diff --git a/Source/OpenTK/Math/Vector3.cs b/Source/OpenTK/Math/Vector3.cs
index a6b5be0a..f20bc7c7 100644
--- a/Source/OpenTK/Math/Vector3.cs
+++ b/Source/OpenTK/Math/Vector3.cs
@@ -1194,7 +1194,6 @@ namespace OpenTK
/// Transform a Vector by the given Matrix using right-handed notation
/// The vector to transform
/// The desired transformation
- /// The transformed vector
public static Vector3 RightHandedTransform(Vector3 vec, Matrix3 mat)
{
Vector3 result;
@@ -1217,7 +1216,6 @@ namespace OpenTK
/// Transform a Vector by the given Matrix using right-handed notation
/// The vector to transform
/// The desired transformation
- /// The transformed vector
public static Vector3 RightHandedTransform(Vector3 vec, Matrix4 mat)
{
Vector3 result;
@@ -1231,7 +1229,7 @@ namespace OpenTK
/// The transformed vector
public static void RightHandedTransform(ref Vector3 vec, ref Matrix4 mat, out Vector3 result)
{
- result = new OpenTK.Vector3(
+ result = new Vector3(
mat.Row0.X * vec.X + mat.Row0.Y * vec.Y + mat.Row0.Z * vec.Z + mat.Row0.W,
mat.Row1.X * vec.X + mat.Row1.Y * vec.Y + mat.Row1.Z * vec.Z + mat.Row1.W,
mat.Row2.X * vec.X + mat.Row2.Y * vec.Y + mat.Row2.Z * vec.Z + mat.Row2.W);
@@ -1572,13 +1570,13 @@ namespace OpenTK
return vec;
}
- ///
- /// Transform a Vector by the given Matrix.
- ///
- /// The vector to transform
- /// The desired transformation
- ///
- public static Vector3 operator *(Vector3 vec, Matrix3 mat)
+ ///
+ /// Transform a Vector by the given Matrix.
+ ///
+ /// The vector to transform
+ /// The desired transformation
+ /// The transformed vector
+ public static Vector3 operator *(Vector3 vec, Matrix3 mat)
{
Vector3 result;
Vector3.Transform(ref vec, ref mat, out result);
@@ -1590,7 +1588,7 @@ namespace OpenTK
///
/// The vector to transform
/// The desired transformation
- ///
+ /// The transformed vector
public static Vector3 operator *(Vector3 vec, Matrix4 mat)
{
Vector3 result;
@@ -1598,7 +1596,9 @@ namespace OpenTK
return result;
}
- /// Transform a Vector by the given Matrix using right-handed notation
+ ///
+ /// Transform a Vector by the given Matrix using right-handed notation
+ ///
/// The vector to transform
/// The desired transformation
/// The transformed vector
@@ -1609,7 +1609,9 @@ namespace OpenTK
return result;
}
- /// Transform a Vector by the given Matrix using right-handed notation
+ ///
+ /// Transform a Vector by the given Matrix using right-handed notation
+ ///
/// The vector to transform
/// The desired transformation
/// The transformed vector
diff --git a/Source/OpenTK/Math/Vector4.cs b/Source/OpenTK/Math/Vector4.cs
index d19ad77c..ae8373c7 100644
--- a/Source/OpenTK/Math/Vector4.cs
+++ b/Source/OpenTK/Math/Vector4.cs
@@ -1020,7 +1020,6 @@ namespace OpenTK
/// Transform a Vector by the given Matrix using right-handed notation
/// The vector to transform
/// The desired transformation
- /// The transformed vector
public static Vector4 RightHandedTransform(Vector4 vec, Matrix4 mat)
{
Vector4 result;
@@ -1530,20 +1529,22 @@ namespace OpenTK
return vec;
}
- ///
- /// Transform a Vector by the given Matrix.
- ///
- /// The vector to transform
- /// The desired transformation
- ///
- public static Vector4 operator *(Vector4 vec, Matrix4 mat)
+ ///
+ /// Transform a Vector by the given Matrix.
+ ///
+ /// The vector to transform
+ /// The desired transformation
+ /// The transformed vector
+ public static Vector4 operator *(Vector4 vec, Matrix4 mat)
{
Vector4 result;
Vector4.Transform(ref vec, ref mat, out result);
return result;
}
- /// Transform a Vector by the given Matrix using right-handed notation
+ ///
+ /// Transform a Vector by the given Matrix using right-handed notation
+ ///
/// The vector to transform
/// The desired transformation
/// The transformed vector
@@ -1554,13 +1555,13 @@ namespace OpenTK
return result;
}
- ///
- /// Transforms a vector by a quaternion rotation.
- ///
- /// The vector to transform.
- /// The quaternion to rotate the vector by.
- ///
- public static Vector4 operator *(Quaternion quat, Vector4 vec)
+ ///
+ /// Transforms a vector by a quaternion rotation.
+ ///
+ /// The vector to transform.
+ /// The quaternion to rotate the vector by.
+ /// The transformed vector
+ public static Vector4 operator *(Quaternion quat, Vector4 vec)
{
Vector4 result;
Vector4.Transform(ref vec, ref quat, out result);