diff --git a/Source/OpenTK/OpenTK.csproj b/Source/OpenTK/OpenTK.csproj
index be7ac936..a378e483 100644
--- a/Source/OpenTK/OpenTK.csproj
+++ b/Source/OpenTK/OpenTK.csproj
@@ -164,6 +164,7 @@
+
diff --git a/Source/OpenTK/Platform/MappedGamePadDriver.cs b/Source/OpenTK/Platform/MappedGamePadDriver.cs
new file mode 100644
index 00000000..346be196
--- /dev/null
+++ b/Source/OpenTK/Platform/MappedGamePadDriver.cs
@@ -0,0 +1,83 @@
+#region License
+//
+// MappedGamePadDriver.cs
+//
+// Author:
+// Stefanos A.
+//
+// Copyright (c) 2006-2013 Stefanos Apostolopoulos
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenTK.Input;
+
+namespace OpenTK.Platform
+{
+ /// \internal
+ ///
+ /// Implements IGamePadDriver using OpenTK.Input.Joystick
+ /// and a gamepad-specific axis/button mapping.
+ ///
+ ///
+ ///
+ /// This class supports OpenTK and is not meant to be accessed by user code.
+ ///
+ ///
+ /// To support gamepads on platforms that do not offer a gamepad-optimized API,
+ /// we need to use the generic OpenTK.Input.Joystick and implement a custom
+ /// mapping scheme to provide a stable mapping to OpenTK.Input.GamePad. This
+ /// class implements this mapping scheme.
+ ///
+ ///
+ class MappedGamePadDriver : IGamePadDriver
+ {
+ public GamePadState GetState(int index)
+ {
+ JoystickState joy = Joystick.GetState(index);
+ GamePadState pad = new GamePadState();
+ if (joy.IsConnected)
+ {
+ GamePadMapping mapping = new GamePadMapping();//GamePadMapping.Lookup()
+ // Todo: implement mapping
+ }
+ return pad;
+ }
+
+ public GamePadCapabilities GetCapabilities(int index)
+ {
+ JoystickCapabilities joy = Joystick.GetCapabilities(index);
+ GamePadCapabilities pad = new GamePadCapabilities();
+ if (joy.IsConnected)
+ {
+ // Todo: implement mapping
+ }
+ return pad;
+ }
+
+ public string GetName(int index)
+ {
+ throw new NotImplementedException();
+ }
+ }
+}