diff --git a/Source/Examples/Tests/S04_Input_Logger.Designer.cs b/Source/Examples/Tests/S04_Input_Logger.Designer.cs index 7ed496d8..24bc6637 100644 --- a/Source/Examples/Tests/S04_Input_Logger.Designer.cs +++ b/Source/Examples/Tests/S04_Input_Logger.Designer.cs @@ -367,6 +367,7 @@ this.Controls.Add(this.tabControl); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; this.Name = "S04_Input_Logger"; + this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; this.Text = "S04: Input Logger"; this.tabControl.ResumeLayout(false); this.Keyboard.ResumeLayout(false); diff --git a/Source/Examples/Tests/S04_Input_Logger.cs b/Source/Examples/Tests/S04_Input_Logger.cs index 100a78e4..c68219b8 100644 --- a/Source/Examples/Tests/S04_Input_Logger.cs +++ b/Source/Examples/Tests/S04_Input_Logger.cs @@ -17,7 +17,9 @@ using OpenTK.Platform; using OpenTK.Input; using System.Diagnostics; using System.Threading; + using OpenTK.Graphics; +using OpenTK.Graphics.OpenGL; namespace Examples.Tests { @@ -36,15 +38,24 @@ namespace Examples.Tests void LaunchGameWindow() { - hidden = new GameWindow(16, 16, GraphicsMode.Default, "OpenTK | Hidden input window"); + hidden = new GameWindow(320, 240, GraphicsMode.Default, "OpenTK | Hidden input window"); hidden.Load += hidden_Load; hidden.Unload += hidden_Unload; - hidden.Run(60.0, 1.0); + hidden.RenderFrame += new OpenTK.RenderFrameEvent(hidden_RenderFrame); + hidden.Run(31.0, 10.0); + } + + void hidden_RenderFrame(GameWindow sender, RenderFrameEventArgs e) + { + GL.Clear(ClearBufferMask.ColorBufferBit); + sender.SwapBuffers(); + Thread.Sleep(10); } void hidden_Load(GameWindow sender, EventArgs e) { start = true; + GL.ClearColor(Color.Black); } void hidden_Unload(GameWindow sender, EventArgs e)