diff --git a/Source/Examples/OpenTK/Test/Multithreading.cs b/Source/Examples/OpenTK/Test/Multithreading.cs new file mode 100644 index 00000000..5c8a695e --- /dev/null +++ b/Source/Examples/OpenTK/Test/Multithreading.cs @@ -0,0 +1,66 @@ +#region License +// +// The Open Toolkit Library License +// +// Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of +// the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES +// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT +// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +// OTHER DEALINGS IN THE SOFTWARE. +// +#endregion + +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; + +namespace Examples.Tests +{ + [Example("Multithreading Test", ExampleCategory.OpenTK, "Test")] + class Multithreading + { + public static void Main() + { + const int ThreadCount = 4; + List threads = new List(); + + // launch threads + for (int i = 0; i < ThreadCount; i++) + { + Thread t = new Thread(delegate() + { + using (Tutorial.T03_Immediate_Mode_Cube game = new Examples.Tutorial.T03_Immediate_Mode_Cube()) + { + game.Run(30.0); + } + }); + t.IsBackground = true; + t.Priority = ThreadPriority.BelowNormal; + t.Start(); + threads.Add(t); + } + + // wait for exit + foreach (Thread t in threads) + { + t.Join(); + } + } + } +}