diff --git a/Source/Examples/Tutorial/T10_GLSL_Cube.cs b/Source/Examples/Tutorial/T10_GLSL_Cube.cs index 248a7da8..160a2088 100644 --- a/Source/Examples/Tutorial/T10_GLSL_Cube.cs +++ b/Source/Examples/Tutorial/T10_GLSL_Cube.cs @@ -70,11 +70,11 @@ namespace Examples.Tutorial GL.ShaderSource(vertex_shader_object, vertex_shader_source.Length, vertex_shader_source, (int[])null); GL.CompileShader(vertex_shader_object); - GL.GetShaderv(vertex_shader_object, Enums.VERSION_2_0.COMPILE_STATUS, out status); - if (status != (int)Enums.Boolean.TRUE) + GL.GetShaderv(vertex_shader_object, GL.Enums.VERSION_2_0.COMPILE_STATUS, out status); + if (status != (int)GL.Enums.Boolean.TRUE) { int length = 0; - GL.GetShaderv(vertex_shader_object, Enums.VERSION_2_0.INFO_LOG_LENGTH, out length); + GL.GetShaderv(vertex_shader_object, GL.Enums.VERSION_2_0.INFO_LOG_LENGTH, out length); StringBuilder info = new StringBuilder(length); GL.GetShaderInfoLog(vertex_shader_object, info.Capacity, out length, info); @@ -83,11 +83,11 @@ namespace Examples.Tutorial GL.ShaderSource(fragment_shader_object, fragment_shader_source.Length, fragment_shader_source, (int[])null); GL.CompileShader(fragment_shader_object); - GL.GetShaderv(fragment_shader_object, Enums.VERSION_2_0.COMPILE_STATUS, out status); - if (status != (int)Enums.Boolean.TRUE) + GL.GetShaderv(fragment_shader_object, GL.Enums.VERSION_2_0.COMPILE_STATUS, out status); + if (status != (int)GL.Enums.Boolean.TRUE) { int length; - GL.GetShaderv(vertex_shader_object, Enums.VERSION_2_0.INFO_LOG_LENGTH, out length); + GL.GetShaderv(vertex_shader_object, GL.Enums.VERSION_2_0.INFO_LOG_LENGTH, out length); StringBuilder info = new StringBuilder(length); GL.GetShaderInfoLog(fragment_shader_object, info.Capacity, out length, info);