diff --git a/Source/OpenTK/Math/Vector3.cs b/Source/OpenTK/Math/Vector3.cs
index bd0ee0cb..cfa6f32a 100644
--- a/Source/OpenTK/Math/Vector3.cs
+++ b/Source/OpenTK/Math/Vector3.cs
@@ -1114,6 +1114,29 @@ namespace OpenTK
mat.Row3.Z;
}
+ /// Transform a Vector by the given Matrix
+ /// The vector to transform
+ /// The desired transformation
+ /// The transformed vector
+ public static Vector3 Transform(Vector3 vec, Matrix3 mat)
+ {
+ Vector3 result;
+ Transform(ref vec, ref mat, out result);
+ return result;
+ }
+
+ /// Transform a Vector by the given Matrix
+ /// The vector to transform
+ /// The desired transformation
+ /// The transformed vector
+ public static void Transform(ref Vector3 vec, ref Matrix3 mat, out Vector3 result)
+ {
+ result = new Vector3(
+ vec.X * mat.Row0.X + vec.Y * mat.Row1.X + vec.Z * mat.Row2.X,
+ vec.X * mat.Row0.Y + vec.Y * mat.Row1.Y + vec.Z * mat.Row2.Y,
+ vec.X * mat.Row0.Z + vec.Y * mat.Row1.Z + vec.Z * mat.Row2.Z);
+ }
+
/// Transform a Vector by the given Matrix
/// The vector to transform
/// The desired transformation
@@ -1502,7 +1525,33 @@ namespace OpenTK
vec.Z *= scale.Z;
return vec;
}
-
+
+ ///
+ /// Transform a Vector by the given Matrix.
+ ///
+ /// The vector to transform
+ /// The desired transformation
+ ///
+ public static Vector3 operator *(Matrix3 mat, Vector3 vec)
+ {
+ Vector3 result;
+ Vector3.Transform(ref vec, ref mat, out result);
+ return result;
+ }
+
+ ///
+ /// Transforms a vector by a quaternion rotation.
+ ///
+ /// The vector to transform.
+ /// The quaternion to rotate the vector by.
+ ///
+ public static Vector3 operator *(Quaternion quat, Vector3 vec)
+ {
+ Vector3 result;
+ Vector3.Transform(ref vec, ref quat, out result);
+ return result;
+ }
+
///
/// Divides an instance by a scalar.
///
diff --git a/Source/OpenTK/Math/Vector4.cs b/Source/OpenTK/Math/Vector4.cs
index 98f374fc..58e729a9 100644
--- a/Source/OpenTK/Math/Vector4.cs
+++ b/Source/OpenTK/Math/Vector4.cs
@@ -1505,7 +1505,33 @@ namespace OpenTK
vec.W *= scale.W;
return vec;
}
-
+
+ ///
+ /// Transform a Vector by the given Matrix.
+ ///
+ /// The vector to transform
+ /// The desired transformation
+ ///
+ public static Vector4 operator *(Matrix4 mat, Vector4 vec)
+ {
+ Vector4 result;
+ Vector4.Transform(ref vec, ref mat, out result);
+ return result;
+ }
+
+ ///
+ /// Transforms a vector by a quaternion rotation.
+ ///
+ /// The vector to transform.
+ /// The quaternion to rotate the vector by.
+ ///
+ public static Vector4 operator *(Quaternion quat, Vector4 vec)
+ {
+ Vector4 result;
+ Vector4.Transform(ref vec, ref quat, out result);
+ return result;
+ }
+
///
/// Divides an instance by a scalar.
///