diff --git a/Source/OpenTK/Math/Matrix3d.cs b/Source/OpenTK/Math/Matrix3d.cs
index 21aa8c9e..d0ed5ba6 100644
--- a/Source/OpenTK/Math/Matrix3d.cs
+++ b/Source/OpenTK/Math/Matrix3d.cs
@@ -192,7 +192,10 @@ namespace OpenTK
#region Instance
#region public void Invert()
-
+
+ ///
+ /// Converts this instance into its inverse.
+ ///
public void Invert()
{
this = Matrix3d.Invert(this);
@@ -201,7 +204,10 @@ namespace OpenTK
#endregion
#region public void Transpose()
-
+
+ ///
+ /// Converts this instance into its transpose.
+ ///
public void Transpose()
{
this = Matrix3d.Transpose(this);
@@ -214,7 +220,13 @@ namespace OpenTK
#region Static
#region CreateFromAxisAngle
-
+
+ ///
+ /// Build a rotation matrix from the specified axis/angle rotation.
+ ///
+ /// The axis to rotate about.
+ /// Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).
+ /// A matrix instance.
public static void CreateFromAxisAngle(Vector3d axis, double angle, out Matrix3d result)
{
//normalize and create a local copy of the vector.
@@ -248,7 +260,13 @@ namespace OpenTK
result.Row2.Y = tYZ + sinX;
result.Row2.Z = tZZ + cos;
}
-
+
+ ///
+ /// Build a rotation matrix from the specified axis/angle rotation.
+ ///
+ /// The axis to rotate about.
+ /// Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).
+ /// A matrix instance.
public static Matrix3d CreateFromAxisAngle(Vector3d axis, double angle)
{
Matrix3d result;
@@ -259,7 +277,12 @@ namespace OpenTK
#endregion
#region CreateFromQuaternion
-
+
+ ///
+ /// Build a rotation matrix from the specified quaternion.
+ ///
+ /// Quaternion to translate.
+ /// Matrix result.
public static void CreateFromQuaternion(ref Quaterniond q, out Matrix3d result)
{
Vector3d axis;
@@ -267,7 +290,12 @@ namespace OpenTK
q.ToAxisAngle(out axis, out angle);
CreateFromAxisAngle(axis, angle, out result);
}
-
+
+ ///
+ /// Build a rotation matrix from the specified quaternion.
+ ///
+ /// Quaternion to translate.
+ /// A matrix instance.
public static Matrix3d CreateFromQuaternion(Quaterniond q)
{
Matrix3d result;
@@ -278,7 +306,12 @@ namespace OpenTK
#endregion
#region CreateRotation[XYZ]
-
+
+ ///
+ /// Builds a rotation matrix for a rotation around the x-axis.
+ ///
+ /// The counter-clockwise angle in radians.
+ /// The resulting Matrix3d instance.
public static void CreateRotationX(double angle, out Matrix3d result)
{
double cos = System.Math.Cos(angle);
@@ -290,14 +323,24 @@ namespace OpenTK
result.Row2.Y = -sin;
result.Row2.Z = cos;
}
-
+
+ ///
+ /// Builds a rotation matrix for a rotation around the x-axis.
+ ///
+ /// The counter-clockwise angle in radians.
+ /// The resulting Matrix3d instance.
public static Matrix3d CreateRotationX(double angle)
{
Matrix3d result;
CreateRotationX(angle, out result);
return result;
}
-
+
+ ///
+ /// Builds a rotation matrix for a rotation around the y-axis.
+ ///
+ /// The counter-clockwise angle in radians.
+ /// The resulting Matrix3d instance.
public static void CreateRotationY(double angle, out Matrix3d result)
{
double cos = System.Math.Cos(angle);
@@ -309,14 +352,24 @@ namespace OpenTK
result.Row2.X = sin;
result.Row2.Z = cos;
}
-
+
+ ///
+ /// Builds a rotation matrix for a rotation around the y-axis.
+ ///
+ /// The counter-clockwise angle in radians.
+ /// The resulting Matrix3d instance.
public static Matrix3d CreateRotationY(double angle)
{
Matrix3d result;
CreateRotationY(angle, out result);
return result;
}
-
+
+ ///
+ /// Builds a rotation matrix for a rotation around the z-axis.
+ ///
+ /// The counter-clockwise angle in radians.
+ /// The resulting Matrix3d instance.
public static void CreateRotationZ(double angle, out Matrix3d result)
{
double cos = System.Math.Cos(angle);
@@ -328,7 +381,12 @@ namespace OpenTK
result.Row1.X = -sin;
result.Row1.Y = cos;
}
-
+
+ ///
+ /// Builds a rotation matrix for a rotation around the z-axis.
+ ///
+ /// The counter-clockwise angle in radians.
+ /// The resulting Matrix3d instance.
public static Matrix3d CreateRotationZ(double angle)
{
Matrix3d result;
@@ -422,14 +480,26 @@ namespace OpenTK
#endregion
#region Multiply Functions
-
+
+ ///
+ /// Multiplies two instances.
+ ///
+ /// The left operand of the multiplication.
+ /// The right operand of the multiplication.
+ /// A new instance that is the result of the multiplication
public static Matrix3d Mult(Matrix3d left, Matrix3d right)
{
Matrix3d result;
Mult(ref left, ref right, out result);
return result;
}
-
+
+ ///
+ /// Multiplies two instances.
+ ///
+ /// The left operand of the multiplication.
+ /// The right operand of the multiplication.
+ /// A new instance that is the result of the multiplication
public static void Mult(ref Matrix3d left, ref Matrix3d right, out Matrix3d result)
{
double lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z,
@@ -578,12 +648,22 @@ namespace OpenTK
#endregion
#region Transpose
-
+
+ ///
+ /// Calculate the transpose of the given matrix
+ ///
+ /// The matrix to transpose
+ /// The transpose of the given matrix
public static Matrix3d Transpose(Matrix3d mat)
{
return new Matrix3d(mat.Column0, mat.Column1, mat.Column2);
}
-
+
+ ///
+ /// Calculate the transpose of the given matrix
+ ///
+ /// The matrix to transpose
+ /// The result of the calculation
public static void Transpose(ref Matrix3d mat, out Matrix3d result)
{
result.Row0 = mat.Column0;
@@ -596,17 +676,35 @@ namespace OpenTK
#endregion
#region Operators
-
+
+ ///
+ /// Matrix multiplication
+ ///
+ /// left-hand operand
+ /// right-hand operand
+ /// A new Matrix3d which holds the result of the multiplication
public static Matrix3d operator *(Matrix3d left, Matrix3d right)
{
return Matrix3d.Mult(left, right);
}
-
+
+ ///
+ /// Compares two instances for equality.
+ ///
+ /// The first instance.
+ /// The second instance.
+ /// True, if left equals right; false otherwise.
public static bool operator ==(Matrix3d left, Matrix3d right)
{
return left.Equals(right);
}
-
+
+ ///
+ /// Compares two instances for inequality.
+ ///
+ /// The first instance.
+ /// The second instance.
+ /// True, if left does not equal right; false otherwise.
public static bool operator !=(Matrix3d left, Matrix3d right)
{
return !left.Equals(right);
@@ -664,7 +762,10 @@ namespace OpenTK
#endregion
#region IEquatable Members
-
+
+ /// Indicates whether the current matrix is equal to another matrix.
+ /// A matrix to compare with this matrix.
+ /// true if the current matrix is equal to the matrix parameter; otherwise, false.
public bool Equals(Matrix3d other)
{
return
diff --git a/Source/OpenTK/Math/Matrix4d.cs b/Source/OpenTK/Math/Matrix4d.cs
index 7653f016..34896c93 100644
--- a/Source/OpenTK/Math/Matrix4d.cs
+++ b/Source/OpenTK/Math/Matrix4d.cs
@@ -336,7 +336,7 @@ namespace OpenTK
/// Builds a rotation matrix for a rotation around the x-axis.
///
/// The counter-clockwise angle in radians.
- /// The resulting Matrix4 instance.
+ /// The resulting Matrix4d instance.
public static void CreateRotationX(double angle, out Matrix4d result)
{
double cos = System.Math.Cos(angle);
@@ -352,7 +352,7 @@ namespace OpenTK
/// Builds a rotation matrix for a rotation around the x-axis.
///
/// The counter-clockwise angle in radians.
- /// The resulting Matrix4 instance.
+ /// The resulting Matrix4d instance.
public static Matrix4d CreateRotationX(double angle)
{
Matrix4d result;
@@ -364,7 +364,7 @@ namespace OpenTK
/// Builds a rotation matrix for a rotation around the y-axis.
///
/// The counter-clockwise angle in radians.
- /// The resulting Matrix4 instance.
+ /// The resulting Matrix4d instance.
public static void CreateRotationY(double angle, out Matrix4d result)
{
double cos = System.Math.Cos(angle);
@@ -380,7 +380,7 @@ namespace OpenTK
/// Builds a rotation matrix for a rotation around the y-axis.
///
/// The counter-clockwise angle in radians.
- /// The resulting Matrix4 instance.
+ /// The resulting Matrix4d instance.
public static Matrix4d CreateRotationY(double angle)
{
Matrix4d result;
@@ -392,7 +392,7 @@ namespace OpenTK
/// Builds a rotation matrix for a rotation around the z-axis.
///
/// The counter-clockwise angle in radians.
- /// The resulting Matrix4 instance.
+ /// The resulting Matrix4d instance.
public static void CreateRotationZ(double angle, out Matrix4d result)
{
double cos = System.Math.Cos(angle);
@@ -408,7 +408,7 @@ namespace OpenTK
/// Builds a rotation matrix for a rotation around the z-axis.
///
/// The counter-clockwise angle in radians.
- /// The resulting Matrix4 instance.
+ /// The resulting Matrix4d instance.
public static Matrix4d CreateRotationZ(double angle)
{
Matrix4d result;
@@ -1220,7 +1220,7 @@ namespace OpenTK
///
/// left-hand operand
/// right-hand operand
- /// A new Matrix44 which holds the result of the multiplication
+ /// A new Matrix4d which holds the result of the multiplication
public static Matrix4d operator *(Matrix4d left, Matrix4d right)
{
return Matrix4d.Mult(left, right);
@@ -1302,7 +1302,7 @@ namespace OpenTK
#region IEquatable Members
/// Indicates whether the current matrix is equal to another matrix.
- /// An matrix to compare with this matrix.
+ /// A matrix to compare with this matrix.
/// true if the current matrix is equal to the matrix parameter; otherwise, false.
public bool Equals(Matrix4d other)
{