diff --git a/Source/Examples/Tests/S02_RawInput_Logger.cs b/Source/Examples/Tests/S02_RawInput_Logger.cs
index fc0f2c4f..9f8b5568 100644
--- a/Source/Examples/Tests/S02_RawInput_Logger.cs
+++ b/Source/Examples/Tests/S02_RawInput_Logger.cs
@@ -87,7 +87,7 @@ namespace Examples.Tests
GL.ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
- public override void OnRenderFrame(EventArgs e)
+ public override void OnRenderFrame(RenderFrameEventArgs e)
{
base.OnRenderFrame(e);
diff --git a/Source/Examples/Tests/S03_Stack_Imbalance.cs b/Source/Examples/Tests/S03_Stack_Imbalance.cs
index d34a5cdc..ff055720 100644
--- a/Source/Examples/Tests/S03_Stack_Imbalance.cs
+++ b/Source/Examples/Tests/S03_Stack_Imbalance.cs
@@ -30,7 +30,7 @@ namespace Examples.Tests
}
float[] proj = new float[16];
- public override void OnRenderFrame(EventArgs e)
+ public override void OnRenderFrame(RenderFrameEventArgs e)
{
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
diff --git a/Source/Examples/Tutorial/T01_Simple_Window.cs b/Source/Examples/Tutorial/T01_Simple_Window.cs
index 43499f4d..ab285d03 100644
--- a/Source/Examples/Tutorial/T01_Simple_Window.cs
+++ b/Source/Examples/Tutorial/T01_Simple_Window.cs
@@ -51,7 +51,7 @@ namespace Examples.Tutorial
/// will be notified of frame rendering events!
///
/// Not used.
- public override void OnRenderFrame(EventArgs e)
+ public override void OnRenderFrame(RenderFrameEventArgs e)
{
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
diff --git a/Source/Examples/Tutorial/T02_Vertex_Array_Cube.cs b/Source/Examples/Tutorial/T02_Vertex_Array_Cube.cs
index b597ea26..d5c73e0f 100644
--- a/Source/Examples/Tutorial/T02_Vertex_Array_Cube.cs
+++ b/Source/Examples/Tutorial/T02_Vertex_Array_Cube.cs
@@ -92,16 +92,8 @@ namespace Examples.Tutorial
Fullscreen = !Fullscreen;
}
- GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
- GL.LoadIdentity();
- Glu.LookAt(
- 0.0, 5.0, 5.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0
- );
-
- GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
- angle += 180.0f * e.Time;
+ //angle += 180.0f * (float)e.Time;
+ angle += 3.0f;
if (angle > 720.0f)
angle -= 720.0f;
}
@@ -113,21 +105,23 @@ namespace Examples.Tutorial
///
/// Place your rendering code here.
///
- public override void OnRenderFrame(EventArgs e)
+ public override void OnRenderFrame(RenderFrameEventArgs e)
{
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT | GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
- unsafe
- {
- fixed (ushort* index_pointer = Shapes.Cube.Indices)
- {
- GL.DrawElements(GL.Enums.BeginMode.TRIANGLES, Shapes.Cube.Indices.Length,
- GL.Enums.All.UNSIGNED_SHORT, index_pointer);
- }
- }
+ GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
+ GL.LoadIdentity();
+ Glu.LookAt(
+ 0.0, 5.0, 5.0,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0
+ );
+ GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
+
+ GL.DrawElements(GL.Enums.BeginMode.TRIANGLES, Shapes.Cube.Indices.Length,
+ GL.Enums.All.UNSIGNED_SHORT, Shapes.Cube.Indices);
Context.SwapBuffers();
- Thread.Sleep(0);
}
#endregion
@@ -142,7 +136,8 @@ namespace Examples.Tutorial
///
public void Launch()
{
- Run();
+ // Run the main loop calling UpdateFrame and RenderFrame 60 times per second.
+ Run(60.0, 60.0);
}
#endregion
diff --git a/Source/Examples/Tutorial/T03_Immediate_Mode_Cube.cs b/Source/Examples/Tutorial/T03_Immediate_Mode_Cube.cs
index 35b96d9c..7d1f1105 100644
--- a/Source/Examples/Tutorial/T03_Immediate_Mode_Cube.cs
+++ b/Source/Examples/Tutorial/T03_Immediate_Mode_Cube.cs
@@ -118,7 +118,7 @@ namespace Examples.Tutorial
///
/// Place your rendering code here.
///
- public override void OnRenderFrame(EventArgs e)
+ public override void OnRenderFrame(RenderFrameEventArgs e)
{
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT | GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
diff --git a/Source/Examples/Tutorial/T07_Display_Lists_Flower.cs b/Source/Examples/Tutorial/T07_Display_Lists_Flower.cs
index 6e53104c..578e06b4 100644
--- a/Source/Examples/Tutorial/T07_Display_Lists_Flower.cs
+++ b/Source/Examples/Tutorial/T07_Display_Lists_Flower.cs
@@ -137,7 +137,7 @@ namespace Examples.Tutorial
#region OnRenderFrame
- public override void OnRenderFrame(EventArgs e)
+ public override void OnRenderFrame(RenderFrameEventArgs e)
{
base.OnRenderFrame(e);
diff --git a/Source/Examples/Tutorial/T08_VBO.cs b/Source/Examples/Tutorial/T08_VBO.cs
index 956acbf4..166a6232 100644
--- a/Source/Examples/Tutorial/T08_VBO.cs
+++ b/Source/Examples/Tutorial/T08_VBO.cs
@@ -153,7 +153,7 @@ namespace Examples.Tutorial
#region OnRenderFrame
- public override void OnRenderFrame(EventArgs e)
+ public override void OnRenderFrame(RenderFrameEventArgs e)
{
base.OnRenderFrame(e);
diff --git a/Source/Examples/Tutorial/T10_GLSL_Cube.cs b/Source/Examples/Tutorial/T10_GLSL_Cube.cs
index a933b3c5..90fb2164 100644
--- a/Source/Examples/Tutorial/T10_GLSL_Cube.cs
+++ b/Source/Examples/Tutorial/T10_GLSL_Cube.cs
@@ -172,7 +172,7 @@ namespace Examples.Tutorial
#region OnRenderFrame
- public override void OnRenderFrame(EventArgs e)
+ public override void OnRenderFrame(RenderFrameEventArgs e)
{
base.OnRenderFrame(e);
diff --git a/Source/OpenTK/GameWindow.cs b/Source/OpenTK/GameWindow.cs
index 88fc3c27..36d96ac2 100644
--- a/Source/OpenTK/GameWindow.cs
+++ b/Source/OpenTK/GameWindow.cs
@@ -29,6 +29,8 @@ namespace OpenTK
private bool isExiting;
private bool disposed;
+ private double updateTime, renderTime, eventTime, frameTime;
+
#endregion
#region --- Contructors ---
@@ -293,7 +295,7 @@ namespace OpenTK
#region public virtual void Run()
///
- /// Runs the default game loop on GameWindow (process event->update frame->render frame).
+ /// Runs the default game loop on GameWindow at the maximum possible update and render speed.
///
///
///
@@ -307,7 +309,18 @@ namespace OpenTK
/// to Operating System events.
///
///
- public virtual void Run()
+ ///
+ public void Run()
+ {
+ Run(0.0f, 0.0f);
+ }
+
+ ///
+ /// Runs the default game loop on GameWindow at the specified update and render speed.
+ ///
+ /// Indicates how many times UpdateFrame will be called per second.
+ /// Indicates how many times RenderFrame will be called per second.
+ public virtual void Run(double update_frequency, double render_frequency)
{
this.OnLoad(EventArgs.Empty);
resizeEventArgs.Width = this.Width;
@@ -316,20 +329,65 @@ namespace OpenTK
Debug.Print("Entering main loop");
- System.Diagnostics.Stopwatch watch = new Stopwatch();
- watch.Reset();
+ Stopwatch watch = new Stopwatch();
UpdateFrameEventArgs updateArgs = new UpdateFrameEventArgs();
+ RenderFrameEventArgs renderArgs = new RenderFrameEventArgs();
+
+ double update_target = 0.0, render_target = 0.0, next_update = 0.0, next_render = 0.0;
+ double time, total_time;
+
+ if (update_frequency > 0.0)
+ {
+ next_update = update_target = 1.0 / update_frequency;
+ }
+ if (render_frequency > 0.0)
+ {
+ next_render = render_target = 1.0 / render_frequency;
+ }
while (this.Exists && !IsExiting)
{
+ total_time = frameTime = watch.Elapsed.TotalSeconds;
+ if (total_time > 0.1)
+ total_time = 0.1;
+ updateArgs.Time = renderArgs.Time = total_time;
+
+ watch.Reset();
+ watch.Start();
+
+ time = watch.Elapsed.TotalSeconds;
this.ProcessEvents();
+ eventTime = watch.Elapsed.TotalSeconds - time;
+
if (!IsExiting)
{
- updateArgs.Time = watch.ElapsedMilliseconds / 1000.0f;
- watch.Reset();
- watch.Start();
- this.OnUpdateFrame(updateArgs);
- this.OnRenderFrame(EventArgs.Empty);
+ time = watch.Elapsed.TotalSeconds;
+ next_update -= (total_time + time);
+ while (next_update <= 0.0)
+ {
+ updateArgs.Time += watch.Elapsed.TotalSeconds;
+ this.OnUpdateFrame(updateArgs);
+ if (update_target == 0.0)
+ break;
+ next_update += update_target;
+ }
+ updateTime = watch.Elapsed.TotalSeconds - time;
+
+ time = watch.Elapsed.TotalSeconds;
+ next_render -= (total_time + time);
+ if (next_render <= 0.0)
+ {
+ renderArgs.Time += time;
+ this.OnRenderFrame(renderArgs);
+ next_render += render_target;
+ }
+ renderTime = watch.Elapsed.TotalSeconds - time;
+
+ if (renderTime < render_target && updateTime < update_target)
+ {
+ Thread.Sleep((int)(1000.0 * System.Math.Min(
+ render_target - renderTime, update_target - updateTime)));
+ }
}
}
@@ -367,7 +425,7 @@ namespace OpenTK
#endregion
- #region public virtual void OnRenderFrame(EventArgs e)
+ #region public virtual void OnRenderFrame(RenderFrameEventArgs e)
///
/// Raises the RenderFrame event. Override in derived classes to render a frame.
@@ -376,7 +434,7 @@ namespace OpenTK
/// If overriden, the base.OnRenderFrame() function should be called, to ensure
/// listeners are notified of RenderFrame events.
///
- public virtual void OnRenderFrame(EventArgs e)
+ public virtual void OnRenderFrame(RenderFrameEventArgs e)
{
if (!this.Exists && !this.IsExiting)
{
@@ -626,12 +684,26 @@ namespace OpenTK
public class UpdateFrameEventArgs : EventArgs
{
- private float time;
+ private double time;
///
/// Gets the Time elapsed between frame updates, in seconds.
///
- public float Time
+ public double Time
+ {
+ get { return time; }
+ internal set { time = value; }
+ }
+ }
+
+ public class RenderFrameEventArgs : EventArgs
+ {
+ private double time;
+
+ ///
+ /// Gets the Time elapsed between frame updates, in seconds.
+ ///
+ public double Time
{
get { return time; }
internal set { time = value; }
diff --git a/Source/OpenTK/Platform/IGLContext.cs b/Source/OpenTK/Platform/IGLContext.cs
index 80abdbd9..9797c0d2 100644
--- a/Source/OpenTK/Platform/IGLContext.cs
+++ b/Source/OpenTK/Platform/IGLContext.cs
@@ -62,12 +62,12 @@ namespace OpenTK.Platform
void CreateContext(bool direct, IGLContext source);
///
- /// Swaps buffers on a context. This presents the rendered scene to the user.
+ /// Swaps buffers, presenting the rendered scene to the user.
///
void SwapBuffers();
///
- /// Makes this context the current rendering target.
+ /// Makes the Context current in the calling thread, i.e. future OpenGL commands will affect this Context.
///
void MakeCurrent();
diff --git a/Source/OpenTK/Platform/IGameWindow.cs b/Source/OpenTK/Platform/IGameWindow.cs
index 3b52f0d4..95329502 100644
--- a/Source/OpenTK/Platform/IGameWindow.cs
+++ b/Source/OpenTK/Platform/IGameWindow.cs
@@ -14,11 +14,13 @@ namespace OpenTK.Platform
{
void Run();
- void OnRenderFrame(EventArgs e);
+ void OnRenderFrame(RenderFrameEventArgs e);
void OnUpdateFrame(UpdateFrameEventArgs e);
void OnLoad(EventArgs e);
void Exit();
+ void SwapBuffers();
+
event UpdateFrameEvent UpdateFrame;
event RenderFrameEvent RenderFrame;
event LoadEvent Load;
@@ -28,6 +30,6 @@ namespace OpenTK.Platform
}
public delegate void UpdateFrameEvent(object sender, UpdateFrameEventArgs e);
- public delegate void RenderFrameEvent(object sender, EventArgs e);
+ public delegate void RenderFrameEvent(object sender, RenderFrameEventArgs e);
public delegate void LoadEvent(object sender, EventArgs e);
}