diff --git a/Source/Examples/OpenTK.Examples.csproj b/Source/Examples/OpenTK.Examples.csproj
index 3ba0059f..3c9f126d 100644
--- a/Source/Examples/OpenTK.Examples.csproj
+++ b/Source/Examples/OpenTK.Examples.csproj
@@ -146,7 +146,7 @@
Code
-
+
Code
diff --git a/Source/Examples/OpenGL/4.x/ShaderSourceWithJapaneseCommentTest.cs b/Source/Examples/OpenTK/Test/TestShaderUtf8Support.cs
similarity index 95%
rename from Source/Examples/OpenGL/4.x/ShaderSourceWithJapaneseCommentTest.cs
rename to Source/Examples/OpenTK/Test/TestShaderUtf8Support.cs
index abf5f5e9..0de01d45 100644
--- a/Source/Examples/OpenGL/4.x/ShaderSourceWithJapaneseCommentTest.cs
+++ b/Source/Examples/OpenTK/Test/TestShaderUtf8Support.cs
@@ -12,8 +12,8 @@ using OpenTK.Graphics.OpenGL;
namespace Examples.Tutorial
{
- [Example("Shader Source With Japanese Comment Test", ExampleCategory.OpenGL, "4.x")]
- public class ShaderSourceWithJapaneseCommentTest : GameWindow
+ [Example("Shader UTF8 support", ExampleCategory.OpenTK, "OpenGL")]
+ public class TestShaderUtf8Support : GameWindow
{
string vertexShaderSource = @"
#version 130
@@ -91,10 +91,10 @@ void main(void)
Matrix4 projectionMatrix, modelviewMatrix;
- public ShaderSourceWithJapaneseCommentTest()
+ public TestShaderUtf8Support()
: base(640, 480,
new GraphicsMode(), "OpenGL 3 Example", 0,
- DisplayDevice.Default, 4, 2,
+ DisplayDevice.Default, 3, 0,
GraphicsContextFlags.ForwardCompatible | GraphicsContextFlags.Debug)
{ }
@@ -227,7 +227,7 @@ void main(void)
[STAThread]
public static void Main()
{
- using (ShaderSourceWithJapaneseCommentTest example = new ShaderSourceWithJapaneseCommentTest())
+ using (TestShaderUtf8Support example = new TestShaderUtf8Support())
{
Utilities.SetWindowTitle(example);
example.Run(30);