diff --git a/Source/Examples/OpenGL/1.1/StencilCSG.cs b/Source/Examples/OpenGL/1.1/StencilCSG.cs
index f3e388f7..e3516f8c 100644
--- a/Source/Examples/OpenGL/1.1/StencilCSG.cs
+++ b/Source/Examples/OpenGL/1.1/StencilCSG.cs
@@ -257,7 +257,7 @@ namespace Examples.Tutorial
protected override void OnRenderFrame( FrameEventArgs e )
{
- this.Title = WindowTitle + " fps: " + ( 1f / e.Time ).ToString("0.");
+ this.Title = WindowTitle + " FPS: " + ( 1f / e.Time ).ToString("0.");
MySphereZOffset += (float)( e.Time * 3.1 );
MySphereXOffset += (float)( e.Time * 4.2 );
diff --git a/Source/OpenTK/DisplayDevice.cs b/Source/OpenTK/DisplayDevice.cs
index 82863555..86f0e3cd 100644
--- a/Source/OpenTK/DisplayDevice.cs
+++ b/Source/OpenTK/DisplayDevice.cs
@@ -167,7 +167,7 @@ namespace OpenTK
/// The width of the requested resolution in pixels.
/// The height of the requested resolution in pixels.
/// The bits per pixel of the requested resolution.
- /// The refresh rate of the requested resolution in Herz.
+ /// The refresh rate of the requested resolution in hertz.
/// The requested DisplayResolution or null if the parameters cannot be met.
///
/// If a matching resolution is not found, this function will retry ignoring the specified refresh rate,
diff --git a/Source/OpenTK/DisplayResolution.cs b/Source/OpenTK/DisplayResolution.cs
index 3d5b17b8..703a203b 100644
--- a/Source/OpenTK/DisplayResolution.cs
+++ b/Source/OpenTK/DisplayResolution.cs
@@ -53,7 +53,7 @@ namespace OpenTK
/// The requested width in pixels.
/// The requested height in pixels.
/// The requested bits per pixel in bits.
- /// The requested refresh rate in Herz.
+ /// The requested refresh rate in hertz.
/// OpenTK will select the closest match between all available resolutions on the specified DisplayDevice.
///
public DisplayResolution(int width, int height, int bitsPerPixel, float refreshRate, DisplayDevice device)
diff --git a/Source/OpenTK/GameWindow.cs b/Source/OpenTK/GameWindow.cs
index 6ccf3124..d997db77 100644
--- a/Source/OpenTK/GameWindow.cs
+++ b/Source/OpenTK/GameWindow.cs
@@ -616,7 +616,7 @@ namespace OpenTK
#region RenderFrequency
///
- /// Gets a double representing the actual frequency of RenderFrame events, in Herz (i.e. FPS or Frames Per Second).
+ /// Gets a double representing the actual frequency of RenderFrame events, in hertz (i.e. fps or frames per second).
///
public double RenderFrequency
{
@@ -671,7 +671,7 @@ namespace OpenTK
#region TargetRenderFrequency
///
- /// Gets or sets a double representing the target render frequency, in Herz.
+ /// Gets or sets a double representing the target render frequency, in hertz.
///
///
/// A value of 0.0 indicates that RenderFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).
@@ -739,7 +739,7 @@ namespace OpenTK
#region TargetUpdateFrequency
///
- /// Gets or sets a double representing the target update frequency, in Herz.
+ /// Gets or sets a double representing the target update frequency, in hertz.
///
///
/// A value of 0.0 indicates that UpdateFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).
@@ -807,7 +807,7 @@ namespace OpenTK
#region UpdateFrequency
///
- /// Gets a double representing the frequency of UpdateFrame events, in Herz.
+ /// Gets a double representing the frequency of UpdateFrame events, in hertz.
///
public double UpdateFrequency
{