diff --git a/Source/OpenTK/Input/KeyboardDevice.cs b/Source/OpenTK/Input/KeyboardDevice.cs
index 551acbee..e4673608 100644
--- a/Source/OpenTK/Input/KeyboardDevice.cs
+++ b/Source/OpenTK/Input/KeyboardDevice.cs
@@ -99,11 +99,20 @@ namespace OpenTK.Input
#region public bool KeyRepeat
///
- /// Gets or sets a value indicating whether key repeat status.
+ /// Gets or sets a System.Boolean indicating key repeat status.
///
///
- /// Setting key repeat to on will generate multiple KeyDown events when a key is held pressed.
- /// Setting key repeat to on will generate only one KeyDown/KeyUp event pair when a key is held pressed.
+ /// If KeyRepeat is true, multiple KeyDown events will be generated while a key is being held.
+ /// Otherwise only one KeyDown event will be reported.
+ ///
+ /// The rate of the generated KeyDown events is controlled by the Operating System. Usually,
+ /// one KeyDown event will be reported, followed by a small (250-1000ms) pause and several
+ /// more KeyDown events (6-30 events per second).
+ ///
+ ///
+ /// Set to true to handle text input (where keyboard repeat is desirable), but set to false
+ /// for game input.
+ ///
///
public bool KeyRepeat
{