diff --git a/Source/Examples/OpenTK.Examples.csproj b/Source/Examples/OpenTK.Examples.csproj index 3ba0059f..3c9f126d 100644 --- a/Source/Examples/OpenTK.Examples.csproj +++ b/Source/Examples/OpenTK.Examples.csproj @@ -146,7 +146,7 @@ Code - + Code diff --git a/Source/Examples/OpenGL/4.x/ShaderSourceWithJapaneseCommentTest.cs b/Source/Examples/OpenTK/Test/TestShaderUtf8Support.cs similarity index 95% rename from Source/Examples/OpenGL/4.x/ShaderSourceWithJapaneseCommentTest.cs rename to Source/Examples/OpenTK/Test/TestShaderUtf8Support.cs index abf5f5e9..0de01d45 100644 --- a/Source/Examples/OpenGL/4.x/ShaderSourceWithJapaneseCommentTest.cs +++ b/Source/Examples/OpenTK/Test/TestShaderUtf8Support.cs @@ -12,8 +12,8 @@ using OpenTK.Graphics.OpenGL; namespace Examples.Tutorial { - [Example("Shader Source With Japanese Comment Test", ExampleCategory.OpenGL, "4.x")] - public class ShaderSourceWithJapaneseCommentTest : GameWindow + [Example("Shader UTF8 support", ExampleCategory.OpenTK, "OpenGL")] + public class TestShaderUtf8Support : GameWindow { string vertexShaderSource = @" #version 130 @@ -91,10 +91,10 @@ void main(void) Matrix4 projectionMatrix, modelviewMatrix; - public ShaderSourceWithJapaneseCommentTest() + public TestShaderUtf8Support() : base(640, 480, new GraphicsMode(), "OpenGL 3 Example", 0, - DisplayDevice.Default, 4, 2, + DisplayDevice.Default, 3, 0, GraphicsContextFlags.ForwardCompatible | GraphicsContextFlags.Debug) { } @@ -227,7 +227,7 @@ void main(void) [STAThread] public static void Main() { - using (ShaderSourceWithJapaneseCommentTest example = new ShaderSourceWithJapaneseCommentTest()) + using (TestShaderUtf8Support example = new TestShaderUtf8Support()) { Utilities.SetWindowTitle(example); example.Run(30);