, - ALIASED_LINE_WIDTH_RANGE = 0x846E, - UNSIGNED_BYTE_3_3_2 = 0x8032, - UNSIGNED_SHORT_4_4_4_4 = 0x8033, - UNSIGNED_SHORT_5_5_5_1 = 0x8034, - UNSIGNED_INT_8_8_8_8 = 0x8035, - UNSIGNED_INT_10_10_10_2 = 0x8036, - RESCALE_NORMAL = 0x803A, - TEXTURE_BINDING_3D = 0x806A, - PACK_SKIP_IMAGES = 0x806B, - PACK_IMAGE_HEIGHT = 0x806C, - UNPACK_SKIP_IMAGES = 0x806D, - UNPACK_IMAGE_HEIGHT = 0x806E, - TEXTURE_3D = 0x806F, - PROXY_TEXTURE_3D = 0x8070, - TEXTURE_DEPTH = 0x8071, - TEXTURE_WRAP_R = 0x8072, - MAX_3D_TEXTURE_SIZE = 0x8073, - UNSIGNED_BYTE_2_3_3_REV = 0x8362, - UNSIGNED_SHORT_5_6_5 = 0x8363, - UNSIGNED_SHORT_5_6_5_REV = 0x8364, - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, - UNSIGNED_INT_8_8_8_8_REV = 0x8367, - UNSIGNED_INT_2_10_10_10_REV = 0x8368, - BGR = 0x80E0, - BGRA = 0x80E1, - CLAMP_TO_EDGE = 0x812F, - TEXTURE_MIN_LOD = 0x813A, - TEXTURE_MAX_LOD = 0x813B, - TEXTURE_BASE_LEVEL = 0x813C, - TEXTURE_MAX_LEVEL = 0x813D, - LIGHT_MODEL_COLOR_CONTROL = 0x81F8, - SINGLE_COLOR = 0x81F9, - SEPARATE_SPECULAR_COLOR = 0x81FA, - } - #endregion - #region public enum SGIS_texture_select - public enum SGIS_texture_select - { - DUAL_ALPHA4_SGIS = 0x8110, - DUAL_ALPHA8_SGIS = 0x8111, - DUAL_ALPHA12_SGIS = 0x8112, - DUAL_ALPHA16_SGIS = 0x8113, - DUAL_LUMINANCE4_SGIS = 0x8114, - DUAL_LUMINANCE8_SGIS = 0x8115, - DUAL_LUMINANCE12_SGIS = 0x8116, - DUAL_LUMINANCE16_SGIS = 0x8117, - DUAL_INTENSITY4_SGIS = 0x8118, - DUAL_INTENSITY8_SGIS = 0x8119, - DUAL_INTENSITY12_SGIS = 0x811A, - DUAL_INTENSITY16_SGIS = 0x811B, - DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C, - DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D, - QUAD_ALPHA4_SGIS = 0x811E, - QUAD_ALPHA8_SGIS = 0x811F, - QUAD_LUMINANCE4_SGIS = 0x8120, - QUAD_LUMINANCE8_SGIS = 0x8121, - QUAD_INTENSITY4_SGIS = 0x8122, - QUAD_INTENSITY8_SGIS = 0x8123, - DUAL_TEXTURE_SELECT_SGIS = 0x8124, - QUAD_TEXTURE_SELECT_SGIS = 0x8125, - } - #endregion - #region public enum SGIS_point_parameters - public enum SGIS_point_parameters - { - POINT_SIZE_MIN = 0x8126, - POINT_SIZE_MIN_ARB = 0x8126, - POINT_SIZE_MIN_EXT = 0x8126, - POINT_SIZE_MIN_SGIS = 0x8126, - POINT_SIZE_MAX = 0x8127, - POINT_SIZE_MAX_ARB = 0x8127, - POINT_SIZE_MAX_EXT = 0x8127, - POINT_SIZE_MAX_SGIS = 0x8127, - POINT_FADE_THRESHOLD_SIZE = 0x8128, - POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128, - POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, - POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128, - POINT_DISTANCE_ATTENUATION = 0x8129, - POINT_DISTANCE_ATTENUATION_ARB = 0x8129, - DISTANCE_ATTENUATION_EXT = 0x8129, - DISTANCE_ATTENUATION_SGIS = 0x8129, - } - #endregion - #region public enum SGIS_fog_function - public enum SGIS_fog_function - { - FOG_FUNC_SGIS = 0x812A, - FOG_FUNC_POINTS_SGIS = 0x812B, - MAX_FOG_FUNC_POINTS_SGIS = 0x812C, - } - #endregion - #region public enum SGIS_texture_border_clamp - public enum SGIS_texture_border_clamp - { - CLAMP_TO_BORDER = 0x812D, - CLAMP_TO_BORDER_ARB = 0x812D, - CLAMP_TO_BORDER_SGIS = 0x812D, - } - #endregion - #region public enum SGIX_texture_multi_buffer - public enum SGIX_texture_multi_buffer - { - TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E, - } - #endregion - #region public enum SGIS_texture_edge_clamp - public enum SGIS_texture_edge_clamp - { - CLAMP_TO_EDGE = 0x812F, - CLAMP_TO_EDGE_SGIS = 0x812F, - } - #endregion - #region public enum SGIS_texture4D - public enum SGIS_texture4D - { - PACK_SKIP_VOLUMES_SGIS = 0x8130, - PACK_IMAGE_DEPTH_SGIS = 0x8131, - UNPACK_SKIP_VOLUMES_SGIS = 0x8132, - UNPACK_IMAGE_DEPTH_SGIS = 0x8133, - TEXTURE_4D_SGIS = 0x8134, - PROXY_TEXTURE_4D_SGIS = 0x8135, - TEXTURE_4DSIZE_SGIS = 0x8136, - TEXTURE_WRAP_Q_SGIS = 0x8137, - MAX_4D_TEXTURE_SIZE_SGIS = 0x8138, - TEXTURE_4D_BINDING_SGIS = 0x814F, - } - #endregion - #region public enum SGIX_pixel_texture - public enum SGIX_pixel_texture - { - PIXEL_TEX_GEN_SGIX = 0x8139, - PIXEL_TEX_GEN_MODE_SGIX = 0x832B, - } - #endregion - #region public enum SGIS_texture_lod - public enum SGIS_texture_lod - { - TEXTURE_MIN_LOD = 0x813A, - TEXTURE_MIN_LOD_SGIS = 0x813A, - TEXTURE_MAX_LOD = 0x813B, - TEXTURE_MAX_LOD_SGIS = 0x813B, - TEXTURE_BASE_LEVEL = 0x813C, - TEXTURE_BASE_LEVEL_SGIS = 0x813C, - TEXTURE_MAX_LEVEL = 0x813D, - TEXTURE_MAX_LEVEL_SGIS = 0x813D, - } - #endregion - #region public enum SGIX_pixel_tiles - public enum SGIX_pixel_tiles - { - PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E, - PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F, - PIXEL_TILE_WIDTH_SGIX = 0x8140, - PIXEL_TILE_HEIGHT_SGIX = 0x8141, - PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142, - PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143, - PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144, - PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145, - } - #endregion - #region public enum SGIS_texture_filter4 - public enum SGIS_texture_filter4 - { - FILTER4_SGIS = 0x8146, - TEXTURE_FILTER4_SIZE_SGIS = 0x8147, - } - #endregion - #region public enum SGIX_sprite - public enum SGIX_sprite - { - SPRITE_SGIX = 0x8148, - SPRITE_MODE_SGIX = 0x8149, - SPRITE_AXIS_SGIX = 0x814A, - SPRITE_TRANSLATION_SGIX = 0x814B, - SPRITE_AXIAL_SGIX = 0x814C, - SPRITE_OBJECT_ALIGNED_SGIX = 0x814D, - SPRITE_EYE_ALIGNED_SGIX = 0x814E, - } - #endregion - #region public enum HP_convolution_border_modes - public enum HP_convolution_border_modes - { - IGNORE_BORDER_HP = 0x8150, - CONSTANT_BORDER = 0x8151, - CONSTANT_BORDER_HP = 0x8151, - REPLICATE_BORDER = 0x8153, - REPLICATE_BORDER_HP = 0x8153, - CONVOLUTION_BORDER_COLOR = 0x8154, - CONVOLUTION_BORDER_COLOR_HP = 0x8154, - } - #endregion - #region public enum SGIX_clipmap - public enum SGIX_clipmap - { - LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170, - TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171, - TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172, - TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173, - TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174, - TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175, - TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176, - MAX_CLIPMAP_DEPTH_SGIX = 0x8177, - MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178, - NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D, - NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E, - LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F, - } - #endregion - #region public enum SGIX_texture_scale_bias - public enum SGIX_texture_scale_bias - { - POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179, - POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A, - POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B, - POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C, - } - #endregion - #region public enum SGIX_reference_plane - public enum SGIX_reference_plane - { - REFERENCE_PLANE_SGIX = 0x817D, - REFERENCE_PLANE_EQUATION_SGIX = 0x817E, - } - #endregion - #region public enum SGIX_ir_instrument1 - public enum SGIX_ir_instrument1 - { - IR_INSTRUMENT1_SGIX = 0x817F, - } - #endregion - #region public enum SGIX_instruments - public enum SGIX_instruments - { - INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180, - INSTRUMENT_MEASUREMENTS_SGIX = 0x8181, - } - #endregion - #region public enum SGIX_list_priority - public enum SGIX_list_priority - { - LIST_PRIORITY_SGIX = 0x8182, - } - #endregion - #region public enum SGIX_calligraphic_fragment - public enum SGIX_calligraphic_fragment - { - CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183, - } - #endregion - #region public enum SGIX_impact_pixel_texture - public enum SGIX_impact_pixel_texture - { - PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184, - PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185, - PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186, - PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187, - PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188, - PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189, - PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A, - } - #endregion - #region public enum SGIX_framezoom - public enum SGIX_framezoom - { - FRAMEZOOM_SGIX = 0x818B, - FRAMEZOOM_FACTOR_SGIX = 0x818C, - MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D, - } - #endregion - #region public enum SGIX_texture_lod_bias - public enum SGIX_texture_lod_bias - { - TEXTURE_LOD_BIAS_S_SGIX = 0x818E, - TEXTURE_LOD_BIAS_T_SGIX = 0x818F, - TEXTURE_LOD_BIAS_R_SGIX = 0x8190, - } - #endregion - #region public enum SGIS_generate_mipmap - public enum SGIS_generate_mipmap - { - GENERATE_MIPMAP = 0x8191, - GENERATE_MIPMAP_SGIS = 0x8191, - GENERATE_MIPMAP_HINT = 0x8192, - GENERATE_MIPMAP_HINT_SGIS = 0x8192, - GEOMETRY_DEFORMATION_SGIX = 0x8194, - TEXTURE_DEFORMATION_SGIX = 0x8195, - DEFORMATIONS_MASK_SGIX = 0x8196, - MAX_DEFORMATION_ORDER_SGIX = 0x8197, - } - #endregion - #region public enum SGIX_fog_offset - public enum SGIX_fog_offset - { - FOG_OFFSET_SGIX = 0x8198, - FOG_OFFSET_VALUE_SGIX = 0x8199, - } - #endregion - #region public enum SGIX_shadow - public enum SGIX_shadow - { - TEXTURE_COMPARE_SGIX = 0x819A, - TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B, - TEXTURE_LEQUAL_R_SGIX = 0x819C, - TEXTURE_GEQUAL_R_SGIX = 0x819D, - } - #endregion - #region public enum SGIX_depth_texture - public enum SGIX_depth_texture - { - DEPTH_COMPONENT16 = 0x81A5, - DEPTH_COMPONENT16_SGIX = 0x81A5, - DEPTH_COMPONENT24 = 0x81A6, - DEPTH_COMPONENT24_SGIX = 0x81A6, - DEPTH_COMPONENT32 = 0x81A7, - DEPTH_COMPONENT32_SGIX = 0x81A7, - } - #endregion - #region public enum SGIX_ycrcb - public enum SGIX_ycrcb - { - YCRCB_422_SGIX = 0x81BB, - YCRCB_444_SGIX = 0x81BC, - } - #endregion - #region public enum SGIS_texture_color_mask - public enum SGIS_texture_color_mask - { - TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF, - } - #endregion - #region public enum SGIS_point_line_texgen - public enum SGIS_point_line_texgen - { - EYE_DISTANCE_TO_POINT_SGIS = 0x81F0, - OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1, - EYE_DISTANCE_TO_LINE_SGIS = 0x81F2, - OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3, - EYE_POINT_SGIS = 0x81F4, - OBJECT_POINT_SGIS = 0x81F5, - EYE_LINE_SGIS = 0x81F6, - OBJECT_LINE_SGIS = 0x81F7, - } - #endregion - #region public enum EXT_separate_specular_color - public enum EXT_separate_specular_color - { - LIGHT_MODEL_COLOR_CONTROL = 0x81F8, - LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8, - SINGLE_COLOR = 0x81F9, - SINGLE_COLOR_EXT = 0x81F9, - SEPARATE_SPECULAR_COLOR = 0x81FA, - SEPARATE_SPECULAR_COLOR_EXT = 0x81FA, - } - #endregion - #region public enum EXT_shared_texture_palette - public enum EXT_shared_texture_palette - { - SHARED_TEXTURE_PALETTE_EXT = 0x81FB, - } - #endregion - #region public enum SGIX_convolution_accuracy - public enum SGIX_convolution_accuracy - { - CONVOLUTION_HINT_SGIX = 0x8316, - } - #endregion - #region public enum SGIX_blend_alpha_minmax - public enum SGIX_blend_alpha_minmax - { - ALPHA_MIN_SGIX = 0x8320, - ALPHA_MAX_SGIX = 0x8321, - ASYNC_MARKER_SGIX = 0x8329, - } - #endregion - #region public enum SGIX_async_histogram - public enum SGIX_async_histogram - { - ASYNC_HISTOGRAM_SGIX = 0x832C, - MAX_ASYNC_HISTOGRAM_SGIX = 0x832D, - } - #endregion - #region public enum EXT_pixel_transform - public enum EXT_pixel_transform - { - PIXEL_TRANSFORM_2D_EXT = 0x8330, - PIXEL_MAG_FILTER_EXT = 0x8331, - PIXEL_MIN_FILTER_EXT = 0x8332, - PIXEL_CUBIC_WEIGHT_EXT = 0x8333, - CUBIC_EXT = 0x8334, - AVERAGE_EXT = 0x8335, - PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336, - MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337, - PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338, - } - #endregion - #region public enum SGIS_pixel_texture - public enum SGIS_pixel_texture - { - PIXEL_TEXTURE_SGIS = 0x8353, - PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354, - PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355, - PIXEL_GROUP_COLOR_SGIS = 0x8356, - } - #endregion - #region public enum SGIX_async_pixel - public enum SGIX_async_pixel - { - ASYNC_TEX_IMAGE_SGIX = 0x835C, - ASYNC_DRAW_PIXELS_SGIX = 0x835D, - ASYNC_READ_PIXELS_SGIX = 0x835E, - MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F, - MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360, - MAX_ASYNC_READ_PIXELS_SGIX = 0x8361, - } - #endregion - #region public enum SGIX_texture_coordinate_clamp - public enum SGIX_texture_coordinate_clamp - { - TEXTURE_MAX_CLAMP_S_SGIX = 0x8369, - TEXTURE_MAX_CLAMP_T_SGIX = 0x836A, - TEXTURE_MAX_CLAMP_R_SGIX = 0x836B, - FOG_FACTOR_TO_ALPHA_SGIX = 0x836F, - } - #endregion - #region public enum SGIX_vertex_preclip - public enum SGIX_vertex_preclip - { - VERTEX_PRECLIP_SGIX = 0x83EE, - VERTEX_PRECLIP_HINT_SGIX = 0x83EF, - } - #endregion - #region public enum EXT_texture_compression_s3tc - public enum EXT_texture_compression_s3tc - { - COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0, - COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1, - COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2, - COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3, - } - #endregion - #region public enum INTEL_parallel_arrays - public enum INTEL_parallel_arrays - { - PARALLEL_ARRAYS_INTEL = 0x83F4, - VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5, - NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6, - COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7, - TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8, - } - #endregion - #region public enum SGIX_fragment_lighting - public enum SGIX_fragment_lighting - { - FRAGMENT_LIGHTING_SGIX = 0x8400, - FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401, - FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402, - FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403, - MAX_FRAGMENT_LIGHTS_SGIX = 0x8404, - MAX_ACTIVE_LIGHTS_SGIX = 0x8405, - CURRENT_RASTER_NORMAL_SGIX = 0x8406, - LIGHT_ENV_MODE_SGIX = 0x8407, - FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408, - FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409, - FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A, - FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B, - FRAGMENT_LIGHT0_SGIX = 0x840C, - FRAGMENT_LIGHT1_SGIX = 0x840D, - FRAGMENT_LIGHT2_SGIX = 0x840E, - FRAGMENT_LIGHT3_SGIX = 0x840F, - FRAGMENT_LIGHT4_SGIX = 0x8410, - FRAGMENT_LIGHT5_SGIX = 0x8411, - FRAGMENT_LIGHT6_SGIX = 0x8412, - FRAGMENT_LIGHT7_SGIX = 0x8413, - } - #endregion - #region public enum SGIX_resample - public enum SGIX_resample - { - PACK_RESAMPLE_SGIX = 0x842C, - UNPACK_RESAMPLE_SGIX = 0x842D, - RESAMPLE_REPLICATE_SGIX = 0x842E, - RESAMPLE_ZERO_FILL_SGIX = 0x842F, - RESAMPLE_DECIMATE_SGIX = 0x8430, - } - #endregion - #region public enum SGIX_subsample - public enum SGIX_subsample - { - PACK_SUBSAMPLE_RATE_SGIX = 0x85A0, - UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1, - PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2, - PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3, - PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4, - } - #endregion - #region public enum ARB_imaging - public enum ARB_imaging - { - CONSTANT_COLOR = 0x8001, - ONE_MINUS_CONSTANT_COLOR = 0x8002, - CONSTANT_ALPHA = 0x8003, - ONE_MINUS_CONSTANT_ALPHA = 0x8004, - BLEND_COLOR = 0x8005, - FUNC_ADD = 0x8006, - MIN = 0x8007, - MAX = 0x8008, - BLEND_EQUATION = 0x8009, - FUNC_SUBTRACT = 0x800A, - FUNC_REVERSE_SUBTRACT = 0x800B, - CONVOLUTION_1D = 0x8010, - CONVOLUTION_2D = 0x8011, - SEPARABLE_2D = 0x8012, - CONVOLUTION_BORDER_MODE = 0x8013, - CONVOLUTION_FILTER_SCALE = 0x8014, - CONVOLUTION_FILTER_BIAS = 0x8015, - REDUCE = 0x8016, - CONVOLUTION_FORMAT = 0x8017, - CONVOLUTION_WIDTH = 0x8018, - CONVOLUTION_HEIGHT = 0x8019, - MAX_CONVOLUTION_WIDTH = 0x801A, - MAX_CONVOLUTION_HEIGHT = 0x801B, - POST_CONVOLUTION_RED_SCALE = 0x801C, - POST_CONVOLUTION_GREEN_SCALE = 0x801D, - POST_CONVOLUTION_BLUE_SCALE = 0x801E, - POST_CONVOLUTION_ALPHA_SCALE = 0x801F, - POST_CONVOLUTION_RED_BIAS = 0x8020, - POST_CONVOLUTION_GREEN_BIAS = 0x8021, - POST_CONVOLUTION_BLUE_BIAS = 0x8022, - POST_CONVOLUTION_ALPHA_BIAS = 0x8023, - HISTOGRAM = 0x8024, - PROXY_HISTOGRAM = 0x8025, - HISTOGRAM_WIDTH = 0x8026, - HISTOGRAM_FORMAT = 0x8027, - HISTOGRAM_RED_SIZE = 0x8028, - HISTOGRAM_GREEN_SIZE = 0x8029, - HISTOGRAM_BLUE_SIZE = 0x802A, - HISTOGRAM_ALPHA_SIZE = 0x802B, - HISTOGRAM_LUMINANCE_SIZE = 0x802C, - HISTOGRAM_SINK = 0x802D, - MINMAX = 0x802E, - MINMAX_FORMAT = 0x802F, - MINMAX_SINK = 0x8030, - TABLE_TOO_LARGE = 0x8031, - COLOR_MATRIX = 0x80B1, - COLOR_MATRIX_STACK_DEPTH = 0x80B2, - MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, - POST_COLOR_MATRIX_RED_SCALE = 0x80B4, - POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, - POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, - POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, - POST_COLOR_MATRIX_RED_BIAS = 0x80B8, - POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, - POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, - POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, - COLOR_TABLE = 0x80D0, - POST_CONVOLUTION_COLOR_TABLE = 0x80D1, - POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, - PROXY_COLOR_TABLE = 0x80D3, - PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, - PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, - COLOR_TABLE_SCALE = 0x80D6, - COLOR_TABLE_BIAS = 0x80D7, - COLOR_TABLE_FORMAT = 0x80D8, - COLOR_TABLE_WIDTH = 0x80D9, - COLOR_TABLE_RED_SIZE = 0x80DA, - COLOR_TABLE_GREEN_SIZE = 0x80DB, - COLOR_TABLE_BLUE_SIZE = 0x80DC, - COLOR_TABLE_ALPHA_SIZE = 0x80DD, - COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, - COLOR_TABLE_INTENSITY_SIZE = 0x80DF, - CONSTANT_BORDER = 0x8151, - REPLICATE_BORDER = 0x8153, - CONVOLUTION_BORDER_COLOR = 0x8154, - } - #endregion - #region public enum VERSION_1_3 - public enum VERSION_1_3 - { - TEXTURE0 = 0x84C0, - TEXTURE1 = 0x84C1, - TEXTURE2 = 0x84C2, - TEXTURE3 = 0x84C3, - TEXTURE4 = 0x84C4, - TEXTURE5 = 0x84C5, - TEXTURE6 = 0x84C6, - TEXTURE7 = 0x84C7, - TEXTURE8 = 0x84C8, - TEXTURE9 = 0x84C9, - TEXTURE10 = 0x84CA, - TEXTURE11 = 0x84CB, - TEXTURE12 = 0x84CC, - TEXTURE13 = 0x84CD, - TEXTURE14 = 0x84CE, - TEXTURE15 = 0x84CF, - TEXTURE16 = 0x84D0, - TEXTURE17 = 0x84D1, - TEXTURE18 = 0x84D2, - TEXTURE19 = 0x84D3, - TEXTURE20 = 0x84D4, - TEXTURE21 = 0x84D5, - TEXTURE22 = 0x84D6, - TEXTURE23 = 0x84D7, - TEXTURE24 = 0x84D8, - TEXTURE25 = 0x84D9, - TEXTURE26 = 0x84DA, - TEXTURE27 = 0x84DB, - TEXTURE28 = 0x84DC, - TEXTURE29 = 0x84DD, - TEXTURE30 = 0x84DE, - TEXTURE31 = 0x84DF, - ACTIVE_TEXTURE = 0x84E0, - CLIENT_ACTIVE_TEXTURE = 0x84E1, - MAX_TEXTURE_UNITS = 0x84E2, - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3, - TRANSPOSE_PROJECTION_MATRIX = 0x84E4, - TRANSPOSE_TEXTURE_MATRIX = 0x84E5, - TRANSPOSE_COLOR_MATRIX = 0x84E6, - MULTISAMPLE = 0x809D, - SAMPLE_ALPHA_TO_COVERAGE = 0x809E, - SAMPLE_ALPHA_TO_ONE = 0x809F, - SAMPLE_COVERAGE = 0x80A0, - SAMPLE_BUFFERS = 0x80A8, - SAMPLES = 0x80A9, - SAMPLE_COVERAGE_VALUE = 0x80AA, - SAMPLE_COVERAGE_INVERT = 0x80AB, - MULTISAMPLE_BIT = 0x20000000, - NORMAL_MAP = 0x8511, - REFLECTION_MAP = 0x8512, - TEXTURE_CUBE_MAP = 0x8513, - TEXTURE_BINDING_CUBE_MAP = 0x8514, - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515, - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516, - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517, - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518, - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519, - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A, - PROXY_TEXTURE_CUBE_MAP = 0x851B, - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C, - COMPRESSED_ALPHA = 0x84E9, - COMPRESSED_LUMINANCE = 0x84EA, - COMPRESSED_LUMINANCE_ALPHA = 0x84EB, - COMPRESSED_INTENSITY = 0x84EC, - COMPRESSED_RGB = 0x84ED, - COMPRESSED_RGBA = 0x84EE, - TEXTURE_COMPRESSION_HINT = 0x84EF, - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0, - TEXTURE_COMPRESSED = 0x86A1, - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2, - COMPRESSED_TEXTURE_FORMATS = 0x86A3, - CLAMP_TO_BORDER = 0x812D, - COMBINE = 0x8570, - COMBINE_RGB = 0x8571, - COMBINE_ALPHA = 0x8572, - SOURCE0_RGB = 0x8580, - SOURCE1_RGB = 0x8581, - SOURCE2_RGB = 0x8582, - SOURCE0_ALPHA = 0x8588, - SOURCE1_ALPHA = 0x8589, - SOURCE2_ALPHA = 0x858A, - OPERAND0_RGB = 0x8590, - OPERAND1_RGB = 0x8591, - OPERAND2_RGB = 0x8592, - OPERAND0_ALPHA = 0x8598, - OPERAND1_ALPHA = 0x8599, - OPERAND2_ALPHA = 0x859A, - RGB_SCALE = 0x8573, - ADD_SIGNED = 0x8574, - INTERPOLATE = 0x8575, - SUBTRACT = 0x84E7, - CONSTANT = 0x8576, - PRIMARY_COLOR = 0x8577, - PREVIOUS = 0x8578, - DOT3_RGB = 0x86AE, - DOT3_RGBA = 0x86AF, - } - #endregion - #region public enum VERSION_1_4 - public enum VERSION_1_4 - { - BLEND_DST_RGB = 0x80C8, - BLEND_SRC_RGB = 0x80C9, - BLEND_DST_ALPHA = 0x80CA, - BLEND_SRC_ALPHA = 0x80CB, - POINT_SIZE_MIN = 0x8126, - POINT_SIZE_MAX = 0x8127, - POINT_FADE_THRESHOLD_SIZE = 0x8128, - POINT_DISTANCE_ATTENUATION = 0x8129, - GENERATE_MIPMAP = 0x8191, - GENERATE_MIPMAP_HINT = 0x8192, - DEPTH_COMPONENT16 = 0x81A5, - DEPTH_COMPONENT24 = 0x81A6, - DEPTH_COMPONENT32 = 0x81A7, - MIRRORED_REPEAT = 0x8370, - FOG_COORDINATE_SOURCE = 0x8450, - FOG_COORDINATE = 0x8451, - FRAGMENT_DEPTH = 0x8452, - CURRENT_FOG_COORDINATE = 0x8453, - FOG_COORDINATE_ARRAY_TYPE = 0x8454, - FOG_COORDINATE_ARRAY_STRIDE = 0x8455, - FOG_COORDINATE_ARRAY_POINTER = 0x8456, - FOG_COORDINATE_ARRAY = 0x8457, - COLOR_SUM = 0x8458, - CURRENT_SECONDARY_COLOR = 0x8459, - SECONDARY_COLOR_ARRAY_SIZE = 0x845A, - SECONDARY_COLOR_ARRAY_TYPE = 0x845B, - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C, - SECONDARY_COLOR_ARRAY_POINTER = 0x845D, - SECONDARY_COLOR_ARRAY = 0x845E, - MAX_TEXTURE_LOD_BIAS = 0x84FD, - TEXTURE_FILTER_CONTROL = 0x8500, - TEXTURE_LOD_BIAS = 0x8501, - INCR_WRAP = 0x8507, - DECR_WRAP = 0x8508, - TEXTURE_DEPTH_SIZE = 0x884A, - DEPTH_TEXTURE_MODE = 0x884B, - TEXTURE_COMPARE_MODE = 0x884C, - TEXTURE_COMPARE_FUNC = 0x884D, - COMPARE_R_TO_TEXTURE = 0x884E, - } - #endregion - #region public enum VERSION_1_5 - public enum VERSION_1_5 - { - BUFFER_SIZE = 0x8764, - BUFFER_USAGE = 0x8765, - QUERY_COUNTER_BITS = 0x8864, - CURRENT_QUERY = 0x8865, - QUERY_RESULT = 0x8866, - QUERY_RESULT_AVAILABLE = 0x8867, - ARRAY_BUFFER = 0x8892, - ELEMENT_ARRAY_BUFFER = 0x8893, - ARRAY_BUFFER_BINDING = 0x8894, - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895, - VERTEX_ARRAY_BUFFER_BINDING = 0x8896, - NORMAL_ARRAY_BUFFER_BINDING = 0x8897, - COLOR_ARRAY_BUFFER_BINDING = 0x8898, - INDEX_ARRAY_BUFFER_BINDING = 0x8899, - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A, - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B, - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C, - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D, - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E, - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F, - READ_ONLY = 0x88B8, - WRITE_ONLY = 0x88B9, - READ_WRITE = 0x88BA, - BUFFER_ACCESS = 0x88BB, - BUFFER_MAPPED = 0x88BC, - BUFFER_MAP_POINTER = 0x88BD, - STREAM_DRAW = 0x88E0, - STREAM_READ = 0x88E1, - STREAM_COPY = 0x88E2, - STATIC_DRAW = 0x88E4, - STATIC_READ = 0x88E5, - STATIC_COPY = 0x88E6, - DYNAMIC_DRAW = 0x88E8, - DYNAMIC_READ = 0x88E9, - DYNAMIC_COPY = 0x88EA, - SAMPLES_PASSED = 0x8914, - FOG_COORD_SRC = VERSION_1_4.FOG_COORDINATE_SOURCE, - FOG_COORD = VERSION_1_4.FOG_COORDINATE, - CURRENT_FOG_COORD = VERSION_1_4.CURRENT_FOG_COORDINATE, - FOG_COORD_ARRAY_TYPE = VERSION_1_4.FOG_COORDINATE_ARRAY_TYPE, - FOG_COORD_ARRAY_STRIDE = VERSION_1_4.FOG_COORDINATE_ARRAY_STRIDE, - FOG_COORD_ARRAY_POINTER = VERSION_1_4.FOG_COORDINATE_ARRAY_POINTER, - FOG_COORD_ARRAY = VERSION_1_4.FOG_COORDINATE_ARRAY, - FOG_COORD_ARRAY_BUFFER_BINDING = VERSION_1_5.FOG_COORDINATE_ARRAY_BUFFER_BINDING, - SRC0_RGB = VERSION_1_3.SOURCE0_RGB, - SRC1_RGB = VERSION_1_3.SOURCE1_RGB, - SRC2_RGB = VERSION_1_3.SOURCE2_RGB, - SRC0_ALPHA = VERSION_1_3.SOURCE0_ALPHA, - SRC1_ALPHA = VERSION_1_3.SOURCE1_ALPHA, - SRC2_ALPHA = VERSION_1_3.SOURCE2_ALPHA, - } - #endregion - #region public enum VERSION_2_0 - public enum VERSION_2_0 - { - BLEND_EQUATION_RGB = ARB_imaging.BLEND_EQUATION, - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622, - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623, - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624, - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625, - CURRENT_VERTEX_ATTRIB = 0x8626, - VERTEX_PROGRAM_POINT_SIZE = 0x8642, - VERTEX_PROGRAM_TWO_SIDE = 0x8643, - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645, - STENCIL_BACK_FUNC = 0x8800, - STENCIL_BACK_FAIL = 0x8801, - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802, - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803, - MAX_DRAW_BUFFERS = 0x8824, - DRAW_BUFFER0 = 0x8825, - DRAW_BUFFER1 = 0x8826, - DRAW_BUFFER2 = 0x8827, - DRAW_BUFFER3 = 0x8828, - DRAW_BUFFER4 = 0x8829, - DRAW_BUFFER5 = 0x882A, - DRAW_BUFFER6 = 0x882B, - DRAW_BUFFER7 = 0x882C, - DRAW_BUFFER8 = 0x882D, - DRAW_BUFFER9 = 0x882E, - DRAW_BUFFER10 = 0x882F, - DRAW_BUFFER11 = 0x8830, - DRAW_BUFFER12 = 0x8831, - DRAW_BUFFER13 = 0x8832, - DRAW_BUFFER14 = 0x8833, - DRAW_BUFFER15 = 0x8834, - BLEND_EQUATION_ALPHA = 0x883D, - POINT_SPRITE = 0x8861, - COORD_REPLACE = 0x8862, - MAX_VERTEX_ATTRIBS = 0x8869, - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A, - MAX_TEXTURE_COORDS = 0x8871, - MAX_TEXTURE_IMAGE_UNITS = 0x8872, - FRAGMENT_SHADER = 0x8B30, - VERTEX_SHADER = 0x8B31, - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49, - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A, - MAX_VARYING_FLOATS = 0x8B4B, - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C, - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D, - SHADER_TYPE = 0x8B4F, - FLOAT_VEC2 = 0x8B50, - FLOAT_VEC3 = 0x8B51, - FLOAT_VEC4 = 0x8B52, - INT_VEC2 = 0x8B53, - INT_VEC3 = 0x8B54, - INT_VEC4 = 0x8B55, - BOOL = 0x8B56, - BOOL_VEC2 = 0x8B57, - BOOL_VEC3 = 0x8B58, - BOOL_VEC4 = 0x8B59, - FLOAT_MAT2 = 0x8B5A, - FLOAT_MAT3 = 0x8B5B, - FLOAT_MAT4 = 0x8B5C, - SAMPLER_1D = 0x8B5D, - SAMPLER_2D = 0x8B5E, - SAMPLER_3D = 0x8B5F, - SAMPLER_CUBE = 0x8B60, - SAMPLER_1D_SHADOW = 0x8B61, - SAMPLER_2D_SHADOW = 0x8B62, - DELETE_STATUS = 0x8B80, - COMPILE_STATUS = 0x8B81, - LINK_STATUS = 0x8B82, - VALIDATE_STATUS = 0x8B83, - INFO_LOG_LENGTH = 0x8B84, - ATTACHED_SHADERS = 0x8B85, - ACTIVE_UNIFORMS = 0x8B86, - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, - SHADER_SOURCE_LENGTH = 0x8B88, - ACTIVE_ATTRIBUTES = 0x8B89, - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B, - SHADING_LANGUAGE_VERSION = 0x8B8C, - CURRENT_PROGRAM = 0x8B8D, - POINT_SPRITE_COORD_ORIGIN = 0x8CA0, - LOWER_LEFT = 0x8CA1, - UPPER_LEFT = 0x8CA2, - STENCIL_BACK_REF = 0x8CA3, - STENCIL_BACK_VALUE_MASK = 0x8CA4, - STENCIL_BACK_WRITEMASK = 0x8CA5, - } - #endregion - #region public enum VERSION_2_1 - public enum VERSION_2_1 - { - CURRENT_RASTER_SECONDARY_COLOR = 0x845F, - PIXEL_PACK_BUFFER = 0x88EB, - PIXEL_UNPACK_BUFFER = 0x88EC, - PIXEL_PACK_BUFFER_BINDING = 0x88ED, - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF, - FLOAT_MAT2x3 = 0x8B65, - FLOAT_MAT2x4 = 0x8B66, - FLOAT_MAT3x2 = 0x8B67, - FLOAT_MAT3x4 = 0x8B68, - FLOAT_MAT4x2 = 0x8B69, - FLOAT_MAT4x3 = 0x8B6A, - SRGB = 0x8C40, - SRGB8 = 0x8C41, - SRGB_ALPHA = 0x8C42, - SRGB8_ALPHA8 = 0x8C43, - SLUMINANCE_ALPHA = 0x8C44, - SLUMINANCE8_ALPHA8 = 0x8C45, - SLUMINANCE = 0x8C46, - SLUMINANCE8 = 0x8C47, - COMPRESSED_SRGB = 0x8C48, - COMPRESSED_SRGB_ALPHA = 0x8C49, - COMPRESSED_SLUMINANCE = 0x8C4A, - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B, - } - #endregion - #region public enum ARB_multitexture - public enum ARB_multitexture - { - TEXTURE0_ARB = 0x84C0, - TEXTURE1_ARB = 0x84C1, - TEXTURE2_ARB = 0x84C2, - TEXTURE3_ARB = 0x84C3, - TEXTURE4_ARB = 0x84C4, - TEXTURE5_ARB = 0x84C5, - TEXTURE6_ARB = 0x84C6, - TEXTURE7_ARB = 0x84C7, - TEXTURE8_ARB = 0x84C8, - TEXTURE9_ARB = 0x84C9, - TEXTURE10_ARB = 0x84CA, - TEXTURE11_ARB = 0x84CB, - TEXTURE12_ARB = 0x84CC, - TEXTURE13_ARB = 0x84CD, - TEXTURE14_ARB = 0x84CE, - TEXTURE15_ARB = 0x84CF, - TEXTURE16_ARB = 0x84D0, - TEXTURE17_ARB = 0x84D1, - TEXTURE18_ARB = 0x84D2, - TEXTURE19_ARB = 0x84D3, - TEXTURE20_ARB = 0x84D4, - TEXTURE21_ARB = 0x84D5, - TEXTURE22_ARB = 0x84D6, - TEXTURE23_ARB = 0x84D7, - TEXTURE24_ARB = 0x84D8, - TEXTURE25_ARB = 0x84D9, - TEXTURE26_ARB = 0x84DA, - TEXTURE27_ARB = 0x84DB, - TEXTURE28_ARB = 0x84DC, - TEXTURE29_ARB = 0x84DD, - TEXTURE30_ARB = 0x84DE, - TEXTURE31_ARB = 0x84DF, - ACTIVE_TEXTURE_ARB = 0x84E0, - CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1, - MAX_TEXTURE_UNITS_ARB = 0x84E2, - } - #endregion - #region public enum ARB_transpose_matrix - public enum ARB_transpose_matrix - { - TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3, - TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4, - TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5, - TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6, - } - #endregion - #region public enum ARB_texture_env_add - public enum ARB_texture_env_add - { - } - #endregion - #region public enum ARB_texture_cube_map - public enum ARB_texture_cube_map - { - NORMAL_MAP_ARB = 0x8511, - REFLECTION_MAP_ARB = 0x8512, - TEXTURE_CUBE_MAP_ARB = 0x8513, - TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514, - TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515, - TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516, - TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517, - TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518, - TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519, - TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A, - PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B, - MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C, - } - #endregion - #region public enum ARB_texture_compression - public enum ARB_texture_compression - { - COMPRESSED_ALPHA_ARB = 0x84E9, - COMPRESSED_LUMINANCE_ARB = 0x84EA, - COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB, - COMPRESSED_INTENSITY_ARB = 0x84EC, - COMPRESSED_RGB_ARB = 0x84ED, - COMPRESSED_RGBA_ARB = 0x84EE, - TEXTURE_COMPRESSION_HINT_ARB = 0x84EF, - TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0, - TEXTURE_COMPRESSED_ARB = 0x86A1, - NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2, - COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3, - } - #endregion - #region public enum ARB_texture_border_clamp - public enum ARB_texture_border_clamp - { - CLAMP_TO_BORDER_ARB = 0x812D, - } - #endregion - #region public enum ARB_point_parameters - public enum ARB_point_parameters - { - POINT_SIZE_MIN_ARB = 0x8126, - POINT_SIZE_MAX_ARB = 0x8127, - POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128, - POINT_DISTANCE_ATTENUATION_ARB = 0x8129, - } - #endregion - #region public enum ARB_vertex_blend - public enum ARB_vertex_blend - { - MAX_VERTEX_UNITS_ARB = 0x86A4, - ACTIVE_VERTEX_UNITS_ARB = 0x86A5, - WEIGHT_SUM_UNITY_ARB = 0x86A6, - VERTEX_BLEND_ARB = 0x86A7, - CURRENT_WEIGHT_ARB = 0x86A8, - WEIGHT_ARRAY_TYPE_ARB = 0x86A9, - WEIGHT_ARRAY_STRIDE_ARB = 0x86AA, - WEIGHT_ARRAY_SIZE_ARB = 0x86AB, - WEIGHT_ARRAY_POINTER_ARB = 0x86AC, - WEIGHT_ARRAY_ARB = 0x86AD, - MODELVIEW0_ARB = 0x1700, - MODELVIEW1_ARB = 0x850A, - MODELVIEW2_ARB = 0x8722, - MODELVIEW3_ARB = 0x8723, - MODELVIEW4_ARB = 0x8724, - MODELVIEW5_ARB = 0x8725, - MODELVIEW6_ARB = 0x8726, - MODELVIEW7_ARB = 0x8727, - MODELVIEW8_ARB = 0x8728, - MODELVIEW9_ARB = 0x8729, - MODELVIEW10_ARB = 0x872A, - MODELVIEW11_ARB = 0x872B, - MODELVIEW12_ARB = 0x872C, - MODELVIEW13_ARB = 0x872D, - MODELVIEW14_ARB = 0x872E, - MODELVIEW15_ARB = 0x872F, - MODELVIEW16_ARB = 0x8730, - MODELVIEW17_ARB = 0x8731, - MODELVIEW18_ARB = 0x8732, - MODELVIEW19_ARB = 0x8733, - MODELVIEW20_ARB = 0x8734, - MODELVIEW21_ARB = 0x8735, - MODELVIEW22_ARB = 0x8736, - MODELVIEW23_ARB = 0x8737, - MODELVIEW24_ARB = 0x8738, - MODELVIEW25_ARB = 0x8739, - MODELVIEW26_ARB = 0x873A, - MODELVIEW27_ARB = 0x873B, - MODELVIEW28_ARB = 0x873C, - MODELVIEW29_ARB = 0x873D, - MODELVIEW30_ARB = 0x873E, - MODELVIEW31_ARB = 0x873F, - } - #endregion - #region public enum ARB_matrix_palette - public enum ARB_matrix_palette - { - MATRIX_PALETTE_ARB = 0x8840, - MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841, - MAX_PALETTE_MATRICES_ARB = 0x8842, - CURRENT_PALETTE_MATRIX_ARB = 0x8843, - MATRIX_INDEX_ARRAY_ARB = 0x8844, - CURRENT_MATRIX_INDEX_ARB = 0x8845, - MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846, - MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847, - MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848, - MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849, - } - #endregion - #region public enum ARB_texture_env_combine - public enum ARB_texture_env_combine - { - COMBINE_ARB = 0x8570, - COMBINE_RGB_ARB = 0x8571, - COMBINE_ALPHA_ARB = 0x8572, - SOURCE0_RGB_ARB = 0x8580, - SOURCE1_RGB_ARB = 0x8581, - SOURCE2_RGB_ARB = 0x8582, - SOURCE0_ALPHA_ARB = 0x8588, - SOURCE1_ALPHA_ARB = 0x8589, - SOURCE2_ALPHA_ARB = 0x858A, - OPERAND0_RGB_ARB = 0x8590, - OPERAND1_RGB_ARB = 0x8591, - OPERAND2_RGB_ARB = 0x8592, - OPERAND0_ALPHA_ARB = 0x8598, - OPERAND1_ALPHA_ARB = 0x8599, - OPERAND2_ALPHA_ARB = 0x859A, - RGB_SCALE_ARB = 0x8573, - ADD_SIGNED_ARB = 0x8574, - INTERPOLATE_ARB = 0x8575, - SUBTRACT_ARB = 0x84E7, - CONSTANT_ARB = 0x8576, - PRIMARY_COLOR_ARB = 0x8577, - PREVIOUS_ARB = 0x8578, - } - #endregion - #region public enum ARB_texture_env_crossbar - public enum ARB_texture_env_crossbar - { - } - #endregion - #region public enum ARB_texture_env_dot3 - public enum ARB_texture_env_dot3 - { - DOT3_RGB_ARB = 0x86AE, - DOT3_RGBA_ARB = 0x86AF, - } - #endregion - #region public enum ARB_texture_mirrored_repeat - public enum ARB_texture_mirrored_repeat - { - MIRRORED_REPEAT_ARB = 0x8370, - } - #endregion - #region public enum ARB_depth_texture - public enum ARB_depth_texture - { - DEPTH_COMPONENT16_ARB = 0x81A5, - DEPTH_COMPONENT24_ARB = 0x81A6, - DEPTH_COMPONENT32_ARB = 0x81A7, - TEXTURE_DEPTH_SIZE_ARB = 0x884A, - DEPTH_TEXTURE_MODE_ARB = 0x884B, - } - #endregion - #region public enum ARB_shadow - public enum ARB_shadow - { - TEXTURE_COMPARE_MODE_ARB = 0x884C, - TEXTURE_COMPARE_FUNC_ARB = 0x884D, - COMPARE_R_TO_TEXTURE_ARB = 0x884E, - } - #endregion - #region public enum ARB_shadow_ambient - public enum ARB_shadow_ambient - { - TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF, - } - #endregion - #region public enum ARB_window_pos - public enum ARB_window_pos - { - } - #endregion - #region public enum ARB_vertex_program - public enum ARB_vertex_program - { - COLOR_SUM_ARB = 0x8458, - VERTEX_PROGRAM_ARB = 0x8620, - VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622, - VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623, - VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624, - VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625, - CURRENT_VERTEX_ATTRIB_ARB = 0x8626, - PROGRAM_LENGTH_ARB = 0x8627, - PROGRAM_STRING_ARB = 0x8628, - MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E, - MAX_PROGRAM_MATRICES_ARB = 0x862F, - CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640, - CURRENT_MATRIX_ARB = 0x8641, - VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642, - VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643, - VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645, - PROGRAM_ERROR_POSITION_ARB = 0x864B, - PROGRAM_BINDING_ARB = 0x8677, - MAX_VERTEX_ATTRIBS_ARB = 0x8869, - VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A, - PROGRAM_ERROR_STRING_ARB = 0x8874, - PROGRAM_FORMAT_ASCII_ARB = 0x8875, - PROGRAM_FORMAT_ARB = 0x8876, - PROGRAM_INSTRUCTIONS_ARB = 0x88A0, - MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1, - PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2, - MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3, - PROGRAM_TEMPORARIES_ARB = 0x88A4, - MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5, - PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6, - MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7, - PROGRAM_PARAMETERS_ARB = 0x88A8, - MAX_PROGRAM_PARAMETERS_ARB = 0x88A9, - PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA, - MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB, - PROGRAM_ATTRIBS_ARB = 0x88AC, - MAX_PROGRAM_ATTRIBS_ARB = 0x88AD, - PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE, - MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF, - PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0, - MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1, - PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2, - MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3, - MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4, - MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5, - PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6, - TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7, - MATRIX0_ARB = 0x88C0, - MATRIX1_ARB = 0x88C1, - MATRIX2_ARB = 0x88C2, - MATRIX3_ARB = 0x88C3, - MATRIX4_ARB = 0x88C4, - MATRIX5_ARB = 0x88C5, - MATRIX6_ARB = 0x88C6, - MATRIX7_ARB = 0x88C7, - MATRIX8_ARB = 0x88C8, - MATRIX9_ARB = 0x88C9, - MATRIX10_ARB = 0x88CA, - MATRIX11_ARB = 0x88CB, - MATRIX12_ARB = 0x88CC, - MATRIX13_ARB = 0x88CD, - MATRIX14_ARB = 0x88CE, - MATRIX15_ARB = 0x88CF, - MATRIX16_ARB = 0x88D0, - MATRIX17_ARB = 0x88D1, - MATRIX18_ARB = 0x88D2, - MATRIX19_ARB = 0x88D3, - MATRIX20_ARB = 0x88D4, - MATRIX21_ARB = 0x88D5, - MATRIX22_ARB = 0x88D6, - MATRIX23_ARB = 0x88D7, - MATRIX24_ARB = 0x88D8, - MATRIX25_ARB = 0x88D9, - MATRIX26_ARB = 0x88DA, - MATRIX27_ARB = 0x88DB, - MATRIX28_ARB = 0x88DC, - MATRIX29_ARB = 0x88DD, - MATRIX30_ARB = 0x88DE, - MATRIX31_ARB = 0x88DF, - } - #endregion - #region public enum ARB_fragment_program - public enum ARB_fragment_program - { - FRAGMENT_PROGRAM_ARB = 0x8804, - PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805, - PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806, - PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807, - PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808, - PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809, - PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A, - MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B, - MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C, - MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D, - MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E, - MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F, - MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810, - MAX_TEXTURE_COORDS_ARB = 0x8871, - MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872, - } - #endregion - #region public enum ARB_vertex_buffer_object - public enum ARB_vertex_buffer_object - { - BUFFER_SIZE_ARB = 0x8764, - BUFFER_USAGE_ARB = 0x8765, - ARRAY_BUFFER_ARB = 0x8892, - ELEMENT_ARRAY_BUFFER_ARB = 0x8893, - ARRAY_BUFFER_BINDING_ARB = 0x8894, - ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895, - VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896, - NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897, - COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898, - INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899, - TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A, - EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B, - SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C, - FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D, - WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E, - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F, - READ_ONLY_ARB = 0x88B8, - WRITE_ONLY_ARB = 0x88B9, - READ_WRITE_ARB = 0x88BA, - BUFFER_ACCESS_ARB = 0x88BB, - BUFFER_MAPPED_ARB = 0x88BC, - BUFFER_MAP_POINTER_ARB = 0x88BD, - STREAM_DRAW_ARB = 0x88E0, - STREAM_READ_ARB = 0x88E1, - STREAM_COPY_ARB = 0x88E2, - STATIC_DRAW_ARB = 0x88E4, - STATIC_READ_ARB = 0x88E5, - STATIC_COPY_ARB = 0x88E6, - DYNAMIC_DRAW_ARB = 0x88E8, - DYNAMIC_READ_ARB = 0x88E9, - DYNAMIC_COPY_ARB = 0x88EA, - } - #endregion - #region public enum ARB_occlusion_query - public enum ARB_occlusion_query - { - QUERY_COUNTER_BITS_ARB = 0x8864, - CURRENT_QUERY_ARB = 0x8865, - QUERY_RESULT_ARB = 0x8866, - QUERY_RESULT_AVAILABLE_ARB = 0x8867, - SAMPLES_PASSED_ARB = 0x8914, - } - #endregion - #region public enum ARB_shader_objects - public enum ARB_shader_objects - { - PROGRAM_OBJECT_ARB = 0x8B40, - SHADER_OBJECT_ARB = 0x8B48, - OBJECT_TYPE_ARB = 0x8B4E, - OBJECT_SUBTYPE_ARB = 0x8B4F, - FLOAT_VEC2_ARB = 0x8B50, - FLOAT_VEC3_ARB = 0x8B51, - FLOAT_VEC4_ARB = 0x8B52, - INT_VEC2_ARB = 0x8B53, - INT_VEC3_ARB = 0x8B54, - INT_VEC4_ARB = 0x8B55, - BOOL_ARB = 0x8B56, - BOOL_VEC2_ARB = 0x8B57, - BOOL_VEC3_ARB = 0x8B58, - BOOL_VEC4_ARB = 0x8B59, - FLOAT_MAT2_ARB = 0x8B5A, - FLOAT_MAT3_ARB = 0x8B5B, - FLOAT_MAT4_ARB = 0x8B5C, - SAMPLER_1D_ARB = 0x8B5D, - SAMPLER_2D_ARB = 0x8B5E, - SAMPLER_3D_ARB = 0x8B5F, - SAMPLER_CUBE_ARB = 0x8B60, - SAMPLER_1D_SHADOW_ARB = 0x8B61, - SAMPLER_2D_SHADOW_ARB = 0x8B62, - SAMPLER_2D_RECT_ARB = 0x8B63, - SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64, - OBJECT_DELETE_STATUS_ARB = 0x8B80, - OBJECT_COMPILE_STATUS_ARB = 0x8B81, - OBJECT_LINK_STATUS_ARB = 0x8B82, - OBJECT_VALIDATE_STATUS_ARB = 0x8B83, - OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84, - OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85, - OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86, - OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87, - OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88, - } - #endregion - #region public enum ARB_vertex_shader - public enum ARB_vertex_shader - { - VERTEX_SHADER_ARB = 0x8B31, - MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A, - MAX_VARYING_FLOATS_ARB = 0x8B4B, - MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C, - MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D, - OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89, - OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A, - } - #endregion - #region public enum ARB_fragment_shader - public enum ARB_fragment_shader - { - FRAGMENT_SHADER_ARB = 0x8B30, - MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49, - FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B, - } - #endregion - #region public enum ARB_shading_language_100 - public enum ARB_shading_language_100 - { - SHADING_LANGUAGE_VERSION_ARB = 0x8B8C, - } - #endregion - #region public enum ARB_texture_non_power_of_two - public enum ARB_texture_non_power_of_two - { - } - #endregion - #region public enum ARB_point_sprite - public enum ARB_point_sprite - { - POINT_SPRITE_ARB = 0x8861, - COORD_REPLACE_ARB = 0x8862, - } - #endregion - #region public enum ARB_fragment_program_shadow - public enum ARB_fragment_program_shadow - { - } - #endregion - #region public enum ARB_draw_buffers - public enum ARB_draw_buffers - { - MAX_DRAW_BUFFERS_ARB = 0x8824, - DRAW_BUFFER0_ARB = 0x8825, - DRAW_BUFFER1_ARB = 0x8826, - DRAW_BUFFER2_ARB = 0x8827, - DRAW_BUFFER3_ARB = 0x8828, - DRAW_BUFFER4_ARB = 0x8829, - DRAW_BUFFER5_ARB = 0x882A, - DRAW_BUFFER6_ARB = 0x882B, - DRAW_BUFFER7_ARB = 0x882C, - DRAW_BUFFER8_ARB = 0x882D, - DRAW_BUFFER9_ARB = 0x882E, - DRAW_BUFFER10_ARB = 0x882F, - DRAW_BUFFER11_ARB = 0x8830, - DRAW_BUFFER12_ARB = 0x8831, - DRAW_BUFFER13_ARB = 0x8832, - DRAW_BUFFER14_ARB = 0x8833, - DRAW_BUFFER15_ARB = 0x8834, - } - #endregion - #region public enum ARB_texture_rectangle - public enum ARB_texture_rectangle - { - TEXTURE_RECTANGLE_ARB = 0x84F5, - TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6, - PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7, - MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8, - } - #endregion - #region public enum ARB_color_buffer_float - public enum ARB_color_buffer_float - { - RGBA_FLOAT_MODE_ARB = 0x8820, - CLAMP_VERTEX_COLOR_ARB = 0x891A, - CLAMP_FRAGMENT_COLOR_ARB = 0x891B, - CLAMP_READ_COLOR_ARB = 0x891C, - FIXED_ONLY_ARB = 0x891D, - } - #endregion - #region public enum ARB_half_float_pixel - public enum ARB_half_float_pixel - { - HALF_FLOAT_ARB = 0x140B, - } - #endregion - #region public enum ARB_texture_float - public enum ARB_texture_float - { - TEXTURE_RED_TYPE_ARB = 0x8C10, - TEXTURE_GREEN_TYPE_ARB = 0x8C11, - TEXTURE_BLUE_TYPE_ARB = 0x8C12, - TEXTURE_ALPHA_TYPE_ARB = 0x8C13, - TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14, - TEXTURE_INTENSITY_TYPE_ARB = 0x8C15, - TEXTURE_DEPTH_TYPE_ARB = 0x8C16, - UNSIGNED_NORMALIZED_ARB = 0x8C17, - RGBA32F_ARB = 0x8814, - RGB32F_ARB = 0x8815, - ALPHA32F_ARB = 0x8816, - INTENSITY32F_ARB = 0x8817, - LUMINANCE32F_ARB = 0x8818, - LUMINANCE_ALPHA32F_ARB = 0x8819, - RGBA16F_ARB = 0x881A, - RGB16F_ARB = 0x881B, - ALPHA16F_ARB = 0x881C, - INTENSITY16F_ARB = 0x881D, - LUMINANCE16F_ARB = 0x881E, - LUMINANCE_ALPHA16F_ARB = 0x881F, - } - #endregion - #region public enum ARB_pixel_buffer_object - public enum ARB_pixel_buffer_object - { - PIXEL_PACK_BUFFER_ARB = 0x88EB, - PIXEL_UNPACK_BUFFER_ARB = 0x88EC, - PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED, - PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF, - } - #endregion - #region public enum EXT_subtexture - public enum EXT_subtexture - { - } - #endregion - #region public enum EXT_copy_texture - public enum EXT_copy_texture - { - } - #endregion - #region public enum EXT_misc_attribute - public enum EXT_misc_attribute - { - } - #endregion - #region public enum EXT_blend_logic_op - public enum EXT_blend_logic_op - { - } - #endregion - #region public enum EXT_point_parameters - public enum EXT_point_parameters - { - POINT_SIZE_MIN_EXT = 0x8126, - POINT_SIZE_MAX_EXT = 0x8127, - POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, - DISTANCE_ATTENUATION_EXT = 0x8129, - } - #endregion - #region public enum SGIX_tag_sample_buffer - public enum SGIX_tag_sample_buffer - { - } - #endregion - #region public enum SGIX_polynomial_ffd - public enum SGIX_polynomial_ffd - { - GEOMETRY_DEFORMATION_SGIX = 0x8194, - TEXTURE_DEFORMATION_SGIX = 0x8195, - DEFORMATIONS_MASK_SGIX = 0x8196, - MAX_DEFORMATION_ORDER_SGIX = 0x8197, - } - #endregion - #region public enum SGIX_flush_raster - public enum SGIX_flush_raster - { - } - #endregion - #region public enum HP_image_transform - public enum HP_image_transform - { - IMAGE_SCALE_X_HP = 0x8155, - IMAGE_SCALE_Y_HP = 0x8156, - IMAGE_TRANSLATE_X_HP = 0x8157, - IMAGE_TRANSLATE_Y_HP = 0x8158, - IMAGE_ROTATE_ANGLE_HP = 0x8159, - IMAGE_ROTATE_ORIGIN_X_HP = 0x815A, - IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B, - IMAGE_MAG_FILTER_HP = 0x815C, - IMAGE_MIN_FILTER_HP = 0x815D, - IMAGE_CUBIC_WEIGHT_HP = 0x815E, - CUBIC_HP = 0x815F, - AVERAGE_HP = 0x8160, - IMAGE_TRANSFORM_2D_HP = 0x8161, - POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162, - PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163, - } - #endregion - #region public enum INGR_palette_buffer - public enum INGR_palette_buffer - { - } - #endregion - #region public enum EXT_color_subtable - public enum EXT_color_subtable - { - } - #endregion - #region public enum PGI_vertex_hints - public enum PGI_vertex_hints - { - VERTEX_DATA_HINT_PGI = 0x1A22A, - VERTEX_CONSISTENT_HINT_PGI = 0x1A22B, - MATERIAL_SIDE_HINT_PGI = 0x1A22C, - MAX_VERTEX_HINT_PGI = 0x1A22D, - COLOR3_BIT_PGI = 0x00010000, - COLOR4_BIT_PGI = 0x00020000, - EDGEFLAG_BIT_PGI = 0x00040000, - INDEX_BIT_PGI = 0x00080000, - MAT_AMBIENT_BIT_PGI = 0x00100000, - MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000, - MAT_DIFFUSE_BIT_PGI = 0x00400000, - MAT_EMISSION_BIT_PGI = 0x00800000, - MAT_COLOR_INDEXES_BIT_PGI = 0x01000000, - MAT_SHININESS_BIT_PGI = 0x02000000, - MAT_SPECULAR_BIT_PGI = 0x04000000, - NORMAL_BIT_PGI = 0x08000000, - TEXCOORD1_BIT_PGI = 0x10000000, - TEXCOORD2_BIT_PGI = 0x20000000, - TEXCOORD3_BIT_PGI = 0x40000000, - TEXCOORD4_BIT_PGI = unchecked((Int32)0x80000000), - VERTEX23_BIT_PGI = 0x00000004, - VERTEX4_BIT_PGI = 0x00000008, - } - #endregion - #region public enum PGI_misc_hints - public enum PGI_misc_hints - { - PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8, - CONSERVE_MEMORY_HINT_PGI = 0x1A1FD, - RECLAIM_MEMORY_HINT_PGI = 0x1A1FE, - NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202, - NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203, - NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204, - ALWAYS_FAST_HINT_PGI = 0x1A20C, - ALWAYS_SOFT_HINT_PGI = 0x1A20D, - ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E, - ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F, - ALLOW_DRAW_FRG_HINT_PGI = 0x1A210, - ALLOW_DRAW_MEM_HINT_PGI = 0x1A211, - STRICT_DEPTHFUNC_HINT_PGI = 0x1A216, - STRICT_LIGHTING_HINT_PGI = 0x1A217, - STRICT_SCISSOR_HINT_PGI = 0x1A218, - FULL_STIPPLE_HINT_PGI = 0x1A219, - CLIP_NEAR_HINT_PGI = 0x1A220, - CLIP_FAR_HINT_PGI = 0x1A221, - WIDE_LINE_HINT_PGI = 0x1A222, - BACK_NORMALS_HINT_PGI = 0x1A223, - } - #endregion - #region public enum EXT_paletted_texture - public enum EXT_paletted_texture - { - COLOR_INDEX1_EXT = 0x80E2, - COLOR_INDEX2_EXT = 0x80E3, - COLOR_INDEX4_EXT = 0x80E4, - COLOR_INDEX8_EXT = 0x80E5, - COLOR_INDEX12_EXT = 0x80E6, - COLOR_INDEX16_EXT = 0x80E7, - TEXTURE_INDEX_SIZE_EXT = 0x80ED, - } - #endregion - #region public enum EXT_clip_volume_hint - public enum EXT_clip_volume_hint - { - CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0, - } - #endregion - #region public enum EXT_index_texture - public enum EXT_index_texture - { - } - #endregion - #region public enum EXT_index_material - public enum EXT_index_material - { - INDEX_MATERIAL_EXT = 0x81B8, - INDEX_MATERIAL_PARAMETER_EXT = 0x81B9, - INDEX_MATERIAL_FACE_EXT = 0x81BA, - } - #endregion - #region public enum EXT_index_func - public enum EXT_index_func - { - INDEX_TEST_EXT = 0x81B5, - INDEX_TEST_FUNC_EXT = 0x81B6, - INDEX_TEST_REF_EXT = 0x81B7, - } - #endregion - #region public enum EXT_index_array_formats - public enum EXT_index_array_formats - { - IUI_V2F_EXT = 0x81AD, - IUI_V3F_EXT = 0x81AE, - IUI_N3F_V2F_EXT = 0x81AF, - IUI_N3F_V3F_EXT = 0x81B0, - T2F_IUI_V2F_EXT = 0x81B1, - T2F_IUI_V3F_EXT = 0x81B2, - T2F_IUI_N3F_V2F_EXT = 0x81B3, - T2F_IUI_N3F_V3F_EXT = 0x81B4, - } - #endregion - #region public enum EXT_compiled_vertex_array - public enum EXT_compiled_vertex_array - { - ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8, - ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9, - } - #endregion - #region public enum EXT_cull_vertex - public enum EXT_cull_vertex - { - CULL_VERTEX_EXT = 0x81AA, - CULL_VERTEX_EYE_POSITION_EXT = 0x81AB, - CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC, - } - #endregion - #region public enum IBM_rasterpos_clip - public enum IBM_rasterpos_clip - { - RASTER_POSITION_UNCLIPPED_IBM = 0x19262, - } - #endregion - #region public enum HP_texture_lighting - public enum HP_texture_lighting - { - TEXTURE_LIGHTING_MODE_HP = 0x8167, - TEXTURE_POST_SPECULAR_HP = 0x8168, - TEXTURE_PRE_SPECULAR_HP = 0x8169, - } - #endregion - #region public enum EXT_draw_range_elements - public enum EXT_draw_range_elements - { - MAX_ELEMENTS_VERTICES_EXT = 0x80E8, - MAX_ELEMENTS_INDICES_EXT = 0x80E9, - } - #endregion - #region public enum WIN_phong_shading - public enum WIN_phong_shading - { - PHONG_WIN = 0x80EA, - PHONG_HINT_WIN = 0x80EB, - } - #endregion - #region public enum WIN_specular_fog - public enum WIN_specular_fog - { - FOG_SPECULAR_TEXTURE_WIN = 0x80EC, - } - #endregion - #region public enum EXT_light_texture - public enum EXT_light_texture - { - FRAGMENT_MATERIAL_EXT = 0x8349, - FRAGMENT_NORMAL_EXT = 0x834A, - FRAGMENT_COLOR_EXT = 0x834C, - ATTENUATION_EXT = 0x834D, - SHADOW_ATTENUATION_EXT = 0x834E, - TEXTURE_APPLICATION_MODE_EXT = 0x834F, - TEXTURE_LIGHT_EXT = 0x8350, - TEXTURE_MATERIAL_FACE_EXT = 0x8351, - TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352, - FRAGMENT_DEPTH_EXT = EXT_fog_coord.FRAGMENT_DEPTH_EXT, - } - #endregion - #region public enum SGIX_async - public enum SGIX_async - { - ASYNC_MARKER_SGIX = 0x8329, - } - #endregion - #region public enum INTEL_texture_scissor - public enum INTEL_texture_scissor - { - } - #endregion - #region public enum HP_occlusion_test - public enum HP_occlusion_test - { - OCCLUSION_TEST_HP = 0x8165, - OCCLUSION_TEST_RESULT_HP = 0x8166, - } - #endregion - #region public enum EXT_pixel_transform_color_table - public enum EXT_pixel_transform_color_table - { - } - #endregion - #region public enum EXT_secondary_color - public enum EXT_secondary_color - { - COLOR_SUM_EXT = 0x8458, - CURRENT_SECONDARY_COLOR_EXT = 0x8459, - SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A, - SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B, - SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C, - SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D, - SECONDARY_COLOR_ARRAY_EXT = 0x845E, - } - #endregion - #region public enum EXT_texture_perturb_normal - public enum EXT_texture_perturb_normal - { - PERTURB_EXT = 0x85AE, - TEXTURE_NORMAL_EXT = 0x85AF, - } - #endregion - #region public enum EXT_multi_draw_arrays - public enum EXT_multi_draw_arrays - { - } - #endregion - #region public enum EXT_fog_coord - public enum EXT_fog_coord - { - FOG_COORDINATE_SOURCE_EXT = 0x8450, - FOG_COORDINATE_EXT = 0x8451, - FRAGMENT_DEPTH_EXT = 0x8452, - CURRENT_FOG_COORDINATE_EXT = 0x8453, - FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454, - FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455, - FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456, - FOG_COORDINATE_ARRAY_EXT = 0x8457, - } - #endregion - #region public enum REND_screen_coordinates - public enum REND_screen_coordinates - { - SCREEN_COORDINATES_REND = 0x8490, - INVERTED_SCREEN_W_REND = 0x8491, - } - #endregion - #region public enum EXT_coordinate_frame - public enum EXT_coordinate_frame - { - TANGENT_ARRAY_EXT = 0x8439, - BINORMAL_ARRAY_EXT = 0x843A, - CURRENT_TANGENT_EXT = 0x843B, - CURRENT_BINORMAL_EXT = 0x843C, - TANGENT_ARRAY_TYPE_EXT = 0x843E, - TANGENT_ARRAY_STRIDE_EXT = 0x843F, - BINORMAL_ARRAY_TYPE_EXT = 0x8440, - BINORMAL_ARRAY_STRIDE_EXT = 0x8441, - TANGENT_ARRAY_POINTER_EXT = 0x8442, - BINORMAL_ARRAY_POINTER_EXT = 0x8443, - MAP1_TANGENT_EXT = 0x8444, - MAP2_TANGENT_EXT = 0x8445, - MAP1_BINORMAL_EXT = 0x8446, - MAP2_BINORMAL_EXT = 0x8447, - } - #endregion - #region public enum EXT_texture_env_combine - public enum EXT_texture_env_combine - { - COMBINE_EXT = 0x8570, - COMBINE_RGB_EXT = 0x8571, - COMBINE_ALPHA_EXT = 0x8572, - RGB_SCALE_EXT = 0x8573, - ADD_SIGNED_EXT = 0x8574, - INTERPOLATE_EXT = 0x8575, - CONSTANT_EXT = 0x8576, - PRIMARY_COLOR_EXT = 0x8577, - PREVIOUS_EXT = 0x8578, - SOURCE0_RGB_EXT = 0x8580, - SOURCE1_RGB_EXT = 0x8581, - SOURCE2_RGB_EXT = 0x8582, - SOURCE0_ALPHA_EXT = 0x8588, - SOURCE1_ALPHA_EXT = 0x8589, - SOURCE2_ALPHA_EXT = 0x858A, - OPERAND0_RGB_EXT = 0x8590, - OPERAND1_RGB_EXT = 0x8591, - OPERAND2_RGB_EXT = 0x8592, - OPERAND0_ALPHA_EXT = 0x8598, - OPERAND1_ALPHA_EXT = 0x8599, - OPERAND2_ALPHA_EXT = 0x859A, - } - #endregion - #region public enum APPLE_specular_vector - public enum APPLE_specular_vector - { - LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0, - } - #endregion - #region public enum APPLE_transform_hint - public enum APPLE_transform_hint - { - TRANSFORM_HINT_APPLE = 0x85B1, - } - #endregion - #region public enum SGIX_fog_scale - public enum SGIX_fog_scale - { - FOG_SCALE_SGIX = 0x81FC, - FOG_SCALE_VALUE_SGIX = 0x81FD, - } - #endregion - #region public enum SUNX_constant_data - public enum SUNX_constant_data - { - UNPACK_CONSTANT_DATA_SUNX = 0x81D5, - TEXTURE_CONSTANT_DATA_SUNX = 0x81D6, - } - #endregion - #region public enum SUN_global_alpha - public enum SUN_global_alpha - { - GLOBAL_ALPHA_SUN = 0x81D9, - GLOBAL_ALPHA_FACTOR_SUN = 0x81DA, - } - #endregion - #region public enum SUN_triangle_list - public enum SUN_triangle_list - { - RESTART_SUN = 0x0001, - REPLACE_MIDDLE_SUN = 0x0002, - REPLACE_OLDEST_SUN = 0x0003, - TRIANGLE_LIST_SUN = 0x81D7, - REPLACEMENT_CODE_SUN = 0x81D8, - REPLACEMENT_CODE_ARRAY_SUN = 0x85C0, - REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1, - REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2, - REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3, - R1UI_V3F_SUN = 0x85C4, - R1UI_C4UB_V3F_SUN = 0x85C5, - R1UI_C3F_V3F_SUN = 0x85C6, - R1UI_N3F_V3F_SUN = 0x85C7, - R1UI_C4F_N3F_V3F_SUN = 0x85C8, - R1UI_T2F_V3F_SUN = 0x85C9, - R1UI_T2F_N3F_V3F_SUN = 0x85CA, - R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB, - } - #endregion - #region public enum SUN_vertex - public enum SUN_vertex - { - } - #endregion - #region public enum EXT_blend_func_separate - public enum EXT_blend_func_separate - { - BLEND_DST_RGB_EXT = 0x80C8, - BLEND_SRC_RGB_EXT = 0x80C9, - BLEND_DST_ALPHA_EXT = 0x80CA, - BLEND_SRC_ALPHA_EXT = 0x80CB, - } - #endregion - #region public enum INGR_color_clamp - public enum INGR_color_clamp - { - RED_MIN_CLAMP_INGR = 0x8560, - GREEN_MIN_CLAMP_INGR = 0x8561, - BLUE_MIN_CLAMP_INGR = 0x8562, - ALPHA_MIN_CLAMP_INGR = 0x8563, - RED_MAX_CLAMP_INGR = 0x8564, - GREEN_MAX_CLAMP_INGR = 0x8565, - BLUE_MAX_CLAMP_INGR = 0x8566, - ALPHA_MAX_CLAMP_INGR = 0x8567, - } - #endregion - #region public enum INGR_interlace_read - public enum INGR_interlace_read - { - INTERLACE_READ_INGR = 0x8568, - } - #endregion - #region public enum EXT_stencil_wrap - public enum EXT_stencil_wrap - { - INCR_WRAP_EXT = 0x8507, - DECR_WRAP_EXT = 0x8508, - } - #endregion - #region public enum EXT_422_pixels - public enum EXT_422_pixels - { - _422_EXT = 0x80CC, - _422_REV_EXT = 0x80CD, - _422_AVERAGE_EXT = 0x80CE, - _422_REV_AVERAGE_EXT = 0x80CF, - } - #endregion - #region public enum NV_texgen_reflection - public enum NV_texgen_reflection - { - NORMAL_MAP_NV = 0x8511, - REFLECTION_MAP_NV = 0x8512, - } - #endregion - #region public enum EXT_texture_cube_map - public enum EXT_texture_cube_map - { - NORMAL_MAP_EXT = 0x8511, - REFLECTION_MAP_EXT = 0x8512, - TEXTURE_CUBE_MAP_EXT = 0x8513, - TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514, - TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515, - TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516, - TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517, - TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518, - TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519, - TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A, - PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B, - MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C, - } - #endregion - #region public enum SUN_convolution_border_modes - public enum SUN_convolution_border_modes - { - WRAP_BORDER_SUN = 0x81D4, - } - #endregion - #region public enum EXT_texture_env_add - public enum EXT_texture_env_add - { - } - #endregion - #region public enum EXT_texture_lod_bias - public enum EXT_texture_lod_bias - { - MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD, - TEXTURE_FILTER_CONTROL_EXT = 0x8500, - TEXTURE_LOD_BIAS_EXT = 0x8501, - } - #endregion - #region public enum EXT_texture_filter_anisotropic - public enum EXT_texture_filter_anisotropic - { - TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE, - MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF, - } - #endregion - #region public enum EXT_vertex_weighting - public enum EXT_vertex_weighting - { - MODELVIEW0_STACK_DEPTH_EXT = GetPName.MODELVIEW_STACK_DEPTH, - MODELVIEW1_STACK_DEPTH_EXT = 0x8502, - MODELVIEW0_MATRIX_EXT = GetPName.MODELVIEW_MATRIX, - MODELVIEW1_MATRIX_EXT = 0x8506, - VERTEX_WEIGHTING_EXT = 0x8509, - MODELVIEW0_EXT = MatrixMode.MODELVIEW, - MODELVIEW1_EXT = 0x850A, - CURRENT_VERTEX_WEIGHT_EXT = 0x850B, - VERTEX_WEIGHT_ARRAY_EXT = 0x850C, - VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D, - VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E, - VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F, - VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510, - } - #endregion - #region public enum NV_light_max_exponent - public enum NV_light_max_exponent - { - MAX_SHININESS_NV = 0x8504, - MAX_SPOT_EXPONENT_NV = 0x8505, - } - #endregion - #region public enum NV_vertex_array_range - public enum NV_vertex_array_range - { - VERTEX_ARRAY_RANGE_NV = 0x851D, - VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E, - VERTEX_ARRAY_RANGE_VALID_NV = 0x851F, - MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520, - VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521, - } - #endregion - #region public enum NV_register_combiners - public enum NV_register_combiners - { - REGISTER_COMBINERS_NV = 0x8522, - VARIABLE_A_NV = 0x8523, - VARIABLE_B_NV = 0x8524, - VARIABLE_C_NV = 0x8525, - VARIABLE_D_NV = 0x8526, - VARIABLE_E_NV = 0x8527, - VARIABLE_F_NV = 0x8528, - VARIABLE_G_NV = 0x8529, - CONSTANT_COLOR0_NV = 0x852A, - CONSTANT_COLOR1_NV = 0x852B, - PRIMARY_COLOR_NV = 0x852C, - SECONDARY_COLOR_NV = 0x852D, - SPARE0_NV = 0x852E, - SPARE1_NV = 0x852F, - DISCARD_NV = 0x8530, - E_TIMES_F_NV = 0x8531, - SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532, - UNSIGNED_IDENTITY_NV = 0x8536, - UNSIGNED_INVERT_NV = 0x8537, - EXPAND_NORMAL_NV = 0x8538, - EXPAND_NEGATE_NV = 0x8539, - HALF_BIAS_NORMAL_NV = 0x853A, - HALF_BIAS_NEGATE_NV = 0x853B, - SIGNED_IDENTITY_NV = 0x853C, - SIGNED_NEGATE_NV = 0x853D, - SCALE_BY_TWO_NV = 0x853E, - SCALE_BY_FOUR_NV = 0x853F, - SCALE_BY_ONE_HALF_NV = 0x8540, - BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541, - COMBINER_INPUT_NV = 0x8542, - COMBINER_MAPPING_NV = 0x8543, - COMBINER_COMPONENT_USAGE_NV = 0x8544, - COMBINER_AB_DOT_PRODUCT_NV = 0x8545, - COMBINER_CD_DOT_PRODUCT_NV = 0x8546, - COMBINER_MUX_SUM_NV = 0x8547, - COMBINER_SCALE_NV = 0x8548, - COMBINER_BIAS_NV = 0x8549, - COMBINER_AB_OUTPUT_NV = 0x854A, - COMBINER_CD_OUTPUT_NV = 0x854B, - COMBINER_SUM_OUTPUT_NV = 0x854C, - MAX_GENERAL_COMBINERS_NV = 0x854D, - NUM_GENERAL_COMBINERS_NV = 0x854E, - COLOR_SUM_CLAMP_NV = 0x854F, - COMBINER0_NV = 0x8550, - COMBINER1_NV = 0x8551, - COMBINER2_NV = 0x8552, - COMBINER3_NV = 0x8553, - COMBINER4_NV = 0x8554, - COMBINER5_NV = 0x8555, - COMBINER6_NV = 0x8556, - COMBINER7_NV = 0x8557, - TEXTURE0_ARB = ARB_multitexture.TEXTURE0_ARB, - TEXTURE1_ARB = ARB_multitexture.TEXTURE1_ARB, - ZERO = BlendingFactorDest.ZERO, - NONE = DrawBufferMode.NONE, - FOG = GetPName.FOG, - } - #endregion - #region public enum NV_fog_distance - public enum NV_fog_distance - { - FOG_DISTANCE_MODE_NV = 0x855A, - EYE_RADIAL_NV = 0x855B, - EYE_PLANE_ABSOLUTE_NV = 0x855C, - EYE_PLANE = TextureGenParameter.EYE_PLANE, - } - #endregion - #region public enum NV_texgen_emboss - public enum NV_texgen_emboss - { - EMBOSS_LIGHT_NV = 0x855D, - EMBOSS_CONSTANT_NV = 0x855E, - EMBOSS_MAP_NV = 0x855F, - } - #endregion - #region public enum NV_blend_square - public enum NV_blend_square - { - } - #endregion - #region public enum NV_texture_env_combine4 - public enum NV_texture_env_combine4 - { - COMBINE4_NV = 0x8503, - SOURCE3_RGB_NV = 0x8583, - SOURCE3_ALPHA_NV = 0x858B, - OPERAND3_RGB_NV = 0x8593, - OPERAND3_ALPHA_NV = 0x859B, - } - #endregion - #region public enum MESA_resize_buffers - public enum MESA_resize_buffers - { - } - #endregion - #region public enum MESA_window_pos - public enum MESA_window_pos - { - } - #endregion - #region public enum IBM_cull_vertex - public enum IBM_cull_vertex - { - CULL_VERTEX_IBM = 103050, - } - #endregion - #region public enum IBM_multimode_draw_arrays - public enum IBM_multimode_draw_arrays - { - } - #endregion - #region public enum IBM_vertex_array_lists - public enum IBM_vertex_array_lists - { - VERTEX_ARRAY_LIST_IBM = 103070, - NORMAL_ARRAY_LIST_IBM = 103071, - COLOR_ARRAY_LIST_IBM = 103072, - INDEX_ARRAY_LIST_IBM = 103073, - TEXTURE_COORD_ARRAY_LIST_IBM = 103074, - EDGE_FLAG_ARRAY_LIST_IBM = 103075, - FOG_COORDINATE_ARRAY_LIST_IBM = 103076, - SECONDARY_COLOR_ARRAY_LIST_IBM = 103077, - VERTEX_ARRAY_LIST_STRIDE_IBM = 103080, - NORMAL_ARRAY_LIST_STRIDE_IBM = 103081, - COLOR_ARRAY_LIST_STRIDE_IBM = 103082, - INDEX_ARRAY_LIST_STRIDE_IBM = 103083, - TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084, - EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085, - FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086, - SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087, - } - #endregion - #region public enum SGIX_ycrcb_subsample - public enum SGIX_ycrcb_subsample - { - PACK_SUBSAMPLE_RATE_SGIX = 0x85A0, - UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1, - PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2, - PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3, - PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4, - } - #endregion - #region public enum SGIX_ycrcba - public enum SGIX_ycrcba - { - YCRCB_SGIX = 0x8318, - YCRCBA_SGIX = 0x8319, - } - #endregion - #region public enum SGI_depth_pass_instrument - public enum SGI_depth_pass_instrument - { - DEPTH_PASS_INSTRUMENT_SGIX = 0x8310, - DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311, - DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312, - } - #endregion - #region public enum _3DFX_texture_compression_FXT1 - public enum _3DFX_texture_compression_FXT1 - { - COMPRESSED_RGB_FXT1_3DFX = 0x86B0, - COMPRESSED_RGBA_FXT1_3DFX = 0x86B1, - } - #endregion - #region public enum _3DFX_multisample - public enum _3DFX_multisample - { - MULTISAMPLE_3DFX = 0x86B2, - SAMPLE_BUFFERS_3DFX = 0x86B3, - SAMPLES_3DFX = 0x86B4, - MULTISAMPLE_BIT_3DFX = 0x20000000, - } - #endregion - #region public enum _3DFX_tbuffer - public enum _3DFX_tbuffer - { - } - #endregion - #region public enum EXT_multisample - public enum EXT_multisample - { - MULTISAMPLE_EXT = 0x809D, - SAMPLE_ALPHA_TO_MASK_EXT = 0x809E, - SAMPLE_ALPHA_TO_ONE_EXT = 0x809F, - SAMPLE_MASK_EXT = 0x80A0, - _1PASS_EXT = 0x80A1, - _2PASS_0_EXT = 0x80A2, - _2PASS_1_EXT = 0x80A3, - _4PASS_0_EXT = 0x80A4, - _4PASS_1_EXT = 0x80A5, - _4PASS_2_EXT = 0x80A6, - _4PASS_3_EXT = 0x80A7, - SAMPLE_BUFFERS_EXT = 0x80A8, - SAMPLES_EXT = 0x80A9, - SAMPLE_MASK_VALUE_EXT = 0x80AA, - SAMPLE_MASK_INVERT_EXT = 0x80AB, - SAMPLE_PATTERN_EXT = 0x80AC, - MULTISAMPLE_BIT_EXT = 0x20000000, - } - #endregion - #region public enum EXT_texture_env_dot3 - public enum EXT_texture_env_dot3 - { - DOT3_RGB_EXT = 0x8740, - DOT3_RGBA_EXT = 0x8741, - } - #endregion - #region public enum ATI_texture_mirror_once - public enum ATI_texture_mirror_once - { - MIRROR_CLAMP_ATI = 0x8742, - MIRROR_CLAMP_TO_EDGE_ATI = 0x8743, - } - #endregion - #region public enum NV_fence - public enum NV_fence - { - ALL_COMPLETED_NV = 0x84F2, - FENCE_STATUS_NV = 0x84F3, - FENCE_CONDITION_NV = 0x84F4, - } - #endregion - #region public enum IBM_texture_mirrored_repeat - public enum IBM_texture_mirrored_repeat - { - MIRRORED_REPEAT_IBM = 0x8370, - } - #endregion - #region public enum NV_evaluators - public enum NV_evaluators - { - EVAL_2D_NV = 0x86C0, - EVAL_TRIANGULAR_2D_NV = 0x86C1, - MAP_TESSELLATION_NV = 0x86C2, - MAP_ATTRIB_U_ORDER_NV = 0x86C3, - MAP_ATTRIB_V_ORDER_NV = 0x86C4, - EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5, - EVAL_VERTEX_ATTRIB0_NV = 0x86C6, - EVAL_VERTEX_ATTRIB1_NV = 0x86C7, - EVAL_VERTEX_ATTRIB2_NV = 0x86C8, - EVAL_VERTEX_ATTRIB3_NV = 0x86C9, - EVAL_VERTEX_ATTRIB4_NV = 0x86CA, - EVAL_VERTEX_ATTRIB5_NV = 0x86CB, - EVAL_VERTEX_ATTRIB6_NV = 0x86CC, - EVAL_VERTEX_ATTRIB7_NV = 0x86CD, - EVAL_VERTEX_ATTRIB8_NV = 0x86CE, - EVAL_VERTEX_ATTRIB9_NV = 0x86CF, - EVAL_VERTEX_ATTRIB10_NV = 0x86D0, - EVAL_VERTEX_ATTRIB11_NV = 0x86D1, - EVAL_VERTEX_ATTRIB12_NV = 0x86D2, - EVAL_VERTEX_ATTRIB13_NV = 0x86D3, - EVAL_VERTEX_ATTRIB14_NV = 0x86D4, - EVAL_VERTEX_ATTRIB15_NV = 0x86D5, - MAX_MAP_TESSELLATION_NV = 0x86D6, - MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7, - } - #endregion - #region public enum NV_packed_depth_stencil - public enum NV_packed_depth_stencil - { - DEPTH_STENCIL_NV = 0x84F9, - UNSIGNED_INT_24_8_NV = 0x84FA, - } - #endregion - #region public enum NV_register_combiners2 - public enum NV_register_combiners2 - { - PER_STAGE_CONSTANTS_NV = 0x8535, - } - #endregion - #region public enum NV_texture_compression_vtc - public enum NV_texture_compression_vtc - { - } - #endregion - #region public enum NV_texture_rectangle - public enum NV_texture_rectangle - { - TEXTURE_RECTANGLE_NV = 0x84F5, - TEXTURE_BINDING_RECTANGLE_NV = 0x84F6, - PROXY_TEXTURE_RECTANGLE_NV = 0x84F7, - MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8, - } - #endregion - #region public enum NV_texture_shader - public enum NV_texture_shader - { - OFFSET_TEXTURE_RECTANGLE_NV = 0x864C, - OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D, - DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E, - RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9, - UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA, - UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB, - DSDT_MAG_INTENSITY_NV = 0x86DC, - SHADER_CONSISTENT_NV = 0x86DD, - TEXTURE_SHADER_NV = 0x86DE, - SHADER_OPERATION_NV = 0x86DF, - CULL_MODES_NV = 0x86E0, - OFFSET_TEXTURE_MATRIX_NV = 0x86E1, - OFFSET_TEXTURE_SCALE_NV = 0x86E2, - OFFSET_TEXTURE_BIAS_NV = 0x86E3, - OFFSET_TEXTURE_2D_MATRIX_NV = NV_texture_shader.OFFSET_TEXTURE_MATRIX_NV, - OFFSET_TEXTURE_2D_SCALE_NV = NV_texture_shader.OFFSET_TEXTURE_SCALE_NV, - OFFSET_TEXTURE_2D_BIAS_NV = NV_texture_shader.OFFSET_TEXTURE_BIAS_NV, - PREVIOUS_TEXTURE_INPUT_NV = 0x86E4, - CONST_EYE_NV = 0x86E5, - PASS_THROUGH_NV = 0x86E6, - CULL_FRAGMENT_NV = 0x86E7, - OFFSET_TEXTURE_2D_NV = 0x86E8, - DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9, - DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA, - DOT_PRODUCT_NV = 0x86EC, - DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED, - DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE, - DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0, - DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1, - DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2, - DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3, - HILO_NV = 0x86F4, - DSDT_NV = 0x86F5, - DSDT_MAG_NV = 0x86F6, - DSDT_MAG_VIB_NV = 0x86F7, - HILO16_NV = 0x86F8, - SIGNED_HILO_NV = 0x86F9, - SIGNED_HILO16_NV = 0x86FA, - SIGNED_RGBA_NV = 0x86FB, - SIGNED_RGBA8_NV = 0x86FC, - SIGNED_RGB_NV = 0x86FE, - SIGNED_RGB8_NV = 0x86FF, - SIGNED_LUMINANCE_NV = 0x8701, - SIGNED_LUMINANCE8_NV = 0x8702, - SIGNED_LUMINANCE_ALPHA_NV = 0x8703, - SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704, - SIGNED_ALPHA_NV = 0x8705, - SIGNED_ALPHA8_NV = 0x8706, - SIGNED_INTENSITY_NV = 0x8707, - SIGNED_INTENSITY8_NV = 0x8708, - DSDT8_NV = 0x8709, - DSDT8_MAG8_NV = 0x870A, - DSDT8_MAG8_INTENSITY8_NV = 0x870B, - SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C, - SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D, - HI_SCALE_NV = 0x870E, - LO_SCALE_NV = 0x870F, - DS_SCALE_NV = 0x8710, - DT_SCALE_NV = 0x8711, - MAGNITUDE_SCALE_NV = 0x8712, - VIBRANCE_SCALE_NV = 0x8713, - HI_BIAS_NV = 0x8714, - LO_BIAS_NV = 0x8715, - DS_BIAS_NV = 0x8716, - DT_BIAS_NV = 0x8717, - MAGNITUDE_BIAS_NV = 0x8718, - VIBRANCE_BIAS_NV = 0x8719, - TEXTURE_BORDER_VALUES_NV = 0x871A, - TEXTURE_HI_SIZE_NV = 0x871B, - TEXTURE_LO_SIZE_NV = 0x871C, - TEXTURE_DS_SIZE_NV = 0x871D, - TEXTURE_DT_SIZE_NV = 0x871E, - TEXTURE_MAG_SIZE_NV = 0x871F, - } - #endregion - #region public enum NV_texture_shader2 - public enum NV_texture_shader2 - { - DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF, - } - #endregion - #region public enum NV_vertex_array_range2 - public enum NV_vertex_array_range2 - { - VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533, - } - #endregion - #region public enum NV_vertex_program - public enum NV_vertex_program - { - VERTEX_PROGRAM_NV = 0x8620, - VERTEX_STATE_PROGRAM_NV = 0x8621, - ATTRIB_ARRAY_SIZE_NV = 0x8623, - ATTRIB_ARRAY_STRIDE_NV = 0x8624, - ATTRIB_ARRAY_TYPE_NV = 0x8625, - CURRENT_ATTRIB_NV = 0x8626, - PROGRAM_LENGTH_NV = 0x8627, - PROGRAM_STRING_NV = 0x8628, - MODELVIEW_PROJECTION_NV = 0x8629, - IDENTITY_NV = 0x862A, - INVERSE_NV = 0x862B, - TRANSPOSE_NV = 0x862C, - INVERSE_TRANSPOSE_NV = 0x862D, - MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E, - MAX_TRACK_MATRICES_NV = 0x862F, - MATRIX0_NV = 0x8630, - MATRIX1_NV = 0x8631, - MATRIX2_NV = 0x8632, - MATRIX3_NV = 0x8633, - MATRIX4_NV = 0x8634, - MATRIX5_NV = 0x8635, - MATRIX6_NV = 0x8636, - MATRIX7_NV = 0x8637, - CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640, - CURRENT_MATRIX_NV = 0x8641, - VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642, - VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643, - PROGRAM_PARAMETER_NV = 0x8644, - ATTRIB_ARRAY_POINTER_NV = 0x8645, - PROGRAM_TARGET_NV = 0x8646, - PROGRAM_RESIDENT_NV = 0x8647, - TRACK_MATRIX_NV = 0x8648, - TRACK_MATRIX_TRANSFORM_NV = 0x8649, - VERTEX_PROGRAM_BINDING_NV = 0x864A, - PROGRAM_ERROR_POSITION_NV = 0x864B, - VERTEX_ATTRIB_ARRAY0_NV = 0x8650, - VERTEX_ATTRIB_ARRAY1_NV = 0x8651, - VERTEX_ATTRIB_ARRAY2_NV = 0x8652, - VERTEX_ATTRIB_ARRAY3_NV = 0x8653, - VERTEX_ATTRIB_ARRAY4_NV = 0x8654, - VERTEX_ATTRIB_ARRAY5_NV = 0x8655, - VERTEX_ATTRIB_ARRAY6_NV = 0x8656, - VERTEX_ATTRIB_ARRAY7_NV = 0x8657, - VERTEX_ATTRIB_ARRAY8_NV = 0x8658, - VERTEX_ATTRIB_ARRAY9_NV = 0x8659, - VERTEX_ATTRIB_ARRAY10_NV = 0x865A, - VERTEX_ATTRIB_ARRAY11_NV = 0x865B, - VERTEX_ATTRIB_ARRAY12_NV = 0x865C, - VERTEX_ATTRIB_ARRAY13_NV = 0x865D, - VERTEX_ATTRIB_ARRAY14_NV = 0x865E, - VERTEX_ATTRIB_ARRAY15_NV = 0x865F, - MAP1_VERTEX_ATTRIB0_4_NV = 0x8660, - MAP1_VERTEX_ATTRIB1_4_NV = 0x8661, - MAP1_VERTEX_ATTRIB2_4_NV = 0x8662, - MAP1_VERTEX_ATTRIB3_4_NV = 0x8663, - MAP1_VERTEX_ATTRIB4_4_NV = 0x8664, - MAP1_VERTEX_ATTRIB5_4_NV = 0x8665, - MAP1_VERTEX_ATTRIB6_4_NV = 0x8666, - MAP1_VERTEX_ATTRIB7_4_NV = 0x8667, - MAP1_VERTEX_ATTRIB8_4_NV = 0x8668, - MAP1_VERTEX_ATTRIB9_4_NV = 0x8669, - MAP1_VERTEX_ATTRIB10_4_NV = 0x866A, - MAP1_VERTEX_ATTRIB11_4_NV = 0x866B, - MAP1_VERTEX_ATTRIB12_4_NV = 0x866C, - MAP1_VERTEX_ATTRIB13_4_NV = 0x866D, - MAP1_VERTEX_ATTRIB14_4_NV = 0x866E, - MAP1_VERTEX_ATTRIB15_4_NV = 0x866F, - MAP2_VERTEX_ATTRIB0_4_NV = 0x8670, - MAP2_VERTEX_ATTRIB1_4_NV = 0x8671, - MAP2_VERTEX_ATTRIB2_4_NV = 0x8672, - MAP2_VERTEX_ATTRIB3_4_NV = 0x8673, - MAP2_VERTEX_ATTRIB4_4_NV = 0x8674, - MAP2_VERTEX_ATTRIB5_4_NV = 0x8675, - MAP2_VERTEX_ATTRIB6_4_NV = 0x8676, - MAP2_VERTEX_ATTRIB7_4_NV = 0x8677, - MAP2_VERTEX_ATTRIB8_4_NV = 0x8678, - MAP2_VERTEX_ATTRIB9_4_NV = 0x8679, - MAP2_VERTEX_ATTRIB10_4_NV = 0x867A, - MAP2_VERTEX_ATTRIB11_4_NV = 0x867B, - MAP2_VERTEX_ATTRIB12_4_NV = 0x867C, - MAP2_VERTEX_ATTRIB13_4_NV = 0x867D, - MAP2_VERTEX_ATTRIB14_4_NV = 0x867E, - MAP2_VERTEX_ATTRIB15_4_NV = 0x867F, - } - #endregion - #region public enum SGIX_scalebias_hint - public enum SGIX_scalebias_hint - { - SCALEBIAS_HINT_SGIX = 0x8322, - } - #endregion - #region public enum OML_interlace - public enum OML_interlace - { - INTERLACE_OML = 0x8980, - INTERLACE_READ_OML = 0x8981, - } - #endregion - #region public enum OML_subsample - public enum OML_subsample - { - FORMAT_SUBSAMPLE_24_24_OML = 0x8982, - FORMAT_SUBSAMPLE_244_244_OML = 0x8983, - } - #endregion - #region public enum OML_resample - public enum OML_resample - { - PACK_RESAMPLE_OML = 0x8984, - UNPACK_RESAMPLE_OML = 0x8985, - RESAMPLE_REPLICATE_OML = 0x8986, - RESAMPLE_ZERO_FILL_OML = 0x8987, - RESAMPLE_AVERAGE_OML = 0x8988, - RESAMPLE_DECIMATE_OML = 0x8989, - } - #endregion - #region public enum NV_copy_depth_to_color - public enum NV_copy_depth_to_color - { - DEPTH_STENCIL_TO_RGBA_NV = 0x886E, - DEPTH_STENCIL_TO_BGRA_NV = 0x886F, - } - #endregion - #region public enum ATI_envmap_bumpmap - public enum ATI_envmap_bumpmap - { - BUMP_ROT_MATRIX_ATI = 0x8775, - BUMP_ROT_MATRIX_SIZE_ATI = 0x8776, - BUMP_NUM_TEX_UNITS_ATI = 0x8777, - BUMP_TEX_UNITS_ATI = 0x8778, - DUDV_ATI = 0x8779, - DU8DV8_ATI = 0x877A, - BUMP_ENVMAP_ATI = 0x877B, - BUMP_TARGET_ATI = 0x877C, - } - #endregion - #region public enum ATI_fragment_shader - public enum ATI_fragment_shader - { - FRAGMENT_SHADER_ATI = 0x8920, - REG_0_ATI = 0x8921, - REG_1_ATI = 0x8922, - REG_2_ATI = 0x8923, - REG_3_ATI = 0x8924, - REG_4_ATI = 0x8925, - REG_5_ATI = 0x8926, - REG_6_ATI = 0x8927, - REG_7_ATI = 0x8928, - REG_8_ATI = 0x8929, - REG_9_ATI = 0x892A, - REG_10_ATI = 0x892B, - REG_11_ATI = 0x892C, - REG_12_ATI = 0x892D, - REG_13_ATI = 0x892E, - REG_14_ATI = 0x892F, - REG_15_ATI = 0x8930, - REG_16_ATI = 0x8931, - REG_17_ATI = 0x8932, - REG_18_ATI = 0x8933, - REG_19_ATI = 0x8934, - REG_20_ATI = 0x8935, - REG_21_ATI = 0x8936, - REG_22_ATI = 0x8937, - REG_23_ATI = 0x8938, - REG_24_ATI = 0x8939, - REG_25_ATI = 0x893A, - REG_26_ATI = 0x893B, - REG_27_ATI = 0x893C, - REG_28_ATI = 0x893D, - REG_29_ATI = 0x893E, - REG_30_ATI = 0x893F, - REG_31_ATI = 0x8940, - CON_0_ATI = 0x8941, - CON_1_ATI = 0x8942, - CON_2_ATI = 0x8943, - CON_3_ATI = 0x8944, - CON_4_ATI = 0x8945, - CON_5_ATI = 0x8946, - CON_6_ATI = 0x8947, - CON_7_ATI = 0x8948, - CON_8_ATI = 0x8949, - CON_9_ATI = 0x894A, - CON_10_ATI = 0x894B, - CON_11_ATI = 0x894C, - CON_12_ATI = 0x894D, - CON_13_ATI = 0x894E, - CON_14_ATI = 0x894F, - CON_15_ATI = 0x8950, - CON_16_ATI = 0x8951, - CON_17_ATI = 0x8952, - CON_18_ATI = 0x8953, - CON_19_ATI = 0x8954, - CON_20_ATI = 0x8955, - CON_21_ATI = 0x8956, - CON_22_ATI = 0x8957, - CON_23_ATI = 0x8958, - CON_24_ATI = 0x8959, - CON_25_ATI = 0x895A, - CON_26_ATI = 0x895B, - CON_27_ATI = 0x895C, - CON_28_ATI = 0x895D, - CON_29_ATI = 0x895E, - CON_30_ATI = 0x895F, - CON_31_ATI = 0x8960, - MOV_ATI = 0x8961, - ADD_ATI = 0x8963, - MUL_ATI = 0x8964, - SUB_ATI = 0x8965, - DOT3_ATI = 0x8966, - DOT4_ATI = 0x8967, - MAD_ATI = 0x8968, - LERP_ATI = 0x8969, - CND_ATI = 0x896A, - CND0_ATI = 0x896B, - DOT2_ADD_ATI = 0x896C, - SECONDARY_INTERPOLATOR_ATI = 0x896D, - NUM_FRAGMENT_REGISTERS_ATI = 0x896E, - NUM_FRAGMENT_CONSTANTS_ATI = 0x896F, - NUM_PASSES_ATI = 0x8970, - NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971, - NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972, - NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973, - NUM_LOOPBACK_COMPONENTS_ATI = 0x8974, - COLOR_ALPHA_PAIRING_ATI = 0x8975, - SWIZZLE_STR_ATI = 0x8976, - SWIZZLE_STQ_ATI = 0x8977, - SWIZZLE_STR_DR_ATI = 0x8978, - SWIZZLE_STQ_DQ_ATI = 0x8979, - SWIZZLE_STRQ_ATI = 0x897A, - SWIZZLE_STRQ_DQ_ATI = 0x897B, - RED_BIT_ATI = 0x00000001, - GREEN_BIT_ATI = 0x00000002, - BLUE_BIT_ATI = 0x00000004, - _2X_BIT_ATI = 0x00000001, - _4X_BIT_ATI = 0x00000002, - _8X_BIT_ATI = 0x00000004, - HALF_BIT_ATI = 0x00000008, - QUARTER_BIT_ATI = 0x00000010, - EIGHTH_BIT_ATI = 0x00000020, - SATURATE_BIT_ATI = 0x00000040, - COMP_BIT_ATI = 0x00000002, - NEGATE_BIT_ATI = 0x00000004, - BIAS_BIT_ATI = 0x00000008, - } - #endregion - #region public enum ATI_pn_triangles - public enum ATI_pn_triangles - { - PN_TRIANGLES_ATI = 0x87F0, - MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1, - PN_TRIANGLES_POINT_MODE_ATI = 0x87F2, - PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3, - PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4, - PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5, - PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6, - PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7, - PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8, - } - #endregion - #region public enum ATI_vertex_array_object - public enum ATI_vertex_array_object - { - STATIC_ATI = 0x8760, - DYNAMIC_ATI = 0x8761, - PRESERVE_ATI = 0x8762, - DISCARD_ATI = 0x8763, - OBJECT_BUFFER_SIZE_ATI = 0x8764, - OBJECT_BUFFER_USAGE_ATI = 0x8765, - ARRAY_OBJECT_BUFFER_ATI = 0x8766, - ARRAY_OBJECT_OFFSET_ATI = 0x8767, - } - #endregion - #region public enum EXT_vertex_shader - public enum EXT_vertex_shader - { - VERTEX_SHADER_EXT = 0x8780, - VERTEX_SHADER_BINDING_EXT = 0x8781, - OP_INDEX_EXT = 0x8782, - OP_NEGATE_EXT = 0x8783, - OP_DOT3_EXT = 0x8784, - OP_DOT4_EXT = 0x8785, - OP_MUL_EXT = 0x8786, - OP_ADD_EXT = 0x8787, - OP_MADD_EXT = 0x8788, - OP_FRAC_EXT = 0x8789, - OP_MAX_EXT = 0x878A, - OP_MIN_EXT = 0x878B, - OP_SET_GE_EXT = 0x878C, - OP_SET_LT_EXT = 0x878D, - OP_CLAMP_EXT = 0x878E, - OP_FLOOR_EXT = 0x878F, - OP_ROUND_EXT = 0x8790, - OP_EXP_BASE_2_EXT = 0x8791, - OP_LOG_BASE_2_EXT = 0x8792, - OP_POWER_EXT = 0x8793, - OP_RECIP_EXT = 0x8794, - OP_RECIP_SQRT_EXT = 0x8795, - OP_SUB_EXT = 0x8796, - OP_CROSS_PRODUCT_EXT = 0x8797, - OP_MULTIPLY_MATRIX_EXT = 0x8798, - OP_MOV_EXT = 0x8799, - OUTPUT_VERTEX_EXT = 0x879A, - OUTPUT_COLOR0_EXT = 0x879B, - OUTPUT_COLOR1_EXT = 0x879C, - OUTPUT_TEXTURE_COORD0_EXT = 0x879D, - OUTPUT_TEXTURE_COORD1_EXT = 0x879E, - OUTPUT_TEXTURE_COORD2_EXT = 0x879F, - OUTPUT_TEXTURE_COORD3_EXT = 0x87A0, - OUTPUT_TEXTURE_COORD4_EXT = 0x87A1, - OUTPUT_TEXTURE_COORD5_EXT = 0x87A2, - OUTPUT_TEXTURE_COORD6_EXT = 0x87A3, - OUTPUT_TEXTURE_COORD7_EXT = 0x87A4, - OUTPUT_TEXTURE_COORD8_EXT = 0x87A5, - OUTPUT_TEXTURE_COORD9_EXT = 0x87A6, - OUTPUT_TEXTURE_COORD10_EXT = 0x87A7, - OUTPUT_TEXTURE_COORD11_EXT = 0x87A8, - OUTPUT_TEXTURE_COORD12_EXT = 0x87A9, - OUTPUT_TEXTURE_COORD13_EXT = 0x87AA, - OUTPUT_TEXTURE_COORD14_EXT = 0x87AB, - OUTPUT_TEXTURE_COORD15_EXT = 0x87AC, - OUTPUT_TEXTURE_COORD16_EXT = 0x87AD, - OUTPUT_TEXTURE_COORD17_EXT = 0x87AE, - OUTPUT_TEXTURE_COORD18_EXT = 0x87AF, - OUTPUT_TEXTURE_COORD19_EXT = 0x87B0, - OUTPUT_TEXTURE_COORD20_EXT = 0x87B1, - OUTPUT_TEXTURE_COORD21_EXT = 0x87B2, - OUTPUT_TEXTURE_COORD22_EXT = 0x87B3, - OUTPUT_TEXTURE_COORD23_EXT = 0x87B4, - OUTPUT_TEXTURE_COORD24_EXT = 0x87B5, - OUTPUT_TEXTURE_COORD25_EXT = 0x87B6, - OUTPUT_TEXTURE_COORD26_EXT = 0x87B7, - OUTPUT_TEXTURE_COORD27_EXT = 0x87B8, - OUTPUT_TEXTURE_COORD28_EXT = 0x87B9, - OUTPUT_TEXTURE_COORD29_EXT = 0x87BA, - OUTPUT_TEXTURE_COORD30_EXT = 0x87BB, - OUTPUT_TEXTURE_COORD31_EXT = 0x87BC, - OUTPUT_FOG_EXT = 0x87BD, - SCALAR_EXT = 0x87BE, - VECTOR_EXT = 0x87BF, - MATRIX_EXT = 0x87C0, - VARIANT_EXT = 0x87C1, - INVARIANT_EXT = 0x87C2, - LOCAL_CONSTANT_EXT = 0x87C3, - LOCAL_EXT = 0x87C4, - MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5, - MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6, - MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7, - MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8, - MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9, - MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA, - MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB, - MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC, - MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD, - MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE, - VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF, - VERTEX_SHADER_VARIANTS_EXT = 0x87D0, - VERTEX_SHADER_INVARIANTS_EXT = 0x87D1, - VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2, - VERTEX_SHADER_LOCALS_EXT = 0x87D3, - VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4, - X_EXT = 0x87D5, - Y_EXT = 0x87D6, - Z_EXT = 0x87D7, - W_EXT = 0x87D8, - NEGATIVE_X_EXT = 0x87D9, - NEGATIVE_Y_EXT = 0x87DA, - NEGATIVE_Z_EXT = 0x87DB, - NEGATIVE_W_EXT = 0x87DC, - ZERO_EXT = 0x87DD, - ONE_EXT = 0x87DE, - NEGATIVE_ONE_EXT = 0x87DF, - NORMALIZED_RANGE_EXT = 0x87E0, - FULL_RANGE_EXT = 0x87E1, - CURRENT_VERTEX_EXT = 0x87E2, - MVP_MATRIX_EXT = 0x87E3, - VARIANT_VALUE_EXT = 0x87E4, - VARIANT_DATATYPE_EXT = 0x87E5, - VARIANT_ARRAY_STRIDE_EXT = 0x87E6, - VARIANT_ARRAY_TYPE_EXT = 0x87E7, - VARIANT_ARRAY_EXT = 0x87E8, - VARIANT_ARRAY_POINTER_EXT = 0x87E9, - INVARIANT_VALUE_EXT = 0x87EA, - INVARIANT_DATATYPE_EXT = 0x87EB, - LOCAL_CONSTANT_VALUE_EXT = 0x87EC, - LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED, - } - #endregion - #region public enum ATI_vertex_streams - public enum ATI_vertex_streams - { - MAX_VERTEX_STREAMS_ATI = 0x876B, - VERTEX_STREAM0_ATI = 0x876C, - VERTEX_STREAM1_ATI = 0x876D, - VERTEX_STREAM2_ATI = 0x876E, - VERTEX_STREAM3_ATI = 0x876F, - VERTEX_STREAM4_ATI = 0x8770, - VERTEX_STREAM5_ATI = 0x8771, - VERTEX_STREAM6_ATI = 0x8772, - VERTEX_STREAM7_ATI = 0x8773, - VERTEX_SOURCE_ATI = 0x8774, - } - #endregion - #region public enum ATI_element_array - public enum ATI_element_array - { - ELEMENT_ARRAY_ATI = 0x8768, - ELEMENT_ARRAY_TYPE_ATI = 0x8769, - ELEMENT_ARRAY_POINTER_ATI = 0x876A, - } - #endregion - #region public enum SUN_mesh_array - public enum SUN_mesh_array - { - QUAD_MESH_SUN = 0x8614, - TRIANGLE_MESH_SUN = 0x8615, - } - #endregion - #region public enum SUN_slice_accum - public enum SUN_slice_accum - { - SLICE_ACCUM_SUN = 0x85CC, - } - #endregion - #region public enum NV_multisample_filter_hint - public enum NV_multisample_filter_hint - { - MULTISAMPLE_FILTER_HINT_NV = 0x8534, - } - #endregion - #region public enum NV_depth_clamp - public enum NV_depth_clamp - { - DEPTH_CLAMP_NV = 0x864F, - } - #endregion - #region public enum NV_occlusion_query - public enum NV_occlusion_query - { - PIXEL_COUNTER_BITS_NV = 0x8864, - CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865, - PIXEL_COUNT_NV = 0x8866, - PIXEL_COUNT_AVAILABLE_NV = 0x8867, - } - #endregion - #region public enum NV_point_sprite - public enum NV_point_sprite - { - POINT_SPRITE_NV = 0x8861, - COORD_REPLACE_NV = 0x8862, - POINT_SPRITE_R_MODE_NV = 0x8863, - } - #endregion - #region public enum NV_texture_shader3 - public enum NV_texture_shader3 - { - OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850, - OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851, - OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852, - OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853, - OFFSET_HILO_TEXTURE_2D_NV = 0x8854, - OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855, - OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856, - OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857, - DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858, - DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859, - DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A, - DOT_PRODUCT_PASS_THROUGH_NV = 0x885B, - DOT_PRODUCT_TEXTURE_1D_NV = 0x885C, - DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D, - HILO8_NV = 0x885E, - SIGNED_HILO8_NV = 0x885F, - FORCE_BLUE_TO_ONE_NV = 0x8860, - } - #endregion - #region public enum NV_vertex_program1_1 - public enum NV_vertex_program1_1 - { - } - #endregion - #region public enum EXT_shadow_funcs - public enum EXT_shadow_funcs - { - } - #endregion - #region public enum EXT_stencil_two_side - public enum EXT_stencil_two_side - { - STENCIL_TEST_TWO_SIDE_EXT = 0x8910, - ACTIVE_STENCIL_FACE_EXT = 0x8911, - } - #endregion - #region public enum ATI_text_fragment_shader - public enum ATI_text_fragment_shader - { - TEXT_FRAGMENT_SHADER_ATI = 0x8200, - } - #endregion - #region public enum APPLE_client_storage - public enum APPLE_client_storage - { - UNPACK_CLIENT_STORAGE_APPLE = 0x85B2, - } - #endregion - #region public enum APPLE_element_array - public enum APPLE_element_array - { - ELEMENT_ARRAY_APPLE = 0x8768, - ELEMENT_ARRAY_TYPE_APPLE = 0x8769, - ELEMENT_ARRAY_POINTER_APPLE = 0x876A, - } - #endregion - #region public enum APPLE_fence - public enum APPLE_fence - { - DRAW_PIXELS_APPLE = 0x8A0A, - FENCE_APPLE = 0x8A0B, - } - #endregion - #region public enum APPLE_vertex_array_object - public enum APPLE_vertex_array_object - { - VERTEX_ARRAY_BINDING_APPLE = 0x85B5, - } - #endregion - #region public enum APPLE_vertex_array_range - public enum APPLE_vertex_array_range - { - VERTEX_ARRAY_RANGE_APPLE = 0x851D, - VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E, - VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F, - VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521, - STORAGE_CACHED_APPLE = 0x85BE, - STORAGE_SHARED_APPLE = 0x85BF, - } - #endregion - #region public enum APPLE_ycbcr_422 - public enum APPLE_ycbcr_422 - { - YCBCR_422_APPLE = 0x85B9, - UNSIGNED_SHORT_8_8_APPLE = 0x85BA, - UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB, - } - #endregion - #region public enum S3_s3tc - public enum S3_s3tc - { - RGB_S3TC = 0x83A0, - RGB4_S3TC = 0x83A1, - RGBA_S3TC = 0x83A2, - RGBA4_S3TC = 0x83A3, - } - #endregion - #region public enum ATI_draw_buffers - public enum ATI_draw_buffers - { - MAX_DRAW_BUFFERS_ATI = 0x8824, - DRAW_BUFFER0_ATI = 0x8825, - DRAW_BUFFER1_ATI = 0x8826, - DRAW_BUFFER2_ATI = 0x8827, - DRAW_BUFFER3_ATI = 0x8828, - DRAW_BUFFER4_ATI = 0x8829, - DRAW_BUFFER5_ATI = 0x882A, - DRAW_BUFFER6_ATI = 0x882B, - DRAW_BUFFER7_ATI = 0x882C, - DRAW_BUFFER8_ATI = 0x882D, - DRAW_BUFFER9_ATI = 0x882E, - DRAW_BUFFER10_ATI = 0x882F, - DRAW_BUFFER11_ATI = 0x8830, - DRAW_BUFFER12_ATI = 0x8831, - DRAW_BUFFER13_ATI = 0x8832, - DRAW_BUFFER14_ATI = 0x8833, - DRAW_BUFFER15_ATI = 0x8834, - } - #endregion - #region public enum ATI_pixel_format_float - public enum ATI_pixel_format_float - { - TYPE_RGBA_FLOAT_ATI = 0x8820, - COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835, - } - #endregion - #region public enum ATI_texture_env_combine3 - public enum ATI_texture_env_combine3 - { - MODULATE_ADD_ATI = 0x8744, - MODULATE_SIGNED_ADD_ATI = 0x8745, - MODULATE_SUBTRACT_ATI = 0x8746, - } - #endregion - #region public enum ATI_texture_float - public enum ATI_texture_float - { - RGBA_FLOAT32_ATI = 0x8814, - RGB_FLOAT32_ATI = 0x8815, - ALPHA_FLOAT32_ATI = 0x8816, - INTENSITY_FLOAT32_ATI = 0x8817, - LUMINANCE_FLOAT32_ATI = 0x8818, - LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819, - RGBA_FLOAT16_ATI = 0x881A, - RGB_FLOAT16_ATI = 0x881B, - ALPHA_FLOAT16_ATI = 0x881C, - INTENSITY_FLOAT16_ATI = 0x881D, - LUMINANCE_FLOAT16_ATI = 0x881E, - LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F, - } - #endregion - #region public enum NV_float_buffer - public enum NV_float_buffer - { - FLOAT_R_NV = 0x8880, - FLOAT_RG_NV = 0x8881, - FLOAT_RGB_NV = 0x8882, - FLOAT_RGBA_NV = 0x8883, - FLOAT_R16_NV = 0x8884, - FLOAT_R32_NV = 0x8885, - FLOAT_RG16_NV = 0x8886, - FLOAT_RG32_NV = 0x8887, - FLOAT_RGB16_NV = 0x8888, - FLOAT_RGB32_NV = 0x8889, - FLOAT_RGBA16_NV = 0x888A, - FLOAT_RGBA32_NV = 0x888B, - TEXTURE_FLOAT_COMPONENTS_NV = 0x888C, - FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D, - FLOAT_RGBA_MODE_NV = 0x888E, - } - #endregion - #region public enum NV_fragment_program - public enum NV_fragment_program - { - MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868, - FRAGMENT_PROGRAM_NV = 0x8870, - MAX_TEXTURE_COORDS_NV = 0x8871, - MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872, - FRAGMENT_PROGRAM_BINDING_NV = 0x8873, - PROGRAM_ERROR_STRING_NV = 0x8874, - } - #endregion - #region public enum NV_half_float - public enum NV_half_float - { - HALF_FLOAT_NV = 0x140B, - } - #endregion - #region public enum NV_pixel_data_range - public enum NV_pixel_data_range - { - WRITE_PIXEL_DATA_RANGE_NV = 0x8878, - READ_PIXEL_DATA_RANGE_NV = 0x8879, - WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A, - READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B, - WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C, - READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D, - } - #endregion - #region public enum NV_primitive_restart - public enum NV_primitive_restart - { - PRIMITIVE_RESTART_NV = 0x8558, - PRIMITIVE_RESTART_INDEX_NV = 0x8559, - } - #endregion - #region public enum NV_texture_expand_normal - public enum NV_texture_expand_normal - { - TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F, - } - #endregion - #region public enum NV_vertex_program2 - public enum NV_vertex_program2 - { - } - #endregion - #region public enum ATI_map_object_buffer - public enum ATI_map_object_buffer - { - } - #endregion - #region public enum ATI_separate_stencil - public enum ATI_separate_stencil - { - STENCIL_BACK_FUNC_ATI = 0x8800, - STENCIL_BACK_FAIL_ATI = 0x8801, - STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802, - STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803, - } - #endregion - #region public enum ATI_vertex_attrib_array_object - public enum ATI_vertex_attrib_array_object - { - } - #endregion - #region public enum OES_read_format - public enum OES_read_format - { - IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A, - IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B, - } - #endregion - #region public enum EXT_depth_bounds_test - public enum EXT_depth_bounds_test - { - DEPTH_BOUNDS_TEST_EXT = 0x8890, - DEPTH_BOUNDS_EXT = 0x8891, - } - #endregion - #region public enum EXT_texture_mirror_clamp - public enum EXT_texture_mirror_clamp - { - MIRROR_CLAMP_EXT = 0x8742, - MIRROR_CLAMP_TO_EDGE_EXT = 0x8743, - MIRROR_CLAMP_TO_BORDER_EXT = 0x8912, - } - #endregion - #region public enum EXT_blend_equation_separate - public enum EXT_blend_equation_separate - { - BLEND_EQUATION_RGB_EXT = ARB_imaging.BLEND_EQUATION, - BLEND_EQUATION_ALPHA_EXT = 0x883D, - } - #endregion - #region public enum MESA_pack_invert - public enum MESA_pack_invert - { - PACK_INVERT_MESA = 0x8758, - } - #endregion - #region public enum MESA_ycbcr_texture - public enum MESA_ycbcr_texture - { - UNSIGNED_SHORT_8_8_MESA = 0x85BA, - UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB, - YCBCR_MESA = 0x8757, - } - #endregion - #region public enum EXT_pixel_buffer_object - public enum EXT_pixel_buffer_object - { - PIXEL_PACK_BUFFER_EXT = 0x88EB, - PIXEL_UNPACK_BUFFER_EXT = 0x88EC, - PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED, - PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF, - } - #endregion - #region public enum NV_fragment_program_option - public enum NV_fragment_program_option - { - } - #endregion - #region public enum NV_fragment_program2 - public enum NV_fragment_program2 - { - MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4, - MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5, - MAX_PROGRAM_IF_DEPTH_NV = 0x88F6, - MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7, - MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8, - } - #endregion - #region public enum NV_vertex_program2_option - public enum NV_vertex_program2_option - { - MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = NV_fragment_program2.MAX_PROGRAM_EXEC_INSTRUCTIONS_NV, - MAX_PROGRAM_CALL_DEPTH_NV = NV_fragment_program2.MAX_PROGRAM_CALL_DEPTH_NV, - } - #endregion - #region public enum NV_vertex_program3 - public enum NV_vertex_program3 - { - MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = ARB_vertex_shader.MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, - } - #endregion - #region public enum EXT_framebuffer_object - public enum EXT_framebuffer_object - { - INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506, - MAX_RENDERBUFFER_SIZE_EXT = 0x84E8, - FRAMEBUFFER_BINDING_EXT = 0x8CA6, - RENDERBUFFER_BINDING_EXT = 0x8CA7, - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0, - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1, - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2, - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3, - FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4, - FRAMEBUFFER_COMPLETE_EXT = 0x8CD5, - FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6, - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7, - FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9, - FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA, - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB, - FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC, - FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD, - MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF, - COLOR_ATTACHMENT0_EXT = 0x8CE0, - COLOR_ATTACHMENT1_EXT = 0x8CE1, - COLOR_ATTACHMENT2_EXT = 0x8CE2, - COLOR_ATTACHMENT3_EXT = 0x8CE3, - COLOR_ATTACHMENT4_EXT = 0x8CE4, - COLOR_ATTACHMENT5_EXT = 0x8CE5, - COLOR_ATTACHMENT6_EXT = 0x8CE6, - COLOR_ATTACHMENT7_EXT = 0x8CE7, - COLOR_ATTACHMENT8_EXT = 0x8CE8, - COLOR_ATTACHMENT9_EXT = 0x8CE9, - COLOR_ATTACHMENT10_EXT = 0x8CEA, - COLOR_ATTACHMENT11_EXT = 0x8CEB, - COLOR_ATTACHMENT12_EXT = 0x8CEC, - COLOR_ATTACHMENT13_EXT = 0x8CED, - COLOR_ATTACHMENT14_EXT = 0x8CEE, - COLOR_ATTACHMENT15_EXT = 0x8CEF, - DEPTH_ATTACHMENT_EXT = 0x8D00, - STENCIL_ATTACHMENT_EXT = 0x8D20, - FRAMEBUFFER_EXT = 0x8D40, - RENDERBUFFER_EXT = 0x8D41, - RENDERBUFFER_WIDTH_EXT = 0x8D42, - RENDERBUFFER_HEIGHT_EXT = 0x8D43, - RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44, - STENCIL_INDEX1_EXT = 0x8D46, - STENCIL_INDEX4_EXT = 0x8D47, - STENCIL_INDEX8_EXT = 0x8D48, - STENCIL_INDEX16_EXT = 0x8D49, - RENDERBUFFER_RED_SIZE_EXT = 0x8D50, - RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51, - RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52, - RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53, - RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54, - RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55, - } - #endregion - #region public enum GREMEDY_string_marker - public enum GREMEDY_string_marker - { - } - #endregion - #region public enum EXT_packed_depth_stencil - public enum EXT_packed_depth_stencil - { - DEPTH_STENCIL_EXT = 0x84F9, - UNSIGNED_INT_24_8_EXT = 0x84FA, - DEPTH24_STENCIL8_EXT = 0x88F0, - TEXTURE_STENCIL_SIZE_EXT = 0x88F1, - } - #endregion - #region public enum EXT_stencil_clear_tag - public enum EXT_stencil_clear_tag - { - STENCIL_TAG_BITS_EXT = 0x88F2, - STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3, - } - #endregion - #region public enum EXT_texture_sRGB - public enum EXT_texture_sRGB - { - SRGB_EXT = 0x8C40, - SRGB8_EXT = 0x8C41, - SRGB_ALPHA_EXT = 0x8C42, - SRGB8_ALPHA8_EXT = 0x8C43, - SLUMINANCE_ALPHA_EXT = 0x8C44, - SLUMINANCE8_ALPHA8_EXT = 0x8C45, - SLUMINANCE_EXT = 0x8C46, - SLUMINANCE8_EXT = 0x8C47, - COMPRESSED_SRGB_EXT = 0x8C48, - COMPRESSED_SRGB_ALPHA_EXT = 0x8C49, - COMPRESSED_SLUMINANCE_EXT = 0x8C4A, - COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B, - COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C, - COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D, - COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E, - COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F, - } - #endregion - #region public enum EXT_framebuffer_blit - public enum EXT_framebuffer_blit - { - READ_FRAMEBUFFER_EXT = 0x8CA8, - DRAW_FRAMEBUFFER_EXT = 0x8CA9, - READ_FRAMEBUFFER_BINDING_EXT = EXT_framebuffer_object.FRAMEBUFFER_BINDING_EXT, - DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CAA, - } - #endregion - #region public enum EXT_framebuffer_multisample - public enum EXT_framebuffer_multisample - { - RENDERBUFFER_SAMPLES_EXT = 0x8CAB, - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56, - MAX_SAMPLES_EXT = 0x8D57, - } - #endregion - #region public enum MESAX_texture_stack - public enum MESAX_texture_stack - { - TEXTURE_1D_STACK_MESAX = 0x8759, - TEXTURE_2D_STACK_MESAX = 0x875A, - PROXY_TEXTURE_1D_STACK_MESAX = 0x875B, - PROXY_TEXTURE_2D_STACK_MESAX = 0x875C, - TEXTURE_1D_STACK_BINDING_MESAX = 0x875D, - TEXTURE_2D_STACK_BINDING_MESAX = 0x875E, - } - #endregion - #region public enum EXT_timer_query - public enum EXT_timer_query - { - TIME_ELAPSED_EXT = 0x88BF, - } - #endregion - #region public enum EXT_gpu_program_parameters - public enum EXT_gpu_program_parameters - { - } - #endregion - #region public enum APPLE_flush_buffer_range - public enum APPLE_flush_buffer_range - { - BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12, - BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13, - } - #endregion - #region public enum NV_gpu_program4 - public enum NV_gpu_program4 - { - MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904, - MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905, - PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906, - PROGRAM_RESULT_COMPONENTS_NV = 0x8907, - MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908, - MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909, - MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5, - MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6, - } - #endregion - #region public enum NV_geometry_program4 - public enum NV_geometry_program4 - { - LINES_ADJACENCY_EXT = 0x000A, - LINE_STRIP_ADJACENCY_EXT = 0x000B, - TRIANGLES_ADJACENCY_EXT = 0x000C, - TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D, - GEOMETRY_PROGRAM_NV = 0x8C26, - MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27, - MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28, - GEOMETRY_VERTICES_OUT_EXT = 0x8DDA, - GEOMETRY_INPUT_TYPE_EXT = 0x8DDB, - GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC, - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29, - FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7, - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8, - FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9, - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4, - PROGRAM_POINT_SIZE_EXT = 0x8642, - } - #endregion - #region public enum EXT_geometry_shader4 - public enum EXT_geometry_shader4 - { - GEOMETRY_SHADER_EXT = 0x8DD9, - GEOMETRY_VERTICES_OUT_EXT = NV_geometry_program4.GEOMETRY_VERTICES_OUT_EXT, - GEOMETRY_INPUT_TYPE_EXT = NV_geometry_program4.GEOMETRY_INPUT_TYPE_EXT, - GEOMETRY_OUTPUT_TYPE_EXT = NV_geometry_program4.GEOMETRY_OUTPUT_TYPE_EXT, - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = NV_geometry_program4.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, - MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD, - MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE, - MAX_VARYING_COMPONENTS_EXT = 0x8B4B, - MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF, - MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0, - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1, - LINES_ADJACENCY_EXT = NV_geometry_program4.LINES_ADJACENCY_EXT, - LINE_STRIP_ADJACENCY_EXT = NV_geometry_program4.LINE_STRIP_ADJACENCY_EXT, - TRIANGLES_ADJACENCY_EXT = NV_geometry_program4.TRIANGLES_ADJACENCY_EXT, - TRIANGLE_STRIP_ADJACENCY_EXT = NV_geometry_program4.TRIANGLE_STRIP_ADJACENCY_EXT, - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = NV_geometry_program4.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, - FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = NV_geometry_program4.FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT, - FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = NV_geometry_program4.FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = NV_geometry_program4.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT, - PROGRAM_POINT_SIZE_EXT = NV_geometry_program4.PROGRAM_POINT_SIZE_EXT, - } - #endregion - #region public enum NV_vertex_program4 - public enum NV_vertex_program4 - { - VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD, - } - #endregion - #region public enum EXT_gpu_shader4 - public enum EXT_gpu_shader4 - { - SAMPLER_1D_ARRAY_EXT = 0x8DC0, - SAMPLER_2D_ARRAY_EXT = 0x8DC1, - SAMPLER_BUFFER_EXT = 0x8DC2, - SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3, - SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4, - SAMPLER_CUBE_SHADOW_EXT = 0x8DC5, - UNSIGNED_INT_VEC2_EXT = 0x8DC6, - UNSIGNED_INT_VEC3_EXT = 0x8DC7, - UNSIGNED_INT_VEC4_EXT = 0x8DC8, - INT_SAMPLER_1D_EXT = 0x8DC9, - INT_SAMPLER_2D_EXT = 0x8DCA, - INT_SAMPLER_3D_EXT = 0x8DCB, - INT_SAMPLER_CUBE_EXT = 0x8DCC, - INT_SAMPLER_2D_RECT_EXT = 0x8DCD, - INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE, - INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF, - INT_SAMPLER_BUFFER_EXT = 0x8DD0, - UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1, - UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2, - UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3, - UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4, - UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5, - UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6, - UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7, - UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8, - } - #endregion - #region public enum EXT_draw_instanced - public enum EXT_draw_instanced - { - } - #endregion - #region public enum EXT_packed_float - public enum EXT_packed_float - { - R11F_G11F_B10F_EXT = 0x8C3A, - UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B, - RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C, - } - #endregion - #region public enum EXT_texture_array - public enum EXT_texture_array - { - TEXTURE_1D_ARRAY_EXT = 0x8C18, - PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19, - TEXTURE_2D_ARRAY_EXT = 0x8C1A, - PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B, - TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C, - TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D, - MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF, - COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E, - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = NV_geometry_program4.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT, - } - #endregion - #region public enum EXT_texture_buffer_object - public enum EXT_texture_buffer_object - { - TEXTURE_BUFFER_EXT = 0x8C2A, - MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B, - TEXTURE_BINDING_BUFFER_EXT = 0x8C2C, - TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D, - TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E, - } - #endregion - #region public enum EXT_texture_compression_latc - public enum EXT_texture_compression_latc - { - COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70, - COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71, - COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72, - COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73, - } - #endregion - #region public enum EXT_texture_compression_rgtc - public enum EXT_texture_compression_rgtc - { - COMPRESSED_RED_RGTC1_EXT = 0x8DBB, - COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC, - COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD, - COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE, - } - #endregion - #region public enum EXT_texture_shared_exponent - public enum EXT_texture_shared_exponent - { - RGB9_E5_EXT = 0x8C3D, - UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E, - TEXTURE_SHARED_SIZE_EXT = 0x8C3F, - } - #endregion - #region public enum NV_depth_buffer_float - public enum NV_depth_buffer_float - { - DEPTH_COMPONENT32F_NV = 0x8DAB, - DEPTH32F_STENCIL8_NV = 0x8DAC, - FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD, - DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF, - } - #endregion - #region public enum NV_fragment_program4 - public enum NV_fragment_program4 - { - } - #endregion - #region public enum NV_framebuffer_multisample_coverage - public enum NV_framebuffer_multisample_coverage - { - RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB, - RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10, - MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11, - MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12, - } - #endregion - #region public enum EXT_framebuffer_sRGB - public enum EXT_framebuffer_sRGB - { - FRAMEBUFFER_SRGB_EXT = 0x8DB9, - FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA, - } - #endregion - #region public enum NV_geometry_shader4 - public enum NV_geometry_shader4 - { - } - #endregion - #region public enum NV_parameter_buffer_object - public enum NV_parameter_buffer_object - { - MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0, - MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1, - VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2, - GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3, - FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4, - } - #endregion - #region public enum EXT_draw_buffers2 - public enum EXT_draw_buffers2 - { - } - #endregion - #region public enum NV_transform_feedback - public enum NV_transform_feedback - { - BACK_PRIMARY_COLOR_NV = 0x8C77, - BACK_SECONDARY_COLOR_NV = 0x8C78, - TEXTURE_COORD_NV = 0x8C79, - CLIP_DISTANCE_NV = 0x8C7A, - VERTEX_ID_NV = 0x8C7B, - PRIMITIVE_ID_NV = 0x8C7C, - GENERIC_ATTRIB_NV = 0x8C7D, - TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E, - TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F, - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80, - ACTIVE_VARYINGS_NV = 0x8C81, - ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82, - TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83, - TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84, - TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85, - TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86, - PRIMITIVES_GENERATED_NV = 0x8C87, - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88, - RASTERIZER_DISCARD_NV = 0x8C89, - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A, - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B, - INTERLEAVED_ATTRIBS_NV = 0x8C8C, - SEPARATE_ATTRIBS_NV = 0x8C8D, - TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E, - TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F, - } - #endregion - #region public enum EXT_bindable_uniform - public enum EXT_bindable_uniform - { - MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2, - MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3, - MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4, - MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED, - UNIFORM_BUFFER_EXT = 0x8DEE, - UNIFORM_BUFFER_BINDING_EXT = 0x8DEF, - } - #endregion - #region public enum EXT_texture_integer - public enum EXT_texture_integer - { - RGBA32UI_EXT = 0x8D70, - RGB32UI_EXT = 0x8D71, - ALPHA32UI_EXT = 0x8D72, - INTENSITY32UI_EXT = 0x8D73, - LUMINANCE32UI_EXT = 0x8D74, - LUMINANCE_ALPHA32UI_EXT = 0x8D75, - RGBA16UI_EXT = 0x8D76, - RGB16UI_EXT = 0x8D77, - ALPHA16UI_EXT = 0x8D78, - INTENSITY16UI_EXT = 0x8D79, - LUMINANCE16UI_EXT = 0x8D7A, - LUMINANCE_ALPHA16UI_EXT = 0x8D7B, - RGBA8UI_EXT = 0x8D7C, - RGB8UI_EXT = 0x8D7D, - ALPHA8UI_EXT = 0x8D7E, - INTENSITY8UI_EXT = 0x8D7F, - LUMINANCE8UI_EXT = 0x8D80, - LUMINANCE_ALPHA8UI_EXT = 0x8D81, - RGBA32I_EXT = 0x8D82, - RGB32I_EXT = 0x8D83, - ALPHA32I_EXT = 0x8D84, - INTENSITY32I_EXT = 0x8D85, - LUMINANCE32I_EXT = 0x8D86, - LUMINANCE_ALPHA32I_EXT = 0x8D87, - RGBA16I_EXT = 0x8D88, - RGB16I_EXT = 0x8D89, - ALPHA16I_EXT = 0x8D8A, - INTENSITY16I_EXT = 0x8D8B, - LUMINANCE16I_EXT = 0x8D8C, - LUMINANCE_ALPHA16I_EXT = 0x8D8D, - RGBA8I_EXT = 0x8D8E, - RGB8I_EXT = 0x8D8F, - ALPHA8I_EXT = 0x8D90, - INTENSITY8I_EXT = 0x8D91, - LUMINANCE8I_EXT = 0x8D92, - LUMINANCE_ALPHA8I_EXT = 0x8D93, - RED_INTEGER_EXT = 0x8D94, - GREEN_INTEGER_EXT = 0x8D95, - BLUE_INTEGER_EXT = 0x8D96, - ALPHA_INTEGER_EXT = 0x8D97, - RGB_INTEGER_EXT = 0x8D98, - RGBA_INTEGER_EXT = 0x8D99, - BGR_INTEGER_EXT = 0x8D9A, - BGRA_INTEGER_EXT = 0x8D9B, - LUMINANCE_INTEGER_EXT = 0x8D9C, - LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D, - RGBA_INTEGER_MODE_EXT = 0x8D9E, - } - #endregion - public enum SGIX_icc_texture - { - RGB_ICC_SGIX = 0x8460, - RGBA_ICC_SGIX = 0x8461, - ALPHA_ICC_SGIX = 0x8462, - LUMINANCE_ICC_SGIX = 0x8463, - INTENSITY_ICC_SGIX = 0x8464, - LUMINANCE_ALPHA_ICC_SGIX = 0x8465, - R5_G6_B5_ICC_SGIX = 0x8466, - R5_G6_B5_A8_ICC_SGIX = 0x8467, - ALPHA16_ICC_SGIX = 0x8468, - LUMINANCE16_ICC_SGIX = 0x8469, - INTENSITY16_ICC_SGIX = 0x846A, - LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B, + public static partial class GL + { + public class Enums + { + public enum AttribMask + { + DEPTH_BUFFER_BIT = ((int)0x00000100), + ACCUM_BUFFER_BIT = ((int)0x00000200), + FOG_BIT = ((int)0x00000080), + LIST_BIT = ((int)0x00020000), + EVAL_BIT = ((int)0x00010000), + CURRENT_BIT = ((int)0x00000001), + ENABLE_BIT = ((int)0x00002000), + COLOR_BUFFER_BIT = ((int)0x00004000), + TRANSFORM_BIT = ((int)0x00001000), + PIXEL_MODE_BIT = ((int)0x00000020), + POINT_BIT = ((int)0x00000002), + VIEWPORT_BIT = ((int)0x00000800), + TEXTURE_BIT = ((int)0x00040000), + STENCIL_BUFFER_BIT = ((int)0x00000400), + LIGHTING_BIT = ((int)0x00000040), + LINE_BIT = ((int)0x00000004), + HINT_BIT = ((int)0x00008000), + ALL_ATTRIB_BITS = unchecked((int)0xFFFFFFFF), + SCISSOR_BIT = ((int)0x00080000), + POLYGON_BIT = ((int)0x00000008), + POLYGON_STIPPLE_BIT = ((int)0x00000010), + } + + public enum ClearBufferMask + { + COLOR_BUFFER_BIT = ((int)AttribMask.COLOR_BUFFER_BIT), + STENCIL_BUFFER_BIT = ((int)AttribMask.STENCIL_BUFFER_BIT), + ACCUM_BUFFER_BIT = ((int)AttribMask.ACCUM_BUFFER_BIT), + DEPTH_BUFFER_BIT = ((int)AttribMask.DEPTH_BUFFER_BIT), + } + + public enum ClientAttribMask + { + CLIENT_VERTEX_ARRAY_BIT = ((int)0x00000002), + CLIENT_PIXEL_STORE_BIT = ((int)0x00000001), + CLIENT_ALL_ATTRIB_BITS = unchecked((int)0xFFFFFFFF), + } + + public enum Boolean + { + TRUE = ((int)1), + FALSE = ((int)0), + } + + public enum BeginMode + { + POINTS = ((int)0x0000), + TRIANGLES = ((int)0x0004), + TRIANGLE_FAN = ((int)0x0006), + TRIANGLE_STRIP = ((int)0x0005), + POLYGON = ((int)0x0009), + LINE_LOOP = ((int)0x0002), + QUADS = ((int)0x0007), + QUAD_STRIP = ((int)0x0008), + LINE_STRIP = ((int)0x0003), + LINES = ((int)0x0001), + } + + public enum AccumOp + { + MULT = ((int)0x0103), + ADD = ((int)0x0104), + RETURN = ((int)0x0102), + LOAD = ((int)0x0101), + ACCUM = ((int)0x0100), + } + + public enum AlphaFunction + { + GEQUAL = ((int)0x0206), + NEVER = ((int)0x0200), + LESS = ((int)0x0201), + LEQUAL = ((int)0x0203), + EQUAL = ((int)0x0202), + GREATER = ((int)0x0204), + NOTEQUAL = ((int)0x0205), + ALWAYS = ((int)0x0207), + } + + public enum BlendingFactorDest + { + ONE_MINUS_SRC_COLOR = ((int)0x0301), + ONE_MINUS_DST_ALPHA = ((int)0x0305), + SRC_ALPHA = ((int)0x0302), + ONE_MINUS_CONSTANT_COLOR_EXT = ((int)EXT_blend_color.ONE_MINUS_CONSTANT_COLOR_EXT), + DST_ALPHA = ((int)0x0304), + ONE = ((int)1), + ONE_MINUS_SRC_ALPHA = ((int)0x0303), + CONSTANT_ALPHA_EXT = ((int)EXT_blend_color.CONSTANT_ALPHA_EXT), + ONE_MINUS_CONSTANT_ALPHA_EXT = ((int)EXT_blend_color.ONE_MINUS_CONSTANT_ALPHA_EXT), + ZERO = ((int)0), + SRC_COLOR = ((int)0x0300), + CONSTANT_COLOR_EXT = ((int)EXT_blend_color.CONSTANT_COLOR_EXT), + } + + public enum BlendingFactorSrc + { + DST_COLOR = ((int)0x0306), + ONE_MINUS_DST_ALPHA = ((int)BlendingFactorDest.ONE_MINUS_DST_ALPHA), + SRC_ALPHA = ((int)BlendingFactorDest.SRC_ALPHA), + ONE_MINUS_CONSTANT_COLOR_EXT = ((int)EXT_blend_color.ONE_MINUS_CONSTANT_COLOR_EXT), + SRC_ALPHA_SATURATE = ((int)0x0308), + ONE_MINUS_DST_COLOR = ((int)0x0307), + ZERO = ((int)BlendingFactorDest.ZERO), + ONE = ((int)BlendingFactorDest.ONE), + ONE_MINUS_SRC_ALPHA = ((int)BlendingFactorDest.ONE_MINUS_SRC_ALPHA), + CONSTANT_ALPHA_EXT = ((int)EXT_blend_color.CONSTANT_ALPHA_EXT), + ONE_MINUS_CONSTANT_ALPHA_EXT = ((int)EXT_blend_color.ONE_MINUS_CONSTANT_ALPHA_EXT), + DST_ALPHA = ((int)BlendingFactorDest.DST_ALPHA), + CONSTANT_COLOR_EXT = ((int)EXT_blend_color.CONSTANT_COLOR_EXT), + } + + public enum BlendEquationModeEXT + { + ALPHA_MAX_SGIX = ((int)SGIX_blend_alpha_minmax.ALPHA_MAX_SGIX), + FUNC_REVERSE_SUBTRACT_EXT = ((int)EXT_blend_subtract.FUNC_REVERSE_SUBTRACT_EXT), + LOGIC_OP = ((int)GetPName.LOGIC_OP), + FUNC_SUBTRACT_EXT = ((int)EXT_blend_subtract.FUNC_SUBTRACT_EXT), + ALPHA_MIN_SGIX = ((int)SGIX_blend_alpha_minmax.ALPHA_MIN_SGIX), + MAX_EXT = ((int)EXT_blend_minmax.MAX_EXT), + MIN_EXT = ((int)EXT_blend_minmax.MIN_EXT), + FUNC_ADD_EXT = ((int)EXT_blend_minmax.FUNC_ADD_EXT), + } + + public enum ColorMaterialFace + { + BACK = ((int)DrawBufferMode.BACK), + FRONT = ((int)DrawBufferMode.FRONT), + FRONT_AND_BACK = ((int)DrawBufferMode.FRONT_AND_BACK), + } + + public enum ColorMaterialParameter + { + DIFFUSE = ((int)LightParameter.DIFFUSE), + AMBIENT_AND_DIFFUSE = ((int)MaterialParameter.AMBIENT_AND_DIFFUSE), + AMBIENT = ((int)LightParameter.AMBIENT), + SPECULAR = ((int)LightParameter.SPECULAR), + EMISSION = ((int)MaterialParameter.EMISSION), + } + + public enum ColorPointerType + { + INT = ((int)DataType.INT), + UNSIGNED_INT = ((int)DataType.UNSIGNED_INT), + SHORT = ((int)DataType.SHORT), + UNSIGNED_BYTE = ((int)DataType.UNSIGNED_BYTE), + BYTE = ((int)DataType.BYTE), + UNSIGNED_SHORT = ((int)DataType.UNSIGNED_SHORT), + DOUBLE = ((int)DataType.DOUBLE), + FLOAT = ((int)DataType.FLOAT), + } + + public enum ColorTableParameterPNameSGI + { + COLOR_TABLE_BIAS_SGI = ((int)SGI_color_table.COLOR_TABLE_BIAS_SGI), + COLOR_TABLE_SCALE_SGI = ((int)SGI_color_table.COLOR_TABLE_SCALE_SGI), + } + + public enum ColorTableTargetSGI + { + POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)SGI_color_table.POST_CONVOLUTION_COLOR_TABLE_SGI), + PROXY_COLOR_TABLE_SGI = ((int)SGI_color_table.PROXY_COLOR_TABLE_SGI), + PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)SGI_color_table.PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI), + PROXY_TEXTURE_COLOR_TABLE_SGI = ((int)SGI_texture_color_table.PROXY_TEXTURE_COLOR_TABLE_SGI), + POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)SGI_color_table.POST_COLOR_MATRIX_COLOR_TABLE_SGI), + PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)SGI_color_table.PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI), + TEXTURE_COLOR_TABLE_SGI = ((int)SGI_texture_color_table.TEXTURE_COLOR_TABLE_SGI), + COLOR_TABLE_SGI = ((int)SGI_color_table.COLOR_TABLE_SGI), + } + + public enum ConvolutionBorderModeEXT + { + REDUCE_EXT = ((int)EXT_convolution.REDUCE_EXT), + } + + public enum ConvolutionParameterEXT + { + CONVOLUTION_FILTER_BIAS_EXT = ((int)EXT_convolution.CONVOLUTION_FILTER_BIAS_EXT), + CONVOLUTION_BORDER_MODE_EXT = ((int)EXT_convolution.CONVOLUTION_BORDER_MODE_EXT), + CONVOLUTION_FILTER_SCALE_EXT = ((int)EXT_convolution.CONVOLUTION_FILTER_SCALE_EXT), + } + + public enum ConvolutionTargetEXT + { + CONVOLUTION_1D_EXT = ((int)EXT_convolution.CONVOLUTION_1D_EXT), + CONVOLUTION_2D_EXT = ((int)EXT_convolution.CONVOLUTION_2D_EXT), + } + + public enum CullFaceMode + { + BACK = ((int)DrawBufferMode.BACK), + FRONT = ((int)DrawBufferMode.FRONT), + FRONT_AND_BACK = ((int)DrawBufferMode.FRONT_AND_BACK), + } + + public enum DepthFunction + { + GEQUAL = ((int)AlphaFunction.GEQUAL), + NEVER = ((int)AlphaFunction.NEVER), + LESS = ((int)AlphaFunction.LESS), + LEQUAL = ((int)AlphaFunction.LEQUAL), + EQUAL = ((int)AlphaFunction.EQUAL), + GREATER = ((int)AlphaFunction.GREATER), + NOTEQUAL = ((int)AlphaFunction.NOTEQUAL), + ALWAYS = ((int)AlphaFunction.ALWAYS), + } + + public enum DrawBufferMode + { + BACK = ((int)0x0405), + BACK_LEFT = ((int)0x0402), + AUX1 = ((int)0x040A), + LEFT = ((int)0x0406), + FRONT_AND_BACK = ((int)0x0408), + FRONT_RIGHT = ((int)0x0401), + AUX2 = ((int)0x040B), + NONE = ((int)0), + RIGHT = ((int)0x0407), + FRONT_LEFT = ((int)0x0400), + BACK_RIGHT = ((int)0x0403), + AUX0 = ((int)0x0409), + AUX3 = ((int)0x040C), + FRONT = ((int)0x0404), + } + + public enum EnableCap + { + TEXTURE_GEN_S = ((int)GetPName.TEXTURE_GEN_S), + TEXTURE_GEN_R = ((int)GetPName.TEXTURE_GEN_R), + TEXTURE_GEN_Q = ((int)GetPName.TEXTURE_GEN_Q), + MAP1_INDEX = ((int)GetPName.MAP1_INDEX), + LIGHT7 = ((int)GetPName.LIGHT7), + TEXTURE_COLOR_TABLE_SGI = ((int)SGI_texture_color_table.TEXTURE_COLOR_TABLE_SGI), + DEPTH_TEST = ((int)GetPName.DEPTH_TEST), + MAP2_COLOR_4 = ((int)GetPName.MAP2_COLOR_4), + ASYNC_HISTOGRAM_SGIX = ((int)SGIX_async_histogram.ASYNC_HISTOGRAM_SGIX), + MAP2_TEXTURE_COORD_2 = ((int)GetPName.MAP2_TEXTURE_COORD_2), + LIGHT2 = ((int)GetPName.LIGHT2), + LINE_SMOOTH = ((int)GetPName.LINE_SMOOTH), + MAP2_TEXTURE_COORD_1 = ((int)GetPName.MAP2_TEXTURE_COORD_1), + TEXTURE_COORD_ARRAY = ((int)GetPName.TEXTURE_COORD_ARRAY), + FRAGMENT_COLOR_MATERIAL_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_COLOR_MATERIAL_SGIX), + POLYGON_SMOOTH = ((int)GetPName.POLYGON_SMOOTH), + TEXTURE_2D = ((int)GetPName.TEXTURE_2D), + MAP1_TEXTURE_COORD_4 = ((int)GetPName.MAP1_TEXTURE_COORD_4), + TEXTURE_1D = ((int)GetPName.TEXTURE_1D), + MAP2_TEXTURE_COORD_4 = ((int)GetPName.MAP2_TEXTURE_COORD_4), + CLIP_PLANE5 = ((int)GetPName.CLIP_PLANE5), + CLIP_PLANE4 = ((int)GetPName.CLIP_PLANE4), + CLIP_PLANE1 = ((int)GetPName.CLIP_PLANE1), + CLIP_PLANE0 = ((int)GetPName.CLIP_PLANE0), + CLIP_PLANE3 = ((int)GetPName.CLIP_PLANE3), + CLIP_PLANE2 = ((int)GetPName.CLIP_PLANE2), + PIXEL_TEXTURE_SGIS = ((int)SGIS_pixel_texture.PIXEL_TEXTURE_SGIS), + STENCIL_TEST = ((int)GetPName.STENCIL_TEST), + FRAGMENT_LIGHT6_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT6_SGIX), + SEPARABLE_2D_EXT = ((int)EXT_convolution.SEPARABLE_2D_EXT), + MAP1_COLOR_4 = ((int)GetPName.MAP1_COLOR_4), + SAMPLE_ALPHA_TO_MASK_SGIS = ((int)SGIS_multisample.SAMPLE_ALPHA_TO_MASK_SGIS), + INDEX_ARRAY = ((int)GetPName.INDEX_ARRAY), + TEXTURE_3D_EXT = ((int)EXT_texture3D.TEXTURE_3D_EXT), + LIGHT6 = ((int)GetPName.LIGHT6), + MAP1_VERTEX_3 = ((int)GetPName.MAP1_VERTEX_3), + CONVOLUTION_1D_EXT = ((int)EXT_convolution.CONVOLUTION_1D_EXT), + MAP1_VERTEX_4 = ((int)GetPName.MAP1_VERTEX_4), + FRAGMENT_LIGHT4_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT4_SGIX), + COLOR_TABLE_SGI = ((int)SGI_color_table.COLOR_TABLE_SGI), + ASYNC_TEX_IMAGE_SGIX = ((int)SGIX_async_pixel.ASYNC_TEX_IMAGE_SGIX), + POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)SGI_color_table.POST_COLOR_MATRIX_COLOR_TABLE_SGI), + IR_INSTRUMENT1_SGIX = ((int)SGIX_ir_instrument1.IR_INSTRUMENT1_SGIX), + ALPHA_TEST = ((int)GetPName.ALPHA_TEST), + LINE_STIPPLE = ((int)GetPName.LINE_STIPPLE), + SHARED_TEXTURE_PALETTE_EXT = ((int)EXT_shared_texture_palette.SHARED_TEXTURE_PALETTE_EXT), + POLYGON_OFFSET_LINE = ((int)GetPName.POLYGON_OFFSET_LINE), + MULTISAMPLE_SGIS = ((int)SGIS_multisample.MULTISAMPLE_SGIS), + ASYNC_READ_PIXELS_SGIX = ((int)SGIX_async_pixel.ASYNC_READ_PIXELS_SGIX), + POLYGON_STIPPLE = ((int)GetPName.POLYGON_STIPPLE), + MINMAX_EXT = ((int)EXT_histogram.MINMAX_EXT), + CALLIGRAPHIC_FRAGMENT_SGIX = ((int)SGIX_calligraphic_fragment.CALLIGRAPHIC_FRAGMENT_SGIX), + CONVOLUTION_2D_EXT = ((int)EXT_convolution.CONVOLUTION_2D_EXT), + SAMPLE_MASK_SGIS = ((int)SGIS_multisample.SAMPLE_MASK_SGIS), + CULL_FACE = ((int)GetPName.CULL_FACE), + COLOR_MATERIAL = ((int)GetPName.COLOR_MATERIAL), + FRAGMENT_LIGHT0_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT0_SGIX), + FRAMEZOOM_SGIX = ((int)SGIX_framezoom.FRAMEZOOM_SGIX), + FOG_OFFSET_SGIX = ((int)SGIX_fog_offset.FOG_OFFSET_SGIX), + COLOR_LOGIC_OP = ((int)GetPName.COLOR_LOGIC_OP), + COLOR_ARRAY = ((int)GetPName.COLOR_ARRAY), + LIGHT1 = ((int)GetPName.LIGHT1), + ASYNC_DRAW_PIXELS_SGIX = ((int)SGIX_async_pixel.ASYNC_DRAW_PIXELS_SGIX), + TEXTURE_4D_SGIS = ((int)SGIS_texture4D.TEXTURE_4D_SGIS), + SPRITE_SGIX = ((int)SGIX_sprite.SPRITE_SGIX), + MAP1_TEXTURE_COORD_1 = ((int)GetPName.MAP1_TEXTURE_COORD_1), + POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)SGI_color_table.POST_CONVOLUTION_COLOR_TABLE_SGI), + POLYGON_OFFSET_FILL = ((int)GetPName.POLYGON_OFFSET_FILL), + POLYGON_OFFSET_POINT = ((int)GetPName.POLYGON_OFFSET_POINT), + INDEX_LOGIC_OP = ((int)GetPName.INDEX_LOGIC_OP), + MAP2_NORMAL = ((int)GetPName.MAP2_NORMAL), + MAP1_TEXTURE_COORD_2 = ((int)GetPName.MAP1_TEXTURE_COORD_2), + HISTOGRAM_EXT = ((int)EXT_histogram.HISTOGRAM_EXT), + MAP2_INDEX = ((int)GetPName.MAP2_INDEX), + RESCALE_NORMAL_EXT = ((int)EXT_rescale_normal.RESCALE_NORMAL_EXT), + FRAGMENT_LIGHTING_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHTING_SGIX), + PIXEL_TEX_GEN_SGIX = ((int)SGIX_pixel_texture.PIXEL_TEX_GEN_SGIX), + VERTEX_ARRAY = ((int)GetPName.VERTEX_ARRAY), + INTERLACE_SGIX = ((int)SGIX_interlace.INTERLACE_SGIX), + MAP2_VERTEX_3 = ((int)GetPName.MAP2_VERTEX_3), + MAP2_VERTEX_4 = ((int)GetPName.MAP2_VERTEX_4), + LIGHT5 = ((int)GetPName.LIGHT5), + SCISSOR_TEST = ((int)GetPName.SCISSOR_TEST), + LIGHTING = ((int)GetPName.LIGHTING), + NORMALIZE = ((int)GetPName.NORMALIZE), + DITHER = ((int)GetPName.DITHER), + LIGHT0 = ((int)GetPName.LIGHT0), + SAMPLE_ALPHA_TO_ONE_SGIS = ((int)SGIS_multisample.SAMPLE_ALPHA_TO_ONE_SGIS), + NORMAL_ARRAY = ((int)GetPName.NORMAL_ARRAY), + MAP2_TEXTURE_COORD_3 = ((int)GetPName.MAP2_TEXTURE_COORD_3), + FRAGMENT_LIGHT7_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT7_SGIX), + FOG = ((int)GetPName.FOG), + LIGHT3 = ((int)GetPName.LIGHT3), + BLEND = ((int)GetPName.BLEND), + MAP1_TEXTURE_COORD_3 = ((int)GetPName.MAP1_TEXTURE_COORD_3), + EDGE_FLAG_ARRAY = ((int)GetPName.EDGE_FLAG_ARRAY), + REFERENCE_PLANE_SGIX = ((int)SGIX_reference_plane.REFERENCE_PLANE_SGIX), + FRAGMENT_LIGHT3_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT3_SGIX), + FRAGMENT_LIGHT1_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT1_SGIX), + FRAGMENT_LIGHT5_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT5_SGIX), + MAP1_NORMAL = ((int)GetPName.MAP1_NORMAL), + AUTO_NORMAL = ((int)GetPName.AUTO_NORMAL), + FRAGMENT_LIGHT2_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT2_SGIX), + POINT_SMOOTH = ((int)GetPName.POINT_SMOOTH), + LIGHT4 = ((int)GetPName.LIGHT4), + TEXTURE_GEN_T = ((int)GetPName.TEXTURE_GEN_T), + } + + public enum ErrorCode + { + NO_ERROR = ((int)0), + INVALID_ENUM = ((int)0x0500), + OUT_OF_MEMORY = ((int)0x0505), + STACK_OVERFLOW = ((int)0x0503), + INVALID_OPERATION = ((int)0x0502), + TEXTURE_TOO_LARGE_EXT = ((int)EXT_texture.TEXTURE_TOO_LARGE_EXT), + STACK_UNDERFLOW = ((int)0x0504), + TABLE_TOO_LARGE_EXT = ((int)EXT_histogram.TABLE_TOO_LARGE_EXT), + INVALID_VALUE = ((int)0x0501), + } + + public enum FeedbackType + { + GL_3D_COLOR = ((int)0x0602), + GL_2D = ((int)0x0600), + GL_4D_COLOR_TEXTURE = ((int)0x0604), + GL_3D = ((int)0x0601), + GL_3D_COLOR_TEXTURE = ((int)0x0603), + } + + public enum FeedBackToken + { + LINE_TOKEN = ((int)0x0702), + COPY_PIXEL_TOKEN = ((int)0x0706), + BITMAP_TOKEN = ((int)0x0704), + POINT_TOKEN = ((int)0x0701), + LINE_RESET_TOKEN = ((int)0x0707), + PASS_THROUGH_TOKEN = ((int)0x0700), + DRAW_PIXEL_TOKEN = ((int)0x0705), + POLYGON_TOKEN = ((int)0x0703), + } + + public enum FfdMaskSGIX + { + GEOMETRY_DEFORMATION_BIT_SGIX = ((int)0x00000002), + TEXTURE_DEFORMATION_BIT_SGIX = ((int)0x00000001), + } + + public enum FfdTargetSGIX + { + GEOMETRY_DEFORMATION_SGIX = ((int)SGIX_polynomial_ffd.GEOMETRY_DEFORMATION_SGIX), + TEXTURE_DEFORMATION_SGIX = ((int)SGIX_polynomial_ffd.TEXTURE_DEFORMATION_SGIX), + } + + public enum FogMode + { + EXP2 = ((int)0x0801), + FOG_FUNC_SGIS = ((int)SGIS_fog_function.FOG_FUNC_SGIS), + EXP = ((int)0x0800), + LINEAR = ((int)TextureMagFilter.LINEAR), + } + + public enum FogParameter + { + FOG_OFFSET_VALUE_SGIX = ((int)SGIX_fog_offset.FOG_OFFSET_VALUE_SGIX), + FOG_DENSITY = ((int)GetPName.FOG_DENSITY), + FOG_END = ((int)GetPName.FOG_END), + FOG_COLOR = ((int)GetPName.FOG_COLOR), + FOG_INDEX = ((int)GetPName.FOG_INDEX), + FOG_START = ((int)GetPName.FOG_START), + FOG_MODE = ((int)GetPName.FOG_MODE), + } + + public enum FragmentLightModelParameterSGIX + { + FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX), + FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX), + FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX), + FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX), + } + + public enum FrontFaceDirection + { + CW = ((int)0x0900), + CCW = ((int)0x0901), + } + + public enum GetColorTableParameterPNameSGI + { + COLOR_TABLE_INTENSITY_SIZE_SGI = ((int)SGI_color_table.COLOR_TABLE_INTENSITY_SIZE_SGI), + COLOR_TABLE_BIAS_SGI = ((int)SGI_color_table.COLOR_TABLE_BIAS_SGI), + COLOR_TABLE_GREEN_SIZE_SGI = ((int)SGI_color_table.COLOR_TABLE_GREEN_SIZE_SGI), + COLOR_TABLE_WIDTH_SGI = ((int)SGI_color_table.COLOR_TABLE_WIDTH_SGI), + COLOR_TABLE_ALPHA_SIZE_SGI = ((int)SGI_color_table.COLOR_TABLE_ALPHA_SIZE_SGI), + COLOR_TABLE_SCALE_SGI = ((int)SGI_color_table.COLOR_TABLE_SCALE_SGI), + COLOR_TABLE_FORMAT_SGI = ((int)SGI_color_table.COLOR_TABLE_FORMAT_SGI), + COLOR_TABLE_LUMINANCE_SIZE_SGI = ((int)SGI_color_table.COLOR_TABLE_LUMINANCE_SIZE_SGI), + COLOR_TABLE_BLUE_SIZE_SGI = ((int)SGI_color_table.COLOR_TABLE_BLUE_SIZE_SGI), + COLOR_TABLE_RED_SIZE_SGI = ((int)SGI_color_table.COLOR_TABLE_RED_SIZE_SGI), + } + + public enum GetConvolutionParameter + { + CONVOLUTION_FILTER_SCALE_EXT = ((int)EXT_convolution.CONVOLUTION_FILTER_SCALE_EXT), + CONVOLUTION_HEIGHT_EXT = ((int)EXT_convolution.CONVOLUTION_HEIGHT_EXT), + CONVOLUTION_WIDTH_EXT = ((int)EXT_convolution.CONVOLUTION_WIDTH_EXT), + CONVOLUTION_FILTER_BIAS_EXT = ((int)EXT_convolution.CONVOLUTION_FILTER_BIAS_EXT), + CONVOLUTION_FORMAT_EXT = ((int)EXT_convolution.CONVOLUTION_FORMAT_EXT), + MAX_CONVOLUTION_HEIGHT_EXT = ((int)EXT_convolution.MAX_CONVOLUTION_HEIGHT_EXT), + CONVOLUTION_BORDER_MODE_EXT = ((int)EXT_convolution.CONVOLUTION_BORDER_MODE_EXT), + MAX_CONVOLUTION_WIDTH_EXT = ((int)EXT_convolution.MAX_CONVOLUTION_WIDTH_EXT), + } + + public enum GetHistogramParameterPNameEXT + { + HISTOGRAM_RED_SIZE_EXT = ((int)EXT_histogram.HISTOGRAM_RED_SIZE_EXT), + HISTOGRAM_WIDTH_EXT = ((int)EXT_histogram.HISTOGRAM_WIDTH_EXT), + HISTOGRAM_LUMINANCE_SIZE_EXT = ((int)EXT_histogram.HISTOGRAM_LUMINANCE_SIZE_EXT), + HISTOGRAM_FORMAT_EXT = ((int)EXT_histogram.HISTOGRAM_FORMAT_EXT), + HISTOGRAM_BLUE_SIZE_EXT = ((int)EXT_histogram.HISTOGRAM_BLUE_SIZE_EXT), + HISTOGRAM_SINK_EXT = ((int)EXT_histogram.HISTOGRAM_SINK_EXT), + HISTOGRAM_GREEN_SIZE_EXT = ((int)EXT_histogram.HISTOGRAM_GREEN_SIZE_EXT), + HISTOGRAM_ALPHA_SIZE_EXT = ((int)EXT_histogram.HISTOGRAM_ALPHA_SIZE_EXT), + } + + public enum GetMapQuery + { + DOMAIN = ((int)0x0A02), + COEFF = ((int)0x0A00), + ORDER = ((int)0x0A01), + } + + public enum GetMinmaxParameterPNameEXT + { + MINMAX_SINK_EXT = ((int)EXT_histogram.MINMAX_SINK_EXT), + MINMAX_FORMAT_EXT = ((int)EXT_histogram.MINMAX_FORMAT_EXT), + } + + public enum GetPixelMap + { + PIXEL_MAP_I_TO_G = ((int)0x0C73), + PIXEL_MAP_G_TO_G = ((int)0x0C77), + PIXEL_MAP_A_TO_A = ((int)0x0C79), + PIXEL_MAP_R_TO_R = ((int)0x0C76), + PIXEL_MAP_I_TO_R = ((int)0x0C72), + PIXEL_MAP_I_TO_B = ((int)0x0C74), + PIXEL_MAP_I_TO_A = ((int)0x0C75), + PIXEL_MAP_S_TO_S = ((int)0x0C71), + PIXEL_MAP_B_TO_B = ((int)0x0C78), + PIXEL_MAP_I_TO_I = ((int)0x0C70), + } + + public enum GetPointervPName + { + NORMAL_ARRAY_POINTER = ((int)0x808F), + TEXTURE_COORD_ARRAY_POINTER = ((int)0x8092), + INSTRUMENT_BUFFER_POINTER_SGIX = ((int)SGIX_instruments.INSTRUMENT_BUFFER_POINTER_SGIX), + VERTEX_ARRAY_POINTER = ((int)0x808E), + EDGE_FLAG_ARRAY_POINTER = ((int)0x8093), + SELECTION_BUFFER_POINTER = ((int)0x0DF3), + INDEX_ARRAY_POINTER = ((int)0x8091), + COLOR_ARRAY_POINTER = ((int)0x8090), + FEEDBACK_BUFFER_POINTER = ((int)0x0DF0), + } + + public enum GetPName + { + INDEX_CLEAR_VALUE = ((int)0x0C20), + STENCIL_FAIL = ((int)0x0B94), + MAX_ASYNC_HISTOGRAM_SGIX = ((int)SGIX_async_histogram.MAX_ASYNC_HISTOGRAM_SGIX), + MAX_4D_TEXTURE_SIZE_SGIS = ((int)SGIS_texture4D.MAX_4D_TEXTURE_SIZE_SGIS), + COLOR_MATERIAL_FACE = ((int)0x0B55), + MAX_ASYNC_DRAW_PIXELS_SGIX = ((int)SGIX_async_pixel.MAX_ASYNC_DRAW_PIXELS_SGIX), + FEEDBACK_BUFFER_TYPE = ((int)0x0DF2), + ZOOM_Y = ((int)0x0D17), + MAX_CLIPMAP_DEPTH_SGIX = ((int)SGIX_clipmap.MAX_CLIPMAP_DEPTH_SGIX), + LIGHT5 = ((int)LightName.LIGHT5), + FOG = ((int)0x0B60), + CONVOLUTION_HINT_SGIX = ((int)SGIX_convolution_accuracy.CONVOLUTION_HINT_SGIX), + POLYGON_STIPPLE = ((int)0x0B42), + POINT_SIZE_GRANULARITY = ((int)0x0B13), + INDEX_ARRAY = ((int)0x8077), + POST_CONVOLUTION_ALPHA_BIAS_EXT = ((int)EXT_convolution.POST_CONVOLUTION_ALPHA_BIAS_EXT), + STENCIL_VALUE_MASK = ((int)0x0B93), + RED_BIAS = ((int)0x0D15), + POST_CONVOLUTION_BLUE_BIAS_EXT = ((int)EXT_convolution.POST_CONVOLUTION_BLUE_BIAS_EXT), + SAMPLE_MASK_INVERT_SGIS = ((int)SGIS_multisample.SAMPLE_MASK_INVERT_SGIS), + SPRITE_SGIX = ((int)SGIX_sprite.SPRITE_SGIX), + SMOOTH_LINE_WIDTH_GRANULARITY = ((int)VERSION_1_2.SMOOTH_LINE_WIDTH_GRANULARITY), + CLIENT_ATTRIB_STACK_DEPTH = ((int)0x0BB1), + LOGIC_OP = ((int)0x0BF1), + PIXEL_MAP_I_TO_G_SIZE = ((int)0x0CB3), + FRAGMENT_COLOR_MATERIAL_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_COLOR_MATERIAL_SGIX), + FRAMEZOOM_SGIX = ((int)SGIX_framezoom.FRAMEZOOM_SGIX), + MAP2_VERTEX_4 = ((int)0x0DB8), + SMOOTH_POINT_SIZE_RANGE = ((int)VERSION_1_2.SMOOTH_POINT_SIZE_RANGE), + TEXTURE_GEN_T = ((int)0x0C61), + TEXTURE_GEN_S = ((int)0x0C60), + TEXTURE_GEN_R = ((int)0x0C62), + TEXTURE_GEN_Q = ((int)0x0C63), + MAP2_NORMAL = ((int)0x0DB2), + POINT_FADE_THRESHOLD_SIZE_SGIS = ((int)SGIS_point_parameters.POINT_FADE_THRESHOLD_SIZE_SGIS), + POINT_SIZE = ((int)0x0B11), + INDEX_ARRAY_COUNT_EXT = ((int)EXT_vertex_array.INDEX_ARRAY_COUNT_EXT), + FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX), + CURRENT_RASTER_COLOR = ((int)0x0B04), + MINMAX_EXT = ((int)EXT_histogram.MINMAX_EXT), + CULL_FACE = ((int)0x0B44), + COLOR_LOGIC_OP = ((int)0x0BF2), + PIXEL_MAP_R_TO_R_SIZE = ((int)0x0CB6), + ACCUM_CLEAR_VALUE = ((int)0x0B80), + LINE_WIDTH_RANGE = ((int)0x0B22), + MAX_VIEWPORT_DIMS = ((int)0x0D3A), + EDGE_FLAG_ARRAY = ((int)0x8079), + LIGHT2 = ((int)LightName.LIGHT2), + PIXEL_TILE_CACHE_INCREMENT_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_CACHE_INCREMENT_SGIX), + POINT_SMOOTH_HINT = ((int)0x0C51), + EDGE_FLAG_ARRAY_STRIDE = ((int)0x808C), + COLOR_TABLE_SGI = ((int)SGI_color_table.COLOR_TABLE_SGI), + BLEND_EQUATION_EXT = ((int)EXT_blend_minmax.BLEND_EQUATION_EXT), + POINT_SMOOTH = ((int)0x0B10), + CLIP_PLANE5 = ((int)ClipPlaneName.CLIP_PLANE5), + CLIP_PLANE4 = ((int)ClipPlaneName.CLIP_PLANE4), + CLIP_PLANE1 = ((int)ClipPlaneName.CLIP_PLANE1), + CLIP_PLANE0 = ((int)ClipPlaneName.CLIP_PLANE0), + CLIP_PLANE3 = ((int)ClipPlaneName.CLIP_PLANE3), + CLIP_PLANE2 = ((int)ClipPlaneName.CLIP_PLANE2), + REFERENCE_PLANE_SGIX = ((int)SGIX_reference_plane.REFERENCE_PLANE_SGIX), + POST_CONVOLUTION_BLUE_SCALE_EXT = ((int)EXT_convolution.POST_CONVOLUTION_BLUE_SCALE_EXT), + PIXEL_TILE_WIDTH_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_WIDTH_SGIX), + NORMAL_ARRAY_TYPE = ((int)0x807E), + PACK_LSB_FIRST = ((int)0x0D01), + BLUE_BITS = ((int)0x0D54), + CONVOLUTION_1D_EXT = ((int)EXT_convolution.CONVOLUTION_1D_EXT), + BLEND = ((int)0x0BE2), + PIXEL_TILE_GRID_WIDTH_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_GRID_WIDTH_SGIX), + STENCIL_FUNC = ((int)0x0B92), + MAX_COLOR_MATRIX_STACK_DEPTH_SGI = ((int)SGI_color_matrix.MAX_COLOR_MATRIX_STACK_DEPTH_SGI), + POINT_SIZE_MAX_SGIS = ((int)SGIS_point_parameters.POINT_SIZE_MAX_SGIS), + NORMAL_ARRAY_STRIDE = ((int)0x807F), + PACK_SWAP_BYTES = ((int)0x0D00), + FOG_MODE = ((int)0x0B65), + COLOR_ARRAY_SIZE = ((int)0x8081), + UNPACK_SWAP_BYTES = ((int)0x0CF0), + MAP_STENCIL = ((int)0x0D11), + FOG_INDEX = ((int)0x0B61), + AUTO_NORMAL = ((int)0x0D80), + MAP1_TEXTURE_COORD_2 = ((int)0x0D94), + BLEND_COLOR_EXT = ((int)EXT_blend_color.BLEND_COLOR_EXT), + DEPTH_CLEAR_VALUE = ((int)0x0B73), + REFERENCE_PLANE_EQUATION_SGIX = ((int)SGIX_reference_plane.REFERENCE_PLANE_EQUATION_SGIX), + FRAGMENT_COLOR_MATERIAL_FACE_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_COLOR_MATERIAL_FACE_SGIX), + PIXEL_MAP_I_TO_R_SIZE = ((int)0x0CB2), + STENCIL_WRITEMASK = ((int)0x0B98), + LIGHT_ENV_MODE_SGIX = ((int)SGIX_fragment_lighting.LIGHT_ENV_MODE_SGIX), + POST_CONVOLUTION_ALPHA_SCALE_EXT = ((int)EXT_convolution.POST_CONVOLUTION_ALPHA_SCALE_EXT), + ASYNC_READ_PIXELS_SGIX = ((int)SGIX_async_pixel.ASYNC_READ_PIXELS_SGIX), + DEPTH_BIAS = ((int)0x0D1F), + STENCIL_BITS = ((int)0x0D57), + PACK_SKIP_ROWS = ((int)0x0D03), + INDEX_MODE = ((int)0x0C30), + POST_CONVOLUTION_GREEN_BIAS_EXT = ((int)EXT_convolution.POST_CONVOLUTION_GREEN_BIAS_EXT), + CALLIGRAPHIC_FRAGMENT_SGIX = ((int)SGIX_calligraphic_fragment.CALLIGRAPHIC_FRAGMENT_SGIX), + LIST_INDEX = ((int)0x0B33), + CURRENT_RASTER_POSITION = ((int)0x0B07), + UNPACK_LSB_FIRST = ((int)0x0CF1), + PACK_SKIP_VOLUMES_SGIS = ((int)SGIS_texture4D.PACK_SKIP_VOLUMES_SGIS), + SAMPLE_BUFFERS_SGIS = ((int)SGIS_multisample.SAMPLE_BUFFERS_SGIS), + LIGHT7 = ((int)LightName.LIGHT7), + GREEN_BITS = ((int)0x0D53), + MAX_FRAGMENT_LIGHTS_SGIX = ((int)SGIX_fragment_lighting.MAX_FRAGMENT_LIGHTS_SGIX), + DISTANCE_ATTENUATION_SGIS = ((int)SGIS_point_parameters.DISTANCE_ATTENUATION_SGIS), + COLOR_CLEAR_VALUE = ((int)0x0C22), + ATTRIB_STACK_DEPTH = ((int)0x0BB0), + GREEN_BIAS = ((int)0x0D19), + LINE_SMOOTH = ((int)0x0B20), + PIXEL_MAP_I_TO_A_SIZE = ((int)0x0CB5), + TEXTURE_3D_BINDING_EXT = ((int)EXT_texture_object.TEXTURE_3D_BINDING_EXT), + SAMPLES_SGIS = ((int)SGIS_multisample.SAMPLES_SGIS), + CURRENT_RASTER_DISTANCE = ((int)0x0B09), + UNPACK_CMYK_HINT_EXT = ((int)EXT_cmyka.UNPACK_CMYK_HINT_EXT), + UNPACK_IMAGE_HEIGHT_EXT = ((int)EXT_texture3D.UNPACK_IMAGE_HEIGHT_EXT), + FOG_HINT = ((int)0x0C54), + COLOR_MATRIX_SGI = ((int)SGI_color_matrix.COLOR_MATRIX_SGI), + STENCIL_TEST = ((int)0x0B90), + MAP1_COLOR_4 = ((int)0x0D90), + PACK_RESAMPLE_SGIX = ((int)SGIX_resample.PACK_RESAMPLE_SGIX), + INDEX_OFFSET = ((int)0x0D13), + RED_SCALE = ((int)0x0D14), + TEXTURE_COORD_ARRAY_SIZE = ((int)0x8088), + TEXTURE_COORD_ARRAY_STRIDE = ((int)0x808A), + STENCIL_PASS_DEPTH_FAIL = ((int)0x0B95), + MAX_CLIENT_ATTRIB_STACK_DEPTH = ((int)0x0D3B), + MAX_TEXTURE_SIZE = ((int)0x0D33), + DITHER = ((int)0x0BD0), + PIXEL_TEXTURE_SGIS = ((int)SGIS_pixel_texture.PIXEL_TEXTURE_SGIS), + FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX), + COLOR_ARRAY_STRIDE = ((int)0x8083), + SAMPLE_MASK_VALUE_SGIS = ((int)SGIS_multisample.SAMPLE_MASK_VALUE_SGIS), + CURRENT_RASTER_TEXTURE_COORDS = ((int)0x0B06), + MAP1_TEXTURE_COORD_1 = ((int)0x0D93), + NORMAL_ARRAY_COUNT_EXT = ((int)EXT_vertex_array.NORMAL_ARRAY_COUNT_EXT), + RENDER_MODE = ((int)0x0C40), + ALPHA_SCALE = ((int)0x0D1C), + PROJECTION_STACK_DEPTH = ((int)0x0BA4), + ACCUM_RED_BITS = ((int)0x0D58), + PACK_SKIP_IMAGES_EXT = ((int)EXT_texture3D.PACK_SKIP_IMAGES_EXT), + PIXEL_MAP_A_TO_A_SIZE = ((int)0x0CB9), + LIGHT_MODEL_LOCAL_VIEWER = ((int)0x0B51), + LINE_WIDTH = ((int)0x0B21), + FOG_START = ((int)0x0B63), + POINT_SIZE_MIN_SGIS = ((int)SGIS_point_parameters.POINT_SIZE_MIN_SGIS), + MAX_NAME_STACK_DEPTH = ((int)0x0D37), + DETAIL_TEXTURE_2D_BINDING_SGIS = ((int)SGIS_detail_texture.DETAIL_TEXTURE_2D_BINDING_SGIS), + CURRENT_COLOR = ((int)0x0B00), + POLYGON_OFFSET_BIAS_EXT = ((int)EXT_polygon_offset.POLYGON_OFFSET_BIAS_EXT), + PIXEL_TILE_HEIGHT_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_HEIGHT_SGIX), + LIST_MODE = ((int)0x0B30), + PACK_SKIP_PIXELS = ((int)0x0D04), + MAP1_GRID_SEGMENTS = ((int)0x0DD1), + BLUE_BIAS = ((int)0x0D1B), + INDEX_WRITEMASK = ((int)0x0C21), + LIGHT4 = ((int)LightName.LIGHT4), + POLYGON_OFFSET_FILL = ((int)0x8037), + GENERATE_MIPMAP_HINT_SGIS = ((int)SGIS_generate_mipmap.GENERATE_MIPMAP_HINT_SGIS), + MAX_PIXEL_MAP_TABLE = ((int)0x0D34), + MAP2_GRID_DOMAIN = ((int)0x0DD2), + SAMPLE_ALPHA_TO_MASK_SGIS = ((int)SGIS_multisample.SAMPLE_ALPHA_TO_MASK_SGIS), + FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX), + VERTEX_PRECLIP_SGIX = ((int)SGIX_vertex_preclip.VERTEX_PRECLIP_SGIX), + EDGE_FLAG_ARRAY_COUNT_EXT = ((int)EXT_vertex_array.EDGE_FLAG_ARRAY_COUNT_EXT), + INDEX_ARRAY_TYPE = ((int)0x8085), + PIXEL_TILE_CACHE_SIZE_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_CACHE_SIZE_SGIX), + PIXEL_MAP_I_TO_I_SIZE = ((int)0x0CB0), + MAP1_VERTEX_3 = ((int)0x0D97), + UNPACK_SKIP_VOLUMES_SGIS = ((int)SGIS_texture4D.UNPACK_SKIP_VOLUMES_SGIS), + COLOR_MATERIAL = ((int)0x0B57), + EDGE_FLAG = ((int)0x0B43), + CURRENT_RASTER_POSITION_VALID = ((int)0x0B08), + PIXEL_TILE_GRID_HEIGHT_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_GRID_HEIGHT_SGIX), + FOG_FUNC_POINTS_SGIS = ((int)SGIS_fog_function.FOG_FUNC_POINTS_SGIS), + TEXTURE_STACK_DEPTH = ((int)0x0BA5), + LOGIC_OP_MODE = ((int)0x0BF0), + POST_COLOR_MATRIX_RED_BIAS_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_RED_BIAS_SGI), + MAP2_TEXTURE_COORD_3 = ((int)0x0DB5), + FOG_DENSITY = ((int)0x0B62), + ASYNC_DRAW_PIXELS_SGIX = ((int)SGIX_async_pixel.ASYNC_DRAW_PIXELS_SGIX), + NORMAL_ARRAY = ((int)0x8075), + LIGHT_MODEL_AMBIENT = ((int)0x0B53), + UNPACK_SKIP_ROWS = ((int)0x0CF3), + STENCIL_PASS_DEPTH_PASS = ((int)0x0B96), + MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = ((int)SGIX_clipmap.MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX), + SAMPLE_MASK_SGIS = ((int)SGIS_multisample.SAMPLE_MASK_SGIS), + VERTEX_ARRAY_STRIDE = ((int)0x807C), + PERSPECTIVE_CORRECTION_HINT = ((int)0x0C50), + VIEWPORT = ((int)0x0BA2), + SHARED_TEXTURE_PALETTE_EXT = ((int)EXT_shared_texture_palette.SHARED_TEXTURE_PALETTE_EXT), + DEPTH_SCALE = ((int)0x0D1E), + PIXEL_TILE_GRID_DEPTH_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_GRID_DEPTH_SGIX), + PACK_IMAGE_DEPTH_SGIS = ((int)SGIS_texture4D.PACK_IMAGE_DEPTH_SGIS), + LIGHT_MODEL_COLOR_CONTROL = ((int)VERSION_1_2.LIGHT_MODEL_COLOR_CONTROL), + LIGHT1 = ((int)LightName.LIGHT1), + MODELVIEW_MATRIX = ((int)0x0BA6), + POLYGON_OFFSET_UNITS = ((int)0x2A00), + POST_COLOR_MATRIX_GREEN_BIAS_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_GREEN_BIAS_SGI), + NAME_STACK_DEPTH = ((int)0x0D70), + GREEN_SCALE = ((int)0x0D18), + ASYNC_MARKER_SGIX = ((int)SGIX_async.ASYNC_MARKER_SGIX), + INDEX_LOGIC_OP = ((int)0x0BF1), + NORMALIZE = ((int)0x0BA1), + POST_CONVOLUTION_RED_SCALE_EXT = ((int)EXT_convolution.POST_CONVOLUTION_RED_SCALE_EXT), + POLYGON_OFFSET_POINT = ((int)0x2A01), + UNPACK_IMAGE_DEPTH_SGIS = ((int)SGIS_texture4D.UNPACK_IMAGE_DEPTH_SGIS), + TEXTURE_COORD_ARRAY = ((int)0x8078), + UNPACK_RESAMPLE_SGIX = ((int)SGIX_resample.UNPACK_RESAMPLE_SGIX), + MAP2_TEXTURE_COORD_4 = ((int)0x0DB6), + PIXEL_MAP_S_TO_S_SIZE = ((int)0x0CB1), + ACCUM_BLUE_BITS = ((int)0x0D5A), + FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX), + LINE_STIPPLE_REPEAT = ((int)0x0B26), + READ_BUFFER = ((int)0x0C02), + DEPTH_TEST = ((int)0x0B71), + TEXTURE_COLOR_TABLE_SGI = ((int)SGI_texture_color_table.TEXTURE_COLOR_TABLE_SGI), + STENCIL_REF = ((int)0x0B97), + POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)SGI_color_table.POST_COLOR_MATRIX_COLOR_TABLE_SGI), + PACK_CMYK_HINT_EXT = ((int)EXT_cmyka.PACK_CMYK_HINT_EXT), + VERTEX_ARRAY_SIZE = ((int)0x807A), + VERTEX_ARRAY_TYPE = ((int)0x807B), + MAP1_TEXTURE_COORD_3 = ((int)0x0D95), + PIXEL_TEX_GEN_SGIX = ((int)SGIX_pixel_texture.PIXEL_TEX_GEN_SGIX), + COLOR_ARRAY = ((int)0x8076), + POST_COLOR_MATRIX_BLUE_SCALE_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_BLUE_SCALE_SGI), + FOG_COLOR = ((int)0x0B66), + IR_INSTRUMENT1_SGIX = ((int)SGIX_ir_instrument1.IR_INSTRUMENT1_SGIX), + POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = ((int)SGIX_texture_scale_bias.POST_TEXTURE_FILTER_BIAS_RANGE_SGIX), + ASYNC_HISTOGRAM_SGIX = ((int)SGIX_async_histogram.ASYNC_HISTOGRAM_SGIX), + POLYGON_SMOOTH = ((int)0x0B41), + PROJECTION_MATRIX = ((int)0x0BA7), + SMOOTH_LINE_WIDTH_RANGE = ((int)VERSION_1_2.SMOOTH_LINE_WIDTH_RANGE), + POLYGON_OFFSET_LINE = ((int)0x2A02), + COLOR_MATERIAL_PARAMETER = ((int)0x0B56), + UNPACK_ALIGNMENT = ((int)0x0CF5), + RESCALE_NORMAL_EXT = ((int)EXT_rescale_normal.RESCALE_NORMAL_EXT), + POST_COLOR_MATRIX_BLUE_BIAS_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_BLUE_BIAS_SGI), + SAMPLE_PATTERN_SGIS = ((int)SGIS_multisample.SAMPLE_PATTERN_SGIS), + MAX_ASYNC_TEX_IMAGE_SGIX = ((int)SGIX_async_pixel.MAX_ASYNC_TEX_IMAGE_SGIX), + MAX_MODELVIEW_STACK_DEPTH = ((int)0x0D36), + DRAW_BUFFER = ((int)0x0C01), + MAP2_VERTEX_3 = ((int)0x0DB7), + ALPHA_TEST_REF = ((int)0x0BC2), + ZOOM_X = ((int)0x0D16), + LIGHT6 = ((int)LightName.LIGHT6), + PACK_IMAGE_HEIGHT_EXT = ((int)EXT_texture3D.PACK_IMAGE_HEIGHT_EXT), + UNPACK_SUBSAMPLE_RATE_SGIX = ((int)SGIX_subsample.UNPACK_SUBSAMPLE_RATE_SGIX), + TEXTURE_4D_SGIS = ((int)SGIS_texture4D.TEXTURE_4D_SGIS), + CONVOLUTION_2D_EXT = ((int)EXT_convolution.CONVOLUTION_2D_EXT), + RGBA_MODE = ((int)0x0C31), + TEXTURE_4D_BINDING_SGIS = ((int)SGIS_texture4D.TEXTURE_4D_BINDING_SGIS), + MAX_LIST_NESTING = ((int)0x0B31), + POST_COLOR_MATRIX_GREEN_SCALE_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_GREEN_SCALE_SGI), + PACK_SUBSAMPLE_RATE_SGIX = ((int)SGIX_subsample.PACK_SUBSAMPLE_RATE_SGIX), + MULTISAMPLE_SGIS = ((int)SGIS_multisample.MULTISAMPLE_SGIS), + BLEND_DST = ((int)0x0BE0), + MAX_FOG_FUNC_POINTS_SGIS = ((int)SGIS_fog_function.MAX_FOG_FUNC_POINTS_SGIS), + POST_CONVOLUTION_GREEN_SCALE_EXT = ((int)EXT_convolution.POST_CONVOLUTION_GREEN_SCALE_EXT), + MAP2_COLOR_4 = ((int)0x0DB0), + TEXTURE_MATRIX = ((int)0x0BA8), + FRAGMENT_LIGHTING_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHTING_SGIX), + MAX_EVAL_ORDER = ((int)0x0D30), + BLEND_SRC = ((int)0x0BE1), + PIXEL_MAP_B_TO_B_SIZE = ((int)0x0CB8), + UNPACK_ROW_LENGTH = ((int)0x0CF2), + MAP2_TEXTURE_COORD_1 = ((int)0x0DB3), + DEPTH_BITS = ((int)0x0D56), + MAP1_NORMAL = ((int)0x0D92), + VERTEX_ARRAY = ((int)0x8074), + INSTRUMENT_MEASUREMENTS_SGIX = ((int)SGIX_instruments.INSTRUMENT_MEASUREMENTS_SGIX), + MAX_ASYNC_READ_PIXELS_SGIX = ((int)SGIX_async_pixel.MAX_ASYNC_READ_PIXELS_SGIX), + SHADE_MODEL = ((int)0x0B54), + PACK_ROW_LENGTH = ((int)0x0D02), + ALPHA_TEST_FUNC = ((int)0x0BC1), + POST_COLOR_MATRIX_RED_SCALE_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_RED_SCALE_SGI), + ACCUM_GREEN_BITS = ((int)0x0D59), + ALIASED_POINT_SIZE_RANGE = ((int)VERSION_1_2.ALIASED_POINT_SIZE_RANGE), + CURRENT_TEXTURE_COORDS = ((int)0x0B03), + UNPACK_SKIP_PIXELS = ((int)0x0CF4), + FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX), + MAX_3D_TEXTURE_SIZE_EXT = ((int)EXT_texture3D.MAX_3D_TEXTURE_SIZE_EXT), + FOG_END = ((int)0x0B64), + MAX_TEXTURE_STACK_DEPTH = ((int)0x0D39), + SMOOTH_POINT_SIZE_GRANULARITY = ((int)VERSION_1_2.SMOOTH_POINT_SIZE_GRANULARITY), + FEEDBACK_BUFFER_SIZE = ((int)0x0DF1), + STENCIL_CLEAR_VALUE = ((int)0x0B91), + FRAMEZOOM_FACTOR_SGIX = ((int)SGIX_framezoom.FRAMEZOOM_FACTOR_SGIX), + MAX_ACTIVE_LIGHTS_SGIX = ((int)SGIX_fragment_lighting.MAX_ACTIVE_LIGHTS_SGIX), + LIGHT3 = ((int)LightName.LIGHT3), + POINT_SIZE_RANGE = ((int)0x0B12), + PACK_ALIGNMENT = ((int)0x0D05), + SEPARABLE_2D_EXT = ((int)EXT_convolution.SEPARABLE_2D_EXT), + INDEX_ARRAY_STRIDE = ((int)0x8086), + LINE_STIPPLE_PATTERN = ((int)0x0B25), + ALIASED_LINE_WIDTH_RANGE = ((int)VERSION_1_2.ALIASED_LINE_WIDTH_RANGE), + MAX_PROJECTION_STACK_DEPTH = ((int)0x0D38), + STEREO = ((int)0x0C33), + VERTEX_PRECLIP_HINT_SGIX = ((int)SGIX_vertex_preclip.VERTEX_PRECLIP_HINT_SGIX), + FOG_OFFSET_SGIX = ((int)SGIX_fog_offset.FOG_OFFSET_SGIX), + CURRENT_RASTER_INDEX = ((int)0x0B05), + SELECTION_BUFFER_SIZE = ((int)0x0DF4), + FRAGMENT_LIGHT0_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT0_SGIX), + HISTOGRAM_EXT = ((int)EXT_histogram.HISTOGRAM_EXT), + MODELVIEW_STACK_DEPTH = ((int)0x0BA3), + ACCUM_ALPHA_BITS = ((int)0x0D5B), + COLOR_MATRIX_STACK_DEPTH_SGI = ((int)SGI_color_matrix.COLOR_MATRIX_STACK_DEPTH_SGI), + FRONT_FACE = ((int)0x0B46), + VERTEX_ARRAY_COUNT_EXT = ((int)EXT_vertex_array.VERTEX_ARRAY_COUNT_EXT), + CULL_FACE_MODE = ((int)0x0B45), + MAP2_GRID_SEGMENTS = ((int)0x0DD3), + CURRENT_NORMAL = ((int)0x0B02), + PIXEL_MAP_G_TO_G_SIZE = ((int)0x0CB7), + POLYGON_MODE = ((int)0x0B40), + POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = ((int)SGIX_texture_scale_bias.POST_TEXTURE_FILTER_SCALE_RANGE_SGIX), + MAP2_TEXTURE_COORD_2 = ((int)0x0DB4), + DEPTH_WRITEMASK = ((int)0x0B72), + POST_COLOR_MATRIX_ALPHA_SCALE_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_ALPHA_SCALE_SGI), + ALPHA_BIAS = ((int)0x0D1D), + LIST_BASE = ((int)0x0B32), + ASYNC_TEX_IMAGE_SGIX = ((int)SGIX_async_pixel.ASYNC_TEX_IMAGE_SGIX), + COLOR_WRITEMASK = ((int)0x0C23), + MAP1_TEXTURE_COORD_4 = ((int)0x0D96), + COLOR_ARRAY_TYPE = ((int)0x8082), + ALPHA_BITS = ((int)0x0D55), + PIXEL_TILE_BEST_ALIGNMENT_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_BEST_ALIGNMENT_SGIX), + POLYGON_SMOOTH_HINT = ((int)0x0C53), + INTERLACE_SGIX = ((int)SGIX_interlace.INTERLACE_SGIX), + LIGHT_MODEL_TWO_SIDE = ((int)0x0B52), + MAP1_GRID_DOMAIN = ((int)0x0DD0), + DOUBLEBUFFER = ((int)0x0C32), + POST_CONVOLUTION_RED_BIAS_EXT = ((int)EXT_convolution.POST_CONVOLUTION_RED_BIAS_EXT), + LIGHT0 = ((int)LightName.LIGHT0), + FOG_OFFSET_VALUE_SGIX = ((int)SGIX_fog_offset.FOG_OFFSET_VALUE_SGIX), + PIXEL_TEX_GEN_MODE_SGIX = ((int)SGIX_pixel_texture.PIXEL_TEX_GEN_MODE_SGIX), + BLUE_SCALE = ((int)0x0D1A), + MAP1_INDEX = ((int)0x0D91), + MATRIX_MODE = ((int)0x0BA0), + MAX_FRAMEZOOM_FACTOR_SGIX = ((int)SGIX_framezoom.MAX_FRAMEZOOM_FACTOR_SGIX), + MAP2_INDEX = ((int)0x0DB1), + DEFORMATIONS_MASK_SGIX = ((int)SGIX_polynomial_ffd.DEFORMATIONS_MASK_SGIX), + MAP1_VERTEX_4 = ((int)0x0D98), + ALPHA_TEST = ((int)0x0BC0), + TEXTURE_BINDING_1D = ((int)0x8068), + TEXTURE_BINDING_2D = ((int)0x8069), + TEXTURE_BINDING_3D = ((int)0x806A), + RED_BITS = ((int)0x0D52), + LINE_SMOOTH_HINT = ((int)0x0C52), + MAX_LIGHTS = ((int)0x0D31), + MAX_CLIP_PLANES = ((int)0x0D32), + MAP_COLOR = ((int)0x0D10), + INDEX_SHIFT = ((int)0x0D12), + AUX_BUFFERS = ((int)0x0C00), + INDEX_BITS = ((int)0x0D51), + PIXEL_MAP_I_TO_B_SIZE = ((int)0x0CB4), + POLYGON_OFFSET_FACTOR = ((int)0x8038), + DEPTH_RANGE = ((int)0x0B70), + LIGHTING = ((int)0x0B50), + MAX_ATTRIB_STACK_DEPTH = ((int)0x0D35), + TEXTURE_2D = ((int)0x0DE1), + TEXTURE_1D = ((int)0x0DE0), + TEXTURE_3D_EXT = ((int)EXT_texture3D.TEXTURE_3D_EXT), + SCISSOR_TEST = ((int)0x0C11), + DEPTH_FUNC = ((int)0x0B74), + SPRITE_MODE_SGIX = ((int)SGIX_sprite.SPRITE_MODE_SGIX), + COLOR_ARRAY_COUNT_EXT = ((int)EXT_vertex_array.COLOR_ARRAY_COUNT_EXT), + SPRITE_AXIS_SGIX = ((int)SGIX_sprite.SPRITE_AXIS_SGIX), + SCISSOR_BOX = ((int)0x0C10), + CURRENT_INDEX = ((int)0x0B01), + POST_COLOR_MATRIX_ALPHA_BIAS_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_ALPHA_BIAS_SGI), + TEXTURE_COORD_ARRAY_COUNT_EXT = ((int)EXT_vertex_array.TEXTURE_COORD_ARRAY_COUNT_EXT), + SUBPIXEL_BITS = ((int)0x0D50), + TEXTURE_COORD_ARRAY_TYPE = ((int)0x8089), + SAMPLE_ALPHA_TO_ONE_SGIS = ((int)SGIS_multisample.SAMPLE_ALPHA_TO_ONE_SGIS), + LINE_WIDTH_GRANULARITY = ((int)0x0B23), + LINE_STIPPLE = ((int)0x0B24), + POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)SGI_color_table.POST_CONVOLUTION_COLOR_TABLE_SGI), + UNPACK_SKIP_IMAGES_EXT = ((int)EXT_texture3D.UNPACK_SKIP_IMAGES_EXT), + SPRITE_TRANSLATION_SGIX = ((int)SGIX_sprite.SPRITE_TRANSLATION_SGIX), + } + + public enum GetTextureParameter + { + TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_LOD_OFFSET_SGIX), + TEXTURE_MAX_LOD_SGIS = ((int)SGIS_texture_lod.TEXTURE_MAX_LOD_SGIS), + DETAIL_TEXTURE_LEVEL_SGIS = ((int)SGIS_detail_texture.DETAIL_TEXTURE_LEVEL_SGIS), + TEXTURE_COMPONENTS = ((int)0x1003), + TEXTURE_MAX_LEVEL_SGIS = ((int)SGIS_texture_lod.TEXTURE_MAX_LEVEL_SGIS), + TEXTURE_LOD_BIAS_S_SGIX = ((int)SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_S_SGIX), + TEXTURE_RESIDENT = ((int)0x8067), + DETAIL_TEXTURE_MODE_SGIS = ((int)SGIS_detail_texture.DETAIL_TEXTURE_MODE_SGIS), + TEXTURE_PRIORITY = ((int)0x8066), + POST_TEXTURE_FILTER_BIAS_SGIX = ((int)SGIX_texture_scale_bias.POST_TEXTURE_FILTER_BIAS_SGIX), + TEXTURE_GEQUAL_R_SGIX = ((int)SGIX_shadow.TEXTURE_GEQUAL_R_SGIX), + DETAIL_TEXTURE_FUNC_POINTS_SGIS = ((int)SGIS_detail_texture.DETAIL_TEXTURE_FUNC_POINTS_SGIS), + TEXTURE_ALPHA_SIZE = ((int)0x805F), + TEXTURE_INTENSITY_SIZE = ((int)0x8061), + TEXTURE_DEPTH_EXT = ((int)EXT_texture3D.TEXTURE_DEPTH_EXT), + TEXTURE_CLIPMAP_OFFSET_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_OFFSET_SGIX), + TEXTURE_LUMINANCE_SIZE = ((int)0x8060), + DUAL_TEXTURE_SELECT_SGIS = ((int)SGIS_texture_select.DUAL_TEXTURE_SELECT_SGIS), + TEXTURE_WRAP_S = ((int)TextureParameterName.TEXTURE_WRAP_S), + QUAD_TEXTURE_SELECT_SGIS = ((int)SGIS_texture_select.QUAD_TEXTURE_SELECT_SGIS), + TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX), + SHARPEN_TEXTURE_FUNC_POINTS_SGIS = ((int)SGIS_sharpen_texture.SHARPEN_TEXTURE_FUNC_POINTS_SGIS), + TEXTURE_LOD_BIAS_R_SGIX = ((int)SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_R_SGIX), + TEXTURE_MIN_FILTER = ((int)TextureParameterName.TEXTURE_MIN_FILTER), + TEXTURE_WRAP_R_EXT = ((int)EXT_texture3D.TEXTURE_WRAP_R_EXT), + GENERATE_MIPMAP_SGIS = ((int)SGIS_generate_mipmap.GENERATE_MIPMAP_SGIS), + TEXTURE_LEQUAL_R_SGIX = ((int)SGIX_shadow.TEXTURE_LEQUAL_R_SGIX), + TEXTURE_INTERNAL_FORMAT = ((int)0x1003), + TEXTURE_FILTER4_SIZE_SGIS = ((int)SGIS_texture_filter4.TEXTURE_FILTER4_SIZE_SGIS), + TEXTURE_WIDTH = ((int)0x1000), + POST_TEXTURE_FILTER_SCALE_SGIX = ((int)SGIX_texture_scale_bias.POST_TEXTURE_FILTER_SCALE_SGIX), + TEXTURE_COMPARE_SGIX = ((int)SGIX_shadow.TEXTURE_COMPARE_SGIX), + TEXTURE_4DSIZE_SGIS = ((int)SGIS_texture4D.TEXTURE_4DSIZE_SGIS), + TEXTURE_GREEN_SIZE = ((int)0x805D), + TEXTURE_BORDER = ((int)0x1005), + SHADOW_AMBIENT_SGIX = ((int)SGIX_shadow_ambient.SHADOW_AMBIENT_SGIX), + TEXTURE_MAG_FILTER = ((int)TextureParameterName.TEXTURE_MAG_FILTER), + TEXTURE_CLIPMAP_CENTER_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_CENTER_SGIX), + TEXTURE_COMPARE_OPERATOR_SGIX = ((int)SGIX_shadow.TEXTURE_COMPARE_OPERATOR_SGIX), + TEXTURE_BORDER_COLOR = ((int)0x1004), + TEXTURE_MAX_CLAMP_S_SGIX = ((int)SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_S_SGIX), + TEXTURE_HEIGHT = ((int)0x1001), + TEXTURE_BASE_LEVEL_SGIS = ((int)SGIS_texture_lod.TEXTURE_BASE_LEVEL_SGIS), + TEXTURE_MIN_LOD_SGIS = ((int)SGIS_texture_lod.TEXTURE_MIN_LOD_SGIS), + TEXTURE_BLUE_SIZE = ((int)0x805E), + TEXTURE_LOD_BIAS_T_SGIX = ((int)SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_T_SGIX), + TEXTURE_WRAP_Q_SGIS = ((int)SGIS_texture4D.TEXTURE_WRAP_Q_SGIS), + TEXTURE_MAX_CLAMP_T_SGIX = ((int)SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_T_SGIX), + TEXTURE_MAX_CLAMP_R_SGIX = ((int)SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_R_SGIX), + TEXTURE_CLIPMAP_FRAME_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_FRAME_SGIX), + TEXTURE_CLIPMAP_DEPTH_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_DEPTH_SGIX), + TEXTURE_WRAP_T = ((int)TextureParameterName.TEXTURE_WRAP_T), + TEXTURE_RED_SIZE = ((int)0x805C), + } + + public enum HintMode + { + FASTEST = ((int)0x1101), + NICEST = ((int)0x1102), + DONT_CARE = ((int)0x1100), + } + + public enum HintTarget + { + LINE_SMOOTH_HINT = ((int)GetPName.LINE_SMOOTH_HINT), + CONVOLUTION_HINT_SGIX = ((int)SGIX_convolution_accuracy.CONVOLUTION_HINT_SGIX), + UNPACK_CMYK_HINT_EXT = ((int)EXT_cmyka.UNPACK_CMYK_HINT_EXT), + POINT_SMOOTH_HINT = ((int)GetPName.POINT_SMOOTH_HINT), + VERTEX_PRECLIP_HINT_SGIX = ((int)SGIX_vertex_preclip.VERTEX_PRECLIP_HINT_SGIX), + PERSPECTIVE_CORRECTION_HINT = ((int)GetPName.PERSPECTIVE_CORRECTION_HINT), + PACK_CMYK_HINT_EXT = ((int)EXT_cmyka.PACK_CMYK_HINT_EXT), + POLYGON_SMOOTH_HINT = ((int)GetPName.POLYGON_SMOOTH_HINT), + TEXTURE_MULTI_BUFFER_HINT_SGIX = ((int)SGIX_texture_multi_buffer.TEXTURE_MULTI_BUFFER_HINT_SGIX), + FOG_HINT = ((int)GetPName.FOG_HINT), + GENERATE_MIPMAP_HINT_SGIS = ((int)SGIS_generate_mipmap.GENERATE_MIPMAP_HINT_SGIS), + } + + public enum HistogramTargetEXT + { + PROXY_HISTOGRAM_EXT = ((int)EXT_histogram.PROXY_HISTOGRAM_EXT), + HISTOGRAM_EXT = ((int)EXT_histogram.HISTOGRAM_EXT), + } + + public enum IndexPointerType + { + FLOAT = ((int)DataType.FLOAT), + INT = ((int)DataType.INT), + SHORT = ((int)DataType.SHORT), + DOUBLE = ((int)DataType.DOUBLE), + } + + public enum LightEnvModeSGIX + { + REPLACE = ((int)StencilOp.REPLACE), + MODULATE = ((int)TextureEnvMode.MODULATE), + ADD = ((int)AccumOp.ADD), + } + + public enum LightEnvParameterSGIX + { + LIGHT_ENV_MODE_SGIX = ((int)SGIX_fragment_lighting.LIGHT_ENV_MODE_SGIX), + } + + public enum LightModelColorControl + { + SEPARATE_SPECULAR_COLOR = ((int)VERSION_1_2.SEPARATE_SPECULAR_COLOR), + SINGLE_COLOR = ((int)VERSION_1_2.SINGLE_COLOR), + } + + public enum LightModelParameter + { + LIGHT_MODEL_COLOR_CONTROL = ((int)VERSION_1_2.LIGHT_MODEL_COLOR_CONTROL), + LIGHT_MODEL_AMBIENT = ((int)GetPName.LIGHT_MODEL_AMBIENT), + LIGHT_MODEL_LOCAL_VIEWER = ((int)GetPName.LIGHT_MODEL_LOCAL_VIEWER), + LIGHT_MODEL_TWO_SIDE = ((int)GetPName.LIGHT_MODEL_TWO_SIDE), + } + + public enum LightParameter + { + CONSTANT_ATTENUATION = ((int)0x1207), + QUADRATIC_ATTENUATION = ((int)0x1209), + SPECULAR = ((int)0x1202), + LINEAR_ATTENUATION = ((int)0x1208), + SPOT_EXPONENT = ((int)0x1205), + SPOT_CUTOFF = ((int)0x1206), + DIFFUSE = ((int)0x1201), + POSITION = ((int)0x1203), + AMBIENT = ((int)0x1200), + SPOT_DIRECTION = ((int)0x1204), + } + + public enum ListMode + { + COMPILE = ((int)0x1300), + COMPILE_AND_EXECUTE = ((int)0x1301), + } + + public enum DataType + { + INT = ((int)0x1404), + GL_4_BYTES = ((int)0x1409), + GL_2_BYTES = ((int)0x1407), + UNSIGNED_INT = ((int)0x1405), + DOUBLE_EXT = ((int)0x140A), + SHORT = ((int)0x1402), + UNSIGNED_BYTE = ((int)0x1401), + BYTE = ((int)0x1400), + UNSIGNED_SHORT = ((int)0x1403), + DOUBLE = ((int)0x140A), + GL_3_BYTES = ((int)0x1408), + FLOAT = ((int)0x1406), + } + + public enum ListNameType + { + INT = ((int)DataType.INT), + GL_4_BYTES = ((int)DataType.GL_4_BYTES), + GL_2_BYTES = ((int)DataType.GL_2_BYTES), + UNSIGNED_INT = ((int)DataType.UNSIGNED_INT), + SHORT = ((int)DataType.SHORT), + UNSIGNED_BYTE = ((int)DataType.UNSIGNED_BYTE), + BYTE = ((int)DataType.BYTE), + UNSIGNED_SHORT = ((int)DataType.UNSIGNED_SHORT), + GL_3_BYTES = ((int)DataType.GL_3_BYTES), + FLOAT = ((int)DataType.FLOAT), + } + + public enum ListParameterName + { + LIST_PRIORITY_SGIX = ((int)SGIX_list_priority.LIST_PRIORITY_SGIX), + } + + public enum LogicOp + { + NOR = ((int)0x1508), + EQUIV = ((int)0x1509), + AND = ((int)0x1501), + OR = ((int)0x1507), + NOOP = ((int)0x1505), + XOR = ((int)0x1506), + AND_REVERSE = ((int)0x1502), + COPY = ((int)0x1503), + COPY_INVERTED = ((int)0x150C), + NAND = ((int)0x150E), + OR_REVERSE = ((int)0x150B), + INVERT = ((int)0x150A), + SET = ((int)0x150F), + AND_INVERTED = ((int)0x1504), + CLEAR = ((int)0x1500), + OR_INVERTED = ((int)0x150D), + } + + public enum MapTarget + { + MAP1_INDEX = ((int)GetPName.MAP1_INDEX), + MAP2_TEXTURE_COORD_2 = ((int)GetPName.MAP2_TEXTURE_COORD_2), + MAP1_NORMAL = ((int)GetPName.MAP1_NORMAL), + MAP1_TEXTURE_COORD_2 = ((int)GetPName.MAP1_TEXTURE_COORD_2), + MAP2_INDEX = ((int)GetPName.MAP2_INDEX), + TEXTURE_DEFORMATION_SGIX = ((int)SGIX_polynomial_ffd.TEXTURE_DEFORMATION_SGIX), + MAP1_TEXTURE_COORD_4 = ((int)GetPName.MAP1_TEXTURE_COORD_4), + MAP1_VERTEX_3 = ((int)GetPName.MAP1_VERTEX_3), + MAP2_TEXTURE_COORD_1 = ((int)GetPName.MAP2_TEXTURE_COORD_1), + MAP2_VERTEX_3 = ((int)GetPName.MAP2_VERTEX_3), + GEOMETRY_DEFORMATION_SGIX = ((int)SGIX_polynomial_ffd.GEOMETRY_DEFORMATION_SGIX), + MAP2_VERTEX_4 = ((int)GetPName.MAP2_VERTEX_4), + MAP2_TEXTURE_COORD_4 = ((int)GetPName.MAP2_TEXTURE_COORD_4), + MAP1_COLOR_4 = ((int)GetPName.MAP1_COLOR_4), + MAP1_VERTEX_4 = ((int)GetPName.MAP1_VERTEX_4), + MAP1_TEXTURE_COORD_3 = ((int)GetPName.MAP1_TEXTURE_COORD_3), + MAP2_TEXTURE_COORD_3 = ((int)GetPName.MAP2_TEXTURE_COORD_3), + MAP2_COLOR_4 = ((int)GetPName.MAP2_COLOR_4), + MAP2_NORMAL = ((int)GetPName.MAP2_NORMAL), + MAP1_TEXTURE_COORD_1 = ((int)GetPName.MAP1_TEXTURE_COORD_1), + } + + public enum MaterialFace + { + BACK = ((int)DrawBufferMode.BACK), + FRONT = ((int)DrawBufferMode.FRONT), + FRONT_AND_BACK = ((int)DrawBufferMode.FRONT_AND_BACK), + } + + public enum MaterialParameter + { + DIFFUSE = ((int)LightParameter.DIFFUSE), + SHININESS = ((int)0x1601), + AMBIENT = ((int)LightParameter.AMBIENT), + COLOR_INDEXES = ((int)0x1603), + AMBIENT_AND_DIFFUSE = ((int)0x1602), + SPECULAR = ((int)LightParameter.SPECULAR), + EMISSION = ((int)0x1600), + } + + public enum MatrixMode + { + MODELVIEW = ((int)0x1700), + TEXTURE = ((int)0x1702), + PROJECTION = ((int)0x1701), + } + + public enum MeshMode1 + { + POINT = ((int)PolygonMode.POINT), + LINE = ((int)PolygonMode.LINE), + } + + public enum MeshMode2 + { + FILL = ((int)PolygonMode.FILL), + POINT = ((int)PolygonMode.POINT), + LINE = ((int)PolygonMode.LINE), + } + + public enum MinmaxTargetEXT + { + MINMAX_EXT = ((int)EXT_histogram.MINMAX_EXT), + } + + public enum NormalPointerType + { + BYTE = ((int)DataType.BYTE), + FLOAT = ((int)DataType.FLOAT), + INT = ((int)DataType.INT), + SHORT = ((int)DataType.SHORT), + DOUBLE = ((int)DataType.DOUBLE), + } + + public enum PixelCopyType + { + COLOR = ((int)0x1800), + DEPTH = ((int)0x1801), + STENCIL = ((int)0x1802), + } + + public enum PixelFormat + { + COLOR_INDEX = ((int)0x1900), + RED = ((int)0x1903), + RGB = ((int)0x1907), + YCRCB_444_SGIX = ((int)SGIX_ycrcb.YCRCB_444_SGIX), + LUMINANCE16_ALPHA8_ICC_SGIX = ((int)SGIX_icc_texture.LUMINANCE16_ALPHA8_ICC_SGIX), + BLUE = ((int)0x1905), + ALPHA = ((int)0x1906), + LUMINANCE = ((int)0x1909), + CMYKA_EXT = ((int)EXT_cmyka.CMYKA_EXT), + DEPTH_COMPONENT = ((int)0x1902), + ABGR_EXT = ((int)EXT_abgr.ABGR_EXT), + CMYK_EXT = ((int)EXT_cmyka.CMYK_EXT), + RGBA = ((int)0x1908), + ALPHA16_ICC_SGIX = ((int)SGIX_icc_texture.ALPHA16_ICC_SGIX), + STENCIL_INDEX = ((int)0x1901), + R5_G6_B5_ICC_SGIX = ((int)SGIX_icc_texture.R5_G6_B5_ICC_SGIX), + YCRCB_422_SGIX = ((int)SGIX_ycrcb.YCRCB_422_SGIX), + R5_G6_B5_A8_ICC_SGIX = ((int)SGIX_icc_texture.R5_G6_B5_A8_ICC_SGIX), + LUMINANCE16_ICC_SGIX = ((int)SGIX_icc_texture.LUMINANCE16_ICC_SGIX), + GREEN = ((int)0x1904), + LUMINANCE_ALPHA = ((int)0x190A), + } + + public enum PixelMap + { + PIXEL_MAP_I_TO_G = ((int)GetPixelMap.PIXEL_MAP_I_TO_G), + PIXEL_MAP_G_TO_G = ((int)GetPixelMap.PIXEL_MAP_G_TO_G), + PIXEL_MAP_A_TO_A = ((int)GetPixelMap.PIXEL_MAP_A_TO_A), + PIXEL_MAP_R_TO_R = ((int)GetPixelMap.PIXEL_MAP_R_TO_R), + PIXEL_MAP_I_TO_R = ((int)GetPixelMap.PIXEL_MAP_I_TO_R), + PIXEL_MAP_I_TO_B = ((int)GetPixelMap.PIXEL_MAP_I_TO_B), + PIXEL_MAP_I_TO_A = ((int)GetPixelMap.PIXEL_MAP_I_TO_A), + PIXEL_MAP_S_TO_S = ((int)GetPixelMap.PIXEL_MAP_S_TO_S), + PIXEL_MAP_B_TO_B = ((int)GetPixelMap.PIXEL_MAP_B_TO_B), + PIXEL_MAP_I_TO_I = ((int)GetPixelMap.PIXEL_MAP_I_TO_I), + } + + public enum PixelStoreParameter + { + PIXEL_TILE_CACHE_SIZE_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_CACHE_SIZE_SGIX), + PACK_SUBSAMPLE_RATE_SGIX = ((int)SGIX_subsample.PACK_SUBSAMPLE_RATE_SGIX), + UNPACK_ROW_LENGTH = ((int)GetPName.UNPACK_ROW_LENGTH), + UNPACK_IMAGE_HEIGHT_EXT = ((int)EXT_texture3D.UNPACK_IMAGE_HEIGHT_EXT), + PACK_SKIP_PIXELS = ((int)GetPName.PACK_SKIP_PIXELS), + PIXEL_TILE_GRID_HEIGHT_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_GRID_HEIGHT_SGIX), + PACK_IMAGE_DEPTH_SGIS = ((int)SGIS_texture4D.PACK_IMAGE_DEPTH_SGIS), + PIXEL_TILE_GRID_WIDTH_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_GRID_WIDTH_SGIX), + PIXEL_TILE_GRID_DEPTH_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_GRID_DEPTH_SGIX), + PACK_IMAGE_HEIGHT_EXT = ((int)EXT_texture3D.PACK_IMAGE_HEIGHT_EXT), + PACK_SKIP_IMAGES_EXT = ((int)EXT_texture3D.PACK_SKIP_IMAGES_EXT), + UNPACK_SKIP_IMAGES_EXT = ((int)EXT_texture3D.UNPACK_SKIP_IMAGES_EXT), + UNPACK_SWAP_BYTES = ((int)GetPName.UNPACK_SWAP_BYTES), + UNPACK_RESAMPLE_SGIX = ((int)SGIX_resample.UNPACK_RESAMPLE_SGIX), + PACK_LSB_FIRST = ((int)GetPName.PACK_LSB_FIRST), + UNPACK_ALIGNMENT = ((int)GetPName.UNPACK_ALIGNMENT), + UNPACK_IMAGE_DEPTH_SGIS = ((int)SGIS_texture4D.UNPACK_IMAGE_DEPTH_SGIS), + PACK_RESAMPLE_SGIX = ((int)SGIX_resample.PACK_RESAMPLE_SGIX), + UNPACK_SKIP_ROWS = ((int)GetPName.UNPACK_SKIP_ROWS), + UNPACK_SKIP_VOLUMES_SGIS = ((int)SGIS_texture4D.UNPACK_SKIP_VOLUMES_SGIS), + PIXEL_TILE_HEIGHT_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_HEIGHT_SGIX), + UNPACK_SUBSAMPLE_RATE_SGIX = ((int)SGIX_subsample.UNPACK_SUBSAMPLE_RATE_SGIX), + UNPACK_SKIP_PIXELS = ((int)GetPName.UNPACK_SKIP_PIXELS), + PACK_ROW_LENGTH = ((int)GetPName.PACK_ROW_LENGTH), + PIXEL_TILE_WIDTH_SGIX = ((int)SGIX_pixel_tiles.PIXEL_TILE_WIDTH_SGIX), + PACK_ALIGNMENT = ((int)GetPName.PACK_ALIGNMENT), + UNPACK_LSB_FIRST = ((int)GetPName.UNPACK_LSB_FIRST), + PACK_SKIP_VOLUMES_SGIS = ((int)SGIS_texture4D.PACK_SKIP_VOLUMES_SGIS), + PACK_SWAP_BYTES = ((int)GetPName.PACK_SWAP_BYTES), + PACK_SKIP_ROWS = ((int)GetPName.PACK_SKIP_ROWS), + } + + public enum PixelStoreResampleMode + { + RESAMPLE_REPLICATE_SGIX = ((int)SGIX_resample.RESAMPLE_REPLICATE_SGIX), + RESAMPLE_ZERO_FILL_SGIX = ((int)SGIX_resample.RESAMPLE_ZERO_FILL_SGIX), + RESAMPLE_DECIMATE_SGIX = ((int)SGIX_resample.RESAMPLE_DECIMATE_SGIX), + } + + public enum PixelStoreSubsampleRate + { + PIXEL_SUBSAMPLE_2424_SGIX = ((int)SGIX_subsample.PIXEL_SUBSAMPLE_2424_SGIX), + PIXEL_SUBSAMPLE_4242_SGIX = ((int)SGIX_subsample.PIXEL_SUBSAMPLE_4242_SGIX), + PIXEL_SUBSAMPLE_4444_SGIX = ((int)SGIX_subsample.PIXEL_SUBSAMPLE_4444_SGIX), + } + + public enum PixelTexGenMode + { + RGBA = ((int)PixelFormat.RGBA), + PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = ((int)SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX), + PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = ((int)SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX), + PIXEL_TEX_GEN_ALPHA_LS_SGIX = ((int)SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_LS_SGIX), + RGB = ((int)PixelFormat.RGB), + LUMINANCE = ((int)PixelFormat.LUMINANCE), + NONE = ((int)DrawBufferMode.NONE), + LUMINANCE_ALPHA = ((int)PixelFormat.LUMINANCE_ALPHA), + PIXEL_TEX_GEN_ALPHA_MS_SGIX = ((int)SGIX_impact_pixel_texture.PIXEL_TEX_GEN_ALPHA_MS_SGIX), + } + + public enum PixelTexGenParameterNameSGIS + { + PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = ((int)SGIS_pixel_texture.PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS), + PIXEL_FRAGMENT_RGB_SOURCE_SGIS = ((int)SGIS_pixel_texture.PIXEL_FRAGMENT_RGB_SOURCE_SGIS), + } + + public enum PixelTransferParameter + { + RED_BIAS = ((int)GetPName.RED_BIAS), + MAP_COLOR = ((int)GetPName.MAP_COLOR), + POST_COLOR_MATRIX_RED_BIAS_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_RED_BIAS_SGI), + BLUE_SCALE = ((int)GetPName.BLUE_SCALE), + MAP_STENCIL = ((int)GetPName.MAP_STENCIL), + POST_CONVOLUTION_ALPHA_SCALE_EXT = ((int)EXT_convolution.POST_CONVOLUTION_ALPHA_SCALE_EXT), + POST_CONVOLUTION_ALPHA_BIAS_EXT = ((int)EXT_convolution.POST_CONVOLUTION_ALPHA_BIAS_EXT), + ALPHA_SCALE = ((int)GetPName.ALPHA_SCALE), + POST_COLOR_MATRIX_RED_SCALE_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_RED_SCALE_SGI), + BLUE_BIAS = ((int)GetPName.BLUE_BIAS), + POST_COLOR_MATRIX_ALPHA_BIAS_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_ALPHA_BIAS_SGI), + POST_CONVOLUTION_RED_BIAS_EXT = ((int)EXT_convolution.POST_CONVOLUTION_RED_BIAS_EXT), + GREEN_SCALE = ((int)GetPName.GREEN_SCALE), + POST_CONVOLUTION_BLUE_SCALE_EXT = ((int)EXT_convolution.POST_CONVOLUTION_BLUE_SCALE_EXT), + GREEN_BIAS = ((int)GetPName.GREEN_BIAS), + POST_CONVOLUTION_RED_SCALE_EXT = ((int)EXT_convolution.POST_CONVOLUTION_RED_SCALE_EXT), + POST_CONVOLUTION_GREEN_BIAS_EXT = ((int)EXT_convolution.POST_CONVOLUTION_GREEN_BIAS_EXT), + POST_COLOR_MATRIX_BLUE_SCALE_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_BLUE_SCALE_SGI), + POST_COLOR_MATRIX_ALPHA_SCALE_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_ALPHA_SCALE_SGI), + POST_CONVOLUTION_GREEN_SCALE_EXT = ((int)EXT_convolution.POST_CONVOLUTION_GREEN_SCALE_EXT), + DEPTH_SCALE = ((int)GetPName.DEPTH_SCALE), + POST_COLOR_MATRIX_GREEN_BIAS_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_GREEN_BIAS_SGI), + POST_COLOR_MATRIX_BLUE_BIAS_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_BLUE_BIAS_SGI), + POST_COLOR_MATRIX_GREEN_SCALE_SGI = ((int)SGI_color_matrix.POST_COLOR_MATRIX_GREEN_SCALE_SGI), + ALPHA_BIAS = ((int)GetPName.ALPHA_BIAS), + INDEX_OFFSET = ((int)GetPName.INDEX_OFFSET), + RED_SCALE = ((int)GetPName.RED_SCALE), + POST_CONVOLUTION_BLUE_BIAS_EXT = ((int)EXT_convolution.POST_CONVOLUTION_BLUE_BIAS_EXT), + DEPTH_BIAS = ((int)GetPName.DEPTH_BIAS), + INDEX_SHIFT = ((int)GetPName.INDEX_SHIFT), + } + + public enum PixelType + { + INT = ((int)DataType.INT), + BITMAP = ((int)0x1A00), + UNSIGNED_SHORT_5_5_5_1_EXT = ((int)EXT_packed_pixels.UNSIGNED_SHORT_5_5_5_1_EXT), + UNSIGNED_INT = ((int)DataType.UNSIGNED_INT), + UNSIGNED_SHORT_4_4_4_4_EXT = ((int)EXT_packed_pixels.UNSIGNED_SHORT_4_4_4_4_EXT), + SHORT = ((int)DataType.SHORT), + UNSIGNED_BYTE_3_3_2_EXT = ((int)EXT_packed_pixels.UNSIGNED_BYTE_3_3_2_EXT), + FLOAT = ((int)DataType.FLOAT), + UNSIGNED_BYTE = ((int)DataType.UNSIGNED_BYTE), + UNSIGNED_INT_10_10_10_2_EXT = ((int)EXT_packed_pixels.UNSIGNED_INT_10_10_10_2_EXT), + UNSIGNED_SHORT = ((int)DataType.UNSIGNED_SHORT), + UNSIGNED_INT_8_8_8_8_EXT = ((int)EXT_packed_pixels.UNSIGNED_INT_8_8_8_8_EXT), + BYTE = ((int)DataType.BYTE), + } + + public enum PointParameterNameSGIS + { + POINT_FADE_THRESHOLD_SIZE_SGIS = ((int)SGIS_point_parameters.POINT_FADE_THRESHOLD_SIZE_SGIS), + POINT_SIZE_MIN_SGIS = ((int)SGIS_point_parameters.POINT_SIZE_MIN_SGIS), + POINT_SIZE_MAX_SGIS = ((int)SGIS_point_parameters.POINT_SIZE_MAX_SGIS), + DISTANCE_ATTENUATION_SGIS = ((int)SGIS_point_parameters.DISTANCE_ATTENUATION_SGIS), + } + + public enum PolygonMode + { + FILL = ((int)0x1B02), + POINT = ((int)0x1B00), + LINE = ((int)0x1B01), + } + + public enum ReadBufferMode + { + BACK = ((int)DrawBufferMode.BACK), + BACK_LEFT = ((int)DrawBufferMode.BACK_LEFT), + AUX1 = ((int)DrawBufferMode.AUX1), + FRONT = ((int)DrawBufferMode.FRONT), + FRONT_RIGHT = ((int)DrawBufferMode.FRONT_RIGHT), + AUX2 = ((int)DrawBufferMode.AUX2), + RIGHT = ((int)DrawBufferMode.RIGHT), + FRONT_LEFT = ((int)DrawBufferMode.FRONT_LEFT), + BACK_RIGHT = ((int)DrawBufferMode.BACK_RIGHT), + AUX0 = ((int)DrawBufferMode.AUX0), + AUX3 = ((int)DrawBufferMode.AUX3), + LEFT = ((int)DrawBufferMode.LEFT), + } + + public enum RenderingMode + { + FEEDBACK = ((int)0x1C01), + SELECT = ((int)0x1C02), + RENDER = ((int)0x1C00), + } + + public enum SamplePatternSGIS + { + GL_4PASS_3_SGIS = ((int)SGIS_multisample.GL_4PASS_3_SGIS), + GL_4PASS_2_SGIS = ((int)SGIS_multisample.GL_4PASS_2_SGIS), + GL_4PASS_1_SGIS = ((int)SGIS_multisample.GL_4PASS_1_SGIS), + GL_1PASS_SGIS = ((int)SGIS_multisample.GL_1PASS_SGIS), + GL_4PASS_0_SGIS = ((int)SGIS_multisample.GL_4PASS_0_SGIS), + GL_2PASS_1_SGIS = ((int)SGIS_multisample.GL_2PASS_1_SGIS), + GL_2PASS_0_SGIS = ((int)SGIS_multisample.GL_2PASS_0_SGIS), + } + + public enum SeparableTargetEXT + { + SEPARABLE_2D_EXT = ((int)EXT_convolution.SEPARABLE_2D_EXT), + } + + public enum ShadingModel + { + FLAT = ((int)0x1D00), + SMOOTH = ((int)0x1D01), + } + + public enum StencilFunction + { + GEQUAL = ((int)AlphaFunction.GEQUAL), + NEVER = ((int)AlphaFunction.NEVER), + LESS = ((int)AlphaFunction.LESS), + LEQUAL = ((int)AlphaFunction.LEQUAL), + EQUAL = ((int)AlphaFunction.EQUAL), + GREATER = ((int)AlphaFunction.GREATER), + NOTEQUAL = ((int)AlphaFunction.NOTEQUAL), + ALWAYS = ((int)AlphaFunction.ALWAYS), + } + + public enum StencilOp + { + ZERO = ((int)BlendingFactorDest.ZERO), + REPLACE = ((int)0x1E01), + INVERT = ((int)LogicOp.INVERT), + INCR = ((int)0x1E02), + KEEP = ((int)0x1E00), + DECR = ((int)0x1E03), + } + + public enum StringName + { + VENDOR = ((int)0x1F00), + RENDERER = ((int)0x1F01), + EXTENSIONS = ((int)0x1F03), + VERSION = ((int)0x1F02), + } + + public enum TexCoordPointerType + { + FLOAT = ((int)DataType.FLOAT), + INT = ((int)DataType.INT), + SHORT = ((int)DataType.SHORT), + DOUBLE = ((int)DataType.DOUBLE), + } + + public enum TextureCoordName + { + R = ((int)0x2002), + S = ((int)0x2000), + Q = ((int)0x2003), + T = ((int)0x2001), + } + + public enum TextureEnvMode + { + ADD = ((int)AccumOp.ADD), + REPLACE_EXT = ((int)EXT_texture.REPLACE_EXT), + TEXTURE_ENV_BIAS_SGIX = ((int)SGIX_texture_add_env.TEXTURE_ENV_BIAS_SGIX), + MODULATE = ((int)0x2100), + BLEND = ((int)GetPName.BLEND), + DECAL = ((int)0x2101), + } + + public enum TextureEnvParameter + { + TEXTURE_ENV_MODE = ((int)0x2200), + TEXTURE_ENV_COLOR = ((int)0x2201), + } + + public enum TextureEnvTarget + { + TEXTURE_ENV = ((int)0x2300), + } + + public enum TextureFilterFuncSGIS + { + FILTER4_SGIS = ((int)SGIS_texture_filter4.FILTER4_SGIS), + } + + public enum TextureGenMode + { + EYE_LINEAR = ((int)0x2400), + EYE_DISTANCE_TO_POINT_SGIS = ((int)SGIS_point_line_texgen.EYE_DISTANCE_TO_POINT_SGIS), + OBJECT_LINEAR = ((int)0x2401), + SPHERE_MAP = ((int)0x2402), + OBJECT_DISTANCE_TO_POINT_SGIS = ((int)SGIS_point_line_texgen.OBJECT_DISTANCE_TO_POINT_SGIS), + EYE_DISTANCE_TO_LINE_SGIS = ((int)SGIS_point_line_texgen.EYE_DISTANCE_TO_LINE_SGIS), + OBJECT_DISTANCE_TO_LINE_SGIS = ((int)SGIS_point_line_texgen.OBJECT_DISTANCE_TO_LINE_SGIS), + } + + public enum TextureGenParameter + { + EYE_LINE_SGIS = ((int)SGIS_point_line_texgen.EYE_LINE_SGIS), + EYE_POINT_SGIS = ((int)SGIS_point_line_texgen.EYE_POINT_SGIS), + OBJECT_POINT_SGIS = ((int)SGIS_point_line_texgen.OBJECT_POINT_SGIS), + OBJECT_LINE_SGIS = ((int)SGIS_point_line_texgen.OBJECT_LINE_SGIS), + EYE_PLANE = ((int)0x2502), + OBJECT_PLANE = ((int)0x2501), + TEXTURE_GEN_MODE = ((int)0x2500), + } + + public enum TextureMagFilter + { + PIXEL_TEX_GEN_Q_FLOOR_SGIX = ((int)SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_FLOOR_SGIX), + LINEAR = ((int)0x2601), + LINEAR_SHARPEN_COLOR_SGIS = ((int)SGIS_sharpen_texture.LINEAR_SHARPEN_COLOR_SGIS), + PIXEL_TEX_GEN_Q_ROUND_SGIX = ((int)SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_ROUND_SGIX), + PIXEL_TEX_GEN_Q_CEILING_SGIX = ((int)SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_CEILING_SGIX), + NEAREST = ((int)0x2600), + LINEAR_DETAIL_ALPHA_SGIS = ((int)SGIS_detail_texture.LINEAR_DETAIL_ALPHA_SGIS), + LINEAR_DETAIL_SGIS = ((int)SGIS_detail_texture.LINEAR_DETAIL_SGIS), + LINEAR_SHARPEN_ALPHA_SGIS = ((int)SGIS_sharpen_texture.LINEAR_SHARPEN_ALPHA_SGIS), + FILTER4_SGIS = ((int)SGIS_texture_filter4.FILTER4_SGIS), + LINEAR_SHARPEN_SGIS = ((int)SGIS_sharpen_texture.LINEAR_SHARPEN_SGIS), + LINEAR_DETAIL_COLOR_SGIS = ((int)SGIS_detail_texture.LINEAR_DETAIL_COLOR_SGIS), + } + + public enum TextureMinFilter + { + NEAREST_CLIPMAP_LINEAR_SGIX = ((int)SGIX_clipmap.NEAREST_CLIPMAP_LINEAR_SGIX), + PIXEL_TEX_GEN_Q_FLOOR_SGIX = ((int)SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_FLOOR_SGIX), + NEAREST_MIPMAP_NEAREST = ((int)0x2700), + LINEAR = ((int)TextureMagFilter.LINEAR), + NEAREST_MIPMAP_LINEAR = ((int)0x2702), + PIXEL_TEX_GEN_Q_CEILING_SGIX = ((int)SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_CEILING_SGIX), + LINEAR_CLIPMAP_LINEAR_SGIX = ((int)SGIX_clipmap.LINEAR_CLIPMAP_LINEAR_SGIX), + LINEAR_MIPMAP_LINEAR = ((int)0x2703), + NEAREST = ((int)TextureMagFilter.NEAREST), + NEAREST_CLIPMAP_NEAREST_SGIX = ((int)SGIX_clipmap.NEAREST_CLIPMAP_NEAREST_SGIX), + LINEAR_MIPMAP_NEAREST = ((int)0x2701), + PIXEL_TEX_GEN_Q_ROUND_SGIX = ((int)SGIX_impact_pixel_texture.PIXEL_TEX_GEN_Q_ROUND_SGIX), + LINEAR_CLIPMAP_NEAREST_SGIX = ((int)SGIX_clipmap.LINEAR_CLIPMAP_NEAREST_SGIX), + FILTER4_SGIS = ((int)SGIS_texture_filter4.FILTER4_SGIS), + } + + public enum TextureParameterName + { + TEXTURE_WRAP_T = ((int)0x2803), + TEXTURE_CLIPMAP_FRAME_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_FRAME_SGIX), + GENERATE_MIPMAP_SGIS = ((int)SGIS_generate_mipmap.GENERATE_MIPMAP_SGIS), + TEXTURE_MAG_FILTER = ((int)0x2800), + TEXTURE_CLIPMAP_CENTER_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_CENTER_SGIX), + TEXTURE_MIN_FILTER = ((int)0x2801), + DETAIL_TEXTURE_LEVEL_SGIS = ((int)SGIS_detail_texture.DETAIL_TEXTURE_LEVEL_SGIS), + TEXTURE_WRAP_Q_SGIS = ((int)SGIS_texture4D.TEXTURE_WRAP_Q_SGIS), + POST_TEXTURE_FILTER_BIAS_SGIX = ((int)SGIX_texture_scale_bias.POST_TEXTURE_FILTER_BIAS_SGIX), + TEXTURE_LOD_BIAS_R_SGIX = ((int)SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_R_SGIX), + DETAIL_TEXTURE_MODE_SGIS = ((int)SGIS_detail_texture.DETAIL_TEXTURE_MODE_SGIS), + TEXTURE_BORDER_COLOR = ((int)GetTextureParameter.TEXTURE_BORDER_COLOR), + POST_TEXTURE_FILTER_SCALE_SGIX = ((int)SGIX_texture_scale_bias.POST_TEXTURE_FILTER_SCALE_SGIX), + TEXTURE_CLIPMAP_DEPTH_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_DEPTH_SGIX), + TEXTURE_CLIPMAP_OFFSET_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_OFFSET_SGIX), + TEXTURE_COMPARE_SGIX = ((int)SGIX_shadow.TEXTURE_COMPARE_SGIX), + TEXTURE_MAX_CLAMP_T_SGIX = ((int)SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_T_SGIX), + TEXTURE_WRAP_R_EXT = ((int)EXT_texture3D.TEXTURE_WRAP_R_EXT), + TEXTURE_PRIORITY = ((int)GetTextureParameter.TEXTURE_PRIORITY), + TEXTURE_MAX_CLAMP_R_SGIX = ((int)SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_R_SGIX), + TEXTURE_MAX_CLAMP_S_SGIX = ((int)SGIX_texture_coordinate_clamp.TEXTURE_MAX_CLAMP_S_SGIX), + QUAD_TEXTURE_SELECT_SGIS = ((int)SGIS_texture_select.QUAD_TEXTURE_SELECT_SGIS), + TEXTURE_LOD_BIAS_T_SGIX = ((int)SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_T_SGIX), + SHADOW_AMBIENT_SGIX = ((int)SGIX_shadow_ambient.SHADOW_AMBIENT_SGIX), + TEXTURE_COMPARE_OPERATOR_SGIX = ((int)SGIX_shadow.TEXTURE_COMPARE_OPERATOR_SGIX), + DUAL_TEXTURE_SELECT_SGIS = ((int)SGIS_texture_select.DUAL_TEXTURE_SELECT_SGIS), + TEXTURE_LOD_BIAS_S_SGIX = ((int)SGIX_texture_lod_bias.TEXTURE_LOD_BIAS_S_SGIX), + TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_LOD_OFFSET_SGIX), + TEXTURE_WRAP_S = ((int)0x2802), + TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = ((int)SGIX_clipmap.TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX), + } + + public enum TextureTarget + { + TEXTURE_MAX_LOD_SGIS = ((int)SGIS_texture_lod.TEXTURE_MAX_LOD_SGIS), + TEXTURE_BASE_LEVEL_SGIS = ((int)SGIS_texture_lod.TEXTURE_BASE_LEVEL_SGIS), + PROXY_TEXTURE_1D = ((int)0x8063), + TEXTURE_3D_EXT = ((int)EXT_texture3D.TEXTURE_3D_EXT), + PROXY_TEXTURE_4D_SGIS = ((int)SGIS_texture4D.PROXY_TEXTURE_4D_SGIS), + PROXY_TEXTURE_3D_EXT = ((int)EXT_texture3D.PROXY_TEXTURE_3D_EXT), + TEXTURE_2D = ((int)GetPName.TEXTURE_2D), + DETAIL_TEXTURE_2D_SGIS = ((int)SGIS_detail_texture.DETAIL_TEXTURE_2D_SGIS), + TEXTURE_1D = ((int)GetPName.TEXTURE_1D), + TEXTURE_4D_SGIS = ((int)SGIS_texture4D.TEXTURE_4D_SGIS), + PROXY_TEXTURE_2D = ((int)0x8064), + TEXTURE_MIN_LOD_SGIS = ((int)SGIS_texture_lod.TEXTURE_MIN_LOD_SGIS), + TEXTURE_MAX_LEVEL_SGIS = ((int)SGIS_texture_lod.TEXTURE_MAX_LEVEL_SGIS), + } + + public enum TextureWrapMode + { + REPEAT = ((int)0x2901), + CLAMP = ((int)0x2900), + CLAMP_TO_EDGE_SGIS = ((int)SGIS_texture_edge_clamp.CLAMP_TO_EDGE_SGIS), + CLAMP_TO_BORDER_SGIS = ((int)SGIS_texture_border_clamp.CLAMP_TO_BORDER_SGIS), + } + + public enum PixelInternalFormat + { + RGB_ICC_SGIX = ((int)SGIX_icc_texture.RGB_ICC_SGIX), + RGBA4 = ((int)0x8056), + QUAD_LUMINANCE8_SGIS = ((int)SGIS_texture_select.QUAD_LUMINANCE8_SGIS), + DUAL_ALPHA8_SGIS = ((int)SGIS_texture_select.DUAL_ALPHA8_SGIS), + INTENSITY = ((int)0x8049), + DUAL_ALPHA4_SGIS = ((int)SGIS_texture_select.DUAL_ALPHA4_SGIS), + RGB5 = ((int)0x8050), + QUAD_ALPHA4_SGIS = ((int)SGIS_texture_select.QUAD_ALPHA4_SGIS), + DEPTH_COMPONENT32_SGIX = ((int)SGIX_depth_texture.DEPTH_COMPONENT32_SGIX), + DEPTH_COMPONENT16_SGIX = ((int)SGIX_depth_texture.DEPTH_COMPONENT16_SGIX), + ALPHA8 = ((int)0x803C), + INTENSITY12 = ((int)0x804C), + DUAL_LUMINANCE4_SGIS = ((int)SGIS_texture_select.DUAL_LUMINANCE4_SGIS), + INTENSITY16 = ((int)0x804D), + DUAL_INTENSITY12_SGIS = ((int)SGIS_texture_select.DUAL_INTENSITY12_SGIS), + RGB10_A2 = ((int)0x8059), + ALPHA16_ICC_SGIX = ((int)SGIX_icc_texture.ALPHA16_ICC_SGIX), + LUMINANCE16_ICC_SGIX = ((int)SGIX_icc_texture.LUMINANCE16_ICC_SGIX), + DUAL_LUMINANCE8_SGIS = ((int)SGIS_texture_select.DUAL_LUMINANCE8_SGIS), + DUAL_ALPHA12_SGIS = ((int)SGIS_texture_select.DUAL_ALPHA12_SGIS), + R3_G3_B2 = ((int)0x2A10), + DEPTH_COMPONENT24_SGIX = ((int)SGIX_depth_texture.DEPTH_COMPONENT24_SGIX), + RGB2_EXT = ((int)EXT_texture.RGB2_EXT), + QUAD_INTENSITY4_SGIS = ((int)SGIS_texture_select.QUAD_INTENSITY4_SGIS), + QUAD_INTENSITY8_SGIS = ((int)SGIS_texture_select.QUAD_INTENSITY8_SGIS), + QUAD_LUMINANCE4_SGIS = ((int)SGIS_texture_select.QUAD_LUMINANCE4_SGIS), + RGB8 = ((int)0x8051), + DUAL_LUMINANCE_ALPHA8_SGIS = ((int)SGIS_texture_select.DUAL_LUMINANCE_ALPHA8_SGIS), + DUAL_LUMINANCE_ALPHA4_SGIS = ((int)SGIS_texture_select.DUAL_LUMINANCE_ALPHA4_SGIS), + LUMINANCE16_ALPHA16 = ((int)0x8048), + R5_G6_B5_ICC_SGIX = ((int)SGIX_icc_texture.R5_G6_B5_ICC_SGIX), + LUMINANCE12_ALPHA4 = ((int)0x8046), + LUMINANCE6_ALPHA2 = ((int)0x8044), + INTENSITY4 = ((int)0x804A), + RGB10 = ((int)0x8052), + RGB12 = ((int)0x8053), + DUAL_INTENSITY8_SGIS = ((int)SGIS_texture_select.DUAL_INTENSITY8_SGIS), + RGB4 = ((int)0x804F), + LUMINANCE4_ALPHA4 = ((int)0x8043), + R5_G6_B5_A8_ICC_SGIX = ((int)SGIX_icc_texture.R5_G6_B5_A8_ICC_SGIX), + INTENSITY8 = ((int)0x804B), + LUMINANCE4 = ((int)0x803F), + RGB16 = ((int)0x8054), + DUAL_ALPHA16_SGIS = ((int)SGIS_texture_select.DUAL_ALPHA16_SGIS), + ALPHA_ICC_SGIX = ((int)SGIX_icc_texture.ALPHA_ICC_SGIX), + QUAD_ALPHA8_SGIS = ((int)SGIS_texture_select.QUAD_ALPHA8_SGIS), + DUAL_LUMINANCE12_SGIS = ((int)SGIS_texture_select.DUAL_LUMINANCE12_SGIS), + LUMINANCE16 = ((int)0x8042), + RGBA16 = ((int)0x805B), + ALPHA12 = ((int)0x803D), + LUMINANCE12 = ((int)0x8041), + LUMINANCE8_ALPHA8 = ((int)0x8045), + ALPHA16 = ((int)0x803E), + LUMINANCE16_ALPHA8_ICC_SGIX = ((int)SGIX_icc_texture.LUMINANCE16_ALPHA8_ICC_SGIX), + LUMINANCE_ALPHA_ICC_SGIX = ((int)SGIX_icc_texture.LUMINANCE_ALPHA_ICC_SGIX), + RGBA8 = ((int)0x8058), + INTENSITY_ICC_SGIX = ((int)SGIX_icc_texture.INTENSITY_ICC_SGIX), + RGBA12 = ((int)0x805A), + INTENSITY16_ICC_SGIX = ((int)SGIX_icc_texture.INTENSITY16_ICC_SGIX), + LUMINANCE8 = ((int)0x8040), + DUAL_LUMINANCE16_SGIS = ((int)SGIS_texture_select.DUAL_LUMINANCE16_SGIS), + ALPHA4 = ((int)0x803B), + LUMINANCE12_ALPHA12 = ((int)0x8047), + LUMINANCE_ICC_SGIX = ((int)SGIX_icc_texture.LUMINANCE_ICC_SGIX), + DUAL_INTENSITY16_SGIS = ((int)SGIS_texture_select.DUAL_INTENSITY16_SGIS), + RGB5_A1 = ((int)0x8057), + RGBA2 = ((int)0x8055), + DUAL_INTENSITY4_SGIS = ((int)SGIS_texture_select.DUAL_INTENSITY4_SGIS), + RGBA_ICC_SGIX = ((int)SGIX_icc_texture.RGBA_ICC_SGIX), + } + + public enum InterleavedArrayFormat + { + C4UB_V2F = ((int)0x2A22), + T2F_C3F_V3F = ((int)0x2A2A), + T2F_C4F_N3F_V3F = ((int)0x2A2C), + V3F = ((int)0x2A21), + N3F_V3F = ((int)0x2A25), + T2F_C4UB_V3F = ((int)0x2A29), + V2F = ((int)0x2A20), + T2F_N3F_V3F = ((int)0x2A2B), + C3F_V3F = ((int)0x2A24), + T4F_C4F_N3F_V4F = ((int)0x2A2D), + T2F_V3F = ((int)0x2A27), + T4F_V4F = ((int)0x2A28), + C4F_N3F_V3F = ((int)0x2A26), + C4UB_V3F = ((int)0x2A23), + } + + public enum VertexPointerType + { + FLOAT = ((int)DataType.FLOAT), + INT = ((int)DataType.INT), + SHORT = ((int)DataType.SHORT), + DOUBLE = ((int)DataType.DOUBLE), + } + + public enum ClipPlaneName + { + CLIP_PLANE5 = ((int)0x3005), + CLIP_PLANE4 = ((int)0x3004), + CLIP_PLANE1 = ((int)0x3001), + CLIP_PLANE0 = ((int)0x3000), + CLIP_PLANE3 = ((int)0x3003), + CLIP_PLANE2 = ((int)0x3002), + } + + public enum LightName + { + LIGHT6 = ((int)0x4006), + FRAGMENT_LIGHT4_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT4_SGIX), + FRAGMENT_LIGHT3_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT3_SGIX), + FRAGMENT_LIGHT0_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT0_SGIX), + LIGHT4 = ((int)0x4004), + FRAGMENT_LIGHT7_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT7_SGIX), + FRAGMENT_LIGHT6_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT6_SGIX), + LIGHT5 = ((int)0x4005), + FRAGMENT_LIGHT5_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT5_SGIX), + LIGHT2 = ((int)0x4002), + LIGHT0 = ((int)0x4000), + LIGHT1 = ((int)0x4001), + LIGHT7 = ((int)0x4007), + FRAGMENT_LIGHT2_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT2_SGIX), + LIGHT3 = ((int)0x4003), + FRAGMENT_LIGHT1_SGIX = ((int)SGIX_fragment_lighting.FRAGMENT_LIGHT1_SGIX), + } + + public enum EXT_abgr + { + ABGR_EXT = ((int)0x8000), + } + + public enum EXT_blend_color + { + CONSTANT_COLOR = ((int)0x8001), + BLEND_COLOR_EXT = ((int)0x8005), + ONE_MINUS_CONSTANT_COLOR_EXT = ((int)0x8002), + ONE_MINUS_CONSTANT_COLOR = ((int)0x8002), + ONE_MINUS_CONSTANT_ALPHA = ((int)0x8004), + CONSTANT_ALPHA = ((int)0x8003), + BLEND_COLOR = ((int)0x8005), + CONSTANT_ALPHA_EXT = ((int)0x8003), + ONE_MINUS_CONSTANT_ALPHA_EXT = ((int)0x8004), + CONSTANT_COLOR_EXT = ((int)0x8001), + } + + public enum EXT_blend_minmax + { + MIN = ((int)0x8007), + BLEND_EQUATION_EXT = ((int)0x8009), + FUNC_ADD = ((int)0x8006), + BLEND_EQUATION = ((int)0x8009), + MAX_EXT = ((int)0x8008), + MAX = ((int)0x8008), + MIN_EXT = ((int)0x8007), + FUNC_ADD_EXT = ((int)0x8006), + } + + public enum EXT_blend_subtract + { + FUNC_SUBTRACT_EXT = ((int)0x800A), + FUNC_REVERSE_SUBTRACT_EXT = ((int)0x800B), + FUNC_REVERSE_SUBTRACT = ((int)0x800B), + FUNC_SUBTRACT = ((int)0x800A), + } + + public enum EXT_cmyka + { + PACK_CMYK_HINT_EXT = ((int)0x800E), + CMYK_EXT = ((int)0x800C), + CMYKA_EXT = ((int)0x800D), + UNPACK_CMYK_HINT_EXT = ((int)0x800F), + } + + public enum EXT_convolution + { + CONVOLUTION_FILTER_SCALE = ((int)0x8014), + POST_CONVOLUTION_GREEN_BIAS_EXT = ((int)0x8021), + POST_CONVOLUTION_GREEN_SCALE_EXT = ((int)0x801D), + CONVOLUTION_FORMAT_EXT = ((int)0x8017), + CONVOLUTION_WIDTH = ((int)0x8018), + POST_CONVOLUTION_RED_SCALE = ((int)0x801C), + MAX_CONVOLUTION_HEIGHT_EXT = ((int)0x801B), + MAX_CONVOLUTION_WIDTH = ((int)0x801A), + CONVOLUTION_2D_EXT = ((int)0x8011), + CONVOLUTION_BORDER_MODE_EXT = ((int)0x8013), + CONVOLUTION_FILTER_BIAS = ((int)0x8015), + POST_CONVOLUTION_ALPHA_SCALE_EXT = ((int)0x801F), + POST_CONVOLUTION_BLUE_BIAS_EXT = ((int)0x8022), + POST_CONVOLUTION_BLUE_BIAS = ((int)0x8022), + SEPARABLE_2D_EXT = ((int)0x8012), + POST_CONVOLUTION_RED_BIAS = ((int)0x8020), + MAX_CONVOLUTION_WIDTH_EXT = ((int)0x801A), + POST_CONVOLUTION_BLUE_SCALE_EXT = ((int)0x801E), + REDUCE_EXT = ((int)0x8016), + POST_CONVOLUTION_ALPHA_SCALE = ((int)0x801F), + CONVOLUTION_FORMAT = ((int)0x8017), + POST_CONVOLUTION_RED_BIAS_EXT = ((int)0x8020), + POST_CONVOLUTION_ALPHA_BIAS = ((int)0x8023), + POST_CONVOLUTION_GREEN_BIAS = ((int)0x8021), + POST_CONVOLUTION_GREEN_SCALE = ((int)0x801D), + POST_CONVOLUTION_BLUE_SCALE = ((int)0x801E), + CONVOLUTION_FILTER_SCALE_EXT = ((int)0x8014), + CONVOLUTION_2D = ((int)0x8011), + CONVOLUTION_1D = ((int)0x8010), + CONVOLUTION_HEIGHT = ((int)0x8019), + CONVOLUTION_FILTER_BIAS_EXT = ((int)0x8015), + REDUCE = ((int)0x8016), + POST_CONVOLUTION_ALPHA_BIAS_EXT = ((int)0x8023), + CONVOLUTION_1D_EXT = ((int)0x8010), + CONVOLUTION_BORDER_MODE = ((int)0x8013), + CONVOLUTION_WIDTH_EXT = ((int)0x8018), + SEPARABLE_2D = ((int)0x8012), + CONVOLUTION_HEIGHT_EXT = ((int)0x8019), + POST_CONVOLUTION_RED_SCALE_EXT = ((int)0x801C), + MAX_CONVOLUTION_HEIGHT = ((int)0x801B), + } + + public enum EXT_histogram + { + HISTOGRAM_WIDTH = ((int)0x8026), + HISTOGRAM_RED_SIZE = ((int)0x8028), + MINMAX_SINK_EXT = ((int)0x8030), + PROXY_HISTOGRAM = ((int)0x8025), + HISTOGRAM = ((int)0x8024), + HISTOGRAM_WIDTH_EXT = ((int)0x8026), + MINMAX_SINK = ((int)0x8030), + HISTOGRAM_GREEN_SIZE = ((int)0x8029), + HISTOGRAM_BLUE_SIZE_EXT = ((int)0x802A), + MINMAX_FORMAT_EXT = ((int)0x802F), + HISTOGRAM_RED_SIZE_EXT = ((int)0x8028), + TABLE_TOO_LARGE = ((int)0x8031), + HISTOGRAM_FORMAT = ((int)0x8027), + MINMAX = ((int)0x802E), + MINMAX_FORMAT = ((int)0x802F), + HISTOGRAM_FORMAT_EXT = ((int)0x8027), + HISTOGRAM_BLUE_SIZE = ((int)0x802A), + HISTOGRAM_GREEN_SIZE_EXT = ((int)0x8029), + HISTOGRAM_SINK_EXT = ((int)0x802D), + HISTOGRAM_ALPHA_SIZE = ((int)0x802B), + HISTOGRAM_LUMINANCE_SIZE = ((int)0x802C), + HISTOGRAM_EXT = ((int)0x8024), + HISTOGRAM_LUMINANCE_SIZE_EXT = ((int)0x802C), + TABLE_TOO_LARGE_EXT = ((int)0x8031), + MINMAX_EXT = ((int)0x802E), + HISTOGRAM_ALPHA_SIZE_EXT = ((int)0x802B), + HISTOGRAM_SINK = ((int)0x802D), + PROXY_HISTOGRAM_EXT = ((int)0x8025), + } + + public enum EXT_packed_pixels + { + UNSIGNED_SHORT_5_5_5_1 = ((int)0x8034), + UNSIGNED_SHORT_4_4_4_4 = ((int)0x8033), + UNSIGNED_SHORT_5_6_5_REV_EXT = ((int)0x8364), + UNSIGNED_INT_10_10_10_2_EXT = ((int)0x8036), + UNSIGNED_SHORT_4_4_4_4_REV_EXT = ((int)0x8365), + UNSIGNED_BYTE_3_3_2_EXT = ((int)0x8032), + UNSIGNED_SHORT_4_4_4_4_REV = ((int)0x8365), + UNSIGNED_INT_8_8_8_8_EXT = ((int)0x8035), + UNSIGNED_SHORT_5_6_5_REV = ((int)0x8364), + UNSIGNED_SHORT_5_6_5 = ((int)0x8363), + UNSIGNED_BYTE_2_3_3_REV_EXT = ((int)0x8362), + UNSIGNED_SHORT_5_5_5_1_EXT = ((int)0x8034), + UNSIGNED_INT_2_10_10_10_REV_EXT = ((int)0x8368), + UNSIGNED_SHORT_1_5_5_5_REV = ((int)0x8366), + UNSIGNED_SHORT_5_6_5_EXT = ((int)0x8363), + UNSIGNED_BYTE_2_3_3_REV = ((int)0x8362), + UNSIGNED_SHORT_4_4_4_4_EXT = ((int)0x8033), + UNSIGNED_SHORT_1_5_5_5_REV_EXT = ((int)0x8366), + UNSIGNED_INT_2_10_10_10_REV = ((int)0x8368), + UNSIGNED_INT_8_8_8_8_REV_EXT = ((int)0x8367), + UNSIGNED_INT_8_8_8_8 = ((int)0x8035), + UNSIGNED_INT_10_10_10_2 = ((int)0x8036), + UNSIGNED_INT_8_8_8_8_REV = ((int)0x8367), + UNSIGNED_BYTE_3_3_2 = ((int)0x8032), + } + + public enum EXT_polygon_offset + { + POLYGON_OFFSET_EXT = ((int)0x8037), + POLYGON_OFFSET_FACTOR_EXT = ((int)0x8038), + POLYGON_OFFSET_BIAS_EXT = ((int)0x8039), + } + + public enum EXT_rescale_normal + { + RESCALE_NORMAL = ((int)0x803A), + RESCALE_NORMAL_EXT = ((int)0x803A), + } + + public enum EXT_texture + { + LUMINANCE12_EXT = ((int)0x8041), + RGB12_EXT = ((int)0x8053), + RGB8_EXT = ((int)0x8051), + LUMINANCE6_ALPHA2_EXT = ((int)0x8044), + INTENSITY4_EXT = ((int)0x804A), + PROXY_TEXTURE_1D_EXT = ((int)0x8063), + ALPHA8_EXT = ((int)0x803C), + LUMINANCE8_EXT = ((int)0x8040), + RGB5_A1_EXT = ((int)0x8057), + RGBA2_EXT = ((int)0x8055), + REPLACE_EXT = ((int)0x8062), + RGB2_EXT = ((int)0x804E), + LUMINANCE16_ALPHA16_EXT = ((int)0x8048), + LUMINANCE4_ALPHA4_EXT = ((int)0x8043), + INTENSITY_EXT = ((int)0x8049), + RGB16_EXT = ((int)0x8054), + TEXTURE_BLUE_SIZE_EXT = ((int)0x805E), + TEXTURE_GREEN_SIZE_EXT = ((int)0x805D), + RGBA4_EXT = ((int)0x8056), + INTENSITY8_EXT = ((int)0x804B), + LUMINANCE4_EXT = ((int)0x803F), + RGB4_EXT = ((int)0x804F), + TEXTURE_ALPHA_SIZE_EXT = ((int)0x805F), + ALPHA12_EXT = ((int)0x803D), + INTENSITY16_EXT = ((int)0x804D), + RGB10_A2_EXT = ((int)0x8059), + ALPHA4_EXT = ((int)0x803B), + LUMINANCE8_ALPHA8_EXT = ((int)0x8045), + LUMINANCE12_ALPHA4_EXT = ((int)0x8046), + TEXTURE_INTENSITY_SIZE_EXT = ((int)0x8061), + TEXTURE_TOO_LARGE_EXT = ((int)0x8065), + TEXTURE_RED_SIZE_EXT = ((int)0x805C), + RGBA8_EXT = ((int)0x8058), + LUMINANCE16_EXT = ((int)0x8042), + RGBA12_EXT = ((int)0x805A), + LUMINANCE12_ALPHA12_EXT = ((int)0x8047), + RGB5_EXT = ((int)0x8050), + RGBA16_EXT = ((int)0x805B), + PROXY_TEXTURE_2D_EXT = ((int)0x8064), + ALPHA16_EXT = ((int)0x803E), + TEXTURE_LUMINANCE_SIZE_EXT = ((int)0x8060), + INTENSITY12_EXT = ((int)0x804C), + RGB10_EXT = ((int)0x8052), + } + + public enum EXT_texture_object + { + TEXTURE_RESIDENT_EXT = ((int)0x8067), + TEXTURE_1D_BINDING_EXT = ((int)0x8068), + TEXTURE_2D_BINDING_EXT = ((int)0x8069), + TEXTURE_3D_BINDING_EXT = ((int)0x806A), + TEXTURE_PRIORITY_EXT = ((int)0x8066), + } + + public enum EXT_texture3D + { + TEXTURE_3D_EXT = ((int)0x806F), + MAX_3D_TEXTURE_SIZE = ((int)0x8073), + TEXTURE_3D = ((int)0x806F), + UNPACK_IMAGE_HEIGHT_EXT = ((int)0x806E), + PACK_IMAGE_HEIGHT = ((int)0x806C), + TEXTURE_WRAP_R = ((int)0x8072), + PACK_IMAGE_HEIGHT_EXT = ((int)0x806C), + PACK_SKIP_IMAGES_EXT = ((int)0x806B), + UNPACK_SKIP_IMAGES_EXT = ((int)0x806D), + TEXTURE_DEPTH_EXT = ((int)0x8071), + TEXTURE_WRAP_R_EXT = ((int)0x8072), + PROXY_TEXTURE_3D = ((int)0x8070), + MAX_3D_TEXTURE_SIZE_EXT = ((int)0x8073), + PROXY_TEXTURE_3D_EXT = ((int)0x8070), + TEXTURE_DEPTH = ((int)0x8071), + UNPACK_SKIP_IMAGES = ((int)0x806D), + UNPACK_IMAGE_HEIGHT = ((int)0x806E), + PACK_SKIP_IMAGES = ((int)0x806B), + } + + public enum EXT_vertex_array + { + NORMAL_ARRAY_POINTER_EXT = ((int)0x808F), + INDEX_ARRAY_TYPE_EXT = ((int)0x8085), + VERTEX_ARRAY_SIZE_EXT = ((int)0x807A), + TEXTURE_COORD_ARRAY_STRIDE_EXT = ((int)0x808A), + INDEX_ARRAY_STRIDE_EXT = ((int)0x8086), + EDGE_FLAG_ARRAY_POINTER_EXT = ((int)0x8093), + INDEX_ARRAY_POINTER_EXT = ((int)0x8091), + COLOR_ARRAY_EXT = ((int)0x8076), + TEXTURE_COORD_ARRAY_COUNT_EXT = ((int)0x808B), + VERTEX_ARRAY_POINTER_EXT = ((int)0x808E), + NORMAL_ARRAY_TYPE_EXT = ((int)0x807E), + EDGE_FLAG_ARRAY_STRIDE_EXT = ((int)0x808C), + VERTEX_ARRAY_COUNT_EXT = ((int)0x807D), + COLOR_ARRAY_STRIDE_EXT = ((int)0x8083), + INDEX_ARRAY_EXT = ((int)0x8077), + NORMAL_ARRAY_EXT = ((int)0x8075), + EDGE_FLAG_ARRAY_EXT = ((int)0x8079), + COLOR_ARRAY_COUNT_EXT = ((int)0x8084), + NORMAL_ARRAY_STRIDE_EXT = ((int)0x807F), + VERTEX_ARRAY_TYPE_EXT = ((int)0x807B), + COLOR_ARRAY_TYPE_EXT = ((int)0x8082), + COLOR_ARRAY_SIZE_EXT = ((int)0x8081), + VERTEX_ARRAY_EXT = ((int)0x8074), + NORMAL_ARRAY_COUNT_EXT = ((int)0x8080), + EDGE_FLAG_ARRAY_COUNT_EXT = ((int)0x808D), + COLOR_ARRAY_POINTER_EXT = ((int)0x8090), + INDEX_ARRAY_COUNT_EXT = ((int)0x8087), + TEXTURE_COORD_ARRAY_SIZE_EXT = ((int)0x8088), + VERTEX_ARRAY_STRIDE_EXT = ((int)0x807C), + TEXTURE_COORD_ARRAY_EXT = ((int)0x8078), + TEXTURE_COORD_ARRAY_TYPE_EXT = ((int)0x8089), + TEXTURE_COORD_ARRAY_POINTER_EXT = ((int)0x8092), + } + + public enum SGIX_interlace + { + INTERLACE_SGIX = ((int)0x8094), + } + + public enum SGIS_detail_texture + { + DETAIL_TEXTURE_FUNC_POINTS_SGIS = ((int)0x809C), + DETAIL_TEXTURE_MODE_SGIS = ((int)0x809B), + DETAIL_TEXTURE_LEVEL_SGIS = ((int)0x809A), + LINEAR_DETAIL_ALPHA_SGIS = ((int)0x8098), + LINEAR_DETAIL_SGIS = ((int)0x8097), + DETAIL_TEXTURE_2D_SGIS = ((int)0x8095), + DETAIL_TEXTURE_2D_BINDING_SGIS = ((int)0x8096), + LINEAR_DETAIL_COLOR_SGIS = ((int)0x8099), + } + + public enum ARB_multisample + { + SAMPLE_COVERAGE_ARB = ((int)0x80A0), + SAMPLE_COVERAGE = ((int)0x80A0), + MULTISAMPLE_BIT_ARB = ((int)0x20000000), + MULTISAMPLE = ((int)0x809D), + SAMPLE_ALPHA_TO_COVERAGE_ARB = ((int)0x809E), + SAMPLE_ALPHA_TO_ONE_ARB = ((int)0x809F), + SAMPLE_BUFFERS_ARB = ((int)0x80A8), + SAMPLE_COVERAGE_INVERT = ((int)0x80AB), + SAMPLES = ((int)0x80A9), + SAMPLE_BUFFERS = ((int)0x80A8), + MULTISAMPLE_ARB = ((int)0x809D), + SAMPLE_ALPHA_TO_COVERAGE = ((int)0x809E), + SAMPLE_COVERAGE_VALUE_ARB = ((int)0x80AA), + SAMPLE_COVERAGE_INVERT_ARB = ((int)0x80AB), + SAMPLES_ARB = ((int)0x80A9), + SAMPLE_ALPHA_TO_ONE = ((int)0x809F), + SAMPLE_COVERAGE_VALUE = ((int)0x80AA), + } + + public enum SGIS_multisample + { + GL_2PASS_1_SGIS = ((int)0x80A3), + SAMPLE_MASK_VALUE_SGIS = ((int)0x80AA), + GL_4PASS_2_SGIS = ((int)0x80A6), + GL_2PASS_0_SGIS = ((int)0x80A2), + GL_1PASS_SGIS = ((int)0x80A1), + SAMPLE_MASK_SGIS = ((int)0x80A0), + GL_4PASS_1_SGIS = ((int)0x80A5), + SAMPLES_SGIS = ((int)0x80A9), + SAMPLE_ALPHA_TO_MASK_SGIS = ((int)0x809E), + GL_4PASS_3_SGIS = ((int)0x80A7), + SAMPLE_MASK_INVERT_SGIS = ((int)0x80AB), + GL_4PASS_0_SGIS = ((int)0x80A4), + SAMPLE_PATTERN_SGIS = ((int)0x80AC), + MULTISAMPLE_SGIS = ((int)0x809D), + SAMPLE_BUFFERS_SGIS = ((int)0x80A8), + SAMPLE_ALPHA_TO_ONE_SGIS = ((int)0x809F), + } + + public enum SGIS_sharpen_texture + { + LINEAR_SHARPEN_COLOR_SGIS = ((int)0x80AF), + SHARPEN_TEXTURE_FUNC_POINTS_SGIS = ((int)0x80B0), + LINEAR_SHARPEN_ALPHA_SGIS = ((int)0x80AE), + LINEAR_SHARPEN_SGIS = ((int)0x80AD), + } + + public enum SGI_color_matrix + { + POST_COLOR_MATRIX_RED_BIAS_SGI = ((int)0x80B8), + POST_COLOR_MATRIX_BLUE_BIAS_SGI = ((int)0x80BA), + POST_COLOR_MATRIX_GREEN_SCALE = ((int)0x80B5), + POST_COLOR_MATRIX_BLUE_SCALE_SGI = ((int)0x80B6), + COLOR_MATRIX_STACK_DEPTH = ((int)0x80B2), + POST_COLOR_MATRIX_RED_SCALE = ((int)0x80B4), + POST_COLOR_MATRIX_RED_SCALE_SGI = ((int)0x80B4), + POST_COLOR_MATRIX_BLUE_BIAS = ((int)0x80BA), + POST_COLOR_MATRIX_ALPHA_SCALE_SGI = ((int)0x80B7), + COLOR_MATRIX = ((int)0x80B1), + POST_COLOR_MATRIX_ALPHA_BIAS_SGI = ((int)0x80BB), + COLOR_MATRIX_STACK_DEPTH_SGI = ((int)0x80B2), + MAX_COLOR_MATRIX_STACK_DEPTH_SGI = ((int)0x80B3), + POST_COLOR_MATRIX_RED_BIAS = ((int)0x80B8), + POST_COLOR_MATRIX_GREEN_BIAS_SGI = ((int)0x80B9), + POST_COLOR_MATRIX_GREEN_SCALE_SGI = ((int)0x80B5), + POST_COLOR_MATRIX_GREEN_BIAS = ((int)0x80B9), + MAX_COLOR_MATRIX_STACK_DEPTH = ((int)0x80B3), + POST_COLOR_MATRIX_BLUE_SCALE = ((int)0x80B6), + POST_COLOR_MATRIX_ALPHA_SCALE = ((int)0x80B7), + POST_COLOR_MATRIX_ALPHA_BIAS = ((int)0x80BB), + COLOR_MATRIX_SGI = ((int)0x80B1), + } + + public enum SGI_texture_color_table + { + TEXTURE_COLOR_TABLE_SGI = ((int)0x80BC), + PROXY_TEXTURE_COLOR_TABLE_SGI = ((int)0x80BD), + } + + public enum SGIX_texture_add_env + { + TEXTURE_ENV_BIAS_SGIX = ((int)0x80BE), + } + + public enum SGIX_shadow_ambient + { + SHADOW_AMBIENT_SGIX = ((int)0x80BF), + } + + public enum SGI_color_table + { + PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)0x80D5), + COLOR_TABLE_BLUE_SIZE = ((int)0x80DC), + COLOR_TABLE_RED_SIZE_SGI = ((int)0x80DA), + COLOR_TABLE_INTENSITY_SIZE_SGI = ((int)0x80DF), + COLOR_TABLE_BIAS = ((int)0x80D7), + COLOR_TABLE_FORMAT_SGI = ((int)0x80D8), + COLOR_TABLE_ALPHA_SIZE = ((int)0x80DD), + COLOR_TABLE_GREEN_SIZE = ((int)0x80DB), + COLOR_TABLE_SGI = ((int)0x80D0), + COLOR_TABLE_INTENSITY_SIZE = ((int)0x80DF), + PROXY_POST_CONVOLUTION_COLOR_TABLE = ((int)0x80D4), + COLOR_TABLE_WIDTH_SGI = ((int)0x80D9), + COLOR_TABLE_GREEN_SIZE_SGI = ((int)0x80DB), + PROXY_POST_COLOR_MATRIX_COLOR_TABLE = ((int)0x80D5), + COLOR_TABLE_BLUE_SIZE_SGI = ((int)0x80DC), + POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)0x80D1), + COLOR_TABLE_FORMAT = ((int)0x80D8), + PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)0x80D4), + COLOR_TABLE_LUMINANCE_SIZE = ((int)0x80DE), + PROXY_COLOR_TABLE = ((int)0x80D3), + COLOR_TABLE_LUMINANCE_SIZE_SGI = ((int)0x80DE), + COLOR_TABLE = ((int)0x80D0), + PROXY_COLOR_TABLE_SGI = ((int)0x80D3), + COLOR_TABLE_RED_SIZE = ((int)0x80DA), + COLOR_TABLE_BIAS_SGI = ((int)0x80D7), + POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)0x80D2), + COLOR_TABLE_WIDTH = ((int)0x80D9), + POST_COLOR_MATRIX_COLOR_TABLE = ((int)0x80D2), + COLOR_TABLE_ALPHA_SIZE_SGI = ((int)0x80DD), + COLOR_TABLE_SCALE = ((int)0x80D6), + COLOR_TABLE_SCALE_SGI = ((int)0x80D6), + POST_CONVOLUTION_COLOR_TABLE = ((int)0x80D1), + } + + public enum EXT_bgra + { + BGRA_EXT = ((int)0x80E1), + BGR = ((int)0x80E0), + BGRA = ((int)0x80E1), + BGR_EXT = ((int)0x80E0), + } + + public enum VERSION_1_2 + { + UNSIGNED_INT_10_10_10_2 = ((int)0x8036), + SMOOTH_LINE_WIDTH_RANGE = ((int)0x0B22), + SEPARATE_SPECULAR_COLOR = ((int)0x81FA), + UNPACK_SKIP_IMAGES = ((int)0x806D), + UNPACK_IMAGE_HEIGHT = ((int)0x806E), + UNSIGNED_SHORT_4_4_4_4 = ((int)0x8033), + BGR = ((int)0x80E0), + SMOOTH_LINE_WIDTH_GRANULARITY = ((int)0x0B23), + TEXTURE_BINDING_3D = ((int)0x806A), + PACK_SKIP_IMAGES = ((int)0x806B), + UNSIGNED_INT_2_10_10_10_REV = ((int)0x8368), + SMOOTH_POINT_SIZE_RANGE = ((int)0x0B12), + UNSIGNED_INT_8_8_8_8 = ((int)0x8035), + LIGHT_MODEL_COLOR_CONTROL = ((int)0x81F8), + BGRA = ((int)0x80E1), + SMOOTH_POINT_SIZE_GRANULARITY = ((int)0x0B13), + MAX_3D_TEXTURE_SIZE = ((int)0x8073), + UNSIGNED_INT_8_8_8_8_REV = ((int)0x8367), + MAX_ELEMENTS_INDICES = ((int)0x80E9), + ALIASED_LINE_WIDTH_RANGE = ((int)0x846E), + UNSIGNED_SHORT_5_6_5 = ((int)0x8363), + PACK_IMAGE_HEIGHT = ((int)0x806C), + MAX_ELEMENTS_VERTICES = ((int)0x80E8), + UNSIGNED_BYTE_3_3_2 = ((int)0x8032), + ALIASED_POINT_SIZE_RANGE = ((int)0x846D), + UNSIGNED_SHORT_4_4_4_4_REV = ((int)0x8365), + UNSIGNED_SHORT_1_5_5_5_REV = ((int)0x8366), + TEXTURE_DEPTH = ((int)0x8071), + TEXTURE_BASE_LEVEL = ((int)0x813C), + CLAMP_TO_EDGE = ((int)0x812F), + RESCALE_NORMAL = ((int)0x803A), + TEXTURE_MAX_LOD = ((int)0x813B), + UNSIGNED_SHORT_5_6_5_REV = ((int)0x8364), + TEXTURE_WRAP_R = ((int)0x8072), + UNSIGNED_BYTE_2_3_3_REV = ((int)0x8362), + UNSIGNED_SHORT_5_5_5_1 = ((int)0x8034), + PROXY_TEXTURE_3D = ((int)0x8070), + TEXTURE_3D = ((int)0x806F), + TEXTURE_MAX_LEVEL = ((int)0x813D), + SINGLE_COLOR = ((int)0x81F9), + TEXTURE_MIN_LOD = ((int)0x813A), + } + + public enum SGIS_texture_select + { + DUAL_LUMINANCE12_SGIS = ((int)0x8116), + DUAL_ALPHA12_SGIS = ((int)0x8112), + QUAD_ALPHA8_SGIS = ((int)0x811F), + QUAD_TEXTURE_SELECT_SGIS = ((int)0x8125), + DUAL_LUMINANCE8_SGIS = ((int)0x8115), + DUAL_INTENSITY4_SGIS = ((int)0x8118), + DUAL_ALPHA8_SGIS = ((int)0x8111), + QUAD_INTENSITY4_SGIS = ((int)0x8122), + DUAL_LUMINANCE16_SGIS = ((int)0x8117), + QUAD_LUMINANCE8_SGIS = ((int)0x8121), + DUAL_LUMINANCE4_SGIS = ((int)0x8114), + QUAD_LUMINANCE4_SGIS = ((int)0x8120), + DUAL_ALPHA4_SGIS = ((int)0x8110), + DUAL_ALPHA16_SGIS = ((int)0x8113), + DUAL_INTENSITY16_SGIS = ((int)0x811B), + DUAL_LUMINANCE_ALPHA8_SGIS = ((int)0x811D), + QUAD_ALPHA4_SGIS = ((int)0x811E), + DUAL_LUMINANCE_ALPHA4_SGIS = ((int)0x811C), + DUAL_TEXTURE_SELECT_SGIS = ((int)0x8124), + DUAL_INTENSITY8_SGIS = ((int)0x8119), + DUAL_INTENSITY12_SGIS = ((int)0x811A), + QUAD_INTENSITY8_SGIS = ((int)0x8123), + } + + public enum SGIS_point_parameters + { + POINT_SIZE_MIN_EXT = ((int)0x8126), + POINT_SIZE_MIN = ((int)0x8126), + POINT_DISTANCE_ATTENUATION_ARB = ((int)0x8129), + POINT_SIZE_MAX_SGIS = ((int)0x8127), + POINT_FADE_THRESHOLD_SIZE_ARB = ((int)0x8128), + POINT_FADE_THRESHOLD_SIZE = ((int)0x8128), + POINT_DISTANCE_ATTENUATION = ((int)0x8129), + POINT_SIZE_MAX = ((int)0x8127), + POINT_SIZE_MAX_ARB = ((int)0x8127), + POINT_FADE_THRESHOLD_SIZE_SGIS = ((int)0x8128), + DISTANCE_ATTENUATION_SGIS = ((int)0x8129), + POINT_SIZE_MIN_ARB = ((int)0x8126), + POINT_FADE_THRESHOLD_SIZE_EXT = ((int)0x8128), + POINT_SIZE_MAX_EXT = ((int)0x8127), + DISTANCE_ATTENUATION_EXT = ((int)0x8129), + POINT_SIZE_MIN_SGIS = ((int)0x8126), + } + + public enum SGIS_fog_function + { + MAX_FOG_FUNC_POINTS_SGIS = ((int)0x812C), + FOG_FUNC_SGIS = ((int)0x812A), + FOG_FUNC_POINTS_SGIS = ((int)0x812B), + } + + public enum SGIS_texture_border_clamp + { + CLAMP_TO_BORDER_SGIS = ((int)0x812D), + CLAMP_TO_BORDER = ((int)0x812D), + CLAMP_TO_BORDER_ARB = ((int)0x812D), + } + + public enum SGIX_texture_multi_buffer + { + TEXTURE_MULTI_BUFFER_HINT_SGIX = ((int)0x812E), + } + + public enum SGIS_texture_edge_clamp + { + CLAMP_TO_EDGE_SGIS = ((int)0x812F), + CLAMP_TO_EDGE = ((int)0x812F), + } + + public enum SGIS_texture4D + { + UNPACK_IMAGE_DEPTH_SGIS = ((int)0x8133), + MAX_4D_TEXTURE_SIZE_SGIS = ((int)0x8138), + PACK_SKIP_VOLUMES_SGIS = ((int)0x8130), + PROXY_TEXTURE_4D_SGIS = ((int)0x8135), + TEXTURE_4D_BINDING_SGIS = ((int)0x814F), + UNPACK_SKIP_VOLUMES_SGIS = ((int)0x8132), + TEXTURE_4D_SGIS = ((int)0x8134), + TEXTURE_4DSIZE_SGIS = ((int)0x8136), + PACK_IMAGE_DEPTH_SGIS = ((int)0x8131), + TEXTURE_WRAP_Q_SGIS = ((int)0x8137), + } + + public enum SGIX_pixel_texture + { + PIXEL_TEX_GEN_MODE_SGIX = ((int)0x832B), + PIXEL_TEX_GEN_SGIX = ((int)0x8139), + } + + public enum SGIS_texture_lod + { + TEXTURE_MAX_LOD = ((int)0x813B), + TEXTURE_MAX_LOD_SGIS = ((int)0x813B), + TEXTURE_MIN_LOD = ((int)0x813A), + TEXTURE_MAX_LEVEL = ((int)0x813D), + TEXTURE_BASE_LEVEL = ((int)0x813C), + TEXTURE_BASE_LEVEL_SGIS = ((int)0x813C), + TEXTURE_MIN_LOD_SGIS = ((int)0x813A), + TEXTURE_MAX_LEVEL_SGIS = ((int)0x813D), + } + + public enum SGIX_pixel_tiles + { + PIXEL_TILE_CACHE_SIZE_SGIX = ((int)0x8145), + PIXEL_TILE_HEIGHT_SGIX = ((int)0x8141), + PIXEL_TILE_WIDTH_SGIX = ((int)0x8140), + PIXEL_TILE_BEST_ALIGNMENT_SGIX = ((int)0x813E), + PIXEL_TILE_GRID_HEIGHT_SGIX = ((int)0x8143), + PIXEL_TILE_GRID_DEPTH_SGIX = ((int)0x8144), + PIXEL_TILE_GRID_WIDTH_SGIX = ((int)0x8142), + PIXEL_TILE_CACHE_INCREMENT_SGIX = ((int)0x813F), + } + + public enum SGIS_texture_filter4 + { + TEXTURE_FILTER4_SIZE_SGIS = ((int)0x8147), + FILTER4_SGIS = ((int)0x8146), + } + + public enum SGIX_sprite + { + SPRITE_OBJECT_ALIGNED_SGIX = ((int)0x814D), + SPRITE_SGIX = ((int)0x8148), + SPRITE_MODE_SGIX = ((int)0x8149), + SPRITE_EYE_ALIGNED_SGIX = ((int)0x814E), + SPRITE_AXIAL_SGIX = ((int)0x814C), + SPRITE_TRANSLATION_SGIX = ((int)0x814B), + SPRITE_AXIS_SGIX = ((int)0x814A), + } + + public enum HP_convolution_border_modes + { + REPLICATE_BORDER_HP = ((int)0x8153), + CONSTANT_BORDER = ((int)0x8151), + CONVOLUTION_BORDER_COLOR_HP = ((int)0x8154), + IGNORE_BORDER_HP = ((int)0x8150), + CONVOLUTION_BORDER_COLOR = ((int)0x8154), + REPLICATE_BORDER = ((int)0x8153), + CONSTANT_BORDER_HP = ((int)0x8151), + } + + public enum SGIX_clipmap + { + MAX_CLIPMAP_DEPTH_SGIX = ((int)0x8177), + TEXTURE_CLIPMAP_DEPTH_SGIX = ((int)0x8176), + NEAREST_CLIPMAP_LINEAR_SGIX = ((int)0x844E), + TEXTURE_CLIPMAP_OFFSET_SGIX = ((int)0x8173), + NEAREST_CLIPMAP_NEAREST_SGIX = ((int)0x844D), + LINEAR_CLIPMAP_LINEAR_SGIX = ((int)0x8170), + TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = ((int)0x8174), + TEXTURE_CLIPMAP_FRAME_SGIX = ((int)0x8172), + TEXTURE_CLIPMAP_CENTER_SGIX = ((int)0x8171), + LINEAR_CLIPMAP_NEAREST_SGIX = ((int)0x844F), + MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = ((int)0x8178), + TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = ((int)0x8175), + } + + public enum SGIX_texture_scale_bias + { + POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = ((int)0x817B), + POST_TEXTURE_FILTER_BIAS_SGIX = ((int)0x8179), + POST_TEXTURE_FILTER_SCALE_SGIX = ((int)0x817A), + POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = ((int)0x817C), + } + + public enum SGIX_reference_plane + { + REFERENCE_PLANE_EQUATION_SGIX = ((int)0x817E), + REFERENCE_PLANE_SGIX = ((int)0x817D), + } + + public enum SGIX_ir_instrument1 + { + IR_INSTRUMENT1_SGIX = ((int)0x817F), + } + + public enum SGIX_instruments + { + INSTRUMENT_MEASUREMENTS_SGIX = ((int)0x8181), + INSTRUMENT_BUFFER_POINTER_SGIX = ((int)0x8180), + } + + public enum SGIX_list_priority + { + LIST_PRIORITY_SGIX = ((int)0x8182), + } + + public enum SGIX_calligraphic_fragment + { + CALLIGRAPHIC_FRAGMENT_SGIX = ((int)0x8183), + } + + public enum SGIX_impact_pixel_texture + { + PIXEL_TEX_GEN_Q_ROUND_SGIX = ((int)0x8185), + PIXEL_TEX_GEN_Q_CEILING_SGIX = ((int)0x8184), + PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = ((int)0x8187), + PIXEL_TEX_GEN_ALPHA_LS_SGIX = ((int)0x8189), + PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = ((int)0x8188), + PIXEL_TEX_GEN_ALPHA_MS_SGIX = ((int)0x818A), + PIXEL_TEX_GEN_Q_FLOOR_SGIX = ((int)0x8186), + } + + public enum SGIX_framezoom + { + FRAMEZOOM_FACTOR_SGIX = ((int)0x818C), + FRAMEZOOM_SGIX = ((int)0x818B), + MAX_FRAMEZOOM_FACTOR_SGIX = ((int)0x818D), + } + + public enum SGIX_texture_lod_bias + { + TEXTURE_LOD_BIAS_R_SGIX = ((int)0x8190), + TEXTURE_LOD_BIAS_T_SGIX = ((int)0x818F), + TEXTURE_LOD_BIAS_S_SGIX = ((int)0x818E), + } + + public enum SGIS_generate_mipmap + { + GENERATE_MIPMAP_SGIS = ((int)0x8191), + DEFORMATIONS_MASK_SGIX = ((int)0x8196), + GENERATE_MIPMAP_HINT = ((int)0x8192), + TEXTURE_DEFORMATION_SGIX = ((int)0x8195), + GENERATE_MIPMAP = ((int)0x8191), + GEOMETRY_DEFORMATION_SGIX = ((int)0x8194), + MAX_DEFORMATION_ORDER_SGIX = ((int)0x8197), + GENERATE_MIPMAP_HINT_SGIS = ((int)0x8192), + } + + public enum SGIX_fog_offset + { + FOG_OFFSET_VALUE_SGIX = ((int)0x8199), + FOG_OFFSET_SGIX = ((int)0x8198), + } + + public enum SGIX_shadow + { + TEXTURE_GEQUAL_R_SGIX = ((int)0x819D), + TEXTURE_COMPARE_OPERATOR_SGIX = ((int)0x819B), + TEXTURE_LEQUAL_R_SGIX = ((int)0x819C), + TEXTURE_COMPARE_SGIX = ((int)0x819A), + } + + public enum SGIX_depth_texture + { + DEPTH_COMPONENT24_SGIX = ((int)0x81A6), + DEPTH_COMPONENT24 = ((int)0x81A6), + DEPTH_COMPONENT32 = ((int)0x81A7), + DEPTH_COMPONENT16_SGIX = ((int)0x81A5), + DEPTH_COMPONENT32_SGIX = ((int)0x81A7), + DEPTH_COMPONENT16 = ((int)0x81A5), + } + + public enum SGIX_ycrcb + { + YCRCB_444_SGIX = ((int)0x81BC), + YCRCB_422_SGIX = ((int)0x81BB), + } + + public enum SGIS_texture_color_mask + { + TEXTURE_COLOR_WRITEMASK_SGIS = ((int)0x81EF), + } + + public enum SGIS_point_line_texgen + { + OBJECT_DISTANCE_TO_POINT_SGIS = ((int)0x81F1), + OBJECT_LINE_SGIS = ((int)0x81F7), + OBJECT_DISTANCE_TO_LINE_SGIS = ((int)0x81F3), + EYE_DISTANCE_TO_LINE_SGIS = ((int)0x81F2), + EYE_POINT_SGIS = ((int)0x81F4), + OBJECT_POINT_SGIS = ((int)0x81F5), + EYE_LINE_SGIS = ((int)0x81F6), + EYE_DISTANCE_TO_POINT_SGIS = ((int)0x81F0), + } + + public enum EXT_separate_specular_color + { + SINGLE_COLOR = ((int)0x81F9), + SEPARATE_SPECULAR_COLOR = ((int)0x81FA), + LIGHT_MODEL_COLOR_CONTROL = ((int)0x81F8), + SEPARATE_SPECULAR_COLOR_EXT = ((int)0x81FA), + LIGHT_MODEL_COLOR_CONTROL_EXT = ((int)0x81F8), + SINGLE_COLOR_EXT = ((int)0x81F9), + } + + public enum EXT_shared_texture_palette + { + SHARED_TEXTURE_PALETTE_EXT = ((int)0x81FB), + } + + public enum SGIX_convolution_accuracy + { + CONVOLUTION_HINT_SGIX = ((int)0x8316), + } + + public enum SGIX_blend_alpha_minmax + { + ASYNC_MARKER_SGIX = ((int)0x8329), + ALPHA_MAX_SGIX = ((int)0x8321), + ALPHA_MIN_SGIX = ((int)0x8320), + } + + public enum SGIX_async_histogram + { + ASYNC_HISTOGRAM_SGIX = ((int)0x832C), + MAX_ASYNC_HISTOGRAM_SGIX = ((int)0x832D), + } + + public enum EXT_pixel_transform + { + MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = ((int)0x8337), + PIXEL_TRANSFORM_2D_MATRIX_EXT = ((int)0x8338), + PIXEL_MIN_FILTER_EXT = ((int)0x8332), + PIXEL_MAG_FILTER_EXT = ((int)0x8331), + CUBIC_EXT = ((int)0x8334), + AVERAGE_EXT = ((int)0x8335), + PIXEL_CUBIC_WEIGHT_EXT = ((int)0x8333), + PIXEL_TRANSFORM_2D_EXT = ((int)0x8330), + PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = ((int)0x8336), + } + + public enum SGIS_pixel_texture + { + PIXEL_GROUP_COLOR_SGIS = ((int)0x8356), + PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = ((int)0x8355), + PIXEL_FRAGMENT_RGB_SOURCE_SGIS = ((int)0x8354), + PIXEL_TEXTURE_SGIS = ((int)0x8353), + } + + public enum SGIX_async_pixel + { + MAX_ASYNC_TEX_IMAGE_SGIX = ((int)0x835F), + ASYNC_TEX_IMAGE_SGIX = ((int)0x835C), + MAX_ASYNC_READ_PIXELS_SGIX = ((int)0x8361), + MAX_ASYNC_DRAW_PIXELS_SGIX = ((int)0x8360), + ASYNC_DRAW_PIXELS_SGIX = ((int)0x835D), + ASYNC_READ_PIXELS_SGIX = ((int)0x835E), + } + + public enum SGIX_texture_coordinate_clamp + { + TEXTURE_MAX_CLAMP_R_SGIX = ((int)0x836B), + TEXTURE_MAX_CLAMP_S_SGIX = ((int)0x8369), + TEXTURE_MAX_CLAMP_T_SGIX = ((int)0x836A), + FOG_FACTOR_TO_ALPHA_SGIX = ((int)0x836F), + } + + public enum SGIX_vertex_preclip + { + VERTEX_PRECLIP_HINT_SGIX = ((int)0x83EF), + VERTEX_PRECLIP_SGIX = ((int)0x83EE), + } + + public enum EXT_texture_compression_s3tc + { + COMPRESSED_RGBA_S3TC_DXT3_EXT = ((int)0x83F2), + COMPRESSED_RGBA_S3TC_DXT5_EXT = ((int)0x83F3), + COMPRESSED_RGBA_S3TC_DXT1_EXT = ((int)0x83F1), + COMPRESSED_RGB_S3TC_DXT1_EXT = ((int)0x83F0), + } + + public enum INTEL_parallel_arrays + { + TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F8), + PARALLEL_ARRAYS_INTEL = ((int)0x83F4), + COLOR_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F7), + VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F5), + NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F6), + } + + public enum SGIX_fragment_lighting + { + FRAGMENT_LIGHT2_SGIX = ((int)0x840E), + FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = ((int)0x8408), + FRAGMENT_COLOR_MATERIAL_FACE_SGIX = ((int)0x8402), + FRAGMENT_COLOR_MATERIAL_SGIX = ((int)0x8401), + FRAGMENT_LIGHTING_SGIX = ((int)0x8400), + FRAGMENT_LIGHT1_SGIX = ((int)0x840D), + CURRENT_RASTER_NORMAL_SGIX = ((int)0x8406), + LIGHT_ENV_MODE_SGIX = ((int)0x8407), + FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = ((int)0x8403), + FRAGMENT_LIGHT4_SGIX = ((int)0x8410), + FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = ((int)0x8409), + MAX_FRAGMENT_LIGHTS_SGIX = ((int)0x8404), + FRAGMENT_LIGHT0_SGIX = ((int)0x840C), + FRAGMENT_LIGHT7_SGIX = ((int)0x8413), + FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = ((int)0x840B), + FRAGMENT_LIGHT6_SGIX = ((int)0x8412), + MAX_ACTIVE_LIGHTS_SGIX = ((int)0x8405), + FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = ((int)0x840A), + FRAGMENT_LIGHT3_SGIX = ((int)0x840F), + FRAGMENT_LIGHT5_SGIX = ((int)0x8411), + } + + public enum SGIX_resample + { + RESAMPLE_REPLICATE_SGIX = ((int)0x842E), + UNPACK_RESAMPLE_SGIX = ((int)0x842D), + RESAMPLE_ZERO_FILL_SGIX = ((int)0x842F), + RESAMPLE_DECIMATE_SGIX = ((int)0x8430), + PACK_RESAMPLE_SGIX = ((int)0x842C), + } + + public enum SGIX_subsample + { + PIXEL_SUBSAMPLE_2424_SGIX = ((int)0x85A3), + PIXEL_SUBSAMPLE_4242_SGIX = ((int)0x85A4), + PIXEL_SUBSAMPLE_4444_SGIX = ((int)0x85A2), + PACK_SUBSAMPLE_RATE_SGIX = ((int)0x85A0), + UNPACK_SUBSAMPLE_RATE_SGIX = ((int)0x85A1), + } + + public enum GLenum + { + MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = ((int)0x8DE4), + T4F_V4F = ((int)0x2A28), + ONE_MINUS_DST_COLOR = ((int)0x0307), + ONE_MINUS_SRC_COLOR = ((int)0x0301), + NORMAL_ARRAY = ((int)0x8075), + IDENTITY_NV = ((int)0x862A), + LUMINANCE12_ALPHA4 = ((int)0x8046), + PIXEL_TILE_CACHE_SIZE_SGIX = ((int)0x8145), + MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = ((int)0x8C8A), + LUMINANCE8_ALPHA8 = ((int)0x8045), + CONSTANT_COLOR0_NV = ((int)0x852A), + MAX_TEXTURE_UNITS_ARB = ((int)0x84E2), + VERTEX_PROGRAM_ARB = ((int)0x8620), + GEOMETRY_INPUT_TYPE_EXT = ((int)0x8DDB), + MAX_GENERAL_COMBINERS_NV = ((int)0x854D), + SRC2_ALPHA = ((int)VERSION_1_3.SOURCE2_ALPHA), + MIRRORED_REPEAT_ARB = ((int)0x8370), + FOG_COORD_ARRAY_TYPE = ((int)VERSION_1_4.FOG_COORDINATE_ARRAY_TYPE), + VERTEX_SHADER_LOCALS_EXT = ((int)0x87D3), + DYNAMIC_DRAW = ((int)0x88E8), + PROGRAM_NATIVE_ATTRIBS_ARB = ((int)0x88AE), + LOGIC_OP_MODE = ((int)0x0BF0), + MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8B4C), + CURRENT_VERTEX_EXT = ((int)0x87E2), + FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA4), + MATRIX21_ARB = ((int)0x88D5), + DYNAMIC_READ_ARB = ((int)0x88E9), + SOURCE1_ALPHA = ((int)0x8589), + VERTEX_ATTRIB_ARRAY_ENABLED = ((int)0x8622), + LINEAR_DETAIL_COLOR_SGIS = ((int)0x8099), + SECONDARY_COLOR_ARRAY_STRIDE = ((int)0x845C), + CONSTANT_COLOR1_NV = ((int)0x852B), + PIXEL_TILE_GRID_WIDTH_SGIX = ((int)0x8142), + PROGRAM_POINT_SIZE_EXT = ((int)0x8642), + PREVIOUS = ((int)0x8578), + DITHER = ((int)0x0BD0), + OFFSET_TEXTURE_MATRIX_NV = ((int)0x86E1), + DUAL_INTENSITY8_SGIS = ((int)0x8119), + T4F_C4F_N3F_V4F = ((int)0x2A2D), + TEXTURE_MAX_CLAMP_T_SGIX = ((int)0x836A), + PACK_SUBSAMPLE_RATE_SGIX = ((int)0x85A0), + MAX_TEXTURE_COORDS = ((int)0x8871), + FLOAT_VEC2 = ((int)0x8B50), + ATTRIB_ARRAY_TYPE_NV = ((int)0x8625), + SECONDARY_COLOR_ARRAY_POINTER_EXT = ((int)0x845D), + GL_1PASS_EXT = ((int)0x80A1), + MAX_PROGRAM_ATTRIBS_ARB = ((int)0x88AD), + TEXTURE_WRAP_Q_SGIS = ((int)0x8137), + OUTPUT_TEXTURE_COORD11_EXT = ((int)0x87A8), + EVAL_VERTEX_ATTRIB14_NV = ((int)0x86D4), + SECONDARY_COLOR_ARRAY_BUFFER_BINDING = ((int)0x889C), + SECONDARY_COLOR_ARRAY_EXT = ((int)0x845E), + HINT_BIT = ((int)0x00008000), + INT_VEC3_ARB = ((int)0x8B54), + FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = ((int)0x8CDA), + HISTOGRAM = ((int)0x8024), + VERSION = ((int)0x1F02), + RGB32I_EXT = ((int)0x8D83), + LIGHT0 = ((int)0x4000), + MAX_PROGRAM_LOCAL_PARAMETERS_ARB = ((int)0x88B4), + OP_CLAMP_EXT = ((int)0x878E), + REPLICATE_BORDER = ((int)0x8153), + FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = ((int)0x8403), + PIXEL_TEX_GEN_SGIX = ((int)0x8139), + REG_22_ATI = ((int)0x8937), + VERTEX_PROGRAM_POINT_SIZE_NV = ((int)0x8642), + UNPACK_CONSTANT_DATA_SUNX = ((int)0x81D5), + TIME_ELAPSED_EXT = ((int)0x88BF), + TEXTURE_LOD_BIAS_S_SGIX = ((int)0x818E), + LOAD = ((int)0x0101), + MULTISAMPLE_BIT_ARB = ((int)0x20000000), + LIST_BASE = ((int)0x0B32), + BUMP_ROT_MATRIX_ATI = ((int)0x8775), + SPECULAR = ((int)0x1202), + LIST_MODE = ((int)0x0B30), + VERTEX_ARRAY_RANGE_NV = ((int)0x851D), + HILO_NV = ((int)0x86F4), + MAX_PROGRAM_LOOP_DEPTH_NV = ((int)0x88F7), + INTENSITY16F_ARB = ((int)0x881D), + INTERPOLATE_EXT = ((int)0x8575), + PIXEL_SUBSAMPLE_2424_SGIX = ((int)0x85A3), + TEXTURE_TOO_LARGE_EXT = ((int)0x8065), + INDEX_ARRAY_LIST_STRIDE_IBM = ((int)103083), + MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = ((int)0x88A3), + LUMINANCE32F_ARB = ((int)0x8818), + MAX_VARYING_FLOATS = ((int)0x8B4B), + INVERTED_SCREEN_W_REND = ((int)0x8491), + DRAW_BUFFER5 = ((int)0x882A), + FOG_COORDINATE_ARRAY = ((int)0x8457), + LUMINANCE_FLOAT32_ATI = ((int)0x8818), + POST_CONVOLUTION_BLUE_BIAS = ((int)0x8022), + LUMINANCE_ALPHA_INTEGER_EXT = ((int)0x8D9D), + TEXTURE_LOD_BIAS = ((int)0x8501), + VARIABLE_E_NV = ((int)0x8527), + REG_13_ATI = ((int)0x892E), + TRIANGLE_LIST_SUN = ((int)0x81D7), + OBJECT_PLANE = ((int)0x2501), + PIXEL_PACK_BUFFER_EXT = ((int)0x88EB), + VERTEX_ATTRIB_ARRAY_SIZE_ARB = ((int)0x8623), + PASS_THROUGH_NV = ((int)0x86E6), + GL_2PASS_1_SGIS = ((int)0x80A3), + SWIZZLE_STRQ_ATI = ((int)0x897A), + PRESERVE_ATI = ((int)0x8762), + FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = ((int)0x8B8B), + OUTPUT_TEXTURE_COORD3_EXT = ((int)0x87A0), + EVAL_VERTEX_ATTRIB5_NV = ((int)0x86CB), + CLIENT_PIXEL_STORE_BIT = ((int)0x00000001), + VERTEX_STREAM6_ATI = ((int)0x8772), + STATIC_ATI = ((int)0x8760), + REPLACE_OLDEST_SUN = ((int)0x0003), + TEXTURE_DEPTH_EXT = ((int)0x8071), + ALPHA32F_ARB = ((int)0x8816), + PROGRAM_OBJECT_ARB = ((int)0x8B40), + RIGHT = ((int)0x0407), + BOOL_ARB = ((int)0x8B56), + FRAGMENT_PROGRAM_ARB = ((int)0x8804), + MODELVIEW22_ARB = ((int)0x8736), + CONSTANT_COLOR_EXT = ((int)0x8001), + RGB16_EXT = ((int)0x8054), + COMBINER_BIAS_NV = ((int)0x8549), + EVAL_VERTEX_ATTRIB6_NV = ((int)0x86CC), + COMPRESSED_RGBA_S3TC_DXT5_EXT = ((int)0x83F3), + TEXTURE_ENV_BIAS_SGIX = ((int)0x80BE), + PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = ((int)0x8163), + FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = ((int)0x840A), + CLEAR = ((int)0x1500), + COMPRESSED_SRGB_ALPHA = ((int)0x8C49), + MAP1_VERTEX_ATTRIB6_4_NV = ((int)0x8666), + COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = ((int)0x8DBE), + UNSIGNED_INT_8_8_8_8 = ((int)0x8035), + DUAL_LUMINANCE12_SGIS = ((int)0x8116), + TEXTURE5_ARB = ((int)0x84C5), + REG_5_ATI = ((int)0x8926), + VERTEX_STREAM3_ATI = ((int)0x876F), + TEXTURE_DEFORMATION_BIT_SGIX = ((int)0x00000001), + TEXTURE17_ARB = ((int)0x84D1), + MODELVIEW15_ARB = ((int)0x872F), + ALPHA_INTEGER_EXT = ((int)0x8D97), + MATRIX25_ARB = ((int)0x88D9), + TEXTURE_DEPTH_TYPE_ARB = ((int)0x8C16), + BLEND_COLOR_EXT = ((int)0x8005), + BUFFER_USAGE = ((int)0x8765), + DRAW_BUFFER8_ARB = ((int)0x882D), + RGB16UI_EXT = ((int)0x8D77), + ACTIVE_STENCIL_FACE_EXT = ((int)0x8911), + BLEND_EQUATION_ALPHA = ((int)0x883D), + REPLACE_MIDDLE_SUN = ((int)0x0002), + CURRENT_TANGENT_EXT = ((int)0x843B), + CLIP_VOLUME_CLIPPING_HINT_EXT = ((int)0x80F0), + PIXEL_TILE_WIDTH_SGIX = ((int)0x8140), + GLOBAL_ALPHA_FACTOR_SUN = ((int)0x81DA), + DRAW_BUFFER11 = ((int)0x8830), + DRAW_BUFFER13 = ((int)0x8832), + INT_SAMPLER_1D_EXT = ((int)0x8DC9), + SRC2_RGB = ((int)VERSION_1_3.SOURCE2_RGB), + ALPHA16UI_EXT = ((int)0x8D78), + RED_MAX_CLAMP_INGR = ((int)0x8564), + EVAL_VERTEX_ATTRIB12_NV = ((int)0x86D2), + TEXTURE_INTENSITY_SIZE = ((int)0x8061), + MAX_LIST_NESTING = ((int)0x0B31), + OUTPUT_TEXTURE_COORD15_EXT = ((int)0x87AC), + COLOR_MATRIX_SGI = ((int)0x80B1), + MATRIX1_ARB = ((int)0x88C1), + OP_NEGATE_EXT = ((int)0x8783), + EVAL_VERTEX_ATTRIB4_NV = ((int)0x86CA), + LIGHT4 = ((int)0x4004), + MAP1_TANGENT_EXT = ((int)0x8444), + CURRENT_RASTER_POSITION = ((int)0x0B07), + IMAGE_CUBIC_WEIGHT_HP = ((int)0x815E), + FORMAT_SUBSAMPLE_24_24_OML = ((int)0x8982), + NUM_COMPRESSED_TEXTURE_FORMATS = ((int)0x86A2), + FRAGMENT_COLOR_EXT = ((int)0x834C), + NEVER = ((int)0x0200), + MODELVIEW25_ARB = ((int)0x8739), + NORMAL_MAP = ((int)0x8511), + DS_BIAS_NV = ((int)0x8716), + UNPACK_IMAGE_DEPTH_SGIS = ((int)0x8133), + EVAL_VERTEX_ATTRIB1_NV = ((int)0x86C7), + NOOP = ((int)0x1505), + MINMAX_FORMAT = ((int)0x802F), + COMPRESSED_SRGB = ((int)0x8C48), + RGB5_A1 = ((int)0x8057), + SOURCE1_RGB_EXT = ((int)0x8581), + FLOAT_MAT4x3 = ((int)0x8B6A), + TEXTURE25_ARB = ((int)0x84D9), + EYE_PLANE_ABSOLUTE_NV = ((int)0x855C), + TEXTURE7_ARB = ((int)0x84C7), + POINT_SIZE_GRANULARITY = ((int)0x0B13), + EYE_DISTANCE_TO_POINT_SGIS = ((int)0x81F0), + VERTEX_WEIGHT_ARRAY_SIZE_EXT = ((int)0x850D), + COLOR_TABLE_FORMAT_SGI = ((int)0x80D8), + COLOR_TABLE_BLUE_SIZE_SGI = ((int)0x80DC), + WEIGHT_ARRAY_ARB = ((int)0x86AD), + COMBINER_AB_DOT_PRODUCT_NV = ((int)0x8545), + TEXTURE30_ARB = ((int)0x84DE), + V3F = ((int)0x2A21), + EVAL_VERTEX_ATTRIB2_NV = ((int)0x86C8), + MAX_PROGRAM_GENERIC_RESULTS_NV = ((int)0x8DA6), + EDGE_FLAG_ARRAY_POINTER = ((int)0x8093), + ALWAYS_FAST_HINT_PGI = ((int)0x1A20C), + TEXCOORD4_BIT_PGI = unchecked((int)0x80000000), + TEXTURE_DEPTH_SIZE_ARB = ((int)0x884A), + DRAW_BUFFER2 = ((int)0x8827), + SAMPLER_2D_RECT_SHADOW_ARB = ((int)0x8B64), + REG_17_ATI = ((int)0x8932), + BLEND_SRC = ((int)0x0BE1), + POLYGON_STIPPLE_BIT = ((int)0x00000010), + TEXTURE_COORD_ARRAY_POINTER = ((int)0x8092), + RGB4_EXT = ((int)0x804F), + FOG_COORD_ARRAY_POINTER = ((int)VERSION_1_4.FOG_COORDINATE_ARRAY_POINTER), + PIXEL_FRAGMENT_RGB_SOURCE_SGIS = ((int)0x8354), + SCALE_BY_ONE_HALF_NV = ((int)0x8540), + ALPHA_TEST_FUNC = ((int)0x0BC1), + TEXTURE31 = ((int)0x84DF), + RESAMPLE_REPLICATE_SGIX = ((int)0x842E), + MAX_3D_TEXTURE_SIZE_EXT = ((int)0x8073), + TEXTURE0_ARB = ((int)0x84C0), + IMPLEMENTATION_COLOR_READ_TYPE_OES = ((int)0x8B9A), + SOURCE1_ALPHA_EXT = ((int)0x8589), + EVAL_VERTEX_ATTRIB7_NV = ((int)0x86CD), + REG_12_ATI = ((int)0x892D), + VERTEX_ATTRIB_ARRAY13_NV = ((int)0x865D), + UNSIGNED_NORMALIZED_ARB = ((int)0x8C17), + DRAW_BUFFER10 = ((int)0x882F), + INDEX_ARRAY_TYPE_EXT = ((int)0x8085), + NORMAL_MAP_NV = ((int)0x8511), + FRAMEZOOM_SGIX = ((int)0x818B), + SIGNED_RGBA_NV = ((int)0x86FB), + ELEMENT_ARRAY_TYPE_ATI = ((int)0x8769), + SHADER_OPERATION_NV = ((int)0x86DF), + FRAGMENT_COLOR_MATERIAL_SGIX = ((int)0x8401), + TRANSPOSE_MODELVIEW_MATRIX = ((int)0x84E3), + PIXEL_UNPACK_BUFFER_BINDING = ((int)0x88EF), + SAMPLER_3D_ARB = ((int)0x8B5F), + PIXEL_PACK_BUFFER_BINDING_EXT = ((int)0x88ED), + DONT_CARE = ((int)0x1100), + ALPHA_FLOAT16_ATI = ((int)0x881C), + LINEAR_MIPMAP_LINEAR = ((int)0x2703), + MODELVIEW0_STACK_DEPTH_EXT = ((int)GetPName.MODELVIEW_STACK_DEPTH), + POINT_TOKEN = ((int)0x0701), + COMPRESSED_SRGB_EXT = ((int)0x8C48), + EVAL_VERTEX_ATTRIB0_NV = ((int)0x86C6), + RGB_INTEGER_EXT = ((int)0x8D98), + VERTEX_ATTRIB_ARRAY10_NV = ((int)0x865A), + RGB4 = ((int)0x804F), + MAP2_COLOR_4 = ((int)0x0DB0), + CON_4_ATI = ((int)0x8945), + MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = ((int)0x8520), + SIGNED_HILO16_NV = ((int)0x86FA), + REPLACEMENT_CODE_ARRAY_STRIDE_SUN = ((int)0x85C2), + NORMAL_ARRAY_LIST_STRIDE_IBM = ((int)103081), + MIRRORED_REPEAT = ((int)0x8370), + COLOR_CLEAR_UNCLAMPED_VALUE_ATI = ((int)0x8835), + COLOR_TABLE_SCALE_SGI = ((int)0x80D6), + REFLECTION_MAP = ((int)0x8512), + PACK_IMAGE_HEIGHT = ((int)0x806C), + AVERAGE_HP = ((int)0x8160), + FLOAT_RGBA32_NV = ((int)0x888B), + MATRIX29_ARB = ((int)0x88DD), + SLUMINANCE_ALPHA = ((int)0x8C44), + MAT_DIFFUSE_BIT_PGI = ((int)0x00400000), + MODELVIEW2_ARB = ((int)0x8722), + COLOR_TABLE_FORMAT = ((int)0x80D8), + STATIC_DRAW_ARB = ((int)0x88E4), + MATRIX31_ARB = ((int)0x88DF), + MAX_CLIP_PLANES = ((int)0x0D32), + POST_COLOR_MATRIX_BLUE_BIAS = ((int)0x80BA), + SMOOTH_LINE_WIDTH_GRANULARITY = ((int)0x0B23), + STENCIL_BACK_FAIL = ((int)0x8801), + LUMINANCE16 = ((int)0x8042), + DOT_PRODUCT_TEXTURE_3D_NV = ((int)0x86EF), + OFFSET_TEXTURE_2D_MATRIX_NV = ((int)NV_texture_shader.OFFSET_TEXTURE_MATRIX_NV), + LUMINANCE_ALPHA8UI_EXT = ((int)0x8D81), + LUMINANCE12 = ((int)0x8041), + PROGRAM_LENGTH_NV = ((int)0x8627), + MATRIX30_ARB = ((int)0x88DE), + INTENSITY4 = ((int)0x804A), + UNSIGNED_BYTE = ((int)0x1401), + BGR_INTEGER_EXT = ((int)0x8D9A), + BOOL_VEC3_ARB = ((int)0x8B58), + SRGB_ALPHA_EXT = ((int)0x8C42), + LOCAL_CONSTANT_VALUE_EXT = ((int)0x87EC), + REG_23_ATI = ((int)0x8938), + OPERAND1_ALPHA_EXT = ((int)0x8599), + BUMP_TARGET_ATI = ((int)0x877C), + COLOR_ATTACHMENT10_EXT = ((int)0x8CEA), + MAP2_BINORMAL_EXT = ((int)0x8447), + ONE_MINUS_CONSTANT_ALPHA = ((int)0x8004), + TEXTURE21_ARB = ((int)0x84D5), + VERTEX_ATTRIB_ARRAY12_NV = ((int)0x865C), + MATRIX23_ARB = ((int)0x88D7), + LUMINANCE8_ALPHA8_EXT = ((int)0x8045), + RGB2_EXT = ((int)0x804E), + EMBOSS_MAP_NV = ((int)0x855F), + BOOL_VEC4_ARB = ((int)0x8B59), + TEXTURE1 = ((int)0x84C1), + OPERAND1_RGB_EXT = ((int)0x8591), + FLOAT_MAT3x2 = ((int)0x8B67), + EDGE_FLAG_ARRAY_BUFFER_BINDING = ((int)0x889B), + LUMINANCE12_ALPHA12 = ((int)0x8047), + RGBA16_EXT = ((int)0x805B), + EVAL_VERTEX_ATTRIB3_NV = ((int)0x86C9), + SCALE_BY_FOUR_NV = ((int)0x853F), + EDGE_FLAG_ARRAY_STRIDE_EXT = ((int)0x808C), + COLOR_ARRAY_EXT = ((int)0x8076), + DISTANCE_ATTENUATION_EXT = ((int)0x8129), + CURRENT_RASTER_INDEX = ((int)0x0B05), + PROGRAM_ATTRIBS_ARB = ((int)0x88AC), + GL_2PASS_0_SGIS = ((int)0x80A2), + BLEND_EQUATION_EXT = ((int)0x8009), + SAMPLE_COVERAGE_ARB = ((int)0x80A0), + COORD_REPLACE_NV = ((int)0x8862), + MAX_VERTEX_UNIFORM_COMPONENTS = ((int)0x8B4A), + SRGB8 = ((int)0x8C41), + COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = ((int)0x8C4E), + ONE_EXT = ((int)0x87DE), + FLOAT_MAT4x2 = ((int)0x8B69), + PROXY_TEXTURE_CUBE_MAP = ((int)0x851B), + TEXTURE_3D_BINDING_EXT = ((int)0x806A), + CONVOLUTION_1D_EXT = ((int)0x8010), + OUTPUT_TEXTURE_COORD22_EXT = ((int)0x87B3), + VERTEX_ATTRIB_ARRAY14_NV = ((int)0x865E), + UNPACK_SKIP_IMAGES_EXT = ((int)0x806D), + TRIANGLE_STRIP_ADJACENCY_EXT = ((int)0x000D), + HALF_BIAS_NEGATE_NV = ((int)0x853B), + INTENSITY32I_EXT = ((int)0x8D85), + TEXTURE6 = ((int)0x84C6), + QUAD_TEXTURE_SELECT_SGIS = ((int)0x8125), + FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = ((int)0x8D56), + PACK_CMYK_HINT_EXT = ((int)0x800E), + STATIC_COPY_ARB = ((int)0x88E6), + COLOR_ATTACHMENT0_EXT = ((int)0x8CE0), + DRAW_BUFFER3 = ((int)0x8828), + COMPRESSED_INTENSITY = ((int)0x84EC), + BINORMAL_ARRAY_EXT = ((int)0x843A), + COMPRESSED_RGB_S3TC_DXT1_EXT = ((int)0x83F0), + LUMINANCE16_EXT = ((int)0x8042), + OP_SET_LT_EXT = ((int)0x878D), + TEXTURE26 = ((int)0x84DA), + TEXTURE27 = ((int)0x84DB), + TEXTURE4_ARB = ((int)0x84C4), + AND_INVERTED = ((int)0x1504), + TEXTURE22 = ((int)0x84D6), + TEXTURE23 = ((int)0x84D7), + CONVOLUTION_WIDTH_EXT = ((int)0x8018), + TEXTURE21 = ((int)0x84D5), + SOURCE2_RGB_EXT = ((int)0x8582), + REG_16_ATI = ((int)0x8931), + VERTEX_ATTRIB_ARRAY11_NV = ((int)0x865B), + TEXTURE28 = ((int)0x84DC), + TEXTURE29 = ((int)0x84DD), + DRAW_BUFFER1_ARB = ((int)0x8826), + FRAGMENT_DEPTH_EXT = ((int)0x8452), + SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = ((int)103087), + RGBA32F_ARB = ((int)0x8814), + FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = ((int)0x8CD9), + BUFFER_MAPPED = ((int)0x88BC), + TEXTURE24 = ((int)0x84D8), + TEXTURE25 = ((int)0x84D9), + TEXTURE20 = ((int)0x84D4), + BLEND_DST_RGB = ((int)0x80C8), + DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = ((int)0x885D), + GEOMETRY_VERTICES_OUT_EXT = ((int)0x8DDA), + MULTISAMPLE_ARB = ((int)0x809D), + STENCIL_ATTACHMENT_EXT = ((int)0x8D20), + NOR = ((int)0x1508), + FLOAT_R16_NV = ((int)0x8884), + DRAW_BUFFER3_ATI = ((int)0x8828), + SLUMINANCE = ((int)0x8C46), + AUX1 = ((int)0x040A), + EVAL_TRIANGULAR_2D_NV = ((int)0x86C1), + LINE_STIPPLE_PATTERN = ((int)0x0B25), + FLOAT_MAT2x3 = ((int)0x8B65), + CULL_VERTEX_IBM = ((int)103050), + PACK_LSB_FIRST = ((int)0x0D01), + FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = ((int)0x8CD0), + MODELVIEW6_ARB = ((int)0x8726), + VARIABLE_F_NV = ((int)0x8528), + DRAW_BUFFER2_ARB = ((int)0x8827), + COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = ((int)0x8C72), + FLOAT_MAT3_ARB = ((int)0x8B5B), + OBJECT_ATTACHED_OBJECTS_ARB = ((int)0x8B85), + GENERATE_MIPMAP = ((int)0x8191), + DRAW_BUFFER7_ATI = ((int)0x882C), + DUAL_ALPHA16_SGIS = ((int)0x8113), + FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = ((int)0x889D), + DETAIL_TEXTURE_MODE_SGIS = ((int)0x809B), + COMBINER_CD_OUTPUT_NV = ((int)0x854B), + GREEN_BIT_ATI = ((int)0x00000002), + TEXTURE_1D_STACK_MESAX = ((int)0x8759), + EVAL_VERTEX_ATTRIB8_NV = ((int)0x86CE), + VERTEX_ATTRIB_ARRAY_TYPE = ((int)0x8625), + TRACK_MATRIX_TRANSFORM_NV = ((int)0x8649), + TEXTURE_CUBE_MAP_POSITIVE_X_ARB = ((int)0x8515), + UPPER_LEFT = ((int)0x8CA2), + REDUCE = ((int)0x8016), + COLOR_TABLE_INTENSITY_SIZE_SGI = ((int)0x80DF), + MATRIX27_ARB = ((int)0x88DB), + BLEND_SRC_RGB = ((int)0x80C9), + GEQUAL = ((int)0x0206), + TEXTURE_CLIPMAP_CENTER_SGIX = ((int)0x8171), + DOT3_RGBA_ARB = ((int)0x86AF), + DECR_WRAP = ((int)0x8508), + LIGHT_ENV_MODE_SGIX = ((int)0x8407), + VERTEX_CONSISTENT_HINT_PGI = ((int)0x1A22B), + RENDERBUFFER_GREEN_SIZE_EXT = ((int)0x8D51), + TEXTURE_UNSIGNED_REMAP_MODE_NV = ((int)0x888F), + GL_3_BYTES = ((int)0x1408), + LIGHT_MODEL_SPECULAR_VECTOR_APPLE = ((int)0x85B0), + NEAREST = ((int)0x2600), + MIRRORED_REPEAT_IBM = ((int)0x8370), + CURRENT_PALETTE_MATRIX_ARB = ((int)0x8843), + COLOR_TABLE_INTENSITY_SIZE = ((int)0x80DF), + PROXY_TEXTURE_RECTANGLE_ARB = ((int)0x84F7), + REPLACE = ((int)0x1E01), + COLOR_SUM_EXT = ((int)0x8458), + OBJECT_VALIDATE_STATUS_ARB = ((int)0x8B83), + POLYGON_SMOOTH = ((int)0x0B41), + VERTEX_ATTRIB_ARRAY15_NV = ((int)0x865F), + FOG_COORDINATE_SOURCE_EXT = ((int)0x8450), + UNSIGNED_SHORT_8_8_REV_APPLE = ((int)0x85BB), + DUAL_LUMINANCE_ALPHA4_SGIS = ((int)0x811C), + TEXTURE_COMPRESSED_ARB = ((int)0x86A1), + OPERAND0_RGB_EXT = ((int)0x8590), + ALPHA32I_EXT = ((int)0x8D84), + ALPHA4_EXT = ((int)0x803B), + TEXTURE_1D_ARRAY_EXT = ((int)0x8C18), + STENCIL_PASS_DEPTH_FAIL = ((int)0x0B95), + TEXTURE_WIDTH = ((int)0x1000), + CURRENT_MATRIX_STACK_DEPTH_ARB = ((int)0x8640), + UNPACK_SUBSAMPLE_RATE_SGIX = ((int)0x85A1), + T2F_C4UB_V3F = ((int)0x2A29), + SAMPLE_MASK_SGIS = ((int)0x80A0), + UNSIGNED_SHORT_1_5_5_5_REV_EXT = ((int)0x8366), + DT_SCALE_NV = ((int)0x8711), + CLAMP_TO_BORDER = ((int)0x812D), + ACTIVE_VERTEX_UNITS_ARB = ((int)0x86A5), + CLAMP_READ_COLOR_ARB = ((int)0x891C), + MAX_PROJECTION_STACK_DEPTH = ((int)0x0D38), + OUTPUT_TEXTURE_COORD17_EXT = ((int)0x87AE), + TEXTURE_RED_TYPE_ARB = ((int)0x8C10), + VERTEX_ATTRIB_ARRAY_POINTER = ((int)0x8645), + FENCE_CONDITION_NV = ((int)0x84F4), + MAP1_VERTEX_ATTRIB4_4_NV = ((int)0x8664), + STENCIL_BACK_WRITEMASK = ((int)0x8CA5), + PN_TRIANGLES_POINT_MODE_CUBIC_ATI = ((int)0x87F6), + SHADING_LANGUAGE_VERSION_ARB = ((int)0x8B8C), + MODELVIEW11_ARB = ((int)0x872B), + FLOAT_RGB16_NV = ((int)0x8888), + READ_BUFFER = ((int)0x0C02), + CON_16_ATI = ((int)0x8951), + SAMPLER_2D_SHADOW = ((int)0x8B62), + NORMAL_ARRAY_POINTER = ((int)0x808F), + TEXTURE_GEN_T = ((int)0x0C61), + PIXEL_UNPACK_BUFFER_BINDING_ARB = ((int)0x88EF), + REG_9_ATI = ((int)0x892A), + TEXTURE_GEN_Q = ((int)0x0C63), + SAMPLE_PATTERN_EXT = ((int)0x80AC), + EYE_LINE_SGIS = ((int)0x81F6), + IMAGE_ROTATE_ANGLE_HP = ((int)0x8159), + SAMPLES_PASSED = ((int)0x8914), + LINEAR_ATTENUATION = ((int)0x1208), + RECLAIM_MEMORY_HINT_PGI = ((int)0x1A1FE), + ALPHA12 = ((int)0x803D), + MAP_ATTRIB_V_ORDER_NV = ((int)0x86C4), + ALPHA16 = ((int)0x803E), + CON_3_ATI = ((int)0x8944), + BOOL_VEC2_ARB = ((int)0x8B57), + OBJECT_BUFFER_SIZE_ATI = ((int)0x8764), + REG_0_ATI = ((int)0x8921), + PROXY_TEXTURE_3D_EXT = ((int)0x8070), + DEPTH_COMPONENT32 = ((int)0x81A7), + QUAD_STRIP = ((int)0x0008), + MAP1_VERTEX_ATTRIB10_4_NV = ((int)0x866A), + LUMINANCE8UI_EXT = ((int)0x8D80), + FOG_COORD_ARRAY_BUFFER_BINDING = ((int)VERSION_1_5.FOG_COORDINATE_ARRAY_BUFFER_BINDING), + MAX_SPOT_EXPONENT_NV = ((int)0x8505), + UNSIGNED_INT_24_8_NV = ((int)0x84FA), + STENCIL_BACK_FUNC = ((int)0x8800), + STENCIL_BACK_REF = ((int)0x8CA3), + MATRIX_INDEX_ARRAY_POINTER_ARB = ((int)0x8849), + SWIZZLE_STQ_ATI = ((int)0x8977), + SAMPLER_1D_ARB = ((int)0x8B5D), + CALLIGRAPHIC_FRAGMENT_SGIX = ((int)0x8183), + INTERPOLATE_ARB = ((int)0x8575), + SUBTRACT = ((int)0x84E7), + PIXEL_TILE_BEST_ALIGNMENT_SGIX = ((int)0x813E), + LUMINANCE4_EXT = ((int)0x803F), + AUX0 = ((int)0x0409), + VERTEX_ATTRIB_ARRAY4_NV = ((int)0x8654), + MODELVIEW21_ARB = ((int)0x8735), + STENCIL_BACK_FUNC_ATI = ((int)0x8800), + RED_MIN_CLAMP_INGR = ((int)0x8560), + TEXTURE_COORD_ARRAY_POINTER_EXT = ((int)0x8092), + SAMPLE_MASK_EXT = ((int)0x80A0), + SMOOTH_LINE_WIDTH_RANGE = ((int)0x0B22), + TEXTURE_WRAP_R = ((int)0x8072), + MAP2_VERTEX_ATTRIB15_4_NV = ((int)0x867F), + STENCIL_FAIL = ((int)0x0B94), + MODELVIEW1_EXT = ((int)0x850A), + MAX_CONVOLUTION_HEIGHT_EXT = ((int)0x801B), + POINT_SIZE_MIN_ARB = ((int)0x8126), + COLOR_ARRAY_STRIDE = ((int)0x8083), + RGB10 = ((int)0x8052), + MAP1_TEXTURE_COORD_1 = ((int)0x0D93), + RGB16 = ((int)0x8054), + POINT_SPRITE_R_MODE_NV = ((int)0x8863), + TEXTURE_DEPTH_SIZE = ((int)0x884A), + MAX_NAME_STACK_DEPTH = ((int)0x0D37), + UNIFORM_BUFFER_BINDING_EXT = ((int)0x8DEF), + RGB12 = ((int)0x8053), + RESCALE_NORMAL_EXT = ((int)0x803A), + VERTEX_WEIGHT_ARRAY_TYPE_EXT = ((int)0x850E), + ABGR_EXT = ((int)0x8000), + SAMPLE_ALPHA_TO_ONE_ARB = ((int)0x809F), + MODELVIEW0_ARB = ((int)0x1700), + HISTOGRAM_RED_SIZE = ((int)0x8028), + COMPRESSED_ALPHA = ((int)0x84E9), + HISTOGRAM_LUMINANCE_SIZE = ((int)0x802C), + COLOR_LOGIC_OP = ((int)0x0BF2), + PIXEL_UNPACK_BUFFER = ((int)0x88EC), + TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = ((int)0x851A), + CURRENT_TEXTURE_COORDS = ((int)0x0B03), + SAMPLE_MASK_INVERT_EXT = ((int)0x80AB), + MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = ((int)0x8841), + TRANSFORM_FEEDBACK_BUFFER_NV = ((int)0x8C8E), + FOG = ((int)0x0B60), + TEXTURE10_ARB = ((int)0x84CA), + SHADOW_AMBIENT_SGIX = ((int)0x80BF), + DU8DV8_ATI = ((int)0x877A), + STATIC_COPY = ((int)0x88E6), + OPERAND2_ALPHA = ((int)0x859A), + INDEX_ARRAY_BUFFER_BINDING = ((int)0x8899), + POINT = ((int)0x1B00), + REG_19_ATI = ((int)0x8934), + CONVOLUTION_FORMAT_EXT = ((int)0x8017), + SIGNED_HILO_NV = ((int)0x86F9), + BLUE_MAX_CLAMP_INGR = ((int)0x8566), + INTENSITY_ICC_SGIX = ((int)SGIX_icc_texture.INTENSITY_ICC_SGIX), + GL_3D_COLOR_TEXTURE = ((int)0x0603), + GENERATE_MIPMAP_HINT_SGIS = ((int)0x8192), + OUTPUT_TEXTURE_COORD21_EXT = ((int)0x87B2), + COMPRESSED_LUMINANCE_ALPHA = ((int)0x84EB), + OUTPUT_TEXTURE_COORD30_EXT = ((int)0x87BB), + POST_CONVOLUTION_ALPHA_SCALE_EXT = ((int)0x801F), + CURRENT_WEIGHT_ARB = ((int)0x86A8), + DEPTH_STENCIL_TO_BGRA_NV = ((int)0x886F), + MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = ((int)0x880C), + CONVOLUTION_HEIGHT = ((int)0x8019), + TABLE_TOO_LARGE = ((int)0x8031), + SAMPLES_3DFX = ((int)0x86B4), + ALPHA4 = ((int)0x803B), + RENDERBUFFER_ALPHA_SIZE_EXT = ((int)0x8D53), + VERTEX_ARRAY_LIST_STRIDE_IBM = ((int)103080), + REFLECTION_MAP_EXT = ((int)0x8512), + FOG_FUNC_SGIS = ((int)0x812A), + R1UI_V3F_SUN = ((int)0x85C4), + RGB_S3TC = ((int)0x83A0), + TEXTURE_MAX_ANISOTROPY_EXT = ((int)0x84FE), + PROGRAM_ATTRIB_COMPONENTS_NV = ((int)0x8906), + CON_31_ATI = ((int)0x8960), + ALIASED_POINT_SIZE_RANGE = ((int)0x846D), + DRAW_BUFFER2_ATI = ((int)0x8827), + COMBINER0_NV = ((int)0x8550), + UNSIGNED_SHORT_8_8_APPLE = ((int)0x85BA), + PRIMITIVE_ID_NV = ((int)0x8C7C), + TEXTURE_CLIPMAP_DEPTH_SGIX = ((int)0x8176), + MAX_EXT = ((int)0x8008), + PIXEL_MODE_BIT = ((int)0x00000020), + FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = ((int)0x8408), + REG_21_ATI = ((int)0x8936), + SEPARATE_ATTRIBS_NV = ((int)0x8C8D), + CLIENT_ACTIVE_TEXTURE = ((int)0x84E1), + SEPARATE_SPECULAR_COLOR_EXT = ((int)0x81FA), + TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = ((int)0x8C2D), + PREFER_DOUBLEBUFFER_HINT_PGI = ((int)0x1A1F8), + HISTOGRAM_ALPHA_SIZE_EXT = ((int)0x802B), + BACK = ((int)0x0405), + RGB12_EXT = ((int)0x8053), + DEPTH_COMPONENT24 = ((int)0x81A6), + MAP1_VERTEX_ATTRIB12_4_NV = ((int)0x866C), + COMPRESSED_RGBA_S3TC_DXT1_EXT = ((int)0x83F1), + IMPLEMENTATION_COLOR_READ_FORMAT_OES = ((int)0x8B9B), + STREAM_COPY_ARB = ((int)0x88E2), + MAP_STENCIL = ((int)0x0D11), + MAP2_VERTEX_ATTRIB2_4_NV = ((int)0x8672), + ELEMENT_ARRAY_BUFFER = ((int)0x8893), + HILO8_NV = ((int)0x885E), + LINEAR_MIPMAP_NEAREST = ((int)0x2701), + FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = ((int)0x8409), + VERTEX_ATTRIB_ARRAY2_NV = ((int)0x8652), + WEIGHT_ARRAY_POINTER_ARB = ((int)0x86AC), + FOG_END = ((int)0x0B64), + OP_INDEX_EXT = ((int)0x8782), + SPRITE_AXIS_SGIX = ((int)0x814A), + MAX_SHININESS_NV = ((int)0x8504), + VERTEX_BLEND_ARB = ((int)0x86A7), + MATRIX19_ARB = ((int)0x88D3), + PROXY_POST_COLOR_MATRIX_COLOR_TABLE = ((int)0x80D5), + PROXY_POST_CONVOLUTION_COLOR_TABLE = ((int)0x80D4), + CLAMP_VERTEX_COLOR_ARB = ((int)0x891A), + BUMP_TEX_UNITS_ATI = ((int)0x8778), + STENCIL_BACK_PASS_DEPTH_FAIL = ((int)0x8802), + DEPTH = ((int)0x1801), + DEPTH_COMPONENT16_SGIX = ((int)0x81A5), + MAX_PIXEL_MAP_TABLE = ((int)0x0D34), + TEXTURE_COORD_NV = ((int)0x8C79), + LUMINANCE32I_EXT = ((int)0x8D86), + DRAW_FRAMEBUFFER_EXT = ((int)0x8CA9), + COLOR_ATTACHMENT13_EXT = ((int)0x8CED), + COMPRESSED_RGB_ARB = ((int)0x84ED), + INTERLACE_OML = ((int)0x8980), + NUM_FRAGMENT_CONSTANTS_ATI = ((int)0x896F), + MAT_COLOR_INDEXES_BIT_PGI = ((int)0x01000000), + FOG_COORDINATE_ARRAY_POINTER = ((int)0x8456), + POST_CONVOLUTION_BLUE_BIAS_EXT = ((int)0x8022), + INDEX_OFFSET = ((int)0x0D13), + SHADER_OBJECT_ARB = ((int)0x8B48), + CURRENT_QUERY = ((int)0x8865), + HILO16_NV = ((int)0x86F8), + TEXTURE_MATERIAL_PARAMETER_EXT = ((int)0x8352), + FLOAT_RGBA16_NV = ((int)0x888A), + COMBINER_CD_DOT_PRODUCT_NV = ((int)0x8546), + MODELVIEW4_ARB = ((int)0x8724), + BYTE = ((int)0x1400), + OBJECT_DISTANCE_TO_POINT_SGIS = ((int)0x81F1), + DECR_WRAP_EXT = ((int)0x8508), + DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = ((int)0x86F0), + STENCIL_BACK_PASS_DEPTH_PASS = ((int)0x8803), + OPERAND1_ALPHA_ARB = ((int)0x8599), + CON_21_ATI = ((int)0x8956), + COLOR_ARRAY = ((int)0x8076), + TEXTURE11_ARB = ((int)0x84CB), + FOG_COLOR = ((int)0x0B66), + COMBINER4_NV = ((int)0x8554), + COMPILE_AND_EXECUTE = ((int)0x1301), + SEPARATE_SPECULAR_COLOR = ((int)0x81FA), + FLOAT_VEC2_ARB = ((int)0x8B50), + OPERAND1_RGB_ARB = ((int)0x8591), + PIXEL_MAP_R_TO_R = ((int)0x0C76), + TEXTURE_LUMINANCE_TYPE_ARB = ((int)0x8C14), + OBJECT_SUBTYPE_ARB = ((int)0x8B4F), + DRAW_BUFFER10_ATI = ((int)0x882F), + TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = ((int)0x8516), + SAMPLE_BUFFERS_EXT = ((int)0x80A8), + PROGRAM_UNDER_NATIVE_LIMITS_ARB = ((int)0x88B6), + IMAGE_TRANSFORM_2D_HP = ((int)0x8161), + VARIABLE_G_NV = ((int)0x8529), + OFFSET_TEXTURE_2D_BIAS_NV = ((int)NV_texture_shader.OFFSET_TEXTURE_BIAS_NV), + COMPILE = ((int)0x1300), + ARRAY_BUFFER_BINDING_ARB = ((int)0x8894), + RENDERBUFFER_DEPTH_SIZE_EXT = ((int)0x8D54), + VERTEX_ARRAY_LIST_IBM = ((int)103070), + COLOR_ATTACHMENT11_EXT = ((int)0x8CEB), + CON_22_ATI = ((int)0x8957), + LUMINANCE_ALPHA16F_ARB = ((int)0x881F), + COMBINER5_NV = ((int)0x8555), + GL_2_BYTES = ((int)0x1407), + ALPHA_MAX_SGIX = ((int)0x8321), + FUNC_REVERSE_SUBTRACT = ((int)0x800B), + PROGRAM_ERROR_POSITION_ARB = ((int)0x864B), + INFO_LOG_LENGTH = ((int)0x8B84), + DOT_PRODUCT_NV = ((int)0x86EC), + OCCLUSION_TEST_HP = ((int)0x8165), + FOG_COORDINATE = ((int)0x8451), + DRAW_BUFFER14_ATI = ((int)0x8833), + EXPAND_NEGATE_NV = ((int)0x8539), + POINT_SMOOTH = ((int)0x0B10), + CLIENT_ATTRIB_STACK_DEPTH = ((int)0x0BB1), + VERTEX_PRECLIP_HINT_SGIX = ((int)0x83EF), + REG_28_ATI = ((int)0x893D), + INT_SAMPLER_3D_EXT = ((int)0x8DCB), + NEGATIVE_Y_EXT = ((int)0x87DA), + RGB8_EXT = ((int)0x8051), + INCR = ((int)0x1E02), + SAMPLE_BUFFERS_SGIS = ((int)0x80A8), + VARIANT_EXT = ((int)0x87C1), + COMBINER2_NV = ((int)0x8552), + ACTIVE_UNIFORM_MAX_LENGTH = ((int)0x8B87), + WRITE_PIXEL_DATA_RANGE_LENGTH_NV = ((int)0x887A), + EQUIV = ((int)0x1509), + READ_PIXEL_DATA_RANGE_NV = ((int)0x8879), + TEXTURE_COMPRESSED_IMAGE_SIZE = ((int)0x86A0), + PROGRAM_NATIVE_PARAMETERS_ARB = ((int)0x88AA), + REG_25_ATI = ((int)0x893A), + VERTEX_ARRAY_TYPE_EXT = ((int)0x807B), + LUMINANCE16_ALPHA16 = ((int)0x8048), + CON_30_ATI = ((int)0x895F), + INT_SAMPLER_2D_EXT = ((int)0x8DCA), + T2F_IUI_N3F_V3F_EXT = ((int)0x81B4), + OUTPUT_TEXTURE_COORD14_EXT = ((int)0x87AB), + COLOR3_BIT_PGI = ((int)0x00010000), + CURRENT_MATRIX_ARB = ((int)0x8641), + MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = ((int)0x862E), + UNSIGNED_INT_10_10_10_2 = ((int)0x8036), + DRAW_BUFFER11_ATI = ((int)0x8830), + COMBINER3_NV = ((int)0x8553), + ACTIVE_TEXTURE = ((int)0x84E0), + TRUE = ((int)1), + COMBINE = ((int)0x8570), + FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = ((int)0x8DA8), + MAX_ASYNC_HISTOGRAM_SGIX = ((int)0x832D), + ELEMENT_ARRAY_BUFFER_BINDING_ARB = ((int)0x8895), + FRAGMENT_LIGHT5_SGIX = ((int)0x8411), + MODULATE_SUBTRACT_ATI = ((int)0x8746), + DEPTH32F_STENCIL8_NV = ((int)0x8DAC), + TEXTURE_WRAP_R_EXT = ((int)0x8072), + OUTPUT_TEXTURE_COORD27_EXT = ((int)0x87B8), + UNSIGNED_INT_24_8_EXT = ((int)0x84FA), + MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = ((int)0x8DDF), + LINE_STRIP_ADJACENCY_EXT = ((int)0x000B), + ALL_COMPLETED_NV = ((int)0x84F2), + CULL_VERTEX_EYE_POSITION_EXT = ((int)0x81AB), + T2F_V3F = ((int)0x2A27), + PHONG_HINT_WIN = ((int)0x80EB), + FLOAT_MAT2 = ((int)0x8B5A), + CULL_FRAGMENT_NV = ((int)0x86E7), + TEXTURE18_ARB = ((int)0x84D2), + EVAL_VERTEX_ATTRIB11_NV = ((int)0x86D1), + GREEN_MAX_CLAMP_INGR = ((int)0x8565), + SCALEBIAS_HINT_SGIX = ((int)0x8322), + BUFFER_MAP_POINTER = ((int)0x88BD), + OUTPUT_TEXTURE_COORD4_EXT = ((int)0x87A1), + OBJECT_BUFFER_USAGE_ATI = ((int)0x8765), + MAX_RENDERBUFFER_SIZE_EXT = ((int)0x84E8), + POLYGON_TOKEN = ((int)0x0703), + EDGE_FLAG_ARRAY_LIST_IBM = ((int)103075), + VERTEX_WEIGHTING_EXT = ((int)0x8509), + OR_REVERSE = ((int)0x150B), + MAP2_VERTEX_ATTRIB5_4_NV = ((int)0x8675), + INVARIANT_VALUE_EXT = ((int)0x87EA), + GREEN_BIAS = ((int)0x0D19), + COMBINER_INPUT_NV = ((int)0x8542), + ADD_ATI = ((int)0x8963), + PROXY_TEXTURE_CUBE_MAP_EXT = ((int)0x851B), + BINORMAL_ARRAY_POINTER_EXT = ((int)0x8443), + EXP2 = ((int)0x0801), + DYNAMIC_COPY_ARB = ((int)0x88EA), + MATRIX_INDEX_ARRAY_SIZE_ARB = ((int)0x8846), + PN_TRIANGLES_TESSELATION_LEVEL_ATI = ((int)0x87F4), + WEIGHT_ARRAY_TYPE_ARB = ((int)0x86A9), + RGBA_FLOAT_MODE_ARB = ((int)0x8820), + PROGRAM_TARGET_NV = ((int)0x8646), + STENCIL_INDEX1_EXT = ((int)0x8D46), + SELECTION_BUFFER_POINTER = ((int)0x0DF3), + RGBA8I_EXT = ((int)0x8D8E), + COMBINER6_NV = ((int)0x8556), + FOG_COORD = ((int)VERSION_1_4.FOG_COORDINATE), + OBJECT_TYPE_ARB = ((int)0x8B4E), + POST_COLOR_MATRIX_GREEN_BIAS = ((int)0x80B9), + UNSIGNED_SHORT_4_4_4_4_REV = ((int)0x8365), + GL_3D_COLOR = ((int)0x0602), + ELEMENT_ARRAY_BUFFER_ARB = ((int)0x8893), + COLOR_TABLE_WIDTH = ((int)0x80D9), + INDEX_ARRAY_STRIDE_EXT = ((int)0x8086), + CON_7_ATI = ((int)0x8948), + COMPRESSED_RGB = ((int)0x84ED), + MAP1_BINORMAL_EXT = ((int)0x8446), + RENDERBUFFER_WIDTH_EXT = ((int)0x8D42), + OPERAND0_RGB_ARB = ((int)0x8590), + ACCUM_ALPHA_BITS = ((int)0x0D5B), + TEXTURE_CUBE_MAP = ((int)0x8513), + MAP_TESSELLATION_NV = ((int)0x86C2), + MATRIX9_ARB = ((int)0x88C9), + COMBINER7_NV = ((int)0x8557), + POINT_SIZE_MAX = ((int)0x8127), + LUMINANCE4_ALPHA4 = ((int)0x8043), + COLOR_TABLE_SCALE = ((int)0x80D6), + TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = ((int)0x8174), + FENCE_APPLE = ((int)0x8A0B), + OBJECT_POINT_SGIS = ((int)0x81F5), + TEXTURE15_ARB = ((int)0x84CF), + FRAGMENT_LIGHT0_SGIX = ((int)0x840C), + RESCALE_NORMAL = ((int)0x803A), + SIGNED_RGB8_UNSIGNED_ALPHA8_NV = ((int)0x870D), + SWIZZLE_STR_ATI = ((int)0x8976), + TEXTURE16_ARB = ((int)0x84D0), + COMPRESSED_LUMINANCE = ((int)0x84EA), + DEPTH_ATTACHMENT_EXT = ((int)0x8D00), + X_EXT = ((int)0x87D5), + COMPRESSED_SLUMINANCE = ((int)0x8C4A), + DRAW_BUFFER5_ARB = ((int)0x882A), + NORMAL_ARRAY_LIST_IBM = ((int)103071), + WRITE_ONLY_ARB = ((int)0x88B9), + BACK_PRIMARY_COLOR_NV = ((int)0x8C77), + OUTPUT_TEXTURE_COORD24_EXT = ((int)0x87B5), + OP_DOT4_EXT = ((int)0x8785), + TEXTURE1_ARB = ((int)0x84C1), + TEXTURE_STACK_DEPTH = ((int)0x0BA5), + COLOR_ARRAY_TYPE = ((int)0x8082), + PACK_SKIP_ROWS = ((int)0x0D03), + MAX_PROGRAM_MATRICES_ARB = ((int)0x862F), + SIGNED_LUMINANCE_NV = ((int)0x8701), + TRACK_MATRIX_NV = ((int)0x8648), + GENERIC_ATTRIB_NV = ((int)0x8C7D), + CON_17_ATI = ((int)0x8952), + UNPACK_IMAGE_HEIGHT = ((int)0x806E), + GREEN = ((int)0x1904), + RGBA_ICC_SGIX = ((int)SGIX_icc_texture.RGBA_ICC_SGIX), + VERTEX_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA2), + NEGATIVE_Z_EXT = ((int)0x87DB), + POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = ((int)0x8162), + ALPHA_MIN_SGIX = ((int)0x8320), + CURRENT_RASTER_POSITION_VALID = ((int)0x0B08), + ADD_SIGNED_EXT = ((int)0x8574), + CLAMP_TO_BORDER_SGIS = ((int)0x812D), + CLIP_FAR_HINT_PGI = ((int)0x1A221), + MATRIX_PALETTE_ARB = ((int)0x8840), + SAMPLER_CUBE = ((int)0x8B60), + SIGNED_IDENTITY_NV = ((int)0x853C), + SELECTION_BUFFER_SIZE = ((int)0x0DF4), + GL_4PASS_2_SGIS = ((int)0x80A6), + NORMAL_MAP_EXT = ((int)0x8511), + COMBINER_COMPONENT_USAGE_NV = ((int)0x8544), + PROGRAM_PARAMETERS_ARB = ((int)0x88A8), + CURRENT_BINORMAL_EXT = ((int)0x843C), + R1UI_C4UB_V3F_SUN = ((int)0x85C5), + MODULATE_ADD_ATI = ((int)0x8744), + PIXEL_TEX_GEN_ALPHA_LS_SGIX = ((int)0x8189), + COLOR_INDEX1_EXT = ((int)0x80E2), + HISTOGRAM_EXT = ((int)0x8024), + TEXTURE_DS_SIZE_NV = ((int)0x871D), + INDEX_TEST_FUNC_EXT = ((int)0x81B6), + IMAGE_MIN_FILTER_HP = ((int)0x815D), + TEXTURE14_ARB = ((int)0x84CE), + GL_4PASS_1_EXT = ((int)0x80A5), + COORD_REPLACE_ARB = ((int)0x8862), + SOURCE1_RGB = ((int)0x8581), + MODELVIEW18_ARB = ((int)0x8732), + TEXTURE_MAX_LOD = ((int)0x813B), + CONSTANT_COLOR = ((int)0x8001), + TEXTURE_MIN_FILTER = ((int)0x2801), + MAX_TEXTURE_SIZE = ((int)0x0D33), + AMBIENT = ((int)0x1200), + DEPTH_COMPONENT24_SGIX = ((int)0x81A6), + TEXCOORD1_BIT_PGI = ((int)0x10000000), + CURRENT_MATRIX_INDEX_ARB = ((int)0x8845), + TEXTURE_4DSIZE_SGIS = ((int)0x8136), + PIXEL_MAP_B_TO_B_SIZE = ((int)0x0CB8), + FRAMEBUFFER_SRGB_CAPABLE_EXT = ((int)0x8DBA), + CONSTANT_BORDER = ((int)0x8151), + UNSIGNED_BYTE_3_3_2_EXT = ((int)0x8032), + RESAMPLE_AVERAGE_OML = ((int)0x8988), + TEXTURE_POST_SPECULAR_HP = ((int)0x8168), + FLOAT_RGB32_NV = ((int)0x8889), + PIXEL_MAG_FILTER_EXT = ((int)0x8331), + REG_20_ATI = ((int)0x8935), + PERTURB_EXT = ((int)0x85AE), + MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = ((int)0x8C80), + PREVIOUS_TEXTURE_INPUT_NV = ((int)0x86E4), + QUADRATIC_ATTENUATION = ((int)0x1209), + RASTER_POSITION_UNCLIPPED_IBM = ((int)0x19262), + MATRIX6_ARB = ((int)0x88C6), + TEXTURE0 = ((int)0x84C0), + COLOR_TABLE_BIAS = ((int)0x80D7), + TEXT_FRAGMENT_SHADER_ATI = ((int)0x8200), + PROGRAM_TEMPORARIES_ARB = ((int)0x88A4), + CONVOLUTION_HEIGHT_EXT = ((int)0x8019), + STENCIL_CLEAR_TAG_VALUE_EXT = ((int)0x88F3), + TEXTURE_BINDING_RECTANGLE_NV = ((int)0x84F6), + SLUMINANCE_EXT = ((int)0x8C46), + MATRIX_MODE = ((int)0x0BA0), + FEEDBACK_BUFFER_TYPE = ((int)0x0DF2), + PIXEL_TEX_GEN_ALPHA_MS_SGIX = ((int)0x818A), + PROXY_HISTOGRAM_EXT = ((int)0x8025), + FLOAT_MAT3x4 = ((int)0x8B68), + MODELVIEW28_ARB = ((int)0x873C), + T2F_IUI_N3F_V2F_EXT = ((int)0x81B3), + FOG_BIT = ((int)0x00000080), + MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = ((int)0x880B), + RGBA32I_EXT = ((int)0x8D82), + ALPHA8_EXT = ((int)0x803C), + FOG_COORDINATE_ARRAY_TYPE = ((int)0x8454), + OP_EXP_BASE_2_EXT = ((int)0x8791), + COMPARE_REF_DEPTH_TO_TEXTURE_EXT = ((int)0x884E), + PIXEL_TILE_HEIGHT_SGIX = ((int)0x8141), + FULL_STIPPLE_HINT_PGI = ((int)0x1A219), + MATRIX5_ARB = ((int)0x88C5), + GREATER = ((int)0x0204), + COLOR_ARRAY_LIST_STRIDE_IBM = ((int)103082), + RETURN = ((int)0x0102), + NUM_COMPRESSED_TEXTURE_FORMATS_ARB = ((int)0x86A2), + TEXTURE13_ARB = ((int)0x84CD), + MAX_EVAL_ORDER = ((int)0x0D30), + STENCIL_TEST_TWO_SIDE_EXT = ((int)0x8910), + MAP2_VERTEX_ATTRIB9_4_NV = ((int)0x8679), + IGNORE_BORDER_HP = ((int)0x8150), + POINT_SIZE_MAX_EXT = ((int)0x8127), + TEXTURE_BASE_LEVEL_SGIS = ((int)0x813C), + SIGNED_LUMINANCE_ALPHA_NV = ((int)0x8703), + PROGRAM_ADDRESS_REGISTERS_ARB = ((int)0x88B0), + READ_PIXEL_DATA_RANGE_LENGTH_NV = ((int)0x887B), + UNSIGNED_INT_VEC4_EXT = ((int)0x8DC8), + TEXTURE_RESIDENT_EXT = ((int)0x8067), + BACK_NORMALS_HINT_PGI = ((int)0x1A223), + REG_27_ATI = ((int)0x893C), + POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = ((int)0x817B), + INTENSITY12_EXT = ((int)0x804C), + LUMINANCE_ALPHA_FLOAT32_ATI = ((int)0x8819), + STREAM_DRAW = ((int)0x88E0), + STENCIL_INDEX = ((int)0x1901), + REG_30_ATI = ((int)0x893F), + DRAW_BUFFER8_ATI = ((int)0x882D), + FILTER4_SGIS = ((int)0x8146), + IUI_N3F_V3F_EXT = ((int)0x81B0), + MAP2_VERTEX_ATTRIB8_4_NV = ((int)0x8678), + TEXTURE_COMPRESSION_HINT = ((int)0x84EF), + COLOR_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F7), + TEXTURE19_ARB = ((int)0x84D3), + PROGRAM_FORMAT_ASCII_ARB = ((int)0x8875), + QUERY_COUNTER_BITS_ARB = ((int)0x8864), + GL_1PASS_SGIS = ((int)0x80A1), + MAX_3D_TEXTURE_SIZE = ((int)0x8073), + YCRCB_SGIX = ((int)0x8318), + TEXTURE_MAG_FILTER = ((int)0x2800), + OR = ((int)0x1507), + VERTEX_ARRAY_RANGE_LENGTH_NV = ((int)0x851E), + TRIANGLE_STRIP = ((int)0x0005), + TRANSPOSE_TEXTURE_MATRIX = ((int)0x84E5), + SAMPLES = ((int)0x80A9), + NORMAL_MAP_ARB = ((int)0x8511), + MULTISAMPLE = ((int)0x809D), + PIXEL_CUBIC_WEIGHT_EXT = ((int)0x8333), + SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = ((int)0x889C), + SIGNED_INTENSITY8_NV = ((int)0x8708), + HISTOGRAM_WIDTH = ((int)0x8026), + Q = ((int)0x2003), + VERTEX_ATTRIB_ARRAY_STRIDE_ARB = ((int)0x8624), + SIGNED_RGBA8_NV = ((int)0x86FC), + ALPHA_MIN_CLAMP_INGR = ((int)0x8563), + COMPRESSED_SLUMINANCE_EXT = ((int)0x8C4A), + DRAW_BUFFER6_ATI = ((int)0x882B), + FOG_START = ((int)0x0B63), + SLUMINANCE8_EXT = ((int)0x8C47), + SPRITE_OBJECT_ALIGNED_SGIX = ((int)0x814D), + VERTEX_STREAM7_ATI = ((int)0x8773), + POST_COLOR_MATRIX_RED_BIAS_SGI = ((int)0x80B8), + PIXEL_MAP_A_TO_A_SIZE = ((int)0x0CB9), + UNSIGNED_INT_8_8_8_8_REV = ((int)0x8367), + TEXTURE_4D_SGIS = ((int)0x8134), + COMPRESSED_SRGB_S3TC_DXT1_EXT = ((int)0x8C4C), + COMPRESSED_RED_RGTC1_EXT = ((int)0x8DBB), + SAMPLER_CUBE_ARB = ((int)0x8B60), + MATRIX14_ARB = ((int)0x88CE), + DEPENDENT_RGB_TEXTURE_3D_NV = ((int)0x8859), + LUMINANCE_FLOAT16_ATI = ((int)0x881E), + TEXTURE_MAX_CLAMP_S_SGIX = ((int)0x8369), + ZERO_EXT = ((int)0x87DD), + READ_PIXEL_DATA_RANGE_POINTER_NV = ((int)0x887D), + LINK_STATUS = ((int)0x8B82), + OBJECT_DELETE_STATUS_ARB = ((int)0x8B80), + VERTEX_ARRAY_BUFFER_BINDING = ((int)0x8896), + READ_FRAMEBUFFER_BINDING_EXT = ((int)EXT_framebuffer_object.FRAMEBUFFER_BINDING_EXT), + COMBINE_RGB_EXT = ((int)0x8571), + TEXTURE_COORD_ARRAY_SIZE_EXT = ((int)0x8088), + MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = ((int)0x8DE3), + QUERY_RESULT_AVAILABLE = ((int)0x8867), + CONVOLUTION_FILTER_BIAS_EXT = ((int)0x8015), + MAX_DRAW_BUFFERS_ARB = ((int)0x8824), + MODELVIEW_PROJECTION_NV = ((int)0x8629), + BLEND_EQUATION_ALPHA_EXT = ((int)0x883D), + VERTEX_ARRAY_BINDING_APPLE = ((int)0x85B5), + BLEND_DST_RGB_EXT = ((int)0x80C8), + LIGHT_MODEL_COLOR_CONTROL = ((int)0x81F8), + POST_CONVOLUTION_COLOR_TABLE = ((int)0x80D1), + PACK_RESAMPLE_SGIX = ((int)0x842C), + MAP1_GRID_SEGMENTS = ((int)0x0DD1), + RGBA8UI_EXT = ((int)0x8D7C), + CON_26_ATI = ((int)0x895B), + TEXTURE3 = ((int)0x84C3), + SUBTRACT_ARB = ((int)0x84E7), + COMBINER_SUM_OUTPUT_NV = ((int)0x854C), + POLYGON_OFFSET_LINE = ((int)0x2A02), + V2F = ((int)0x2A20), + RGB16F_ARB = ((int)0x881B), + VERTEX_ARRAY_RANGE_LENGTH_APPLE = ((int)0x851E), + DOT_PRODUCT_REFLECT_CUBE_MAP_NV = ((int)0x86F2), + SRC_ALPHA_SATURATE = ((int)0x0308), + ALPHA_TEST_REF = ((int)0x0BC2), + MAP1_NORMAL = ((int)0x0D92), + OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = ((int)0x8853), + DRAW_FRAMEBUFFER_BINDING_EXT = ((int)0x8CAA), + PACK_RESAMPLE_OML = ((int)0x8984), + PRIMARY_COLOR = ((int)0x8577), + INDEX_CLEAR_VALUE = ((int)0x0C20), + PROXY_TEXTURE_COLOR_TABLE_SGI = ((int)0x80BD), + UNSIGNED_SHORT_5_5_5_1 = ((int)0x8034), + CLAMP = ((int)0x2900), + STENCIL_TAG_BITS_EXT = ((int)0x88F2), + MULTISAMPLE_BIT = ((int)0x20000000), + RGBA8_EXT = ((int)0x8058), + VERTEX_ARRAY_POINTER_EXT = ((int)0x808E), + TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = ((int)0x8519), + DRAW_BUFFER13_ARB = ((int)0x8832), + SCALE_BY_TWO_NV = ((int)0x853E), + TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = ((int)0x8517), + INVERSE_TRANSPOSE_NV = ((int)0x862D), + PIXEL_PACK_BUFFER_BINDING = ((int)0x88ED), + NORMAL_ARRAY_STRIDE = ((int)0x807F), + FOG_SCALE_VALUE_SGIX = ((int)0x81FD), + FRAGMENT_LIGHT1_SGIX = ((int)0x840D), + MAP_ATTRIB_U_ORDER_NV = ((int)0x86C3), + OFFSET_HILO_TEXTURE_2D_NV = ((int)0x8854), + Y_EXT = ((int)0x87D6), + T2F_IUI_V2F_EXT = ((int)0x81B1), + FRAGMENT_SHADER = ((int)0x8B30), + SRC1_ALPHA = ((int)VERSION_1_3.SOURCE1_ALPHA), + W_EXT = ((int)0x87D8), + FOG_COORDINATE_ARRAY_STRIDE = ((int)0x8455), + TRANSFORM_FEEDBACK_BUFFER_MODE_NV = ((int)0x8C7F), + COMPARE_R_TO_TEXTURE = ((int)0x884E), + TEXCOORD3_BIT_PGI = ((int)0x40000000), + SAMPLES_EXT = ((int)0x80A9), + FRAGMENT_PROGRAM_BINDING_NV = ((int)0x8873), + UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = ((int)0x8DD6), + FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = ((int)0x8CD4), + LINE_SMOOTH_HINT = ((int)0x0C52), + VALIDATE_STATUS = ((int)0x8B83), + OP_DOT3_EXT = ((int)0x8784), + PIXEL_MAP_I_TO_I = ((int)0x0C70), + FRAGMENT_COLOR_MATERIAL_FACE_SGIX = ((int)0x8402), + SAMPLE_COVERAGE_INVERT_ARB = ((int)0x80AB), + DEPTH_PASS_INSTRUMENT_SGIX = ((int)0x8310), + MODELVIEW3_ARB = ((int)0x8723), + DRAW_BUFFER1 = ((int)0x8826), + INVERT = ((int)0x150A), + TEXTURE_BORDER_VALUES_NV = ((int)0x871A), + CURRENT_RASTER_DISTANCE = ((int)0x0B09), + SIGNED_RGB_UNSIGNED_ALPHA_NV = ((int)0x870C), + ALWAYS = ((int)0x0207), + HISTOGRAM_FORMAT_EXT = ((int)0x8027), + COLOR_ARRAY_SIZE_EXT = ((int)0x8081), + VERTEX_ATTRIB_ARRAY5_NV = ((int)0x8655), + STENCIL_WRITEMASK = ((int)0x0B98), + POST_TEXTURE_FILTER_SCALE_SGIX = ((int)0x817A), + RED_BIT_ATI = ((int)0x00000001), + REFLECTION_MAP_ARB = ((int)0x8512), + INT_SAMPLER_BUFFER_EXT = ((int)0x8DD0), + PROGRAM_INSTRUCTIONS_ARB = ((int)0x88A0), + NORMALIZED_RANGE_EXT = ((int)0x87E0), + TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = ((int)0x86A0), + COLOR_INDEX4_EXT = ((int)0x80E4), + DISCARD_ATI = ((int)0x8763), + FUNC_SUBTRACT = ((int)0x800A), + TEXTURE_CUBE_MAP_EXT = ((int)0x8513), + TEXTURE_ALPHA_TYPE_ARB = ((int)0x8C13), + PIXEL_MAP_I_TO_B_SIZE = ((int)0x0CB4), + PIXEL_GROUP_COLOR_SGIS = ((int)0x8356), + MAX_MODELVIEW_STACK_DEPTH = ((int)0x0D36), + OUTPUT_COLOR0_EXT = ((int)0x879B), + SINGLE_COLOR_EXT = ((int)0x81F9), + POINT_FADE_THRESHOLD_SIZE_EXT = ((int)0x8128), + TEXTURE_CUBE_MAP_NEGATIVE_Z = ((int)0x851A), + TEXTURE_CUBE_MAP_NEGATIVE_X = ((int)0x8516), + TEXTURE_CUBE_MAP_NEGATIVE_Y = ((int)0x8518), + MAX_CUBE_MAP_TEXTURE_SIZE_EXT = ((int)0x851C), + CURRENT_QUERY_ARB = ((int)0x8865), + DEPTH_COMPONENT = ((int)0x1902), + ALPHA = ((int)0x1906), + MATRIX2_NV = ((int)0x8632), + PIXEL_COUNTER_BITS_NV = ((int)0x8864), + OPERAND2_RGB_EXT = ((int)0x8592), + TANGENT_ARRAY_TYPE_EXT = ((int)0x843E), + DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = ((int)0x86F1), + SLUMINANCE8_ALPHA8 = ((int)0x8C45), + LUMINANCE_ALPHA = ((int)0x190A), + MAX_PROGRAM_TEMPORARIES_ARB = ((int)0x88A5), + TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = ((int)0x8C85), + MULTISAMPLE_COVERAGE_MODES_NV = ((int)0x8E12), + SECONDARY_COLOR_ARRAY_TYPE_EXT = ((int)0x845B), + TEXTURE_WRAP_S = ((int)0x2802), + STENCIL_PASS_DEPTH_PASS = ((int)0x0B96), + OP_MAX_EXT = ((int)0x878A), + POINT_SIZE_MAX_SGIS = ((int)0x8127), + CLIP_PLANE0 = ((int)0x3000), + COORD_REPLACE = ((int)0x8862), + DEPTH_COMPONENT16_ARB = ((int)0x81A5), + EYE_PLANE = ((int)0x2502), + MATRIX7_ARB = ((int)0x88C7), + PROXY_TEXTURE_CUBE_MAP_ARB = ((int)0x851B), + PROXY_TEXTURE_1D = ((int)0x8063), + PROXY_TEXTURE_2D = ((int)0x8064), + PROXY_TEXTURE_3D = ((int)0x8070), + COLOR_ATTACHMENT6_EXT = ((int)0x8CE6), + FRAGMENT_LIGHTING_SGIX = ((int)0x8400), + STENCIL_BACK_VALUE_MASK = ((int)0x8CA4), + TEXTURE2_ARB = ((int)0x84C2), + TEXTURE2 = ((int)0x84C2), + PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = ((int)0x8808), + DELETE_STATUS = ((int)0x8B80), + CURRENT_ATTRIB_NV = ((int)0x8626), + ATTRIB_ARRAY_SIZE_NV = ((int)0x8623), + SHADOW_ATTENUATION_EXT = ((int)0x834E), + MAX_ACTIVE_LIGHTS_SGIX = ((int)0x8405), + GL_4PASS_1_SGIS = ((int)0x80A5), + COMBINE_RGB_ARB = ((int)0x8571), + PRIMITIVES_GENERATED_NV = ((int)0x8C87), + TEXTURE_BLUE_TYPE_ARB = ((int)0x8C12), + CONVOLUTION_FILTER_BIAS = ((int)0x8015), + SAMPLER_3D = ((int)0x8B5F), + COLOR_MATERIAL_PARAMETER = ((int)0x0B56), + SAMPLER_1D = ((int)0x8B5D), + UNPACK_LSB_FIRST = ((int)0x0CF1), + UNSIGNED_INT_10_10_10_2_EXT = ((int)0x8036), + PROXY_TEXTURE_1D_ARRAY_EXT = ((int)0x8C19), + POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)0x80D2), + TEXTURE_MIN_LOD_SGIS = ((int)0x813A), + SPARE1_NV = ((int)0x852F), + BLEND_EQUATION_RGB = ((int)ARB_imaging.BLEND_EQUATION), + OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = ((int)0x8856), + MATERIAL_SIDE_HINT_PGI = ((int)0x1A22C), + FIXED_ONLY_ARB = ((int)0x891D), + STENCIL_CLEAR_VALUE = ((int)0x0B91), + ALLOW_DRAW_FRG_HINT_PGI = ((int)0x1A210), + PROGRAM_STRING_ARB = ((int)0x8628), + FLOAT_R_NV = ((int)0x8880), + REGISTER_COMBINERS_NV = ((int)0x8522), + VERTEX_ARRAY_EXT = ((int)0x8074), + LIGHT3 = ((int)0x4003), + RENDERBUFFER_SAMPLES_EXT = ((int)0x8CAB), + MAX_VERTEX_VARYING_COMPONENTS_EXT = ((int)0x8DDE), + REG_4_ATI = ((int)0x8925), + READ_WRITE_ARB = ((int)0x88BA), + COMPRESSED_SLUMINANCE_ALPHA = ((int)0x8C4B), + SAMPLES_SGIS = ((int)0x80A9), + R5_G6_B5_A8_ICC_SGIX = ((int)SGIX_icc_texture.R5_G6_B5_A8_ICC_SGIX), + FRAGMENT_LIGHT4_SGIX = ((int)0x8410), + STRICT_DEPTHFUNC_HINT_PGI = ((int)0x1A216), + VERTEX_ARRAY_TYPE = ((int)0x807B), + LUMINANCE16UI_EXT = ((int)0x8D7A), + EXTENSIONS = ((int)0x1F03), + CURRENT_OCCLUSION_QUERY_ID_NV = ((int)0x8865), + PROXY_HISTOGRAM = ((int)0x8025), + COLOR_INDEX16_EXT = ((int)0x80E7), + LUMINANCE_ALPHA_ICC_SGIX = ((int)SGIX_icc_texture.LUMINANCE_ALPHA_ICC_SGIX), + OPERAND1_ALPHA = ((int)0x8599), + FRONT_AND_BACK = ((int)0x0408), + MATRIX6_NV = ((int)0x8636), + SRC1_RGB = ((int)VERSION_1_3.SOURCE1_RGB), + REPLACEMENT_CODE_ARRAY_SUN = ((int)0x85C0), + VERTEX_ATTRIB_ARRAY3_NV = ((int)0x8653), + OUTPUT_TEXTURE_COORD31_EXT = ((int)0x87BC), + POST_CONVOLUTION_BLUE_SCALE_EXT = ((int)0x801E), + LIGHT_MODEL_COLOR_CONTROL_EXT = ((int)0x81F8), + VERTEX_ATTRIB_ARRAY_TYPE_ARB = ((int)0x8625), + OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = ((int)0x8B87), + RENDERBUFFER_COLOR_SAMPLES_NV = ((int)0x8E10), + TRANSPOSE_PROJECTION_MATRIX_ARB = ((int)0x84E4), + COMPILE_STATUS = ((int)0x8B81), + MATRIX2_ARB = ((int)0x88C2), + TEXTURE_COLOR_TABLE_SGI = ((int)0x80BC), + DYNAMIC_READ = ((int)0x88E9), + MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = ((int)0x8DA1), + OP_POWER_EXT = ((int)0x8793), + PROGRAM_RESIDENT_NV = ((int)0x8647), + STENCIL_VALUE_MASK = ((int)0x0B93), + VERTEX_SHADER_EXT = ((int)0x8780), + POINT_FADE_THRESHOLD_SIZE = ((int)0x8128), + DEPTH_COMPONENT16 = ((int)0x81A5), + COLOR_SUM = ((int)0x8458), + VERTEX_PRECLIP_SGIX = ((int)0x83EE), + TEXTURE_LOD_BIAS_EXT = ((int)0x8501), + HISTOGRAM_BLUE_SIZE = ((int)0x802A), + WRAP_BORDER_SUN = ((int)0x81D4), + DUAL_INTENSITY12_SGIS = ((int)0x811A), + ORDER = ((int)0x0A01), + MAX_PROGRAM_GENERIC_ATTRIBS_NV = ((int)0x8DA5), + MAX_PROGRAM_INSTRUCTIONS_ARB = ((int)0x88A1), + RGB_FLOAT32_ATI = ((int)0x8815), + MODELVIEW17_ARB = ((int)0x8731), + IMAGE_TRANSLATE_X_HP = ((int)0x8157), + OPERAND2_ALPHA_EXT = ((int)0x859A), + UNSIGNED_SHORT_8_8_REV_MESA = ((int)0x85BB), + MAT_AMBIENT_BIT_PGI = ((int)0x00100000), + MATRIX18_ARB = ((int)0x88D2), + REG_11_ATI = ((int)0x892C), + COLOR_ARRAY_POINTER_EXT = ((int)0x8090), + TEXTURE_MAX_CLAMP_R_SGIX = ((int)0x836B), + TRANSPOSE_COLOR_MATRIX_ARB = ((int)0x84E6), + MIN_EXT = ((int)0x8007), + FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = ((int)0x8CD7), + POLYGON_BIT = ((int)0x00000008), + NOTEQUAL = ((int)0x0205), + MAX_SAMPLES_EXT = ((int)0x8D57), + POINT_SIZE_RANGE = ((int)0x0B12), + LINEAR_SHARPEN_ALPHA_SGIS = ((int)0x80AE), + OP_RECIP_EXT = ((int)0x8794), + VERTEX_PROGRAM_TWO_SIDE = ((int)0x8643), + DOT3_ATI = ((int)0x8966), + TRANSPOSE_TEXTURE_MATRIX_ARB = ((int)0x84E5), + TABLE_TOO_LARGE_EXT = ((int)0x8031), + MAP1_VERTEX_ATTRIB9_4_NV = ((int)0x8669), + FOG_COORDINATE_ARRAY_BUFFER_BINDING = ((int)0x889D), + COLOR_TABLE_GREEN_SIZE_SGI = ((int)0x80DB), + OBJECT_DISTANCE_TO_LINE_SGIS = ((int)0x81F3), + PROGRAM_ERROR_STRING_NV = ((int)0x8874), + TEXTURE6_ARB = ((int)0x84C6), + MATRIX12_ARB = ((int)0x88CC), + COMPRESSED_RED_GREEN_RGTC2_EXT = ((int)0x8DBD), + R1UI_T2F_C4F_N3F_V3F_SUN = ((int)0x85CB), + TEXTURE5 = ((int)0x84C5), + SAMPLER_1D_SHADOW = ((int)0x8B61), + POST_COLOR_MATRIX_ALPHA_BIAS = ((int)0x80BB), + RENDERBUFFER_STENCIL_SIZE_EXT = ((int)0x8D55), + PIXEL_TRANSFORM_2D_MATRIX_EXT = ((int)0x8338), + SHADER_SOURCE_LENGTH = ((int)0x8B88), + MAX_MULTISAMPLE_COVERAGE_MODES_NV = ((int)0x8E11), + STENCIL_BACK_FAIL_ATI = ((int)0x8801), + MAP2_GRID_DOMAIN = ((int)0x0DD2), + ELEMENT_ARRAY_POINTER_APPLE = ((int)0x876A), + SECONDARY_COLOR_ARRAY_SIZE_EXT = ((int)0x845A), + MAX_TEXTURE_IMAGE_UNITS = ((int)0x8872), + PACK_SKIP_PIXELS = ((int)0x0D04), + VIEWPORT_BIT = ((int)0x00000800), + QUAD_MESH_SUN = ((int)0x8614), + COPY_INVERTED = ((int)0x150C), + COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = ((int)0x8C4D), + MATRIX1_NV = ((int)0x8631), + TEXTURE_CUBE_MAP_POSITIVE_X = ((int)0x8515), + TEXTURE_CUBE_MAP_POSITIVE_Y = ((int)0x8517), + TEXTURE_CUBE_MAP_POSITIVE_Z = ((int)0x8519), + LOCAL_EXT = ((int)0x87C4), + RGB10_A2_EXT = ((int)0x8059), + OUTPUT_COLOR1_EXT = ((int)0x879C), + CND_ATI = ((int)0x896A), + SRGB_ALPHA = ((int)0x8C42), + SAMPLER_2D_RECT_ARB = ((int)0x8B63), + INVERSE_NV = ((int)0x862B), + SMOOTH_POINT_SIZE_RANGE = ((int)0x0B12), + UNSIGNED_BYTE_2_3_3_REV = ((int)0x8362), + SPARE0_PLUS_SECONDARY_COLOR_NV = ((int)0x8532), + CULL_MODES_NV = ((int)0x86E0), + MAX_PROGRAM_OUTPUT_VERTICES_NV = ((int)0x8C27), + OBJECT_LINE_SGIS = ((int)0x81F7), + TEXTURE_3D_EXT = ((int)0x806F), + TEXTURE_COORD_ARRAY_STRIDE_EXT = ((int)0x808A), + LIGHT2 = ((int)0x4002), + QUAD_INTENSITY4_SGIS = ((int)0x8122), + TEXTURE_FILTER4_SIZE_SGIS = ((int)0x8147), + SAMPLE_BUFFERS = ((int)0x80A8), + TEXTURE_RECTANGLE_NV = ((int)0x84F5), + ATTENUATION_EXT = ((int)0x834D), + DRAW_BUFFER0_ARB = ((int)0x8825), + SPRITE_TRANSLATION_SGIX = ((int)0x814B), + TEXTURE_FLOAT_COMPONENTS_NV = ((int)0x888C), + PRIMARY_COLOR_EXT = ((int)0x8577), + IMAGE_ROTATE_ORIGIN_X_HP = ((int)0x815A), + TEXTURE_BIT = ((int)0x00040000), + IMAGE_ROTATE_ORIGIN_Y_HP = ((int)0x815B), + DST_ALPHA = ((int)0x0304), + SRGB8_EXT = ((int)0x8C41), + UNSIGNED_SHORT_5_6_5_EXT = ((int)0x8363), + TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = ((int)0x8518), + TEXTURE_CLIPMAP_FRAME_SGIX = ((int)0x8172), + UNSIGNED_INT_SAMPLER_CUBE_EXT = ((int)0x8DD4), + DSDT_NV = ((int)0x86F5), + FENCE_STATUS_NV = ((int)0x84F3), + MULTISAMPLE_FILTER_HINT_NV = ((int)0x8534), + CURRENT_INDEX = ((int)0x0B01), + HISTOGRAM_RED_SIZE_EXT = ((int)0x8028), + DOUBLEBUFFER = ((int)0x0C32), + PROGRAM_ERROR_POSITION_NV = ((int)0x864B), + FLOAT_RGB_NV = ((int)0x8882), + CULL_VERTEX_EXT = ((int)0x81AA), + MATRIX3_NV = ((int)0x8633), + PREVIOUS_EXT = ((int)0x8578), + PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = ((int)0x80D5), + PIXEL_UNPACK_BUFFER_EXT = ((int)0x88EC), + OP_CROSS_PRODUCT_EXT = ((int)0x8797), + RGB10_A2 = ((int)0x8059), + TEXTURE22_ARB = ((int)0x84D6), + CONSERVE_MEMORY_HINT_PGI = ((int)0x1A1FD), + INTENSITY_EXT = ((int)0x8049), + RESAMPLE_DECIMATE_SGIX = ((int)0x8430), + ASYNC_MARKER_SGIX = ((int)0x8329), + EMISSION = ((int)0x1600), + INTENSITY8I_EXT = ((int)0x8D91), + TEXTURE9 = ((int)0x84C9), + OBJECT_SHADER_SOURCE_LENGTH_ARB = ((int)0x8B88), + DEPTH_WRITEMASK = ((int)0x0B72), + UNSIGNED_SHORT_5_6_5_REV = ((int)0x8364), + CON_25_ATI = ((int)0x895A), + MATRIX0_NV = ((int)0x8630), + COPY = ((int)0x1503), + DUAL_INTENSITY16_SGIS = ((int)0x811B), + MAGNITUDE_BIAS_NV = ((int)0x8718), + ACTIVE_ATTRIBUTES = ((int)0x8B89), + TEXTURE_COORD_ARRAY_TYPE = ((int)0x8089), + SRGB8_ALPHA8 = ((int)0x8C43), + REG_15_ATI = ((int)0x8930), + PACK_ROW_LENGTH = ((int)0x0D02), + DETAIL_TEXTURE_FUNC_POINTS_SGIS = ((int)0x809C), + CON_20_ATI = ((int)0x8955), + GL_2PASS_1_EXT = ((int)0x80A3), + NUM_PASSES_ATI = ((int)0x8970), + INTENSITY16_ICC_SGIX = ((int)SGIX_icc_texture.INTENSITY16_ICC_SGIX), + MAT_SPECULAR_BIT_PGI = ((int)0x04000000), + MAX_DEFORMATION_ORDER_SGIX = ((int)0x8197), + MATRIX5_NV = ((int)0x8635), + MAX_PALETTE_MATRICES_ARB = ((int)0x8842), + EXP = ((int)0x0800), + EMBOSS_CONSTANT_NV = ((int)0x855E), + REPLACEMENT_CODE_SUN = ((int)0x81D8), + NEAREST_CLIPMAP_LINEAR_SGIX = ((int)0x844E), + TEXTURE_PRIORITY_EXT = ((int)0x8066), + STREAM_READ = ((int)0x88E1), + TEXTURE_COMPARE_FUNC_ARB = ((int)0x884D), + INSTRUMENT_BUFFER_POINTER_SGIX = ((int)0x8180), + TRANSPOSE_PROJECTION_MATRIX = ((int)0x84E4), + VERTEX_STREAM2_ATI = ((int)0x876E), + MULTISAMPLE_BIT_3DFX = ((int)0x20000000), + FRAGMENT_LIGHT6_SGIX = ((int)0x8412), + MAX_FRAGMENT_LIGHTS_SGIX = ((int)0x8404), + TEXTURE_2D_STACK_BINDING_MESAX = ((int)0x875E), + MATRIX16_ARB = ((int)0x88D0), + SAMPLE_MASK_INVERT_SGIS = ((int)0x80AB), + UNSIGNED_INT_SAMPLER_3D_EXT = ((int)0x8DD3), + COLOR_MATRIX_STACK_DEPTH = ((int)0x80B2), + EMBOSS_LIGHT_NV = ((int)0x855D), + COLOR_TABLE_LUMINANCE_SIZE = ((int)0x80DE), + DOMAIN = ((int)0x0A02), + VECTOR_EXT = ((int)0x87BF), + EVAL_VERTEX_ATTRIB10_NV = ((int)0x86D0), + POINT_SIZE_MIN_EXT = ((int)0x8126), + CCW = ((int)0x0901), + INT_VEC2 = ((int)0x8B53), + UNIFORM_BUFFER_EXT = ((int)0x8DEE), + C4F_N3F_V3F = ((int)0x2A26), + ZOOM_X = ((int)0x0D16), + AMBIENT_AND_DIFFUSE = ((int)0x1602), + MATRIX_INDEX_ARRAY_TYPE_ARB = ((int)0x8847), + OUTPUT_TEXTURE_COORD5_EXT = ((int)0x87A2), + MAX_ELEMENTS_VERTICES_EXT = ((int)0x80E8), + UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = ((int)0x8DD7), + TEXTURE_COORD_ARRAY_COUNT_EXT = ((int)0x808B), + RGB_SCALE = ((int)0x8573), + IUI_V3F_EXT = ((int)0x81AE), + CONVOLUTION_BORDER_MODE_EXT = ((int)0x8013), + VARIANT_ARRAY_EXT = ((int)0x87E8), + POST_TEXTURE_FILTER_BIAS_SGIX = ((int)0x8179), + MATRIX7_NV = ((int)0x8637), + MAP2_TANGENT_EXT = ((int)0x8445), + SRC_ALPHA = ((int)0x0302), + VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F5), + FRAGMENT_NORMAL_EXT = ((int)0x834A), + VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = ((int)0x889F), + NUM_INSTRUCTIONS_PER_PASS_ATI = ((int)0x8971), + R5_G6_B5_ICC_SGIX = ((int)SGIX_icc_texture.R5_G6_B5_ICC_SGIX), + RENDERBUFFER_COVERAGE_SAMPLES_NV = ((int)0x8CAB), + FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = ((int)103086), + PROGRAM_LENGTH_ARB = ((int)0x8627), + CON_29_ATI = ((int)0x895E), + SAMPLER_2D_ARRAY_EXT = ((int)0x8DC1), + LUMINANCE8 = ((int)0x8040), + TRANSFORM_FEEDBACK_VARYINGS_NV = ((int)0x8C83), + PIXEL_MAP_G_TO_G_SIZE = ((int)0x0CB7), + PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = ((int)0x87F7), + T2F_IUI_V3F_EXT = ((int)0x81B2), + COMPRESSED_RGBA_FXT1_3DFX = ((int)0x86B1), + PIXEL_TEX_GEN_Q_ROUND_SGIX = ((int)0x8185), + OP_SUB_EXT = ((int)0x8796), + SAMPLER_CUBE_SHADOW_EXT = ((int)0x8DC5), + MATRIX4_NV = ((int)0x8634), + OP_ADD_EXT = ((int)0x8787), + DEPTH_TEST = ((int)0x0B71), + UNSIGNED_INVERT_NV = ((int)0x8537), + DRAW_BUFFER = ((int)0x0C01), + VERTEX_ID_NV = ((int)0x8C7B), + RGBA16 = ((int)0x805B), + ALPHA8UI_EXT = ((int)0x8D7E), + BLEND_DST = ((int)0x0BE0), + UNSIGNED_SHORT_8_8_MESA = ((int)0x85BA), + VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87D1), + FALSE = ((int)0), + LIGHTING = ((int)0x0B50), + EDGE_FLAG = ((int)0x0B43), + CON_6_ATI = ((int)0x8947), + VERTEX_PROGRAM_POINT_SIZE = ((int)0x8642), + INTENSITY32F_ARB = ((int)0x8817), + MAP1_VERTEX_ATTRIB11_4_NV = ((int)0x866B), + TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = ((int)0x8175), + MAX_RATIONAL_EVAL_ORDER_NV = ((int)0x86D7), + FRAGMENT_SHADER_ATI = ((int)0x8920), + SAMPLE_COVERAGE_VALUE_ARB = ((int)0x80AA), + TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = ((int)0x8516), + CON_8_ATI = ((int)0x8949), + CON_1_ATI = ((int)0x8942), + MAX_VARYING_COMPONENTS_EXT = ((int)0x8B4B), + VERTEX_DATA_HINT_PGI = ((int)0x1A22A), + PACK_SWAP_BYTES = ((int)0x0D00), + CONVOLUTION_2D_EXT = ((int)0x8011), + OUT_OF_MEMORY = ((int)0x0505), + UNSIGNED_INT_8_8_S8_S8_REV_NV = ((int)0x86DB), + MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = ((int)0x8C8B), + TEXTURE_BORDER = ((int)0x1005), + FLOAT = ((int)0x1406), + MATRIX3_ARB = ((int)0x88C3), + REFLECTION_MAP_NV = ((int)0x8512), + MODELVIEW31_ARB = ((int)0x873F), + GL_4X_BIT_ATI = ((int)0x00000002), + MINMAX_FORMAT_EXT = ((int)0x802F), + VIEWPORT = ((int)0x0BA2), + SRGB_EXT = ((int)0x8C40), + CLAMP_TO_EDGE = ((int)0x812F), + QUADS = ((int)0x0007), + CONSTANT_ARB = ((int)0x8576), + POLYGON_MODE = ((int)0x0B40), + R1UI_T2F_V3F_SUN = ((int)0x85C9), + CON_11_ATI = ((int)0x894C), + GL_4PASS_3_EXT = ((int)0x80A7), + VERTEX_WEIGHT_ARRAY_STRIDE_EXT = ((int)0x850F), + MAP2_VERTEX_ATTRIB0_4_NV = ((int)0x8670), + SECONDARY_COLOR_NV = ((int)0x852D), + FOG_INDEX = ((int)0x0B61), + R = ((int)0x2002), + S = ((int)0x2000), + TEXTURE_DEFORMATION_SGIX = ((int)0x8195), + SHININESS = ((int)0x1601), + T = ((int)0x2001), + RGB4_S3TC = ((int)0x83A1), + FRAGMENT_PROGRAM_NV = ((int)0x8870), + MAX_CONVOLUTION_WIDTH = ((int)0x801A), + COLOR_TABLE_SGI = ((int)0x80D0), + HALF_FLOAT_NV = ((int)0x140B), + DUAL_ALPHA8_SGIS = ((int)0x8111), + BUFFER_ACCESS_ARB = ((int)0x88BB), + NORMAL_ARRAY_BUFFER_BINDING = ((int)0x8897), + RGB16I_EXT = ((int)0x8D89), + MODELVIEW1_ARB = ((int)0x850A), + LUMINANCE4 = ((int)0x803F), + ASYNC_DRAW_PIXELS_SGIX = ((int)0x835D), + COLOR = ((int)0x1800), + CONVOLUTION_BORDER_COLOR_HP = ((int)0x8154), + GL_422_EXT = ((int)0x80CC), + BLEND_DST_ALPHA = ((int)0x80CA), + SECONDARY_COLOR_ARRAY_LIST_IBM = ((int)103077), + PIXEL_MAP_I_TO_B = ((int)0x0C74), + HISTOGRAM_BLUE_SIZE_EXT = ((int)0x802A), + OP_RECIP_SQRT_EXT = ((int)0x8795), + MAP1_INDEX = ((int)0x0D91), + DEPTH_TEXTURE_MODE = ((int)0x884B), + REG_24_ATI = ((int)0x8939), + IMAGE_MAG_FILTER_HP = ((int)0x815C), + MODELVIEW10_ARB = ((int)0x872A), + CURRENT_MATRIX_STACK_DEPTH_NV = ((int)0x8640), + VERTEX_ARRAY_BUFFER_BINDING_ARB = ((int)0x8896), + MAX_VIEWPORT_DIMS = ((int)0x0D3A), + CON_24_ATI = ((int)0x8959), + MAX_DRAW_BUFFERS_ATI = ((int)0x8824), + EDGE_FLAG_ARRAY_COUNT_EXT = ((int)0x808D), + LIST_PRIORITY_SGIX = ((int)0x8182), + MAP2_VERTEX_ATTRIB13_4_NV = ((int)0x867D), + REG_8_ATI = ((int)0x8929), + PIXEL_TILE_GRID_DEPTH_SGIX = ((int)0x8144), + ACCUM = ((int)0x0100), + POINTS = ((int)0x0000), + INT_VEC3 = ((int)0x8B54), + DRAW_BUFFER10_ARB = ((int)0x882F), + DEPTH_CLAMP_NV = ((int)0x864F), + ZOOM_Y = ((int)0x0D17), + COLOR_MATERIAL_FACE = ((int)0x0B55), + RGBA12_EXT = ((int)0x805A), + TEXTURE_BASE_LEVEL = ((int)0x813C), + RGBA8 = ((int)0x8058), + INDEX_MATERIAL_EXT = ((int)0x81B8), + DEPTH_TEXTURE_MODE_ARB = ((int)0x884B), + RGBA2 = ((int)0x8055), + MAX_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8872), + MIRROR_CLAMP_EXT = ((int)0x8742), + COLOR_INDEXES = ((int)0x1603), + RGBA4 = ((int)0x8056), + MAX_VARYING_FLOATS_ARB = ((int)0x8B4B), + E_TIMES_F_NV = ((int)0x8531), + FOG_COORDINATE_ARRAY_POINTER_EXT = ((int)0x8456), + MODELVIEW = ((int)0x1700), + TEXTURE30 = ((int)0x84DE), + INT_SAMPLER_CUBE_EXT = ((int)0x8DCC), + PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = ((int)0x8188), + TEXTURE_COMPRESSION_HINT_ARB = ((int)0x84EF), + SAMPLER_2D_SHADOW_ARB = ((int)0x8B62), + PIXEL_PACK_BUFFER = ((int)0x88EB), + LUMINANCE_ALPHA32I_EXT = ((int)0x8D87), + MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = ((int)0x8DA0), + CULL_FACE_MODE = ((int)0x0B45), + VERTEX_ATTRIB_ARRAY7_NV = ((int)0x8657), + SIGNED_ALPHA_NV = ((int)0x8705), + MODELVIEW20_ARB = ((int)0x8734), + MAX_RECTANGLE_TEXTURE_SIZE_ARB = ((int)0x84F8), + COMPRESSED_SIGNED_RED_RGTC1_EXT = ((int)0x8DBC), + SAMPLE_PATTERN_SGIS = ((int)0x80AC), + CON_28_ATI = ((int)0x895D), + CURRENT_MATRIX_NV = ((int)0x8641), + UNSIGNED_INT_S8_S8_8_8_NV = ((int)0x86DA), + HISTOGRAM_SINK_EXT = ((int)0x802D), + R1UI_C4F_N3F_V3F_SUN = ((int)0x85C8), + NEAREST_MIPMAP_NEAREST = ((int)0x2700), + PER_STAGE_CONSTANTS_NV = ((int)0x8535), + POST_CONVOLUTION_ALPHA_BIAS_EXT = ((int)0x8023), + MAP2_VERTEX_ATTRIB6_4_NV = ((int)0x8676), + BUFFER_SIZE_ARB = ((int)0x8764), + TEXCOORD2_BIT_PGI = ((int)0x20000000), + FRAGMENT_MATERIAL_EXT = ((int)0x8349), + BUFFER_ACCESS = ((int)0x88BB), + INTENSITY16_EXT = ((int)0x804D), + FRAMEZOOM_FACTOR_SGIX = ((int)0x818C), + NATIVE_GRAPHICS_BEGIN_HINT_PGI = ((int)0x1A203), + VERTEX_PROGRAM_BINDING_NV = ((int)0x864A), + INTENSITY4_EXT = ((int)0x804A), + VERTEX_ATTRIB_ARRAY_POINTER_ARB = ((int)0x8645), + OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = ((int)0x8857), + SHADE_MODEL = ((int)0x0B54), + POLYGON_OFFSET_FACTOR = ((int)0x8038), + BLEND_DST_ALPHA_EXT = ((int)0x80CA), + UNSIGNED_IDENTITY_NV = ((int)0x8536), + DOT4_ATI = ((int)0x8967), + LINEAR_CLIPMAP_NEAREST_SGIX = ((int)0x844F), + ALPHA_SCALE = ((int)0x0D1C), + MAX_COMBINED_TEXTURE_IMAGE_UNITS = ((int)0x8B4D), + COLOR_TABLE_LUMINANCE_SIZE_SGI = ((int)0x80DE), + COLOR_TABLE_BLUE_SIZE = ((int)0x80DC), + COMPRESSED_RGBA_S3TC_DXT3_EXT = ((int)0x83F2), + OBJECT_LINEAR = ((int)0x2401), + FLOAT_VEC4 = ((int)0x8B52), + LUMINANCE12_ALPHA12_EXT = ((int)0x8047), + TEXTURE23_ARB = ((int)0x84D7), + TANGENT_ARRAY_POINTER_EXT = ((int)0x8442), + BUMP_ROT_MATRIX_SIZE_ATI = ((int)0x8776), + MAX_COLOR_MATRIX_STACK_DEPTH = ((int)0x80B3), + TEXTURE12_ARB = ((int)0x84CC), + MAX_PROGRAM_TEX_INDIRECTIONS_ARB = ((int)0x880D), + YCBCR_MESA = ((int)0x8757), + REPLACEMENT_CODE_ARRAY_POINTER_SUN = ((int)0x85C3), + CON_15_ATI = ((int)0x8950), + OPERAND2_RGB = ((int)0x8592), + RGB_ICC_SGIX = ((int)SGIX_icc_texture.RGB_ICC_SGIX), + DETAIL_TEXTURE_2D_SGIS = ((int)0x8095), + EVAL_VERTEX_ATTRIB9_NV = ((int)0x86CF), + NORMALIZE = ((int)0x0BA1), + COMPRESSED_INTENSITY_ARB = ((int)0x84EC), + STENCIL_BITS = ((int)0x0D57), + REPLACE_EXT = ((int)0x8062), + MAX_VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87C7), + UNSIGNED_INT_2_10_10_10_REV_EXT = ((int)0x8368), + CON_10_ATI = ((int)0x894B), + UNPACK_SKIP_PIXELS = ((int)0x0CF4), + COLOR_ARRAY_TYPE_EXT = ((int)0x8082), + DOT3_RGBA_EXT = ((int)0x8741), + MODELVIEW5_ARB = ((int)0x8725), + POINT_FADE_THRESHOLD_SIZE_ARB = ((int)0x8128), + TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = ((int)0x851A), + COLOR_SUM_CLAMP_NV = ((int)0x854F), + READ_FRAMEBUFFER_EXT = ((int)0x8CA8), + SPRITE_SGIX = ((int)0x8148), + LEFT = ((int)0x0406), + LIGHT_MODEL_LOCAL_VIEWER = ((int)0x0B51), + LUMINANCE6_ALPHA2 = ((int)0x8044), + DSDT8_MAG8_NV = ((int)0x870A), + UNSIGNED_INT_SAMPLER_2D_RECT_EXT = ((int)0x8DD5), + TEXTURE_2D_BINDING_EXT = ((int)0x8069), + DRAW_BUFFER6 = ((int)0x882B), + FLOAT_CLEAR_COLOR_VALUE_NV = ((int)0x888D), + MAX_PROGRAM_PARAMETERS_ARB = ((int)0x88A9), + FLOAT_VEC3_ARB = ((int)0x8B51), + TEXTURE_MAX_LOD_SGIS = ((int)0x813B), + MAX_PROGRAM_NATIVE_PARAMETERS_ARB = ((int)0x88AB), + RGBA = ((int)0x1908), + TEXTURE_COORD_ARRAY = ((int)0x8078), + ACCUM_BLUE_BITS = ((int)0x0D5A), + FOG_COORDINATE_ARRAY_LIST_IBM = ((int)103076), + LOGIC_OP = ((int)0x0BF1), + TEXTURE_CUBE_MAP_POSITIVE_X_EXT = ((int)0x8515), + SOURCE3_RGB_NV = ((int)0x8583), + WEIGHT_ARRAY_STRIDE_ARB = ((int)0x86AA), + CLIP_DISTANCE_NV = ((int)0x8C7A), + RGB_SCALE_ARB = ((int)0x8573), + ACCUM_RED_BITS = ((int)0x0D58), + VERTEX_STATE_PROGRAM_NV = ((int)0x8621), + VIBRANCE_BIAS_NV = ((int)0x8719), + CLAMP_TO_BORDER_ARB = ((int)0x812D), + DEPTH_STENCIL_EXT = ((int)0x84F9), + FLOAT_RGBA_NV = ((int)0x8883), + R1UI_C3F_V3F_SUN = ((int)0x85C6), + ALPHA_BIAS = ((int)0x0D1D), + ALPHA_FLOAT32_ATI = ((int)0x8816), + GEOMETRY_OUTPUT_TYPE_EXT = ((int)0x8DDC), + DOUBLE_EXT = ((int)0x140A), + OP_FRAC_EXT = ((int)0x8789), + DST_COLOR = ((int)0x0306), + PACK_IMAGE_DEPTH_SGIS = ((int)0x8131), + VERTEX_SHADER_VARIANTS_EXT = ((int)0x87D0), + TEXTURE_MAX_LEVEL_SGIS = ((int)0x813D), + SIGNED_LUMINANCE8_ALPHA8_NV = ((int)0x8704), + POINT_BIT = ((int)0x00000002), + TEXTURE26_ARB = ((int)0x84DA), + MAP2_VERTEX_ATTRIB3_4_NV = ((int)0x8673), + ALPHA_BITS = ((int)0x0D55), + RED_BIAS = ((int)0x0D15), + OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = ((int)0x8852), + CON_19_ATI = ((int)0x8954), + COMPRESSED_LUMINANCE_ALPHA_ARB = ((int)0x84EB), + PIXEL_MAP_B_TO_B = ((int)0x0C78), + FOG_SCALE_SGIX = ((int)0x81FC), + STENCIL_INDEX4_EXT = ((int)0x8D47), + VARIANT_ARRAY_POINTER_EXT = ((int)0x87E9), + RED_BITS = ((int)0x0D52), + TEXTURE_GEQUAL_R_SGIX = ((int)0x819D), + UNSIGNED_SHORT_5_5_5_1_EXT = ((int)0x8034), + TEXTURE28_ARB = ((int)0x84DC), + COMBINE_ALPHA = ((int)0x8572), + TEXTURE_MAX_LEVEL = ((int)0x813D), + POSITION = ((int)0x1203), + MAX_VERTEX_SHADER_LOCALS_EXT = ((int)0x87C9), + YCBCR_422_APPLE = ((int)0x85B9), + MOV_ATI = ((int)0x8961), + RASTERIZER_DISCARD_NV = ((int)0x8C89), + LOWER_LEFT = ((int)0x8CA1), + COLOR_INDEX12_EXT = ((int)0x80E6), + SECONDARY_COLOR_ARRAY = ((int)0x845E), + INDEX_BITS = ((int)0x0D51), + UNSIGNED_SHORT_5_6_5 = ((int)0x8363), + PACK_IMAGE_HEIGHT_EXT = ((int)0x806C), + OP_MULTIPLY_MATRIX_EXT = ((int)0x8798), + TRANSFORM_BIT = ((int)0x00001000), + NORMAL_ARRAY_TYPE_EXT = ((int)0x807E), + MAX = ((int)0x8008), + NICEST = ((int)0x1102), + PROJECTION_MATRIX = ((int)0x0BA7), + ONE_MINUS_CONSTANT_ALPHA_EXT = ((int)0x8004), + MVP_MATRIX_EXT = ((int)0x87E3), + CONVOLUTION_FILTER_SCALE = ((int)0x8014), + DRAW_BUFFER12_ARB = ((int)0x8831), + T2F_N3F_V3F = ((int)0x2A2B), + REFERENCE_PLANE_EQUATION_SGIX = ((int)0x817E), + DUAL_TEXTURE_SELECT_SGIS = ((int)0x8124), + VERTEX_ATTRIB_ARRAY8_NV = ((int)0x8658), + COMBINE_EXT = ((int)0x8570), + RGBA2_EXT = ((int)0x8055), + FRAGMENT_LIGHT2_SGIX = ((int)0x840E), + MAP1_VERTEX_ATTRIB14_4_NV = ((int)0x866E), + UNSIGNED_SHORT = ((int)0x1403), + UNSIGNED_SHORT_4_4_4_4_EXT = ((int)0x8033), + UNPACK_IMAGE_HEIGHT_EXT = ((int)0x806E), + LUMINANCE_ALPHA8I_EXT = ((int)0x8D93), + FOG_COORDINATE_EXT = ((int)0x8451), + COLOR_ARRAY_SIZE = ((int)0x8081), + MAP1_GRID_DOMAIN = ((int)0x0DD0), + OUTPUT_TEXTURE_COORD23_EXT = ((int)0x87B4), + POST_CONVOLUTION_GREEN_BIAS = ((int)0x8021), + UNPACK_SKIP_VOLUMES_SGIS = ((int)0x8132), + SAMPLE_COVERAGE_VALUE = ((int)0x80AA), + RGBA16F_ARB = ((int)0x881A), + PIXEL_UNPACK_BUFFER_BINDING_EXT = ((int)0x88EF), + TEXTURE_HI_SIZE_NV = ((int)0x871B), + UNSIGNED_SHORT_4_4_4_4_REV_EXT = ((int)0x8365), + CON_9_ATI = ((int)0x894A), + GREEN_SCALE = ((int)0x0D18), + HISTOGRAM_LUMINANCE_SIZE_EXT = ((int)0x802C), + MAP2_VERTEX_ATTRIB10_4_NV = ((int)0x867A), + FLOAT_MAT3 = ((int)0x8B5B), + ACTIVE_UNIFORMS = ((int)0x8B86), + AVERAGE_EXT = ((int)0x8335), + COLOR_WRITEMASK = ((int)0x0C23), + FOG_FACTOR_TO_ALPHA_SGIX = ((int)0x836F), + ACTIVE_TEXTURE_ARB = ((int)0x84E0), + PIXEL_UNPACK_BUFFER_ARB = ((int)0x88EC), + INTERLACE_READ_INGR = ((int)0x8568), + STREAM_DRAW_ARB = ((int)0x88E0), + DEPTH_BOUNDS_TEST_EXT = ((int)0x8890), + EDGE_FLAG_ARRAY = ((int)0x8079), + GL_422_AVERAGE_EXT = ((int)0x80CE), + MAP2_VERTEX_ATTRIB14_4_NV = ((int)0x867E), + TEXTURE_LIGHT_EXT = ((int)0x8350), + LESS = ((int)0x0201), + CURRENT_RASTER_NORMAL_SGIX = ((int)0x8406), + ONE_MINUS_SRC_ALPHA = ((int)0x0303), + COMPRESSED_SRGB_ALPHA_EXT = ((int)0x8C49), + ALPHA16F_ARB = ((int)0x881C), + TEXTURE_BINDING_BUFFER_EXT = ((int)0x8C2C), + RGBA16I_EXT = ((int)0x8D88), + OBJECT_ACTIVE_UNIFORMS_ARB = ((int)0x8B86), + POST_COLOR_MATRIX_ALPHA_SCALE_SGI = ((int)0x80B7), + BACK_RIGHT = ((int)0x0403), + DRAW_BUFFER12 = ((int)0x8831), + DRAW_BUFFER14 = ((int)0x8833), + COLOR_CLEAR_VALUE = ((int)0x0C22), + QUERY_RESULT = ((int)0x8866), + STENCIL_BACK_PASS_DEPTH_FAIL_ATI = ((int)0x8802), + TEXTURE_INTERNAL_FORMAT = ((int)0x1003), + INT_VEC4 = ((int)0x8B55), + COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = ((int)0x8C71), + GEOMETRY_DEFORMATION_SGIX = ((int)0x8194), + NUM_GENERAL_COMBINERS_NV = ((int)0x854E), + OP_MADD_EXT = ((int)0x8788), + COLOR_MATERIAL = ((int)0x0B57), + INDEX_ARRAY_POINTER = ((int)0x8091), + YCRCBA_SGIX = ((int)0x8319), + PROGRAM_FORMAT_ARB = ((int)0x8876), + GL_422_REV_AVERAGE_EXT = ((int)0x80CF), + FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = ((int)0x8DA9), + FOG_COORD_ARRAY = ((int)VERSION_1_4.FOG_COORDINATE_ARRAY), + BUMP_NUM_TEX_UNITS_ATI = ((int)0x8777), + VARIANT_ARRAY_TYPE_EXT = ((int)0x87E7), + ARRAY_BUFFER_BINDING = ((int)0x8894), + FLOAT_R32_NV = ((int)0x8885), + COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = ((int)0x8C4F), + NAND = ((int)0x150E), + TEXTURE_LUMINANCE_SIZE = ((int)0x8060), + RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = ((int)0x86D9), + MAX_PROGRAM_ADDRESS_REGISTERS_ARB = ((int)0x88B1), + FOG_HINT = ((int)0x0C54), + LEQUAL = ((int)0x0203), + MATRIX_EXT = ((int)0x87C0), + PROGRAM_ERROR_STRING_ARB = ((int)0x8874), + TEXTURE_BINDING_2D_ARRAY_EXT = ((int)0x8C1D), + ELEMENT_ARRAY_BUFFER_BINDING = ((int)0x8895), + LINE_WIDTH = ((int)0x0B21), + TEXTURE_COLOR_WRITEMASK_SGIS = ((int)0x81EF), + RGB_SCALE_EXT = ((int)0x8573), + POST_COLOR_MATRIX_RED_BIAS = ((int)0x80B8), + TEXTURE_2D = ((int)0x0DE1), + TEXTURE_3D = ((int)0x806F), + DEPTH_BUFFER_BIT = ((int)0x00000100), + TEXTURE_1D = ((int)0x0DE0), + DRAW_BUFFER15 = ((int)0x8834), + SHORT = ((int)0x1402), + POST_CONVOLUTION_RED_BIAS = ((int)0x8020), + TEXTURE31_ARB = ((int)0x84DF), + MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87CA), + LIGHTING_BIT = ((int)0x00000040), + VERTEX_ATTRIB_ARRAY_ENABLED_ARB = ((int)0x8622), + COLOR_ATTACHMENT7_EXT = ((int)0x8CE7), + EYE_POINT_SGIS = ((int)0x81F4), + MODELVIEW26_ARB = ((int)0x873A), + CON_18_ATI = ((int)0x8953), + COLOR_TABLE = ((int)0x80D0), + UNPACK_SKIP_ROWS = ((int)0x0CF3), + DYNAMIC_COPY = ((int)0x88EA), + VERTEX_ATTRIB_ARRAY0_NV = ((int)0x8650), + R11F_G11F_B10F_EXT = ((int)0x8C3A), + CULL_FACE = ((int)0x0B44), + BLUE_MIN_CLAMP_INGR = ((int)0x8562), + CON_23_ATI = ((int)0x8958), + BUFFER_USAGE_ARB = ((int)0x8765), + STORAGE_CACHED_APPLE = ((int)0x85BE), + SLICE_ACCUM_SUN = ((int)0x85CC), + REG_2_ATI = ((int)0x8923), + UNPACK_SWAP_BYTES = ((int)0x0CF0), + LUMINANCE8I_EXT = ((int)0x8D92), + PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = ((int)0x8809), + LUMINANCE_INTEGER_EXT = ((int)0x8D9C), + CURRENT_VERTEX_WEIGHT_EXT = ((int)0x850B), + PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = ((int)0x88B2), + DRAW_BUFFER0_ATI = ((int)0x8825), + MAX_COLOR_ATTACHMENTS_EXT = ((int)0x8CDF), + TANGENT_ARRAY_EXT = ((int)0x8439), + QUAD_ALPHA8_SGIS = ((int)0x811F), + STENCIL_BUFFER_BIT = ((int)0x00000400), + HI_SCALE_NV = ((int)0x870E), + GL_8X_BIT_ATI = ((int)0x00000004), + MAX_ATTRIB_STACK_DEPTH = ((int)0x0D35), + SIGNED_INTENSITY_NV = ((int)0x8707), + VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87CF), + CURRENT_RASTER_TEXTURE_COORDS = ((int)0x0B06), + PASS_THROUGH_TOKEN = ((int)0x0700), + CONSTANT_ALPHA_EXT = ((int)0x8003), + FLAT = ((int)0x1D00), + POINT_SPRITE_ARB = ((int)0x8861), + OPERAND0_ALPHA_EXT = ((int)0x8598), + CULL_VERTEX_OBJECT_POSITION_EXT = ((int)0x81AC), + GL_4PASS_0_EXT = ((int)0x80A4), + FEEDBACK_BUFFER_SIZE = ((int)0x0DF1), + RGB5_EXT = ((int)0x8050), + EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = ((int)103085), + COLOR_TABLE_WIDTH_SGI = ((int)0x80D9), + CONVOLUTION_BORDER_COLOR = ((int)0x8154), + EVAL_FRACTIONAL_TESSELLATION_NV = ((int)0x86C5), + FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = ((int)0x8CDC), + INT_SAMPLER_2D_RECT_EXT = ((int)0x8DCD), + RESAMPLE_ZERO_FILL_SGIX = ((int)0x842F), + UNPACK_CMYK_HINT_EXT = ((int)0x800F), + TEXTURE_GREEN_SIZE_EXT = ((int)0x805D), + MUL_ATI = ((int)0x8964), + RGB5_A1_EXT = ((int)0x8057), + CONVOLUTION_2D = ((int)0x8011), + CONVOLUTION_1D = ((int)0x8010), + SAMPLES_PASSED_ARB = ((int)0x8914), + PIXEL_MAP_I_TO_G_SIZE = ((int)0x0CB3), + NEAREST_MIPMAP_LINEAR = ((int)0x2702), + MODELVIEW12_ARB = ((int)0x872C), + EDGE_FLAG_ARRAY_STRIDE = ((int)0x808C), + FOG_OFFSET_VALUE_SGIX = ((int)0x8199), + PROXY_TEXTURE_1D_EXT = ((int)0x8063), + COLOR_TABLE_ALPHA_SIZE = ((int)0x80DD), + DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = ((int)0x86F3), + PROGRAM_NATIVE_INSTRUCTIONS_ARB = ((int)0x88A2), + SOURCE2_ALPHA = ((int)0x858A), + SAMPLER_BUFFER_EXT = ((int)0x8DC2), + CLIP_NEAR_HINT_PGI = ((int)0x1A220), + QUARTER_BIT_ATI = ((int)0x00000010), + MAP1_VERTEX_ATTRIB8_4_NV = ((int)0x8668), + VARIABLE_A_NV = ((int)0x8523), + POINT_SPRITE_COORD_ORIGIN = ((int)0x8CA0), + MAX_TEXTURE_COORDS_NV = ((int)0x8871), + OPERAND0_RGB = ((int)0x8590), + OUTPUT_TEXTURE_COORD16_EXT = ((int)0x87AD), + SAMPLE_ALPHA_TO_ONE_EXT = ((int)0x809F), + MATRIX4_ARB = ((int)0x88C4), + PROGRAM_PARAMETER_NV = ((int)0x8644), + SRC0_ALPHA = ((int)VERSION_1_3.SOURCE0_ALPHA), + COLOR_ARRAY_BUFFER_BINDING_ARB = ((int)0x8898), + MAT_SHININESS_BIT_PGI = ((int)0x02000000), + MODELVIEW1_STACK_DEPTH_EXT = ((int)0x8502), + RGB5 = ((int)0x8050), + COLOR_MATRIX = ((int)0x80B1), + SOURCE0_RGB = ((int)0x8580), + MAP2_VERTEX_ATTRIB4_4_NV = ((int)0x8674), + EDGEFLAG_BIT_PGI = ((int)0x00040000), + BLUE_BIT_ATI = ((int)0x00000004), + LUMINANCE_ALPHA32F_ARB = ((int)0x8819), + TEXTURE_ENV_MODE = ((int)0x2200), + OUTPUT_TEXTURE_COORD1_EXT = ((int)0x879E), + COMBINE4_NV = ((int)0x8503), + TEXTURE_COORD_ARRAY_LIST_IBM = ((int)103074), + COMPRESSED_TEXTURE_FORMATS = ((int)0x86A3), + TEXTURE_COMPARE_SGIX = ((int)0x819A), + DRAW_BUFFER5_ATI = ((int)0x882A), + PN_TRIANGLES_POINT_MODE_ATI = ((int)0x87F2), + TEXTURE_COORD_ARRAY_BUFFER_BINDING = ((int)0x889A), + INDEX_ARRAY_STRIDE = ((int)0x8086), + SAMPLE_ALPHA_TO_COVERAGE = ((int)0x809E), + COMPARE_R_TO_TEXTURE_ARB = ((int)0x884E), + REPEAT = ((int)0x2901), + TEXTURE4 = ((int)0x84C4), + LIGHT_MODEL_AMBIENT = ((int)0x0B53), + TEXTURE27_ARB = ((int)0x84DB), + TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = ((int)0x889A), + SIGNED_NEGATE_NV = ((int)0x853D), + PROXY_COLOR_TABLE = ((int)0x80D3), + TEXTURE_LEQUAL_R_SGIX = ((int)0x819C), + BLEND_SRC_ALPHA_EXT = ((int)0x80CB), + FRAGMENT_DEPTH = ((int)0x8452), + GENERATE_MIPMAP_SGIS = ((int)0x8191), + LUMINANCE16_ALPHA16_EXT = ((int)0x8048), + PIXEL_MAP_I_TO_R_SIZE = ((int)0x0CB2), + BUMP_ENVMAP_ATI = ((int)0x877B), + REPLICATE_BORDER_HP = ((int)0x8153), + REG_3_ATI = ((int)0x8924), + TEXTURE_BUFFER_FORMAT_EXT = ((int)0x8C2E), + LINE_TOKEN = ((int)0x0702), + PROXY_TEXTURE_2D_STACK_MESAX = ((int)0x875C), + POLYGON_OFFSET_FILL = ((int)0x8037), + R1UI_T2F_N3F_V3F_SUN = ((int)0x85CA), + SOURCE3_ALPHA_NV = ((int)0x858B), + SPOT_EXPONENT = ((int)0x1205), + LUMINANCE16_ICC_SGIX = ((int)SGIX_icc_texture.LUMINANCE16_ICC_SGIX), + SIGNED_HILO8_NV = ((int)0x885F), + GEOMETRY_DEFORMATION_BIT_SGIX = ((int)0x00000002), + POST_CONVOLUTION_RED_SCALE_EXT = ((int)0x801C), + BINORMAL_ARRAY_TYPE_EXT = ((int)0x8440), + ALPHA16I_EXT = ((int)0x8D8A), + SINGLE_COLOR = ((int)0x81F9), + HISTOGRAM_GREEN_SIZE = ((int)0x8029), + VARIABLE_C_NV = ((int)0x8525), + STREAM_READ_ARB = ((int)0x88E1), + MATRIX10_ARB = ((int)0x88CA), + LIGHT1 = ((int)0x4001), + DEPTH_BOUNDS_EXT = ((int)0x8891), + LUMINANCE_ALPHA16I_EXT = ((int)0x8D8D), + TRIANGLE_FAN = ((int)0x0006), + OUTPUT_TEXTURE_COORD28_EXT = ((int)0x87B9), + INTENSITY = ((int)0x8049), + BGRA_INTEGER_EXT = ((int)0x8D9B), + PRIMARY_COLOR_NV = ((int)0x852C), + STREAM_COPY = ((int)0x88E2), + CLIENT_ALL_ATTRIB_BITS = unchecked((int)0xFFFFFFFF), + POST_CONVOLUTION_RED_SCALE = ((int)0x801C), + MAX_TEXTURE_IMAGE_UNITS_NV = ((int)0x8872), + OUTPUT_TEXTURE_COORD10_EXT = ((int)0x87A7), + MAP_COLOR = ((int)0x0D10), + ALPHA16_ICC_SGIX = ((int)SGIX_icc_texture.ALPHA16_ICC_SGIX), + COLOR_MATRIX_STACK_DEPTH_SGI = ((int)0x80B2), + BUFFER_SERIALIZED_MODIFY_APPLE = ((int)0x8A12), + ASYNC_READ_PIXELS_SGIX = ((int)0x835E), + OPERAND3_RGB_NV = ((int)0x8593), + OBJECT_INFO_LOG_LENGTH_ARB = ((int)0x8B84), + TEXTURE8 = ((int)0x84C8), + DEPTH_BIAS = ((int)0x0D1F), + PRIMITIVE_RESTART_NV = ((int)0x8558), + BGRA = ((int)0x80E1), + DYNAMIC_DRAW_ARB = ((int)0x88E8), + FRONT_RIGHT = ((int)0x0401), + MODELVIEW27_ARB = ((int)0x873B), + POLYGON_OFFSET_FACTOR_EXT = ((int)0x8038), + BIAS_BY_NEGATIVE_ONE_HALF_NV = ((int)0x8541), + ATTRIB_ARRAY_POINTER_NV = ((int)0x8645), + INDEX_ARRAY_TYPE = ((int)0x8085), + LUMINANCE = ((int)0x1909), + MODELVIEW14_ARB = ((int)0x872E), + WEIGHT_ARRAY_BUFFER_BINDING = ((int)0x889E), + MATRIX11_ARB = ((int)0x88CB), + REG_10_ATI = ((int)0x892B), + RGBA_SIGNED_COMPONENTS_EXT = ((int)0x8C3C), + MAT_EMISSION_BIT_PGI = ((int)0x00800000), + PACK_INVERT_MESA = ((int)0x8758), + GLOBAL_ALPHA_SUN = ((int)0x81D9), + MAX_CONVOLUTION_WIDTH_EXT = ((int)0x801A), + LUMINANCE16I_EXT = ((int)0x8D8C), + TRANSPOSE_MODELVIEW_MATRIX_ARB = ((int)0x84E3), + MAX_VERTEX_ATTRIBS_ARB = ((int)0x8869), + COMP_BIT_ATI = ((int)0x00000002), + DSDT8_NV = ((int)0x8709), + DEPTH_SCALE = ((int)0x0D1E), + TEXTURE_COMPARE_FUNC = ((int)0x884D), + MAP2_TEXTURE_COORD_1 = ((int)0x0DB3), + FOG_COORD_ARRAY_STRIDE = ((int)VERSION_1_4.FOG_COORDINATE_ARRAY_STRIDE), + TYPE_RGBA_FLOAT_ATI = ((int)0x8820), + DISCARD_NV = ((int)0x8530), + MAP1_VERTEX_ATTRIB3_4_NV = ((int)0x8663), + COMPRESSED_RGBA = ((int)0x84EE), + CURRENT_FOG_COORDINATE_EXT = ((int)0x8453), + CON_14_ATI = ((int)0x894F), + LINE_WIDTH_GRANULARITY = ((int)0x0B23), + GL_4D_COLOR_TEXTURE = ((int)0x0604), + VENDOR = ((int)0x1F00), + PIXEL_MAP_R_TO_R_SIZE = ((int)0x0CB6), + IUI_N3F_V2F_EXT = ((int)0x81AF), + INTERLACE_READ_OML = ((int)0x8981), + DRAW_BUFFER13_ATI = ((int)0x8832), + COMBINE_ARB = ((int)0x8570), + SAMPLER_1D_ARRAY_EXT = ((int)0x8DC0), + INVARIANT_EXT = ((int)0x87C2), + INDEX_ARRAY_BUFFER_BINDING_ARB = ((int)0x8899), + SMOOTH_POINT_SIZE_GRANULARITY = ((int)0x0B13), + INTENSITY8UI_EXT = ((int)0x8D7F), + TEXTURE_LOD_BIAS_T_SGIX = ((int)0x818F), + ALL_ATTRIB_BITS = unchecked((int)0xFFFFFFFF), + LINEAR_DETAIL_SGIS = ((int)0x8097), + READ_ONLY_ARB = ((int)0x88B8), + COMPRESSED_LUMINANCE_ARB = ((int)0x84EA), + TEXTURE_1D_STACK_BINDING_MESAX = ((int)0x875D), + LO_BIAS_NV = ((int)0x8715), + MAX_PROGRAM_IF_DEPTH_NV = ((int)0x88F6), + MAX_VERTEX_TEXTURE_IMAGE_UNITS = ((int)0x8B4C), + DOT_PRODUCT_DEPTH_REPLACE_NV = ((int)0x86ED), + VERTEX_ARRAY_STORAGE_HINT_APPLE = ((int)0x851F), + REG_18_ATI = ((int)0x8933), + ARRAY_OBJECT_BUFFER_ATI = ((int)0x8766), + NATIVE_GRAPHICS_END_HINT_PGI = ((int)0x1A204), + AUX_BUFFERS = ((int)0x0C00), + INVALID_VALUE = ((int)0x0501), + LINE_SMOOTH = ((int)0x0B20), + CON_12_ATI = ((int)0x894D), + DRAW_BUFFER15_ARB = ((int)0x8834), + MULTISAMPLE_BIT_EXT = ((int)0x20000000), + DEPENDENT_AR_TEXTURE_2D_NV = ((int)0x86E9), + TRANSFORM_HINT_APPLE = ((int)0x85B1), + EIGHTH_BIT_ATI = ((int)0x00000020), + VERTEX_ATTRIB_ARRAY_NORMALIZED = ((int)0x886A), + MAX_CLIENT_ATTRIB_STACK_DEPTH = ((int)0x0D3B), + MAX_CUBE_MAP_TEXTURE_SIZE_ARB = ((int)0x851C), + CLIENT_ACTIVE_TEXTURE_ARB = ((int)0x84E1), + FOG_DISTANCE_MODE_NV = ((int)0x855A), + LIST_BIT = ((int)0x00020000), + RGB9_E5_EXT = ((int)0x8C3D), + TEXTURE_HEIGHT = ((int)0x1001), + TRANSPOSE_NV = ((int)0x862C), + DECR = ((int)0x1E03), + MAX_VERTEX_ATTRIBS = ((int)0x8869), + ONE_MINUS_CONSTANT_COLOR = ((int)0x8002), + CUBIC_HP = ((int)0x815F), + BUFFER_FLUSHING_UNMAP_APPLE = ((int)0x8A13), + REG_6_ATI = ((int)0x8927), + ALPHA_ICC_SGIX = ((int)SGIX_icc_texture.ALPHA_ICC_SGIX), + RGBA_FLOAT16_ATI = ((int)0x881A), + POST_COLOR_MATRIX_RED_SCALE = ((int)0x80B4), + TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F8), + EVAL_2D_NV = ((int)0x86C0), + MAX_TEXTURE_COORDS_ARB = ((int)0x8871), + COLOR_INDEX = ((int)0x1900), + UNSIGNED_SHORT_4_4_4_4 = ((int)0x8033), + ELEMENT_ARRAY_APPLE = ((int)0x8768), + REFERENCE_PLANE_SGIX = ((int)0x817D), + SAMPLE_BUFFERS_ARB = ((int)0x80A8), + UNSIGNED_SHORT_5_6_5_REV_EXT = ((int)0x8364), + PIXEL_MAP_S_TO_S_SIZE = ((int)0x0CB1), + OUTPUT_VERTEX_EXT = ((int)0x879A), + BOOL = ((int)0x8B56), + PIXEL_TILE_GRID_HEIGHT_SGIX = ((int)0x8143), + HALF_FLOAT_ARB = ((int)0x140B), + OR_INVERTED = ((int)0x150D), + FUNC_ADD = ((int)0x8006), + TEXTURE_GEN_MODE = ((int)0x2500), + TEXTURE_INTENSITY_TYPE_ARB = ((int)0x8C15), + NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = ((int)0x8973), + SRGB8_ALPHA8_EXT = ((int)0x8C43), + EYE_DISTANCE_TO_LINE_SGIS = ((int)0x81F2), + SECONDARY_COLOR_ARRAY_POINTER = ((int)0x845D), + SAMPLE_MASK_VALUE_EXT = ((int)0x80AA), + FOG_COORDINATE_ARRAY_EXT = ((int)0x8457), + SIGNED_RGB8_NV = ((int)0x86FF), + RENDERBUFFER_RED_SIZE_EXT = ((int)0x8D50), + FILL = ((int)0x1B02), + PHONG_WIN = ((int)0x80EA), + PROXY_TEXTURE_RECTANGLE_NV = ((int)0x84F7), + R1UI_N3F_V3F_SUN = ((int)0x85C7), + SRC0_RGB = ((int)VERSION_1_3.SOURCE0_RGB), + WEIGHT_ARRAY_SIZE_ARB = ((int)0x86AB), + COMPRESSED_RGB_FXT1_3DFX = ((int)0x86B0), + DSDT_MAG_NV = ((int)0x86F6), + FRAMEBUFFER_BINDING_EXT = ((int)0x8CA6), + TEXTURE_ENV = ((int)0x2300), + OPERAND0_ALPHA = ((int)0x8598), + CONVOLUTION_FILTER_SCALE_EXT = ((int)0x8014), + SHARPEN_TEXTURE_FUNC_POINTS_SGIS = ((int)0x80B0), + MIRROR_CLAMP_TO_EDGE_EXT = ((int)0x8743), + CON_0_ATI = ((int)0x8941), + WEIGHT_SUM_UNITY_ARB = ((int)0x86A6), + UNSIGNED_INT_2_10_10_10_REV = ((int)0x8368), + TEXTURE_1D_BINDING_EXT = ((int)0x8068), + TEXTURE_BINDING_CUBE_MAP_ARB = ((int)0x8514), + FLOAT_RG_NV = ((int)0x8881), + UNSIGNED_SHORT_1_5_5_5_REV = ((int)0x8366), + COLOR_SUM_ARB = ((int)0x8458), + SPRITE_EYE_ALIGNED_SGIX = ((int)0x814E), + TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = ((int)0x8C88), + MAX_RECTANGLE_TEXTURE_SIZE_NV = ((int)0x84F8), + DEPTH_STENCIL_TO_RGBA_NV = ((int)0x886E), + TEXTURE3_ARB = ((int)0x84C3), + Z_EXT = ((int)0x87D7), + PROXY_TEXTURE_1D_STACK_MESAX = ((int)0x875B), + DISTANCE_ATTENUATION_SGIS = ((int)0x8129), + OUTPUT_TEXTURE_COORD0_EXT = ((int)0x879D), + ACCUM_GREEN_BITS = ((int)0x0D59), + REDUCE_EXT = ((int)0x8016), + UNSIGNED_BYTE_2_3_3_REV_EXT = ((int)0x8362), + MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = ((int)0x88B3), + OBJECT_COMPILE_STATUS_ARB = ((int)0x8B81), + INT_SAMPLER_1D_ARRAY_EXT = ((int)0x8DCE), + PIXEL_TEXTURE_SGIS = ((int)0x8353), + REPLACEMENT_CODE_ARRAY_TYPE_SUN = ((int)0x85C1), + COLOR_ATTACHMENT14_EXT = ((int)0x8CEE), + CON_13_ATI = ((int)0x894E), + PROGRAM_RESULT_COMPONENTS_NV = ((int)0x8907), + MAX_PROGRAM_ENV_PARAMETERS_ARB = ((int)0x88B5), + ATTRIB_STACK_DEPTH = ((int)0x0BB0), + MAX_FRAGMENT_UNIFORM_COMPONENTS = ((int)0x8B49), + TEXTURE_PRIORITY = ((int)0x8066), + MAX_ELEMENTS_INDICES_EXT = ((int)0x80E9), + TEXTURE_CLIPMAP_OFFSET_SGIX = ((int)0x8173), + RGB = ((int)0x1907), + TEXTURE_GEN_S = ((int)0x0C60), + TEXTURE_GEN_R = ((int)0x0C62), + POST_CONVOLUTION_GREEN_SCALE = ((int)0x801D), + LINEAR_SHARPEN_SGIS = ((int)0x80AD), + ALLOW_DRAW_WIN_HINT_PGI = ((int)0x1A20F), + TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = ((int)0x8518), + STATIC_READ = ((int)0x88E5), + TEXTURE14 = ((int)0x84CE), + BLEND_SRC_ALPHA = ((int)0x80CB), + SWIZZLE_STQ_DQ_ATI = ((int)0x8979), + MAP2_VERTEX_ATTRIB7_4_NV = ((int)0x8677), + TEXTURE10 = ((int)0x84CA), + STENCIL = ((int)0x1802), + SOURCE0_ALPHA = ((int)0x8588), + POINT_SIZE_MIN_SGIS = ((int)0x8126), + LINEAR = ((int)0x2601), + TEXTURE_BLUE_SIZE_EXT = ((int)0x805E), + QUAD_ALPHA4_SGIS = ((int)0x811E), + ACTIVE_ATTRIBUTE_MAX_LENGTH = ((int)0x8B8A), + SOURCE2_RGB_ARB = ((int)0x8582), + PIXEL_MAP_I_TO_A = ((int)0x0C75), + REG_14_ATI = ((int)0x892F), + C4UB_V3F = ((int)0x2A23), + C4UB_V2F = ((int)0x2A22), + VARIABLE_B_NV = ((int)0x8524), + COMPRESSED_ALPHA_ARB = ((int)0x84E9), + MODELVIEW16_ARB = ((int)0x8730), + UNSIGNED_INT_10F_11F_11F_REV_EXT = ((int)0x8C3B), + BLEND_SRC_RGB_EXT = ((int)0x80C9), + OP_SET_GE_EXT = ((int)0x878C), + MODELVIEW8_ARB = ((int)0x8728), + EYE_LINEAR = ((int)0x2400), + OUTPUT_TEXTURE_COORD19_EXT = ((int)0x87B0), + LERP_ATI = ((int)0x8969), + CURRENT_BIT = ((int)0x00000001), + COMBINE_ALPHA_ARB = ((int)0x8572), + MAX_COLOR_MATRIX_STACK_DEPTH_SGI = ((int)0x80B3), + BACK_SECONDARY_COLOR_NV = ((int)0x8C78), + FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = ((int)0x840B), + CUBIC_EXT = ((int)0x8334), + COLOR_TABLE_ALPHA_SIZE_SGI = ((int)0x80DD), + MAX_VERTEX_SHADER_VARIANTS_EXT = ((int)0x87C6), + ARRAY_BUFFER_ARB = ((int)0x8892), + TEXTURE_LOD_BIAS_R_SGIX = ((int)0x8190), + MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = ((int)0x8337), + LIGHT7 = ((int)0x4007), + BUFFER_MAP_POINTER_ARB = ((int)0x88BD), + MAX_VERTEX_UNITS_ARB = ((int)0x86A4), + DEPENDENT_GB_TEXTURE_2D_NV = ((int)0x86EA), + COLOR_TABLE_BIAS_SGI = ((int)0x80D7), + MAX_LIGHTS = ((int)0x0D31), + DSDT8_MAG8_INTENSITY8_NV = ((int)0x870B), + MATRIX0_ARB = ((int)0x88C0), + ALLOW_DRAW_MEM_HINT_PGI = ((int)0x1A211), + EDGE_FLAG_ARRAY_EXT = ((int)0x8079), + TEXTURE_COMPONENTS = ((int)0x1003), + FLOAT_MAT2_ARB = ((int)0x8B5A), + VERTEX_ATTRIB_ARRAY_SIZE = ((int)0x8623), + ACCUM_CLEAR_VALUE = ((int)0x0B80), + HI_BIAS_NV = ((int)0x8714), + LINEAR_DETAIL_ALPHA_SGIS = ((int)0x8098), + MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8B4D), + FRAGMENT_SHADER_ARB = ((int)0x8B30), + GL_2X_BIT_ATI = ((int)0x00000001), + VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = ((int)0x889F), + MIRROR_CLAMP_TO_BORDER_EXT = ((int)0x8912), + BLUE_BIAS = ((int)0x0D1B), + MAP2_NORMAL = ((int)0x0DB2), + RENDERBUFFER_BINDING_EXT = ((int)0x8CA7), + MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = ((int)0x88F4), + FOG_COORDINATE_SOURCE = ((int)0x8450), + COLOR_BUFFER_BIT = ((int)0x00004000), + BIAS_BIT_ATI = ((int)0x00000008), + SHADER_CONSISTENT_NV = ((int)0x86DD), + LUMINANCE12_ALPHA4_EXT = ((int)0x8046), + TEXTURE_LO_SIZE_NV = ((int)0x871C), + UNSIGNED_INT_VEC3_EXT = ((int)0x8DC7), + POST_CONVOLUTION_GREEN_SCALE_EXT = ((int)0x801D), + DEPENDENT_HILO_TEXTURE_2D_NV = ((int)0x8858), + STACK_UNDERFLOW = ((int)0x0504), + PIXEL_PACK_BUFFER_BINDING_ARB = ((int)0x88ED), + TEXTURE_MATERIAL_FACE_EXT = ((int)0x8351), + CONVOLUTION_FORMAT = ((int)0x8017), + CW = ((int)0x0900), + MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = ((int)0x00200000), + MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87CC), + CONSTANT_ALPHA = ((int)0x8003), + VERTEX_SOURCE_ATI = ((int)0x8774), + NATIVE_GRAPHICS_HANDLE_PGI = ((int)0x1A202), + COLOR_TABLE_GREEN_SIZE = ((int)0x80DB), + SAMPLE_BUFFERS_3DFX = ((int)0x86B3), + POINT_SMOOTH_HINT = ((int)0x0C51), + DRAW_BUFFER8 = ((int)0x882D), + TEXTURE_BINDING_CUBE_MAP_EXT = ((int)0x8514), + MAX_TEXTURE_LOD_BIAS = ((int)0x84FD), + EVAL_BIT = ((int)0x00010000), + MODELVIEW9_ARB = ((int)0x8729), + MAX_PROGRAM_NATIVE_ATTRIBS_ARB = ((int)0x88AF), + CONSTANT = ((int)0x8576), + REG_7_ATI = ((int)0x8928), + STENCIL_TEST = ((int)0x0B90), + LIGHT_MODEL_TWO_SIDE = ((int)0x0B52), + GL_2D = ((int)0x0600), + ALLOW_DRAW_OBJ_HINT_PGI = ((int)0x1A20E), + VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = ((int)0x8533), + UNSIGNED_INT_VEC2_EXT = ((int)0x8DC6), + REG_31_ATI = ((int)0x8940), + INVALID_FRAMEBUFFER_OPERATION_EXT = ((int)0x0506), + PACK_SKIP_IMAGES = ((int)0x806B), + DRAW_PIXELS_APPLE = ((int)0x8A0A), + LINES_ADJACENCY_EXT = ((int)0x000A), + MATRIX_INDEX_ARRAY_STRIDE_ARB = ((int)0x8848), + SAMPLER_1D_ARRAY_SHADOW_EXT = ((int)0x8DC3), + DS_SCALE_NV = ((int)0x8710), + MAP2_VERTEX_3 = ((int)0x0DB7), + POINT_SIZE = ((int)0x0B11), + MAP2_VERTEX_4 = ((int)0x0DB8), + PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = ((int)0x880A), + VERTEX_ARRAY_POINTER = ((int)0x808E), + MATRIX24_ARB = ((int)0x88D8), + FLOAT_MAT2x4 = ((int)0x8B66), + SOURCE0_ALPHA_EXT = ((int)0x8588), + VERTEX_ARRAY_RANGE_POINTER_NV = ((int)0x8521), + SPARE0_NV = ((int)0x852E), + LINE_WIDTH_RANGE = ((int)0x0B22), + CON_2_ATI = ((int)0x8943), + TEXTURE_COORD_ARRAY_TYPE_EXT = ((int)0x8089), + OP_LOG_BASE_2_EXT = ((int)0x8792), + POST_CONVOLUTION_ALPHA_SCALE = ((int)0x801F), + INCR_WRAP = ((int)0x8507), + NUM_LOOPBACK_COMPONENTS_ATI = ((int)0x8974), + EDGE_FLAG_ARRAY_POINTER_EXT = ((int)0x8093), + MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = ((int)0x880E), + TEXTURE_FILTER_CONTROL = ((int)0x8500), + RGBA_S3TC = ((int)0x83A2), + TEXTURE_PRE_SPECULAR_HP = ((int)0x8169), + MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = ((int)0x88A7), + VARIABLE_D_NV = ((int)0x8526), + QUERY_COUNTER_BITS = ((int)0x8864), + COLOR_ATTACHMENT3_EXT = ((int)0x8CE3), + UNSIGNED_INT_5_9_9_9_REV_EXT = ((int)0x8C3E), + CONST_EYE_NV = ((int)0x86E5), + MODELVIEW23_ARB = ((int)0x8737), + TEXTURE_SHARED_SIZE_EXT = ((int)0x8C3F), + NEAREST_CLIPMAP_NEAREST_SGIX = ((int)0x844D), + AUTO_NORMAL = ((int)0x0D80), + CONVOLUTION_WIDTH = ((int)0x8018), + TEXTURE_COMPRESSED = ((int)0x86A1), + TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = ((int)0x8517), + BLEND = ((int)0x0BE2), + ARRAY_ELEMENT_LOCK_COUNT_EXT = ((int)0x81A9), + COMBINER_SCALE_NV = ((int)0x8548), + STENCIL_FUNC = ((int)0x0B92), + POST_CONVOLUTION_ALPHA_BIAS = ((int)0x8023), + MAP1_VERTEX_ATTRIB13_4_NV = ((int)0x866D), + MAX_PROGRAM_CALL_DEPTH_NV = ((int)0x88F5), + IUI_V2F_EXT = ((int)0x81AD), + MODELVIEW7_ARB = ((int)0x8727), + COMPRESSED_RGBA_ARB = ((int)0x84EE), + COLOR_ARRAY_POINTER = ((int)0x8090), + INDEX_ARRAY_EXT = ((int)0x8077), + LUMINANCE32UI_EXT = ((int)0x8D74), + SOURCE0_RGB_EXT = ((int)0x8580), + BGR_EXT = ((int)0x80E0), + TEXTURE_COMPARE_MODE_ARB = ((int)0x884C), + BGR = ((int)0x80E0), + SOURCE0_RGB_ARB = ((int)0x8580), + HISTOGRAM_WIDTH_EXT = ((int)0x8026), + LINE_STRIP = ((int)0x0003), + VERTEX_ARRAY_SIZE_EXT = ((int)0x807A), + LIGHT6 = ((int)0x4006), + DUAL_LUMINANCE4_SGIS = ((int)0x8114), + VERTEX_SHADER_OPTIMIZED_EXT = ((int)0x87D4), + TEXTURE20_ARB = ((int)0x84D4), + SWIZZLE_STR_DR_ATI = ((int)0x8978), + SAMPLE_MASK_VALUE_SGIS = ((int)0x80AA), + NORMAL_ARRAY_STRIDE_EXT = ((int)0x807F), + POINT_SIZE_MAX_ARB = ((int)0x8127), + RGB8 = ((int)0x8051), + BITMAP_TOKEN = ((int)0x0704), + VERTEX_ARRAY = ((int)0x8074), + VERTEX_ARRAY_RANGE_VALID_NV = ((int)0x851F), + POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)0x80D1), + SAMPLES_ARB = ((int)0x80A9), + STORAGE_SHARED_APPLE = ((int)0x85BF), + LINE_STIPPLE = ((int)0x0B24), + VERTEX_SHADER = ((int)0x8B31), + TANGENT_ARRAY_STRIDE_EXT = ((int)0x843F), + FULL_RANGE_EXT = ((int)0x87E1), + TEXTURE_MIN_LOD = ((int)0x813A), + NEGATIVE_W_EXT = ((int)0x87DC), + TEXTURE_WRAP_T = ((int)0x2803), + SET = ((int)0x150F), + GREEN_INTEGER_EXT = ((int)0x8D95), + INDEX_BIT_PGI = ((int)0x00080000), + ADD_SIGNED = ((int)0x8574), + MULTISAMPLE_SGIS = ((int)0x809D), + FLOAT_RG32_NV = ((int)0x8887), + OPERAND1_RGB = ((int)0x8591), + SPHERE_MAP = ((int)0x2402), + INDEX_ARRAY_COUNT_EXT = ((int)0x8087), + CONVOLUTION_BORDER_MODE = ((int)0x8013), + SIGNED_RGB_NV = ((int)0x86FE), + DRAW_BUFFER4 = ((int)0x8829), + ONE_MINUS_CONSTANT_COLOR_EXT = ((int)0x8002), + DRAW_BUFFER11_ARB = ((int)0x8830), + GL_4PASS_0_SGIS = ((int)0x80A4), + ACCUM_BUFFER_BIT = ((int)0x00000200), + TRIANGLE_MESH_SUN = ((int)0x8615), + ASYNC_TEX_IMAGE_SGIX = ((int)0x835C), + UNSIGNED_INT_SAMPLER_2D_EXT = ((int)0x8DD2), + FOG_COORDINATE_ARRAY_TYPE_EXT = ((int)0x8454), + NEGATIVE_X_EXT = ((int)0x87D9), + PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = ((int)0x8336), + MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = ((int)0x8178), + MAX_ASYNC_READ_PIXELS_SGIX = ((int)0x8361), + STATIC_DRAW = ((int)0x88E4), + NORMAL_ARRAY_TYPE = ((int)0x807E), + LOCAL_CONSTANT_EXT = ((int)0x87C3), + STRICT_SCISSOR_HINT_PGI = ((int)0x1A218), + COMBINER1_NV = ((int)0x8551), + MAP2_VERTEX_ATTRIB11_4_NV = ((int)0x867B), + POST_COLOR_MATRIX_RED_SCALE_SGI = ((int)0x80B4), + SRGB = ((int)0x8C40), + LUMINANCE4_ALPHA4_EXT = ((int)0x8043), + GL_3D = ((int)0x0601), + PIXEL_MAP_G_TO_G = ((int)0x0C77), + COMBINER_MAPPING_NV = ((int)0x8543), + SCISSOR_BIT = ((int)0x00080000), + COMBINE_RGB = ((int)0x8571), + MATRIX28_ARB = ((int)0x88DC), + POINT_FADE_THRESHOLD_SIZE_SGIS = ((int)0x8128), + MAP1_VERTEX_ATTRIB1_4_NV = ((int)0x8661), + ONE_MINUS_DST_ALPHA = ((int)0x0305), + TEXTURE_COORD_ARRAY_EXT = ((int)0x8078), + OP_FLOOR_EXT = ((int)0x878F), + MAX_PROGRAM_ATTRIB_COMPONENTS_NV = ((int)0x8908), + PROXY_TEXTURE_2D_ARRAY_EXT = ((int)0x8C1B), + CURRENT_FOG_COORD = ((int)VERSION_1_4.CURRENT_FOG_COORDINATE), + SIGNED_LUMINANCE8_NV = ((int)0x8702), + DT_BIAS_NV = ((int)0x8717), + RGB10_EXT = ((int)0x8052), + ZERO = ((int)0), + SPOT_DIRECTION = ((int)0x1204), + SOURCE1_RGB_ARB = ((int)0x8581), + LOCAL_CONSTANT_DATATYPE_EXT = ((int)0x87ED), + OUTPUT_TEXTURE_COORD12_EXT = ((int)0x87A9), + TEXTURE_SHADER_NV = ((int)0x86DE), + VERTEX_ARRAY_STRIDE = ((int)0x807C), + DEPTH_COMPONENT32_ARB = ((int)0x81A7), + GREEN_MIN_CLAMP_INGR = ((int)0x8561), + MATRIX13_ARB = ((int)0x88CD), + OFFSET_TEXTURE_2D_SCALE_NV = ((int)NV_texture_shader.OFFSET_TEXTURE_SCALE_NV), + DEPTH24_STENCIL8_EXT = ((int)0x88F0), + WEIGHT_ARRAY_BUFFER_BINDING_ARB = ((int)0x889E), + VERTEX_ATTRIB_ARRAY1_NV = ((int)0x8651), + TEXTURE_GREEN_TYPE_ARB = ((int)0x8C11), + RESAMPLE_ZERO_FILL_OML = ((int)0x8987), + LINE_RESET_TOKEN = ((int)0x0707), + MATRIX22_ARB = ((int)0x88D6), + TEXTURE_COORD_ARRAY_SIZE = ((int)0x8088), + TEXTURE_BINDING_RECTANGLE_ARB = ((int)0x84F6), + BLUE_BITS = ((int)0x0D54), + PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = ((int)0x8355), + PARALLEL_ARRAYS_INTEL = ((int)0x83F4), + IMAGE_TRANSLATE_Y_HP = ((int)0x8158), + RED_SCALE = ((int)0x0D14), + UNPACK_ALIGNMENT = ((int)0x0CF5), + C3F_V3F = ((int)0x2A24), + FRONT_FACE = ((int)0x0B46), + DRAW_BUFFER7 = ((int)0x882C), + UNSIGNED_INT_SAMPLER_BUFFER_EXT = ((int)0x8DD8), + OUTPUT_TEXTURE_COORD25_EXT = ((int)0x87B6), + NORMAL_ARRAY_POINTER_EXT = ((int)0x808F), + AND_REVERSE = ((int)0x1502), + TEXTURE_BLUE_SIZE = ((int)0x805E), + DRAW_BUFFER7_ARB = ((int)0x882C), + OCCLUSION_TEST_RESULT_HP = ((int)0x8166), + OFFSET_PROJECTIVE_TEXTURE_2D_NV = ((int)0x8850), + SLUMINANCE8_ALPHA8_EXT = ((int)0x8C45), + SPRITE_MODE_SGIX = ((int)0x8149), + TEXTURE_LUMINANCE_SIZE_EXT = ((int)0x8060), + DOT_PRODUCT_TEXTURE_1D_NV = ((int)0x885C), + CONVOLUTION_HINT_SGIX = ((int)0x8316), + MAP1_VERTEX_3 = ((int)0x0D97), + DEPTH_PASS_INSTRUMENT_MAX_SGIX = ((int)0x8312), + EVAL_VERTEX_ATTRIB15_NV = ((int)0x86D5), + MAP1_VERTEX_4 = ((int)0x0D98), + INCR_WRAP_EXT = ((int)0x8507), + POST_COLOR_MATRIX_BLUE_SCALE = ((int)0x80B6), + OFFSET_HILO_TEXTURE_RECTANGLE_NV = ((int)0x8855), + LUMINANCE_ALPHA32UI_EXT = ((int)0x8D75), + MAX_CONVOLUTION_HEIGHT = ((int)0x801B), + FRAGMENT_LIGHT7_SGIX = ((int)0x8413), + RGBA12 = ((int)0x805A), + MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87C8), + MODELVIEW24_ARB = ((int)0x8738), + OP_MIN_EXT = ((int)0x878B), + INT_SAMPLER_2D_ARRAY_EXT = ((int)0x8DCF), + PIXEL_MAP_I_TO_I_SIZE = ((int)0x0CB0), + GL_4PASS_2_EXT = ((int)0x80A6), + MULTISAMPLE_EXT = ((int)0x809D), + TEXTURE_RED_SIZE_EXT = ((int)0x805C), + NEGATE_BIT_ATI = ((int)0x00000004), + SAMPLE_ALPHA_TO_ONE = ((int)0x809F), + EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = ((int)0x889B), + VARIANT_VALUE_EXT = ((int)0x87E4), + TEXTURE_MULTI_BUFFER_HINT_SGIX = ((int)0x812E), + LO_SCALE_NV = ((int)0x870F), + PROJECTION = ((int)0x1701), + TEXTURE8_ARB = ((int)0x84C8), + FRONT = ((int)0x0404), + SAMPLE_ALPHA_TO_ONE_SGIS = ((int)0x809F), + LUMINANCE16F_ARB = ((int)0x881E), + DRAW_BUFFER12_ATI = ((int)0x8831), + OPERAND0_ALPHA_ARB = ((int)0x8598), + MAX_PROGRAM_RESULT_COMPONENTS_NV = ((int)0x8909), + SAMPLE_COVERAGE = ((int)0x80A0), + EYE_RADIAL_NV = ((int)0x855B), + FOG_COORD_SRC = ((int)VERSION_1_4.FOG_COORDINATE_SOURCE), + MAX_CLIPMAP_DEPTH_SGIX = ((int)0x8177), + COLOR_TABLE_RED_SIZE = ((int)0x80DA), + LUMINANCE8_EXT = ((int)0x8040), + DUAL_ALPHA4_SGIS = ((int)0x8110), + DRAW_BUFFER0 = ((int)0x8825), + RGB8UI_EXT = ((int)0x8D7D), + T2F_C3F_V3F = ((int)0x2A2A), + STRICT_LIGHTING_HINT_PGI = ((int)0x1A217), + PIXEL_SUBSAMPLE_4242_SGIX = ((int)0x85A4), + MAP1_TEXTURE_COORD_4 = ((int)0x0D96), + OUTPUT_FOG_EXT = ((int)0x87BD), + MAP2_VERTEX_ATTRIB1_4_NV = ((int)0x8671), + UNSIGNED_INT = ((int)0x1405), + INTERLEAVED_ATTRIBS_NV = ((int)0x8C8C), + VERTEX23_BIT_PGI = ((int)0x00000004), + OPERAND3_ALPHA_NV = ((int)0x859B), + IMAGE_SCALE_X_HP = ((int)0x8155), + RENDER = ((int)0x1C00), + RED_INTEGER_EXT = ((int)0x8D94), + SOURCE1_ALPHA_ARB = ((int)0x8589), + MAX_ARRAY_TEXTURE_LAYERS_EXT = ((int)0x88FF), + LUMINANCE_ALPHA_FLOAT16_ATI = ((int)0x881F), + POST_COLOR_MATRIX_GREEN_SCALE = ((int)0x80B5), + PACK_ALIGNMENT = ((int)0x0D05), + MAP2_VERTEX_ATTRIB12_4_NV = ((int)0x867C), + RENDERBUFFER_EXT = ((int)0x8D41), + PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = ((int)0x87F8), + FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = ((int)0x8DA7), + NORMAL_BIT_PGI = ((int)0x08000000), + MAX_PROGRAM_TEXEL_OFFSET_NV = ((int)0x8905), + FLOAT_MAT4_ARB = ((int)0x8B5C), + INDEX_LOGIC_OP = ((int)0x0BF1), + SCREEN_COORDINATES_REND = ((int)0x8490), + DEPTH_FUNC = ((int)0x0B74), + T2F_C4F_N3F_V3F = ((int)0x2A2C), + DRAW_BUFFER9_ATI = ((int)0x882E), + MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87C5), + TRANSFORM_FEEDBACK_ATTRIBS_NV = ((int)0x8C7E), + SOURCE2_ALPHA_EXT = ((int)0x858A), + SELECT = ((int)0x1C02), + MAX_VERTEX_HINT_PGI = ((int)0x1A22D), + DEPTH_COMPONENT24_ARB = ((int)0x81A6), + NORMAL_ARRAY_EXT = ((int)0x8075), + OPERAND2_RGB_ARB = ((int)0x8592), + MINMAX_SINK = ((int)0x8030), + TEXTURE_RED_SIZE = ((int)0x805C), + FRAMEBUFFER_UNSUPPORTED_EXT = ((int)0x8CDD), + CON_27_ATI = ((int)0x895C), + DRAW_BUFFER3_ARB = ((int)0x8828), + MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87CD), + INDEX_ARRAY_POINTER_EXT = ((int)0x8091), + DEPTH_BUFFER_FLOAT_MODE_NV = ((int)0x8DAF), + QUAD_INTENSITY8_SGIS = ((int)0x8123), + PROXY_TEXTURE_2D_EXT = ((int)0x8064), + NEGATIVE_ONE_EXT = ((int)0x87DF), + COLOR_TABLE_RED_SIZE_SGI = ((int)0x80DA), + POLYGON_OFFSET_EXT = ((int)0x8037), + DRAW_BUFFER6_ARB = ((int)0x882B), + COLOR_ATTACHMENT9_EXT = ((int)0x8CE9), + INTENSITY16UI_EXT = ((int)0x8D79), + POST_COLOR_MATRIX_BLUE_BIAS_SGI = ((int)0x80BA), + MAX_4D_TEXTURE_SIZE_SGIS = ((int)0x8138), + DIFFUSE = ((int)0x1201), + CND0_ATI = ((int)0x896B), + NAME_STACK_DEPTH = ((int)0x0D70), + TEXTURE_BUFFER_EXT = ((int)0x8C2A), + FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = ((int)0x8CD2), + NUM_FRAGMENT_REGISTERS_ATI = ((int)0x896E), + PROGRAM_NATIVE_TEMPORARIES_ARB = ((int)0x88A6), + TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = ((int)103084), + RGBA16UI_EXT = ((int)0x8D76), + GL_2PASS_0_EXT = ((int)0x80A2), + MATRIX26_ARB = ((int)0x88DA), + MULT = ((int)0x0103), + MAX_TRACK_MATRIX_STACK_DEPTH_NV = ((int)0x862E), + DEPTH_STENCIL_NV = ((int)0x84F9), + KEEP = ((int)0x1E00), + OUTPUT_TEXTURE_COORD9_EXT = ((int)0x87A6), + CURRENT_VERTEX_ATTRIB_ARB = ((int)0x8626), + POLYGON_STIPPLE = ((int)0x0B42), + ALPHA8I_EXT = ((int)0x8D90), + COLOR_ATTACHMENT12_EXT = ((int)0x8CEC), + TEXTURE_NORMAL_EXT = ((int)0x85AF), + CMYKA_EXT = ((int)0x800D), + CLAMP_TO_EDGE_SGIS = ((int)0x812F), + SPOT_CUTOFF = ((int)0x1206), + OUTPUT_TEXTURE_COORD2_EXT = ((int)0x879F), + IR_INSTRUMENT1_SGIX = ((int)0x817F), + COLOR_ARRAY_BUFFER_BINDING = ((int)0x8898), + DUAL_LUMINANCE_ALPHA8_SGIS = ((int)0x811D), + TEXTURE9_ARB = ((int)0x84C9), + MAX_GEOMETRY_OUTPUT_VERTICES_EXT = ((int)0x8DE0), + COMBINER_AB_OUTPUT_NV = ((int)0x854A), + FUNC_REVERSE_SUBTRACT_EXT = ((int)0x800B), + TEXTURE16 = ((int)0x84D0), + TEXTURE17 = ((int)0x84D1), + ADD_SIGNED_ARB = ((int)0x8574), + TEXTURE15 = ((int)0x84CF), + TEXTURE12 = ((int)0x84CC), + TEXTURE13 = ((int)0x84CD), + POST_COLOR_MATRIX_BLUE_SCALE_SGI = ((int)0x80B6), + TEXTURE11 = ((int)0x84CB), + YCRCB_422_SGIX = ((int)0x81BB), + MINMAX_EXT = ((int)0x802E), + NUM_INSTRUCTIONS_TOTAL_ATI = ((int)0x8972), + TEXTURE18 = ((int)0x84D2), + TEXTURE19 = ((int)0x84D3), + POLYGON = ((int)0x0009), + MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = ((int)0x87CB), + OFFSET_TEXTURE_2D_NV = ((int)0x86E8), + TEXTURE_COMPARE_MODE = ((int)0x884C), + INDEX_MATERIAL_PARAMETER_EXT = ((int)0x81B9), + FOG_MODE = ((int)0x0B65), + SECONDARY_INTERPOLATOR_ATI = ((int)0x896D), + ALPHA_MAX_CLAMP_INGR = ((int)0x8567), + VERTEX_PROGRAM_TWO_SIDE_ARB = ((int)0x8643), + NORMAL_ARRAY_COUNT_EXT = ((int)0x8080), + RESTART_SUN = ((int)0x0001), + MODULATE = ((int)0x2100), + INT_VEC2_ARB = ((int)0x8B53), + FUNC_SUBTRACT_EXT = ((int)0x800A), + REG_1_ATI = ((int)0x8922), + DRAW_BUFFER4_ARB = ((int)0x8829), + MAX_VERTEX_STREAMS_ATI = ((int)0x876B), + DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = ((int)0x885A), + SECONDARY_COLOR_ARRAY_STRIDE_EXT = ((int)0x845C), + TEXTURE_BINDING_1D_ARRAY_EXT = ((int)0x8C1C), + COLOR_ARRAY_LIST_IBM = ((int)103072), + VERTEX_SHADER_BINDING_EXT = ((int)0x8781), + COLOR_ATTACHMENT5_EXT = ((int)0x8CE5), + STENCIL_BACK_PASS_DEPTH_PASS_ATI = ((int)0x8803), + MODELVIEW29_ARB = ((int)0x873D), + PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = ((int)0x8187), + COLOR_ATTACHMENT2_EXT = ((int)0x8CE2), + FLOAT_RGBA_MODE_NV = ((int)0x888E), + PROXY_COLOR_TABLE_SGI = ((int)0x80D3), + DEPTH_CLEAR_VALUE = ((int)0x0B73), + POLYGON_OFFSET_POINT = ((int)0x2A01), + OUTPUT_TEXTURE_COORD8_EXT = ((int)0x87A5), + UNPACK_RESAMPLE_OML = ((int)0x8985), + CURRENT_NORMAL = ((int)0x0B02), + STEREO = ((int)0x0C33), + DEFORMATIONS_MASK_SGIX = ((int)0x8196), + DUAL_LUMINANCE16_SGIS = ((int)0x8117), + TEXTURE_DT_SIZE_NV = ((int)0x871E), + STATIC_READ_ARB = ((int)0x88E5), + SAMPLER_1D_SHADOW_ARB = ((int)0x8B61), + PROGRAM_BINDING_ARB = ((int)0x8677), + SMOOTH = ((int)0x1D01), + INTERPOLATE = ((int)0x8575), + POST_CONVOLUTION_GREEN_BIAS_EXT = ((int)0x8021), + SHADER_TYPE = ((int)0x8B4F), + POLYGON_OFFSET_UNITS = ((int)0x2A00), + OUTPUT_TEXTURE_COORD26_EXT = ((int)0x87B7), + VERTEX_PROGRAM_TWO_SIDE_NV = ((int)0x8643), + READ_WRITE = ((int)0x88BA), + MIN_PROGRAM_TEXEL_OFFSET_NV = ((int)0x8904), + COPY_PIXEL_TOKEN = ((int)0x0706), + INVALID_OPERATION = ((int)0x0502), + DETAIL_TEXTURE_2D_BINDING_SGIS = ((int)0x8096), + HISTOGRAM_ALPHA_SIZE = ((int)0x802B), + MAX_CUBE_MAP_TEXTURE_SIZE = ((int)0x851C), + LUMINANCE6_ALPHA2_EXT = ((int)0x8044), + OPERAND2_ALPHA_ARB = ((int)0x859A), + TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = ((int)0x8519), + PROGRAM_TEX_INSTRUCTIONS_ARB = ((int)0x8806), + PIXEL_TEX_GEN_MODE_SGIX = ((int)0x832B), + PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = ((int)0x80D4), + UNSIGNED_INT_SAMPLER_1D_EXT = ((int)0x8DD1), + LUMINANCE_ALPHA16UI_EXT = ((int)0x8D7B), + CLIP_PLANE5 = ((int)0x3005), + CLIP_PLANE4 = ((int)0x3004), + OBJECT_ACTIVE_ATTRIBUTES_ARB = ((int)0x8B89), + CLIP_PLANE1 = ((int)0x3001), + TEXTURE_ENV_COLOR = ((int)0x2201), + CLIP_PLANE3 = ((int)0x3003), + CLIP_PLANE2 = ((int)0x3002), + INTENSITY16I_EXT = ((int)0x8D8B), + LINE_STIPPLE_REPEAT = ((int)0x0B26), + POST_CONVOLUTION_BLUE_SCALE = ((int)0x801E), + INVARIANT_DATATYPE_EXT = ((int)0x87EB), + STENCIL_REF = ((int)0x0B97), + PIXEL_MAP_I_TO_A_SIZE = ((int)0x0CB5), + TEXTURE24_ARB = ((int)0x84D8), + FASTEST = ((int)0x1101), + RGBA_INTEGER_EXT = ((int)0x8D99), + SUB_ATI = ((int)0x8965), + COMPRESSED_LUMINANCE_LATC1_EXT = ((int)0x8C70), + WRITE_ONLY = ((int)0x88B9), + MIRROR_CLAMP_ATI = ((int)0x8742), + MAP1_VERTEX_ATTRIB0_4_NV = ((int)0x8660), + TEXTURE_CONSTANT_DATA_SUNX = ((int)0x81D6), + DUAL_LUMINANCE8_SGIS = ((int)0x8115), + INDEX_WRITEMASK = ((int)0x0C21), + SAMPLE_ALPHA_TO_COVERAGE_ARB = ((int)0x809E), + ACTIVE_VARYINGS_NV = ((int)0x8C81), + POINT_SPRITE_NV = ((int)0x8861), + FUNC_ADD_EXT = ((int)0x8006), + PERSPECTIVE_CORRECTION_HINT = ((int)0x0C50), + ALPHA8 = ((int)0x803C), + RENDER_MODE = ((int)0x0C40), + OP_ROUND_EXT = ((int)0x8790), + VERTEX_ARRAY_COUNT_EXT = ((int)0x807D), + MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = ((int)0x8868), + ADD = ((int)0x0104), + STENCIL_INDEX8_EXT = ((int)0x8D48), + MAX_TEXTURE_UNITS = ((int)0x84E2), + OFFSET_TEXTURE_BIAS_NV = ((int)0x86E3), + COLOR_ARRAY_STRIDE_EXT = ((int)0x8083), + POLYGON_SMOOTH_HINT = ((int)0x0C53), + PIXEL_TEX_GEN_Q_FLOOR_SGIX = ((int)0x8186), + DECAL = ((int)0x2101), + INDEX_ARRAY_LIST_IBM = ((int)103073), + TEXTURE_BINDING_CUBE_MAP = ((int)0x8514), + UNSIGNED_INT_8_8_8_8_REV_EXT = ((int)0x8367), + UNPACK_ROW_LENGTH = ((int)0x0CF2), + VERTEX_ATTRIB_ARRAY_INTEGER_NV = ((int)0x88FD), + MAP1_VERTEX_ATTRIB15_4_NV = ((int)0x866F), + ENABLE_BIT = ((int)0x00002000), + SOURCE0_ALPHA_ARB = ((int)0x8588), + INTERLACE_SGIX = ((int)0x8094), + FLOAT_MAT4 = ((int)0x8B5C), + FLOAT_32_UNSIGNED_INT_24_8_REV_NV = ((int)0x8DAD), + RGB8I_EXT = ((int)0x8D8F), + PN_TRIANGLES_NORMAL_MODE_ATI = ((int)0x87F3), + FOG_OFFSET_SGIX = ((int)0x8198), + CONSTANT_ATTENUATION = ((int)0x1207), + MAX_ELEMENTS_INDICES = ((int)0x80E9), + ALPHA_TEST = ((int)0x0BC0), + HISTOGRAM_GREEN_SIZE_EXT = ((int)0x8029), + PACK_SKIP_VOLUMES_SGIS = ((int)0x8130), + SWIZZLE_STRQ_DQ_ATI = ((int)0x897B), + MATRIX15_ARB = ((int)0x88CF), + ATTRIB_ARRAY_STRIDE_NV = ((int)0x8624), + FOG_SPECULAR_TEXTURE_WIN = ((int)0x80EC), + BLUE_INTEGER_EXT = ((int)0x8D96), + DRAW_BUFFER9_ARB = ((int)0x882E), + WIDE_LINE_HINT_PGI = ((int)0x1A222), + RED = ((int)0x1903), + DYNAMIC_ATI = ((int)0x8761), + VERTEX_WEIGHT_ARRAY_EXT = ((int)0x850C), + FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = ((int)0x8CD1), + NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = ((int)0x83F6), + BLEND_COLOR = ((int)0x8005), + EQUAL = ((int)0x0202), + MAX_TEXTURE_MAX_ANISOTROPY_EXT = ((int)0x84FF), + OUTPUT_TEXTURE_COORD7_EXT = ((int)0x87A4), + VERTEX_STREAM4_ATI = ((int)0x8770), + AUX3 = ((int)0x040C), + POST_COLOR_MATRIX_ALPHA_BIAS_SGI = ((int)0x80BB), + MAX_DRAW_BUFFERS = ((int)0x8824), + MAGNITUDE_SCALE_NV = ((int)0x8712), + READ_ONLY = ((int)0x88B8), + POINT_SIZE_MIN = ((int)0x8126), + FLOAT_VEC3 = ((int)0x8B51), + INT_VEC4_ARB = ((int)0x8B55), + DOUBLE = ((int)0x140A), + CURRENT_SECONDARY_COLOR = ((int)0x8459), + TEXTURE_2D_STACK_MESAX = ((int)0x875A), + MAP1_TEXTURE_COORD_2 = ((int)0x0D94), + MAP2_GRID_SEGMENTS = ((int)0x0DD3), + POST_COLOR_MATRIX_COLOR_TABLE = ((int)0x80D2), + OFFSET_TEXTURE_RECTANGLE_NV = ((int)0x864C), + CURRENT_SECONDARY_COLOR_EXT = ((int)0x8459), + HISTOGRAM_FORMAT = ((int)0x8027), + BACK_LEFT = ((int)0x0402), + COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = ((int)0x8C73), + OBJECT_LINK_STATUS_ARB = ((int)0x8B82), + VERTEX_ARRAY_RANGE_APPLE = ((int)0x851D), + TEXTURE_FILTER_CONTROL_EXT = ((int)0x8500), + BLEND_EQUATION_RGB_EXT = ((int)ARB_imaging.BLEND_EQUATION), + SECONDARY_COLOR_ARRAY_SIZE = ((int)0x845A), + VERTEX4_BIT_PGI = ((int)0x00000008), + TEXTURE_INDEX_SIZE_EXT = ((int)0x80ED), + MAP2_TEXTURE_COORD_3 = ((int)0x0DB5), + MODELVIEW0_MATRIX_EXT = ((int)GetPName.MODELVIEW_MATRIX), + TEXTURE_DEPTH = ((int)0x8071), + POLYGON_OFFSET_BIAS_EXT = ((int)0x8039), + OFFSET_TEXTURE_SCALE_NV = ((int)0x86E2), + RENDERER = ((int)0x1F01), + RGBA_MODE = ((int)0x0C31), + VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87D2), + EXPAND_NORMAL_NV = ((int)0x8538), + MAX_ASYNC_TEX_IMAGE_SGIX = ((int)0x835F), + MODELVIEW1_MATRIX_EXT = ((int)0x8506), + UNPACK_RESAMPLE_SGIX = ((int)0x842D), + MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = ((int)0x87F1), + RGBA_INTEGER_MODE_EXT = ((int)0x8D9E), + DUAL_ALPHA12_SGIS = ((int)0x8112), + FRAGMENT_LIGHT3_SGIX = ((int)0x840F), + DOT3_RGBA = ((int)0x86AF), + GL_4_BYTES = ((int)0x1409), + COMPRESSED_SLUMINANCE_ALPHA_EXT = ((int)0x8C4B), + POINT_SPRITE = ((int)0x8861), + FRONT_LEFT = ((int)0x0400), + MODELVIEW30_ARB = ((int)0x873E), + ALWAYS_SOFT_HINT_PGI = ((int)0x1A20D), + SOURCE2_RGB = ((int)0x8582), + SATURATE_BIT_ATI = ((int)0x00000040), + RESAMPLE_DECIMATE_OML = ((int)0x8989), + FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = ((int)0x8CDB), + LINES = ((int)0x0001), + ONE = ((int)1), + ARRAY_OBJECT_OFFSET_ATI = ((int)0x8767), + MIN = ((int)0x8007), + CURRENT_VERTEX_ATTRIB = ((int)0x8626), + GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA3), + COLOR_ATTACHMENT8_EXT = ((int)0x8CE8), + PIXEL_MIN_FILTER_EXT = ((int)0x8332), + DOT3_RGB = ((int)0x86AE), + QUERY_RESULT_ARB = ((int)0x8866), + FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = ((int)0x8CD6), + MAP1_VERTEX_ATTRIB5_4_NV = ((int)0x8665), + REG_26_ATI = ((int)0x893B), + PIXEL_PACK_BUFFER_ARB = ((int)0x88EB), + DOT_PRODUCT_TEXTURE_2D_NV = ((int)0x86EE), + DUAL_INTENSITY4_SGIS = ((int)0x8118), + COLOR_ARRAY_COUNT_EXT = ((int)0x8084), + SAMPLER_2D = ((int)0x8B5E), + DRAW_BUFFER15_ATI = ((int)0x8834), + DEPTH_COMPONENT32F_NV = ((int)0x8DAB), + TEXTURE_COORD_ARRAY_STRIDE = ((int)0x808A), + UNPACK_CLIENT_STORAGE_APPLE = ((int)0x85B2), + DOT3_RGB_ARB = ((int)0x86AE), + RGB_FLOAT16_ATI = ((int)0x881B), + TEXTURE_RECTANGLE_ARB = ((int)0x84F5), + CLAMP_FRAGMENT_COLOR_ARB = ((int)0x891B), + MAX_BINDABLE_UNIFORM_SIZE_EXT = ((int)0x8DED), + ALPHA32UI_EXT = ((int)0x8D72), + PIXEL_TRANSFORM_2D_EXT = ((int)0x8330), + VARIANT_ARRAY_STRIDE_EXT = ((int)0x87E6), + COMBINE_ALPHA_EXT = ((int)0x8572), + FRAMEBUFFER_SRGB_EXT = ((int)0x8DB9), + MAX_TRACK_MATRICES_NV = ((int)0x862F), + LINEAR_CLIPMAP_LINEAR_SGIX = ((int)0x8170), + BLUE = ((int)0x1905), + VERTEX_STREAM1_ATI = ((int)0x876D), + YCRCB_444_SGIX = ((int)0x81BC), + CMYK_EXT = ((int)0x800C), + TEXTURE_MATRIX = ((int)0x0BA8), + DEPTH_COMPONENT32_SGIX = ((int)0x81A7), + TEXTURE_CUBE_MAP_ARB = ((int)0x8513), + ASYNC_HISTOGRAM_SGIX = ((int)0x832C), + MINMAX_SINK_EXT = ((int)0x8030), + MAX_FRAMEZOOM_FACTOR_SGIX = ((int)0x818D), + MINMAX = ((int)0x802E), + FOG_DENSITY = ((int)0x0B62), + INT = ((int)0x1404), + PIXEL_MAP_A_TO_A = ((int)0x0C79), + DEPTH_BITS = ((int)0x0D56), + TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = ((int)0x8C8F), + MAP1_VERTEX_ATTRIB2_4_NV = ((int)0x8662), + DRAW_BUFFER9 = ((int)0x882E), + INTENSITY_FLOAT16_ATI = ((int)0x881D), + TRIANGLES_ADJACENCY_EXT = ((int)0x000C), + SHARED_TEXTURE_PALETTE_EXT = ((int)0x81FB), + TRANSPOSE_CURRENT_MATRIX_ARB = ((int)0x88B7), + VERTEX_STREAM0_ATI = ((int)0x876C), + IMAGE_SCALE_Y_HP = ((int)0x8156), + TEXTURE = ((int)0x1702), + HALF_BIT_ATI = ((int)0x00000008), + BUFFER_MAPPED_ARB = ((int)0x88BC), + FRAGMENT_SHADER_DERIVATIVE_HINT = ((int)0x8B8B), + AUX2 = ((int)0x040B), + TEXTURE29_ARB = ((int)0x84DD), + COLOR_ATTACHMENT15_EXT = ((int)0x8CEF), + DSDT_MAG_INTENSITY_NV = ((int)0x86DC), + PIXEL_MAP_I_TO_G = ((int)0x0C73), + SEPARABLE_2D_EXT = ((int)0x8012), + MATRIX8_ARB = ((int)0x88C8), + FRAMEBUFFER_COMPLETE_EXT = ((int)0x8CD5), + MAP2_INDEX = ((int)0x0DB1), + SUBPIXEL_BITS = ((int)0x0D50), + TEXTURE_STENCIL_SIZE_EXT = ((int)0x88F1), + LINE = ((int)0x1B01), + SECONDARY_COLOR_ARRAY_TYPE = ((int)0x845B), + VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = ((int)0x886A), + DOT_PRODUCT_PASS_THROUGH_NV = ((int)0x885B), + INSTRUMENT_MEASUREMENTS_SGIX = ((int)0x8181), + OFFSET_TEXTURE_RECTANGLE_SCALE_NV = ((int)0x864D), + CURRENT_RASTER_COLOR = ((int)0x0B04), + MAP1_VERTEX_ATTRIB7_4_NV = ((int)0x8667), + MAP1_TEXTURE_COORD_3 = ((int)0x0D95), + MODELVIEW_STACK_DEPTH = ((int)0x0BA3), + SRC_COLOR = ((int)0x0300), + MAX_FOG_FUNC_POINTS_SGIS = ((int)0x812C), + POST_COLOR_MATRIX_GREEN_SCALE_SGI = ((int)0x80B5), + DUDV_ATI = ((int)0x8779), + R3_G3_B2 = ((int)0x2A10), + PN_TRIANGLES_POINT_MODE_LINEAR_ATI = ((int)0x87F5), + SCISSOR_TEST = ((int)0x0C11), + FOG_FUNC_POINTS_SGIS = ((int)0x812B), + MAP1_COLOR_4 = ((int)0x0D90), + PIXEL_MAP_S_TO_S = ((int)0x0C71), + CONSTANT_EXT = ((int)0x8576), + INTENSITY32UI_EXT = ((int)0x8D73), + TRANSPOSE_COLOR_MATRIX = ((int)0x84E6), + NORMAL_ARRAY_BUFFER_BINDING_ARB = ((int)0x8897), + FLOAT_VEC4_ARB = ((int)0x8B52), + CONSTANT_BORDER_HP = ((int)0x8151), + OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = ((int)0x8B8A), + MAP2_TEXTURE_COORD_2 = ((int)0x0DB4), + SPRITE_AXIAL_SGIX = ((int)0x814C), + GL_4PASS_3_SGIS = ((int)0x80A7), + INDEX_TEST_REF_EXT = ((int)0x81B7), + PROGRAM_TEX_INDIRECTIONS_ARB = ((int)0x8807), + PIXEL_COUNT_AVAILABLE_NV = ((int)0x8867), + MULTISAMPLE_3DFX = ((int)0x86B2), + VERTEX_ATTRIB_ARRAY9_NV = ((int)0x8659), + TEXTURE_BORDER_COLOR = ((int)0x1004), + VERTEX_PROGRAM_POINT_SIZE_ARB = ((int)0x8642), + POINT_DISTANCE_ATTENUATION = ((int)0x8129), + SHADING_LANGUAGE_VERSION = ((int)0x8B8C), + TRIANGLES = ((int)0x0004), + TRANSFORM_FEEDBACK_BUFFER_START_NV = ((int)0x8C84), + TEXTURE7 = ((int)0x84C7), + LUMINANCE_ICC_SGIX = ((int)SGIX_icc_texture.LUMINANCE_ICC_SGIX), + POST_CONVOLUTION_RED_BIAS_EXT = ((int)0x8020), + INDEX_SHIFT = ((int)0x0D12), + MAX_MAP_TESSELLATION_NV = ((int)0x86D6), + INDEX_ARRAY = ((int)0x8077), + NO_ERROR = ((int)0), + OP_MUL_EXT = ((int)0x8786), + FEEDBACK_BUFFER_POINTER = ((int)0x0DF0), + MODELVIEW_MATRIX = ((int)0x0BA6), + DOT_PRODUCT_TEXTURE_RECTANGLE_NV = ((int)0x864E), + FORCE_BLUE_TO_ONE_NV = ((int)0x8860), + MAX_VERTEX_UNIFORM_COMPONENTS_ARB = ((int)0x8B4A), + STACK_OVERFLOW = ((int)0x0503), + RENDERBUFFER_INTERNAL_FORMAT_EXT = ((int)0x8D44), + MAX_TEXTURE_LOD_BIAS_EXT = ((int)0x84FD), + VERTEX_ATTRIB_ARRAY_STRIDE = ((int)0x8624), + LINE_LOOP = ((int)0x0002), + GL_422_REV_EXT = ((int)0x80CD), + ACTIVE_VARYING_MAX_LENGTH_NV = ((int)0x8C82), + DETAIL_TEXTURE_LEVEL_SGIS = ((int)0x809A), + ATTACHED_SHADERS = ((int)0x8B85), + MODELVIEW19_ARB = ((int)0x8733), + TEXTURE_COMPARE_FAIL_VALUE_ARB = ((int)0x80BF), + ALIASED_LINE_WIDTH_RANGE = ((int)0x846E), + ALPHA16_EXT = ((int)0x803E), + QUAD_LUMINANCE4_SGIS = ((int)0x8120), + OUTPUT_TEXTURE_COORD29_EXT = ((int)0x87BA), + GENERATE_MIPMAP_HINT = ((int)0x8192), + SAMPLER_2D_ARRAY_SHADOW_EXT = ((int)0x8DC4), + SLUMINANCE8 = ((int)0x8C47), + INTENSITY_FLOAT32_ATI = ((int)0x8817), + TEXTURE_ALPHA_SIZE_EXT = ((int)0x805F), + VERTEX_SHADER_ARB = ((int)0x8B31), + PREVIOUS_ARB = ((int)0x8578), + PRIMARY_COLOR_ARB = ((int)0x8577), + ARRAY_BUFFER = ((int)0x8892), + SEPARABLE_2D = ((int)0x8012), + MAX_VERTEX_BINDABLE_UNIFORMS_EXT = ((int)0x8DE2), + CLIENT_VERTEX_ARRAY_BIT = ((int)0x00000002), + DEPTH_RANGE = ((int)0x0B70), + VERTEX_STREAM5_ATI = ((int)0x8771), + OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = ((int)0x8851), + ALPHA12_EXT = ((int)0x803D), + MAX_ASYNC_DRAW_PIXELS_SGIX = ((int)0x8360), + POST_COLOR_MATRIX_ALPHA_SCALE = ((int)0x80B7), + ELEMENT_ARRAY_POINTER_ATI = ((int)0x876A), + INDEX_MATERIAL_FACE_EXT = ((int)0x81BA), + MATRIX_INDEX_ARRAY_ARB = ((int)0x8844), + SIGNED_ALPHA8_NV = ((int)0x8706), + PIXEL_SUBSAMPLE_4444_SGIX = ((int)0x85A2), + LIST_INDEX = ((int)0x0B33), + FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = ((int)0x8CD4), + INVALID_ENUM = ((int)0x0500), + COLOR4_BIT_PGI = ((int)0x00020000), + CON_5_ATI = ((int)0x8946), + TEXTURE_MAG_SIZE_NV = ((int)0x871F), + QUAD_LUMINANCE8_SGIS = ((int)0x8121), + DRAW_PIXEL_TOKEN = ((int)0x0705), + INTENSITY12 = ((int)0x804C), + COEFF = ((int)0x0A00), + EVAL_VERTEX_ATTRIB13_NV = ((int)0x86D3), + INTENSITY16 = ((int)0x804D), + OUTPUT_TEXTURE_COORD20_EXT = ((int)0x87B1), + LIGHT5 = ((int)0x4005), + LUMINANCE12_EXT = ((int)0x8041), + BLUE_SCALE = ((int)0x0D1A), + RENDERBUFFER_BLUE_SIZE_EXT = ((int)0x8D52), + UNSIGNED_BYTE_3_3_2 = ((int)0x8032), + VARIANT_DATATYPE_EXT = ((int)0x87E5), + COLOR_ATTACHMENT4_EXT = ((int)0x8CE4), + WRITE_PIXEL_DATA_RANGE_NV = ((int)0x8878), + BOOL_VEC4 = ((int)0x8B59), + TEXTURE_2D_ARRAY_EXT = ((int)0x8C1A), + BOOL_VEC3 = ((int)0x8B58), + BOOL_VEC2 = ((int)0x8B57), + OUTPUT_TEXTURE_COORD13_EXT = ((int)0x87AA), + MAX_PROGRAM_LOOP_COUNT_NV = ((int)0x88F8), + TEXTURE_LIGHTING_MODE_HP = ((int)0x8167), + STENCIL_INDEX16_EXT = ((int)0x8D49), + CURRENT_PROGRAM = ((int)0x8B8D), + MODELVIEW13_ARB = ((int)0x872D), + MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = ((int)0x8810), + PIXEL_TEX_GEN_Q_CEILING_SGIX = ((int)0x8184), + FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = ((int)0x8CD3), + BUFFER_SIZE = ((int)0x8764), + PIXEL_MAP_I_TO_R = ((int)0x0C72), + POINT_DISTANCE_ATTENUATION_ARB = ((int)0x8129), + RGBA_FLOAT32_ATI = ((int)0x8814), + SOURCE2_ALPHA_ARB = ((int)0x858A), + RENDERBUFFER_HEIGHT_EXT = ((int)0x8D43), + VERTEX_ARRAY_RANGE_POINTER_APPLE = ((int)0x8521), + FLOAT_RG16_NV = ((int)0x8886), + INTENSITY8 = ((int)0x804B), + PIXEL_COUNT_NV = ((int)0x8866), + MODELVIEW0_EXT = ((int)MatrixMode.MODELVIEW), + MAX_ELEMENTS_VERTICES = ((int)0x80E8), + VERTEX_ARRAY_SIZE = ((int)0x807A), + BGRA_EXT = ((int)0x80E1), + TRANSFORM_FEEDBACK_RECORD_NV = ((int)0x8C86), + LINEAR_SHARPEN_COLOR_SGIS = ((int)0x80AF), + QUERY_RESULT_AVAILABLE_ARB = ((int)0x8867), + CURRENT_FOG_COORDINATE = ((int)0x8453), + MAX_TEXTURE_STACK_DEPTH = ((int)0x0D39), + COLOR_ATTACHMENT1_EXT = ((int)0x8CE1), + DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = ((int)0x8311), + COLOR_INDEX2_EXT = ((int)0x80E3), + ARRAY_ELEMENT_LOCK_FIRST_EXT = ((int)0x81A8), + BINORMAL_ARRAY_STRIDE_EXT = ((int)0x8441), + AND = ((int)0x1501), + REG_29_ATI = ((int)0x893E), + OP_MOV_EXT = ((int)0x8799), + WRITE_PIXEL_DATA_RANGE_POINTER_NV = ((int)0x887C), + FRAMEBUFFER_EXT = ((int)0x8D40), + DRAW_BUFFER14_ARB = ((int)0x8833), + VERTEX_WEIGHT_ARRAY_POINTER_EXT = ((int)0x8510), + INDEX_TEST_EXT = ((int)0x81B5), + MODULATE_SIGNED_ADD_ATI = ((int)0x8745), + COMBINER_MUX_SUM_NV = ((int)0x8547), + DSDT_MAG_VIB_NV = ((int)0x86F7), + DRAW_BUFFER4_ATI = ((int)0x8829), + POST_COLOR_MATRIX_GREEN_BIAS_SGI = ((int)0x80B9), + MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = ((int)0x8B49), + DOT2_ADD_ATI = ((int)0x896C), + PRIMITIVE_RESTART_INDEX_NV = ((int)0x8559), + RGBA4_S3TC = ((int)0x83A3), + COMPRESSED_TEXTURE_FORMATS_ARB = ((int)0x86A3), + PROGRAM_STRING_NV = ((int)0x8628), + HISTOGRAM_SINK = ((int)0x802D), + N3F_V3F = ((int)0x2A25), + RGBA4_EXT = ((int)0x8056), + RGBA32UI_EXT = ((int)0x8D70), + MATRIX20_ARB = ((int)0x88D4), + PN_TRIANGLES_ATI = ((int)0x87F0), + TEXTURE_COMPARE_OPERATOR_SGIX = ((int)0x819B), + LINE_BIT = ((int)0x00000004), + PROGRAM_ALU_INSTRUCTIONS_ARB = ((int)0x8805), + XOR = ((int)0x1506), + SLUMINANCE_ALPHA_EXT = ((int)0x8C44), + SAMPLE_ALPHA_TO_MASK_SGIS = ((int)0x809E), + MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = ((int)0x880F), + ELEMENT_ARRAY_TYPE_APPLE = ((int)0x8769), + RGB32F_ARB = ((int)0x8815), + ELEMENT_ARRAY_ATI = ((int)0x8768), + FORMAT_SUBSAMPLE_244_244_OML = ((int)0x8983), + GEOMETRY_SHADER_EXT = ((int)0x8DD9), + HALF_BIAS_NORMAL_NV = ((int)0x853A), + VERTEX_ARRAY_STRIDE_EXT = ((int)0x807C), + RGB32UI_EXT = ((int)0x8D71), + TEXTURE_GREEN_SIZE = ((int)0x805D), + FOG_COORDINATE_ARRAY_STRIDE_EXT = ((int)0x8455), + OUTPUT_TEXTURE_COORD18_EXT = ((int)0x87AF), + TEXTURE_4D_BINDING_SGIS = ((int)0x814F), + CURRENT_COLOR = ((int)0x0B00), + VERTEX_PROGRAM_NV = ((int)0x8620), + GREEN_BITS = ((int)0x0D53), + MAX_GEOMETRY_VARYING_COMPONENTS_EXT = ((int)0x8DDD), + MIRROR_CLAMP_TO_EDGE_ATI = ((int)0x8743), + TEXTURE_INTENSITY_SIZE_EXT = ((int)0x8061), + TEXTURE_BINDING_1D = ((int)0x8068), + TEXTURE_BINDING_2D = ((int)0x8069), + TEXTURE_BINDING_3D = ((int)0x806A), + INTENSITY8_EXT = ((int)0x804B), + MAP2_TEXTURE_COORD_4 = ((int)0x0DB6), + SAMPLE_COVERAGE_INVERT = ((int)0x80AB), + TEXTURE_RESIDENT = ((int)0x8067), + DOT3_RGB_EXT = ((int)0x8740), + SAMPLER_2D_ARB = ((int)0x8B5E), + DRAW_BUFFER1_ATI = ((int)0x8826), + SCALAR_EXT = ((int)0x87BE), + COLOR_INDEX8_EXT = ((int)0x80E5), + PROXY_TEXTURE_4D_SGIS = ((int)0x8135), + POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = ((int)0x817C), + GEOMETRY_PROGRAM_NV = ((int)0x8C26), + PACK_SKIP_IMAGES_EXT = ((int)0x806B), + BLEND_EQUATION = ((int)0x8009), + COLOR_ALPHA_PAIRING_ATI = ((int)0x8975), + UNPACK_SKIP_IMAGES = ((int)0x806D), + MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = ((int)0x8C29), + MAD_ATI = ((int)0x8968), + MAX_TEXTURE_BUFFER_SIZE_EXT = ((int)0x8C2B), + VERTEX_ATTRIB_ARRAY6_NV = ((int)0x8656), + BITMAP = ((int)0x1A00), + OUTPUT_TEXTURE_COORD6_EXT = ((int)0x87A3), + PROJECTION_STACK_DEPTH = ((int)0x0BA4), + VIBRANCE_SCALE_NV = ((int)0x8713), + MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = ((int)0x8DE1), + UNSIGNED_INT_8_8_8_8_EXT = ((int)0x8035), + SCISSOR_BOX = ((int)0x0C10), + MATRIX17_ARB = ((int)0x88D1), + TEXTURE_ALPHA_SIZE = ((int)0x805F), + MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = ((int)0x87CE), + LUMINANCE16_ALPHA8_ICC_SGIX = ((int)SGIX_icc_texture.LUMINANCE16_ALPHA8_ICC_SGIX), + TEXTURE_APPLICATION_MODE_EXT = ((int)0x834F), + NONE = ((int)0), + INDEX_MODE = ((int)0x0C30), + CURRENT_RASTER_SECONDARY_COLOR = ((int)0x845F), + RESAMPLE_REPLICATE_OML = ((int)0x8986), + SAMPLE_ALPHA_TO_MASK_EXT = ((int)0x809E), + MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = ((int)0x8C28), + PIXEL_TILE_CACHE_INCREMENT_SGIX = ((int)0x813F), + FEEDBACK = ((int)0x1C01), + } + + public enum SGIX_icc_texture + { + R5_G6_B5_A8_ICC_SGIX = ((int)0x8467), + INTENSITY_ICC_SGIX = ((int)0x8464), + RGB_ICC_SGIX = ((int)0x8460), + LUMINANCE_ICC_SGIX = ((int)0x8463), + LUMINANCE_ALPHA_ICC_SGIX = ((int)0x8465), + ALPHA_ICC_SGIX = ((int)0x8462), + RGBA_ICC_SGIX = ((int)0x8461), + R5_G6_B5_ICC_SGIX = ((int)0x8466), + INTENSITY16_ICC_SGIX = ((int)0x846A), + LUMINANCE16_ALPHA8_ICC_SGIX = ((int)0x846B), + LUMINANCE16_ICC_SGIX = ((int)0x8469), + ALPHA16_ICC_SGIX = ((int)0x8468), + } + + public enum ARB_imaging + { + CONVOLUTION_FILTER_SCALE = ((int)0x8014), + COLOR_TABLE_GREEN_SIZE = ((int)0x80DB), + COLOR_TABLE_ALPHA_SIZE = ((int)0x80DD), + HISTOGRAM_ALPHA_SIZE = ((int)0x802B), + CONSTANT_ALPHA = ((int)0x8003), + COLOR_TABLE_FORMAT = ((int)0x80D8), + CONVOLUTION_BORDER_COLOR = ((int)0x8154), + HISTOGRAM_SINK = ((int)0x802D), + CONVOLUTION_WIDTH = ((int)0x8018), + PROXY_HISTOGRAM = ((int)0x8025), + HISTOGRAM = ((int)0x8024), + MINMAX = ((int)0x802E), + HISTOGRAM_LUMINANCE_SIZE = ((int)0x802C), + MAX_COLOR_MATRIX_STACK_DEPTH = ((int)0x80B3), + MAX_CONVOLUTION_WIDTH = ((int)0x801A), + REPLICATE_BORDER = ((int)0x8153), + COLOR_MATRIX = ((int)0x80B1), + FUNC_ADD = ((int)0x8006), + PROXY_POST_COLOR_MATRIX_COLOR_TABLE = ((int)0x80D5), + POST_CONVOLUTION_RED_SCALE = ((int)0x801C), + COLOR_TABLE_INTENSITY_SIZE = ((int)0x80DF), + CONVOLUTION_FILTER_BIAS = ((int)0x8015), + HISTOGRAM_BLUE_SIZE = ((int)0x802A), + POST_COLOR_MATRIX_ALPHA_BIAS = ((int)0x80BB), + COLOR_TABLE_LUMINANCE_SIZE = ((int)0x80DE), + COLOR_TABLE_BIAS = ((int)0x80D7), + POST_CONVOLUTION_BLUE_BIAS = ((int)0x8022), + MIN = ((int)0x8007), + MAX = ((int)0x8008), + CONSTANT_BORDER = ((int)0x8151), + POST_COLOR_MATRIX_RED_BIAS = ((int)0x80B8), + POST_COLOR_MATRIX_COLOR_TABLE = ((int)0x80D2), + POST_CONVOLUTION_GREEN_SCALE = ((int)0x801D), + HISTOGRAM_GREEN_SIZE = ((int)0x8029), + HISTOGRAM_WIDTH = ((int)0x8026), + COLOR_MATRIX_STACK_DEPTH = ((int)0x80B2), + POST_CONVOLUTION_ALPHA_SCALE = ((int)0x801F), + POST_CONVOLUTION_ALPHA_BIAS = ((int)0x8023), + CONVOLUTION_FORMAT = ((int)0x8017), + COLOR_TABLE_BLUE_SIZE = ((int)0x80DC), + MINMAX_SINK = ((int)0x8030), + ONE_MINUS_CONSTANT_ALPHA = ((int)0x8004), + POST_COLOR_MATRIX_ALPHA_SCALE = ((int)0x80B7), + POST_COLOR_MATRIX_GREEN_SCALE = ((int)0x80B5), + POST_COLOR_MATRIX_RED_SCALE = ((int)0x80B4), + FUNC_REVERSE_SUBTRACT = ((int)0x800B), + BLEND_COLOR = ((int)0x8005), + POST_COLOR_MATRIX_BLUE_BIAS = ((int)0x80BA), + POST_CONVOLUTION_COLOR_TABLE = ((int)0x80D1), + POST_CONVOLUTION_BLUE_SCALE = ((int)0x801E), + MINMAX_FORMAT = ((int)0x802F), + BLEND_EQUATION = ((int)0x8009), + CONVOLUTION_2D = ((int)0x8011), + FUNC_SUBTRACT = ((int)0x800A), + CONVOLUTION_1D = ((int)0x8010), + CONVOLUTION_HEIGHT = ((int)0x8019), + POST_CONVOLUTION_GREEN_BIAS = ((int)0x8021), + COLOR_TABLE_RED_SIZE = ((int)0x80DA), + COLOR_TABLE = ((int)0x80D0), + COLOR_TABLE_WIDTH = ((int)0x80D9), + ONE_MINUS_CONSTANT_COLOR = ((int)0x8002), + POST_CONVOLUTION_RED_BIAS = ((int)0x8020), + TABLE_TOO_LARGE = ((int)0x8031), + HISTOGRAM_FORMAT = ((int)0x8027), + CONVOLUTION_BORDER_MODE = ((int)0x8013), + CONSTANT_COLOR = ((int)0x8001), + HISTOGRAM_RED_SIZE = ((int)0x8028), + PROXY_COLOR_TABLE = ((int)0x80D3), + SEPARABLE_2D = ((int)0x8012), + POST_COLOR_MATRIX_GREEN_BIAS = ((int)0x80B9), + PROXY_POST_CONVOLUTION_COLOR_TABLE = ((int)0x80D4), + POST_COLOR_MATRIX_BLUE_SCALE = ((int)0x80B6), + REDUCE = ((int)0x8016), + COLOR_TABLE_SCALE = ((int)0x80D6), + MAX_CONVOLUTION_HEIGHT = ((int)0x801B), + } + + public enum VERSION_1_3 + { + MAX_CUBE_MAP_TEXTURE_SIZE = ((int)0x851C), + TEXTURE17 = ((int)0x84D1), + TEXTURE0 = ((int)0x84C0), + TEXTURE12 = ((int)0x84CC), + TEXTURE13 = ((int)0x84CD), + OPERAND2_RGB = ((int)0x8592), + TEXTURE_COMPRESSED_IMAGE_SIZE = ((int)0x86A0), + SOURCE1_RGB = ((int)0x8581), + COMPRESSED_ALPHA = ((int)0x84E9), + TEXTURE_COMPRESSED = ((int)0x86A1), + COMPRESSED_TEXTURE_FORMATS = ((int)0x86A3), + TEXTURE6 = ((int)0x84C6), + COMPRESSED_LUMINANCE = ((int)0x84EA), + NUM_COMPRESSED_TEXTURE_FORMATS = ((int)0x86A2), + TEXTURE_CUBE_MAP_POSITIVE_X = ((int)0x8515), + TEXTURE_CUBE_MAP_POSITIVE_Y = ((int)0x8517), + TEXTURE_CUBE_MAP_POSITIVE_Z = ((int)0x8519), + TEXTURE5 = ((int)0x84C5), + OPERAND1_ALPHA = ((int)0x8599), + COMPRESSED_LUMINANCE_ALPHA = ((int)0x84EB), + TEXTURE_CUBE_MAP_NEGATIVE_X = ((int)0x8516), + TEXTURE_CUBE_MAP_NEGATIVE_Y = ((int)0x8518), + TEXTURE30 = ((int)0x84DE), + TEXTURE31 = ((int)0x84DF), + SAMPLE_COVERAGE_VALUE = ((int)0x80AA), + SAMPLE_ALPHA_TO_COVERAGE = ((int)0x809E), + COMPRESSED_RGBA = ((int)0x84EE), + TEXTURE_CUBE_MAP_NEGATIVE_Z = ((int)0x851A), + TRANSPOSE_MODELVIEW_MATRIX = ((int)0x84E3), + SUBTRACT = ((int)0x84E7), + OPERAND1_RGB = ((int)0x8591), + PROXY_TEXTURE_CUBE_MAP = ((int)0x851B), + MAX_TEXTURE_UNITS = ((int)0x84E2), + SAMPLE_COVERAGE_INVERT = ((int)0x80AB), + OPERAND0_RGB = ((int)0x8590), + TRANSPOSE_COLOR_MATRIX = ((int)0x84E6), + MULTISAMPLE_BIT = ((int)0x20000000), + CLIENT_ACTIVE_TEXTURE = ((int)0x84E1), + OPERAND2_ALPHA = ((int)0x859A), + SAMPLE_BUFFERS = ((int)0x80A8), + TEXTURE26 = ((int)0x84DA), + TEXTURE27 = ((int)0x84DB), + TEXTURE24 = ((int)0x84D8), + TEXTURE25 = ((int)0x84D9), + TEXTURE22 = ((int)0x84D6), + TEXTURE23 = ((int)0x84D7), + TEXTURE20 = ((int)0x84D4), + TEXTURE21 = ((int)0x84D5), + TEXTURE16 = ((int)0x84D0), + COMBINE_RGB = ((int)0x8571), + TEXTURE14 = ((int)0x84CE), + TEXTURE15 = ((int)0x84CF), + TEXTURE28 = ((int)0x84DC), + TEXTURE29 = ((int)0x84DD), + TEXTURE10 = ((int)0x84CA), + TEXTURE11 = ((int)0x84CB), + SOURCE2_RGB = ((int)0x8582), + COMBINE = ((int)0x8570), + TEXTURE18 = ((int)0x84D2), + TEXTURE19 = ((int)0x84D3), + SOURCE2_ALPHA = ((int)0x858A), + SOURCE1_ALPHA = ((int)0x8589), + DOT3_RGB = ((int)0x86AE), + TEXTURE9 = ((int)0x84C9), + RGB_SCALE = ((int)0x8573), + SAMPLES = ((int)0x80A9), + SOURCE0_ALPHA = ((int)0x8588), + OPERAND0_ALPHA = ((int)0x8598), + PRIMARY_COLOR = ((int)0x8577), + SAMPLE_ALPHA_TO_ONE = ((int)0x809F), + TEXTURE4 = ((int)0x84C4), + REFLECTION_MAP = ((int)0x8512), + COMBINE_ALPHA = ((int)0x8572), + ACTIVE_TEXTURE = ((int)0x84E0), + ADD_SIGNED = ((int)0x8574), + TEXTURE_COMPRESSION_HINT = ((int)0x84EF), + COMPRESSED_INTENSITY = ((int)0x84EC), + DOT3_RGBA = ((int)0x86AF), + CONSTANT = ((int)0x8576), + TRANSPOSE_TEXTURE_MATRIX = ((int)0x84E5), + NORMAL_MAP = ((int)0x8511), + TEXTURE8 = ((int)0x84C8), + COMPRESSED_RGB = ((int)0x84ED), + SOURCE0_RGB = ((int)0x8580), + PREVIOUS = ((int)0x8578), + SAMPLE_COVERAGE = ((int)0x80A0), + TEXTURE7 = ((int)0x84C7), + TEXTURE_BINDING_CUBE_MAP = ((int)0x8514), + MULTISAMPLE = ((int)0x809D), + INTERPOLATE = ((int)0x8575), + TEXTURE2 = ((int)0x84C2), + TEXTURE3 = ((int)0x84C3), + TEXTURE1 = ((int)0x84C1), + TRANSPOSE_PROJECTION_MATRIX = ((int)0x84E4), + TEXTURE_CUBE_MAP = ((int)0x8513), + CLAMP_TO_BORDER = ((int)0x812D), + } + + public enum VERSION_1_4 + { + DECR_WRAP = ((int)0x8508), + MAX_TEXTURE_LOD_BIAS = ((int)0x84FD), + DEPTH_TEXTURE_MODE = ((int)0x884B), + TEXTURE_COMPARE_MODE = ((int)0x884C), + POINT_SIZE_MIN = ((int)0x8126), + DEPTH_COMPONENT16 = ((int)0x81A5), + FOG_COORDINATE_ARRAY_STRIDE = ((int)0x8455), + COLOR_SUM = ((int)0x8458), + TEXTURE_LOD_BIAS = ((int)0x8501), + FOG_COORDINATE_SOURCE = ((int)0x8450), + CURRENT_SECONDARY_COLOR = ((int)0x8459), + SECONDARY_COLOR_ARRAY_TYPE = ((int)0x845B), + FOG_COORDINATE_ARRAY_TYPE = ((int)0x8454), + GENERATE_MIPMAP_HINT = ((int)0x8192), + TEXTURE_COMPARE_FUNC = ((int)0x884D), + INCR_WRAP = ((int)0x8507), + POINT_SIZE_MAX = ((int)0x8127), + FOG_COORDINATE = ((int)0x8451), + CURRENT_FOG_COORDINATE = ((int)0x8453), + GENERATE_MIPMAP = ((int)0x8191), + SECONDARY_COLOR_ARRAY_POINTER = ((int)0x845D), + MIRRORED_REPEAT = ((int)0x8370), + SECONDARY_COLOR_ARRAY_STRIDE = ((int)0x845C), + FOG_COORDINATE_ARRAY = ((int)0x8457), + BLEND_DST_RGB = ((int)0x80C8), + SECONDARY_COLOR_ARRAY_SIZE = ((int)0x845A), + SECONDARY_COLOR_ARRAY = ((int)0x845E), + FOG_COORDINATE_ARRAY_POINTER = ((int)0x8456), + COMPARE_R_TO_TEXTURE = ((int)0x884E), + BLEND_DST_ALPHA = ((int)0x80CA), + DEPTH_COMPONENT24 = ((int)0x81A6), + POINT_FADE_THRESHOLD_SIZE = ((int)0x8128), + DEPTH_COMPONENT32 = ((int)0x81A7), + FRAGMENT_DEPTH = ((int)0x8452), + POINT_DISTANCE_ATTENUATION = ((int)0x8129), + TEXTURE_DEPTH_SIZE = ((int)0x884A), + TEXTURE_FILTER_CONTROL = ((int)0x8500), + BLEND_SRC_ALPHA = ((int)0x80CB), + BLEND_SRC_RGB = ((int)0x80C9), + } + + public enum VERSION_1_5 + { + INDEX_ARRAY_BUFFER_BINDING = ((int)0x8899), + QUERY_COUNTER_BITS = ((int)0x8864), + EDGE_FLAG_ARRAY_BUFFER_BINDING = ((int)0x889B), + TEXTURE_COORD_ARRAY_BUFFER_BINDING = ((int)0x889A), + DYNAMIC_READ = ((int)0x88E9), + SRC2_ALPHA = ((int)VERSION_1_3.SOURCE2_ALPHA), + FOG_COORD_ARRAY_STRIDE = ((int)VERSION_1_4.FOG_COORDINATE_ARRAY_STRIDE), + BUFFER_MAPPED = ((int)0x88BC), + STATIC_COPY = ((int)0x88E6), + SAMPLES_PASSED = ((int)0x8914), + COLOR_ARRAY_BUFFER_BINDING = ((int)0x8898), + FOG_COORD_ARRAY_POINTER = ((int)VERSION_1_4.FOG_COORDINATE_ARRAY_POINTER), + SRC2_RGB = ((int)VERSION_1_3.SOURCE2_RGB), + SRC0_ALPHA = ((int)VERSION_1_3.SOURCE0_ALPHA), + CURRENT_QUERY = ((int)0x8865), + DYNAMIC_DRAW = ((int)0x88E8), + FOG_COORD_SRC = ((int)VERSION_1_4.FOG_COORDINATE_SOURCE), + ARRAY_BUFFER = ((int)0x8892), + FOG_COORDINATE_ARRAY_BUFFER_BINDING = ((int)0x889D), + SECONDARY_COLOR_ARRAY_BUFFER_BINDING = ((int)0x889C), + FOG_COORD = ((int)VERSION_1_4.FOG_COORDINATE), + SRC1_RGB = ((int)VERSION_1_3.SOURCE1_RGB), + SRC1_ALPHA = ((int)VERSION_1_3.SOURCE1_ALPHA), + DYNAMIC_COPY = ((int)0x88EA), + ELEMENT_ARRAY_BUFFER = ((int)0x8893), + BUFFER_SIZE = ((int)0x8764), + STREAM_DRAW = ((int)0x88E0), + STATIC_READ = ((int)0x88E5), + CURRENT_FOG_COORD = ((int)VERSION_1_4.CURRENT_FOG_COORDINATE), + QUERY_RESULT = ((int)0x8866), + VERTEX_ARRAY_BUFFER_BINDING = ((int)0x8896), + BUFFER_ACCESS = ((int)0x88BB), + WEIGHT_ARRAY_BUFFER_BINDING = ((int)0x889E), + ELEMENT_ARRAY_BUFFER_BINDING = ((int)0x8895), + FOG_COORD_ARRAY = ((int)VERSION_1_4.FOG_COORDINATE_ARRAY), + STREAM_COPY = ((int)0x88E2), + VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = ((int)0x889F), + ARRAY_BUFFER_BINDING = ((int)0x8894), + NORMAL_ARRAY_BUFFER_BINDING = ((int)0x8897), + SRC0_RGB = ((int)VERSION_1_3.SOURCE0_RGB), + STATIC_DRAW = ((int)0x88E4), + FOG_COORD_ARRAY_TYPE = ((int)VERSION_1_4.FOG_COORDINATE_ARRAY_TYPE), + READ_WRITE = ((int)0x88BA), + READ_ONLY = ((int)0x88B8), + WRITE_ONLY = ((int)0x88B9), + BUFFER_USAGE = ((int)0x8765), + QUERY_RESULT_AVAILABLE = ((int)0x8867), + BUFFER_MAP_POINTER = ((int)0x88BD), + STREAM_READ = ((int)0x88E1), + FOG_COORD_ARRAY_BUFFER_BINDING = ((int)VERSION_1_5.FOG_COORDINATE_ARRAY_BUFFER_BINDING), + } + + public enum VERSION_2_0 + { + FLOAT_VEC2 = ((int)0x8B50), + FLOAT_MAT3 = ((int)0x8B5B), + INT_VEC3 = ((int)0x8B54), + MAX_VERTEX_ATTRIBS = ((int)0x8869), + SAMPLER_1D_SHADOW = ((int)0x8B61), + DRAW_BUFFER5 = ((int)0x882A), + VERTEX_PROGRAM_POINT_SIZE = ((int)0x8642), + ACTIVE_UNIFORMS = ((int)0x8B86), + DRAW_BUFFER7 = ((int)0x882C), + DRAW_BUFFER6 = ((int)0x882B), + STENCIL_BACK_VALUE_MASK = ((int)0x8CA4), + BOOL_VEC3 = ((int)0x8B58), + BOOL_VEC2 = ((int)0x8B57), + SHADING_LANGUAGE_VERSION = ((int)0x8B8C), + BLEND_EQUATION_RGB = ((int)ARB_imaging.BLEND_EQUATION), + ATTACHED_SHADERS = ((int)0x8B85), + BOOL = ((int)0x8B56), + SHADER_SOURCE_LENGTH = ((int)0x8B88), + SAMPLER_3D = ((int)0x8B5F), + MAX_VERTEX_TEXTURE_IMAGE_UNITS = ((int)0x8B4C), + INT_VEC2 = ((int)0x8B53), + LINK_STATUS = ((int)0x8B82), + DRAW_BUFFER1 = ((int)0x8826), + POINT_SPRITE_COORD_ORIGIN = ((int)0x8CA0), + FLOAT_VEC4 = ((int)0x8B52), + SAMPLER_2D_SHADOW = ((int)0x8B62), + SAMPLER_2D = ((int)0x8B5E), + DRAW_BUFFER2 = ((int)0x8827), + SAMPLER_1D = ((int)0x8B5D), + STENCIL_BACK_WRITEMASK = ((int)0x8CA5), + DRAW_BUFFER0 = ((int)0x8825), + MAX_FRAGMENT_UNIFORM_COMPONENTS = ((int)0x8B49), + ACTIVE_ATTRIBUTES = ((int)0x8B89), + INFO_LOG_LENGTH = ((int)0x8B84), + DRAW_BUFFER8 = ((int)0x882D), + BLEND_EQUATION_ALPHA = ((int)0x883D), + BOOL_VEC4 = ((int)0x8B59), + MAX_VERTEX_UNIFORM_COMPONENTS = ((int)0x8B4A), + UPPER_LEFT = ((int)0x8CA2), + LOWER_LEFT = ((int)0x8CA1), + STENCIL_BACK_FAIL = ((int)0x8801), + CURRENT_VERTEX_ATTRIB = ((int)0x8626), + FLOAT_MAT2 = ((int)0x8B5A), + VERTEX_ATTRIB_ARRAY_NORMALIZED = ((int)0x886A), + COMPILE_STATUS = ((int)0x8B81), + STENCIL_BACK_PASS_DEPTH_PASS = ((int)0x8803), + MAX_VARYING_FLOATS = ((int)0x8B4B), + SHADER_TYPE = ((int)0x8B4F), + INT_VEC4 = ((int)0x8B55), + DRAW_BUFFER3 = ((int)0x8828), + DELETE_STATUS = ((int)0x8B80), + DRAW_BUFFER11 = ((int)0x8830), + DRAW_BUFFER10 = ((int)0x882F), + DRAW_BUFFER13 = ((int)0x8832), + DRAW_BUFFER12 = ((int)0x8831), + DRAW_BUFFER15 = ((int)0x8834), + DRAW_BUFFER14 = ((int)0x8833), + FRAGMENT_SHADER = ((int)0x8B30), + VALIDATE_STATUS = ((int)0x8B83), + MAX_DRAW_BUFFERS = ((int)0x8824), + VERTEX_ATTRIB_ARRAY_SIZE = ((int)0x8623), + DRAW_BUFFER4 = ((int)0x8829), + VERTEX_PROGRAM_TWO_SIDE = ((int)0x8643), + ACTIVE_UNIFORM_MAX_LENGTH = ((int)0x8B87), + MAX_COMBINED_TEXTURE_IMAGE_UNITS = ((int)0x8B4D), + FLOAT_VEC3 = ((int)0x8B51), + FRAGMENT_SHADER_DERIVATIVE_HINT = ((int)0x8B8B), + VERTEX_ATTRIB_ARRAY_ENABLED = ((int)0x8622), + COORD_REPLACE = ((int)0x8862), + VERTEX_ATTRIB_ARRAY_TYPE = ((int)0x8625), + MAX_TEXTURE_IMAGE_UNITS = ((int)0x8872), + VERTEX_ATTRIB_ARRAY_POINTER = ((int)0x8645), + ACTIVE_ATTRIBUTE_MAX_LENGTH = ((int)0x8B8A), + MAX_TEXTURE_COORDS = ((int)0x8871), + STENCIL_BACK_PASS_DEPTH_FAIL = ((int)0x8802), + POINT_SPRITE = ((int)0x8861), + VERTEX_SHADER = ((int)0x8B31), + DRAW_BUFFER9 = ((int)0x882E), + VERTEX_ATTRIB_ARRAY_STRIDE = ((int)0x8624), + SAMPLER_CUBE = ((int)0x8B60), + STENCIL_BACK_FUNC = ((int)0x8800), + STENCIL_BACK_REF = ((int)0x8CA3), + CURRENT_PROGRAM = ((int)0x8B8D), + FLOAT_MAT4 = ((int)0x8B5C), + } + + public enum VERSION_2_1 + { + PIXEL_PACK_BUFFER = ((int)0x88EB), + COMPRESSED_SLUMINANCE_ALPHA = ((int)0x8C4B), + COMPRESSED_SRGB = ((int)0x8C48), + PIXEL_UNPACK_BUFFER = ((int)0x88EC), + SLUMINANCE_ALPHA = ((int)0x8C44), + SLUMINANCE8_ALPHA8 = ((int)0x8C45), + FLOAT_MAT4x3 = ((int)0x8B6A), + PIXEL_UNPACK_BUFFER_BINDING = ((int)0x88EF), + SRGB8_ALPHA8 = ((int)0x8C43), + SLUMINANCE8 = ((int)0x8C47), + FLOAT_MAT3x4 = ((int)0x8B68), + PIXEL_PACK_BUFFER_BINDING = ((int)0x88ED), + FLOAT_MAT3x2 = ((int)0x8B67), + CURRENT_RASTER_SECONDARY_COLOR = ((int)0x845F), + SRGB = ((int)0x8C40), + FLOAT_MAT4x2 = ((int)0x8B69), + SRGB8 = ((int)0x8C41), + SLUMINANCE = ((int)0x8C46), + COMPRESSED_SRGB_ALPHA = ((int)0x8C49), + COMPRESSED_SLUMINANCE = ((int)0x8C4A), + FLOAT_MAT2x4 = ((int)0x8B66), + FLOAT_MAT2x3 = ((int)0x8B65), + SRGB_ALPHA = ((int)0x8C42), + } + + public enum ARB_multitexture + { + TEXTURE22_ARB = ((int)0x84D6), + CLIENT_ACTIVE_TEXTURE_ARB = ((int)0x84E1), + TEXTURE8_ARB = ((int)0x84C8), + TEXTURE23_ARB = ((int)0x84D7), + TEXTURE30_ARB = ((int)0x84DE), + TEXTURE24_ARB = ((int)0x84D8), + TEXTURE16_ARB = ((int)0x84D0), + TEXTURE19_ARB = ((int)0x84D3), + TEXTURE17_ARB = ((int)0x84D1), + TEXTURE31_ARB = ((int)0x84DF), + TEXTURE3_ARB = ((int)0x84C3), + TEXTURE28_ARB = ((int)0x84DC), + TEXTURE0_ARB = ((int)0x84C0), + TEXTURE26_ARB = ((int)0x84DA), + TEXTURE29_ARB = ((int)0x84DD), + MAX_TEXTURE_UNITS_ARB = ((int)0x84E2), + TEXTURE4_ARB = ((int)0x84C4), + TEXTURE27_ARB = ((int)0x84DB), + TEXTURE25_ARB = ((int)0x84D9), + TEXTURE18_ARB = ((int)0x84D2), + TEXTURE1_ARB = ((int)0x84C1), + TEXTURE5_ARB = ((int)0x84C5), + TEXTURE10_ARB = ((int)0x84CA), + ACTIVE_TEXTURE_ARB = ((int)0x84E0), + TEXTURE2_ARB = ((int)0x84C2), + TEXTURE6_ARB = ((int)0x84C6), + TEXTURE11_ARB = ((int)0x84CB), + TEXTURE20_ARB = ((int)0x84D4), + TEXTURE12_ARB = ((int)0x84CC), + TEXTURE9_ARB = ((int)0x84C9), + TEXTURE13_ARB = ((int)0x84CD), + TEXTURE21_ARB = ((int)0x84D5), + TEXTURE14_ARB = ((int)0x84CE), + TEXTURE7_ARB = ((int)0x84C7), + TEXTURE15_ARB = ((int)0x84CF), + } + + public enum ARB_transpose_matrix + { + TRANSPOSE_COLOR_MATRIX_ARB = ((int)0x84E6), + TRANSPOSE_MODELVIEW_MATRIX_ARB = ((int)0x84E3), + TRANSPOSE_PROJECTION_MATRIX_ARB = ((int)0x84E4), + TRANSPOSE_TEXTURE_MATRIX_ARB = ((int)0x84E5), + } + + public enum ARB_texture_env_add + { + } + + public enum ARB_texture_cube_map + { + TEXTURE_CUBE_MAP_POSITIVE_X_ARB = ((int)0x8515), + TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = ((int)0x851A), + MAX_CUBE_MAP_TEXTURE_SIZE_ARB = ((int)0x851C), + TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = ((int)0x8519), + TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = ((int)0x8516), + REFLECTION_MAP_ARB = ((int)0x8512), + TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = ((int)0x8517), + PROXY_TEXTURE_CUBE_MAP_ARB = ((int)0x851B), + TEXTURE_CUBE_MAP_ARB = ((int)0x8513), + TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = ((int)0x8518), + TEXTURE_BINDING_CUBE_MAP_ARB = ((int)0x8514), + NORMAL_MAP_ARB = ((int)0x8511), + } + + public enum ARB_texture_compression + { + COMPRESSED_TEXTURE_FORMATS_ARB = ((int)0x86A3), + TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = ((int)0x86A0), + COMPRESSED_INTENSITY_ARB = ((int)0x84EC), + NUM_COMPRESSED_TEXTURE_FORMATS_ARB = ((int)0x86A2), + COMPRESSED_LUMINANCE_ARB = ((int)0x84EA), + COMPRESSED_LUMINANCE_ALPHA_ARB = ((int)0x84EB), + TEXTURE_COMPRESSION_HINT_ARB = ((int)0x84EF), + COMPRESSED_ALPHA_ARB = ((int)0x84E9), + TEXTURE_COMPRESSED_ARB = ((int)0x86A1), + COMPRESSED_RGBA_ARB = ((int)0x84EE), + COMPRESSED_RGB_ARB = ((int)0x84ED), + } + + public enum ARB_texture_border_clamp + { + CLAMP_TO_BORDER_ARB = ((int)0x812D), + } + + public enum ARB_point_parameters + { + POINT_SIZE_MIN_ARB = ((int)0x8126), + POINT_DISTANCE_ATTENUATION_ARB = ((int)0x8129), + POINT_FADE_THRESHOLD_SIZE_ARB = ((int)0x8128), + POINT_SIZE_MAX_ARB = ((int)0x8127), + } + + public enum ARB_vertex_blend + { + MODELVIEW18_ARB = ((int)0x8732), + WEIGHT_ARRAY_POINTER_ARB = ((int)0x86AC), + MODELVIEW31_ARB = ((int)0x873F), + MODELVIEW2_ARB = ((int)0x8722), + MODELVIEW17_ARB = ((int)0x8731), + MODELVIEW6_ARB = ((int)0x8726), + MODELVIEW27_ARB = ((int)0x873B), + MODELVIEW16_ARB = ((int)0x8730), + MODELVIEW30_ARB = ((int)0x873E), + WEIGHT_SUM_UNITY_ARB = ((int)0x86A6), + MODELVIEW29_ARB = ((int)0x873D), + MODELVIEW15_ARB = ((int)0x872F), + WEIGHT_ARRAY_SIZE_ARB = ((int)0x86AB), + MODELVIEW28_ARB = ((int)0x873C), + MODELVIEW3_ARB = ((int)0x8723), + MODELVIEW14_ARB = ((int)0x872E), + MODELVIEW7_ARB = ((int)0x8727), + MODELVIEW13_ARB = ((int)0x872D), + MODELVIEW12_ARB = ((int)0x872C), + MODELVIEW26_ARB = ((int)0x873A), + MODELVIEW9_ARB = ((int)0x8729), + MODELVIEW0_ARB = ((int)0x1700), + MODELVIEW4_ARB = ((int)0x8724), + VERTEX_BLEND_ARB = ((int)0x86A7), + WEIGHT_ARRAY_STRIDE_ARB = ((int)0x86AA), + MODELVIEW8_ARB = ((int)0x8728), + MODELVIEW11_ARB = ((int)0x872B), + ACTIVE_VERTEX_UNITS_ARB = ((int)0x86A5), + WEIGHT_ARRAY_TYPE_ARB = ((int)0x86A9), + MODELVIEW24_ARB = ((int)0x8738), + MODELVIEW10_ARB = ((int)0x872A), + MODELVIEW23_ARB = ((int)0x8737), + MODELVIEW22_ARB = ((int)0x8736), + MODELVIEW1_ARB = ((int)0x850A), + MODELVIEW5_ARB = ((int)0x8725), + MAX_VERTEX_UNITS_ARB = ((int)0x86A4), + MODELVIEW21_ARB = ((int)0x8735), + CURRENT_WEIGHT_ARB = ((int)0x86A8), + MODELVIEW25_ARB = ((int)0x8739), + MODELVIEW20_ARB = ((int)0x8734), + MODELVIEW19_ARB = ((int)0x8733), + WEIGHT_ARRAY_ARB = ((int)0x86AD), + } + + public enum ARB_matrix_palette + { + MATRIX_INDEX_ARRAY_ARB = ((int)0x8844), + MATRIX_INDEX_ARRAY_TYPE_ARB = ((int)0x8847), + CURRENT_MATRIX_INDEX_ARB = ((int)0x8845), + MAX_PALETTE_MATRICES_ARB = ((int)0x8842), + MATRIX_INDEX_ARRAY_POINTER_ARB = ((int)0x8849), + MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = ((int)0x8841), + MATRIX_INDEX_ARRAY_SIZE_ARB = ((int)0x8846), + MATRIX_INDEX_ARRAY_STRIDE_ARB = ((int)0x8848), + MATRIX_PALETTE_ARB = ((int)0x8840), + CURRENT_PALETTE_MATRIX_ARB = ((int)0x8843), + } + + public enum ARB_texture_env_combine + { + SOURCE1_ALPHA_ARB = ((int)0x8589), + OPERAND2_ALPHA_ARB = ((int)0x859A), + OPERAND2_RGB_ARB = ((int)0x8592), + PREVIOUS_ARB = ((int)0x8578), + SOURCE2_ALPHA_ARB = ((int)0x858A), + COMBINE_RGB_ARB = ((int)0x8571), + SUBTRACT_ARB = ((int)0x84E7), + OPERAND0_RGB_ARB = ((int)0x8590), + INTERPOLATE_ARB = ((int)0x8575), + OPERAND1_ALPHA_ARB = ((int)0x8599), + OPERAND1_RGB_ARB = ((int)0x8591), + COMBINE_ALPHA_ARB = ((int)0x8572), + PRIMARY_COLOR_ARB = ((int)0x8577), + CONSTANT_ARB = ((int)0x8576), + SOURCE0_ALPHA_ARB = ((int)0x8588), + SOURCE0_RGB_ARB = ((int)0x8580), + RGB_SCALE_ARB = ((int)0x8573), + SOURCE2_RGB_ARB = ((int)0x8582), + ADD_SIGNED_ARB = ((int)0x8574), + SOURCE1_RGB_ARB = ((int)0x8581), + COMBINE_ARB = ((int)0x8570), + OPERAND0_ALPHA_ARB = ((int)0x8598), + } + + public enum ARB_texture_env_crossbar + { + } + + public enum ARB_texture_env_dot3 + { + DOT3_RGBA_ARB = ((int)0x86AF), + DOT3_RGB_ARB = ((int)0x86AE), + } + + public enum ARB_texture_mirrored_repeat + { + MIRRORED_REPEAT_ARB = ((int)0x8370), + } + + public enum ARB_depth_texture + { + DEPTH_TEXTURE_MODE_ARB = ((int)0x884B), + DEPTH_COMPONENT16_ARB = ((int)0x81A5), + DEPTH_COMPONENT32_ARB = ((int)0x81A7), + DEPTH_COMPONENT24_ARB = ((int)0x81A6), + TEXTURE_DEPTH_SIZE_ARB = ((int)0x884A), + } + + public enum ARB_shadow + { + COMPARE_R_TO_TEXTURE_ARB = ((int)0x884E), + TEXTURE_COMPARE_MODE_ARB = ((int)0x884C), + TEXTURE_COMPARE_FUNC_ARB = ((int)0x884D), + } + + public enum ARB_shadow_ambient + { + TEXTURE_COMPARE_FAIL_VALUE_ARB = ((int)0x80BF), + } + + public enum ARB_window_pos + { + } + + public enum ARB_vertex_program + { + MATRIX11_ARB = ((int)0x88CB), + MATRIX10_ARB = ((int)0x88CA), + MATRIX27_ARB = ((int)0x88DB), + MAX_PROGRAM_ATTRIBS_ARB = ((int)0x88AD), + MAX_PROGRAM_PARAMETERS_ARB = ((int)0x88A9), + PROGRAM_PARAMETERS_ARB = ((int)0x88A8), + MATRIX4_ARB = ((int)0x88C4), + MATRIX2_ARB = ((int)0x88C2), + MAX_VERTEX_ATTRIBS_ARB = ((int)0x8869), + MATRIX31_ARB = ((int)0x88DF), + PROGRAM_NATIVE_ATTRIBS_ARB = ((int)0x88AE), + PROGRAM_LENGTH_ARB = ((int)0x8627), + MATRIX3_ARB = ((int)0x88C3), + MATRIX21_ARB = ((int)0x88D5), + MATRIX20_ARB = ((int)0x88D4), + MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = ((int)0x88B3), + MAX_PROGRAM_MATRICES_ARB = ((int)0x862F), + VERTEX_ATTRIB_ARRAY_TYPE_ARB = ((int)0x8625), + PROGRAM_NATIVE_INSTRUCTIONS_ARB = ((int)0x88A2), + MAX_PROGRAM_INSTRUCTIONS_ARB = ((int)0x88A1), + MATRIX13_ARB = ((int)0x88CD), + MATRIX12_ARB = ((int)0x88CC), + MATRIX7_ARB = ((int)0x88C7), + PROGRAM_ERROR_POSITION_ARB = ((int)0x864B), + PROGRAM_BINDING_ARB = ((int)0x8677), + MATRIX6_ARB = ((int)0x88C6), + MAX_PROGRAM_NATIVE_ATTRIBS_ARB = ((int)0x88AF), + PROGRAM_TEMPORARIES_ARB = ((int)0x88A4), + VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = ((int)0x886A), + PROGRAM_ATTRIBS_ARB = ((int)0x88AC), + MAX_PROGRAM_NATIVE_PARAMETERS_ARB = ((int)0x88AB), + MATRIX23_ARB = ((int)0x88D7), + MATRIX22_ARB = ((int)0x88D6), + MATRIX8_ARB = ((int)0x88C8), + MATRIX15_ARB = ((int)0x88CF), + MATRIX14_ARB = ((int)0x88CE), + MATRIX1_ARB = ((int)0x88C1), + PROGRAM_FORMAT_ASCII_ARB = ((int)0x8875), + VERTEX_ATTRIB_ARRAY_ENABLED_ARB = ((int)0x8622), + MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = ((int)0x862E), + PROGRAM_NATIVE_PARAMETERS_ARB = ((int)0x88AA), + MATRIX28_ARB = ((int)0x88DC), + MAX_PROGRAM_ADDRESS_REGISTERS_ARB = ((int)0x88B1), + MAX_PROGRAM_LOCAL_PARAMETERS_ARB = ((int)0x88B4), + MATRIX25_ARB = ((int)0x88D9), + MATRIX24_ARB = ((int)0x88D8), + CURRENT_MATRIX_STACK_DEPTH_ARB = ((int)0x8640), + COLOR_SUM_ARB = ((int)0x8458), + VERTEX_PROGRAM_TWO_SIDE_ARB = ((int)0x8643), + MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = ((int)0x88A7), + VERTEX_PROGRAM_POINT_SIZE_ARB = ((int)0x8642), + TRANSPOSE_CURRENT_MATRIX_ARB = ((int)0x88B7), + MATRIX17_ARB = ((int)0x88D1), + MATRIX16_ARB = ((int)0x88D0), + VERTEX_ATTRIB_ARRAY_POINTER_ARB = ((int)0x8645), + MATRIX30_ARB = ((int)0x88DE), + MATRIX5_ARB = ((int)0x88C5), + MAX_PROGRAM_TEMPORARIES_ARB = ((int)0x88A5), + MAX_PROGRAM_ENV_PARAMETERS_ARB = ((int)0x88B5), + PROGRAM_ADDRESS_REGISTERS_ARB = ((int)0x88B0), + PROGRAM_INSTRUCTIONS_ARB = ((int)0x88A0), + VERTEX_PROGRAM_ARB = ((int)0x8620), + PROGRAM_ERROR_STRING_ARB = ((int)0x8874), + PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = ((int)0x88B2), + PROGRAM_NATIVE_TEMPORARIES_ARB = ((int)0x88A6), + MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = ((int)0x88A3), + PROGRAM_UNDER_NATIVE_LIMITS_ARB = ((int)0x88B6), + MATRIX26_ARB = ((int)0x88DA), + CURRENT_MATRIX_ARB = ((int)0x8641), + MATRIX0_ARB = ((int)0x88C0), + CURRENT_VERTEX_ATTRIB_ARB = ((int)0x8626), + MATRIX19_ARB = ((int)0x88D3), + MATRIX18_ARB = ((int)0x88D2), + VERTEX_ATTRIB_ARRAY_STRIDE_ARB = ((int)0x8624), + PROGRAM_FORMAT_ARB = ((int)0x8876), + PROGRAM_STRING_ARB = ((int)0x8628), + VERTEX_ATTRIB_ARRAY_SIZE_ARB = ((int)0x8623), + MATRIX29_ARB = ((int)0x88DD), + MATRIX9_ARB = ((int)0x88C9), + } + + public enum ARB_fragment_program + { + MAX_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8872), + PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = ((int)0x880A), + PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = ((int)0x8809), + PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = ((int)0x8808), + FRAGMENT_PROGRAM_ARB = ((int)0x8804), + MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = ((int)0x880B), + MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = ((int)0x880F), + MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = ((int)0x880C), + MAX_PROGRAM_TEX_INDIRECTIONS_ARB = ((int)0x880D), + PROGRAM_ALU_INSTRUCTIONS_ARB = ((int)0x8805), + PROGRAM_TEX_INDIRECTIONS_ARB = ((int)0x8807), + MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = ((int)0x880E), + MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = ((int)0x8810), + MAX_TEXTURE_COORDS_ARB = ((int)0x8871), + PROGRAM_TEX_INSTRUCTIONS_ARB = ((int)0x8806), + } + + public enum ARB_vertex_buffer_object + { + READ_ONLY_ARB = ((int)0x88B8), + BUFFER_ACCESS_ARB = ((int)0x88BB), + WRITE_ONLY_ARB = ((int)0x88B9), + DYNAMIC_DRAW_ARB = ((int)0x88E8), + ARRAY_BUFFER_BINDING_ARB = ((int)0x8894), + ELEMENT_ARRAY_BUFFER_ARB = ((int)0x8893), + READ_WRITE_ARB = ((int)0x88BA), + STREAM_READ_ARB = ((int)0x88E1), + STATIC_READ_ARB = ((int)0x88E5), + ARRAY_BUFFER_ARB = ((int)0x8892), + BUFFER_MAP_POINTER_ARB = ((int)0x88BD), + FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = ((int)0x889D), + WEIGHT_ARRAY_BUFFER_BINDING_ARB = ((int)0x889E), + ELEMENT_ARRAY_BUFFER_BINDING_ARB = ((int)0x8895), + SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = ((int)0x889C), + STATIC_DRAW_ARB = ((int)0x88E4), + STREAM_DRAW_ARB = ((int)0x88E0), + VERTEX_ARRAY_BUFFER_BINDING_ARB = ((int)0x8896), + BUFFER_MAPPED_ARB = ((int)0x88BC), + TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = ((int)0x889A), + COLOR_ARRAY_BUFFER_BINDING_ARB = ((int)0x8898), + STATIC_COPY_ARB = ((int)0x88E6), + DYNAMIC_READ_ARB = ((int)0x88E9), + VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = ((int)0x889F), + EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = ((int)0x889B), + NORMAL_ARRAY_BUFFER_BINDING_ARB = ((int)0x8897), + BUFFER_USAGE_ARB = ((int)0x8765), + BUFFER_SIZE_ARB = ((int)0x8764), + DYNAMIC_COPY_ARB = ((int)0x88EA), + INDEX_ARRAY_BUFFER_BINDING_ARB = ((int)0x8899), + STREAM_COPY_ARB = ((int)0x88E2), + } + + public enum ARB_occlusion_query + { + QUERY_COUNTER_BITS_ARB = ((int)0x8864), + SAMPLES_PASSED_ARB = ((int)0x8914), + CURRENT_QUERY_ARB = ((int)0x8865), + QUERY_RESULT_AVAILABLE_ARB = ((int)0x8867), + QUERY_RESULT_ARB = ((int)0x8866), + } + + public enum ARB_shader_objects + { + INT_VEC3_ARB = ((int)0x8B54), + SAMPLER_2D_SHADOW_ARB = ((int)0x8B62), + INT_VEC2_ARB = ((int)0x8B53), + FLOAT_VEC3_ARB = ((int)0x8B51), + SAMPLER_CUBE_ARB = ((int)0x8B60), + SHADER_OBJECT_ARB = ((int)0x8B48), + FLOAT_MAT4_ARB = ((int)0x8B5C), + FLOAT_VEC4_ARB = ((int)0x8B52), + FLOAT_VEC2_ARB = ((int)0x8B50), + OBJECT_TYPE_ARB = ((int)0x8B4E), + FLOAT_MAT2_ARB = ((int)0x8B5A), + OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = ((int)0x8B87), + OBJECT_INFO_LOG_LENGTH_ARB = ((int)0x8B84), + SAMPLER_2D_ARB = ((int)0x8B5E), + INT_VEC4_ARB = ((int)0x8B55), + OBJECT_ACTIVE_UNIFORMS_ARB = ((int)0x8B86), + OBJECT_SUBTYPE_ARB = ((int)0x8B4F), + SAMPLER_2D_RECT_ARB = ((int)0x8B63), + SAMPLER_3D_ARB = ((int)0x8B5F), + BOOL_VEC2_ARB = ((int)0x8B57), + OBJECT_DELETE_STATUS_ARB = ((int)0x8B80), + FLOAT_MAT3_ARB = ((int)0x8B5B), + OBJECT_SHADER_SOURCE_LENGTH_ARB = ((int)0x8B88), + OBJECT_COMPILE_STATUS_ARB = ((int)0x8B81), + SAMPLER_2D_RECT_SHADOW_ARB = ((int)0x8B64), + OBJECT_LINK_STATUS_ARB = ((int)0x8B82), + OBJECT_ATTACHED_OBJECTS_ARB = ((int)0x8B85), + SAMPLER_1D_ARB = ((int)0x8B5D), + OBJECT_VALIDATE_STATUS_ARB = ((int)0x8B83), + PROGRAM_OBJECT_ARB = ((int)0x8B40), + BOOL_VEC3_ARB = ((int)0x8B58), + BOOL_VEC4_ARB = ((int)0x8B59), + SAMPLER_1D_SHADOW_ARB = ((int)0x8B61), + BOOL_ARB = ((int)0x8B56), + } + + public enum ARB_vertex_shader + { + MAX_VARYING_FLOATS_ARB = ((int)0x8B4B), + MAX_VERTEX_UNIFORM_COMPONENTS_ARB = ((int)0x8B4A), + OBJECT_ACTIVE_ATTRIBUTES_ARB = ((int)0x8B89), + MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8B4D), + VERTEX_SHADER_ARB = ((int)0x8B31), + OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = ((int)0x8B8A), + MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = ((int)0x8B4C), + } + + public enum ARB_fragment_shader + { + FRAGMENT_SHADER_ARB = ((int)0x8B30), + MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = ((int)0x8B49), + FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = ((int)0x8B8B), + } + + public enum ARB_shading_language_100 + { + SHADING_LANGUAGE_VERSION_ARB = ((int)0x8B8C), + } + + public enum ARB_texture_non_power_of_two + { + } + + public enum ARB_point_sprite + { + POINT_SPRITE_ARB = ((int)0x8861), + COORD_REPLACE_ARB = ((int)0x8862), + } + + public enum ARB_fragment_program_shadow + { + } + + public enum ARB_draw_buffers + { + DRAW_BUFFER3_ARB = ((int)0x8828), + DRAW_BUFFER13_ARB = ((int)0x8832), + DRAW_BUFFER4_ARB = ((int)0x8829), + DRAW_BUFFER14_ARB = ((int)0x8833), + DRAW_BUFFER7_ARB = ((int)0x882C), + MAX_DRAW_BUFFERS_ARB = ((int)0x8824), + DRAW_BUFFER15_ARB = ((int)0x8834), + DRAW_BUFFER2_ARB = ((int)0x8827), + DRAW_BUFFER10_ARB = ((int)0x882F), + DRAW_BUFFER1_ARB = ((int)0x8826), + DRAW_BUFFER9_ARB = ((int)0x882E), + DRAW_BUFFER6_ARB = ((int)0x882B), + DRAW_BUFFER11_ARB = ((int)0x8830), + DRAW_BUFFER5_ARB = ((int)0x882A), + DRAW_BUFFER12_ARB = ((int)0x8831), + DRAW_BUFFER0_ARB = ((int)0x8825), + DRAW_BUFFER8_ARB = ((int)0x882D), + } + + public enum ARB_texture_rectangle + { + TEXTURE_BINDING_RECTANGLE_ARB = ((int)0x84F6), + MAX_RECTANGLE_TEXTURE_SIZE_ARB = ((int)0x84F8), + TEXTURE_RECTANGLE_ARB = ((int)0x84F5), + PROXY_TEXTURE_RECTANGLE_ARB = ((int)0x84F7), + } + + public enum ARB_color_buffer_float + { + CLAMP_VERTEX_COLOR_ARB = ((int)0x891A), + CLAMP_FRAGMENT_COLOR_ARB = ((int)0x891B), + CLAMP_READ_COLOR_ARB = ((int)0x891C), + RGBA_FLOAT_MODE_ARB = ((int)0x8820), + FIXED_ONLY_ARB = ((int)0x891D), + } + + public enum ARB_half_float_pixel + { + HALF_FLOAT_ARB = ((int)0x140B), + } + + public enum ARB_texture_float + { + RGB32F_ARB = ((int)0x8815), + ALPHA32F_ARB = ((int)0x8816), + INTENSITY32F_ARB = ((int)0x8817), + TEXTURE_LUMINANCE_TYPE_ARB = ((int)0x8C14), + LUMINANCE16F_ARB = ((int)0x881E), + RGBA16F_ARB = ((int)0x881A), + ALPHA16F_ARB = ((int)0x881C), + TEXTURE_GREEN_TYPE_ARB = ((int)0x8C11), + TEXTURE_ALPHA_TYPE_ARB = ((int)0x8C13), + RGBA32F_ARB = ((int)0x8814), + INTENSITY16F_ARB = ((int)0x881D), + TEXTURE_INTENSITY_TYPE_ARB = ((int)0x8C15), + LUMINANCE32F_ARB = ((int)0x8818), + TEXTURE_BLUE_TYPE_ARB = ((int)0x8C12), + TEXTURE_RED_TYPE_ARB = ((int)0x8C10), + TEXTURE_DEPTH_TYPE_ARB = ((int)0x8C16), + RGB16F_ARB = ((int)0x881B), + LUMINANCE_ALPHA16F_ARB = ((int)0x881F), + UNSIGNED_NORMALIZED_ARB = ((int)0x8C17), + LUMINANCE_ALPHA32F_ARB = ((int)0x8819), + } + + public enum ARB_pixel_buffer_object + { + PIXEL_UNPACK_BUFFER_BINDING_ARB = ((int)0x88EF), + PIXEL_PACK_BUFFER_ARB = ((int)0x88EB), + PIXEL_UNPACK_BUFFER_ARB = ((int)0x88EC), + PIXEL_PACK_BUFFER_BINDING_ARB = ((int)0x88ED), + } + + public enum EXT_subtexture + { + } + + public enum EXT_copy_texture + { + } + + public enum EXT_misc_attribute + { + } + + public enum EXT_blend_logic_op + { + } + + public enum EXT_point_parameters + { + DISTANCE_ATTENUATION_EXT = ((int)0x8129), + POINT_FADE_THRESHOLD_SIZE_EXT = ((int)0x8128), + POINT_SIZE_MAX_EXT = ((int)0x8127), + POINT_SIZE_MIN_EXT = ((int)0x8126), + } + + public enum SGIX_tag_sample_buffer + { + } + + public enum SGIX_polynomial_ffd + { + GEOMETRY_DEFORMATION_SGIX = ((int)0x8194), + DEFORMATIONS_MASK_SGIX = ((int)0x8196), + MAX_DEFORMATION_ORDER_SGIX = ((int)0x8197), + TEXTURE_DEFORMATION_SGIX = ((int)0x8195), + } + + public enum SGIX_flush_raster + { + } + + public enum HP_image_transform + { + IMAGE_ROTATE_ANGLE_HP = ((int)0x8159), + IMAGE_MAG_FILTER_HP = ((int)0x815C), + IMAGE_SCALE_Y_HP = ((int)0x8156), + IMAGE_CUBIC_WEIGHT_HP = ((int)0x815E), + IMAGE_ROTATE_ORIGIN_X_HP = ((int)0x815A), + IMAGE_TRANSLATE_Y_HP = ((int)0x8158), + CUBIC_HP = ((int)0x815F), + IMAGE_TRANSFORM_2D_HP = ((int)0x8161), + IMAGE_SCALE_X_HP = ((int)0x8155), + AVERAGE_HP = ((int)0x8160), + PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = ((int)0x8163), + IMAGE_MIN_FILTER_HP = ((int)0x815D), + IMAGE_ROTATE_ORIGIN_Y_HP = ((int)0x815B), + IMAGE_TRANSLATE_X_HP = ((int)0x8157), + POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = ((int)0x8162), + } + + public enum INGR_palette_buffer + { + } + + public enum EXT_color_subtable + { + } + + public enum PGI_vertex_hints + { + TEXCOORD4_BIT_PGI = unchecked((int)0x80000000), + MAX_VERTEX_HINT_PGI = ((int)0x1A22D), + COLOR4_BIT_PGI = ((int)0x00020000), + COLOR3_BIT_PGI = ((int)0x00010000), + VERTEX4_BIT_PGI = ((int)0x00000008), + MAT_SPECULAR_BIT_PGI = ((int)0x04000000), + VERTEX_DATA_HINT_PGI = ((int)0x1A22A), + EDGEFLAG_BIT_PGI = ((int)0x00040000), + MAT_SHININESS_BIT_PGI = ((int)0x02000000), + MAT_DIFFUSE_BIT_PGI = ((int)0x00400000), + TEXCOORD3_BIT_PGI = ((int)0x40000000), + TEXCOORD1_BIT_PGI = ((int)0x10000000), + VERTEX_CONSISTENT_HINT_PGI = ((int)0x1A22B), + INDEX_BIT_PGI = ((int)0x00080000), + NORMAL_BIT_PGI = ((int)0x08000000), + MAT_EMISSION_BIT_PGI = ((int)0x00800000), + MAT_COLOR_INDEXES_BIT_PGI = ((int)0x01000000), + TEXCOORD2_BIT_PGI = ((int)0x20000000), + MATERIAL_SIDE_HINT_PGI = ((int)0x1A22C), + MAT_AMBIENT_BIT_PGI = ((int)0x00100000), + MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = ((int)0x00200000), + VERTEX23_BIT_PGI = ((int)0x00000004), + } + + public enum PGI_misc_hints + { + RECLAIM_MEMORY_HINT_PGI = ((int)0x1A1FE), + ALWAYS_SOFT_HINT_PGI = ((int)0x1A20D), + ALLOW_DRAW_MEM_HINT_PGI = ((int)0x1A211), + ALWAYS_FAST_HINT_PGI = ((int)0x1A20C), + ALLOW_DRAW_WIN_HINT_PGI = ((int)0x1A20F), + PREFER_DOUBLEBUFFER_HINT_PGI = ((int)0x1A1F8), + NATIVE_GRAPHICS_HANDLE_PGI = ((int)0x1A202), + NATIVE_GRAPHICS_BEGIN_HINT_PGI = ((int)0x1A203), + WIDE_LINE_HINT_PGI = ((int)0x1A222), + CONSERVE_MEMORY_HINT_PGI = ((int)0x1A1FD), + NATIVE_GRAPHICS_END_HINT_PGI = ((int)0x1A204), + STRICT_DEPTHFUNC_HINT_PGI = ((int)0x1A216), + BACK_NORMALS_HINT_PGI = ((int)0x1A223), + STRICT_LIGHTING_HINT_PGI = ((int)0x1A217), + CLIP_NEAR_HINT_PGI = ((int)0x1A220), + ALLOW_DRAW_OBJ_HINT_PGI = ((int)0x1A20E), + ALLOW_DRAW_FRG_HINT_PGI = ((int)0x1A210), + STRICT_SCISSOR_HINT_PGI = ((int)0x1A218), + FULL_STIPPLE_HINT_PGI = ((int)0x1A219), + CLIP_FAR_HINT_PGI = ((int)0x1A221), + } + + public enum EXT_paletted_texture + { + COLOR_INDEX1_EXT = ((int)0x80E2), + COLOR_INDEX16_EXT = ((int)0x80E7), + COLOR_INDEX2_EXT = ((int)0x80E3), + COLOR_INDEX4_EXT = ((int)0x80E4), + TEXTURE_INDEX_SIZE_EXT = ((int)0x80ED), + COLOR_INDEX12_EXT = ((int)0x80E6), + COLOR_INDEX8_EXT = ((int)0x80E5), + } + + public enum EXT_clip_volume_hint + { + CLIP_VOLUME_CLIPPING_HINT_EXT = ((int)0x80F0), + } + + public enum EXT_index_texture + { + } + + public enum EXT_index_material + { + INDEX_MATERIAL_EXT = ((int)0x81B8), + INDEX_MATERIAL_FACE_EXT = ((int)0x81BA), + INDEX_MATERIAL_PARAMETER_EXT = ((int)0x81B9), + } + + public enum EXT_index_func + { + INDEX_TEST_REF_EXT = ((int)0x81B7), + INDEX_TEST_EXT = ((int)0x81B5), + INDEX_TEST_FUNC_EXT = ((int)0x81B6), + } + + public enum EXT_index_array_formats + { + IUI_N3F_V2F_EXT = ((int)0x81AF), + IUI_V2F_EXT = ((int)0x81AD), + IUI_N3F_V3F_EXT = ((int)0x81B0), + T2F_IUI_N3F_V2F_EXT = ((int)0x81B3), + IUI_V3F_EXT = ((int)0x81AE), + T2F_IUI_N3F_V3F_EXT = ((int)0x81B4), + T2F_IUI_V2F_EXT = ((int)0x81B1), + T2F_IUI_V3F_EXT = ((int)0x81B2), + } + + public enum EXT_compiled_vertex_array + { + ARRAY_ELEMENT_LOCK_COUNT_EXT = ((int)0x81A9), + ARRAY_ELEMENT_LOCK_FIRST_EXT = ((int)0x81A8), + } + + public enum EXT_cull_vertex + { + CULL_VERTEX_OBJECT_POSITION_EXT = ((int)0x81AC), + CULL_VERTEX_EYE_POSITION_EXT = ((int)0x81AB), + CULL_VERTEX_EXT = ((int)0x81AA), + } + + public enum IBM_rasterpos_clip + { + RASTER_POSITION_UNCLIPPED_IBM = ((int)0x19262), + } + + public enum HP_texture_lighting + { + TEXTURE_LIGHTING_MODE_HP = ((int)0x8167), + TEXTURE_POST_SPECULAR_HP = ((int)0x8168), + TEXTURE_PRE_SPECULAR_HP = ((int)0x8169), + } + + public enum EXT_draw_range_elements + { + MAX_ELEMENTS_INDICES_EXT = ((int)0x80E9), + MAX_ELEMENTS_VERTICES_EXT = ((int)0x80E8), + } + + public enum WIN_phong_shading + { + PHONG_HINT_WIN = ((int)0x80EB), + PHONG_WIN = ((int)0x80EA), + } + + public enum WIN_specular_fog + { + FOG_SPECULAR_TEXTURE_WIN = ((int)0x80EC), + } + + public enum EXT_light_texture + { + ATTENUATION_EXT = ((int)0x834D), + TEXTURE_APPLICATION_MODE_EXT = ((int)0x834F), + FRAGMENT_NORMAL_EXT = ((int)0x834A), + SHADOW_ATTENUATION_EXT = ((int)0x834E), + TEXTURE_MATERIAL_FACE_EXT = ((int)0x8351), + FRAGMENT_DEPTH_EXT = ((int)EXT_fog_coord.FRAGMENT_DEPTH_EXT), + TEXTURE_MATERIAL_PARAMETER_EXT = ((int)0x8352), + FRAGMENT_MATERIAL_EXT = ((int)0x8349), + TEXTURE_LIGHT_EXT = ((int)0x8350), + FRAGMENT_COLOR_EXT = ((int)0x834C), + } + + public enum SGIX_async + { + ASYNC_MARKER_SGIX = ((int)0x8329), + } + + public enum INTEL_texture_scissor + { + } + + public enum HP_occlusion_test + { + OCCLUSION_TEST_RESULT_HP = ((int)0x8166), + OCCLUSION_TEST_HP = ((int)0x8165), + } + + public enum EXT_pixel_transform_color_table + { + } + + public enum EXT_secondary_color + { + SECONDARY_COLOR_ARRAY_SIZE_EXT = ((int)0x845A), + SECONDARY_COLOR_ARRAY_STRIDE_EXT = ((int)0x845C), + SECONDARY_COLOR_ARRAY_EXT = ((int)0x845E), + SECONDARY_COLOR_ARRAY_POINTER_EXT = ((int)0x845D), + CURRENT_SECONDARY_COLOR_EXT = ((int)0x8459), + SECONDARY_COLOR_ARRAY_TYPE_EXT = ((int)0x845B), + COLOR_SUM_EXT = ((int)0x8458), + } + + public enum EXT_texture_perturb_normal + { + TEXTURE_NORMAL_EXT = ((int)0x85AF), + PERTURB_EXT = ((int)0x85AE), + } + + public enum EXT_multi_draw_arrays + { + } + + public enum EXT_fog_coord + { + FOG_COORDINATE_ARRAY_STRIDE_EXT = ((int)0x8455), + FOG_COORDINATE_ARRAY_POINTER_EXT = ((int)0x8456), + FOG_COORDINATE_ARRAY_EXT = ((int)0x8457), + CURRENT_FOG_COORDINATE_EXT = ((int)0x8453), + FOG_COORDINATE_ARRAY_TYPE_EXT = ((int)0x8454), + FOG_COORDINATE_SOURCE_EXT = ((int)0x8450), + FRAGMENT_DEPTH_EXT = ((int)0x8452), + FOG_COORDINATE_EXT = ((int)0x8451), + } + + public enum REND_screen_coordinates + { + INVERTED_SCREEN_W_REND = ((int)0x8491), + SCREEN_COORDINATES_REND = ((int)0x8490), + } + + public enum EXT_coordinate_frame + { + TANGENT_ARRAY_TYPE_EXT = ((int)0x843E), + BINORMAL_ARRAY_TYPE_EXT = ((int)0x8440), + BINORMAL_ARRAY_POINTER_EXT = ((int)0x8443), + MAP1_BINORMAL_EXT = ((int)0x8446), + CURRENT_BINORMAL_EXT = ((int)0x843C), + TANGENT_ARRAY_EXT = ((int)0x8439), + BINORMAL_ARRAY_EXT = ((int)0x843A), + BINORMAL_ARRAY_STRIDE_EXT = ((int)0x8441), + MAP2_BINORMAL_EXT = ((int)0x8447), + MAP1_TANGENT_EXT = ((int)0x8444), + TANGENT_ARRAY_STRIDE_EXT = ((int)0x843F), + CURRENT_TANGENT_EXT = ((int)0x843B), + MAP2_TANGENT_EXT = ((int)0x8445), + TANGENT_ARRAY_POINTER_EXT = ((int)0x8442), + } + + public enum EXT_texture_env_combine + { + OPERAND2_RGB_EXT = ((int)0x8592), + SOURCE2_ALPHA_EXT = ((int)0x858A), + ADD_SIGNED_EXT = ((int)0x8574), + SOURCE2_RGB_EXT = ((int)0x8582), + OPERAND1_ALPHA_EXT = ((int)0x8599), + SOURCE0_RGB_EXT = ((int)0x8580), + INTERPOLATE_EXT = ((int)0x8575), + SOURCE1_RGB_EXT = ((int)0x8581), + CONSTANT_EXT = ((int)0x8576), + COMBINE_RGB_EXT = ((int)0x8571), + COMBINE_ALPHA_EXT = ((int)0x8572), + OPERAND0_RGB_EXT = ((int)0x8590), + OPERAND0_ALPHA_EXT = ((int)0x8598), + RGB_SCALE_EXT = ((int)0x8573), + SOURCE0_ALPHA_EXT = ((int)0x8588), + SOURCE1_ALPHA_EXT = ((int)0x8589), + PREVIOUS_EXT = ((int)0x8578), + OPERAND1_RGB_EXT = ((int)0x8591), + COMBINE_EXT = ((int)0x8570), + PRIMARY_COLOR_EXT = ((int)0x8577), + OPERAND2_ALPHA_EXT = ((int)0x859A), + } + + public enum APPLE_specular_vector + { + LIGHT_MODEL_SPECULAR_VECTOR_APPLE = ((int)0x85B0), + } + + public enum APPLE_transform_hint + { + TRANSFORM_HINT_APPLE = ((int)0x85B1), + } + + public enum SGIX_fog_scale + { + FOG_SCALE_SGIX = ((int)0x81FC), + FOG_SCALE_VALUE_SGIX = ((int)0x81FD), + } + + public enum SUNX_constant_data + { + UNPACK_CONSTANT_DATA_SUNX = ((int)0x81D5), + TEXTURE_CONSTANT_DATA_SUNX = ((int)0x81D6), + } + + public enum SUN_global_alpha + { + GLOBAL_ALPHA_SUN = ((int)0x81D9), + GLOBAL_ALPHA_FACTOR_SUN = ((int)0x81DA), + } + + public enum SUN_triangle_list + { + RESTART_SUN = ((int)0x0001), + R1UI_N3F_V3F_SUN = ((int)0x85C7), + R1UI_C4F_N3F_V3F_SUN = ((int)0x85C8), + R1UI_T2F_N3F_V3F_SUN = ((int)0x85CA), + REPLACEMENT_CODE_ARRAY_STRIDE_SUN = ((int)0x85C2), + REPLACEMENT_CODE_ARRAY_POINTER_SUN = ((int)0x85C3), + R1UI_T2F_C4F_N3F_V3F_SUN = ((int)0x85CB), + REPLACEMENT_CODE_ARRAY_TYPE_SUN = ((int)0x85C1), + R1UI_V3F_SUN = ((int)0x85C4), + TRIANGLE_LIST_SUN = ((int)0x81D7), + REPLACEMENT_CODE_ARRAY_SUN = ((int)0x85C0), + REPLACE_OLDEST_SUN = ((int)0x0003), + REPLACE_MIDDLE_SUN = ((int)0x0002), + R1UI_C4UB_V3F_SUN = ((int)0x85C5), + REPLACEMENT_CODE_SUN = ((int)0x81D8), + R1UI_C3F_V3F_SUN = ((int)0x85C6), + R1UI_T2F_V3F_SUN = ((int)0x85C9), + } + + public enum SUN_vertex + { + } + + public enum EXT_blend_func_separate + { + BLEND_DST_RGB_EXT = ((int)0x80C8), + BLEND_DST_ALPHA_EXT = ((int)0x80CA), + BLEND_SRC_RGB_EXT = ((int)0x80C9), + BLEND_SRC_ALPHA_EXT = ((int)0x80CB), + } + + public enum INGR_color_clamp + { + BLUE_MAX_CLAMP_INGR = ((int)0x8566), + BLUE_MIN_CLAMP_INGR = ((int)0x8562), + ALPHA_MAX_CLAMP_INGR = ((int)0x8567), + GREEN_MIN_CLAMP_INGR = ((int)0x8561), + ALPHA_MIN_CLAMP_INGR = ((int)0x8563), + RED_MIN_CLAMP_INGR = ((int)0x8560), + GREEN_MAX_CLAMP_INGR = ((int)0x8565), + RED_MAX_CLAMP_INGR = ((int)0x8564), + } + + public enum INGR_interlace_read + { + INTERLACE_READ_INGR = ((int)0x8568), + } + + public enum EXT_stencil_wrap + { + INCR_WRAP_EXT = ((int)0x8507), + DECR_WRAP_EXT = ((int)0x8508), + } + + public enum EXT_422_pixels + { + GL_422_AVERAGE_EXT = ((int)0x80CE), + GL_422_REV_AVERAGE_EXT = ((int)0x80CF), + GL_422_REV_EXT = ((int)0x80CD), + GL_422_EXT = ((int)0x80CC), + } + + public enum NV_texgen_reflection + { + REFLECTION_MAP_NV = ((int)0x8512), + NORMAL_MAP_NV = ((int)0x8511), + } + + public enum EXT_texture_cube_map + { + MAX_CUBE_MAP_TEXTURE_SIZE_EXT = ((int)0x851C), + TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = ((int)0x8518), + REFLECTION_MAP_EXT = ((int)0x8512), + TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = ((int)0x851A), + TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = ((int)0x8519), + TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = ((int)0x8517), + TEXTURE_CUBE_MAP_EXT = ((int)0x8513), + TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = ((int)0x8516), + PROXY_TEXTURE_CUBE_MAP_EXT = ((int)0x851B), + NORMAL_MAP_EXT = ((int)0x8511), + TEXTURE_BINDING_CUBE_MAP_EXT = ((int)0x8514), + TEXTURE_CUBE_MAP_POSITIVE_X_EXT = ((int)0x8515), + } + + public enum SUN_convolution_border_modes + { + WRAP_BORDER_SUN = ((int)0x81D4), + } + + public enum EXT_texture_env_add + { + } + + public enum EXT_texture_lod_bias + { + TEXTURE_LOD_BIAS_EXT = ((int)0x8501), + TEXTURE_FILTER_CONTROL_EXT = ((int)0x8500), + MAX_TEXTURE_LOD_BIAS_EXT = ((int)0x84FD), + } + + public enum EXT_texture_filter_anisotropic + { + TEXTURE_MAX_ANISOTROPY_EXT = ((int)0x84FE), + MAX_TEXTURE_MAX_ANISOTROPY_EXT = ((int)0x84FF), + } + + public enum EXT_vertex_weighting + { + VERTEX_WEIGHTING_EXT = ((int)0x8509), + MODELVIEW1_EXT = ((int)0x850A), + MODELVIEW1_STACK_DEPTH_EXT = ((int)0x8502), + MODELVIEW1_MATRIX_EXT = ((int)0x8506), + VERTEX_WEIGHT_ARRAY_EXT = ((int)0x850C), + VERTEX_WEIGHT_ARRAY_POINTER_EXT = ((int)0x8510), + MODELVIEW0_STACK_DEPTH_EXT = ((int)GetPName.MODELVIEW_STACK_DEPTH), + VERTEX_WEIGHT_ARRAY_TYPE_EXT = ((int)0x850E), + CURRENT_VERTEX_WEIGHT_EXT = ((int)0x850B), + VERTEX_WEIGHT_ARRAY_SIZE_EXT = ((int)0x850D), + MODELVIEW0_MATRIX_EXT = ((int)GetPName.MODELVIEW_MATRIX), + VERTEX_WEIGHT_ARRAY_STRIDE_EXT = ((int)0x850F), + MODELVIEW0_EXT = ((int)MatrixMode.MODELVIEW), + } + + public enum NV_light_max_exponent + { + MAX_SPOT_EXPONENT_NV = ((int)0x8505), + MAX_SHININESS_NV = ((int)0x8504), + } + + public enum NV_vertex_array_range + { + VERTEX_ARRAY_RANGE_VALID_NV = ((int)0x851F), + VERTEX_ARRAY_RANGE_POINTER_NV = ((int)0x8521), + MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = ((int)0x8520), + VERTEX_ARRAY_RANGE_LENGTH_NV = ((int)0x851E), + VERTEX_ARRAY_RANGE_NV = ((int)0x851D), + } + + public enum NV_register_combiners + { + CONSTANT_COLOR1_NV = ((int)0x852B), + SCALE_BY_TWO_NV = ((int)0x853E), + COLOR_SUM_CLAMP_NV = ((int)0x854F), + SCALE_BY_FOUR_NV = ((int)0x853F), + TEXTURE1_ARB = ((int)ARB_multitexture.TEXTURE1_ARB), + SECONDARY_COLOR_NV = ((int)0x852D), + NONE = ((int)DrawBufferMode.NONE), + MAX_GENERAL_COMBINERS_NV = ((int)0x854D), + HALF_BIAS_NEGATE_NV = ((int)0x853B), + ZERO = ((int)BlendingFactorDest.ZERO), + UNSIGNED_IDENTITY_NV = ((int)0x8536), + COMBINER1_NV = ((int)0x8551), + FOG = ((int)GetPName.FOG), + BIAS_BY_NEGATIVE_ONE_HALF_NV = ((int)0x8541), + COMBINER_COMPONENT_USAGE_NV = ((int)0x8544), + SPARE1_NV = ((int)0x852F), + TEXTURE0_ARB = ((int)ARB_multitexture.TEXTURE0_ARB), + EXPAND_NORMAL_NV = ((int)0x8538), + VARIABLE_C_NV = ((int)0x8525), + COMBINER6_NV = ((int)0x8556), + VARIABLE_G_NV = ((int)0x8529), + COMBINER_MAPPING_NV = ((int)0x8543), + SIGNED_NEGATE_NV = ((int)0x853D), + VARIABLE_E_NV = ((int)0x8527), + HALF_BIAS_NORMAL_NV = ((int)0x853A), + SIGNED_IDENTITY_NV = ((int)0x853C), + REGISTER_COMBINERS_NV = ((int)0x8522), + EXPAND_NEGATE_NV = ((int)0x8539), + COMBINER3_NV = ((int)0x8553), + COMBINER_AB_OUTPUT_NV = ((int)0x854A), + CONSTANT_COLOR0_NV = ((int)0x852A), + COMBINER4_NV = ((int)0x8554), + COMBINER_INPUT_NV = ((int)0x8542), + COMBINER_CD_OUTPUT_NV = ((int)0x854B), + COMBINER_AB_DOT_PRODUCT_NV = ((int)0x8545), + COMBINER2_NV = ((int)0x8552), + COMBINER7_NV = ((int)0x8557), + COMBINER_SUM_OUTPUT_NV = ((int)0x854C), + SCALE_BY_ONE_HALF_NV = ((int)0x8540), + VARIABLE_F_NV = ((int)0x8528), + SPARE0_PLUS_SECONDARY_COLOR_NV = ((int)0x8532), + UNSIGNED_INVERT_NV = ((int)0x8537), + NUM_GENERAL_COMBINERS_NV = ((int)0x854E), + COMBINER_MUX_SUM_NV = ((int)0x8547), + SPARE0_NV = ((int)0x852E), + DISCARD_NV = ((int)0x8530), + COMBINER_SCALE_NV = ((int)0x8548), + VARIABLE_D_NV = ((int)0x8526), + PRIMARY_COLOR_NV = ((int)0x852C), + COMBINER_CD_DOT_PRODUCT_NV = ((int)0x8546), + E_TIMES_F_NV = ((int)0x8531), + COMBINER0_NV = ((int)0x8550), + COMBINER_BIAS_NV = ((int)0x8549), + COMBINER5_NV = ((int)0x8555), + VARIABLE_B_NV = ((int)0x8524), + VARIABLE_A_NV = ((int)0x8523), + } + + public enum NV_fog_distance + { + FOG_DISTANCE_MODE_NV = ((int)0x855A), + EYE_PLANE = ((int)TextureGenParameter.EYE_PLANE), + EYE_RADIAL_NV = ((int)0x855B), + EYE_PLANE_ABSOLUTE_NV = ((int)0x855C), + } + + public enum NV_texgen_emboss + { + EMBOSS_LIGHT_NV = ((int)0x855D), + EMBOSS_CONSTANT_NV = ((int)0x855E), + EMBOSS_MAP_NV = ((int)0x855F), + } + + public enum NV_blend_square + { + } + + public enum NV_texture_env_combine4 + { + SOURCE3_RGB_NV = ((int)0x8583), + OPERAND3_ALPHA_NV = ((int)0x859B), + COMBINE4_NV = ((int)0x8503), + SOURCE3_ALPHA_NV = ((int)0x858B), + OPERAND3_RGB_NV = ((int)0x8593), + } + + public enum MESA_resize_buffers + { + } + + public enum MESA_window_pos + { + } + + public enum IBM_cull_vertex + { + CULL_VERTEX_IBM = ((int)103050), + } + + public enum IBM_multimode_draw_arrays + { + } + + public enum IBM_vertex_array_lists + { + FOG_COORDINATE_ARRAY_LIST_IBM = ((int)103076), + VERTEX_ARRAY_LIST_STRIDE_IBM = ((int)103080), + FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = ((int)103086), + NORMAL_ARRAY_LIST_IBM = ((int)103071), + SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = ((int)103087), + EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = ((int)103085), + COLOR_ARRAY_LIST_IBM = ((int)103072), + TEXTURE_COORD_ARRAY_LIST_IBM = ((int)103074), + COLOR_ARRAY_LIST_STRIDE_IBM = ((int)103082), + NORMAL_ARRAY_LIST_STRIDE_IBM = ((int)103081), + TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = ((int)103084), + INDEX_ARRAY_LIST_STRIDE_IBM = ((int)103083), + INDEX_ARRAY_LIST_IBM = ((int)103073), + SECONDARY_COLOR_ARRAY_LIST_IBM = ((int)103077), + EDGE_FLAG_ARRAY_LIST_IBM = ((int)103075), + VERTEX_ARRAY_LIST_IBM = ((int)103070), + } + + public enum SGIX_ycrcb_subsample + { + PIXEL_SUBSAMPLE_2424_SGIX = ((int)0x85A3), + PIXEL_SUBSAMPLE_4242_SGIX = ((int)0x85A4), + PIXEL_SUBSAMPLE_4444_SGIX = ((int)0x85A2), + PACK_SUBSAMPLE_RATE_SGIX = ((int)0x85A0), + UNPACK_SUBSAMPLE_RATE_SGIX = ((int)0x85A1), + } + + public enum SGIX_ycrcba + { + YCRCB_SGIX = ((int)0x8318), + YCRCBA_SGIX = ((int)0x8319), + } + + public enum SGI_depth_pass_instrument + { + DEPTH_PASS_INSTRUMENT_SGIX = ((int)0x8310), + DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = ((int)0x8311), + DEPTH_PASS_INSTRUMENT_MAX_SGIX = ((int)0x8312), + } + + public enum GL_3DFX_texture_compression_FXT1 + { + COMPRESSED_RGB_FXT1_3DFX = ((int)0x86B0), + COMPRESSED_RGBA_FXT1_3DFX = ((int)0x86B1), + } + + public enum GL_3DFX_multisample + { + SAMPLES_3DFX = ((int)0x86B4), + SAMPLE_BUFFERS_3DFX = ((int)0x86B3), + MULTISAMPLE_3DFX = ((int)0x86B2), + MULTISAMPLE_BIT_3DFX = ((int)0x20000000), + } + + public enum GL_3DFX_tbuffer + { + } + + public enum EXT_multisample + { + SAMPLES_EXT = ((int)0x80A9), + SAMPLE_MASK_EXT = ((int)0x80A0), + GL_4PASS_2_EXT = ((int)0x80A6), + SAMPLE_BUFFERS_EXT = ((int)0x80A8), + GL_4PASS_3_EXT = ((int)0x80A7), + GL_4PASS_1_EXT = ((int)0x80A5), + SAMPLE_MASK_VALUE_EXT = ((int)0x80AA), + GL_2PASS_1_EXT = ((int)0x80A3), + SAMPLE_PATTERN_EXT = ((int)0x80AC), + GL_4PASS_0_EXT = ((int)0x80A4), + GL_1PASS_EXT = ((int)0x80A1), + SAMPLE_ALPHA_TO_ONE_EXT = ((int)0x809F), + GL_2PASS_0_EXT = ((int)0x80A2), + MULTISAMPLE_BIT_EXT = ((int)0x20000000), + SAMPLE_ALPHA_TO_MASK_EXT = ((int)0x809E), + SAMPLE_MASK_INVERT_EXT = ((int)0x80AB), + MULTISAMPLE_EXT = ((int)0x809D), + } + + public enum EXT_texture_env_dot3 + { + DOT3_RGBA_EXT = ((int)0x8741), + DOT3_RGB_EXT = ((int)0x8740), + } + + public enum ATI_texture_mirror_once + { + MIRROR_CLAMP_TO_EDGE_ATI = ((int)0x8743), + MIRROR_CLAMP_ATI = ((int)0x8742), + } + + public enum NV_fence + { + ALL_COMPLETED_NV = ((int)0x84F2), + FENCE_STATUS_NV = ((int)0x84F3), + FENCE_CONDITION_NV = ((int)0x84F4), + } + + public enum IBM_texture_mirrored_repeat + { + MIRRORED_REPEAT_IBM = ((int)0x8370), + } + + public enum NV_evaluators + { + EVAL_VERTEX_ATTRIB9_NV = ((int)0x86CF), + EVAL_VERTEX_ATTRIB8_NV = ((int)0x86CE), + EVAL_VERTEX_ATTRIB12_NV = ((int)0x86D2), + MAX_RATIONAL_EVAL_ORDER_NV = ((int)0x86D7), + EVAL_VERTEX_ATTRIB5_NV = ((int)0x86CB), + EVAL_VERTEX_ATTRIB4_NV = ((int)0x86CA), + EVAL_VERTEX_ATTRIB7_NV = ((int)0x86CD), + EVAL_FRACTIONAL_TESSELLATION_NV = ((int)0x86C5), + MAP_ATTRIB_V_ORDER_NV = ((int)0x86C4), + EVAL_VERTEX_ATTRIB14_NV = ((int)0x86D4), + MAP_ATTRIB_U_ORDER_NV = ((int)0x86C3), + EVAL_TRIANGULAR_2D_NV = ((int)0x86C1), + EVAL_VERTEX_ATTRIB2_NV = ((int)0x86C8), + EVAL_VERTEX_ATTRIB15_NV = ((int)0x86D5), + EVAL_VERTEX_ATTRIB13_NV = ((int)0x86D3), + EVAL_VERTEX_ATTRIB11_NV = ((int)0x86D1), + EVAL_VERTEX_ATTRIB6_NV = ((int)0x86CC), + EVAL_VERTEX_ATTRIB1_NV = ((int)0x86C7), + EVAL_VERTEX_ATTRIB0_NV = ((int)0x86C6), + EVAL_VERTEX_ATTRIB3_NV = ((int)0x86C9), + MAP_TESSELLATION_NV = ((int)0x86C2), + EVAL_2D_NV = ((int)0x86C0), + EVAL_VERTEX_ATTRIB10_NV = ((int)0x86D0), + MAX_MAP_TESSELLATION_NV = ((int)0x86D6), + } + + public enum NV_packed_depth_stencil + { + UNSIGNED_INT_24_8_NV = ((int)0x84FA), + DEPTH_STENCIL_NV = ((int)0x84F9), + } + + public enum NV_register_combiners2 + { + PER_STAGE_CONSTANTS_NV = ((int)0x8535), + } + + public enum NV_texture_compression_vtc + { + } + + public enum NV_texture_rectangle + { + TEXTURE_RECTANGLE_NV = ((int)0x84F5), + TEXTURE_BINDING_RECTANGLE_NV = ((int)0x84F6), + MAX_RECTANGLE_TEXTURE_SIZE_NV = ((int)0x84F8), + PROXY_TEXTURE_RECTANGLE_NV = ((int)0x84F7), + } + + public enum NV_texture_shader + { + TEXTURE_SHADER_NV = ((int)0x86DE), + DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = ((int)0x86F1), + CONST_EYE_NV = ((int)0x86E5), + DOT_PRODUCT_NV = ((int)0x86EC), + MAGNITUDE_BIAS_NV = ((int)0x8718), + SHADER_OPERATION_NV = ((int)0x86DF), + OFFSET_TEXTURE_2D_NV = ((int)0x86E8), + DOT_PRODUCT_REFLECT_CUBE_MAP_NV = ((int)0x86F2), + UNSIGNED_INT_S8_S8_8_8_NV = ((int)0x86DA), + SIGNED_RGBA8_NV = ((int)0x86FC), + SIGNED_LUMINANCE_NV = ((int)0x8701), + SIGNED_HILO16_NV = ((int)0x86FA), + SIGNED_RGB_UNSIGNED_ALPHA_NV = ((int)0x870C), + TEXTURE_MAG_SIZE_NV = ((int)0x871F), + UNSIGNED_INT_8_8_S8_S8_REV_NV = ((int)0x86DB), + HILO16_NV = ((int)0x86F8), + DSDT8_MAG8_INTENSITY8_NV = ((int)0x870B), + VIBRANCE_SCALE_NV = ((int)0x8713), + DOT_PRODUCT_TEXTURE_RECTANGLE_NV = ((int)0x864E), + HILO_NV = ((int)0x86F4), + DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = ((int)0x86F0), + DSDT8_MAG8_NV = ((int)0x870A), + SIGNED_ALPHA_NV = ((int)0x8705), + DT_BIAS_NV = ((int)0x8717), + DSDT_MAG_NV = ((int)0x86F6), + DOT_PRODUCT_TEXTURE_2D_NV = ((int)0x86EE), + LO_SCALE_NV = ((int)0x870F), + SIGNED_INTENSITY_NV = ((int)0x8707), + TEXTURE_HI_SIZE_NV = ((int)0x871B), + DSDT8_NV = ((int)0x8709), + TEXTURE_BORDER_VALUES_NV = ((int)0x871A), + SIGNED_ALPHA8_NV = ((int)0x8706), + OFFSET_TEXTURE_BIAS_NV = ((int)0x86E3), + OFFSET_TEXTURE_SCALE_NV = ((int)0x86E2), + OFFSET_TEXTURE_2D_BIAS_NV = ((int)NV_texture_shader.OFFSET_TEXTURE_BIAS_NV), + VIBRANCE_BIAS_NV = ((int)0x8719), + OFFSET_TEXTURE_MATRIX_NV = ((int)0x86E1), + OFFSET_TEXTURE_RECTANGLE_SCALE_NV = ((int)0x864D), + MAGNITUDE_SCALE_NV = ((int)0x8712), + SIGNED_RGB8_UNSIGNED_ALPHA8_NV = ((int)0x870D), + TEXTURE_DS_SIZE_NV = ((int)0x871D), + DSDT_MAG_INTENSITY_NV = ((int)0x86DC), + SIGNED_LUMINANCE8_NV = ((int)0x8702), + TEXTURE_LO_SIZE_NV = ((int)0x871C), + SHADER_CONSISTENT_NV = ((int)0x86DD), + RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = ((int)0x86D9), + SIGNED_HILO_NV = ((int)0x86F9), + DSDT_NV = ((int)0x86F5), + CULL_FRAGMENT_NV = ((int)0x86E7), + DOT_PRODUCT_DEPTH_REPLACE_NV = ((int)0x86ED), + PREVIOUS_TEXTURE_INPUT_NV = ((int)0x86E4), + SIGNED_RGB8_NV = ((int)0x86FF), + DS_SCALE_NV = ((int)0x8710), + PASS_THROUGH_NV = ((int)0x86E6), + SIGNED_INTENSITY8_NV = ((int)0x8708), + TEXTURE_DT_SIZE_NV = ((int)0x871E), + DS_BIAS_NV = ((int)0x8716), + HI_SCALE_NV = ((int)0x870E), + HI_BIAS_NV = ((int)0x8714), + LO_BIAS_NV = ((int)0x8715), + OFFSET_TEXTURE_RECTANGLE_NV = ((int)0x864C), + OFFSET_TEXTURE_2D_SCALE_NV = ((int)NV_texture_shader.OFFSET_TEXTURE_SCALE_NV), + DEPENDENT_GB_TEXTURE_2D_NV = ((int)0x86EA), + SIGNED_LUMINANCE8_ALPHA8_NV = ((int)0x8704), + DEPENDENT_AR_TEXTURE_2D_NV = ((int)0x86E9), + DSDT_MAG_VIB_NV = ((int)0x86F7), + OFFSET_TEXTURE_2D_MATRIX_NV = ((int)NV_texture_shader.OFFSET_TEXTURE_MATRIX_NV), + SIGNED_RGB_NV = ((int)0x86FE), + DT_SCALE_NV = ((int)0x8711), + SIGNED_RGBA_NV = ((int)0x86FB), + CULL_MODES_NV = ((int)0x86E0), + SIGNED_LUMINANCE_ALPHA_NV = ((int)0x8703), + DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = ((int)0x86F3), + } + + public enum NV_texture_shader2 + { + DOT_PRODUCT_TEXTURE_3D_NV = ((int)0x86EF), + } + + public enum NV_vertex_array_range2 + { + VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = ((int)0x8533), + } + + public enum NV_vertex_program + { + ATTRIB_ARRAY_SIZE_NV = ((int)0x8623), + VERTEX_PROGRAM_TWO_SIDE_NV = ((int)0x8643), + PROGRAM_TARGET_NV = ((int)0x8646), + VERTEX_ATTRIB_ARRAY11_NV = ((int)0x865B), + PROGRAM_ERROR_POSITION_NV = ((int)0x864B), + MAP2_VERTEX_ATTRIB4_4_NV = ((int)0x8674), + VERTEX_ATTRIB_ARRAY6_NV = ((int)0x8656), + VERTEX_ATTRIB_ARRAY3_NV = ((int)0x8653), + CURRENT_ATTRIB_NV = ((int)0x8626), + MAP1_VERTEX_ATTRIB2_4_NV = ((int)0x8662), + VERTEX_PROGRAM_POINT_SIZE_NV = ((int)0x8642), + MATRIX0_NV = ((int)0x8630), + CURRENT_MATRIX_NV = ((int)0x8641), + MAX_TRACK_MATRICES_NV = ((int)0x862F), + VERTEX_ATTRIB_ARRAY2_NV = ((int)0x8652), + MAP2_VERTEX_ATTRIB6_4_NV = ((int)0x8676), + VERTEX_ATTRIB_ARRAY5_NV = ((int)0x8655), + TRACK_MATRIX_NV = ((int)0x8648), + MAP2_VERTEX_ATTRIB0_4_NV = ((int)0x8670), + MAP1_VERTEX_ATTRIB9_4_NV = ((int)0x8669), + MATRIX5_NV = ((int)0x8635), + PROGRAM_STRING_NV = ((int)0x8628), + IDENTITY_NV = ((int)0x862A), + VERTEX_ATTRIB_ARRAY13_NV = ((int)0x865D), + MAP2_VERTEX_ATTRIB14_4_NV = ((int)0x867E), + MAP2_VERTEX_ATTRIB15_4_NV = ((int)0x867F), + PROGRAM_LENGTH_NV = ((int)0x8627), + ATTRIB_ARRAY_STRIDE_NV = ((int)0x8624), + MATRIX2_NV = ((int)0x8632), + MAP2_VERTEX_ATTRIB2_4_NV = ((int)0x8672), + MATRIX1_NV = ((int)0x8631), + VERTEX_ATTRIB_ARRAY10_NV = ((int)0x865A), + PROGRAM_RESIDENT_NV = ((int)0x8647), + MAP1_VERTEX_ATTRIB11_4_NV = ((int)0x866B), + ATTRIB_ARRAY_POINTER_NV = ((int)0x8645), + MAP2_VERTEX_ATTRIB9_4_NV = ((int)0x8679), + VERTEX_STATE_PROGRAM_NV = ((int)0x8621), + MAP2_VERTEX_ATTRIB8_4_NV = ((int)0x8678), + INVERSE_TRANSPOSE_NV = ((int)0x862D), + MATRIX7_NV = ((int)0x8637), + MAP1_VERTEX_ATTRIB7_4_NV = ((int)0x8667), + MAX_TRACK_MATRIX_STACK_DEPTH_NV = ((int)0x862E), + VERTEX_ATTRIB_ARRAY15_NV = ((int)0x865F), + TRACK_MATRIX_TRANSFORM_NV = ((int)0x8649), + MAP1_VERTEX_ATTRIB10_4_NV = ((int)0x866A), + VERTEX_ATTRIB_ARRAY8_NV = ((int)0x8658), + MAP1_VERTEX_ATTRIB1_4_NV = ((int)0x8661), + MAP1_VERTEX_ATTRIB8_4_NV = ((int)0x8668), + TRANSPOSE_NV = ((int)0x862C), + MATRIX4_NV = ((int)0x8634), + MAP1_VERTEX_ATTRIB5_4_NV = ((int)0x8665), + INVERSE_NV = ((int)0x862B), + MAP2_VERTEX_ATTRIB5_4_NV = ((int)0x8675), + VERTEX_PROGRAM_BINDING_NV = ((int)0x864A), + MAP1_VERTEX_ATTRIB3_4_NV = ((int)0x8663), + CURRENT_MATRIX_STACK_DEPTH_NV = ((int)0x8640), + MAP1_VERTEX_ATTRIB13_4_NV = ((int)0x866D), + MAP1_VERTEX_ATTRIB12_4_NV = ((int)0x866C), + MAP2_VERTEX_ATTRIB12_4_NV = ((int)0x867C), + MAP2_VERTEX_ATTRIB13_4_NV = ((int)0x867D), + VERTEX_ATTRIB_ARRAY9_NV = ((int)0x8659), + PROGRAM_PARAMETER_NV = ((int)0x8644), + MAP2_VERTEX_ATTRIB1_4_NV = ((int)0x8671), + MATRIX6_NV = ((int)0x8636), + VERTEX_PROGRAM_NV = ((int)0x8620), + MAP1_VERTEX_ATTRIB4_4_NV = ((int)0x8664), + MODELVIEW_PROJECTION_NV = ((int)0x8629), + MAP2_VERTEX_ATTRIB10_4_NV = ((int)0x867A), + MAP2_VERTEX_ATTRIB11_4_NV = ((int)0x867B), + MAP2_VERTEX_ATTRIB7_4_NV = ((int)0x8677), + VERTEX_ATTRIB_ARRAY14_NV = ((int)0x865E), + VERTEX_ATTRIB_ARRAY4_NV = ((int)0x8654), + VERTEX_ATTRIB_ARRAY1_NV = ((int)0x8651), + MAP2_VERTEX_ATTRIB3_4_NV = ((int)0x8673), + MAP1_VERTEX_ATTRIB6_4_NV = ((int)0x8666), + ATTRIB_ARRAY_TYPE_NV = ((int)0x8625), + MATRIX3_NV = ((int)0x8633), + VERTEX_ATTRIB_ARRAY12_NV = ((int)0x865C), + VERTEX_ATTRIB_ARRAY7_NV = ((int)0x8657), + VERTEX_ATTRIB_ARRAY0_NV = ((int)0x8650), + MAP1_VERTEX_ATTRIB0_4_NV = ((int)0x8660), + MAP1_VERTEX_ATTRIB15_4_NV = ((int)0x866F), + MAP1_VERTEX_ATTRIB14_4_NV = ((int)0x866E), + } + + public enum SGIX_scalebias_hint + { + SCALEBIAS_HINT_SGIX = ((int)0x8322), + } + + public enum OML_interlace + { + INTERLACE_READ_OML = ((int)0x8981), + INTERLACE_OML = ((int)0x8980), + } + + public enum OML_subsample + { + FORMAT_SUBSAMPLE_244_244_OML = ((int)0x8983), + FORMAT_SUBSAMPLE_24_24_OML = ((int)0x8982), + } + + public enum OML_resample + { + PACK_RESAMPLE_OML = ((int)0x8984), + RESAMPLE_REPLICATE_OML = ((int)0x8986), + UNPACK_RESAMPLE_OML = ((int)0x8985), + RESAMPLE_AVERAGE_OML = ((int)0x8988), + RESAMPLE_ZERO_FILL_OML = ((int)0x8987), + RESAMPLE_DECIMATE_OML = ((int)0x8989), + } + + public enum NV_copy_depth_to_color + { + DEPTH_STENCIL_TO_RGBA_NV = ((int)0x886E), + DEPTH_STENCIL_TO_BGRA_NV = ((int)0x886F), + } + + public enum ATI_envmap_bumpmap + { + DU8DV8_ATI = ((int)0x877A), + BUMP_TARGET_ATI = ((int)0x877C), + BUMP_ROT_MATRIX_ATI = ((int)0x8775), + BUMP_NUM_TEX_UNITS_ATI = ((int)0x8777), + BUMP_TEX_UNITS_ATI = ((int)0x8778), + BUMP_ENVMAP_ATI = ((int)0x877B), + DUDV_ATI = ((int)0x8779), + BUMP_ROT_MATRIX_SIZE_ATI = ((int)0x8776), + } + + public enum ATI_fragment_shader + { + CON_2_ATI = ((int)0x8943), + MUL_ATI = ((int)0x8964), + CON_21_ATI = ((int)0x8956), + CON_24_ATI = ((int)0x8959), + CND0_ATI = ((int)0x896B), + NUM_LOOPBACK_COMPONENTS_ATI = ((int)0x8974), + CON_8_ATI = ((int)0x8949), + REG_28_ATI = ((int)0x893D), + REG_10_ATI = ((int)0x892B), + REG_2_ATI = ((int)0x8923), + FRAGMENT_SHADER_ATI = ((int)0x8920), + CON_1_ATI = ((int)0x8942), + NUM_INSTRUCTIONS_PER_PASS_ATI = ((int)0x8971), + REG_13_ATI = ((int)0x892E), + REG_11_ATI = ((int)0x892C), + REG_3_ATI = ((int)0x8924), + GREEN_BIT_ATI = ((int)0x00000002), + REG_8_ATI = ((int)0x8929), + CON_28_ATI = ((int)0x895D), + REG_16_ATI = ((int)0x8931), + NUM_FRAGMENT_CONSTANTS_ATI = ((int)0x896F), + REG_19_ATI = ((int)0x8934), + DOT2_ADD_ATI = ((int)0x896C), + RED_BIT_ATI = ((int)0x00000001), + SWIZZLE_STRQ_ATI = ((int)0x897A), + SUB_ATI = ((int)0x8965), + CON_5_ATI = ((int)0x8946), + SWIZZLE_STR_ATI = ((int)0x8976), + LERP_ATI = ((int)0x8969), + MOV_ATI = ((int)0x8961), + GL_2X_BIT_ATI = ((int)0x00000001), + REG_27_ATI = ((int)0x893C), + REG_25_ATI = ((int)0x893A), + SECONDARY_INTERPOLATOR_ATI = ((int)0x896D), + SWIZZLE_STQ_DQ_ATI = ((int)0x8979), + SWIZZLE_STRQ_DQ_ATI = ((int)0x897B), + CON_30_ATI = ((int)0x895F), + REG_4_ATI = ((int)0x8925), + MAD_ATI = ((int)0x8968), + REG_0_ATI = ((int)0x8921), + REG_5_ATI = ((int)0x8926), + CON_0_ATI = ((int)0x8941), + REG_1_ATI = ((int)0x8922), + CON_15_ATI = ((int)0x8950), + REG_18_ATI = ((int)0x8933), + CON_17_ATI = ((int)0x8952), + HALF_BIT_ATI = ((int)0x00000008), + CON_25_ATI = ((int)0x895A), + CON_27_ATI = ((int)0x895C), + CND_ATI = ((int)0x896A), + NUM_PASSES_ATI = ((int)0x8970), + CON_7_ATI = ((int)0x8948), + REG_24_ATI = ((int)0x8939), + REG_22_ATI = ((int)0x8937), + ADD_ATI = ((int)0x8963), + GL_8X_BIT_ATI = ((int)0x00000004), + CON_4_ATI = ((int)0x8945), + BIAS_BIT_ATI = ((int)0x00000008), + CON_16_ATI = ((int)0x8951), + CON_10_ATI = ((int)0x894B), + REG_17_ATI = ((int)0x8932), + REG_15_ATI = ((int)0x8930), + NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = ((int)0x8973), + CON_26_ATI = ((int)0x895B), + CON_20_ATI = ((int)0x8955), + NUM_INSTRUCTIONS_TOTAL_ATI = ((int)0x8972), + COMP_BIT_ATI = ((int)0x00000002), + COLOR_ALPHA_PAIRING_ATI = ((int)0x8975), + REG_9_ATI = ((int)0x892A), + EIGHTH_BIT_ATI = ((int)0x00000020), + QUARTER_BIT_ATI = ((int)0x00000010), + GL_4X_BIT_ATI = ((int)0x00000002), + CON_19_ATI = ((int)0x8954), + CON_3_ATI = ((int)0x8944), + CON_31_ATI = ((int)0x8960), + CON_29_ATI = ((int)0x895E), + CON_13_ATI = ((int)0x894E), + CON_14_ATI = ((int)0x894F), + CON_6_ATI = ((int)0x8947), + REG_14_ATI = ((int)0x892F), + REG_12_ATI = ((int)0x892D), + SWIZZLE_STQ_ATI = ((int)0x8977), + CON_23_ATI = ((int)0x8958), + DOT3_ATI = ((int)0x8966), + SWIZZLE_STR_DR_ATI = ((int)0x8978), + BLUE_BIT_ATI = ((int)0x00000004), + REG_20_ATI = ((int)0x8935), + CON_18_ATI = ((int)0x8953), + REG_30_ATI = ((int)0x893F), + DOT4_ATI = ((int)0x8967), + CON_9_ATI = ((int)0x894A), + NUM_FRAGMENT_REGISTERS_ATI = ((int)0x896E), + REG_23_ATI = ((int)0x8938), + NEGATE_BIT_ATI = ((int)0x00000004), + REG_21_ATI = ((int)0x8936), + CON_11_ATI = ((int)0x894C), + REG_6_ATI = ((int)0x8927), + CON_12_ATI = ((int)0x894D), + REG_26_ATI = ((int)0x893B), + REG_29_ATI = ((int)0x893E), + REG_31_ATI = ((int)0x8940), + REG_7_ATI = ((int)0x8928), + CON_22_ATI = ((int)0x8957), + SATURATE_BIT_ATI = ((int)0x00000040), + } + + public enum ATI_pn_triangles + { + PN_TRIANGLES_NORMAL_MODE_ATI = ((int)0x87F3), + PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = ((int)0x87F8), + PN_TRIANGLES_POINT_MODE_ATI = ((int)0x87F2), + PN_TRIANGLES_ATI = ((int)0x87F0), + PN_TRIANGLES_TESSELATION_LEVEL_ATI = ((int)0x87F4), + PN_TRIANGLES_POINT_MODE_CUBIC_ATI = ((int)0x87F6), + MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = ((int)0x87F1), + PN_TRIANGLES_POINT_MODE_LINEAR_ATI = ((int)0x87F5), + PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = ((int)0x87F7), + } + + public enum ATI_vertex_array_object + { + STATIC_ATI = ((int)0x8760), + OBJECT_BUFFER_USAGE_ATI = ((int)0x8765), + ARRAY_OBJECT_OFFSET_ATI = ((int)0x8767), + OBJECT_BUFFER_SIZE_ATI = ((int)0x8764), + ARRAY_OBJECT_BUFFER_ATI = ((int)0x8766), + DYNAMIC_ATI = ((int)0x8761), + DISCARD_ATI = ((int)0x8763), + PRESERVE_ATI = ((int)0x8762), + } + + public enum EXT_vertex_shader + { + LOCAL_CONSTANT_VALUE_EXT = ((int)0x87EC), + VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87CF), + OP_FLOOR_EXT = ((int)0x878F), + VERTEX_SHADER_EXT = ((int)0x8780), + OUTPUT_TEXTURE_COORD11_EXT = ((int)0x87A8), + OUTPUT_TEXTURE_COORD10_EXT = ((int)0x87A7), + OUTPUT_TEXTURE_COORD13_EXT = ((int)0x87AA), + OUTPUT_TEXTURE_COORD12_EXT = ((int)0x87A9), + VARIANT_ARRAY_EXT = ((int)0x87E8), + VARIANT_ARRAY_TYPE_EXT = ((int)0x87E7), + MAX_VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87C7), + Y_EXT = ((int)0x87D6), + INVARIANT_DATATYPE_EXT = ((int)0x87EB), + VARIANT_ARRAY_STRIDE_EXT = ((int)0x87E6), + MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = ((int)0x87CE), + OUTPUT_TEXTURE_COORD4_EXT = ((int)0x87A1), + OUTPUT_TEXTURE_COORD31_EXT = ((int)0x87BC), + OUTPUT_TEXTURE_COORD30_EXT = ((int)0x87BB), + OUTPUT_FOG_EXT = ((int)0x87BD), + LOCAL_CONSTANT_DATATYPE_EXT = ((int)0x87ED), + OP_POWER_EXT = ((int)0x8793), + NORMALIZED_RANGE_EXT = ((int)0x87E0), + NEGATIVE_Y_EXT = ((int)0x87DA), + NEGATIVE_W_EXT = ((int)0x87DC), + OP_MADD_EXT = ((int)0x8788), + OUTPUT_TEXTURE_COORD20_EXT = ((int)0x87B1), + OUTPUT_TEXTURE_COORD1_EXT = ((int)0x879E), + OP_RECIP_SQRT_EXT = ((int)0x8795), + INVARIANT_VALUE_EXT = ((int)0x87EA), + OP_CROSS_PRODUCT_EXT = ((int)0x8797), + OP_MIN_EXT = ((int)0x878B), + Z_EXT = ((int)0x87D7), + OP_CLAMP_EXT = ((int)0x878E), + NEGATIVE_Z_EXT = ((int)0x87DB), + VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87D1), + OP_MAX_EXT = ((int)0x878A), + MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87CC), + VARIANT_EXT = ((int)0x87C1), + OP_INDEX_EXT = ((int)0x8782), + ONE_EXT = ((int)0x87DE), + VARIANT_DATATYPE_EXT = ((int)0x87E5), + MAX_VERTEX_SHADER_LOCALS_EXT = ((int)0x87C9), + OUTPUT_TEXTURE_COORD5_EXT = ((int)0x87A2), + OP_MOV_EXT = ((int)0x8799), + FULL_RANGE_EXT = ((int)0x87E1), + NEGATIVE_ONE_EXT = ((int)0x87DF), + OUTPUT_TEXTURE_COORD25_EXT = ((int)0x87B6), + OUTPUT_TEXTURE_COORD24_EXT = ((int)0x87B5), + MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87C5), + OUTPUT_TEXTURE_COORD26_EXT = ((int)0x87B7), + OP_ROUND_EXT = ((int)0x8790), + OUTPUT_TEXTURE_COORD0_EXT = ((int)0x879D), + OP_SUB_EXT = ((int)0x8796), + VERTEX_SHADER_OPTIMIZED_EXT = ((int)0x87D4), + VERTEX_SHADER_VARIANTS_EXT = ((int)0x87D0), + OUTPUT_TEXTURE_COORD8_EXT = ((int)0x87A5), + VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87D2), + OUTPUT_TEXTURE_COORD2_EXT = ((int)0x879F), + VECTOR_EXT = ((int)0x87BF), + MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = ((int)0x87CA), + OP_MULTIPLY_MATRIX_EXT = ((int)0x8798), + VARIANT_VALUE_EXT = ((int)0x87E4), + MVP_MATRIX_EXT = ((int)0x87E3), + OUTPUT_TEXTURE_COORD27_EXT = ((int)0x87B8), + OUTPUT_TEXTURE_COORD15_EXT = ((int)0x87AC), + OUTPUT_TEXTURE_COORD14_EXT = ((int)0x87AB), + OUTPUT_TEXTURE_COORD17_EXT = ((int)0x87AE), + OUTPUT_TEXTURE_COORD16_EXT = ((int)0x87AD), + OP_EXP_BASE_2_EXT = ((int)0x8791), + MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = ((int)0x87CB), + INVARIANT_EXT = ((int)0x87C2), + MATRIX_EXT = ((int)0x87C0), + LOCAL_EXT = ((int)0x87C4), + OP_MUL_EXT = ((int)0x8786), + CURRENT_VERTEX_EXT = ((int)0x87E2), + X_EXT = ((int)0x87D5), + OUTPUT_TEXTURE_COORD6_EXT = ((int)0x87A3), + OP_FRAC_EXT = ((int)0x8789), + VARIANT_ARRAY_POINTER_EXT = ((int)0x87E9), + OP_NEGATE_EXT = ((int)0x8783), + OP_RECIP_EXT = ((int)0x8794), + OUTPUT_COLOR1_EXT = ((int)0x879C), + MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = ((int)0x87C8), + OUTPUT_TEXTURE_COORD29_EXT = ((int)0x87BA), + OUTPUT_TEXTURE_COORD28_EXT = ((int)0x87B9), + ZERO_EXT = ((int)0x87DD), + MAX_VERTEX_SHADER_VARIANTS_EXT = ((int)0x87C6), + OUTPUT_TEXTURE_COORD9_EXT = ((int)0x87A6), + OUTPUT_TEXTURE_COORD3_EXT = ((int)0x87A0), + OUTPUT_COLOR0_EXT = ((int)0x879B), + SCALAR_EXT = ((int)0x87BE), + OUTPUT_TEXTURE_COORD21_EXT = ((int)0x87B2), + OP_SET_GE_EXT = ((int)0x878C), + OP_LOG_BASE_2_EXT = ((int)0x8792), + OUTPUT_TEXTURE_COORD22_EXT = ((int)0x87B3), + VERTEX_SHADER_LOCALS_EXT = ((int)0x87D3), + LOCAL_CONSTANT_EXT = ((int)0x87C3), + MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = ((int)0x87CD), + OP_DOT3_EXT = ((int)0x8784), + W_EXT = ((int)0x87D8), + OP_DOT4_EXT = ((int)0x8785), + OP_ADD_EXT = ((int)0x8787), + VERTEX_SHADER_BINDING_EXT = ((int)0x8781), + OUTPUT_TEXTURE_COORD19_EXT = ((int)0x87B0), + OUTPUT_TEXTURE_COORD18_EXT = ((int)0x87AF), + OP_SET_LT_EXT = ((int)0x878D), + OUTPUT_VERTEX_EXT = ((int)0x879A), + NEGATIVE_X_EXT = ((int)0x87D9), + OUTPUT_TEXTURE_COORD7_EXT = ((int)0x87A4), + OUTPUT_TEXTURE_COORD23_EXT = ((int)0x87B4), + } + + public enum ATI_vertex_streams + { + VERTEX_STREAM5_ATI = ((int)0x8771), + VERTEX_STREAM2_ATI = ((int)0x876E), + VERTEX_SOURCE_ATI = ((int)0x8774), + VERTEX_STREAM3_ATI = ((int)0x876F), + VERTEX_STREAM0_ATI = ((int)0x876C), + VERTEX_STREAM6_ATI = ((int)0x8772), + VERTEX_STREAM1_ATI = ((int)0x876D), + VERTEX_STREAM7_ATI = ((int)0x8773), + MAX_VERTEX_STREAMS_ATI = ((int)0x876B), + VERTEX_STREAM4_ATI = ((int)0x8770), + } + + public enum ATI_element_array + { + ELEMENT_ARRAY_ATI = ((int)0x8768), + ELEMENT_ARRAY_TYPE_ATI = ((int)0x8769), + ELEMENT_ARRAY_POINTER_ATI = ((int)0x876A), + } + + public enum SUN_mesh_array + { + QUAD_MESH_SUN = ((int)0x8614), + TRIANGLE_MESH_SUN = ((int)0x8615), + } + + public enum SUN_slice_accum + { + SLICE_ACCUM_SUN = ((int)0x85CC), + } + + public enum NV_multisample_filter_hint + { + MULTISAMPLE_FILTER_HINT_NV = ((int)0x8534), + } + + public enum NV_depth_clamp + { + DEPTH_CLAMP_NV = ((int)0x864F), + } + + public enum NV_occlusion_query + { + PIXEL_COUNTER_BITS_NV = ((int)0x8864), + PIXEL_COUNT_NV = ((int)0x8866), + PIXEL_COUNT_AVAILABLE_NV = ((int)0x8867), + CURRENT_OCCLUSION_QUERY_ID_NV = ((int)0x8865), + } + + public enum NV_point_sprite + { + POINT_SPRITE_R_MODE_NV = ((int)0x8863), + POINT_SPRITE_NV = ((int)0x8861), + COORD_REPLACE_NV = ((int)0x8862), + } + + public enum NV_texture_shader3 + { + OFFSET_HILO_TEXTURE_2D_NV = ((int)0x8854), + DEPENDENT_HILO_TEXTURE_2D_NV = ((int)0x8858), + DOT_PRODUCT_PASS_THROUGH_NV = ((int)0x885B), + OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = ((int)0x8856), + OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = ((int)0x8853), + SIGNED_HILO8_NV = ((int)0x885F), + DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = ((int)0x885D), + DOT_PRODUCT_TEXTURE_1D_NV = ((int)0x885C), + DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = ((int)0x885A), + OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = ((int)0x8851), + OFFSET_PROJECTIVE_TEXTURE_2D_NV = ((int)0x8850), + OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = ((int)0x8857), + FORCE_BLUE_TO_ONE_NV = ((int)0x8860), + OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = ((int)0x8852), + DEPENDENT_RGB_TEXTURE_3D_NV = ((int)0x8859), + HILO8_NV = ((int)0x885E), + OFFSET_HILO_TEXTURE_RECTANGLE_NV = ((int)0x8855), + } + + public enum NV_vertex_program1_1 + { + } + + public enum EXT_shadow_funcs + { + } + + public enum EXT_stencil_two_side + { + STENCIL_TEST_TWO_SIDE_EXT = ((int)0x8910), + ACTIVE_STENCIL_FACE_EXT = ((int)0x8911), + } + + public enum ATI_text_fragment_shader + { + TEXT_FRAGMENT_SHADER_ATI = ((int)0x8200), + } + + public enum APPLE_client_storage + { + UNPACK_CLIENT_STORAGE_APPLE = ((int)0x85B2), + } + + public enum APPLE_element_array + { + ELEMENT_ARRAY_TYPE_APPLE = ((int)0x8769), + ELEMENT_ARRAY_POINTER_APPLE = ((int)0x876A), + ELEMENT_ARRAY_APPLE = ((int)0x8768), + } + + public enum APPLE_fence + { + FENCE_APPLE = ((int)0x8A0B), + DRAW_PIXELS_APPLE = ((int)0x8A0A), + } + + public enum APPLE_vertex_array_object + { + VERTEX_ARRAY_BINDING_APPLE = ((int)0x85B5), + } + + public enum APPLE_vertex_array_range + { + STORAGE_CACHED_APPLE = ((int)0x85BE), + VERTEX_ARRAY_RANGE_LENGTH_APPLE = ((int)0x851E), + STORAGE_SHARED_APPLE = ((int)0x85BF), + VERTEX_ARRAY_RANGE_POINTER_APPLE = ((int)0x8521), + VERTEX_ARRAY_RANGE_APPLE = ((int)0x851D), + VERTEX_ARRAY_STORAGE_HINT_APPLE = ((int)0x851F), + } + + public enum APPLE_ycbcr_422 + { + UNSIGNED_SHORT_8_8_APPLE = ((int)0x85BA), + YCBCR_422_APPLE = ((int)0x85B9), + UNSIGNED_SHORT_8_8_REV_APPLE = ((int)0x85BB), + } + + public enum S3_s3tc + { + RGB_S3TC = ((int)0x83A0), + RGBA4_S3TC = ((int)0x83A3), + RGB4_S3TC = ((int)0x83A1), + RGBA_S3TC = ((int)0x83A2), + } + + public enum ATI_draw_buffers + { + MAX_DRAW_BUFFERS_ATI = ((int)0x8824), + DRAW_BUFFER9_ATI = ((int)0x882E), + DRAW_BUFFER10_ATI = ((int)0x882F), + DRAW_BUFFER6_ATI = ((int)0x882B), + DRAW_BUFFER11_ATI = ((int)0x8830), + DRAW_BUFFER14_ATI = ((int)0x8833), + DRAW_BUFFER1_ATI = ((int)0x8826), + DRAW_BUFFER3_ATI = ((int)0x8828), + DRAW_BUFFER8_ATI = ((int)0x882D), + DRAW_BUFFER5_ATI = ((int)0x882A), + DRAW_BUFFER13_ATI = ((int)0x8832), + DRAW_BUFFER0_ATI = ((int)0x8825), + DRAW_BUFFER7_ATI = ((int)0x882C), + DRAW_BUFFER12_ATI = ((int)0x8831), + DRAW_BUFFER4_ATI = ((int)0x8829), + DRAW_BUFFER15_ATI = ((int)0x8834), + DRAW_BUFFER2_ATI = ((int)0x8827), + } + + public enum ATI_pixel_format_float + { + COLOR_CLEAR_UNCLAMPED_VALUE_ATI = ((int)0x8835), + TYPE_RGBA_FLOAT_ATI = ((int)0x8820), + } + + public enum ATI_texture_env_combine3 + { + MODULATE_SIGNED_ADD_ATI = ((int)0x8745), + MODULATE_ADD_ATI = ((int)0x8744), + MODULATE_SUBTRACT_ATI = ((int)0x8746), + } + + public enum ATI_texture_float + { + RGB_FLOAT16_ATI = ((int)0x881B), + INTENSITY_FLOAT16_ATI = ((int)0x881D), + INTENSITY_FLOAT32_ATI = ((int)0x8817), + LUMINANCE_ALPHA_FLOAT16_ATI = ((int)0x881F), + RGB_FLOAT32_ATI = ((int)0x8815), + RGBA_FLOAT16_ATI = ((int)0x881A), + LUMINANCE_ALPHA_FLOAT32_ATI = ((int)0x8819), + RGBA_FLOAT32_ATI = ((int)0x8814), + ALPHA_FLOAT32_ATI = ((int)0x8816), + LUMINANCE_FLOAT32_ATI = ((int)0x8818), + ALPHA_FLOAT16_ATI = ((int)0x881C), + LUMINANCE_FLOAT16_ATI = ((int)0x881E), + } + + public enum NV_float_buffer + { + FLOAT_RG_NV = ((int)0x8881), + FLOAT_RGB_NV = ((int)0x8882), + FLOAT_RGB32_NV = ((int)0x8889), + FLOAT_RGBA16_NV = ((int)0x888A), + TEXTURE_FLOAT_COMPONENTS_NV = ((int)0x888C), + FLOAT_CLEAR_COLOR_VALUE_NV = ((int)0x888D), + FLOAT_R16_NV = ((int)0x8884), + FLOAT_RGBA_NV = ((int)0x8883), + FLOAT_RG16_NV = ((int)0x8886), + FLOAT_RGBA_MODE_NV = ((int)0x888E), + FLOAT_RGBA32_NV = ((int)0x888B), + FLOAT_R32_NV = ((int)0x8885), + FLOAT_RG32_NV = ((int)0x8887), + FLOAT_RGB16_NV = ((int)0x8888), + FLOAT_R_NV = ((int)0x8880), + } + + public enum NV_fragment_program + { + PROGRAM_ERROR_STRING_NV = ((int)0x8874), + FRAGMENT_PROGRAM_BINDING_NV = ((int)0x8873), + MAX_TEXTURE_COORDS_NV = ((int)0x8871), + MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = ((int)0x8868), + MAX_TEXTURE_IMAGE_UNITS_NV = ((int)0x8872), + FRAGMENT_PROGRAM_NV = ((int)0x8870), + } + + public enum NV_half_float + { + HALF_FLOAT_NV = ((int)0x140B), + } + + public enum NV_pixel_data_range + { + READ_PIXEL_DATA_RANGE_NV = ((int)0x8879), + READ_PIXEL_DATA_RANGE_POINTER_NV = ((int)0x887D), + WRITE_PIXEL_DATA_RANGE_NV = ((int)0x8878), + WRITE_PIXEL_DATA_RANGE_POINTER_NV = ((int)0x887C), + WRITE_PIXEL_DATA_RANGE_LENGTH_NV = ((int)0x887A), + READ_PIXEL_DATA_RANGE_LENGTH_NV = ((int)0x887B), + } + + public enum NV_primitive_restart + { + PRIMITIVE_RESTART_NV = ((int)0x8558), + PRIMITIVE_RESTART_INDEX_NV = ((int)0x8559), + } + + public enum NV_texture_expand_normal + { + TEXTURE_UNSIGNED_REMAP_MODE_NV = ((int)0x888F), + } + + public enum NV_vertex_program2 + { + } + + public enum ATI_map_object_buffer + { + } + + public enum ATI_separate_stencil + { + STENCIL_BACK_PASS_DEPTH_FAIL_ATI = ((int)0x8802), + STENCIL_BACK_FUNC_ATI = ((int)0x8800), + STENCIL_BACK_FAIL_ATI = ((int)0x8801), + STENCIL_BACK_PASS_DEPTH_PASS_ATI = ((int)0x8803), + } + + public enum ATI_vertex_attrib_array_object + { + } + + public enum OES_read_format + { + IMPLEMENTATION_COLOR_READ_FORMAT_OES = ((int)0x8B9B), + IMPLEMENTATION_COLOR_READ_TYPE_OES = ((int)0x8B9A), + } + + public enum EXT_depth_bounds_test + { + DEPTH_BOUNDS_EXT = ((int)0x8891), + DEPTH_BOUNDS_TEST_EXT = ((int)0x8890), + } + + public enum EXT_texture_mirror_clamp + { + MIRROR_CLAMP_TO_EDGE_EXT = ((int)0x8743), + MIRROR_CLAMP_TO_BORDER_EXT = ((int)0x8912), + MIRROR_CLAMP_EXT = ((int)0x8742), + } + + public enum EXT_blend_equation_separate + { + BLEND_EQUATION_ALPHA_EXT = ((int)0x883D), + BLEND_EQUATION_RGB_EXT = ((int)ARB_imaging.BLEND_EQUATION), + } + + public enum MESA_pack_invert + { + PACK_INVERT_MESA = ((int)0x8758), + } + + public enum MESA_ycbcr_texture + { + UNSIGNED_SHORT_8_8_REV_MESA = ((int)0x85BB), + YCBCR_MESA = ((int)0x8757), + UNSIGNED_SHORT_8_8_MESA = ((int)0x85BA), + } + + public enum EXT_pixel_buffer_object + { + PIXEL_UNPACK_BUFFER_EXT = ((int)0x88EC), + PIXEL_PACK_BUFFER_BINDING_EXT = ((int)0x88ED), + PIXEL_UNPACK_BUFFER_BINDING_EXT = ((int)0x88EF), + PIXEL_PACK_BUFFER_EXT = ((int)0x88EB), + } + + public enum NV_fragment_program_option + { + } + + public enum NV_fragment_program2 + { + MAX_PROGRAM_LOOP_COUNT_NV = ((int)0x88F8), + MAX_PROGRAM_LOOP_DEPTH_NV = ((int)0x88F7), + MAX_PROGRAM_CALL_DEPTH_NV = ((int)0x88F5), + MAX_PROGRAM_IF_DEPTH_NV = ((int)0x88F6), + MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = ((int)0x88F4), + } + + public enum NV_vertex_program2_option + { + MAX_PROGRAM_CALL_DEPTH_NV = ((int)NV_fragment_program2.MAX_PROGRAM_CALL_DEPTH_NV), + MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = ((int)NV_fragment_program2.MAX_PROGRAM_EXEC_INSTRUCTIONS_NV), + } + + public enum NV_vertex_program3 + { + MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = ((int)ARB_vertex_shader.MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB), + } + + public enum EXT_framebuffer_object + { + STENCIL_INDEX8_EXT = ((int)0x8D48), + RENDERBUFFER_EXT = ((int)0x8D41), + COLOR_ATTACHMENT13_EXT = ((int)0x8CED), + COLOR_ATTACHMENT2_EXT = ((int)0x8CE2), + RENDERBUFFER_ALPHA_SIZE_EXT = ((int)0x8D53), + RENDERBUFFER_BINDING_EXT = ((int)0x8CA7), + MAX_RENDERBUFFER_SIZE_EXT = ((int)0x84E8), + STENCIL_INDEX4_EXT = ((int)0x8D47), + FRAMEBUFFER_BINDING_EXT = ((int)0x8CA6), + FRAMEBUFFER_EXT = ((int)0x8D40), + MAX_COLOR_ATTACHMENTS_EXT = ((int)0x8CDF), + FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = ((int)0x8CD2), + RENDERBUFFER_DEPTH_SIZE_EXT = ((int)0x8D54), + FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = ((int)0x8CD6), + COLOR_ATTACHMENT4_EXT = ((int)0x8CE4), + FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = ((int)0x8CDA), + FRAMEBUFFER_COMPLETE_EXT = ((int)0x8CD5), + FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = ((int)0x8CD4), + DEPTH_ATTACHMENT_EXT = ((int)0x8D00), + COLOR_ATTACHMENT8_EXT = ((int)0x8CE8), + COLOR_ATTACHMENT6_EXT = ((int)0x8CE6), + FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = ((int)0x8CD7), + STENCIL_INDEX16_EXT = ((int)0x8D49), + COLOR_ATTACHMENT10_EXT = ((int)0x8CEA), + COLOR_ATTACHMENT1_EXT = ((int)0x8CE1), + FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = ((int)0x8CD0), + FRAMEBUFFER_UNSUPPORTED_EXT = ((int)0x8CDD), + COLOR_ATTACHMENT11_EXT = ((int)0x8CEB), + RENDERBUFFER_RED_SIZE_EXT = ((int)0x8D50), + COLOR_ATTACHMENT3_EXT = ((int)0x8CE3), + COLOR_ATTACHMENT12_EXT = ((int)0x8CEC), + RENDERBUFFER_HEIGHT_EXT = ((int)0x8D43), + FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = ((int)0x8CDB), + RENDERBUFFER_INTERNAL_FORMAT_EXT = ((int)0x8D44), + FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = ((int)0x8CDC), + RENDERBUFFER_BLUE_SIZE_EXT = ((int)0x8D52), + RENDERBUFFER_STENCIL_SIZE_EXT = ((int)0x8D55), + FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = ((int)0x8CD1), + INVALID_FRAMEBUFFER_OPERATION_EXT = ((int)0x0506), + COLOR_ATTACHMENT14_EXT = ((int)0x8CEE), + STENCIL_ATTACHMENT_EXT = ((int)0x8D20), + RENDERBUFFER_WIDTH_EXT = ((int)0x8D42), + FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = ((int)0x8CD9), + COLOR_ATTACHMENT5_EXT = ((int)0x8CE5), + COLOR_ATTACHMENT15_EXT = ((int)0x8CEF), + COLOR_ATTACHMENT0_EXT = ((int)0x8CE0), + FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = ((int)0x8CD3), + STENCIL_INDEX1_EXT = ((int)0x8D46), + COLOR_ATTACHMENT9_EXT = ((int)0x8CE9), + COLOR_ATTACHMENT7_EXT = ((int)0x8CE7), + RENDERBUFFER_GREEN_SIZE_EXT = ((int)0x8D51), + } + + public enum GREMEDY_string_marker + { + } + + public enum EXT_packed_depth_stencil + { + DEPTH_STENCIL_EXT = ((int)0x84F9), + TEXTURE_STENCIL_SIZE_EXT = ((int)0x88F1), + DEPTH24_STENCIL8_EXT = ((int)0x88F0), + UNSIGNED_INT_24_8_EXT = ((int)0x84FA), + } + + public enum EXT_stencil_clear_tag + { + STENCIL_CLEAR_TAG_VALUE_EXT = ((int)0x88F3), + STENCIL_TAG_BITS_EXT = ((int)0x88F2), + } + + public enum EXT_texture_sRGB + { + COMPRESSED_SLUMINANCE_EXT = ((int)0x8C4A), + SLUMINANCE_EXT = ((int)0x8C46), + SLUMINANCE_ALPHA_EXT = ((int)0x8C44), + SLUMINANCE8_ALPHA8_EXT = ((int)0x8C45), + SRGB_EXT = ((int)0x8C40), + COMPRESSED_SRGB_ALPHA_EXT = ((int)0x8C49), + SRGB8_EXT = ((int)0x8C41), + COMPRESSED_SLUMINANCE_ALPHA_EXT = ((int)0x8C4B), + COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = ((int)0x8C4E), + SRGB_ALPHA_EXT = ((int)0x8C42), + COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = ((int)0x8C4F), + COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = ((int)0x8C4D), + COMPRESSED_SRGB_EXT = ((int)0x8C48), + SRGB8_ALPHA8_EXT = ((int)0x8C43), + SLUMINANCE8_EXT = ((int)0x8C47), + COMPRESSED_SRGB_S3TC_DXT1_EXT = ((int)0x8C4C), + } + + public enum EXT_framebuffer_blit + { + READ_FRAMEBUFFER_EXT = ((int)0x8CA8), + DRAW_FRAMEBUFFER_BINDING_EXT = ((int)0x8CAA), + DRAW_FRAMEBUFFER_EXT = ((int)0x8CA9), + READ_FRAMEBUFFER_BINDING_EXT = ((int)EXT_framebuffer_object.FRAMEBUFFER_BINDING_EXT), + } + + public enum EXT_framebuffer_multisample + { + MAX_SAMPLES_EXT = ((int)0x8D57), + FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = ((int)0x8D56), + RENDERBUFFER_SAMPLES_EXT = ((int)0x8CAB), + } + + public enum MESAX_texture_stack + { + TEXTURE_2D_STACK_MESAX = ((int)0x875A), + PROXY_TEXTURE_1D_STACK_MESAX = ((int)0x875B), + PROXY_TEXTURE_2D_STACK_MESAX = ((int)0x875C), + TEXTURE_1D_STACK_MESAX = ((int)0x8759), + TEXTURE_2D_STACK_BINDING_MESAX = ((int)0x875E), + TEXTURE_1D_STACK_BINDING_MESAX = ((int)0x875D), + } + + public enum EXT_timer_query + { + TIME_ELAPSED_EXT = ((int)0x88BF), + } + + public enum EXT_gpu_program_parameters + { + } + + public enum APPLE_flush_buffer_range + { + BUFFER_FLUSHING_UNMAP_APPLE = ((int)0x8A13), + BUFFER_SERIALIZED_MODIFY_APPLE = ((int)0x8A12), + } + + public enum NV_gpu_program4 + { + MAX_PROGRAM_TEXEL_OFFSET_NV = ((int)0x8905), + MAX_PROGRAM_GENERIC_ATTRIBS_NV = ((int)0x8DA5), + MAX_PROGRAM_ATTRIB_COMPONENTS_NV = ((int)0x8908), + MIN_PROGRAM_TEXEL_OFFSET_NV = ((int)0x8904), + PROGRAM_RESULT_COMPONENTS_NV = ((int)0x8907), + MAX_PROGRAM_RESULT_COMPONENTS_NV = ((int)0x8909), + MAX_PROGRAM_GENERIC_RESULTS_NV = ((int)0x8DA6), + PROGRAM_ATTRIB_COMPONENTS_NV = ((int)0x8906), + } + + public enum NV_geometry_program4 + { + GEOMETRY_VERTICES_OUT_EXT = ((int)0x8DDA), + TRIANGLES_ADJACENCY_EXT = ((int)0x000C), + LINES_ADJACENCY_EXT = ((int)0x000A), + LINE_STRIP_ADJACENCY_EXT = ((int)0x000B), + FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = ((int)0x8CD4), + MAX_PROGRAM_OUTPUT_VERTICES_NV = ((int)0x8C27), + GEOMETRY_PROGRAM_NV = ((int)0x8C26), + PROGRAM_POINT_SIZE_EXT = ((int)0x8642), + GEOMETRY_OUTPUT_TYPE_EXT = ((int)0x8DDC), + FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = ((int)0x8DA8), + GEOMETRY_INPUT_TYPE_EXT = ((int)0x8DDB), + FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = ((int)0x8DA7), + TRIANGLE_STRIP_ADJACENCY_EXT = ((int)0x000D), + MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = ((int)0x8C28), + FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = ((int)0x8DA9), + MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = ((int)0x8C29), + } + + public enum EXT_geometry_shader4 + { + MAX_GEOMETRY_VARYING_COMPONENTS_EXT = ((int)0x8DDD), + MAX_GEOMETRY_OUTPUT_VERTICES_EXT = ((int)0x8DE0), + PROGRAM_POINT_SIZE_EXT = ((int)NV_geometry_program4.PROGRAM_POINT_SIZE_EXT), + MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = ((int)0x8DE1), + FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = ((int)NV_geometry_program4.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT), + TRIANGLES_ADJACENCY_EXT = ((int)NV_geometry_program4.TRIANGLES_ADJACENCY_EXT), + FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = ((int)NV_geometry_program4.FRAMEBUFFER_ATTACHMENT_LAYERED_EXT), + LINES_ADJACENCY_EXT = ((int)NV_geometry_program4.LINES_ADJACENCY_EXT), + FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = ((int)NV_geometry_program4.FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT), + GEOMETRY_INPUT_TYPE_EXT = ((int)NV_geometry_program4.GEOMETRY_INPUT_TYPE_EXT), + FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = ((int)NV_geometry_program4.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT), + MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = ((int)NV_geometry_program4.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT), + MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = ((int)0x8DDF), + LINE_STRIP_ADJACENCY_EXT = ((int)NV_geometry_program4.LINE_STRIP_ADJACENCY_EXT), + MAX_VERTEX_VARYING_COMPONENTS_EXT = ((int)0x8DDE), + GEOMETRY_SHADER_EXT = ((int)0x8DD9), + MAX_VARYING_COMPONENTS_EXT = ((int)0x8B4B), + TRIANGLE_STRIP_ADJACENCY_EXT = ((int)NV_geometry_program4.TRIANGLE_STRIP_ADJACENCY_EXT), + GEOMETRY_VERTICES_OUT_EXT = ((int)NV_geometry_program4.GEOMETRY_VERTICES_OUT_EXT), + GEOMETRY_OUTPUT_TYPE_EXT = ((int)NV_geometry_program4.GEOMETRY_OUTPUT_TYPE_EXT), + } + + public enum NV_vertex_program4 + { + VERTEX_ATTRIB_ARRAY_INTEGER_NV = ((int)0x88FD), + } + + public enum EXT_gpu_shader4 + { + UNSIGNED_INT_VEC3_EXT = ((int)0x8DC7), + SAMPLER_BUFFER_EXT = ((int)0x8DC2), + INT_SAMPLER_BUFFER_EXT = ((int)0x8DD0), + UNSIGNED_INT_SAMPLER_2D_EXT = ((int)0x8DD2), + UNSIGNED_INT_VEC4_EXT = ((int)0x8DC8), + SAMPLER_2D_ARRAY_SHADOW_EXT = ((int)0x8DC4), + INT_SAMPLER_2D_EXT = ((int)0x8DCA), + INT_SAMPLER_CUBE_EXT = ((int)0x8DCC), + SAMPLER_1D_ARRAY_SHADOW_EXT = ((int)0x8DC3), + UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = ((int)0x8DD7), + INT_SAMPLER_2D_RECT_EXT = ((int)0x8DCD), + INT_SAMPLER_2D_ARRAY_EXT = ((int)0x8DCF), + SAMPLER_2D_ARRAY_EXT = ((int)0x8DC1), + SAMPLER_1D_ARRAY_EXT = ((int)0x8DC0), + SAMPLER_CUBE_SHADOW_EXT = ((int)0x8DC5), + UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = ((int)0x8DD6), + UNSIGNED_INT_SAMPLER_1D_EXT = ((int)0x8DD1), + INT_SAMPLER_1D_ARRAY_EXT = ((int)0x8DCE), + INT_SAMPLER_3D_EXT = ((int)0x8DCB), + UNSIGNED_INT_SAMPLER_2D_RECT_EXT = ((int)0x8DD5), + UNSIGNED_INT_SAMPLER_3D_EXT = ((int)0x8DD3), + UNSIGNED_INT_SAMPLER_CUBE_EXT = ((int)0x8DD4), + UNSIGNED_INT_VEC2_EXT = ((int)0x8DC6), + UNSIGNED_INT_SAMPLER_BUFFER_EXT = ((int)0x8DD8), + INT_SAMPLER_1D_EXT = ((int)0x8DC9), + } + + public enum EXT_draw_instanced + { + } + + public enum EXT_packed_float + { + RGBA_SIGNED_COMPONENTS_EXT = ((int)0x8C3C), + R11F_G11F_B10F_EXT = ((int)0x8C3A), + UNSIGNED_INT_10F_11F_11F_REV_EXT = ((int)0x8C3B), + } + + public enum EXT_texture_array + { + TEXTURE_BINDING_2D_ARRAY_EXT = ((int)0x8C1D), + TEXTURE_2D_ARRAY_EXT = ((int)0x8C1A), + FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = ((int)NV_geometry_program4.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT), + TEXTURE_1D_ARRAY_EXT = ((int)0x8C18), + COMPARE_REF_DEPTH_TO_TEXTURE_EXT = ((int)0x884E), + PROXY_TEXTURE_1D_ARRAY_EXT = ((int)0x8C19), + PROXY_TEXTURE_2D_ARRAY_EXT = ((int)0x8C1B), + TEXTURE_BINDING_1D_ARRAY_EXT = ((int)0x8C1C), + MAX_ARRAY_TEXTURE_LAYERS_EXT = ((int)0x88FF), + } + + public enum EXT_texture_buffer_object + { + TEXTURE_BUFFER_EXT = ((int)0x8C2A), + TEXTURE_BINDING_BUFFER_EXT = ((int)0x8C2C), + MAX_TEXTURE_BUFFER_SIZE_EXT = ((int)0x8C2B), + TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = ((int)0x8C2D), + TEXTURE_BUFFER_FORMAT_EXT = ((int)0x8C2E), + } + + public enum EXT_texture_compression_latc + { + COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = ((int)0x8C71), + COMPRESSED_LUMINANCE_LATC1_EXT = ((int)0x8C70), + COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = ((int)0x8C72), + COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = ((int)0x8C73), + } + + public enum EXT_texture_compression_rgtc + { + COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = ((int)0x8DBE), + COMPRESSED_SIGNED_RED_RGTC1_EXT = ((int)0x8DBC), + COMPRESSED_RED_RGTC1_EXT = ((int)0x8DBB), + COMPRESSED_RED_GREEN_RGTC2_EXT = ((int)0x8DBD), + } + + public enum EXT_texture_shared_exponent + { + TEXTURE_SHARED_SIZE_EXT = ((int)0x8C3F), + RGB9_E5_EXT = ((int)0x8C3D), + UNSIGNED_INT_5_9_9_9_REV_EXT = ((int)0x8C3E), + } + + public enum NV_depth_buffer_float + { + DEPTH_BUFFER_FLOAT_MODE_NV = ((int)0x8DAF), + DEPTH32F_STENCIL8_NV = ((int)0x8DAC), + DEPTH_COMPONENT32F_NV = ((int)0x8DAB), + FLOAT_32_UNSIGNED_INT_24_8_REV_NV = ((int)0x8DAD), + } + + public enum NV_fragment_program4 + { + } + + public enum NV_framebuffer_multisample_coverage + { + MULTISAMPLE_COVERAGE_MODES_NV = ((int)0x8E12), + MAX_MULTISAMPLE_COVERAGE_MODES_NV = ((int)0x8E11), + RENDERBUFFER_COVERAGE_SAMPLES_NV = ((int)0x8CAB), + RENDERBUFFER_COLOR_SAMPLES_NV = ((int)0x8E10), + } + + public enum EXT_framebuffer_sRGB + { + FRAMEBUFFER_SRGB_EXT = ((int)0x8DB9), + FRAMEBUFFER_SRGB_CAPABLE_EXT = ((int)0x8DBA), + } + + public enum NV_geometry_shader4 + { + } + + public enum NV_parameter_buffer_object + { + GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA3), + MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = ((int)0x8DA1), + VERTEX_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA2), + MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = ((int)0x8DA0), + FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = ((int)0x8DA4), + } + + public enum EXT_draw_buffers2 + { + } + + public enum NV_transform_feedback + { + TRANSFORM_FEEDBACK_RECORD_NV = ((int)0x8C86), + TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = ((int)0x8C88), + VERTEX_ID_NV = ((int)0x8C7B), + PRIMITIVES_GENERATED_NV = ((int)0x8C87), + TRANSFORM_FEEDBACK_ATTRIBS_NV = ((int)0x8C7E), + RASTERIZER_DISCARD_NV = ((int)0x8C89), + MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = ((int)0x8C80), + TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = ((int)0x8C85), + PRIMITIVE_ID_NV = ((int)0x8C7C), + TRANSFORM_FEEDBACK_BUFFER_NV = ((int)0x8C8E), + BACK_SECONDARY_COLOR_NV = ((int)0x8C78), + CLIP_DISTANCE_NV = ((int)0x8C7A), + INTERLEAVED_ATTRIBS_NV = ((int)0x8C8C), + TRANSFORM_FEEDBACK_BUFFER_START_NV = ((int)0x8C84), + TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = ((int)0x8C8F), + TEXTURE_COORD_NV = ((int)0x8C79), + TRANSFORM_FEEDBACK_VARYINGS_NV = ((int)0x8C83), + ACTIVE_VARYINGS_NV = ((int)0x8C81), + BACK_PRIMARY_COLOR_NV = ((int)0x8C77), + ACTIVE_VARYING_MAX_LENGTH_NV = ((int)0x8C82), + MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = ((int)0x8C8A), + TRANSFORM_FEEDBACK_BUFFER_MODE_NV = ((int)0x8C7F), + GENERIC_ATTRIB_NV = ((int)0x8C7D), + SEPARATE_ATTRIBS_NV = ((int)0x8C8D), + MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = ((int)0x8C8B), + } + + public enum EXT_bindable_uniform + { + MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = ((int)0x8DE3), + UNIFORM_BUFFER_EXT = ((int)0x8DEE), + MAX_BINDABLE_UNIFORM_SIZE_EXT = ((int)0x8DED), + MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = ((int)0x8DE4), + UNIFORM_BUFFER_BINDING_EXT = ((int)0x8DEF), + MAX_VERTEX_BINDABLE_UNIFORMS_EXT = ((int)0x8DE2), + } + + public enum EXT_texture_integer + { + LUMINANCE_ALPHA8I_EXT = ((int)0x8D93), + ALPHA16I_EXT = ((int)0x8D8A), + LUMINANCE_ALPHA16UI_EXT = ((int)0x8D7B), + ALPHA32I_EXT = ((int)0x8D84), + INTENSITY16I_EXT = ((int)0x8D8B), + LUMINANCE_ALPHA32I_EXT = ((int)0x8D87), + LUMINANCE32I_EXT = ((int)0x8D86), + RGB8I_EXT = ((int)0x8D8F), + ALPHA_INTEGER_EXT = ((int)0x8D97), + LUMINANCE_ALPHA_INTEGER_EXT = ((int)0x8D9D), + INTENSITY8UI_EXT = ((int)0x8D7F), + RGBA_INTEGER_MODE_EXT = ((int)0x8D9E), + INTENSITY32I_EXT = ((int)0x8D85), + RED_INTEGER_EXT = ((int)0x8D94), + BLUE_INTEGER_EXT = ((int)0x8D96), + RGBA16UI_EXT = ((int)0x8D76), + ALPHA16UI_EXT = ((int)0x8D78), + RGBA_INTEGER_EXT = ((int)0x8D99), + RGBA8I_EXT = ((int)0x8D8E), + RGBA8UI_EXT = ((int)0x8D7C), + RGB16I_EXT = ((int)0x8D89), + BGR_INTEGER_EXT = ((int)0x8D9A), + GREEN_INTEGER_EXT = ((int)0x8D95), + ALPHA32UI_EXT = ((int)0x8D72), + RGB_INTEGER_EXT = ((int)0x8D98), + RGB8UI_EXT = ((int)0x8D7D), + ALPHA8UI_EXT = ((int)0x8D7E), + LUMINANCE_ALPHA8UI_EXT = ((int)0x8D81), + LUMINANCE_ALPHA32UI_EXT = ((int)0x8D75), + LUMINANCE32UI_EXT = ((int)0x8D74), + LUMINANCE8I_EXT = ((int)0x8D92), + LUMINANCE_INTEGER_EXT = ((int)0x8D9C), + INTENSITY32UI_EXT = ((int)0x8D73), + LUMINANCE16I_EXT = ((int)0x8D8C), + RGBA32I_EXT = ((int)0x8D82), + INTENSITY16UI_EXT = ((int)0x8D79), + RGBA32UI_EXT = ((int)0x8D70), + INTENSITY8I_EXT = ((int)0x8D91), + LUMINANCE16UI_EXT = ((int)0x8D7A), + RGB32I_EXT = ((int)0x8D83), + LUMINANCE_ALPHA16I_EXT = ((int)0x8D8D), + LUMINANCE8UI_EXT = ((int)0x8D80), + RGBA16I_EXT = ((int)0x8D88), + BGRA_INTEGER_EXT = ((int)0x8D9B), + RGB32UI_EXT = ((int)0x8D71), + RGB16UI_EXT = ((int)0x8D77), + ALPHA8I_EXT = ((int)0x8D90), + } + + } } }