From a34407f44038782ce97c0fe4d80990390ef36021 Mon Sep 17 00:00:00 2001 From: "Stefanos A." Date: Mon, 18 Nov 2013 18:38:03 +0100 Subject: [PATCH] Removed stale QuickStart project Instead of QuickStart.sln, we should provide proper templates. --- QuickStart.sln | 20 ------ Source/QuickStart/Game.cs | 102 ---------------------------- Source/QuickStart/QuickStart.csproj | 49 ------------- 3 files changed, 171 deletions(-) delete mode 100644 QuickStart.sln delete mode 100644 Source/QuickStart/Game.cs delete mode 100644 Source/QuickStart/QuickStart.csproj diff --git a/QuickStart.sln b/QuickStart.sln deleted file mode 100644 index 4fdfe846..00000000 --- a/QuickStart.sln +++ /dev/null @@ -1,20 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 9.00 -# Visual Studio 2005 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QuickStart", "Source\QuickStart\QuickStart.csproj", "{90762BBE-CB23-42FF-9D3E-486D2F6CA485}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|AnyCPU = Debug|AnyCPU - Release|AnyCPU = Release|AnyCPU - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {90762BBE-CB23-42FF-9D3E-486D2F6CA485}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU - {90762BBE-CB23-42FF-9D3E-486D2F6CA485}.Debug|AnyCPU.Build.0 = Debug|Any CPU - {90762BBE-CB23-42FF-9D3E-486D2F6CA485}.Release|AnyCPU.ActiveCfg = Release|Any CPU - {90762BBE-CB23-42FF-9D3E-486D2F6CA485}.Release|AnyCPU.Build.0 = Release|Any CPU - EndGlobalSection - GlobalSection(MonoDevelopProperties) = preSolution - StartupItem = Source\QuickStart\QuickStart.csproj - EndGlobalSection -EndGlobal diff --git a/Source/QuickStart/Game.cs b/Source/QuickStart/Game.cs deleted file mode 100644 index 1fdec1f0..00000000 --- a/Source/QuickStart/Game.cs +++ /dev/null @@ -1,102 +0,0 @@ -// Released to the public domain. Use, modify and relicense at will. - -using System; - -using OpenTK; -using OpenTK.Graphics; -using OpenTK.Graphics.OpenGL; -using OpenTK.Audio; -using OpenTK.Audio.OpenAL; -using OpenTK.Input; - -namespace StarterKit -{ - class Game : GameWindow - { - /// Creates a 800x600 window with the specified title. - public Game() - : base(800, 600, GraphicsMode.Default, "OpenTK Quick Start Sample") - { - VSync = VSyncMode.On; - } - - /// Load resources here. - /// Not used. - protected override void OnLoad(EventArgs e) - { - base.OnLoad(e); - - GL.ClearColor(0.1f, 0.2f, 0.5f, 0.0f); - GL.Enable(EnableCap.DepthTest); - } - - /// - /// Called when your window is resized. Set your viewport here. It is also - /// a good place to set up your projection matrix (which probably changes - /// along when the aspect ratio of your window). - /// - /// Not used. - protected override void OnResize(EventArgs e) - { - base.OnResize(e); - - GL.Viewport(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height); - - Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 4, Width / (float)Height, 1.0f, 64.0f); - GL.MatrixMode(MatrixMode.Projection); - GL.LoadMatrix(ref projection); - } - - /// - /// Called when it is time to setup the next frame. Add you game logic here. - /// - /// Contains timing information for framerate independent logic. - protected override void OnUpdateFrame(FrameEventArgs e) - { - base.OnUpdateFrame(e); - - if (Keyboard[Key.Escape]) - Exit(); - } - - /// - /// Called when it is time to render the next frame. Add your rendering code here. - /// - /// Contains timing information. - protected override void OnRenderFrame(FrameEventArgs e) - { - base.OnRenderFrame(e); - - GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); - - Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, Vector3.UnitZ, Vector3.UnitY); - GL.MatrixMode(MatrixMode.Modelview); - GL.LoadMatrix(ref modelview); - - GL.Begin(BeginMode.Triangles); - - GL.Color3(1.0f, 1.0f, 0.0f); GL.Vertex3(-1.0f, -1.0f, 4.0f); - GL.Color3(1.0f, 0.0f, 0.0f); GL.Vertex3(1.0f, -1.0f, 4.0f); - GL.Color3(0.2f, 0.9f, 1.0f); GL.Vertex3(0.0f, 1.0f, 4.0f); - - GL.End(); - - SwapBuffers(); - } - - /// - /// The main entry point for the application. - /// - [STAThread] - static void Main() - { - // The 'using' idiom guarantees proper resource cleanup. - // We request 30 UpdateFrame events per second, and unlimited - // RenderFrame events (as fast as the computer can handle). - using (Game game = new Game()) - { - game.Run(30.0); - } - } - } -} \ No newline at end of file diff --git a/Source/QuickStart/QuickStart.csproj b/Source/QuickStart/QuickStart.csproj deleted file mode 100644 index 969a8d79..00000000 --- a/Source/QuickStart/QuickStart.csproj +++ /dev/null @@ -1,49 +0,0 @@ - - - - Debug - AnyCPU - 9.0.21022 - 2.0 - {90762BBE-CB23-42FF-9D3E-486D2F6CA485} - Exe - QuickStart - QuickStart - - - true - full - false - bin\Debug - DEBUG - prompt - 4 - AnyCPU - false - - - none - false - bin\Release - prompt - 4 - AnyCPU - false - - - - - - - - False - ..\..\Binaries\OpenTK\Release\OpenTK.dll - - - - - OpenTK.dll.config - PreserveNewest - - - \ No newline at end of file