diff --git a/Source/OpenTK/Math/Matrix2.cs b/Source/OpenTK/Math/Matrix2.cs
index 5a0000c5..ae628ba9 100644
--- a/Source/OpenTK/Math/Matrix2.cs
+++ b/Source/OpenTK/Math/Matrix2.cs
@@ -105,7 +105,7 @@ namespace OpenTK
}
///
- /// Gets the first column of this matrix.
+ /// Gets or sets the first column of this matrix.
///
public Vector2 Column0
{
@@ -114,7 +114,7 @@ namespace OpenTK
}
///
- /// Gets the second column of this matrix.
+ /// Gets or sets the second column of this matrix.
///
public Vector2 Column1
{
diff --git a/Source/OpenTK/Math/Matrix2x3.cs b/Source/OpenTK/Math/Matrix2x3.cs
index 23bcf5ec..8a5cae5f 100644
--- a/Source/OpenTK/Math/Matrix2x3.cs
+++ b/Source/OpenTK/Math/Matrix2x3.cs
@@ -88,7 +88,7 @@ namespace OpenTK
#region Properties
///
- /// Gets the first column of this matrix.
+ /// Gets or sets the first column of this matrix.
///
public Vector2 Column0
{
@@ -97,7 +97,7 @@ namespace OpenTK
}
///
- /// Gets the second column of this matrix.
+ /// Gets or sets the second column of this matrix.
///
public Vector2 Column1
{
@@ -106,7 +106,7 @@ namespace OpenTK
}
///
- /// Gets the third column of this matrix.
+ /// Gets or sets the third column of this matrix.
///
public Vector2 Column2
{
@@ -499,10 +499,6 @@ namespace OpenTK
#endregion
- #region Invert Functions
-
- #endregion
-
#region Transpose
///
@@ -690,7 +686,9 @@ namespace OpenTK
#region IEquatable Members
- /// Indicates whether the current matrix is equal to another matrix.
+ ///
+ /// Indicates whether the current matrix is equal to another matrix.
+ ///
/// An matrix to compare with this matrix.
/// true if the current matrix is equal to the matrix parameter; otherwise, false.
public bool Equals(Matrix2x3 other)
diff --git a/Source/OpenTK/Math/Matrix2x4.cs b/Source/OpenTK/Math/Matrix2x4.cs
index 9597e8e8..63ed8db7 100644
--- a/Source/OpenTK/Math/Matrix2x4.cs
+++ b/Source/OpenTK/Math/Matrix2x4.cs
@@ -27,6 +27,9 @@ using System.Runtime.InteropServices;
namespace OpenTK
{
+ ///
+ /// Represents a 2x4 matrix.
+ ///
public struct Matrix2x4 : IEquatable
{
#region Fields
@@ -86,37 +89,80 @@ namespace OpenTK
#region Properties
+ ///
+ /// Gets or sets the first column of the matrix.
+ ///
public Vector2 Column0
{
get { return new Vector2(Row0.X, Row1.X); }
set { Row0.X = value.X; Row1.X = value.Y; }
}
+ ///
+ /// Gets or sets the second column of the matrix.
+ ///
public Vector2 Column1
{
get { return new Vector2(Row0.Y, Row1.Y); }
set { Row0.Y = value.X; Row1.Y = value.Y; }
}
+ ///
+ /// Gets or sets the third column of the matrix.
+ ///
public Vector2 Column2
{
get { return new Vector2(Row0.Z, Row1.Z); }
set { Row0.Z = value.X; Row1.Z = value.Y; }
}
+ ///
+ /// Gets or sets the fourth column of the matrix.
+ ///
public Vector2 Column3
{
get { return new Vector2(Row0.W, Row1.W); }
set { Row0.W = value.X; Row1.W = value.Y; }
}
+ ///
+ /// Gets or sets the value at row 1, column 1 of this instance.
+ ///
public float M11 { get { return Row0.X; } set { Row0.X = value; } }
+
+ ///
+ /// Gets or sets the value at row 1, column 2 of this instance.
+ ///
public float M12 { get { return Row0.Y; } set { Row0.Y = value; } }
+
+ ///
+ /// Gets or sets the value at row 1, column 3 of this instance.
+ ///
public float M13 { get { return Row0.Z; } set { Row0.Z = value; } }
+
+ ///
+ /// Gets or sets the value at row 1, column 4 of this instance.
+ ///
public float M14 { get { return Row0.W; } set { Row0.W = value; } }
+
+ ///
+ /// Gets or sets the value at row 2, column 1 of this instance.
+ ///
public float M21 { get { return Row1.X; } set { Row1.X = value; } }
+
+ ///
+ /// Gets or sets the value at row 2, column 2 of this instance.
+ ///
public float M22 { get { return Row1.Y; } set { Row1.Y = value; } }
+
+ ///
+ /// Gets or sets the value at row 2, column 3 of this instance.
+ ///
public float M23 { get { return Row1.Z; } set { Row1.Z = value; } }
+
+ ///
+ /// Gets or sets the value at row 2, column 4 of this instance.
+ ///
public float M24 { get { return Row1.W; } set { Row1.W = value; } }
#endregion
@@ -488,10 +534,6 @@ namespace OpenTK
#endregion
- #region Invert Functions
-
- #endregion
-
#region Transpose
///
@@ -681,6 +723,11 @@ namespace OpenTK
#region IEquatable Members
+ ///
+ /// Indicates whether the current matrix is equal to another matrix.
+ ///
+ /// An matrix to compare with this matrix.
+ /// true if the current matrix is equal to the matrix parameter; otherwise, false.
public bool Equals(Matrix2x4 other)
{
return
diff --git a/Source/OpenTK/Math/Matrix3.cs b/Source/OpenTK/Math/Matrix3.cs
index 10423c37..efd0a895 100644
--- a/Source/OpenTK/Math/Matrix3.cs
+++ b/Source/OpenTK/Math/Matrix3.cs
@@ -439,7 +439,7 @@ namespace OpenTK
/// Scale factor for the x axis.
/// Scale factor for the y axis.
/// Scale factor for the z axis.
- /// A scale matrix.
+ /// A scale matrix.
public static void CreateScale(float x, float y, float z, out Matrix3 result)
{
result = Identity;
diff --git a/Source/OpenTK/Math/Matrix3d.cs b/Source/OpenTK/Math/Matrix3d.cs
index 93607af1..788462cf 100644
--- a/Source/OpenTK/Math/Matrix3d.cs
+++ b/Source/OpenTK/Math/Matrix3d.cs
@@ -435,7 +435,7 @@ namespace OpenTK
/// Scale factor for the x axis.
/// Scale factor for the y axis.
/// Scale factor for the z axis.
- /// A scale matrix.
+ /// A scale matrix.
public static void CreateScale(double x, double y, double z, out Matrix3d result)
{
result = Identity;
diff --git a/Source/OpenTK/Math/Matrix3x2.cs b/Source/OpenTK/Math/Matrix3x2.cs
index 15d039ad..759aca9c 100644
--- a/Source/OpenTK/Math/Matrix3x2.cs
+++ b/Source/OpenTK/Math/Matrix3x2.cs
@@ -27,6 +27,9 @@ using System.Runtime.InteropServices;
namespace OpenTK
{
+ ///
+ /// Represents a 3x2 matrix.
+ ///
public struct Matrix3x2 : IEquatable
{
#region Fields
@@ -93,23 +96,52 @@ namespace OpenTK
#region Properties
+ ///
+ /// Gets or sets the first column of this matrix.
+ ///
public Vector3 Column0
{
get { return new Vector3(Row0.X, Row1.X, Row2.X); }
set { Row0.X = value.X; Row1.X = value.Y; Row2.X = value.Z; }
}
+ ///
+ /// Gets or sets the second column of this matrix.
+ ///
public Vector3 Column1
{
get { return new Vector3(Row0.Y, Row1.Y, Row2.Y); }
set { Row0.Y = value.X; Row1.Y = value.Y; Row2.Y = value.Z; }
}
+ ///
+ /// Gets or sets the value at row 1, column 1 of this instance.
+ ///
public float M11 { get { return Row0.X; } set { Row0.X = value; } }
+
+ ///
+ /// Gets or sets the value at row 1, column 2 of this instance.
+ ///
public float M12 { get { return Row0.Y; } set { Row0.Y = value; } }
+
+ ///
+ /// Gets or sets the value at row 2, column 1 of this instance.
+ ///
public float M21 { get { return Row1.X; } set { Row1.X = value; } }
+
+ ///
+ /// Gets or sets the value at row 2, column 2 of this instance.
+ ///
public float M22 { get { return Row1.Y; } set { Row1.Y = value; } }
+
+ ///
+ /// Gets or sets the value at row 3, column 1 of this instance.
+ ///
public float M31 { get { return Row2.X; } set { Row2.X = value; } }
+
+ ///
+ /// Gets or sets the value at row 3, column 2 of this instance.
+ ///
public float M32 { get { return Row2.Y; } set { Row2.Y = value; } }
#endregion
@@ -478,10 +510,6 @@ namespace OpenTK
#endregion
- #region Invert Functions
-
- #endregion
-
#region Transpose
///
@@ -669,6 +697,11 @@ namespace OpenTK
#region IEquatable Members
+ ///
+ /// Indicates whether the current matrix is equal to another matrix.
+ ///
+ /// An matrix to compare with this matrix.
+ /// true if the current matrix is equal to the matrix parameter; otherwise, false.
public bool Equals(Matrix3x2 other)
{
return
diff --git a/Source/OpenTK/Math/Matrix3x4.cs b/Source/OpenTK/Math/Matrix3x4.cs
index 7abb7d7f..418d7dba 100644
--- a/Source/OpenTK/Math/Matrix3x4.cs
+++ b/Source/OpenTK/Math/Matrix3x4.cs
@@ -832,7 +832,9 @@ namespace OpenTK
#region IEquatable Members
- /// Indicates whether the current matrix is equal to another matrix.
+ ///
+ /// Indicates whether the current matrix is equal to another matrix.
+ ///
/// An matrix to compare with this matrix.
/// true if the current matrix is equal to the matrix parameter; otherwise, false.
public bool Equals(Matrix3x4 other)
diff --git a/Source/OpenTK/Math/Matrix4.cs b/Source/OpenTK/Math/Matrix4.cs
index 858cf462..8bd12347 100644
--- a/Source/OpenTK/Math/Matrix4.cs
+++ b/Source/OpenTK/Math/Matrix4.cs
@@ -630,7 +630,7 @@ namespace OpenTK
/// Scale factor for the x axis.
/// Scale factor for the y axis.
/// Scale factor for the z axis.
- /// A scale matrix.
+ /// A scale matrix.
public static void CreateScale(float x, float y, float z, out Matrix4 result)
{
result = Identity;
diff --git a/Source/OpenTK/Math/Matrix4x2.cs b/Source/OpenTK/Math/Matrix4x2.cs
index 8d6f95c1..4ad57d56 100644
--- a/Source/OpenTK/Math/Matrix4x2.cs
+++ b/Source/OpenTK/Math/Matrix4x2.cs
@@ -108,25 +108,62 @@ namespace OpenTK
#region Properties
+ ///
+ /// Gets or sets the first column of this matrix.
+ ///
public Vector4 Column0
{
get { return new Vector4(Row0.X, Row1.X, Row2.X, Row3.X); }
set { Row0.X = value.X; Row1.X = value.Y; Row2.X = value.Z; Row3.X = value.W; }
}
+ ///
+ /// Gets or sets the second column of this matrix.
+ ///
public Vector4 Column1
{
get { return new Vector4(Row0.Y, Row1.Y, Row2.Y, Row3.X); }
set { Row0.Y = value.X; Row1.Y = value.Y; Row2.Y = value.Z; Row3.Y = value.W; }
}
+ ///
+ /// Gets or sets the value at row 1, column 1 of this instance.
+ ///
public float M11 { get { return Row0.X; } set { Row0.X = value; } }
+
+ ///
+ /// Gets or sets the value at row 1, column 2 of this instance.
+ ///
public float M12 { get { return Row0.Y; } set { Row0.Y = value; } }
+
+ ///
+ /// Gets or sets the value at row 2, column 1 of this instance.
+ ///
public float M21 { get { return Row1.X; } set { Row1.X = value; } }
+
+ ///
+ /// Gets or sets the value at row 2, column 2 of this instance.
+ ///
public float M22 { get { return Row1.Y; } set { Row1.Y = value; } }
+
+ ///
+ /// Gets or sets the value at row 3, column 1 of this instance.
+ ///
public float M31 { get { return Row2.X; } set { Row2.X = value; } }
+
+ ///
+ /// Gets or sets the value at row 3, column 2 of this instance.
+ ///
public float M32 { get { return Row2.Y; } set { Row2.Y = value; } }
+
+ ///
+ /// Gets or sets the value at row 4, column 1 of this instance.
+ ///
public float M41 { get { return Row3.X; } set { Row3.X = value; } }
+
+ ///
+ /// Gets or sets the value at row 4, column 2 of this instance.
+ ///
public float M42 { get { return Row3.Y; } set { Row3.Y = value; } }
#endregion
@@ -360,28 +397,302 @@ namespace OpenTK
return result;
}
+ ///
+ /// Multiplies two instances.
+ ///
+ /// The left operand of the multiplication.
+ /// The right operand of the multiplication.
+ /// A new instance that is the result of the multiplication.
+ public static void Mult(ref Matrix4x2 left, ref Matrix2x3 right, out Matrix4x3 result)
+ {
+ float lM11 = left.Row0.X, lM12 = left.Row0.Y,
+ lM21 = left.Row1.X, lM22 = left.Row1.Y,
+ lM31 = left.Row2.X, lM32 = left.Row2.Y,
+ lM41 = left.Row3.X, lM42 = left.Row3.Y,
+ rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z,
+ rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z;
+
+ result.Row0.X = (lM11 * rM11) + (lM12 * rM21);
+ result.Row0.Y = (lM11 * rM12) + (lM12 * rM22);
+ result.Row0.Z = (lM11 * rM13) + (lM12 * rM23);
+ result.Row1.X = (lM21 * rM11) + (lM22 * rM21);
+ result.Row1.Y = (lM21 * rM12) + (lM22 * rM22);
+ result.Row1.Z = (lM21 * rM13) + (lM22 * rM23);
+ result.Row2.X = (lM31 * rM11) + (lM32 * rM21);
+ result.Row2.Y = (lM31 * rM12) + (lM32 * rM22);
+ result.Row2.Z = (lM31 * rM13) + (lM32 * rM23);
+ result.Row3.X = (lM41 * rM11) + (lM42 * rM21);
+ result.Row3.Y = (lM41 * rM12) + (lM42 * rM22);
+ result.Row3.Z = (lM41 * rM13) + (lM42 * rM23);
+ }
+
+ ///
+ /// Multiplies two instances.
+ ///
+ /// The left operand of the multiplication.
+ /// The right operand of the multiplication.
+ /// A new instance that is the result of the multiplication.
+ public static Matrix4x3 Mult(Matrix4x2 left, Matrix2x3 right)
+ {
+ Matrix4x3 result;
+ Mult(ref left, ref right, out result);
+ return result;
+ }
+
+ ///
+ /// Multiplies two instances.
+ ///
+ /// The left operand of the multiplication.
+ /// The right operand of the multiplication.
+ /// A new instance that is the result of the multiplication.
+ public static void Mult(ref Matrix4x2 left, ref Matrix2x4 right, out Matrix4 result)
+ {
+ float lM11 = left.Row0.X, lM12 = left.Row0.Y,
+ lM21 = left.Row1.X, lM22 = left.Row1.Y,
+ lM31 = left.Row2.X, lM32 = left.Row2.Y,
+ lM41 = left.Row3.X, lM42 = left.Row3.Y,
+ rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z, rM14 = right.Row0.W,
+ rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z, rM24 = right.Row1.W;
+
+ result.Row0.X = (lM11 * rM11) + (lM12 * rM21);
+ result.Row0.Y = (lM11 * rM12) + (lM12 * rM22);
+ result.Row0.Z = (lM11 * rM13) + (lM12 * rM23);
+ result.Row0.W = (lM11 * rM14) + (lM12 * rM24);
+ result.Row1.X = (lM21 * rM11) + (lM22 * rM21);
+ result.Row1.Y = (lM21 * rM12) + (lM22 * rM22);
+ result.Row1.Z = (lM21 * rM13) + (lM22 * rM23);
+ result.Row1.W = (lM21 * rM14) + (lM22 * rM24);
+ result.Row2.X = (lM31 * rM11) + (lM32 * rM21);
+ result.Row2.Y = (lM31 * rM12) + (lM32 * rM22);
+ result.Row2.Z = (lM31 * rM13) + (lM32 * rM23);
+ result.Row2.W = (lM31 * rM14) + (lM32 * rM24);
+ result.Row3.X = (lM41 * rM11) + (lM42 * rM21);
+ result.Row3.Y = (lM41 * rM12) + (lM42 * rM22);
+ result.Row3.Z = (lM41 * rM13) + (lM42 * rM23);
+ result.Row3.W = (lM41 * rM14) + (lM42 * rM24);
+ }
+
+ ///
+ /// Multiplies two instances.
+ ///
+ /// The left operand of the multiplication.
+ /// The right operand of the multiplication.
+ /// A new instance that is the result of the multiplication.
+ public static Matrix4 Mult(Matrix4x2 left, Matrix2x4 right)
+ {
+ Matrix4 result;
+ Mult(ref left, ref right, out result);
+ return result;
+ }
+
#endregion
#region Add
- #endregion
+ ///
+ /// Adds two instances.
+ ///
+ /// The left operand of the addition.
+ /// The right operand of the addition.
+ /// A new instance that is the result of the addition.
+ public static void Add(ref Matrix4x2 left, ref Matrix4x2 right, out Matrix4x2 result)
+ {
+ result.Row0.X = left.Row0.X + right.Row0.X;
+ result.Row0.Y = left.Row0.Y + right.Row0.Y;
+ result.Row1.X = left.Row1.X + right.Row1.X;
+ result.Row1.Y = left.Row1.Y + right.Row1.Y;
+ result.Row2.X = left.Row2.X + right.Row2.X;
+ result.Row2.Y = left.Row2.Y + right.Row2.Y;
+ result.Row3.X = left.Row3.X + right.Row3.X;
+ result.Row3.Y = left.Row3.Y + right.Row3.Y;
+ }
- #region Subtact
+ ///
+ /// Adds two instances.
+ ///
+ /// The left operand of the addition.
+ /// The right operand of the addition.
+ /// A new instance that is the result of the addition.
+ public static Matrix4x2 Add(Matrix4x2 left, Matrix4x2 right)
+ {
+ Matrix4x2 result;
+ Add(ref left, ref right, out result);
+ return result;
+ }
#endregion
- #region Invert Functions
+ #region Subtract
+
+ ///
+ /// Subtracts two instances.
+ ///
+ /// The left operand of the subtraction.
+ /// The right operand of the subtraction.
+ /// A new instance that is the result of the subtraction.
+ public static void Subtract(ref Matrix4x2 left, ref Matrix4x2 right, out Matrix4x2 result)
+ {
+ result.Row0.X = left.Row0.X - right.Row0.X;
+ result.Row0.Y = left.Row0.Y - right.Row0.Y;
+ result.Row1.X = left.Row1.X - right.Row1.X;
+ result.Row1.Y = left.Row1.Y - right.Row1.Y;
+ result.Row2.X = left.Row2.X - right.Row2.X;
+ result.Row2.Y = left.Row2.Y - right.Row2.Y;
+ result.Row3.X = left.Row3.X - right.Row3.X;
+ result.Row3.Y = left.Row3.Y - right.Row3.Y;
+ }
+
+ ///
+ /// Subtracts two instances.
+ ///
+ /// The left operand of the subtraction.
+ /// The right operand of the subtraction.
+ /// A new instance that is the result of the subtraction.
+ public static Matrix4x2 Subtract(Matrix4x2 left, Matrix4x2 right)
+ {
+ Matrix4x2 result;
+ Subtract(ref left, ref right, out result);
+ return result;
+ }
#endregion
#region Transpose
+ ///
+ /// Calculate the transpose of the given matrix.
+ ///
+ /// The matrix to transpose.
+ /// The transpose of the given matrix.
+ public static void Transpose(ref Matrix4x2 mat, out Matrix2x4 result)
+ {
+ result.Row0.X = mat.Row0.X;
+ result.Row0.Y = mat.Row1.X;
+ result.Row0.Z = mat.Row2.X;
+ result.Row0.W = mat.Row3.X;
+ result.Row1.X = mat.Row0.Y;
+ result.Row1.Y = mat.Row1.Y;
+ result.Row1.Z = mat.Row2.Y;
+ result.Row1.W = mat.Row3.Y;
+ }
+
+ ///
+ /// Calculate the transpose of the given matrix.
+ ///
+ /// The matrix to transpose.
+ /// The transpose of the given matrix.
+ public static Matrix2x4 Transpose(Matrix4x2 mat)
+ {
+ Matrix2x4 result;
+ Transpose(ref mat, out result);
+ return result;
+ }
+
#endregion
#endregion
#region Operators
+ ///
+ /// Scalar multiplication.
+ ///
+ /// left-hand operand
+ /// right-hand operand
+ /// A new Matrix4x2 which holds the result of the multiplication
+ public static Matrix4x2 operator *(float left, Matrix4x2 right)
+ {
+ return Mult(right, left);
+ }
+
+ ///
+ /// Scalar multiplication.
+ ///
+ /// left-hand operand
+ /// right-hand operand
+ /// A new Matrix4x2 which holds the result of the multiplication
+ public static Matrix4x2 operator *(Matrix4x2 left, float right)
+ {
+ return Mult(left, right);
+ }
+
+ ///
+ /// Matrix multiplication
+ ///
+ /// left-hand operand
+ /// right-hand operand
+ /// A new Matrix2 which holds the result of the multiplication
+ public static Matrix4x2 operator *(Matrix4x2 left, Matrix2 right)
+ {
+ return Mult(left, right);
+ }
+
+ ///
+ /// Matrix multiplication
+ ///
+ /// left-hand operand
+ /// right-hand operand
+ /// A new Matrix4x3 which holds the result of the multiplication
+ public static Matrix4x3 operator *(Matrix4x2 left, Matrix2x3 right)
+ {
+ return Mult(left, right);
+ }
+
+ ///
+ /// Matrix multiplication
+ ///
+ /// left-hand operand
+ /// right-hand operand
+ /// A new Matrix4 which holds the result of the multiplication
+ public static Matrix4 operator *(Matrix4x2 left, Matrix2x4 right)
+ {
+ return Mult(left, right);
+ }
+
+ ///
+ /// Matrix addition
+ ///
+ /// left-hand operand
+ /// right-hand operand
+ /// A new Matrix4x2 which holds the result of the addition
+ public static Matrix4x2 operator +(Matrix4x2 left, Matrix4x2 right)
+ {
+ return Add(left, right);
+ }
+
+ ///
+ /// Matrix subtraction
+ ///
+ /// left-hand operand
+ /// right-hand operand
+ /// A new Matrix4x2 which holds the result of the subtraction
+ public static Matrix4x2 operator -(Matrix4x2 left, Matrix4x2 right)
+ {
+ return Subtract(left, right);
+ }
+
+ ///
+ /// Compares two instances for equality.
+ ///
+ /// The first instance.
+ /// The second instance.
+ /// True, if left equals right; false otherwise.
+ public static bool operator ==(Matrix4x2 left, Matrix4x2 right)
+ {
+ return left.Equals(right);
+ }
+
+ ///
+ /// Compares two instances for inequality.
+ ///
+ /// The first instance.
+ /// The second instance.
+ /// True, if left does not equal right; false otherwise.
+ public static bool operator !=(Matrix4x2 left, Matrix4x2 right)
+ {
+ return !left.Equals(right);
+ }
+
#endregion
#region Overrides
@@ -435,6 +746,11 @@ namespace OpenTK
#region IEquatable Members
+ ///
+ /// Indicates whether the current matrix is equal to another matrix.
+ ///
+ /// An matrix to compare with this matrix.
+ /// true if the current matrix is equal to the matrix parameter; otherwise, false.
public bool Equals(Matrix4x2 other)
{
return
diff --git a/Source/OpenTK/Math/Matrix4x3.cs b/Source/OpenTK/Math/Matrix4x3.cs
index a9a39e08..af57a1d9 100644
--- a/Source/OpenTK/Math/Matrix4x3.cs
+++ b/Source/OpenTK/Math/Matrix4x3.cs
@@ -28,7 +28,7 @@ using System.Runtime.InteropServices;
namespace OpenTK
{
///
- /// Represents a 3x4 Matrix
+ /// Represents a 3x4 matrix.
///
[Serializable]
[StructLayout(LayoutKind.Sequential)]
@@ -70,7 +70,7 @@ namespace OpenTK
///
/// Top row of the matrix
/// Second row of the matrix
- /// Third row of the matrix
+ /// Third row of the matrix
/// Bottom row of the matrix
public Matrix4x3(Vector3 row0, Vector3 row1, Vector3 row2, Vector3 row3)
{
@@ -804,6 +804,10 @@ namespace OpenTK
#region public override string ToString()
+ ///
+ /// Returns a System.String that represents the current Matrix4x3.
+ ///
+ /// The string representation of the matrix.
public override string ToString()
{
return string.Format("{0}\n{1}\n{2}", Row0, Row1, Row2);
@@ -813,6 +817,10 @@ namespace OpenTK
#region public override int GetHashCode()
+ ///
+ /// Returns the hashcode for this instance.
+ ///
+ /// A System.Int32 containing the unique hashcode for this instance.
public override int GetHashCode()
{
return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode();
@@ -822,6 +830,11 @@ namespace OpenTK
#region public override bool Equals(object obj)
+ ///
+ /// Indicates whether this instance and a specified object are equal.
+ ///
+ /// The object to compare tresult.
+ /// True if the instances are equal; false otherwise.
public override bool Equals(object obj)
{
if (!(obj is Matrix4x3))