From a664bfa4c63f60155849090f3f9da97004f7412d Mon Sep 17 00:00:00 2001 From: the_fiddler Date: Sun, 15 Oct 2006 20:33:10 +0000 Subject: [PATCH] Deleted GLContextLoad related files. --- .../OpenGL/OpenGL/Bindings/GLContextLoad.cs | 1456 ----------------- .../OpenGL/Bindings/WindowsContextLoad.cs | 358 ---- .../Bindings/WindowsVistaContextLoad.cs | 487 ------ .../OpenGL/OpenGL/Bindings/X11ContextLoad.cs | 599 ------- 4 files changed, 2900 deletions(-) delete mode 100644 Source/OpenGL/OpenGL/Bindings/GLContextLoad.cs delete mode 100644 Source/OpenGL/OpenGL/Bindings/WindowsContextLoad.cs delete mode 100644 Source/OpenGL/OpenGL/Bindings/WindowsVistaContextLoad.cs delete mode 100644 Source/OpenGL/OpenGL/Bindings/X11ContextLoad.cs diff --git a/Source/OpenGL/OpenGL/Bindings/GLContextLoad.cs b/Source/OpenGL/OpenGL/Bindings/GLContextLoad.cs deleted file mode 100644 index 70c70d30..00000000 --- a/Source/OpenGL/OpenGL/Bindings/GLContextLoad.cs +++ /dev/null @@ -1,1456 +0,0 @@ -#region License -//Copyright (c) 2006 Stephen Apostolopoulos -//See license.txt for license info -#endregion - -using System; -using System.Runtime.InteropServices; - -namespace OpenTK.OpenGL -{ - public abstract partial class GLContext - { - #region OpenGL function loading - - public virtual void Load() - { - GL.NewList = (GL.Delegates.NewList)GetAddress("glNewList", typeof(GL.Delegates.NewList)); - GL.EndList = (GL.Delegates.EndList)GetAddress("glEndList", typeof(GL.Delegates.EndList)); - GL.CallList = (GL.Delegates.CallList)GetAddress("glCallList", typeof(GL.Delegates.CallList)); - GL.CallLists_ = (GL.Delegates.CallLists_)GetAddress("glCallLists", typeof(GL.Delegates.CallLists_)); - GL.DeleteLists = (GL.Delegates.DeleteLists)GetAddress("glDeleteLists", typeof(GL.Delegates.DeleteLists)); - GL.GenLists = (GL.Delegates.GenLists)GetAddress("glGenLists", typeof(GL.Delegates.GenLists)); - GL.ListBase = (GL.Delegates.ListBase)GetAddress("glListBase", typeof(GL.Delegates.ListBase)); - GL.Begin = (GL.Delegates.Begin)GetAddress("glBegin", typeof(GL.Delegates.Begin)); - GL.Bitmap_ = (GL.Delegates.Bitmap_)GetAddress("glBitmap", typeof(GL.Delegates.Bitmap_)); - GL.Color3b = (GL.Delegates.Color3b)GetAddress("glColor3b", typeof(GL.Delegates.Color3b)); - GL.Color3bv_ = (GL.Delegates.Color3bv_)GetAddress("glColor3bv", typeof(GL.Delegates.Color3bv_)); - GL.Color3d = (GL.Delegates.Color3d)GetAddress("glColor3d", typeof(GL.Delegates.Color3d)); - GL.Color3dv_ = (GL.Delegates.Color3dv_)GetAddress("glColor3dv", typeof(GL.Delegates.Color3dv_)); - GL.Color3f = (GL.Delegates.Color3f)GetAddress("glColor3f", typeof(GL.Delegates.Color3f)); - GL.Color3fv_ = (GL.Delegates.Color3fv_)GetAddress("glColor3fv", typeof(GL.Delegates.Color3fv_)); - GL.Color3i = (GL.Delegates.Color3i)GetAddress("glColor3i", typeof(GL.Delegates.Color3i)); - GL.Color3iv_ = (GL.Delegates.Color3iv_)GetAddress("glColor3iv", typeof(GL.Delegates.Color3iv_)); - GL.Color3s = (GL.Delegates.Color3s)GetAddress("glColor3s", typeof(GL.Delegates.Color3s)); - GL.Color3sv_ = (GL.Delegates.Color3sv_)GetAddress("glColor3sv", typeof(GL.Delegates.Color3sv_)); - GL.Color3ub = (GL.Delegates.Color3ub)GetAddress("glColor3ub", typeof(GL.Delegates.Color3ub)); - GL.Color3ubv_ = (GL.Delegates.Color3ubv_)GetAddress("glColor3ubv", typeof(GL.Delegates.Color3ubv_)); - GL.Color3ui = (GL.Delegates.Color3ui)GetAddress("glColor3ui", typeof(GL.Delegates.Color3ui)); - GL.Color3uiv_ = (GL.Delegates.Color3uiv_)GetAddress("glColor3uiv", typeof(GL.Delegates.Color3uiv_)); - GL.Color3us = (GL.Delegates.Color3us)GetAddress("glColor3us", typeof(GL.Delegates.Color3us)); - GL.Color3usv_ = (GL.Delegates.Color3usv_)GetAddress("glColor3usv", typeof(GL.Delegates.Color3usv_)); - GL.Color4b = (GL.Delegates.Color4b)GetAddress("glColor4b", typeof(GL.Delegates.Color4b)); - GL.Color4bv_ = (GL.Delegates.Color4bv_)GetAddress("glColor4bv", typeof(GL.Delegates.Color4bv_)); - GL.Color4d = (GL.Delegates.Color4d)GetAddress("glColor4d", typeof(GL.Delegates.Color4d)); - GL.Color4dv_ = (GL.Delegates.Color4dv_)GetAddress("glColor4dv", typeof(GL.Delegates.Color4dv_)); - GL.Color4f = (GL.Delegates.Color4f)GetAddress("glColor4f", typeof(GL.Delegates.Color4f)); - GL.Color4fv_ = (GL.Delegates.Color4fv_)GetAddress("glColor4fv", typeof(GL.Delegates.Color4fv_)); - GL.Color4i = (GL.Delegates.Color4i)GetAddress("glColor4i", typeof(GL.Delegates.Color4i)); - GL.Color4iv_ = (GL.Delegates.Color4iv_)GetAddress("glColor4iv", typeof(GL.Delegates.Color4iv_)); - GL.Color4s = (GL.Delegates.Color4s)GetAddress("glColor4s", typeof(GL.Delegates.Color4s)); - GL.Color4sv_ = (GL.Delegates.Color4sv_)GetAddress("glColor4sv", typeof(GL.Delegates.Color4sv_)); - GL.Color4ub = (GL.Delegates.Color4ub)GetAddress("glColor4ub", typeof(GL.Delegates.Color4ub)); - GL.Color4ubv_ = (GL.Delegates.Color4ubv_)GetAddress("glColor4ubv", typeof(GL.Delegates.Color4ubv_)); - GL.Color4ui = (GL.Delegates.Color4ui)GetAddress("glColor4ui", typeof(GL.Delegates.Color4ui)); - GL.Color4uiv_ = (GL.Delegates.Color4uiv_)GetAddress("glColor4uiv", typeof(GL.Delegates.Color4uiv_)); - GL.Color4us = (GL.Delegates.Color4us)GetAddress("glColor4us", typeof(GL.Delegates.Color4us)); - GL.Color4usv_ = (GL.Delegates.Color4usv_)GetAddress("glColor4usv", typeof(GL.Delegates.Color4usv_)); - GL.EdgeFlag = (GL.Delegates.EdgeFlag)GetAddress("glEdgeFlag", typeof(GL.Delegates.EdgeFlag)); - GL.EdgeFlagv_ = (GL.Delegates.EdgeFlagv_)GetAddress("glEdgeFlagv", typeof(GL.Delegates.EdgeFlagv_)); - GL.End = (GL.Delegates.End)GetAddress("glEnd", typeof(GL.Delegates.End)); - GL.Indexd = (GL.Delegates.Indexd)GetAddress("glIndexd", typeof(GL.Delegates.Indexd)); - GL.Indexdv_ = (GL.Delegates.Indexdv_)GetAddress("glIndexdv", typeof(GL.Delegates.Indexdv_)); - GL.Indexf = (GL.Delegates.Indexf)GetAddress("glIndexf", typeof(GL.Delegates.Indexf)); - GL.Indexfv_ = (GL.Delegates.Indexfv_)GetAddress("glIndexfv", typeof(GL.Delegates.Indexfv_)); - GL.Indexi = (GL.Delegates.Indexi)GetAddress("glIndexi", typeof(GL.Delegates.Indexi)); - GL.Indexiv_ = (GL.Delegates.Indexiv_)GetAddress("glIndexiv", typeof(GL.Delegates.Indexiv_)); - GL.Indexs = (GL.Delegates.Indexs)GetAddress("glIndexs", typeof(GL.Delegates.Indexs)); - GL.Indexsv_ = (GL.Delegates.Indexsv_)GetAddress("glIndexsv", typeof(GL.Delegates.Indexsv_)); - GL.Normal3b = (GL.Delegates.Normal3b)GetAddress("glNormal3b", typeof(GL.Delegates.Normal3b)); - GL.Normal3bv_ = (GL.Delegates.Normal3bv_)GetAddress("glNormal3bv", typeof(GL.Delegates.Normal3bv_)); - GL.Normal3d = (GL.Delegates.Normal3d)GetAddress("glNormal3d", typeof(GL.Delegates.Normal3d)); - GL.Normal3dv_ = (GL.Delegates.Normal3dv_)GetAddress("glNormal3dv", typeof(GL.Delegates.Normal3dv_)); - GL.Normal3f = (GL.Delegates.Normal3f)GetAddress("glNormal3f", typeof(GL.Delegates.Normal3f)); - GL.Normal3fv_ = (GL.Delegates.Normal3fv_)GetAddress("glNormal3fv", typeof(GL.Delegates.Normal3fv_)); - GL.Normal3i = (GL.Delegates.Normal3i)GetAddress("glNormal3i", typeof(GL.Delegates.Normal3i)); - GL.Normal3iv_ = (GL.Delegates.Normal3iv_)GetAddress("glNormal3iv", typeof(GL.Delegates.Normal3iv_)); - GL.Normal3s = (GL.Delegates.Normal3s)GetAddress("glNormal3s", typeof(GL.Delegates.Normal3s)); - GL.Normal3sv_ = (GL.Delegates.Normal3sv_)GetAddress("glNormal3sv", typeof(GL.Delegates.Normal3sv_)); - GL.RasterPos2d = (GL.Delegates.RasterPos2d)GetAddress("glRasterPos2d", typeof(GL.Delegates.RasterPos2d)); - GL.RasterPos2dv_ = (GL.Delegates.RasterPos2dv_)GetAddress("glRasterPos2dv", typeof(GL.Delegates.RasterPos2dv_)); - GL.RasterPos2f = (GL.Delegates.RasterPos2f)GetAddress("glRasterPos2f", typeof(GL.Delegates.RasterPos2f)); - GL.RasterPos2fv_ = (GL.Delegates.RasterPos2fv_)GetAddress("glRasterPos2fv", typeof(GL.Delegates.RasterPos2fv_)); - GL.RasterPos2i = (GL.Delegates.RasterPos2i)GetAddress("glRasterPos2i", typeof(GL.Delegates.RasterPos2i)); - GL.RasterPos2iv_ = (GL.Delegates.RasterPos2iv_)GetAddress("glRasterPos2iv", typeof(GL.Delegates.RasterPos2iv_)); - GL.RasterPos2s = (GL.Delegates.RasterPos2s)GetAddress("glRasterPos2s", typeof(GL.Delegates.RasterPos2s)); - GL.RasterPos2sv_ = (GL.Delegates.RasterPos2sv_)GetAddress("glRasterPos2sv", typeof(GL.Delegates.RasterPos2sv_)); - GL.RasterPos3d = (GL.Delegates.RasterPos3d)GetAddress("glRasterPos3d", typeof(GL.Delegates.RasterPos3d)); - GL.RasterPos3dv_ = (GL.Delegates.RasterPos3dv_)GetAddress("glRasterPos3dv", typeof(GL.Delegates.RasterPos3dv_)); - GL.RasterPos3f = (GL.Delegates.RasterPos3f)GetAddress("glRasterPos3f", typeof(GL.Delegates.RasterPos3f)); - GL.RasterPos3fv_ = (GL.Delegates.RasterPos3fv_)GetAddress("glRasterPos3fv", typeof(GL.Delegates.RasterPos3fv_)); - GL.RasterPos3i = (GL.Delegates.RasterPos3i)GetAddress("glRasterPos3i", typeof(GL.Delegates.RasterPos3i)); - GL.RasterPos3iv_ = (GL.Delegates.RasterPos3iv_)GetAddress("glRasterPos3iv", typeof(GL.Delegates.RasterPos3iv_)); - GL.RasterPos3s = (GL.Delegates.RasterPos3s)GetAddress("glRasterPos3s", typeof(GL.Delegates.RasterPos3s)); - GL.RasterPos3sv_ = (GL.Delegates.RasterPos3sv_)GetAddress("glRasterPos3sv", typeof(GL.Delegates.RasterPos3sv_)); - GL.RasterPos4d = (GL.Delegates.RasterPos4d)GetAddress("glRasterPos4d", typeof(GL.Delegates.RasterPos4d)); - GL.RasterPos4dv_ = (GL.Delegates.RasterPos4dv_)GetAddress("glRasterPos4dv", typeof(GL.Delegates.RasterPos4dv_)); - GL.RasterPos4f = (GL.Delegates.RasterPos4f)GetAddress("glRasterPos4f", typeof(GL.Delegates.RasterPos4f)); - GL.RasterPos4fv_ = (GL.Delegates.RasterPos4fv_)GetAddress("glRasterPos4fv", typeof(GL.Delegates.RasterPos4fv_)); - GL.RasterPos4i = (GL.Delegates.RasterPos4i)GetAddress("glRasterPos4i", typeof(GL.Delegates.RasterPos4i)); - GL.RasterPos4iv_ = (GL.Delegates.RasterPos4iv_)GetAddress("glRasterPos4iv", typeof(GL.Delegates.RasterPos4iv_)); - GL.RasterPos4s = (GL.Delegates.RasterPos4s)GetAddress("glRasterPos4s", typeof(GL.Delegates.RasterPos4s)); - GL.RasterPos4sv_ = (GL.Delegates.RasterPos4sv_)GetAddress("glRasterPos4sv", typeof(GL.Delegates.RasterPos4sv_)); - GL.Rectd = (GL.Delegates.Rectd)GetAddress("glRectd", typeof(GL.Delegates.Rectd)); - GL.Rectdv_ = (GL.Delegates.Rectdv_)GetAddress("glRectdv", typeof(GL.Delegates.Rectdv_)); - GL.Rectf = (GL.Delegates.Rectf)GetAddress("glRectf", typeof(GL.Delegates.Rectf)); - GL.Rectfv_ = (GL.Delegates.Rectfv_)GetAddress("glRectfv", typeof(GL.Delegates.Rectfv_)); - GL.Recti = (GL.Delegates.Recti)GetAddress("glRecti", typeof(GL.Delegates.Recti)); - GL.Rectiv_ = (GL.Delegates.Rectiv_)GetAddress("glRectiv", typeof(GL.Delegates.Rectiv_)); - GL.Rects = (GL.Delegates.Rects)GetAddress("glRects", typeof(GL.Delegates.Rects)); - GL.Rectsv_ = (GL.Delegates.Rectsv_)GetAddress("glRectsv", typeof(GL.Delegates.Rectsv_)); - GL.TexCoord1d = (GL.Delegates.TexCoord1d)GetAddress("glTexCoord1d", typeof(GL.Delegates.TexCoord1d)); - GL.TexCoord1dv_ = (GL.Delegates.TexCoord1dv_)GetAddress("glTexCoord1dv", typeof(GL.Delegates.TexCoord1dv_)); - GL.TexCoord1f = (GL.Delegates.TexCoord1f)GetAddress("glTexCoord1f", typeof(GL.Delegates.TexCoord1f)); - GL.TexCoord1fv_ = (GL.Delegates.TexCoord1fv_)GetAddress("glTexCoord1fv", typeof(GL.Delegates.TexCoord1fv_)); - GL.TexCoord1i = (GL.Delegates.TexCoord1i)GetAddress("glTexCoord1i", typeof(GL.Delegates.TexCoord1i)); - GL.TexCoord1iv_ = (GL.Delegates.TexCoord1iv_)GetAddress("glTexCoord1iv", typeof(GL.Delegates.TexCoord1iv_)); - GL.TexCoord1s = (GL.Delegates.TexCoord1s)GetAddress("glTexCoord1s", typeof(GL.Delegates.TexCoord1s)); - GL.TexCoord1sv_ = (GL.Delegates.TexCoord1sv_)GetAddress("glTexCoord1sv", typeof(GL.Delegates.TexCoord1sv_)); - GL.TexCoord2d = (GL.Delegates.TexCoord2d)GetAddress("glTexCoord2d", typeof(GL.Delegates.TexCoord2d)); - GL.TexCoord2dv_ = (GL.Delegates.TexCoord2dv_)GetAddress("glTexCoord2dv", typeof(GL.Delegates.TexCoord2dv_)); - GL.TexCoord2f = (GL.Delegates.TexCoord2f)GetAddress("glTexCoord2f", typeof(GL.Delegates.TexCoord2f)); - GL.TexCoord2fv_ = (GL.Delegates.TexCoord2fv_)GetAddress("glTexCoord2fv", typeof(GL.Delegates.TexCoord2fv_)); - GL.TexCoord2i = (GL.Delegates.TexCoord2i)GetAddress("glTexCoord2i", typeof(GL.Delegates.TexCoord2i)); - GL.TexCoord2iv_ = (GL.Delegates.TexCoord2iv_)GetAddress("glTexCoord2iv", typeof(GL.Delegates.TexCoord2iv_)); - GL.TexCoord2s = (GL.Delegates.TexCoord2s)GetAddress("glTexCoord2s", typeof(GL.Delegates.TexCoord2s)); - GL.TexCoord2sv_ = (GL.Delegates.TexCoord2sv_)GetAddress("glTexCoord2sv", typeof(GL.Delegates.TexCoord2sv_)); - GL.TexCoord3d = (GL.Delegates.TexCoord3d)GetAddress("glTexCoord3d", typeof(GL.Delegates.TexCoord3d)); - GL.TexCoord3dv_ = (GL.Delegates.TexCoord3dv_)GetAddress("glTexCoord3dv", typeof(GL.Delegates.TexCoord3dv_)); - GL.TexCoord3f = (GL.Delegates.TexCoord3f)GetAddress("glTexCoord3f", typeof(GL.Delegates.TexCoord3f)); - GL.TexCoord3fv_ = (GL.Delegates.TexCoord3fv_)GetAddress("glTexCoord3fv", typeof(GL.Delegates.TexCoord3fv_)); - GL.TexCoord3i = (GL.Delegates.TexCoord3i)GetAddress("glTexCoord3i", typeof(GL.Delegates.TexCoord3i)); - GL.TexCoord3iv_ = (GL.Delegates.TexCoord3iv_)GetAddress("glTexCoord3iv", typeof(GL.Delegates.TexCoord3iv_)); - GL.TexCoord3s = (GL.Delegates.TexCoord3s)GetAddress("glTexCoord3s", typeof(GL.Delegates.TexCoord3s)); - GL.TexCoord3sv_ = (GL.Delegates.TexCoord3sv_)GetAddress("glTexCoord3sv", typeof(GL.Delegates.TexCoord3sv_)); - GL.TexCoord4d = (GL.Delegates.TexCoord4d)GetAddress("glTexCoord4d", typeof(GL.Delegates.TexCoord4d)); - GL.TexCoord4dv_ = (GL.Delegates.TexCoord4dv_)GetAddress("glTexCoord4dv", typeof(GL.Delegates.TexCoord4dv_)); - GL.TexCoord4f = (GL.Delegates.TexCoord4f)GetAddress("glTexCoord4f", typeof(GL.Delegates.TexCoord4f)); - GL.TexCoord4fv_ = (GL.Delegates.TexCoord4fv_)GetAddress("glTexCoord4fv", typeof(GL.Delegates.TexCoord4fv_)); - GL.TexCoord4i = (GL.Delegates.TexCoord4i)GetAddress("glTexCoord4i", typeof(GL.Delegates.TexCoord4i)); - GL.TexCoord4iv_ = (GL.Delegates.TexCoord4iv_)GetAddress("glTexCoord4iv", typeof(GL.Delegates.TexCoord4iv_)); - GL.TexCoord4s = (GL.Delegates.TexCoord4s)GetAddress("glTexCoord4s", typeof(GL.Delegates.TexCoord4s)); - GL.TexCoord4sv_ = (GL.Delegates.TexCoord4sv_)GetAddress("glTexCoord4sv", typeof(GL.Delegates.TexCoord4sv_)); - GL.Vertex2d = (GL.Delegates.Vertex2d)GetAddress("glVertex2d", typeof(GL.Delegates.Vertex2d)); - GL.Vertex2dv_ = (GL.Delegates.Vertex2dv_)GetAddress("glVertex2dv", typeof(GL.Delegates.Vertex2dv_)); - GL.Vertex2f = (GL.Delegates.Vertex2f)GetAddress("glVertex2f", typeof(GL.Delegates.Vertex2f)); - GL.Vertex2fv_ = (GL.Delegates.Vertex2fv_)GetAddress("glVertex2fv", typeof(GL.Delegates.Vertex2fv_)); - GL.Vertex2i = (GL.Delegates.Vertex2i)GetAddress("glVertex2i", typeof(GL.Delegates.Vertex2i)); - GL.Vertex2iv_ = (GL.Delegates.Vertex2iv_)GetAddress("glVertex2iv", typeof(GL.Delegates.Vertex2iv_)); - GL.Vertex2s = (GL.Delegates.Vertex2s)GetAddress("glVertex2s", typeof(GL.Delegates.Vertex2s)); - GL.Vertex2sv_ = (GL.Delegates.Vertex2sv_)GetAddress("glVertex2sv", typeof(GL.Delegates.Vertex2sv_)); - GL.Vertex3d = (GL.Delegates.Vertex3d)GetAddress("glVertex3d", typeof(GL.Delegates.Vertex3d)); - GL.Vertex3dv_ = (GL.Delegates.Vertex3dv_)GetAddress("glVertex3dv", typeof(GL.Delegates.Vertex3dv_)); - GL.Vertex3f = (GL.Delegates.Vertex3f)GetAddress("glVertex3f", typeof(GL.Delegates.Vertex3f)); - GL.Vertex3fv_ = (GL.Delegates.Vertex3fv_)GetAddress("glVertex3fv", typeof(GL.Delegates.Vertex3fv_)); - GL.Vertex3i = (GL.Delegates.Vertex3i)GetAddress("glVertex3i", typeof(GL.Delegates.Vertex3i)); - GL.Vertex3iv_ = (GL.Delegates.Vertex3iv_)GetAddress("glVertex3iv", typeof(GL.Delegates.Vertex3iv_)); - GL.Vertex3s = (GL.Delegates.Vertex3s)GetAddress("glVertex3s", typeof(GL.Delegates.Vertex3s)); - GL.Vertex3sv_ = (GL.Delegates.Vertex3sv_)GetAddress("glVertex3sv", typeof(GL.Delegates.Vertex3sv_)); - GL.Vertex4d = (GL.Delegates.Vertex4d)GetAddress("glVertex4d", typeof(GL.Delegates.Vertex4d)); - GL.Vertex4dv_ = (GL.Delegates.Vertex4dv_)GetAddress("glVertex4dv", typeof(GL.Delegates.Vertex4dv_)); - GL.Vertex4f = (GL.Delegates.Vertex4f)GetAddress("glVertex4f", typeof(GL.Delegates.Vertex4f)); - GL.Vertex4fv_ = (GL.Delegates.Vertex4fv_)GetAddress("glVertex4fv", typeof(GL.Delegates.Vertex4fv_)); - GL.Vertex4i = (GL.Delegates.Vertex4i)GetAddress("glVertex4i", typeof(GL.Delegates.Vertex4i)); - GL.Vertex4iv_ = (GL.Delegates.Vertex4iv_)GetAddress("glVertex4iv", typeof(GL.Delegates.Vertex4iv_)); - GL.Vertex4s = (GL.Delegates.Vertex4s)GetAddress("glVertex4s", typeof(GL.Delegates.Vertex4s)); - GL.Vertex4sv_ = (GL.Delegates.Vertex4sv_)GetAddress("glVertex4sv", typeof(GL.Delegates.Vertex4sv_)); - GL.ClipPlane_ = (GL.Delegates.ClipPlane_)GetAddress("glClipPlane", typeof(GL.Delegates.ClipPlane_)); - GL.ColorMaterial = (GL.Delegates.ColorMaterial)GetAddress("glColorMaterial", typeof(GL.Delegates.ColorMaterial)); - GL.CullFace = (GL.Delegates.CullFace)GetAddress("glCullFace", typeof(GL.Delegates.CullFace)); - GL.Fogf = (GL.Delegates.Fogf)GetAddress("glFogf", typeof(GL.Delegates.Fogf)); - GL.Fogfv_ = (GL.Delegates.Fogfv_)GetAddress("glFogfv", typeof(GL.Delegates.Fogfv_)); - GL.Fogi = (GL.Delegates.Fogi)GetAddress("glFogi", typeof(GL.Delegates.Fogi)); - GL.Fogiv_ = (GL.Delegates.Fogiv_)GetAddress("glFogiv", typeof(GL.Delegates.Fogiv_)); - GL.FrontFace = (GL.Delegates.FrontFace)GetAddress("glFrontFace", typeof(GL.Delegates.FrontFace)); - GL.Hint = (GL.Delegates.Hint)GetAddress("glHint", typeof(GL.Delegates.Hint)); - GL.Lightf = (GL.Delegates.Lightf)GetAddress("glLightf", typeof(GL.Delegates.Lightf)); - GL.Lightfv_ = (GL.Delegates.Lightfv_)GetAddress("glLightfv", typeof(GL.Delegates.Lightfv_)); - GL.Lighti = (GL.Delegates.Lighti)GetAddress("glLighti", typeof(GL.Delegates.Lighti)); - GL.Lightiv_ = (GL.Delegates.Lightiv_)GetAddress("glLightiv", typeof(GL.Delegates.Lightiv_)); - GL.LightModelf = (GL.Delegates.LightModelf)GetAddress("glLightModelf", typeof(GL.Delegates.LightModelf)); - GL.LightModelfv_ = (GL.Delegates.LightModelfv_)GetAddress("glLightModelfv", typeof(GL.Delegates.LightModelfv_)); - GL.LightModeli = (GL.Delegates.LightModeli)GetAddress("glLightModeli", typeof(GL.Delegates.LightModeli)); - GL.LightModeliv_ = (GL.Delegates.LightModeliv_)GetAddress("glLightModeliv", typeof(GL.Delegates.LightModeliv_)); - GL.LineStipple_ = (GL.Delegates.LineStipple_)GetAddress("glLineStipple", typeof(GL.Delegates.LineStipple_)); - GL.LineWidth = (GL.Delegates.LineWidth)GetAddress("glLineWidth", typeof(GL.Delegates.LineWidth)); - GL.Materialf = (GL.Delegates.Materialf)GetAddress("glMaterialf", typeof(GL.Delegates.Materialf)); - GL.Materialfv_ = (GL.Delegates.Materialfv_)GetAddress("glMaterialfv", typeof(GL.Delegates.Materialfv_)); - GL.Materiali = (GL.Delegates.Materiali)GetAddress("glMateriali", typeof(GL.Delegates.Materiali)); - GL.Materialiv_ = (GL.Delegates.Materialiv_)GetAddress("glMaterialiv", typeof(GL.Delegates.Materialiv_)); - GL.PointSize = (GL.Delegates.PointSize)GetAddress("glPointSize", typeof(GL.Delegates.PointSize)); - GL.PolygonMode = (GL.Delegates.PolygonMode)GetAddress("glPolygonMode", typeof(GL.Delegates.PolygonMode)); - GL.PolygonStipple_ = (GL.Delegates.PolygonStipple_)GetAddress("glPolygonStipple", typeof(GL.Delegates.PolygonStipple_)); - GL.Scissor = (GL.Delegates.Scissor)GetAddress("glScissor", typeof(GL.Delegates.Scissor)); - GL.ShadeModel = (GL.Delegates.ShadeModel)GetAddress("glShadeModel", typeof(GL.Delegates.ShadeModel)); - GL.TexParameterf = (GL.Delegates.TexParameterf)GetAddress("glTexParameterf", typeof(GL.Delegates.TexParameterf)); - GL.TexParameterfv_ = (GL.Delegates.TexParameterfv_)GetAddress("glTexParameterfv", typeof(GL.Delegates.TexParameterfv_)); - GL.TexParameteri = (GL.Delegates.TexParameteri)GetAddress("glTexParameteri", typeof(GL.Delegates.TexParameteri)); - GL.TexParameteriv_ = (GL.Delegates.TexParameteriv_)GetAddress("glTexParameteriv", typeof(GL.Delegates.TexParameteriv_)); - GL.TexImage1D_ = (GL.Delegates.TexImage1D_)GetAddress("glTexImage1D", typeof(GL.Delegates.TexImage1D_)); - GL.TexImage2D_ = (GL.Delegates.TexImage2D_)GetAddress("glTexImage2D", typeof(GL.Delegates.TexImage2D_)); - GL.TexEnvf = (GL.Delegates.TexEnvf)GetAddress("glTexEnvf", typeof(GL.Delegates.TexEnvf)); - GL.TexEnvfv_ = (GL.Delegates.TexEnvfv_)GetAddress("glTexEnvfv", typeof(GL.Delegates.TexEnvfv_)); - GL.TexEnvi = (GL.Delegates.TexEnvi)GetAddress("glTexEnvi", typeof(GL.Delegates.TexEnvi)); - GL.TexEnviv_ = (GL.Delegates.TexEnviv_)GetAddress("glTexEnviv", typeof(GL.Delegates.TexEnviv_)); - GL.TexGend = (GL.Delegates.TexGend)GetAddress("glTexGend", typeof(GL.Delegates.TexGend)); - GL.TexGendv_ = (GL.Delegates.TexGendv_)GetAddress("glTexGendv", typeof(GL.Delegates.TexGendv_)); - GL.TexGenf = (GL.Delegates.TexGenf)GetAddress("glTexGenf", typeof(GL.Delegates.TexGenf)); - GL.TexGenfv_ = (GL.Delegates.TexGenfv_)GetAddress("glTexGenfv", typeof(GL.Delegates.TexGenfv_)); - GL.TexGeni = (GL.Delegates.TexGeni)GetAddress("glTexGeni", typeof(GL.Delegates.TexGeni)); - GL.TexGeniv_ = (GL.Delegates.TexGeniv_)GetAddress("glTexGeniv", typeof(GL.Delegates.TexGeniv_)); - GL.FeedbackBuffer_ = (GL.Delegates.FeedbackBuffer_)GetAddress("glFeedbackBuffer", typeof(GL.Delegates.FeedbackBuffer_)); - GL.SelectBuffer_ = (GL.Delegates.SelectBuffer_)GetAddress("glSelectBuffer", typeof(GL.Delegates.SelectBuffer_)); - GL.RenderMode = (GL.Delegates.RenderMode)GetAddress("glRenderMode", typeof(GL.Delegates.RenderMode)); - GL.InitNames = (GL.Delegates.InitNames)GetAddress("glInitNames", typeof(GL.Delegates.InitNames)); - GL.LoadName = (GL.Delegates.LoadName)GetAddress("glLoadName", typeof(GL.Delegates.LoadName)); - GL.PassThrough = (GL.Delegates.PassThrough)GetAddress("glPassThrough", typeof(GL.Delegates.PassThrough)); - GL.PopName = (GL.Delegates.PopName)GetAddress("glPopName", typeof(GL.Delegates.PopName)); - GL.PushName = (GL.Delegates.PushName)GetAddress("glPushName", typeof(GL.Delegates.PushName)); - GL.DrawBuffer = (GL.Delegates.DrawBuffer)GetAddress("glDrawBuffer", typeof(GL.Delegates.DrawBuffer)); - GL.Clear = (GL.Delegates.Clear)GetAddress("glClear", typeof(GL.Delegates.Clear)); - GL.ClearAccum = (GL.Delegates.ClearAccum)GetAddress("glClearAccum", typeof(GL.Delegates.ClearAccum)); - GL.ClearIndex = (GL.Delegates.ClearIndex)GetAddress("glClearIndex", typeof(GL.Delegates.ClearIndex)); - GL.ClearColor = (GL.Delegates.ClearColor)GetAddress("glClearColor", typeof(GL.Delegates.ClearColor)); - GL.ClearStencil = (GL.Delegates.ClearStencil)GetAddress("glClearStencil", typeof(GL.Delegates.ClearStencil)); - GL.ClearDepth = (GL.Delegates.ClearDepth)GetAddress("glClearDepth", typeof(GL.Delegates.ClearDepth)); - GL.StencilMask = (GL.Delegates.StencilMask)GetAddress("glStencilMask", typeof(GL.Delegates.StencilMask)); - GL.ColorMask = (GL.Delegates.ColorMask)GetAddress("glColorMask", typeof(GL.Delegates.ColorMask)); - GL.DepthMask = (GL.Delegates.DepthMask)GetAddress("glDepthMask", typeof(GL.Delegates.DepthMask)); - GL.IndexMask = (GL.Delegates.IndexMask)GetAddress("glIndexMask", typeof(GL.Delegates.IndexMask)); - GL.Accum = (GL.Delegates.Accum)GetAddress("glAccum", typeof(GL.Delegates.Accum)); - GL.Disable = (GL.Delegates.Disable)GetAddress("glDisable", typeof(GL.Delegates.Disable)); - GL.Enable = (GL.Delegates.Enable)GetAddress("glEnable", typeof(GL.Delegates.Enable)); - GL.Finish = (GL.Delegates.Finish)GetAddress("glFinish", typeof(GL.Delegates.Finish)); - GL.Flush = (GL.Delegates.Flush)GetAddress("glFlush", typeof(GL.Delegates.Flush)); - GL.PopAttrib = (GL.Delegates.PopAttrib)GetAddress("glPopAttrib", typeof(GL.Delegates.PopAttrib)); - GL.PushAttrib = (GL.Delegates.PushAttrib)GetAddress("glPushAttrib", typeof(GL.Delegates.PushAttrib)); - GL.Map1d_ = (GL.Delegates.Map1d_)GetAddress("glMap1d", typeof(GL.Delegates.Map1d_)); - GL.Map1f_ = (GL.Delegates.Map1f_)GetAddress("glMap1f", typeof(GL.Delegates.Map1f_)); - GL.Map2d_ = (GL.Delegates.Map2d_)GetAddress("glMap2d", typeof(GL.Delegates.Map2d_)); - GL.Map2f_ = (GL.Delegates.Map2f_)GetAddress("glMap2f", typeof(GL.Delegates.Map2f_)); - GL.MapGrid1d = (GL.Delegates.MapGrid1d)GetAddress("glMapGrid1d", typeof(GL.Delegates.MapGrid1d)); - GL.MapGrid1f = (GL.Delegates.MapGrid1f)GetAddress("glMapGrid1f", typeof(GL.Delegates.MapGrid1f)); - GL.MapGrid2d = (GL.Delegates.MapGrid2d)GetAddress("glMapGrid2d", typeof(GL.Delegates.MapGrid2d)); - GL.MapGrid2f = (GL.Delegates.MapGrid2f)GetAddress("glMapGrid2f", typeof(GL.Delegates.MapGrid2f)); - GL.EvalCoord1d = (GL.Delegates.EvalCoord1d)GetAddress("glEvalCoord1d", typeof(GL.Delegates.EvalCoord1d)); - GL.EvalCoord1dv_ = (GL.Delegates.EvalCoord1dv_)GetAddress("glEvalCoord1dv", typeof(GL.Delegates.EvalCoord1dv_)); - GL.EvalCoord1f = (GL.Delegates.EvalCoord1f)GetAddress("glEvalCoord1f", typeof(GL.Delegates.EvalCoord1f)); - GL.EvalCoord1fv_ = (GL.Delegates.EvalCoord1fv_)GetAddress("glEvalCoord1fv", typeof(GL.Delegates.EvalCoord1fv_)); - GL.EvalCoord2d = (GL.Delegates.EvalCoord2d)GetAddress("glEvalCoord2d", typeof(GL.Delegates.EvalCoord2d)); - GL.EvalCoord2dv_ = (GL.Delegates.EvalCoord2dv_)GetAddress("glEvalCoord2dv", typeof(GL.Delegates.EvalCoord2dv_)); - GL.EvalCoord2f = (GL.Delegates.EvalCoord2f)GetAddress("glEvalCoord2f", typeof(GL.Delegates.EvalCoord2f)); - GL.EvalCoord2fv_ = (GL.Delegates.EvalCoord2fv_)GetAddress("glEvalCoord2fv", typeof(GL.Delegates.EvalCoord2fv_)); - GL.EvalMesh1 = (GL.Delegates.EvalMesh1)GetAddress("glEvalMesh1", typeof(GL.Delegates.EvalMesh1)); - GL.EvalPoint1 = (GL.Delegates.EvalPoint1)GetAddress("glEvalPoint1", typeof(GL.Delegates.EvalPoint1)); - GL.EvalMesh2 = (GL.Delegates.EvalMesh2)GetAddress("glEvalMesh2", typeof(GL.Delegates.EvalMesh2)); - GL.EvalPoint2 = (GL.Delegates.EvalPoint2)GetAddress("glEvalPoint2", typeof(GL.Delegates.EvalPoint2)); - GL.AlphaFunc = (GL.Delegates.AlphaFunc)GetAddress("glAlphaFunc", typeof(GL.Delegates.AlphaFunc)); - GL.BlendFunc = (GL.Delegates.BlendFunc)GetAddress("glBlendFunc", typeof(GL.Delegates.BlendFunc)); - GL.LogicOp = (GL.Delegates.LogicOp)GetAddress("glLogicOp", typeof(GL.Delegates.LogicOp)); - GL.StencilFunc = (GL.Delegates.StencilFunc)GetAddress("glStencilFunc", typeof(GL.Delegates.StencilFunc)); - GL.StencilOp = (GL.Delegates.StencilOp)GetAddress("glStencilOp", typeof(GL.Delegates.StencilOp)); - GL.DepthFunc = (GL.Delegates.DepthFunc)GetAddress("glDepthFunc", typeof(GL.Delegates.DepthFunc)); - GL.PixelZoom = (GL.Delegates.PixelZoom)GetAddress("glPixelZoom", typeof(GL.Delegates.PixelZoom)); - GL.PixelTransferf = (GL.Delegates.PixelTransferf)GetAddress("glPixelTransferf", typeof(GL.Delegates.PixelTransferf)); - GL.PixelTransferi = (GL.Delegates.PixelTransferi)GetAddress("glPixelTransferi", typeof(GL.Delegates.PixelTransferi)); - GL.PixelStoref = (GL.Delegates.PixelStoref)GetAddress("glPixelStoref", typeof(GL.Delegates.PixelStoref)); - GL.PixelStorei = (GL.Delegates.PixelStorei)GetAddress("glPixelStorei", typeof(GL.Delegates.PixelStorei)); - GL.PixelMapfv_ = (GL.Delegates.PixelMapfv_)GetAddress("glPixelMapfv", typeof(GL.Delegates.PixelMapfv_)); - GL.PixelMapuiv_ = (GL.Delegates.PixelMapuiv_)GetAddress("glPixelMapuiv", typeof(GL.Delegates.PixelMapuiv_)); - GL.PixelMapusv_ = (GL.Delegates.PixelMapusv_)GetAddress("glPixelMapusv", typeof(GL.Delegates.PixelMapusv_)); - GL.ReadBuffer = (GL.Delegates.ReadBuffer)GetAddress("glReadBuffer", typeof(GL.Delegates.ReadBuffer)); - GL.CopyPixels = (GL.Delegates.CopyPixels)GetAddress("glCopyPixels", typeof(GL.Delegates.CopyPixels)); - GL.ReadPixels_ = (GL.Delegates.ReadPixels_)GetAddress("glReadPixels", typeof(GL.Delegates.ReadPixels_)); - GL.DrawPixels_ = (GL.Delegates.DrawPixels_)GetAddress("glDrawPixels", typeof(GL.Delegates.DrawPixels_)); - GL.GetBooleanv_ = (GL.Delegates.GetBooleanv_)GetAddress("glGetBooleanv", typeof(GL.Delegates.GetBooleanv_)); - GL.GetClipPlane_ = (GL.Delegates.GetClipPlane_)GetAddress("glGetClipPlane", typeof(GL.Delegates.GetClipPlane_)); - GL.GetDoublev_ = (GL.Delegates.GetDoublev_)GetAddress("glGetDoublev", typeof(GL.Delegates.GetDoublev_)); - GL.GetError = (GL.Delegates.GetError)GetAddress("glGetError", typeof(GL.Delegates.GetError)); - GL.GetFloatv_ = (GL.Delegates.GetFloatv_)GetAddress("glGetFloatv", typeof(GL.Delegates.GetFloatv_)); - GL.GetIntegerv_ = (GL.Delegates.GetIntegerv_)GetAddress("glGetIntegerv", typeof(GL.Delegates.GetIntegerv_)); - GL.GetLightfv_ = (GL.Delegates.GetLightfv_)GetAddress("glGetLightfv", typeof(GL.Delegates.GetLightfv_)); - GL.GetLightiv_ = (GL.Delegates.GetLightiv_)GetAddress("glGetLightiv", typeof(GL.Delegates.GetLightiv_)); - GL.GetMapdv_ = (GL.Delegates.GetMapdv_)GetAddress("glGetMapdv", typeof(GL.Delegates.GetMapdv_)); - GL.GetMapfv_ = (GL.Delegates.GetMapfv_)GetAddress("glGetMapfv", typeof(GL.Delegates.GetMapfv_)); - GL.GetMapiv_ = (GL.Delegates.GetMapiv_)GetAddress("glGetMapiv", typeof(GL.Delegates.GetMapiv_)); - GL.GetMaterialfv_ = (GL.Delegates.GetMaterialfv_)GetAddress("glGetMaterialfv", typeof(GL.Delegates.GetMaterialfv_)); - GL.GetMaterialiv_ = (GL.Delegates.GetMaterialiv_)GetAddress("glGetMaterialiv", typeof(GL.Delegates.GetMaterialiv_)); - GL.GetPixelMapfv_ = (GL.Delegates.GetPixelMapfv_)GetAddress("glGetPixelMapfv", typeof(GL.Delegates.GetPixelMapfv_)); - GL.GetPixelMapuiv_ = (GL.Delegates.GetPixelMapuiv_)GetAddress("glGetPixelMapuiv", typeof(GL.Delegates.GetPixelMapuiv_)); - GL.GetPixelMapusv_ = (GL.Delegates.GetPixelMapusv_)GetAddress("glGetPixelMapusv", typeof(GL.Delegates.GetPixelMapusv_)); - GL.GetPolygonStipple_ = (GL.Delegates.GetPolygonStipple_)GetAddress("glGetPolygonStipple", typeof(GL.Delegates.GetPolygonStipple_)); - GL.GetString_ = (GL.Delegates.GetString_)GetAddress("glGetString", typeof(GL.Delegates.GetString_)); - GL.GetTexEnvfv_ = (GL.Delegates.GetTexEnvfv_)GetAddress("glGetTexEnvfv", typeof(GL.Delegates.GetTexEnvfv_)); - GL.GetTexEnviv_ = (GL.Delegates.GetTexEnviv_)GetAddress("glGetTexEnviv", typeof(GL.Delegates.GetTexEnviv_)); - GL.GetTexGendv_ = (GL.Delegates.GetTexGendv_)GetAddress("glGetTexGendv", typeof(GL.Delegates.GetTexGendv_)); - GL.GetTexGenfv_ = (GL.Delegates.GetTexGenfv_)GetAddress("glGetTexGenfv", typeof(GL.Delegates.GetTexGenfv_)); - GL.GetTexGeniv_ = (GL.Delegates.GetTexGeniv_)GetAddress("glGetTexGeniv", typeof(GL.Delegates.GetTexGeniv_)); - GL.GetTexImage_ = (GL.Delegates.GetTexImage_)GetAddress("glGetTexImage", typeof(GL.Delegates.GetTexImage_)); - GL.GetTexParameterfv_ = (GL.Delegates.GetTexParameterfv_)GetAddress("glGetTexParameterfv", typeof(GL.Delegates.GetTexParameterfv_)); - GL.GetTexParameteriv_ = (GL.Delegates.GetTexParameteriv_)GetAddress("glGetTexParameteriv", typeof(GL.Delegates.GetTexParameteriv_)); - GL.GetTexLevelParameterfv_ = (GL.Delegates.GetTexLevelParameterfv_)GetAddress("glGetTexLevelParameterfv", typeof(GL.Delegates.GetTexLevelParameterfv_)); - GL.GetTexLevelParameteriv_ = (GL.Delegates.GetTexLevelParameteriv_)GetAddress("glGetTexLevelParameteriv", typeof(GL.Delegates.GetTexLevelParameteriv_)); - GL.IsEnabled = (GL.Delegates.IsEnabled)GetAddress("glIsEnabled", typeof(GL.Delegates.IsEnabled)); - GL.IsList = (GL.Delegates.IsList)GetAddress("glIsList", typeof(GL.Delegates.IsList)); - GL.DepthRange = (GL.Delegates.DepthRange)GetAddress("glDepthRange", typeof(GL.Delegates.DepthRange)); - GL.Frustum = (GL.Delegates.Frustum)GetAddress("glFrustum", typeof(GL.Delegates.Frustum)); - GL.LoadIdentity = (GL.Delegates.LoadIdentity)GetAddress("glLoadIdentity", typeof(GL.Delegates.LoadIdentity)); - GL.LoadMatrixf_ = (GL.Delegates.LoadMatrixf_)GetAddress("glLoadMatrixf", typeof(GL.Delegates.LoadMatrixf_)); - GL.LoadMatrixd_ = (GL.Delegates.LoadMatrixd_)GetAddress("glLoadMatrixd", typeof(GL.Delegates.LoadMatrixd_)); - GL.MatrixMode = (GL.Delegates.MatrixMode)GetAddress("glMatrixMode", typeof(GL.Delegates.MatrixMode)); - GL.MultMatrixf_ = (GL.Delegates.MultMatrixf_)GetAddress("glMultMatrixf", typeof(GL.Delegates.MultMatrixf_)); - GL.MultMatrixd_ = (GL.Delegates.MultMatrixd_)GetAddress("glMultMatrixd", typeof(GL.Delegates.MultMatrixd_)); - GL.Ortho = (GL.Delegates.Ortho)GetAddress("glOrtho", typeof(GL.Delegates.Ortho)); - GL.PopMatrix = (GL.Delegates.PopMatrix)GetAddress("glPopMatrix", typeof(GL.Delegates.PopMatrix)); - GL.PushMatrix = (GL.Delegates.PushMatrix)GetAddress("glPushMatrix", typeof(GL.Delegates.PushMatrix)); - GL.Rotated = (GL.Delegates.Rotated)GetAddress("glRotated", typeof(GL.Delegates.Rotated)); - GL.Rotatef = (GL.Delegates.Rotatef)GetAddress("glRotatef", typeof(GL.Delegates.Rotatef)); - GL.Scaled = (GL.Delegates.Scaled)GetAddress("glScaled", typeof(GL.Delegates.Scaled)); - GL.Scalef = (GL.Delegates.Scalef)GetAddress("glScalef", typeof(GL.Delegates.Scalef)); - GL.Translated = (GL.Delegates.Translated)GetAddress("glTranslated", typeof(GL.Delegates.Translated)); - GL.Translatef = (GL.Delegates.Translatef)GetAddress("glTranslatef", typeof(GL.Delegates.Translatef)); - GL.Viewport = (GL.Delegates.Viewport)GetAddress("glViewport", typeof(GL.Delegates.Viewport)); - GL.ArrayElement = (GL.Delegates.ArrayElement)GetAddress("glArrayElement", typeof(GL.Delegates.ArrayElement)); - GL.ColorPointer_ = (GL.Delegates.ColorPointer_)GetAddress("glColorPointer", typeof(GL.Delegates.ColorPointer_)); - GL.DisableClientState = (GL.Delegates.DisableClientState)GetAddress("glDisableClientState", typeof(GL.Delegates.DisableClientState)); - GL.DrawArrays = (GL.Delegates.DrawArrays)GetAddress("glDrawArrays", typeof(GL.Delegates.DrawArrays)); - GL.DrawElements_ = (GL.Delegates.DrawElements_)GetAddress("glDrawElements", typeof(GL.Delegates.DrawElements_)); - GL.EdgeFlagPointer_ = (GL.Delegates.EdgeFlagPointer_)GetAddress("glEdgeFlagPointer", typeof(GL.Delegates.EdgeFlagPointer_)); - GL.EnableClientState = (GL.Delegates.EnableClientState)GetAddress("glEnableClientState", typeof(GL.Delegates.EnableClientState)); - GL.GetPointerv_ = (GL.Delegates.GetPointerv_)GetAddress("glGetPointerv", typeof(GL.Delegates.GetPointerv_)); - GL.IndexPointer_ = (GL.Delegates.IndexPointer_)GetAddress("glIndexPointer", typeof(GL.Delegates.IndexPointer_)); - GL.InterleavedArrays_ = (GL.Delegates.InterleavedArrays_)GetAddress("glInterleavedArrays", typeof(GL.Delegates.InterleavedArrays_)); - GL.NormalPointer_ = (GL.Delegates.NormalPointer_)GetAddress("glNormalPointer", typeof(GL.Delegates.NormalPointer_)); - GL.TexCoordPointer_ = (GL.Delegates.TexCoordPointer_)GetAddress("glTexCoordPointer", typeof(GL.Delegates.TexCoordPointer_)); - GL.VertexPointer_ = (GL.Delegates.VertexPointer_)GetAddress("glVertexPointer", typeof(GL.Delegates.VertexPointer_)); - GL.PolygonOffset = (GL.Delegates.PolygonOffset)GetAddress("glPolygonOffset", typeof(GL.Delegates.PolygonOffset)); - GL.CopyTexImage1D = (GL.Delegates.CopyTexImage1D)GetAddress("glCopyTexImage1D", typeof(GL.Delegates.CopyTexImage1D)); - GL.CopyTexImage2D = (GL.Delegates.CopyTexImage2D)GetAddress("glCopyTexImage2D", typeof(GL.Delegates.CopyTexImage2D)); - GL.CopyTexSubImage1D = (GL.Delegates.CopyTexSubImage1D)GetAddress("glCopyTexSubImage1D", typeof(GL.Delegates.CopyTexSubImage1D)); - GL.CopyTexSubImage2D = (GL.Delegates.CopyTexSubImage2D)GetAddress("glCopyTexSubImage2D", typeof(GL.Delegates.CopyTexSubImage2D)); - GL.TexSubImage1D_ = (GL.Delegates.TexSubImage1D_)GetAddress("glTexSubImage1D", typeof(GL.Delegates.TexSubImage1D_)); - GL.TexSubImage2D_ = (GL.Delegates.TexSubImage2D_)GetAddress("glTexSubImage2D", typeof(GL.Delegates.TexSubImage2D_)); - GL.AreTexturesResident_ = (GL.Delegates.AreTexturesResident_)GetAddress("glAreTexturesResident", typeof(GL.Delegates.AreTexturesResident_)); - GL.BindTexture = (GL.Delegates.BindTexture)GetAddress("glBindTexture", typeof(GL.Delegates.BindTexture)); - GL.DeleteTextures_ = (GL.Delegates.DeleteTextures_)GetAddress("glDeleteTextures", typeof(GL.Delegates.DeleteTextures_)); - GL.GenTextures_ = (GL.Delegates.GenTextures_)GetAddress("glGenTextures", typeof(GL.Delegates.GenTextures_)); - GL.IsTexture = (GL.Delegates.IsTexture)GetAddress("glIsTexture", typeof(GL.Delegates.IsTexture)); - GL.PrioritizeTextures_ = (GL.Delegates.PrioritizeTextures_)GetAddress("glPrioritizeTextures", typeof(GL.Delegates.PrioritizeTextures_)); - GL.Indexub = (GL.Delegates.Indexub)GetAddress("glIndexub", typeof(GL.Delegates.Indexub)); - GL.Indexubv_ = (GL.Delegates.Indexubv_)GetAddress("glIndexubv", typeof(GL.Delegates.Indexubv_)); - GL.PopClientAttrib = (GL.Delegates.PopClientAttrib)GetAddress("glPopClientAttrib", typeof(GL.Delegates.PopClientAttrib)); - GL.PushClientAttrib = (GL.Delegates.PushClientAttrib)GetAddress("glPushClientAttrib", typeof(GL.Delegates.PushClientAttrib)); - GL.BlendColor = (GL.Delegates.BlendColor)GetAddress("glBlendColor", typeof(GL.Delegates.BlendColor)); - GL.BlendEquation = (GL.Delegates.BlendEquation)GetAddress("glBlendEquation", typeof(GL.Delegates.BlendEquation)); - GL.DrawRangeElements_ = (GL.Delegates.DrawRangeElements_)GetAddress("glDrawRangeElements", typeof(GL.Delegates.DrawRangeElements_)); - GL.ColorTable_ = (GL.Delegates.ColorTable_)GetAddress("glColorTable", typeof(GL.Delegates.ColorTable_)); - GL.ColorTableParameterfv_ = (GL.Delegates.ColorTableParameterfv_)GetAddress("glColorTableParameterfv", typeof(GL.Delegates.ColorTableParameterfv_)); - GL.ColorTableParameteriv_ = (GL.Delegates.ColorTableParameteriv_)GetAddress("glColorTableParameteriv", typeof(GL.Delegates.ColorTableParameteriv_)); - GL.CopyColorTable = (GL.Delegates.CopyColorTable)GetAddress("glCopyColorTable", typeof(GL.Delegates.CopyColorTable)); - GL.GetColorTable_ = (GL.Delegates.GetColorTable_)GetAddress("glGetColorTable", typeof(GL.Delegates.GetColorTable_)); - GL.GetColorTableParameterfv_ = (GL.Delegates.GetColorTableParameterfv_)GetAddress("glGetColorTableParameterfv", typeof(GL.Delegates.GetColorTableParameterfv_)); - GL.GetColorTableParameteriv_ = (GL.Delegates.GetColorTableParameteriv_)GetAddress("glGetColorTableParameteriv", typeof(GL.Delegates.GetColorTableParameteriv_)); - GL.ColorSubTable_ = (GL.Delegates.ColorSubTable_)GetAddress("glColorSubTable", typeof(GL.Delegates.ColorSubTable_)); - GL.CopyColorSubTable = (GL.Delegates.CopyColorSubTable)GetAddress("glCopyColorSubTable", typeof(GL.Delegates.CopyColorSubTable)); - GL.ConvolutionFilter1D_ = (GL.Delegates.ConvolutionFilter1D_)GetAddress("glConvolutionFilter1D", typeof(GL.Delegates.ConvolutionFilter1D_)); - GL.ConvolutionFilter2D_ = (GL.Delegates.ConvolutionFilter2D_)GetAddress("glConvolutionFilter2D", typeof(GL.Delegates.ConvolutionFilter2D_)); - GL.ConvolutionParameterf = (GL.Delegates.ConvolutionParameterf)GetAddress("glConvolutionParameterf", typeof(GL.Delegates.ConvolutionParameterf)); - GL.ConvolutionParameterfv_ = (GL.Delegates.ConvolutionParameterfv_)GetAddress("glConvolutionParameterfv", typeof(GL.Delegates.ConvolutionParameterfv_)); - GL.ConvolutionParameteri = (GL.Delegates.ConvolutionParameteri)GetAddress("glConvolutionParameteri", typeof(GL.Delegates.ConvolutionParameteri)); - GL.ConvolutionParameteriv_ = (GL.Delegates.ConvolutionParameteriv_)GetAddress("glConvolutionParameteriv", typeof(GL.Delegates.ConvolutionParameteriv_)); - GL.CopyConvolutionFilter1D = (GL.Delegates.CopyConvolutionFilter1D)GetAddress("glCopyConvolutionFilter1D", typeof(GL.Delegates.CopyConvolutionFilter1D)); - GL.CopyConvolutionFilter2D = (GL.Delegates.CopyConvolutionFilter2D)GetAddress("glCopyConvolutionFilter2D", typeof(GL.Delegates.CopyConvolutionFilter2D)); - GL.GetConvolutionFilter_ = (GL.Delegates.GetConvolutionFilter_)GetAddress("glGetConvolutionFilter", typeof(GL.Delegates.GetConvolutionFilter_)); - GL.GetConvolutionParameterfv_ = (GL.Delegates.GetConvolutionParameterfv_)GetAddress("glGetConvolutionParameterfv", typeof(GL.Delegates.GetConvolutionParameterfv_)); - GL.GetConvolutionParameteriv_ = (GL.Delegates.GetConvolutionParameteriv_)GetAddress("glGetConvolutionParameteriv", typeof(GL.Delegates.GetConvolutionParameteriv_)); - GL.GetSeparableFilter_ = (GL.Delegates.GetSeparableFilter_)GetAddress("glGetSeparableFilter", typeof(GL.Delegates.GetSeparableFilter_)); - GL.SeparableFilter2D_ = (GL.Delegates.SeparableFilter2D_)GetAddress("glSeparableFilter2D", typeof(GL.Delegates.SeparableFilter2D_)); - GL.GetHistogram_ = (GL.Delegates.GetHistogram_)GetAddress("glGetHistogram", typeof(GL.Delegates.GetHistogram_)); - GL.GetHistogramParameterfv_ = (GL.Delegates.GetHistogramParameterfv_)GetAddress("glGetHistogramParameterfv", typeof(GL.Delegates.GetHistogramParameterfv_)); - GL.GetHistogramParameteriv_ = (GL.Delegates.GetHistogramParameteriv_)GetAddress("glGetHistogramParameteriv", typeof(GL.Delegates.GetHistogramParameteriv_)); - GL.GetMinmax_ = (GL.Delegates.GetMinmax_)GetAddress("glGetMinmax", typeof(GL.Delegates.GetMinmax_)); - GL.GetMinmaxParameterfv_ = (GL.Delegates.GetMinmaxParameterfv_)GetAddress("glGetMinmaxParameterfv", typeof(GL.Delegates.GetMinmaxParameterfv_)); - GL.GetMinmaxParameteriv_ = (GL.Delegates.GetMinmaxParameteriv_)GetAddress("glGetMinmaxParameteriv", typeof(GL.Delegates.GetMinmaxParameteriv_)); - GL.Histogram = (GL.Delegates.Histogram)GetAddress("glHistogram", typeof(GL.Delegates.Histogram)); - GL.Minmax = (GL.Delegates.Minmax)GetAddress("glMinmax", typeof(GL.Delegates.Minmax)); - GL.ResetHistogram = (GL.Delegates.ResetHistogram)GetAddress("glResetHistogram", typeof(GL.Delegates.ResetHistogram)); - GL.ResetMinmax = (GL.Delegates.ResetMinmax)GetAddress("glResetMinmax", typeof(GL.Delegates.ResetMinmax)); - GL.TexImage3D_ = (GL.Delegates.TexImage3D_)GetAddress("glTexImage3D", typeof(GL.Delegates.TexImage3D_)); - GL.TexSubImage3D_ = (GL.Delegates.TexSubImage3D_)GetAddress("glTexSubImage3D", typeof(GL.Delegates.TexSubImage3D_)); - GL.CopyTexSubImage3D = (GL.Delegates.CopyTexSubImage3D)GetAddress("glCopyTexSubImage3D", typeof(GL.Delegates.CopyTexSubImage3D)); - GL.ActiveTexture = (GL.Delegates.ActiveTexture)GetAddress("glActiveTexture", typeof(GL.Delegates.ActiveTexture)); - GL.ClientActiveTexture = (GL.Delegates.ClientActiveTexture)GetAddress("glClientActiveTexture", typeof(GL.Delegates.ClientActiveTexture)); - GL.MultiTexCoord1d = (GL.Delegates.MultiTexCoord1d)GetAddress("glMultiTexCoord1d", typeof(GL.Delegates.MultiTexCoord1d)); - GL.MultiTexCoord1dv_ = (GL.Delegates.MultiTexCoord1dv_)GetAddress("glMultiTexCoord1dv", typeof(GL.Delegates.MultiTexCoord1dv_)); - GL.MultiTexCoord1f = (GL.Delegates.MultiTexCoord1f)GetAddress("glMultiTexCoord1f", typeof(GL.Delegates.MultiTexCoord1f)); - GL.MultiTexCoord1fv_ = (GL.Delegates.MultiTexCoord1fv_)GetAddress("glMultiTexCoord1fv", typeof(GL.Delegates.MultiTexCoord1fv_)); - GL.MultiTexCoord1i = (GL.Delegates.MultiTexCoord1i)GetAddress("glMultiTexCoord1i", typeof(GL.Delegates.MultiTexCoord1i)); - GL.MultiTexCoord1iv_ = (GL.Delegates.MultiTexCoord1iv_)GetAddress("glMultiTexCoord1iv", typeof(GL.Delegates.MultiTexCoord1iv_)); - GL.MultiTexCoord1s = (GL.Delegates.MultiTexCoord1s)GetAddress("glMultiTexCoord1s", typeof(GL.Delegates.MultiTexCoord1s)); - GL.MultiTexCoord1sv_ = (GL.Delegates.MultiTexCoord1sv_)GetAddress("glMultiTexCoord1sv", typeof(GL.Delegates.MultiTexCoord1sv_)); - GL.MultiTexCoord2d = (GL.Delegates.MultiTexCoord2d)GetAddress("glMultiTexCoord2d", typeof(GL.Delegates.MultiTexCoord2d)); - GL.MultiTexCoord2dv_ = (GL.Delegates.MultiTexCoord2dv_)GetAddress("glMultiTexCoord2dv", typeof(GL.Delegates.MultiTexCoord2dv_)); - GL.MultiTexCoord2f = (GL.Delegates.MultiTexCoord2f)GetAddress("glMultiTexCoord2f", typeof(GL.Delegates.MultiTexCoord2f)); - GL.MultiTexCoord2fv_ = (GL.Delegates.MultiTexCoord2fv_)GetAddress("glMultiTexCoord2fv", typeof(GL.Delegates.MultiTexCoord2fv_)); - GL.MultiTexCoord2i = (GL.Delegates.MultiTexCoord2i)GetAddress("glMultiTexCoord2i", typeof(GL.Delegates.MultiTexCoord2i)); - GL.MultiTexCoord2iv_ = (GL.Delegates.MultiTexCoord2iv_)GetAddress("glMultiTexCoord2iv", typeof(GL.Delegates.MultiTexCoord2iv_)); - GL.MultiTexCoord2s = (GL.Delegates.MultiTexCoord2s)GetAddress("glMultiTexCoord2s", typeof(GL.Delegates.MultiTexCoord2s)); - GL.MultiTexCoord2sv_ = (GL.Delegates.MultiTexCoord2sv_)GetAddress("glMultiTexCoord2sv", typeof(GL.Delegates.MultiTexCoord2sv_)); - GL.MultiTexCoord3d = (GL.Delegates.MultiTexCoord3d)GetAddress("glMultiTexCoord3d", typeof(GL.Delegates.MultiTexCoord3d)); - GL.MultiTexCoord3dv_ = (GL.Delegates.MultiTexCoord3dv_)GetAddress("glMultiTexCoord3dv", typeof(GL.Delegates.MultiTexCoord3dv_)); - GL.MultiTexCoord3f = (GL.Delegates.MultiTexCoord3f)GetAddress("glMultiTexCoord3f", typeof(GL.Delegates.MultiTexCoord3f)); - GL.MultiTexCoord3fv_ = (GL.Delegates.MultiTexCoord3fv_)GetAddress("glMultiTexCoord3fv", typeof(GL.Delegates.MultiTexCoord3fv_)); - GL.MultiTexCoord3i = (GL.Delegates.MultiTexCoord3i)GetAddress("glMultiTexCoord3i", typeof(GL.Delegates.MultiTexCoord3i)); - GL.MultiTexCoord3iv_ = (GL.Delegates.MultiTexCoord3iv_)GetAddress("glMultiTexCoord3iv", typeof(GL.Delegates.MultiTexCoord3iv_)); - GL.MultiTexCoord3s = (GL.Delegates.MultiTexCoord3s)GetAddress("glMultiTexCoord3s", typeof(GL.Delegates.MultiTexCoord3s)); - GL.MultiTexCoord3sv_ = (GL.Delegates.MultiTexCoord3sv_)GetAddress("glMultiTexCoord3sv", typeof(GL.Delegates.MultiTexCoord3sv_)); - GL.MultiTexCoord4d = (GL.Delegates.MultiTexCoord4d)GetAddress("glMultiTexCoord4d", typeof(GL.Delegates.MultiTexCoord4d)); - GL.MultiTexCoord4dv_ = (GL.Delegates.MultiTexCoord4dv_)GetAddress("glMultiTexCoord4dv", typeof(GL.Delegates.MultiTexCoord4dv_)); - GL.MultiTexCoord4f = (GL.Delegates.MultiTexCoord4f)GetAddress("glMultiTexCoord4f", typeof(GL.Delegates.MultiTexCoord4f)); - GL.MultiTexCoord4fv_ = (GL.Delegates.MultiTexCoord4fv_)GetAddress("glMultiTexCoord4fv", typeof(GL.Delegates.MultiTexCoord4fv_)); - GL.MultiTexCoord4i = (GL.Delegates.MultiTexCoord4i)GetAddress("glMultiTexCoord4i", typeof(GL.Delegates.MultiTexCoord4i)); - GL.MultiTexCoord4iv_ = (GL.Delegates.MultiTexCoord4iv_)GetAddress("glMultiTexCoord4iv", typeof(GL.Delegates.MultiTexCoord4iv_)); - GL.MultiTexCoord4s = (GL.Delegates.MultiTexCoord4s)GetAddress("glMultiTexCoord4s", typeof(GL.Delegates.MultiTexCoord4s)); - GL.MultiTexCoord4sv_ = (GL.Delegates.MultiTexCoord4sv_)GetAddress("glMultiTexCoord4sv", typeof(GL.Delegates.MultiTexCoord4sv_)); - GL.LoadTransposeMatrixf_ = (GL.Delegates.LoadTransposeMatrixf_)GetAddress("glLoadTransposeMatrixf", typeof(GL.Delegates.LoadTransposeMatrixf_)); - GL.LoadTransposeMatrixd_ = (GL.Delegates.LoadTransposeMatrixd_)GetAddress("glLoadTransposeMatrixd", typeof(GL.Delegates.LoadTransposeMatrixd_)); - GL.MultTransposeMatrixf_ = (GL.Delegates.MultTransposeMatrixf_)GetAddress("glMultTransposeMatrixf", typeof(GL.Delegates.MultTransposeMatrixf_)); - GL.MultTransposeMatrixd_ = (GL.Delegates.MultTransposeMatrixd_)GetAddress("glMultTransposeMatrixd", typeof(GL.Delegates.MultTransposeMatrixd_)); - GL.SampleCoverage = (GL.Delegates.SampleCoverage)GetAddress("glSampleCoverage", typeof(GL.Delegates.SampleCoverage)); - GL.CompressedTexImage3D_ = (GL.Delegates.CompressedTexImage3D_)GetAddress("glCompressedTexImage3D", typeof(GL.Delegates.CompressedTexImage3D_)); - GL.CompressedTexImage2D_ = (GL.Delegates.CompressedTexImage2D_)GetAddress("glCompressedTexImage2D", typeof(GL.Delegates.CompressedTexImage2D_)); - GL.CompressedTexImage1D_ = (GL.Delegates.CompressedTexImage1D_)GetAddress("glCompressedTexImage1D", typeof(GL.Delegates.CompressedTexImage1D_)); - GL.CompressedTexSubImage3D_ = (GL.Delegates.CompressedTexSubImage3D_)GetAddress("glCompressedTexSubImage3D", typeof(GL.Delegates.CompressedTexSubImage3D_)); - GL.CompressedTexSubImage2D_ = (GL.Delegates.CompressedTexSubImage2D_)GetAddress("glCompressedTexSubImage2D", typeof(GL.Delegates.CompressedTexSubImage2D_)); - GL.CompressedTexSubImage1D_ = (GL.Delegates.CompressedTexSubImage1D_)GetAddress("glCompressedTexSubImage1D", typeof(GL.Delegates.CompressedTexSubImage1D_)); - GL.GetCompressedTexImage_ = (GL.Delegates.GetCompressedTexImage_)GetAddress("glGetCompressedTexImage", typeof(GL.Delegates.GetCompressedTexImage_)); - GL.BlendFuncSeparate = (GL.Delegates.BlendFuncSeparate)GetAddress("glBlendFuncSeparate", typeof(GL.Delegates.BlendFuncSeparate)); - GL.FogCoordf = (GL.Delegates.FogCoordf)GetAddress("glFogCoordf", typeof(GL.Delegates.FogCoordf)); - GL.FogCoordfv_ = (GL.Delegates.FogCoordfv_)GetAddress("glFogCoordfv", typeof(GL.Delegates.FogCoordfv_)); - GL.FogCoordd = (GL.Delegates.FogCoordd)GetAddress("glFogCoordd", typeof(GL.Delegates.FogCoordd)); - GL.FogCoorddv_ = (GL.Delegates.FogCoorddv_)GetAddress("glFogCoorddv", typeof(GL.Delegates.FogCoorddv_)); - GL.FogCoordPointer_ = (GL.Delegates.FogCoordPointer_)GetAddress("glFogCoordPointer", typeof(GL.Delegates.FogCoordPointer_)); - GL.MultiDrawArrays_ = (GL.Delegates.MultiDrawArrays_)GetAddress("glMultiDrawArrays", typeof(GL.Delegates.MultiDrawArrays_)); - GL.MultiDrawElements_ = (GL.Delegates.MultiDrawElements_)GetAddress("glMultiDrawElements", typeof(GL.Delegates.MultiDrawElements_)); - GL.PointParameterf = (GL.Delegates.PointParameterf)GetAddress("glPointParameterf", typeof(GL.Delegates.PointParameterf)); - GL.PointParameterfv_ = (GL.Delegates.PointParameterfv_)GetAddress("glPointParameterfv", typeof(GL.Delegates.PointParameterfv_)); - GL.PointParameteri = (GL.Delegates.PointParameteri)GetAddress("glPointParameteri", typeof(GL.Delegates.PointParameteri)); - GL.PointParameteriv_ = (GL.Delegates.PointParameteriv_)GetAddress("glPointParameteriv", typeof(GL.Delegates.PointParameteriv_)); - GL.SecondaryColor3b = (GL.Delegates.SecondaryColor3b)GetAddress("glSecondaryColor3b", typeof(GL.Delegates.SecondaryColor3b)); - GL.SecondaryColor3bv_ = (GL.Delegates.SecondaryColor3bv_)GetAddress("glSecondaryColor3bv", typeof(GL.Delegates.SecondaryColor3bv_)); - GL.SecondaryColor3d = (GL.Delegates.SecondaryColor3d)GetAddress("glSecondaryColor3d", typeof(GL.Delegates.SecondaryColor3d)); - GL.SecondaryColor3dv_ = (GL.Delegates.SecondaryColor3dv_)GetAddress("glSecondaryColor3dv", typeof(GL.Delegates.SecondaryColor3dv_)); - GL.SecondaryColor3f = (GL.Delegates.SecondaryColor3f)GetAddress("glSecondaryColor3f", typeof(GL.Delegates.SecondaryColor3f)); - GL.SecondaryColor3fv_ = (GL.Delegates.SecondaryColor3fv_)GetAddress("glSecondaryColor3fv", typeof(GL.Delegates.SecondaryColor3fv_)); - GL.SecondaryColor3i = (GL.Delegates.SecondaryColor3i)GetAddress("glSecondaryColor3i", typeof(GL.Delegates.SecondaryColor3i)); - GL.SecondaryColor3iv_ = (GL.Delegates.SecondaryColor3iv_)GetAddress("glSecondaryColor3iv", typeof(GL.Delegates.SecondaryColor3iv_)); - GL.SecondaryColor3s = (GL.Delegates.SecondaryColor3s)GetAddress("glSecondaryColor3s", typeof(GL.Delegates.SecondaryColor3s)); - GL.SecondaryColor3sv_ = (GL.Delegates.SecondaryColor3sv_)GetAddress("glSecondaryColor3sv", typeof(GL.Delegates.SecondaryColor3sv_)); - GL.SecondaryColor3ub = (GL.Delegates.SecondaryColor3ub)GetAddress("glSecondaryColor3ub", typeof(GL.Delegates.SecondaryColor3ub)); - GL.SecondaryColor3ubv_ = (GL.Delegates.SecondaryColor3ubv_)GetAddress("glSecondaryColor3ubv", typeof(GL.Delegates.SecondaryColor3ubv_)); - GL.SecondaryColor3ui = (GL.Delegates.SecondaryColor3ui)GetAddress("glSecondaryColor3ui", typeof(GL.Delegates.SecondaryColor3ui)); - GL.SecondaryColor3uiv_ = (GL.Delegates.SecondaryColor3uiv_)GetAddress("glSecondaryColor3uiv", typeof(GL.Delegates.SecondaryColor3uiv_)); - GL.SecondaryColor3us = (GL.Delegates.SecondaryColor3us)GetAddress("glSecondaryColor3us", typeof(GL.Delegates.SecondaryColor3us)); - GL.SecondaryColor3usv_ = (GL.Delegates.SecondaryColor3usv_)GetAddress("glSecondaryColor3usv", typeof(GL.Delegates.SecondaryColor3usv_)); - GL.SecondaryColorPointer_ = (GL.Delegates.SecondaryColorPointer_)GetAddress("glSecondaryColorPointer", typeof(GL.Delegates.SecondaryColorPointer_)); - GL.WindowPos2d = (GL.Delegates.WindowPos2d)GetAddress("glWindowPos2d", typeof(GL.Delegates.WindowPos2d)); - GL.WindowPos2dv_ = (GL.Delegates.WindowPos2dv_)GetAddress("glWindowPos2dv", typeof(GL.Delegates.WindowPos2dv_)); - GL.WindowPos2f = (GL.Delegates.WindowPos2f)GetAddress("glWindowPos2f", typeof(GL.Delegates.WindowPos2f)); - GL.WindowPos2fv_ = (GL.Delegates.WindowPos2fv_)GetAddress("glWindowPos2fv", typeof(GL.Delegates.WindowPos2fv_)); - GL.WindowPos2i = (GL.Delegates.WindowPos2i)GetAddress("glWindowPos2i", typeof(GL.Delegates.WindowPos2i)); - GL.WindowPos2iv_ = (GL.Delegates.WindowPos2iv_)GetAddress("glWindowPos2iv", typeof(GL.Delegates.WindowPos2iv_)); - GL.WindowPos2s = (GL.Delegates.WindowPos2s)GetAddress("glWindowPos2s", typeof(GL.Delegates.WindowPos2s)); - GL.WindowPos2sv_ = (GL.Delegates.WindowPos2sv_)GetAddress("glWindowPos2sv", typeof(GL.Delegates.WindowPos2sv_)); - GL.WindowPos3d = (GL.Delegates.WindowPos3d)GetAddress("glWindowPos3d", typeof(GL.Delegates.WindowPos3d)); - GL.WindowPos3dv_ = (GL.Delegates.WindowPos3dv_)GetAddress("glWindowPos3dv", typeof(GL.Delegates.WindowPos3dv_)); - GL.WindowPos3f = (GL.Delegates.WindowPos3f)GetAddress("glWindowPos3f", typeof(GL.Delegates.WindowPos3f)); - GL.WindowPos3fv_ = (GL.Delegates.WindowPos3fv_)GetAddress("glWindowPos3fv", typeof(GL.Delegates.WindowPos3fv_)); - GL.WindowPos3i = (GL.Delegates.WindowPos3i)GetAddress("glWindowPos3i", typeof(GL.Delegates.WindowPos3i)); - GL.WindowPos3iv_ = (GL.Delegates.WindowPos3iv_)GetAddress("glWindowPos3iv", typeof(GL.Delegates.WindowPos3iv_)); - GL.WindowPos3s = (GL.Delegates.WindowPos3s)GetAddress("glWindowPos3s", typeof(GL.Delegates.WindowPos3s)); - GL.WindowPos3sv_ = (GL.Delegates.WindowPos3sv_)GetAddress("glWindowPos3sv", typeof(GL.Delegates.WindowPos3sv_)); - GL.GenQueries_ = (GL.Delegates.GenQueries_)GetAddress("glGenQueries", typeof(GL.Delegates.GenQueries_)); - GL.DeleteQueries_ = (GL.Delegates.DeleteQueries_)GetAddress("glDeleteQueries", typeof(GL.Delegates.DeleteQueries_)); - GL.IsQuery = (GL.Delegates.IsQuery)GetAddress("glIsQuery", typeof(GL.Delegates.IsQuery)); - GL.BeginQuery = (GL.Delegates.BeginQuery)GetAddress("glBeginQuery", typeof(GL.Delegates.BeginQuery)); - GL.EndQuery = (GL.Delegates.EndQuery)GetAddress("glEndQuery", typeof(GL.Delegates.EndQuery)); - GL.GetQueryiv_ = (GL.Delegates.GetQueryiv_)GetAddress("glGetQueryiv", typeof(GL.Delegates.GetQueryiv_)); - GL.GetQueryObjectiv_ = (GL.Delegates.GetQueryObjectiv_)GetAddress("glGetQueryObjectiv", typeof(GL.Delegates.GetQueryObjectiv_)); - GL.GetQueryObjectuiv_ = (GL.Delegates.GetQueryObjectuiv_)GetAddress("glGetQueryObjectuiv", typeof(GL.Delegates.GetQueryObjectuiv_)); - GL.BindBuffer = (GL.Delegates.BindBuffer)GetAddress("glBindBuffer", typeof(GL.Delegates.BindBuffer)); - GL.DeleteBuffers_ = (GL.Delegates.DeleteBuffers_)GetAddress("glDeleteBuffers", typeof(GL.Delegates.DeleteBuffers_)); - GL.GenBuffers_ = (GL.Delegates.GenBuffers_)GetAddress("glGenBuffers", typeof(GL.Delegates.GenBuffers_)); - GL.IsBuffer = (GL.Delegates.IsBuffer)GetAddress("glIsBuffer", typeof(GL.Delegates.IsBuffer)); - GL.BufferData_ = (GL.Delegates.BufferData_)GetAddress("glBufferData", typeof(GL.Delegates.BufferData_)); - GL.BufferSubData_ = (GL.Delegates.BufferSubData_)GetAddress("glBufferSubData", typeof(GL.Delegates.BufferSubData_)); - GL.GetBufferSubData_ = (GL.Delegates.GetBufferSubData_)GetAddress("glGetBufferSubData", typeof(GL.Delegates.GetBufferSubData_)); - GL.MapBuffer = (GL.Delegates.MapBuffer)GetAddress("glMapBuffer", typeof(GL.Delegates.MapBuffer)); - GL.UnmapBuffer = (GL.Delegates.UnmapBuffer)GetAddress("glUnmapBuffer", typeof(GL.Delegates.UnmapBuffer)); - GL.GetBufferParameteriv_ = (GL.Delegates.GetBufferParameteriv_)GetAddress("glGetBufferParameteriv", typeof(GL.Delegates.GetBufferParameteriv_)); - GL.GetBufferPointerv_ = (GL.Delegates.GetBufferPointerv_)GetAddress("glGetBufferPointerv", typeof(GL.Delegates.GetBufferPointerv_)); - GL.BlendEquationSeparate = (GL.Delegates.BlendEquationSeparate)GetAddress("glBlendEquationSeparate", typeof(GL.Delegates.BlendEquationSeparate)); - GL.DrawBuffers_ = (GL.Delegates.DrawBuffers_)GetAddress("glDrawBuffers", typeof(GL.Delegates.DrawBuffers_)); - GL.StencilOpSeparate = (GL.Delegates.StencilOpSeparate)GetAddress("glStencilOpSeparate", typeof(GL.Delegates.StencilOpSeparate)); - GL.StencilFuncSeparate = (GL.Delegates.StencilFuncSeparate)GetAddress("glStencilFuncSeparate", typeof(GL.Delegates.StencilFuncSeparate)); - GL.StencilMaskSeparate = (GL.Delegates.StencilMaskSeparate)GetAddress("glStencilMaskSeparate", typeof(GL.Delegates.StencilMaskSeparate)); - GL.AttachShader = (GL.Delegates.AttachShader)GetAddress("glAttachShader", typeof(GL.Delegates.AttachShader)); - GL.BindAttribLocation = (GL.Delegates.BindAttribLocation)GetAddress("glBindAttribLocation", typeof(GL.Delegates.BindAttribLocation)); - GL.CompileShader = (GL.Delegates.CompileShader)GetAddress("glCompileShader", typeof(GL.Delegates.CompileShader)); - GL.CreateProgram = (GL.Delegates.CreateProgram)GetAddress("glCreateProgram", typeof(GL.Delegates.CreateProgram)); - GL.CreateShader = (GL.Delegates.CreateShader)GetAddress("glCreateShader", typeof(GL.Delegates.CreateShader)); - GL.DeleteProgram = (GL.Delegates.DeleteProgram)GetAddress("glDeleteProgram", typeof(GL.Delegates.DeleteProgram)); - GL.DeleteShader = (GL.Delegates.DeleteShader)GetAddress("glDeleteShader", typeof(GL.Delegates.DeleteShader)); - GL.DetachShader = (GL.Delegates.DetachShader)GetAddress("glDetachShader", typeof(GL.Delegates.DetachShader)); - GL.DisableVertexAttribArray = (GL.Delegates.DisableVertexAttribArray)GetAddress("glDisableVertexAttribArray", typeof(GL.Delegates.DisableVertexAttribArray)); - GL.EnableVertexAttribArray = (GL.Delegates.EnableVertexAttribArray)GetAddress("glEnableVertexAttribArray", typeof(GL.Delegates.EnableVertexAttribArray)); - GL.GetActiveAttrib_ = (GL.Delegates.GetActiveAttrib_)GetAddress("glGetActiveAttrib", typeof(GL.Delegates.GetActiveAttrib_)); - GL.GetActiveUniform_ = (GL.Delegates.GetActiveUniform_)GetAddress("glGetActiveUniform", typeof(GL.Delegates.GetActiveUniform_)); - GL.GetAttachedShaders_ = (GL.Delegates.GetAttachedShaders_)GetAddress("glGetAttachedShaders", typeof(GL.Delegates.GetAttachedShaders_)); - GL.GetAttribLocation = (GL.Delegates.GetAttribLocation)GetAddress("glGetAttribLocation", typeof(GL.Delegates.GetAttribLocation)); - GL.GetProgramiv_ = (GL.Delegates.GetProgramiv_)GetAddress("glGetProgramiv", typeof(GL.Delegates.GetProgramiv_)); - GL.GetProgramInfoLog_ = (GL.Delegates.GetProgramInfoLog_)GetAddress("glGetProgramInfoLog", typeof(GL.Delegates.GetProgramInfoLog_)); - GL.GetShaderiv_ = (GL.Delegates.GetShaderiv_)GetAddress("glGetShaderiv", typeof(GL.Delegates.GetShaderiv_)); - GL.GetShaderInfoLog_ = (GL.Delegates.GetShaderInfoLog_)GetAddress("glGetShaderInfoLog", typeof(GL.Delegates.GetShaderInfoLog_)); - GL.GetShaderSource_ = (GL.Delegates.GetShaderSource_)GetAddress("glGetShaderSource", typeof(GL.Delegates.GetShaderSource_)); - GL.GetUniformLocation = (GL.Delegates.GetUniformLocation)GetAddress("glGetUniformLocation", typeof(GL.Delegates.GetUniformLocation)); - GL.GetUniformfv_ = (GL.Delegates.GetUniformfv_)GetAddress("glGetUniformfv", typeof(GL.Delegates.GetUniformfv_)); - GL.GetUniformiv_ = (GL.Delegates.GetUniformiv_)GetAddress("glGetUniformiv", typeof(GL.Delegates.GetUniformiv_)); - GL.GetVertexAttribdv_ = (GL.Delegates.GetVertexAttribdv_)GetAddress("glGetVertexAttribdv", typeof(GL.Delegates.GetVertexAttribdv_)); - GL.GetVertexAttribfv_ = (GL.Delegates.GetVertexAttribfv_)GetAddress("glGetVertexAttribfv", typeof(GL.Delegates.GetVertexAttribfv_)); - GL.GetVertexAttribiv_ = (GL.Delegates.GetVertexAttribiv_)GetAddress("glGetVertexAttribiv", typeof(GL.Delegates.GetVertexAttribiv_)); - GL.GetVertexAttribPointerv_ = (GL.Delegates.GetVertexAttribPointerv_)GetAddress("glGetVertexAttribPointerv", typeof(GL.Delegates.GetVertexAttribPointerv_)); - GL.IsProgram = (GL.Delegates.IsProgram)GetAddress("glIsProgram", typeof(GL.Delegates.IsProgram)); - GL.IsShader = (GL.Delegates.IsShader)GetAddress("glIsShader", typeof(GL.Delegates.IsShader)); - GL.LinkProgram = (GL.Delegates.LinkProgram)GetAddress("glLinkProgram", typeof(GL.Delegates.LinkProgram)); - GL.ShaderSource_ = (GL.Delegates.ShaderSource_)GetAddress("glShaderSource", typeof(GL.Delegates.ShaderSource_)); - GL.UseProgram = (GL.Delegates.UseProgram)GetAddress("glUseProgram", typeof(GL.Delegates.UseProgram)); - GL.Uniform1f = (GL.Delegates.Uniform1f)GetAddress("glUniform1f", typeof(GL.Delegates.Uniform1f)); - GL.Uniform2f = (GL.Delegates.Uniform2f)GetAddress("glUniform2f", typeof(GL.Delegates.Uniform2f)); - GL.Uniform3f = (GL.Delegates.Uniform3f)GetAddress("glUniform3f", typeof(GL.Delegates.Uniform3f)); - GL.Uniform4f = (GL.Delegates.Uniform4f)GetAddress("glUniform4f", typeof(GL.Delegates.Uniform4f)); - GL.Uniform1i = (GL.Delegates.Uniform1i)GetAddress("glUniform1i", typeof(GL.Delegates.Uniform1i)); - GL.Uniform2i = (GL.Delegates.Uniform2i)GetAddress("glUniform2i", typeof(GL.Delegates.Uniform2i)); - GL.Uniform3i = (GL.Delegates.Uniform3i)GetAddress("glUniform3i", typeof(GL.Delegates.Uniform3i)); - GL.Uniform4i = (GL.Delegates.Uniform4i)GetAddress("glUniform4i", typeof(GL.Delegates.Uniform4i)); - GL.Uniform1fv_ = (GL.Delegates.Uniform1fv_)GetAddress("glUniform1fv", typeof(GL.Delegates.Uniform1fv_)); - GL.Uniform2fv_ = (GL.Delegates.Uniform2fv_)GetAddress("glUniform2fv", typeof(GL.Delegates.Uniform2fv_)); - GL.Uniform3fv_ = (GL.Delegates.Uniform3fv_)GetAddress("glUniform3fv", typeof(GL.Delegates.Uniform3fv_)); - GL.Uniform4fv_ = (GL.Delegates.Uniform4fv_)GetAddress("glUniform4fv", typeof(GL.Delegates.Uniform4fv_)); - GL.Uniform1iv_ = (GL.Delegates.Uniform1iv_)GetAddress("glUniform1iv", typeof(GL.Delegates.Uniform1iv_)); - GL.Uniform2iv_ = (GL.Delegates.Uniform2iv_)GetAddress("glUniform2iv", typeof(GL.Delegates.Uniform2iv_)); - GL.Uniform3iv_ = (GL.Delegates.Uniform3iv_)GetAddress("glUniform3iv", typeof(GL.Delegates.Uniform3iv_)); - GL.Uniform4iv_ = (GL.Delegates.Uniform4iv_)GetAddress("glUniform4iv", typeof(GL.Delegates.Uniform4iv_)); - GL.UniformMatrix2fv_ = (GL.Delegates.UniformMatrix2fv_)GetAddress("glUniformMatrix2fv", typeof(GL.Delegates.UniformMatrix2fv_)); - GL.UniformMatrix3fv_ = (GL.Delegates.UniformMatrix3fv_)GetAddress("glUniformMatrix3fv", typeof(GL.Delegates.UniformMatrix3fv_)); - GL.UniformMatrix4fv_ = (GL.Delegates.UniformMatrix4fv_)GetAddress("glUniformMatrix4fv", typeof(GL.Delegates.UniformMatrix4fv_)); - GL.ValidateProgram = (GL.Delegates.ValidateProgram)GetAddress("glValidateProgram", typeof(GL.Delegates.ValidateProgram)); - GL.VertexAttrib1d = (GL.Delegates.VertexAttrib1d)GetAddress("glVertexAttrib1d", typeof(GL.Delegates.VertexAttrib1d)); - GL.VertexAttrib1dv_ = (GL.Delegates.VertexAttrib1dv_)GetAddress("glVertexAttrib1dv", typeof(GL.Delegates.VertexAttrib1dv_)); - GL.VertexAttrib1f = (GL.Delegates.VertexAttrib1f)GetAddress("glVertexAttrib1f", typeof(GL.Delegates.VertexAttrib1f)); - GL.VertexAttrib1fv_ = (GL.Delegates.VertexAttrib1fv_)GetAddress("glVertexAttrib1fv", typeof(GL.Delegates.VertexAttrib1fv_)); - GL.VertexAttrib1s = (GL.Delegates.VertexAttrib1s)GetAddress("glVertexAttrib1s", typeof(GL.Delegates.VertexAttrib1s)); - GL.VertexAttrib1sv_ = (GL.Delegates.VertexAttrib1sv_)GetAddress("glVertexAttrib1sv", typeof(GL.Delegates.VertexAttrib1sv_)); - GL.VertexAttrib2d = (GL.Delegates.VertexAttrib2d)GetAddress("glVertexAttrib2d", typeof(GL.Delegates.VertexAttrib2d)); - GL.VertexAttrib2dv_ = (GL.Delegates.VertexAttrib2dv_)GetAddress("glVertexAttrib2dv", typeof(GL.Delegates.VertexAttrib2dv_)); - GL.VertexAttrib2f = (GL.Delegates.VertexAttrib2f)GetAddress("glVertexAttrib2f", typeof(GL.Delegates.VertexAttrib2f)); - GL.VertexAttrib2fv_ = (GL.Delegates.VertexAttrib2fv_)GetAddress("glVertexAttrib2fv", typeof(GL.Delegates.VertexAttrib2fv_)); - GL.VertexAttrib2s = (GL.Delegates.VertexAttrib2s)GetAddress("glVertexAttrib2s", typeof(GL.Delegates.VertexAttrib2s)); - GL.VertexAttrib2sv_ = (GL.Delegates.VertexAttrib2sv_)GetAddress("glVertexAttrib2sv", typeof(GL.Delegates.VertexAttrib2sv_)); - GL.VertexAttrib3d = (GL.Delegates.VertexAttrib3d)GetAddress("glVertexAttrib3d", typeof(GL.Delegates.VertexAttrib3d)); - GL.VertexAttrib3dv_ = (GL.Delegates.VertexAttrib3dv_)GetAddress("glVertexAttrib3dv", typeof(GL.Delegates.VertexAttrib3dv_)); - GL.VertexAttrib3f = (GL.Delegates.VertexAttrib3f)GetAddress("glVertexAttrib3f", typeof(GL.Delegates.VertexAttrib3f)); - GL.VertexAttrib3fv_ = (GL.Delegates.VertexAttrib3fv_)GetAddress("glVertexAttrib3fv", typeof(GL.Delegates.VertexAttrib3fv_)); - GL.VertexAttrib3s = (GL.Delegates.VertexAttrib3s)GetAddress("glVertexAttrib3s", typeof(GL.Delegates.VertexAttrib3s)); - GL.VertexAttrib3sv_ = (GL.Delegates.VertexAttrib3sv_)GetAddress("glVertexAttrib3sv", typeof(GL.Delegates.VertexAttrib3sv_)); - GL.VertexAttrib4Nbv_ = (GL.Delegates.VertexAttrib4Nbv_)GetAddress("glVertexAttrib4Nbv", typeof(GL.Delegates.VertexAttrib4Nbv_)); - GL.VertexAttrib4Niv_ = (GL.Delegates.VertexAttrib4Niv_)GetAddress("glVertexAttrib4Niv", typeof(GL.Delegates.VertexAttrib4Niv_)); - GL.VertexAttrib4Nsv_ = (GL.Delegates.VertexAttrib4Nsv_)GetAddress("glVertexAttrib4Nsv", typeof(GL.Delegates.VertexAttrib4Nsv_)); - GL.VertexAttrib4Nub = (GL.Delegates.VertexAttrib4Nub)GetAddress("glVertexAttrib4Nub", typeof(GL.Delegates.VertexAttrib4Nub)); - GL.VertexAttrib4Nubv_ = (GL.Delegates.VertexAttrib4Nubv_)GetAddress("glVertexAttrib4Nubv", typeof(GL.Delegates.VertexAttrib4Nubv_)); - GL.VertexAttrib4Nuiv_ = (GL.Delegates.VertexAttrib4Nuiv_)GetAddress("glVertexAttrib4Nuiv", typeof(GL.Delegates.VertexAttrib4Nuiv_)); - GL.VertexAttrib4Nusv_ = (GL.Delegates.VertexAttrib4Nusv_)GetAddress("glVertexAttrib4Nusv", typeof(GL.Delegates.VertexAttrib4Nusv_)); - GL.VertexAttrib4bv_ = (GL.Delegates.VertexAttrib4bv_)GetAddress("glVertexAttrib4bv", typeof(GL.Delegates.VertexAttrib4bv_)); - GL.VertexAttrib4d = (GL.Delegates.VertexAttrib4d)GetAddress("glVertexAttrib4d", typeof(GL.Delegates.VertexAttrib4d)); - GL.VertexAttrib4dv_ = (GL.Delegates.VertexAttrib4dv_)GetAddress("glVertexAttrib4dv", typeof(GL.Delegates.VertexAttrib4dv_)); - GL.VertexAttrib4f = (GL.Delegates.VertexAttrib4f)GetAddress("glVertexAttrib4f", typeof(GL.Delegates.VertexAttrib4f)); - GL.VertexAttrib4fv_ = (GL.Delegates.VertexAttrib4fv_)GetAddress("glVertexAttrib4fv", typeof(GL.Delegates.VertexAttrib4fv_)); - GL.VertexAttrib4iv_ = (GL.Delegates.VertexAttrib4iv_)GetAddress("glVertexAttrib4iv", typeof(GL.Delegates.VertexAttrib4iv_)); - GL.VertexAttrib4s = (GL.Delegates.VertexAttrib4s)GetAddress("glVertexAttrib4s", typeof(GL.Delegates.VertexAttrib4s)); - GL.VertexAttrib4sv_ = (GL.Delegates.VertexAttrib4sv_)GetAddress("glVertexAttrib4sv", typeof(GL.Delegates.VertexAttrib4sv_)); - GL.VertexAttrib4ubv_ = (GL.Delegates.VertexAttrib4ubv_)GetAddress("glVertexAttrib4ubv", typeof(GL.Delegates.VertexAttrib4ubv_)); - GL.VertexAttrib4uiv_ = (GL.Delegates.VertexAttrib4uiv_)GetAddress("glVertexAttrib4uiv", typeof(GL.Delegates.VertexAttrib4uiv_)); - GL.VertexAttrib4usv_ = (GL.Delegates.VertexAttrib4usv_)GetAddress("glVertexAttrib4usv", typeof(GL.Delegates.VertexAttrib4usv_)); - GL.VertexAttribPointer_ = (GL.Delegates.VertexAttribPointer_)GetAddress("glVertexAttribPointer", typeof(GL.Delegates.VertexAttribPointer_)); - GL.UniformMatrix2x3fv_ = (GL.Delegates.UniformMatrix2x3fv_)GetAddress("glUniformMatrix2x3fv", typeof(GL.Delegates.UniformMatrix2x3fv_)); - GL.UniformMatrix3x2fv_ = (GL.Delegates.UniformMatrix3x2fv_)GetAddress("glUniformMatrix3x2fv", typeof(GL.Delegates.UniformMatrix3x2fv_)); - GL.UniformMatrix2x4fv_ = (GL.Delegates.UniformMatrix2x4fv_)GetAddress("glUniformMatrix2x4fv", typeof(GL.Delegates.UniformMatrix2x4fv_)); - GL.UniformMatrix4x2fv_ = (GL.Delegates.UniformMatrix4x2fv_)GetAddress("glUniformMatrix4x2fv", typeof(GL.Delegates.UniformMatrix4x2fv_)); - GL.UniformMatrix3x4fv_ = (GL.Delegates.UniformMatrix3x4fv_)GetAddress("glUniformMatrix3x4fv", typeof(GL.Delegates.UniformMatrix3x4fv_)); - GL.UniformMatrix4x3fv_ = (GL.Delegates.UniformMatrix4x3fv_)GetAddress("glUniformMatrix4x3fv", typeof(GL.Delegates.UniformMatrix4x3fv_)); - GL.ActiveTextureARB = (GL.Delegates.ActiveTextureARB)GetAddress("glActiveTextureARB", typeof(GL.Delegates.ActiveTextureARB)); - GL.ClientActiveTextureARB = (GL.Delegates.ClientActiveTextureARB)GetAddress("glClientActiveTextureARB", typeof(GL.Delegates.ClientActiveTextureARB)); - GL.MultiTexCoord1dARB = (GL.Delegates.MultiTexCoord1dARB)GetAddress("glMultiTexCoord1dARB", typeof(GL.Delegates.MultiTexCoord1dARB)); - GL.MultiTexCoord1dvARB_ = (GL.Delegates.MultiTexCoord1dvARB_)GetAddress("glMultiTexCoord1dvARB", typeof(GL.Delegates.MultiTexCoord1dvARB_)); - GL.MultiTexCoord1fARB = (GL.Delegates.MultiTexCoord1fARB)GetAddress("glMultiTexCoord1fARB", typeof(GL.Delegates.MultiTexCoord1fARB)); - GL.MultiTexCoord1fvARB_ = (GL.Delegates.MultiTexCoord1fvARB_)GetAddress("glMultiTexCoord1fvARB", typeof(GL.Delegates.MultiTexCoord1fvARB_)); - GL.MultiTexCoord1iARB = (GL.Delegates.MultiTexCoord1iARB)GetAddress("glMultiTexCoord1iARB", typeof(GL.Delegates.MultiTexCoord1iARB)); - GL.MultiTexCoord1ivARB_ = (GL.Delegates.MultiTexCoord1ivARB_)GetAddress("glMultiTexCoord1ivARB", typeof(GL.Delegates.MultiTexCoord1ivARB_)); - GL.MultiTexCoord1sARB = (GL.Delegates.MultiTexCoord1sARB)GetAddress("glMultiTexCoord1sARB", typeof(GL.Delegates.MultiTexCoord1sARB)); - GL.MultiTexCoord1svARB_ = (GL.Delegates.MultiTexCoord1svARB_)GetAddress("glMultiTexCoord1svARB", typeof(GL.Delegates.MultiTexCoord1svARB_)); - GL.MultiTexCoord2dARB = (GL.Delegates.MultiTexCoord2dARB)GetAddress("glMultiTexCoord2dARB", typeof(GL.Delegates.MultiTexCoord2dARB)); - GL.MultiTexCoord2dvARB_ = (GL.Delegates.MultiTexCoord2dvARB_)GetAddress("glMultiTexCoord2dvARB", typeof(GL.Delegates.MultiTexCoord2dvARB_)); - GL.MultiTexCoord2fARB = (GL.Delegates.MultiTexCoord2fARB)GetAddress("glMultiTexCoord2fARB", typeof(GL.Delegates.MultiTexCoord2fARB)); - GL.MultiTexCoord2fvARB_ = (GL.Delegates.MultiTexCoord2fvARB_)GetAddress("glMultiTexCoord2fvARB", typeof(GL.Delegates.MultiTexCoord2fvARB_)); - GL.MultiTexCoord2iARB = (GL.Delegates.MultiTexCoord2iARB)GetAddress("glMultiTexCoord2iARB", typeof(GL.Delegates.MultiTexCoord2iARB)); - GL.MultiTexCoord2ivARB_ = (GL.Delegates.MultiTexCoord2ivARB_)GetAddress("glMultiTexCoord2ivARB", typeof(GL.Delegates.MultiTexCoord2ivARB_)); - GL.MultiTexCoord2sARB = (GL.Delegates.MultiTexCoord2sARB)GetAddress("glMultiTexCoord2sARB", typeof(GL.Delegates.MultiTexCoord2sARB)); - GL.MultiTexCoord2svARB_ = (GL.Delegates.MultiTexCoord2svARB_)GetAddress("glMultiTexCoord2svARB", typeof(GL.Delegates.MultiTexCoord2svARB_)); - GL.MultiTexCoord3dARB = (GL.Delegates.MultiTexCoord3dARB)GetAddress("glMultiTexCoord3dARB", typeof(GL.Delegates.MultiTexCoord3dARB)); - GL.MultiTexCoord3dvARB_ = (GL.Delegates.MultiTexCoord3dvARB_)GetAddress("glMultiTexCoord3dvARB", typeof(GL.Delegates.MultiTexCoord3dvARB_)); - GL.MultiTexCoord3fARB = (GL.Delegates.MultiTexCoord3fARB)GetAddress("glMultiTexCoord3fARB", typeof(GL.Delegates.MultiTexCoord3fARB)); - GL.MultiTexCoord3fvARB_ = (GL.Delegates.MultiTexCoord3fvARB_)GetAddress("glMultiTexCoord3fvARB", typeof(GL.Delegates.MultiTexCoord3fvARB_)); - GL.MultiTexCoord3iARB = (GL.Delegates.MultiTexCoord3iARB)GetAddress("glMultiTexCoord3iARB", typeof(GL.Delegates.MultiTexCoord3iARB)); - GL.MultiTexCoord3ivARB_ = (GL.Delegates.MultiTexCoord3ivARB_)GetAddress("glMultiTexCoord3ivARB", typeof(GL.Delegates.MultiTexCoord3ivARB_)); - GL.MultiTexCoord3sARB = (GL.Delegates.MultiTexCoord3sARB)GetAddress("glMultiTexCoord3sARB", typeof(GL.Delegates.MultiTexCoord3sARB)); - GL.MultiTexCoord3svARB_ = (GL.Delegates.MultiTexCoord3svARB_)GetAddress("glMultiTexCoord3svARB", typeof(GL.Delegates.MultiTexCoord3svARB_)); - GL.MultiTexCoord4dARB = (GL.Delegates.MultiTexCoord4dARB)GetAddress("glMultiTexCoord4dARB", typeof(GL.Delegates.MultiTexCoord4dARB)); - GL.MultiTexCoord4dvARB_ = (GL.Delegates.MultiTexCoord4dvARB_)GetAddress("glMultiTexCoord4dvARB", typeof(GL.Delegates.MultiTexCoord4dvARB_)); - GL.MultiTexCoord4fARB = (GL.Delegates.MultiTexCoord4fARB)GetAddress("glMultiTexCoord4fARB", typeof(GL.Delegates.MultiTexCoord4fARB)); - GL.MultiTexCoord4fvARB_ = (GL.Delegates.MultiTexCoord4fvARB_)GetAddress("glMultiTexCoord4fvARB", typeof(GL.Delegates.MultiTexCoord4fvARB_)); - GL.MultiTexCoord4iARB = (GL.Delegates.MultiTexCoord4iARB)GetAddress("glMultiTexCoord4iARB", typeof(GL.Delegates.MultiTexCoord4iARB)); - GL.MultiTexCoord4ivARB_ = (GL.Delegates.MultiTexCoord4ivARB_)GetAddress("glMultiTexCoord4ivARB", typeof(GL.Delegates.MultiTexCoord4ivARB_)); - GL.MultiTexCoord4sARB = (GL.Delegates.MultiTexCoord4sARB)GetAddress("glMultiTexCoord4sARB", typeof(GL.Delegates.MultiTexCoord4sARB)); - GL.MultiTexCoord4svARB_ = (GL.Delegates.MultiTexCoord4svARB_)GetAddress("glMultiTexCoord4svARB", typeof(GL.Delegates.MultiTexCoord4svARB_)); - GL.LoadTransposeMatrixfARB_ = (GL.Delegates.LoadTransposeMatrixfARB_)GetAddress("glLoadTransposeMatrixfARB", typeof(GL.Delegates.LoadTransposeMatrixfARB_)); - GL.LoadTransposeMatrixdARB_ = (GL.Delegates.LoadTransposeMatrixdARB_)GetAddress("glLoadTransposeMatrixdARB", typeof(GL.Delegates.LoadTransposeMatrixdARB_)); - GL.MultTransposeMatrixfARB_ = (GL.Delegates.MultTransposeMatrixfARB_)GetAddress("glMultTransposeMatrixfARB", typeof(GL.Delegates.MultTransposeMatrixfARB_)); - GL.MultTransposeMatrixdARB_ = (GL.Delegates.MultTransposeMatrixdARB_)GetAddress("glMultTransposeMatrixdARB", typeof(GL.Delegates.MultTransposeMatrixdARB_)); - GL.SampleCoverageARB = (GL.Delegates.SampleCoverageARB)GetAddress("glSampleCoverageARB", typeof(GL.Delegates.SampleCoverageARB)); - GL.CompressedTexImage3DARB_ = (GL.Delegates.CompressedTexImage3DARB_)GetAddress("glCompressedTexImage3DARB", typeof(GL.Delegates.CompressedTexImage3DARB_)); - GL.CompressedTexImage2DARB_ = (GL.Delegates.CompressedTexImage2DARB_)GetAddress("glCompressedTexImage2DARB", typeof(GL.Delegates.CompressedTexImage2DARB_)); - GL.CompressedTexImage1DARB_ = (GL.Delegates.CompressedTexImage1DARB_)GetAddress("glCompressedTexImage1DARB", typeof(GL.Delegates.CompressedTexImage1DARB_)); - GL.CompressedTexSubImage3DARB_ = (GL.Delegates.CompressedTexSubImage3DARB_)GetAddress("glCompressedTexSubImage3DARB", typeof(GL.Delegates.CompressedTexSubImage3DARB_)); - GL.CompressedTexSubImage2DARB_ = (GL.Delegates.CompressedTexSubImage2DARB_)GetAddress("glCompressedTexSubImage2DARB", typeof(GL.Delegates.CompressedTexSubImage2DARB_)); - GL.CompressedTexSubImage1DARB_ = (GL.Delegates.CompressedTexSubImage1DARB_)GetAddress("glCompressedTexSubImage1DARB", typeof(GL.Delegates.CompressedTexSubImage1DARB_)); - GL.GetCompressedTexImageARB_ = (GL.Delegates.GetCompressedTexImageARB_)GetAddress("glGetCompressedTexImageARB", typeof(GL.Delegates.GetCompressedTexImageARB_)); - GL.PointParameterfARB = (GL.Delegates.PointParameterfARB)GetAddress("glPointParameterfARB", typeof(GL.Delegates.PointParameterfARB)); - GL.PointParameterfvARB_ = (GL.Delegates.PointParameterfvARB_)GetAddress("glPointParameterfvARB", typeof(GL.Delegates.PointParameterfvARB_)); - GL.WeightbvARB_ = (GL.Delegates.WeightbvARB_)GetAddress("glWeightbvARB", typeof(GL.Delegates.WeightbvARB_)); - GL.WeightsvARB_ = (GL.Delegates.WeightsvARB_)GetAddress("glWeightsvARB", typeof(GL.Delegates.WeightsvARB_)); - GL.WeightivARB_ = (GL.Delegates.WeightivARB_)GetAddress("glWeightivARB", typeof(GL.Delegates.WeightivARB_)); - GL.WeightfvARB_ = (GL.Delegates.WeightfvARB_)GetAddress("glWeightfvARB", typeof(GL.Delegates.WeightfvARB_)); - GL.WeightdvARB_ = (GL.Delegates.WeightdvARB_)GetAddress("glWeightdvARB", typeof(GL.Delegates.WeightdvARB_)); - GL.WeightubvARB_ = (GL.Delegates.WeightubvARB_)GetAddress("glWeightubvARB", typeof(GL.Delegates.WeightubvARB_)); - GL.WeightusvARB_ = (GL.Delegates.WeightusvARB_)GetAddress("glWeightusvARB", typeof(GL.Delegates.WeightusvARB_)); - GL.WeightuivARB_ = (GL.Delegates.WeightuivARB_)GetAddress("glWeightuivARB", typeof(GL.Delegates.WeightuivARB_)); - GL.WeightPointerARB_ = (GL.Delegates.WeightPointerARB_)GetAddress("glWeightPointerARB", typeof(GL.Delegates.WeightPointerARB_)); - GL.VertexBlendARB = (GL.Delegates.VertexBlendARB)GetAddress("glVertexBlendARB", typeof(GL.Delegates.VertexBlendARB)); - GL.CurrentPaletteMatrixARB = (GL.Delegates.CurrentPaletteMatrixARB)GetAddress("glCurrentPaletteMatrixARB", typeof(GL.Delegates.CurrentPaletteMatrixARB)); - GL.MatrixIndexubvARB_ = (GL.Delegates.MatrixIndexubvARB_)GetAddress("glMatrixIndexubvARB", typeof(GL.Delegates.MatrixIndexubvARB_)); - GL.MatrixIndexusvARB_ = (GL.Delegates.MatrixIndexusvARB_)GetAddress("glMatrixIndexusvARB", typeof(GL.Delegates.MatrixIndexusvARB_)); - GL.MatrixIndexuivARB_ = (GL.Delegates.MatrixIndexuivARB_)GetAddress("glMatrixIndexuivARB", typeof(GL.Delegates.MatrixIndexuivARB_)); - GL.MatrixIndexPointerARB_ = (GL.Delegates.MatrixIndexPointerARB_)GetAddress("glMatrixIndexPointerARB", typeof(GL.Delegates.MatrixIndexPointerARB_)); - GL.WindowPos2dARB = (GL.Delegates.WindowPos2dARB)GetAddress("glWindowPos2dARB", typeof(GL.Delegates.WindowPos2dARB)); - GL.WindowPos2dvARB_ = (GL.Delegates.WindowPos2dvARB_)GetAddress("glWindowPos2dvARB", typeof(GL.Delegates.WindowPos2dvARB_)); - GL.WindowPos2fARB = (GL.Delegates.WindowPos2fARB)GetAddress("glWindowPos2fARB", typeof(GL.Delegates.WindowPos2fARB)); - GL.WindowPos2fvARB_ = (GL.Delegates.WindowPos2fvARB_)GetAddress("glWindowPos2fvARB", typeof(GL.Delegates.WindowPos2fvARB_)); - GL.WindowPos2iARB = (GL.Delegates.WindowPos2iARB)GetAddress("glWindowPos2iARB", typeof(GL.Delegates.WindowPos2iARB)); - GL.WindowPos2ivARB_ = (GL.Delegates.WindowPos2ivARB_)GetAddress("glWindowPos2ivARB", typeof(GL.Delegates.WindowPos2ivARB_)); - GL.WindowPos2sARB = (GL.Delegates.WindowPos2sARB)GetAddress("glWindowPos2sARB", typeof(GL.Delegates.WindowPos2sARB)); - GL.WindowPos2svARB_ = (GL.Delegates.WindowPos2svARB_)GetAddress("glWindowPos2svARB", typeof(GL.Delegates.WindowPos2svARB_)); - GL.WindowPos3dARB = (GL.Delegates.WindowPos3dARB)GetAddress("glWindowPos3dARB", typeof(GL.Delegates.WindowPos3dARB)); - GL.WindowPos3dvARB_ = (GL.Delegates.WindowPos3dvARB_)GetAddress("glWindowPos3dvARB", typeof(GL.Delegates.WindowPos3dvARB_)); - GL.WindowPos3fARB = (GL.Delegates.WindowPos3fARB)GetAddress("glWindowPos3fARB", typeof(GL.Delegates.WindowPos3fARB)); - GL.WindowPos3fvARB_ = (GL.Delegates.WindowPos3fvARB_)GetAddress("glWindowPos3fvARB", typeof(GL.Delegates.WindowPos3fvARB_)); - GL.WindowPos3iARB = (GL.Delegates.WindowPos3iARB)GetAddress("glWindowPos3iARB", typeof(GL.Delegates.WindowPos3iARB)); - GL.WindowPos3ivARB_ = (GL.Delegates.WindowPos3ivARB_)GetAddress("glWindowPos3ivARB", typeof(GL.Delegates.WindowPos3ivARB_)); - GL.WindowPos3sARB = (GL.Delegates.WindowPos3sARB)GetAddress("glWindowPos3sARB", typeof(GL.Delegates.WindowPos3sARB)); - GL.WindowPos3svARB_ = (GL.Delegates.WindowPos3svARB_)GetAddress("glWindowPos3svARB", typeof(GL.Delegates.WindowPos3svARB_)); - GL.VertexAttrib1dARB = (GL.Delegates.VertexAttrib1dARB)GetAddress("glVertexAttrib1dARB", typeof(GL.Delegates.VertexAttrib1dARB)); - GL.VertexAttrib1dvARB_ = (GL.Delegates.VertexAttrib1dvARB_)GetAddress("glVertexAttrib1dvARB", typeof(GL.Delegates.VertexAttrib1dvARB_)); - GL.VertexAttrib1fARB = (GL.Delegates.VertexAttrib1fARB)GetAddress("glVertexAttrib1fARB", typeof(GL.Delegates.VertexAttrib1fARB)); - GL.VertexAttrib1fvARB_ = (GL.Delegates.VertexAttrib1fvARB_)GetAddress("glVertexAttrib1fvARB", typeof(GL.Delegates.VertexAttrib1fvARB_)); - GL.VertexAttrib1sARB = (GL.Delegates.VertexAttrib1sARB)GetAddress("glVertexAttrib1sARB", typeof(GL.Delegates.VertexAttrib1sARB)); - GL.VertexAttrib1svARB_ = (GL.Delegates.VertexAttrib1svARB_)GetAddress("glVertexAttrib1svARB", typeof(GL.Delegates.VertexAttrib1svARB_)); - GL.VertexAttrib2dARB = (GL.Delegates.VertexAttrib2dARB)GetAddress("glVertexAttrib2dARB", typeof(GL.Delegates.VertexAttrib2dARB)); - GL.VertexAttrib2dvARB_ = (GL.Delegates.VertexAttrib2dvARB_)GetAddress("glVertexAttrib2dvARB", typeof(GL.Delegates.VertexAttrib2dvARB_)); - GL.VertexAttrib2fARB = (GL.Delegates.VertexAttrib2fARB)GetAddress("glVertexAttrib2fARB", typeof(GL.Delegates.VertexAttrib2fARB)); - GL.VertexAttrib2fvARB_ = (GL.Delegates.VertexAttrib2fvARB_)GetAddress("glVertexAttrib2fvARB", typeof(GL.Delegates.VertexAttrib2fvARB_)); - GL.VertexAttrib2sARB = (GL.Delegates.VertexAttrib2sARB)GetAddress("glVertexAttrib2sARB", typeof(GL.Delegates.VertexAttrib2sARB)); - GL.VertexAttrib2svARB_ = (GL.Delegates.VertexAttrib2svARB_)GetAddress("glVertexAttrib2svARB", typeof(GL.Delegates.VertexAttrib2svARB_)); - GL.VertexAttrib3dARB = (GL.Delegates.VertexAttrib3dARB)GetAddress("glVertexAttrib3dARB", typeof(GL.Delegates.VertexAttrib3dARB)); - GL.VertexAttrib3dvARB_ = (GL.Delegates.VertexAttrib3dvARB_)GetAddress("glVertexAttrib3dvARB", typeof(GL.Delegates.VertexAttrib3dvARB_)); - GL.VertexAttrib3fARB = (GL.Delegates.VertexAttrib3fARB)GetAddress("glVertexAttrib3fARB", typeof(GL.Delegates.VertexAttrib3fARB)); - GL.VertexAttrib3fvARB_ = (GL.Delegates.VertexAttrib3fvARB_)GetAddress("glVertexAttrib3fvARB", typeof(GL.Delegates.VertexAttrib3fvARB_)); - GL.VertexAttrib3sARB = (GL.Delegates.VertexAttrib3sARB)GetAddress("glVertexAttrib3sARB", typeof(GL.Delegates.VertexAttrib3sARB)); - GL.VertexAttrib3svARB_ = (GL.Delegates.VertexAttrib3svARB_)GetAddress("glVertexAttrib3svARB", typeof(GL.Delegates.VertexAttrib3svARB_)); - GL.VertexAttrib4NbvARB_ = (GL.Delegates.VertexAttrib4NbvARB_)GetAddress("glVertexAttrib4NbvARB", typeof(GL.Delegates.VertexAttrib4NbvARB_)); - GL.VertexAttrib4NivARB_ = (GL.Delegates.VertexAttrib4NivARB_)GetAddress("glVertexAttrib4NivARB", typeof(GL.Delegates.VertexAttrib4NivARB_)); - GL.VertexAttrib4NsvARB_ = (GL.Delegates.VertexAttrib4NsvARB_)GetAddress("glVertexAttrib4NsvARB", typeof(GL.Delegates.VertexAttrib4NsvARB_)); - GL.VertexAttrib4NubARB = (GL.Delegates.VertexAttrib4NubARB)GetAddress("glVertexAttrib4NubARB", typeof(GL.Delegates.VertexAttrib4NubARB)); - GL.VertexAttrib4NubvARB_ = (GL.Delegates.VertexAttrib4NubvARB_)GetAddress("glVertexAttrib4NubvARB", typeof(GL.Delegates.VertexAttrib4NubvARB_)); - GL.VertexAttrib4NuivARB_ = (GL.Delegates.VertexAttrib4NuivARB_)GetAddress("glVertexAttrib4NuivARB", typeof(GL.Delegates.VertexAttrib4NuivARB_)); - GL.VertexAttrib4NusvARB_ = (GL.Delegates.VertexAttrib4NusvARB_)GetAddress("glVertexAttrib4NusvARB", typeof(GL.Delegates.VertexAttrib4NusvARB_)); - GL.VertexAttrib4bvARB_ = (GL.Delegates.VertexAttrib4bvARB_)GetAddress("glVertexAttrib4bvARB", typeof(GL.Delegates.VertexAttrib4bvARB_)); - GL.VertexAttrib4dARB = (GL.Delegates.VertexAttrib4dARB)GetAddress("glVertexAttrib4dARB", typeof(GL.Delegates.VertexAttrib4dARB)); - GL.VertexAttrib4dvARB_ = (GL.Delegates.VertexAttrib4dvARB_)GetAddress("glVertexAttrib4dvARB", typeof(GL.Delegates.VertexAttrib4dvARB_)); - GL.VertexAttrib4fARB = (GL.Delegates.VertexAttrib4fARB)GetAddress("glVertexAttrib4fARB", typeof(GL.Delegates.VertexAttrib4fARB)); - GL.VertexAttrib4fvARB_ = (GL.Delegates.VertexAttrib4fvARB_)GetAddress("glVertexAttrib4fvARB", typeof(GL.Delegates.VertexAttrib4fvARB_)); - GL.VertexAttrib4ivARB_ = (GL.Delegates.VertexAttrib4ivARB_)GetAddress("glVertexAttrib4ivARB", typeof(GL.Delegates.VertexAttrib4ivARB_)); - GL.VertexAttrib4sARB = (GL.Delegates.VertexAttrib4sARB)GetAddress("glVertexAttrib4sARB", typeof(GL.Delegates.VertexAttrib4sARB)); - GL.VertexAttrib4svARB_ = (GL.Delegates.VertexAttrib4svARB_)GetAddress("glVertexAttrib4svARB", typeof(GL.Delegates.VertexAttrib4svARB_)); - GL.VertexAttrib4ubvARB_ = (GL.Delegates.VertexAttrib4ubvARB_)GetAddress("glVertexAttrib4ubvARB", typeof(GL.Delegates.VertexAttrib4ubvARB_)); - GL.VertexAttrib4uivARB_ = (GL.Delegates.VertexAttrib4uivARB_)GetAddress("glVertexAttrib4uivARB", typeof(GL.Delegates.VertexAttrib4uivARB_)); - GL.VertexAttrib4usvARB_ = (GL.Delegates.VertexAttrib4usvARB_)GetAddress("glVertexAttrib4usvARB", typeof(GL.Delegates.VertexAttrib4usvARB_)); - GL.VertexAttribPointerARB_ = (GL.Delegates.VertexAttribPointerARB_)GetAddress("glVertexAttribPointerARB", typeof(GL.Delegates.VertexAttribPointerARB_)); - GL.EnableVertexAttribArrayARB = (GL.Delegates.EnableVertexAttribArrayARB)GetAddress("glEnableVertexAttribArrayARB", typeof(GL.Delegates.EnableVertexAttribArrayARB)); - GL.DisableVertexAttribArrayARB = (GL.Delegates.DisableVertexAttribArrayARB)GetAddress("glDisableVertexAttribArrayARB", typeof(GL.Delegates.DisableVertexAttribArrayARB)); - GL.ProgramStringARB_ = (GL.Delegates.ProgramStringARB_)GetAddress("glProgramStringARB", typeof(GL.Delegates.ProgramStringARB_)); - GL.BindProgramARB = (GL.Delegates.BindProgramARB)GetAddress("glBindProgramARB", typeof(GL.Delegates.BindProgramARB)); - GL.DeleteProgramsARB_ = (GL.Delegates.DeleteProgramsARB_)GetAddress("glDeleteProgramsARB", typeof(GL.Delegates.DeleteProgramsARB_)); - GL.GenProgramsARB_ = (GL.Delegates.GenProgramsARB_)GetAddress("glGenProgramsARB", typeof(GL.Delegates.GenProgramsARB_)); - GL.ProgramEnvParameter4dARB = (GL.Delegates.ProgramEnvParameter4dARB)GetAddress("glProgramEnvParameter4dARB", typeof(GL.Delegates.ProgramEnvParameter4dARB)); - GL.ProgramEnvParameter4dvARB_ = (GL.Delegates.ProgramEnvParameter4dvARB_)GetAddress("glProgramEnvParameter4dvARB", typeof(GL.Delegates.ProgramEnvParameter4dvARB_)); - GL.ProgramEnvParameter4fARB = (GL.Delegates.ProgramEnvParameter4fARB)GetAddress("glProgramEnvParameter4fARB", typeof(GL.Delegates.ProgramEnvParameter4fARB)); - GL.ProgramEnvParameter4fvARB_ = (GL.Delegates.ProgramEnvParameter4fvARB_)GetAddress("glProgramEnvParameter4fvARB", typeof(GL.Delegates.ProgramEnvParameter4fvARB_)); - GL.ProgramLocalParameter4dARB = (GL.Delegates.ProgramLocalParameter4dARB)GetAddress("glProgramLocalParameter4dARB", typeof(GL.Delegates.ProgramLocalParameter4dARB)); - GL.ProgramLocalParameter4dvARB_ = (GL.Delegates.ProgramLocalParameter4dvARB_)GetAddress("glProgramLocalParameter4dvARB", typeof(GL.Delegates.ProgramLocalParameter4dvARB_)); - GL.ProgramLocalParameter4fARB = (GL.Delegates.ProgramLocalParameter4fARB)GetAddress("glProgramLocalParameter4fARB", typeof(GL.Delegates.ProgramLocalParameter4fARB)); - GL.ProgramLocalParameter4fvARB_ = (GL.Delegates.ProgramLocalParameter4fvARB_)GetAddress("glProgramLocalParameter4fvARB", typeof(GL.Delegates.ProgramLocalParameter4fvARB_)); - GL.GetProgramEnvParameterdvARB_ = (GL.Delegates.GetProgramEnvParameterdvARB_)GetAddress("glGetProgramEnvParameterdvARB", typeof(GL.Delegates.GetProgramEnvParameterdvARB_)); - GL.GetProgramEnvParameterfvARB_ = (GL.Delegates.GetProgramEnvParameterfvARB_)GetAddress("glGetProgramEnvParameterfvARB", typeof(GL.Delegates.GetProgramEnvParameterfvARB_)); - GL.GetProgramLocalParameterdvARB_ = (GL.Delegates.GetProgramLocalParameterdvARB_)GetAddress("glGetProgramLocalParameterdvARB", typeof(GL.Delegates.GetProgramLocalParameterdvARB_)); - GL.GetProgramLocalParameterfvARB_ = (GL.Delegates.GetProgramLocalParameterfvARB_)GetAddress("glGetProgramLocalParameterfvARB", typeof(GL.Delegates.GetProgramLocalParameterfvARB_)); - GL.GetProgramivARB_ = (GL.Delegates.GetProgramivARB_)GetAddress("glGetProgramivARB", typeof(GL.Delegates.GetProgramivARB_)); - GL.GetProgramStringARB_ = (GL.Delegates.GetProgramStringARB_)GetAddress("glGetProgramStringARB", typeof(GL.Delegates.GetProgramStringARB_)); - GL.GetVertexAttribdvARB_ = (GL.Delegates.GetVertexAttribdvARB_)GetAddress("glGetVertexAttribdvARB", typeof(GL.Delegates.GetVertexAttribdvARB_)); - GL.GetVertexAttribfvARB_ = (GL.Delegates.GetVertexAttribfvARB_)GetAddress("glGetVertexAttribfvARB", typeof(GL.Delegates.GetVertexAttribfvARB_)); - GL.GetVertexAttribivARB_ = (GL.Delegates.GetVertexAttribivARB_)GetAddress("glGetVertexAttribivARB", typeof(GL.Delegates.GetVertexAttribivARB_)); - GL.GetVertexAttribPointervARB_ = (GL.Delegates.GetVertexAttribPointervARB_)GetAddress("glGetVertexAttribPointervARB", typeof(GL.Delegates.GetVertexAttribPointervARB_)); - GL.IsProgramARB = (GL.Delegates.IsProgramARB)GetAddress("glIsProgramARB", typeof(GL.Delegates.IsProgramARB)); - GL.BindBufferARB = (GL.Delegates.BindBufferARB)GetAddress("glBindBufferARB", typeof(GL.Delegates.BindBufferARB)); - GL.DeleteBuffersARB_ = (GL.Delegates.DeleteBuffersARB_)GetAddress("glDeleteBuffersARB", typeof(GL.Delegates.DeleteBuffersARB_)); - GL.GenBuffersARB_ = (GL.Delegates.GenBuffersARB_)GetAddress("glGenBuffersARB", typeof(GL.Delegates.GenBuffersARB_)); - GL.IsBufferARB = (GL.Delegates.IsBufferARB)GetAddress("glIsBufferARB", typeof(GL.Delegates.IsBufferARB)); - GL.BufferDataARB_ = (GL.Delegates.BufferDataARB_)GetAddress("glBufferDataARB", typeof(GL.Delegates.BufferDataARB_)); - GL.BufferSubDataARB_ = (GL.Delegates.BufferSubDataARB_)GetAddress("glBufferSubDataARB", typeof(GL.Delegates.BufferSubDataARB_)); - GL.GetBufferSubDataARB_ = (GL.Delegates.GetBufferSubDataARB_)GetAddress("glGetBufferSubDataARB", typeof(GL.Delegates.GetBufferSubDataARB_)); - GL.MapBufferARB = (GL.Delegates.MapBufferARB)GetAddress("glMapBufferARB", typeof(GL.Delegates.MapBufferARB)); - GL.UnmapBufferARB = (GL.Delegates.UnmapBufferARB)GetAddress("glUnmapBufferARB", typeof(GL.Delegates.UnmapBufferARB)); - GL.GetBufferParameterivARB_ = (GL.Delegates.GetBufferParameterivARB_)GetAddress("glGetBufferParameterivARB", typeof(GL.Delegates.GetBufferParameterivARB_)); - GL.GetBufferPointervARB_ = (GL.Delegates.GetBufferPointervARB_)GetAddress("glGetBufferPointervARB", typeof(GL.Delegates.GetBufferPointervARB_)); - GL.GenQueriesARB_ = (GL.Delegates.GenQueriesARB_)GetAddress("glGenQueriesARB", typeof(GL.Delegates.GenQueriesARB_)); - GL.DeleteQueriesARB_ = (GL.Delegates.DeleteQueriesARB_)GetAddress("glDeleteQueriesARB", typeof(GL.Delegates.DeleteQueriesARB_)); - GL.IsQueryARB = (GL.Delegates.IsQueryARB)GetAddress("glIsQueryARB", typeof(GL.Delegates.IsQueryARB)); - GL.BeginQueryARB = (GL.Delegates.BeginQueryARB)GetAddress("glBeginQueryARB", typeof(GL.Delegates.BeginQueryARB)); - GL.EndQueryARB = (GL.Delegates.EndQueryARB)GetAddress("glEndQueryARB", typeof(GL.Delegates.EndQueryARB)); - GL.GetQueryivARB_ = (GL.Delegates.GetQueryivARB_)GetAddress("glGetQueryivARB", typeof(GL.Delegates.GetQueryivARB_)); - GL.GetQueryObjectivARB_ = (GL.Delegates.GetQueryObjectivARB_)GetAddress("glGetQueryObjectivARB", typeof(GL.Delegates.GetQueryObjectivARB_)); - GL.GetQueryObjectuivARB_ = (GL.Delegates.GetQueryObjectuivARB_)GetAddress("glGetQueryObjectuivARB", typeof(GL.Delegates.GetQueryObjectuivARB_)); - GL.DeleteObjectARB = (GL.Delegates.DeleteObjectARB)GetAddress("glDeleteObjectARB", typeof(GL.Delegates.DeleteObjectARB)); - GL.GetHandleARB = (GL.Delegates.GetHandleARB)GetAddress("glGetHandleARB", typeof(GL.Delegates.GetHandleARB)); - GL.DetachObjectARB = (GL.Delegates.DetachObjectARB)GetAddress("glDetachObjectARB", typeof(GL.Delegates.DetachObjectARB)); - GL.CreateShaderObjectARB = (GL.Delegates.CreateShaderObjectARB)GetAddress("glCreateShaderObjectARB", typeof(GL.Delegates.CreateShaderObjectARB)); - GL.ShaderSourceARB_ = (GL.Delegates.ShaderSourceARB_)GetAddress("glShaderSourceARB", typeof(GL.Delegates.ShaderSourceARB_)); - GL.CompileShaderARB = (GL.Delegates.CompileShaderARB)GetAddress("glCompileShaderARB", typeof(GL.Delegates.CompileShaderARB)); - GL.CreateProgramObjectARB = (GL.Delegates.CreateProgramObjectARB)GetAddress("glCreateProgramObjectARB", typeof(GL.Delegates.CreateProgramObjectARB)); - GL.AttachObjectARB = (GL.Delegates.AttachObjectARB)GetAddress("glAttachObjectARB", typeof(GL.Delegates.AttachObjectARB)); - GL.LinkProgramARB = (GL.Delegates.LinkProgramARB)GetAddress("glLinkProgramARB", typeof(GL.Delegates.LinkProgramARB)); - GL.UseProgramObjectARB = (GL.Delegates.UseProgramObjectARB)GetAddress("glUseProgramObjectARB", typeof(GL.Delegates.UseProgramObjectARB)); - GL.ValidateProgramARB = (GL.Delegates.ValidateProgramARB)GetAddress("glValidateProgramARB", typeof(GL.Delegates.ValidateProgramARB)); - GL.Uniform1fARB = (GL.Delegates.Uniform1fARB)GetAddress("glUniform1fARB", typeof(GL.Delegates.Uniform1fARB)); - GL.Uniform2fARB = (GL.Delegates.Uniform2fARB)GetAddress("glUniform2fARB", typeof(GL.Delegates.Uniform2fARB)); - GL.Uniform3fARB = (GL.Delegates.Uniform3fARB)GetAddress("glUniform3fARB", typeof(GL.Delegates.Uniform3fARB)); - GL.Uniform4fARB = (GL.Delegates.Uniform4fARB)GetAddress("glUniform4fARB", typeof(GL.Delegates.Uniform4fARB)); - GL.Uniform1iARB = (GL.Delegates.Uniform1iARB)GetAddress("glUniform1iARB", typeof(GL.Delegates.Uniform1iARB)); - GL.Uniform2iARB = (GL.Delegates.Uniform2iARB)GetAddress("glUniform2iARB", typeof(GL.Delegates.Uniform2iARB)); - GL.Uniform3iARB = (GL.Delegates.Uniform3iARB)GetAddress("glUniform3iARB", typeof(GL.Delegates.Uniform3iARB)); - GL.Uniform4iARB = (GL.Delegates.Uniform4iARB)GetAddress("glUniform4iARB", typeof(GL.Delegates.Uniform4iARB)); - GL.Uniform1fvARB_ = (GL.Delegates.Uniform1fvARB_)GetAddress("glUniform1fvARB", typeof(GL.Delegates.Uniform1fvARB_)); - GL.Uniform2fvARB_ = (GL.Delegates.Uniform2fvARB_)GetAddress("glUniform2fvARB", typeof(GL.Delegates.Uniform2fvARB_)); - GL.Uniform3fvARB_ = (GL.Delegates.Uniform3fvARB_)GetAddress("glUniform3fvARB", typeof(GL.Delegates.Uniform3fvARB_)); - GL.Uniform4fvARB_ = (GL.Delegates.Uniform4fvARB_)GetAddress("glUniform4fvARB", typeof(GL.Delegates.Uniform4fvARB_)); - GL.Uniform1ivARB_ = (GL.Delegates.Uniform1ivARB_)GetAddress("glUniform1ivARB", typeof(GL.Delegates.Uniform1ivARB_)); - GL.Uniform2ivARB_ = (GL.Delegates.Uniform2ivARB_)GetAddress("glUniform2ivARB", typeof(GL.Delegates.Uniform2ivARB_)); - GL.Uniform3ivARB_ = (GL.Delegates.Uniform3ivARB_)GetAddress("glUniform3ivARB", typeof(GL.Delegates.Uniform3ivARB_)); - GL.Uniform4ivARB_ = (GL.Delegates.Uniform4ivARB_)GetAddress("glUniform4ivARB", typeof(GL.Delegates.Uniform4ivARB_)); - GL.UniformMatrix2fvARB_ = (GL.Delegates.UniformMatrix2fvARB_)GetAddress("glUniformMatrix2fvARB", typeof(GL.Delegates.UniformMatrix2fvARB_)); - GL.UniformMatrix3fvARB_ = (GL.Delegates.UniformMatrix3fvARB_)GetAddress("glUniformMatrix3fvARB", typeof(GL.Delegates.UniformMatrix3fvARB_)); - GL.UniformMatrix4fvARB_ = (GL.Delegates.UniformMatrix4fvARB_)GetAddress("glUniformMatrix4fvARB", typeof(GL.Delegates.UniformMatrix4fvARB_)); - GL.GetObjectParameterfvARB_ = (GL.Delegates.GetObjectParameterfvARB_)GetAddress("glGetObjectParameterfvARB", typeof(GL.Delegates.GetObjectParameterfvARB_)); - GL.GetObjectParameterivARB_ = (GL.Delegates.GetObjectParameterivARB_)GetAddress("glGetObjectParameterivARB", typeof(GL.Delegates.GetObjectParameterivARB_)); - GL.GetInfoLogARB_ = (GL.Delegates.GetInfoLogARB_)GetAddress("glGetInfoLogARB", typeof(GL.Delegates.GetInfoLogARB_)); - GL.GetAttachedObjectsARB_ = (GL.Delegates.GetAttachedObjectsARB_)GetAddress("glGetAttachedObjectsARB", typeof(GL.Delegates.GetAttachedObjectsARB_)); - GL.GetUniformLocationARB = (GL.Delegates.GetUniformLocationARB)GetAddress("glGetUniformLocationARB", typeof(GL.Delegates.GetUniformLocationARB)); - GL.GetActiveUniformARB_ = (GL.Delegates.GetActiveUniformARB_)GetAddress("glGetActiveUniformARB", typeof(GL.Delegates.GetActiveUniformARB_)); - GL.GetUniformfvARB_ = (GL.Delegates.GetUniformfvARB_)GetAddress("glGetUniformfvARB", typeof(GL.Delegates.GetUniformfvARB_)); - GL.GetUniformivARB_ = (GL.Delegates.GetUniformivARB_)GetAddress("glGetUniformivARB", typeof(GL.Delegates.GetUniformivARB_)); - GL.GetShaderSourceARB_ = (GL.Delegates.GetShaderSourceARB_)GetAddress("glGetShaderSourceARB", typeof(GL.Delegates.GetShaderSourceARB_)); - GL.BindAttribLocationARB = (GL.Delegates.BindAttribLocationARB)GetAddress("glBindAttribLocationARB", typeof(GL.Delegates.BindAttribLocationARB)); - GL.GetActiveAttribARB_ = (GL.Delegates.GetActiveAttribARB_)GetAddress("glGetActiveAttribARB", typeof(GL.Delegates.GetActiveAttribARB_)); - GL.GetAttribLocationARB = (GL.Delegates.GetAttribLocationARB)GetAddress("glGetAttribLocationARB", typeof(GL.Delegates.GetAttribLocationARB)); - GL.DrawBuffersARB_ = (GL.Delegates.DrawBuffersARB_)GetAddress("glDrawBuffersARB", typeof(GL.Delegates.DrawBuffersARB_)); - GL.ClampColorARB = (GL.Delegates.ClampColorARB)GetAddress("glClampColorARB", typeof(GL.Delegates.ClampColorARB)); - GL.BlendColorEXT = (GL.Delegates.BlendColorEXT)GetAddress("glBlendColorEXT", typeof(GL.Delegates.BlendColorEXT)); - GL.PolygonOffsetEXT = (GL.Delegates.PolygonOffsetEXT)GetAddress("glPolygonOffsetEXT", typeof(GL.Delegates.PolygonOffsetEXT)); - GL.TexImage3DEXT_ = (GL.Delegates.TexImage3DEXT_)GetAddress("glTexImage3DEXT", typeof(GL.Delegates.TexImage3DEXT_)); - GL.TexSubImage3DEXT_ = (GL.Delegates.TexSubImage3DEXT_)GetAddress("glTexSubImage3DEXT", typeof(GL.Delegates.TexSubImage3DEXT_)); - GL.GetTexFilterFuncSGIS_ = (GL.Delegates.GetTexFilterFuncSGIS_)GetAddress("glGetTexFilterFuncSGIS", typeof(GL.Delegates.GetTexFilterFuncSGIS_)); - GL.TexFilterFuncSGIS_ = (GL.Delegates.TexFilterFuncSGIS_)GetAddress("glTexFilterFuncSGIS", typeof(GL.Delegates.TexFilterFuncSGIS_)); - GL.TexSubImage1DEXT_ = (GL.Delegates.TexSubImage1DEXT_)GetAddress("glTexSubImage1DEXT", typeof(GL.Delegates.TexSubImage1DEXT_)); - GL.TexSubImage2DEXT_ = (GL.Delegates.TexSubImage2DEXT_)GetAddress("glTexSubImage2DEXT", typeof(GL.Delegates.TexSubImage2DEXT_)); - GL.CopyTexImage1DEXT = (GL.Delegates.CopyTexImage1DEXT)GetAddress("glCopyTexImage1DEXT", typeof(GL.Delegates.CopyTexImage1DEXT)); - GL.CopyTexImage2DEXT = (GL.Delegates.CopyTexImage2DEXT)GetAddress("glCopyTexImage2DEXT", typeof(GL.Delegates.CopyTexImage2DEXT)); - GL.CopyTexSubImage1DEXT = (GL.Delegates.CopyTexSubImage1DEXT)GetAddress("glCopyTexSubImage1DEXT", typeof(GL.Delegates.CopyTexSubImage1DEXT)); - GL.CopyTexSubImage2DEXT = (GL.Delegates.CopyTexSubImage2DEXT)GetAddress("glCopyTexSubImage2DEXT", typeof(GL.Delegates.CopyTexSubImage2DEXT)); - GL.CopyTexSubImage3DEXT = (GL.Delegates.CopyTexSubImage3DEXT)GetAddress("glCopyTexSubImage3DEXT", typeof(GL.Delegates.CopyTexSubImage3DEXT)); - GL.GetHistogramEXT_ = (GL.Delegates.GetHistogramEXT_)GetAddress("glGetHistogramEXT", typeof(GL.Delegates.GetHistogramEXT_)); - GL.GetHistogramParameterfvEXT_ = (GL.Delegates.GetHistogramParameterfvEXT_)GetAddress("glGetHistogramParameterfvEXT", typeof(GL.Delegates.GetHistogramParameterfvEXT_)); - GL.GetHistogramParameterivEXT_ = (GL.Delegates.GetHistogramParameterivEXT_)GetAddress("glGetHistogramParameterivEXT", typeof(GL.Delegates.GetHistogramParameterivEXT_)); - GL.GetMinmaxEXT_ = (GL.Delegates.GetMinmaxEXT_)GetAddress("glGetMinmaxEXT", typeof(GL.Delegates.GetMinmaxEXT_)); - GL.GetMinmaxParameterfvEXT_ = (GL.Delegates.GetMinmaxParameterfvEXT_)GetAddress("glGetMinmaxParameterfvEXT", typeof(GL.Delegates.GetMinmaxParameterfvEXT_)); - GL.GetMinmaxParameterivEXT_ = (GL.Delegates.GetMinmaxParameterivEXT_)GetAddress("glGetMinmaxParameterivEXT", typeof(GL.Delegates.GetMinmaxParameterivEXT_)); - GL.HistogramEXT = (GL.Delegates.HistogramEXT)GetAddress("glHistogramEXT", typeof(GL.Delegates.HistogramEXT)); - GL.MinmaxEXT = (GL.Delegates.MinmaxEXT)GetAddress("glMinmaxEXT", typeof(GL.Delegates.MinmaxEXT)); - GL.ResetHistogramEXT = (GL.Delegates.ResetHistogramEXT)GetAddress("glResetHistogramEXT", typeof(GL.Delegates.ResetHistogramEXT)); - GL.ResetMinmaxEXT = (GL.Delegates.ResetMinmaxEXT)GetAddress("glResetMinmaxEXT", typeof(GL.Delegates.ResetMinmaxEXT)); - GL.ConvolutionFilter1DEXT_ = (GL.Delegates.ConvolutionFilter1DEXT_)GetAddress("glConvolutionFilter1DEXT", typeof(GL.Delegates.ConvolutionFilter1DEXT_)); - GL.ConvolutionFilter2DEXT_ = (GL.Delegates.ConvolutionFilter2DEXT_)GetAddress("glConvolutionFilter2DEXT", typeof(GL.Delegates.ConvolutionFilter2DEXT_)); - GL.ConvolutionParameterfEXT = (GL.Delegates.ConvolutionParameterfEXT)GetAddress("glConvolutionParameterfEXT", typeof(GL.Delegates.ConvolutionParameterfEXT)); - GL.ConvolutionParameterfvEXT_ = (GL.Delegates.ConvolutionParameterfvEXT_)GetAddress("glConvolutionParameterfvEXT", typeof(GL.Delegates.ConvolutionParameterfvEXT_)); - GL.ConvolutionParameteriEXT = (GL.Delegates.ConvolutionParameteriEXT)GetAddress("glConvolutionParameteriEXT", typeof(GL.Delegates.ConvolutionParameteriEXT)); - GL.ConvolutionParameterivEXT_ = (GL.Delegates.ConvolutionParameterivEXT_)GetAddress("glConvolutionParameterivEXT", typeof(GL.Delegates.ConvolutionParameterivEXT_)); - GL.CopyConvolutionFilter1DEXT = (GL.Delegates.CopyConvolutionFilter1DEXT)GetAddress("glCopyConvolutionFilter1DEXT", typeof(GL.Delegates.CopyConvolutionFilter1DEXT)); - GL.CopyConvolutionFilter2DEXT = (GL.Delegates.CopyConvolutionFilter2DEXT)GetAddress("glCopyConvolutionFilter2DEXT", typeof(GL.Delegates.CopyConvolutionFilter2DEXT)); - GL.GetConvolutionFilterEXT_ = (GL.Delegates.GetConvolutionFilterEXT_)GetAddress("glGetConvolutionFilterEXT", typeof(GL.Delegates.GetConvolutionFilterEXT_)); - GL.GetConvolutionParameterfvEXT_ = (GL.Delegates.GetConvolutionParameterfvEXT_)GetAddress("glGetConvolutionParameterfvEXT", typeof(GL.Delegates.GetConvolutionParameterfvEXT_)); - GL.GetConvolutionParameterivEXT_ = (GL.Delegates.GetConvolutionParameterivEXT_)GetAddress("glGetConvolutionParameterivEXT", typeof(GL.Delegates.GetConvolutionParameterivEXT_)); - GL.GetSeparableFilterEXT_ = (GL.Delegates.GetSeparableFilterEXT_)GetAddress("glGetSeparableFilterEXT", typeof(GL.Delegates.GetSeparableFilterEXT_)); - GL.SeparableFilter2DEXT_ = (GL.Delegates.SeparableFilter2DEXT_)GetAddress("glSeparableFilter2DEXT", typeof(GL.Delegates.SeparableFilter2DEXT_)); - GL.ColorTableSGI_ = (GL.Delegates.ColorTableSGI_)GetAddress("glColorTableSGI", typeof(GL.Delegates.ColorTableSGI_)); - GL.ColorTableParameterfvSGI_ = (GL.Delegates.ColorTableParameterfvSGI_)GetAddress("glColorTableParameterfvSGI", typeof(GL.Delegates.ColorTableParameterfvSGI_)); - GL.ColorTableParameterivSGI_ = (GL.Delegates.ColorTableParameterivSGI_)GetAddress("glColorTableParameterivSGI", typeof(GL.Delegates.ColorTableParameterivSGI_)); - GL.CopyColorTableSGI = (GL.Delegates.CopyColorTableSGI)GetAddress("glCopyColorTableSGI", typeof(GL.Delegates.CopyColorTableSGI)); - GL.GetColorTableSGI_ = (GL.Delegates.GetColorTableSGI_)GetAddress("glGetColorTableSGI", typeof(GL.Delegates.GetColorTableSGI_)); - GL.GetColorTableParameterfvSGI_ = (GL.Delegates.GetColorTableParameterfvSGI_)GetAddress("glGetColorTableParameterfvSGI", typeof(GL.Delegates.GetColorTableParameterfvSGI_)); - GL.GetColorTableParameterivSGI_ = (GL.Delegates.GetColorTableParameterivSGI_)GetAddress("glGetColorTableParameterivSGI", typeof(GL.Delegates.GetColorTableParameterivSGI_)); - GL.PixelTexGenSGIX = (GL.Delegates.PixelTexGenSGIX)GetAddress("glPixelTexGenSGIX", typeof(GL.Delegates.PixelTexGenSGIX)); - GL.PixelTexGenParameteriSGIS = (GL.Delegates.PixelTexGenParameteriSGIS)GetAddress("glPixelTexGenParameteriSGIS", typeof(GL.Delegates.PixelTexGenParameteriSGIS)); - GL.PixelTexGenParameterivSGIS_ = (GL.Delegates.PixelTexGenParameterivSGIS_)GetAddress("glPixelTexGenParameterivSGIS", typeof(GL.Delegates.PixelTexGenParameterivSGIS_)); - GL.PixelTexGenParameterfSGIS = (GL.Delegates.PixelTexGenParameterfSGIS)GetAddress("glPixelTexGenParameterfSGIS", typeof(GL.Delegates.PixelTexGenParameterfSGIS)); - GL.PixelTexGenParameterfvSGIS_ = (GL.Delegates.PixelTexGenParameterfvSGIS_)GetAddress("glPixelTexGenParameterfvSGIS", typeof(GL.Delegates.PixelTexGenParameterfvSGIS_)); - GL.GetPixelTexGenParameterivSGIS_ = (GL.Delegates.GetPixelTexGenParameterivSGIS_)GetAddress("glGetPixelTexGenParameterivSGIS", typeof(GL.Delegates.GetPixelTexGenParameterivSGIS_)); - GL.GetPixelTexGenParameterfvSGIS_ = (GL.Delegates.GetPixelTexGenParameterfvSGIS_)GetAddress("glGetPixelTexGenParameterfvSGIS", typeof(GL.Delegates.GetPixelTexGenParameterfvSGIS_)); - GL.TexImage4DSGIS_ = (GL.Delegates.TexImage4DSGIS_)GetAddress("glTexImage4DSGIS", typeof(GL.Delegates.TexImage4DSGIS_)); - GL.TexSubImage4DSGIS_ = (GL.Delegates.TexSubImage4DSGIS_)GetAddress("glTexSubImage4DSGIS", typeof(GL.Delegates.TexSubImage4DSGIS_)); - GL.AreTexturesResidentEXT_ = (GL.Delegates.AreTexturesResidentEXT_)GetAddress("glAreTexturesResidentEXT", typeof(GL.Delegates.AreTexturesResidentEXT_)); - GL.BindTextureEXT = (GL.Delegates.BindTextureEXT)GetAddress("glBindTextureEXT", typeof(GL.Delegates.BindTextureEXT)); - GL.DeleteTexturesEXT_ = (GL.Delegates.DeleteTexturesEXT_)GetAddress("glDeleteTexturesEXT", typeof(GL.Delegates.DeleteTexturesEXT_)); - GL.GenTexturesEXT_ = (GL.Delegates.GenTexturesEXT_)GetAddress("glGenTexturesEXT", typeof(GL.Delegates.GenTexturesEXT_)); - GL.IsTextureEXT = (GL.Delegates.IsTextureEXT)GetAddress("glIsTextureEXT", typeof(GL.Delegates.IsTextureEXT)); - GL.PrioritizeTexturesEXT_ = (GL.Delegates.PrioritizeTexturesEXT_)GetAddress("glPrioritizeTexturesEXT", typeof(GL.Delegates.PrioritizeTexturesEXT_)); - GL.DetailTexFuncSGIS_ = (GL.Delegates.DetailTexFuncSGIS_)GetAddress("glDetailTexFuncSGIS", typeof(GL.Delegates.DetailTexFuncSGIS_)); - GL.GetDetailTexFuncSGIS_ = (GL.Delegates.GetDetailTexFuncSGIS_)GetAddress("glGetDetailTexFuncSGIS", typeof(GL.Delegates.GetDetailTexFuncSGIS_)); - GL.SharpenTexFuncSGIS_ = (GL.Delegates.SharpenTexFuncSGIS_)GetAddress("glSharpenTexFuncSGIS", typeof(GL.Delegates.SharpenTexFuncSGIS_)); - GL.GetSharpenTexFuncSGIS_ = (GL.Delegates.GetSharpenTexFuncSGIS_)GetAddress("glGetSharpenTexFuncSGIS", typeof(GL.Delegates.GetSharpenTexFuncSGIS_)); - GL.SampleMaskSGIS = (GL.Delegates.SampleMaskSGIS)GetAddress("glSampleMaskSGIS", typeof(GL.Delegates.SampleMaskSGIS)); - GL.SamplePatternSGIS = (GL.Delegates.SamplePatternSGIS)GetAddress("glSamplePatternSGIS", typeof(GL.Delegates.SamplePatternSGIS)); - GL.ArrayElementEXT = (GL.Delegates.ArrayElementEXT)GetAddress("glArrayElementEXT", typeof(GL.Delegates.ArrayElementEXT)); - GL.ColorPointerEXT_ = (GL.Delegates.ColorPointerEXT_)GetAddress("glColorPointerEXT", typeof(GL.Delegates.ColorPointerEXT_)); - GL.DrawArraysEXT = (GL.Delegates.DrawArraysEXT)GetAddress("glDrawArraysEXT", typeof(GL.Delegates.DrawArraysEXT)); - GL.EdgeFlagPointerEXT_ = (GL.Delegates.EdgeFlagPointerEXT_)GetAddress("glEdgeFlagPointerEXT", typeof(GL.Delegates.EdgeFlagPointerEXT_)); - GL.GetPointervEXT_ = (GL.Delegates.GetPointervEXT_)GetAddress("glGetPointervEXT", typeof(GL.Delegates.GetPointervEXT_)); - GL.IndexPointerEXT_ = (GL.Delegates.IndexPointerEXT_)GetAddress("glIndexPointerEXT", typeof(GL.Delegates.IndexPointerEXT_)); - GL.NormalPointerEXT_ = (GL.Delegates.NormalPointerEXT_)GetAddress("glNormalPointerEXT", typeof(GL.Delegates.NormalPointerEXT_)); - GL.TexCoordPointerEXT_ = (GL.Delegates.TexCoordPointerEXT_)GetAddress("glTexCoordPointerEXT", typeof(GL.Delegates.TexCoordPointerEXT_)); - GL.VertexPointerEXT_ = (GL.Delegates.VertexPointerEXT_)GetAddress("glVertexPointerEXT", typeof(GL.Delegates.VertexPointerEXT_)); - GL.BlendEquationEXT = (GL.Delegates.BlendEquationEXT)GetAddress("glBlendEquationEXT", typeof(GL.Delegates.BlendEquationEXT)); - GL.SpriteParameterfSGIX = (GL.Delegates.SpriteParameterfSGIX)GetAddress("glSpriteParameterfSGIX", typeof(GL.Delegates.SpriteParameterfSGIX)); - GL.SpriteParameterfvSGIX_ = (GL.Delegates.SpriteParameterfvSGIX_)GetAddress("glSpriteParameterfvSGIX", typeof(GL.Delegates.SpriteParameterfvSGIX_)); - GL.SpriteParameteriSGIX = (GL.Delegates.SpriteParameteriSGIX)GetAddress("glSpriteParameteriSGIX", typeof(GL.Delegates.SpriteParameteriSGIX)); - GL.SpriteParameterivSGIX_ = (GL.Delegates.SpriteParameterivSGIX_)GetAddress("glSpriteParameterivSGIX", typeof(GL.Delegates.SpriteParameterivSGIX_)); - GL.PointParameterfEXT = (GL.Delegates.PointParameterfEXT)GetAddress("glPointParameterfEXT", typeof(GL.Delegates.PointParameterfEXT)); - GL.PointParameterfvEXT_ = (GL.Delegates.PointParameterfvEXT_)GetAddress("glPointParameterfvEXT", typeof(GL.Delegates.PointParameterfvEXT_)); - GL.PointParameterfSGIS = (GL.Delegates.PointParameterfSGIS)GetAddress("glPointParameterfSGIS", typeof(GL.Delegates.PointParameterfSGIS)); - GL.PointParameterfvSGIS_ = (GL.Delegates.PointParameterfvSGIS_)GetAddress("glPointParameterfvSGIS", typeof(GL.Delegates.PointParameterfvSGIS_)); - GL.GetInstrumentsSGIX = (GL.Delegates.GetInstrumentsSGIX)GetAddress("glGetInstrumentsSGIX", typeof(GL.Delegates.GetInstrumentsSGIX)); - GL.InstrumentsBufferSGIX_ = (GL.Delegates.InstrumentsBufferSGIX_)GetAddress("glInstrumentsBufferSGIX", typeof(GL.Delegates.InstrumentsBufferSGIX_)); - GL.PollInstrumentsSGIX_ = (GL.Delegates.PollInstrumentsSGIX_)GetAddress("glPollInstrumentsSGIX", typeof(GL.Delegates.PollInstrumentsSGIX_)); - GL.ReadInstrumentsSGIX = (GL.Delegates.ReadInstrumentsSGIX)GetAddress("glReadInstrumentsSGIX", typeof(GL.Delegates.ReadInstrumentsSGIX)); - GL.StartInstrumentsSGIX = (GL.Delegates.StartInstrumentsSGIX)GetAddress("glStartInstrumentsSGIX", typeof(GL.Delegates.StartInstrumentsSGIX)); - GL.StopInstrumentsSGIX = (GL.Delegates.StopInstrumentsSGIX)GetAddress("glStopInstrumentsSGIX", typeof(GL.Delegates.StopInstrumentsSGIX)); - GL.FrameZoomSGIX = (GL.Delegates.FrameZoomSGIX)GetAddress("glFrameZoomSGIX", typeof(GL.Delegates.FrameZoomSGIX)); - GL.TagSampleBufferSGIX = (GL.Delegates.TagSampleBufferSGIX)GetAddress("glTagSampleBufferSGIX", typeof(GL.Delegates.TagSampleBufferSGIX)); - GL.DeformationMap3dSGIX_ = (GL.Delegates.DeformationMap3dSGIX_)GetAddress("glDeformationMap3dSGIX", typeof(GL.Delegates.DeformationMap3dSGIX_)); - GL.DeformationMap3fSGIX_ = (GL.Delegates.DeformationMap3fSGIX_)GetAddress("glDeformationMap3fSGIX", typeof(GL.Delegates.DeformationMap3fSGIX_)); - GL.DeformSGIX = (GL.Delegates.DeformSGIX)GetAddress("glDeformSGIX", typeof(GL.Delegates.DeformSGIX)); - GL.LoadIdentityDeformationMapSGIX = (GL.Delegates.LoadIdentityDeformationMapSGIX)GetAddress("glLoadIdentityDeformationMapSGIX", typeof(GL.Delegates.LoadIdentityDeformationMapSGIX)); - GL.ReferencePlaneSGIX_ = (GL.Delegates.ReferencePlaneSGIX_)GetAddress("glReferencePlaneSGIX", typeof(GL.Delegates.ReferencePlaneSGIX_)); - GL.FlushRasterSGIX = (GL.Delegates.FlushRasterSGIX)GetAddress("glFlushRasterSGIX", typeof(GL.Delegates.FlushRasterSGIX)); - GL.FogFuncSGIS_ = (GL.Delegates.FogFuncSGIS_)GetAddress("glFogFuncSGIS", typeof(GL.Delegates.FogFuncSGIS_)); - GL.GetFogFuncSGIS_ = (GL.Delegates.GetFogFuncSGIS_)GetAddress("glGetFogFuncSGIS", typeof(GL.Delegates.GetFogFuncSGIS_)); - GL.ImageTransformParameteriHP = (GL.Delegates.ImageTransformParameteriHP)GetAddress("glImageTransformParameteriHP", typeof(GL.Delegates.ImageTransformParameteriHP)); - GL.ImageTransformParameterfHP = (GL.Delegates.ImageTransformParameterfHP)GetAddress("glImageTransformParameterfHP", typeof(GL.Delegates.ImageTransformParameterfHP)); - GL.ImageTransformParameterivHP_ = (GL.Delegates.ImageTransformParameterivHP_)GetAddress("glImageTransformParameterivHP", typeof(GL.Delegates.ImageTransformParameterivHP_)); - GL.ImageTransformParameterfvHP_ = (GL.Delegates.ImageTransformParameterfvHP_)GetAddress("glImageTransformParameterfvHP", typeof(GL.Delegates.ImageTransformParameterfvHP_)); - GL.GetImageTransformParameterivHP_ = (GL.Delegates.GetImageTransformParameterivHP_)GetAddress("glGetImageTransformParameterivHP", typeof(GL.Delegates.GetImageTransformParameterivHP_)); - GL.GetImageTransformParameterfvHP_ = (GL.Delegates.GetImageTransformParameterfvHP_)GetAddress("glGetImageTransformParameterfvHP", typeof(GL.Delegates.GetImageTransformParameterfvHP_)); - GL.ColorSubTableEXT_ = (GL.Delegates.ColorSubTableEXT_)GetAddress("glColorSubTableEXT", typeof(GL.Delegates.ColorSubTableEXT_)); - GL.CopyColorSubTableEXT = (GL.Delegates.CopyColorSubTableEXT)GetAddress("glCopyColorSubTableEXT", typeof(GL.Delegates.CopyColorSubTableEXT)); - GL.HintPGI = (GL.Delegates.HintPGI)GetAddress("glHintPGI", typeof(GL.Delegates.HintPGI)); - GL.ColorTableEXT_ = (GL.Delegates.ColorTableEXT_)GetAddress("glColorTableEXT", typeof(GL.Delegates.ColorTableEXT_)); - GL.GetColorTableEXT_ = (GL.Delegates.GetColorTableEXT_)GetAddress("glGetColorTableEXT", typeof(GL.Delegates.GetColorTableEXT_)); - GL.GetColorTableParameterivEXT_ = (GL.Delegates.GetColorTableParameterivEXT_)GetAddress("glGetColorTableParameterivEXT", typeof(GL.Delegates.GetColorTableParameterivEXT_)); - GL.GetColorTableParameterfvEXT_ = (GL.Delegates.GetColorTableParameterfvEXT_)GetAddress("glGetColorTableParameterfvEXT", typeof(GL.Delegates.GetColorTableParameterfvEXT_)); - GL.GetListParameterfvSGIX_ = (GL.Delegates.GetListParameterfvSGIX_)GetAddress("glGetListParameterfvSGIX", typeof(GL.Delegates.GetListParameterfvSGIX_)); - GL.GetListParameterivSGIX_ = (GL.Delegates.GetListParameterivSGIX_)GetAddress("glGetListParameterivSGIX", typeof(GL.Delegates.GetListParameterivSGIX_)); - GL.ListParameterfSGIX = (GL.Delegates.ListParameterfSGIX)GetAddress("glListParameterfSGIX", typeof(GL.Delegates.ListParameterfSGIX)); - GL.ListParameterfvSGIX_ = (GL.Delegates.ListParameterfvSGIX_)GetAddress("glListParameterfvSGIX", typeof(GL.Delegates.ListParameterfvSGIX_)); - GL.ListParameteriSGIX = (GL.Delegates.ListParameteriSGIX)GetAddress("glListParameteriSGIX", typeof(GL.Delegates.ListParameteriSGIX)); - GL.ListParameterivSGIX_ = (GL.Delegates.ListParameterivSGIX_)GetAddress("glListParameterivSGIX", typeof(GL.Delegates.ListParameterivSGIX_)); - GL.IndexMaterialEXT = (GL.Delegates.IndexMaterialEXT)GetAddress("glIndexMaterialEXT", typeof(GL.Delegates.IndexMaterialEXT)); - GL.IndexFuncEXT = (GL.Delegates.IndexFuncEXT)GetAddress("glIndexFuncEXT", typeof(GL.Delegates.IndexFuncEXT)); - GL.LockArraysEXT = (GL.Delegates.LockArraysEXT)GetAddress("glLockArraysEXT", typeof(GL.Delegates.LockArraysEXT)); - GL.UnlockArraysEXT = (GL.Delegates.UnlockArraysEXT)GetAddress("glUnlockArraysEXT", typeof(GL.Delegates.UnlockArraysEXT)); - GL.CullParameterdvEXT_ = (GL.Delegates.CullParameterdvEXT_)GetAddress("glCullParameterdvEXT", typeof(GL.Delegates.CullParameterdvEXT_)); - GL.CullParameterfvEXT_ = (GL.Delegates.CullParameterfvEXT_)GetAddress("glCullParameterfvEXT", typeof(GL.Delegates.CullParameterfvEXT_)); - GL.FragmentColorMaterialSGIX = (GL.Delegates.FragmentColorMaterialSGIX)GetAddress("glFragmentColorMaterialSGIX", typeof(GL.Delegates.FragmentColorMaterialSGIX)); - GL.FragmentLightfSGIX = (GL.Delegates.FragmentLightfSGIX)GetAddress("glFragmentLightfSGIX", typeof(GL.Delegates.FragmentLightfSGIX)); - GL.FragmentLightfvSGIX_ = (GL.Delegates.FragmentLightfvSGIX_)GetAddress("glFragmentLightfvSGIX", typeof(GL.Delegates.FragmentLightfvSGIX_)); - GL.FragmentLightiSGIX = (GL.Delegates.FragmentLightiSGIX)GetAddress("glFragmentLightiSGIX", typeof(GL.Delegates.FragmentLightiSGIX)); - GL.FragmentLightivSGIX_ = (GL.Delegates.FragmentLightivSGIX_)GetAddress("glFragmentLightivSGIX", typeof(GL.Delegates.FragmentLightivSGIX_)); - GL.FragmentLightModelfSGIX = (GL.Delegates.FragmentLightModelfSGIX)GetAddress("glFragmentLightModelfSGIX", typeof(GL.Delegates.FragmentLightModelfSGIX)); - GL.FragmentLightModelfvSGIX_ = (GL.Delegates.FragmentLightModelfvSGIX_)GetAddress("glFragmentLightModelfvSGIX", typeof(GL.Delegates.FragmentLightModelfvSGIX_)); - GL.FragmentLightModeliSGIX = (GL.Delegates.FragmentLightModeliSGIX)GetAddress("glFragmentLightModeliSGIX", typeof(GL.Delegates.FragmentLightModeliSGIX)); - GL.FragmentLightModelivSGIX_ = (GL.Delegates.FragmentLightModelivSGIX_)GetAddress("glFragmentLightModelivSGIX", typeof(GL.Delegates.FragmentLightModelivSGIX_)); - GL.FragmentMaterialfSGIX = (GL.Delegates.FragmentMaterialfSGIX)GetAddress("glFragmentMaterialfSGIX", typeof(GL.Delegates.FragmentMaterialfSGIX)); - GL.FragmentMaterialfvSGIX_ = (GL.Delegates.FragmentMaterialfvSGIX_)GetAddress("glFragmentMaterialfvSGIX", typeof(GL.Delegates.FragmentMaterialfvSGIX_)); - GL.FragmentMaterialiSGIX = (GL.Delegates.FragmentMaterialiSGIX)GetAddress("glFragmentMaterialiSGIX", typeof(GL.Delegates.FragmentMaterialiSGIX)); - GL.FragmentMaterialivSGIX_ = (GL.Delegates.FragmentMaterialivSGIX_)GetAddress("glFragmentMaterialivSGIX", typeof(GL.Delegates.FragmentMaterialivSGIX_)); - GL.GetFragmentLightfvSGIX_ = (GL.Delegates.GetFragmentLightfvSGIX_)GetAddress("glGetFragmentLightfvSGIX", typeof(GL.Delegates.GetFragmentLightfvSGIX_)); - GL.GetFragmentLightivSGIX_ = (GL.Delegates.GetFragmentLightivSGIX_)GetAddress("glGetFragmentLightivSGIX", typeof(GL.Delegates.GetFragmentLightivSGIX_)); - GL.GetFragmentMaterialfvSGIX_ = (GL.Delegates.GetFragmentMaterialfvSGIX_)GetAddress("glGetFragmentMaterialfvSGIX", typeof(GL.Delegates.GetFragmentMaterialfvSGIX_)); - GL.GetFragmentMaterialivSGIX_ = (GL.Delegates.GetFragmentMaterialivSGIX_)GetAddress("glGetFragmentMaterialivSGIX", typeof(GL.Delegates.GetFragmentMaterialivSGIX_)); - GL.LightEnviSGIX = (GL.Delegates.LightEnviSGIX)GetAddress("glLightEnviSGIX", typeof(GL.Delegates.LightEnviSGIX)); - GL.DrawRangeElementsEXT_ = (GL.Delegates.DrawRangeElementsEXT_)GetAddress("glDrawRangeElementsEXT", typeof(GL.Delegates.DrawRangeElementsEXT_)); - GL.ApplyTextureEXT = (GL.Delegates.ApplyTextureEXT)GetAddress("glApplyTextureEXT", typeof(GL.Delegates.ApplyTextureEXT)); - GL.TextureLightEXT = (GL.Delegates.TextureLightEXT)GetAddress("glTextureLightEXT", typeof(GL.Delegates.TextureLightEXT)); - GL.TextureMaterialEXT = (GL.Delegates.TextureMaterialEXT)GetAddress("glTextureMaterialEXT", typeof(GL.Delegates.TextureMaterialEXT)); - GL.AsyncMarkerSGIX = (GL.Delegates.AsyncMarkerSGIX)GetAddress("glAsyncMarkerSGIX", typeof(GL.Delegates.AsyncMarkerSGIX)); - GL.FinishAsyncSGIX_ = (GL.Delegates.FinishAsyncSGIX_)GetAddress("glFinishAsyncSGIX", typeof(GL.Delegates.FinishAsyncSGIX_)); - GL.PollAsyncSGIX_ = (GL.Delegates.PollAsyncSGIX_)GetAddress("glPollAsyncSGIX", typeof(GL.Delegates.PollAsyncSGIX_)); - GL.GenAsyncMarkersSGIX = (GL.Delegates.GenAsyncMarkersSGIX)GetAddress("glGenAsyncMarkersSGIX", typeof(GL.Delegates.GenAsyncMarkersSGIX)); - GL.DeleteAsyncMarkersSGIX = (GL.Delegates.DeleteAsyncMarkersSGIX)GetAddress("glDeleteAsyncMarkersSGIX", typeof(GL.Delegates.DeleteAsyncMarkersSGIX)); - GL.IsAsyncMarkerSGIX = (GL.Delegates.IsAsyncMarkerSGIX)GetAddress("glIsAsyncMarkerSGIX", typeof(GL.Delegates.IsAsyncMarkerSGIX)); - GL.VertexPointervINTEL_ = (GL.Delegates.VertexPointervINTEL_)GetAddress("glVertexPointervINTEL", typeof(GL.Delegates.VertexPointervINTEL_)); - GL.NormalPointervINTEL_ = (GL.Delegates.NormalPointervINTEL_)GetAddress("glNormalPointervINTEL", typeof(GL.Delegates.NormalPointervINTEL_)); - GL.ColorPointervINTEL_ = (GL.Delegates.ColorPointervINTEL_)GetAddress("glColorPointervINTEL", typeof(GL.Delegates.ColorPointervINTEL_)); - GL.TexCoordPointervINTEL_ = (GL.Delegates.TexCoordPointervINTEL_)GetAddress("glTexCoordPointervINTEL", typeof(GL.Delegates.TexCoordPointervINTEL_)); - GL.PixelTransformParameteriEXT = (GL.Delegates.PixelTransformParameteriEXT)GetAddress("glPixelTransformParameteriEXT", typeof(GL.Delegates.PixelTransformParameteriEXT)); - GL.PixelTransformParameterfEXT = (GL.Delegates.PixelTransformParameterfEXT)GetAddress("glPixelTransformParameterfEXT", typeof(GL.Delegates.PixelTransformParameterfEXT)); - GL.PixelTransformParameterivEXT_ = (GL.Delegates.PixelTransformParameterivEXT_)GetAddress("glPixelTransformParameterivEXT", typeof(GL.Delegates.PixelTransformParameterivEXT_)); - GL.PixelTransformParameterfvEXT_ = (GL.Delegates.PixelTransformParameterfvEXT_)GetAddress("glPixelTransformParameterfvEXT", typeof(GL.Delegates.PixelTransformParameterfvEXT_)); - GL.SecondaryColor3bEXT = (GL.Delegates.SecondaryColor3bEXT)GetAddress("glSecondaryColor3bEXT", typeof(GL.Delegates.SecondaryColor3bEXT)); - GL.SecondaryColor3bvEXT_ = (GL.Delegates.SecondaryColor3bvEXT_)GetAddress("glSecondaryColor3bvEXT", typeof(GL.Delegates.SecondaryColor3bvEXT_)); - GL.SecondaryColor3dEXT = (GL.Delegates.SecondaryColor3dEXT)GetAddress("glSecondaryColor3dEXT", typeof(GL.Delegates.SecondaryColor3dEXT)); - GL.SecondaryColor3dvEXT_ = (GL.Delegates.SecondaryColor3dvEXT_)GetAddress("glSecondaryColor3dvEXT", typeof(GL.Delegates.SecondaryColor3dvEXT_)); - GL.SecondaryColor3fEXT = (GL.Delegates.SecondaryColor3fEXT)GetAddress("glSecondaryColor3fEXT", typeof(GL.Delegates.SecondaryColor3fEXT)); - GL.SecondaryColor3fvEXT_ = (GL.Delegates.SecondaryColor3fvEXT_)GetAddress("glSecondaryColor3fvEXT", typeof(GL.Delegates.SecondaryColor3fvEXT_)); - GL.SecondaryColor3iEXT = (GL.Delegates.SecondaryColor3iEXT)GetAddress("glSecondaryColor3iEXT", typeof(GL.Delegates.SecondaryColor3iEXT)); - GL.SecondaryColor3ivEXT_ = (GL.Delegates.SecondaryColor3ivEXT_)GetAddress("glSecondaryColor3ivEXT", typeof(GL.Delegates.SecondaryColor3ivEXT_)); - GL.SecondaryColor3sEXT = (GL.Delegates.SecondaryColor3sEXT)GetAddress("glSecondaryColor3sEXT", typeof(GL.Delegates.SecondaryColor3sEXT)); - GL.SecondaryColor3svEXT_ = (GL.Delegates.SecondaryColor3svEXT_)GetAddress("glSecondaryColor3svEXT", typeof(GL.Delegates.SecondaryColor3svEXT_)); - GL.SecondaryColor3ubEXT = (GL.Delegates.SecondaryColor3ubEXT)GetAddress("glSecondaryColor3ubEXT", typeof(GL.Delegates.SecondaryColor3ubEXT)); - GL.SecondaryColor3ubvEXT_ = (GL.Delegates.SecondaryColor3ubvEXT_)GetAddress("glSecondaryColor3ubvEXT", typeof(GL.Delegates.SecondaryColor3ubvEXT_)); - GL.SecondaryColor3uiEXT = (GL.Delegates.SecondaryColor3uiEXT)GetAddress("glSecondaryColor3uiEXT", typeof(GL.Delegates.SecondaryColor3uiEXT)); - GL.SecondaryColor3uivEXT_ = (GL.Delegates.SecondaryColor3uivEXT_)GetAddress("glSecondaryColor3uivEXT", typeof(GL.Delegates.SecondaryColor3uivEXT_)); - GL.SecondaryColor3usEXT = (GL.Delegates.SecondaryColor3usEXT)GetAddress("glSecondaryColor3usEXT", typeof(GL.Delegates.SecondaryColor3usEXT)); - GL.SecondaryColor3usvEXT_ = (GL.Delegates.SecondaryColor3usvEXT_)GetAddress("glSecondaryColor3usvEXT", typeof(GL.Delegates.SecondaryColor3usvEXT_)); - GL.SecondaryColorPointerEXT_ = (GL.Delegates.SecondaryColorPointerEXT_)GetAddress("glSecondaryColorPointerEXT", typeof(GL.Delegates.SecondaryColorPointerEXT_)); - GL.TextureNormalEXT = (GL.Delegates.TextureNormalEXT)GetAddress("glTextureNormalEXT", typeof(GL.Delegates.TextureNormalEXT)); - GL.MultiDrawArraysEXT_ = (GL.Delegates.MultiDrawArraysEXT_)GetAddress("glMultiDrawArraysEXT", typeof(GL.Delegates.MultiDrawArraysEXT_)); - GL.MultiDrawElementsEXT_ = (GL.Delegates.MultiDrawElementsEXT_)GetAddress("glMultiDrawElementsEXT", typeof(GL.Delegates.MultiDrawElementsEXT_)); - GL.FogCoordfEXT = (GL.Delegates.FogCoordfEXT)GetAddress("glFogCoordfEXT", typeof(GL.Delegates.FogCoordfEXT)); - GL.FogCoordfvEXT_ = (GL.Delegates.FogCoordfvEXT_)GetAddress("glFogCoordfvEXT", typeof(GL.Delegates.FogCoordfvEXT_)); - GL.FogCoorddEXT = (GL.Delegates.FogCoorddEXT)GetAddress("glFogCoorddEXT", typeof(GL.Delegates.FogCoorddEXT)); - GL.FogCoorddvEXT_ = (GL.Delegates.FogCoorddvEXT_)GetAddress("glFogCoorddvEXT", typeof(GL.Delegates.FogCoorddvEXT_)); - GL.FogCoordPointerEXT_ = (GL.Delegates.FogCoordPointerEXT_)GetAddress("glFogCoordPointerEXT", typeof(GL.Delegates.FogCoordPointerEXT_)); - GL.Tangent3bEXT = (GL.Delegates.Tangent3bEXT)GetAddress("glTangent3bEXT", typeof(GL.Delegates.Tangent3bEXT)); - GL.Tangent3bvEXT_ = (GL.Delegates.Tangent3bvEXT_)GetAddress("glTangent3bvEXT", typeof(GL.Delegates.Tangent3bvEXT_)); - GL.Tangent3dEXT = (GL.Delegates.Tangent3dEXT)GetAddress("glTangent3dEXT", typeof(GL.Delegates.Tangent3dEXT)); - GL.Tangent3dvEXT_ = (GL.Delegates.Tangent3dvEXT_)GetAddress("glTangent3dvEXT", typeof(GL.Delegates.Tangent3dvEXT_)); - GL.Tangent3fEXT = (GL.Delegates.Tangent3fEXT)GetAddress("glTangent3fEXT", typeof(GL.Delegates.Tangent3fEXT)); - GL.Tangent3fvEXT_ = (GL.Delegates.Tangent3fvEXT_)GetAddress("glTangent3fvEXT", typeof(GL.Delegates.Tangent3fvEXT_)); - GL.Tangent3iEXT = (GL.Delegates.Tangent3iEXT)GetAddress("glTangent3iEXT", typeof(GL.Delegates.Tangent3iEXT)); - GL.Tangent3ivEXT_ = (GL.Delegates.Tangent3ivEXT_)GetAddress("glTangent3ivEXT", typeof(GL.Delegates.Tangent3ivEXT_)); - GL.Tangent3sEXT = (GL.Delegates.Tangent3sEXT)GetAddress("glTangent3sEXT", typeof(GL.Delegates.Tangent3sEXT)); - GL.Tangent3svEXT_ = (GL.Delegates.Tangent3svEXT_)GetAddress("glTangent3svEXT", typeof(GL.Delegates.Tangent3svEXT_)); - GL.Binormal3bEXT = (GL.Delegates.Binormal3bEXT)GetAddress("glBinormal3bEXT", typeof(GL.Delegates.Binormal3bEXT)); - GL.Binormal3bvEXT_ = (GL.Delegates.Binormal3bvEXT_)GetAddress("glBinormal3bvEXT", typeof(GL.Delegates.Binormal3bvEXT_)); - GL.Binormal3dEXT = (GL.Delegates.Binormal3dEXT)GetAddress("glBinormal3dEXT", typeof(GL.Delegates.Binormal3dEXT)); - GL.Binormal3dvEXT_ = (GL.Delegates.Binormal3dvEXT_)GetAddress("glBinormal3dvEXT", typeof(GL.Delegates.Binormal3dvEXT_)); - GL.Binormal3fEXT = (GL.Delegates.Binormal3fEXT)GetAddress("glBinormal3fEXT", typeof(GL.Delegates.Binormal3fEXT)); - GL.Binormal3fvEXT_ = (GL.Delegates.Binormal3fvEXT_)GetAddress("glBinormal3fvEXT", typeof(GL.Delegates.Binormal3fvEXT_)); - GL.Binormal3iEXT = (GL.Delegates.Binormal3iEXT)GetAddress("glBinormal3iEXT", typeof(GL.Delegates.Binormal3iEXT)); - GL.Binormal3ivEXT_ = (GL.Delegates.Binormal3ivEXT_)GetAddress("glBinormal3ivEXT", typeof(GL.Delegates.Binormal3ivEXT_)); - GL.Binormal3sEXT = (GL.Delegates.Binormal3sEXT)GetAddress("glBinormal3sEXT", typeof(GL.Delegates.Binormal3sEXT)); - GL.Binormal3svEXT_ = (GL.Delegates.Binormal3svEXT_)GetAddress("glBinormal3svEXT", typeof(GL.Delegates.Binormal3svEXT_)); - GL.TangentPointerEXT_ = (GL.Delegates.TangentPointerEXT_)GetAddress("glTangentPointerEXT", typeof(GL.Delegates.TangentPointerEXT_)); - GL.BinormalPointerEXT_ = (GL.Delegates.BinormalPointerEXT_)GetAddress("glBinormalPointerEXT", typeof(GL.Delegates.BinormalPointerEXT_)); - GL.FinishTextureSUNX = (GL.Delegates.FinishTextureSUNX)GetAddress("glFinishTextureSUNX", typeof(GL.Delegates.FinishTextureSUNX)); - GL.GlobalAlphaFactorbSUN = (GL.Delegates.GlobalAlphaFactorbSUN)GetAddress("glGlobalAlphaFactorbSUN", typeof(GL.Delegates.GlobalAlphaFactorbSUN)); - GL.GlobalAlphaFactorsSUN = (GL.Delegates.GlobalAlphaFactorsSUN)GetAddress("glGlobalAlphaFactorsSUN", typeof(GL.Delegates.GlobalAlphaFactorsSUN)); - GL.GlobalAlphaFactoriSUN = (GL.Delegates.GlobalAlphaFactoriSUN)GetAddress("glGlobalAlphaFactoriSUN", typeof(GL.Delegates.GlobalAlphaFactoriSUN)); - GL.GlobalAlphaFactorfSUN = (GL.Delegates.GlobalAlphaFactorfSUN)GetAddress("glGlobalAlphaFactorfSUN", typeof(GL.Delegates.GlobalAlphaFactorfSUN)); - GL.GlobalAlphaFactordSUN = (GL.Delegates.GlobalAlphaFactordSUN)GetAddress("glGlobalAlphaFactordSUN", typeof(GL.Delegates.GlobalAlphaFactordSUN)); - GL.GlobalAlphaFactorubSUN = (GL.Delegates.GlobalAlphaFactorubSUN)GetAddress("glGlobalAlphaFactorubSUN", typeof(GL.Delegates.GlobalAlphaFactorubSUN)); - GL.GlobalAlphaFactorusSUN = (GL.Delegates.GlobalAlphaFactorusSUN)GetAddress("glGlobalAlphaFactorusSUN", typeof(GL.Delegates.GlobalAlphaFactorusSUN)); - GL.GlobalAlphaFactoruiSUN = (GL.Delegates.GlobalAlphaFactoruiSUN)GetAddress("glGlobalAlphaFactoruiSUN", typeof(GL.Delegates.GlobalAlphaFactoruiSUN)); - GL.ReplacementCodeuiSUN = (GL.Delegates.ReplacementCodeuiSUN)GetAddress("glReplacementCodeuiSUN", typeof(GL.Delegates.ReplacementCodeuiSUN)); - GL.ReplacementCodeusSUN = (GL.Delegates.ReplacementCodeusSUN)GetAddress("glReplacementCodeusSUN", typeof(GL.Delegates.ReplacementCodeusSUN)); - GL.ReplacementCodeubSUN = (GL.Delegates.ReplacementCodeubSUN)GetAddress("glReplacementCodeubSUN", typeof(GL.Delegates.ReplacementCodeubSUN)); - GL.ReplacementCodeuivSUN_ = (GL.Delegates.ReplacementCodeuivSUN_)GetAddress("glReplacementCodeuivSUN", typeof(GL.Delegates.ReplacementCodeuivSUN_)); - GL.ReplacementCodeusvSUN_ = (GL.Delegates.ReplacementCodeusvSUN_)GetAddress("glReplacementCodeusvSUN", typeof(GL.Delegates.ReplacementCodeusvSUN_)); - GL.ReplacementCodeubvSUN_ = (GL.Delegates.ReplacementCodeubvSUN_)GetAddress("glReplacementCodeubvSUN", typeof(GL.Delegates.ReplacementCodeubvSUN_)); - GL.ReplacementCodePointerSUN_ = (GL.Delegates.ReplacementCodePointerSUN_)GetAddress("glReplacementCodePointerSUN", typeof(GL.Delegates.ReplacementCodePointerSUN_)); - GL.Color4ubVertex2fSUN = (GL.Delegates.Color4ubVertex2fSUN)GetAddress("glColor4ubVertex2fSUN", typeof(GL.Delegates.Color4ubVertex2fSUN)); - GL.Color4ubVertex2fvSUN_ = (GL.Delegates.Color4ubVertex2fvSUN_)GetAddress("glColor4ubVertex2fvSUN", typeof(GL.Delegates.Color4ubVertex2fvSUN_)); - GL.Color4ubVertex3fSUN = (GL.Delegates.Color4ubVertex3fSUN)GetAddress("glColor4ubVertex3fSUN", typeof(GL.Delegates.Color4ubVertex3fSUN)); - GL.Color4ubVertex3fvSUN_ = (GL.Delegates.Color4ubVertex3fvSUN_)GetAddress("glColor4ubVertex3fvSUN", typeof(GL.Delegates.Color4ubVertex3fvSUN_)); - GL.Color3fVertex3fSUN = (GL.Delegates.Color3fVertex3fSUN)GetAddress("glColor3fVertex3fSUN", typeof(GL.Delegates.Color3fVertex3fSUN)); - GL.Color3fVertex3fvSUN_ = (GL.Delegates.Color3fVertex3fvSUN_)GetAddress("glColor3fVertex3fvSUN", typeof(GL.Delegates.Color3fVertex3fvSUN_)); - GL.Normal3fVertex3fSUN = (GL.Delegates.Normal3fVertex3fSUN)GetAddress("glNormal3fVertex3fSUN", typeof(GL.Delegates.Normal3fVertex3fSUN)); - GL.Normal3fVertex3fvSUN_ = (GL.Delegates.Normal3fVertex3fvSUN_)GetAddress("glNormal3fVertex3fvSUN", typeof(GL.Delegates.Normal3fVertex3fvSUN_)); - GL.Color4fNormal3fVertex3fSUN = (GL.Delegates.Color4fNormal3fVertex3fSUN)GetAddress("glColor4fNormal3fVertex3fSUN", typeof(GL.Delegates.Color4fNormal3fVertex3fSUN)); - GL.Color4fNormal3fVertex3fvSUN_ = (GL.Delegates.Color4fNormal3fVertex3fvSUN_)GetAddress("glColor4fNormal3fVertex3fvSUN", typeof(GL.Delegates.Color4fNormal3fVertex3fvSUN_)); - GL.TexCoord2fVertex3fSUN = (GL.Delegates.TexCoord2fVertex3fSUN)GetAddress("glTexCoord2fVertex3fSUN", typeof(GL.Delegates.TexCoord2fVertex3fSUN)); - GL.TexCoord2fVertex3fvSUN_ = (GL.Delegates.TexCoord2fVertex3fvSUN_)GetAddress("glTexCoord2fVertex3fvSUN", typeof(GL.Delegates.TexCoord2fVertex3fvSUN_)); - GL.TexCoord4fVertex4fSUN = (GL.Delegates.TexCoord4fVertex4fSUN)GetAddress("glTexCoord4fVertex4fSUN", typeof(GL.Delegates.TexCoord4fVertex4fSUN)); - GL.TexCoord4fVertex4fvSUN_ = (GL.Delegates.TexCoord4fVertex4fvSUN_)GetAddress("glTexCoord4fVertex4fvSUN", typeof(GL.Delegates.TexCoord4fVertex4fvSUN_)); - GL.TexCoord2fColor4ubVertex3fSUN = (GL.Delegates.TexCoord2fColor4ubVertex3fSUN)GetAddress("glTexCoord2fColor4ubVertex3fSUN", typeof(GL.Delegates.TexCoord2fColor4ubVertex3fSUN)); - GL.TexCoord2fColor4ubVertex3fvSUN_ = (GL.Delegates.TexCoord2fColor4ubVertex3fvSUN_)GetAddress("glTexCoord2fColor4ubVertex3fvSUN", typeof(GL.Delegates.TexCoord2fColor4ubVertex3fvSUN_)); - GL.TexCoord2fColor3fVertex3fSUN = (GL.Delegates.TexCoord2fColor3fVertex3fSUN)GetAddress("glTexCoord2fColor3fVertex3fSUN", typeof(GL.Delegates.TexCoord2fColor3fVertex3fSUN)); - GL.TexCoord2fColor3fVertex3fvSUN_ = (GL.Delegates.TexCoord2fColor3fVertex3fvSUN_)GetAddress("glTexCoord2fColor3fVertex3fvSUN", typeof(GL.Delegates.TexCoord2fColor3fVertex3fvSUN_)); - GL.TexCoord2fNormal3fVertex3fSUN = (GL.Delegates.TexCoord2fNormal3fVertex3fSUN)GetAddress("glTexCoord2fNormal3fVertex3fSUN", typeof(GL.Delegates.TexCoord2fNormal3fVertex3fSUN)); - GL.TexCoord2fNormal3fVertex3fvSUN_ = (GL.Delegates.TexCoord2fNormal3fVertex3fvSUN_)GetAddress("glTexCoord2fNormal3fVertex3fvSUN", typeof(GL.Delegates.TexCoord2fNormal3fVertex3fvSUN_)); - GL.TexCoord2fColor4fNormal3fVertex3fSUN = (GL.Delegates.TexCoord2fColor4fNormal3fVertex3fSUN)GetAddress("glTexCoord2fColor4fNormal3fVertex3fSUN", typeof(GL.Delegates.TexCoord2fColor4fNormal3fVertex3fSUN)); - GL.TexCoord2fColor4fNormal3fVertex3fvSUN_ = (GL.Delegates.TexCoord2fColor4fNormal3fVertex3fvSUN_)GetAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN", typeof(GL.Delegates.TexCoord2fColor4fNormal3fVertex3fvSUN_)); - GL.TexCoord4fColor4fNormal3fVertex4fSUN = (GL.Delegates.TexCoord4fColor4fNormal3fVertex4fSUN)GetAddress("glTexCoord4fColor4fNormal3fVertex4fSUN", typeof(GL.Delegates.TexCoord4fColor4fNormal3fVertex4fSUN)); - GL.TexCoord4fColor4fNormal3fVertex4fvSUN_ = (GL.Delegates.TexCoord4fColor4fNormal3fVertex4fvSUN_)GetAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN", typeof(GL.Delegates.TexCoord4fColor4fNormal3fVertex4fvSUN_)); - GL.ReplacementCodeuiVertex3fSUN = (GL.Delegates.ReplacementCodeuiVertex3fSUN)GetAddress("glReplacementCodeuiVertex3fSUN", typeof(GL.Delegates.ReplacementCodeuiVertex3fSUN)); - GL.ReplacementCodeuiVertex3fvSUN_ = (GL.Delegates.ReplacementCodeuiVertex3fvSUN_)GetAddress("glReplacementCodeuiVertex3fvSUN", typeof(GL.Delegates.ReplacementCodeuiVertex3fvSUN_)); - GL.ReplacementCodeuiColor4ubVertex3fSUN = (GL.Delegates.ReplacementCodeuiColor4ubVertex3fSUN)GetAddress("glReplacementCodeuiColor4ubVertex3fSUN", typeof(GL.Delegates.ReplacementCodeuiColor4ubVertex3fSUN)); - GL.ReplacementCodeuiColor4ubVertex3fvSUN_ = (GL.Delegates.ReplacementCodeuiColor4ubVertex3fvSUN_)GetAddress("glReplacementCodeuiColor4ubVertex3fvSUN", typeof(GL.Delegates.ReplacementCodeuiColor4ubVertex3fvSUN_)); - GL.ReplacementCodeuiColor3fVertex3fSUN = (GL.Delegates.ReplacementCodeuiColor3fVertex3fSUN)GetAddress("glReplacementCodeuiColor3fVertex3fSUN", typeof(GL.Delegates.ReplacementCodeuiColor3fVertex3fSUN)); - GL.ReplacementCodeuiColor3fVertex3fvSUN_ = (GL.Delegates.ReplacementCodeuiColor3fVertex3fvSUN_)GetAddress("glReplacementCodeuiColor3fVertex3fvSUN", typeof(GL.Delegates.ReplacementCodeuiColor3fVertex3fvSUN_)); - GL.ReplacementCodeuiNormal3fVertex3fSUN = (GL.Delegates.ReplacementCodeuiNormal3fVertex3fSUN)GetAddress("glReplacementCodeuiNormal3fVertex3fSUN", typeof(GL.Delegates.ReplacementCodeuiNormal3fVertex3fSUN)); - GL.ReplacementCodeuiNormal3fVertex3fvSUN_ = (GL.Delegates.ReplacementCodeuiNormal3fVertex3fvSUN_)GetAddress("glReplacementCodeuiNormal3fVertex3fvSUN", typeof(GL.Delegates.ReplacementCodeuiNormal3fVertex3fvSUN_)); - GL.ReplacementCodeuiColor4fNormal3fVertex3fSUN = (GL.Delegates.ReplacementCodeuiColor4fNormal3fVertex3fSUN)GetAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN", typeof(GL.Delegates.ReplacementCodeuiColor4fNormal3fVertex3fSUN)); - GL.ReplacementCodeuiColor4fNormal3fVertex3fvSUN_ = (GL.Delegates.ReplacementCodeuiColor4fNormal3fVertex3fvSUN_)GetAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN", typeof(GL.Delegates.ReplacementCodeuiColor4fNormal3fVertex3fvSUN_)); - GL.ReplacementCodeuiTexCoord2fVertex3fSUN = (GL.Delegates.ReplacementCodeuiTexCoord2fVertex3fSUN)GetAddress("glReplacementCodeuiTexCoord2fVertex3fSUN", typeof(GL.Delegates.ReplacementCodeuiTexCoord2fVertex3fSUN)); - GL.ReplacementCodeuiTexCoord2fVertex3fvSUN_ = (GL.Delegates.ReplacementCodeuiTexCoord2fVertex3fvSUN_)GetAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN", typeof(GL.Delegates.ReplacementCodeuiTexCoord2fVertex3fvSUN_)); - GL.ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (GL.Delegates.ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)GetAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", typeof(GL.Delegates.ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)); - GL.ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_ = (GL.Delegates.ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_)GetAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", typeof(GL.Delegates.ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_)); - GL.ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (GL.Delegates.ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)GetAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", typeof(GL.Delegates.ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)); - GL.ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_ = (GL.Delegates.ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_)GetAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", typeof(GL.Delegates.ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_)); - GL.BlendFuncSeparateEXT = (GL.Delegates.BlendFuncSeparateEXT)GetAddress("glBlendFuncSeparateEXT", typeof(GL.Delegates.BlendFuncSeparateEXT)); - GL.BlendFuncSeparateINGR = (GL.Delegates.BlendFuncSeparateINGR)GetAddress("glBlendFuncSeparateINGR", typeof(GL.Delegates.BlendFuncSeparateINGR)); - GL.VertexWeightfEXT = (GL.Delegates.VertexWeightfEXT)GetAddress("glVertexWeightfEXT", typeof(GL.Delegates.VertexWeightfEXT)); - GL.VertexWeightfvEXT_ = (GL.Delegates.VertexWeightfvEXT_)GetAddress("glVertexWeightfvEXT", typeof(GL.Delegates.VertexWeightfvEXT_)); - GL.VertexWeightPointerEXT_ = (GL.Delegates.VertexWeightPointerEXT_)GetAddress("glVertexWeightPointerEXT", typeof(GL.Delegates.VertexWeightPointerEXT_)); - GL.FlushVertexArrayRangeNV = (GL.Delegates.FlushVertexArrayRangeNV)GetAddress("glFlushVertexArrayRangeNV", typeof(GL.Delegates.FlushVertexArrayRangeNV)); - GL.VertexArrayRangeNV_ = (GL.Delegates.VertexArrayRangeNV_)GetAddress("glVertexArrayRangeNV", typeof(GL.Delegates.VertexArrayRangeNV_)); - GL.CombinerParameterfvNV_ = (GL.Delegates.CombinerParameterfvNV_)GetAddress("glCombinerParameterfvNV", typeof(GL.Delegates.CombinerParameterfvNV_)); - GL.CombinerParameterfNV = (GL.Delegates.CombinerParameterfNV)GetAddress("glCombinerParameterfNV", typeof(GL.Delegates.CombinerParameterfNV)); - GL.CombinerParameterivNV_ = (GL.Delegates.CombinerParameterivNV_)GetAddress("glCombinerParameterivNV", typeof(GL.Delegates.CombinerParameterivNV_)); - GL.CombinerParameteriNV = (GL.Delegates.CombinerParameteriNV)GetAddress("glCombinerParameteriNV", typeof(GL.Delegates.CombinerParameteriNV)); - GL.CombinerInputNV = (GL.Delegates.CombinerInputNV)GetAddress("glCombinerInputNV", typeof(GL.Delegates.CombinerInputNV)); - GL.CombinerOutputNV = (GL.Delegates.CombinerOutputNV)GetAddress("glCombinerOutputNV", typeof(GL.Delegates.CombinerOutputNV)); - GL.FinalCombinerInputNV = (GL.Delegates.FinalCombinerInputNV)GetAddress("glFinalCombinerInputNV", typeof(GL.Delegates.FinalCombinerInputNV)); - GL.GetCombinerInputParameterfvNV_ = (GL.Delegates.GetCombinerInputParameterfvNV_)GetAddress("glGetCombinerInputParameterfvNV", typeof(GL.Delegates.GetCombinerInputParameterfvNV_)); - GL.GetCombinerInputParameterivNV_ = (GL.Delegates.GetCombinerInputParameterivNV_)GetAddress("glGetCombinerInputParameterivNV", typeof(GL.Delegates.GetCombinerInputParameterivNV_)); - GL.GetCombinerOutputParameterfvNV_ = (GL.Delegates.GetCombinerOutputParameterfvNV_)GetAddress("glGetCombinerOutputParameterfvNV", typeof(GL.Delegates.GetCombinerOutputParameterfvNV_)); - GL.GetCombinerOutputParameterivNV_ = (GL.Delegates.GetCombinerOutputParameterivNV_)GetAddress("glGetCombinerOutputParameterivNV", typeof(GL.Delegates.GetCombinerOutputParameterivNV_)); - GL.GetFinalCombinerInputParameterfvNV_ = (GL.Delegates.GetFinalCombinerInputParameterfvNV_)GetAddress("glGetFinalCombinerInputParameterfvNV", typeof(GL.Delegates.GetFinalCombinerInputParameterfvNV_)); - GL.GetFinalCombinerInputParameterivNV_ = (GL.Delegates.GetFinalCombinerInputParameterivNV_)GetAddress("glGetFinalCombinerInputParameterivNV", typeof(GL.Delegates.GetFinalCombinerInputParameterivNV_)); - GL.ResizeBuffersMESA = (GL.Delegates.ResizeBuffersMESA)GetAddress("glResizeBuffersMESA", typeof(GL.Delegates.ResizeBuffersMESA)); - GL.WindowPos2dMESA = (GL.Delegates.WindowPos2dMESA)GetAddress("glWindowPos2dMESA", typeof(GL.Delegates.WindowPos2dMESA)); - GL.WindowPos2dvMESA_ = (GL.Delegates.WindowPos2dvMESA_)GetAddress("glWindowPos2dvMESA", typeof(GL.Delegates.WindowPos2dvMESA_)); - GL.WindowPos2fMESA = (GL.Delegates.WindowPos2fMESA)GetAddress("glWindowPos2fMESA", typeof(GL.Delegates.WindowPos2fMESA)); - GL.WindowPos2fvMESA_ = (GL.Delegates.WindowPos2fvMESA_)GetAddress("glWindowPos2fvMESA", typeof(GL.Delegates.WindowPos2fvMESA_)); - GL.WindowPos2iMESA = (GL.Delegates.WindowPos2iMESA)GetAddress("glWindowPos2iMESA", typeof(GL.Delegates.WindowPos2iMESA)); - GL.WindowPos2ivMESA_ = (GL.Delegates.WindowPos2ivMESA_)GetAddress("glWindowPos2ivMESA", typeof(GL.Delegates.WindowPos2ivMESA_)); - GL.WindowPos2sMESA = (GL.Delegates.WindowPos2sMESA)GetAddress("glWindowPos2sMESA", typeof(GL.Delegates.WindowPos2sMESA)); - GL.WindowPos2svMESA_ = (GL.Delegates.WindowPos2svMESA_)GetAddress("glWindowPos2svMESA", typeof(GL.Delegates.WindowPos2svMESA_)); - GL.WindowPos3dMESA = (GL.Delegates.WindowPos3dMESA)GetAddress("glWindowPos3dMESA", typeof(GL.Delegates.WindowPos3dMESA)); - GL.WindowPos3dvMESA_ = (GL.Delegates.WindowPos3dvMESA_)GetAddress("glWindowPos3dvMESA", typeof(GL.Delegates.WindowPos3dvMESA_)); - GL.WindowPos3fMESA = (GL.Delegates.WindowPos3fMESA)GetAddress("glWindowPos3fMESA", typeof(GL.Delegates.WindowPos3fMESA)); - GL.WindowPos3fvMESA_ = (GL.Delegates.WindowPos3fvMESA_)GetAddress("glWindowPos3fvMESA", typeof(GL.Delegates.WindowPos3fvMESA_)); - GL.WindowPos3iMESA = (GL.Delegates.WindowPos3iMESA)GetAddress("glWindowPos3iMESA", typeof(GL.Delegates.WindowPos3iMESA)); - GL.WindowPos3ivMESA_ = (GL.Delegates.WindowPos3ivMESA_)GetAddress("glWindowPos3ivMESA", typeof(GL.Delegates.WindowPos3ivMESA_)); - GL.WindowPos3sMESA = (GL.Delegates.WindowPos3sMESA)GetAddress("glWindowPos3sMESA", typeof(GL.Delegates.WindowPos3sMESA)); - GL.WindowPos3svMESA_ = (GL.Delegates.WindowPos3svMESA_)GetAddress("glWindowPos3svMESA", typeof(GL.Delegates.WindowPos3svMESA_)); - GL.WindowPos4dMESA = (GL.Delegates.WindowPos4dMESA)GetAddress("glWindowPos4dMESA", typeof(GL.Delegates.WindowPos4dMESA)); - GL.WindowPos4dvMESA_ = (GL.Delegates.WindowPos4dvMESA_)GetAddress("glWindowPos4dvMESA", typeof(GL.Delegates.WindowPos4dvMESA_)); - GL.WindowPos4fMESA = (GL.Delegates.WindowPos4fMESA)GetAddress("glWindowPos4fMESA", typeof(GL.Delegates.WindowPos4fMESA)); - GL.WindowPos4fvMESA_ = (GL.Delegates.WindowPos4fvMESA_)GetAddress("glWindowPos4fvMESA", typeof(GL.Delegates.WindowPos4fvMESA_)); - GL.WindowPos4iMESA = (GL.Delegates.WindowPos4iMESA)GetAddress("glWindowPos4iMESA", typeof(GL.Delegates.WindowPos4iMESA)); - GL.WindowPos4ivMESA_ = (GL.Delegates.WindowPos4ivMESA_)GetAddress("glWindowPos4ivMESA", typeof(GL.Delegates.WindowPos4ivMESA_)); - GL.WindowPos4sMESA = (GL.Delegates.WindowPos4sMESA)GetAddress("glWindowPos4sMESA", typeof(GL.Delegates.WindowPos4sMESA)); - GL.WindowPos4svMESA_ = (GL.Delegates.WindowPos4svMESA_)GetAddress("glWindowPos4svMESA", typeof(GL.Delegates.WindowPos4svMESA_)); - GL.MultiModeDrawArraysIBM_ = (GL.Delegates.MultiModeDrawArraysIBM_)GetAddress("glMultiModeDrawArraysIBM", typeof(GL.Delegates.MultiModeDrawArraysIBM_)); - GL.MultiModeDrawElementsIBM_ = (GL.Delegates.MultiModeDrawElementsIBM_)GetAddress("glMultiModeDrawElementsIBM", typeof(GL.Delegates.MultiModeDrawElementsIBM_)); - GL.ColorPointerListIBM_ = (GL.Delegates.ColorPointerListIBM_)GetAddress("glColorPointerListIBM", typeof(GL.Delegates.ColorPointerListIBM_)); - GL.SecondaryColorPointerListIBM_ = (GL.Delegates.SecondaryColorPointerListIBM_)GetAddress("glSecondaryColorPointerListIBM", typeof(GL.Delegates.SecondaryColorPointerListIBM_)); - GL.EdgeFlagPointerListIBM_ = (GL.Delegates.EdgeFlagPointerListIBM_)GetAddress("glEdgeFlagPointerListIBM", typeof(GL.Delegates.EdgeFlagPointerListIBM_)); - GL.FogCoordPointerListIBM_ = (GL.Delegates.FogCoordPointerListIBM_)GetAddress("glFogCoordPointerListIBM", typeof(GL.Delegates.FogCoordPointerListIBM_)); - GL.IndexPointerListIBM_ = (GL.Delegates.IndexPointerListIBM_)GetAddress("glIndexPointerListIBM", typeof(GL.Delegates.IndexPointerListIBM_)); - GL.NormalPointerListIBM_ = (GL.Delegates.NormalPointerListIBM_)GetAddress("glNormalPointerListIBM", typeof(GL.Delegates.NormalPointerListIBM_)); - GL.TexCoordPointerListIBM_ = (GL.Delegates.TexCoordPointerListIBM_)GetAddress("glTexCoordPointerListIBM", typeof(GL.Delegates.TexCoordPointerListIBM_)); - GL.VertexPointerListIBM_ = (GL.Delegates.VertexPointerListIBM_)GetAddress("glVertexPointerListIBM", typeof(GL.Delegates.VertexPointerListIBM_)); - GL.TbufferMask3DFX = (GL.Delegates.TbufferMask3DFX)GetAddress("glTbufferMask3DFX", typeof(GL.Delegates.TbufferMask3DFX)); - GL.SampleMaskEXT = (GL.Delegates.SampleMaskEXT)GetAddress("glSampleMaskEXT", typeof(GL.Delegates.SampleMaskEXT)); - GL.SamplePatternEXT = (GL.Delegates.SamplePatternEXT)GetAddress("glSamplePatternEXT", typeof(GL.Delegates.SamplePatternEXT)); - GL.TextureColorMaskSGIS = (GL.Delegates.TextureColorMaskSGIS)GetAddress("glTextureColorMaskSGIS", typeof(GL.Delegates.TextureColorMaskSGIS)); - GL.IglooInterfaceSGIX_ = (GL.Delegates.IglooInterfaceSGIX_)GetAddress("glIglooInterfaceSGIX", typeof(GL.Delegates.IglooInterfaceSGIX_)); - GL.DeleteFencesNV_ = (GL.Delegates.DeleteFencesNV_)GetAddress("glDeleteFencesNV", typeof(GL.Delegates.DeleteFencesNV_)); - GL.GenFencesNV_ = (GL.Delegates.GenFencesNV_)GetAddress("glGenFencesNV", typeof(GL.Delegates.GenFencesNV_)); - GL.IsFenceNV = (GL.Delegates.IsFenceNV)GetAddress("glIsFenceNV", typeof(GL.Delegates.IsFenceNV)); - GL.TestFenceNV = (GL.Delegates.TestFenceNV)GetAddress("glTestFenceNV", typeof(GL.Delegates.TestFenceNV)); - GL.GetFenceivNV_ = (GL.Delegates.GetFenceivNV_)GetAddress("glGetFenceivNV", typeof(GL.Delegates.GetFenceivNV_)); - GL.FinishFenceNV = (GL.Delegates.FinishFenceNV)GetAddress("glFinishFenceNV", typeof(GL.Delegates.FinishFenceNV)); - GL.SetFenceNV = (GL.Delegates.SetFenceNV)GetAddress("glSetFenceNV", typeof(GL.Delegates.SetFenceNV)); - GL.MapControlPointsNV_ = (GL.Delegates.MapControlPointsNV_)GetAddress("glMapControlPointsNV", typeof(GL.Delegates.MapControlPointsNV_)); - GL.MapParameterivNV_ = (GL.Delegates.MapParameterivNV_)GetAddress("glMapParameterivNV", typeof(GL.Delegates.MapParameterivNV_)); - GL.MapParameterfvNV_ = (GL.Delegates.MapParameterfvNV_)GetAddress("glMapParameterfvNV", typeof(GL.Delegates.MapParameterfvNV_)); - GL.GetMapControlPointsNV_ = (GL.Delegates.GetMapControlPointsNV_)GetAddress("glGetMapControlPointsNV", typeof(GL.Delegates.GetMapControlPointsNV_)); - GL.GetMapParameterivNV_ = (GL.Delegates.GetMapParameterivNV_)GetAddress("glGetMapParameterivNV", typeof(GL.Delegates.GetMapParameterivNV_)); - GL.GetMapParameterfvNV_ = (GL.Delegates.GetMapParameterfvNV_)GetAddress("glGetMapParameterfvNV", typeof(GL.Delegates.GetMapParameterfvNV_)); - GL.GetMapAttribParameterivNV_ = (GL.Delegates.GetMapAttribParameterivNV_)GetAddress("glGetMapAttribParameterivNV", typeof(GL.Delegates.GetMapAttribParameterivNV_)); - GL.GetMapAttribParameterfvNV_ = (GL.Delegates.GetMapAttribParameterfvNV_)GetAddress("glGetMapAttribParameterfvNV", typeof(GL.Delegates.GetMapAttribParameterfvNV_)); - GL.EvalMapsNV = (GL.Delegates.EvalMapsNV)GetAddress("glEvalMapsNV", typeof(GL.Delegates.EvalMapsNV)); - GL.CombinerStageParameterfvNV_ = (GL.Delegates.CombinerStageParameterfvNV_)GetAddress("glCombinerStageParameterfvNV", typeof(GL.Delegates.CombinerStageParameterfvNV_)); - GL.GetCombinerStageParameterfvNV_ = (GL.Delegates.GetCombinerStageParameterfvNV_)GetAddress("glGetCombinerStageParameterfvNV", typeof(GL.Delegates.GetCombinerStageParameterfvNV_)); - GL.AreProgramsResidentNV_ = (GL.Delegates.AreProgramsResidentNV_)GetAddress("glAreProgramsResidentNV", typeof(GL.Delegates.AreProgramsResidentNV_)); - GL.BindProgramNV = (GL.Delegates.BindProgramNV)GetAddress("glBindProgramNV", typeof(GL.Delegates.BindProgramNV)); - GL.DeleteProgramsNV_ = (GL.Delegates.DeleteProgramsNV_)GetAddress("glDeleteProgramsNV", typeof(GL.Delegates.DeleteProgramsNV_)); - GL.ExecuteProgramNV_ = (GL.Delegates.ExecuteProgramNV_)GetAddress("glExecuteProgramNV", typeof(GL.Delegates.ExecuteProgramNV_)); - GL.GenProgramsNV_ = (GL.Delegates.GenProgramsNV_)GetAddress("glGenProgramsNV", typeof(GL.Delegates.GenProgramsNV_)); - GL.GetProgramParameterdvNV_ = (GL.Delegates.GetProgramParameterdvNV_)GetAddress("glGetProgramParameterdvNV", typeof(GL.Delegates.GetProgramParameterdvNV_)); - GL.GetProgramParameterfvNV_ = (GL.Delegates.GetProgramParameterfvNV_)GetAddress("glGetProgramParameterfvNV", typeof(GL.Delegates.GetProgramParameterfvNV_)); - GL.GetProgramivNV_ = (GL.Delegates.GetProgramivNV_)GetAddress("glGetProgramivNV", typeof(GL.Delegates.GetProgramivNV_)); - GL.GetProgramStringNV_ = (GL.Delegates.GetProgramStringNV_)GetAddress("glGetProgramStringNV", typeof(GL.Delegates.GetProgramStringNV_)); - GL.GetTrackMatrixivNV_ = (GL.Delegates.GetTrackMatrixivNV_)GetAddress("glGetTrackMatrixivNV", typeof(GL.Delegates.GetTrackMatrixivNV_)); - GL.GetVertexAttribdvNV_ = (GL.Delegates.GetVertexAttribdvNV_)GetAddress("glGetVertexAttribdvNV", typeof(GL.Delegates.GetVertexAttribdvNV_)); - GL.GetVertexAttribfvNV_ = (GL.Delegates.GetVertexAttribfvNV_)GetAddress("glGetVertexAttribfvNV", typeof(GL.Delegates.GetVertexAttribfvNV_)); - GL.GetVertexAttribivNV_ = (GL.Delegates.GetVertexAttribivNV_)GetAddress("glGetVertexAttribivNV", typeof(GL.Delegates.GetVertexAttribivNV_)); - GL.GetVertexAttribPointervNV_ = (GL.Delegates.GetVertexAttribPointervNV_)GetAddress("glGetVertexAttribPointervNV", typeof(GL.Delegates.GetVertexAttribPointervNV_)); - GL.IsProgramNV = (GL.Delegates.IsProgramNV)GetAddress("glIsProgramNV", typeof(GL.Delegates.IsProgramNV)); - GL.LoadProgramNV_ = (GL.Delegates.LoadProgramNV_)GetAddress("glLoadProgramNV", typeof(GL.Delegates.LoadProgramNV_)); - GL.ProgramParameter4dNV = (GL.Delegates.ProgramParameter4dNV)GetAddress("glProgramParameter4dNV", typeof(GL.Delegates.ProgramParameter4dNV)); - GL.ProgramParameter4dvNV_ = (GL.Delegates.ProgramParameter4dvNV_)GetAddress("glProgramParameter4dvNV", typeof(GL.Delegates.ProgramParameter4dvNV_)); - GL.ProgramParameter4fNV = (GL.Delegates.ProgramParameter4fNV)GetAddress("glProgramParameter4fNV", typeof(GL.Delegates.ProgramParameter4fNV)); - GL.ProgramParameter4fvNV_ = (GL.Delegates.ProgramParameter4fvNV_)GetAddress("glProgramParameter4fvNV", typeof(GL.Delegates.ProgramParameter4fvNV_)); - GL.ProgramParameters4dvNV_ = (GL.Delegates.ProgramParameters4dvNV_)GetAddress("glProgramParameters4dvNV", typeof(GL.Delegates.ProgramParameters4dvNV_)); - GL.ProgramParameters4fvNV_ = (GL.Delegates.ProgramParameters4fvNV_)GetAddress("glProgramParameters4fvNV", typeof(GL.Delegates.ProgramParameters4fvNV_)); - GL.RequestResidentProgramsNV_ = (GL.Delegates.RequestResidentProgramsNV_)GetAddress("glRequestResidentProgramsNV", typeof(GL.Delegates.RequestResidentProgramsNV_)); - GL.TrackMatrixNV = (GL.Delegates.TrackMatrixNV)GetAddress("glTrackMatrixNV", typeof(GL.Delegates.TrackMatrixNV)); - GL.VertexAttribPointerNV_ = (GL.Delegates.VertexAttribPointerNV_)GetAddress("glVertexAttribPointerNV", typeof(GL.Delegates.VertexAttribPointerNV_)); - GL.VertexAttrib1dNV = (GL.Delegates.VertexAttrib1dNV)GetAddress("glVertexAttrib1dNV", typeof(GL.Delegates.VertexAttrib1dNV)); - GL.VertexAttrib1dvNV_ = (GL.Delegates.VertexAttrib1dvNV_)GetAddress("glVertexAttrib1dvNV", typeof(GL.Delegates.VertexAttrib1dvNV_)); - GL.VertexAttrib1fNV = (GL.Delegates.VertexAttrib1fNV)GetAddress("glVertexAttrib1fNV", typeof(GL.Delegates.VertexAttrib1fNV)); - GL.VertexAttrib1fvNV_ = (GL.Delegates.VertexAttrib1fvNV_)GetAddress("glVertexAttrib1fvNV", typeof(GL.Delegates.VertexAttrib1fvNV_)); - GL.VertexAttrib1sNV = (GL.Delegates.VertexAttrib1sNV)GetAddress("glVertexAttrib1sNV", typeof(GL.Delegates.VertexAttrib1sNV)); - GL.VertexAttrib1svNV_ = (GL.Delegates.VertexAttrib1svNV_)GetAddress("glVertexAttrib1svNV", typeof(GL.Delegates.VertexAttrib1svNV_)); - GL.VertexAttrib2dNV = (GL.Delegates.VertexAttrib2dNV)GetAddress("glVertexAttrib2dNV", typeof(GL.Delegates.VertexAttrib2dNV)); - GL.VertexAttrib2dvNV_ = (GL.Delegates.VertexAttrib2dvNV_)GetAddress("glVertexAttrib2dvNV", typeof(GL.Delegates.VertexAttrib2dvNV_)); - GL.VertexAttrib2fNV = (GL.Delegates.VertexAttrib2fNV)GetAddress("glVertexAttrib2fNV", typeof(GL.Delegates.VertexAttrib2fNV)); - GL.VertexAttrib2fvNV_ = (GL.Delegates.VertexAttrib2fvNV_)GetAddress("glVertexAttrib2fvNV", typeof(GL.Delegates.VertexAttrib2fvNV_)); - GL.VertexAttrib2sNV = (GL.Delegates.VertexAttrib2sNV)GetAddress("glVertexAttrib2sNV", typeof(GL.Delegates.VertexAttrib2sNV)); - GL.VertexAttrib2svNV_ = (GL.Delegates.VertexAttrib2svNV_)GetAddress("glVertexAttrib2svNV", typeof(GL.Delegates.VertexAttrib2svNV_)); - GL.VertexAttrib3dNV = (GL.Delegates.VertexAttrib3dNV)GetAddress("glVertexAttrib3dNV", typeof(GL.Delegates.VertexAttrib3dNV)); - GL.VertexAttrib3dvNV_ = (GL.Delegates.VertexAttrib3dvNV_)GetAddress("glVertexAttrib3dvNV", typeof(GL.Delegates.VertexAttrib3dvNV_)); - GL.VertexAttrib3fNV = (GL.Delegates.VertexAttrib3fNV)GetAddress("glVertexAttrib3fNV", typeof(GL.Delegates.VertexAttrib3fNV)); - GL.VertexAttrib3fvNV_ = (GL.Delegates.VertexAttrib3fvNV_)GetAddress("glVertexAttrib3fvNV", typeof(GL.Delegates.VertexAttrib3fvNV_)); - GL.VertexAttrib3sNV = (GL.Delegates.VertexAttrib3sNV)GetAddress("glVertexAttrib3sNV", typeof(GL.Delegates.VertexAttrib3sNV)); - GL.VertexAttrib3svNV_ = (GL.Delegates.VertexAttrib3svNV_)GetAddress("glVertexAttrib3svNV", typeof(GL.Delegates.VertexAttrib3svNV_)); - GL.VertexAttrib4dNV = (GL.Delegates.VertexAttrib4dNV)GetAddress("glVertexAttrib4dNV", typeof(GL.Delegates.VertexAttrib4dNV)); - GL.VertexAttrib4dvNV_ = (GL.Delegates.VertexAttrib4dvNV_)GetAddress("glVertexAttrib4dvNV", typeof(GL.Delegates.VertexAttrib4dvNV_)); - GL.VertexAttrib4fNV = (GL.Delegates.VertexAttrib4fNV)GetAddress("glVertexAttrib4fNV", typeof(GL.Delegates.VertexAttrib4fNV)); - GL.VertexAttrib4fvNV_ = (GL.Delegates.VertexAttrib4fvNV_)GetAddress("glVertexAttrib4fvNV", typeof(GL.Delegates.VertexAttrib4fvNV_)); - GL.VertexAttrib4sNV = (GL.Delegates.VertexAttrib4sNV)GetAddress("glVertexAttrib4sNV", typeof(GL.Delegates.VertexAttrib4sNV)); - GL.VertexAttrib4svNV_ = (GL.Delegates.VertexAttrib4svNV_)GetAddress("glVertexAttrib4svNV", typeof(GL.Delegates.VertexAttrib4svNV_)); - GL.VertexAttrib4ubNV = (GL.Delegates.VertexAttrib4ubNV)GetAddress("glVertexAttrib4ubNV", typeof(GL.Delegates.VertexAttrib4ubNV)); - GL.VertexAttrib4ubvNV_ = (GL.Delegates.VertexAttrib4ubvNV_)GetAddress("glVertexAttrib4ubvNV", typeof(GL.Delegates.VertexAttrib4ubvNV_)); - GL.VertexAttribs1dvNV_ = (GL.Delegates.VertexAttribs1dvNV_)GetAddress("glVertexAttribs1dvNV", typeof(GL.Delegates.VertexAttribs1dvNV_)); - GL.VertexAttribs1fvNV_ = (GL.Delegates.VertexAttribs1fvNV_)GetAddress("glVertexAttribs1fvNV", typeof(GL.Delegates.VertexAttribs1fvNV_)); - GL.VertexAttribs1svNV_ = (GL.Delegates.VertexAttribs1svNV_)GetAddress("glVertexAttribs1svNV", typeof(GL.Delegates.VertexAttribs1svNV_)); - GL.VertexAttribs2dvNV_ = (GL.Delegates.VertexAttribs2dvNV_)GetAddress("glVertexAttribs2dvNV", typeof(GL.Delegates.VertexAttribs2dvNV_)); - GL.VertexAttribs2fvNV_ = (GL.Delegates.VertexAttribs2fvNV_)GetAddress("glVertexAttribs2fvNV", typeof(GL.Delegates.VertexAttribs2fvNV_)); - GL.VertexAttribs2svNV_ = (GL.Delegates.VertexAttribs2svNV_)GetAddress("glVertexAttribs2svNV", typeof(GL.Delegates.VertexAttribs2svNV_)); - GL.VertexAttribs3dvNV_ = (GL.Delegates.VertexAttribs3dvNV_)GetAddress("glVertexAttribs3dvNV", typeof(GL.Delegates.VertexAttribs3dvNV_)); - GL.VertexAttribs3fvNV_ = (GL.Delegates.VertexAttribs3fvNV_)GetAddress("glVertexAttribs3fvNV", typeof(GL.Delegates.VertexAttribs3fvNV_)); - GL.VertexAttribs3svNV_ = (GL.Delegates.VertexAttribs3svNV_)GetAddress("glVertexAttribs3svNV", typeof(GL.Delegates.VertexAttribs3svNV_)); - GL.VertexAttribs4dvNV_ = (GL.Delegates.VertexAttribs4dvNV_)GetAddress("glVertexAttribs4dvNV", typeof(GL.Delegates.VertexAttribs4dvNV_)); - GL.VertexAttribs4fvNV_ = (GL.Delegates.VertexAttribs4fvNV_)GetAddress("glVertexAttribs4fvNV", typeof(GL.Delegates.VertexAttribs4fvNV_)); - GL.VertexAttribs4svNV_ = (GL.Delegates.VertexAttribs4svNV_)GetAddress("glVertexAttribs4svNV", typeof(GL.Delegates.VertexAttribs4svNV_)); - GL.VertexAttribs4ubvNV_ = (GL.Delegates.VertexAttribs4ubvNV_)GetAddress("glVertexAttribs4ubvNV", typeof(GL.Delegates.VertexAttribs4ubvNV_)); - GL.TexBumpParameterivATI_ = (GL.Delegates.TexBumpParameterivATI_)GetAddress("glTexBumpParameterivATI", typeof(GL.Delegates.TexBumpParameterivATI_)); - GL.TexBumpParameterfvATI_ = (GL.Delegates.TexBumpParameterfvATI_)GetAddress("glTexBumpParameterfvATI", typeof(GL.Delegates.TexBumpParameterfvATI_)); - GL.GetTexBumpParameterivATI_ = (GL.Delegates.GetTexBumpParameterivATI_)GetAddress("glGetTexBumpParameterivATI", typeof(GL.Delegates.GetTexBumpParameterivATI_)); - GL.GetTexBumpParameterfvATI_ = (GL.Delegates.GetTexBumpParameterfvATI_)GetAddress("glGetTexBumpParameterfvATI", typeof(GL.Delegates.GetTexBumpParameterfvATI_)); - GL.GenFragmentShadersATI = (GL.Delegates.GenFragmentShadersATI)GetAddress("glGenFragmentShadersATI", typeof(GL.Delegates.GenFragmentShadersATI)); - GL.BindFragmentShaderATI = (GL.Delegates.BindFragmentShaderATI)GetAddress("glBindFragmentShaderATI", typeof(GL.Delegates.BindFragmentShaderATI)); - GL.DeleteFragmentShaderATI = (GL.Delegates.DeleteFragmentShaderATI)GetAddress("glDeleteFragmentShaderATI", typeof(GL.Delegates.DeleteFragmentShaderATI)); - GL.BeginFragmentShaderATI = (GL.Delegates.BeginFragmentShaderATI)GetAddress("glBeginFragmentShaderATI", typeof(GL.Delegates.BeginFragmentShaderATI)); - GL.EndFragmentShaderATI = (GL.Delegates.EndFragmentShaderATI)GetAddress("glEndFragmentShaderATI", typeof(GL.Delegates.EndFragmentShaderATI)); - GL.PassTexCoordATI = (GL.Delegates.PassTexCoordATI)GetAddress("glPassTexCoordATI", typeof(GL.Delegates.PassTexCoordATI)); - GL.SampleMapATI = (GL.Delegates.SampleMapATI)GetAddress("glSampleMapATI", typeof(GL.Delegates.SampleMapATI)); - GL.ColorFragmentOp1ATI = (GL.Delegates.ColorFragmentOp1ATI)GetAddress("glColorFragmentOp1ATI", typeof(GL.Delegates.ColorFragmentOp1ATI)); - GL.ColorFragmentOp2ATI = (GL.Delegates.ColorFragmentOp2ATI)GetAddress("glColorFragmentOp2ATI", typeof(GL.Delegates.ColorFragmentOp2ATI)); - GL.ColorFragmentOp3ATI = (GL.Delegates.ColorFragmentOp3ATI)GetAddress("glColorFragmentOp3ATI", typeof(GL.Delegates.ColorFragmentOp3ATI)); - GL.AlphaFragmentOp1ATI = (GL.Delegates.AlphaFragmentOp1ATI)GetAddress("glAlphaFragmentOp1ATI", typeof(GL.Delegates.AlphaFragmentOp1ATI)); - GL.AlphaFragmentOp2ATI = (GL.Delegates.AlphaFragmentOp2ATI)GetAddress("glAlphaFragmentOp2ATI", typeof(GL.Delegates.AlphaFragmentOp2ATI)); - GL.AlphaFragmentOp3ATI = (GL.Delegates.AlphaFragmentOp3ATI)GetAddress("glAlphaFragmentOp3ATI", typeof(GL.Delegates.AlphaFragmentOp3ATI)); - GL.SetFragmentShaderConstantATI_ = (GL.Delegates.SetFragmentShaderConstantATI_)GetAddress("glSetFragmentShaderConstantATI", typeof(GL.Delegates.SetFragmentShaderConstantATI_)); - GL.PNTrianglesiATI = (GL.Delegates.PNTrianglesiATI)GetAddress("glPNTrianglesiATI", typeof(GL.Delegates.PNTrianglesiATI)); - GL.PNTrianglesfATI = (GL.Delegates.PNTrianglesfATI)GetAddress("glPNTrianglesfATI", typeof(GL.Delegates.PNTrianglesfATI)); - GL.NewObjectBufferATI_ = (GL.Delegates.NewObjectBufferATI_)GetAddress("glNewObjectBufferATI", typeof(GL.Delegates.NewObjectBufferATI_)); - GL.IsObjectBufferATI = (GL.Delegates.IsObjectBufferATI)GetAddress("glIsObjectBufferATI", typeof(GL.Delegates.IsObjectBufferATI)); - GL.UpdateObjectBufferATI_ = (GL.Delegates.UpdateObjectBufferATI_)GetAddress("glUpdateObjectBufferATI", typeof(GL.Delegates.UpdateObjectBufferATI_)); - GL.GetObjectBufferfvATI_ = (GL.Delegates.GetObjectBufferfvATI_)GetAddress("glGetObjectBufferfvATI", typeof(GL.Delegates.GetObjectBufferfvATI_)); - GL.GetObjectBufferivATI_ = (GL.Delegates.GetObjectBufferivATI_)GetAddress("glGetObjectBufferivATI", typeof(GL.Delegates.GetObjectBufferivATI_)); - GL.FreeObjectBufferATI = (GL.Delegates.FreeObjectBufferATI)GetAddress("glFreeObjectBufferATI", typeof(GL.Delegates.FreeObjectBufferATI)); - GL.ArrayObjectATI = (GL.Delegates.ArrayObjectATI)GetAddress("glArrayObjectATI", typeof(GL.Delegates.ArrayObjectATI)); - GL.GetArrayObjectfvATI_ = (GL.Delegates.GetArrayObjectfvATI_)GetAddress("glGetArrayObjectfvATI", typeof(GL.Delegates.GetArrayObjectfvATI_)); - GL.GetArrayObjectivATI_ = (GL.Delegates.GetArrayObjectivATI_)GetAddress("glGetArrayObjectivATI", typeof(GL.Delegates.GetArrayObjectivATI_)); - GL.VariantArrayObjectATI = (GL.Delegates.VariantArrayObjectATI)GetAddress("glVariantArrayObjectATI", typeof(GL.Delegates.VariantArrayObjectATI)); - GL.GetVariantArrayObjectfvATI_ = (GL.Delegates.GetVariantArrayObjectfvATI_)GetAddress("glGetVariantArrayObjectfvATI", typeof(GL.Delegates.GetVariantArrayObjectfvATI_)); - GL.GetVariantArrayObjectivATI_ = (GL.Delegates.GetVariantArrayObjectivATI_)GetAddress("glGetVariantArrayObjectivATI", typeof(GL.Delegates.GetVariantArrayObjectivATI_)); - GL.BeginVertexShaderEXT = (GL.Delegates.BeginVertexShaderEXT)GetAddress("glBeginVertexShaderEXT", typeof(GL.Delegates.BeginVertexShaderEXT)); - GL.EndVertexShaderEXT = (GL.Delegates.EndVertexShaderEXT)GetAddress("glEndVertexShaderEXT", typeof(GL.Delegates.EndVertexShaderEXT)); - GL.BindVertexShaderEXT = (GL.Delegates.BindVertexShaderEXT)GetAddress("glBindVertexShaderEXT", typeof(GL.Delegates.BindVertexShaderEXT)); - GL.GenVertexShadersEXT = (GL.Delegates.GenVertexShadersEXT)GetAddress("glGenVertexShadersEXT", typeof(GL.Delegates.GenVertexShadersEXT)); - GL.DeleteVertexShaderEXT = (GL.Delegates.DeleteVertexShaderEXT)GetAddress("glDeleteVertexShaderEXT", typeof(GL.Delegates.DeleteVertexShaderEXT)); - GL.ShaderOp1EXT = (GL.Delegates.ShaderOp1EXT)GetAddress("glShaderOp1EXT", typeof(GL.Delegates.ShaderOp1EXT)); - GL.ShaderOp2EXT = (GL.Delegates.ShaderOp2EXT)GetAddress("glShaderOp2EXT", typeof(GL.Delegates.ShaderOp2EXT)); - GL.ShaderOp3EXT = (GL.Delegates.ShaderOp3EXT)GetAddress("glShaderOp3EXT", typeof(GL.Delegates.ShaderOp3EXT)); - GL.SwizzleEXT = (GL.Delegates.SwizzleEXT)GetAddress("glSwizzleEXT", typeof(GL.Delegates.SwizzleEXT)); - GL.WriteMaskEXT = (GL.Delegates.WriteMaskEXT)GetAddress("glWriteMaskEXT", typeof(GL.Delegates.WriteMaskEXT)); - GL.InsertComponentEXT = (GL.Delegates.InsertComponentEXT)GetAddress("glInsertComponentEXT", typeof(GL.Delegates.InsertComponentEXT)); - GL.ExtractComponentEXT = (GL.Delegates.ExtractComponentEXT)GetAddress("glExtractComponentEXT", typeof(GL.Delegates.ExtractComponentEXT)); - GL.GenSymbolsEXT = (GL.Delegates.GenSymbolsEXT)GetAddress("glGenSymbolsEXT", typeof(GL.Delegates.GenSymbolsEXT)); - GL.SetInvariantEXT_ = (GL.Delegates.SetInvariantEXT_)GetAddress("glSetInvariantEXT", typeof(GL.Delegates.SetInvariantEXT_)); - GL.SetLocalConstantEXT_ = (GL.Delegates.SetLocalConstantEXT_)GetAddress("glSetLocalConstantEXT", typeof(GL.Delegates.SetLocalConstantEXT_)); - GL.VariantbvEXT_ = (GL.Delegates.VariantbvEXT_)GetAddress("glVariantbvEXT", typeof(GL.Delegates.VariantbvEXT_)); - GL.VariantsvEXT_ = (GL.Delegates.VariantsvEXT_)GetAddress("glVariantsvEXT", typeof(GL.Delegates.VariantsvEXT_)); - GL.VariantivEXT_ = (GL.Delegates.VariantivEXT_)GetAddress("glVariantivEXT", typeof(GL.Delegates.VariantivEXT_)); - GL.VariantfvEXT_ = (GL.Delegates.VariantfvEXT_)GetAddress("glVariantfvEXT", typeof(GL.Delegates.VariantfvEXT_)); - GL.VariantdvEXT_ = (GL.Delegates.VariantdvEXT_)GetAddress("glVariantdvEXT", typeof(GL.Delegates.VariantdvEXT_)); - GL.VariantubvEXT_ = (GL.Delegates.VariantubvEXT_)GetAddress("glVariantubvEXT", typeof(GL.Delegates.VariantubvEXT_)); - GL.VariantusvEXT_ = (GL.Delegates.VariantusvEXT_)GetAddress("glVariantusvEXT", typeof(GL.Delegates.VariantusvEXT_)); - GL.VariantuivEXT_ = (GL.Delegates.VariantuivEXT_)GetAddress("glVariantuivEXT", typeof(GL.Delegates.VariantuivEXT_)); - GL.VariantPointerEXT_ = (GL.Delegates.VariantPointerEXT_)GetAddress("glVariantPointerEXT", typeof(GL.Delegates.VariantPointerEXT_)); - GL.EnableVariantClientStateEXT = (GL.Delegates.EnableVariantClientStateEXT)GetAddress("glEnableVariantClientStateEXT", typeof(GL.Delegates.EnableVariantClientStateEXT)); - GL.DisableVariantClientStateEXT = (GL.Delegates.DisableVariantClientStateEXT)GetAddress("glDisableVariantClientStateEXT", typeof(GL.Delegates.DisableVariantClientStateEXT)); - GL.BindLightParameterEXT = (GL.Delegates.BindLightParameterEXT)GetAddress("glBindLightParameterEXT", typeof(GL.Delegates.BindLightParameterEXT)); - GL.BindMaterialParameterEXT = (GL.Delegates.BindMaterialParameterEXT)GetAddress("glBindMaterialParameterEXT", typeof(GL.Delegates.BindMaterialParameterEXT)); - GL.BindTexGenParameterEXT = (GL.Delegates.BindTexGenParameterEXT)GetAddress("glBindTexGenParameterEXT", typeof(GL.Delegates.BindTexGenParameterEXT)); - GL.BindTextureUnitParameterEXT = (GL.Delegates.BindTextureUnitParameterEXT)GetAddress("glBindTextureUnitParameterEXT", typeof(GL.Delegates.BindTextureUnitParameterEXT)); - GL.BindParameterEXT = (GL.Delegates.BindParameterEXT)GetAddress("glBindParameterEXT", typeof(GL.Delegates.BindParameterEXT)); - GL.IsVariantEnabledEXT = (GL.Delegates.IsVariantEnabledEXT)GetAddress("glIsVariantEnabledEXT", typeof(GL.Delegates.IsVariantEnabledEXT)); - GL.GetVariantBooleanvEXT_ = (GL.Delegates.GetVariantBooleanvEXT_)GetAddress("glGetVariantBooleanvEXT", typeof(GL.Delegates.GetVariantBooleanvEXT_)); - GL.GetVariantIntegervEXT_ = (GL.Delegates.GetVariantIntegervEXT_)GetAddress("glGetVariantIntegervEXT", typeof(GL.Delegates.GetVariantIntegervEXT_)); - GL.GetVariantFloatvEXT_ = (GL.Delegates.GetVariantFloatvEXT_)GetAddress("glGetVariantFloatvEXT", typeof(GL.Delegates.GetVariantFloatvEXT_)); - GL.GetVariantPointervEXT_ = (GL.Delegates.GetVariantPointervEXT_)GetAddress("glGetVariantPointervEXT", typeof(GL.Delegates.GetVariantPointervEXT_)); - GL.GetInvariantBooleanvEXT_ = (GL.Delegates.GetInvariantBooleanvEXT_)GetAddress("glGetInvariantBooleanvEXT", typeof(GL.Delegates.GetInvariantBooleanvEXT_)); - GL.GetInvariantIntegervEXT_ = (GL.Delegates.GetInvariantIntegervEXT_)GetAddress("glGetInvariantIntegervEXT", typeof(GL.Delegates.GetInvariantIntegervEXT_)); - GL.GetInvariantFloatvEXT_ = (GL.Delegates.GetInvariantFloatvEXT_)GetAddress("glGetInvariantFloatvEXT", typeof(GL.Delegates.GetInvariantFloatvEXT_)); - GL.GetLocalConstantBooleanvEXT_ = (GL.Delegates.GetLocalConstantBooleanvEXT_)GetAddress("glGetLocalConstantBooleanvEXT", typeof(GL.Delegates.GetLocalConstantBooleanvEXT_)); - GL.GetLocalConstantIntegervEXT_ = (GL.Delegates.GetLocalConstantIntegervEXT_)GetAddress("glGetLocalConstantIntegervEXT", typeof(GL.Delegates.GetLocalConstantIntegervEXT_)); - GL.GetLocalConstantFloatvEXT_ = (GL.Delegates.GetLocalConstantFloatvEXT_)GetAddress("glGetLocalConstantFloatvEXT", typeof(GL.Delegates.GetLocalConstantFloatvEXT_)); - GL.VertexStream1sATI = (GL.Delegates.VertexStream1sATI)GetAddress("glVertexStream1sATI", typeof(GL.Delegates.VertexStream1sATI)); - GL.VertexStream1svATI_ = (GL.Delegates.VertexStream1svATI_)GetAddress("glVertexStream1svATI", typeof(GL.Delegates.VertexStream1svATI_)); - GL.VertexStream1iATI = (GL.Delegates.VertexStream1iATI)GetAddress("glVertexStream1iATI", typeof(GL.Delegates.VertexStream1iATI)); - GL.VertexStream1ivATI_ = (GL.Delegates.VertexStream1ivATI_)GetAddress("glVertexStream1ivATI", typeof(GL.Delegates.VertexStream1ivATI_)); - GL.VertexStream1fATI = (GL.Delegates.VertexStream1fATI)GetAddress("glVertexStream1fATI", typeof(GL.Delegates.VertexStream1fATI)); - GL.VertexStream1fvATI_ = (GL.Delegates.VertexStream1fvATI_)GetAddress("glVertexStream1fvATI", typeof(GL.Delegates.VertexStream1fvATI_)); - GL.VertexStream1dATI = (GL.Delegates.VertexStream1dATI)GetAddress("glVertexStream1dATI", typeof(GL.Delegates.VertexStream1dATI)); - GL.VertexStream1dvATI_ = (GL.Delegates.VertexStream1dvATI_)GetAddress("glVertexStream1dvATI", typeof(GL.Delegates.VertexStream1dvATI_)); - GL.VertexStream2sATI = (GL.Delegates.VertexStream2sATI)GetAddress("glVertexStream2sATI", typeof(GL.Delegates.VertexStream2sATI)); - GL.VertexStream2svATI_ = (GL.Delegates.VertexStream2svATI_)GetAddress("glVertexStream2svATI", typeof(GL.Delegates.VertexStream2svATI_)); - GL.VertexStream2iATI = (GL.Delegates.VertexStream2iATI)GetAddress("glVertexStream2iATI", typeof(GL.Delegates.VertexStream2iATI)); - GL.VertexStream2ivATI_ = (GL.Delegates.VertexStream2ivATI_)GetAddress("glVertexStream2ivATI", typeof(GL.Delegates.VertexStream2ivATI_)); - GL.VertexStream2fATI = (GL.Delegates.VertexStream2fATI)GetAddress("glVertexStream2fATI", typeof(GL.Delegates.VertexStream2fATI)); - GL.VertexStream2fvATI_ = (GL.Delegates.VertexStream2fvATI_)GetAddress("glVertexStream2fvATI", typeof(GL.Delegates.VertexStream2fvATI_)); - GL.VertexStream2dATI = (GL.Delegates.VertexStream2dATI)GetAddress("glVertexStream2dATI", typeof(GL.Delegates.VertexStream2dATI)); - GL.VertexStream2dvATI_ = (GL.Delegates.VertexStream2dvATI_)GetAddress("glVertexStream2dvATI", typeof(GL.Delegates.VertexStream2dvATI_)); - GL.VertexStream3sATI = (GL.Delegates.VertexStream3sATI)GetAddress("glVertexStream3sATI", typeof(GL.Delegates.VertexStream3sATI)); - GL.VertexStream3svATI_ = (GL.Delegates.VertexStream3svATI_)GetAddress("glVertexStream3svATI", typeof(GL.Delegates.VertexStream3svATI_)); - GL.VertexStream3iATI = (GL.Delegates.VertexStream3iATI)GetAddress("glVertexStream3iATI", typeof(GL.Delegates.VertexStream3iATI)); - GL.VertexStream3ivATI_ = (GL.Delegates.VertexStream3ivATI_)GetAddress("glVertexStream3ivATI", typeof(GL.Delegates.VertexStream3ivATI_)); - GL.VertexStream3fATI = (GL.Delegates.VertexStream3fATI)GetAddress("glVertexStream3fATI", typeof(GL.Delegates.VertexStream3fATI)); - GL.VertexStream3fvATI_ = (GL.Delegates.VertexStream3fvATI_)GetAddress("glVertexStream3fvATI", typeof(GL.Delegates.VertexStream3fvATI_)); - GL.VertexStream3dATI = (GL.Delegates.VertexStream3dATI)GetAddress("glVertexStream3dATI", typeof(GL.Delegates.VertexStream3dATI)); - GL.VertexStream3dvATI_ = (GL.Delegates.VertexStream3dvATI_)GetAddress("glVertexStream3dvATI", typeof(GL.Delegates.VertexStream3dvATI_)); - GL.VertexStream4sATI = (GL.Delegates.VertexStream4sATI)GetAddress("glVertexStream4sATI", typeof(GL.Delegates.VertexStream4sATI)); - GL.VertexStream4svATI_ = (GL.Delegates.VertexStream4svATI_)GetAddress("glVertexStream4svATI", typeof(GL.Delegates.VertexStream4svATI_)); - GL.VertexStream4iATI = (GL.Delegates.VertexStream4iATI)GetAddress("glVertexStream4iATI", typeof(GL.Delegates.VertexStream4iATI)); - GL.VertexStream4ivATI_ = (GL.Delegates.VertexStream4ivATI_)GetAddress("glVertexStream4ivATI", typeof(GL.Delegates.VertexStream4ivATI_)); - GL.VertexStream4fATI = (GL.Delegates.VertexStream4fATI)GetAddress("glVertexStream4fATI", typeof(GL.Delegates.VertexStream4fATI)); - GL.VertexStream4fvATI_ = (GL.Delegates.VertexStream4fvATI_)GetAddress("glVertexStream4fvATI", typeof(GL.Delegates.VertexStream4fvATI_)); - GL.VertexStream4dATI = (GL.Delegates.VertexStream4dATI)GetAddress("glVertexStream4dATI", typeof(GL.Delegates.VertexStream4dATI)); - GL.VertexStream4dvATI_ = (GL.Delegates.VertexStream4dvATI_)GetAddress("glVertexStream4dvATI", typeof(GL.Delegates.VertexStream4dvATI_)); - GL.NormalStream3bATI = (GL.Delegates.NormalStream3bATI)GetAddress("glNormalStream3bATI", typeof(GL.Delegates.NormalStream3bATI)); - GL.NormalStream3bvATI_ = (GL.Delegates.NormalStream3bvATI_)GetAddress("glNormalStream3bvATI", typeof(GL.Delegates.NormalStream3bvATI_)); - GL.NormalStream3sATI = (GL.Delegates.NormalStream3sATI)GetAddress("glNormalStream3sATI", typeof(GL.Delegates.NormalStream3sATI)); - GL.NormalStream3svATI_ = (GL.Delegates.NormalStream3svATI_)GetAddress("glNormalStream3svATI", typeof(GL.Delegates.NormalStream3svATI_)); - GL.NormalStream3iATI = (GL.Delegates.NormalStream3iATI)GetAddress("glNormalStream3iATI", typeof(GL.Delegates.NormalStream3iATI)); - GL.NormalStream3ivATI_ = (GL.Delegates.NormalStream3ivATI_)GetAddress("glNormalStream3ivATI", typeof(GL.Delegates.NormalStream3ivATI_)); - GL.NormalStream3fATI = (GL.Delegates.NormalStream3fATI)GetAddress("glNormalStream3fATI", typeof(GL.Delegates.NormalStream3fATI)); - GL.NormalStream3fvATI_ = (GL.Delegates.NormalStream3fvATI_)GetAddress("glNormalStream3fvATI", typeof(GL.Delegates.NormalStream3fvATI_)); - GL.NormalStream3dATI = (GL.Delegates.NormalStream3dATI)GetAddress("glNormalStream3dATI", typeof(GL.Delegates.NormalStream3dATI)); - GL.NormalStream3dvATI_ = (GL.Delegates.NormalStream3dvATI_)GetAddress("glNormalStream3dvATI", typeof(GL.Delegates.NormalStream3dvATI_)); - GL.ClientActiveVertexStreamATI = (GL.Delegates.ClientActiveVertexStreamATI)GetAddress("glClientActiveVertexStreamATI", typeof(GL.Delegates.ClientActiveVertexStreamATI)); - GL.VertexBlendEnviATI = (GL.Delegates.VertexBlendEnviATI)GetAddress("glVertexBlendEnviATI", typeof(GL.Delegates.VertexBlendEnviATI)); - GL.VertexBlendEnvfATI = (GL.Delegates.VertexBlendEnvfATI)GetAddress("glVertexBlendEnvfATI", typeof(GL.Delegates.VertexBlendEnvfATI)); - GL.ElementPointerATI_ = (GL.Delegates.ElementPointerATI_)GetAddress("glElementPointerATI", typeof(GL.Delegates.ElementPointerATI_)); - GL.DrawElementArrayATI = (GL.Delegates.DrawElementArrayATI)GetAddress("glDrawElementArrayATI", typeof(GL.Delegates.DrawElementArrayATI)); - GL.DrawRangeElementArrayATI = (GL.Delegates.DrawRangeElementArrayATI)GetAddress("glDrawRangeElementArrayATI", typeof(GL.Delegates.DrawRangeElementArrayATI)); - GL.DrawMeshArraysSUN = (GL.Delegates.DrawMeshArraysSUN)GetAddress("glDrawMeshArraysSUN", typeof(GL.Delegates.DrawMeshArraysSUN)); - GL.GenOcclusionQueriesNV_ = (GL.Delegates.GenOcclusionQueriesNV_)GetAddress("glGenOcclusionQueriesNV", typeof(GL.Delegates.GenOcclusionQueriesNV_)); - GL.DeleteOcclusionQueriesNV_ = (GL.Delegates.DeleteOcclusionQueriesNV_)GetAddress("glDeleteOcclusionQueriesNV", typeof(GL.Delegates.DeleteOcclusionQueriesNV_)); - GL.IsOcclusionQueryNV = (GL.Delegates.IsOcclusionQueryNV)GetAddress("glIsOcclusionQueryNV", typeof(GL.Delegates.IsOcclusionQueryNV)); - GL.BeginOcclusionQueryNV = (GL.Delegates.BeginOcclusionQueryNV)GetAddress("glBeginOcclusionQueryNV", typeof(GL.Delegates.BeginOcclusionQueryNV)); - GL.EndOcclusionQueryNV = (GL.Delegates.EndOcclusionQueryNV)GetAddress("glEndOcclusionQueryNV", typeof(GL.Delegates.EndOcclusionQueryNV)); - GL.GetOcclusionQueryivNV_ = (GL.Delegates.GetOcclusionQueryivNV_)GetAddress("glGetOcclusionQueryivNV", typeof(GL.Delegates.GetOcclusionQueryivNV_)); - GL.GetOcclusionQueryuivNV_ = (GL.Delegates.GetOcclusionQueryuivNV_)GetAddress("glGetOcclusionQueryuivNV", typeof(GL.Delegates.GetOcclusionQueryuivNV_)); - GL.PointParameteriNV = (GL.Delegates.PointParameteriNV)GetAddress("glPointParameteriNV", typeof(GL.Delegates.PointParameteriNV)); - GL.PointParameterivNV_ = (GL.Delegates.PointParameterivNV_)GetAddress("glPointParameterivNV", typeof(GL.Delegates.PointParameterivNV_)); - GL.ActiveStencilFaceEXT = (GL.Delegates.ActiveStencilFaceEXT)GetAddress("glActiveStencilFaceEXT", typeof(GL.Delegates.ActiveStencilFaceEXT)); - GL.ElementPointerAPPLE_ = (GL.Delegates.ElementPointerAPPLE_)GetAddress("glElementPointerAPPLE", typeof(GL.Delegates.ElementPointerAPPLE_)); - GL.DrawElementArrayAPPLE = (GL.Delegates.DrawElementArrayAPPLE)GetAddress("glDrawElementArrayAPPLE", typeof(GL.Delegates.DrawElementArrayAPPLE)); - GL.DrawRangeElementArrayAPPLE = (GL.Delegates.DrawRangeElementArrayAPPLE)GetAddress("glDrawRangeElementArrayAPPLE", typeof(GL.Delegates.DrawRangeElementArrayAPPLE)); - GL.MultiDrawElementArrayAPPLE_ = (GL.Delegates.MultiDrawElementArrayAPPLE_)GetAddress("glMultiDrawElementArrayAPPLE", typeof(GL.Delegates.MultiDrawElementArrayAPPLE_)); - GL.MultiDrawRangeElementArrayAPPLE_ = (GL.Delegates.MultiDrawRangeElementArrayAPPLE_)GetAddress("glMultiDrawRangeElementArrayAPPLE", typeof(GL.Delegates.MultiDrawRangeElementArrayAPPLE_)); - GL.GenFencesAPPLE_ = (GL.Delegates.GenFencesAPPLE_)GetAddress("glGenFencesAPPLE", typeof(GL.Delegates.GenFencesAPPLE_)); - GL.DeleteFencesAPPLE_ = (GL.Delegates.DeleteFencesAPPLE_)GetAddress("glDeleteFencesAPPLE", typeof(GL.Delegates.DeleteFencesAPPLE_)); - GL.SetFenceAPPLE = (GL.Delegates.SetFenceAPPLE)GetAddress("glSetFenceAPPLE", typeof(GL.Delegates.SetFenceAPPLE)); - GL.IsFenceAPPLE = (GL.Delegates.IsFenceAPPLE)GetAddress("glIsFenceAPPLE", typeof(GL.Delegates.IsFenceAPPLE)); - GL.TestFenceAPPLE = (GL.Delegates.TestFenceAPPLE)GetAddress("glTestFenceAPPLE", typeof(GL.Delegates.TestFenceAPPLE)); - GL.FinishFenceAPPLE = (GL.Delegates.FinishFenceAPPLE)GetAddress("glFinishFenceAPPLE", typeof(GL.Delegates.FinishFenceAPPLE)); - GL.TestObjectAPPLE = (GL.Delegates.TestObjectAPPLE)GetAddress("glTestObjectAPPLE", typeof(GL.Delegates.TestObjectAPPLE)); - GL.FinishObjectAPPLE = (GL.Delegates.FinishObjectAPPLE)GetAddress("glFinishObjectAPPLE", typeof(GL.Delegates.FinishObjectAPPLE)); - GL.BindVertexArrayAPPLE = (GL.Delegates.BindVertexArrayAPPLE)GetAddress("glBindVertexArrayAPPLE", typeof(GL.Delegates.BindVertexArrayAPPLE)); - GL.DeleteVertexArraysAPPLE_ = (GL.Delegates.DeleteVertexArraysAPPLE_)GetAddress("glDeleteVertexArraysAPPLE", typeof(GL.Delegates.DeleteVertexArraysAPPLE_)); - GL.GenVertexArraysAPPLE_ = (GL.Delegates.GenVertexArraysAPPLE_)GetAddress("glGenVertexArraysAPPLE", typeof(GL.Delegates.GenVertexArraysAPPLE_)); - GL.IsVertexArrayAPPLE = (GL.Delegates.IsVertexArrayAPPLE)GetAddress("glIsVertexArrayAPPLE", typeof(GL.Delegates.IsVertexArrayAPPLE)); - GL.VertexArrayRangeAPPLE_ = (GL.Delegates.VertexArrayRangeAPPLE_)GetAddress("glVertexArrayRangeAPPLE", typeof(GL.Delegates.VertexArrayRangeAPPLE_)); - GL.FlushVertexArrayRangeAPPLE_ = (GL.Delegates.FlushVertexArrayRangeAPPLE_)GetAddress("glFlushVertexArrayRangeAPPLE", typeof(GL.Delegates.FlushVertexArrayRangeAPPLE_)); - GL.VertexArrayParameteriAPPLE = (GL.Delegates.VertexArrayParameteriAPPLE)GetAddress("glVertexArrayParameteriAPPLE", typeof(GL.Delegates.VertexArrayParameteriAPPLE)); - GL.DrawBuffersATI_ = (GL.Delegates.DrawBuffersATI_)GetAddress("glDrawBuffersATI", typeof(GL.Delegates.DrawBuffersATI_)); - GL.ProgramNamedParameter4fNV_ = (GL.Delegates.ProgramNamedParameter4fNV_)GetAddress("glProgramNamedParameter4fNV", typeof(GL.Delegates.ProgramNamedParameter4fNV_)); - GL.ProgramNamedParameter4dNV_ = (GL.Delegates.ProgramNamedParameter4dNV_)GetAddress("glProgramNamedParameter4dNV", typeof(GL.Delegates.ProgramNamedParameter4dNV_)); - GL.ProgramNamedParameter4fvNV_ = (GL.Delegates.ProgramNamedParameter4fvNV_)GetAddress("glProgramNamedParameter4fvNV", typeof(GL.Delegates.ProgramNamedParameter4fvNV_)); - GL.ProgramNamedParameter4dvNV_ = (GL.Delegates.ProgramNamedParameter4dvNV_)GetAddress("glProgramNamedParameter4dvNV", typeof(GL.Delegates.ProgramNamedParameter4dvNV_)); - GL.GetProgramNamedParameterfvNV_ = (GL.Delegates.GetProgramNamedParameterfvNV_)GetAddress("glGetProgramNamedParameterfvNV", typeof(GL.Delegates.GetProgramNamedParameterfvNV_)); - GL.GetProgramNamedParameterdvNV_ = (GL.Delegates.GetProgramNamedParameterdvNV_)GetAddress("glGetProgramNamedParameterdvNV", typeof(GL.Delegates.GetProgramNamedParameterdvNV_)); - GL.Vertex2hNV = (GL.Delegates.Vertex2hNV)GetAddress("glVertex2hNV", typeof(GL.Delegates.Vertex2hNV)); - GL.Vertex2hvNV_ = (GL.Delegates.Vertex2hvNV_)GetAddress("glVertex2hvNV", typeof(GL.Delegates.Vertex2hvNV_)); - GL.Vertex3hNV = (GL.Delegates.Vertex3hNV)GetAddress("glVertex3hNV", typeof(GL.Delegates.Vertex3hNV)); - GL.Vertex3hvNV_ = (GL.Delegates.Vertex3hvNV_)GetAddress("glVertex3hvNV", typeof(GL.Delegates.Vertex3hvNV_)); - GL.Vertex4hNV = (GL.Delegates.Vertex4hNV)GetAddress("glVertex4hNV", typeof(GL.Delegates.Vertex4hNV)); - GL.Vertex4hvNV_ = (GL.Delegates.Vertex4hvNV_)GetAddress("glVertex4hvNV", typeof(GL.Delegates.Vertex4hvNV_)); - GL.Normal3hNV = (GL.Delegates.Normal3hNV)GetAddress("glNormal3hNV", typeof(GL.Delegates.Normal3hNV)); - GL.Normal3hvNV_ = (GL.Delegates.Normal3hvNV_)GetAddress("glNormal3hvNV", typeof(GL.Delegates.Normal3hvNV_)); - GL.Color3hNV = (GL.Delegates.Color3hNV)GetAddress("glColor3hNV", typeof(GL.Delegates.Color3hNV)); - GL.Color3hvNV_ = (GL.Delegates.Color3hvNV_)GetAddress("glColor3hvNV", typeof(GL.Delegates.Color3hvNV_)); - GL.Color4hNV = (GL.Delegates.Color4hNV)GetAddress("glColor4hNV", typeof(GL.Delegates.Color4hNV)); - GL.Color4hvNV_ = (GL.Delegates.Color4hvNV_)GetAddress("glColor4hvNV", typeof(GL.Delegates.Color4hvNV_)); - GL.TexCoord1hNV = (GL.Delegates.TexCoord1hNV)GetAddress("glTexCoord1hNV", typeof(GL.Delegates.TexCoord1hNV)); - GL.TexCoord1hvNV_ = (GL.Delegates.TexCoord1hvNV_)GetAddress("glTexCoord1hvNV", typeof(GL.Delegates.TexCoord1hvNV_)); - GL.TexCoord2hNV = (GL.Delegates.TexCoord2hNV)GetAddress("glTexCoord2hNV", typeof(GL.Delegates.TexCoord2hNV)); - GL.TexCoord2hvNV_ = (GL.Delegates.TexCoord2hvNV_)GetAddress("glTexCoord2hvNV", typeof(GL.Delegates.TexCoord2hvNV_)); - GL.TexCoord3hNV = (GL.Delegates.TexCoord3hNV)GetAddress("glTexCoord3hNV", typeof(GL.Delegates.TexCoord3hNV)); - GL.TexCoord3hvNV_ = (GL.Delegates.TexCoord3hvNV_)GetAddress("glTexCoord3hvNV", typeof(GL.Delegates.TexCoord3hvNV_)); - GL.TexCoord4hNV = (GL.Delegates.TexCoord4hNV)GetAddress("glTexCoord4hNV", typeof(GL.Delegates.TexCoord4hNV)); - GL.TexCoord4hvNV_ = (GL.Delegates.TexCoord4hvNV_)GetAddress("glTexCoord4hvNV", typeof(GL.Delegates.TexCoord4hvNV_)); - GL.MultiTexCoord1hNV = (GL.Delegates.MultiTexCoord1hNV)GetAddress("glMultiTexCoord1hNV", typeof(GL.Delegates.MultiTexCoord1hNV)); - GL.MultiTexCoord1hvNV_ = (GL.Delegates.MultiTexCoord1hvNV_)GetAddress("glMultiTexCoord1hvNV", typeof(GL.Delegates.MultiTexCoord1hvNV_)); - GL.MultiTexCoord2hNV = (GL.Delegates.MultiTexCoord2hNV)GetAddress("glMultiTexCoord2hNV", typeof(GL.Delegates.MultiTexCoord2hNV)); - GL.MultiTexCoord2hvNV_ = (GL.Delegates.MultiTexCoord2hvNV_)GetAddress("glMultiTexCoord2hvNV", typeof(GL.Delegates.MultiTexCoord2hvNV_)); - GL.MultiTexCoord3hNV = (GL.Delegates.MultiTexCoord3hNV)GetAddress("glMultiTexCoord3hNV", typeof(GL.Delegates.MultiTexCoord3hNV)); - GL.MultiTexCoord3hvNV_ = (GL.Delegates.MultiTexCoord3hvNV_)GetAddress("glMultiTexCoord3hvNV", typeof(GL.Delegates.MultiTexCoord3hvNV_)); - GL.MultiTexCoord4hNV = (GL.Delegates.MultiTexCoord4hNV)GetAddress("glMultiTexCoord4hNV", typeof(GL.Delegates.MultiTexCoord4hNV)); - GL.MultiTexCoord4hvNV_ = (GL.Delegates.MultiTexCoord4hvNV_)GetAddress("glMultiTexCoord4hvNV", typeof(GL.Delegates.MultiTexCoord4hvNV_)); - GL.FogCoordhNV = (GL.Delegates.FogCoordhNV)GetAddress("glFogCoordhNV", typeof(GL.Delegates.FogCoordhNV)); - GL.FogCoordhvNV_ = (GL.Delegates.FogCoordhvNV_)GetAddress("glFogCoordhvNV", typeof(GL.Delegates.FogCoordhvNV_)); - GL.SecondaryColor3hNV = (GL.Delegates.SecondaryColor3hNV)GetAddress("glSecondaryColor3hNV", typeof(GL.Delegates.SecondaryColor3hNV)); - GL.SecondaryColor3hvNV_ = (GL.Delegates.SecondaryColor3hvNV_)GetAddress("glSecondaryColor3hvNV", typeof(GL.Delegates.SecondaryColor3hvNV_)); - GL.VertexWeighthNV = (GL.Delegates.VertexWeighthNV)GetAddress("glVertexWeighthNV", typeof(GL.Delegates.VertexWeighthNV)); - GL.VertexWeighthvNV_ = (GL.Delegates.VertexWeighthvNV_)GetAddress("glVertexWeighthvNV", typeof(GL.Delegates.VertexWeighthvNV_)); - GL.VertexAttrib1hNV = (GL.Delegates.VertexAttrib1hNV)GetAddress("glVertexAttrib1hNV", typeof(GL.Delegates.VertexAttrib1hNV)); - GL.VertexAttrib1hvNV_ = (GL.Delegates.VertexAttrib1hvNV_)GetAddress("glVertexAttrib1hvNV", typeof(GL.Delegates.VertexAttrib1hvNV_)); - GL.VertexAttrib2hNV = (GL.Delegates.VertexAttrib2hNV)GetAddress("glVertexAttrib2hNV", typeof(GL.Delegates.VertexAttrib2hNV)); - GL.VertexAttrib2hvNV_ = (GL.Delegates.VertexAttrib2hvNV_)GetAddress("glVertexAttrib2hvNV", typeof(GL.Delegates.VertexAttrib2hvNV_)); - GL.VertexAttrib3hNV = (GL.Delegates.VertexAttrib3hNV)GetAddress("glVertexAttrib3hNV", typeof(GL.Delegates.VertexAttrib3hNV)); - GL.VertexAttrib3hvNV_ = (GL.Delegates.VertexAttrib3hvNV_)GetAddress("glVertexAttrib3hvNV", typeof(GL.Delegates.VertexAttrib3hvNV_)); - GL.VertexAttrib4hNV = (GL.Delegates.VertexAttrib4hNV)GetAddress("glVertexAttrib4hNV", typeof(GL.Delegates.VertexAttrib4hNV)); - GL.VertexAttrib4hvNV_ = (GL.Delegates.VertexAttrib4hvNV_)GetAddress("glVertexAttrib4hvNV", typeof(GL.Delegates.VertexAttrib4hvNV_)); - GL.VertexAttribs1hvNV_ = (GL.Delegates.VertexAttribs1hvNV_)GetAddress("glVertexAttribs1hvNV", typeof(GL.Delegates.VertexAttribs1hvNV_)); - GL.VertexAttribs2hvNV_ = (GL.Delegates.VertexAttribs2hvNV_)GetAddress("glVertexAttribs2hvNV", typeof(GL.Delegates.VertexAttribs2hvNV_)); - GL.VertexAttribs3hvNV_ = (GL.Delegates.VertexAttribs3hvNV_)GetAddress("glVertexAttribs3hvNV", typeof(GL.Delegates.VertexAttribs3hvNV_)); - GL.VertexAttribs4hvNV_ = (GL.Delegates.VertexAttribs4hvNV_)GetAddress("glVertexAttribs4hvNV", typeof(GL.Delegates.VertexAttribs4hvNV_)); - GL.PixelDataRangeNV_ = (GL.Delegates.PixelDataRangeNV_)GetAddress("glPixelDataRangeNV", typeof(GL.Delegates.PixelDataRangeNV_)); - GL.FlushPixelDataRangeNV = (GL.Delegates.FlushPixelDataRangeNV)GetAddress("glFlushPixelDataRangeNV", typeof(GL.Delegates.FlushPixelDataRangeNV)); - GL.PrimitiveRestartNV = (GL.Delegates.PrimitiveRestartNV)GetAddress("glPrimitiveRestartNV", typeof(GL.Delegates.PrimitiveRestartNV)); - GL.PrimitiveRestartIndexNV = (GL.Delegates.PrimitiveRestartIndexNV)GetAddress("glPrimitiveRestartIndexNV", typeof(GL.Delegates.PrimitiveRestartIndexNV)); - GL.MapObjectBufferATI = (GL.Delegates.MapObjectBufferATI)GetAddress("glMapObjectBufferATI", typeof(GL.Delegates.MapObjectBufferATI)); - GL.UnmapObjectBufferATI = (GL.Delegates.UnmapObjectBufferATI)GetAddress("glUnmapObjectBufferATI", typeof(GL.Delegates.UnmapObjectBufferATI)); - GL.StencilOpSeparateATI = (GL.Delegates.StencilOpSeparateATI)GetAddress("glStencilOpSeparateATI", typeof(GL.Delegates.StencilOpSeparateATI)); - GL.StencilFuncSeparateATI = (GL.Delegates.StencilFuncSeparateATI)GetAddress("glStencilFuncSeparateATI", typeof(GL.Delegates.StencilFuncSeparateATI)); - GL.VertexAttribArrayObjectATI = (GL.Delegates.VertexAttribArrayObjectATI)GetAddress("glVertexAttribArrayObjectATI", typeof(GL.Delegates.VertexAttribArrayObjectATI)); - GL.GetVertexAttribArrayObjectfvATI_ = (GL.Delegates.GetVertexAttribArrayObjectfvATI_)GetAddress("glGetVertexAttribArrayObjectfvATI", typeof(GL.Delegates.GetVertexAttribArrayObjectfvATI_)); - GL.GetVertexAttribArrayObjectivATI_ = (GL.Delegates.GetVertexAttribArrayObjectivATI_)GetAddress("glGetVertexAttribArrayObjectivATI", typeof(GL.Delegates.GetVertexAttribArrayObjectivATI_)); - GL.DepthBoundsEXT = (GL.Delegates.DepthBoundsEXT)GetAddress("glDepthBoundsEXT", typeof(GL.Delegates.DepthBoundsEXT)); - GL.BlendEquationSeparateEXT = (GL.Delegates.BlendEquationSeparateEXT)GetAddress("glBlendEquationSeparateEXT", typeof(GL.Delegates.BlendEquationSeparateEXT)); - GL.IsRenderbufferEXT = (GL.Delegates.IsRenderbufferEXT)GetAddress("glIsRenderbufferEXT", typeof(GL.Delegates.IsRenderbufferEXT)); - GL.BindRenderbufferEXT = (GL.Delegates.BindRenderbufferEXT)GetAddress("glBindRenderbufferEXT", typeof(GL.Delegates.BindRenderbufferEXT)); - GL.DeleteRenderbuffersEXT_ = (GL.Delegates.DeleteRenderbuffersEXT_)GetAddress("glDeleteRenderbuffersEXT", typeof(GL.Delegates.DeleteRenderbuffersEXT_)); - GL.GenRenderbuffersEXT_ = (GL.Delegates.GenRenderbuffersEXT_)GetAddress("glGenRenderbuffersEXT", typeof(GL.Delegates.GenRenderbuffersEXT_)); - GL.RenderbufferStorageEXT = (GL.Delegates.RenderbufferStorageEXT)GetAddress("glRenderbufferStorageEXT", typeof(GL.Delegates.RenderbufferStorageEXT)); - GL.GetRenderbufferParameterivEXT_ = (GL.Delegates.GetRenderbufferParameterivEXT_)GetAddress("glGetRenderbufferParameterivEXT", typeof(GL.Delegates.GetRenderbufferParameterivEXT_)); - GL.IsFramebufferEXT = (GL.Delegates.IsFramebufferEXT)GetAddress("glIsFramebufferEXT", typeof(GL.Delegates.IsFramebufferEXT)); - GL.BindFramebufferEXT = (GL.Delegates.BindFramebufferEXT)GetAddress("glBindFramebufferEXT", typeof(GL.Delegates.BindFramebufferEXT)); - GL.DeleteFramebuffersEXT_ = (GL.Delegates.DeleteFramebuffersEXT_)GetAddress("glDeleteFramebuffersEXT", typeof(GL.Delegates.DeleteFramebuffersEXT_)); - GL.GenFramebuffersEXT_ = (GL.Delegates.GenFramebuffersEXT_)GetAddress("glGenFramebuffersEXT", typeof(GL.Delegates.GenFramebuffersEXT_)); - GL.CheckFramebufferStatusEXT = (GL.Delegates.CheckFramebufferStatusEXT)GetAddress("glCheckFramebufferStatusEXT", typeof(GL.Delegates.CheckFramebufferStatusEXT)); - GL.FramebufferTexture1DEXT = (GL.Delegates.FramebufferTexture1DEXT)GetAddress("glFramebufferTexture1DEXT", typeof(GL.Delegates.FramebufferTexture1DEXT)); - GL.FramebufferTexture2DEXT = (GL.Delegates.FramebufferTexture2DEXT)GetAddress("glFramebufferTexture2DEXT", typeof(GL.Delegates.FramebufferTexture2DEXT)); - GL.FramebufferTexture3DEXT = (GL.Delegates.FramebufferTexture3DEXT)GetAddress("glFramebufferTexture3DEXT", typeof(GL.Delegates.FramebufferTexture3DEXT)); - GL.FramebufferRenderbufferEXT = (GL.Delegates.FramebufferRenderbufferEXT)GetAddress("glFramebufferRenderbufferEXT", typeof(GL.Delegates.FramebufferRenderbufferEXT)); - GL.GetFramebufferAttachmentParameterivEXT_ = (GL.Delegates.GetFramebufferAttachmentParameterivEXT_)GetAddress("glGetFramebufferAttachmentParameterivEXT", typeof(GL.Delegates.GetFramebufferAttachmentParameterivEXT_)); - GL.GenerateMipmapEXT = (GL.Delegates.GenerateMipmapEXT)GetAddress("glGenerateMipmapEXT", typeof(GL.Delegates.GenerateMipmapEXT)); - GL.StringMarkerGREMEDY_ = (GL.Delegates.StringMarkerGREMEDY_)GetAddress("glStringMarkerGREMEDY", typeof(GL.Delegates.StringMarkerGREMEDY_)); - GL.StencilClearTagEXT = (GL.Delegates.StencilClearTagEXT)GetAddress("glStencilClearTagEXT", typeof(GL.Delegates.StencilClearTagEXT)); - GL.BlitFramebufferEXT = (GL.Delegates.BlitFramebufferEXT)GetAddress("glBlitFramebufferEXT", typeof(GL.Delegates.BlitFramebufferEXT)); - GL.RenderbufferStorageMultisampleEXT = (GL.Delegates.RenderbufferStorageMultisampleEXT)GetAddress("glRenderbufferStorageMultisampleEXT", typeof(GL.Delegates.RenderbufferStorageMultisampleEXT)); - GL.GetQueryObjecti64vEXT_ = (GL.Delegates.GetQueryObjecti64vEXT_)GetAddress("glGetQueryObjecti64vEXT", typeof(GL.Delegates.GetQueryObjecti64vEXT_)); - GL.GetQueryObjectui64vEXT_ = (GL.Delegates.GetQueryObjectui64vEXT_)GetAddress("glGetQueryObjectui64vEXT", typeof(GL.Delegates.GetQueryObjectui64vEXT_)); - GL.ProgramEnvParameters4fvEXT_ = (GL.Delegates.ProgramEnvParameters4fvEXT_)GetAddress("glProgramEnvParameters4fvEXT", typeof(GL.Delegates.ProgramEnvParameters4fvEXT_)); - GL.ProgramLocalParameters4fvEXT_ = (GL.Delegates.ProgramLocalParameters4fvEXT_)GetAddress("glProgramLocalParameters4fvEXT", typeof(GL.Delegates.ProgramLocalParameters4fvEXT_)); - } - #endregion - } -} - diff --git a/Source/OpenGL/OpenGL/Bindings/WindowsContextLoad.cs b/Source/OpenGL/OpenGL/Bindings/WindowsContextLoad.cs deleted file mode 100644 index 05966490..00000000 --- a/Source/OpenGL/OpenGL/Bindings/WindowsContextLoad.cs +++ /dev/null @@ -1,358 +0,0 @@ -#region License -//Copyright (c) 2006 Stephen Apostolopoulos -//See license.txt for license info -#endregion - -using System; -using System.Runtime.InteropServices; - -namespace OpenTK.OpenGL.Platform -{ - public partial class WindowsContext - { - #region OpenGL core and extension function loading - - public override void Load() - { - base.Load(); - GL.NewList = new GL.Delegates.NewList(GL.Imports.NewList); - GL.EndList = new GL.Delegates.EndList(GL.Imports.EndList); - GL.CallList = new GL.Delegates.CallList(GL.Imports.CallList); - GL.CallLists_ = new GL.Delegates.CallLists_(GL.Imports.CallLists_); - GL.DeleteLists = new GL.Delegates.DeleteLists(GL.Imports.DeleteLists); - GL.GenLists = new GL.Delegates.GenLists(GL.Imports.GenLists); - GL.ListBase = new GL.Delegates.ListBase(GL.Imports.ListBase); - GL.Begin = new GL.Delegates.Begin(GL.Imports.Begin); - GL.Bitmap_ = new GL.Delegates.Bitmap_(GL.Imports.Bitmap_); - GL.Color3b = new GL.Delegates.Color3b(GL.Imports.Color3b); - GL.Color3bv_ = new GL.Delegates.Color3bv_(GL.Imports.Color3bv_); - GL.Color3d = new GL.Delegates.Color3d(GL.Imports.Color3d); - GL.Color3dv_ = new GL.Delegates.Color3dv_(GL.Imports.Color3dv_); - GL.Color3f = new GL.Delegates.Color3f(GL.Imports.Color3f); - GL.Color3fv_ = new GL.Delegates.Color3fv_(GL.Imports.Color3fv_); - GL.Color3i = new GL.Delegates.Color3i(GL.Imports.Color3i); - GL.Color3iv_ = new GL.Delegates.Color3iv_(GL.Imports.Color3iv_); - GL.Color3s = new GL.Delegates.Color3s(GL.Imports.Color3s); - GL.Color3sv_ = new GL.Delegates.Color3sv_(GL.Imports.Color3sv_); - GL.Color3ub = new GL.Delegates.Color3ub(GL.Imports.Color3ub); - GL.Color3ubv_ = new GL.Delegates.Color3ubv_(GL.Imports.Color3ubv_); - GL.Color3ui = new GL.Delegates.Color3ui(GL.Imports.Color3ui); - GL.Color3uiv_ = new GL.Delegates.Color3uiv_(GL.Imports.Color3uiv_); - GL.Color3us = new GL.Delegates.Color3us(GL.Imports.Color3us); - GL.Color3usv_ = new GL.Delegates.Color3usv_(GL.Imports.Color3usv_); - GL.Color4b = new GL.Delegates.Color4b(GL.Imports.Color4b); - GL.Color4bv_ = new GL.Delegates.Color4bv_(GL.Imports.Color4bv_); - GL.Color4d = new GL.Delegates.Color4d(GL.Imports.Color4d); - GL.Color4dv_ = new GL.Delegates.Color4dv_(GL.Imports.Color4dv_); - GL.Color4f = new GL.Delegates.Color4f(GL.Imports.Color4f); - GL.Color4fv_ = new GL.Delegates.Color4fv_(GL.Imports.Color4fv_); - GL.Color4i = new GL.Delegates.Color4i(GL.Imports.Color4i); - GL.Color4iv_ = new GL.Delegates.Color4iv_(GL.Imports.Color4iv_); - GL.Color4s = new GL.Delegates.Color4s(GL.Imports.Color4s); - GL.Color4sv_ = new GL.Delegates.Color4sv_(GL.Imports.Color4sv_); - GL.Color4ub = new GL.Delegates.Color4ub(GL.Imports.Color4ub); - GL.Color4ubv_ = new GL.Delegates.Color4ubv_(GL.Imports.Color4ubv_); - GL.Color4ui = new GL.Delegates.Color4ui(GL.Imports.Color4ui); - GL.Color4uiv_ = new GL.Delegates.Color4uiv_(GL.Imports.Color4uiv_); - GL.Color4us = new GL.Delegates.Color4us(GL.Imports.Color4us); - GL.Color4usv_ = new GL.Delegates.Color4usv_(GL.Imports.Color4usv_); - GL.EdgeFlag = new GL.Delegates.EdgeFlag(GL.Imports.EdgeFlag); - GL.EdgeFlagv_ = new GL.Delegates.EdgeFlagv_(GL.Imports.EdgeFlagv_); - GL.End = new GL.Delegates.End(GL.Imports.End); - GL.Indexd = new GL.Delegates.Indexd(GL.Imports.Indexd); - GL.Indexdv_ = new GL.Delegates.Indexdv_(GL.Imports.Indexdv_); - GL.Indexf = new GL.Delegates.Indexf(GL.Imports.Indexf); - GL.Indexfv_ = new GL.Delegates.Indexfv_(GL.Imports.Indexfv_); - GL.Indexi = new GL.Delegates.Indexi(GL.Imports.Indexi); - GL.Indexiv_ = new GL.Delegates.Indexiv_(GL.Imports.Indexiv_); - GL.Indexs = new GL.Delegates.Indexs(GL.Imports.Indexs); - GL.Indexsv_ = new GL.Delegates.Indexsv_(GL.Imports.Indexsv_); - GL.Normal3b = new GL.Delegates.Normal3b(GL.Imports.Normal3b); - GL.Normal3bv_ = new GL.Delegates.Normal3bv_(GL.Imports.Normal3bv_); - GL.Normal3d = new GL.Delegates.Normal3d(GL.Imports.Normal3d); - GL.Normal3dv_ = new GL.Delegates.Normal3dv_(GL.Imports.Normal3dv_); - GL.Normal3f = new GL.Delegates.Normal3f(GL.Imports.Normal3f); - GL.Normal3fv_ = new GL.Delegates.Normal3fv_(GL.Imports.Normal3fv_); - GL.Normal3i = new GL.Delegates.Normal3i(GL.Imports.Normal3i); - GL.Normal3iv_ = new GL.Delegates.Normal3iv_(GL.Imports.Normal3iv_); - GL.Normal3s = new GL.Delegates.Normal3s(GL.Imports.Normal3s); - GL.Normal3sv_ = new GL.Delegates.Normal3sv_(GL.Imports.Normal3sv_); - GL.RasterPos2d = new GL.Delegates.RasterPos2d(GL.Imports.RasterPos2d); - GL.RasterPos2dv_ = new GL.Delegates.RasterPos2dv_(GL.Imports.RasterPos2dv_); - GL.RasterPos2f = new GL.Delegates.RasterPos2f(GL.Imports.RasterPos2f); - GL.RasterPos2fv_ = new GL.Delegates.RasterPos2fv_(GL.Imports.RasterPos2fv_); - GL.RasterPos2i = new GL.Delegates.RasterPos2i(GL.Imports.RasterPos2i); - GL.RasterPos2iv_ = new GL.Delegates.RasterPos2iv_(GL.Imports.RasterPos2iv_); - GL.RasterPos2s = new GL.Delegates.RasterPos2s(GL.Imports.RasterPos2s); - GL.RasterPos2sv_ = new GL.Delegates.RasterPos2sv_(GL.Imports.RasterPos2sv_); - GL.RasterPos3d = new GL.Delegates.RasterPos3d(GL.Imports.RasterPos3d); - GL.RasterPos3dv_ = new GL.Delegates.RasterPos3dv_(GL.Imports.RasterPos3dv_); - GL.RasterPos3f = new GL.Delegates.RasterPos3f(GL.Imports.RasterPos3f); - GL.RasterPos3fv_ = new GL.Delegates.RasterPos3fv_(GL.Imports.RasterPos3fv_); - GL.RasterPos3i = new GL.Delegates.RasterPos3i(GL.Imports.RasterPos3i); - GL.RasterPos3iv_ = new GL.Delegates.RasterPos3iv_(GL.Imports.RasterPos3iv_); - GL.RasterPos3s = new GL.Delegates.RasterPos3s(GL.Imports.RasterPos3s); - GL.RasterPos3sv_ = new GL.Delegates.RasterPos3sv_(GL.Imports.RasterPos3sv_); - GL.RasterPos4d = new GL.Delegates.RasterPos4d(GL.Imports.RasterPos4d); - GL.RasterPos4dv_ = new GL.Delegates.RasterPos4dv_(GL.Imports.RasterPos4dv_); - GL.RasterPos4f = new GL.Delegates.RasterPos4f(GL.Imports.RasterPos4f); - GL.RasterPos4fv_ = new GL.Delegates.RasterPos4fv_(GL.Imports.RasterPos4fv_); - GL.RasterPos4i = new GL.Delegates.RasterPos4i(GL.Imports.RasterPos4i); - GL.RasterPos4iv_ = new GL.Delegates.RasterPos4iv_(GL.Imports.RasterPos4iv_); - GL.RasterPos4s = new GL.Delegates.RasterPos4s(GL.Imports.RasterPos4s); - GL.RasterPos4sv_ = new GL.Delegates.RasterPos4sv_(GL.Imports.RasterPos4sv_); - GL.Rectd = new GL.Delegates.Rectd(GL.Imports.Rectd); - GL.Rectdv_ = new GL.Delegates.Rectdv_(GL.Imports.Rectdv_); - GL.Rectf = new GL.Delegates.Rectf(GL.Imports.Rectf); - GL.Rectfv_ = new GL.Delegates.Rectfv_(GL.Imports.Rectfv_); - GL.Recti = new GL.Delegates.Recti(GL.Imports.Recti); - GL.Rectiv_ = new GL.Delegates.Rectiv_(GL.Imports.Rectiv_); - GL.Rects = new GL.Delegates.Rects(GL.Imports.Rects); - GL.Rectsv_ = new GL.Delegates.Rectsv_(GL.Imports.Rectsv_); - GL.TexCoord1d = new GL.Delegates.TexCoord1d(GL.Imports.TexCoord1d); - GL.TexCoord1dv_ = new GL.Delegates.TexCoord1dv_(GL.Imports.TexCoord1dv_); - GL.TexCoord1f = new GL.Delegates.TexCoord1f(GL.Imports.TexCoord1f); - GL.TexCoord1fv_ = new GL.Delegates.TexCoord1fv_(GL.Imports.TexCoord1fv_); - GL.TexCoord1i = new GL.Delegates.TexCoord1i(GL.Imports.TexCoord1i); - GL.TexCoord1iv_ = new GL.Delegates.TexCoord1iv_(GL.Imports.TexCoord1iv_); - GL.TexCoord1s = new GL.Delegates.TexCoord1s(GL.Imports.TexCoord1s); - GL.TexCoord1sv_ = new GL.Delegates.TexCoord1sv_(GL.Imports.TexCoord1sv_); - GL.TexCoord2d = new GL.Delegates.TexCoord2d(GL.Imports.TexCoord2d); - GL.TexCoord2dv_ = new GL.Delegates.TexCoord2dv_(GL.Imports.TexCoord2dv_); - GL.TexCoord2f = new GL.Delegates.TexCoord2f(GL.Imports.TexCoord2f); - GL.TexCoord2fv_ = new GL.Delegates.TexCoord2fv_(GL.Imports.TexCoord2fv_); - GL.TexCoord2i = new GL.Delegates.TexCoord2i(GL.Imports.TexCoord2i); - GL.TexCoord2iv_ = new GL.Delegates.TexCoord2iv_(GL.Imports.TexCoord2iv_); - GL.TexCoord2s = new GL.Delegates.TexCoord2s(GL.Imports.TexCoord2s); - GL.TexCoord2sv_ = new GL.Delegates.TexCoord2sv_(GL.Imports.TexCoord2sv_); - GL.TexCoord3d = new GL.Delegates.TexCoord3d(GL.Imports.TexCoord3d); - GL.TexCoord3dv_ = new GL.Delegates.TexCoord3dv_(GL.Imports.TexCoord3dv_); - GL.TexCoord3f = new GL.Delegates.TexCoord3f(GL.Imports.TexCoord3f); - GL.TexCoord3fv_ = new GL.Delegates.TexCoord3fv_(GL.Imports.TexCoord3fv_); - GL.TexCoord3i = new GL.Delegates.TexCoord3i(GL.Imports.TexCoord3i); - GL.TexCoord3iv_ = new GL.Delegates.TexCoord3iv_(GL.Imports.TexCoord3iv_); - GL.TexCoord3s = new GL.Delegates.TexCoord3s(GL.Imports.TexCoord3s); - GL.TexCoord3sv_ = new GL.Delegates.TexCoord3sv_(GL.Imports.TexCoord3sv_); - GL.TexCoord4d = new GL.Delegates.TexCoord4d(GL.Imports.TexCoord4d); - GL.TexCoord4dv_ = new GL.Delegates.TexCoord4dv_(GL.Imports.TexCoord4dv_); - GL.TexCoord4f = new GL.Delegates.TexCoord4f(GL.Imports.TexCoord4f); - GL.TexCoord4fv_ = new GL.Delegates.TexCoord4fv_(GL.Imports.TexCoord4fv_); - GL.TexCoord4i = new GL.Delegates.TexCoord4i(GL.Imports.TexCoord4i); - GL.TexCoord4iv_ = new GL.Delegates.TexCoord4iv_(GL.Imports.TexCoord4iv_); - GL.TexCoord4s = new GL.Delegates.TexCoord4s(GL.Imports.TexCoord4s); - GL.TexCoord4sv_ = new GL.Delegates.TexCoord4sv_(GL.Imports.TexCoord4sv_); - GL.Vertex2d = new GL.Delegates.Vertex2d(GL.Imports.Vertex2d); - GL.Vertex2dv_ = new GL.Delegates.Vertex2dv_(GL.Imports.Vertex2dv_); - GL.Vertex2f = new GL.Delegates.Vertex2f(GL.Imports.Vertex2f); - GL.Vertex2fv_ = new GL.Delegates.Vertex2fv_(GL.Imports.Vertex2fv_); - GL.Vertex2i = new GL.Delegates.Vertex2i(GL.Imports.Vertex2i); - GL.Vertex2iv_ = new GL.Delegates.Vertex2iv_(GL.Imports.Vertex2iv_); - GL.Vertex2s = new GL.Delegates.Vertex2s(GL.Imports.Vertex2s); - GL.Vertex2sv_ = new GL.Delegates.Vertex2sv_(GL.Imports.Vertex2sv_); - GL.Vertex3d = new GL.Delegates.Vertex3d(GL.Imports.Vertex3d); - GL.Vertex3dv_ = new GL.Delegates.Vertex3dv_(GL.Imports.Vertex3dv_); - GL.Vertex3f = new GL.Delegates.Vertex3f(GL.Imports.Vertex3f); - GL.Vertex3fv_ = new GL.Delegates.Vertex3fv_(GL.Imports.Vertex3fv_); - GL.Vertex3i = new GL.Delegates.Vertex3i(GL.Imports.Vertex3i); - GL.Vertex3iv_ = new GL.Delegates.Vertex3iv_(GL.Imports.Vertex3iv_); - GL.Vertex3s = new GL.Delegates.Vertex3s(GL.Imports.Vertex3s); - GL.Vertex3sv_ = new GL.Delegates.Vertex3sv_(GL.Imports.Vertex3sv_); - GL.Vertex4d = new GL.Delegates.Vertex4d(GL.Imports.Vertex4d); - GL.Vertex4dv_ = new GL.Delegates.Vertex4dv_(GL.Imports.Vertex4dv_); - GL.Vertex4f = new GL.Delegates.Vertex4f(GL.Imports.Vertex4f); - GL.Vertex4fv_ = new GL.Delegates.Vertex4fv_(GL.Imports.Vertex4fv_); - GL.Vertex4i = new GL.Delegates.Vertex4i(GL.Imports.Vertex4i); - GL.Vertex4iv_ = new GL.Delegates.Vertex4iv_(GL.Imports.Vertex4iv_); - GL.Vertex4s = new GL.Delegates.Vertex4s(GL.Imports.Vertex4s); - GL.Vertex4sv_ = new GL.Delegates.Vertex4sv_(GL.Imports.Vertex4sv_); - GL.ClipPlane_ = new GL.Delegates.ClipPlane_(GL.Imports.ClipPlane_); - GL.ColorMaterial = new GL.Delegates.ColorMaterial(GL.Imports.ColorMaterial); - GL.CullFace = new GL.Delegates.CullFace(GL.Imports.CullFace); - GL.Fogf = new GL.Delegates.Fogf(GL.Imports.Fogf); - GL.Fogfv_ = new GL.Delegates.Fogfv_(GL.Imports.Fogfv_); - GL.Fogi = new GL.Delegates.Fogi(GL.Imports.Fogi); - GL.Fogiv_ = new GL.Delegates.Fogiv_(GL.Imports.Fogiv_); - GL.FrontFace = new GL.Delegates.FrontFace(GL.Imports.FrontFace); - GL.Hint = new GL.Delegates.Hint(GL.Imports.Hint); - GL.Lightf = new GL.Delegates.Lightf(GL.Imports.Lightf); - GL.Lightfv_ = new GL.Delegates.Lightfv_(GL.Imports.Lightfv_); - GL.Lighti = new GL.Delegates.Lighti(GL.Imports.Lighti); - GL.Lightiv_ = new GL.Delegates.Lightiv_(GL.Imports.Lightiv_); - GL.LightModelf = new GL.Delegates.LightModelf(GL.Imports.LightModelf); - GL.LightModelfv_ = new GL.Delegates.LightModelfv_(GL.Imports.LightModelfv_); - GL.LightModeli = new GL.Delegates.LightModeli(GL.Imports.LightModeli); - GL.LightModeliv_ = new GL.Delegates.LightModeliv_(GL.Imports.LightModeliv_); - GL.LineStipple_ = new GL.Delegates.LineStipple_(GL.Imports.LineStipple_); - GL.LineWidth = new GL.Delegates.LineWidth(GL.Imports.LineWidth); - GL.Materialf = new GL.Delegates.Materialf(GL.Imports.Materialf); - GL.Materialfv_ = new GL.Delegates.Materialfv_(GL.Imports.Materialfv_); - GL.Materiali = new GL.Delegates.Materiali(GL.Imports.Materiali); - GL.Materialiv_ = new GL.Delegates.Materialiv_(GL.Imports.Materialiv_); - GL.PointSize = new GL.Delegates.PointSize(GL.Imports.PointSize); - GL.PolygonMode = new GL.Delegates.PolygonMode(GL.Imports.PolygonMode); - GL.PolygonStipple_ = new GL.Delegates.PolygonStipple_(GL.Imports.PolygonStipple_); - GL.Scissor = new GL.Delegates.Scissor(GL.Imports.Scissor); - GL.ShadeModel = new GL.Delegates.ShadeModel(GL.Imports.ShadeModel); - GL.TexParameterf = new GL.Delegates.TexParameterf(GL.Imports.TexParameterf); - GL.TexParameterfv_ = new GL.Delegates.TexParameterfv_(GL.Imports.TexParameterfv_); - GL.TexParameteri = new GL.Delegates.TexParameteri(GL.Imports.TexParameteri); - GL.TexParameteriv_ = new GL.Delegates.TexParameteriv_(GL.Imports.TexParameteriv_); - GL.TexImage1D_ = new GL.Delegates.TexImage1D_(GL.Imports.TexImage1D_); - GL.TexImage2D_ = new GL.Delegates.TexImage2D_(GL.Imports.TexImage2D_); - GL.TexEnvf = new GL.Delegates.TexEnvf(GL.Imports.TexEnvf); - GL.TexEnvfv_ = new GL.Delegates.TexEnvfv_(GL.Imports.TexEnvfv_); - GL.TexEnvi = new GL.Delegates.TexEnvi(GL.Imports.TexEnvi); - GL.TexEnviv_ = new GL.Delegates.TexEnviv_(GL.Imports.TexEnviv_); - GL.TexGend = new GL.Delegates.TexGend(GL.Imports.TexGend); - GL.TexGendv_ = new GL.Delegates.TexGendv_(GL.Imports.TexGendv_); - GL.TexGenf = new GL.Delegates.TexGenf(GL.Imports.TexGenf); - GL.TexGenfv_ = new GL.Delegates.TexGenfv_(GL.Imports.TexGenfv_); - GL.TexGeni = new GL.Delegates.TexGeni(GL.Imports.TexGeni); - GL.TexGeniv_ = new GL.Delegates.TexGeniv_(GL.Imports.TexGeniv_); - GL.FeedbackBuffer_ = new GL.Delegates.FeedbackBuffer_(GL.Imports.FeedbackBuffer_); - GL.SelectBuffer_ = new GL.Delegates.SelectBuffer_(GL.Imports.SelectBuffer_); - GL.RenderMode = new GL.Delegates.RenderMode(GL.Imports.RenderMode); - GL.InitNames = new GL.Delegates.InitNames(GL.Imports.InitNames); - GL.LoadName = new GL.Delegates.LoadName(GL.Imports.LoadName); - GL.PassThrough = new GL.Delegates.PassThrough(GL.Imports.PassThrough); - GL.PopName = new GL.Delegates.PopName(GL.Imports.PopName); - GL.PushName = new GL.Delegates.PushName(GL.Imports.PushName); - GL.DrawBuffer = new GL.Delegates.DrawBuffer(GL.Imports.DrawBuffer); - GL.Clear = new GL.Delegates.Clear(GL.Imports.Clear); - GL.ClearAccum = new GL.Delegates.ClearAccum(GL.Imports.ClearAccum); - GL.ClearIndex = new GL.Delegates.ClearIndex(GL.Imports.ClearIndex); - GL.ClearColor = new GL.Delegates.ClearColor(GL.Imports.ClearColor); - GL.ClearStencil = new GL.Delegates.ClearStencil(GL.Imports.ClearStencil); - GL.ClearDepth = new GL.Delegates.ClearDepth(GL.Imports.ClearDepth); - GL.StencilMask = new GL.Delegates.StencilMask(GL.Imports.StencilMask); - GL.ColorMask = new GL.Delegates.ColorMask(GL.Imports.ColorMask); - GL.DepthMask = new GL.Delegates.DepthMask(GL.Imports.DepthMask); - GL.IndexMask = new GL.Delegates.IndexMask(GL.Imports.IndexMask); - GL.Accum = new GL.Delegates.Accum(GL.Imports.Accum); - GL.Disable = new GL.Delegates.Disable(GL.Imports.Disable); - GL.Enable = new GL.Delegates.Enable(GL.Imports.Enable); - GL.Finish = new GL.Delegates.Finish(GL.Imports.Finish); - GL.Flush = new GL.Delegates.Flush(GL.Imports.Flush); - GL.PopAttrib = new GL.Delegates.PopAttrib(GL.Imports.PopAttrib); - GL.PushAttrib = new GL.Delegates.PushAttrib(GL.Imports.PushAttrib); - GL.Map1d_ = new GL.Delegates.Map1d_(GL.Imports.Map1d_); - GL.Map1f_ = new GL.Delegates.Map1f_(GL.Imports.Map1f_); - GL.Map2d_ = new GL.Delegates.Map2d_(GL.Imports.Map2d_); - GL.Map2f_ = new GL.Delegates.Map2f_(GL.Imports.Map2f_); - GL.MapGrid1d = new GL.Delegates.MapGrid1d(GL.Imports.MapGrid1d); - GL.MapGrid1f = new GL.Delegates.MapGrid1f(GL.Imports.MapGrid1f); - GL.MapGrid2d = new GL.Delegates.MapGrid2d(GL.Imports.MapGrid2d); - GL.MapGrid2f = new GL.Delegates.MapGrid2f(GL.Imports.MapGrid2f); - GL.EvalCoord1d = new GL.Delegates.EvalCoord1d(GL.Imports.EvalCoord1d); - GL.EvalCoord1dv_ = new GL.Delegates.EvalCoord1dv_(GL.Imports.EvalCoord1dv_); - GL.EvalCoord1f = new GL.Delegates.EvalCoord1f(GL.Imports.EvalCoord1f); - GL.EvalCoord1fv_ = new GL.Delegates.EvalCoord1fv_(GL.Imports.EvalCoord1fv_); - GL.EvalCoord2d = new GL.Delegates.EvalCoord2d(GL.Imports.EvalCoord2d); - GL.EvalCoord2dv_ = new GL.Delegates.EvalCoord2dv_(GL.Imports.EvalCoord2dv_); - GL.EvalCoord2f = new GL.Delegates.EvalCoord2f(GL.Imports.EvalCoord2f); - GL.EvalCoord2fv_ = new GL.Delegates.EvalCoord2fv_(GL.Imports.EvalCoord2fv_); - GL.EvalMesh1 = new GL.Delegates.EvalMesh1(GL.Imports.EvalMesh1); - GL.EvalPoint1 = new GL.Delegates.EvalPoint1(GL.Imports.EvalPoint1); - GL.EvalMesh2 = new GL.Delegates.EvalMesh2(GL.Imports.EvalMesh2); - GL.EvalPoint2 = new GL.Delegates.EvalPoint2(GL.Imports.EvalPoint2); - GL.AlphaFunc = new GL.Delegates.AlphaFunc(GL.Imports.AlphaFunc); - GL.BlendFunc = new GL.Delegates.BlendFunc(GL.Imports.BlendFunc); - GL.LogicOp = new GL.Delegates.LogicOp(GL.Imports.LogicOp); - GL.StencilFunc = new GL.Delegates.StencilFunc(GL.Imports.StencilFunc); - GL.StencilOp = new GL.Delegates.StencilOp(GL.Imports.StencilOp); - GL.DepthFunc = new GL.Delegates.DepthFunc(GL.Imports.DepthFunc); - GL.PixelZoom = new GL.Delegates.PixelZoom(GL.Imports.PixelZoom); - GL.PixelTransferf = new GL.Delegates.PixelTransferf(GL.Imports.PixelTransferf); - GL.PixelTransferi = new GL.Delegates.PixelTransferi(GL.Imports.PixelTransferi); - GL.PixelStoref = new GL.Delegates.PixelStoref(GL.Imports.PixelStoref); - GL.PixelStorei = new GL.Delegates.PixelStorei(GL.Imports.PixelStorei); - GL.PixelMapfv_ = new GL.Delegates.PixelMapfv_(GL.Imports.PixelMapfv_); - GL.PixelMapuiv_ = new GL.Delegates.PixelMapuiv_(GL.Imports.PixelMapuiv_); - GL.PixelMapusv_ = new GL.Delegates.PixelMapusv_(GL.Imports.PixelMapusv_); - GL.ReadBuffer = new GL.Delegates.ReadBuffer(GL.Imports.ReadBuffer); - GL.CopyPixels = new GL.Delegates.CopyPixels(GL.Imports.CopyPixels); - GL.ReadPixels_ = new GL.Delegates.ReadPixels_(GL.Imports.ReadPixels_); - GL.DrawPixels_ = new GL.Delegates.DrawPixels_(GL.Imports.DrawPixels_); - GL.GetBooleanv_ = new GL.Delegates.GetBooleanv_(GL.Imports.GetBooleanv_); - GL.GetClipPlane_ = new GL.Delegates.GetClipPlane_(GL.Imports.GetClipPlane_); - GL.GetDoublev_ = new GL.Delegates.GetDoublev_(GL.Imports.GetDoublev_); - GL.GetError = new GL.Delegates.GetError(GL.Imports.GetError); - GL.GetFloatv_ = new GL.Delegates.GetFloatv_(GL.Imports.GetFloatv_); - GL.GetIntegerv_ = new GL.Delegates.GetIntegerv_(GL.Imports.GetIntegerv_); - GL.GetLightfv_ = new GL.Delegates.GetLightfv_(GL.Imports.GetLightfv_); - GL.GetLightiv_ = new GL.Delegates.GetLightiv_(GL.Imports.GetLightiv_); - GL.GetMapdv_ = new GL.Delegates.GetMapdv_(GL.Imports.GetMapdv_); - GL.GetMapfv_ = new GL.Delegates.GetMapfv_(GL.Imports.GetMapfv_); - GL.GetMapiv_ = new GL.Delegates.GetMapiv_(GL.Imports.GetMapiv_); - GL.GetMaterialfv_ = new GL.Delegates.GetMaterialfv_(GL.Imports.GetMaterialfv_); - GL.GetMaterialiv_ = new GL.Delegates.GetMaterialiv_(GL.Imports.GetMaterialiv_); - GL.GetPixelMapfv_ = new GL.Delegates.GetPixelMapfv_(GL.Imports.GetPixelMapfv_); - GL.GetPixelMapuiv_ = new GL.Delegates.GetPixelMapuiv_(GL.Imports.GetPixelMapuiv_); - GL.GetPixelMapusv_ = new GL.Delegates.GetPixelMapusv_(GL.Imports.GetPixelMapusv_); - GL.GetPolygonStipple_ = new GL.Delegates.GetPolygonStipple_(GL.Imports.GetPolygonStipple_); - GL.GetString_ = new GL.Delegates.GetString_(GL.Imports.GetString_); - GL.GetTexEnvfv_ = new GL.Delegates.GetTexEnvfv_(GL.Imports.GetTexEnvfv_); - GL.GetTexEnviv_ = new GL.Delegates.GetTexEnviv_(GL.Imports.GetTexEnviv_); - GL.GetTexGendv_ = new GL.Delegates.GetTexGendv_(GL.Imports.GetTexGendv_); - GL.GetTexGenfv_ = new GL.Delegates.GetTexGenfv_(GL.Imports.GetTexGenfv_); - GL.GetTexGeniv_ = new GL.Delegates.GetTexGeniv_(GL.Imports.GetTexGeniv_); - GL.GetTexImage_ = new GL.Delegates.GetTexImage_(GL.Imports.GetTexImage_); - GL.GetTexParameterfv_ = new GL.Delegates.GetTexParameterfv_(GL.Imports.GetTexParameterfv_); - GL.GetTexParameteriv_ = new GL.Delegates.GetTexParameteriv_(GL.Imports.GetTexParameteriv_); - GL.GetTexLevelParameterfv_ = new GL.Delegates.GetTexLevelParameterfv_(GL.Imports.GetTexLevelParameterfv_); - GL.GetTexLevelParameteriv_ = new GL.Delegates.GetTexLevelParameteriv_(GL.Imports.GetTexLevelParameteriv_); - GL.IsEnabled = new GL.Delegates.IsEnabled(GL.Imports.IsEnabled); - GL.IsList = new GL.Delegates.IsList(GL.Imports.IsList); - GL.DepthRange = new GL.Delegates.DepthRange(GL.Imports.DepthRange); - GL.Frustum = new GL.Delegates.Frustum(GL.Imports.Frustum); - GL.LoadIdentity = new GL.Delegates.LoadIdentity(GL.Imports.LoadIdentity); - GL.LoadMatrixf_ = new GL.Delegates.LoadMatrixf_(GL.Imports.LoadMatrixf_); - GL.LoadMatrixd_ = new GL.Delegates.LoadMatrixd_(GL.Imports.LoadMatrixd_); - GL.MatrixMode = new GL.Delegates.MatrixMode(GL.Imports.MatrixMode); - GL.MultMatrixf_ = new GL.Delegates.MultMatrixf_(GL.Imports.MultMatrixf_); - GL.MultMatrixd_ = new GL.Delegates.MultMatrixd_(GL.Imports.MultMatrixd_); - GL.Ortho = new GL.Delegates.Ortho(GL.Imports.Ortho); - GL.PopMatrix = new GL.Delegates.PopMatrix(GL.Imports.PopMatrix); - GL.PushMatrix = new GL.Delegates.PushMatrix(GL.Imports.PushMatrix); - GL.Rotated = new GL.Delegates.Rotated(GL.Imports.Rotated); - GL.Rotatef = new GL.Delegates.Rotatef(GL.Imports.Rotatef); - GL.Scaled = new GL.Delegates.Scaled(GL.Imports.Scaled); - GL.Scalef = new GL.Delegates.Scalef(GL.Imports.Scalef); - GL.Translated = new GL.Delegates.Translated(GL.Imports.Translated); - GL.Translatef = new GL.Delegates.Translatef(GL.Imports.Translatef); - GL.Viewport = new GL.Delegates.Viewport(GL.Imports.Viewport); - GL.ArrayElement = new GL.Delegates.ArrayElement(GL.Imports.ArrayElement); - GL.ColorPointer_ = new GL.Delegates.ColorPointer_(GL.Imports.ColorPointer_); - GL.DisableClientState = new GL.Delegates.DisableClientState(GL.Imports.DisableClientState); - GL.DrawArrays = new GL.Delegates.DrawArrays(GL.Imports.DrawArrays); - GL.DrawElements_ = new GL.Delegates.DrawElements_(GL.Imports.DrawElements_); - GL.EdgeFlagPointer_ = new GL.Delegates.EdgeFlagPointer_(GL.Imports.EdgeFlagPointer_); - GL.EnableClientState = new GL.Delegates.EnableClientState(GL.Imports.EnableClientState); - GL.GetPointerv_ = new GL.Delegates.GetPointerv_(GL.Imports.GetPointerv_); - GL.IndexPointer_ = new GL.Delegates.IndexPointer_(GL.Imports.IndexPointer_); - GL.InterleavedArrays_ = new GL.Delegates.InterleavedArrays_(GL.Imports.InterleavedArrays_); - GL.NormalPointer_ = new GL.Delegates.NormalPointer_(GL.Imports.NormalPointer_); - GL.TexCoordPointer_ = new GL.Delegates.TexCoordPointer_(GL.Imports.TexCoordPointer_); - GL.VertexPointer_ = new GL.Delegates.VertexPointer_(GL.Imports.VertexPointer_); - GL.PolygonOffset = new GL.Delegates.PolygonOffset(GL.Imports.PolygonOffset); - GL.CopyTexImage1D = new GL.Delegates.CopyTexImage1D(GL.Imports.CopyTexImage1D); - GL.CopyTexImage2D = new GL.Delegates.CopyTexImage2D(GL.Imports.CopyTexImage2D); - GL.CopyTexSubImage1D = new GL.Delegates.CopyTexSubImage1D(GL.Imports.CopyTexSubImage1D); - GL.CopyTexSubImage2D = new GL.Delegates.CopyTexSubImage2D(GL.Imports.CopyTexSubImage2D); - GL.TexSubImage1D_ = new GL.Delegates.TexSubImage1D_(GL.Imports.TexSubImage1D_); - GL.TexSubImage2D_ = new GL.Delegates.TexSubImage2D_(GL.Imports.TexSubImage2D_); - GL.AreTexturesResident_ = new GL.Delegates.AreTexturesResident_(GL.Imports.AreTexturesResident_); - GL.BindTexture = new GL.Delegates.BindTexture(GL.Imports.BindTexture); - GL.DeleteTextures_ = new GL.Delegates.DeleteTextures_(GL.Imports.DeleteTextures_); - GL.GenTextures_ = new GL.Delegates.GenTextures_(GL.Imports.GenTextures_); - GL.IsTexture = new GL.Delegates.IsTexture(GL.Imports.IsTexture); - GL.PrioritizeTextures_ = new GL.Delegates.PrioritizeTextures_(GL.Imports.PrioritizeTextures_); - GL.Indexub = new GL.Delegates.Indexub(GL.Imports.Indexub); - GL.Indexubv_ = new GL.Delegates.Indexubv_(GL.Imports.Indexubv_); - GL.PopClientAttrib = new GL.Delegates.PopClientAttrib(GL.Imports.PopClientAttrib); - GL.PushClientAttrib = new GL.Delegates.PushClientAttrib(GL.Imports.PushClientAttrib); - } - #endregion - } -} - diff --git a/Source/OpenGL/OpenGL/Bindings/WindowsVistaContextLoad.cs b/Source/OpenGL/OpenGL/Bindings/WindowsVistaContextLoad.cs deleted file mode 100644 index df8a2d91..00000000 --- a/Source/OpenGL/OpenGL/Bindings/WindowsVistaContextLoad.cs +++ /dev/null @@ -1,487 +0,0 @@ -#region License -//Copyright (c) 2006 Stephen Apostolopoulos -//See license.txt for license info -#endregion - -using System; -using System.Runtime.InteropServices; - -namespace OpenTK.OpenGL.Platform -{ - public partial class WindowsVistaContext - { - #region OpenGL core and extension function loading - - public override void Load() - { - base.Load(); - GL.NewList = new GL.Delegates.NewList(GL.Imports.NewList); - GL.EndList = new GL.Delegates.EndList(GL.Imports.EndList); - GL.CallList = new GL.Delegates.CallList(GL.Imports.CallList); - GL.CallLists_ = new GL.Delegates.CallLists_(GL.Imports.CallLists_); - GL.DeleteLists = new GL.Delegates.DeleteLists(GL.Imports.DeleteLists); - GL.GenLists = new GL.Delegates.GenLists(GL.Imports.GenLists); - GL.ListBase = new GL.Delegates.ListBase(GL.Imports.ListBase); - GL.Begin = new GL.Delegates.Begin(GL.Imports.Begin); - GL.Bitmap_ = new GL.Delegates.Bitmap_(GL.Imports.Bitmap_); - GL.Color3b = new GL.Delegates.Color3b(GL.Imports.Color3b); - GL.Color3bv_ = new GL.Delegates.Color3bv_(GL.Imports.Color3bv_); - GL.Color3d = new GL.Delegates.Color3d(GL.Imports.Color3d); - GL.Color3dv_ = new GL.Delegates.Color3dv_(GL.Imports.Color3dv_); - GL.Color3f = new GL.Delegates.Color3f(GL.Imports.Color3f); - GL.Color3fv_ = new GL.Delegates.Color3fv_(GL.Imports.Color3fv_); - GL.Color3i = new GL.Delegates.Color3i(GL.Imports.Color3i); - GL.Color3iv_ = new GL.Delegates.Color3iv_(GL.Imports.Color3iv_); - GL.Color3s = new GL.Delegates.Color3s(GL.Imports.Color3s); - GL.Color3sv_ = new GL.Delegates.Color3sv_(GL.Imports.Color3sv_); - GL.Color3ub = new GL.Delegates.Color3ub(GL.Imports.Color3ub); - GL.Color3ubv_ = new GL.Delegates.Color3ubv_(GL.Imports.Color3ubv_); - GL.Color3ui = new GL.Delegates.Color3ui(GL.Imports.Color3ui); - GL.Color3uiv_ = new GL.Delegates.Color3uiv_(GL.Imports.Color3uiv_); - GL.Color3us = new GL.Delegates.Color3us(GL.Imports.Color3us); - GL.Color3usv_ = new GL.Delegates.Color3usv_(GL.Imports.Color3usv_); - GL.Color4b = new GL.Delegates.Color4b(GL.Imports.Color4b); - GL.Color4bv_ = new GL.Delegates.Color4bv_(GL.Imports.Color4bv_); - GL.Color4d = new GL.Delegates.Color4d(GL.Imports.Color4d); - GL.Color4dv_ = new GL.Delegates.Color4dv_(GL.Imports.Color4dv_); - GL.Color4f = new GL.Delegates.Color4f(GL.Imports.Color4f); - GL.Color4fv_ = new GL.Delegates.Color4fv_(GL.Imports.Color4fv_); - GL.Color4i = new GL.Delegates.Color4i(GL.Imports.Color4i); - GL.Color4iv_ = new GL.Delegates.Color4iv_(GL.Imports.Color4iv_); - GL.Color4s = new GL.Delegates.Color4s(GL.Imports.Color4s); - GL.Color4sv_ = new GL.Delegates.Color4sv_(GL.Imports.Color4sv_); - GL.Color4ub = new GL.Delegates.Color4ub(GL.Imports.Color4ub); - GL.Color4ubv_ = new GL.Delegates.Color4ubv_(GL.Imports.Color4ubv_); - GL.Color4ui = new GL.Delegates.Color4ui(GL.Imports.Color4ui); - GL.Color4uiv_ = new GL.Delegates.Color4uiv_(GL.Imports.Color4uiv_); - GL.Color4us = new GL.Delegates.Color4us(GL.Imports.Color4us); - GL.Color4usv_ = new GL.Delegates.Color4usv_(GL.Imports.Color4usv_); - GL.EdgeFlag = new GL.Delegates.EdgeFlag(GL.Imports.EdgeFlag); - GL.EdgeFlagv_ = new GL.Delegates.EdgeFlagv_(GL.Imports.EdgeFlagv_); - GL.End = new GL.Delegates.End(GL.Imports.End); - GL.Indexd = new GL.Delegates.Indexd(GL.Imports.Indexd); - GL.Indexdv_ = new GL.Delegates.Indexdv_(GL.Imports.Indexdv_); - GL.Indexf = new GL.Delegates.Indexf(GL.Imports.Indexf); - GL.Indexfv_ = new GL.Delegates.Indexfv_(GL.Imports.Indexfv_); - GL.Indexi = new GL.Delegates.Indexi(GL.Imports.Indexi); - GL.Indexiv_ = new GL.Delegates.Indexiv_(GL.Imports.Indexiv_); - GL.Indexs = new GL.Delegates.Indexs(GL.Imports.Indexs); - GL.Indexsv_ = new GL.Delegates.Indexsv_(GL.Imports.Indexsv_); - GL.Normal3b = new GL.Delegates.Normal3b(GL.Imports.Normal3b); - GL.Normal3bv_ = new GL.Delegates.Normal3bv_(GL.Imports.Normal3bv_); - GL.Normal3d = new GL.Delegates.Normal3d(GL.Imports.Normal3d); - GL.Normal3dv_ = new GL.Delegates.Normal3dv_(GL.Imports.Normal3dv_); - GL.Normal3f = new GL.Delegates.Normal3f(GL.Imports.Normal3f); - GL.Normal3fv_ = new GL.Delegates.Normal3fv_(GL.Imports.Normal3fv_); - GL.Normal3i = new GL.Delegates.Normal3i(GL.Imports.Normal3i); - GL.Normal3iv_ = new GL.Delegates.Normal3iv_(GL.Imports.Normal3iv_); - GL.Normal3s = new GL.Delegates.Normal3s(GL.Imports.Normal3s); - GL.Normal3sv_ = new GL.Delegates.Normal3sv_(GL.Imports.Normal3sv_); - GL.RasterPos2d = new GL.Delegates.RasterPos2d(GL.Imports.RasterPos2d); - GL.RasterPos2dv_ = new GL.Delegates.RasterPos2dv_(GL.Imports.RasterPos2dv_); - GL.RasterPos2f = new GL.Delegates.RasterPos2f(GL.Imports.RasterPos2f); - GL.RasterPos2fv_ = new GL.Delegates.RasterPos2fv_(GL.Imports.RasterPos2fv_); - GL.RasterPos2i = new GL.Delegates.RasterPos2i(GL.Imports.RasterPos2i); - GL.RasterPos2iv_ = new GL.Delegates.RasterPos2iv_(GL.Imports.RasterPos2iv_); - GL.RasterPos2s = new GL.Delegates.RasterPos2s(GL.Imports.RasterPos2s); - GL.RasterPos2sv_ = new GL.Delegates.RasterPos2sv_(GL.Imports.RasterPos2sv_); - GL.RasterPos3d = new GL.Delegates.RasterPos3d(GL.Imports.RasterPos3d); - GL.RasterPos3dv_ = new GL.Delegates.RasterPos3dv_(GL.Imports.RasterPos3dv_); - GL.RasterPos3f = new GL.Delegates.RasterPos3f(GL.Imports.RasterPos3f); - GL.RasterPos3fv_ = new GL.Delegates.RasterPos3fv_(GL.Imports.RasterPos3fv_); - GL.RasterPos3i = new GL.Delegates.RasterPos3i(GL.Imports.RasterPos3i); - GL.RasterPos3iv_ = new GL.Delegates.RasterPos3iv_(GL.Imports.RasterPos3iv_); - GL.RasterPos3s = new GL.Delegates.RasterPos3s(GL.Imports.RasterPos3s); - GL.RasterPos3sv_ = new GL.Delegates.RasterPos3sv_(GL.Imports.RasterPos3sv_); - GL.RasterPos4d = new GL.Delegates.RasterPos4d(GL.Imports.RasterPos4d); - GL.RasterPos4dv_ = new GL.Delegates.RasterPos4dv_(GL.Imports.RasterPos4dv_); - GL.RasterPos4f = new GL.Delegates.RasterPos4f(GL.Imports.RasterPos4f); - GL.RasterPos4fv_ = new GL.Delegates.RasterPos4fv_(GL.Imports.RasterPos4fv_); - GL.RasterPos4i = new GL.Delegates.RasterPos4i(GL.Imports.RasterPos4i); - GL.RasterPos4iv_ = new GL.Delegates.RasterPos4iv_(GL.Imports.RasterPos4iv_); - GL.RasterPos4s = new GL.Delegates.RasterPos4s(GL.Imports.RasterPos4s); - GL.RasterPos4sv_ = new GL.Delegates.RasterPos4sv_(GL.Imports.RasterPos4sv_); - GL.Rectd = new GL.Delegates.Rectd(GL.Imports.Rectd); - GL.Rectdv_ = new GL.Delegates.Rectdv_(GL.Imports.Rectdv_); - GL.Rectf = new GL.Delegates.Rectf(GL.Imports.Rectf); - GL.Rectfv_ = new GL.Delegates.Rectfv_(GL.Imports.Rectfv_); - GL.Recti = new GL.Delegates.Recti(GL.Imports.Recti); - GL.Rectiv_ = new GL.Delegates.Rectiv_(GL.Imports.Rectiv_); - GL.Rects = new GL.Delegates.Rects(GL.Imports.Rects); - GL.Rectsv_ = new GL.Delegates.Rectsv_(GL.Imports.Rectsv_); - GL.TexCoord1d = new GL.Delegates.TexCoord1d(GL.Imports.TexCoord1d); - GL.TexCoord1dv_ = new GL.Delegates.TexCoord1dv_(GL.Imports.TexCoord1dv_); - GL.TexCoord1f = new GL.Delegates.TexCoord1f(GL.Imports.TexCoord1f); - GL.TexCoord1fv_ = new GL.Delegates.TexCoord1fv_(GL.Imports.TexCoord1fv_); - GL.TexCoord1i = new GL.Delegates.TexCoord1i(GL.Imports.TexCoord1i); - GL.TexCoord1iv_ = new GL.Delegates.TexCoord1iv_(GL.Imports.TexCoord1iv_); - GL.TexCoord1s = new GL.Delegates.TexCoord1s(GL.Imports.TexCoord1s); - GL.TexCoord1sv_ = new GL.Delegates.TexCoord1sv_(GL.Imports.TexCoord1sv_); - GL.TexCoord2d = new GL.Delegates.TexCoord2d(GL.Imports.TexCoord2d); - GL.TexCoord2dv_ = new GL.Delegates.TexCoord2dv_(GL.Imports.TexCoord2dv_); - GL.TexCoord2f = new GL.Delegates.TexCoord2f(GL.Imports.TexCoord2f); - GL.TexCoord2fv_ = new GL.Delegates.TexCoord2fv_(GL.Imports.TexCoord2fv_); - GL.TexCoord2i = new GL.Delegates.TexCoord2i(GL.Imports.TexCoord2i); - GL.TexCoord2iv_ = new GL.Delegates.TexCoord2iv_(GL.Imports.TexCoord2iv_); - GL.TexCoord2s = new GL.Delegates.TexCoord2s(GL.Imports.TexCoord2s); - GL.TexCoord2sv_ = new GL.Delegates.TexCoord2sv_(GL.Imports.TexCoord2sv_); - GL.TexCoord3d = new GL.Delegates.TexCoord3d(GL.Imports.TexCoord3d); - GL.TexCoord3dv_ = new GL.Delegates.TexCoord3dv_(GL.Imports.TexCoord3dv_); - GL.TexCoord3f = new GL.Delegates.TexCoord3f(GL.Imports.TexCoord3f); - GL.TexCoord3fv_ = new GL.Delegates.TexCoord3fv_(GL.Imports.TexCoord3fv_); - GL.TexCoord3i = new GL.Delegates.TexCoord3i(GL.Imports.TexCoord3i); - GL.TexCoord3iv_ = new GL.Delegates.TexCoord3iv_(GL.Imports.TexCoord3iv_); - GL.TexCoord3s = new GL.Delegates.TexCoord3s(GL.Imports.TexCoord3s); - GL.TexCoord3sv_ = new GL.Delegates.TexCoord3sv_(GL.Imports.TexCoord3sv_); - GL.TexCoord4d = new GL.Delegates.TexCoord4d(GL.Imports.TexCoord4d); - GL.TexCoord4dv_ = new GL.Delegates.TexCoord4dv_(GL.Imports.TexCoord4dv_); - GL.TexCoord4f = new GL.Delegates.TexCoord4f(GL.Imports.TexCoord4f); - GL.TexCoord4fv_ = new GL.Delegates.TexCoord4fv_(GL.Imports.TexCoord4fv_); - GL.TexCoord4i = new GL.Delegates.TexCoord4i(GL.Imports.TexCoord4i); - GL.TexCoord4iv_ = new GL.Delegates.TexCoord4iv_(GL.Imports.TexCoord4iv_); - GL.TexCoord4s = new GL.Delegates.TexCoord4s(GL.Imports.TexCoord4s); - GL.TexCoord4sv_ = new GL.Delegates.TexCoord4sv_(GL.Imports.TexCoord4sv_); - GL.Vertex2d = new GL.Delegates.Vertex2d(GL.Imports.Vertex2d); - GL.Vertex2dv_ = new GL.Delegates.Vertex2dv_(GL.Imports.Vertex2dv_); - GL.Vertex2f = new GL.Delegates.Vertex2f(GL.Imports.Vertex2f); - GL.Vertex2fv_ = new GL.Delegates.Vertex2fv_(GL.Imports.Vertex2fv_); - GL.Vertex2i = new GL.Delegates.Vertex2i(GL.Imports.Vertex2i); - GL.Vertex2iv_ = new GL.Delegates.Vertex2iv_(GL.Imports.Vertex2iv_); - GL.Vertex2s = new GL.Delegates.Vertex2s(GL.Imports.Vertex2s); - GL.Vertex2sv_ = new GL.Delegates.Vertex2sv_(GL.Imports.Vertex2sv_); - GL.Vertex3d = new GL.Delegates.Vertex3d(GL.Imports.Vertex3d); - GL.Vertex3dv_ = new GL.Delegates.Vertex3dv_(GL.Imports.Vertex3dv_); - GL.Vertex3f = new GL.Delegates.Vertex3f(GL.Imports.Vertex3f); - GL.Vertex3fv_ = new GL.Delegates.Vertex3fv_(GL.Imports.Vertex3fv_); - GL.Vertex3i = new GL.Delegates.Vertex3i(GL.Imports.Vertex3i); - GL.Vertex3iv_ = new GL.Delegates.Vertex3iv_(GL.Imports.Vertex3iv_); - GL.Vertex3s = new GL.Delegates.Vertex3s(GL.Imports.Vertex3s); - GL.Vertex3sv_ = new GL.Delegates.Vertex3sv_(GL.Imports.Vertex3sv_); - GL.Vertex4d = new GL.Delegates.Vertex4d(GL.Imports.Vertex4d); - GL.Vertex4dv_ = new GL.Delegates.Vertex4dv_(GL.Imports.Vertex4dv_); - GL.Vertex4f = new GL.Delegates.Vertex4f(GL.Imports.Vertex4f); - GL.Vertex4fv_ = new GL.Delegates.Vertex4fv_(GL.Imports.Vertex4fv_); - GL.Vertex4i = new GL.Delegates.Vertex4i(GL.Imports.Vertex4i); - GL.Vertex4iv_ = new GL.Delegates.Vertex4iv_(GL.Imports.Vertex4iv_); - GL.Vertex4s = new GL.Delegates.Vertex4s(GL.Imports.Vertex4s); - GL.Vertex4sv_ = new GL.Delegates.Vertex4sv_(GL.Imports.Vertex4sv_); - GL.ClipPlane_ = new GL.Delegates.ClipPlane_(GL.Imports.ClipPlane_); - GL.ColorMaterial = new GL.Delegates.ColorMaterial(GL.Imports.ColorMaterial); - GL.CullFace = new GL.Delegates.CullFace(GL.Imports.CullFace); - GL.Fogf = new GL.Delegates.Fogf(GL.Imports.Fogf); - GL.Fogfv_ = new GL.Delegates.Fogfv_(GL.Imports.Fogfv_); - GL.Fogi = new GL.Delegates.Fogi(GL.Imports.Fogi); - GL.Fogiv_ = new GL.Delegates.Fogiv_(GL.Imports.Fogiv_); - GL.FrontFace = new GL.Delegates.FrontFace(GL.Imports.FrontFace); - GL.Hint = new GL.Delegates.Hint(GL.Imports.Hint); - GL.Lightf = new GL.Delegates.Lightf(GL.Imports.Lightf); - GL.Lightfv_ = new GL.Delegates.Lightfv_(GL.Imports.Lightfv_); - GL.Lighti = new GL.Delegates.Lighti(GL.Imports.Lighti); - GL.Lightiv_ = new GL.Delegates.Lightiv_(GL.Imports.Lightiv_); - GL.LightModelf = new GL.Delegates.LightModelf(GL.Imports.LightModelf); - GL.LightModelfv_ = new GL.Delegates.LightModelfv_(GL.Imports.LightModelfv_); - GL.LightModeli = new GL.Delegates.LightModeli(GL.Imports.LightModeli); - GL.LightModeliv_ = new GL.Delegates.LightModeliv_(GL.Imports.LightModeliv_); - GL.LineStipple_ = new GL.Delegates.LineStipple_(GL.Imports.LineStipple_); - GL.LineWidth = new GL.Delegates.LineWidth(GL.Imports.LineWidth); - GL.Materialf = new GL.Delegates.Materialf(GL.Imports.Materialf); - GL.Materialfv_ = new GL.Delegates.Materialfv_(GL.Imports.Materialfv_); - GL.Materiali = new GL.Delegates.Materiali(GL.Imports.Materiali); - GL.Materialiv_ = new GL.Delegates.Materialiv_(GL.Imports.Materialiv_); - GL.PointSize = new GL.Delegates.PointSize(GL.Imports.PointSize); - GL.PolygonMode = new GL.Delegates.PolygonMode(GL.Imports.PolygonMode); - GL.PolygonStipple_ = new GL.Delegates.PolygonStipple_(GL.Imports.PolygonStipple_); - GL.Scissor = new GL.Delegates.Scissor(GL.Imports.Scissor); - GL.ShadeModel = new GL.Delegates.ShadeModel(GL.Imports.ShadeModel); - GL.TexParameterf = new GL.Delegates.TexParameterf(GL.Imports.TexParameterf); - GL.TexParameterfv_ = new GL.Delegates.TexParameterfv_(GL.Imports.TexParameterfv_); - GL.TexParameteri = new GL.Delegates.TexParameteri(GL.Imports.TexParameteri); - GL.TexParameteriv_ = new GL.Delegates.TexParameteriv_(GL.Imports.TexParameteriv_); - GL.TexImage1D_ = new GL.Delegates.TexImage1D_(GL.Imports.TexImage1D_); - GL.TexImage2D_ = new GL.Delegates.TexImage2D_(GL.Imports.TexImage2D_); - GL.TexEnvf = new GL.Delegates.TexEnvf(GL.Imports.TexEnvf); - GL.TexEnvfv_ = new GL.Delegates.TexEnvfv_(GL.Imports.TexEnvfv_); - GL.TexEnvi = new GL.Delegates.TexEnvi(GL.Imports.TexEnvi); - GL.TexEnviv_ = new GL.Delegates.TexEnviv_(GL.Imports.TexEnviv_); - GL.TexGend = new GL.Delegates.TexGend(GL.Imports.TexGend); - GL.TexGendv_ = new GL.Delegates.TexGendv_(GL.Imports.TexGendv_); - GL.TexGenf = new GL.Delegates.TexGenf(GL.Imports.TexGenf); - GL.TexGenfv_ = new GL.Delegates.TexGenfv_(GL.Imports.TexGenfv_); - GL.TexGeni = new GL.Delegates.TexGeni(GL.Imports.TexGeni); - GL.TexGeniv_ = new GL.Delegates.TexGeniv_(GL.Imports.TexGeniv_); - GL.FeedbackBuffer_ = new GL.Delegates.FeedbackBuffer_(GL.Imports.FeedbackBuffer_); - GL.SelectBuffer_ = new GL.Delegates.SelectBuffer_(GL.Imports.SelectBuffer_); - GL.RenderMode = new GL.Delegates.RenderMode(GL.Imports.RenderMode); - GL.InitNames = new GL.Delegates.InitNames(GL.Imports.InitNames); - GL.LoadName = new GL.Delegates.LoadName(GL.Imports.LoadName); - GL.PassThrough = new GL.Delegates.PassThrough(GL.Imports.PassThrough); - GL.PopName = new GL.Delegates.PopName(GL.Imports.PopName); - GL.PushName = new GL.Delegates.PushName(GL.Imports.PushName); - GL.DrawBuffer = new GL.Delegates.DrawBuffer(GL.Imports.DrawBuffer); - GL.Clear = new GL.Delegates.Clear(GL.Imports.Clear); - GL.ClearAccum = new GL.Delegates.ClearAccum(GL.Imports.ClearAccum); - GL.ClearIndex = new GL.Delegates.ClearIndex(GL.Imports.ClearIndex); - GL.ClearColor = new GL.Delegates.ClearColor(GL.Imports.ClearColor); - GL.ClearStencil = new GL.Delegates.ClearStencil(GL.Imports.ClearStencil); - GL.ClearDepth = new GL.Delegates.ClearDepth(GL.Imports.ClearDepth); - GL.StencilMask = new GL.Delegates.StencilMask(GL.Imports.StencilMask); - GL.ColorMask = new GL.Delegates.ColorMask(GL.Imports.ColorMask); - GL.DepthMask = new GL.Delegates.DepthMask(GL.Imports.DepthMask); - GL.IndexMask = new GL.Delegates.IndexMask(GL.Imports.IndexMask); - GL.Accum = new GL.Delegates.Accum(GL.Imports.Accum); - GL.Disable = new GL.Delegates.Disable(GL.Imports.Disable); - GL.Enable = new GL.Delegates.Enable(GL.Imports.Enable); - GL.Finish = new GL.Delegates.Finish(GL.Imports.Finish); - GL.Flush = new GL.Delegates.Flush(GL.Imports.Flush); - GL.PopAttrib = new GL.Delegates.PopAttrib(GL.Imports.PopAttrib); - GL.PushAttrib = new GL.Delegates.PushAttrib(GL.Imports.PushAttrib); - GL.Map1d_ = new GL.Delegates.Map1d_(GL.Imports.Map1d_); - GL.Map1f_ = new GL.Delegates.Map1f_(GL.Imports.Map1f_); - GL.Map2d_ = new GL.Delegates.Map2d_(GL.Imports.Map2d_); - GL.Map2f_ = new GL.Delegates.Map2f_(GL.Imports.Map2f_); - GL.MapGrid1d = new GL.Delegates.MapGrid1d(GL.Imports.MapGrid1d); - GL.MapGrid1f = new GL.Delegates.MapGrid1f(GL.Imports.MapGrid1f); - GL.MapGrid2d = new GL.Delegates.MapGrid2d(GL.Imports.MapGrid2d); - GL.MapGrid2f = new GL.Delegates.MapGrid2f(GL.Imports.MapGrid2f); - GL.EvalCoord1d = new GL.Delegates.EvalCoord1d(GL.Imports.EvalCoord1d); - GL.EvalCoord1dv_ = new GL.Delegates.EvalCoord1dv_(GL.Imports.EvalCoord1dv_); - GL.EvalCoord1f = new GL.Delegates.EvalCoord1f(GL.Imports.EvalCoord1f); - GL.EvalCoord1fv_ = new GL.Delegates.EvalCoord1fv_(GL.Imports.EvalCoord1fv_); - GL.EvalCoord2d = new GL.Delegates.EvalCoord2d(GL.Imports.EvalCoord2d); - GL.EvalCoord2dv_ = new GL.Delegates.EvalCoord2dv_(GL.Imports.EvalCoord2dv_); - GL.EvalCoord2f = new GL.Delegates.EvalCoord2f(GL.Imports.EvalCoord2f); - GL.EvalCoord2fv_ = new GL.Delegates.EvalCoord2fv_(GL.Imports.EvalCoord2fv_); - GL.EvalMesh1 = new GL.Delegates.EvalMesh1(GL.Imports.EvalMesh1); - GL.EvalPoint1 = new GL.Delegates.EvalPoint1(GL.Imports.EvalPoint1); - GL.EvalMesh2 = new GL.Delegates.EvalMesh2(GL.Imports.EvalMesh2); - GL.EvalPoint2 = new GL.Delegates.EvalPoint2(GL.Imports.EvalPoint2); - GL.AlphaFunc = new GL.Delegates.AlphaFunc(GL.Imports.AlphaFunc); - GL.BlendFunc = new GL.Delegates.BlendFunc(GL.Imports.BlendFunc); - GL.LogicOp = new GL.Delegates.LogicOp(GL.Imports.LogicOp); - GL.StencilFunc = new GL.Delegates.StencilFunc(GL.Imports.StencilFunc); - GL.StencilOp = new GL.Delegates.StencilOp(GL.Imports.StencilOp); - GL.DepthFunc = new GL.Delegates.DepthFunc(GL.Imports.DepthFunc); - GL.PixelZoom = new GL.Delegates.PixelZoom(GL.Imports.PixelZoom); - GL.PixelTransferf = new GL.Delegates.PixelTransferf(GL.Imports.PixelTransferf); - GL.PixelTransferi = new GL.Delegates.PixelTransferi(GL.Imports.PixelTransferi); - GL.PixelStoref = new GL.Delegates.PixelStoref(GL.Imports.PixelStoref); - GL.PixelStorei = new GL.Delegates.PixelStorei(GL.Imports.PixelStorei); - GL.PixelMapfv_ = new GL.Delegates.PixelMapfv_(GL.Imports.PixelMapfv_); - GL.PixelMapuiv_ = new GL.Delegates.PixelMapuiv_(GL.Imports.PixelMapuiv_); - GL.PixelMapusv_ = new GL.Delegates.PixelMapusv_(GL.Imports.PixelMapusv_); - GL.ReadBuffer = new GL.Delegates.ReadBuffer(GL.Imports.ReadBuffer); - GL.CopyPixels = new GL.Delegates.CopyPixels(GL.Imports.CopyPixels); - GL.ReadPixels_ = new GL.Delegates.ReadPixels_(GL.Imports.ReadPixels_); - GL.DrawPixels_ = new GL.Delegates.DrawPixels_(GL.Imports.DrawPixels_); - GL.GetBooleanv_ = new GL.Delegates.GetBooleanv_(GL.Imports.GetBooleanv_); - GL.GetClipPlane_ = new GL.Delegates.GetClipPlane_(GL.Imports.GetClipPlane_); - GL.GetDoublev_ = new GL.Delegates.GetDoublev_(GL.Imports.GetDoublev_); - GL.GetError = new GL.Delegates.GetError(GL.Imports.GetError); - GL.GetFloatv_ = new GL.Delegates.GetFloatv_(GL.Imports.GetFloatv_); - GL.GetIntegerv_ = new GL.Delegates.GetIntegerv_(GL.Imports.GetIntegerv_); - GL.GetLightfv_ = new GL.Delegates.GetLightfv_(GL.Imports.GetLightfv_); - GL.GetLightiv_ = new GL.Delegates.GetLightiv_(GL.Imports.GetLightiv_); - GL.GetMapdv_ = new GL.Delegates.GetMapdv_(GL.Imports.GetMapdv_); - GL.GetMapfv_ = new GL.Delegates.GetMapfv_(GL.Imports.GetMapfv_); - GL.GetMapiv_ = new GL.Delegates.GetMapiv_(GL.Imports.GetMapiv_); - GL.GetMaterialfv_ = new GL.Delegates.GetMaterialfv_(GL.Imports.GetMaterialfv_); - GL.GetMaterialiv_ = new GL.Delegates.GetMaterialiv_(GL.Imports.GetMaterialiv_); - GL.GetPixelMapfv_ = new GL.Delegates.GetPixelMapfv_(GL.Imports.GetPixelMapfv_); - GL.GetPixelMapuiv_ = new GL.Delegates.GetPixelMapuiv_(GL.Imports.GetPixelMapuiv_); - GL.GetPixelMapusv_ = new GL.Delegates.GetPixelMapusv_(GL.Imports.GetPixelMapusv_); - GL.GetPolygonStipple_ = new GL.Delegates.GetPolygonStipple_(GL.Imports.GetPolygonStipple_); - GL.GetString_ = new GL.Delegates.GetString_(GL.Imports.GetString_); - GL.GetTexEnvfv_ = new GL.Delegates.GetTexEnvfv_(GL.Imports.GetTexEnvfv_); - GL.GetTexEnviv_ = new GL.Delegates.GetTexEnviv_(GL.Imports.GetTexEnviv_); - GL.GetTexGendv_ = new GL.Delegates.GetTexGendv_(GL.Imports.GetTexGendv_); - GL.GetTexGenfv_ = new GL.Delegates.GetTexGenfv_(GL.Imports.GetTexGenfv_); - GL.GetTexGeniv_ = new GL.Delegates.GetTexGeniv_(GL.Imports.GetTexGeniv_); - GL.GetTexImage_ = new GL.Delegates.GetTexImage_(GL.Imports.GetTexImage_); - GL.GetTexParameterfv_ = new GL.Delegates.GetTexParameterfv_(GL.Imports.GetTexParameterfv_); - GL.GetTexParameteriv_ = new GL.Delegates.GetTexParameteriv_(GL.Imports.GetTexParameteriv_); - GL.GetTexLevelParameterfv_ = new GL.Delegates.GetTexLevelParameterfv_(GL.Imports.GetTexLevelParameterfv_); - GL.GetTexLevelParameteriv_ = new GL.Delegates.GetTexLevelParameteriv_(GL.Imports.GetTexLevelParameteriv_); - GL.IsEnabled = new GL.Delegates.IsEnabled(GL.Imports.IsEnabled); - GL.IsList = new GL.Delegates.IsList(GL.Imports.IsList); - GL.DepthRange = new GL.Delegates.DepthRange(GL.Imports.DepthRange); - GL.Frustum = new GL.Delegates.Frustum(GL.Imports.Frustum); - GL.LoadIdentity = new GL.Delegates.LoadIdentity(GL.Imports.LoadIdentity); - GL.LoadMatrixf_ = new GL.Delegates.LoadMatrixf_(GL.Imports.LoadMatrixf_); - GL.LoadMatrixd_ = new GL.Delegates.LoadMatrixd_(GL.Imports.LoadMatrixd_); - GL.MatrixMode = new GL.Delegates.MatrixMode(GL.Imports.MatrixMode); - GL.MultMatrixf_ = new GL.Delegates.MultMatrixf_(GL.Imports.MultMatrixf_); - GL.MultMatrixd_ = new GL.Delegates.MultMatrixd_(GL.Imports.MultMatrixd_); - GL.Ortho = new GL.Delegates.Ortho(GL.Imports.Ortho); - GL.PopMatrix = new GL.Delegates.PopMatrix(GL.Imports.PopMatrix); - GL.PushMatrix = new GL.Delegates.PushMatrix(GL.Imports.PushMatrix); - GL.Rotated = new GL.Delegates.Rotated(GL.Imports.Rotated); - GL.Rotatef = new GL.Delegates.Rotatef(GL.Imports.Rotatef); - GL.Scaled = new GL.Delegates.Scaled(GL.Imports.Scaled); - GL.Scalef = new GL.Delegates.Scalef(GL.Imports.Scalef); - GL.Translated = new GL.Delegates.Translated(GL.Imports.Translated); - GL.Translatef = new GL.Delegates.Translatef(GL.Imports.Translatef); - GL.Viewport = new GL.Delegates.Viewport(GL.Imports.Viewport); - GL.ArrayElement = new GL.Delegates.ArrayElement(GL.Imports.ArrayElement); - GL.ColorPointer_ = new GL.Delegates.ColorPointer_(GL.Imports.ColorPointer_); - GL.DisableClientState = new GL.Delegates.DisableClientState(GL.Imports.DisableClientState); - GL.DrawArrays = new GL.Delegates.DrawArrays(GL.Imports.DrawArrays); - GL.DrawElements_ = new GL.Delegates.DrawElements_(GL.Imports.DrawElements_); - GL.EdgeFlagPointer_ = new GL.Delegates.EdgeFlagPointer_(GL.Imports.EdgeFlagPointer_); - GL.EnableClientState = new GL.Delegates.EnableClientState(GL.Imports.EnableClientState); - GL.GetPointerv_ = new GL.Delegates.GetPointerv_(GL.Imports.GetPointerv_); - GL.IndexPointer_ = new GL.Delegates.IndexPointer_(GL.Imports.IndexPointer_); - GL.InterleavedArrays_ = new GL.Delegates.InterleavedArrays_(GL.Imports.InterleavedArrays_); - GL.NormalPointer_ = new GL.Delegates.NormalPointer_(GL.Imports.NormalPointer_); - GL.TexCoordPointer_ = new GL.Delegates.TexCoordPointer_(GL.Imports.TexCoordPointer_); - GL.VertexPointer_ = new GL.Delegates.VertexPointer_(GL.Imports.VertexPointer_); - GL.PolygonOffset = new GL.Delegates.PolygonOffset(GL.Imports.PolygonOffset); - GL.CopyTexImage1D = new GL.Delegates.CopyTexImage1D(GL.Imports.CopyTexImage1D); - GL.CopyTexImage2D = new GL.Delegates.CopyTexImage2D(GL.Imports.CopyTexImage2D); - GL.CopyTexSubImage1D = new GL.Delegates.CopyTexSubImage1D(GL.Imports.CopyTexSubImage1D); - GL.CopyTexSubImage2D = new GL.Delegates.CopyTexSubImage2D(GL.Imports.CopyTexSubImage2D); - GL.TexSubImage1D_ = new GL.Delegates.TexSubImage1D_(GL.Imports.TexSubImage1D_); - GL.TexSubImage2D_ = new GL.Delegates.TexSubImage2D_(GL.Imports.TexSubImage2D_); - GL.AreTexturesResident_ = new GL.Delegates.AreTexturesResident_(GL.Imports.AreTexturesResident_); - GL.BindTexture = new GL.Delegates.BindTexture(GL.Imports.BindTexture); - GL.DeleteTextures_ = new GL.Delegates.DeleteTextures_(GL.Imports.DeleteTextures_); - GL.GenTextures_ = new GL.Delegates.GenTextures_(GL.Imports.GenTextures_); - GL.IsTexture = new GL.Delegates.IsTexture(GL.Imports.IsTexture); - GL.PrioritizeTextures_ = new GL.Delegates.PrioritizeTextures_(GL.Imports.PrioritizeTextures_); - GL.Indexub = new GL.Delegates.Indexub(GL.Imports.Indexub); - GL.Indexubv_ = new GL.Delegates.Indexubv_(GL.Imports.Indexubv_); - GL.PopClientAttrib = new GL.Delegates.PopClientAttrib(GL.Imports.PopClientAttrib); - GL.PushClientAttrib = new GL.Delegates.PushClientAttrib(GL.Imports.PushClientAttrib); - GL.BlendColor = new GL.Delegates.BlendColor(GL.Imports.BlendColor); - GL.BlendEquation = new GL.Delegates.BlendEquation(GL.Imports.BlendEquation); - GL.DrawRangeElements_ = new GL.Delegates.DrawRangeElements_(GL.Imports.DrawRangeElements_); - GL.ColorTable_ = new GL.Delegates.ColorTable_(GL.Imports.ColorTable_); - GL.ColorTableParameterfv_ = new GL.Delegates.ColorTableParameterfv_(GL.Imports.ColorTableParameterfv_); - GL.ColorTableParameteriv_ = new GL.Delegates.ColorTableParameteriv_(GL.Imports.ColorTableParameteriv_); - GL.CopyColorTable = new GL.Delegates.CopyColorTable(GL.Imports.CopyColorTable); - GL.GetColorTable_ = new GL.Delegates.GetColorTable_(GL.Imports.GetColorTable_); - GL.GetColorTableParameterfv_ = new GL.Delegates.GetColorTableParameterfv_(GL.Imports.GetColorTableParameterfv_); - GL.GetColorTableParameteriv_ = new GL.Delegates.GetColorTableParameteriv_(GL.Imports.GetColorTableParameteriv_); - GL.ColorSubTable_ = new GL.Delegates.ColorSubTable_(GL.Imports.ColorSubTable_); - GL.CopyColorSubTable = new GL.Delegates.CopyColorSubTable(GL.Imports.CopyColorSubTable); - GL.ConvolutionFilter1D_ = new GL.Delegates.ConvolutionFilter1D_(GL.Imports.ConvolutionFilter1D_); - GL.ConvolutionFilter2D_ = new GL.Delegates.ConvolutionFilter2D_(GL.Imports.ConvolutionFilter2D_); - GL.ConvolutionParameterf = new GL.Delegates.ConvolutionParameterf(GL.Imports.ConvolutionParameterf); - GL.ConvolutionParameterfv_ = new GL.Delegates.ConvolutionParameterfv_(GL.Imports.ConvolutionParameterfv_); - GL.ConvolutionParameteri = new GL.Delegates.ConvolutionParameteri(GL.Imports.ConvolutionParameteri); - GL.ConvolutionParameteriv_ = new GL.Delegates.ConvolutionParameteriv_(GL.Imports.ConvolutionParameteriv_); - GL.CopyConvolutionFilter1D = new GL.Delegates.CopyConvolutionFilter1D(GL.Imports.CopyConvolutionFilter1D); - GL.CopyConvolutionFilter2D = new GL.Delegates.CopyConvolutionFilter2D(GL.Imports.CopyConvolutionFilter2D); - GL.GetConvolutionFilter_ = new GL.Delegates.GetConvolutionFilter_(GL.Imports.GetConvolutionFilter_); - GL.GetConvolutionParameterfv_ = new GL.Delegates.GetConvolutionParameterfv_(GL.Imports.GetConvolutionParameterfv_); - GL.GetConvolutionParameteriv_ = new GL.Delegates.GetConvolutionParameteriv_(GL.Imports.GetConvolutionParameteriv_); - GL.GetSeparableFilter_ = new GL.Delegates.GetSeparableFilter_(GL.Imports.GetSeparableFilter_); - GL.SeparableFilter2D_ = new GL.Delegates.SeparableFilter2D_(GL.Imports.SeparableFilter2D_); - GL.GetHistogram_ = new GL.Delegates.GetHistogram_(GL.Imports.GetHistogram_); - GL.GetHistogramParameterfv_ = new GL.Delegates.GetHistogramParameterfv_(GL.Imports.GetHistogramParameterfv_); - GL.GetHistogramParameteriv_ = new GL.Delegates.GetHistogramParameteriv_(GL.Imports.GetHistogramParameteriv_); - GL.GetMinmax_ = new GL.Delegates.GetMinmax_(GL.Imports.GetMinmax_); - GL.GetMinmaxParameterfv_ = new GL.Delegates.GetMinmaxParameterfv_(GL.Imports.GetMinmaxParameterfv_); - GL.GetMinmaxParameteriv_ = new GL.Delegates.GetMinmaxParameteriv_(GL.Imports.GetMinmaxParameteriv_); - GL.Histogram = new GL.Delegates.Histogram(GL.Imports.Histogram); - GL.Minmax = new GL.Delegates.Minmax(GL.Imports.Minmax); - GL.ResetHistogram = new GL.Delegates.ResetHistogram(GL.Imports.ResetHistogram); - GL.ResetMinmax = new GL.Delegates.ResetMinmax(GL.Imports.ResetMinmax); - GL.TexImage3D_ = new GL.Delegates.TexImage3D_(GL.Imports.TexImage3D_); - GL.TexSubImage3D_ = new GL.Delegates.TexSubImage3D_(GL.Imports.TexSubImage3D_); - GL.CopyTexSubImage3D = new GL.Delegates.CopyTexSubImage3D(GL.Imports.CopyTexSubImage3D); - GL.ActiveTexture = new GL.Delegates.ActiveTexture(GL.Imports.ActiveTexture); - GL.ClientActiveTexture = new GL.Delegates.ClientActiveTexture(GL.Imports.ClientActiveTexture); - GL.MultiTexCoord1d = new GL.Delegates.MultiTexCoord1d(GL.Imports.MultiTexCoord1d); - GL.MultiTexCoord1dv_ = new GL.Delegates.MultiTexCoord1dv_(GL.Imports.MultiTexCoord1dv_); - GL.MultiTexCoord1f = new GL.Delegates.MultiTexCoord1f(GL.Imports.MultiTexCoord1f); - GL.MultiTexCoord1fv_ = new GL.Delegates.MultiTexCoord1fv_(GL.Imports.MultiTexCoord1fv_); - GL.MultiTexCoord1i = new GL.Delegates.MultiTexCoord1i(GL.Imports.MultiTexCoord1i); - GL.MultiTexCoord1iv_ = new GL.Delegates.MultiTexCoord1iv_(GL.Imports.MultiTexCoord1iv_); - GL.MultiTexCoord1s = new GL.Delegates.MultiTexCoord1s(GL.Imports.MultiTexCoord1s); - GL.MultiTexCoord1sv_ = new GL.Delegates.MultiTexCoord1sv_(GL.Imports.MultiTexCoord1sv_); - GL.MultiTexCoord2d = new GL.Delegates.MultiTexCoord2d(GL.Imports.MultiTexCoord2d); - GL.MultiTexCoord2dv_ = new GL.Delegates.MultiTexCoord2dv_(GL.Imports.MultiTexCoord2dv_); - GL.MultiTexCoord2f = new GL.Delegates.MultiTexCoord2f(GL.Imports.MultiTexCoord2f); - GL.MultiTexCoord2fv_ = new GL.Delegates.MultiTexCoord2fv_(GL.Imports.MultiTexCoord2fv_); - GL.MultiTexCoord2i = new GL.Delegates.MultiTexCoord2i(GL.Imports.MultiTexCoord2i); - GL.MultiTexCoord2iv_ = new GL.Delegates.MultiTexCoord2iv_(GL.Imports.MultiTexCoord2iv_); - GL.MultiTexCoord2s = new GL.Delegates.MultiTexCoord2s(GL.Imports.MultiTexCoord2s); - GL.MultiTexCoord2sv_ = new GL.Delegates.MultiTexCoord2sv_(GL.Imports.MultiTexCoord2sv_); - GL.MultiTexCoord3d = new GL.Delegates.MultiTexCoord3d(GL.Imports.MultiTexCoord3d); - GL.MultiTexCoord3dv_ = new GL.Delegates.MultiTexCoord3dv_(GL.Imports.MultiTexCoord3dv_); - GL.MultiTexCoord3f = new GL.Delegates.MultiTexCoord3f(GL.Imports.MultiTexCoord3f); - GL.MultiTexCoord3fv_ = new GL.Delegates.MultiTexCoord3fv_(GL.Imports.MultiTexCoord3fv_); - GL.MultiTexCoord3i = new GL.Delegates.MultiTexCoord3i(GL.Imports.MultiTexCoord3i); - GL.MultiTexCoord3iv_ = new GL.Delegates.MultiTexCoord3iv_(GL.Imports.MultiTexCoord3iv_); - GL.MultiTexCoord3s = new GL.Delegates.MultiTexCoord3s(GL.Imports.MultiTexCoord3s); - GL.MultiTexCoord3sv_ = new GL.Delegates.MultiTexCoord3sv_(GL.Imports.MultiTexCoord3sv_); - GL.MultiTexCoord4d = new GL.Delegates.MultiTexCoord4d(GL.Imports.MultiTexCoord4d); - GL.MultiTexCoord4dv_ = new GL.Delegates.MultiTexCoord4dv_(GL.Imports.MultiTexCoord4dv_); - GL.MultiTexCoord4f = new GL.Delegates.MultiTexCoord4f(GL.Imports.MultiTexCoord4f); - GL.MultiTexCoord4fv_ = new GL.Delegates.MultiTexCoord4fv_(GL.Imports.MultiTexCoord4fv_); - GL.MultiTexCoord4i = new GL.Delegates.MultiTexCoord4i(GL.Imports.MultiTexCoord4i); - GL.MultiTexCoord4iv_ = new GL.Delegates.MultiTexCoord4iv_(GL.Imports.MultiTexCoord4iv_); - GL.MultiTexCoord4s = new GL.Delegates.MultiTexCoord4s(GL.Imports.MultiTexCoord4s); - GL.MultiTexCoord4sv_ = new GL.Delegates.MultiTexCoord4sv_(GL.Imports.MultiTexCoord4sv_); - GL.LoadTransposeMatrixf_ = new GL.Delegates.LoadTransposeMatrixf_(GL.Imports.LoadTransposeMatrixf_); - GL.LoadTransposeMatrixd_ = new GL.Delegates.LoadTransposeMatrixd_(GL.Imports.LoadTransposeMatrixd_); - GL.MultTransposeMatrixf_ = new GL.Delegates.MultTransposeMatrixf_(GL.Imports.MultTransposeMatrixf_); - GL.MultTransposeMatrixd_ = new GL.Delegates.MultTransposeMatrixd_(GL.Imports.MultTransposeMatrixd_); - GL.SampleCoverage = new GL.Delegates.SampleCoverage(GL.Imports.SampleCoverage); - GL.CompressedTexImage3D_ = new GL.Delegates.CompressedTexImage3D_(GL.Imports.CompressedTexImage3D_); - GL.CompressedTexImage2D_ = new GL.Delegates.CompressedTexImage2D_(GL.Imports.CompressedTexImage2D_); - GL.CompressedTexImage1D_ = new GL.Delegates.CompressedTexImage1D_(GL.Imports.CompressedTexImage1D_); - GL.CompressedTexSubImage3D_ = new GL.Delegates.CompressedTexSubImage3D_(GL.Imports.CompressedTexSubImage3D_); - GL.CompressedTexSubImage2D_ = new GL.Delegates.CompressedTexSubImage2D_(GL.Imports.CompressedTexSubImage2D_); - GL.CompressedTexSubImage1D_ = new GL.Delegates.CompressedTexSubImage1D_(GL.Imports.CompressedTexSubImage1D_); - GL.GetCompressedTexImage_ = new GL.Delegates.GetCompressedTexImage_(GL.Imports.GetCompressedTexImage_); - GL.BlendFuncSeparate = new GL.Delegates.BlendFuncSeparate(GL.Imports.BlendFuncSeparate); - GL.FogCoordf = new GL.Delegates.FogCoordf(GL.Imports.FogCoordf); - GL.FogCoordfv_ = new GL.Delegates.FogCoordfv_(GL.Imports.FogCoordfv_); - GL.FogCoordd = new GL.Delegates.FogCoordd(GL.Imports.FogCoordd); - GL.FogCoorddv_ = new GL.Delegates.FogCoorddv_(GL.Imports.FogCoorddv_); - GL.FogCoordPointer_ = new GL.Delegates.FogCoordPointer_(GL.Imports.FogCoordPointer_); - GL.MultiDrawArrays_ = new GL.Delegates.MultiDrawArrays_(GL.Imports.MultiDrawArrays_); - GL.MultiDrawElements_ = new GL.Delegates.MultiDrawElements_(GL.Imports.MultiDrawElements_); - GL.PointParameterf = new GL.Delegates.PointParameterf(GL.Imports.PointParameterf); - GL.PointParameterfv_ = new GL.Delegates.PointParameterfv_(GL.Imports.PointParameterfv_); - GL.PointParameteri = new GL.Delegates.PointParameteri(GL.Imports.PointParameteri); - GL.PointParameteriv_ = new GL.Delegates.PointParameteriv_(GL.Imports.PointParameteriv_); - GL.SecondaryColor3b = new GL.Delegates.SecondaryColor3b(GL.Imports.SecondaryColor3b); - GL.SecondaryColor3bv_ = new GL.Delegates.SecondaryColor3bv_(GL.Imports.SecondaryColor3bv_); - GL.SecondaryColor3d = new GL.Delegates.SecondaryColor3d(GL.Imports.SecondaryColor3d); - GL.SecondaryColor3dv_ = new GL.Delegates.SecondaryColor3dv_(GL.Imports.SecondaryColor3dv_); - GL.SecondaryColor3f = new GL.Delegates.SecondaryColor3f(GL.Imports.SecondaryColor3f); - GL.SecondaryColor3fv_ = new GL.Delegates.SecondaryColor3fv_(GL.Imports.SecondaryColor3fv_); - GL.SecondaryColor3i = new GL.Delegates.SecondaryColor3i(GL.Imports.SecondaryColor3i); - GL.SecondaryColor3iv_ = new GL.Delegates.SecondaryColor3iv_(GL.Imports.SecondaryColor3iv_); - GL.SecondaryColor3s = new GL.Delegates.SecondaryColor3s(GL.Imports.SecondaryColor3s); - GL.SecondaryColor3sv_ = new GL.Delegates.SecondaryColor3sv_(GL.Imports.SecondaryColor3sv_); - GL.SecondaryColor3ub = new GL.Delegates.SecondaryColor3ub(GL.Imports.SecondaryColor3ub); - GL.SecondaryColor3ubv_ = new GL.Delegates.SecondaryColor3ubv_(GL.Imports.SecondaryColor3ubv_); - GL.SecondaryColor3ui = new GL.Delegates.SecondaryColor3ui(GL.Imports.SecondaryColor3ui); - GL.SecondaryColor3uiv_ = new GL.Delegates.SecondaryColor3uiv_(GL.Imports.SecondaryColor3uiv_); - GL.SecondaryColor3us = new GL.Delegates.SecondaryColor3us(GL.Imports.SecondaryColor3us); - GL.SecondaryColor3usv_ = new GL.Delegates.SecondaryColor3usv_(GL.Imports.SecondaryColor3usv_); - GL.SecondaryColorPointer_ = new GL.Delegates.SecondaryColorPointer_(GL.Imports.SecondaryColorPointer_); - GL.WindowPos2d = new GL.Delegates.WindowPos2d(GL.Imports.WindowPos2d); - GL.WindowPos2dv_ = new GL.Delegates.WindowPos2dv_(GL.Imports.WindowPos2dv_); - GL.WindowPos2f = new GL.Delegates.WindowPos2f(GL.Imports.WindowPos2f); - GL.WindowPos2fv_ = new GL.Delegates.WindowPos2fv_(GL.Imports.WindowPos2fv_); - GL.WindowPos2i = new GL.Delegates.WindowPos2i(GL.Imports.WindowPos2i); - GL.WindowPos2iv_ = new GL.Delegates.WindowPos2iv_(GL.Imports.WindowPos2iv_); - GL.WindowPos2s = new GL.Delegates.WindowPos2s(GL.Imports.WindowPos2s); - GL.WindowPos2sv_ = new GL.Delegates.WindowPos2sv_(GL.Imports.WindowPos2sv_); - GL.WindowPos3d = new GL.Delegates.WindowPos3d(GL.Imports.WindowPos3d); - GL.WindowPos3dv_ = new GL.Delegates.WindowPos3dv_(GL.Imports.WindowPos3dv_); - GL.WindowPos3f = new GL.Delegates.WindowPos3f(GL.Imports.WindowPos3f); - GL.WindowPos3fv_ = new GL.Delegates.WindowPos3fv_(GL.Imports.WindowPos3fv_); - GL.WindowPos3i = new GL.Delegates.WindowPos3i(GL.Imports.WindowPos3i); - GL.WindowPos3iv_ = new GL.Delegates.WindowPos3iv_(GL.Imports.WindowPos3iv_); - GL.WindowPos3s = new GL.Delegates.WindowPos3s(GL.Imports.WindowPos3s); - GL.WindowPos3sv_ = new GL.Delegates.WindowPos3sv_(GL.Imports.WindowPos3sv_); - } - #endregion - } -} - diff --git a/Source/OpenGL/OpenGL/Bindings/X11ContextLoad.cs b/Source/OpenGL/OpenGL/Bindings/X11ContextLoad.cs deleted file mode 100644 index 7ca89f46..00000000 --- a/Source/OpenGL/OpenGL/Bindings/X11ContextLoad.cs +++ /dev/null @@ -1,599 +0,0 @@ -#region License -//Copyright (c) 2006 Stephen Apostolopoulos -//See license.txt for license info -#endregion - -using System; -using System.Runtime.InteropServices; - -namespace OpenTK.OpenGL.Platform -{ - public partial class X11Context - { - #region OpenGL core and extension function loading - - public override void Load() - { - base.Load(); - GL.NewList = new GL.Delegates.NewList(GL.Imports.NewList); - GL.EndList = new GL.Delegates.EndList(GL.Imports.EndList); - GL.CallList = new GL.Delegates.CallList(GL.Imports.CallList); - GL.CallLists_ = new GL.Delegates.CallLists_(GL.Imports.CallLists_); - GL.DeleteLists = new GL.Delegates.DeleteLists(GL.Imports.DeleteLists); - GL.GenLists = new GL.Delegates.GenLists(GL.Imports.GenLists); - GL.ListBase = new GL.Delegates.ListBase(GL.Imports.ListBase); - GL.Begin = new GL.Delegates.Begin(GL.Imports.Begin); - GL.Bitmap_ = new GL.Delegates.Bitmap_(GL.Imports.Bitmap_); - GL.Color3b = new GL.Delegates.Color3b(GL.Imports.Color3b); - GL.Color3bv_ = new GL.Delegates.Color3bv_(GL.Imports.Color3bv_); - GL.Color3d = new GL.Delegates.Color3d(GL.Imports.Color3d); - GL.Color3dv_ = new GL.Delegates.Color3dv_(GL.Imports.Color3dv_); - GL.Color3f = new GL.Delegates.Color3f(GL.Imports.Color3f); - GL.Color3fv_ = new GL.Delegates.Color3fv_(GL.Imports.Color3fv_); - GL.Color3i = new GL.Delegates.Color3i(GL.Imports.Color3i); - GL.Color3iv_ = new GL.Delegates.Color3iv_(GL.Imports.Color3iv_); - GL.Color3s = new GL.Delegates.Color3s(GL.Imports.Color3s); - GL.Color3sv_ = new GL.Delegates.Color3sv_(GL.Imports.Color3sv_); - GL.Color3ub = new GL.Delegates.Color3ub(GL.Imports.Color3ub); - GL.Color3ubv_ = new GL.Delegates.Color3ubv_(GL.Imports.Color3ubv_); - GL.Color3ui = new GL.Delegates.Color3ui(GL.Imports.Color3ui); - GL.Color3uiv_ = new GL.Delegates.Color3uiv_(GL.Imports.Color3uiv_); - GL.Color3us = new GL.Delegates.Color3us(GL.Imports.Color3us); - GL.Color3usv_ = new GL.Delegates.Color3usv_(GL.Imports.Color3usv_); - GL.Color4b = new GL.Delegates.Color4b(GL.Imports.Color4b); - GL.Color4bv_ = new GL.Delegates.Color4bv_(GL.Imports.Color4bv_); - GL.Color4d = new GL.Delegates.Color4d(GL.Imports.Color4d); - GL.Color4dv_ = new GL.Delegates.Color4dv_(GL.Imports.Color4dv_); - GL.Color4f = new GL.Delegates.Color4f(GL.Imports.Color4f); - GL.Color4fv_ = new GL.Delegates.Color4fv_(GL.Imports.Color4fv_); - GL.Color4i = new GL.Delegates.Color4i(GL.Imports.Color4i); - GL.Color4iv_ = new GL.Delegates.Color4iv_(GL.Imports.Color4iv_); - GL.Color4s = new GL.Delegates.Color4s(GL.Imports.Color4s); - GL.Color4sv_ = new GL.Delegates.Color4sv_(GL.Imports.Color4sv_); - GL.Color4ub = new GL.Delegates.Color4ub(GL.Imports.Color4ub); - GL.Color4ubv_ = new GL.Delegates.Color4ubv_(GL.Imports.Color4ubv_); - GL.Color4ui = new GL.Delegates.Color4ui(GL.Imports.Color4ui); - GL.Color4uiv_ = new GL.Delegates.Color4uiv_(GL.Imports.Color4uiv_); - GL.Color4us = new GL.Delegates.Color4us(GL.Imports.Color4us); - GL.Color4usv_ = new GL.Delegates.Color4usv_(GL.Imports.Color4usv_); - GL.EdgeFlag = new GL.Delegates.EdgeFlag(GL.Imports.EdgeFlag); - GL.EdgeFlagv_ = new GL.Delegates.EdgeFlagv_(GL.Imports.EdgeFlagv_); - GL.End = new GL.Delegates.End(GL.Imports.End); - GL.Indexd = new GL.Delegates.Indexd(GL.Imports.Indexd); - GL.Indexdv_ = new GL.Delegates.Indexdv_(GL.Imports.Indexdv_); - GL.Indexf = new GL.Delegates.Indexf(GL.Imports.Indexf); - GL.Indexfv_ = new GL.Delegates.Indexfv_(GL.Imports.Indexfv_); - GL.Indexi = new GL.Delegates.Indexi(GL.Imports.Indexi); - GL.Indexiv_ = new GL.Delegates.Indexiv_(GL.Imports.Indexiv_); - GL.Indexs = new GL.Delegates.Indexs(GL.Imports.Indexs); - GL.Indexsv_ = new GL.Delegates.Indexsv_(GL.Imports.Indexsv_); - GL.Normal3b = new GL.Delegates.Normal3b(GL.Imports.Normal3b); - GL.Normal3bv_ = new GL.Delegates.Normal3bv_(GL.Imports.Normal3bv_); - GL.Normal3d = new GL.Delegates.Normal3d(GL.Imports.Normal3d); - GL.Normal3dv_ = new GL.Delegates.Normal3dv_(GL.Imports.Normal3dv_); - GL.Normal3f = new GL.Delegates.Normal3f(GL.Imports.Normal3f); - GL.Normal3fv_ = new GL.Delegates.Normal3fv_(GL.Imports.Normal3fv_); - GL.Normal3i = new GL.Delegates.Normal3i(GL.Imports.Normal3i); - GL.Normal3iv_ = new GL.Delegates.Normal3iv_(GL.Imports.Normal3iv_); - GL.Normal3s = new GL.Delegates.Normal3s(GL.Imports.Normal3s); - GL.Normal3sv_ = new GL.Delegates.Normal3sv_(GL.Imports.Normal3sv_); - GL.RasterPos2d = new GL.Delegates.RasterPos2d(GL.Imports.RasterPos2d); - GL.RasterPos2dv_ = new GL.Delegates.RasterPos2dv_(GL.Imports.RasterPos2dv_); - GL.RasterPos2f = new GL.Delegates.RasterPos2f(GL.Imports.RasterPos2f); - GL.RasterPos2fv_ = new GL.Delegates.RasterPos2fv_(GL.Imports.RasterPos2fv_); - GL.RasterPos2i = new GL.Delegates.RasterPos2i(GL.Imports.RasterPos2i); - GL.RasterPos2iv_ = new GL.Delegates.RasterPos2iv_(GL.Imports.RasterPos2iv_); - GL.RasterPos2s = new GL.Delegates.RasterPos2s(GL.Imports.RasterPos2s); - GL.RasterPos2sv_ = new GL.Delegates.RasterPos2sv_(GL.Imports.RasterPos2sv_); - GL.RasterPos3d = new GL.Delegates.RasterPos3d(GL.Imports.RasterPos3d); - GL.RasterPos3dv_ = new GL.Delegates.RasterPos3dv_(GL.Imports.RasterPos3dv_); - GL.RasterPos3f = new GL.Delegates.RasterPos3f(GL.Imports.RasterPos3f); - GL.RasterPos3fv_ = new GL.Delegates.RasterPos3fv_(GL.Imports.RasterPos3fv_); - GL.RasterPos3i = new GL.Delegates.RasterPos3i(GL.Imports.RasterPos3i); - GL.RasterPos3iv_ = new GL.Delegates.RasterPos3iv_(GL.Imports.RasterPos3iv_); - GL.RasterPos3s = new GL.Delegates.RasterPos3s(GL.Imports.RasterPos3s); - GL.RasterPos3sv_ = new GL.Delegates.RasterPos3sv_(GL.Imports.RasterPos3sv_); - GL.RasterPos4d = new GL.Delegates.RasterPos4d(GL.Imports.RasterPos4d); - GL.RasterPos4dv_ = new GL.Delegates.RasterPos4dv_(GL.Imports.RasterPos4dv_); - GL.RasterPos4f = new GL.Delegates.RasterPos4f(GL.Imports.RasterPos4f); - GL.RasterPos4fv_ = new GL.Delegates.RasterPos4fv_(GL.Imports.RasterPos4fv_); - GL.RasterPos4i = new GL.Delegates.RasterPos4i(GL.Imports.RasterPos4i); - GL.RasterPos4iv_ = new GL.Delegates.RasterPos4iv_(GL.Imports.RasterPos4iv_); - GL.RasterPos4s = new GL.Delegates.RasterPos4s(GL.Imports.RasterPos4s); - GL.RasterPos4sv_ = new GL.Delegates.RasterPos4sv_(GL.Imports.RasterPos4sv_); - GL.Rectd = new GL.Delegates.Rectd(GL.Imports.Rectd); - GL.Rectdv_ = new GL.Delegates.Rectdv_(GL.Imports.Rectdv_); - GL.Rectf = new GL.Delegates.Rectf(GL.Imports.Rectf); - GL.Rectfv_ = new GL.Delegates.Rectfv_(GL.Imports.Rectfv_); - GL.Recti = new GL.Delegates.Recti(GL.Imports.Recti); - GL.Rectiv_ = new GL.Delegates.Rectiv_(GL.Imports.Rectiv_); - GL.Rects = new GL.Delegates.Rects(GL.Imports.Rects); - GL.Rectsv_ = new GL.Delegates.Rectsv_(GL.Imports.Rectsv_); - GL.TexCoord1d = new GL.Delegates.TexCoord1d(GL.Imports.TexCoord1d); - GL.TexCoord1dv_ = new GL.Delegates.TexCoord1dv_(GL.Imports.TexCoord1dv_); - GL.TexCoord1f = new GL.Delegates.TexCoord1f(GL.Imports.TexCoord1f); - GL.TexCoord1fv_ = new GL.Delegates.TexCoord1fv_(GL.Imports.TexCoord1fv_); - GL.TexCoord1i = new GL.Delegates.TexCoord1i(GL.Imports.TexCoord1i); - GL.TexCoord1iv_ = new GL.Delegates.TexCoord1iv_(GL.Imports.TexCoord1iv_); - GL.TexCoord1s = new GL.Delegates.TexCoord1s(GL.Imports.TexCoord1s); - GL.TexCoord1sv_ = new GL.Delegates.TexCoord1sv_(GL.Imports.TexCoord1sv_); - GL.TexCoord2d = new GL.Delegates.TexCoord2d(GL.Imports.TexCoord2d); - GL.TexCoord2dv_ = new GL.Delegates.TexCoord2dv_(GL.Imports.TexCoord2dv_); - GL.TexCoord2f = new GL.Delegates.TexCoord2f(GL.Imports.TexCoord2f); - GL.TexCoord2fv_ = new GL.Delegates.TexCoord2fv_(GL.Imports.TexCoord2fv_); - GL.TexCoord2i = new GL.Delegates.TexCoord2i(GL.Imports.TexCoord2i); - GL.TexCoord2iv_ = new GL.Delegates.TexCoord2iv_(GL.Imports.TexCoord2iv_); - GL.TexCoord2s = new GL.Delegates.TexCoord2s(GL.Imports.TexCoord2s); - GL.TexCoord2sv_ = new GL.Delegates.TexCoord2sv_(GL.Imports.TexCoord2sv_); - GL.TexCoord3d = new GL.Delegates.TexCoord3d(GL.Imports.TexCoord3d); - GL.TexCoord3dv_ = new GL.Delegates.TexCoord3dv_(GL.Imports.TexCoord3dv_); - GL.TexCoord3f = new GL.Delegates.TexCoord3f(GL.Imports.TexCoord3f); - GL.TexCoord3fv_ = new GL.Delegates.TexCoord3fv_(GL.Imports.TexCoord3fv_); - GL.TexCoord3i = new GL.Delegates.TexCoord3i(GL.Imports.TexCoord3i); - GL.TexCoord3iv_ = new GL.Delegates.TexCoord3iv_(GL.Imports.TexCoord3iv_); - GL.TexCoord3s = new GL.Delegates.TexCoord3s(GL.Imports.TexCoord3s); - GL.TexCoord3sv_ = new GL.Delegates.TexCoord3sv_(GL.Imports.TexCoord3sv_); - GL.TexCoord4d = new GL.Delegates.TexCoord4d(GL.Imports.TexCoord4d); - GL.TexCoord4dv_ = new GL.Delegates.TexCoord4dv_(GL.Imports.TexCoord4dv_); - GL.TexCoord4f = new GL.Delegates.TexCoord4f(GL.Imports.TexCoord4f); - GL.TexCoord4fv_ = new GL.Delegates.TexCoord4fv_(GL.Imports.TexCoord4fv_); - GL.TexCoord4i = new GL.Delegates.TexCoord4i(GL.Imports.TexCoord4i); - GL.TexCoord4iv_ = new GL.Delegates.TexCoord4iv_(GL.Imports.TexCoord4iv_); - GL.TexCoord4s = new GL.Delegates.TexCoord4s(GL.Imports.TexCoord4s); - GL.TexCoord4sv_ = new GL.Delegates.TexCoord4sv_(GL.Imports.TexCoord4sv_); - GL.Vertex2d = new GL.Delegates.Vertex2d(GL.Imports.Vertex2d); - GL.Vertex2dv_ = new GL.Delegates.Vertex2dv_(GL.Imports.Vertex2dv_); - GL.Vertex2f = new GL.Delegates.Vertex2f(GL.Imports.Vertex2f); - GL.Vertex2fv_ = new GL.Delegates.Vertex2fv_(GL.Imports.Vertex2fv_); - GL.Vertex2i = new GL.Delegates.Vertex2i(GL.Imports.Vertex2i); - GL.Vertex2iv_ = new GL.Delegates.Vertex2iv_(GL.Imports.Vertex2iv_); - GL.Vertex2s = new GL.Delegates.Vertex2s(GL.Imports.Vertex2s); - GL.Vertex2sv_ = new GL.Delegates.Vertex2sv_(GL.Imports.Vertex2sv_); - GL.Vertex3d = new GL.Delegates.Vertex3d(GL.Imports.Vertex3d); - GL.Vertex3dv_ = new GL.Delegates.Vertex3dv_(GL.Imports.Vertex3dv_); - GL.Vertex3f = new GL.Delegates.Vertex3f(GL.Imports.Vertex3f); - GL.Vertex3fv_ = new GL.Delegates.Vertex3fv_(GL.Imports.Vertex3fv_); - GL.Vertex3i = new GL.Delegates.Vertex3i(GL.Imports.Vertex3i); - GL.Vertex3iv_ = new GL.Delegates.Vertex3iv_(GL.Imports.Vertex3iv_); - GL.Vertex3s = new GL.Delegates.Vertex3s(GL.Imports.Vertex3s); - GL.Vertex3sv_ = new GL.Delegates.Vertex3sv_(GL.Imports.Vertex3sv_); - GL.Vertex4d = new GL.Delegates.Vertex4d(GL.Imports.Vertex4d); - GL.Vertex4dv_ = new GL.Delegates.Vertex4dv_(GL.Imports.Vertex4dv_); - GL.Vertex4f = new GL.Delegates.Vertex4f(GL.Imports.Vertex4f); - GL.Vertex4fv_ = new GL.Delegates.Vertex4fv_(GL.Imports.Vertex4fv_); - GL.Vertex4i = new GL.Delegates.Vertex4i(GL.Imports.Vertex4i); - GL.Vertex4iv_ = new GL.Delegates.Vertex4iv_(GL.Imports.Vertex4iv_); - GL.Vertex4s = new GL.Delegates.Vertex4s(GL.Imports.Vertex4s); - GL.Vertex4sv_ = new GL.Delegates.Vertex4sv_(GL.Imports.Vertex4sv_); - GL.ClipPlane_ = new GL.Delegates.ClipPlane_(GL.Imports.ClipPlane_); - GL.ColorMaterial = new GL.Delegates.ColorMaterial(GL.Imports.ColorMaterial); - GL.CullFace = new GL.Delegates.CullFace(GL.Imports.CullFace); - GL.Fogf = new GL.Delegates.Fogf(GL.Imports.Fogf); - GL.Fogfv_ = new GL.Delegates.Fogfv_(GL.Imports.Fogfv_); - GL.Fogi = new GL.Delegates.Fogi(GL.Imports.Fogi); - GL.Fogiv_ = new GL.Delegates.Fogiv_(GL.Imports.Fogiv_); - GL.FrontFace = new GL.Delegates.FrontFace(GL.Imports.FrontFace); - GL.Hint = new GL.Delegates.Hint(GL.Imports.Hint); - GL.Lightf = new GL.Delegates.Lightf(GL.Imports.Lightf); - GL.Lightfv_ = new GL.Delegates.Lightfv_(GL.Imports.Lightfv_); - GL.Lighti = new GL.Delegates.Lighti(GL.Imports.Lighti); - GL.Lightiv_ = new GL.Delegates.Lightiv_(GL.Imports.Lightiv_); - GL.LightModelf = new GL.Delegates.LightModelf(GL.Imports.LightModelf); - GL.LightModelfv_ = new GL.Delegates.LightModelfv_(GL.Imports.LightModelfv_); - GL.LightModeli = new GL.Delegates.LightModeli(GL.Imports.LightModeli); - GL.LightModeliv_ = new GL.Delegates.LightModeliv_(GL.Imports.LightModeliv_); - GL.LineStipple_ = new GL.Delegates.LineStipple_(GL.Imports.LineStipple_); - GL.LineWidth = new GL.Delegates.LineWidth(GL.Imports.LineWidth); - GL.Materialf = new GL.Delegates.Materialf(GL.Imports.Materialf); - GL.Materialfv_ = new GL.Delegates.Materialfv_(GL.Imports.Materialfv_); - GL.Materiali = new GL.Delegates.Materiali(GL.Imports.Materiali); - GL.Materialiv_ = new GL.Delegates.Materialiv_(GL.Imports.Materialiv_); - GL.PointSize = new GL.Delegates.PointSize(GL.Imports.PointSize); - GL.PolygonMode = new GL.Delegates.PolygonMode(GL.Imports.PolygonMode); - GL.PolygonStipple_ = new GL.Delegates.PolygonStipple_(GL.Imports.PolygonStipple_); - GL.Scissor = new GL.Delegates.Scissor(GL.Imports.Scissor); - GL.ShadeModel = new GL.Delegates.ShadeModel(GL.Imports.ShadeModel); - GL.TexParameterf = new GL.Delegates.TexParameterf(GL.Imports.TexParameterf); - GL.TexParameterfv_ = new GL.Delegates.TexParameterfv_(GL.Imports.TexParameterfv_); - GL.TexParameteri = new GL.Delegates.TexParameteri(GL.Imports.TexParameteri); - GL.TexParameteriv_ = new GL.Delegates.TexParameteriv_(GL.Imports.TexParameteriv_); - GL.TexImage1D_ = new GL.Delegates.TexImage1D_(GL.Imports.TexImage1D_); - GL.TexImage2D_ = new GL.Delegates.TexImage2D_(GL.Imports.TexImage2D_); - GL.TexEnvf = new GL.Delegates.TexEnvf(GL.Imports.TexEnvf); - GL.TexEnvfv_ = new GL.Delegates.TexEnvfv_(GL.Imports.TexEnvfv_); - GL.TexEnvi = new GL.Delegates.TexEnvi(GL.Imports.TexEnvi); - GL.TexEnviv_ = new GL.Delegates.TexEnviv_(GL.Imports.TexEnviv_); - GL.TexGend = new GL.Delegates.TexGend(GL.Imports.TexGend); - GL.TexGendv_ = new GL.Delegates.TexGendv_(GL.Imports.TexGendv_); - GL.TexGenf = new GL.Delegates.TexGenf(GL.Imports.TexGenf); - GL.TexGenfv_ = new GL.Delegates.TexGenfv_(GL.Imports.TexGenfv_); - GL.TexGeni = new GL.Delegates.TexGeni(GL.Imports.TexGeni); - GL.TexGeniv_ = new GL.Delegates.TexGeniv_(GL.Imports.TexGeniv_); - GL.FeedbackBuffer_ = new GL.Delegates.FeedbackBuffer_(GL.Imports.FeedbackBuffer_); - GL.SelectBuffer_ = new GL.Delegates.SelectBuffer_(GL.Imports.SelectBuffer_); - GL.RenderMode = new GL.Delegates.RenderMode(GL.Imports.RenderMode); - GL.InitNames = new GL.Delegates.InitNames(GL.Imports.InitNames); - GL.LoadName = new GL.Delegates.LoadName(GL.Imports.LoadName); - GL.PassThrough = new GL.Delegates.PassThrough(GL.Imports.PassThrough); - GL.PopName = new GL.Delegates.PopName(GL.Imports.PopName); - GL.PushName = new GL.Delegates.PushName(GL.Imports.PushName); - GL.DrawBuffer = new GL.Delegates.DrawBuffer(GL.Imports.DrawBuffer); - GL.Clear = new GL.Delegates.Clear(GL.Imports.Clear); - GL.ClearAccum = new GL.Delegates.ClearAccum(GL.Imports.ClearAccum); - GL.ClearIndex = new GL.Delegates.ClearIndex(GL.Imports.ClearIndex); - GL.ClearColor = new GL.Delegates.ClearColor(GL.Imports.ClearColor); - GL.ClearStencil = new GL.Delegates.ClearStencil(GL.Imports.ClearStencil); - GL.ClearDepth = new GL.Delegates.ClearDepth(GL.Imports.ClearDepth); - GL.StencilMask = new GL.Delegates.StencilMask(GL.Imports.StencilMask); - GL.ColorMask = new GL.Delegates.ColorMask(GL.Imports.ColorMask); - GL.DepthMask = new GL.Delegates.DepthMask(GL.Imports.DepthMask); - GL.IndexMask = new GL.Delegates.IndexMask(GL.Imports.IndexMask); - GL.Accum = new GL.Delegates.Accum(GL.Imports.Accum); - GL.Disable = new GL.Delegates.Disable(GL.Imports.Disable); - GL.Enable = new GL.Delegates.Enable(GL.Imports.Enable); - GL.Finish = new GL.Delegates.Finish(GL.Imports.Finish); - GL.Flush = new GL.Delegates.Flush(GL.Imports.Flush); - GL.PopAttrib = new GL.Delegates.PopAttrib(GL.Imports.PopAttrib); - GL.PushAttrib = new GL.Delegates.PushAttrib(GL.Imports.PushAttrib); - GL.Map1d_ = new GL.Delegates.Map1d_(GL.Imports.Map1d_); - GL.Map1f_ = new GL.Delegates.Map1f_(GL.Imports.Map1f_); - GL.Map2d_ = new GL.Delegates.Map2d_(GL.Imports.Map2d_); - GL.Map2f_ = new GL.Delegates.Map2f_(GL.Imports.Map2f_); - GL.MapGrid1d = new GL.Delegates.MapGrid1d(GL.Imports.MapGrid1d); - GL.MapGrid1f = new GL.Delegates.MapGrid1f(GL.Imports.MapGrid1f); - GL.MapGrid2d = new GL.Delegates.MapGrid2d(GL.Imports.MapGrid2d); - GL.MapGrid2f = new GL.Delegates.MapGrid2f(GL.Imports.MapGrid2f); - GL.EvalCoord1d = new GL.Delegates.EvalCoord1d(GL.Imports.EvalCoord1d); - GL.EvalCoord1dv_ = new GL.Delegates.EvalCoord1dv_(GL.Imports.EvalCoord1dv_); - GL.EvalCoord1f = new GL.Delegates.EvalCoord1f(GL.Imports.EvalCoord1f); - GL.EvalCoord1fv_ = new GL.Delegates.EvalCoord1fv_(GL.Imports.EvalCoord1fv_); - GL.EvalCoord2d = new GL.Delegates.EvalCoord2d(GL.Imports.EvalCoord2d); - GL.EvalCoord2dv_ = new GL.Delegates.EvalCoord2dv_(GL.Imports.EvalCoord2dv_); - GL.EvalCoord2f = new GL.Delegates.EvalCoord2f(GL.Imports.EvalCoord2f); - GL.EvalCoord2fv_ = new GL.Delegates.EvalCoord2fv_(GL.Imports.EvalCoord2fv_); - GL.EvalMesh1 = new GL.Delegates.EvalMesh1(GL.Imports.EvalMesh1); - GL.EvalPoint1 = new GL.Delegates.EvalPoint1(GL.Imports.EvalPoint1); - GL.EvalMesh2 = new GL.Delegates.EvalMesh2(GL.Imports.EvalMesh2); - GL.EvalPoint2 = new GL.Delegates.EvalPoint2(GL.Imports.EvalPoint2); - GL.AlphaFunc = new GL.Delegates.AlphaFunc(GL.Imports.AlphaFunc); - GL.BlendFunc = new GL.Delegates.BlendFunc(GL.Imports.BlendFunc); - GL.LogicOp = new GL.Delegates.LogicOp(GL.Imports.LogicOp); - GL.StencilFunc = new GL.Delegates.StencilFunc(GL.Imports.StencilFunc); - GL.StencilOp = new GL.Delegates.StencilOp(GL.Imports.StencilOp); - GL.DepthFunc = new GL.Delegates.DepthFunc(GL.Imports.DepthFunc); - GL.PixelZoom = new GL.Delegates.PixelZoom(GL.Imports.PixelZoom); - GL.PixelTransferf = new GL.Delegates.PixelTransferf(GL.Imports.PixelTransferf); - GL.PixelTransferi = new GL.Delegates.PixelTransferi(GL.Imports.PixelTransferi); - GL.PixelStoref = new GL.Delegates.PixelStoref(GL.Imports.PixelStoref); - GL.PixelStorei = new GL.Delegates.PixelStorei(GL.Imports.PixelStorei); - GL.PixelMapfv_ = new GL.Delegates.PixelMapfv_(GL.Imports.PixelMapfv_); - GL.PixelMapuiv_ = new GL.Delegates.PixelMapuiv_(GL.Imports.PixelMapuiv_); - GL.PixelMapusv_ = new GL.Delegates.PixelMapusv_(GL.Imports.PixelMapusv_); - GL.ReadBuffer = new GL.Delegates.ReadBuffer(GL.Imports.ReadBuffer); - GL.CopyPixels = new GL.Delegates.CopyPixels(GL.Imports.CopyPixels); - GL.ReadPixels_ = new GL.Delegates.ReadPixels_(GL.Imports.ReadPixels_); - GL.DrawPixels_ = new GL.Delegates.DrawPixels_(GL.Imports.DrawPixels_); - GL.GetBooleanv_ = new GL.Delegates.GetBooleanv_(GL.Imports.GetBooleanv_); - GL.GetClipPlane_ = new GL.Delegates.GetClipPlane_(GL.Imports.GetClipPlane_); - GL.GetDoublev_ = new GL.Delegates.GetDoublev_(GL.Imports.GetDoublev_); - GL.GetError = new GL.Delegates.GetError(GL.Imports.GetError); - GL.GetFloatv_ = new GL.Delegates.GetFloatv_(GL.Imports.GetFloatv_); - GL.GetIntegerv_ = new GL.Delegates.GetIntegerv_(GL.Imports.GetIntegerv_); - GL.GetLightfv_ = new GL.Delegates.GetLightfv_(GL.Imports.GetLightfv_); - GL.GetLightiv_ = new GL.Delegates.GetLightiv_(GL.Imports.GetLightiv_); - GL.GetMapdv_ = new GL.Delegates.GetMapdv_(GL.Imports.GetMapdv_); - GL.GetMapfv_ = new GL.Delegates.GetMapfv_(GL.Imports.GetMapfv_); - GL.GetMapiv_ = new GL.Delegates.GetMapiv_(GL.Imports.GetMapiv_); - GL.GetMaterialfv_ = new GL.Delegates.GetMaterialfv_(GL.Imports.GetMaterialfv_); - GL.GetMaterialiv_ = new GL.Delegates.GetMaterialiv_(GL.Imports.GetMaterialiv_); - GL.GetPixelMapfv_ = new GL.Delegates.GetPixelMapfv_(GL.Imports.GetPixelMapfv_); - GL.GetPixelMapuiv_ = new GL.Delegates.GetPixelMapuiv_(GL.Imports.GetPixelMapuiv_); - GL.GetPixelMapusv_ = new GL.Delegates.GetPixelMapusv_(GL.Imports.GetPixelMapusv_); - GL.GetPolygonStipple_ = new GL.Delegates.GetPolygonStipple_(GL.Imports.GetPolygonStipple_); - GL.GetString_ = new GL.Delegates.GetString_(GL.Imports.GetString_); - GL.GetTexEnvfv_ = new GL.Delegates.GetTexEnvfv_(GL.Imports.GetTexEnvfv_); - GL.GetTexEnviv_ = new GL.Delegates.GetTexEnviv_(GL.Imports.GetTexEnviv_); - GL.GetTexGendv_ = new GL.Delegates.GetTexGendv_(GL.Imports.GetTexGendv_); - GL.GetTexGenfv_ = new GL.Delegates.GetTexGenfv_(GL.Imports.GetTexGenfv_); - GL.GetTexGeniv_ = new GL.Delegates.GetTexGeniv_(GL.Imports.GetTexGeniv_); - GL.GetTexImage_ = new GL.Delegates.GetTexImage_(GL.Imports.GetTexImage_); - GL.GetTexParameterfv_ = new GL.Delegates.GetTexParameterfv_(GL.Imports.GetTexParameterfv_); - GL.GetTexParameteriv_ = new GL.Delegates.GetTexParameteriv_(GL.Imports.GetTexParameteriv_); - GL.GetTexLevelParameterfv_ = new GL.Delegates.GetTexLevelParameterfv_(GL.Imports.GetTexLevelParameterfv_); - GL.GetTexLevelParameteriv_ = new GL.Delegates.GetTexLevelParameteriv_(GL.Imports.GetTexLevelParameteriv_); - GL.IsEnabled = new GL.Delegates.IsEnabled(GL.Imports.IsEnabled); - GL.IsList = new GL.Delegates.IsList(GL.Imports.IsList); - GL.DepthRange = new GL.Delegates.DepthRange(GL.Imports.DepthRange); - GL.Frustum = new GL.Delegates.Frustum(GL.Imports.Frustum); - GL.LoadIdentity = new GL.Delegates.LoadIdentity(GL.Imports.LoadIdentity); - GL.LoadMatrixf_ = new GL.Delegates.LoadMatrixf_(GL.Imports.LoadMatrixf_); - GL.LoadMatrixd_ = new GL.Delegates.LoadMatrixd_(GL.Imports.LoadMatrixd_); - GL.MatrixMode = new GL.Delegates.MatrixMode(GL.Imports.MatrixMode); - GL.MultMatrixf_ = new GL.Delegates.MultMatrixf_(GL.Imports.MultMatrixf_); - GL.MultMatrixd_ = new GL.Delegates.MultMatrixd_(GL.Imports.MultMatrixd_); - GL.Ortho = new GL.Delegates.Ortho(GL.Imports.Ortho); - GL.PopMatrix = new GL.Delegates.PopMatrix(GL.Imports.PopMatrix); - GL.PushMatrix = new GL.Delegates.PushMatrix(GL.Imports.PushMatrix); - GL.Rotated = new GL.Delegates.Rotated(GL.Imports.Rotated); - GL.Rotatef = new GL.Delegates.Rotatef(GL.Imports.Rotatef); - GL.Scaled = new GL.Delegates.Scaled(GL.Imports.Scaled); - GL.Scalef = new GL.Delegates.Scalef(GL.Imports.Scalef); - GL.Translated = new GL.Delegates.Translated(GL.Imports.Translated); - GL.Translatef = new GL.Delegates.Translatef(GL.Imports.Translatef); - GL.Viewport = new GL.Delegates.Viewport(GL.Imports.Viewport); - GL.ArrayElement = new GL.Delegates.ArrayElement(GL.Imports.ArrayElement); - GL.ColorPointer_ = new GL.Delegates.ColorPointer_(GL.Imports.ColorPointer_); - GL.DisableClientState = new GL.Delegates.DisableClientState(GL.Imports.DisableClientState); - GL.DrawArrays = new GL.Delegates.DrawArrays(GL.Imports.DrawArrays); - GL.DrawElements_ = new GL.Delegates.DrawElements_(GL.Imports.DrawElements_); - GL.EdgeFlagPointer_ = new GL.Delegates.EdgeFlagPointer_(GL.Imports.EdgeFlagPointer_); - GL.EnableClientState = new GL.Delegates.EnableClientState(GL.Imports.EnableClientState); - GL.GetPointerv_ = new GL.Delegates.GetPointerv_(GL.Imports.GetPointerv_); - GL.IndexPointer_ = new GL.Delegates.IndexPointer_(GL.Imports.IndexPointer_); - GL.InterleavedArrays_ = new GL.Delegates.InterleavedArrays_(GL.Imports.InterleavedArrays_); - GL.NormalPointer_ = new GL.Delegates.NormalPointer_(GL.Imports.NormalPointer_); - GL.TexCoordPointer_ = new GL.Delegates.TexCoordPointer_(GL.Imports.TexCoordPointer_); - GL.VertexPointer_ = new GL.Delegates.VertexPointer_(GL.Imports.VertexPointer_); - GL.PolygonOffset = new GL.Delegates.PolygonOffset(GL.Imports.PolygonOffset); - GL.CopyTexImage1D = new GL.Delegates.CopyTexImage1D(GL.Imports.CopyTexImage1D); - GL.CopyTexImage2D = new GL.Delegates.CopyTexImage2D(GL.Imports.CopyTexImage2D); - GL.CopyTexSubImage1D = new GL.Delegates.CopyTexSubImage1D(GL.Imports.CopyTexSubImage1D); - GL.CopyTexSubImage2D = new GL.Delegates.CopyTexSubImage2D(GL.Imports.CopyTexSubImage2D); - GL.TexSubImage1D_ = new GL.Delegates.TexSubImage1D_(GL.Imports.TexSubImage1D_); - GL.TexSubImage2D_ = new GL.Delegates.TexSubImage2D_(GL.Imports.TexSubImage2D_); - GL.AreTexturesResident_ = new GL.Delegates.AreTexturesResident_(GL.Imports.AreTexturesResident_); - GL.BindTexture = new GL.Delegates.BindTexture(GL.Imports.BindTexture); - GL.DeleteTextures_ = new GL.Delegates.DeleteTextures_(GL.Imports.DeleteTextures_); - GL.GenTextures_ = new GL.Delegates.GenTextures_(GL.Imports.GenTextures_); - GL.IsTexture = new GL.Delegates.IsTexture(GL.Imports.IsTexture); - GL.PrioritizeTextures_ = new GL.Delegates.PrioritizeTextures_(GL.Imports.PrioritizeTextures_); - GL.Indexub = new GL.Delegates.Indexub(GL.Imports.Indexub); - GL.Indexubv_ = new GL.Delegates.Indexubv_(GL.Imports.Indexubv_); - GL.PopClientAttrib = new GL.Delegates.PopClientAttrib(GL.Imports.PopClientAttrib); - GL.PushClientAttrib = new GL.Delegates.PushClientAttrib(GL.Imports.PushClientAttrib); - GL.BlendColor = new GL.Delegates.BlendColor(GL.Imports.BlendColor); - GL.BlendEquation = new GL.Delegates.BlendEquation(GL.Imports.BlendEquation); - GL.DrawRangeElements_ = new GL.Delegates.DrawRangeElements_(GL.Imports.DrawRangeElements_); - GL.ColorTable_ = new GL.Delegates.ColorTable_(GL.Imports.ColorTable_); - GL.ColorTableParameterfv_ = new GL.Delegates.ColorTableParameterfv_(GL.Imports.ColorTableParameterfv_); - GL.ColorTableParameteriv_ = new GL.Delegates.ColorTableParameteriv_(GL.Imports.ColorTableParameteriv_); - GL.CopyColorTable = new GL.Delegates.CopyColorTable(GL.Imports.CopyColorTable); - GL.GetColorTable_ = new GL.Delegates.GetColorTable_(GL.Imports.GetColorTable_); - GL.GetColorTableParameterfv_ = new GL.Delegates.GetColorTableParameterfv_(GL.Imports.GetColorTableParameterfv_); - GL.GetColorTableParameteriv_ = new GL.Delegates.GetColorTableParameteriv_(GL.Imports.GetColorTableParameteriv_); - GL.ColorSubTable_ = new GL.Delegates.ColorSubTable_(GL.Imports.ColorSubTable_); - GL.CopyColorSubTable = new GL.Delegates.CopyColorSubTable(GL.Imports.CopyColorSubTable); - GL.ConvolutionFilter1D_ = new GL.Delegates.ConvolutionFilter1D_(GL.Imports.ConvolutionFilter1D_); - GL.ConvolutionFilter2D_ = new GL.Delegates.ConvolutionFilter2D_(GL.Imports.ConvolutionFilter2D_); - GL.ConvolutionParameterf = new GL.Delegates.ConvolutionParameterf(GL.Imports.ConvolutionParameterf); - GL.ConvolutionParameterfv_ = new GL.Delegates.ConvolutionParameterfv_(GL.Imports.ConvolutionParameterfv_); - GL.ConvolutionParameteri = new GL.Delegates.ConvolutionParameteri(GL.Imports.ConvolutionParameteri); - GL.ConvolutionParameteriv_ = new GL.Delegates.ConvolutionParameteriv_(GL.Imports.ConvolutionParameteriv_); - GL.CopyConvolutionFilter1D = new GL.Delegates.CopyConvolutionFilter1D(GL.Imports.CopyConvolutionFilter1D); - GL.CopyConvolutionFilter2D = new GL.Delegates.CopyConvolutionFilter2D(GL.Imports.CopyConvolutionFilter2D); - GL.GetConvolutionFilter_ = new GL.Delegates.GetConvolutionFilter_(GL.Imports.GetConvolutionFilter_); - GL.GetConvolutionParameterfv_ = new GL.Delegates.GetConvolutionParameterfv_(GL.Imports.GetConvolutionParameterfv_); - GL.GetConvolutionParameteriv_ = new GL.Delegates.GetConvolutionParameteriv_(GL.Imports.GetConvolutionParameteriv_); - GL.GetSeparableFilter_ = new GL.Delegates.GetSeparableFilter_(GL.Imports.GetSeparableFilter_); - GL.SeparableFilter2D_ = new GL.Delegates.SeparableFilter2D_(GL.Imports.SeparableFilter2D_); - GL.GetHistogram_ = new GL.Delegates.GetHistogram_(GL.Imports.GetHistogram_); - GL.GetHistogramParameterfv_ = new GL.Delegates.GetHistogramParameterfv_(GL.Imports.GetHistogramParameterfv_); - GL.GetHistogramParameteriv_ = new GL.Delegates.GetHistogramParameteriv_(GL.Imports.GetHistogramParameteriv_); - GL.GetMinmax_ = new GL.Delegates.GetMinmax_(GL.Imports.GetMinmax_); - GL.GetMinmaxParameterfv_ = new GL.Delegates.GetMinmaxParameterfv_(GL.Imports.GetMinmaxParameterfv_); - GL.GetMinmaxParameteriv_ = new GL.Delegates.GetMinmaxParameteriv_(GL.Imports.GetMinmaxParameteriv_); - GL.Histogram = new GL.Delegates.Histogram(GL.Imports.Histogram); - GL.Minmax = new GL.Delegates.Minmax(GL.Imports.Minmax); - GL.ResetHistogram = new GL.Delegates.ResetHistogram(GL.Imports.ResetHistogram); - GL.ResetMinmax = new GL.Delegates.ResetMinmax(GL.Imports.ResetMinmax); - GL.TexImage3D_ = new GL.Delegates.TexImage3D_(GL.Imports.TexImage3D_); - GL.TexSubImage3D_ = new GL.Delegates.TexSubImage3D_(GL.Imports.TexSubImage3D_); - GL.CopyTexSubImage3D = new GL.Delegates.CopyTexSubImage3D(GL.Imports.CopyTexSubImage3D); - GL.ActiveTexture = new GL.Delegates.ActiveTexture(GL.Imports.ActiveTexture); - GL.ClientActiveTexture = new GL.Delegates.ClientActiveTexture(GL.Imports.ClientActiveTexture); - GL.MultiTexCoord1d = new GL.Delegates.MultiTexCoord1d(GL.Imports.MultiTexCoord1d); - GL.MultiTexCoord1dv_ = new GL.Delegates.MultiTexCoord1dv_(GL.Imports.MultiTexCoord1dv_); - GL.MultiTexCoord1f = new GL.Delegates.MultiTexCoord1f(GL.Imports.MultiTexCoord1f); - GL.MultiTexCoord1fv_ = new GL.Delegates.MultiTexCoord1fv_(GL.Imports.MultiTexCoord1fv_); - GL.MultiTexCoord1i = new GL.Delegates.MultiTexCoord1i(GL.Imports.MultiTexCoord1i); - GL.MultiTexCoord1iv_ = new GL.Delegates.MultiTexCoord1iv_(GL.Imports.MultiTexCoord1iv_); - GL.MultiTexCoord1s = new GL.Delegates.MultiTexCoord1s(GL.Imports.MultiTexCoord1s); - GL.MultiTexCoord1sv_ = new GL.Delegates.MultiTexCoord1sv_(GL.Imports.MultiTexCoord1sv_); - GL.MultiTexCoord2d = new GL.Delegates.MultiTexCoord2d(GL.Imports.MultiTexCoord2d); - GL.MultiTexCoord2dv_ = new GL.Delegates.MultiTexCoord2dv_(GL.Imports.MultiTexCoord2dv_); - GL.MultiTexCoord2f = new GL.Delegates.MultiTexCoord2f(GL.Imports.MultiTexCoord2f); - GL.MultiTexCoord2fv_ = new GL.Delegates.MultiTexCoord2fv_(GL.Imports.MultiTexCoord2fv_); - GL.MultiTexCoord2i = new GL.Delegates.MultiTexCoord2i(GL.Imports.MultiTexCoord2i); - GL.MultiTexCoord2iv_ = new GL.Delegates.MultiTexCoord2iv_(GL.Imports.MultiTexCoord2iv_); - GL.MultiTexCoord2s = new GL.Delegates.MultiTexCoord2s(GL.Imports.MultiTexCoord2s); - GL.MultiTexCoord2sv_ = new GL.Delegates.MultiTexCoord2sv_(GL.Imports.MultiTexCoord2sv_); - GL.MultiTexCoord3d = new GL.Delegates.MultiTexCoord3d(GL.Imports.MultiTexCoord3d); - GL.MultiTexCoord3dv_ = new GL.Delegates.MultiTexCoord3dv_(GL.Imports.MultiTexCoord3dv_); - GL.MultiTexCoord3f = new GL.Delegates.MultiTexCoord3f(GL.Imports.MultiTexCoord3f); - GL.MultiTexCoord3fv_ = new GL.Delegates.MultiTexCoord3fv_(GL.Imports.MultiTexCoord3fv_); - GL.MultiTexCoord3i = new GL.Delegates.MultiTexCoord3i(GL.Imports.MultiTexCoord3i); - GL.MultiTexCoord3iv_ = new GL.Delegates.MultiTexCoord3iv_(GL.Imports.MultiTexCoord3iv_); - GL.MultiTexCoord3s = new GL.Delegates.MultiTexCoord3s(GL.Imports.MultiTexCoord3s); - GL.MultiTexCoord3sv_ = new GL.Delegates.MultiTexCoord3sv_(GL.Imports.MultiTexCoord3sv_); - GL.MultiTexCoord4d = new GL.Delegates.MultiTexCoord4d(GL.Imports.MultiTexCoord4d); - GL.MultiTexCoord4dv_ = new GL.Delegates.MultiTexCoord4dv_(GL.Imports.MultiTexCoord4dv_); - GL.MultiTexCoord4f = new GL.Delegates.MultiTexCoord4f(GL.Imports.MultiTexCoord4f); - GL.MultiTexCoord4fv_ = new GL.Delegates.MultiTexCoord4fv_(GL.Imports.MultiTexCoord4fv_); - GL.MultiTexCoord4i = new GL.Delegates.MultiTexCoord4i(GL.Imports.MultiTexCoord4i); - GL.MultiTexCoord4iv_ = new GL.Delegates.MultiTexCoord4iv_(GL.Imports.MultiTexCoord4iv_); - GL.MultiTexCoord4s = new GL.Delegates.MultiTexCoord4s(GL.Imports.MultiTexCoord4s); - GL.MultiTexCoord4sv_ = new GL.Delegates.MultiTexCoord4sv_(GL.Imports.MultiTexCoord4sv_); - GL.LoadTransposeMatrixf_ = new GL.Delegates.LoadTransposeMatrixf_(GL.Imports.LoadTransposeMatrixf_); - GL.LoadTransposeMatrixd_ = new GL.Delegates.LoadTransposeMatrixd_(GL.Imports.LoadTransposeMatrixd_); - GL.MultTransposeMatrixf_ = new GL.Delegates.MultTransposeMatrixf_(GL.Imports.MultTransposeMatrixf_); - GL.MultTransposeMatrixd_ = new GL.Delegates.MultTransposeMatrixd_(GL.Imports.MultTransposeMatrixd_); - GL.SampleCoverage = new GL.Delegates.SampleCoverage(GL.Imports.SampleCoverage); - GL.CompressedTexImage3D_ = new GL.Delegates.CompressedTexImage3D_(GL.Imports.CompressedTexImage3D_); - GL.CompressedTexImage2D_ = new GL.Delegates.CompressedTexImage2D_(GL.Imports.CompressedTexImage2D_); - GL.CompressedTexImage1D_ = new GL.Delegates.CompressedTexImage1D_(GL.Imports.CompressedTexImage1D_); - GL.CompressedTexSubImage3D_ = new GL.Delegates.CompressedTexSubImage3D_(GL.Imports.CompressedTexSubImage3D_); - GL.CompressedTexSubImage2D_ = new GL.Delegates.CompressedTexSubImage2D_(GL.Imports.CompressedTexSubImage2D_); - GL.CompressedTexSubImage1D_ = new GL.Delegates.CompressedTexSubImage1D_(GL.Imports.CompressedTexSubImage1D_); - GL.GetCompressedTexImage_ = new GL.Delegates.GetCompressedTexImage_(GL.Imports.GetCompressedTexImage_); - GL.BlendFuncSeparate = new GL.Delegates.BlendFuncSeparate(GL.Imports.BlendFuncSeparate); - GL.FogCoordf = new GL.Delegates.FogCoordf(GL.Imports.FogCoordf); - GL.FogCoordfv_ = new GL.Delegates.FogCoordfv_(GL.Imports.FogCoordfv_); - GL.FogCoordd = new GL.Delegates.FogCoordd(GL.Imports.FogCoordd); - GL.FogCoorddv_ = new GL.Delegates.FogCoorddv_(GL.Imports.FogCoorddv_); - GL.FogCoordPointer_ = new GL.Delegates.FogCoordPointer_(GL.Imports.FogCoordPointer_); - GL.MultiDrawArrays_ = new GL.Delegates.MultiDrawArrays_(GL.Imports.MultiDrawArrays_); - GL.MultiDrawElements_ = new GL.Delegates.MultiDrawElements_(GL.Imports.MultiDrawElements_); - GL.PointParameterf = new GL.Delegates.PointParameterf(GL.Imports.PointParameterf); - GL.PointParameterfv_ = new GL.Delegates.PointParameterfv_(GL.Imports.PointParameterfv_); - GL.PointParameteri = new GL.Delegates.PointParameteri(GL.Imports.PointParameteri); - GL.PointParameteriv_ = new GL.Delegates.PointParameteriv_(GL.Imports.PointParameteriv_); - GL.SecondaryColor3b = new GL.Delegates.SecondaryColor3b(GL.Imports.SecondaryColor3b); - GL.SecondaryColor3bv_ = new GL.Delegates.SecondaryColor3bv_(GL.Imports.SecondaryColor3bv_); - GL.SecondaryColor3d = new GL.Delegates.SecondaryColor3d(GL.Imports.SecondaryColor3d); - GL.SecondaryColor3dv_ = new GL.Delegates.SecondaryColor3dv_(GL.Imports.SecondaryColor3dv_); - GL.SecondaryColor3f = new GL.Delegates.SecondaryColor3f(GL.Imports.SecondaryColor3f); - GL.SecondaryColor3fv_ = new GL.Delegates.SecondaryColor3fv_(GL.Imports.SecondaryColor3fv_); - GL.SecondaryColor3i = new GL.Delegates.SecondaryColor3i(GL.Imports.SecondaryColor3i); - GL.SecondaryColor3iv_ = new GL.Delegates.SecondaryColor3iv_(GL.Imports.SecondaryColor3iv_); - GL.SecondaryColor3s = new GL.Delegates.SecondaryColor3s(GL.Imports.SecondaryColor3s); - GL.SecondaryColor3sv_ = new GL.Delegates.SecondaryColor3sv_(GL.Imports.SecondaryColor3sv_); - GL.SecondaryColor3ub = new GL.Delegates.SecondaryColor3ub(GL.Imports.SecondaryColor3ub); - GL.SecondaryColor3ubv_ = new GL.Delegates.SecondaryColor3ubv_(GL.Imports.SecondaryColor3ubv_); - GL.SecondaryColor3ui = new GL.Delegates.SecondaryColor3ui(GL.Imports.SecondaryColor3ui); - GL.SecondaryColor3uiv_ = new GL.Delegates.SecondaryColor3uiv_(GL.Imports.SecondaryColor3uiv_); - GL.SecondaryColor3us = new GL.Delegates.SecondaryColor3us(GL.Imports.SecondaryColor3us); - GL.SecondaryColor3usv_ = new GL.Delegates.SecondaryColor3usv_(GL.Imports.SecondaryColor3usv_); - GL.SecondaryColorPointer_ = new GL.Delegates.SecondaryColorPointer_(GL.Imports.SecondaryColorPointer_); - GL.WindowPos2d = new GL.Delegates.WindowPos2d(GL.Imports.WindowPos2d); - GL.WindowPos2dv_ = new GL.Delegates.WindowPos2dv_(GL.Imports.WindowPos2dv_); - GL.WindowPos2f = new GL.Delegates.WindowPos2f(GL.Imports.WindowPos2f); - GL.WindowPos2fv_ = new GL.Delegates.WindowPos2fv_(GL.Imports.WindowPos2fv_); - GL.WindowPos2i = new GL.Delegates.WindowPos2i(GL.Imports.WindowPos2i); - GL.WindowPos2iv_ = new GL.Delegates.WindowPos2iv_(GL.Imports.WindowPos2iv_); - GL.WindowPos2s = new GL.Delegates.WindowPos2s(GL.Imports.WindowPos2s); - GL.WindowPos2sv_ = new GL.Delegates.WindowPos2sv_(GL.Imports.WindowPos2sv_); - GL.WindowPos3d = new GL.Delegates.WindowPos3d(GL.Imports.WindowPos3d); - GL.WindowPos3dv_ = new GL.Delegates.WindowPos3dv_(GL.Imports.WindowPos3dv_); - GL.WindowPos3f = new GL.Delegates.WindowPos3f(GL.Imports.WindowPos3f); - GL.WindowPos3fv_ = new GL.Delegates.WindowPos3fv_(GL.Imports.WindowPos3fv_); - GL.WindowPos3i = new GL.Delegates.WindowPos3i(GL.Imports.WindowPos3i); - GL.WindowPos3iv_ = new GL.Delegates.WindowPos3iv_(GL.Imports.WindowPos3iv_); - GL.WindowPos3s = new GL.Delegates.WindowPos3s(GL.Imports.WindowPos3s); - GL.WindowPos3sv_ = new GL.Delegates.WindowPos3sv_(GL.Imports.WindowPos3sv_); - GL.GenQueries_ = new GL.Delegates.GenQueries_(GL.Imports.GenQueries_); - GL.DeleteQueries_ = new GL.Delegates.DeleteQueries_(GL.Imports.DeleteQueries_); - GL.IsQuery = new GL.Delegates.IsQuery(GL.Imports.IsQuery); - GL.BeginQuery = new GL.Delegates.BeginQuery(GL.Imports.BeginQuery); - GL.EndQuery = new GL.Delegates.EndQuery(GL.Imports.EndQuery); - GL.GetQueryiv_ = new GL.Delegates.GetQueryiv_(GL.Imports.GetQueryiv_); - GL.GetQueryObjectiv_ = new GL.Delegates.GetQueryObjectiv_(GL.Imports.GetQueryObjectiv_); - GL.GetQueryObjectuiv_ = new GL.Delegates.GetQueryObjectuiv_(GL.Imports.GetQueryObjectuiv_); - GL.BindBuffer = new GL.Delegates.BindBuffer(GL.Imports.BindBuffer); - GL.DeleteBuffers_ = new GL.Delegates.DeleteBuffers_(GL.Imports.DeleteBuffers_); - GL.GenBuffers_ = new GL.Delegates.GenBuffers_(GL.Imports.GenBuffers_); - GL.IsBuffer = new GL.Delegates.IsBuffer(GL.Imports.IsBuffer); - GL.BufferData_ = new GL.Delegates.BufferData_(GL.Imports.BufferData_); - GL.BufferSubData_ = new GL.Delegates.BufferSubData_(GL.Imports.BufferSubData_); - GL.GetBufferSubData_ = new GL.Delegates.GetBufferSubData_(GL.Imports.GetBufferSubData_); - GL.MapBuffer = new GL.Delegates.MapBuffer(GL.Imports.MapBuffer); - GL.UnmapBuffer = new GL.Delegates.UnmapBuffer(GL.Imports.UnmapBuffer); - GL.GetBufferParameteriv_ = new GL.Delegates.GetBufferParameteriv_(GL.Imports.GetBufferParameteriv_); - GL.GetBufferPointerv_ = new GL.Delegates.GetBufferPointerv_(GL.Imports.GetBufferPointerv_); - GL.BlendEquationSeparate = new GL.Delegates.BlendEquationSeparate(GL.Imports.BlendEquationSeparate); - GL.DrawBuffers_ = new GL.Delegates.DrawBuffers_(GL.Imports.DrawBuffers_); - GL.StencilOpSeparate = new GL.Delegates.StencilOpSeparate(GL.Imports.StencilOpSeparate); - GL.StencilFuncSeparate = new GL.Delegates.StencilFuncSeparate(GL.Imports.StencilFuncSeparate); - GL.StencilMaskSeparate = new GL.Delegates.StencilMaskSeparate(GL.Imports.StencilMaskSeparate); - GL.AttachShader = new GL.Delegates.AttachShader(GL.Imports.AttachShader); - GL.BindAttribLocation = new GL.Delegates.BindAttribLocation(GL.Imports.BindAttribLocation); - GL.CompileShader = new GL.Delegates.CompileShader(GL.Imports.CompileShader); - GL.CreateProgram = new GL.Delegates.CreateProgram(GL.Imports.CreateProgram); - GL.CreateShader = new GL.Delegates.CreateShader(GL.Imports.CreateShader); - GL.DeleteProgram = new GL.Delegates.DeleteProgram(GL.Imports.DeleteProgram); - GL.DeleteShader = new GL.Delegates.DeleteShader(GL.Imports.DeleteShader); - GL.DetachShader = new GL.Delegates.DetachShader(GL.Imports.DetachShader); - GL.DisableVertexAttribArray = new GL.Delegates.DisableVertexAttribArray(GL.Imports.DisableVertexAttribArray); - GL.EnableVertexAttribArray = new GL.Delegates.EnableVertexAttribArray(GL.Imports.EnableVertexAttribArray); - GL.GetActiveAttrib_ = new GL.Delegates.GetActiveAttrib_(GL.Imports.GetActiveAttrib_); - GL.GetActiveUniform_ = new GL.Delegates.GetActiveUniform_(GL.Imports.GetActiveUniform_); - GL.GetAttachedShaders_ = new GL.Delegates.GetAttachedShaders_(GL.Imports.GetAttachedShaders_); - GL.GetAttribLocation = new GL.Delegates.GetAttribLocation(GL.Imports.GetAttribLocation); - GL.GetProgramiv_ = new GL.Delegates.GetProgramiv_(GL.Imports.GetProgramiv_); - GL.GetProgramInfoLog_ = new GL.Delegates.GetProgramInfoLog_(GL.Imports.GetProgramInfoLog_); - GL.GetShaderiv_ = new GL.Delegates.GetShaderiv_(GL.Imports.GetShaderiv_); - GL.GetShaderInfoLog_ = new GL.Delegates.GetShaderInfoLog_(GL.Imports.GetShaderInfoLog_); - GL.GetShaderSource_ = new GL.Delegates.GetShaderSource_(GL.Imports.GetShaderSource_); - GL.GetUniformLocation = new GL.Delegates.GetUniformLocation(GL.Imports.GetUniformLocation); - GL.GetUniformfv_ = new GL.Delegates.GetUniformfv_(GL.Imports.GetUniformfv_); - GL.GetUniformiv_ = new GL.Delegates.GetUniformiv_(GL.Imports.GetUniformiv_); - GL.GetVertexAttribdv_ = new GL.Delegates.GetVertexAttribdv_(GL.Imports.GetVertexAttribdv_); - GL.GetVertexAttribfv_ = new GL.Delegates.GetVertexAttribfv_(GL.Imports.GetVertexAttribfv_); - GL.GetVertexAttribiv_ = new GL.Delegates.GetVertexAttribiv_(GL.Imports.GetVertexAttribiv_); - GL.GetVertexAttribPointerv_ = new GL.Delegates.GetVertexAttribPointerv_(GL.Imports.GetVertexAttribPointerv_); - GL.IsProgram = new GL.Delegates.IsProgram(GL.Imports.IsProgram); - GL.IsShader = new GL.Delegates.IsShader(GL.Imports.IsShader); - GL.LinkProgram = new GL.Delegates.LinkProgram(GL.Imports.LinkProgram); - GL.ShaderSource_ = new GL.Delegates.ShaderSource_(GL.Imports.ShaderSource_); - GL.UseProgram = new GL.Delegates.UseProgram(GL.Imports.UseProgram); - GL.Uniform1f = new GL.Delegates.Uniform1f(GL.Imports.Uniform1f); - GL.Uniform2f = new GL.Delegates.Uniform2f(GL.Imports.Uniform2f); - GL.Uniform3f = new GL.Delegates.Uniform3f(GL.Imports.Uniform3f); - GL.Uniform4f = new GL.Delegates.Uniform4f(GL.Imports.Uniform4f); - GL.Uniform1i = new GL.Delegates.Uniform1i(GL.Imports.Uniform1i); - GL.Uniform2i = new GL.Delegates.Uniform2i(GL.Imports.Uniform2i); - GL.Uniform3i = new GL.Delegates.Uniform3i(GL.Imports.Uniform3i); - GL.Uniform4i = new GL.Delegates.Uniform4i(GL.Imports.Uniform4i); - GL.Uniform1fv_ = new GL.Delegates.Uniform1fv_(GL.Imports.Uniform1fv_); - GL.Uniform2fv_ = new GL.Delegates.Uniform2fv_(GL.Imports.Uniform2fv_); - GL.Uniform3fv_ = new GL.Delegates.Uniform3fv_(GL.Imports.Uniform3fv_); - GL.Uniform4fv_ = new GL.Delegates.Uniform4fv_(GL.Imports.Uniform4fv_); - GL.Uniform1iv_ = new GL.Delegates.Uniform1iv_(GL.Imports.Uniform1iv_); - GL.Uniform2iv_ = new GL.Delegates.Uniform2iv_(GL.Imports.Uniform2iv_); - GL.Uniform3iv_ = new GL.Delegates.Uniform3iv_(GL.Imports.Uniform3iv_); - GL.Uniform4iv_ = new GL.Delegates.Uniform4iv_(GL.Imports.Uniform4iv_); - GL.UniformMatrix2fv_ = new GL.Delegates.UniformMatrix2fv_(GL.Imports.UniformMatrix2fv_); - GL.UniformMatrix3fv_ = new GL.Delegates.UniformMatrix3fv_(GL.Imports.UniformMatrix3fv_); - GL.UniformMatrix4fv_ = new GL.Delegates.UniformMatrix4fv_(GL.Imports.UniformMatrix4fv_); - GL.ValidateProgram = new GL.Delegates.ValidateProgram(GL.Imports.ValidateProgram); - GL.VertexAttrib1d = new GL.Delegates.VertexAttrib1d(GL.Imports.VertexAttrib1d); - GL.VertexAttrib1dv_ = new GL.Delegates.VertexAttrib1dv_(GL.Imports.VertexAttrib1dv_); - GL.VertexAttrib1f = new GL.Delegates.VertexAttrib1f(GL.Imports.VertexAttrib1f); - GL.VertexAttrib1fv_ = new GL.Delegates.VertexAttrib1fv_(GL.Imports.VertexAttrib1fv_); - GL.VertexAttrib1s = new GL.Delegates.VertexAttrib1s(GL.Imports.VertexAttrib1s); - GL.VertexAttrib1sv_ = new GL.Delegates.VertexAttrib1sv_(GL.Imports.VertexAttrib1sv_); - GL.VertexAttrib2d = new GL.Delegates.VertexAttrib2d(GL.Imports.VertexAttrib2d); - GL.VertexAttrib2dv_ = new GL.Delegates.VertexAttrib2dv_(GL.Imports.VertexAttrib2dv_); - GL.VertexAttrib2f = new GL.Delegates.VertexAttrib2f(GL.Imports.VertexAttrib2f); - GL.VertexAttrib2fv_ = new GL.Delegates.VertexAttrib2fv_(GL.Imports.VertexAttrib2fv_); - GL.VertexAttrib2s = new GL.Delegates.VertexAttrib2s(GL.Imports.VertexAttrib2s); - GL.VertexAttrib2sv_ = new GL.Delegates.VertexAttrib2sv_(GL.Imports.VertexAttrib2sv_); - GL.VertexAttrib3d = new GL.Delegates.VertexAttrib3d(GL.Imports.VertexAttrib3d); - GL.VertexAttrib3dv_ = new GL.Delegates.VertexAttrib3dv_(GL.Imports.VertexAttrib3dv_); - GL.VertexAttrib3f = new GL.Delegates.VertexAttrib3f(GL.Imports.VertexAttrib3f); - GL.VertexAttrib3fv_ = new GL.Delegates.VertexAttrib3fv_(GL.Imports.VertexAttrib3fv_); - GL.VertexAttrib3s = new GL.Delegates.VertexAttrib3s(GL.Imports.VertexAttrib3s); - GL.VertexAttrib3sv_ = new GL.Delegates.VertexAttrib3sv_(GL.Imports.VertexAttrib3sv_); - GL.VertexAttrib4Nbv_ = new GL.Delegates.VertexAttrib4Nbv_(GL.Imports.VertexAttrib4Nbv_); - GL.VertexAttrib4Niv_ = new GL.Delegates.VertexAttrib4Niv_(GL.Imports.VertexAttrib4Niv_); - GL.VertexAttrib4Nsv_ = new GL.Delegates.VertexAttrib4Nsv_(GL.Imports.VertexAttrib4Nsv_); - GL.VertexAttrib4Nub = new GL.Delegates.VertexAttrib4Nub(GL.Imports.VertexAttrib4Nub); - GL.VertexAttrib4Nubv_ = new GL.Delegates.VertexAttrib4Nubv_(GL.Imports.VertexAttrib4Nubv_); - GL.VertexAttrib4Nuiv_ = new GL.Delegates.VertexAttrib4Nuiv_(GL.Imports.VertexAttrib4Nuiv_); - GL.VertexAttrib4Nusv_ = new GL.Delegates.VertexAttrib4Nusv_(GL.Imports.VertexAttrib4Nusv_); - GL.VertexAttrib4bv_ = new GL.Delegates.VertexAttrib4bv_(GL.Imports.VertexAttrib4bv_); - GL.VertexAttrib4d = new GL.Delegates.VertexAttrib4d(GL.Imports.VertexAttrib4d); - GL.VertexAttrib4dv_ = new GL.Delegates.VertexAttrib4dv_(GL.Imports.VertexAttrib4dv_); - GL.VertexAttrib4f = new GL.Delegates.VertexAttrib4f(GL.Imports.VertexAttrib4f); - GL.VertexAttrib4fv_ = new GL.Delegates.VertexAttrib4fv_(GL.Imports.VertexAttrib4fv_); - GL.VertexAttrib4iv_ = new GL.Delegates.VertexAttrib4iv_(GL.Imports.VertexAttrib4iv_); - GL.VertexAttrib4s = new GL.Delegates.VertexAttrib4s(GL.Imports.VertexAttrib4s); - GL.VertexAttrib4sv_ = new GL.Delegates.VertexAttrib4sv_(GL.Imports.VertexAttrib4sv_); - GL.VertexAttrib4ubv_ = new GL.Delegates.VertexAttrib4ubv_(GL.Imports.VertexAttrib4ubv_); - GL.VertexAttrib4uiv_ = new GL.Delegates.VertexAttrib4uiv_(GL.Imports.VertexAttrib4uiv_); - GL.VertexAttrib4usv_ = new GL.Delegates.VertexAttrib4usv_(GL.Imports.VertexAttrib4usv_); - GL.VertexAttribPointer_ = new GL.Delegates.VertexAttribPointer_(GL.Imports.VertexAttribPointer_); - } - #endregion - } -} -