diff --git a/Source/Examples/Tutorial/T10_GLSL_Cube.cs b/Source/Examples/Tutorial/T10_GLSL_Cube.cs index cec9afc0..51ae22fa 100644 --- a/Source/Examples/Tutorial/T10_GLSL_Cube.cs +++ b/Source/Examples/Tutorial/T10_GLSL_Cube.cs @@ -90,14 +90,14 @@ namespace Examples.Tutorial int status_code; string info; - vertexObject = GL.CreateShader(ShaderObjectType.VertexShader); - fragmentObject = GL.CreateShader(ShaderObjectType.FragmentShader); + vertexObject = GL.CreateShader(ShaderType.VertexShader); + fragmentObject = GL.CreateShader(ShaderType.FragmentShader); // Compile vertex shader GL.ShaderSource(vertexObject, vs); GL.CompileShader(vertexObject); GL.GetShaderInfoLog(vertexObject, out info); - GL.GetShader(vertexObject, Version20.CompileStatus, out status_code); + GL.GetShader(vertexObject, ShaderParameter.CompileStatus, out status_code); if (status_code != 1) throw new ApplicationException(info); @@ -106,7 +106,7 @@ namespace Examples.Tutorial GL.ShaderSource(fragmentObject, fs); GL.CompileShader(fragmentObject); GL.GetShaderInfoLog(fragmentObject, out info); - GL.GetShader(fragmentObject, Version20.CompileStatus, out status_code); + GL.GetShader(fragmentObject, ShaderParameter.CompileStatus, out status_code); if (status_code != 1) throw new ApplicationException(info);