diff --git a/Documentation/Release.txt b/Documentation/Release.txt index b6bf7453..bc59d451 100644 --- a/Documentation/Release.txt +++ b/Documentation/Release.txt @@ -8,21 +8,22 @@ IMPORTANT: This release is intended for testing and experimentation only. Use at Highlights: - * Feature: Two new tutorials (T01: Simple Window) and (T02: Resizable Window) which showcase the relevant features of the GameWindow class. - * Feature: GL.ClearColor now accepts a System.Drawing.Color (e.g. GL.ClearColor(Color.MidnightBlue)) - * Feature: GameWindow.Create event is obsolete. Use the GameWindow.Load event instead. - * Feature: Improved binding generation speed. Initial support for GLU and GLX. - * Feature: Timing information for OpenGL extension loading. + * Feature: Mouse input support. + * Feature: Two new tutorials (T02: Vertex Arrays) and (T04: Vertex Lighting) which showcase the relevant OpenGL features. + * Feature: A new Test (S03: Extensions) which uses reflection to obtain a list of extensions supported by your hardware. NOT SUPPORTED UNDER MONO 1.2.5 (Mono Windows.Forms implementation issue). + * Feature: GameWindow.Title property to retrieve or set the title of the GameWindow. + * Feature: GameWindow.Run() can now set a target update and render frequency. + * Feature: Improved GameWindow events. No need to call base functions on inheriting classes (i.e. base.OnRenderFrame inside the OnRenderFrame override). + * Feature: Optimized GL.LoadAll(). + * Feature: Vector2, Vector3 and Vector4 structs, with associated math functions. - * Critical fix: Resolved deadlocks under 32-bit Windows platforms. - - * Bug fix: Overloads for all relevant OpenGL functions (some endings where not trimmed in 0.3.9). Breaking change. - * Bug fix: T10: GLSL Cube example would fail with an NRE when compiled under Mono. - * Bug fix: GCHandles were not freed (bug introduced in 0.3.10). - * Bug fix: GL.LoadAll() was being called twice under some circumstances. + * Bug fix: Added a few missing Keys in Keyboard. + * Bug fix: Resize event was raised twice during GameWindow startup. * Known issue: ExampleLauncher shuts down when closing any GameWindow under Linux. * Known issue: 32-bit modes exhibit flashing under Mesa3d 6.5.x/Ubuntu 7.04. Is a Mesa3d problem, update to Mesa3d 7.0.x or request a 24-bit depth. + * Known issue: GameWindow may become unstable after extended mouse movements on Windows. Probably due to an (unknown) OpenTK MouseDevice driver bug. + * Known issue: GameWindow only reports one Mouse- and one KeyboardDevice. Methods for multiple devices will be provided in the future. --------------------------------------------------------------------------------